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These are the user uploaded subtitles that are being translated: 1 00:00:02,402 --> 00:00:02,969 Hey, everybody. 2 00:00:02,969 --> 00:00:04,037 My name is Casey Ferris. 3 00:00:04,037 --> 00:00:06,439 I make videos on DaVinci Resolve here on YouTube. 4 00:00:06,439 --> 00:00:08,408 Make sure to subscribe for more of that. 5 00:00:08,408 --> 00:00:09,976 Today we're going to look at the Fusion 6 00:00:09,976 --> 00:00:13,947 page of DaVinci Resolve and take you through all of the very basics. 7 00:00:13,947 --> 00:00:15,548 So at the end of this video, 8 00:00:15,548 --> 00:00:19,019 you should know what fusion is and basically how to use it. 9 00:00:19,052 --> 00:00:21,588 We're going to keep things simple, but we are going to move pretty quick. 10 00:00:21,588 --> 00:00:23,390 By the way, if you like my style of teaching, 11 00:00:23,390 --> 00:00:25,592 I actually have a masterclass on DaVinci Resolve. 12 00:00:25,592 --> 00:00:27,394 You can click that right here. 13 00:00:27,394 --> 00:00:28,995 There's also a link in the description. 14 00:00:28,995 --> 00:00:33,033 First, a little note on how Fusion kind of talks to the other parts of resolve. 15 00:00:33,266 --> 00:00:36,903 Fusion is a page because resolve is broken up into pages. 16 00:00:36,903 --> 00:00:38,605 These are just different parts of the program. 17 00:00:38,605 --> 00:00:39,906 They're like different specialties. 18 00:00:39,906 --> 00:00:43,309 So we have the edit page, we have the color correction page, 19 00:00:43,510 --> 00:00:48,915 we have Fairlight for audio and Fusion is all about basically all the fancy stuff. 20 00:00:48,915 --> 00:00:53,787 It's about visual effects, it's about compositing about titles. 21 00:00:53,820 --> 00:00:56,756 Think of everything that you would normally use after Effects four. 22 00:00:56,756 --> 00:00:58,758 That's pretty much what happens in fusion. 23 00:00:58,758 --> 00:01:03,563 The advantage of it is that it's integrated with the timeline of results. 24 00:01:03,563 --> 00:01:07,200 So if you want to do something fancy to one of your shots in your timeline, 25 00:01:07,200 --> 00:01:09,502 you don't have to roundtrip to another program. 26 00:01:09,502 --> 00:01:12,439 All you have to do is just be over it in the timeline 27 00:01:12,439 --> 00:01:16,076 and click on the fusion page and it will open up the clip in fusion. 28 00:01:16,076 --> 00:01:19,079 And then once you do stuff to an infusion, 29 00:01:19,112 --> 00:01:20,914 all you have to do is switch back to the edit page 30 00:01:20,914 --> 00:01:22,916 and your changes will be there in your timeline. 31 00:01:22,916 --> 00:01:26,653 The other way that you can kind of work with things in fusion is if you go up to 32 00:01:26,653 --> 00:01:28,254 the media pool in the upper left hand corner, 33 00:01:28,254 --> 00:01:32,625 you can right click anywhere in the media pool and select new fusion composition. 34 00:01:32,625 --> 00:01:35,895 And that just creates a blank composition for fusion. 35 00:01:35,895 --> 00:01:36,830 And I'll hit create. 36 00:01:36,830 --> 00:01:38,998 And then if you double click on that, it'll open up 37 00:01:38,998 --> 00:01:42,702 that composition here in the fusion page and you can make something from scratch. 38 00:01:42,735 --> 00:01:44,971 So you can either open stuff from the timeline 39 00:01:44,971 --> 00:01:47,674 or you can make it from scratch. We're going to be doing both of those. 40 00:01:47,674 --> 00:01:50,076 So what kind of things does Fusion do? 41 00:01:50,076 --> 00:01:53,313 Your imagination is basically the limit, but the three categories 42 00:01:53,313 --> 00:01:57,851 I like to think about are graphics, like creating text and all kinds of fancy 43 00:01:57,851 --> 00:02:01,287 little pop up things, visual effects, which are things like, you know, smoke 44 00:02:01,287 --> 00:02:04,724 and fire and explosions and light sabers and all of that kind of stuff. 45 00:02:04,724 --> 00:02:06,626 And then compositing, which is kind of similar, but 46 00:02:06,626 --> 00:02:10,497 it's more about combining different things together to make a changed image. 47 00:02:10,497 --> 00:02:14,300 That's stuff like sky replacements, screen replacements, touch ups, 48 00:02:14,300 --> 00:02:16,035 set extensions, things like that. 49 00:02:16,035 --> 00:02:17,570 So let's start with something really basic. 50 00:02:17,570 --> 00:02:19,772 I'm just over one of the shots here in my edit page, 51 00:02:19,772 --> 00:02:22,976 and I'm going to go and click on the fusion button right there. 52 00:02:23,076 --> 00:02:26,746 Now this switches everything over to our fusion interface. 53 00:02:26,746 --> 00:02:28,014 Let's talk about that for a second. 54 00:02:28,014 --> 00:02:30,250 Yours also might look like this. 55 00:02:30,250 --> 00:02:31,851 There's a couple different parts up here. 56 00:02:31,851 --> 00:02:33,887 We have the buttons that open up our panels, 57 00:02:33,887 --> 00:02:37,690 like the media pool, the effects library, stuff like that. 58 00:02:37,690 --> 00:02:40,527 We have similar things over here in the upper right hand corner, 59 00:02:40,527 --> 00:02:41,995 which we will get into in a minute. 60 00:02:41,995 --> 00:02:43,563 Basically, this is how you open 61 00:02:43,563 --> 00:02:46,299 menus and panels and stuff, and that's common throughout resolve. 62 00:02:46,299 --> 00:02:48,935 Actually below that we have our viewers. 63 00:02:48,935 --> 00:02:53,206 These look like the source and timeline viewers from the edit page, which, 64 00:02:53,306 --> 00:02:53,640 you know, 65 00:02:53,640 --> 00:02:57,477 we have one on the left, one on the right, but they don't quite act the same way. 66 00:02:57,510 --> 00:02:59,045 This viewer on the left in the edit 67 00:02:59,045 --> 00:03:02,048 page is all about looking at your source footage. 68 00:03:02,215 --> 00:03:02,515 Right? 69 00:03:02,515 --> 00:03:05,084 It's like previewing stuff before you put it into the timeline. 70 00:03:05,084 --> 00:03:07,754 This right hand viewer is all about what's happening in the timeline. 71 00:03:07,754 --> 00:03:11,558 What the person who watches your movie will actually see in the fusion page. 72 00:03:11,624 --> 00:03:13,293 It doesn't really work like that. 73 00:03:13,293 --> 00:03:17,063 These are just two different copies of the same kind of viewer. 74 00:03:17,063 --> 00:03:20,233 You can really view any part of your composition in either 75 00:03:20,233 --> 00:03:22,101 the right hand viewer or the left hand viewer, 76 00:03:22,101 --> 00:03:23,603 and we'll get into that in a second. 77 00:03:23,603 --> 00:03:26,005 Another important part is this inspector. 78 00:03:26,005 --> 00:03:29,642 This is pretty much where you adjust all the properties to anything 79 00:03:29,642 --> 00:03:30,577 that you have selected. 80 00:03:30,577 --> 00:03:32,912 And again, this is something that's true throughout resolve. 81 00:03:32,912 --> 00:03:35,181 But if you have something selected that you want to adjust, 82 00:03:35,181 --> 00:03:39,419 you're going to adjust it in the inspector below the viewers, We have our toolbar 83 00:03:39,419 --> 00:03:43,556 and these are just the most common tools that you would use inside of fusion. 84 00:03:43,556 --> 00:03:45,024 These are the exact same thing 85 00:03:45,024 --> 00:03:48,261 as going to the effects library and twirling things down here. 86 00:03:48,328 --> 00:03:51,331 You just have a lot more options here. 87 00:03:51,331 --> 00:03:52,832 Again, we'll get into that in a second. 88 00:03:52,832 --> 00:03:54,934 But these are tools that are available to you 89 00:03:54,934 --> 00:03:56,369 and they're just a little bit more convenient. 90 00:03:56,369 --> 00:03:58,037 Now let's talk about the node graph. 91 00:03:58,037 --> 00:04:00,540 This is the part that's a little bit intimidating for some people 92 00:04:00,540 --> 00:04:04,177 when you talk about doing something in Photoshop or After Effects or, 93 00:04:04,177 --> 00:04:07,280 you know, a lot of different programs and you want to, let's say, 94 00:04:07,280 --> 00:04:09,215 put some text over a background, 95 00:04:09,215 --> 00:04:11,284 you think about having your background layer 96 00:04:11,284 --> 00:04:13,152 and then having a text layer on top of it. 97 00:04:13,152 --> 00:04:16,756 The thing is that fusion doesn't really use layers, it uses nodes. 98 00:04:16,756 --> 00:04:21,294 And the difference is rather than stacking up a bunch of layers, you're 99 00:04:21,327 --> 00:04:25,198 kind of building instructions for fusion to build whatever you like. 100 00:04:25,331 --> 00:04:28,868 So this node graph here is just a place where all the nodes live 101 00:04:28,868 --> 00:04:33,373 and each little box here is called a node, and each node is an instruction 102 00:04:33,373 --> 00:04:35,975 telling fusion to do something right now by default, 103 00:04:35,975 --> 00:04:39,479 when you open a clip from the timeline, you have two instructions there. 104 00:04:39,479 --> 00:04:44,684 The first one is media in media in is just, hey, grab a clip from the timeline. 105 00:04:44,717 --> 00:04:47,553 This is some kind of media, grab it and work with it. 106 00:04:47,553 --> 00:04:51,591 And then this is connected with this little arrow all the way to media out. 107 00:04:51,691 --> 00:04:54,927 Media out is okay. Now render it. 108 00:04:54,994 --> 00:04:55,461 All right. 109 00:04:55,461 --> 00:04:57,563 So we have a really simple instruction here. 110 00:04:57,563 --> 00:05:00,133 Grab a piece of media and render it. 111 00:05:00,133 --> 00:05:02,035 And we're not really doing anything to it. 112 00:05:02,035 --> 00:05:04,170 We're kind of just picking it up and setting it down. 113 00:05:04,170 --> 00:05:06,005 Now because we're building instructions here. 114 00:05:06,005 --> 00:05:08,308 We have to tell Fusion to actually do something with it. 115 00:05:08,308 --> 00:05:11,411 The easiest way to probably think about this is with a blur. 116 00:05:11,444 --> 00:05:15,615 So I'm going to go up to the toolbar here and there's a little drop here. 117 00:05:15,615 --> 00:05:20,753 I'll grab that and just drag that into the node graph and that makes a blur node. 118 00:05:20,753 --> 00:05:22,188 And now that we have this node, 119 00:05:22,188 --> 00:05:24,524 well notice in the viewer, nothing's really happening. 120 00:05:24,524 --> 00:05:26,225 That's because we haven't connected this node. 121 00:05:26,225 --> 00:05:29,395 Everything has to be connected in order for it to actually matter. 122 00:05:29,395 --> 00:05:31,531 It can't just be down here in the window. 123 00:05:31,531 --> 00:05:32,732 So how do we connect this in? 124 00:05:32,732 --> 00:05:34,167 Anytime you have a connection here, 125 00:05:34,167 --> 00:05:36,703 if you hover near the end of the arrow, it turns blue. 126 00:05:36,703 --> 00:05:39,205 Click on that and that will get rid of the connection. 127 00:05:39,205 --> 00:05:43,076 Then you can grab this little gray square, which is the output of the node, 128 00:05:43,076 --> 00:05:45,211 and you can drag that and connect it to other things. 129 00:05:45,211 --> 00:05:48,381 If you just drop it on a node, it will just decide 130 00:05:48,381 --> 00:05:51,384 what you probably want to connect it to, which is usually right. 131 00:05:51,517 --> 00:05:54,654 But if you mouse over these little input arrows, it will tell you what it is. 132 00:05:54,654 --> 00:05:57,156 This is just what you're going to blur or blur one input. 133 00:05:57,156 --> 00:05:58,358 There's also a little blue arrows. 134 00:05:58,358 --> 00:06:00,727 These are masks which we'll get into in a little bit anyway. 135 00:06:00,727 --> 00:06:01,694 So we've connected this. 136 00:06:01,694 --> 00:06:05,198 Now we're going to take the output of our blur and connect it to our media out. 137 00:06:05,198 --> 00:06:05,531 And now. 138 00:06:05,531 --> 00:06:09,235 INTERVIEWER We see something happening, but it's not very blurry. 139 00:06:09,235 --> 00:06:10,303 And the reason for that is 140 00:06:10,303 --> 00:06:14,207 because if I select our blur node and go over to our inspector, we'll see. 141 00:06:14,207 --> 00:06:15,742 Our blur size is only one. 142 00:06:15,742 --> 00:06:17,810 So let's grab that and pump it up a little bit. 143 00:06:17,810 --> 00:06:20,313 And now we can see that really getting blurry. 144 00:06:20,313 --> 00:06:24,250 So now we have a pretty simple instruction Grab a piece of media, blur it 145 00:06:24,283 --> 00:06:25,051 and render it. 146 00:06:25,051 --> 00:06:27,387 So if that was all that we were going to do in fusion, 147 00:06:27,387 --> 00:06:29,822 for some reason we could just go to the edit page 148 00:06:29,822 --> 00:06:31,124 and look at it in our timeline. 149 00:06:31,124 --> 00:06:33,292 And here we have it in our timeline, all blurry. 150 00:06:33,292 --> 00:06:36,696 So if that concept makes sense, the rest of this isn't going to be too 151 00:06:36,696 --> 00:06:37,029 hard. 152 00:06:37,029 --> 00:06:40,500 It's really just building on that concept that you can take something 153 00:06:40,500 --> 00:06:43,903 from the timeline, open it up in fusion and link together some instructions, 154 00:06:43,903 --> 00:06:47,807 and whatever is connected to the media, out node will be rendered to the timeline. 155 00:06:47,807 --> 00:06:50,676 So this is great. Let's say that we want to put some text over it. 156 00:06:50,676 --> 00:06:53,679 Remember, we don't have layers, so how the heck does that work? 157 00:06:53,780 --> 00:06:56,048 Well, first let's make some text. 158 00:06:56,048 --> 00:06:58,484 I'll go up to our toolbar and I'll grab this tee. 159 00:06:58,484 --> 00:07:03,022 This is a text plus node and I'll just grab that, drag it down into our node 160 00:07:03,022 --> 00:07:07,293 graph and I can decide to connect this however I want and where I connect, 161 00:07:07,293 --> 00:07:11,664 this is going to matter a whole lot because things kind of flow in order. 162 00:07:11,697 --> 00:07:13,399 They flow along these arrows. 163 00:07:13,399 --> 00:07:17,336 So what I really want to happen is to put some text over this blurry background. 164 00:07:17,336 --> 00:07:19,505 But how the heck do you do that without layers? 165 00:07:19,505 --> 00:07:22,275 Like I can't drop it on here or anything. 166 00:07:22,275 --> 00:07:25,111 There's no layers panel to figure out where things go. 167 00:07:25,111 --> 00:07:28,247 We just have to tell Fusion what to do with this text layer, 168 00:07:28,247 --> 00:07:30,416 because right now it's just made a blank text layer. 169 00:07:30,416 --> 00:07:32,285 The instruction we're going to use to tell it 170 00:07:32,285 --> 00:07:35,555 to actually do something is called a merge node up here in our toolbar. 171 00:07:35,655 --> 00:07:37,190 Next to this second separator, 172 00:07:37,190 --> 00:07:40,526 there's a tool called Merge and grab that and drag that down as well. 173 00:07:40,526 --> 00:07:44,464 And now we can link that up and tell Fusion what to do with this text node. 174 00:07:44,497 --> 00:07:47,867 This is going to seem really complicated, but I promise it gets simpler. 175 00:07:47,900 --> 00:07:51,370 I'm going to undo our Blur one node and connect it to our merge one 176 00:07:51,370 --> 00:07:53,840 and connect the output of merge one to our media out. 177 00:07:53,840 --> 00:07:55,675 You'll notice we have two inputs on this. 178 00:07:55,675 --> 00:07:59,111 Merge this yellow one is the background, the green one is the foreground. 179 00:07:59,345 --> 00:08:02,915 So I'll grab the output of our text and connect that to the foreground. 180 00:08:02,915 --> 00:08:06,252 And now we're going to have our text merge over our blurry background. 181 00:08:06,252 --> 00:08:07,954 But hey, nothing's happening. 182 00:08:07,954 --> 00:08:10,990 That's because we haven't actually typed any text in our text node. 183 00:08:11,023 --> 00:08:14,627 So if we go over here to the inspector, I can type some text 184 00:08:14,760 --> 00:08:17,730 and now we see the text is over our blurry background 185 00:08:17,730 --> 00:08:20,366 and we can adjust all of the properties of our text here. 186 00:08:20,366 --> 00:08:22,301 And the inspector, maybe I'll make a little bigger, 187 00:08:22,301 --> 00:08:26,205 change the font and you can go crazy like you normally would with a text title. 188 00:08:26,205 --> 00:08:28,908 You can adjust its layout, its color, all kinds of stuff. 189 00:08:28,908 --> 00:08:30,142 But for now, we'll leave it like that. 190 00:08:30,142 --> 00:08:31,944 And this is what our composite looks like. 191 00:08:31,944 --> 00:08:36,382 Again, if I were to go to the edit page, we'll see that's there in our timeline. 192 00:08:36,482 --> 00:08:40,019 So this is cool, but not really something that you would need to use fusion 193 00:08:40,019 --> 00:08:40,653 for, right? 194 00:08:40,653 --> 00:08:43,990 You could totally blur a clip here and then put just a basic 195 00:08:43,990 --> 00:08:46,993 title over it and get a really similar result. 196 00:08:47,026 --> 00:08:47,693 Right? 197 00:08:47,693 --> 00:08:50,730 But where fusion comes in is when you want to do something 198 00:08:50,730 --> 00:08:53,499 a little bit fancier, when you want to animate things 199 00:08:53,499 --> 00:08:56,936 or mask things or have them pop onto screen. 200 00:08:56,936 --> 00:08:58,271 So let's do a little bit of that. 201 00:08:58,271 --> 00:09:00,206 I click back into the Fusion page. 202 00:09:00,206 --> 00:09:01,107 Now let's do something fun. 203 00:09:01,107 --> 00:09:02,875 Let's put a little box behind this. 204 00:09:02,875 --> 00:09:04,176 I always think that looks classy. 205 00:09:04,176 --> 00:09:07,246 So there are a bunch of different ways to do that, but this time I'm 206 00:09:07,246 --> 00:09:11,784 just going to add a background node behind this text in my tools here. 207 00:09:11,784 --> 00:09:14,086 The far left one is called the background node. 208 00:09:14,086 --> 00:09:15,988 I'll grab that and just drag that in. 209 00:09:15,988 --> 00:09:19,892 Now I'll select my nodes and kind of move them over here. 210 00:09:19,892 --> 00:09:22,628 And what I'm going to do is put my background after my blur 211 00:09:22,628 --> 00:09:26,899 because really I want my blurry video to be behind this background 212 00:09:26,899 --> 00:09:29,335 and then the background to be behind the text. 213 00:09:29,335 --> 00:09:32,872 And it's not really important where the nodes are. 214 00:09:32,905 --> 00:09:37,009 You can have them go right to left if you want to. 215 00:09:37,109 --> 00:09:39,178 It's all about how they're connected, right? 216 00:09:39,178 --> 00:09:43,015 But this just makes a ton of sense to me to have our nodes sort of flow 217 00:09:43,015 --> 00:09:44,917 from left to right, and that's what we'll do. 218 00:09:44,917 --> 00:09:45,585 So now to put 219 00:09:45,585 --> 00:09:49,088 our background over our blurry video, we would have to make a merge node. 220 00:09:49,322 --> 00:09:53,893 But a faster way to do that is just to grab the output of our background. 221 00:09:53,893 --> 00:09:58,631 And I'm just going to drag that over the output square of our blur one 222 00:09:58,631 --> 00:09:59,665 just like this. 223 00:09:59,665 --> 00:10:00,733 And that will automatically make 224 00:10:00,733 --> 00:10:04,236 a merge node and merge our background over our blurry video. 225 00:10:04,270 --> 00:10:05,972 That's a huge time saving thing. 226 00:10:05,972 --> 00:10:09,909 You don't have to make another node and then connect everything every time. 227 00:10:09,976 --> 00:10:12,945 It's really just about as simple as it would be to drag a layer 228 00:10:12,945 --> 00:10:14,347 on top of another layer. 229 00:10:14,347 --> 00:10:15,948 You just do that, right? 230 00:10:15,948 --> 00:10:17,583 So now we have our background 231 00:10:17,583 --> 00:10:21,420 over our blurry video, but we don't even see the blurry video. 232 00:10:21,454 --> 00:10:22,622 It's just black dots 233 00:10:22,622 --> 00:10:26,492 because we have a black background that's full screen and it's full opacity. 234 00:10:26,492 --> 00:10:28,227 So we can do a few things with that. 235 00:10:28,227 --> 00:10:29,662 We could go over to our inspector 236 00:10:29,662 --> 00:10:32,698 with our background node selected and we can change the color. 237 00:10:32,698 --> 00:10:37,703 If this background is completely black, we can take this alpha and turn that down 238 00:10:37,770 --> 00:10:39,338 so we can see that video behind it. 239 00:10:39,338 --> 00:10:41,707 But what I'm going to do is mask this, 240 00:10:41,707 --> 00:10:45,378 and what that means is just drawing a shape that's going to control 241 00:10:45,378 --> 00:10:48,914 pretty much where this node shows up here in our toolbar, 242 00:10:48,948 --> 00:10:50,316 we have a few different shapes here. 243 00:10:50,316 --> 00:10:53,753 I'm going to use this rectangle mask and I could just grab this and drag it in 244 00:10:53,753 --> 00:10:57,556 and then connect it like this, drag it over to our background node, 245 00:10:57,556 --> 00:11:00,926 which I'm going to mask, take the output and drag it onto our background 246 00:11:00,926 --> 00:11:03,663 and that will add a mask, but a little shortcut. 247 00:11:03,663 --> 00:11:06,132 If you have a node selected and you want to add a mask to it, 248 00:11:06,132 --> 00:11:09,135 just have it selected and go and click this button 249 00:11:09,235 --> 00:11:10,703 and that will do the same thing. 250 00:11:10,703 --> 00:11:15,408 So now we have this rectangle mask masking our black background and again 251 00:11:15,408 --> 00:11:18,911 with the node selected, I can go up to the inspector and adjust 252 00:11:18,911 --> 00:11:23,282 all kinds of things about the mask, how wide it is, 253 00:11:23,349 --> 00:11:26,619 the height, width, corner radius, all of that stuff. 254 00:11:26,619 --> 00:11:29,221 Anything that you want to change about the mask happens in the inspector. 255 00:11:29,221 --> 00:11:32,391 With the mask selected, I can soften it. 256 00:11:32,491 --> 00:11:34,493 Sky's the limit for some tools. 257 00:11:34,493 --> 00:11:37,496 You'll even have a little widget that pops up here on the viewer 258 00:11:37,697 --> 00:11:39,932 and you can move things around that way. 259 00:11:39,932 --> 00:11:43,836 So what I'm going to do is just set my width and my height 260 00:11:43,903 --> 00:11:46,072 to be just a little bit bigger than our text. 261 00:11:46,072 --> 00:11:47,273 Keep it classy like that. 262 00:11:47,273 --> 00:11:49,709 And now we have our neat little graphic here. 263 00:11:49,709 --> 00:11:51,077 And the cool thing about using nodes is 264 00:11:51,077 --> 00:11:54,080 we can see exactly what's happening down here in our graph, 265 00:11:54,180 --> 00:11:56,982 grabbing some media, blurring it and putting it background 266 00:11:56,982 --> 00:12:00,553 with the mask over it and then putting text over that and then rendering it. 267 00:12:00,553 --> 00:12:02,688 So right now we're still kind of at a point of, 268 00:12:02,688 --> 00:12:05,925 you know, you probably could build this in the edit page. 269 00:12:05,925 --> 00:12:07,093 Now let's do something that you would 270 00:12:07,093 --> 00:12:10,663 definitely want to do in fusion, and that is making some animation here. 271 00:12:10,696 --> 00:12:13,899 So let's say we want this to animate on kind of out of nowhere 272 00:12:13,899 --> 00:12:15,968 and just kind of go Shoop and we'll do that by keep 273 00:12:15,968 --> 00:12:17,937 framing this rectangle mask. 274 00:12:17,937 --> 00:12:20,473 So I'll select it here and over in our inspector 275 00:12:20,473 --> 00:12:23,309 to the right of all of our controls, there's a little diamond here. 276 00:12:23,309 --> 00:12:24,744 This controls your keyframes. 277 00:12:24,744 --> 00:12:29,348 So if you click this diamond at any point in time, that will set this value 278 00:12:29,348 --> 00:12:32,785 to be that value at that time, which is called a keyframe. 279 00:12:32,818 --> 00:12:35,621 So what we're going to do is animate this on. 280 00:12:35,621 --> 00:12:39,692 And after about probably a second, I want this to look exactly like this. 281 00:12:39,692 --> 00:12:43,229 So I'm going to move my play head over to 30 frames, 282 00:12:43,229 --> 00:12:46,365 which depending on your frame rate, might be around one second 283 00:12:46,365 --> 00:12:49,368 and I'll go over to the inspector and here where it says width, 284 00:12:49,368 --> 00:12:52,438 I'm going to click on that keyframe diamond that's going to set at 30 frames. 285 00:12:52,438 --> 00:12:53,806 This to be point 45. 286 00:12:53,806 --> 00:12:54,840 Now let's move 287 00:12:54,840 --> 00:12:58,611 this play head all the way to zero, and now I'm going to change this value. 288 00:12:58,611 --> 00:12:59,745 I don't have to click the keyframe time 289 00:12:59,745 --> 00:13:03,482 and again, and I take this width and push it all the way down to now, 290 00:13:03,649 --> 00:13:06,285 if I click out of the inspector and then press spacebar, 291 00:13:06,285 --> 00:13:09,922 we can see that animating in pretty nifty. 292 00:13:10,022 --> 00:13:13,159 But let's say we don't really like the way this animates it. 293 00:13:13,159 --> 00:13:16,262 Kind of jerks to a stop a little bit too fast. 294 00:13:16,262 --> 00:13:18,898 It's just not very smooth, 295 00:13:18,964 --> 00:13:19,365 right? 296 00:13:19,365 --> 00:13:20,900 Maybe we want to adjust that. 297 00:13:20,900 --> 00:13:22,201 That kind of adjustment happens 298 00:13:22,201 --> 00:13:25,204 in the spline panel in the upper right hand corner, click on Spline. 299 00:13:25,404 --> 00:13:29,074 And down here in the lower right hand part of the screen, it opens up 300 00:13:29,074 --> 00:13:29,942 this little graph. 301 00:13:29,942 --> 00:13:33,145 This is just a graph of the animation in your project. 302 00:13:33,245 --> 00:13:37,183 So whatever you have selected right here and I'll show you a graph 303 00:13:37,249 --> 00:13:39,285 by default, it doesn't really make any sense. 304 00:13:39,285 --> 00:13:41,720 You have to click this button right here, zoom to fit. 305 00:13:41,720 --> 00:13:44,657 And now we have a little graph of our stuff. 306 00:13:44,657 --> 00:13:47,193 So this is how this value changes over time. 307 00:13:47,193 --> 00:13:50,196 And what we want to do is not have this jerk to a stop right here. 308 00:13:50,262 --> 00:13:51,697 We want it to ease in. 309 00:13:51,697 --> 00:13:55,301 So if I select this keyframe, I can grab a little handle here 310 00:13:55,367 --> 00:13:58,571 and move it around and adjust the way that this animates. 311 00:13:58,637 --> 00:14:02,341 I can also just hit F on the keyboard to flatten that out, 312 00:14:02,408 --> 00:14:03,676 which is actually what we want. 313 00:14:03,676 --> 00:14:07,413 When something comes to a stop, it kind of comes to a nice curve right here. 314 00:14:07,446 --> 00:14:11,083 So let's take a look at our animation. Now. I'll back up 315 00:14:11,183 --> 00:14:14,520 and now it just kind of eases to a stop. 316 00:14:14,587 --> 00:14:15,287 That's nice. 317 00:14:15,287 --> 00:14:17,556 So you can draw stuff like that in the spine panel. 318 00:14:17,556 --> 00:14:18,958 When you're done, you can just close it. 319 00:14:18,958 --> 00:14:20,226 So this is really cool. 320 00:14:20,226 --> 00:14:25,030 But at this point we could probably do everything that we've done with layers 321 00:14:25,030 --> 00:14:26,232 in a different app. 322 00:14:26,232 --> 00:14:28,901 But let me show you something really cool about nodes. 323 00:14:28,901 --> 00:14:32,671 A node doesn't really have to be at a specific place 324 00:14:32,671 --> 00:14:36,575 in the graph, whereas a layer has a certain place in the layer stack. 325 00:14:36,675 --> 00:14:40,012 The nodes can really do anything and they can actually do multiple things. 326 00:14:40,246 --> 00:14:42,281 So I can actually take this mask 327 00:14:42,281 --> 00:14:45,851 and I can mask not only my background, but I can also mask the text. 328 00:14:45,851 --> 00:14:50,689 I can just grab this output again and connect it to the text also. 329 00:14:50,789 --> 00:14:54,326 And so I'm masking two different nodes with the same mask, 330 00:14:54,326 --> 00:14:55,895 which remember is animated. 331 00:14:55,895 --> 00:14:59,865 And now if we take a look at our animation here, 332 00:14:59,965 --> 00:15:04,570 it actually masks both the text and the background 333 00:15:04,670 --> 00:15:05,537 so you can get some really 334 00:15:05,537 --> 00:15:09,441 fancy things going on and control it all just with a single mask. 335 00:15:09,441 --> 00:15:10,709 Pretty cool. 336 00:15:10,709 --> 00:15:13,279 So here's our basic graphic. Let's say we like that. 337 00:15:13,279 --> 00:15:16,749 I'll just go back to the edit page and here's the graphic in the edit page. 338 00:15:16,982 --> 00:15:19,285 So that's how you build things. For the most part. 339 00:15:19,285 --> 00:15:23,122 Everything is built with nodes and you can really just think through logically. 340 00:15:23,122 --> 00:15:28,060 If you were going to ask a program to do something for you, how would you ask it? 341 00:15:28,127 --> 00:15:30,829 And then you just build the instructions in the notes. 342 00:15:30,829 --> 00:15:34,400 So let's switch to another shot, which I could go back to the edit page 343 00:15:34,400 --> 00:15:34,800 and do it 344 00:15:34,800 --> 00:15:36,502 that way. I'll just go back to the edit page 345 00:15:36,502 --> 00:15:38,904 and this time let's talk about a visual effect. 346 00:15:38,904 --> 00:15:39,805 We've been doing graphics, 347 00:15:39,805 --> 00:15:43,709 but visual effects are really fun that stuff like fire, smoke, explosions, 348 00:15:43,776 --> 00:15:46,111 things like that, we're not going to get quite that crazy, 349 00:15:46,111 --> 00:15:48,013 but it's going to be the same kind of workflow. 350 00:15:48,013 --> 00:15:51,817 I'm really just the still of a coffee cup and I'll click on fusion 351 00:15:51,817 --> 00:15:52,685 just like before. 352 00:15:52,685 --> 00:15:57,723 We have simple instructions open this still and render it to the timeline. 353 00:15:57,723 --> 00:16:01,560 Let's say we want to add some steam coming off of this coffee cup because really 354 00:16:01,560 --> 00:16:05,497 this is just a still and maybe we want it to look more like video, right? 355 00:16:05,497 --> 00:16:07,766 Like there's some nice little steam coming off. 356 00:16:07,766 --> 00:16:10,502 Yeah, well, there's about a million ways that you can do this. 357 00:16:10,502 --> 00:16:13,739 An easy way to do something like steam or fog 358 00:16:13,739 --> 00:16:16,942 or smoke inside of fusion is to use a node called fast noise. 359 00:16:17,042 --> 00:16:19,178 So I'll go to our tools to the left hand side. 360 00:16:19,178 --> 00:16:21,647 And the second icon is called fast noise. 361 00:16:21,647 --> 00:16:25,584 I'll grab it and drag it down into the node graph and I'll take the output 362 00:16:25,584 --> 00:16:28,921 and drag it over the output of our media and that'll make a merge node. 363 00:16:29,054 --> 00:16:32,024 So let's take a second and talk about these two viewers, because remember, 364 00:16:32,024 --> 00:16:33,325 these are basically duplicates 365 00:16:33,325 --> 00:16:37,963 of the same type of viewer, but you can choose to view any node 366 00:16:37,963 --> 00:16:41,867 in either of these viewers, right now by default, we have the media out 367 00:16:42,067 --> 00:16:45,604 one node showing up in a right hand viewer, which makes a lot of sense 368 00:16:45,604 --> 00:16:49,108 because that's what the people who watch our movie are actually going to see. 369 00:16:49,108 --> 00:16:51,643 I think we're all used to having this right hand viewer be 370 00:16:51,643 --> 00:16:53,912 what the final thing is, and that's usually how I have it. 371 00:16:53,912 --> 00:16:57,182 But you can view any node by itself just by selecting it and hitting 372 00:16:57,182 --> 00:16:58,517 one or two on the keyboard. 373 00:16:58,517 --> 00:17:01,420 If you hit one, that will load it up in the left hand viewer. 374 00:17:01,420 --> 00:17:03,722 If you hit two, it'll be in the right hand viewer. 375 00:17:03,722 --> 00:17:07,559 And so you can look at any part of your composition just by hitting one or two. 376 00:17:07,559 --> 00:17:10,596 I'm going to switch back to media out, hit two on the keyboard, 377 00:17:10,596 --> 00:17:14,666 and I use this kind of in a similar way, like if I just want to look at part of 378 00:17:14,666 --> 00:17:15,234 our comp, 379 00:17:15,234 --> 00:17:18,604 usually do that in the first viewer and then keep media out 380 00:17:18,604 --> 00:17:20,506 in our second viewer, but you can use it however you want. 381 00:17:20,506 --> 00:17:22,908 You'll also notice there's a little dot thing. 382 00:17:22,908 --> 00:17:25,210 If you have something loaded in the viewer, it has a white dot. 383 00:17:25,210 --> 00:17:28,180 So this is in the right hand viewer, a little white dot, little white dot. 384 00:17:28,180 --> 00:17:29,081 So this is really nice 385 00:17:29,081 --> 00:17:32,818 because you can view things by themselves before they're merged on to other things. 386 00:17:32,818 --> 00:17:34,953 And it can be really convenient to see what's going on. 387 00:17:34,953 --> 00:17:39,992 So this fast noise, this is basically just a effect that generates kind of a cloud. 388 00:17:39,992 --> 00:17:43,629 And so I'll select my fast noise and go over to my inspector. 389 00:17:43,629 --> 00:17:46,799 I have all kinds of things to adjust in the inspector, 390 00:17:46,799 --> 00:17:48,767 but I'm going to push the scale up a little bit. 391 00:17:48,767 --> 00:17:51,703 That'll change the way these clouds look and how big they are. 392 00:17:51,703 --> 00:17:53,105 Also, mess with the detail. 393 00:17:53,105 --> 00:17:54,873 I can push that up and that just makes them 394 00:17:54,873 --> 00:17:56,642 a little bit more defined and less blurry. 395 00:17:56,642 --> 00:17:58,710 And there's a ton of other stuff that you can mess with. For now. 396 00:17:58,710 --> 00:18:01,113 We'll leave it like this and we're pretty much just going to use 397 00:18:01,113 --> 00:18:04,750 these clouds that were generated as our steam for the coffee cup. 398 00:18:04,750 --> 00:18:05,517 The first thing that should 399 00:18:05,517 --> 00:18:09,721 probably happen is we should mask this because we don't want just fog everywhere. 400 00:18:09,721 --> 00:18:12,624 We want just the steam to happen above the coffee cup. 401 00:18:12,624 --> 00:18:16,829 So we're going to do that almost the exact same way as we did with that background. 402 00:18:16,829 --> 00:18:20,265 We're just going to add a mask to our noise, so I'm going to select that. 403 00:18:20,432 --> 00:18:23,402 But this time, instead of grabbing the rectangle mask, 404 00:18:23,402 --> 00:18:25,537 I'm gonna grab this polygon mask and click on that. 405 00:18:25,537 --> 00:18:29,675 Once that's going to add a polygon mask node to our node graph. 406 00:18:29,741 --> 00:18:32,811 And then here in the viewer, I can actually just draw what I want 407 00:18:32,845 --> 00:18:33,879 my mask to look like. 408 00:18:33,879 --> 00:18:37,583 I can hold down my middle mouse button to grab this and pan it, but 409 00:18:37,583 --> 00:18:42,454 I'm just going to start here at the side of the coffee cup and just draw kind of a 410 00:18:42,521 --> 00:18:45,491 blobby shape around our coffee cup. 411 00:18:45,491 --> 00:18:49,228 And now it's going to limit that noise to be just inside of that shape. 412 00:18:49,228 --> 00:18:54,233 And in the inspector with my polygon mask selected, I can grab my soft edge 413 00:18:54,333 --> 00:18:57,536 and push that up a little bit to just soften the edges of this. 414 00:18:57,536 --> 00:19:00,973 And I can just click to another node to get rid of that outline 415 00:19:01,039 --> 00:19:02,941 and we can see it already looks pretty good. 416 00:19:02,941 --> 00:19:05,577 The problem is that it doesn't really move or anything. 417 00:19:05,577 --> 00:19:09,114 And if this is going to be a video, it should probably move. 418 00:19:09,314 --> 00:19:11,049 So remember how to keyframe things. 419 00:19:11,049 --> 00:19:15,821 What we can do is just animate this noise to move like Steam does. 420 00:19:15,821 --> 00:19:18,857 Probably the easiest way to do that is just to keyframe this center, 421 00:19:18,857 --> 00:19:20,325 which happens to be this widget to you. 422 00:19:20,325 --> 00:19:23,328 If I move this around, we can see it moves that steam. 423 00:19:23,328 --> 00:19:26,598 And so what I'll probably do is just start it down here and I'll go 424 00:19:26,598 --> 00:19:30,302 all the way to the beginning of our comp, go to the inspector and click this 425 00:19:30,335 --> 00:19:33,605 Keyframe Diamond for Center and I'll move down to the end of the comp 426 00:19:33,772 --> 00:19:36,775 and I'll grab that little widget and just move it up. 427 00:19:36,842 --> 00:19:39,878 I'll move it up quite a bit because I want it to rise quite a bit, 428 00:19:39,945 --> 00:19:44,016 rewind and hit spacebar to play it back and it'll play it kind of slow 429 00:19:44,082 --> 00:19:45,384 because it's thinking about things. 430 00:19:45,384 --> 00:19:47,553 But once we have a green bar throughout this, 431 00:19:47,553 --> 00:19:51,056 we can kind of get an idea of how fast this steam is moving. 432 00:19:51,056 --> 00:19:52,791 Probably a little bit slower right now. 433 00:19:52,791 --> 00:19:56,562 So I'll go to the end of our comp and I'll just grab this number 434 00:19:56,562 --> 00:19:59,865 in the inspector and just roll it up a lot more up to like three or something. 435 00:19:59,865 --> 00:20:03,101 So it's just a little bit faster and we'll just play this back, 436 00:20:03,202 --> 00:20:04,803 see how fast it goes. 437 00:20:04,803 --> 00:20:06,071 That looks pretty good. 438 00:20:06,071 --> 00:20:07,239 So that's cool. 439 00:20:07,239 --> 00:20:08,774 Probably could be more realistic. 440 00:20:08,774 --> 00:20:10,309 So let's grab the fast noise. 441 00:20:10,309 --> 00:20:13,545 I'll go over to the inspector and I'm going to adjust something called 442 00:20:13,545 --> 00:20:17,316 see the rate, see three is just how this kind of changes over time. 443 00:20:17,316 --> 00:20:20,619 You know, like the clouds change and you can kind of preview this 444 00:20:20,686 --> 00:20:23,522 by just grabbing seeds and moving it back and forth. 445 00:20:23,522 --> 00:20:26,558 And you can see kind of the clouds just kind of animate. 446 00:20:26,692 --> 00:20:28,060 Right. We'll see the rate. 447 00:20:28,060 --> 00:20:32,064 We'll just change this over time and I'll just animate it as the animation goes. 448 00:20:32,064 --> 00:20:33,232 And so we'll just start with 449 00:20:33,232 --> 00:20:37,069 something small like that and we'll just see how fast this changes. 450 00:20:37,169 --> 00:20:43,175 And if we have it, see the little more, then it won't look quite as robotic. 451 00:20:43,242 --> 00:20:46,144 It'll move just like fog or steam usually does. 452 00:20:46,144 --> 00:20:49,781 So something like that, that looks good. 453 00:20:49,848 --> 00:20:52,484 Now we have our steaming cup of coffee. 454 00:20:52,484 --> 00:20:54,753 Of course we want to tweak this to be tasteful, 455 00:20:54,753 --> 00:20:56,521 but I think I'll do is grab the scale 456 00:20:56,521 --> 00:20:59,691 and bring that down a little bit just so it's not quite as defined. 457 00:20:59,691 --> 00:21:02,694 And I'm also just going to turn the strength of this down. 458 00:21:02,694 --> 00:21:04,963 The best way to do that is in the merge node. 459 00:21:04,963 --> 00:21:09,935 Merge pretty much controls everything about how one node goes over another. 460 00:21:10,168 --> 00:21:14,906 That's including its transparency, its angle, its size, its position. 461 00:21:14,906 --> 00:21:18,810 Things kind of live by themselves and the merge node tells them 462 00:21:18,810 --> 00:21:20,078 how to interact with each other. 463 00:21:20,078 --> 00:21:22,981 So in this merge node, there's a control called blend. 464 00:21:22,981 --> 00:21:26,985 Blend is just how opaque your foreground is. 465 00:21:27,085 --> 00:21:29,621 So I grab this blend and just bring it down. 466 00:21:29,621 --> 00:21:31,590 I just want to bring this down to like a tasteful level. 467 00:21:31,590 --> 00:21:34,593 So like 0.4, something like that. 468 00:21:34,593 --> 00:21:36,194 So now we have that just 469 00:21:36,194 --> 00:21:37,529 steam in a little bit 470 00:21:37,529 --> 00:21:39,197 and you can tweak that as much as you want, 471 00:21:39,197 --> 00:21:40,565 but that's basically how you would do it. 472 00:21:40,565 --> 00:21:43,101 Now, again, since our visual effect is done, 473 00:21:43,101 --> 00:21:46,405 I can go over to the edit page and here it is in our timeline. 474 00:21:46,438 --> 00:21:48,640 All right, Now let's do one more thing. 475 00:21:48,640 --> 00:21:50,042 Let's do a composite. 476 00:21:50,042 --> 00:21:52,778 Now, a composite is a really general term, but 477 00:21:52,778 --> 00:21:55,847 really, it's like combining two different images together. 478 00:21:55,914 --> 00:21:56,882 So what we're going to do 479 00:21:56,882 --> 00:22:00,786 is replace the sky with a little bit more interesting sky. 480 00:22:00,819 --> 00:22:03,188 Right now, we just don't have many clouds or anything. 481 00:22:03,188 --> 00:22:04,856 We could put some fluffy clouds in here. 482 00:22:04,856 --> 00:22:09,861 So again, I'm just over this clip in the timeline and I'll click on Fusion 483 00:22:09,961 --> 00:22:11,096 and we have our instructions. 484 00:22:11,096 --> 00:22:13,165 Grab this clip and render it. 485 00:22:13,165 --> 00:22:17,002 So one thing that we're definitely going to need is a fluffy cloud sky. 486 00:22:17,102 --> 00:22:21,306 We could certainly make our own sky with a fast noise. 487 00:22:21,306 --> 00:22:23,041 It's not going to look super realistic, 488 00:22:23,041 --> 00:22:25,043 but you probably could do something like that. 489 00:22:25,043 --> 00:22:27,112 But what's going to look better is to use an actual photo. 490 00:22:27,112 --> 00:22:28,647 So let's import a photo. 491 00:22:28,647 --> 00:22:30,282 We can do that a bunch of different ways. 492 00:22:30,282 --> 00:22:33,785 The easiest way, the one that I always use is just go to your explorer 493 00:22:33,785 --> 00:22:37,756 or finder window, grab your image and just drag it into your node graph. 494 00:22:37,756 --> 00:22:40,025 That's going to make a media in to node. 495 00:22:40,025 --> 00:22:42,994 If I hit one on the keyboard, we can see what this is. 496 00:22:42,994 --> 00:22:44,830 And really we have a couple of jobs here. 497 00:22:44,830 --> 00:22:47,065 We need to put this sky over our shot. 498 00:22:47,065 --> 00:22:50,268 We need to make sure that it looks like it's behind the mountains 499 00:22:50,268 --> 00:22:52,571 and we need to make sure that it moves along with the shot. 500 00:22:52,571 --> 00:22:54,673 So let's take a look at what we're working with here. 501 00:22:54,673 --> 00:22:56,808 So we have the two pedalboard ladies. 502 00:22:56,808 --> 00:22:59,511 If we look really far away at these hills, 503 00:22:59,511 --> 00:23:01,179 they're just moving a little bit to the side. 504 00:23:01,179 --> 00:23:05,350 So again, there's a bunch of different ways that you could go about this. 505 00:23:05,417 --> 00:23:09,087 You could select the blue of the sky and delete that color 506 00:23:09,087 --> 00:23:10,255 and put the sky under it. 507 00:23:10,255 --> 00:23:13,158 But what we'll probably do today is just keep it really simple 508 00:23:13,158 --> 00:23:16,661 and just draw a really soft mask and put the sky over this 509 00:23:16,661 --> 00:23:19,231 because it's kind of hazy. I think that will work just fine. 510 00:23:19,231 --> 00:23:24,136 So what I'll do is grab this media into I'm going to actually rename this 511 00:23:24,136 --> 00:23:27,139 just by hitting F2 with the node selected and I'll call the sky 512 00:23:27,205 --> 00:23:30,409 and grab my sky and merge it over my media in one. 513 00:23:30,409 --> 00:23:34,513 And let's adjust the size in the inspector here 514 00:23:34,613 --> 00:23:36,348 just to make it fill up the frame. 515 00:23:36,348 --> 00:23:37,816 And actually I'm gonna to make it a little bit bigger 516 00:23:37,816 --> 00:23:40,819 because I know that this shot is moving back and forth 517 00:23:40,986 --> 00:23:43,989 and I want to be able to have a little bit of room to move it around. 518 00:23:44,089 --> 00:23:45,957 So let's try something like that to start with. 519 00:23:45,957 --> 00:23:49,895 And now down in my nodes, I'm just going to select media in one and hit 520 00:23:49,895 --> 00:23:50,896 two on the keyboard. 521 00:23:50,896 --> 00:23:55,066 That's going to let me look at this shot before we put the sky on, 522 00:23:55,100 --> 00:23:56,768 even though the sky is already on. 523 00:23:56,768 --> 00:23:59,971 So I'll select the sky node and I'm going to select a polygon 524 00:23:59,971 --> 00:24:02,941 mask because I'm just going to draw a shape where I want the sky to be. 525 00:24:03,108 --> 00:24:06,912 So I'll click that mask and that will add a polygon mask to our sky. 526 00:24:06,978 --> 00:24:10,449 Now I can draw on this viewer, even though I'm not looking at the sky 527 00:24:10,449 --> 00:24:13,852 layer, I can draw my mask and this is a really nice way to do it. 528 00:24:13,852 --> 00:24:16,221 So I'll start over here 529 00:24:16,321 --> 00:24:18,623 and I'm just going to draw a 530 00:24:18,623 --> 00:24:22,561 really rough shape around these mountains, something like that. 531 00:24:22,627 --> 00:24:24,529 And I'll drag 532 00:24:24,529 --> 00:24:27,332 and I'll make it a lot bigger than the screen 533 00:24:27,332 --> 00:24:28,867 just because we want to soften that. 534 00:24:28,867 --> 00:24:31,236 And I don't want to run into any problems. 535 00:24:31,236 --> 00:24:34,406 So now we can see in our left hand view where we have the sky masked, 536 00:24:34,473 --> 00:24:38,810 which I can go back to our media out to and hit two on the keyboard and we'll see. 537 00:24:38,810 --> 00:24:40,479 We have that masked over everything. 538 00:24:40,479 --> 00:24:43,081 Now, the problem is that our mask is kind of scaling different 539 00:24:43,081 --> 00:24:45,584 than our background footage, and that happens sometimes. 540 00:24:45,584 --> 00:24:46,051 That's okay. 541 00:24:46,051 --> 00:24:46,785 I can adjust this. 542 00:24:46,785 --> 00:24:50,255 I'll click on Polygon one and in the inspector where it says Size, 543 00:24:50,255 --> 00:24:54,626 I'll just size that and move it back to where it makes some sense. 544 00:24:54,659 --> 00:24:55,393 Not a big deal. 545 00:24:55,393 --> 00:24:58,997 Now I'm going to adjust this soft edge and I'm just softening this out 546 00:24:58,997 --> 00:25:03,602 and moving the mask to where it starts to look like it belongs there. 547 00:25:03,602 --> 00:25:06,037 And we're pretty much wanting this just as soft as we can get it 548 00:25:06,037 --> 00:25:09,040 soft as we can get away with without it looking weird. 549 00:25:09,140 --> 00:25:10,041 And it's amazing 550 00:25:10,041 --> 00:25:14,079 how bad of a job that you can do and have it still look pretty good. 551 00:25:14,145 --> 00:25:16,815 That works and isn't overly strange. 552 00:25:16,815 --> 00:25:19,217 If we want to make this a little bit more believable, 553 00:25:19,217 --> 00:25:22,821 we can grab this, merge node and adjust our blend and push that down 554 00:25:22,821 --> 00:25:27,492 a little bit and fade the sky in, you know, and make it 60 or 70% strength. 555 00:25:27,559 --> 00:25:29,261 But now we have a huge problem. 556 00:25:29,261 --> 00:25:34,266 This looks nice right now, but when we play it back, 557 00:25:34,332 --> 00:25:37,068 the sky doesn't move along with the video. 558 00:25:37,068 --> 00:25:38,270 What do we do? 559 00:25:38,270 --> 00:25:40,138 Well, when you're going to do a sky replacement 560 00:25:40,138 --> 00:25:44,242 or you want anything to look like it's stuck to something in a video, 561 00:25:44,342 --> 00:25:46,278 you pretty much have to use tracking. 562 00:25:46,278 --> 00:25:50,482 So what I'll do is grab our media in one and now we're going to use an effect 563 00:25:50,482 --> 00:25:52,117 that isn't in our toolbar 564 00:25:52,117 --> 00:25:55,921 and it's called a planar tracker up in my effects library. 565 00:25:55,987 --> 00:25:57,055 Click on that. 566 00:25:57,055 --> 00:26:00,225 Under tools, we have something called planar tracker. 567 00:26:00,325 --> 00:26:02,794 I can grab that and drag that down into my nodes 568 00:26:02,794 --> 00:26:04,863 and if I know where I'm going to put it, I can just actually 569 00:26:04,863 --> 00:26:08,967 drag it on top of this line and once it turns blue, I can let go 570 00:26:09,034 --> 00:26:09,968 and that'll be connected. 571 00:26:09,968 --> 00:26:13,905 Now the planar tracker is going to track whatever is put into this yellow 572 00:26:13,905 --> 00:26:17,642 input, let's say two on the keyboard to bring this up in our right hand viewer. 573 00:26:17,642 --> 00:26:22,080 And now what we're going to do is select an area that moves the exact 574 00:26:22,080 --> 00:26:25,250 same way as our sky, and that tracker is going to track its motion. 575 00:26:25,250 --> 00:26:26,551 So I'll zoom in a little bit. 576 00:26:26,551 --> 00:26:30,221 I'll just select these hills and you usually want to just do 577 00:26:30,221 --> 00:26:33,491 the smallest area you can, But I think something like this will work. 578 00:26:33,592 --> 00:26:35,927 Now, over here in our inspector, on our operation mode, 579 00:26:35,927 --> 00:26:38,229 we have track tracker, we have point motion type. 580 00:26:38,229 --> 00:26:39,331 These are all different things 581 00:26:39,331 --> 00:26:42,434 that you can adjust to track this in a different way. 582 00:26:42,434 --> 00:26:45,003 We aren't going to in perspective, we're just going to do 583 00:26:45,003 --> 00:26:49,140 translation and rotation this time because I know that this shot 584 00:26:49,140 --> 00:26:52,644 is really just moving back and forth and it might be rotating a little bit. 585 00:26:52,644 --> 00:26:55,880 So we'll call that good and I'm going to go and click on this button 586 00:26:55,914 --> 00:26:58,817 right here that looks like a play button with a line to the right 587 00:26:58,817 --> 00:27:00,418 that's going to track this all the way to the end. 588 00:27:00,418 --> 00:27:02,687 And once I have this stuff selected, I'm going to go up here 589 00:27:02,687 --> 00:27:05,490 to where it says reference time and click set. That's just telling it. 590 00:27:05,490 --> 00:27:08,593 Hey, I want to start at frame 26, which is where we happen to be, 591 00:27:08,593 --> 00:27:11,596 and I'll hit this button right here track to end. 592 00:27:11,830 --> 00:27:14,866 So I'll click on that and we'll see what happens. 593 00:27:14,966 --> 00:27:17,435 It's just going to track the motion of those mountains. 594 00:27:17,435 --> 00:27:20,472 And because we started in the middle, I'll just hit I'll just click on Go 595 00:27:20,705 --> 00:27:24,576 Now I'll go back to frame 26 and I'll track this backwards. 596 00:27:24,576 --> 00:27:26,911 And now we track the whole shot and whatever. 597 00:27:26,911 --> 00:27:29,914 We use this tracking information for is going to look like it's 598 00:27:29,914 --> 00:27:31,282 stuck to the background. 599 00:27:31,282 --> 00:27:35,286 Okay, so now we have this all tracked, but how do we control where the clouds 600 00:27:35,286 --> 00:27:36,855 appear with the tracking stuff? 601 00:27:36,855 --> 00:27:38,356 What I like to do with the planner 602 00:27:38,356 --> 00:27:42,127 tracker is use a planner transform, which is over in the inspector. 603 00:27:42,360 --> 00:27:46,698 If you scroll all the way down, there is a button called Create Planner Transform. 604 00:27:46,798 --> 00:27:47,966 Now click this. Once. 605 00:27:47,966 --> 00:27:51,636 What that does is create a node that pretty much moves everything 606 00:27:51,636 --> 00:27:52,904 along with that track. 607 00:27:52,904 --> 00:27:56,741 And so I'm just going to run our sky node through our planner Transform before it 608 00:27:56,741 --> 00:27:59,411 gets merged and we'll see it 609 00:27:59,477 --> 00:28:01,413 moves along with the mountains. 610 00:28:01,413 --> 00:28:02,847 Now we do have a problem. 611 00:28:02,847 --> 00:28:04,716 It's actually slipping a little bit. 612 00:28:04,716 --> 00:28:07,318 What that means is that part of this is moving a little bit differently. 613 00:28:07,318 --> 00:28:09,587 You can kind of see that especially here. 614 00:28:09,587 --> 00:28:12,057 The clouds are moving faster than the mountains. 615 00:28:12,057 --> 00:28:14,426 The reason for that is because in our merge node, 616 00:28:14,426 --> 00:28:18,363 we're adjusting the size and center and stuff here in the inspector 617 00:28:18,363 --> 00:28:19,764 and it's messing stuff up. 618 00:28:19,764 --> 00:28:23,368 So if you're going to do it this way, make sure to you reset your merge node 619 00:28:23,468 --> 00:28:24,903 and everything will act nicely. 620 00:28:24,903 --> 00:28:28,506 The problem is that our sky node needs to be sized and everything differently 621 00:28:28,506 --> 00:28:32,811 so we can use a transform node to make that work, which is down here 622 00:28:32,911 --> 00:28:33,912 kind of towards the middle. 623 00:28:33,912 --> 00:28:36,815 And I can drag that in between our sky and our plane to transform 624 00:28:36,815 --> 00:28:41,252 because I want to adjust where it is before we apply the tracking data. 625 00:28:41,319 --> 00:28:45,724 So with our transform node selected, I'll go over here to our viewer 626 00:28:45,724 --> 00:28:49,127 and we can move this around and scale it. 627 00:28:49,227 --> 00:28:51,963 I'll move that around until it looks good, 628 00:28:51,963 --> 00:28:57,368 and now we'll have our track working great 629 00:28:57,435 --> 00:29:01,573 that now we have a beautiful sky. 630 00:29:01,639 --> 00:29:03,441 It's freaking awesome, right? 631 00:29:03,441 --> 00:29:05,543 Look at all the magic things we can do. 632 00:29:05,543 --> 00:29:09,280 So here's before and here's after. 633 00:29:09,380 --> 00:29:10,181 Pretty cool. 634 00:29:10,181 --> 00:29:10,815 So there you go. 635 00:29:10,815 --> 00:29:12,217 There are some examples of the main things 636 00:29:12,217 --> 00:29:14,552 that you could do in fusion and how to make that work. 637 00:29:14,552 --> 00:29:16,054 I hope that's inspiring for you. 638 00:29:16,054 --> 00:29:18,923 If you want to learn more about nodes and how those work, 639 00:29:18,923 --> 00:29:21,826 if that's still a little bit fuzzy, check out this video right here. 640 00:29:21,826 --> 00:29:25,630 I'll go over the basics and also talk about peanut butter and jelly, which is, 641 00:29:25,697 --> 00:29:28,533 I think, really nice. 642 00:29:28,533 --> 00:29:30,368 Nice. Yeah. 643 00:29:30,368 --> 00:29:33,004 Sweet. Awesome. 644 00:29:33,004 --> 00:29:33,638 It's important. 59423

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