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Oh, hello, I'm Casey Farris.
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I make videos on DaVinci Resolve
here on YouTube, and today we're making
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some freeze frame graphics in fusion
that looks something like this.
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He's just this guy and oh, wait,
this is Michael.
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He's probably a bad guy.
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So this is the effect.
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It's this animated stroke
that goes around our subject
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as well as these little pop up
words and are drawn on Arrow.
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Let's do it
and start out with whatever footage I want
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and I'm going to do my freeze
frame here in the edit page.
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The way I'm going to do that
is I'll let this play and then kind of
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just posit where I think I want to have
my freeze frame, maybe somewhere in there
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and select the clip right here, right
click, and then go up to re time controls.
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You can also hit Control R and that will
change this into speed change mode.
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And with this little dropdown here,
I'm just going to select freeze frame
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that's going to add my freeze frame
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and I'm just going to take the
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second point right here,
which is the end of the freeze frame.
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And I'm just going to drag this out
quite a bit, something like that.
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And I like to put my play head here
right at the end of that freeze frame
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and then I'll just hit close.
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And once you close this,
if you grab the edges, this will trim it.
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Not time, stretch it.
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So I'll just trim
this back to the play head.
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And so now we should have freeze frame
right there
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and it should be a freeze frame
all the way to the end of the clip.
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And that's what we want.
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The other thing I'll do is
because this footage is two K
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and it's not quite the same aspect
ratio is I'll take our inspector
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and and just zoom this up
until those black bars are gone.
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So we have everything in that
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16 by nine frame and from here I'll right
click and say new compound clip.
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The reason we're doing that
is because if I were to
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send this to Fusion right now, it's
going to work on the original footage,
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which is not time stretched
and is also not zoomed.
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So when we make a compound
clip, it's almost like we're pre
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rendering this and we'll call this freeze
frame footage and it create.
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So now we have that in our timeline and
with the play head over our footage here,
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I can just click on the fusion page
that'll bring up the footage with the
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freeze frame and let's go through
and make sure we know which frame that is.
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That looks like frame 51.
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Yeah.
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Frame 51 is the very first frame
of our freeze frame stuff.
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So we're going to remember that.
So what do we need to do here?
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One thing that we'll have to do
is cut him out so that we can move him
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separately from the background
so that we can put things behind him
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like our animated stroke
and just have a little bit more freedom.
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We're also going to use this footage
without him cut out.
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So we kind of need a version of him
cut out and a version without him cut out,
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which is a great time
to use the map control node.
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The back control
node is sort of to the left of the middle
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of this interface of this toolbar here,
just grab this and drag it down.
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And Mac Control
does a ton of different things,
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but one thing it's going to do
is let us apply a mask
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to a piece of footage
without actually masking
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the footage itself
so we can apply the mask later.
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We just have to set it up to do that.
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So with the Mac Control select over here
under combine instead of none,
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we're going to say combine Alpha
and then at the bottom click on post
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multiply image.
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That's all you have to do to set that up.
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And now what this will do
is if I have a mask, like a circle mask,
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I can run this media
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in through our Mac control and apply it
my ellipse mask to the green input,
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and it'll apply that mask to the footage
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without actually
masking the footage itself.
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So now we have an option to either
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use the footage with the mask on it
or the footage without the mask.
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This makes a little more sense
in a few minutes.
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For now, what we're going to do
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is draw a much better mask at frame 51,
and I'm going to use a polygon mask.
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I'll just drag one down and not connect it
to anything but select it here.
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And then with the polygon mask selected,
it's time to do some tracing.
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I'm going to start down below
because I don't want there
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to be any problems with this bottom edge,
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and we're just going to do
a really good job at tracing him out.
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All right.
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So now I have him traced out really well,
and we can attach this
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polygon mask to our Mac control
with the green input right there.
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If we hit one on the keyboard,
we can see there he is, cut out.
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So let's take a second.
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Get organized media in, let's rename.
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I'll have to rename that and I'll call it
original footage underscore Am I
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for media in and r Polygon
one Let's call that person mask underscore
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peel y for polygon
Mac control will leave as is
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and now we're set up
to do some cool things.
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For instance now that we have him
isolated, we could take this Mac control
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and put the output of the Mac control
over our original footage with the merge.
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Just grab a merge and I'll put
our original footage in the background.
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Disconnect our Mac control
from the media out
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and put our Mac control in the foreground
and put our merge into our media out.
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Now if I hit two on the keyboard
for our media out,
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we see nothing really changes.
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But we do have this isolated
to where we can do something like color.
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Correct.
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Just the background
straggler color corrector down
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in between our original footage
and that merge.
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And if I make this blue, you could see
we've kind of isolated our person.
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I'll get rid of that for now.
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But why don't we start out
with our stroke?
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The idea is that we want to have
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a big, thick stroke
just kind of draw around our guy.
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And the way that we're going to do
that is use this mask to make that stroke
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and put that solid color stroke
under this layer right here.
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So the first thing we'll do
is just duplicate our mask.
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The reason we're going to duplicate
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this is we're actually going to change
the mask shape a little bit.
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So I'll select person
mask and hit control,
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see double click off and hit Control V,
and I'll throw this down here.
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And I think what we're going to do,
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I'll just move move our nodes
around a little bit, move this up maybe.
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And this mask
is going to mask a background node.
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So I'll grab a background node
from our toolbar.
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And here we're going to
just mask our background like this.
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And this background
is going to be the color of our stroke.
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So let's make this like kind of that
orangish yellow or something like that.
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And here
if we bring up background in Viewer one,
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we'll see we have this kind of yellow mask
which isn't exactly what we want
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because this is going
to be perfectly behind our person layer.
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So I'll select this mask and actually
just bring this up in Viewer two
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so it's easier to see on the recording.
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And with our polygon masks selected,
I'm going to pump up our border width
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and that's just going to basically just
make the whole mask a little bit bigger.
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I think like that will work just fine
and we'll rename this stroke mask.
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So now we have kind of this a little bit
bigger yellow, solid color,
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and we're going to put that
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in between our original footage
and our foreground here.
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So I'll just grab a merge and drag this in
between our original footage
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and our merge like this
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and put this masked background
into the foreground of our merge. Two.
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Let's take a look
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at what this is making by select
media out one and hit two on the keyboard.
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We have what look at what's going on
how baby we're it's
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going to make a little bit of room here
we'll split this out like this
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and make sure we rename everything
after you we'll call this yellow big
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we'll call this stroke merge.
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This is going to be called
foreground merge.
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Now we have everything lined out
so we don't get too confused.
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So now that we have our stroke,
that's cool.
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But we want it to animate on right?
We want it to go blue.
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And there are a lot of different ways
that we could do this,
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but I'll show you a fancy way
that I really like.
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First thing we're going to do
is go down to our nodes.
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First thing we're going to do
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is go down to our nodes
and I'm going to make a background node
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and then I'm going to make a paint node,
which is the fourth one over,
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and we'll just pipe our background
into our paint.
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What this is doing
is making a black and white mat
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that we can use to control
the transparency of stuff.
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I'm going to go up to this fifth icon here
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in the upper left hand corner of our
viewer and select Polly Line Stroke.
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And with the paint node,
what's really cool is I can draw
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a little shape,
a much rougher shape than we have.
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It just kind of sort of goes
along the edge of our guy here.
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It doesn't have to be very good at all.
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And we can use this
to kind of draw this effect on.
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So now if I hit one on the keyboard
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with our paint node,
we can see on the left
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and this kind of soft white stroke here
and all this is going to do is make a mask
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for our nice stroke here
so I can just take this sizing up.
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It can be really big, actually
take the softness down a little bit,
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kind of like that.
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And the reason we're doing
this is because down at the bottom part
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of our inspector under stroke controls,
there's an attribute called a right on.
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And if I take the end and move this back
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and forth, it draws that line
along that path that I just made
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so we can animate this as a mask
to draw this really nice stroke on.
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Now, we could do this all at once,
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I imagine, and draw the exact stroke
that we want in our paint node.
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But we'd have to redraw our entire mask
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and we already had to make it
for our person mask.
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So we're just going to use this paint
to animate our existing stroke
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so we can take
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the output of this paint node
and put it into the merge for our stroke.
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Like this.
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If we open our stroke, merge
and go over to settings in down here
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under a fit mask where it says channel
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instead of alpha,
we're going to say luminance.
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That's just telling that
whatever we connect to this mask input
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we want to use as a black and white image,
and that if we take this paint node
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and adjust the right on,
look what happens.
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It writes this on, Isn't that awesome?
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So now we can animate this
starting at frame 51 and make a keyframe
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and we'll have this
come on in like half a second or so.
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So we'll do like ten
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or 12 frames later and we'll animate
the end all the way back to one.
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So now as this plays back,
we get our animation.
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Pretty cool.
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Move my nodes around here
because I just like my merges
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all in one row for some reason.
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So now let's add our text.
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What we'll do is use text plus,
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which is the third icon over here,
drag this over and take the output
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and put it over
the output of our foreground merge.
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And now whatever text we say,
let's say, Michael, pick a fight.
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We like, size it and position it
how we like it.
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And now I want to add
like a background plate to this text.
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There are a bunch of different ways
to do that.
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The easiest is probably in our text
plus note.
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If we go to the inspector
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all the way to the fourth tab here
where it says shading right now
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we're on shading element one,
which is just our white text,
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but I'm going to switch this
to shading element two and click enabled.
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And by default that makes a red outline
around our text under appearance
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that's set to text outline
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when I switch it to the next one over,
which is border Fill.
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That's going to make a little box
around each letter.
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And down here, let's extend horizontal
and that'll kind of fill in those gaps
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as well as give us a little bit of padding
on the left and right.
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Looking classy over here
where it says color.
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I'm going to grab this eyedropper
and drag it over to our stroke
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and pick that same color.
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And let's go back to shading element one.
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And here instead of white, let's make
this almost black like a pretty dark gray.
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So there's our text and we can adjust
this, put it wherever we like,
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maybe make this a little bit smaller
and let's just copy and paste this text.
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So let's select the text one at Control C
double click off and control V
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And this one take the output
and put it over
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the output of our merge one
and for this one, move this down
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and we'll say probably bad guy,
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probably a pancake
and we'll size that down a little bit.
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Maybe adjust this kind of move it around.
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That's the nice thing about using
the shading elements for the box
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is that it always sizes to the text
and we'll do something like that
225
00:10:27,126 --> 00:10:31,230
and I'll align it left using this
H anchor button right here.
226
00:10:31,230 --> 00:10:34,367
Now we need to draw our arrow,
which we're going to do almost the exact
227
00:10:34,367 --> 00:10:37,036
same way as we did with our white stroke
mask.
228
00:10:37,036 --> 00:10:38,871
Here. I'm going to make a background node.
229
00:10:38,871 --> 00:10:42,241
This is just so
we can draw something with our paint node.
230
00:10:42,274 --> 00:10:44,410
So I'll just take the alpha
for our background
231
00:10:44,410 --> 00:10:45,745
and bring that all the way down.
232
00:10:45,745 --> 00:10:47,513
And let's rename our nodes here.
233
00:10:47,513 --> 00:10:48,814
This is clear background.
234
00:10:48,814 --> 00:10:51,817
This is subtext that says text.
235
00:10:52,051 --> 00:10:52,918
This is name.
236
00:10:52,918 --> 00:10:57,556
And for our background, again, grab
a paint node and pipe that into the paint
237
00:10:57,556 --> 00:11:00,593
and we'll merge this paint
over our parents to like that.
238
00:11:00,593 --> 00:11:04,130
Now we're ready to paint
with our paint node to do the same thing.
239
00:11:04,163 --> 00:11:07,333
Go up here to the fifth icon over
or it says poorly line stroke.
240
00:11:07,433 --> 00:11:09,468
Click. Now
we're just going to draw a little arrow.
241
00:11:09,468 --> 00:11:14,106
I'll draw it from here like this and do
this pretty much just how you would do it.
242
00:11:14,106 --> 00:11:15,107
In normal life,
243
00:11:15,107 --> 00:11:19,011
you can click and adjust that path
a little bit, something maybe like that.
244
00:11:19,011 --> 00:11:20,212
With our paint node selected,
245
00:11:20,212 --> 00:11:22,982
I'll go over here to brush controls
and let's take the softness
246
00:11:22,982 --> 00:11:25,451
all the way down
and maybe not all the way down.
247
00:11:25,451 --> 00:11:26,419
Most of the way down.
248
00:11:26,419 --> 00:11:29,689
We do want it to kind of have
a little bit of a soft edge just so it's
249
00:11:29,689 --> 00:11:33,025
anti-aliasing
just about to match our other stuff here.
250
00:11:33,192 --> 00:11:36,195
Let's take the size down a little bit
and we'll use this same color.
251
00:11:36,228 --> 00:11:37,563
So again, now
252
00:11:37,563 --> 00:11:39,932
if I take these stroke controls
and move this right
253
00:11:39,932 --> 00:11:42,301
on, that will draw the arrow
on. Is that neat?
254
00:11:42,301 --> 00:11:43,602
I think it's so neat.
255
00:11:43,602 --> 00:11:47,173
Okay, so here at frame 51,
we have our animation
256
00:11:47,173 --> 00:11:50,309
and let's have this start like
right after this stroke.
257
00:11:50,443 --> 00:11:54,313
So frame 64, I'll add a keyframe
and bring the end all the way down
258
00:11:54,313 --> 00:11:58,617
and we'll move this down a few frames
and write it on all the way to the end.
259
00:11:58,617 --> 00:12:03,155
So now we should have a pretty cool
little animation from frame 51 on.
260
00:12:03,189 --> 00:12:05,691
Yeah, that's cool.
But we should animate this text.
261
00:12:05,691 --> 00:12:07,526
There are a ton of ways that you could do
this.
262
00:12:07,526 --> 00:12:11,430
One quick way is just to add a transform
and just scale it up from nothing.
263
00:12:11,430 --> 00:12:15,000
So let's do like maybe like halfway
through our stroke frame
264
00:12:15,000 --> 00:12:18,738
60 or so, I'll make a transform node
under each of these text.
265
00:12:18,838 --> 00:12:22,441
So just select the text, shift spacebar
and type x, f enter.
266
00:12:22,441 --> 00:12:25,444
And now we have a transform
now that we can use and the advantage
267
00:12:25,444 --> 00:12:26,712
of using it transform node
268
00:12:26,712 --> 00:12:29,982
instead of just sizing
something in the merge or the text is that
269
00:12:29,982 --> 00:12:34,253
you have this little pivot offset
so you can adjust where this scales from.
270
00:12:34,253 --> 00:12:35,454
And we're just going to scale this
271
00:12:35,454 --> 00:12:40,025
from like right here,
just kind of on the left edge of our word.
272
00:12:40,025 --> 00:12:43,729
And now if we size this down,
it scales up from nothing right there.
273
00:12:43,729 --> 00:12:47,399
So again, I'll hit the keyframe diamond
and we want this completely up by,
274
00:12:47,533 --> 00:12:51,570
I don't know, frame 75, Frame 70,
maybe that's at one.
275
00:12:51,670 --> 00:12:55,107
Go to our first keyframe and then bring it
all the way down to zero just like this.
276
00:12:55,274 --> 00:12:56,976
Now this pops on like that.
277
00:12:56,976 --> 00:12:59,145
That probably needs to be a little bit
quicker.
278
00:12:59,145 --> 00:13:00,212
We'll adjust that in a minute.
279
00:13:00,212 --> 00:13:03,816
And now I'll take this transform
node and I can just copy double click off
280
00:13:03,816 --> 00:13:07,620
in fact, I can just select our subtext
and hit control V paste that that's
281
00:13:07,620 --> 00:13:11,056
going to do the exact same thing,
but it's still scaling from this pivot.
282
00:13:11,056 --> 00:13:14,293
So I'll just move the pivot
point down here for this text.
283
00:13:14,326 --> 00:13:18,197
So now both of our pieces of text
will animate from their own pivot point
284
00:13:18,197 --> 00:13:21,066
like that.
And we are almost done here, almost done.
285
00:13:21,066 --> 00:13:22,968
We do need to address some of this timing,
286
00:13:22,968 --> 00:13:24,637
but we're going to do one last thing
first.
287
00:13:24,637 --> 00:13:27,840
All of these graphics,
we want to move separately
288
00:13:27,840 --> 00:13:32,244
from our background here because we want
to just add a little bit of parallax.
289
00:13:32,244 --> 00:13:36,982
So an easy way to do this is to just
disconnect our background footage
290
00:13:36,982 --> 00:13:40,953
from all the way over here
and then merge all of this like everything
291
00:13:40,953 --> 00:13:42,621
over our original background image.
292
00:13:42,621 --> 00:13:44,223
Again, but later down the line.
293
00:13:44,223 --> 00:13:47,059
So what we can do is just make
another clear background here.
294
00:13:47,059 --> 00:13:49,261
I'll just select
the one that we have this clear background
295
00:13:49,261 --> 00:13:52,298
here, control, see, and move over
to the beginning of our comp, double click
296
00:13:52,298 --> 00:13:55,367
and hit control V, That'll paste our clear
background here and we're going to type
297
00:13:55,367 --> 00:13:58,470
this into the stroke merge
instead of our original footage.
298
00:13:58,470 --> 00:13:59,305
The reason for that is
299
00:13:59,305 --> 00:14:02,808
this merge needs something to merge over,
so we'll just do that.
300
00:14:02,808 --> 00:14:04,677
And now our whole cup is just over.
301
00:14:04,677 --> 00:14:06,779
Nothing. We've done
all of this for nothing.
302
00:14:06,779 --> 00:14:08,681
I'll take the output
of our original footage
303
00:14:08,681 --> 00:14:09,748
and put that into the background of
304
00:14:09,748 --> 00:14:11,116
the merge
and then we're going to take the merge
305
00:14:11,116 --> 00:14:11,951
all all the way over here
306
00:14:11,951 --> 00:14:15,321
and put this output right here
that is going to our media out.
307
00:14:15,354 --> 00:14:15,955
I'm going to take that
308
00:14:15,955 --> 00:14:17,790
and put that
into the foreground of our merge
309
00:14:17,790 --> 00:14:19,892
and then put that merge
into the media out.
310
00:14:19,892 --> 00:14:21,994
And now everything looks kind of
how it did.
311
00:14:21,994 --> 00:14:23,495
Yeah, we've done nothing.
312
00:14:23,495 --> 00:14:24,430
But here's the difference.
313
00:14:24,430 --> 00:14:28,200
If we take this merge for which merge is
everything over our original background,
314
00:14:28,200 --> 00:14:31,604
we can move everything all at once
separately from our background.
315
00:14:31,637 --> 00:14:34,773
That means that we can do something
like scale this
316
00:14:34,807 --> 00:14:38,677
a little bit, scale it up or down and we
get a little bit of that parallax effect.
317
00:14:38,777 --> 00:14:40,613
So to clean things up a little bit,
I'll hold down
318
00:14:40,613 --> 00:14:43,649
alt and drag
anywhere on one of these lines
319
00:14:43,682 --> 00:14:44,850
and I can make a little elbow
320
00:14:44,850 --> 00:14:47,453
and we'll just make things
a little bit nicer that way.
321
00:14:47,453 --> 00:14:50,122
And let's name things as our arrow paint.
322
00:14:50,122 --> 00:14:52,424
This is our master merge.
323
00:14:52,424 --> 00:14:54,994
Now let's animate this,
this parallax here.
324
00:14:54,994 --> 00:14:58,163
So starting at frame 51,
I think instead of actually
325
00:14:58,163 --> 00:15:01,267
doing this
and the merge, we'll do a transform again.
326
00:15:01,267 --> 00:15:04,270
So select
arrow merge night shift spacebar an
327
00:15:04,403 --> 00:15:07,940
and we'll call this parallax or parallax
because I don't want to spell parallax
328
00:15:08,040 --> 00:15:12,678
Margie now f for transform now again,
we can adjust where our pivot is.
329
00:15:12,678 --> 00:15:17,116
So I'm going to move this to be right
kind of in the center of our person here.
330
00:15:17,316 --> 00:15:21,287
And at frame 51, I'll click this
keyframe diamond and set that size to one.
331
00:15:21,287 --> 00:15:24,723
But then throughout the rest of the comp,
we want to be scaling up
332
00:15:24,723 --> 00:15:25,524
just a little bit.
333
00:15:25,524 --> 00:15:29,962
So at the very end of our comp,
we'll push this size up just a little bit.
334
00:15:29,962 --> 00:15:31,297
So we get a little bit of that
335
00:15:31,297 --> 00:15:33,933
parallax effect
between the foreground and the background.
336
00:15:33,933 --> 00:15:39,672
Let's take a look at what we got so far.
337
00:15:39,772 --> 00:15:40,673
There's our effect.
338
00:15:40,673 --> 00:15:43,275
Pretty cool. I'm going to color correct
that background a little bit.
339
00:15:43,275 --> 00:15:46,712
We can do that by just grabbing the color
corrector, the icon over here and drag
340
00:15:46,712 --> 00:15:50,082
that in between our original footage
and our master merge just like this.
341
00:15:50,115 --> 00:15:55,554
And I'll just push this just a little bit
blue in our master control here.
342
00:15:55,554 --> 00:15:58,657
And because I don't want this to be blue
the whole time here at frame
343
00:15:58,657 --> 00:16:01,794
51 under settings
here, let's animate this blend.
344
00:16:01,794 --> 00:16:04,263
So add a key frame here
and bring this all the way down to zero.
345
00:16:04,263 --> 00:16:05,564
That just takes the entire strength.
346
00:16:05,564 --> 00:16:08,567
Everything that there's Node is doing
and takes it down to zero.
347
00:16:08,567 --> 00:16:11,370
We'll have this animate on
as the stroke comes on
348
00:16:11,370 --> 00:16:13,205
and we'll have it completely done
by the time
349
00:16:13,205 --> 00:16:17,309
the stroke is done at frame 63, Blend this
all the way up to one like that.
350
00:16:17,343 --> 00:16:20,612
Now we have the stroke
come in and everything turns blue as well.
351
00:16:20,612 --> 00:16:21,613
Pretty nice. All right.
352
00:16:21,613 --> 00:16:22,481
Last thing that we have to do
353
00:16:22,481 --> 00:16:26,552
is adjust the timing of everything,
which I like to do in the spline panel.
354
00:16:26,652 --> 00:16:30,122
The upper right hand corner here left
icon is the spine panel.
355
00:16:30,122 --> 00:16:31,657
If you click on that,
that will open up the spine
356
00:16:31,657 --> 00:16:34,560
panel down here,
and it should show everything in this list
357
00:16:34,560 --> 00:16:38,630
that is animated so you can pick
which ones you want to show on the graph.
358
00:16:38,664 --> 00:16:41,433
The ones that I am concerned about,
actually.
359
00:16:41,433 --> 00:16:43,802
Let's rename some stuff as Transform.
360
00:16:43,802 --> 00:16:45,404
This is going to be name Transform.
361
00:16:45,404 --> 00:16:46,805
This is going to be subtext
362
00:16:46,805 --> 00:16:49,074
that just makes it easier
to see here in the spine panel.
363
00:16:49,074 --> 00:16:52,745
So we'll take the sizing for our name
and subtext as well as the arrow
364
00:16:52,745 --> 00:16:56,081
and show our paint stroke and two for mask
365
00:16:56,148 --> 00:16:59,651
and we can kind of get an idea
of how fast these things are going.
366
00:16:59,651 --> 00:17:00,586
So one thing I know is
367
00:17:00,586 --> 00:17:03,989
I want the transforms to be faster,
so I'll just select both of these.
368
00:17:03,989 --> 00:17:07,659
I can just hold down, shift and
move this down so these go a lot faster.
369
00:17:07,726 --> 00:17:12,598
Let's take a look at that. Yeah,
so that comes on a lot faster now.
370
00:17:12,664 --> 00:17:15,267
I like that our arrow is too fast.
371
00:17:15,267 --> 00:17:18,103
Must be this one right here. Yeah,
I like that a little better.
372
00:17:18,103 --> 00:17:19,905
So now we have the timing roughly down.
373
00:17:19,905 --> 00:17:21,073
We can bring everything back up.
374
00:17:21,073 --> 00:17:22,274
And what I like to do is select
375
00:17:22,274 --> 00:17:25,277
the end keyframe of everything
and then hit F on the keyboard.
376
00:17:25,511 --> 00:17:27,212
That flattens out this graph,
377
00:17:27,212 --> 00:17:30,249
which means that things will slow down
before they stop generally,
378
00:17:30,249 --> 00:17:33,185
which just makes things
look a little bit more smooth.
379
00:17:33,185 --> 00:17:34,853
Pro Yeah, looks cool.
380
00:17:34,853 --> 00:17:39,224
So here's our finished effect,
381
00:17:39,324 --> 00:17:39,625
Mike.
382
00:17:39,625 --> 00:17:40,692
Probably a bad guy.
383
00:17:40,692 --> 00:17:42,327
Pretty cool little effect a little bit.
384
00:17:42,327 --> 00:17:45,631
A little bit of advanced
fun for for fusion, right?
385
00:17:45,631 --> 00:17:48,734
Hey, if you stayed all the way to the end,
make sure to drop it like I love you.
386
00:17:48,734 --> 00:17:50,602
I just. I just love you so much.
36026
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