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These are the user uploaded subtitles that are being translated: 1 00:00:07,424 --> 00:00:08,049 What's going on? 2 00:00:08,049 --> 00:00:09,134 Everybody, this is crazy. 3 00:00:09,134 --> 00:00:11,344 Welcome to the mother of all tutorials. 4 00:00:11,344 --> 00:00:14,180 The ultimate crash course for individual resolve colors. 5 00:00:14,180 --> 00:00:16,016 I'm going to take you some not knowing anything 6 00:00:16,016 --> 00:00:19,102 about resolve all the way to grading your first professional gig. 7 00:00:19,352 --> 00:00:22,147 And for those out there who want to become a colorist 8 00:00:22,147 --> 00:00:24,524 and want to take their game to the next next level. 9 00:00:24,524 --> 00:00:27,402 Make sure to check the link in the description below. 10 00:00:27,402 --> 00:00:29,362 And with that said, make sure they had the thumbs up. 11 00:00:29,362 --> 00:00:42,500 Subscribe to my channel for more awesomeness and let's roll the intro. 12 00:00:42,584 --> 00:00:44,252 All right, Let's just jump right 13 00:00:44,252 --> 00:00:48,006 into the training overview, what I'm going to be covering in this webinar. 14 00:00:48,256 --> 00:00:49,466 And let's go. 15 00:00:49,466 --> 00:00:51,843 So I'm going to show you how to create a database 16 00:00:51,843 --> 00:00:54,721 as if it's your first time opening resolve. 17 00:00:54,721 --> 00:00:56,765 How do you set everything up right? 18 00:00:56,765 --> 00:00:59,684 So we're going to create a database. I'm going to show you project settings. 19 00:00:59,684 --> 00:01:01,186 I'm going to breezed through it. 20 00:01:01,186 --> 00:01:03,730 I'm only going to show you what you need to know and then everything else. 21 00:01:03,730 --> 00:01:05,148 We're not even going to worry about it. 22 00:01:05,148 --> 00:01:08,068 We're going to get into I'm going to show you the hottest way to conform 23 00:01:08,068 --> 00:01:11,404 your footage, conforming basically means prepping your footage for color. 24 00:01:11,571 --> 00:01:13,198 So if you're coming from media composer, 25 00:01:13,198 --> 00:01:17,202 if you're coming from Premiere Pro or Final ten, what is the best way, 26 00:01:17,410 --> 00:01:21,790 the most precise way to get your footage in resolve and out of resolve? 27 00:01:21,873 --> 00:01:24,375 And then we're going to talk about color page overview. 28 00:01:24,375 --> 00:01:25,960 I'm just going to show you a couple of quick things 29 00:01:25,960 --> 00:01:29,547 so you can navigate your way around in the color page as the color is. 30 00:01:29,547 --> 00:01:30,632 It's very important. 31 00:01:30,632 --> 00:01:33,009 And then I'm going to show you how to read Scopes. 32 00:01:33,009 --> 00:01:34,094 This is your best friend. 33 00:01:34,094 --> 00:01:36,221 If you are starting out, you're probably 34 00:01:36,221 --> 00:01:40,058 not are not working with the 30,000 5000, $10,000 monitor. 35 00:01:40,058 --> 00:01:44,729 So for that, you really have to rely on scopes to help you out that extra mile. 36 00:01:44,854 --> 00:01:47,649 And then we're going to go into color. Correction, that's exciting. 37 00:01:47,649 --> 00:01:48,525 I'm also going to show you 38 00:01:48,525 --> 00:01:51,027 color grading in this tutorial that I created 39 00:01:51,027 --> 00:01:52,529 and you guys are going to freaking love it. 40 00:01:52,529 --> 00:01:54,614 And then everybody's freakin favorite. 41 00:01:54,614 --> 00:01:58,118 Anything and everything is apparently about skin tones 42 00:01:58,118 --> 00:01:59,285 like everyone talks about it. 43 00:01:59,285 --> 00:02:01,913 That was the highest voted question in here. 44 00:02:01,913 --> 00:02:03,581 So I'm going to be showing you 45 00:02:03,581 --> 00:02:06,584 how to pull the best skin tones at how to go about it 46 00:02:06,835 --> 00:02:10,255 and then I'm going to show you when you're delivering for for the web, 47 00:02:10,255 --> 00:02:13,258 if it's YouTube or Vimeo, how to get the best 48 00:02:13,258 --> 00:02:16,678 image quality without any artifacts or anything like that. 49 00:02:16,678 --> 00:02:17,887 So that's what we're covering. 50 00:02:17,887 --> 00:02:19,264 Let's just jump right into it. 51 00:02:19,264 --> 00:02:21,099 I have resolve already open. 52 00:02:21,099 --> 00:02:24,769 I hope everybody is joined in and let's just jump right in. 53 00:02:24,769 --> 00:02:25,019 Okay. 54 00:02:25,019 --> 00:02:28,857 So the first thing, when you open resolve, you're going to see this local database 55 00:02:28,857 --> 00:02:31,151 and it's going to be just like untitled project. 56 00:02:31,151 --> 00:02:33,486 You don't want to do that. You don't want a local database. 57 00:02:33,486 --> 00:02:37,073 Local database, meaning that it's on your Mac OS or on your PC. 58 00:02:37,073 --> 00:02:38,032 C drive. 59 00:02:38,032 --> 00:02:40,785 You don't want to leave things there because what happens 60 00:02:40,785 --> 00:02:44,080 is that if your system crashes, you lost everything. 61 00:02:44,164 --> 00:02:47,167 So you want to put that on your scratch, drive, scratch, drive. 62 00:02:47,250 --> 00:02:49,085 Most of you already know what a scratch drive is. 63 00:02:49,085 --> 00:02:53,256 So basically what we're going to do is we're going to hit new database right here. 64 00:02:53,339 --> 00:02:54,966 One more thing really quick. 65 00:02:54,966 --> 00:02:56,926 This little guy is your best friend, okay? 66 00:02:56,926 --> 00:02:59,053 Because when you open up resolve, it might look like that. 67 00:02:59,053 --> 00:03:01,514 So you could be like, Hey, how did you get there? This little guy? 68 00:03:01,514 --> 00:03:03,308 All this means that there is a menu hidden. 69 00:03:03,308 --> 00:03:04,976 So when you click on it, pop that open. 70 00:03:04,976 --> 00:03:07,270 This is where all my databases are 71 00:03:07,270 --> 00:03:10,148 and I'm going to go ahead and I'm going to click on new database. 72 00:03:10,148 --> 00:03:12,775 Once I click on that, I get two options. 73 00:03:12,775 --> 00:03:14,986 I'm, by default, is selected to connect. 74 00:03:14,986 --> 00:03:17,530 I don't want to connect. I want to create. So I'm going to click on Create. 75 00:03:17,530 --> 00:03:20,533 I'm going to call it something like 76 00:03:20,700 --> 00:03:24,412 resolve 16 underscore DB database. 77 00:03:24,412 --> 00:03:26,539 Okay. Or you can give it your hard drive name. 78 00:03:26,539 --> 00:03:30,001 So it could be Studio ten. That's where it's going. 79 00:03:30,084 --> 00:03:31,628 Database DB And then 80 00:03:31,628 --> 00:03:35,465 once that happens, I can click on location and then where do I want to save it? 81 00:03:35,465 --> 00:03:39,427 I want to save it on Studio ten, and then I want to create a folder 82 00:03:39,552 --> 00:03:42,847 and I'm going to call that folder are DaVinci 83 00:03:42,847 --> 00:03:45,850 Resolve Live training. 84 00:03:45,850 --> 00:03:50,688 DB Okay, And then I'm going to hit Enter and I'm going to say open. 85 00:03:50,772 --> 00:03:54,484 Once we do that, all you got to do is create 86 00:03:54,567 --> 00:03:57,403 and you're going to see the Studio ten is selected. 87 00:03:57,403 --> 00:04:00,615 Anything that's selected in result is going to be highlighted in Orange. 88 00:04:00,615 --> 00:04:01,741 You can turn that off. 89 00:04:01,741 --> 00:04:04,118 That's our project. Let's just jump right into it. 90 00:04:04,118 --> 00:04:07,038 So what I'm going to do is double click or inside result. 91 00:04:07,038 --> 00:04:08,957 This is what you're going to see first, 92 00:04:08,957 --> 00:04:10,333 or you might see a different window, 93 00:04:10,333 --> 00:04:12,543 but this is what you're going to be created with. 94 00:04:12,543 --> 00:04:15,171 Let's just jump right into our project settings. 95 00:04:15,171 --> 00:04:18,174 And that's that little cog wheel right here at the bottom, right 96 00:04:18,216 --> 00:04:21,135 click on it, pop it open, and let's just 97 00:04:21,135 --> 00:04:24,555 run through these really, really freaking fast. 98 00:04:24,639 --> 00:04:26,307 So the first thing that you want to do or 99 00:04:26,307 --> 00:04:28,268 you're going to see is going to be master settings. 100 00:04:28,268 --> 00:04:32,522 You want to leave your timeline format in ten, and that is the source right here. 101 00:04:32,522 --> 00:04:32,855 Okay? 102 00:04:32,855 --> 00:04:36,150 Even if you're working with eight K footage, let's just say red, helium 103 00:04:36,150 --> 00:04:39,904 or something like that, You do not want to change this to a K. 104 00:04:39,946 --> 00:04:42,865 That's the biggest rookie mistake. It's going to choke your system. 105 00:04:42,865 --> 00:04:43,408 Doesn't matter. 106 00:04:43,408 --> 00:04:46,327 You could be using iMac or the new Mac pros that are coming out 107 00:04:46,327 --> 00:04:48,037 is going to choke your freaking system. 108 00:04:48,037 --> 00:04:50,206 Do you want to leave that in 1080p 109 00:04:50,206 --> 00:04:52,875 Because ultimately, what's the final output 110 00:04:52,875 --> 00:04:54,961 if you're working on commercials, things like that? 111 00:04:54,961 --> 00:04:57,171 In US, the output is almost 112 00:04:57,171 --> 00:05:01,259 always going to be 1080p So far we're not moving to 4K any time soon. 113 00:05:01,259 --> 00:05:02,719 So when that happens, 114 00:05:02,719 --> 00:05:06,639 that means you want to leave that in 1080p because that's the final output, Okay? 115 00:05:06,639 --> 00:05:10,435 And that's going to make everything so freaking smooth that you can be using 116 00:05:10,435 --> 00:05:14,856 a 2016 laptop and everything can work perfectly fine video monitoring. 117 00:05:14,856 --> 00:05:19,610 I can leave it as is or I can set it to 118 00:05:19,694 --> 00:05:20,945 20 396. 119 00:05:20,945 --> 00:05:23,948 So basically mimic whatever you have in the timeline. 120 00:05:24,157 --> 00:05:26,451 Rest looks good. Let's just go down. 121 00:05:26,451 --> 00:05:27,702 You don't need to change any of that 122 00:05:27,702 --> 00:05:31,706 because once we created a database, it set everything up automatically for us. 123 00:05:31,706 --> 00:05:33,416 Then we're going to go under image scaling. 124 00:05:33,416 --> 00:05:37,128 One thing that you just need to look at an image scaling is input scaling. 125 00:05:37,295 --> 00:05:41,632 So let's see if you are using red and you have this set to center crop. 126 00:05:41,716 --> 00:05:42,508 You don't want to do that. 127 00:05:42,508 --> 00:05:45,553 Central crop means that then it's going to punch in its image 128 00:05:45,762 --> 00:05:50,683 and then all you're going to see is like that cropped image for your 80 timeline. 129 00:05:50,683 --> 00:05:55,188 So you just want to make sure that you set it to scale entire image to fit. 130 00:05:55,271 --> 00:05:56,773 That means it's DOWNSAMPLING 131 00:05:56,773 --> 00:06:00,777 eight K footage into 1080 and it's going to look so juicy, so good. 132 00:06:00,777 --> 00:06:04,364 So you want to do that Color management, leave it as is. 133 00:06:04,364 --> 00:06:05,573 Do not mess with that. 134 00:06:05,573 --> 00:06:09,535 If you're working on commercials, if you're working on videos for web 135 00:06:09,577 --> 00:06:12,038 product videos, things like that, this is the setting. 136 00:06:12,038 --> 00:06:17,085 Okay, it's set to def by default, set rec seven or nine, Gamma 2.4. 137 00:06:17,168 --> 00:06:19,212 That's exactly what you need on a mac. 138 00:06:19,212 --> 00:06:20,254 Leave it as is. 139 00:06:20,254 --> 00:06:22,256 Don't worry about any of these. Come down. 140 00:06:22,256 --> 00:06:24,467 This is where the freaking magic happens. Okay. 141 00:06:24,467 --> 00:06:28,471 Broadcast safe if this is not checked, you're not a color. 142 00:06:28,638 --> 00:06:30,098 If this is checked. 143 00:06:30,098 --> 00:06:31,265 Boom. Congratulations. 144 00:06:31,265 --> 00:06:33,226 You're a colorist. You don't need to watch this anymore. 145 00:06:33,226 --> 00:06:34,310 You're done. 146 00:06:34,310 --> 00:06:34,936 I'm kidding. 147 00:06:34,936 --> 00:06:37,897 But honestly, you need to turn this on. 148 00:06:38,022 --> 00:06:40,274 This means that resolve got your back. 149 00:06:40,274 --> 00:06:43,277 If you slip up somewhere, it's going to help you out. 150 00:06:43,277 --> 00:06:47,156 And it's going to make sure that when you turn that thing into 151 00:06:47,240 --> 00:06:50,535 broadcast television, whatever phone network, 152 00:06:50,618 --> 00:06:53,287 it's going to take you that extra mile and help 153 00:06:53,287 --> 00:06:56,290 you out and get you clear 154 00:06:56,416 --> 00:06:58,626 everywhere and you're not going to feel anything. 155 00:06:58,626 --> 00:07:00,503 So now let's go to general options. 156 00:07:00,503 --> 00:07:03,047 Everything is looking great. We don't need to worry about anything. 157 00:07:03,047 --> 00:07:06,968 Camera is not applicable because we're not working with raw footage 158 00:07:07,093 --> 00:07:08,678 for this section. 159 00:07:08,678 --> 00:07:10,513 Capture and playback is already set up. 160 00:07:10,513 --> 00:07:14,517 Subtitles are set up for light is set up and boom, we're just breezing through it. 161 00:07:14,517 --> 00:07:16,102 And guys, this is what I'm talking about. 162 00:07:16,102 --> 00:07:18,688 Resolve is not a freaking rocket science. 163 00:07:18,688 --> 00:07:20,481 Yes, it goes really deep, 164 00:07:20,481 --> 00:07:23,568 but they are so good with how they have everything set up. 165 00:07:23,734 --> 00:07:26,654 There's a lot of hand-holding happens here and that's great 166 00:07:26,654 --> 00:07:28,364 because it just gets you started. 167 00:07:28,364 --> 00:07:28,739 Okay? 168 00:07:28,739 --> 00:07:31,742 It's not as intimidating as you might thought. 169 00:07:31,868 --> 00:07:35,538 The footage that I'm going to be working with is this guy right here. 170 00:07:35,621 --> 00:07:39,459 It's a commercial that I did for P&G a couple of years 171 00:07:39,459 --> 00:07:41,335 back, Olympics commercial. 172 00:07:41,335 --> 00:07:42,962 So I'm going to pick this guy. 173 00:07:42,962 --> 00:07:46,090 And now we're getting into our next section, which is going to be conform. 174 00:07:46,299 --> 00:07:49,927 So I'm going to show you what's the hardest way in the commercial business. 175 00:07:50,136 --> 00:07:52,763 A lot of the creative agencies are using this method 176 00:07:52,763 --> 00:07:54,640 and it's getting popular by the second. 177 00:07:54,640 --> 00:07:57,852 So if you're working, if your editor's worked in media 178 00:07:57,852 --> 00:08:01,731 composer funnel content or Premiere Pro, 179 00:08:01,814 --> 00:08:04,775 the traditional way was to bring in your footage, do the raw 180 00:08:04,775 --> 00:08:08,654 round trip, which is basically bringing in your footage with X Smells or ADLs. 181 00:08:08,654 --> 00:08:12,533 And then once it comes in here, you have a conformance or on an online 182 00:08:12,533 --> 00:08:14,452 editor that goes in, spends a day, 183 00:08:14,452 --> 00:08:18,080 syncs everything up, makes sure that there is no slippage in your time code, 184 00:08:18,289 --> 00:08:22,835 make sure that you know the speed ramps are translated correctly. 185 00:08:22,835 --> 00:08:26,047 Make sure that reports are coming in accurate. 186 00:08:26,130 --> 00:08:27,673 But that is so much work. 187 00:08:27,673 --> 00:08:31,385 And nowadays everything is just turn and burn and we just have a quick turnaround. 188 00:08:31,552 --> 00:08:33,721 So you don't want to waste your time doing all of that. 189 00:08:33,721 --> 00:08:36,599 But at the same time, you don't want to sacrifice for the image. 190 00:08:36,599 --> 00:08:39,393 So what you want to ask for is a clean out. 191 00:08:39,393 --> 00:08:42,271 If you're going to ask your editor that, hey, send me a clean out. 192 00:08:42,271 --> 00:08:44,106 And what that means is that 193 00:08:44,106 --> 00:08:49,070 they are going to take off any effects they had like, say, 194 00:08:49,153 --> 00:08:50,821 show light or something applied 195 00:08:50,821 --> 00:08:52,949 while they were editing so they can see what they're editing. 196 00:08:52,949 --> 00:08:54,492 So it doesn't look this flat. 197 00:08:54,492 --> 00:08:56,077 They're going to take that off. 198 00:08:56,077 --> 00:08:58,913 They're going to take their transcode it footage 199 00:08:58,913 --> 00:09:03,543 and connect it back to camera originals that goes back to Alexa. 200 00:09:03,668 --> 00:09:06,128 You know, many whatever, like already raw files. 201 00:09:06,128 --> 00:09:09,423 And then once it's connected, they're going to kick out the highest, 202 00:09:09,507 --> 00:09:13,010 you know, codec possible, which in this case was progress four, four, four 203 00:09:13,010 --> 00:09:18,641 because we're working with Resolve, we're working with Alexa mini footage. 204 00:09:18,808 --> 00:09:20,935 So that needed to be in four, four, four. 205 00:09:20,935 --> 00:09:21,811 But let's just say that 206 00:09:21,811 --> 00:09:25,690 if you're working with Sony A7 three, then you're only shooting an eight bit. 207 00:09:25,815 --> 00:09:29,735 You can really export pro as regular processors and that's really fine. 208 00:09:29,819 --> 00:09:32,280 Let's just say you're working with Panasonic 209 00:09:32,280 --> 00:09:34,365 with a camera that shoots ten bit, 210 00:09:34,365 --> 00:09:38,411 then you can really export and Press HQ, you don't need to go further than that. 211 00:09:38,411 --> 00:09:40,830 But because this is Alexa or if it was red, 212 00:09:40,830 --> 00:09:43,332 then I would ask for progress four for four. 213 00:09:43,332 --> 00:09:44,834 So that's what we got. 214 00:09:44,834 --> 00:09:46,627 Now let's get into the conforming section. 215 00:09:46,627 --> 00:09:49,005 So what you need to do is if I were to just grab this 216 00:09:49,005 --> 00:09:50,965 and bring it down, look what happens. Okay? 217 00:09:50,965 --> 00:09:54,760 So now I got this one long clip clumped together. 218 00:09:54,844 --> 00:09:57,305 So it's one baked file clumped together. 219 00:09:57,305 --> 00:09:59,473 So if I were to create it, I can create this shot 220 00:09:59,473 --> 00:10:01,934 and it will apply the grid to the whole thing. That's no good. 221 00:10:01,934 --> 00:10:04,604 That's not what we want to do. So let's just remove that. 222 00:10:04,604 --> 00:10:08,274 And what instead, what we want to do is right click right here and say scene 223 00:10:08,441 --> 00:10:11,777 detection and not like you can see, like now everything is good to go. 224 00:10:11,861 --> 00:10:15,489 So what you want to do is this guy right here, your best friend, hit 225 00:10:15,489 --> 00:10:18,701 auto scene, detect and basically resolve does a wonderful job. 226 00:10:18,701 --> 00:10:22,496 It goes ahead and it adds cuts to any time. 227 00:10:22,496 --> 00:10:24,457 It assumes that there is a shot change. 228 00:10:24,457 --> 00:10:26,125 It's not going to do a perfect job every time. 229 00:10:26,125 --> 00:10:30,921 So that's why when you ask for a clean cut from your offline editor, 230 00:10:30,921 --> 00:10:34,133 you just want to make sure that they take out all the transitions, 231 00:10:34,216 --> 00:10:38,346 all the graphics, all the looks, and they give you the cleanest image 232 00:10:38,346 --> 00:10:39,847 that you can grade and send back, 233 00:10:39,847 --> 00:10:42,141 and then they can just drop all those things on there. 234 00:10:42,141 --> 00:10:45,978 But since we had some fade in and fade out, it's not the worst thing. 235 00:10:45,978 --> 00:10:48,981 Like, I'm going to show you a workaround that do fix it in here. 236 00:10:49,190 --> 00:10:50,816 So let's just go to our first shot. 237 00:10:50,816 --> 00:10:53,444 One thing that you need to remember is four keys. 238 00:10:53,444 --> 00:10:54,236 Write them down. 239 00:10:54,236 --> 00:10:57,365 You're going to be using them a lot and P plus minus. 240 00:10:57,573 --> 00:11:00,159 And it's for next. 241 00:11:00,242 --> 00:11:02,536 Let's go right here and is for next. 242 00:11:02,536 --> 00:11:05,289 P is for previous. 243 00:11:05,289 --> 00:11:10,503 So if it works stage. 244 00:11:10,586 --> 00:11:12,254 Okay. 245 00:11:12,254 --> 00:11:14,256 Yeah. And as for next PS for previous. 246 00:11:14,256 --> 00:11:16,300 So like now you can see that it's moving right here. 247 00:11:16,300 --> 00:11:18,135 I'm hitting end and I'm hitting peak. 248 00:11:18,135 --> 00:11:24,433 So what we need to do is two of the same here and different shot here is perfect. 249 00:11:24,517 --> 00:11:29,438 Three of the same, no good, two of these the same on the left side, No good. 250 00:11:29,563 --> 00:11:33,234 So two on the right side, the same different shot on the left. 251 00:11:33,234 --> 00:11:34,735 That's what you are looking for. 252 00:11:34,735 --> 00:11:38,489 Okay, So the first one looks great because two of the same and then different 253 00:11:38,698 --> 00:11:39,365 go to next. 254 00:11:39,365 --> 00:11:41,742 Now I'm going to hit minus. I don't need this. I don't need this. 255 00:11:41,742 --> 00:11:48,833 I don't need this to keep hitting minus until we move on to the next shot. 256 00:11:48,916 --> 00:11:49,959 That's the next shot. 257 00:11:49,959 --> 00:11:51,794 So two of the same. And then this is different. 258 00:11:51,794 --> 00:11:53,587 Now I'm going to hit next the same. 259 00:11:53,587 --> 00:11:55,715 So I'm going to hit minus next shot. 260 00:11:55,715 --> 00:11:58,718 Now I'm going to hit next, next, next. 261 00:11:58,718 --> 00:11:59,760 Good. 262 00:11:59,760 --> 00:12:01,178 Now I'm going to hit three of the same. 263 00:12:01,178 --> 00:12:03,472 No good. Minus, minus, minus. 264 00:12:03,472 --> 00:12:06,434 Next. Good, good. 265 00:12:06,434 --> 00:12:10,187 Next. 266 00:12:10,271 --> 00:12:12,773 Same minus, minus, minus. 267 00:12:12,773 --> 00:12:16,026 Keep hitting minus until 268 00:12:16,110 --> 00:12:17,695 we're on to the next shot. 269 00:12:17,695 --> 00:12:20,448 And that's okay. So you can you basically got the idea. 270 00:12:20,448 --> 00:12:21,365 That's what you're going to be doing. 271 00:12:21,365 --> 00:12:22,616 We're going to be working on this shot Shots. 272 00:12:22,616 --> 00:12:24,285 I'm just going to leave it right here. 273 00:12:24,285 --> 00:12:29,039 And then another important step is to hit add cuts to media pool. 274 00:12:29,123 --> 00:12:30,791 Once you do that. 275 00:12:30,791 --> 00:12:33,878 Now, the results with the project went from where the file went 276 00:12:33,878 --> 00:12:38,507 from our finder level into our project, and we have it right here. 277 00:12:38,591 --> 00:12:40,092 So this is there you go. 278 00:12:40,092 --> 00:12:41,427 This is the clip that we're working on. 279 00:12:41,427 --> 00:12:45,181 So what we need to do is right click here and say 280 00:12:45,264 --> 00:12:48,100 create new timeline. 281 00:12:48,100 --> 00:12:52,396 And I'm just going to call it Simian 282 00:12:52,480 --> 00:12:56,442 Hero from Resolve and I'm calling it from resolve. 283 00:12:56,442 --> 00:12:58,068 So when we exported, 284 00:12:58,068 --> 00:13:01,113 it's going to take the timeline name and it's going to be sent to from resolve. 285 00:13:01,113 --> 00:13:04,784 So people will know on the other end that it's coming from resolve this created. 286 00:13:04,992 --> 00:13:07,620 Now let's go over to our color page. 287 00:13:07,620 --> 00:13:11,290 And what I want to do here really quick is just give you 288 00:13:11,373 --> 00:13:14,502 an overview of everything that we're going to be using today. 289 00:13:14,710 --> 00:13:16,212 I can go over everything. 290 00:13:16,212 --> 00:13:18,464 I can spend a lot of time going through this page. 291 00:13:18,464 --> 00:13:21,634 So the first thing we want to do is any time you start your grade, 292 00:13:21,884 --> 00:13:24,595 first thing you want to do is just pick your hero frame. 293 00:13:24,595 --> 00:13:26,680 So in a scene you want to pick a hero 294 00:13:26,680 --> 00:13:28,682 shot, Let's just say this is the hero shot. Now. 295 00:13:28,682 --> 00:13:31,018 Want to pick a hero frame? Your frame is basically 296 00:13:31,018 --> 00:13:33,354 like where everything is visible, everything is perfect. 297 00:13:33,354 --> 00:13:35,815 And that's where I want to start building my great off. 298 00:13:35,815 --> 00:13:37,399 So I'm going to park it right here. 299 00:13:37,399 --> 00:13:39,443 This is pretty, pretty hero. 300 00:13:39,443 --> 00:13:41,904 And that's my shot. So I'm going to park it right here. 301 00:13:41,904 --> 00:13:43,447 Let's go through some of these options. 302 00:13:43,447 --> 00:13:46,075 Gallery When you click this, open this tab open. 303 00:13:46,075 --> 00:13:47,284 This is for your gallery still. 304 00:13:47,284 --> 00:13:49,620 So once I create a look, I can save it here. 305 00:13:49,620 --> 00:13:52,581 Then go on and create different looks and then I can reference 306 00:13:52,581 --> 00:13:55,376 those all looks from here to see which one I like more. 307 00:13:55,376 --> 00:13:58,128 So you're going to be using that in your gallery stones right here. 308 00:13:58,128 --> 00:13:59,463 Let's. 309 00:13:59,463 --> 00:14:02,091 This is a newly added feature in Results 16. 310 00:14:02,091 --> 00:14:03,467 What this means is 311 00:14:03,467 --> 00:14:06,303 if you're coming from a final ten world, then you know what that is. 312 00:14:06,303 --> 00:14:11,308 I can just hover over and see what my looks are going to do once I apply them. 313 00:14:11,392 --> 00:14:13,435 And there is no surprise there. 314 00:14:13,435 --> 00:14:14,854 This is such a welcome addition. 315 00:14:14,854 --> 00:14:16,522 We didn't have that before. 316 00:14:16,522 --> 00:14:18,399 Moving on to the right side flips. 317 00:14:18,399 --> 00:14:20,067 If you have tons of clips here, 318 00:14:20,067 --> 00:14:23,445 you got to click this guy to open it up and select which clip you're working on. 319 00:14:23,654 --> 00:14:25,990 I usually leave it off, so then we have more real estate 320 00:14:25,990 --> 00:14:28,993 and you guys can see what is going on on the screen. 321 00:14:29,076 --> 00:14:32,454 This is a node panel or a Node three panel. 322 00:14:32,454 --> 00:14:34,748 So that's where all your nodes are going to be stored. 323 00:14:34,748 --> 00:14:37,126 And this is your open effects. 324 00:14:37,126 --> 00:14:41,547 And open effects is where all your effects third party plug ins, result 325 00:14:41,547 --> 00:14:42,464 plug ins are saved. 326 00:14:42,464 --> 00:14:44,383 And if you want to use them, you can use them right here. 327 00:14:44,383 --> 00:14:46,510 And then once you select them, it goes into settings 328 00:14:46,510 --> 00:14:48,178 and you can change the parameters. 329 00:14:48,178 --> 00:14:51,432 Now resolve works on a no tree structure, 330 00:14:51,599 --> 00:14:54,268 so that is different than layer based if you're used to it. 331 00:14:54,268 --> 00:14:55,936 And when I create my note restructure 332 00:14:55,936 --> 00:14:58,898 here, I'm going to explain to you what's happening and how to set it up. 333 00:14:58,898 --> 00:15:00,524 Bottom left. 334 00:15:00,524 --> 00:15:03,694 Our first panel here in this section is camera. 335 00:15:03,944 --> 00:15:05,362 So if this footage was shot in 336 00:15:05,362 --> 00:15:08,407 raw than these would have not wouldn't have been grayed out. 337 00:15:08,407 --> 00:15:11,994 And we were able to change anything that we want here. 338 00:15:12,077 --> 00:15:16,665 If it is shot in raw, this is for if you were using a color checker card, 339 00:15:16,874 --> 00:15:19,293 then you can pick your colored checker card head match, 340 00:15:19,293 --> 00:15:22,212 and that's going to do your balance and exposure for you. 341 00:15:22,212 --> 00:15:24,924 And it works really, really well. 342 00:15:24,924 --> 00:15:28,260 This is going to be the most used panel in this section right here. 343 00:15:28,385 --> 00:15:30,095 So these are your primaries wheels. 344 00:15:30,095 --> 00:15:33,974 And if you guys follow me on Instagram, YouTube and all that, you know, I'm 345 00:15:33,974 --> 00:15:35,017 all about primaries. 346 00:15:35,017 --> 00:15:37,269 Most of my heavy lifting is done right here. 347 00:15:37,269 --> 00:15:40,022 So that is available right here. 348 00:15:40,022 --> 00:15:43,984 And then I'm not going to worry about that because we're not going to be using it. 349 00:15:43,984 --> 00:15:49,823 And then our last panel right here in the tab is log. 350 00:15:49,907 --> 00:15:51,992 So these are log wheels. These are primaries. 351 00:15:51,992 --> 00:15:54,286 Wheels. They might look the same, but they're very different. 352 00:15:54,286 --> 00:15:55,788 And I'm going to show you in a second 353 00:15:55,788 --> 00:15:59,875 what I mean once I go through all of these curves. 354 00:15:59,959 --> 00:16:03,379 So a lot of people use curves for their primary correction 355 00:16:03,379 --> 00:16:05,214 instead of primaries wheels. 356 00:16:05,214 --> 00:16:08,175 I prefer primaries wheels. But if you use curves totally fine, 357 00:16:08,175 --> 00:16:10,344 you can make your micro adjustments right here. 358 00:16:10,344 --> 00:16:13,389 And then all these tabs you can just go through and select 359 00:16:13,389 --> 00:16:16,058 whatever you want, like hue versus hue, hue versus set. 360 00:16:16,058 --> 00:16:19,478 And anytime you see these tabs, you're also going to see this little twirl down. 361 00:16:19,478 --> 00:16:20,980 And you can do the same thing here. 362 00:16:20,980 --> 00:16:23,315 Same rule applies right here, twirl down. 363 00:16:23,315 --> 00:16:25,776 You can just select like this or you can just go to the tabs. 364 00:16:25,776 --> 00:16:27,945 Eventually you'll know which one is which and you can just like 365 00:16:27,945 --> 00:16:30,406 click on these tabs without 366 00:16:30,489 --> 00:16:31,657 thinking about anything. 367 00:16:31,657 --> 00:16:34,952 The second icon right here is qualifiers. 368 00:16:34,952 --> 00:16:36,161 So if you're coming from Premiere Pro, 369 00:16:36,161 --> 00:16:39,665 if you're coming from Photoshop, this is your Excel, okay? 370 00:16:39,790 --> 00:16:41,041 This is where you pull keys. 371 00:16:41,041 --> 00:16:45,879 This is where I can isolate, you know, a certain color value 372 00:16:45,879 --> 00:16:49,633 and then keep that intact and change everything around it 373 00:16:49,633 --> 00:16:52,428 or just affect that specific part of the frame. 374 00:16:52,428 --> 00:16:54,972 So that all happens right here. We're going to be doing that. 375 00:16:54,972 --> 00:16:57,016 And then windows are your windows. 376 00:16:57,016 --> 00:17:00,185 If you want a garbage mad something out, or if you just want to apply something 377 00:17:00,185 --> 00:17:04,106 to a specific part of the frame or if you want to create vignette, things 378 00:17:04,106 --> 00:17:06,025 like that, you have a bunch of different shapes 379 00:17:06,025 --> 00:17:07,693 and you can use them here. 380 00:17:07,693 --> 00:17:09,403 And then a perfect progression from 381 00:17:09,403 --> 00:17:11,238 that is that once you're going to create a window, 382 00:17:11,238 --> 00:17:14,658 you would want to track it and you don't want to do manual framing, 383 00:17:14,742 --> 00:17:17,745 you want the computer to track it for you. 384 00:17:17,828 --> 00:17:21,165 And Resolves Tracker is one of the best in the business. 385 00:17:21,165 --> 00:17:23,625 It's so frickin good. You don't know. 386 00:17:23,625 --> 00:17:25,794 You don't need to know anything about tracking. 387 00:17:25,794 --> 00:17:28,505 It just takes care of it. And I'm going to show you how to do that. 388 00:17:28,505 --> 00:17:30,966 And then this is for blur and sharpening. 389 00:17:30,966 --> 00:17:34,470 So if you think about like beauty spots, things like that, they're using a lot 390 00:17:34,470 --> 00:17:38,557 of like mist effects to like, make the girls look like goddesses. 391 00:17:38,557 --> 00:17:41,018 And that's happening right here using the mist 392 00:17:41,018 --> 00:17:44,438 or we can use I'm going to be showing you how to properly use sharpening here 393 00:17:44,438 --> 00:17:47,441 and how good it is, how intelligent it is. 394 00:17:47,524 --> 00:17:49,818 And then right here where it says 395 00:17:49,818 --> 00:17:52,821 key, this is basically your opacity. 396 00:17:52,988 --> 00:17:55,449 If you're working with a layer based system 397 00:17:55,449 --> 00:17:58,368 like After Effects or something like that's a key output here. 398 00:17:58,368 --> 00:17:59,578 I can control the strength. 399 00:17:59,578 --> 00:18:01,955 So let's just see on this note, if I drop in a lot 400 00:18:01,955 --> 00:18:05,876 and it's just too strong, I can control the intensity of that right here. 401 00:18:05,918 --> 00:18:07,628 This is for your positioning. 402 00:18:07,628 --> 00:18:09,213 If you want to do any repose or anything 403 00:18:09,213 --> 00:18:11,215 like that, that's going to be happening right here. 404 00:18:11,215 --> 00:18:13,550 Let's look at this section on the right hand side. 405 00:18:13,550 --> 00:18:14,718 This is for your keyframes. 406 00:18:14,718 --> 00:18:18,305 If you want to do static keyframes, dynamic keyframes, that all happens 407 00:18:18,305 --> 00:18:19,723 right here. 408 00:18:19,723 --> 00:18:23,018 If you click on this little guy, this is going to be your scopes, 409 00:18:23,018 --> 00:18:26,438 but it's only going to give you is limited to just one scope at a time. 410 00:18:26,647 --> 00:18:29,650 And then I can click right right here for info metadata. 411 00:18:29,650 --> 00:18:32,861 And that's going to tell me everything about the clip that I'm working on. 412 00:18:32,861 --> 00:18:37,116 So I'm just going to leave it on Keyframe for right now and we are moving along. 413 00:18:37,116 --> 00:18:40,786 Everything is looking good, just right click and I'm going to pop up my scopes. 414 00:18:40,869 --> 00:18:43,455 Now that I have my scopes up, let's just study them 415 00:18:43,455 --> 00:18:44,998 and let me show you a few things about it. 416 00:18:44,998 --> 00:18:47,042 So if you're coming from a photography 417 00:18:47,042 --> 00:18:49,086 background, you understand what a histogram is. 418 00:18:49,086 --> 00:18:52,840 If you're coming from a cinematography background, videography background, 419 00:18:52,840 --> 00:18:54,383 you know what a waveform is. 420 00:18:54,383 --> 00:18:57,136 Now, if you have done some sort of color correction, 421 00:18:57,136 --> 00:19:00,556 then you understand parade and vector scopes. 422 00:19:00,556 --> 00:19:04,059 Okay, so parade is great for white balancing 423 00:19:04,059 --> 00:19:04,643 and just making 424 00:19:04,643 --> 00:19:07,855 sure that everything is looking good because we can just look at it right here 425 00:19:07,855 --> 00:19:10,190 and tell a lot of the story what's happening. 426 00:19:10,190 --> 00:19:13,902 Like reds are little lifted, greens are right here and blues are kind of down. 427 00:19:14,027 --> 00:19:19,491 And eventually it's going to be more clear once we we start adding contrast, 428 00:19:19,575 --> 00:19:23,078 do proper exposure and saturation on the right side. 429 00:19:23,162 --> 00:19:26,081 Waveform is perfect for just making sure nothing is clipping. 430 00:19:26,081 --> 00:19:27,416 Everything is in control. 431 00:19:27,416 --> 00:19:31,879 So that's for that vector scope is for saturation mostly. 432 00:19:31,879 --> 00:19:35,174 It can also be used for balance and then it's perfect for skin tones. 433 00:19:35,174 --> 00:19:36,758 But for that you've got to go 434 00:19:36,758 --> 00:19:41,471 in this little guy flick on that and then turn on your skin tone indicator. 435 00:19:41,471 --> 00:19:43,432 That's very important. I'm going to show you why. 436 00:19:43,432 --> 00:19:45,934 Just go ahead and turn that on all this. Leave that on. 437 00:19:45,934 --> 00:19:47,436 If you're working with people, 438 00:19:47,436 --> 00:19:50,439 histogram is also going to do a little bit of these two things. 439 00:19:50,564 --> 00:19:53,400 So it's going to tell you if anything is clipping on the bottom or the top. 440 00:19:53,400 --> 00:19:55,194 It's also going to tell you the white balance. 441 00:19:55,194 --> 00:19:58,947 If everything is in the middle, you know, it's properly balanced if it's off. 442 00:19:59,072 --> 00:20:01,700 And sometimes you're going to do it intentionally to have it off. 443 00:20:01,700 --> 00:20:03,577 So that's really fine. 444 00:20:03,577 --> 00:20:07,873 Now that we have that under control, I'm going to go in here back into my edit page 445 00:20:07,873 --> 00:20:09,249 and I'm going to do something really quick. 446 00:20:09,249 --> 00:20:11,251 Now don't freak out on me. 447 00:20:11,251 --> 00:20:13,587 You know, I'm not the kind of guy that's going to go in 448 00:20:13,587 --> 00:20:17,049 and pull up a grayscale image and spend 17 hours on it. 449 00:20:17,049 --> 00:20:18,091 But I am the kind of guy 450 00:20:18,091 --> 00:20:21,345 who's going to spend 5 minutes on it because this is essential. 451 00:20:21,345 --> 00:20:23,472 You need to understand what's happening on the back end. 452 00:20:23,472 --> 00:20:25,390 For some of these tools you're going to be using. 453 00:20:25,390 --> 00:20:29,019 Nothing is going to help you more than doing it on a grayscale image. 454 00:20:29,102 --> 00:20:29,937 So what I want to show 455 00:20:29,937 --> 00:20:33,065 you is the difference between primaries wheels and log wheels, 456 00:20:33,065 --> 00:20:35,108 because just so many friends and people 457 00:20:35,108 --> 00:20:38,195 that I know that just like you know, pick and choose, like close their eyes 458 00:20:38,195 --> 00:20:40,656 and they pick one to use and they're not the same. Okay. 459 00:20:40,656 --> 00:20:41,573 So let me just. 460 00:20:41,573 --> 00:20:44,326 Before you start on this, move your screen. 461 00:20:44,326 --> 00:20:47,120 You're blocking like the wheels. 462 00:20:47,204 --> 00:20:48,163 What screen? 463 00:20:48,163 --> 00:20:50,624 Oh, can I make the picture? 464 00:20:50,624 --> 00:20:55,629 You can print it off or you can move it. 465 00:20:55,712 --> 00:20:56,880 I don't know. 466 00:20:56,880 --> 00:20:57,673 I mean, I'm right here. 467 00:20:57,673 --> 00:21:00,676 I don't. Know. I've got my little sprocket. 468 00:21:00,842 --> 00:21:02,511 That's to make it fullscreen. 469 00:21:02,511 --> 00:21:08,267 Then that's to 470 00:21:08,350 --> 00:21:08,850 the maybe. 471 00:21:08,850 --> 00:21:10,394 Can you move them up? 472 00:21:10,394 --> 00:21:12,104 Oh, is it better? Yeah. 473 00:21:12,104 --> 00:21:13,313 Okay, guys, 474 00:21:13,313 --> 00:21:16,066 sorry for the little interruption, but that's very important because I'm 475 00:21:16,066 --> 00:21:18,151 showing you all this right now. 476 00:21:18,151 --> 00:21:20,946 So let's pull up our scopes. 477 00:21:20,946 --> 00:21:22,197 So we're back in resolve. 478 00:21:22,197 --> 00:21:27,077 And now let's just say I'm working on an image, and I'm saying that, hey, it's. 479 00:21:27,160 --> 00:21:29,997 I want to bring my I want to crush my shadows a little bit. 480 00:21:29,997 --> 00:21:30,580 It's too bright. 481 00:21:30,580 --> 00:21:33,750 So if I grab my left and I bring it down, just look at what's happening, okay? 482 00:21:33,792 --> 00:21:37,004 How everything is moving in unity, like in unison, 483 00:21:37,004 --> 00:21:41,425 like how everything is just working so smoothly, how it's moving. 484 00:21:41,466 --> 00:21:44,052 Just focus right here while I use these. 485 00:21:44,052 --> 00:21:45,679 And now I'm going to go into my gamma 486 00:21:45,679 --> 00:21:47,556 and I'm going to do the same thing up and down. 487 00:21:47,556 --> 00:21:53,186 Just look the ease in and ease out on the knee and in the shoulder 488 00:21:53,228 --> 00:21:54,313 in our curve, 489 00:21:54,313 --> 00:21:57,149 like how smooth it is, and then gain is going to do the same. 490 00:21:57,149 --> 00:21:58,608 That lifted on the bottom. 491 00:21:58,608 --> 00:22:02,279 And so that gives you an idea of this is why I tell you 492 00:22:02,446 --> 00:22:06,908 this is the best non destructive way to work on your footage. 493 00:22:06,908 --> 00:22:09,161 Primaries wheels is where it's at. 494 00:22:09,161 --> 00:22:11,371 The difference between you and just a Joe Schmo 495 00:22:11,371 --> 00:22:14,499 colorist is going to be that you keep your image intact 496 00:22:14,708 --> 00:22:18,045 and the integrity of your image like it stays pristine 497 00:22:18,253 --> 00:22:21,131 and primaries are going to help you accomplish that. 498 00:22:21,131 --> 00:22:24,801 Now, let's go over to the log wheels and let me show you the difference. 499 00:22:24,885 --> 00:22:27,637 So they might look the same or very similar, 500 00:22:27,637 --> 00:22:30,307 but they are so freakin different. Just watch this. 501 00:22:30,307 --> 00:22:32,601 If I go into my shadow and do the same exact thing, 502 00:22:32,601 --> 00:22:34,061 just look at what the hell is happening. 503 00:22:34,061 --> 00:22:35,562 Just look at the scopes. 504 00:22:35,562 --> 00:22:40,233 And not only that, just look at the abrupt line that's being created. 505 00:22:40,317 --> 00:22:42,527 That's basically giving away your magic. 506 00:22:42,527 --> 00:22:45,280 And if you're a magician, that's a terrible thing to do. Okay? 507 00:22:45,280 --> 00:22:46,573 And that's what's happening here. 508 00:22:46,573 --> 00:22:47,991 Now, I'm not saying don't ever use it. 509 00:22:47,991 --> 00:22:49,993 I'm saying this is a specialty tool. 510 00:22:49,993 --> 00:22:51,661 This is not how you build your grade. 511 00:22:51,661 --> 00:22:54,122 You use that to aid your grade and they clean it. 512 00:22:54,122 --> 00:22:57,584 In some ways, if you're creating a teal and orange look or something like that, 513 00:22:57,834 --> 00:23:00,712 this is going to be a perfect tool to balance out your black points 514 00:23:00,712 --> 00:23:01,296 and white points. 515 00:23:01,296 --> 00:23:04,091 So that's what you're going to use this for and we're going to use it. 516 00:23:04,091 --> 00:23:06,009 So I'm going to show you how to properly do it. 517 00:23:06,009 --> 00:23:07,636 Let's just say if you're working with Sony footage 518 00:23:07,636 --> 00:23:10,847 and there's a lot of gunk in your skin and it's sitting in like the green 519 00:23:10,847 --> 00:23:14,893 like Hulk area, which it usually does, and you want to take that out, 520 00:23:14,976 --> 00:23:19,898 that's where this is going to be amazing because it helps you do micro adjustment. 521 00:23:19,898 --> 00:23:23,652 So you can just go in and go opposite of that green tint 522 00:23:23,652 --> 00:23:26,154 that you're getting and boom, it's going to pull that from the skin tone. 523 00:23:26,154 --> 00:23:28,740 So that's very important. Okay, guys, 524 00:23:28,824 --> 00:23:30,158 this is 525 00:23:30,158 --> 00:23:33,787 it for the slopes and the grayscale image. 526 00:23:33,787 --> 00:23:36,373 Let's just go into the real thing. 527 00:23:36,373 --> 00:23:37,749 That's our hero shot. 528 00:23:37,749 --> 00:23:41,086 So I'm going to park it right here and let's start cooking. 529 00:23:41,086 --> 00:23:44,131 But before I do that, I want to show you one more quick thing. 530 00:23:44,131 --> 00:23:48,427 So I'm going to click right here and I'm going to import 531 00:23:48,510 --> 00:23:51,304 images from one of my favorite movies, Sicario, 532 00:23:51,304 --> 00:23:56,393 Roger Deakins is the freakin man, and I'm going to show you 533 00:23:56,476 --> 00:24:00,105 pull up these images and study the scopes 534 00:24:00,105 --> 00:24:03,316 for one second, and that's going to change everything for you. 535 00:24:03,316 --> 00:24:03,733 Okay? 536 00:24:03,733 --> 00:24:07,779 You need to understand how it's being done in Hollywood, 537 00:24:07,779 --> 00:24:09,865 because that's the proof is in the pudding. 538 00:24:09,865 --> 00:24:12,284 This is going to tell you everything. 539 00:24:12,284 --> 00:24:15,537 Okay. So let's bring in these images 540 00:24:15,620 --> 00:24:16,788 and I want to show you 541 00:24:16,788 --> 00:24:20,625 something that's going to freakin blow your mind. 542 00:24:20,709 --> 00:24:21,668 I'm going to go up here. 543 00:24:21,668 --> 00:24:22,878 Let's pull up this image. 544 00:24:22,878 --> 00:24:26,339 So I'm going to hit this guy to pop that image in, 545 00:24:26,339 --> 00:24:30,760 and then let's just move it over so we can see the entire image. 546 00:24:30,844 --> 00:24:32,095 That's perfect. 547 00:24:32,095 --> 00:24:33,555 Just look at what's happening here. 548 00:24:33,555 --> 00:24:34,973 Look at where the highlights are. 549 00:24:34,973 --> 00:24:36,933 So one of the biggest amateur mistake is that 550 00:24:36,933 --> 00:24:40,645 you're going to bring in your image and you're just going to jack it 551 00:24:40,729 --> 00:24:43,899 to the bottom and jack it to the top, and you're going to be like, I'm a color. 552 00:24:43,899 --> 00:24:46,735 It's like I just maxed out. Like, you know, my image was sitting in the middle. 553 00:24:46,735 --> 00:24:48,612 I took it to the top, took it to the bottom. 554 00:24:48,612 --> 00:24:51,615 You know, I'm maxing out on my vector scope, but I'm a colorist. 555 00:24:51,823 --> 00:24:53,408 Look at what's happening here, guys. 556 00:24:53,408 --> 00:24:55,702 Come on, read this and how perfect this is. 557 00:24:55,702 --> 00:24:58,246 Let me just blow this up. Make it bigger so you guys can see. 558 00:24:58,246 --> 00:25:00,332 Look at the highlights in the clouds. 559 00:25:00,332 --> 00:25:02,292 Look at the highlights in her face. 560 00:25:02,292 --> 00:25:03,418 Look at the shirt. 561 00:25:03,418 --> 00:25:07,172 It was a white shirt on this dude in the back and how everything is freakin 562 00:25:07,172 --> 00:25:11,176 protected and just looks so juicy yet there's so much contrast. 563 00:25:11,259 --> 00:25:13,303 This is the freaking sauce, guys. 564 00:25:13,303 --> 00:25:15,764 I studied this stuff when you were working on your grades. 565 00:25:15,764 --> 00:25:17,390 I'm going to show you other grades. 566 00:25:17,390 --> 00:25:21,436 Okay, so this is supposed to be around noon, so this is like high noon. 567 00:25:21,436 --> 00:25:23,146 Just look at the curves where they're like, 568 00:25:23,146 --> 00:25:25,565 Look at just your scopes where they're sitting. 569 00:25:25,565 --> 00:25:27,025 Now let's go to another shot. 570 00:25:27,025 --> 00:25:28,568 Look at where everything is sitting. 571 00:25:28,568 --> 00:25:29,903 Do you understand what I'm saying? 572 00:25:29,903 --> 00:25:33,156 This is really freaking under, like, important to understand. 573 00:25:33,156 --> 00:25:36,618 So now that we have that out of the way, let's start building our grade. 574 00:25:36,701 --> 00:25:38,203 Let's jump right into it. 575 00:25:38,203 --> 00:25:39,496 This is how I always do it. 576 00:25:39,496 --> 00:25:42,123 My structure stays the same, and then it's really easy. 577 00:25:42,123 --> 00:25:45,126 If I'm working on something, I know exactly where to troubleshoot 578 00:25:45,126 --> 00:25:48,421 If I'm asked to do a certain thing and this is what I do, first 579 00:25:48,421 --> 00:25:50,298 node is always going to be reserved for noise reduction. 580 00:25:50,298 --> 00:25:52,592 It's going to make sense in 3 minutes. 581 00:25:52,592 --> 00:25:54,511 Second note is going to be for my primaries. 582 00:25:54,511 --> 00:25:56,471 And in this case, let's just jump right into it. 583 00:25:56,471 --> 00:25:58,223 So the first of all, you need to understand, 584 00:25:58,223 --> 00:26:01,935 when you're doing a primary correction is push and pull. 585 00:26:02,018 --> 00:26:02,352 Okay. 586 00:26:02,352 --> 00:26:05,105 With that, what that means is that I'm going to go in my left, 587 00:26:05,105 --> 00:26:06,898 I'm going to pull this guy down. 588 00:26:06,898 --> 00:26:08,233 So it's around somewhere around here. 589 00:26:08,233 --> 00:26:09,609 So already it's looking pretty good. 590 00:26:09,609 --> 00:26:12,279 Like, I mean, my blacks are starting to look pretty good. 591 00:26:12,279 --> 00:26:13,488 It doesn't look flat anymore. 592 00:26:13,488 --> 00:26:14,406 I'm going to take my gain. 593 00:26:14,406 --> 00:26:16,241 I'm going to bring it up and I'm going to bring it in. 594 00:26:16,241 --> 00:26:17,784 I'm going to keep it somewhere around here. 595 00:26:17,784 --> 00:26:21,162 Like let's just stick with Roger Deakins, School of thought. 596 00:26:21,162 --> 00:26:23,498 Okay? So like, let's just stick somewhere around here. 597 00:26:23,498 --> 00:26:25,750 This is looking fine. 598 00:26:25,834 --> 00:26:29,129 We still have a lot of work to do, but it's a good start. 599 00:26:29,170 --> 00:26:30,839 If I go before and after is pretty good. 600 00:26:30,839 --> 00:26:33,300 Now I want you to take your saturation, crank it all the way. 601 00:26:33,300 --> 00:26:35,343 100%. Don't freak out. 602 00:26:35,343 --> 00:26:36,970 Everything is going to look great at the end. 603 00:26:36,970 --> 00:26:41,182 Just crank it out so you can start seeing what is really happening here. 604 00:26:41,266 --> 00:26:43,893 So what's happening here is that 605 00:26:43,893 --> 00:26:47,522 my reds are lifted like a mother and I can see it on my screen. 606 00:26:47,522 --> 00:26:49,566 But let's just say your screen is not calibrated. 607 00:26:49,566 --> 00:26:52,944 You can just look at your scopes and your scopes can tell you the story. 608 00:26:52,944 --> 00:26:56,489 Look at how lifted the Reds are and look at how lifted the reds are here. 609 00:26:56,489 --> 00:26:58,033 Green is here, blue is here. 610 00:26:58,033 --> 00:26:59,743 And that is the theme throughout. 611 00:26:59,743 --> 00:27:00,160 Okay. 612 00:27:00,160 --> 00:27:03,163 In all your score, that's what they're telling you now. 613 00:27:03,163 --> 00:27:04,706 Where are the lifted the most? 614 00:27:04,706 --> 00:27:07,208 The bottom is touching the bottom like all of it. 615 00:27:07,208 --> 00:27:09,336 So that means the bottom is looking fine. 616 00:27:09,336 --> 00:27:11,921 I can if I look at the black point like it's looking fine, 617 00:27:11,921 --> 00:27:15,175 it's the mid tone, the lower mids where the problem is like this. 618 00:27:15,175 --> 00:27:16,968 Look how lifted they are right here. 619 00:27:16,968 --> 00:27:19,596 And then even the top is somewhat balanced. 620 00:27:19,596 --> 00:27:21,097 Not all the way, but somewhat. 621 00:27:21,097 --> 00:27:23,975 But the real problem is happening right here in the lower middle. 622 00:27:23,975 --> 00:27:25,310 So what am I going to do? 623 00:27:25,310 --> 00:27:28,313 I'm going to go to my midtown, which is my gamma right here. 624 00:27:28,396 --> 00:27:31,900 So if we have a lot of red, which lives right here, let's pull that. 625 00:27:31,900 --> 00:27:33,902 Let's go, let's subtract that red. 626 00:27:33,902 --> 00:27:42,202 So I'm going to go right here, subtract that red 627 00:27:42,285 --> 00:27:43,828 somewhere around here. 628 00:27:43,828 --> 00:27:46,456 And now, if I'm looking at my image, just look at that. 629 00:27:46,456 --> 00:27:48,291 How even this looks right here. 630 00:27:48,291 --> 00:27:50,669 Look at how even this looks right here. 631 00:27:50,669 --> 00:27:53,963 If I do before, look at how everything is like 632 00:27:53,963 --> 00:27:58,385 the reds are so lifted and if I undo and look at where my reds are, 633 00:27:58,385 --> 00:28:01,846 everything is just like one big white line right here. 634 00:28:01,846 --> 00:28:05,934 And that means your balance is looking pretty proper now that this is looking 635 00:28:05,934 --> 00:28:09,354 good, even right here, we're looking really good. 636 00:28:09,437 --> 00:28:12,023 Next thing that you need to do is add more contrast, 637 00:28:12,023 --> 00:28:13,525 because right now that's what's lacking. 638 00:28:13,525 --> 00:28:16,403 It doesn't have the punch that we want. So that's going to happen right here. 639 00:28:16,403 --> 00:28:19,072 I'm going to grab this and I'm going to crank it. 640 00:28:19,155 --> 00:28:20,532 Don't be shy. 641 00:28:20,532 --> 00:28:23,535 Just go around somewhere around here. 642 00:28:23,618 --> 00:28:25,870 That's totally fine. It's not bad at all. 643 00:28:25,870 --> 00:28:29,541 I mean, another thing that I can do is I can just lift 644 00:28:29,624 --> 00:28:32,127 my bottom a little bit and then I can take my gain 645 00:28:32,127 --> 00:28:35,505 and bring it down just to touch. 646 00:28:35,588 --> 00:28:38,174 And now, if you look at it before and after, it's looking pretty good. 647 00:28:38,174 --> 00:28:39,467 But look at all this gunk. 648 00:28:39,467 --> 00:28:41,803 You see all this noise, We're going to take care of it. 649 00:28:41,803 --> 00:28:44,723 I'm going to show you a technique that's going to blow your mind in a second. Okay. 650 00:28:44,723 --> 00:28:48,351 So now the next thing that we have to do is 651 00:28:48,435 --> 00:28:50,478 you want to create as much separation as possible 652 00:28:50,478 --> 00:28:51,354 when you're working with people. 653 00:28:51,354 --> 00:28:53,231 So when you pull keys, they're the cleanest keys. 654 00:28:53,231 --> 00:28:55,150 And I'm going to show you right now what I'm talking about. 655 00:28:55,150 --> 00:28:58,278 So one more thing that I want to do before I go into the next note is 656 00:28:58,445 --> 00:28:59,571 let's try to dial in Delinda. 657 00:28:59,571 --> 00:29:02,115 Look a little bit in here, just a tiny bit. 658 00:29:02,115 --> 00:29:02,365 Okay? 659 00:29:02,365 --> 00:29:04,409 We're going to be very conservative, so I'm going to take one left 660 00:29:04,409 --> 00:29:11,207 and I'm going to pull it down just a little bit. 661 00:29:11,291 --> 00:29:13,626 Now, I just want to mention, I never work with Mouse. 662 00:29:13,626 --> 00:29:15,378 I'm always working on my panels. 663 00:29:15,378 --> 00:29:16,755 So everything that you're seeing 664 00:29:16,755 --> 00:29:21,009 is like 100% slower than how it would be if I was just using the panel. 665 00:29:21,009 --> 00:29:23,720 I would be like freaking breezing through this right now. 666 00:29:23,720 --> 00:29:27,766 But this is just so you guys can follow along and see what is really happening. 667 00:29:27,849 --> 00:29:30,518 So let's just say I'm happy with this. 668 00:29:30,518 --> 00:29:32,562 This is a little bit of a look and this is good. 669 00:29:32,562 --> 00:29:34,481 This is where I want to start with. 670 00:29:34,481 --> 00:29:37,484 I'm just focusing on her skin right now. 671 00:29:37,692 --> 00:29:39,319 And then let's go right in here. 672 00:29:39,319 --> 00:29:42,322 Just let's just make sure that the skin indicator is on 673 00:29:42,530 --> 00:29:43,990 and the skin is sitting right here. 674 00:29:43,990 --> 00:29:45,867 This is sitting in a really good spot. 675 00:29:45,867 --> 00:29:48,995 Now, what I'm going to do is go ahead and right 676 00:29:48,995 --> 00:29:52,248 click on this note and say layer. 677 00:29:52,332 --> 00:29:54,501 So when you click on layer, this is what's happening. 678 00:29:54,501 --> 00:29:56,169 Okay? 679 00:29:56,252 --> 00:29:59,589 Anything that's at the bottom, imagine that that's on top. 680 00:29:59,672 --> 00:30:02,258 The bottom layer takes precedence on the top layer. 681 00:30:02,258 --> 00:30:05,094 So bottom is top, top is bottom. That's how you want to think about it. 682 00:30:05,094 --> 00:30:08,348 And if this is our top, what do we want to do? 683 00:30:08,348 --> 00:30:11,976 I'm going to go into my qualifier and I'm going to select my qualifier 684 00:30:11,976 --> 00:30:16,064 right here, and I'm going to just do a nice swipe right here over her forehead. 685 00:30:16,064 --> 00:30:20,360 When you're pulling keys, the best place to pull keys from is the forehead. 686 00:30:20,360 --> 00:30:22,695 Just remember, this is pretty good, okay? 687 00:30:22,695 --> 00:30:23,822 It's doing a pretty good job. 688 00:30:23,822 --> 00:30:26,324 But you see all these little dots and like this gunk, 689 00:30:26,324 --> 00:30:28,993 That's because we have so much noise in our image. 690 00:30:28,993 --> 00:30:30,995 And once we clean that up, you're going to see 691 00:30:30,995 --> 00:30:33,414 and this is what's going to explain to you why it's important 692 00:30:33,414 --> 00:30:35,542 to put your noise reduction as your first notes. 693 00:30:35,542 --> 00:30:40,421 Now, let me go in here and this might be exclusive to Resolve Studio. 694 00:30:40,421 --> 00:30:44,342 I don't know, but let's just go in here and let me show you my secret 695 00:30:44,342 --> 00:30:45,969 sauce and guys, this is it. 696 00:30:45,969 --> 00:30:48,096 This is everything. That's what you need to do. 697 00:30:48,096 --> 00:30:50,682 Go under special threshold, break the chain. 698 00:30:50,682 --> 00:30:54,686 Just take Chroma, crank it up around 6.8 ish. 699 00:30:54,769 --> 00:30:56,896 Now, let me make this bigger. 700 00:30:56,896 --> 00:30:59,774 Where did the noise go? You see this? 701 00:30:59,774 --> 00:31:01,568 The freaking image is kept pristine. 702 00:31:01,568 --> 00:31:05,947 Noise is freakin gone. Now, if I go into 703 00:31:06,030 --> 00:31:08,533 my key, look how much cleaner the key is. 704 00:31:08,533 --> 00:31:11,119 Now you understand what I'm saying? How was before? 705 00:31:11,119 --> 00:31:12,453 Now how it is. 706 00:31:12,453 --> 00:31:17,292 And what I need to do is one thing that I need to do is I'm seeing right here 707 00:31:17,375 --> 00:31:22,171 that I want to grab more of her cheek and I can see that it's not selecting it 708 00:31:22,171 --> 00:31:24,007 because the luminance is pretty high. 709 00:31:24,007 --> 00:31:27,010 So I'm going to grab my luminance, I'm going to move it back 710 00:31:27,135 --> 00:31:28,678 somewhere around here. 711 00:31:28,678 --> 00:31:31,306 And let's just try to pull the key 712 00:31:31,306 --> 00:31:34,934 one more time and see if we can get a cleaner key. 713 00:31:35,018 --> 00:31:36,436 And actually, you know what? 714 00:31:36,436 --> 00:31:37,687 I'm just going to go back. 715 00:31:37,687 --> 00:31:40,857 And then what we want to do is just go into our blur and just crank it. 716 00:31:40,940 --> 00:31:43,026 Don't be shy, crank that blur. 717 00:31:43,026 --> 00:31:48,531 And the next thing that we want to do is go into our window 718 00:31:48,615 --> 00:31:52,660 and we just want to go in right here 719 00:31:52,744 --> 00:31:53,119 to our 720 00:31:53,119 --> 00:31:56,539 polygon window and create a window around it. 721 00:31:56,623 --> 00:31:59,918 So basically I want a garbage matte anything that's around her. 722 00:32:00,043 --> 00:32:01,544 I don't want to select that at all. 723 00:32:01,544 --> 00:32:04,172 I just want to select her, 724 00:32:04,172 --> 00:32:05,757 nothing around her. 725 00:32:05,757 --> 00:32:08,676 So once I do that, this is exactly what happens. 726 00:32:08,676 --> 00:32:11,095 And if I turn it on and off, you're seeing what happens. 727 00:32:11,095 --> 00:32:13,973 And then we're going to go to the next window and we want to track that. 728 00:32:13,973 --> 00:32:15,725 So I'm just going to head track back. 729 00:32:15,725 --> 00:32:17,226 Boom, It just does it for you. 730 00:32:17,226 --> 00:32:18,978 Everything is freakin trap. 731 00:32:18,978 --> 00:32:24,233 So now that everything is tracked, I can go in here, make this bigger, 732 00:32:24,317 --> 00:32:27,987 and what I want to do is I want to go in here to my curves 733 00:32:28,196 --> 00:32:31,699 and I want to grab it from here somewhere and just pull it up a little bit. 734 00:32:31,699 --> 00:32:34,077 I just want to give her a little bit of juice. 735 00:32:34,077 --> 00:32:35,954 Just pull her out of the background a little bit. 736 00:32:35,954 --> 00:32:38,706 Okay? Now I'm only affecting my skin, nothing else. 737 00:32:38,706 --> 00:32:39,874 That's what's happening. 738 00:32:39,874 --> 00:32:45,838 And now what I want to do is show you one more trick and that's going to 739 00:32:45,922 --> 00:32:47,048 change your life. 740 00:32:47,048 --> 00:32:52,136 Go in here and click the second tab right here and under midterm detail. 741 00:32:52,136 --> 00:32:53,805 A lot of people use it for detail. 742 00:32:53,805 --> 00:32:55,473 We're going to use it for the opposite effect. 743 00:32:55,473 --> 00:32:59,394 So just focus on the face and let me just crank that up 744 00:32:59,435 --> 00:33:02,438 and show you a lot of detail and now take it back. 745 00:33:02,689 --> 00:33:04,691 And that's where the magic happens. 746 00:33:04,691 --> 00:33:07,694 Just look at how it's evening out her face. 747 00:33:07,735 --> 00:33:10,655 And then if I pull it back, you can see it even clearly. 748 00:33:10,655 --> 00:33:12,865 If I go up, you see the bags under her eyes. 749 00:33:12,865 --> 00:33:17,453 If I go back like it's smoothing, smooths everything out. 750 00:33:17,495 --> 00:33:22,959 And for females, I've noticed that somewhere around 28 to 33 is the source. 751 00:33:23,084 --> 00:33:24,043 That's the good spot. 752 00:33:24,043 --> 00:33:26,629 So now we're going to park it right there. 753 00:33:26,629 --> 00:33:28,089 It's looking great. 754 00:33:28,089 --> 00:33:31,509 I'm going to go to my top layer and let me show you this technique. 755 00:33:31,509 --> 00:33:33,136 You guys are going to frickin love it. 756 00:33:33,136 --> 00:33:35,930 So let's uncheck this, okay? 757 00:33:35,930 --> 00:33:37,473 I'm going to go into my red 758 00:33:37,473 --> 00:33:40,643 and I just want to add teal, which means I'm going to subtract red. 759 00:33:40,643 --> 00:33:44,355 I'm going to go to the top and look at what I'm going to do. 760 00:33:44,439 --> 00:33:45,189 So now you might 761 00:33:45,189 --> 00:33:48,192 go, Dude, what the hell is going on to her face? 762 00:33:48,276 --> 00:33:49,485 Don't worry about it. 763 00:33:49,485 --> 00:33:50,445 How much do you do? 764 00:33:50,445 --> 00:33:54,449 We want let's just say we want this deal to be somewhere around here. 765 00:33:54,449 --> 00:33:56,117 That's the look that we want. 766 00:33:56,117 --> 00:33:59,037 All you have to do is go into your window, 767 00:33:59,037 --> 00:34:05,293 create a little window around her face, 768 00:34:05,376 --> 00:34:08,379 tilt it a little bit, smooth it out, 769 00:34:08,588 --> 00:34:10,465 invert it. Boom. 770 00:34:10,465 --> 00:34:12,717 The face is protected, 771 00:34:12,717 --> 00:34:16,054 and everything around her is freaking perfect. 772 00:34:16,054 --> 00:34:17,138 That's exactly what we wanted. 773 00:34:17,138 --> 00:34:18,848 We're going to do the same thing. We're going to go in here. 774 00:34:18,848 --> 00:34:21,100 We're going to track it because we don't want to do the manual labor. 775 00:34:21,100 --> 00:34:23,561 We want resolved to do most of the heavy lifting. 776 00:34:23,561 --> 00:34:25,730 It's done, it's tracked. 777 00:34:25,730 --> 00:34:30,151 Now you might go, What about the freakin US Red? 778 00:34:30,151 --> 00:34:31,235 We want that red back. 779 00:34:31,235 --> 00:34:33,988 Because after creating the look like, look how much red we lost. 780 00:34:33,988 --> 00:34:37,825 No problem. Right click 781 00:34:37,909 --> 00:34:39,702 create another layer node 782 00:34:39,702 --> 00:34:42,705 and I'm going to go back in here, I'm going to punch in. 783 00:34:42,789 --> 00:34:47,376 I'm just going to swipe over my red and I'm going to 784 00:34:47,460 --> 00:34:49,879 go back and I'm going to open it up a little bit. 785 00:34:49,879 --> 00:34:52,006 So with I'm just going to open it up a little bit. 786 00:34:52,006 --> 00:34:55,885 So select everything and then all this, all of this, all of this, blow it out, 787 00:34:55,968 --> 00:34:57,303 keep it clean. 788 00:34:57,303 --> 00:35:02,058 And now if I pull out of here and I click on it, I brought my red back. 789 00:35:02,058 --> 00:35:04,393 Okay, So this is where the look was created. 790 00:35:04,393 --> 00:35:07,355 If I turn this on and off, like, look, what's happening. 791 00:35:07,605 --> 00:35:11,609 We did all of that and it frickin holes in nothing. 792 00:35:11,609 --> 00:35:13,945 There's no artifacts. There's nothing. Okay, This is holding in. 793 00:35:13,945 --> 00:35:17,657 And the one thing that I'm noticing right now is, like this thing right here. 794 00:35:17,907 --> 00:35:22,203 And that's because when I created a window, 795 00:35:22,286 --> 00:35:23,621 I did not blurred out. 796 00:35:23,621 --> 00:35:26,415 And also I could have done a better job. 797 00:35:26,415 --> 00:35:28,334 So first of all, we got to smooth it out. 798 00:35:28,334 --> 00:35:31,087 So once I smooth it out, it's not going to do what it was doing there. 799 00:35:31,087 --> 00:35:34,048 And then the second thing that I want to show you is like, let's go back in here. 800 00:35:34,048 --> 00:35:37,552 What you need to do is turn it into frame and then let's go back. 801 00:35:37,552 --> 00:35:38,678 This is looking good. 802 00:35:38,678 --> 00:35:40,888 This is where it's kind of coming over her hand. 803 00:35:40,888 --> 00:35:44,892 So first thing we click right here and that adds a little red dot. 804 00:35:44,892 --> 00:35:46,310 That means that it's recording. 805 00:35:46,310 --> 00:35:48,271 It's in the live recording mode. 806 00:35:48,271 --> 00:35:52,400 Now I can come in here and say, Hey, grab this guy, go over. 807 00:35:52,483 --> 00:35:55,945 And now look, this is dynamic and key framing. 808 00:35:55,945 --> 00:35:56,571 It's going to move. 809 00:35:56,571 --> 00:36:01,159 So now I can come in here and say, Hey, open this up again, 810 00:36:01,242 --> 00:36:02,410 open this up again. 811 00:36:02,410 --> 00:36:04,912 And that's going to close down here and boom. 812 00:36:04,912 --> 00:36:06,289 So now we fix that problem. 813 00:36:06,289 --> 00:36:10,543 And if I show you what was happening before, is not going to be happening now. 814 00:36:10,543 --> 00:36:12,962 So let's watch it again. 815 00:36:12,962 --> 00:36:14,547 Looks pristine, looks great. 816 00:36:14,547 --> 00:36:19,552 Moving on this, what I usually use it for is my look adjustment node. 817 00:36:19,552 --> 00:36:20,720 So basically a look adjustment. 818 00:36:20,720 --> 00:36:25,558 Notice that if I'm in my offset right here and I grab this guy, I usually just like 819 00:36:25,558 --> 00:36:28,936 rotate, circle it around a little bit and see what I like. 820 00:36:29,020 --> 00:36:33,649 So in this case, 821 00:36:33,733 --> 00:36:35,276 I like it a little bit around here 822 00:36:35,276 --> 00:36:38,571 because we just create more color separation, as you can see. 823 00:36:38,654 --> 00:36:42,742 And like, look, we're just adding like the Joker green 824 00:36:42,825 --> 00:36:46,996 tint to the shadows in the lower mids and I think it looks kind of cool 825 00:36:46,996 --> 00:36:49,540 and just adds more separation from the skin. 826 00:36:49,540 --> 00:36:52,543 So let's just say I want to leave it there, right? 827 00:36:52,627 --> 00:36:54,921 What I want to do is I'm going to create another node, 828 00:36:54,921 --> 00:36:56,047 this one, I'm going to pull it down 829 00:36:56,047 --> 00:37:00,259 so any finishing touches are going to live at the bottom layer. 830 00:37:00,509 --> 00:37:03,804 And this is where I'm going to create my vignettes. 831 00:37:03,930 --> 00:37:08,309 So what I'm going to do is create a circle and be generous with the size. 832 00:37:08,392 --> 00:37:10,061 So I'm going to go like this. 833 00:37:10,061 --> 00:37:14,774 I'm going to turn it a little bit and you can make it bigger a little bit more. 834 00:37:14,857 --> 00:37:16,150 So this is looking good. 835 00:37:16,150 --> 00:37:20,446 Let's just do this and then let me show you 836 00:37:20,488 --> 00:37:23,616 where your softness needs to be somewhere around 21 to 25. 837 00:37:23,616 --> 00:37:25,451 So I'm going to keep it around 22 ish. 838 00:37:25,451 --> 00:37:26,869 That's great. 839 00:37:26,869 --> 00:37:31,415 Now what I want to do is right click on it and say, Add node outside node. 840 00:37:31,415 --> 00:37:33,668 So we want to affect only the outside. 841 00:37:33,668 --> 00:37:34,919 Yet now I'm going to go in here, I'm 842 00:37:34,919 --> 00:37:37,922 going to say, Hey, chain that up, linked that everything up 843 00:37:37,964 --> 00:37:41,342 and now I'm going to go right here and I'm going to pull it down. 844 00:37:41,425 --> 00:37:43,386 I'm looking for drama, okay? 845 00:37:43,386 --> 00:37:44,470 This is drama. 846 00:37:44,470 --> 00:37:47,807 Like the focus is where the focus should be on our hero 847 00:37:47,890 --> 00:37:49,225 and not on anything else. 848 00:37:49,225 --> 00:37:51,269 Now, we know for a fact that she stays 849 00:37:51,269 --> 00:37:53,562 in the center of the frame, so we don't need to track this one. 850 00:37:53,562 --> 00:37:55,815 Don't overdo anything. 851 00:37:55,815 --> 00:37:57,066 Just do what you need to do. 852 00:37:57,066 --> 00:38:00,820 So now this looks freakin classy as hell. 853 00:38:00,820 --> 00:38:01,904 Looks perfect. 854 00:38:01,904 --> 00:38:05,866 A couple of last touches to, like, really bring it home. 855 00:38:05,950 --> 00:38:08,119 And it's going to happen right here. 856 00:38:08,119 --> 00:38:09,662 Like our blurry and sharpening. 857 00:38:09,662 --> 00:38:13,958 I want you to go right here, go to Radius, pull it down to 47. 858 00:38:13,958 --> 00:38:15,001 That's the source. 859 00:38:15,001 --> 00:38:19,088 If I make this full screen and if I show you what's happening, turn on and off. 860 00:38:19,088 --> 00:38:20,589 Just look in her eyes. 861 00:38:20,589 --> 00:38:24,510 It's not adding unnecessary self sharpening everywhere. 862 00:38:24,510 --> 00:38:26,887 It's just putting it We're supposed to. 863 00:38:26,887 --> 00:38:28,139 I'm going to go under green. 864 00:38:28,139 --> 00:38:30,099 I'm all things green. I love green. 865 00:38:30,099 --> 00:38:34,353 Nothing gives you the feeling of film and then adding some green. 866 00:38:34,395 --> 00:38:38,899 I'm going to go to 35 400 and I'm going to add some strength. 867 00:38:38,983 --> 00:38:41,986 Now, this is shot on Alexa, so it already has some green, 868 00:38:41,986 --> 00:38:44,739 but this is just going to accentuate it a little bit more. 869 00:38:44,739 --> 00:38:46,657 And guys, let's do this. 870 00:38:46,657 --> 00:38:51,037 Let me just go into versions and let me show you before and after. 871 00:38:51,245 --> 00:38:55,249 Let's turn that off and let's just enjoy this look that we eat, this concoction 872 00:38:55,249 --> 00:39:00,296 that we just cooked up so fast and just look at the two, 873 00:39:00,379 --> 00:39:03,382 okay? 874 00:39:03,549 --> 00:39:05,051 So we pulled out a key. 875 00:39:05,051 --> 00:39:06,594 We did our primary correction. 876 00:39:06,594 --> 00:39:09,764 One thing that I'm noticing right now, though, it can use a little bit 877 00:39:09,764 --> 00:39:14,602 more softening on the node that we had on her 878 00:39:14,685 --> 00:39:15,353 face. 879 00:39:15,353 --> 00:39:17,772 So super easy. We're going to go back in here. 880 00:39:17,772 --> 00:39:21,192 We're going to go into right here and we're just going to soften it 881 00:39:21,192 --> 00:39:24,403 out a little bit and then we can also make it a little bit smaller. 882 00:39:24,403 --> 00:39:25,905 So just hugs her a little bit more. 883 00:39:25,905 --> 00:39:28,783 And now if we play it back, that's frickin perfect. 884 00:39:28,783 --> 00:39:31,702 Okay, so simple. Look, 885 00:39:31,702 --> 00:39:32,953 really effective. 886 00:39:32,953 --> 00:39:35,623 And once you have your concepts down, 887 00:39:35,623 --> 00:39:39,126 you can attack these and get crazy results very easily. 888 00:39:39,335 --> 00:39:41,837 Let me just turn off the look that we created. 889 00:39:41,837 --> 00:39:45,383 And if we wouldn't have gone for the look and they wanted like natural poppy thing 890 00:39:45,549 --> 00:39:48,302 and we could have just done that and that would have been the end of it. 891 00:39:48,302 --> 00:39:51,263 But we wanted to take it a step further and just like really, 892 00:39:51,263 --> 00:39:54,892 really freakin create a mood, you know? 893 00:39:55,017 --> 00:39:56,519 And that's what that is. 894 00:39:56,519 --> 00:39:59,397 So that is it for the tutorial section. 895 00:39:59,397 --> 00:40:01,273 I hope you guys loved it. 896 00:40:01,273 --> 00:40:02,650 Let me show you one last thing. 897 00:40:02,650 --> 00:40:06,987 Let's move on to the delivery page and let's look at this. 898 00:40:06,987 --> 00:40:09,448 So let's just say you were exporting this for web. 899 00:40:09,448 --> 00:40:10,699 You want the highest quality. 900 00:40:10,699 --> 00:40:13,327 Go click on page two six for Master. 901 00:40:13,327 --> 00:40:15,371 This is how you're going to start it off. Are going to click right here. 902 00:40:15,371 --> 00:40:16,872 This is your best friend. 903 00:40:16,872 --> 00:40:17,706 Click on this guy 904 00:40:17,706 --> 00:40:20,709 that's going to open up that window so you can see everything here. 905 00:40:20,793 --> 00:40:24,255 And now that I'm here, I just need to worry about couple of things, 906 00:40:24,338 --> 00:40:26,465 but I need to do is 1080 BE It sounds good. 907 00:40:26,465 --> 00:40:29,093 24 frames, sounds good. Automatic. That's ugly. 908 00:40:29,093 --> 00:40:32,096 I want to restrict it and I want to be restricted to 40,000. 909 00:40:32,096 --> 00:40:35,141 If you are doing 1080p 40,000. 910 00:40:35,141 --> 00:40:37,810 If you're doing 4K, you HD 80,000. 911 00:40:37,810 --> 00:40:39,937 Okay, I'm going to go into advanced settings. 912 00:40:39,937 --> 00:40:41,188 I'm going to pull this down. 913 00:40:41,188 --> 00:40:46,110 I'm going to turn on for sizing to highest quality force DBA to highest quality. 914 00:40:46,193 --> 00:40:48,737 It's applicable when you're working with raw footage, 915 00:40:48,737 --> 00:40:51,323 but just get in the habit of using that. It doesn't hurt. 916 00:40:51,323 --> 00:40:53,868 And now what I'm going to do is click on these three dots 917 00:40:53,868 --> 00:40:57,496 Save as new preset, and I'm going to call it 918 00:40:57,580 --> 00:41:01,500 web 1080p four HD, whatever you like. 919 00:41:01,500 --> 00:41:03,919 Now, if tomorrow, if I'm working on a different project, 920 00:41:03,919 --> 00:41:07,548 whatever, I could be anywhere, and then I can just come in here 921 00:41:07,798 --> 00:41:11,594 and I can click on Web ADP and it's going to pull up exactly 922 00:41:11,594 --> 00:41:13,262 all of my settings and I'm ready to go. 923 00:41:13,262 --> 00:41:17,516 So let's just say I want to render just this guy right here, not this 924 00:41:17,600 --> 00:41:19,560 I can just click render, 925 00:41:19,560 --> 00:41:23,689 I can pick up a destination, whatever it might be, unless just 926 00:41:23,939 --> 00:41:27,693 one thing that I want to do is go in, file and see timeline name. 927 00:41:27,693 --> 00:41:29,445 So select my timeline name. 928 00:41:29,445 --> 00:41:33,199 And now I can say, you know what, just dump it in 929 00:41:33,282 --> 00:41:36,494 documents, head render. 930 00:41:36,577 --> 00:41:38,621 Q And now it's in your render queue. 931 00:41:38,621 --> 00:41:41,665 Start to render 932 00:41:41,707 --> 00:41:43,709 and boom, resolve the super fast life. 933 00:41:43,709 --> 00:41:45,544 Look how fast it rendered it out. 934 00:41:45,544 --> 00:41:48,005 And that is. 935 00:41:48,005 --> 00:41:56,305 That. 936 00:41:56,347 --> 00:41:57,097 And there you have it. 937 00:41:57,097 --> 00:41:59,058 I hope you guys enjoyed the crash course. 938 00:41:59,058 --> 00:42:00,476 Now the good thing is that you're off 939 00:42:00,476 --> 00:42:04,813 to a pretty solid start that you can build on, but resolve runs deep 940 00:42:04,813 --> 00:42:08,317 and if you really want to take your game to the next level and become a pro 941 00:42:08,317 --> 00:42:11,779 colorist, make sure to check out the links in the description below. 942 00:42:11,862 --> 00:42:12,821 Hit a thumbs up. 943 00:42:12,821 --> 00:42:14,865 Subscribe to my channel for more awesomeness. 944 00:42:14,865 --> 00:42:17,743 Please share this with your friends and I will see you in. 945 00:42:17,743 --> 00:42:18,452 The next video. 82398

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