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Hi, I'm Chris.
I'm an editor and a Blackmagic certified master trainer.
And today we're going to continue our exploration of editing intervention
results.
Now, following on from the previous video, what we can do is just simply open up
the project and carry on working from where we left off
in the project manager in Resolve,
just simply double click the age of Airplane trailer.
This will open up the project at the last point that you last left it.
Now, the first thing that we want to do before we make any major changes
to this project is to duplicate the existing timeline.
That way we've always got a backup of the work that we've done previously.
So if we go too far in changing this timeline,
we can always go back to a previous version,
go to the timelines bin
in order to locate your timeline that you were just working on.
Then right click the timeline and choose
duplicate timeline.
Now rename this timeline
by clicking on the name and calling it version two
and double click the timeline
to open it up into the timeline window.
The first thing that we're going to do to this duplicate timeline is to add
some audio tracks so that we can add some voiceover and some sound effects
right click and any of the track headers
and choose art tracks.
This allows you to add any number of video
and audio tracks that you need for your timeline.
In this case, we don't need to add any video tracks.
So set the number of video tracks to zero and set the number of audio tracks
to three.
Insert position is below.
Audio one.
This is the correct location for where we want to add our new tracks
and the audio track type is going to be stereo.
You don't always want stereo as your default track type.
Instead, you might actually be working with mono audio.
In that case, though, you can always change the track type later.
So we'll just stick with stereo for the moment,
choose our tracks
to add the three extra audio tracks to your timeline.
The other thing that would be helpful to do is actually rename these tracks
so I know what type of audio is on each track.
I'll just make the timeline tracker just a little bit bigger
and I'm going to click on the name for audio track one
and I'm going to call this sync
Audio track two.
We're going to call this video
audio track three.
We'll call SFX as we will in audio track four.
And finally, audio track five is the music track.
The other thing you can do is actually color code, the audio tracks.
This makes it easy.
It's a visual reference, so that is easy.
In order to be able to see the type of audio that you're working with.
There's no need to set specific colors.
Just go with the colors that you personally think work for you.
So in this case, I'm going to right click the Sync Track
and I'm actually going to choose Change track color
to line
all of the clips in that track.
Turn to line
for the video.
I'm going to choose track color, teal
for the sound effects.
I'm going to choose track color brown
as I am for the second soundtrack
and for the music, I'm going to choose
Olive,
providing you haven't changed the clip
color of the clip within it's been or in the timeline.
It'll inherit the color of the timeline tracks.
This means it's easy to spot when you're looking at the timeline.
So first thing we need to do is add some voiceover,
and the first voiceover piece is going to go between the first
and second piece of interview, but obviously on the voiceover track.
So I'm just going to place the play head just partway
into the second video clip.
I should just resize the timeline slightly so that I can see my clips clearly.
And then from the VO bin,
I'm going to double click the first of our voiceover tracks.
Hey Chef.
VO one I'll go back to the beginning of this clip and have a listen to it.
In the age of airplanes.
We've become explorers once again.
I'm going to use the top wave form here
just to navigate back to the beginning of that piece of voice
and set the endpoint where I can clearly see the voiceover starts.
And again, I'm going to do the same by adding an output point at the end of that.
Now, because I want this to go into audio track two,
I need to change the targeting from the source to the track.
In the timeline here, I simply click on the audio to box
in order to switch the targeting from audio
one to audio to any clips that I now edit into.
This timeline will automatically appear on that audio track
for this. Also.
Now need to do is just do a simple overwrite edit as before.
You can just simply pick the clip up, drag it across to the timeline view
or alternatively, you can use the overwrite button
at the top of the timeline or use your keyboard shortcut. F10.
And as you can see, it's already now color coded teal
because that was the color coding that we set for that track.
The next piece of voiceover actually needs to come
after the last bit of sync on A1,
so I'm going to position my play head just after that.
Select VOICEOVER two from the voiceover bin
and I'm just going to have a listen to this.
For the moment.
Leave behind everything you know about airplanes,
anything you've heard about their history,
every conclusion
you've drawn from your own experience,
and prepare to see them again
for the first time.
Now, that clip was actually quite long, and because we're making a trailer
rather than the whole film, we obviously only need to use a small part of that.
VOICEOVER.
So in this case, we go back to the first piece of waveform
and we do not need the first line.
For the moment.
We need to start here just after he says for the moment.
So I'm going to add an endpoint.
Leave behind everything you know about airplanes.
And then our point after that line of dialog
and now I
can make an overwrite edit into that part of the timeline.
Now we need to come to the end of the piece of voiceover and select
in and out points around the last two pieces of waveform.
And prepare to see them again
for the first time.
Out. Point there and again make an overwrite edit
now as you can see, sitting with those clips
in the timeline as they currently are, they're a little bit long,
so we might just need to refine where those clips are actually sitting
In terms of the position on the timeline.
So here I'm just going to navigate my play head over those clips
and use the detail. Zoom
now the detail zoom in this case is actually taking me way too close.
I can't really see how these clips are actually sitting
on the timeline with regards to the rest of the timeline.
So I just need to zoom out a little.
So I'm going to hold down command and use the minus button
just once or twice just to be able to come out a little bit.
Now the first thing I'm going to do is just move the clips
back and I'm actually going to move this into view clip back here
just so it's a little bit tighter with the first section of clips
that just gives me a little bit more room to play with.
Now I can just select those clips, just move them back a touch as well.
Now you notice snapping is happening there.
You can see how it's snapping to the end of the previous video clip.
I'm just going to disable that by pressing and on the keyboard and you can see
it's just disabled that briefly, just to bring that back.
And again, I still want to actually contract time a little bit more.
So all I'm going to do here is move.
The play had just before Harrison's last piece of voiceover there
and then use command or control B to split that clip.
Now I can just simply pick that clip up and again, with the snapping off,
just tighten it up a little bit just so that
I've lost a little bit of the time between those two pieces of voiceover.
So that's got the voiceover into the timeline.
At least there's a few more things
that we need to do to this, but for the moment we're going to move on.
We're going to put some sound effects in and continue the editing portion.
Let's go back to full extent, Zoom
and move the play head over the second clip in the timeline.
So let's go to the sound effects
and you'll see that there is a sound effect here called Jet Taxi.
Double click that to open into the source.
Now, the idea here is that we actually want to edit
this sound effect to just the portion of the timeline that we're working in.
So for this, we're going to add in and out points directly
to the timeline, a quick way of being able to do this.
So make sure your timeline is the active window and press X on the keyboard.
X will mark the clip.
Mark in a clip will actually put it in and then out, point around the clip
at the very start and very end frame of the clip.
So it's a quick way of being able to make sure that you're editing one clip
to the duration of an existing clip.
We also need to make
sure that this audio is ending up on the right track.
So in this case, we're going to make sure that the targeting changes
from audio to the voiceover track to audio three.
And now we're going to perform an overnight edit.
And you may be wondering why we didn't set an endpoint in the Source viewer.
The reason why we didn't is because if you don't set an in
or an out point, it will always take the full duration of the clip.
So in this case, the endpoint is actually the implied endpoint
at the very beginning of the clip.
Moving forward, let's move the play head over
the shot of the South Pole clip.
Again, let's press X to mark that clip.
Choose the SFX prop audio,
double click
that to open it up into the source.
And this time we will actually set an end point.
We don't need an out point
because we've already got an out point directly on the timeline.
However, by setting an endpoint,
it means that we're not going to use the very first part of the clip
and you always want to leave a little bit of footage
before and after being in the out points,
just to give you a little bit of wiggle room on the timeline.
So just going to mark a portion of the way where it looks,
you know, a reasonable amount maybe here towards the middle of the way.
So I'm going to set an endpoint there
and again, make an overwrite add it directly onto the timeline
because the plan does
move to the end of the clip I've just edited into the timeline.
You'll see it's actually on the first frame of the next shot, the Alaska shot.
So I now need to do is press X to mark that clip.
And now
I can actually go to the sound effects for distant prop
double click that to open it, open to the source and again,
use the waveform so that you're not using the beginning part of this waveform here
somewhere around about the middle mark an endpoint.
And now we need to choose the track that we actually want this clip to appear on.
And in this case, we actually need to have it
edited onto a full
and again, overwrite edit
Mark the next clip,
switch the audio targeting back to a three.
And in this case we're going to use Sound Effect for light wind
double click that choose a portion of whichever part
of the sound effect that you want and edit that into a three.
Understanding how you're using these editing functions is very useful
to ensure that you get the audio to set at the right point
on the timeline so that it's accompanying the right piece of video move.
You play it back to the third clip.
This is the shot of the jet taking off.
Press X to mark that clip, change
the track target into a full
and find the clip called SFX Jet Take off
double click that to open it into the source.
Now, at the moment, what we've been doing is in all of the source
clips, we've been adding endpoints
to the start of the clip where we want the sound effect to start.
But what we can also do is what we call a back timed edit,
which is very useful when you know where you want the clip to end.
Set an output point
towards the tail end of this, fade
out of this jet sound.
And now when I perform the standard overwrite edit,
it will actually back time the sound effect into the timeline.
So now it'll sound as though the plane is actually leaving shot.
We can actually do something similar with the final shot.
Move the player to the last shot in the sequence.
Press X in order to show to mark the clip.
And because we pretty much leave this shot as the plane is directly overhead,
it actually makes sense
to take a slightly earlier part of the outpoint for the clip.
So I'm going to set an output point
just as the audio starts to fade away.
And again, making sure I'm editing onto audio for making overwrite. Edit
Now from the previous video, you'll also remember
that we not only had overwrite edits, but we had other sorts of edits as well.
One of those edits that we explored was the Replace edit
and you can actually use the replace edit to good effect here in the timeline
in order to be able to synchronize sound and picture together,
move your player to the fourth clip in the timeline,
which is the shot of the water plane coming overhead in the Maldives.
Find the point on your timeline where the plane is
just probably about halfway and shot
in the sound effects bin.
Find the sound effect called SFX overhead
double click to open that in the source viewer.
Now you can see from this waveform here we have this very sort of high spike
in the waveform where the plane is at its closest.
What we're going to do is we're going to use that as a reference
point for this point in the timeline where the plane is directly overhead.
So make sure in the source viewer, you actually position
the play head
as close to the center of that waveform as possible.
Let's target audio three for this
then simply make replace edit in whichever way you want.
In this case, I'm going to click the replace button
and you can see that the clip is actually timed
so that the height of the waveform actually is now synchronized
with the actual plane passing overhead.
In order to appreciate this, I'm just going to simply mute
the music track by pressing the mute button
and then use the forward slash key
in order to be able to preview that part of the timeline.
Everyone has.
So now that we've got the audio in the timeline, it's
time to start to think about the audio mix for this trailer.
So the first thing that we want to do is actually to sort out the dialog tracks.
So in this case, I'm not interested in the sound effects or the music tracks
just for the moment, so I'm just going to mute
all of the tracks that I'm not interested in,
and now I can turn
my attention directly to the dialog.
And arguably
the dialog is usually the most important piece of audio within your timeline,
because unless we can actually hear and understand what's being said,
there's really no point in it actually listening
in order to monitor the audio in the timeline.
The best thing to bring up is the audio mixer
from the top right hand corner of the interface.
Just click the mixer button to bring up the mixer in the timeline.
You can then open the mixer out in order to be able to reveal
all of the controls for each of the tracks.
If you're working on a laptop or a display that's actually
quite small, you may want to hide the media pool.
Just to give you a little bit more room in order to be able to work.
So in the top left hand corner, click the media pull button to hide the media pool.
Not to begin with, we just need to look at the levels
and also the audio channels being used in the timeline.
From the beginning of the timeline, I'm just going to play the first part
of this interview.
In this film, making a documentary about how the airplane's changed the world as.
A quick rule of thumb.
To go. For dialog.
You generally want your audio levels to be around that yellow area on the meters.
So that's something to aim for.
Also, you noticed as I play this back that there's actually.
Two. Audio channels. Of airplanes in.
This clip.
It was really important to go out and shoot the real world.
This indicates that this clip is stereo
and it's actually sitting within a stereo track
for most dialog clips, and that's pretty much anything that shot on a camera.
You will probably want to work with mono audio.
In actual fact, let's play
the Harrison Ford clip and let's see the difference here.
In the age of airplanes,
we've become explorers once again.
Well, first of all, you'll see that the Harrison Ford
clip is nicely set within that yellow area of meters.
However, it's what we call one legged.
It's coming out of only one channel of our output.
Well, we don't want that for Harrison Ford.
And the reason for that is that we want to actually have
this as mono audio, which is a single
audio channel actually sitting within a mono track in the timeline.
So that's the other general rule.
If you've got dialog in the timeline, ideally it should be mono
and ideally it should be set on a mono track.
And thankfully resolve enables me to change the track type very easily
and without too much fuss.
So there's no problem if you get things slightly wrong or confused
because you could always put it right a little bit later in the process.
Also,
I'm going to do is right click on the video audio track header
and choose Change track type two mono
and you'll see the little 2.0
indicator has now changed to a 1.0 indicator,
which indicates now that this is a mono track
playing.
Harrison Ford VOICEOVER Back here.
In the Age of. Airplane now shows me I've got.
Some Explorer. In mono one.
Track.
With mono audio in it, and it's now playing out of both audio channels.
From this timeline.
We can also do the same sort of thing with the interview audio as well, so I can
now right click the Sync audio track header, choose Change
track type to mono.
And now when I play that.
In this film, making a documentary about how the airplanes changed the world,
it was really important to go out and shoot the real world.
I've now got mono audio.
Now we've all hasn't done anything too clever here.
All it's just done is simply take the first audio channel
from the clip in the timeline.
So that clip is still stereo.
If I was to move it into a stereo track, I would still get the stereo audio.
But because it's playing in a mono track, only the first audio
channel is being used.
And in this case, that's what I want to use.
If you do need to change the audio channel configuration of a clip though,
you can always right click it in the timeline
and choose clip attributes
and in the
audio tab you can actually change the format.
So in this case we can actually switch from stereo to mono
and then choose the embedded audio channel
that we want for that mono clip.
Now that I've got my audio channel sorted out,
I can actually now start thinking about the levels that need to be set
and it depends where you need to deliver your audio
to as to what levels that you should be aiming for.
However, as a good rule of thumb
around about the sort of the -12 debuffs
on the main output meter is probably something good to aim for.
You can also listen to the audio as well.
Just make sure you're happy with the mix.
The main thing is can you hear the different elements
and just one element making sure that one element does not swamp another.
I'm going to go back to the beginning of the timeline
and I'm just going to play Brian's interview.
So I'm just going to play the audio on the sink track.
In this film, making a documentary about how the airplanes changed the world.
It was really important to go out and shoot the real world.
Now, the problem with that is there are parts of that audio clip
that are actually quite loud and there are parts that are a little bit quiet.
And really what I want to do is I kind of want to balance the audio.
So that is roughly the same level throughout.
The one thing that I want to avoid is my audience having to constantly raise
or lower their volume control for their speakers or their headphones
as they're watching this video.
I need to present everything consistent level.
Let's
just zoom in on this clip just to have a look.
So I'm going to click the detail Zoom button
and I'm also going to make the audio track right a little bit bigger.
And now having seen the waveform, you can actually see where
there are certain loud spikes in the waveform
and where everything starts get a little bit quiet.
What we can do is we can actually start to balance out this
so that he starts off at one level and continues at roughly the same level
in order to be able to do this, we need to add keyframes to the volume curve.
An easy and quick way to be able to add keyframes is actually to hold down
the option all key when you click on the volume curve in the timeline.
So here
I'm just going to hold down the option key when I click on
this part of the timeline just after this first spike in the waveform here,
I'm going to add a second keyframe by holding down option again
and clicking once again on the volume curve.
This now means I can raise this part of the curve.
So this is roughly in line with this first peak of the audio here.
If I go back to the beginning and preview this.
In this film, making a documentary about how the airplanes changed the world,
it was really important to go out and shoot the real world.
As you can see, the audio is now more consistent along the duration of the clip.
However, it's probably a little bit too hot.
Now. The main thing I'm interested in is making sure that all of the clips
at this point on the same audio
track are balanced to be roughly around the same level.
They don't have to be the right level.
They just have to be consistent.
And one way we can do that is we can normalize the audio.
What this will do is it will actually calculate
a change in the audio curve based on the peak level of the clips.
See how we can do that.
I'm just
going to select these audio clips, right click and choose.
Normalize audio levels.
There are a number of different normalization modes to choose from,
but sample peak program is probably the simplest one to use.
The minus nine DB first level.
It's a good starting point for this.
Again, this will actually normalize the peak levels.
So by having it set to minus nine
as the upper part of that yellow area on the meters.
And we also want to make sure that we set this to be independent
so that it will treat each clip on its own.
Now we can choose to normalize in order to be able to normalize that clips
to roughly the same level.
If I just play this clip here.
If we couldn't get the shot or the weather wasn't right,
we would either go back to that location or it didn't make the movie.
But it's really important.
Every shot was original and that everything was real.
So each of those clips is now roughly the same level
in order to bring the first clip into line as well.
What we can do is we can just preview that.
And if we need to, we can actually just nudge the audio up or down.
So selecting that clip and playing through.
In this film, making a documentary about.
I can. Use the world.
Option command minus just to be able to notch that down real world one DB at a.
Time. In the age of.
In this film, making a documentary about how the airplanes changed the world,
it was really important to go out and shoot the real world.
And that brought it more in line with the rest of the audio on that track.
Now the next thing I want to do is to do
pretty much the same thing, but with the audio from the voiceover.
However, because this was recorded in a studio, it's much more consistent
than something that was recorded on location in an interview situation.
So what I'm just going to do here is actually just adjust the clips
as appropriate.
So I'm going to select the first clip right through.
In the age of airplanes, we've become explorers once again.
So what I've just done is just adjusted that clip not by very much,
just by a couple of DB, just to increase the level slightly to keep it consistent
with the rest of the audio in the speech for the dialog.
Leave behind everything you know about airplanes
and prepare to see them again for the first time.
And I'll probably just lower that that end clip that deep
and then maybe just bring this first little single DB.
Leave behind
everything you know about airplanes
and prepare to see them again for the first time.
So that now means that the dialog has been balanced.
I can now to my attention to some of these sound effects,
start to integrate them into the trailer.
First of all, just going to make the timeline track heights
a little bit shorter just so that I can concentrate on each of these clips.
Now, the first thing I'm going to do is I'm going to unmute
audio tracks three and four, but I am going to mute
the dialog tracks so that audio track one, an audio track two.
Again, the idea here is to be consistent.
Don't worry if the sounds are too high or too low
just to make sure they're roughly the same level.
So I'm going to play these through.
Okay, So first thing I'm going to do
is just make sure I've got the levels roughly the same.
So I'm actually going to increase
this one here and this one here,
this one here.
Now, it might seem slightly counter intuitive.
Why would I be increasing audio levels?
But again, this is just to make sure that they're balanced across
the different clips and that consistent because once I've done that,
I can now bring the levels down using the track faders.
Let's just go back to the beginning here.
Just play this through.
So I'll just need to just pull
this level down a little bit just to keep it in line.
So that's
how easy it is to start mixing your audio.
You could have individual levels for each of the clips.
Nothing wrong with that, but it just means that using the mixer and using the track
level sliders just makes mixing just an awful lot easier.
Now the only other thing I'm going to do with these sound effect clips
is just create little fades between each clip.
This will just help the transition from one audio clip to another.
Let's go to detail Zoom on the first clip
and what we can do.
First of all is we can actually just apply a little audio fade
at the beginning and end of each of these clips,
a little fade like that,
and then I can trim the end of the clip out
so that it overlaps the underlying clip on the lower audio track.
So this will now crossfade those two clips together.
I can also slip this clip just like I can do with a video
in order to give me a little bit more handle at the beginning here.
So as I can just lengthen that clip from the very beginning.
Just a tiny little overlap of the audio is always useful.
You want to be careful.
It's not too long, but would just indicate there's a change of picture coming.
Just anticipate that in the audience's mind.
I'm going to continue scrolling through here and I'm going to continue
adding little audio fights on each of these clips
and audio fade out there.
Once again, I'm going to do the same technique as before
with this South Pole audio Tiny little
fade in at the beginning,
just to anticipate the picture change that
and fade out there
and I'll just bring the other one pre the subsequent shot.
Bring that in.
Finally, just a couple more to do here.
The audio fades
and finally, I'm just going to lengthen that last clip.
Just set it, It tails out right underneath those titles that.
So now when I just play that last bit
and the sound of the airplane dies away slightly, now
you may be wondering why I haven't added audio transitions between those clips.
That's another way of being able to work.
However, I often find that these audio files are much more accurate
than the audio transitions that you might be using.
The last element of this audio mix I need to bring in is of course the music
and very similar to working with the sound effects.
I can actually use the track slider in order to be able
to adjust the music level.
So first of all, I'm going to unmute all the tracks in the timeline,
go back to the
beginning of my edit, and I'm just going to play through
and have a listen to how the music level should be.
In this film.
Making a documentary about how the airplanes change the world.
It was really important to go out and shoot the real world.
In the age of airplanes,
we've become explorers once again.
It's possible to shoot it.
We wanted to go shoot
so we couldn't get the shot or the weather wasn't right.
We need to go back to that location or to make the movie a really important.
Every shot was original and then.
Everything was real leaves behind everything you know about airplanes
and prepare to see them again
for the first time.
Now, throughout that, I was actually watching the audio meters,
but I was also listening to the mics as it was coming through.
And you can see the what I can now do is I can easily write the levels
so that if the sound effects are too loud, I can actually bring
the sound effects on those tracks down with just one fader.
So that's the advantage of using the audio mixer in this case.
One thing I am going to do though, is I'm actually going to increase
the level of the music after Harrison Ford has finished his final line.
So in this case, I'm just going to add a couple of audio keyframes
on the volume curve and just
adjust that up by a couple of DB from where it was before.
So I can always go back into the timeline and start making further
level adjustments if I need to at an individual clip level.
For the first time.
So that's the audio mix doing for this timeline.
However, we're not quite there yet.
We need a few little visual flourishes before we can say that this is a wrap
and in this case
we're going to add a few transitions just to indicate a change of location.
And we're also going to add some fusion titles
from the built in templates that result ships with.
So to start with, let's just simply
adjust the height of each of these tracks.
Just give me a little bit more space in terms of the visuals.
And the first
thing we want to do is actually add some video transitions.
Now, I was always taught when I was learning video
editing that you should use transitions sparingly and usually
to indicate a change of time or location.
So here I've got an edit point between two shots.
It's possible to shoot it.
We wanted to go shoot and.
I can select the edit point here
and then come to the menu and choose timeline
and transition
and this will add a default one second across Dissolve transition.
Let's just preview that with the forward slash key again.
It's possible to shoot it.
We wanted grocery.
And that simple fade usually indicates to the audience that some change.
Is there usually a change of time or change of location?
Let's just zoom in on that transition a little bit as well,
because you can also change any of these transitions.
Of course, you can change the duration of the transition by clicking on it
and dragging it at the side there.
But if you right click on the transition,
you can also change the transition duration
by typing in values and you can see that we've got presets there as well.
Very similar to how we changed the duration of clips.
Alternatively, you can also change the style
of transition through the inspector.
So let's go up to the top right hand corner of the interface.
Click the inspector button and we also see
that we're in the transition inspector here.
We've got the transition type which is crossed is old,
but we can also choose from lots of different sorts of types of transition.
Let's choose Edge Wipe
because I've got the play head over the center of the transition.
You can now see that if I change the angle of the WIP,
you can see how it actually changes the direction of the white.
I set that to around about -80.
Let's increase the border
and you can change the border color using the color swatch in the inspector.
However, there was also the option to feather the border.
So if we click on that, we've now got a nice soft edge border.
If I hit the forward slash key to preview the timeline.
It's possible to shoot it.
We wanted to go shoot.
I can now channel my inner George Lucas.
Of course, resolve comes with a whole bunch of transition presets
for you to use.
If you go to the effects library and choose video transitions,
you can see that you've got all manner of different transitions to choose from.
And if you actually take your mouse and just run across the transition,
you can actually live preview each of those transitions.
So you get a sense as to how each of those transitions works.
The final
element that we're going to add to this edit is actually some titles.
We need to know, for example, who the interviewee is.
But we're also going to add some titles for each of the geographic locations
that the film visits when it was filming.
Just like with Transitions, you can actually live preview
each of these by running your mouse across them.
And with the fusion titles,
you'll actually get to see the different animations that we have.
So you can choose whether or not a title is appropriate
for your edit even before you apply it to your timeline.
In this case, I want to scroll through the list
and I'm looking for a title called Simple.
Underline Lower third.
I'm going to take that title
and I'm going to move up to my timeline viewer
overlays, and then I'm going to choose the place on top. Edit
And surprisingly, this time, because I'm dealing with video resolve,
actually places title on top of the video
where my play had this,
I had the effects library just to give myself a little bit more room
and go into my detail, zoom,
zoom out touch there
and I just want to trim the title to the end of the clip.
To adjust the title, as you'll simply do,
is just go directly to the inspector.
So here in the text box, I'm going to highlight the sample text
and I'm going to give my interviewee his name,
which in this case is Brian George Terwilliger.
And you can also customize the font as well.
If you click in the font menu here, you can actually scroll
through the list of fonts that you have installed on your system
and get a live preview of what each font may look like.
In this case, I'm actually just going to leave everything set to open
SANS, However, I can customize the text
further using the lower controls, including the size
and also the
tracking, which is the spacing between the letters.
Just by bringing the letters a little closer together makes them easier to read.
I feel
below that we've also got controls
for the line as well as a blue line underneath the text.
Of course I can increase or decrease the line thickness depending on the style
that I'm looking for, and I can also change the line color.
In this case, I'm actually going to increase the red color channel
and the green color channel and actually just lower the blue color channel
just to change the color of the line to yellow
in actual fact, you can also customize the gradient across the line.
Let's change the type from solid color to horizontal
and now I get a second color box, which I'm actually going to customize
by just making it a little bit more of an orange color.
Now that I've got my first title in, I can actually use this
as a basis for the rest of the titles throughout the trailer.
And also I'm just going to do is just copy and paste
the title into different locations.
Let's go to full extent, Zoom and select the title and then
I can actually choose to copy the title just as I would do anything else.
So command or Control C
is a keyboard shortcut that you'll probably be familiar with.
Now I'm going to find the Maldives shot here
and I'm going to choose to paste.
So edit, paste, command or control V
and result will actually paste directly to the track from which I've copied from.
Let me just trim that back to the end of that shot
and then change the title here
to Maldives
and to copy that title
Paste over the next clip,
which is the South Pole shot.
This clip is Alaska.
And then, of course,
can you.
Show more into the movie?
That's really important.
Every shot was original and then.
Everything is real leaves behind everything you know about airplanes
and prepare to see them again.
Just kind of trim that back a little bit because it was just overlapping
the transition a little bit and.
Prepare to see them again.
Don't worry, if you can't play these titles back in real time immediately,
depending on the power of your system, result may need to cache the files
prior to being able to play them back at full quality, in which case
just let resolve have a few seconds
and results will automatically cache the files for you.
You'll notice when a file is cached because the red line above the title
will turn blue to indicate a cache file,
you should now be able to play your title back in real time.
Now that I've got this, had it ready to go.
What I want to do is to be able to play it back for the client full screen.
If I just return the play head back to the beginning of the timeline
from the Workspace menu,
we can choose a view, a mode cinema view.
This will give me a full screen playback of my edit.
In this film, making a documentary about how the airplanes changed the world.
And it's really important to go out
in the world.
In the age of airplanes, we've
become explorers once again.
It's possible to shoot any one excursion in,
couldn't get the shot or the weather wasn't right.
You need to go back to that location or it didn't make the movie really important.
Every shot was original. And then I really.
Believe behind everything you know about airplanes
and preparing to see them again
for the first time.
Just simply press
escape in order to be able to return back to the interface.
I hope you found this tutorial useful.
If you've got any further questions about attitude and resolve,
please feel free to join us on the Blackmagic Design forums
and you can also familiarize yourself with the training materials
that we have available on The Da Vinci Resolve product pages
and all of those materials are available for free.
Thank you very much and happy editing.
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