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Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated: 1 00:00:02,235 --> 00:00:03,603 Hi, I'm Casey Farris. 2 00:00:03,603 --> 00:00:05,638 I make videos on DaVinci Resolve here on YouTube. 3 00:00:05,638 --> 00:00:05,972 Today. 4 00:00:05,972 --> 00:00:08,942 We are doing some advanced animation 5 00:00:09,109 --> 00:00:09,843 infusion. 6 00:00:09,843 --> 00:00:12,312 Here's a look at what we're going to be making today. 7 00:00:12,312 --> 00:00:15,515 Have. 8 00:00:15,582 --> 00:00:16,750 That's cool. 9 00:00:16,750 --> 00:00:20,153 Oh, baby, let's go. All right. 10 00:00:20,186 --> 00:00:22,989 Here we are in resolve 17 in the Fusion page. 11 00:00:22,989 --> 00:00:24,624 And I have a little comp made. 12 00:00:24,624 --> 00:00:29,029 And what it is is kind of this dark bluish background with some shapes over it, 13 00:00:29,162 --> 00:00:30,830 just this kind of little brick pattern. 14 00:00:30,830 --> 00:00:31,798 If you guys want to learn more 15 00:00:31,798 --> 00:00:34,000 about shapes, nodes and things, let me know in the comments. 16 00:00:34,000 --> 00:00:35,468 We'll do more tutorials on that. 17 00:00:35,468 --> 00:00:38,471 Then we have a drop shadow up top, which actually is going to kind of 18 00:00:38,471 --> 00:00:40,106 make it look like it's embossed. 19 00:00:40,106 --> 00:00:42,842 It's kind of hard to see with how it is right now, but there is a drop 20 00:00:42,842 --> 00:00:45,845 shadow up top that's sharp and a little bit lighter 21 00:00:45,979 --> 00:00:48,548 and a drop shadow on the bottom that's darker. 22 00:00:48,548 --> 00:00:50,950 And so it kind of makes the bricks look embossed a little bit. 23 00:00:50,950 --> 00:00:52,052 It's just one way to do it. 24 00:00:52,052 --> 00:00:54,821 And all of that runs through a lens blur. 25 00:00:54,821 --> 00:00:58,391 And then we have our text plus, which kind of has a similar technique. 26 00:00:58,391 --> 00:01:00,226 It's text with the big fat outline. 27 00:01:00,226 --> 00:01:04,564 And then this third shading element is the same size outline, 28 00:01:04,564 --> 00:01:08,268 but it's just brighter and it's moved up, so it kind of looks embossed. 29 00:01:08,368 --> 00:01:12,639 Then we have a drop shadow on that that merges over everything. 30 00:01:12,872 --> 00:01:15,608 Then we have a vignette and that makes our final cup. 31 00:01:15,608 --> 00:01:18,378 So since we're talking about advanced animation, 32 00:01:18,378 --> 00:01:22,115 we're not going to build this all from scratch, but we are going to animate it 33 00:01:22,115 --> 00:01:26,686 so the idea here is that let's say that there is a shifting light 34 00:01:26,853 --> 00:01:29,923 that wants to kind of move all around, right? 35 00:01:29,923 --> 00:01:33,293 So basically this shadow would be moving all the way around. 36 00:01:33,293 --> 00:01:37,464 Our words as well as the drop shadows in the background would be moving 37 00:01:37,464 --> 00:01:39,032 all the way around our words. 38 00:01:39,032 --> 00:01:40,166 The cool thing about doing something 39 00:01:40,166 --> 00:01:42,802 like this is you can set it up with expression. 40 00:01:42,802 --> 00:01:46,673 Now, if you're scared of expressions, I promise you it's not going to be too bad. 41 00:01:46,773 --> 00:01:48,975 It's one of those things that's pretty intimidating for some people. 42 00:01:48,975 --> 00:01:51,511 But man, this is really easy and it'll actually get your feet 43 00:01:51,511 --> 00:01:54,948 wet, licking up things with expressions because it's really, really helpful 44 00:01:54,948 --> 00:01:57,484 when it comes to kind of more complicated stuff. 45 00:01:57,484 --> 00:02:01,321 What we're going to do is make a control that will control basically 46 00:02:01,321 --> 00:02:02,689 the angle of light. 47 00:02:02,689 --> 00:02:03,857 And so we're going to have all of 48 00:02:03,857 --> 00:02:07,660 these shadows move around at the same time with one control. 49 00:02:07,694 --> 00:02:10,130 To make something like that, you can really use 50 00:02:10,130 --> 00:02:12,966 any of the controls in any of the nodes, but probably 51 00:02:12,966 --> 00:02:16,503 a cleaner way to do it is to use something called a custom tool. 52 00:02:16,503 --> 00:02:19,839 So I'm going to hit shift spacebar that's going to bring up our select tool 53 00:02:19,839 --> 00:02:23,276 and type QST and that will bring up all our custom stuff. 54 00:02:23,276 --> 00:02:27,180 I want custom tool and that'll add a node called Custom Tool. 55 00:02:27,180 --> 00:02:28,515 Good. That's what we wanted. 56 00:02:28,515 --> 00:02:31,317 And if you select that and go up to the inspector, 57 00:02:31,317 --> 00:02:33,786 you'll see there's all these different points and numbers 58 00:02:33,786 --> 00:02:36,289 and all the stuff that looks like a lot of things, 59 00:02:36,289 --> 00:02:40,527 but really these are just little controls that you can use for anything you want. 60 00:02:40,527 --> 00:02:42,262 And if we switch over to config, 61 00:02:42,262 --> 00:02:46,099 we can actually just tick the boxes of whatever we want to actually use. 62 00:02:46,099 --> 00:02:47,333 So we're going to get this set up. 63 00:02:47,333 --> 00:02:50,470 I'm just going to get rid of all of our numbers except for one and 64 00:02:50,470 --> 00:02:54,107 all of our points except for one turn off all of our LUT controls. 65 00:02:54,207 --> 00:02:58,611 So now we have a point control and a number control switch back to controls. 66 00:02:58,611 --> 00:02:59,646 That's all we got. 67 00:02:59,646 --> 00:03:01,948 But we are going to rename these just so it's a little bit easier. 68 00:03:01,948 --> 00:03:07,387 I'll go back to config this number one, this is going to be light angle 69 00:03:07,453 --> 00:03:08,821 and it doesn't matter what you call them. 70 00:03:08,821 --> 00:03:09,556 These are just 71 00:03:09,556 --> 00:03:14,160 so that we can keep organized and then this point is going to be called 72 00:03:14,227 --> 00:03:17,830 master position and switch back to controls. 73 00:03:17,931 --> 00:03:19,832 And now we have master position and light angle. 74 00:03:19,832 --> 00:03:21,968 Look at us. Cool. This is great. 75 00:03:21,968 --> 00:03:23,036 That's a lot of the hard work. 76 00:03:23,036 --> 00:03:26,039 Honestly, once you have your custom tool set up, click on this little pin 77 00:03:26,239 --> 00:03:29,876 because this pin is going to keep this around in the inspector 78 00:03:29,876 --> 00:03:33,213 so that it's a lot easier to link things up to these controls. 79 00:03:33,413 --> 00:03:34,948 So what do we link up? 80 00:03:34,948 --> 00:03:37,951 Well, let's concentrate on the shadow first. 81 00:03:37,951 --> 00:03:39,586 Basically, we're going to look for anything 82 00:03:39,586 --> 00:03:44,224 in our flow here that controls the shadow, namely these drop shadow nodes. 83 00:03:44,290 --> 00:03:47,694 So I'll select a drop shadow node and that will bring up its controls 84 00:03:47,694 --> 00:03:48,428 in the inspector. 85 00:03:48,428 --> 00:03:51,965 And it also keeps our controls for our custom tool right here. 86 00:03:51,998 --> 00:03:55,001 And what I want to animate is this drop angle, 87 00:03:55,034 --> 00:03:58,571 because when this moves back and forth, check out what happens to the shadow. 88 00:03:58,771 --> 00:04:00,106 That's what we want to change. 89 00:04:00,106 --> 00:04:03,543 But we want to change everything all at once but the words and the bricks. 90 00:04:03,710 --> 00:04:08,314 So we're going to link up this drop angle to right here where it says light angle, 91 00:04:08,314 --> 00:04:10,550 and we're going to do that for anything that we need to change 92 00:04:10,550 --> 00:04:14,320 so that we can just change this one control and change them all. 93 00:04:14,320 --> 00:04:16,756 One control to rule them all. 94 00:04:16,856 --> 00:04:18,591 Oh, boy. 95 00:04:18,591 --> 00:04:21,661 So you can link something to an expression in a lot of different ways, 96 00:04:21,661 --> 00:04:25,565 but the easiest way is just to select the number and hit equals on the keyboard 97 00:04:25,798 --> 00:04:27,066 and then hit enter. 98 00:04:27,066 --> 00:04:29,369 That's going to add an expression down below. 99 00:04:29,369 --> 00:04:31,504 And what's cool is if you click in the expression 100 00:04:31,504 --> 00:04:34,674 and you grab this little plus icon, you can actually drag this 101 00:04:34,674 --> 00:04:38,544 to whatever you want to use as a variable here in the expression. 102 00:04:38,544 --> 00:04:40,413 So basically, whatever you want to connect this to. 103 00:04:40,413 --> 00:04:44,984 So what I'll do is grab this and just connect it to our light angle. 104 00:04:45,084 --> 00:04:47,186 Boop, like that. And that's it. 105 00:04:47,186 --> 00:04:50,523 So what it's done is written all the fancy things that I could have written 106 00:04:50,523 --> 00:04:52,292 if I knew what to write in there. 107 00:04:52,292 --> 00:04:53,026 And then we're going to do 108 00:04:53,026 --> 00:04:56,763 basically the same thing with the other Drop Shadows show. 109 00:04:56,896 --> 00:04:58,965 Let's grab this drop shadow here. 110 00:04:58,965 --> 00:05:00,166 And again, same thing. 111 00:05:00,166 --> 00:05:03,870 I'm just going to say equals and bring this down to light angle. 112 00:05:03,936 --> 00:05:06,272 Click off of it. Go back to our other shadow. 113 00:05:06,272 --> 00:05:08,541 But remember this shadow isn't actually a shadow. 114 00:05:08,541 --> 00:05:11,944 It's like the kind of fake and bust little highlight thing 115 00:05:11,978 --> 00:05:13,112 on the edges of the bricks. 116 00:05:13,112 --> 00:05:16,215 So this is actually set to -90 where the other ones were set to 90. 117 00:05:16,316 --> 00:05:18,985 So we're going to have to do some quick math here, but that's okay. 118 00:05:18,985 --> 00:05:23,089 Let's hit equals for now and grab this and connect it to our light angle. 119 00:05:23,222 --> 00:05:26,793 But really all we have to do is just take this and say -180. 120 00:05:27,026 --> 00:05:29,762 And what that's going to do is just wherever we have our shadow, 121 00:05:29,762 --> 00:05:32,198 it's just going to put this highlight on the other side. 122 00:05:32,198 --> 00:05:34,200 So we have that all set up. Now. 123 00:05:34,200 --> 00:05:35,401 Let's see if it works. 124 00:05:35,401 --> 00:05:39,272 Just going to select our custom tool here and now our light angle and click 125 00:05:39,272 --> 00:05:42,742 and drag this, but it moves pretty slow, so why don't we just type in a number? 126 00:05:42,742 --> 00:05:46,913 So I'll type in 90 and it moves all of the shadows down, 127 00:05:47,013 --> 00:05:50,717 type in -90, moves it up to the top, pretty cool. 128 00:05:50,783 --> 00:05:54,087 And so now we have this one control that will control all of our lighting 129 00:05:54,087 --> 00:05:56,956 so that if we want to animate it, we can just animate one thing, 130 00:05:56,956 --> 00:05:58,991 which is what we're going to get into in a second. 131 00:05:58,991 --> 00:06:01,561 Basically, the same thing is our master position. 132 00:06:01,561 --> 00:06:05,298 Let's say we want this text to kind of rise up and have a little 133 00:06:05,298 --> 00:06:08,468 bit of parallax with our background, almost like it's floating in 3D space. 134 00:06:08,701 --> 00:06:11,904 There's ways to do this with 3D nodes and everything, but 135 00:06:11,971 --> 00:06:15,208 this is just a fancy little trick if you want to add some parallax 136 00:06:15,308 --> 00:06:18,211 and just kind of keep the animation a little bit more simple, 137 00:06:18,211 --> 00:06:21,414 what we're going to do is just connect our text position, 138 00:06:21,414 --> 00:06:25,051 which is under layout here in the second tab of our text. 139 00:06:25,051 --> 00:06:27,053 Plus we're going to connect this center, 140 00:06:27,053 --> 00:06:31,023 just say equals and one of these and get rid of this and take this plus 141 00:06:31,023 --> 00:06:34,627 and connect it to our master position instead of our light angle. 142 00:06:34,794 --> 00:06:39,031 And now when we change our master position, it moves our text around 143 00:06:39,098 --> 00:06:41,467 pretty freaking cool. 144 00:06:41,467 --> 00:06:42,735 It's not actually that impressive 145 00:06:42,735 --> 00:06:44,504 because we could have just grabbed the center, right? 146 00:06:44,504 --> 00:06:48,641 Well, we can connect this master position to the background with a little 147 00:06:48,641 --> 00:06:53,079 expression and make the background move at a different speed than our text. 148 00:06:53,079 --> 00:06:55,381 So let's figure out what moves our background. 149 00:06:55,381 --> 00:06:58,484 Because this background is generated from a shape, 150 00:06:58,484 --> 00:07:02,188 we can actually go to our very first shape right here as rectangle. 151 00:07:02,188 --> 00:07:05,324 And if we bring up these controls, move around X offset 152 00:07:05,391 --> 00:07:08,461 or Y offset, that kind of moves our background around. 153 00:07:08,628 --> 00:07:10,797 So that's what we're going to want to animate. 154 00:07:10,797 --> 00:07:13,866 So again, I'll hit equals here and equals here 155 00:07:13,866 --> 00:07:16,202 and now we have the X offset and the Y offset 156 00:07:16,202 --> 00:07:18,871 and we got to connect it to our master position. 157 00:07:18,871 --> 00:07:20,339 So I'll take the X offset, 158 00:07:20,339 --> 00:07:23,676 drag it to the master position and oh no, everything breaks. 159 00:07:23,743 --> 00:07:27,814 What do we do the first time It it's okay. 160 00:07:28,014 --> 00:07:28,981 We'll fix that in a second. 161 00:07:28,981 --> 00:07:30,183 Same thing for the Y offset. 162 00:07:30,183 --> 00:07:32,819 We'll take this and put it down in the master position. 163 00:07:32,819 --> 00:07:35,521 If you're familiar with coding or expressions or anything, 164 00:07:35,521 --> 00:07:37,590 you'll know that there are things called properties. 165 00:07:37,590 --> 00:07:41,060 So basically this first part is whatever you're talking about. 166 00:07:41,060 --> 00:07:44,831 And then if it says dot something that is like the part of it, 167 00:07:44,831 --> 00:07:47,834 and the more dots that you add, the more exact you get 168 00:07:47,834 --> 00:07:49,168 with the different properties. Right? 169 00:07:49,168 --> 00:07:52,171 So right now we're talking about we're connecting it to Custom Tool one, 170 00:07:52,171 --> 00:07:53,239 which is this node. 171 00:07:53,239 --> 00:07:56,442 And we're looking at point one, which is this control right here. 172 00:07:56,642 --> 00:07:59,912 But we actually want to dial this down a little bit more to the x number 173 00:07:59,912 --> 00:08:04,050 of this master position and the Y never hear of this master position. 174 00:08:04,050 --> 00:08:07,053 So we can just say dot and then uppercase X 175 00:08:07,119 --> 00:08:11,691 and then here, dot, uppercase Y, and then everything gets better. 176 00:08:11,691 --> 00:08:13,926 Again, we start to see our bricks. 177 00:08:13,926 --> 00:08:15,962 So the only problem here is that this master 178 00:08:15,962 --> 00:08:20,132 position is at .5.5 and our offset should really be at zero. 179 00:08:20,132 --> 00:08:22,034 So the cool thing is we can just do some quick math. 180 00:08:22,034 --> 00:08:26,906 Again, let's just say -0.5 on each of these -0.5. 181 00:08:27,139 --> 00:08:29,742 And then that brings us back to where we were at before. 182 00:08:29,742 --> 00:08:31,110 So now that we've done a little bit of work, 183 00:08:31,110 --> 00:08:33,980 we can take our master position and if we move it back and forth, 184 00:08:33,980 --> 00:08:36,282 it moves everything, which is almost what we want. 185 00:08:36,282 --> 00:08:39,819 We actually want this text to move a little bit faster than our background. 186 00:08:39,986 --> 00:08:43,723 So a trick for making that happen is right here in our expression, 187 00:08:43,723 --> 00:08:46,826 we're basically telling this to be exactly where our text is, but 188 00:08:46,826 --> 00:08:49,996 if we put some parentheses around it and divide it by 189 00:08:49,996 --> 00:08:54,166 something like divided by two, then that's going to move half as fast. 190 00:08:54,367 --> 00:08:57,603 So now when I move this master position, 191 00:08:57,670 --> 00:09:01,173 you see the words move faster 192 00:09:01,240 --> 00:09:05,144 than the background, which is what we want. 193 00:09:05,211 --> 00:09:07,446 So I know it seems like a lot of work to set that up, 194 00:09:07,446 --> 00:09:09,482 but it's actually only just a couple steps. 195 00:09:09,482 --> 00:09:12,251 It's linking this up to the right thing and then just adding 196 00:09:12,251 --> 00:09:15,388 just a little bit of basic math to change things around. 197 00:09:15,588 --> 00:09:16,956 And you can actually do this with, 198 00:09:16,956 --> 00:09:18,791 you know, several different layers if you wanted to. 199 00:09:18,791 --> 00:09:21,861 You can divide the one that's just behind the text by two 200 00:09:21,861 --> 00:09:23,796 and then one that's really far in the background 201 00:09:23,796 --> 00:09:27,233 by five and really build up like a whole depth for your scene. 202 00:09:27,333 --> 00:09:29,936 Now that we've kind of set this up, let's actually animate it, right? 203 00:09:29,936 --> 00:09:31,170 That's what we're supposed to be doing. 204 00:09:31,170 --> 00:09:34,574 So let's say within one second this comes in and is beautiful. 205 00:09:34,674 --> 00:09:36,509 Let's move to like 30 frames or so. 206 00:09:36,509 --> 00:09:38,010 And now to animate this, 207 00:09:38,010 --> 00:09:41,948 all we have to do is add keyframes to our accustomed tool right here. 208 00:09:41,981 --> 00:09:45,184 So I'll just select custom tool so we can see everything all at once. 209 00:09:45,184 --> 00:09:46,519 And I'll add keyframes to 210 00:09:46,519 --> 00:09:50,256 our master position and our light angle, and then we'll go back to zero 211 00:09:50,256 --> 00:09:53,593 and our light angle, let's say it's going to be at -45, 212 00:09:53,726 --> 00:09:56,762 so that light is going to move around and then this master position 213 00:09:56,762 --> 00:09:58,431 is going to start 214 00:09:58,531 --> 00:09:58,864 with our 215 00:09:58,864 --> 00:10:01,934 text down here a little bit, something like that. 216 00:10:02,101 --> 00:10:05,671 Now let's see how it goes. 217 00:10:05,738 --> 00:10:09,108 Yeah, so it lifts up 218 00:10:09,208 --> 00:10:11,544 and the light angle changes and maybe we want that light 219 00:10:11,544 --> 00:10:14,780 angle to actually move, move around quite a bit. 220 00:10:14,780 --> 00:10:17,783 Maybe we'll start it at zero and then the next keyframe 221 00:10:17,950 --> 00:10:21,120 will be at 359, so almost 360. 222 00:10:21,120 --> 00:10:24,523 So this will move all the way around in a circle as we animate. 223 00:10:24,624 --> 00:10:25,591 Pretty cool. 224 00:10:25,591 --> 00:10:26,993 So we have our basic keyframes. 225 00:10:26,993 --> 00:10:28,794 This is a way that I really like to animate 226 00:10:28,794 --> 00:10:32,798 sometimes is just set our basic keyframes and don't worry so much about the timing, 227 00:10:32,798 --> 00:10:36,068 but get the right values because we can change the timing 228 00:10:36,068 --> 00:10:38,838 and some fancy things inside of the spline panel. 229 00:10:38,838 --> 00:10:41,641 Let's click on the spline panel so that it turns bright white here. 230 00:10:41,641 --> 00:10:42,942 That'll appear down below. 231 00:10:42,942 --> 00:10:46,145 I'll just kind of move things around a little bit here and in the spine panel. 232 00:10:46,145 --> 00:10:49,181 We can select everything in the world that has an expression on it. 233 00:10:49,181 --> 00:10:51,050 It gets kind of hairy, but really all we need 234 00:10:51,050 --> 00:10:54,420 is the light angle and the master position for our custom tool. 235 00:10:54,420 --> 00:10:56,656 Right click on this button to zoom to fit. 236 00:10:56,656 --> 00:10:59,225 And now we have our graphs of both of our animations. 237 00:10:59,225 --> 00:11:05,131 So let's zoom out just a touch because our comp is actually 119 frames long. 238 00:11:05,297 --> 00:11:09,168 Let's say we want this shadow to move around for the entire time. 239 00:11:09,168 --> 00:11:12,638 Well, we can just take our light angle and zoom this out, attach 240 00:11:12,638 --> 00:11:16,275 and we can grab this last keyframe and hold shift and move it down 241 00:11:16,375 --> 00:11:18,944 to where it's least over 120. 242 00:11:18,944 --> 00:11:21,814 So now this is just going to move throughout the entire shot. 243 00:11:21,814 --> 00:11:25,885 It's always going to be rotating. So let's see what it's doing here. 244 00:11:25,951 --> 00:11:28,454 Yeah, it's rotating throughout the whole shot. 245 00:11:28,454 --> 00:11:31,457 So even after the position stops, 246 00:11:31,557 --> 00:11:34,994 we can see the light kind of moving around just a little bit more interesting. 247 00:11:34,994 --> 00:11:37,963 Now we got to adjust our animation for the word. 248 00:11:37,963 --> 00:11:40,599 So I'll click on Displacement, turn off light angle here 249 00:11:40,599 --> 00:11:43,803 so we can see that displacement a little better. 250 00:11:43,869 --> 00:11:45,104 It's like that last keyframe. 251 00:11:45,104 --> 00:11:48,708 It had F for flatten and now so it just lifts into place. 252 00:11:48,708 --> 00:11:51,343 And now we have that 253 00:11:51,343 --> 00:11:53,045 light moving around. 254 00:11:53,045 --> 00:11:53,979 Pretty cool. 255 00:11:53,979 --> 00:11:56,282 So this is kind of one of those tutorials that like 256 00:11:56,282 --> 00:11:57,950 I don't even get to the animation to the end, 257 00:11:57,950 --> 00:12:01,387 but when you're setting something up, like a lot of it is just in the setup 258 00:12:01,387 --> 00:12:05,558 and if you set it up right, then it's really easy to animate 259 00:12:05,624 --> 00:12:07,593 because we have this all linked to expressions. 260 00:12:07,593 --> 00:12:10,563 We can change a bunch of things and this would be rendering four or 261 00:12:10,563 --> 00:12:14,667 five different nodes instead of just the two controls on this one node. 262 00:12:14,800 --> 00:12:15,801 Pretty handy thing. 263 00:12:15,801 --> 00:12:18,804 That was a treat and a half, wasn't it? 264 00:12:18,938 --> 00:12:21,874 Hey, if you want some more videos on how the heck to use fusion, 265 00:12:21,874 --> 00:12:24,877 we actually have a really, really nice, very in-depth 266 00:12:24,910 --> 00:12:28,114 look at how to do that 267 00:12:28,180 --> 00:12:30,649 right there. 268 00:12:30,649 --> 00:12:32,818 Some pretty big 269 00:12:32,818 --> 00:12:37,323 blue, blue, bleep, bleep, bleep, bleep poo poo poo poo poo poo poo 270 00:12:37,423 --> 00:12:43,963 poo poo poo poo poo, Blue Room. 271 00:12:44,063 --> 00:12:44,997 My daughter's screaming. 24600

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