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Hi, I'm Chris.
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I'm an editor and a Blackmagic certified
master trainer.
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And today we're going to continue
our exploration of editing intervention
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results.
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Now, following on from the previous video,
what we can do is just simply open up
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the project and carry on working
from where we left off
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in the project manager in Resolve,
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just simply double click
the age of Airplane trailer.
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This will open up the project
at the last point that you last left it.
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Now, the first thing that we want to do
before we make any major changes
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to this project
is to duplicate the existing timeline.
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That way we've always got a backup
of the work that we've done previously.
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So if we go too far
in changing this timeline,
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we can always go
back to a previous version,
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00:00:48,320 --> 00:00:50,040
go to the timelines bin
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in order to locate your timeline
that you were just working on.
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Then right click the timeline and choose
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duplicate timeline.
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Now rename this timeline
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by clicking on the name
and calling it version two
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and double click the timeline
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to open it up into the timeline window.
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The first thing that we're going to do
to this duplicate timeline is to add
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some audio tracks so that we can add
some voiceover and some sound effects
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right click and any of the track headers
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and choose art tracks.
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This allows you to add any number of video
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and audio tracks
that you need for your timeline.
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In this case,
we don't need to add any video tracks.
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So set the number of video tracks to zero
and set the number of audio tracks
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to three.
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Insert position is below.
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Audio one.
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This is the correct location
for where we want to add our new tracks
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and the audio track
type is going to be stereo.
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You don't always want stereo
as your default track type.
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Instead, you might actually be working
with mono audio.
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In that case, though, you can always
change the track type later.
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So we'll just stick with stereo
for the moment,
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choose our tracks
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to add the three extra
audio tracks to your timeline.
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The other thing that would be helpful to
do is actually rename these tracks
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so I know what type of audio is on each
track.
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I'll just make the timeline tracker
just a little bit bigger
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and I'm going to click on
the name for audio track one
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and I'm going to call this sync
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Audio track two.
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We're going to call this video
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audio track three.
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We'll call SFX
as we will in audio track four.
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And finally, audio track
five is the music track.
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The other thing you can do is actually
color code, the audio tracks.
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This makes it easy.
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It's a visual reference, so that is easy.
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In order to be able to see the type
of audio that you're working with.
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There's no need to set specific colors.
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Just go with the colors
that you personally think work for you.
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So in this case, I'm going to right
click the Sync Track
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and I'm actually going to choose
Change track color
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to line
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all of the clips in that track.
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Turn to line
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for the video.
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I'm going to choose track color, teal
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for the sound effects.
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I'm going to choose track color brown
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as I am for the second soundtrack
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and for the music, I'm going to choose
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Olive,
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providing you haven't changed the clip
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color of the clip within it's
been or in the timeline.
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It'll inherit the color
of the timeline tracks.
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This means it's easy to spot
when you're looking at the timeline.
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So first thing we need to do
is add some voiceover,
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and the first voiceover piece
is going to go between the first
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and second piece of interview,
but obviously on the voiceover track.
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So I'm just going to place the play head
just partway
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into the second video clip.
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I should just resize the timeline slightly
so that I can see my clips clearly.
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00:04:15,080 --> 00:04:16,960
And then from the VO bin,
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I'm going to double click
the first of our voiceover tracks.
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Hey Chef.
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00:04:21,160 --> 00:04:27,720
VO one I'll go back to the beginning
of this clip and have a listen to it.
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00:04:27,800 --> 00:04:29,880
In the age of airplanes.
85
00:04:29,880 --> 00:04:35,200
We've become explorers once again.
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I'm going to use the top wave form here
87
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just to navigate back to the beginning
of that piece of voice
88
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and set the endpoint where
I can clearly see the voiceover starts.
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And again, I'm going to do the same by
adding an output point at the end of that.
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00:04:49,560 --> 00:04:52,080
Now, because I want this to go into audio
track two,
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I need to change the targeting
from the source to the track.
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In the timeline here,
I simply click on the audio to box
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in order
to switch the targeting from audio
94
00:05:04,320 --> 00:05:07,840
one to audio to any clips
that I now edit into.
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This timeline will automatically appear
on that audio track
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for this. Also.
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Now need to do is just do
a simple overwrite edit as before.
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00:05:17,760 --> 00:05:21,640
You can just simply pick the clip up, drag
it across to the timeline view
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or alternatively,
you can use the overwrite button
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at the top of the timeline
or use your keyboard shortcut. F10.
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00:05:32,000 --> 00:05:34,960
And as you can see, it's already now
color coded teal
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because that was the color coding
that we set for that track.
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The next piece of voiceover
actually needs to come
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after the last bit of sync on A1,
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so I'm going to position my play head
just after that.
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Select VOICEOVER
two from the voiceover bin
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and I'm just going to have a listen
to this.
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For the moment.
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Leave behind everything you know
about airplanes,
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anything you've heard about their history,
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every conclusion
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you've drawn from your own experience,
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and prepare to see them again
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for the first time.
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Now, that clip was actually quite long,
and because we're making a trailer
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rather than the whole film, we obviously
only need to use a small part of that.
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VOICEOVER.
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So in this case,
we go back to the first piece of waveform
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and we do not need the first line.
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For the moment.
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We need to start here
just after he says for the moment.
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So I'm going to add an endpoint.
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Leave behind everything you know
about airplanes.
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And then our point
after that line of dialog
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and now I
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can make an overwrite edit
into that part of the timeline.
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Now we need to come to the end
of the piece of voiceover and select
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in and out points
around the last two pieces of waveform.
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00:06:57,360 --> 00:07:00,320
And prepare to see them again
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for the first time.
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Out. Point there and again
make an overwrite edit
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00:07:06,280 --> 00:07:08,800
now as you can see,
sitting with those clips
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in the timeline as they currently are,
they're a little bit long,
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so we might just need to refine
where those clips are actually sitting
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In terms of the position on the timeline.
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So here I'm just going to navigate my play
head over those clips
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and use the detail. Zoom
138
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now the detail zoom in this case
is actually taking me way too close.
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I can't really see how these clips
are actually sitting
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on the timeline
with regards to the rest of the timeline.
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So I just need to zoom out a little.
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So I'm going to hold down command
and use the minus button
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just once or twice
just to be able to come out a little bit.
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Now the first thing I'm going to do
is just move the clips
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back and I'm actually going to move this
into view clip back here
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00:07:48,600 --> 00:07:51,840
just so it's a little bit tighter
with the first section of clips
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00:07:51,840 --> 00:07:54,360
that just gives me
a little bit more room to play with.
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00:07:54,360 --> 00:07:58,000
Now I can just select those clips,
just move them back a touch as well.
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Now you notice
snapping is happening there.
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You can see how it's snapping
to the end of the previous video clip.
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I'm just going to disable that by pressing
and on the keyboard and you can see
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it's just disabled that briefly,
just to bring that back.
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00:08:12,520 --> 00:08:17,440
And again, I still want to actually
contract time a little bit more.
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So all I'm going to do here is move.
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The play had just before Harrison's
last piece of voiceover there
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and then use command or control
B to split that clip.
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Now I can just simply pick that clip up
and again, with the snapping off,
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just tighten it up a little bit
just so that
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I've lost a little bit of the time
between those two pieces of voiceover.
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So that's got the voiceover
into the timeline.
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At least there's a few more things
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that we need to do to this,
but for the moment we're going to move on.
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We're going to put some sound effects in
and continue the editing portion.
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Let's go back to full extent, Zoom
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and move the play
head over the second clip in the timeline.
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So let's go to the sound effects
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and you'll see that there is a sound
effect here called Jet Taxi.
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Double click that to open into the source.
169
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Now, the idea here
is that we actually want to edit
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this sound effect to just the portion
of the timeline that we're working in.
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So for this, we're going to add in and out
points directly
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to the timeline,
a quick way of being able to do this.
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So make sure your timeline is the
active window and press X on the keyboard.
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X will mark the clip.
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Mark in a clip will actually put it in
and then out, point around the clip
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at the very start
and very end frame of the clip.
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00:09:33,120 --> 00:09:36,880
So it's a quick way of being able
to make sure that you're editing one clip
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to the duration of an existing clip.
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We also need to make
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sure that this audio
is ending up on the right track.
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So in this case, we're going to make sure
that the targeting changes
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from audio to the voiceover
track to audio three.
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And now we're going to perform
an overnight edit.
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And you may be wondering why we didn't set
an endpoint in the Source viewer.
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The reason why we didn't
is because if you don't set an in
186
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or an out point, it will always take
the full duration of the clip.
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So in this case, the endpoint is actually
the implied endpoint
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at the very beginning of the clip.
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Moving forward,
let's move the play head over
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the shot of the South Pole clip.
191
00:10:18,000 --> 00:10:22,080
Again, let's press X to mark that clip.
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Choose the SFX prop audio,
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double click
194
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that to open it up into the source.
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And this time
we will actually set an end point.
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We don't need an out point
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because we've already got an out point
directly on the timeline.
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However, by setting an endpoint,
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it means that we're not going to use
the very first part of the clip
200
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and you always want to leave
a little bit of footage
201
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before and after being in the out points,
202
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just to give you a little bit
of wiggle room on the timeline.
203
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So just going to mark a portion of the way
where it looks,
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00:10:55,080 --> 00:10:59,080
you know, a reasonable amount
maybe here towards the middle of the way.
205
00:10:59,160 --> 00:11:01,000
So I'm going to set an endpoint there
206
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and again, make an overwrite
add it directly onto the timeline
207
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because the plan does
208
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move to the end of the clip
I've just edited into the timeline.
209
00:11:08,960 --> 00:11:12,400
You'll see it's actually on the first
frame of the next shot, the Alaska shot.
210
00:11:12,480 --> 00:11:16,440
So I now need to do
is press X to mark that clip.
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And now
212
00:11:17,240 --> 00:11:21,960
I can actually go to the sound effects
for distant prop
213
00:11:22,040 --> 00:11:24,480
double click that to open it,
open to the source and again,
214
00:11:24,480 --> 00:11:29,400
use the waveform so that you're not using
the beginning part of this waveform here
215
00:11:29,480 --> 00:11:33,000
somewhere around about the middle mark
an endpoint.
216
00:11:33,080 --> 00:11:37,360
And now we need to choose the track that
we actually want this clip to appear on.
217
00:11:37,440 --> 00:11:39,960
And in this case,
we actually need to have it
218
00:11:39,960 --> 00:11:44,320
edited onto a full
219
00:11:44,400 --> 00:11:47,400
and again, overwrite edit
220
00:11:47,440 --> 00:11:49,520
Mark the next clip,
221
00:11:49,520 --> 00:11:53,560
switch
the audio targeting back to a three.
222
00:11:53,640 --> 00:11:57,760
And in this case we're going to use
Sound Effect for light wind
223
00:11:57,840 --> 00:12:00,600
double click
that choose a portion of whichever part
224
00:12:00,600 --> 00:12:06,400
of the sound effect
that you want and edit that into a three.
225
00:12:06,480 --> 00:12:09,600
Understanding how you're using
these editing functions is very useful
226
00:12:09,600 --> 00:12:13,720
to ensure that you get the audio
to set at the right point
227
00:12:13,800 --> 00:12:18,440
on the timeline so that it's accompanying
the right piece of video move.
228
00:12:18,480 --> 00:12:20,400
You play it back to the third clip.
229
00:12:20,400 --> 00:12:22,800
This is the shot of the jet taking off.
230
00:12:22,800 --> 00:12:25,520
Press X to mark that clip, change
231
00:12:25,520 --> 00:12:28,880
the track target into a full
232
00:12:28,960 --> 00:12:34,720
and find the clip called SFX Jet Take off
233
00:12:34,800 --> 00:12:37,680
double click
that to open it into the source.
234
00:12:37,680 --> 00:12:40,680
Now, at the moment, what we've been doing
is in all of the source
235
00:12:40,680 --> 00:12:42,560
clips, we've been adding endpoints
236
00:12:42,560 --> 00:12:46,840
to the start of the clip
where we want the sound effect to start.
237
00:12:46,920 --> 00:12:49,920
But what we can also do
is what we call a back timed edit,
238
00:12:49,920 --> 00:12:54,440
which is very useful when you know where
you want the clip to end.
239
00:12:54,520 --> 00:12:56,480
Set an output point
240
00:12:56,480 --> 00:12:59,160
towards the tail end of this, fade
241
00:12:59,160 --> 00:13:02,880
out of this jet sound.
242
00:13:02,960 --> 00:13:05,960
And now when I perform
the standard overwrite edit,
243
00:13:06,160 --> 00:13:09,600
it will actually back time
the sound effect into the timeline.
244
00:13:09,680 --> 00:13:14,240
So now it'll sound as though
the plane is actually leaving shot.
245
00:13:14,320 --> 00:13:18,360
We can actually do something similar
with the final shot.
246
00:13:18,440 --> 00:13:21,440
Move the player
to the last shot in the sequence.
247
00:13:21,600 --> 00:13:24,920
Press X in order to show to mark the clip.
248
00:13:25,000 --> 00:13:29,160
And because we pretty much leave this shot
as the plane is directly overhead,
249
00:13:29,240 --> 00:13:30,120
it actually makes sense
250
00:13:30,120 --> 00:13:34,880
to take a slightly earlier
part of the outpoint for the clip.
251
00:13:34,960 --> 00:13:36,880
So I'm going to set an output point
252
00:13:36,880 --> 00:13:40,840
just as the audio starts to fade away.
253
00:13:40,920 --> 00:13:47,640
And again, making sure I'm editing onto
audio for making overwrite. Edit
254
00:13:47,720 --> 00:13:50,240
Now from
the previous video, you'll also remember
255
00:13:50,240 --> 00:13:54,320
that we not only had overwrite edits,
but we had other sorts of edits as well.
256
00:13:54,400 --> 00:13:57,400
One of those edits that we explored
was the Replace edit
257
00:13:57,440 --> 00:14:01,120
and you can actually use the replace edit
to good effect here in the timeline
258
00:14:01,360 --> 00:14:05,520
in order to be able to synchronize
sound and picture together,
259
00:14:05,600 --> 00:14:07,760
move your player to the fourth clip
in the timeline,
260
00:14:07,760 --> 00:14:11,720
which is the shot of the water plane
coming overhead in the Maldives.
261
00:14:11,800 --> 00:14:15,240
Find the point on your timeline
where the plane is
262
00:14:15,240 --> 00:14:19,320
just probably about halfway and shot
263
00:14:19,400 --> 00:14:20,720
in the sound effects bin.
264
00:14:20,720 --> 00:14:24,320
Find the sound effect called SFX overhead
265
00:14:24,400 --> 00:14:28,000
double click
to open that in the source viewer.
266
00:14:28,080 --> 00:14:32,040
Now you can see from this waveform here
we have this very sort of high spike
267
00:14:32,280 --> 00:14:36,280
in the waveform
where the plane is at its closest.
268
00:14:36,360 --> 00:14:38,680
What we're going to do
is we're going to use that as a reference
269
00:14:38,680 --> 00:14:43,960
point for this point in the timeline
where the plane is directly overhead.
270
00:14:44,040 --> 00:14:49,360
So make sure in the source
viewer, you actually position
271
00:14:49,440 --> 00:14:50,120
the play head
272
00:14:50,120 --> 00:14:53,360
as close to the center of that waveform
as possible.
273
00:14:53,440 --> 00:14:56,320
Let's target audio three for this
274
00:14:56,320 --> 00:14:59,560
then simply make replace edit
in whichever way you want.
275
00:14:59,640 --> 00:15:04,120
In this case,
I'm going to click the replace button
276
00:15:04,200 --> 00:15:06,600
and you can see that
the clip is actually timed
277
00:15:06,600 --> 00:15:10,480
so that the height of the waveform
actually is now synchronized
278
00:15:10,560 --> 00:15:13,520
with the actual plane passing overhead.
279
00:15:13,520 --> 00:15:16,600
In order to appreciate
this, I'm just going to simply mute
280
00:15:16,600 --> 00:15:20,880
the music track
by pressing the mute button
281
00:15:20,960 --> 00:15:23,080
and then use the forward slash key
282
00:15:23,080 --> 00:15:26,440
in order to be able to preview
that part of the timeline.
283
00:15:26,520 --> 00:15:31,720
Everyone has.
284
00:15:31,800 --> 00:15:34,960
So now that we've got the audio
in the timeline, it's
285
00:15:34,960 --> 00:15:39,160
time to start to think about the audio mix
for this trailer.
286
00:15:39,240 --> 00:15:43,360
So the first thing that we want to do
is actually to sort out the dialog tracks.
287
00:15:43,440 --> 00:15:47,400
So in this case, I'm not interested
in the sound effects or the music tracks
288
00:15:47,480 --> 00:15:49,960
just for the moment,
so I'm just going to mute
289
00:15:49,960 --> 00:15:53,440
all of the tracks
that I'm not interested in,
290
00:15:53,520 --> 00:15:54,600
and now I can turn
291
00:15:54,600 --> 00:15:57,600
my attention directly to the dialog.
292
00:15:57,640 --> 00:15:58,520
And arguably
293
00:15:58,520 --> 00:16:02,840
the dialog is usually the most important
piece of audio within your timeline,
294
00:16:02,920 --> 00:16:06,760
because unless we can actually hear
and understand what's being said,
295
00:16:06,840 --> 00:16:10,400
there's really no point in it
actually listening
296
00:16:10,480 --> 00:16:13,240
in order to monitor the audio
in the timeline.
297
00:16:13,240 --> 00:16:16,240
The best thing to bring up
is the audio mixer
298
00:16:16,320 --> 00:16:18,640
from the top right
hand corner of the interface.
299
00:16:18,640 --> 00:16:22,720
Just click the mixer button
to bring up the mixer in the timeline.
300
00:16:22,800 --> 00:16:26,720
You can then open the mixer out
in order to be able to reveal
301
00:16:26,880 --> 00:16:29,760
all of the controls
for each of the tracks.
302
00:16:29,760 --> 00:16:32,080
If you're working on a laptop or a display
that's actually
303
00:16:32,080 --> 00:16:35,240
quite small,
you may want to hide the media pool.
304
00:16:35,400 --> 00:16:39,200
Just to give you a little bit more room
in order to be able to work.
305
00:16:39,280 --> 00:16:45,040
So in the top left hand corner, click the
media pull button to hide the media pool.
306
00:16:45,120 --> 00:16:47,800
Not to begin
with, we just need to look at the levels
307
00:16:47,800 --> 00:16:52,120
and also the audio channels
being used in the timeline.
308
00:16:52,200 --> 00:16:55,320
From the beginning of the timeline,
I'm just going to play the first part
309
00:16:55,320 --> 00:16:56,720
of this interview.
310
00:16:56,720 --> 00:17:00,240
In this film, making a documentary about
how the airplane's changed the world as.
311
00:17:00,240 --> 00:17:01,520
A quick rule of thumb.
312
00:17:01,520 --> 00:17:02,520
To go. For dialog.
313
00:17:02,520 --> 00:17:07,720
You generally want your audio levels to be
around that yellow area on the meters.
314
00:17:07,800 --> 00:17:10,200
So that's something to aim for.
315
00:17:10,200 --> 00:17:14,040
Also, you noticed as I play this back
that there's actually.
316
00:17:14,040 --> 00:17:16,720
Two. Audio channels. Of airplanes in.
317
00:17:16,720 --> 00:17:17,520
This clip.
318
00:17:17,520 --> 00:17:22,320
It was really important
to go out and shoot the real world.
319
00:17:22,400 --> 00:17:25,280
This indicates that this clip is stereo
320
00:17:25,280 --> 00:17:28,280
and it's actually sitting
within a stereo track
321
00:17:28,400 --> 00:17:32,960
for most dialog clips, and that's pretty
much anything that shot on a camera.
322
00:17:33,040 --> 00:17:36,720
You will probably
want to work with mono audio.
323
00:17:36,800 --> 00:17:38,000
In actual fact, let's play
324
00:17:38,000 --> 00:17:42,040
the Harrison Ford clip
and let's see the difference here.
325
00:17:42,120 --> 00:17:44,200
In the age of airplanes,
326
00:17:44,200 --> 00:17:47,840
we've become explorers once again.
327
00:17:47,920 --> 00:17:50,200
Well, first of all,
you'll see that the Harrison Ford
328
00:17:50,200 --> 00:17:53,920
clip is nicely set
within that yellow area of meters.
329
00:17:54,000 --> 00:17:56,680
However, it's what we call one legged.
330
00:17:56,680 --> 00:18:00,000
It's coming out of only one
channel of our output.
331
00:18:00,080 --> 00:18:02,880
Well,
we don't want that for Harrison Ford.
332
00:18:02,880 --> 00:18:05,640
And the reason for that
is that we want to actually have
333
00:18:05,640 --> 00:18:08,640
this as mono audio, which is a single
334
00:18:08,840 --> 00:18:13,360
audio channel actually sitting
within a mono track in the timeline.
335
00:18:13,440 --> 00:18:15,480
So that's the other general rule.
336
00:18:15,480 --> 00:18:19,480
If you've got dialog in the timeline,
ideally it should be mono
337
00:18:19,560 --> 00:18:22,560
and ideally
it should be set on a mono track.
338
00:18:22,800 --> 00:18:27,520
And thankfully resolve enables me
to change the track type very easily
339
00:18:27,560 --> 00:18:29,160
and without too much fuss.
340
00:18:29,160 --> 00:18:32,160
So there's no problem if you get things
slightly wrong or confused
341
00:18:32,200 --> 00:18:36,760
because you could always put it right
a little bit later in the process.
342
00:18:36,840 --> 00:18:37,120
Also,
343
00:18:37,120 --> 00:18:41,960
I'm going to do is right
click on the video audio track header
344
00:18:42,040 --> 00:18:47,360
and choose Change track type two mono
345
00:18:47,440 --> 00:18:49,720
and you'll see the little 2.0
346
00:18:49,720 --> 00:18:53,080
indicator
has now changed to a 1.0 indicator,
347
00:18:53,160 --> 00:18:58,800
which indicates
now that this is a mono track
348
00:18:58,880 --> 00:18:59,200
playing.
349
00:18:59,200 --> 00:19:01,560
Harrison Ford VOICEOVER Back here.
350
00:19:01,560 --> 00:19:04,080
In the Age of.
Airplane now shows me I've got.
351
00:19:04,080 --> 00:19:05,640
Some Explorer. In mono one.
352
00:19:05,640 --> 00:19:06,200
Track.
353
00:19:06,200 --> 00:19:11,280
With mono audio in it, and it's now
playing out of both audio channels.
354
00:19:11,280 --> 00:19:12,480
From this timeline.
355
00:19:12,480 --> 00:19:18,760
We can also do the same sort of thing
with the interview audio as well, so I can
356
00:19:18,760 --> 00:19:22,960
now right click the Sync
audio track header, choose Change
357
00:19:22,960 --> 00:19:27,760
track type to mono.
358
00:19:27,840 --> 00:19:29,040
And now when I play that.
359
00:19:29,040 --> 00:19:32,480
In this film, making a documentary
about how the airplanes changed the world,
360
00:19:32,560 --> 00:19:37,120
it was really important
to go out and shoot the real world.
361
00:19:37,200 --> 00:19:39,240
I've now got mono audio.
362
00:19:39,240 --> 00:19:41,800
Now we've all hasn't done anything too
clever here.
363
00:19:41,800 --> 00:19:45,040
All it's just done
is simply take the first audio channel
364
00:19:45,040 --> 00:19:46,680
from the clip in the timeline.
365
00:19:46,680 --> 00:19:48,840
So that clip is still stereo.
366
00:19:48,840 --> 00:19:53,200
If I was to move it into a stereo track,
I would still get the stereo audio.
367
00:19:53,280 --> 00:19:56,640
But because it's playing in a mono track,
only the first audio
368
00:19:56,640 --> 00:19:57,920
channel is being used.
369
00:19:57,920 --> 00:20:00,600
And in this case,
that's what I want to use.
370
00:20:00,600 --> 00:20:04,480
If you do need to change the audio channel
configuration of a clip though,
371
00:20:04,560 --> 00:20:07,400
you can always right
click it in the timeline
372
00:20:07,400 --> 00:20:11,280
and choose clip attributes
373
00:20:11,360 --> 00:20:11,880
and in the
374
00:20:11,880 --> 00:20:14,920
audio
tab you can actually change the format.
375
00:20:15,120 --> 00:20:19,400
So in this case
we can actually switch from stereo to mono
376
00:20:19,480 --> 00:20:21,800
and then choose the embedded audio channel
377
00:20:21,800 --> 00:20:25,080
that we want for that mono clip.
378
00:20:25,160 --> 00:20:27,720
Now that I've got my audio
channel sorted out,
379
00:20:27,720 --> 00:20:32,800
I can actually now start thinking
about the levels that need to be set
380
00:20:32,880 --> 00:20:35,400
and it depends where you need
to deliver your audio
381
00:20:35,400 --> 00:20:38,400
to as to what levels
that you should be aiming for.
382
00:20:38,520 --> 00:20:41,040
However, as a good rule of thumb
383
00:20:41,040 --> 00:20:44,040
around about the sort of the -12 debuffs
384
00:20:44,240 --> 00:20:48,120
on the main output meter
is probably something good to aim for.
385
00:20:48,200 --> 00:20:50,920
You can also listen to the audio as well.
386
00:20:50,920 --> 00:20:53,040
Just make sure you're happy with the mix.
387
00:20:53,040 --> 00:20:55,880
The main thing is
can you hear the different elements
388
00:20:55,880 --> 00:20:59,800
and just one element making sure
that one element does not swamp another.
389
00:20:59,880 --> 00:21:02,040
I'm going to go back
to the beginning of the timeline
390
00:21:02,040 --> 00:21:04,440
and I'm just going to play
Brian's interview.
391
00:21:04,440 --> 00:21:07,400
So I'm just going to play the audio
on the sink track.
392
00:21:07,400 --> 00:21:10,960
In this film, making a documentary
about how the airplanes changed the world.
393
00:21:11,040 --> 00:21:15,640
It was really important
to go out and shoot the real world.
394
00:21:15,720 --> 00:21:19,080
Now, the problem with that is
there are parts of that audio clip
395
00:21:19,120 --> 00:21:23,200
that are actually quite loud and there are
parts that are a little bit quiet.
396
00:21:23,280 --> 00:21:27,120
And really what I want to do is
I kind of want to balance the audio.
397
00:21:27,320 --> 00:21:29,920
So that is roughly
the same level throughout.
398
00:21:29,920 --> 00:21:35,240
The one thing that I want to avoid
is my audience having to constantly raise
399
00:21:35,240 --> 00:21:38,560
or lower their volume control
for their speakers or their headphones
400
00:21:38,640 --> 00:21:40,320
as they're watching this video.
401
00:21:40,320 --> 00:21:44,120
I need to present
everything consistent level.
402
00:21:44,200 --> 00:21:44,400
Let's
403
00:21:44,400 --> 00:21:47,400
just zoom in on this clip
just to have a look.
404
00:21:47,440 --> 00:21:49,640
So I'm going to click the detail Zoom
button
405
00:21:49,640 --> 00:21:53,560
and I'm also going to make the audio track
right a little bit bigger.
406
00:21:53,640 --> 00:21:57,200
And now having seen the waveform,
you can actually see where
407
00:21:57,200 --> 00:21:59,880
there are certain
loud spikes in the waveform
408
00:21:59,880 --> 00:22:02,880
and where everything starts
get a little bit quiet.
409
00:22:02,920 --> 00:22:05,800
What we can do is
we can actually start to balance out this
410
00:22:05,800 --> 00:22:10,320
so that he starts off at one level
and continues at roughly the same level
411
00:22:10,400 --> 00:22:14,720
in order to be able to do this, we need to
add keyframes to the volume curve.
412
00:22:14,800 --> 00:22:18,240
An easy and quick way to be able to add
keyframes is actually to hold down
413
00:22:18,240 --> 00:22:23,040
the option all key when you click on the
volume curve in the timeline.
414
00:22:23,120 --> 00:22:23,680
So here
415
00:22:23,680 --> 00:22:26,680
I'm just going to hold down the option key
when I click on
416
00:22:26,680 --> 00:22:31,960
this part of the timeline just after this
first spike in the waveform here,
417
00:22:32,040 --> 00:22:35,600
I'm going to add a second keyframe
by holding down option again
418
00:22:35,800 --> 00:22:39,680
and clicking once again
on the volume curve.
419
00:22:39,760 --> 00:22:43,160
This now means
I can raise this part of the curve.
420
00:22:43,240 --> 00:22:48,600
So this is roughly in line
with this first peak of the audio here.
421
00:22:48,680 --> 00:22:50,800
If I go back to the beginning
and preview this.
422
00:22:50,800 --> 00:22:54,360
In this film, making a documentary
about how the airplanes changed the world,
423
00:22:54,440 --> 00:22:59,400
it was really important
to go out and shoot the real world.
424
00:22:59,480 --> 00:23:03,720
As you can see, the audio is now more
consistent along the duration of the clip.
425
00:23:03,920 --> 00:23:06,720
However, it's
probably a little bit too hot.
426
00:23:06,720 --> 00:23:09,720
Now. The main thing I'm interested in
is making sure that all of the clips
427
00:23:09,720 --> 00:23:11,400
at this point on the same audio
428
00:23:11,400 --> 00:23:15,160
track are balanced
to be roughly around the same level.
429
00:23:15,240 --> 00:23:17,280
They don't have to be the right level.
430
00:23:17,280 --> 00:23:19,120
They just have to be consistent.
431
00:23:19,120 --> 00:23:23,000
And one way we can do
that is we can normalize the audio.
432
00:23:23,080 --> 00:23:26,080
What this will do is
it will actually calculate
433
00:23:26,160 --> 00:23:31,840
a change in the audio curve
based on the peak level of the clips.
434
00:23:31,920 --> 00:23:34,240
See how we can do that.
435
00:23:34,320 --> 00:23:34,600
I'm just
436
00:23:34,600 --> 00:23:37,640
going to select these audio clips, right
click and choose.
437
00:23:37,640 --> 00:23:40,640
Normalize audio levels.
438
00:23:40,720 --> 00:23:43,320
There are a number of different
normalization modes to choose from,
439
00:23:43,320 --> 00:23:47,200
but sample peak program is probably
the simplest one to use.
440
00:23:47,280 --> 00:23:49,680
The minus nine DB first level.
441
00:23:49,680 --> 00:23:51,600
It's a good starting point for this.
442
00:23:51,600 --> 00:23:54,360
Again, this will actually normalize
the peak levels.
443
00:23:54,360 --> 00:23:57,080
So by having it set to minus nine
444
00:23:57,080 --> 00:24:01,880
as the upper part of that
yellow area on the meters.
445
00:24:01,960 --> 00:24:05,360
And we also want to make sure
that we set this to be independent
446
00:24:05,440 --> 00:24:08,720
so that it will treat each
clip on its own.
447
00:24:08,800 --> 00:24:12,720
Now we can choose to normalize in order
to be able to normalize that clips
448
00:24:12,960 --> 00:24:17,320
to roughly the same level.
449
00:24:17,400 --> 00:24:19,200
If I just play this clip here.
450
00:24:19,200 --> 00:24:21,920
If we couldn't get the shot
or the weather wasn't right,
451
00:24:21,920 --> 00:24:24,920
we would either go back to that location
or it didn't make the movie.
452
00:24:25,120 --> 00:24:26,400
But it's really important.
453
00:24:26,400 --> 00:24:29,720
Every shot was original
and that everything was real.
454
00:24:29,800 --> 00:24:33,280
So each of those clips is now roughly
the same level
455
00:24:33,360 --> 00:24:36,360
in order
to bring the first clip into line as well.
456
00:24:36,600 --> 00:24:38,280
What we can do is
we can just preview that.
457
00:24:38,280 --> 00:24:42,000
And if we need to, we can actually just
nudge the audio up or down.
458
00:24:42,120 --> 00:24:45,040
So selecting that clip
and playing through.
459
00:24:45,040 --> 00:24:47,080
In this film, making a documentary about.
460
00:24:47,080 --> 00:24:48,720
I can. Use the world.
461
00:24:48,720 --> 00:24:53,520
Option command minus just to be able
to notch that down real world one DB at a.
462
00:24:53,520 --> 00:24:56,400
Time. In the age of.
463
00:24:56,400 --> 00:24:59,920
In this film, making a documentary
about how the airplanes changed the world,
464
00:25:00,000 --> 00:25:04,480
it was really important
to go out and shoot the real world.
465
00:25:04,560 --> 00:25:07,960
And that brought it more in line
with the rest of the audio on that track.
466
00:25:08,040 --> 00:25:09,480
Now the next thing I want to do is to do
467
00:25:09,480 --> 00:25:13,320
pretty much the same thing,
but with the audio from the voiceover.
468
00:25:13,400 --> 00:25:17,120
However, because this was recorded
in a studio, it's much more consistent
469
00:25:17,120 --> 00:25:21,240
than something that was recorded
on location in an interview situation.
470
00:25:21,320 --> 00:25:25,080
So what I'm just going to do here
is actually just adjust the clips
471
00:25:25,320 --> 00:25:26,880
as appropriate.
472
00:25:26,880 --> 00:25:29,480
So I'm going to select the first clip
right through.
473
00:25:29,480 --> 00:25:34,000
In the age of airplanes,
we've become explorers once again.
474
00:25:34,000 --> 00:25:37,400
So what I've just done is just adjusted
that clip not by very much,
475
00:25:37,400 --> 00:25:41,400
just by a couple of DB, just to increase
the level slightly to keep it consistent
476
00:25:41,400 --> 00:25:45,240
with the rest of the audio
in the speech for the dialog.
477
00:25:45,320 --> 00:25:49,600
Leave behind everything you know
about airplanes
478
00:25:49,680 --> 00:25:54,040
and prepare to see them again
for the first time.
479
00:25:54,120 --> 00:25:58,600
And I'll probably just lower that
that end clip that deep
480
00:25:58,640 --> 00:26:03,160
and then maybe just bring
this first little single DB.
481
00:26:03,240 --> 00:26:04,360
Leave behind
482
00:26:04,360 --> 00:26:07,360
everything you know about airplanes
483
00:26:07,560 --> 00:26:11,680
and prepare to see them again
for the first time.
484
00:26:11,760 --> 00:26:15,000
So that now
means that the dialog has been balanced.
485
00:26:15,080 --> 00:26:18,000
I can now to my attention
to some of these sound effects,
486
00:26:18,000 --> 00:26:21,000
start to integrate them into the trailer.
487
00:26:21,000 --> 00:26:23,160
First of all, just going to make
the timeline track heights
488
00:26:23,160 --> 00:26:28,240
a little bit shorter just so that
I can concentrate on each of these clips.
489
00:26:28,320 --> 00:26:31,320
Now, the first thing I'm going to do
is I'm going to unmute
490
00:26:31,480 --> 00:26:34,480
audio tracks three and four,
but I am going to mute
491
00:26:34,560 --> 00:26:39,040
the dialog tracks so that audio track one,
an audio track two.
492
00:26:39,120 --> 00:26:42,120
Again, the idea here is to be consistent.
493
00:26:42,280 --> 00:26:44,960
Don't worry
if the sounds are too high or too low
494
00:26:44,960 --> 00:26:48,160
just to make sure they're
roughly the same level.
495
00:26:48,240 --> 00:27:24,200
So I'm going to play these through.
496
00:27:24,280 --> 00:27:25,720
Okay, So first thing I'm going to do
497
00:27:25,720 --> 00:27:29,040
is just make sure I've got the levels
roughly the same.
498
00:27:29,120 --> 00:27:32,120
So I'm actually going to increase
499
00:27:32,280 --> 00:27:36,080
this one here and this one here,
500
00:27:36,160 --> 00:27:37,080
this one here.
501
00:27:37,080 --> 00:27:39,920
Now, it might seem slightly
counter intuitive.
502
00:27:39,920 --> 00:27:42,400
Why would I be increasing audio levels?
503
00:27:42,400 --> 00:27:45,480
But again, this is just to make sure
that they're balanced across
504
00:27:45,480 --> 00:27:49,600
the different clips and that consistent
because once I've done that,
505
00:27:49,680 --> 00:27:53,520
I can now bring the levels down
using the track faders.
506
00:27:53,600 --> 00:27:55,240
Let's just go back to the beginning here.
507
00:27:55,240 --> 00:28:29,320
Just play this through.
508
00:28:29,400 --> 00:28:31,400
So I'll just need to just pull
509
00:28:31,400 --> 00:28:42,960
this level down a little bit
just to keep it in line.
510
00:28:43,040 --> 00:28:43,720
So that's
511
00:28:43,720 --> 00:28:46,720
how easy it is to start mixing your audio.
512
00:28:46,920 --> 00:28:49,640
You could have individual levels
for each of the clips.
513
00:28:49,640 --> 00:28:53,360
Nothing wrong with that, but it just means
that using the mixer and using the track
514
00:28:53,360 --> 00:28:57,400
level sliders just makes mixing
just an awful lot easier.
515
00:28:57,480 --> 00:29:00,080
Now the only other thing I'm
going to do with these sound effect clips
516
00:29:00,080 --> 00:29:03,080
is just create
little fades between each clip.
517
00:29:03,200 --> 00:29:08,080
This will just help the transition
from one audio clip to another.
518
00:29:08,160 --> 00:29:11,400
Let's go to detail Zoom on the first clip
519
00:29:11,480 --> 00:29:12,480
and what we can do.
520
00:29:12,480 --> 00:29:15,520
First of all is we can actually just apply
a little audio fade
521
00:29:15,760 --> 00:29:19,680
at the beginning
and end of each of these clips,
522
00:29:19,760 --> 00:29:21,840
a little fade like that,
523
00:29:21,840 --> 00:29:24,760
and then I can trim
the end of the clip out
524
00:29:24,760 --> 00:29:29,320
so that it overlaps the underlying
clip on the lower audio track.
525
00:29:29,400 --> 00:29:33,160
So this will now crossfade
those two clips together.
526
00:29:33,240 --> 00:29:38,360
I can also slip this clip
just like I can do with a video
527
00:29:38,440 --> 00:29:41,400
in order to give me a little bit
more handle at the beginning here.
528
00:29:41,400 --> 00:29:46,000
So as I can just lengthen that clip
from the very beginning.
529
00:29:46,080 --> 00:29:49,080
Just a tiny little overlap of
the audio is always useful.
530
00:29:49,280 --> 00:29:49,920
You want to be careful.
531
00:29:49,920 --> 00:29:53,800
It's not too long, but would just indicate
there's a change of picture coming.
532
00:29:54,000 --> 00:29:59,160
Just anticipate
that in the audience's mind.
533
00:29:59,240 --> 00:30:02,040
I'm going to continue scrolling
through here and I'm going to continue
534
00:30:02,040 --> 00:30:15,400
adding
little audio fights on each of these clips
535
00:30:15,480 --> 00:30:19,840
and audio fade out there.
536
00:30:19,920 --> 00:30:22,440
Once again, I'm
going to do the same technique as before
537
00:30:22,440 --> 00:30:25,440
with this South Pole audio Tiny little
538
00:30:25,560 --> 00:30:30,400
fade in at the beginning,
539
00:30:30,480 --> 00:30:37,240
just to anticipate the picture change that
540
00:30:37,320 --> 00:30:38,640
and fade out there
541
00:30:38,640 --> 00:30:42,080
and I'll just bring the other one
pre the subsequent shot.
542
00:30:42,080 --> 00:30:44,080
Bring that in.
543
00:30:44,080 --> 00:30:50,560
Finally, just a couple more to do here.
544
00:30:50,640 --> 00:31:04,880
The audio fades
545
00:31:04,960 --> 00:31:08,240
and finally, I'm just going to lengthen
that last clip.
546
00:31:08,240 --> 00:31:15,960
Just set it, It tails out right
underneath those titles that.
547
00:31:16,040 --> 00:31:28,840
So now when I just play that last bit
548
00:31:28,920 --> 00:31:32,200
and the sound of the airplane dies away
slightly, now
549
00:31:32,200 --> 00:31:36,120
you may be wondering why I haven't added
audio transitions between those clips.
550
00:31:36,280 --> 00:31:38,440
That's another way of being able to work.
551
00:31:38,440 --> 00:31:42,600
However, I often find that
these audio files are much more accurate
552
00:31:42,680 --> 00:31:46,120
than the audio transitions
that you might be using.
553
00:31:46,200 --> 00:31:51,400
The last element of this audio mix
I need to bring in is of course the music
554
00:31:51,480 --> 00:31:53,800
and very similar
to working with the sound effects.
555
00:31:53,800 --> 00:31:56,880
I can actually use the track slider
in order to be able
556
00:31:56,880 --> 00:31:59,040
to adjust the music level.
557
00:31:59,040 --> 00:32:03,680
So first of all, I'm going to unmute all
the tracks in the timeline,
558
00:32:03,760 --> 00:32:04,320
go back to the
559
00:32:04,320 --> 00:32:08,320
beginning of my edit,
and I'm just going to play through
560
00:32:08,520 --> 00:32:11,400
and have a listen
to how the music level should be.
561
00:32:11,400 --> 00:32:12,000
In this film.
562
00:32:12,000 --> 00:32:15,000
Making a documentary
about how the airplanes change the world.
563
00:32:15,040 --> 00:32:19,960
It was really important to go out
and shoot the real world.
564
00:32:20,040 --> 00:32:22,080
In the age of airplanes,
565
00:32:22,080 --> 00:32:26,120
we've become explorers once again.
566
00:32:26,200 --> 00:32:27,160
It's possible to shoot it.
567
00:32:27,160 --> 00:32:31,240
We wanted to go shoot
568
00:32:31,320 --> 00:32:34,120
so we couldn't get the shot
or the weather wasn't right.
569
00:32:34,120 --> 00:32:38,320
We need to go back to that location
or to make the movie a really important.
570
00:32:38,400 --> 00:32:39,840
Every shot was original and then.
571
00:32:39,840 --> 00:32:45,760
Everything was real leaves
behind everything you know about airplanes
572
00:32:45,840 --> 00:32:48,360
and prepare to see them again
573
00:32:48,360 --> 00:32:59,640
for the first time.
574
00:32:59,720 --> 00:33:02,760
Now, throughout that,
I was actually watching the audio meters,
575
00:33:02,760 --> 00:33:06,640
but I was also listening to the mics
as it was coming through.
576
00:33:06,720 --> 00:33:10,720
And you can see the what I can now do
is I can easily write the levels
577
00:33:10,800 --> 00:33:14,040
so that if the sound effects are too loud,
I can actually bring
578
00:33:14,040 --> 00:33:17,440
the sound effects on those tracks down
with just one fader.
579
00:33:17,520 --> 00:33:21,880
So that's the advantage
of using the audio mixer in this case.
580
00:33:21,960 --> 00:33:25,120
One thing I am going to do
though, is I'm actually going to increase
581
00:33:25,120 --> 00:33:29,560
the level of the music after Harrison Ford
has finished his final line.
582
00:33:29,640 --> 00:33:34,920
So in this case, I'm just going to add
a couple of audio keyframes
583
00:33:35,000 --> 00:33:36,400
on the volume curve and just
584
00:33:36,400 --> 00:33:40,920
adjust that up by a couple of DB
from where it was before.
585
00:33:41,000 --> 00:33:44,760
So I can always go back into the timeline
and start making further
586
00:33:44,760 --> 00:33:50,560
level adjustments
if I need to at an individual clip level.
587
00:33:50,640 --> 00:33:59,920
For the first time.
588
00:34:00,000 --> 00:34:02,400
So that's the audio mix
doing for this timeline.
589
00:34:02,400 --> 00:34:04,680
However, we're not quite there yet.
590
00:34:04,680 --> 00:34:09,360
We need a few little visual flourishes
before we can say that this is a wrap
591
00:34:09,440 --> 00:34:10,120
and in this case
592
00:34:10,120 --> 00:34:14,080
we're going to add a few transitions
just to indicate a change of location.
593
00:34:14,160 --> 00:34:17,160
And we're also going to add some fusion
titles
594
00:34:17,280 --> 00:34:20,520
from the built in templates
that result ships with.
595
00:34:20,600 --> 00:34:23,600
So to start with, let's just simply
596
00:34:23,680 --> 00:34:26,080
adjust the height of each of these tracks.
597
00:34:26,080 --> 00:34:30,720
Just give me a little bit more space
in terms of the visuals.
598
00:34:30,800 --> 00:34:31,280
And the first
599
00:34:31,280 --> 00:34:34,280
thing we want to do
is actually add some video transitions.
600
00:34:34,360 --> 00:34:37,160
Now, I was always taught
when I was learning video
601
00:34:37,160 --> 00:34:41,040
editing that you should use
transitions sparingly and usually
602
00:34:41,040 --> 00:34:45,080
to indicate a change of time or location.
603
00:34:45,160 --> 00:34:48,680
So here I've got an edit point
between two shots.
604
00:34:48,760 --> 00:34:49,720
It's possible to shoot it.
605
00:34:49,720 --> 00:34:54,000
We wanted to go shoot and.
606
00:34:54,080 --> 00:34:56,520
I can select the edit point here
607
00:34:56,520 --> 00:35:00,280
and then come to the menu and choose
timeline
608
00:35:00,360 --> 00:35:03,360
and transition
609
00:35:03,360 --> 00:35:07,560
and this will add a default
one second across Dissolve transition.
610
00:35:07,640 --> 00:35:10,280
Let's just preview that with the forward
slash key again.
611
00:35:10,280 --> 00:35:11,240
It's possible to shoot it.
612
00:35:11,240 --> 00:35:15,040
We wanted grocery.
613
00:35:15,120 --> 00:35:18,840
And that simple fade usually indicates
to the audience that some change.
614
00:35:18,840 --> 00:35:23,200
Is there usually a change of
time or change of location?
615
00:35:23,280 --> 00:35:26,280
Let's just zoom in on that transition
a little bit as well,
616
00:35:26,400 --> 00:35:29,600
because you can also change
any of these transitions.
617
00:35:29,680 --> 00:35:32,800
Of course, you can change the duration
of the transition by clicking on it
618
00:35:32,800 --> 00:35:36,600
and dragging it at the side there.
619
00:35:36,680 --> 00:35:41,280
But if you right click on the transition,
620
00:35:41,360 --> 00:35:44,360
you can also change
the transition duration
621
00:35:44,360 --> 00:35:48,040
by typing in values and you can see that
we've got presets there as well.
622
00:35:48,080 --> 00:35:52,120
Very similar
to how we changed the duration of clips.
623
00:35:52,200 --> 00:35:54,600
Alternatively,
you can also change the style
624
00:35:54,600 --> 00:35:57,600
of transition through the inspector.
625
00:35:57,680 --> 00:36:00,120
So let's go up to the top right
hand corner of the interface.
626
00:36:00,120 --> 00:36:03,480
Click the inspector button and we also see
627
00:36:03,480 --> 00:36:07,080
that we're in the transition
inspector here.
628
00:36:07,080 --> 00:36:10,080
We've got the transition type
which is crossed is old,
629
00:36:10,120 --> 00:36:14,520
but we can also choose from lots
of different sorts of types of transition.
630
00:36:14,520 --> 00:36:16,720
Let's choose Edge Wipe
631
00:36:16,800 --> 00:36:19,520
because I've got the play head
over the center of the transition.
632
00:36:19,520 --> 00:36:22,520
You can now see that
if I change the angle of the WIP,
633
00:36:22,760 --> 00:36:26,960
you can see how it actually changes
the direction of the white.
634
00:36:27,040 --> 00:36:31,160
I set that to around about -80.
635
00:36:31,240 --> 00:36:33,360
Let's increase the border
636
00:36:33,360 --> 00:36:38,000
and you can change the border color
using the color swatch in the inspector.
637
00:36:38,080 --> 00:36:41,680
However, there was also the option
to feather the border.
638
00:36:41,760 --> 00:36:46,840
So if we click on that,
we've now got a nice soft edge border.
639
00:36:46,920 --> 00:36:50,200
If I hit the forward slash key
to preview the timeline.
640
00:36:50,280 --> 00:36:51,240
It's possible to shoot it.
641
00:36:51,240 --> 00:36:54,880
We wanted to go shoot.
642
00:36:54,960 --> 00:36:57,960
I can now channel my inner George Lucas.
643
00:36:58,000 --> 00:37:02,160
Of course, resolve comes
with a whole bunch of transition presets
644
00:37:02,160 --> 00:37:03,360
for you to use.
645
00:37:03,360 --> 00:37:07,440
If you go to the effects
library and choose video transitions,
646
00:37:07,680 --> 00:37:11,600
you can see that you've got all manner
of different transitions to choose from.
647
00:37:11,680 --> 00:37:16,320
And if you actually take your mouse
and just run across the transition,
648
00:37:16,400 --> 00:37:19,760
you can actually live preview
each of those transitions.
649
00:37:19,840 --> 00:37:24,600
So you get a sense
as to how each of those transitions works.
650
00:37:24,680 --> 00:37:25,160
The final
651
00:37:25,160 --> 00:37:28,840
element that we're going to add to
this edit is actually some titles.
652
00:37:28,920 --> 00:37:31,920
We need to know, for example,
who the interviewee is.
653
00:37:32,120 --> 00:37:35,680
But we're also going to add some titles
for each of the geographic locations
654
00:37:35,680 --> 00:37:39,320
that the film visits when it was filming.
655
00:37:39,400 --> 00:37:42,480
Just like with Transitions,
you can actually live preview
656
00:37:42,480 --> 00:37:46,800
each of these
by running your mouse across them.
657
00:37:46,880 --> 00:37:48,720
And with the fusion titles,
658
00:37:48,720 --> 00:37:53,640
you'll actually get to see
the different animations that we have.
659
00:37:53,840 --> 00:37:56,760
So you can choose
whether or not a title is appropriate
660
00:37:56,760 --> 00:38:00,680
for your edit
even before you apply it to your timeline.
661
00:38:00,760 --> 00:38:02,840
In this case,
I want to scroll through the list
662
00:38:02,840 --> 00:38:06,000
and I'm looking for a title called Simple.
663
00:38:06,000 --> 00:38:13,320
Underline Lower third.
664
00:38:13,400 --> 00:38:15,040
I'm going to take that title
665
00:38:15,040 --> 00:38:19,240
and I'm going to move up to my timeline
viewer
666
00:38:19,320 --> 00:38:24,120
overlays, and then I'm going to
choose the place on top. Edit
667
00:38:24,200 --> 00:38:27,920
And surprisingly, this time,
because I'm dealing with video resolve,
668
00:38:27,920 --> 00:38:31,040
actually places title on top of the video
669
00:38:31,040 --> 00:38:34,480
where my play had this,
670
00:38:34,560 --> 00:38:37,920
I had the effects library
just to give myself a little bit more room
671
00:38:38,000 --> 00:38:41,000
and go into my detail, zoom,
672
00:38:41,200 --> 00:38:42,520
zoom out touch there
673
00:38:42,520 --> 00:38:46,120
and I just want to trim the title
to the end of the clip.
674
00:38:46,200 --> 00:38:48,880
To adjust the title, as you'll simply do,
675
00:38:48,880 --> 00:38:51,720
is just go directly to the inspector.
676
00:38:51,720 --> 00:38:54,960
So here in the text box,
I'm going to highlight the sample text
677
00:38:55,040 --> 00:38:56,760
and I'm going to give my interviewee
his name,
678
00:38:56,760 --> 00:39:00,760
which in this case is Brian
George Terwilliger.
679
00:39:00,840 --> 00:39:03,840
And you can also customize
the font as well.
680
00:39:03,880 --> 00:39:07,680
If you click in the font menu
here, you can actually scroll
681
00:39:07,680 --> 00:39:11,040
through the list of fonts
that you have installed on your system
682
00:39:11,040 --> 00:39:15,520
and get a live preview
of what each font may look like.
683
00:39:15,600 --> 00:39:18,360
In this case, I'm actually
just going to leave everything set to open
684
00:39:18,360 --> 00:39:22,200
SANS, However, I can customize the text
685
00:39:22,200 --> 00:39:29,040
further using the lower
controls, including the size
686
00:39:29,120 --> 00:39:29,920
and also the
687
00:39:29,920 --> 00:39:33,160
tracking, which is the spacing
between the letters.
688
00:39:33,240 --> 00:39:36,560
Just by bringing the letters a little
closer together makes them easier to read.
689
00:39:36,560 --> 00:39:39,320
I feel
690
00:39:39,320 --> 00:39:41,400
below that we've also got controls
691
00:39:41,400 --> 00:39:45,840
for the line as well as a blue line
underneath the text.
692
00:39:45,920 --> 00:39:50,520
Of course I can increase or decrease
the line thickness depending on the style
693
00:39:50,520 --> 00:39:53,920
that I'm looking for,
and I can also change the line color.
694
00:39:54,000 --> 00:39:58,240
In this case, I'm actually
going to increase the red color channel
695
00:39:58,240 --> 00:40:02,840
and the green color channel and actually
just lower the blue color channel
696
00:40:03,080 --> 00:40:06,800
just to change the color of the line
to yellow
697
00:40:06,880 --> 00:40:12,000
in actual fact, you can also customize
the gradient across the line.
698
00:40:12,080 --> 00:40:16,720
Let's change the type
from solid color to horizontal
699
00:40:16,800 --> 00:40:21,080
and now I get a second color box,
which I'm actually going to customize
700
00:40:21,160 --> 00:40:27,040
by just making it
a little bit more of an orange color.
701
00:40:27,120 --> 00:40:29,880
Now that I've got my first title
in, I can actually use this
702
00:40:29,880 --> 00:40:33,760
as a basis for the rest of the titles
throughout the trailer.
703
00:40:33,840 --> 00:40:36,520
And also I'm just going to do
is just copy and paste
704
00:40:36,520 --> 00:40:39,520
the title into different locations.
705
00:40:39,560 --> 00:40:43,640
Let's go to full extent, Zoom
and select the title and then
706
00:40:43,880 --> 00:40:48,400
I can actually choose to copy the title
just as I would do anything else.
707
00:40:48,600 --> 00:40:50,720
So command or Control C
708
00:40:50,720 --> 00:40:54,640
is a keyboard shortcut
that you'll probably be familiar with.
709
00:40:54,720 --> 00:41:00,280
Now I'm going to find the Maldives
shot here
710
00:41:00,360 --> 00:41:02,800
and I'm going to choose to paste.
711
00:41:02,800 --> 00:41:07,760
So edit, paste, command or control V
712
00:41:07,840 --> 00:41:12,400
and result will actually paste directly
to the track from which I've copied from.
713
00:41:12,480 --> 00:41:17,000
Let me just trim that
back to the end of that shot
714
00:41:17,080 --> 00:41:22,600
and then change the title here
715
00:41:22,680 --> 00:41:26,880
to Maldives
716
00:41:26,960 --> 00:41:30,960
and to copy that title
717
00:41:31,040 --> 00:41:32,400
Paste over the next clip,
718
00:41:32,400 --> 00:41:42,000
which is the South Pole shot.
719
00:41:42,080 --> 00:41:51,760
This clip is Alaska.
720
00:41:51,840 --> 00:41:53,720
And then, of course,
721
00:41:53,720 --> 00:41:59,240
can you.
722
00:41:59,320 --> 00:42:03,680
Show more into the movie?
723
00:42:03,760 --> 00:42:05,000
That's really important.
724
00:42:05,000 --> 00:42:06,440
Every shot was original and then.
725
00:42:06,440 --> 00:42:12,400
Everything is real leaves
behind everything you know about airplanes
726
00:42:12,480 --> 00:42:15,640
and prepare to see them again.
727
00:42:15,720 --> 00:42:18,720
Just kind of trim that back a little bit
because it was just overlapping
728
00:42:18,720 --> 00:42:20,080
the transition a little bit and.
729
00:42:20,080 --> 00:42:22,800
Prepare to see them again.
730
00:42:22,800 --> 00:42:27,000
Don't worry, if you can't play these
titles back in real time immediately,
731
00:42:27,080 --> 00:42:31,720
depending on the power of your system,
result may need to cache the files
732
00:42:31,800 --> 00:42:35,400
prior to being able to play them back
at full quality, in which case
733
00:42:35,600 --> 00:42:38,440
just let resolve have a few seconds
734
00:42:38,440 --> 00:42:41,440
and results will automatically cache
the files for you.
735
00:42:41,520 --> 00:42:46,200
You'll notice when a file is cached
because the red line above the title
736
00:42:46,280 --> 00:42:49,720
will turn blue to indicate a cache file,
737
00:42:49,800 --> 00:42:53,280
you should now be able
to play your title back in real time.
738
00:42:53,360 --> 00:42:55,440
Now that I've got this,
had it ready to go.
739
00:42:55,440 --> 00:42:59,960
What I want to do is to be able to play it
back for the client full screen.
740
00:43:00,040 --> 00:43:05,560
If I just return the play head
back to the beginning of the timeline
741
00:43:05,640 --> 00:43:07,080
from the Workspace menu,
742
00:43:07,080 --> 00:43:11,240
we can choose a view, a mode cinema view.
743
00:43:11,320 --> 00:43:15,680
This will give me a full screen
playback of my edit.
744
00:43:15,840 --> 00:43:19,320
In this film, making a documentary
about how the airplanes changed the world.
745
00:43:19,400 --> 00:43:22,600
And it's really important to go out
746
00:43:22,680 --> 00:43:24,120
in the world.
747
00:43:24,120 --> 00:43:26,400
In the age of airplanes, we've
748
00:43:26,400 --> 00:43:29,880
become explorers once again.
749
00:43:29,960 --> 00:43:35,120
It's possible
to shoot any one excursion in,
750
00:43:35,200 --> 00:43:37,560
couldn't get the shot or the weather
wasn't right.
751
00:43:37,560 --> 00:43:41,680
You need to go back to that location or it
didn't make the movie really important.
752
00:43:41,760 --> 00:43:44,760
Every shot was original.
And then I really.
753
00:43:44,760 --> 00:43:48,880
Believe behind everything you know
about airplanes
754
00:43:48,960 --> 00:43:51,360
and preparing to see them again
755
00:43:51,360 --> 00:44:02,440
for the first time.
756
00:44:02,520 --> 00:44:03,280
Just simply press
757
00:44:03,280 --> 00:44:07,480
escape in order to be able
to return back to the interface.
758
00:44:07,560 --> 00:44:09,920
I hope you found this tutorial useful.
759
00:44:09,920 --> 00:44:12,920
If you've got any further questions
about attitude and resolve,
760
00:44:13,080 --> 00:44:16,360
please feel free to join us
on the Blackmagic Design forums
761
00:44:16,440 --> 00:44:19,680
and you can also familiarize yourself
with the training materials
762
00:44:19,680 --> 00:44:23,440
that we have available
on The Da Vinci Resolve product pages
763
00:44:23,520 --> 00:44:26,800
and all of those materials
are available for free.
764
00:44:26,880 --> 00:44:29,080
Thank you very much and happy editing.
67907
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