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What's going on?
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Everybody, this is crazy.
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Welcome to the mother of all tutorials.
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The ultimate crash course
for individual resolve colors.
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I'm going to take you
some not knowing anything
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about resolve all the way
to grading your first professional gig.
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And for those out there
who want to become a colorist
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and want to take their game
to the next next level.
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Make sure to check the link
in the description below.
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And with that said,
make sure they had the thumbs up.
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Subscribe to my channel for
more awesomeness and let's roll the intro.
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All right, Let's just jump right
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into the training overview, what I'm going
to be covering in this webinar.
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And let's go.
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So I'm going to show you
how to create a database
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as if it's your first time
opening resolve.
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How do you set everything up right?
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So we're going to create a database.
I'm going to show you project settings.
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I'm going to breezed through it.
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I'm only going to show you what
you need to know and then everything else.
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We're not even going to worry about it.
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We're going to get into I'm going
to show you the hottest way to conform
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your footage, conforming basically means
prepping your footage for color.
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So if you're coming from media composer,
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if you're coming from Premiere Pro
or Final ten, what is the best way,
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the most precise way to get your footage
in resolve and out of resolve?
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And then we're going to talk about color
page overview.
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I'm just going to show you
a couple of quick things
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so you can navigate your way around
in the color page as the color is.
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It's very important.
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And then I'm going to show you
how to read Scopes.
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This is your best friend.
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If you are starting out, you're probably
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not are not working with the 30,000
5000, $10,000 monitor.
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So for that, you really have to rely
on scopes to help you out that extra mile.
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And then we're going to go into color.
Correction, that's exciting.
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I'm also going to show you
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color
grading in this tutorial that I created
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and you guys are going
to freaking love it.
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And then everybody's freakin favorite.
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Anything and everything is apparently
about skin tones
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like everyone talks about it.
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That was the highest
voted question in here.
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So I'm going to be showing you
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how to pull the best skin tones
at how to go about it
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and then I'm going to show you
when you're delivering for for the web,
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if it's YouTube or Vimeo,
how to get the best
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image quality without any artifacts
or anything like that.
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So that's what we're covering.
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Let's just jump right into it.
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I have resolve already open.
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I hope everybody is joined in
and let's just jump right in.
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Okay.
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So the first thing, when you open resolve,
you're going to see this local database
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and it's going to be
just like untitled project.
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You don't want to do that.
You don't want a local database.
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Local database, meaning that it's on
your Mac OS or on your PC.
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C drive.
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You don't want to leave things there
because what happens
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is that if your system crashes,
you lost everything.
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So you want to put that on your scratch,
drive, scratch, drive.
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Most of you
already know what a scratch drive is.
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So basically what we're going to do is we're going to hit new database right here.
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One more thing really quick.
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This little guy is your best friend, okay?
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Because when you open up resolve,
it might look like that.
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So you could be like, Hey,
how did you get there? This little guy?
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All this means
that there is a menu hidden.
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So when you click on it, pop that open.
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This is where all my databases are
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and I'm going to go ahead
and I'm going to click on new database.
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Once I click on that, I get two options.
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I'm, by default, is selected to connect.
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I don't want to connect. I want to create.
So I'm going to click on Create.
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I'm going to call it something like
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resolve 16 underscore DB database.
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Okay.
Or you can give it your hard drive name.
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So it could be Studio
ten. That's where it's going.
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Database DB And then
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once that happens, I can click on location
and then where do I want to save it?
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I want to save it on Studio ten,
and then I want to create a folder
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and I'm going to call
that folder are DaVinci
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Resolve Live training.
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DB Okay, And then I'm going to hit Enter
and I'm going to say open.
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Once we do that,
all you got to do is create
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and you're going to see the Studio
ten is selected.
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Anything that's selected in result
is going to be highlighted in Orange.
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You can turn that off.
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That's our project.
Let's just jump right into it.
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So what I'm going to do is double click
or inside result.
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This is what you're going to see first,
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or you might see a different window,
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but this is what you're going
to be created with.
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Let's just jump
right into our project settings.
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And that's that little cog wheel
right here at the bottom, right
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click on it, pop it open, and let's just
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run through these really,
really freaking fast.
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So the first thing that you want to do or
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you're going to
see is going to be master settings.
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You want to leave your timeline format
in ten, and that is the source right here.
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Okay?
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Even if you're working with eight K
footage, let's just say red, helium
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or something like that,
You do not want to change this to a K.
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That's the biggest rookie mistake.
It's going to choke your system.
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Doesn't matter.
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You could be using iMac
or the new Mac pros that are coming out
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is going to choke your freaking system.
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Do you want to leave that in 1080p
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Because ultimately,
what's the final output
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if you're working on commercials,
things like that?
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In US, the output is almost
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always going to be 1080p So far
we're not moving to 4K any time soon.
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So when that happens,
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that means you want to leave that in 1080p
because that's the final output, Okay?
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And that's going to make everything
so freaking smooth that you can be using
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a 2016 laptop and everything can work
perfectly fine video monitoring.
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I can leave it as is or I can set it to
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20 396.
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So basically
mimic whatever you have in the timeline.
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Rest looks good. Let's just go down.
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You don't need to change any of that
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because once we created a database,
it set everything up automatically for us.
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Then we're going to go under image
scaling.
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One thing that you just need to look at
an image scaling is input scaling.
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So let's see if you are using red
and you have this set to center crop.
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You don't want to do that.
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Central crop means that then it's
going to punch in its image
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and then all you're going to see is like
that cropped image for your 80 timeline.
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So you just want to make sure that you
set it to scale entire image to fit.
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That means it's DOWNSAMPLING
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eight K footage into 1080
and it's going to look so juicy, so good.
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So you want to do that Color management,
leave it as is.
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Do not mess with that.
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If you're working on commercials,
if you're working on videos for web
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product videos, things like that,
this is the setting.
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Okay, it's set to def by default,
set rec seven or nine, Gamma 2.4.
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That's exactly what you need on a mac.
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Leave it as is.
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Don't worry about any of these. Come down.
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This is where the freaking magic happens.
Okay.
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Broadcast safe if this is not checked,
you're not a color.
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If this is checked.
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Boom. Congratulations.
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You're a colorist.
You don't need to watch this anymore.
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You're done.
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I'm kidding.
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But honestly, you need to turn this on.
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This means that resolve got your back.
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If you slip up somewhere, it's
going to help you out.
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And it's going to make sure
that when you turn that thing into
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broadcast television, whatever
phone network,
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it's going to take you that extra mile
and help
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you out and get you clear
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everywhere
and you're not going to feel anything.
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So now let's go to general options.
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Everything is looking great.
We don't need to worry about anything.
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Camera is not applicable
because we're not working with raw footage
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for this section.
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Capture and playback is already set up.
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Subtitles are set up for light is set up
and boom, we're just breezing through it.
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And guys, this is what I'm talking about.
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Resolve is not a freaking rocket science.
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Yes, it goes really deep,
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but they are so good
with how they have everything set up.
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There's a lot of hand-holding happens here
and that's great
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because it just gets you started.
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Okay?
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It's not as intimidating
as you might thought.
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The footage that I'm going to be working
with is this guy right here.
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It's a commercial
that I did for P&G a couple of years
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back, Olympics commercial.
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So I'm going to pick this guy.
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And now we're getting into our next
section, which is going to be conform.
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So I'm going to show you what's the
hardest way in the commercial business.
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A lot of the creative
agencies are using this method
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and it's getting popular by the second.
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So if you're working,
if your editor's worked in media
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composer funnel content or Premiere Pro,
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the traditional way
was to bring in your footage, do the raw
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round trip, which is basically bringing
in your footage with X Smells or ADLs.
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And then once it comes in here,
you have a conformance or on an online
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editor that goes in, spends a day,
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syncs everything up, makes sure that
there is no slippage in your time code,
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make sure that you know the speed
ramps are translated correctly.
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Make sure that reports
are coming in accurate.
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But that is so much work.
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And nowadays everything is just turn and
burn and we just have a quick turnaround.
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So you don't want to waste your time
doing all of that.
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But at the same time,
you don't want to sacrifice for the image.
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So what you want to ask for
is a clean out.
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If you're going to ask your editor that,
hey, send me a clean out.
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And what that means is that
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they are going to take off any effects
they had like, say,
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show light or something applied
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while they were editing
so they can see what they're editing.
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So it doesn't look this flat.
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They're going to take that off.
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They're going to take their transcode
it footage
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and connect it back to camera originals
that goes back to Alexa.
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You know, many whatever,
like already raw files.
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And then once it's connected,
they're going to kick out the highest,
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you know, codec possible, which in
this case was progress four, four, four
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because we're working with Resolve,
we're working with Alexa mini footage.
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So that needed to be in four, four, four.
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But let's just say that
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if you're working with Sony A7 three,
then you're only shooting an eight bit.
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You can really export pro as
regular processors and that's really fine.
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Let's just say you're working
with Panasonic
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with a camera that shoots ten bit,
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then you can really export and Press HQ,
you don't need to go further than that.
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But because this is Alexa
or if it was red,
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then I would ask
for progress four for four.
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So that's what we got.
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Now let's get into the conforming section.
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So what you need to do is
if I were to just grab this
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and bring it down,
look what happens. Okay?
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So now I got this one long
clip clumped together.
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So it's one baked file clumped together.
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So if I were to create it,
I can create this shot
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and it will apply the grid
to the whole thing. That's no good.
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That's not what we want to do.
So let's just remove that.
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And what instead, what we want to do
is right click right here and say scene
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detection and not like you can see,
like now everything is good to go.
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So what you want to do is this guy right
here, your best friend, hit
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auto scene, detect and basically resolve
does a wonderful job.
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It goes ahead
and it adds cuts to any time.
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It assumes that there is a shot change.
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It's not going to do a perfect job
every time.
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So that's why when you ask for a clean
cut from your offline editor,
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you just want to make sure
that they take out all the transitions,
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00:10:34,216 --> 00:10:38,346
all the graphics, all the looks,
and they give you the cleanest image
232
00:10:38,346 --> 00:10:39,847
that you can grade and send back,
233
00:10:39,847 --> 00:10:42,141
and then they can just drop
all those things on there.
234
00:10:42,141 --> 00:10:45,978
But since we had some fade
in and fade out, it's not the worst thing.
235
00:10:45,978 --> 00:10:48,981
Like, I'm going to show you a workaround
that do fix it in here.
236
00:10:49,190 --> 00:10:50,816
So let's just go to our first shot.
237
00:10:50,816 --> 00:10:53,444
One thing that you need to remember
is four keys.
238
00:10:53,444 --> 00:10:54,236
Write them down.
239
00:10:54,236 --> 00:10:57,365
You're going to be using them a lot and P
plus minus.
240
00:10:57,573 --> 00:11:00,159
And it's for next.
241
00:11:00,242 --> 00:11:02,536
Let's go right here and is for next.
242
00:11:02,536 --> 00:11:05,289
P is for previous.
243
00:11:05,289 --> 00:11:10,503
So if it works stage.
244
00:11:10,586 --> 00:11:12,254
Okay.
245
00:11:12,254 --> 00:11:14,256
Yeah. And as for next PS for previous.
246
00:11:14,256 --> 00:11:16,300
So like now you can see that
it's moving right here.
247
00:11:16,300 --> 00:11:18,135
I'm hitting end and I'm hitting peak.
248
00:11:18,135 --> 00:11:24,433
So what we need to do is two of the same
here and different shot here is perfect.
249
00:11:24,517 --> 00:11:29,438
Three of the same, no good, two of these
the same on the left side, No good.
250
00:11:29,563 --> 00:11:33,234
So two on the right side,
the same different shot on the left.
251
00:11:33,234 --> 00:11:34,735
That's what you are looking for.
252
00:11:34,735 --> 00:11:38,489
Okay, So the first one looks great
because two of the same and then different
253
00:11:38,698 --> 00:11:39,365
go to next.
254
00:11:39,365 --> 00:11:41,742
Now I'm going to hit minus.
I don't need this. I don't need this.
255
00:11:41,742 --> 00:11:48,833
I don't need this to keep hitting minus
until we move on to the next shot.
256
00:11:48,916 --> 00:11:49,959
That's the next shot.
257
00:11:49,959 --> 00:11:51,794
So two of the same.
And then this is different.
258
00:11:51,794 --> 00:11:53,587
Now I'm going to hit next the same.
259
00:11:53,587 --> 00:11:55,715
So I'm going to hit minus next shot.
260
00:11:55,715 --> 00:11:58,718
Now I'm going to hit next, next, next.
261
00:11:58,718 --> 00:11:59,760
Good.
262
00:11:59,760 --> 00:12:01,178
Now I'm going to hit three of the same.
263
00:12:01,178 --> 00:12:03,472
No good. Minus, minus, minus.
264
00:12:03,472 --> 00:12:06,434
Next. Good, good.
265
00:12:06,434 --> 00:12:10,187
Next.
266
00:12:10,271 --> 00:12:12,773
Same minus, minus, minus.
267
00:12:12,773 --> 00:12:16,026
Keep hitting minus until
268
00:12:16,110 --> 00:12:17,695
we're on to the next shot.
269
00:12:17,695 --> 00:12:20,448
And that's okay. So you can
you basically got the idea.
270
00:12:20,448 --> 00:12:21,365
That's what you're going to be doing.
271
00:12:21,365 --> 00:12:22,616
We're going to be working on this shot
Shots.
272
00:12:22,616 --> 00:12:24,285
I'm just going to leave it right here.
273
00:12:24,285 --> 00:12:29,039
And then another important step
is to hit add cuts to media pool.
274
00:12:29,123 --> 00:12:30,791
Once you do that.
275
00:12:30,791 --> 00:12:33,878
Now, the results with the project went
from where the file went
276
00:12:33,878 --> 00:12:38,507
from our finder level into our project,
and we have it right here.
277
00:12:38,591 --> 00:12:40,092
So this is there you go.
278
00:12:40,092 --> 00:12:41,427
This is the clip that we're working on.
279
00:12:41,427 --> 00:12:45,181
So what we need to do
is right click here and say
280
00:12:45,264 --> 00:12:48,100
create new timeline.
281
00:12:48,100 --> 00:12:52,396
And I'm just going to call it Simian
282
00:12:52,480 --> 00:12:56,442
Hero from Resolve
and I'm calling it from resolve.
283
00:12:56,442 --> 00:12:58,068
So when we exported,
284
00:12:58,068 --> 00:13:01,113
it's going to take the timeline name
and it's going to be sent to from resolve.
285
00:13:01,113 --> 00:13:04,784
So people will know on the other end that
it's coming from resolve this created.
286
00:13:04,992 --> 00:13:07,620
Now let's go over to our color page.
287
00:13:07,620 --> 00:13:11,290
And what I want to do here
really quick is just give you
288
00:13:11,373 --> 00:13:14,502
an overview of everything
that we're going to be using today.
289
00:13:14,710 --> 00:13:16,212
I can go over everything.
290
00:13:16,212 --> 00:13:18,464
I can spend a lot of time
going through this page.
291
00:13:18,464 --> 00:13:21,634
So the first thing we want to do
is any time you start your grade,
292
00:13:21,884 --> 00:13:24,595
first thing you want to do
is just pick your hero frame.
293
00:13:24,595 --> 00:13:26,680
So in a scene you want to pick a hero
294
00:13:26,680 --> 00:13:28,682
shot,
Let's just say this is the hero shot. Now.
295
00:13:28,682 --> 00:13:31,018
Want to pick a hero frame?
Your frame is basically
296
00:13:31,018 --> 00:13:33,354
like where everything is visible,
everything is perfect.
297
00:13:33,354 --> 00:13:35,815
And that's where I want to start
building my great off.
298
00:13:35,815 --> 00:13:37,399
So I'm going to park it right here.
299
00:13:37,399 --> 00:13:39,443
This is pretty, pretty hero.
300
00:13:39,443 --> 00:13:41,904
And that's my shot.
So I'm going to park it right here.
301
00:13:41,904 --> 00:13:43,447
Let's go through some of these options.
302
00:13:43,447 --> 00:13:46,075
Gallery
When you click this, open this tab open.
303
00:13:46,075 --> 00:13:47,284
This is for your gallery still.
304
00:13:47,284 --> 00:13:49,620
So once I create a look,
I can save it here.
305
00:13:49,620 --> 00:13:52,581
Then go on and create different looks
and then I can reference
306
00:13:52,581 --> 00:13:55,376
those all looks from here to see which one
I like more.
307
00:13:55,376 --> 00:13:58,128
So you're going to be using that
in your gallery stones right here.
308
00:13:58,128 --> 00:13:59,463
Let's.
309
00:13:59,463 --> 00:14:02,091
This is a newly
added feature in Results 16.
310
00:14:02,091 --> 00:14:03,467
What this means is
311
00:14:03,467 --> 00:14:06,303
if you're coming from a final ten world,
then you know what that is.
312
00:14:06,303 --> 00:14:11,308
I can just hover over and see what my
looks are going to do once I apply them.
313
00:14:11,392 --> 00:14:13,435
And there is no surprise there.
314
00:14:13,435 --> 00:14:14,854
This is such a welcome addition.
315
00:14:14,854 --> 00:14:16,522
We didn't have that before.
316
00:14:16,522 --> 00:14:18,399
Moving on to the right side flips.
317
00:14:18,399 --> 00:14:20,067
If you have tons of clips here,
318
00:14:20,067 --> 00:14:23,445
you got to click this guy to open it up
and select which clip you're working on.
319
00:14:23,654 --> 00:14:25,990
I usually leave it off,
so then we have more real estate
320
00:14:25,990 --> 00:14:28,993
and you guys can see
what is going on on the screen.
321
00:14:29,076 --> 00:14:32,454
This is a node panel or a Node
three panel.
322
00:14:32,454 --> 00:14:34,748
So that's where all your nodes
are going to be stored.
323
00:14:34,748 --> 00:14:37,126
And this is your open effects.
324
00:14:37,126 --> 00:14:41,547
And open effects is where all your effects
third party plug ins, result
325
00:14:41,547 --> 00:14:42,464
plug ins are saved.
326
00:14:42,464 --> 00:14:44,383
And if you want to use them,
you can use them right here.
327
00:14:44,383 --> 00:14:46,510
And then once you select them,
it goes into settings
328
00:14:46,510 --> 00:14:48,178
and you can change the parameters.
329
00:14:48,178 --> 00:14:51,432
Now resolve works on a no tree structure,
330
00:14:51,599 --> 00:14:54,268
so that is different than layer based
if you're used to it.
331
00:14:54,268 --> 00:14:55,936
And when I create my note restructure
332
00:14:55,936 --> 00:14:58,898
here, I'm going to explain to you
what's happening and how to set it up.
333
00:14:58,898 --> 00:15:00,524
Bottom left.
334
00:15:00,524 --> 00:15:03,694
Our first panel
here in this section is camera.
335
00:15:03,944 --> 00:15:05,362
So if this footage was shot in
336
00:15:05,362 --> 00:15:08,407
raw than these would have not wouldn't
have been grayed out.
337
00:15:08,407 --> 00:15:11,994
And we were able to change anything
that we want here.
338
00:15:12,077 --> 00:15:16,665
If it is shot in raw, this is for
if you were using a color checker card,
339
00:15:16,874 --> 00:15:19,293
then you can pick your colored checker
card head match,
340
00:15:19,293 --> 00:15:22,212
and that's going to do your balance
and exposure for you.
341
00:15:22,212 --> 00:15:24,924
And it works really, really well.
342
00:15:24,924 --> 00:15:28,260
This is going to be the most used panel
in this section right here.
343
00:15:28,385 --> 00:15:30,095
So these are your primaries wheels.
344
00:15:30,095 --> 00:15:33,974
And if you guys follow me on Instagram,
YouTube and all that, you know, I'm
345
00:15:33,974 --> 00:15:35,017
all about primaries.
346
00:15:35,017 --> 00:15:37,269
Most of my heavy
lifting is done right here.
347
00:15:37,269 --> 00:15:40,022
So that is available right here.
348
00:15:40,022 --> 00:15:43,984
And then I'm not going to worry about that
because we're not going to be using it.
349
00:15:43,984 --> 00:15:49,823
And then our last panel right here in
the tab is log.
350
00:15:49,907 --> 00:15:51,992
So these are log wheels.
These are primaries.
351
00:15:51,992 --> 00:15:54,286
Wheels. They might look the same,
but they're very different.
352
00:15:54,286 --> 00:15:55,788
And I'm going to show you in a second
353
00:15:55,788 --> 00:15:59,875
what I mean
once I go through all of these curves.
354
00:15:59,959 --> 00:16:03,379
So a lot of people use curves
for their primary correction
355
00:16:03,379 --> 00:16:05,214
instead of primaries wheels.
356
00:16:05,214 --> 00:16:08,175
I prefer primaries wheels.
But if you use curves totally fine,
357
00:16:08,175 --> 00:16:10,344
you can make your micro adjustments
right here.
358
00:16:10,344 --> 00:16:13,389
And then all these tabs
you can just go through and select
359
00:16:13,389 --> 00:16:16,058
whatever you want,
like hue versus hue, hue versus set.
360
00:16:16,058 --> 00:16:19,478
And anytime you see these tabs, you're
also going to see this little twirl down.
361
00:16:19,478 --> 00:16:20,980
And you can do the same thing here.
362
00:16:20,980 --> 00:16:23,315
Same rule applies right here, twirl down.
363
00:16:23,315 --> 00:16:25,776
You can just select like this
or you can just go to the tabs.
364
00:16:25,776 --> 00:16:27,945
Eventually you'll know which one is which
and you can just like
365
00:16:27,945 --> 00:16:30,406
click on these tabs without
366
00:16:30,489 --> 00:16:31,657
thinking about anything.
367
00:16:31,657 --> 00:16:34,952
The second icon right here is qualifiers.
368
00:16:34,952 --> 00:16:36,161
So if you're coming from Premiere Pro,
369
00:16:36,161 --> 00:16:39,665
if you're coming from Photoshop,
this is your Excel, okay?
370
00:16:39,790 --> 00:16:41,041
This is where you pull keys.
371
00:16:41,041 --> 00:16:45,879
This is where I can isolate,
you know, a certain color value
372
00:16:45,879 --> 00:16:49,633
and then keep that intact
and change everything around it
373
00:16:49,633 --> 00:16:52,428
or just affect
that specific part of the frame.
374
00:16:52,428 --> 00:16:54,972
So that all happens right
here. We're going to be doing that.
375
00:16:54,972 --> 00:16:57,016
And then windows are your windows.
376
00:16:57,016 --> 00:17:00,185
If you want a garbage mad something out,
or if you just want to apply something
377
00:17:00,185 --> 00:17:04,106
to a specific part of the frame
or if you want to create vignette, things
378
00:17:04,106 --> 00:17:06,025
like that,
you have a bunch of different shapes
379
00:17:06,025 --> 00:17:07,693
and you can use them here.
380
00:17:07,693 --> 00:17:09,403
And then a perfect progression from
381
00:17:09,403 --> 00:17:11,238
that is that once
you're going to create a window,
382
00:17:11,238 --> 00:17:14,658
you would want to track it
and you don't want to do manual framing,
383
00:17:14,742 --> 00:17:17,745
you want the computer to track it for you.
384
00:17:17,828 --> 00:17:21,165
And Resolves Tracker is one of the best
in the business.
385
00:17:21,165 --> 00:17:23,625
It's so frickin good. You don't know.
386
00:17:23,625 --> 00:17:25,794
You don't need to know
anything about tracking.
387
00:17:25,794 --> 00:17:28,505
It just takes care of it.
And I'm going to show you how to do that.
388
00:17:28,505 --> 00:17:30,966
And then this is for blur and sharpening.
389
00:17:30,966 --> 00:17:34,470
So if you think about like beauty spots,
things like that, they're using a lot
390
00:17:34,470 --> 00:17:38,557
of like mist effects to like,
make the girls look like goddesses.
391
00:17:38,557 --> 00:17:41,018
And that's happening right here
using the mist
392
00:17:41,018 --> 00:17:44,438
or we can use I'm going to be showing you
how to properly use sharpening here
393
00:17:44,438 --> 00:17:47,441
and how good it is, how intelligent it is.
394
00:17:47,524 --> 00:17:49,818
And then right here where it says
395
00:17:49,818 --> 00:17:52,821
key, this is basically your opacity.
396
00:17:52,988 --> 00:17:55,449
If you're working with a layer
based system
397
00:17:55,449 --> 00:17:58,368
like After Effects or something
like that's a key output here.
398
00:17:58,368 --> 00:17:59,578
I can control the strength.
399
00:17:59,578 --> 00:18:01,955
So let's just see on this note,
if I drop in a lot
400
00:18:01,955 --> 00:18:05,876
and it's just too strong, I can control
the intensity of that right here.
401
00:18:05,918 --> 00:18:07,628
This is for your positioning.
402
00:18:07,628 --> 00:18:09,213
If you want to do any repose or anything
403
00:18:09,213 --> 00:18:11,215
like that,
that's going to be happening right here.
404
00:18:11,215 --> 00:18:13,550
Let's look at this section
on the right hand side.
405
00:18:13,550 --> 00:18:14,718
This is for your keyframes.
406
00:18:14,718 --> 00:18:18,305
If you want to do static keyframes,
dynamic keyframes, that all happens
407
00:18:18,305 --> 00:18:19,723
right here.
408
00:18:19,723 --> 00:18:23,018
If you click on this little guy,
this is going to be your scopes,
409
00:18:23,018 --> 00:18:26,438
but it's only going to give you
is limited to just one scope at a time.
410
00:18:26,647 --> 00:18:29,650
And then I can click
right right here for info metadata.
411
00:18:29,650 --> 00:18:32,861
And that's going to tell me everything
about the clip that I'm working on.
412
00:18:32,861 --> 00:18:37,116
So I'm just going to leave it on Keyframe
for right now and we are moving along.
413
00:18:37,116 --> 00:18:40,786
Everything is looking good, just right
click and I'm going to pop up my scopes.
414
00:18:40,869 --> 00:18:43,455
Now that I have my scopes
up, let's just study them
415
00:18:43,455 --> 00:18:44,998
and let me show you a few things about it.
416
00:18:44,998 --> 00:18:47,042
So if you're coming from a photography
417
00:18:47,042 --> 00:18:49,086
background,
you understand what a histogram is.
418
00:18:49,086 --> 00:18:52,840
If you're coming from a cinematography
background, videography background,
419
00:18:52,840 --> 00:18:54,383
you know what a waveform is.
420
00:18:54,383 --> 00:18:57,136
Now, if you have done
some sort of color correction,
421
00:18:57,136 --> 00:19:00,556
then you understand
parade and vector scopes.
422
00:19:00,556 --> 00:19:04,059
Okay,
so parade is great for white balancing
423
00:19:04,059 --> 00:19:04,643
and just making
424
00:19:04,643 --> 00:19:07,855
sure that everything is looking good
because we can just look at it right here
425
00:19:07,855 --> 00:19:10,190
and tell a lot of the story
what's happening.
426
00:19:10,190 --> 00:19:13,902
Like reds are little lifted, greens are
right here and blues are kind of down.
427
00:19:14,027 --> 00:19:19,491
And eventually it's going to be more clear
once we we start adding contrast,
428
00:19:19,575 --> 00:19:23,078
do proper exposure and saturation
on the right side.
429
00:19:23,162 --> 00:19:26,081
Waveform is perfect for just making
sure nothing is clipping.
430
00:19:26,081 --> 00:19:27,416
Everything is in control.
431
00:19:27,416 --> 00:19:31,879
So that's for that
vector scope is for saturation mostly.
432
00:19:31,879 --> 00:19:35,174
It can also be used for balance
and then it's perfect for skin tones.
433
00:19:35,174 --> 00:19:36,758
But for that you've got to go
434
00:19:36,758 --> 00:19:41,471
in this little guy flick on that
and then turn on your skin tone indicator.
435
00:19:41,471 --> 00:19:43,432
That's very important.
I'm going to show you why.
436
00:19:43,432 --> 00:19:45,934
Just go ahead and turn that on all this.
Leave that on.
437
00:19:45,934 --> 00:19:47,436
If you're working with people,
438
00:19:47,436 --> 00:19:50,439
histogram is also going to do
a little bit of these two things.
439
00:19:50,564 --> 00:19:53,400
So it's going to tell you if anything is
clipping on the bottom or the top.
440
00:19:53,400 --> 00:19:55,194
It's also going to tell you
the white balance.
441
00:19:55,194 --> 00:19:58,947
If everything is in the middle, you know,
it's properly balanced if it's off.
442
00:19:59,072 --> 00:20:01,700
And sometimes you're going to do it
intentionally to have it off.
443
00:20:01,700 --> 00:20:03,577
So that's really fine.
444
00:20:03,577 --> 00:20:07,873
Now that we have that under control, I'm
going to go in here back into my edit page
445
00:20:07,873 --> 00:20:09,249
and I'm going to do something
really quick.
446
00:20:09,249 --> 00:20:11,251
Now don't freak out on me.
447
00:20:11,251 --> 00:20:13,587
You know, I'm
not the kind of guy that's going to go in
448
00:20:13,587 --> 00:20:17,049
and pull up a grayscale
image and spend 17 hours on it.
449
00:20:17,049 --> 00:20:18,091
But I am the kind of guy
450
00:20:18,091 --> 00:20:21,345
who's going to spend 5 minutes on it
because this is essential.
451
00:20:21,345 --> 00:20:23,472
You need to understand
what's happening on the back end.
452
00:20:23,472 --> 00:20:25,390
For some of these tools
you're going to be using.
453
00:20:25,390 --> 00:20:29,019
Nothing is going to help you more
than doing it on a grayscale image.
454
00:20:29,102 --> 00:20:29,937
So what I want to show
455
00:20:29,937 --> 00:20:33,065
you is the difference between primaries
wheels and log wheels,
456
00:20:33,065 --> 00:20:35,108
because just so many friends and people
457
00:20:35,108 --> 00:20:38,195
that I know that just like you know,
pick and choose, like close their eyes
458
00:20:38,195 --> 00:20:40,656
and they pick one to use
and they're not the same. Okay.
459
00:20:40,656 --> 00:20:41,573
So let me just.
460
00:20:41,573 --> 00:20:44,326
Before you start on this,
move your screen.
461
00:20:44,326 --> 00:20:47,120
You're blocking like the wheels.
462
00:20:47,204 --> 00:20:48,163
What screen?
463
00:20:48,163 --> 00:20:50,624
Oh, can I make the picture?
464
00:20:50,624 --> 00:20:55,629
You can print it off or you can move it.
465
00:20:55,712 --> 00:20:56,880
I don't know.
466
00:20:56,880 --> 00:20:57,673
I mean, I'm right here.
467
00:20:57,673 --> 00:21:00,676
I don't. Know.
I've got my little sprocket.
468
00:21:00,842 --> 00:21:02,511
That's to make it fullscreen.
469
00:21:02,511 --> 00:21:08,267
Then that's to
470
00:21:08,350 --> 00:21:08,850
the maybe.
471
00:21:08,850 --> 00:21:10,394
Can you move them up?
472
00:21:10,394 --> 00:21:12,104
Oh, is it better? Yeah.
473
00:21:12,104 --> 00:21:13,313
Okay, guys,
474
00:21:13,313 --> 00:21:16,066
sorry for the little interruption,
but that's very important because I'm
475
00:21:16,066 --> 00:21:18,151
showing you all this right now.
476
00:21:18,151 --> 00:21:20,946
So let's pull up our scopes.
477
00:21:20,946 --> 00:21:22,197
So we're back in resolve.
478
00:21:22,197 --> 00:21:27,077
And now let's just say I'm working on
an image, and I'm saying that, hey, it's.
479
00:21:27,160 --> 00:21:29,997
I want to bring my
I want to crush my shadows a little bit.
480
00:21:29,997 --> 00:21:30,580
It's too bright.
481
00:21:30,580 --> 00:21:33,750
So if I grab my left and I bring it down,
just look at what's happening, okay?
482
00:21:33,792 --> 00:21:37,004
How everything is moving in unity,
like in unison,
483
00:21:37,004 --> 00:21:41,425
like how everything is just working
so smoothly, how it's moving.
484
00:21:41,466 --> 00:21:44,052
Just focus right here while I use these.
485
00:21:44,052 --> 00:21:45,679
And now I'm going to go into my gamma
486
00:21:45,679 --> 00:21:47,556
and I'm going to do the same thing
up and down.
487
00:21:47,556 --> 00:21:53,186
Just look the ease in and ease out on
the knee and in the shoulder
488
00:21:53,228 --> 00:21:54,313
in our curve,
489
00:21:54,313 --> 00:21:57,149
like how smooth it is,
and then gain is going to do the same.
490
00:21:57,149 --> 00:21:58,608
That lifted on the bottom.
491
00:21:58,608 --> 00:22:02,279
And so that gives you an idea of
this is why I tell you
492
00:22:02,446 --> 00:22:06,908
this is the best non
destructive way to work on your footage.
493
00:22:06,908 --> 00:22:09,161
Primaries wheels is where it's at.
494
00:22:09,161 --> 00:22:11,371
The difference between you and just a Joe
Schmo
495
00:22:11,371 --> 00:22:14,499
colorist is going to be
that you keep your image intact
496
00:22:14,708 --> 00:22:18,045
and the integrity of your image
like it stays pristine
497
00:22:18,253 --> 00:22:21,131
and primaries are going to help you
accomplish that.
498
00:22:21,131 --> 00:22:24,801
Now, let's go over to the log wheels
and let me show you the difference.
499
00:22:24,885 --> 00:22:27,637
So they might look the same
or very similar,
500
00:22:27,637 --> 00:22:30,307
but they are so freakin different.
Just watch this.
501
00:22:30,307 --> 00:22:32,601
If I go into my shadow
and do the same exact thing,
502
00:22:32,601 --> 00:22:34,061
just look at what the hell is happening.
503
00:22:34,061 --> 00:22:35,562
Just look at the scopes.
504
00:22:35,562 --> 00:22:40,233
And not only that, just look at the abrupt
line that's being created.
505
00:22:40,317 --> 00:22:42,527
That's basically giving away your magic.
506
00:22:42,527 --> 00:22:45,280
And if you're a magician,
that's a terrible thing to do. Okay?
507
00:22:45,280 --> 00:22:46,573
And that's what's happening here.
508
00:22:46,573 --> 00:22:47,991
Now, I'm not saying don't ever use it.
509
00:22:47,991 --> 00:22:49,993
I'm saying this is a specialty tool.
510
00:22:49,993 --> 00:22:51,661
This is not how you build your grade.
511
00:22:51,661 --> 00:22:54,122
You use that to aid your grade
and they clean it.
512
00:22:54,122 --> 00:22:57,584
In some ways, if you're creating a teal
and orange look or something like that,
513
00:22:57,834 --> 00:23:00,712
this is going to be a perfect tool
to balance out your black points
514
00:23:00,712 --> 00:23:01,296
and white points.
515
00:23:01,296 --> 00:23:04,091
So that's what you're going
to use this for and we're going to use it.
516
00:23:04,091 --> 00:23:06,009
So I'm going to show you
how to properly do it.
517
00:23:06,009 --> 00:23:07,636
Let's just say
if you're working with Sony footage
518
00:23:07,636 --> 00:23:10,847
and there's a lot of gunk in your skin
and it's sitting in like the green
519
00:23:10,847 --> 00:23:14,893
like Hulk area, which it usually does,
and you want to take that out,
520
00:23:14,976 --> 00:23:19,898
that's where this is going to be amazing
because it helps you do micro adjustment.
521
00:23:19,898 --> 00:23:23,652
So you can just go in
and go opposite of that green tint
522
00:23:23,652 --> 00:23:26,154
that you're getting and boom, it's
going to pull that from the skin tone.
523
00:23:26,154 --> 00:23:28,740
So that's very important. Okay, guys,
524
00:23:28,824 --> 00:23:30,158
this is
525
00:23:30,158 --> 00:23:33,787
it for the slopes and the grayscale image.
526
00:23:33,787 --> 00:23:36,373
Let's just go into the real thing.
527
00:23:36,373 --> 00:23:37,749
That's our hero shot.
528
00:23:37,749 --> 00:23:41,086
So I'm going to park it right here
and let's start cooking.
529
00:23:41,086 --> 00:23:44,131
But before I do that,
I want to show you one more quick thing.
530
00:23:44,131 --> 00:23:48,427
So I'm going to click right here
and I'm going to import
531
00:23:48,510 --> 00:23:51,304
images from one of my favorite movies,
Sicario,
532
00:23:51,304 --> 00:23:56,393
Roger Deakins is the freakin man,
and I'm going to show you
533
00:23:56,476 --> 00:24:00,105
pull up these images and study the scopes
534
00:24:00,105 --> 00:24:03,316
for one second, and that's going
to change everything for you.
535
00:24:03,316 --> 00:24:03,733
Okay?
536
00:24:03,733 --> 00:24:07,779
You need to understand
how it's being done in Hollywood,
537
00:24:07,779 --> 00:24:09,865
because that's
the proof is in the pudding.
538
00:24:09,865 --> 00:24:12,284
This is going to tell you everything.
539
00:24:12,284 --> 00:24:15,537
Okay. So let's bring in these images
540
00:24:15,620 --> 00:24:16,788
and I want to show you
541
00:24:16,788 --> 00:24:20,625
something
that's going to freakin blow your mind.
542
00:24:20,709 --> 00:24:21,668
I'm going to go up here.
543
00:24:21,668 --> 00:24:22,878
Let's pull up this image.
544
00:24:22,878 --> 00:24:26,339
So I'm going to hit
this guy to pop that image in,
545
00:24:26,339 --> 00:24:30,760
and then let's just move it over
so we can see the entire image.
546
00:24:30,844 --> 00:24:32,095
That's perfect.
547
00:24:32,095 --> 00:24:33,555
Just look at what's happening here.
548
00:24:33,555 --> 00:24:34,973
Look at where the highlights are.
549
00:24:34,973 --> 00:24:36,933
So one of the biggest amateur mistake
is that
550
00:24:36,933 --> 00:24:40,645
you're going to bring in your image
and you're just going to jack it
551
00:24:40,729 --> 00:24:43,899
to the bottom and jack it to the top,
and you're going to be like, I'm a color.
552
00:24:43,899 --> 00:24:46,735
It's like I just maxed out. Like, you
know, my image was sitting in the middle.
553
00:24:46,735 --> 00:24:48,612
I took it to the top,
took it to the bottom.
554
00:24:48,612 --> 00:24:51,615
You know, I'm maxing out
on my vector scope, but I'm a colorist.
555
00:24:51,823 --> 00:24:53,408
Look at what's happening here, guys.
556
00:24:53,408 --> 00:24:55,702
Come on, read this
and how perfect this is.
557
00:24:55,702 --> 00:24:58,246
Let me just blow this up. Make it bigger
so you guys can see.
558
00:24:58,246 --> 00:25:00,332
Look at the highlights in the clouds.
559
00:25:00,332 --> 00:25:02,292
Look at the highlights in her face.
560
00:25:02,292 --> 00:25:03,418
Look at the shirt.
561
00:25:03,418 --> 00:25:07,172
It was a white shirt on this dude
in the back and how everything is freakin
562
00:25:07,172 --> 00:25:11,176
protected and just looks so juicy yet
there's so much contrast.
563
00:25:11,259 --> 00:25:13,303
This is the freaking sauce, guys.
564
00:25:13,303 --> 00:25:15,764
I studied this stuff
when you were working on your grades.
565
00:25:15,764 --> 00:25:17,390
I'm going to show you other grades.
566
00:25:17,390 --> 00:25:21,436
Okay, so this is supposed to be around
noon, so this is like high noon.
567
00:25:21,436 --> 00:25:23,146
Just look at the curves
where they're like,
568
00:25:23,146 --> 00:25:25,565
Look at just your scopes
where they're sitting.
569
00:25:25,565 --> 00:25:27,025
Now let's go to another shot.
570
00:25:27,025 --> 00:25:28,568
Look at where everything is sitting.
571
00:25:28,568 --> 00:25:29,903
Do you understand what I'm saying?
572
00:25:29,903 --> 00:25:33,156
This is really freaking under,
like, important to understand.
573
00:25:33,156 --> 00:25:36,618
So now that we have that out of the way,
let's start building our grade.
574
00:25:36,701 --> 00:25:38,203
Let's jump right into it.
575
00:25:38,203 --> 00:25:39,496
This is how I always do it.
576
00:25:39,496 --> 00:25:42,123
My structure stays the same,
and then it's really easy.
577
00:25:42,123 --> 00:25:45,126
If I'm working on something,
I know exactly where to troubleshoot
578
00:25:45,126 --> 00:25:48,421
If I'm asked to do a certain thing
and this is what I do, first
579
00:25:48,421 --> 00:25:50,298
node is always going to be reserved
for noise reduction.
580
00:25:50,298 --> 00:25:52,592
It's going to make sense in 3 minutes.
581
00:25:52,592 --> 00:25:54,511
Second
note is going to be for my primaries.
582
00:25:54,511 --> 00:25:56,471
And in this case, let's just jump
right into it.
583
00:25:56,471 --> 00:25:58,223
So the first of all,
you need to understand,
584
00:25:58,223 --> 00:26:01,935
when you're doing
a primary correction is push and pull.
585
00:26:02,018 --> 00:26:02,352
Okay.
586
00:26:02,352 --> 00:26:05,105
With that, what that means
is that I'm going to go in my left,
587
00:26:05,105 --> 00:26:06,898
I'm going to pull this guy down.
588
00:26:06,898 --> 00:26:08,233
So it's around somewhere around here.
589
00:26:08,233 --> 00:26:09,609
So already it's looking pretty good.
590
00:26:09,609 --> 00:26:12,279
Like, I mean, my blacks are starting
to look pretty good.
591
00:26:12,279 --> 00:26:13,488
It doesn't look flat anymore.
592
00:26:13,488 --> 00:26:14,406
I'm going to take my gain.
593
00:26:14,406 --> 00:26:16,241
I'm going to bring it up
and I'm going to bring it in.
594
00:26:16,241 --> 00:26:17,784
I'm going to keep it
somewhere around here.
595
00:26:17,784 --> 00:26:21,162
Like let's just stick with Roger
Deakins, School of thought.
596
00:26:21,162 --> 00:26:23,498
Okay? So like,
let's just stick somewhere around here.
597
00:26:23,498 --> 00:26:25,750
This is looking fine.
598
00:26:25,834 --> 00:26:29,129
We still have a lot of work to do,
but it's a good start.
599
00:26:29,170 --> 00:26:30,839
If I go before and after is pretty good.
600
00:26:30,839 --> 00:26:33,300
Now I want you to take your saturation,
crank it all the way.
601
00:26:33,300 --> 00:26:35,343
100%. Don't freak out.
602
00:26:35,343 --> 00:26:36,970
Everything is going to look great
at the end.
603
00:26:36,970 --> 00:26:41,182
Just crank it out so you can start seeing
what is really happening here.
604
00:26:41,266 --> 00:26:43,893
So what's happening here is that
605
00:26:43,893 --> 00:26:47,522
my reds are lifted like a mother
and I can see it on my screen.
606
00:26:47,522 --> 00:26:49,566
But let's just say
your screen is not calibrated.
607
00:26:49,566 --> 00:26:52,944
You can just look at your scopes
and your scopes can tell you the story.
608
00:26:52,944 --> 00:26:56,489
Look at how lifted the Reds are
and look at how lifted the reds are here.
609
00:26:56,489 --> 00:26:58,033
Green is here, blue is here.
610
00:26:58,033 --> 00:26:59,743
And that is the theme throughout.
611
00:26:59,743 --> 00:27:00,160
Okay.
612
00:27:00,160 --> 00:27:03,163
In all your score,
that's what they're telling you now.
613
00:27:03,163 --> 00:27:04,706
Where are the lifted the most?
614
00:27:04,706 --> 00:27:07,208
The bottom is touching the bottom
like all of it.
615
00:27:07,208 --> 00:27:09,336
So that means the bottom is looking fine.
616
00:27:09,336 --> 00:27:11,921
I can if I look at the black point
like it's looking fine,
617
00:27:11,921 --> 00:27:15,175
it's the mid tone, the lower mids
where the problem is like this.
618
00:27:15,175 --> 00:27:16,968
Look how lifted they are right here.
619
00:27:16,968 --> 00:27:19,596
And then even the top
is somewhat balanced.
620
00:27:19,596 --> 00:27:21,097
Not all the way, but somewhat.
621
00:27:21,097 --> 00:27:23,975
But the real problem is happening
right here in the lower middle.
622
00:27:23,975 --> 00:27:25,310
So what am I going to do?
623
00:27:25,310 --> 00:27:28,313
I'm going to go to my midtown,
which is my gamma right here.
624
00:27:28,396 --> 00:27:31,900
So if we have a lot of red,
which lives right here, let's pull that.
625
00:27:31,900 --> 00:27:33,902
Let's go, let's subtract that red.
626
00:27:33,902 --> 00:27:42,202
So I'm going to go
right here, subtract that red
627
00:27:42,285 --> 00:27:43,828
somewhere around here.
628
00:27:43,828 --> 00:27:46,456
And now, if I'm looking at my image,
just look at that.
629
00:27:46,456 --> 00:27:48,291
How even this looks right here.
630
00:27:48,291 --> 00:27:50,669
Look at how even this looks right here.
631
00:27:50,669 --> 00:27:53,963
If I do before,
look at how everything is like
632
00:27:53,963 --> 00:27:58,385
the reds are so lifted and if I undo
and look at where my reds are,
633
00:27:58,385 --> 00:28:01,846
everything is just like one
big white line right here.
634
00:28:01,846 --> 00:28:05,934
And that means your balance is looking
pretty proper now that this is looking
635
00:28:05,934 --> 00:28:09,354
good, even right
here, we're looking really good.
636
00:28:09,437 --> 00:28:12,023
Next thing that you need to do
is add more contrast,
637
00:28:12,023 --> 00:28:13,525
because right now that's what's lacking.
638
00:28:13,525 --> 00:28:16,403
It doesn't have the punch that we want.
So that's going to happen right here.
639
00:28:16,403 --> 00:28:19,072
I'm going to grab this
and I'm going to crank it.
640
00:28:19,155 --> 00:28:20,532
Don't be shy.
641
00:28:20,532 --> 00:28:23,535
Just go around somewhere around here.
642
00:28:23,618 --> 00:28:25,870
That's totally fine. It's not bad at all.
643
00:28:25,870 --> 00:28:29,541
I mean, another thing that I can do
is I can just lift
644
00:28:29,624 --> 00:28:32,127
my bottom a little bit
and then I can take my gain
645
00:28:32,127 --> 00:28:35,505
and bring it down just to touch.
646
00:28:35,588 --> 00:28:38,174
And now, if you look at it before
and after, it's looking pretty good.
647
00:28:38,174 --> 00:28:39,467
But look at all this gunk.
648
00:28:39,467 --> 00:28:41,803
You see all this noise,
We're going to take care of it.
649
00:28:41,803 --> 00:28:44,723
I'm going to show you a technique that's
going to blow your mind in a second. Okay.
650
00:28:44,723 --> 00:28:48,351
So now
the next thing that we have to do is
651
00:28:48,435 --> 00:28:50,478
you want to create
as much separation as possible
652
00:28:50,478 --> 00:28:51,354
when you're working with people.
653
00:28:51,354 --> 00:28:53,231
So when you pull keys,
they're the cleanest keys.
654
00:28:53,231 --> 00:28:55,150
And I'm going to show you right now
what I'm talking about.
655
00:28:55,150 --> 00:28:58,278
So one more thing that I want to do
before I go into the next note is
656
00:28:58,445 --> 00:28:59,571
let's try to dial in Delinda.
657
00:28:59,571 --> 00:29:02,115
Look a little bit in here,
just a tiny bit.
658
00:29:02,115 --> 00:29:02,365
Okay?
659
00:29:02,365 --> 00:29:04,409
We're going to be very conservative,
so I'm going to take one left
660
00:29:04,409 --> 00:29:11,207
and I'm going to pull
it down just a little bit.
661
00:29:11,291 --> 00:29:13,626
Now, I just
want to mention, I never work with Mouse.
662
00:29:13,626 --> 00:29:15,378
I'm always working on my panels.
663
00:29:15,378 --> 00:29:16,755
So everything that you're seeing
664
00:29:16,755 --> 00:29:21,009
is like 100% slower than how it would be
if I was just using the panel.
665
00:29:21,009 --> 00:29:23,720
I would be like freaking breezing
through this right now.
666
00:29:23,720 --> 00:29:27,766
But this is just so you guys can follow
along and see what is really happening.
667
00:29:27,849 --> 00:29:30,518
So let's just say I'm happy with this.
668
00:29:30,518 --> 00:29:32,562
This is a little bit of a look
and this is good.
669
00:29:32,562 --> 00:29:34,481
This is where I want to start with.
670
00:29:34,481 --> 00:29:37,484
I'm just focusing on her skin right now.
671
00:29:37,692 --> 00:29:39,319
And then let's go right in here.
672
00:29:39,319 --> 00:29:42,322
Just let's just make sure
that the skin indicator is on
673
00:29:42,530 --> 00:29:43,990
and the skin is sitting right here.
674
00:29:43,990 --> 00:29:45,867
This is sitting in a really good spot.
675
00:29:45,867 --> 00:29:48,995
Now, what I'm going to do
is go ahead and right
676
00:29:48,995 --> 00:29:52,248
click on this note and say layer.
677
00:29:52,332 --> 00:29:54,501
So when you click on layer,
this is what's happening.
678
00:29:54,501 --> 00:29:56,169
Okay?
679
00:29:56,252 --> 00:29:59,589
Anything that's at the bottom,
imagine that that's on top.
680
00:29:59,672 --> 00:30:02,258
The bottom layer takes precedence
on the top layer.
681
00:30:02,258 --> 00:30:05,094
So bottom is top, top is bottom.
That's how you want to think about it.
682
00:30:05,094 --> 00:30:08,348
And if this is our top,
what do we want to do?
683
00:30:08,348 --> 00:30:11,976
I'm going to go into my qualifier
and I'm going to select my qualifier
684
00:30:11,976 --> 00:30:16,064
right here, and I'm going to just do
a nice swipe right here over her forehead.
685
00:30:16,064 --> 00:30:20,360
When you're pulling keys, the best place
to pull keys from is the forehead.
686
00:30:20,360 --> 00:30:22,695
Just remember, this is pretty good, okay?
687
00:30:22,695 --> 00:30:23,822
It's doing a pretty good job.
688
00:30:23,822 --> 00:30:26,324
But you see all these little dots
and like this gunk,
689
00:30:26,324 --> 00:30:28,993
That's because we have so much noise
in our image.
690
00:30:28,993 --> 00:30:30,995
And once we clean
that up, you're going to see
691
00:30:30,995 --> 00:30:33,414
and this is what's going to explain to you
why it's important
692
00:30:33,414 --> 00:30:35,542
to put your noise reduction
as your first notes.
693
00:30:35,542 --> 00:30:40,421
Now, let me go in here and this might be
exclusive to Resolve Studio.
694
00:30:40,421 --> 00:30:44,342
I don't know, but let's just go in here
and let me show you my secret
695
00:30:44,342 --> 00:30:45,969
sauce and guys, this is it.
696
00:30:45,969 --> 00:30:48,096
This is everything.
That's what you need to do.
697
00:30:48,096 --> 00:30:50,682
Go under special threshold, break
the chain.
698
00:30:50,682 --> 00:30:54,686
Just take Chroma,
crank it up around 6.8 ish.
699
00:30:54,769 --> 00:30:56,896
Now, let me make this bigger.
700
00:30:56,896 --> 00:30:59,774
Where did the noise go? You see this?
701
00:30:59,774 --> 00:31:01,568
The freaking image is kept pristine.
702
00:31:01,568 --> 00:31:05,947
Noise is freakin gone. Now, if I go into
703
00:31:06,030 --> 00:31:08,533
my key, look how much cleaner the key is.
704
00:31:08,533 --> 00:31:11,119
Now you understand what I'm saying?
How was before?
705
00:31:11,119 --> 00:31:12,453
Now how it is.
706
00:31:12,453 --> 00:31:17,292
And what I need to do is one thing
that I need to do is I'm seeing right here
707
00:31:17,375 --> 00:31:22,171
that I want to grab more of her cheek
and I can see that it's not selecting it
708
00:31:22,171 --> 00:31:24,007
because the luminance is pretty high.
709
00:31:24,007 --> 00:31:27,010
So I'm going to grab my luminance,
I'm going to move it back
710
00:31:27,135 --> 00:31:28,678
somewhere around here.
711
00:31:28,678 --> 00:31:31,306
And let's just try to pull the key
712
00:31:31,306 --> 00:31:34,934
one more time
and see if we can get a cleaner key.
713
00:31:35,018 --> 00:31:36,436
And actually, you know what?
714
00:31:36,436 --> 00:31:37,687
I'm just going to go back.
715
00:31:37,687 --> 00:31:40,857
And then what we want to do is
just go into our blur and just crank it.
716
00:31:40,940 --> 00:31:43,026
Don't be shy, crank that blur.
717
00:31:43,026 --> 00:31:48,531
And the next thing that we want to do
is go into our window
718
00:31:48,615 --> 00:31:52,660
and we just want to go in right here
719
00:31:52,744 --> 00:31:53,119
to our
720
00:31:53,119 --> 00:31:56,539
polygon
window and create a window around it.
721
00:31:56,623 --> 00:31:59,918
So basically I want a garbage
matte anything that's around her.
722
00:32:00,043 --> 00:32:01,544
I don't want to select that at all.
723
00:32:01,544 --> 00:32:04,172
I just want to select her,
724
00:32:04,172 --> 00:32:05,757
nothing around her.
725
00:32:05,757 --> 00:32:08,676
So once I do that,
this is exactly what happens.
726
00:32:08,676 --> 00:32:11,095
And if I turn it on and off,
you're seeing what happens.
727
00:32:11,095 --> 00:32:13,973
And then we're going to go to
the next window and we want to track that.
728
00:32:13,973 --> 00:32:15,725
So I'm just going to head track back.
729
00:32:15,725 --> 00:32:17,226
Boom, It just does it for you.
730
00:32:17,226 --> 00:32:18,978
Everything is freakin trap.
731
00:32:18,978 --> 00:32:24,233
So now that everything is tracked,
I can go in here, make this bigger,
732
00:32:24,317 --> 00:32:27,987
and what I want to do is
I want to go in here to my curves
733
00:32:28,196 --> 00:32:31,699
and I want to grab it from here somewhere
and just pull it up a little bit.
734
00:32:31,699 --> 00:32:34,077
I just want to give her
a little bit of juice.
735
00:32:34,077 --> 00:32:35,954
Just pull her out of the background
a little bit.
736
00:32:35,954 --> 00:32:38,706
Okay? Now I'm only affecting my skin,
nothing else.
737
00:32:38,706 --> 00:32:39,874
That's what's happening.
738
00:32:39,874 --> 00:32:45,838
And now what I want to do is show you
one more trick and that's going to
739
00:32:45,922 --> 00:32:47,048
change your life.
740
00:32:47,048 --> 00:32:52,136
Go in here and click the second tab
right here and under midterm detail.
741
00:32:52,136 --> 00:32:53,805
A lot of people use it for detail.
742
00:32:53,805 --> 00:32:55,473
We're going to use it
for the opposite effect.
743
00:32:55,473 --> 00:32:59,394
So just focus on the face
and let me just crank that up
744
00:32:59,435 --> 00:33:02,438
and show you a lot of detail
and now take it back.
745
00:33:02,689 --> 00:33:04,691
And that's where the magic happens.
746
00:33:04,691 --> 00:33:07,694
Just look at how
it's evening out her face.
747
00:33:07,735 --> 00:33:10,655
And then if I pull it back,
you can see it even clearly.
748
00:33:10,655 --> 00:33:12,865
If I go up,
you see the bags under her eyes.
749
00:33:12,865 --> 00:33:17,453
If I go back like it's smoothing, smooths
everything out.
750
00:33:17,495 --> 00:33:22,959
And for females, I've noticed that
somewhere around 28 to 33 is the source.
751
00:33:23,084 --> 00:33:24,043
That's the good spot.
752
00:33:24,043 --> 00:33:26,629
So now we're going to park it right there.
753
00:33:26,629 --> 00:33:28,089
It's looking great.
754
00:33:28,089 --> 00:33:31,509
I'm going to go to my top layer
and let me show you this technique.
755
00:33:31,509 --> 00:33:33,136
You guys are going to frickin love it.
756
00:33:33,136 --> 00:33:35,930
So let's uncheck this, okay?
757
00:33:35,930 --> 00:33:37,473
I'm going to go into my red
758
00:33:37,473 --> 00:33:40,643
and I just want to add teal,
which means I'm going to subtract red.
759
00:33:40,643 --> 00:33:44,355
I'm going to go to the top
and look at what I'm going to do.
760
00:33:44,439 --> 00:33:45,189
So now you might
761
00:33:45,189 --> 00:33:48,192
go, Dude,
what the hell is going on to her face?
762
00:33:48,276 --> 00:33:49,485
Don't worry about it.
763
00:33:49,485 --> 00:33:50,445
How much do you do?
764
00:33:50,445 --> 00:33:54,449
We want let's just say we want this deal
to be somewhere around here.
765
00:33:54,449 --> 00:33:56,117
That's the look that we want.
766
00:33:56,117 --> 00:33:59,037
All you have to do is go into your window,
767
00:33:59,037 --> 00:34:05,293
create a little window around her face,
768
00:34:05,376 --> 00:34:08,379
tilt it a little bit, smooth it out,
769
00:34:08,588 --> 00:34:10,465
invert it. Boom.
770
00:34:10,465 --> 00:34:12,717
The face is protected,
771
00:34:12,717 --> 00:34:16,054
and everything around her
is freaking perfect.
772
00:34:16,054 --> 00:34:17,138
That's exactly what we wanted.
773
00:34:17,138 --> 00:34:18,848
We're going to do the same thing.
We're going to go in here.
774
00:34:18,848 --> 00:34:21,100
We're going to track it because we don't
want to do the manual labor.
775
00:34:21,100 --> 00:34:23,561
We want resolved to do most of the heavy
lifting.
776
00:34:23,561 --> 00:34:25,730
It's done, it's tracked.
777
00:34:25,730 --> 00:34:30,151
Now you might go,
What about the freakin US Red?
778
00:34:30,151 --> 00:34:31,235
We want that red back.
779
00:34:31,235 --> 00:34:33,988
Because after creating the look like,
look how much red we lost.
780
00:34:33,988 --> 00:34:37,825
No problem. Right click
781
00:34:37,909 --> 00:34:39,702
create another layer node
782
00:34:39,702 --> 00:34:42,705
and I'm going to go back in here,
I'm going to punch in.
783
00:34:42,789 --> 00:34:47,376
I'm just going to swipe over my red
and I'm going to
784
00:34:47,460 --> 00:34:49,879
go back
and I'm going to open it up a little bit.
785
00:34:49,879 --> 00:34:52,006
So with I'm
just going to open it up a little bit.
786
00:34:52,006 --> 00:34:55,885
So select everything and then all this,
all of this, all of this, blow it out,
787
00:34:55,968 --> 00:34:57,303
keep it clean.
788
00:34:57,303 --> 00:35:02,058
And now if I pull out of here
and I click on it, I brought my red back.
789
00:35:02,058 --> 00:35:04,393
Okay,
So this is where the look was created.
790
00:35:04,393 --> 00:35:07,355
If I turn this on and off, like,
look, what's happening.
791
00:35:07,605 --> 00:35:11,609
We did all of that
and it frickin holes in nothing.
792
00:35:11,609 --> 00:35:13,945
There's no artifacts. There's nothing.
Okay, This is holding in.
793
00:35:13,945 --> 00:35:17,657
And the one thing that I'm noticing
right now is, like this thing right here.
794
00:35:17,907 --> 00:35:22,203
And that's
because when I created a window,
795
00:35:22,286 --> 00:35:23,621
I did not blurred out.
796
00:35:23,621 --> 00:35:26,415
And also I could have done a better job.
797
00:35:26,415 --> 00:35:28,334
So first of all, we got to smooth it out.
798
00:35:28,334 --> 00:35:31,087
So once I smooth it out, it's
not going to do what it was doing there.
799
00:35:31,087 --> 00:35:34,048
And then the second thing that I want to
show you is like, let's go back in here.
800
00:35:34,048 --> 00:35:37,552
What you need to do is turn it into frame
and then let's go back.
801
00:35:37,552 --> 00:35:38,678
This is looking good.
802
00:35:38,678 --> 00:35:40,888
This is where it's
kind of coming over her hand.
803
00:35:40,888 --> 00:35:44,892
So first thing we click right here
and that adds a little red dot.
804
00:35:44,892 --> 00:35:46,310
That means that it's recording.
805
00:35:46,310 --> 00:35:48,271
It's in the live recording mode.
806
00:35:48,271 --> 00:35:52,400
Now I can come in here and say,
Hey, grab this guy, go over.
807
00:35:52,483 --> 00:35:55,945
And now look,
this is dynamic and key framing.
808
00:35:55,945 --> 00:35:56,571
It's going to move.
809
00:35:56,571 --> 00:36:01,159
So now I can come in here and
say, Hey, open this up again,
810
00:36:01,242 --> 00:36:02,410
open this up again.
811
00:36:02,410 --> 00:36:04,912
And that's going to close down here
and boom.
812
00:36:04,912 --> 00:36:06,289
So now we fix that problem.
813
00:36:06,289 --> 00:36:10,543
And if I show you what was happening
before, is not going to be happening now.
814
00:36:10,543 --> 00:36:12,962
So let's watch it again.
815
00:36:12,962 --> 00:36:14,547
Looks pristine, looks great.
816
00:36:14,547 --> 00:36:19,552
Moving on this, what I usually use it for
is my look adjustment node.
817
00:36:19,552 --> 00:36:20,720
So basically a look adjustment.
818
00:36:20,720 --> 00:36:25,558
Notice that if I'm in my offset right here
and I grab this guy, I usually just like
819
00:36:25,558 --> 00:36:28,936
rotate, circle it around a little bit
and see what I like.
820
00:36:29,020 --> 00:36:33,649
So in this case,
821
00:36:33,733 --> 00:36:35,276
I like it a little bit around here
822
00:36:35,276 --> 00:36:38,571
because we just create more color
separation, as you can see.
823
00:36:38,654 --> 00:36:42,742
And like, look,
we're just adding like the Joker green
824
00:36:42,825 --> 00:36:46,996
tint to the shadows in the lower mids
and I think it looks kind of cool
825
00:36:46,996 --> 00:36:49,540
and just adds
more separation from the skin.
826
00:36:49,540 --> 00:36:52,543
So let's just say
I want to leave it there, right?
827
00:36:52,627 --> 00:36:54,921
What I want
to do is I'm going to create another node,
828
00:36:54,921 --> 00:36:56,047
this one, I'm going to pull it down
829
00:36:56,047 --> 00:37:00,259
so any finishing touches are going to live
at the bottom layer.
830
00:37:00,509 --> 00:37:03,804
And this is where
I'm going to create my vignettes.
831
00:37:03,930 --> 00:37:08,309
So what I'm going to do is create a circle
and be generous with the size.
832
00:37:08,392 --> 00:37:10,061
So I'm going to go like this.
833
00:37:10,061 --> 00:37:14,774
I'm going to turn it a little bit and
you can make it bigger a little bit more.
834
00:37:14,857 --> 00:37:16,150
So this is looking good.
835
00:37:16,150 --> 00:37:20,446
Let's just do this
and then let me show you
836
00:37:20,488 --> 00:37:23,616
where your softness needs
to be somewhere around 21 to 25.
837
00:37:23,616 --> 00:37:25,451
So I'm going to keep it around 22 ish.
838
00:37:25,451 --> 00:37:26,869
That's great.
839
00:37:26,869 --> 00:37:31,415
Now what I want to do is right click on it
and say, Add node outside node.
840
00:37:31,415 --> 00:37:33,668
So we want to affect only the outside.
841
00:37:33,668 --> 00:37:34,919
Yet now I'm going to go in here, I'm
842
00:37:34,919 --> 00:37:37,922
going to say, Hey,
chain that up, linked that everything up
843
00:37:37,964 --> 00:37:41,342
and now I'm going to go right here
and I'm going to pull it down.
844
00:37:41,425 --> 00:37:43,386
I'm looking for drama, okay?
845
00:37:43,386 --> 00:37:44,470
This is drama.
846
00:37:44,470 --> 00:37:47,807
Like the focus is
where the focus should be on our hero
847
00:37:47,890 --> 00:37:49,225
and not on anything else.
848
00:37:49,225 --> 00:37:51,269
Now, we know for a fact that she stays
849
00:37:51,269 --> 00:37:53,562
in the center of the frame,
so we don't need to track this one.
850
00:37:53,562 --> 00:37:55,815
Don't overdo anything.
851
00:37:55,815 --> 00:37:57,066
Just do what you need to do.
852
00:37:57,066 --> 00:38:00,820
So now this looks freakin classy as hell.
853
00:38:00,820 --> 00:38:01,904
Looks perfect.
854
00:38:01,904 --> 00:38:05,866
A couple of last touches
to, like, really bring it home.
855
00:38:05,950 --> 00:38:08,119
And it's going to happen right here.
856
00:38:08,119 --> 00:38:09,662
Like our blurry and sharpening.
857
00:38:09,662 --> 00:38:13,958
I want you to go right here, go to Radius,
pull it down to 47.
858
00:38:13,958 --> 00:38:15,001
That's the source.
859
00:38:15,001 --> 00:38:19,088
If I make this full screen and if I show
you what's happening, turn on and off.
860
00:38:19,088 --> 00:38:20,589
Just look in her eyes.
861
00:38:20,589 --> 00:38:24,510
It's not adding
unnecessary self sharpening everywhere.
862
00:38:24,510 --> 00:38:26,887
It's just putting it We're supposed to.
863
00:38:26,887 --> 00:38:28,139
I'm going to go under green.
864
00:38:28,139 --> 00:38:30,099
I'm all things green. I love green.
865
00:38:30,099 --> 00:38:34,353
Nothing gives you the feeling of film
and then adding some green.
866
00:38:34,395 --> 00:38:38,899
I'm going to go to 35 400
and I'm going to add some strength.
867
00:38:38,983 --> 00:38:41,986
Now, this is shot on Alexa,
so it already has some green,
868
00:38:41,986 --> 00:38:44,739
but this is just going to accentuate it
a little bit more.
869
00:38:44,739 --> 00:38:46,657
And guys, let's do this.
870
00:38:46,657 --> 00:38:51,037
Let me just go into versions
and let me show you before and after.
871
00:38:51,245 --> 00:38:55,249
Let's turn that off and let's just enjoy
this look that we eat, this concoction
872
00:38:55,249 --> 00:39:00,296
that we just cooked up so fast
and just look at the two,
873
00:39:00,379 --> 00:39:03,382
okay?
874
00:39:03,549 --> 00:39:05,051
So we pulled out a key.
875
00:39:05,051 --> 00:39:06,594
We did our primary correction.
876
00:39:06,594 --> 00:39:09,764
One thing that I'm noticing right
now, though, it can use a little bit
877
00:39:09,764 --> 00:39:14,602
more softening on the node
that we had on her
878
00:39:14,685 --> 00:39:15,353
face.
879
00:39:15,353 --> 00:39:17,772
So super easy.
We're going to go back in here.
880
00:39:17,772 --> 00:39:21,192
We're going to go into right here
and we're just going to soften it
881
00:39:21,192 --> 00:39:24,403
out a little bit and then we can also
make it a little bit smaller.
882
00:39:24,403 --> 00:39:25,905
So just hugs her a little bit more.
883
00:39:25,905 --> 00:39:28,783
And now if we play it back, that's frickin
perfect.
884
00:39:28,783 --> 00:39:31,702
Okay, so simple. Look,
885
00:39:31,702 --> 00:39:32,953
really effective.
886
00:39:32,953 --> 00:39:35,623
And once you have your concepts down,
887
00:39:35,623 --> 00:39:39,126
you can attack these and get crazy results
very easily.
888
00:39:39,335 --> 00:39:41,837
Let me just turn off
the look that we created.
889
00:39:41,837 --> 00:39:45,383
And if we wouldn't have gone for the look
and they wanted like natural poppy thing
890
00:39:45,549 --> 00:39:48,302
and we could have just done that
and that would have been the end of it.
891
00:39:48,302 --> 00:39:51,263
But we wanted to take it a step further
and just like really,
892
00:39:51,263 --> 00:39:54,892
really freakin create a mood, you know?
893
00:39:55,017 --> 00:39:56,519
And that's what that is.
894
00:39:56,519 --> 00:39:59,397
So that is it for the tutorial section.
895
00:39:59,397 --> 00:40:01,273
I hope you guys loved it.
896
00:40:01,273 --> 00:40:02,650
Let me show you one last thing.
897
00:40:02,650 --> 00:40:06,987
Let's move on to the delivery page
and let's look at this.
898
00:40:06,987 --> 00:40:09,448
So let's just say
you were exporting this for web.
899
00:40:09,448 --> 00:40:10,699
You want the highest quality.
900
00:40:10,699 --> 00:40:13,327
Go click on page two six for Master.
901
00:40:13,327 --> 00:40:15,371
This is how you're going to start it
off. Are going to click right here.
902
00:40:15,371 --> 00:40:16,872
This is your best friend.
903
00:40:16,872 --> 00:40:17,706
Click on this guy
904
00:40:17,706 --> 00:40:20,709
that's going to open up that window
so you can see everything here.
905
00:40:20,793 --> 00:40:24,255
And now that I'm here, I just need
to worry about couple of things,
906
00:40:24,338 --> 00:40:26,465
but I need to do is 1080 BE
It sounds good.
907
00:40:26,465 --> 00:40:29,093
24 frames, sounds good. Automatic.
That's ugly.
908
00:40:29,093 --> 00:40:32,096
I want to restrict it
and I want to be restricted to 40,000.
909
00:40:32,096 --> 00:40:35,141
If you are doing 1080p 40,000.
910
00:40:35,141 --> 00:40:37,810
If you're doing 4K, you HD 80,000.
911
00:40:37,810 --> 00:40:39,937
Okay, I'm going to go into advanced
settings.
912
00:40:39,937 --> 00:40:41,188
I'm going to pull this down.
913
00:40:41,188 --> 00:40:46,110
I'm going to turn on for sizing to highest
quality force DBA to highest quality.
914
00:40:46,193 --> 00:40:48,737
It's applicable
when you're working with raw footage,
915
00:40:48,737 --> 00:40:51,323
but just get in the habit of using that.
It doesn't hurt.
916
00:40:51,323 --> 00:40:53,868
And now what I'm going to do
is click on these three dots
917
00:40:53,868 --> 00:40:57,496
Save as new preset,
and I'm going to call it
918
00:40:57,580 --> 00:41:01,500
web 1080p four HD, whatever you like.
919
00:41:01,500 --> 00:41:03,919
Now, if tomorrow,
if I'm working on a different project,
920
00:41:03,919 --> 00:41:07,548
whatever, I could be anywhere,
and then I can just come in here
921
00:41:07,798 --> 00:41:11,594
and I can click on Web ADP
and it's going to pull up exactly
922
00:41:11,594 --> 00:41:13,262
all of my settings and I'm ready to go.
923
00:41:13,262 --> 00:41:17,516
So let's just say I want to render
just this guy right here, not this
924
00:41:17,600 --> 00:41:19,560
I can just click render,
925
00:41:19,560 --> 00:41:23,689
I can pick up a destination,
whatever it might be, unless just
926
00:41:23,939 --> 00:41:27,693
one thing that I want to do is go
in, file and see timeline name.
927
00:41:27,693 --> 00:41:29,445
So select my timeline name.
928
00:41:29,445 --> 00:41:33,199
And now I can say, you know what,
just dump it in
929
00:41:33,282 --> 00:41:36,494
documents, head render.
930
00:41:36,577 --> 00:41:38,621
Q And now it's in your render queue.
931
00:41:38,621 --> 00:41:41,665
Start to render
932
00:41:41,707 --> 00:41:43,709
and boom, resolve the super fast life.
933
00:41:43,709 --> 00:41:45,544
Look how fast it rendered it out.
934
00:41:45,544 --> 00:41:48,005
And that is.
935
00:41:48,005 --> 00:41:56,305
That.
936
00:41:56,347 --> 00:41:57,097
And there you have it.
937
00:41:57,097 --> 00:41:59,058
I hope you guys enjoyed the crash course.
938
00:41:59,058 --> 00:42:00,476
Now the good thing is that you're off
939
00:42:00,476 --> 00:42:04,813
to a pretty solid start that you can build
on, but resolve runs deep
940
00:42:04,813 --> 00:42:08,317
and if you really want to take your game
to the next level and become a pro
941
00:42:08,317 --> 00:42:11,779
colorist, make sure to check out the links
in the description below.
942
00:42:11,862 --> 00:42:12,821
Hit a thumbs up.
943
00:42:12,821 --> 00:42:14,865
Subscribe to my channel
for more awesomeness.
944
00:42:14,865 --> 00:42:17,743
Please share this with your friends
and I will see you in.
945
00:42:17,743 --> 00:42:18,452
The next video.
82398
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