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These are the user uploaded subtitles that are being translated: 1 00:00:00,066 --> 00:00:01,601 Oh, hello, I'm Casey Farris. 2 00:00:01,601 --> 00:00:04,804 I make videos on DaVinci Resolve here on YouTube, and today we're making 3 00:00:04,804 --> 00:00:08,108 some freeze frame graphics in fusion that looks something like this. 4 00:00:08,174 --> 00:00:11,044 He's just this guy and oh, wait, this is Michael. 5 00:00:11,044 --> 00:00:12,712 He's probably a bad guy. 6 00:00:12,712 --> 00:00:13,780 So this is the effect. 7 00:00:13,780 --> 00:00:16,950 It's this animated stroke that goes around our subject 8 00:00:16,950 --> 00:00:20,754 as well as these little pop up words and are drawn on Arrow. 9 00:00:20,787 --> 00:00:23,923 Let's do it and start out with whatever footage I want 10 00:00:23,923 --> 00:00:27,293 and I'm going to do my freeze frame here in the edit page. 11 00:00:27,360 --> 00:00:30,764 The way I'm going to do that is I'll let this play and then kind of 12 00:00:30,764 --> 00:00:35,168 just posit where I think I want to have my freeze frame, maybe somewhere in there 13 00:00:35,168 --> 00:00:38,972 and select the clip right here, right click, and then go up to re time controls. 14 00:00:38,972 --> 00:00:42,842 You can also hit Control R and that will change this into speed change mode. 15 00:00:42,842 --> 00:00:45,845 And with this little dropdown here, I'm just going to select freeze frame 16 00:00:45,879 --> 00:00:47,213 that's going to add my freeze frame 17 00:00:47,213 --> 00:00:48,181 and I'm just going to take the 18 00:00:48,181 --> 00:00:50,950 second point right here, which is the end of the freeze frame. 19 00:00:50,950 --> 00:00:54,220 And I'm just going to drag this out quite a bit, something like that. 20 00:00:54,254 --> 00:00:58,024 And I like to put my play head here right at the end of that freeze frame 21 00:00:58,024 --> 00:00:59,292 and then I'll just hit close. 22 00:00:59,292 --> 00:01:02,629 And once you close this, if you grab the edges, this will trim it. 23 00:01:02,662 --> 00:01:03,763 Not time, stretch it. 24 00:01:03,763 --> 00:01:06,466 So I'll just trim this back to the play head. 25 00:01:06,466 --> 00:01:09,135 And so now we should have freeze frame right there 26 00:01:09,135 --> 00:01:12,138 and it should be a freeze frame all the way to the end of the clip. 27 00:01:12,172 --> 00:01:13,239 And that's what we want. 28 00:01:13,239 --> 00:01:16,609 The other thing I'll do is because this footage is two K 29 00:01:16,743 --> 00:01:20,513 and it's not quite the same aspect ratio is I'll take our inspector 30 00:01:20,513 --> 00:01:23,783 and and just zoom this up until those black bars are gone. 31 00:01:23,783 --> 00:01:24,784 So we have everything in that 32 00:01:24,784 --> 00:01:29,155 16 by nine frame and from here I'll right click and say new compound clip. 33 00:01:29,222 --> 00:01:31,224 The reason we're doing that is because if I were to 34 00:01:31,224 --> 00:01:35,028 send this to Fusion right now, it's going to work on the original footage, 35 00:01:35,061 --> 00:01:38,431 which is not time stretched and is also not zoomed. 36 00:01:38,531 --> 00:01:41,434 So when we make a compound clip, it's almost like we're pre 37 00:01:41,434 --> 00:01:45,138 rendering this and we'll call this freeze frame footage and it create. 38 00:01:45,238 --> 00:01:49,609 So now we have that in our timeline and with the play head over our footage here, 39 00:01:49,809 --> 00:01:52,946 I can just click on the fusion page that'll bring up the footage with the 40 00:01:52,946 --> 00:01:56,850 freeze frame and let's go through and make sure we know which frame that is. 41 00:01:56,850 --> 00:01:58,251 That looks like frame 51. 42 00:01:58,251 --> 00:01:58,518 Yeah. 43 00:01:58,518 --> 00:02:01,621 Frame 51 is the very first frame of our freeze frame stuff. 44 00:02:01,621 --> 00:02:04,557 So we're going to remember that. So what do we need to do here? 45 00:02:04,557 --> 00:02:08,361 One thing that we'll have to do is cut him out so that we can move him 46 00:02:08,361 --> 00:02:11,397 separately from the background so that we can put things behind him 47 00:02:11,397 --> 00:02:15,201 like our animated stroke and just have a little bit more freedom. 48 00:02:15,201 --> 00:02:18,037 We're also going to use this footage without him cut out. 49 00:02:18,037 --> 00:02:21,441 So we kind of need a version of him cut out and a version without him cut out, 50 00:02:21,441 --> 00:02:24,511 which is a great time to use the map control node. 51 00:02:24,511 --> 00:02:27,847 The back control node is sort of to the left of the middle 52 00:02:27,847 --> 00:02:31,151 of this interface of this toolbar here, just grab this and drag it down. 53 00:02:31,151 --> 00:02:33,353 And Mac Control does a ton of different things, 54 00:02:33,353 --> 00:02:36,890 but one thing it's going to do is let us apply a mask 55 00:02:36,890 --> 00:02:38,992 to a piece of footage without actually masking 56 00:02:38,992 --> 00:02:41,728 the footage itself so we can apply the mask later. 57 00:02:41,728 --> 00:02:43,263 We just have to set it up to do that. 58 00:02:43,263 --> 00:02:46,799 So with the Mac Control select over here under combine instead of none, 59 00:02:46,799 --> 00:02:49,836 we're going to say combine Alpha and then at the bottom click on post 60 00:02:49,836 --> 00:02:50,803 multiply image. 61 00:02:50,803 --> 00:02:52,505 That's all you have to do to set that up. 62 00:02:52,505 --> 00:02:55,441 And now what this will do is if I have a mask, like a circle mask, 63 00:02:55,441 --> 00:02:56,709 I can run this media 64 00:02:56,709 --> 00:03:00,880 in through our Mac control and apply it my ellipse mask to the green input, 65 00:03:00,880 --> 00:03:03,483 and it'll apply that mask to the footage 66 00:03:03,483 --> 00:03:05,652 without actually masking the footage itself. 67 00:03:05,652 --> 00:03:07,353 So now we have an option to either 68 00:03:07,353 --> 00:03:11,391 use the footage with the mask on it or the footage without the mask. 69 00:03:11,491 --> 00:03:13,459 This makes a little more sense in a few minutes. 70 00:03:13,459 --> 00:03:14,561 For now, what we're going to do 71 00:03:14,561 --> 00:03:19,132 is draw a much better mask at frame 51, and I'm going to use a polygon mask. 72 00:03:19,132 --> 00:03:22,669 I'll just drag one down and not connect it to anything but select it here. 73 00:03:22,669 --> 00:03:26,072 And then with the polygon mask selected, it's time to do some tracing. 74 00:03:26,072 --> 00:03:28,608 I'm going to start down below because I don't want there 75 00:03:28,608 --> 00:03:30,443 to be any problems with this bottom edge, 76 00:03:30,443 --> 00:03:34,347 and we're just going to do a really good job at tracing him out. 77 00:03:34,347 --> 00:03:34,614 All right. 78 00:03:34,614 --> 00:03:37,650 So now I have him traced out really well, and we can attach this 79 00:03:37,650 --> 00:03:41,521 polygon mask to our Mac control with the green input right there. 80 00:03:41,554 --> 00:03:44,791 If we hit one on the keyboard, we can see there he is, cut out. 81 00:03:44,791 --> 00:03:45,792 So let's take a second. 82 00:03:45,792 --> 00:03:48,761 Get organized media in, let's rename. 83 00:03:48,761 --> 00:03:52,632 I'll have to rename that and I'll call it original footage underscore Am I 84 00:03:52,665 --> 00:03:57,804 for media in and r Polygon one Let's call that person mask underscore 85 00:03:57,804 --> 00:04:01,007 peel y for polygon Mac control will leave as is 86 00:04:01,241 --> 00:04:03,409 and now we're set up to do some cool things. 87 00:04:03,409 --> 00:04:07,447 For instance now that we have him isolated, we could take this Mac control 88 00:04:07,447 --> 00:04:11,985 and put the output of the Mac control over our original footage with the merge. 89 00:04:12,151 --> 00:04:15,255 Just grab a merge and I'll put our original footage in the background. 90 00:04:15,321 --> 00:04:17,624 Disconnect our Mac control from the media out 91 00:04:17,624 --> 00:04:21,361 and put our Mac control in the foreground and put our merge into our media out. 92 00:04:21,394 --> 00:04:23,696 Now if I hit two on the keyboard for our media out, 93 00:04:23,696 --> 00:04:25,031 we see nothing really changes. 94 00:04:25,031 --> 00:04:28,268 But we do have this isolated to where we can do something like color. 95 00:04:28,268 --> 00:04:28,534 Correct. 96 00:04:28,534 --> 00:04:30,870 Just the background straggler color corrector down 97 00:04:30,870 --> 00:04:33,006 in between our original footage and that merge. 98 00:04:33,006 --> 00:04:36,542 And if I make this blue, you could see we've kind of isolated our person. 99 00:04:36,542 --> 00:04:37,644 I'll get rid of that for now. 100 00:04:37,644 --> 00:04:40,146 But why don't we start out with our stroke? 101 00:04:40,146 --> 00:04:42,148 The idea is that we want to have 102 00:04:42,148 --> 00:04:46,019 a big, thick stroke just kind of draw around our guy. 103 00:04:46,052 --> 00:04:49,622 And the way that we're going to do that is use this mask to make that stroke 104 00:04:49,622 --> 00:04:54,127 and put that solid color stroke under this layer right here. 105 00:04:54,127 --> 00:04:56,963 So the first thing we'll do is just duplicate our mask. 106 00:04:56,963 --> 00:04:58,131 The reason we're going to duplicate 107 00:04:58,131 --> 00:05:01,768 this is we're actually going to change the mask shape a little bit. 108 00:05:01,768 --> 00:05:03,836 So I'll select person mask and hit control, 109 00:05:03,836 --> 00:05:07,273 see double click off and hit Control V, and I'll throw this down here. 110 00:05:07,273 --> 00:05:08,341 And I think what we're going to do, 111 00:05:08,341 --> 00:05:12,278 I'll just move move our nodes around a little bit, move this up maybe. 112 00:05:12,278 --> 00:05:14,881 And this mask is going to mask a background node. 113 00:05:14,881 --> 00:05:17,550 So I'll grab a background node from our toolbar. 114 00:05:17,550 --> 00:05:20,253 And here we're going to just mask our background like this. 115 00:05:20,253 --> 00:05:23,256 And this background is going to be the color of our stroke. 116 00:05:23,256 --> 00:05:27,527 So let's make this like kind of that orangish yellow or something like that. 117 00:05:27,527 --> 00:05:30,830 And here if we bring up background in Viewer one, 118 00:05:30,930 --> 00:05:34,600 we'll see we have this kind of yellow mask which isn't exactly what we want 119 00:05:34,634 --> 00:05:37,670 because this is going to be perfectly behind our person layer. 120 00:05:37,704 --> 00:05:40,773 So I'll select this mask and actually just bring this up in Viewer two 121 00:05:40,807 --> 00:05:42,275 so it's easier to see on the recording. 122 00:05:42,275 --> 00:05:45,745 And with our polygon masks selected, I'm going to pump up our border width 123 00:05:45,812 --> 00:05:49,882 and that's just going to basically just make the whole mask a little bit bigger. 124 00:05:49,882 --> 00:05:53,920 I think like that will work just fine and we'll rename this stroke mask. 125 00:05:54,120 --> 00:05:57,990 So now we have kind of this a little bit bigger yellow, solid color, 126 00:05:57,990 --> 00:05:58,758 and we're going to put that 127 00:05:58,758 --> 00:06:02,628 in between our original footage and our foreground here. 128 00:06:02,628 --> 00:06:05,965 So I'll just grab a merge and drag this in between our original footage 129 00:06:05,965 --> 00:06:07,166 and our merge like this 130 00:06:07,166 --> 00:06:10,903 and put this masked background into the foreground of our merge. Two. 131 00:06:10,937 --> 00:06:11,604 Let's take a look 132 00:06:11,604 --> 00:06:14,774 at what this is making by select media out one and hit two on the keyboard. 133 00:06:14,774 --> 00:06:19,011 We have what look at what's going on how baby we're it's 134 00:06:19,078 --> 00:06:22,482 going to make a little bit of room here we'll split this out like this 135 00:06:22,482 --> 00:06:25,952 and make sure we rename everything after you we'll call this yellow big 136 00:06:26,018 --> 00:06:27,453 we'll call this stroke merge. 137 00:06:27,453 --> 00:06:29,355 This is going to be called foreground merge. 138 00:06:29,355 --> 00:06:32,158 Now we have everything lined out so we don't get too confused. 139 00:06:32,158 --> 00:06:34,861 So now that we have our stroke, that's cool. 140 00:06:34,861 --> 00:06:37,764 But we want it to animate on right? We want it to go blue. 141 00:06:37,764 --> 00:06:40,066 And there are a lot of different ways that we could do this, 142 00:06:40,066 --> 00:06:42,402 but I'll show you a fancy way that I really like. 143 00:06:42,402 --> 00:06:44,504 First thing we're going to do is go down to our nodes. 144 00:06:44,504 --> 00:06:45,304 First thing we're going to do 145 00:06:45,304 --> 00:06:48,307 is go down to our nodes and I'm going to make a background node 146 00:06:48,441 --> 00:06:51,244 and then I'm going to make a paint node, which is the fourth one over, 147 00:06:51,244 --> 00:06:53,613 and we'll just pipe our background into our paint. 148 00:06:53,613 --> 00:06:56,716 What this is doing is making a black and white mat 149 00:06:56,816 --> 00:06:59,819 that we can use to control the transparency of stuff. 150 00:06:59,852 --> 00:07:01,587 I'm going to go up to this fifth icon here 151 00:07:01,587 --> 00:07:05,425 in the upper left hand corner of our viewer and select Polly Line Stroke. 152 00:07:05,658 --> 00:07:08,661 And with the paint node, what's really cool is I can draw 153 00:07:08,694 --> 00:07:11,664 a little shape, a much rougher shape than we have. 154 00:07:11,664 --> 00:07:14,700 It just kind of sort of goes along the edge of our guy here. 155 00:07:14,700 --> 00:07:16,636 It doesn't have to be very good at all. 156 00:07:16,636 --> 00:07:19,639 And we can use this to kind of draw this effect on. 157 00:07:19,639 --> 00:07:21,174 So now if I hit one on the keyboard 158 00:07:21,174 --> 00:07:23,109 with our paint node, we can see on the left 159 00:07:23,109 --> 00:07:28,381 and this kind of soft white stroke here and all this is going to do is make a mask 160 00:07:28,381 --> 00:07:32,652 for our nice stroke here so I can just take this sizing up. 161 00:07:32,752 --> 00:07:36,055 It can be really big, actually take the softness down a little bit, 162 00:07:36,122 --> 00:07:36,956 kind of like that. 163 00:07:36,956 --> 00:07:40,159 And the reason we're doing this is because down at the bottom part 164 00:07:40,159 --> 00:07:44,230 of our inspector under stroke controls, there's an attribute called a right on. 165 00:07:44,230 --> 00:07:46,399 And if I take the end and move this back 166 00:07:46,399 --> 00:07:50,336 and forth, it draws that line along that path that I just made 167 00:07:50,369 --> 00:07:54,373 so we can animate this as a mask to draw this really nice stroke on. 168 00:07:54,407 --> 00:07:56,409 Now, we could do this all at once, 169 00:07:56,409 --> 00:08:00,079 I imagine, and draw the exact stroke that we want in our paint node. 170 00:08:00,146 --> 00:08:02,348 But we'd have to redraw our entire mask 171 00:08:02,348 --> 00:08:04,417 and we already had to make it for our person mask. 172 00:08:04,417 --> 00:08:07,653 So we're just going to use this paint to animate our existing stroke 173 00:08:07,687 --> 00:08:08,287 so we can take 174 00:08:08,287 --> 00:08:12,058 the output of this paint node and put it into the merge for our stroke. 175 00:08:12,058 --> 00:08:12,892 Like this. 176 00:08:12,892 --> 00:08:16,028 If we open our stroke, merge and go over to settings in down here 177 00:08:16,028 --> 00:08:17,897 under a fit mask where it says channel 178 00:08:17,897 --> 00:08:19,866 instead of alpha, we're going to say luminance. 179 00:08:19,866 --> 00:08:22,869 That's just telling that whatever we connect to this mask input 180 00:08:22,902 --> 00:08:27,240 we want to use as a black and white image, and that if we take this paint node 181 00:08:27,240 --> 00:08:29,442 and adjust the right on, look what happens. 182 00:08:29,442 --> 00:08:31,878 It writes this on, Isn't that awesome? 183 00:08:31,878 --> 00:08:35,515 So now we can animate this starting at frame 51 and make a keyframe 184 00:08:35,515 --> 00:08:38,618 and we'll have this come on in like half a second or so. 185 00:08:38,651 --> 00:08:39,619 So we'll do like ten 186 00:08:39,619 --> 00:08:43,422 or 12 frames later and we'll animate the end all the way back to one. 187 00:08:43,456 --> 00:08:46,158 So now as this plays back, we get our animation. 188 00:08:46,158 --> 00:08:46,993 Pretty cool. 189 00:08:46,993 --> 00:08:49,262 Move my nodes around here because I just like my merges 190 00:08:49,262 --> 00:08:50,763 all in one row for some reason. 191 00:08:50,763 --> 00:08:52,598 So now let's add our text. 192 00:08:52,598 --> 00:08:54,467 What we'll do is use text plus, 193 00:08:54,467 --> 00:08:57,937 which is the third icon over here, drag this over and take the output 194 00:08:57,937 --> 00:09:00,673 and put it over the output of our foreground merge. 195 00:09:00,673 --> 00:09:03,276 And now whatever text we say, let's say, Michael, pick a fight. 196 00:09:03,276 --> 00:09:05,611 We like, size it and position it how we like it. 197 00:09:05,611 --> 00:09:09,248 And now I want to add like a background plate to this text. 198 00:09:09,482 --> 00:09:11,384 There are a bunch of different ways to do that. 199 00:09:11,384 --> 00:09:14,820 The easiest is probably in our text plus note. 200 00:09:14,820 --> 00:09:16,122 If we go to the inspector 201 00:09:16,122 --> 00:09:18,991 all the way to the fourth tab here where it says shading right now 202 00:09:18,991 --> 00:09:21,661 we're on shading element one, which is just our white text, 203 00:09:21,661 --> 00:09:24,931 but I'm going to switch this to shading element two and click enabled. 204 00:09:24,931 --> 00:09:28,701 And by default that makes a red outline around our text under appearance 205 00:09:28,834 --> 00:09:30,336 that's set to text outline 206 00:09:30,336 --> 00:09:32,705 when I switch it to the next one over, which is border Fill. 207 00:09:32,705 --> 00:09:35,141 That's going to make a little box around each letter. 208 00:09:35,141 --> 00:09:39,178 And down here, let's extend horizontal and that'll kind of fill in those gaps 209 00:09:39,178 --> 00:09:41,547 as well as give us a little bit of padding on the left and right. 210 00:09:41,547 --> 00:09:43,516 Looking classy over here where it says color. 211 00:09:43,516 --> 00:09:46,986 I'm going to grab this eyedropper and drag it over to our stroke 212 00:09:47,119 --> 00:09:48,421 and pick that same color. 213 00:09:48,421 --> 00:09:50,790 And let's go back to shading element one. 214 00:09:50,790 --> 00:09:55,194 And here instead of white, let's make this almost black like a pretty dark gray. 215 00:09:55,194 --> 00:09:58,831 So there's our text and we can adjust this, put it wherever we like, 216 00:09:58,864 --> 00:10:03,102 maybe make this a little bit smaller and let's just copy and paste this text. 217 00:10:03,102 --> 00:10:07,873 So let's select the text one at Control C double click off and control V 218 00:10:07,873 --> 00:10:10,142 And this one take the output and put it over 219 00:10:10,142 --> 00:10:13,379 the output of our merge one and for this one, move this down 220 00:10:13,379 --> 00:10:16,015 and we'll say probably bad guy, 221 00:10:16,015 --> 00:10:18,751 probably a pancake and we'll size that down a little bit. 222 00:10:18,751 --> 00:10:20,453 Maybe adjust this kind of move it around. 223 00:10:20,453 --> 00:10:23,255 That's the nice thing about using the shading elements for the box 224 00:10:23,255 --> 00:10:27,126 is that it always sizes to the text and we'll do something like that 225 00:10:27,126 --> 00:10:31,230 and I'll align it left using this H anchor button right here. 226 00:10:31,230 --> 00:10:34,367 Now we need to draw our arrow, which we're going to do almost the exact 227 00:10:34,367 --> 00:10:37,036 same way as we did with our white stroke mask. 228 00:10:37,036 --> 00:10:38,871 Here. I'm going to make a background node. 229 00:10:38,871 --> 00:10:42,241 This is just so we can draw something with our paint node. 230 00:10:42,274 --> 00:10:44,410 So I'll just take the alpha for our background 231 00:10:44,410 --> 00:10:45,745 and bring that all the way down. 232 00:10:45,745 --> 00:10:47,513 And let's rename our nodes here. 233 00:10:47,513 --> 00:10:48,814 This is clear background. 234 00:10:48,814 --> 00:10:51,817 This is subtext that says text. 235 00:10:52,051 --> 00:10:52,918 This is name. 236 00:10:52,918 --> 00:10:57,556 And for our background, again, grab a paint node and pipe that into the paint 237 00:10:57,556 --> 00:11:00,593 and we'll merge this paint over our parents to like that. 238 00:11:00,593 --> 00:11:04,130 Now we're ready to paint with our paint node to do the same thing. 239 00:11:04,163 --> 00:11:07,333 Go up here to the fifth icon over or it says poorly line stroke. 240 00:11:07,433 --> 00:11:09,468 Click. Now we're just going to draw a little arrow. 241 00:11:09,468 --> 00:11:14,106 I'll draw it from here like this and do this pretty much just how you would do it. 242 00:11:14,106 --> 00:11:15,107 In normal life, 243 00:11:15,107 --> 00:11:19,011 you can click and adjust that path a little bit, something maybe like that. 244 00:11:19,011 --> 00:11:20,212 With our paint node selected, 245 00:11:20,212 --> 00:11:22,982 I'll go over here to brush controls and let's take the softness 246 00:11:22,982 --> 00:11:25,451 all the way down and maybe not all the way down. 247 00:11:25,451 --> 00:11:26,419 Most of the way down. 248 00:11:26,419 --> 00:11:29,689 We do want it to kind of have a little bit of a soft edge just so it's 249 00:11:29,689 --> 00:11:33,025 anti-aliasing just about to match our other stuff here. 250 00:11:33,192 --> 00:11:36,195 Let's take the size down a little bit and we'll use this same color. 251 00:11:36,228 --> 00:11:37,563 So again, now 252 00:11:37,563 --> 00:11:39,932 if I take these stroke controls and move this right 253 00:11:39,932 --> 00:11:42,301 on, that will draw the arrow on. Is that neat? 254 00:11:42,301 --> 00:11:43,602 I think it's so neat. 255 00:11:43,602 --> 00:11:47,173 Okay, so here at frame 51, we have our animation 256 00:11:47,173 --> 00:11:50,309 and let's have this start like right after this stroke. 257 00:11:50,443 --> 00:11:54,313 So frame 64, I'll add a keyframe and bring the end all the way down 258 00:11:54,313 --> 00:11:58,617 and we'll move this down a few frames and write it on all the way to the end. 259 00:11:58,617 --> 00:12:03,155 So now we should have a pretty cool little animation from frame 51 on. 260 00:12:03,189 --> 00:12:05,691 Yeah, that's cool. But we should animate this text. 261 00:12:05,691 --> 00:12:07,526 There are a ton of ways that you could do this. 262 00:12:07,526 --> 00:12:11,430 One quick way is just to add a transform and just scale it up from nothing. 263 00:12:11,430 --> 00:12:15,000 So let's do like maybe like halfway through our stroke frame 264 00:12:15,000 --> 00:12:18,738 60 or so, I'll make a transform node under each of these text. 265 00:12:18,838 --> 00:12:22,441 So just select the text, shift spacebar and type x, f enter. 266 00:12:22,441 --> 00:12:25,444 And now we have a transform now that we can use and the advantage 267 00:12:25,444 --> 00:12:26,712 of using it transform node 268 00:12:26,712 --> 00:12:29,982 instead of just sizing something in the merge or the text is that 269 00:12:29,982 --> 00:12:34,253 you have this little pivot offset so you can adjust where this scales from. 270 00:12:34,253 --> 00:12:35,454 And we're just going to scale this 271 00:12:35,454 --> 00:12:40,025 from like right here, just kind of on the left edge of our word. 272 00:12:40,025 --> 00:12:43,729 And now if we size this down, it scales up from nothing right there. 273 00:12:43,729 --> 00:12:47,399 So again, I'll hit the keyframe diamond and we want this completely up by, 274 00:12:47,533 --> 00:12:51,570 I don't know, frame 75, Frame 70, maybe that's at one. 275 00:12:51,670 --> 00:12:55,107 Go to our first keyframe and then bring it all the way down to zero just like this. 276 00:12:55,274 --> 00:12:56,976 Now this pops on like that. 277 00:12:56,976 --> 00:12:59,145 That probably needs to be a little bit quicker. 278 00:12:59,145 --> 00:13:00,212 We'll adjust that in a minute. 279 00:13:00,212 --> 00:13:03,816 And now I'll take this transform node and I can just copy double click off 280 00:13:03,816 --> 00:13:07,620 in fact, I can just select our subtext and hit control V paste that that's 281 00:13:07,620 --> 00:13:11,056 going to do the exact same thing, but it's still scaling from this pivot. 282 00:13:11,056 --> 00:13:14,293 So I'll just move the pivot point down here for this text. 283 00:13:14,326 --> 00:13:18,197 So now both of our pieces of text will animate from their own pivot point 284 00:13:18,197 --> 00:13:21,066 like that. And we are almost done here, almost done. 285 00:13:21,066 --> 00:13:22,968 We do need to address some of this timing, 286 00:13:22,968 --> 00:13:24,637 but we're going to do one last thing first. 287 00:13:24,637 --> 00:13:27,840 All of these graphics, we want to move separately 288 00:13:27,840 --> 00:13:32,244 from our background here because we want to just add a little bit of parallax. 289 00:13:32,244 --> 00:13:36,982 So an easy way to do this is to just disconnect our background footage 290 00:13:36,982 --> 00:13:40,953 from all the way over here and then merge all of this like everything 291 00:13:40,953 --> 00:13:42,621 over our original background image. 292 00:13:42,621 --> 00:13:44,223 Again, but later down the line. 293 00:13:44,223 --> 00:13:47,059 So what we can do is just make another clear background here. 294 00:13:47,059 --> 00:13:49,261 I'll just select the one that we have this clear background 295 00:13:49,261 --> 00:13:52,298 here, control, see, and move over to the beginning of our comp, double click 296 00:13:52,298 --> 00:13:55,367 and hit control V, That'll paste our clear background here and we're going to type 297 00:13:55,367 --> 00:13:58,470 this into the stroke merge instead of our original footage. 298 00:13:58,470 --> 00:13:59,305 The reason for that is 299 00:13:59,305 --> 00:14:02,808 this merge needs something to merge over, so we'll just do that. 300 00:14:02,808 --> 00:14:04,677 And now our whole cup is just over. 301 00:14:04,677 --> 00:14:06,779 Nothing. We've done all of this for nothing. 302 00:14:06,779 --> 00:14:08,681 I'll take the output of our original footage 303 00:14:08,681 --> 00:14:09,748 and put that into the background of 304 00:14:09,748 --> 00:14:11,116 the merge and then we're going to take the merge 305 00:14:11,116 --> 00:14:11,951 all all the way over here 306 00:14:11,951 --> 00:14:15,321 and put this output right here that is going to our media out. 307 00:14:15,354 --> 00:14:15,955 I'm going to take that 308 00:14:15,955 --> 00:14:17,790 and put that into the foreground of our merge 309 00:14:17,790 --> 00:14:19,892 and then put that merge into the media out. 310 00:14:19,892 --> 00:14:21,994 And now everything looks kind of how it did. 311 00:14:21,994 --> 00:14:23,495 Yeah, we've done nothing. 312 00:14:23,495 --> 00:14:24,430 But here's the difference. 313 00:14:24,430 --> 00:14:28,200 If we take this merge for which merge is everything over our original background, 314 00:14:28,200 --> 00:14:31,604 we can move everything all at once separately from our background. 315 00:14:31,637 --> 00:14:34,773 That means that we can do something like scale this 316 00:14:34,807 --> 00:14:38,677 a little bit, scale it up or down and we get a little bit of that parallax effect. 317 00:14:38,777 --> 00:14:40,613 So to clean things up a little bit, I'll hold down 318 00:14:40,613 --> 00:14:43,649 alt and drag anywhere on one of these lines 319 00:14:43,682 --> 00:14:44,850 and I can make a little elbow 320 00:14:44,850 --> 00:14:47,453 and we'll just make things a little bit nicer that way. 321 00:14:47,453 --> 00:14:50,122 And let's name things as our arrow paint. 322 00:14:50,122 --> 00:14:52,424 This is our master merge. 323 00:14:52,424 --> 00:14:54,994 Now let's animate this, this parallax here. 324 00:14:54,994 --> 00:14:58,163 So starting at frame 51, I think instead of actually 325 00:14:58,163 --> 00:15:01,267 doing this and the merge, we'll do a transform again. 326 00:15:01,267 --> 00:15:04,270 So select arrow merge night shift spacebar an 327 00:15:04,403 --> 00:15:07,940 and we'll call this parallax or parallax because I don't want to spell parallax 328 00:15:08,040 --> 00:15:12,678 Margie now f for transform now again, we can adjust where our pivot is. 329 00:15:12,678 --> 00:15:17,116 So I'm going to move this to be right kind of in the center of our person here. 330 00:15:17,316 --> 00:15:21,287 And at frame 51, I'll click this keyframe diamond and set that size to one. 331 00:15:21,287 --> 00:15:24,723 But then throughout the rest of the comp, we want to be scaling up 332 00:15:24,723 --> 00:15:25,524 just a little bit. 333 00:15:25,524 --> 00:15:29,962 So at the very end of our comp, we'll push this size up just a little bit. 334 00:15:29,962 --> 00:15:31,297 So we get a little bit of that 335 00:15:31,297 --> 00:15:33,933 parallax effect between the foreground and the background. 336 00:15:33,933 --> 00:15:39,672 Let's take a look at what we got so far. 337 00:15:39,772 --> 00:15:40,673 There's our effect. 338 00:15:40,673 --> 00:15:43,275 Pretty cool. I'm going to color correct that background a little bit. 339 00:15:43,275 --> 00:15:46,712 We can do that by just grabbing the color corrector, the icon over here and drag 340 00:15:46,712 --> 00:15:50,082 that in between our original footage and our master merge just like this. 341 00:15:50,115 --> 00:15:55,554 And I'll just push this just a little bit blue in our master control here. 342 00:15:55,554 --> 00:15:58,657 And because I don't want this to be blue the whole time here at frame 343 00:15:58,657 --> 00:16:01,794 51 under settings here, let's animate this blend. 344 00:16:01,794 --> 00:16:04,263 So add a key frame here and bring this all the way down to zero. 345 00:16:04,263 --> 00:16:05,564 That just takes the entire strength. 346 00:16:05,564 --> 00:16:08,567 Everything that there's Node is doing and takes it down to zero. 347 00:16:08,567 --> 00:16:11,370 We'll have this animate on as the stroke comes on 348 00:16:11,370 --> 00:16:13,205 and we'll have it completely done by the time 349 00:16:13,205 --> 00:16:17,309 the stroke is done at frame 63, Blend this all the way up to one like that. 350 00:16:17,343 --> 00:16:20,612 Now we have the stroke come in and everything turns blue as well. 351 00:16:20,612 --> 00:16:21,613 Pretty nice. All right. 352 00:16:21,613 --> 00:16:22,481 Last thing that we have to do 353 00:16:22,481 --> 00:16:26,552 is adjust the timing of everything, which I like to do in the spline panel. 354 00:16:26,652 --> 00:16:30,122 The upper right hand corner here left icon is the spine panel. 355 00:16:30,122 --> 00:16:31,657 If you click on that, that will open up the spine 356 00:16:31,657 --> 00:16:34,560 panel down here, and it should show everything in this list 357 00:16:34,560 --> 00:16:38,630 that is animated so you can pick which ones you want to show on the graph. 358 00:16:38,664 --> 00:16:41,433 The ones that I am concerned about, actually. 359 00:16:41,433 --> 00:16:43,802 Let's rename some stuff as Transform. 360 00:16:43,802 --> 00:16:45,404 This is going to be name Transform. 361 00:16:45,404 --> 00:16:46,805 This is going to be subtext 362 00:16:46,805 --> 00:16:49,074 that just makes it easier to see here in the spine panel. 363 00:16:49,074 --> 00:16:52,745 So we'll take the sizing for our name and subtext as well as the arrow 364 00:16:52,745 --> 00:16:56,081 and show our paint stroke and two for mask 365 00:16:56,148 --> 00:16:59,651 and we can kind of get an idea of how fast these things are going. 366 00:16:59,651 --> 00:17:00,586 So one thing I know is 367 00:17:00,586 --> 00:17:03,989 I want the transforms to be faster, so I'll just select both of these. 368 00:17:03,989 --> 00:17:07,659 I can just hold down, shift and move this down so these go a lot faster. 369 00:17:07,726 --> 00:17:12,598 Let's take a look at that. Yeah, so that comes on a lot faster now. 370 00:17:12,664 --> 00:17:15,267 I like that our arrow is too fast. 371 00:17:15,267 --> 00:17:18,103 Must be this one right here. Yeah, I like that a little better. 372 00:17:18,103 --> 00:17:19,905 So now we have the timing roughly down. 373 00:17:19,905 --> 00:17:21,073 We can bring everything back up. 374 00:17:21,073 --> 00:17:22,274 And what I like to do is select 375 00:17:22,274 --> 00:17:25,277 the end keyframe of everything and then hit F on the keyboard. 376 00:17:25,511 --> 00:17:27,212 That flattens out this graph, 377 00:17:27,212 --> 00:17:30,249 which means that things will slow down before they stop generally, 378 00:17:30,249 --> 00:17:33,185 which just makes things look a little bit more smooth. 379 00:17:33,185 --> 00:17:34,853 Pro Yeah, looks cool. 380 00:17:34,853 --> 00:17:39,224 So here's our finished effect, 381 00:17:39,324 --> 00:17:39,625 Mike. 382 00:17:39,625 --> 00:17:40,692 Probably a bad guy. 383 00:17:40,692 --> 00:17:42,327 Pretty cool little effect a little bit. 384 00:17:42,327 --> 00:17:45,631 A little bit of advanced fun for for fusion, right? 385 00:17:45,631 --> 00:17:48,734 Hey, if you stayed all the way to the end, make sure to drop it like I love you. 386 00:17:48,734 --> 00:17:50,602 I just. I just love you so much. 36026

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