Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated:
1
00:00:00,233 --> 00:00:02,569
You've been asking for advanced fusion
tutorials.
2
00:00:02,569 --> 00:00:04,637
Well, it's time to do that.
3
00:00:04,637 --> 00:00:06,873
Here's
what we're going to be making today.
4
00:00:06,873 --> 00:00:09,876
Oh, there it is.
5
00:00:09,876 --> 00:00:11,077
There it is.
6
00:00:11,077 --> 00:00:16,449
So we have this 3D product box kind of
coming in hot here with some graphics.
7
00:00:16,516 --> 00:00:19,052
We got a reflection going on.
8
00:00:19,052 --> 00:00:20,286
This is a pretty cool little thing.
9
00:00:20,286 --> 00:00:24,724
And even if you're not looking to make
something exactly like a product box,
10
00:00:24,824 --> 00:00:26,226
this is going to teach you
a whole bunch of stuff
11
00:00:26,226 --> 00:00:29,095
about fusion
that you might not know. Let's do it.
12
00:00:29,095 --> 00:00:32,799
So here's the node graph
that I have set up for this comp,
13
00:00:32,799 --> 00:00:35,802
and we're going to take this
just one step at a time.
14
00:00:36,002 --> 00:00:38,905
I'll go up here to my media pool, right
click and say
15
00:00:38,905 --> 00:00:45,178
new fusion
composition and we'll call this box to
16
00:00:45,245 --> 00:00:47,981
and I'll double click
on that to open up our blank composition
17
00:00:47,981 --> 00:00:51,151
here in the Fusion
page, reset our workspace.
18
00:00:51,151 --> 00:00:53,686
So we all have the same thing going on.
19
00:00:53,686 --> 00:00:55,955
And we're starting with our
a little media out node.
20
00:00:55,955 --> 00:00:58,258
Let's put a background in.
21
00:00:58,258 --> 00:01:00,827
So just grab a background
and connect it to our media out.
22
00:01:00,827 --> 00:01:02,762
So now we have our background
and our media out.
23
00:01:02,762 --> 00:01:04,464
We have a black background.
24
00:01:04,464 --> 00:01:08,535
Now, to get that 3D box,
we're going to import an FBI.
25
00:01:08,635 --> 00:01:14,274
If you don't know what an FBI is, it's
a 3D mesh that is made from a 3D program.
26
00:01:14,340 --> 00:01:16,876
Here's
a simple box that I made in Blender.
27
00:01:16,876 --> 00:01:17,544
You can make this
28
00:01:17,544 --> 00:01:21,281
with whatever 3D program you're used to,
or if you don't know anything about 3D,
29
00:01:21,281 --> 00:01:25,652
you can download a mesh and everything
in fusion will work the exact same way.
30
00:01:25,785 --> 00:01:27,654
But all we have to have is a mesh
31
00:01:27,654 --> 00:01:31,391
that has a texture applied to it,
and it laid out the way that we want.
32
00:01:31,458 --> 00:01:33,593
If you all want a video
on how I made this box,
33
00:01:33,593 --> 00:01:36,596
I'll post a tutorial on that
and link it in the description.
34
00:01:36,763 --> 00:01:40,366
But the big idea is that you have a mesh
and you have a texture
35
00:01:40,533 --> 00:01:44,404
that is applied to the mesh
in the right way in your 3D app
36
00:01:44,637 --> 00:01:46,973
and you export it as an FBI file.
37
00:01:46,973 --> 00:01:50,710
In Blender,
I can select this mesh, go to file
38
00:01:50,810 --> 00:01:53,379
export MP x,
39
00:01:53,379 --> 00:01:57,917
and just make sure that selected objects
is selected here and I can save that out.
40
00:01:58,084 --> 00:01:58,952
That's all we need to do.
41
00:01:58,952 --> 00:02:01,521
Not in resolve, but back in resolve.
42
00:02:01,521 --> 00:02:06,793
I can shift spacebar
and type f b X, and we're going to want
43
00:02:06,860 --> 00:02:08,962
mesh 3D and I'll add.
44
00:02:08,962 --> 00:02:14,000
And now it'll ask me
for the most like stuff box to.
45
00:02:14,067 --> 00:02:18,838
And now if I select this mesh and hit one
to bring it up in this left viewer,
46
00:02:18,905 --> 00:02:24,244
I can hold down alt and middle button
mouse drag to kind of move around here.
47
00:02:24,310 --> 00:02:27,313
Now, we don't have any texture
or any lighting on this.
48
00:02:27,447 --> 00:02:31,217
I can get a little bit better idea if I go
up here to these kind of few options
49
00:02:31,317 --> 00:02:35,421
and I select lights and now we at least
have kind of a shaded view of this.
50
00:02:35,421 --> 00:02:39,125
So now we have our box,
but we need to put a texture on it.
51
00:02:39,392 --> 00:02:41,327
For that we need to make a material.
52
00:02:41,327 --> 00:02:42,695
I'll hit shift spacebar.
53
00:02:42,695 --> 00:02:45,331
I'm going to add a material called
torrents.
54
00:02:45,331 --> 00:02:49,502
This is just a material that has a lot of
settings we can mess with.
55
00:02:49,569 --> 00:02:51,738
And I hit add
56
00:02:51,838 --> 00:02:54,841
and I connect this torrents to the mesh.
57
00:02:54,841 --> 00:02:58,178
And now if we did this right,
if I change the color of the torrents,
58
00:02:58,178 --> 00:03:01,181
that changes the color of our 3D thing.
59
00:03:01,347 --> 00:03:02,248
Sweet.
60
00:03:02,248 --> 00:03:03,783
Now, this torrents
61
00:03:03,783 --> 00:03:07,987
material has all kinds of inputs
that we can put fancy textures into.
62
00:03:08,054 --> 00:03:10,557
I'm just going to apply a basic texture
here.
63
00:03:10,557 --> 00:03:14,093
I'll go up to the media pool
and I have a PNG here
64
00:03:14,127 --> 00:03:18,865
that is the same PNG that I use to lay out
my textures in Blender.
65
00:03:18,932 --> 00:03:22,669
I'll grab this PNG
and just drag this down as a media in.
66
00:03:22,669 --> 00:03:23,770
And what we're looking for
67
00:03:23,770 --> 00:03:26,673
is the color diffuse material,
which is the yellow input.
68
00:03:26,673 --> 00:03:29,409
I'll grab this connected
to the yellow input and now guess what?
69
00:03:29,409 --> 00:03:33,012
Oh baby, we have our 3D mesh
70
00:03:33,079 --> 00:03:35,548
textured inside a fusion.
71
00:03:35,548 --> 00:03:37,717
What's going
on? So we're doing pretty good.
72
00:03:37,717 --> 00:03:41,287
I'll close the media pool and let's rename
stuff so that we don't get confused.
73
00:03:41,321 --> 00:03:42,789
I'll just select an F2.
74
00:03:42,789 --> 00:03:44,691
We'll call this box texture.
75
00:03:44,691 --> 00:03:47,427
Am I for media in Torrance? Cool.
76
00:03:47,427 --> 00:03:49,429
We'll leave that for Mesh 3D.
77
00:03:49,429 --> 00:03:52,265
Let's call this box mesh.
78
00:03:52,265 --> 00:03:57,770
That'll be X and we can't merge this over
a 2D layer because this is a 3D mesh.
79
00:03:57,770 --> 00:03:59,906
We need to put it into a 3D environment.
80
00:03:59,906 --> 00:04:02,909
Which infusion is called a Merge 3D.
81
00:04:03,109 --> 00:04:05,011
So let's bring that down.
82
00:04:05,011 --> 00:04:06,613
Put this into merge 3D.
83
00:04:06,613 --> 00:04:10,650
Let's take the Merge 3D
and put that into a render a 3D
84
00:04:10,650 --> 00:04:15,788
that will turn our 3D stuff into a 2D
image which is jacked up at the moment,
85
00:04:15,855 --> 00:04:19,892
but we can take this output
and merge it over our background
86
00:04:19,959 --> 00:04:20,460
and now we'll
87
00:04:20,460 --> 00:04:23,463
have our black background
and the image of our 3D mesh over it.
88
00:04:23,496 --> 00:04:27,467
One thing we need to fix immediately
is this We're like inside of the mesh
89
00:04:27,467 --> 00:04:30,937
right now, so we need to add a camera
and move the camera around.
90
00:04:31,004 --> 00:04:33,573
So I'll grab this camera icon here.
91
00:04:33,573 --> 00:04:36,643
Drag this in
and let's just put this into the Merge 3D.
92
00:04:36,876 --> 00:04:39,879
And if I bring my Merge
3D up in my left viewer,
93
00:04:39,879 --> 00:04:43,449
I can select my camera
and move that around.
94
00:04:43,516 --> 00:04:45,251
And now we see, you know,
95
00:04:45,251 --> 00:04:48,788
as we move the camera around on this left
view, we can see the box starting
96
00:04:48,788 --> 00:04:51,791
to make any sense at all
on the right view suite.
97
00:04:51,924 --> 00:04:56,062
From here we can take our FBA box
and we can adjust its transform here
98
00:04:56,062 --> 00:04:59,399
and the inspector
and I can rotate this on the y axis.
99
00:04:59,399 --> 00:05:01,334
And look, we're getting there.
100
00:05:01,334 --> 00:05:03,369
This is, this is a thing.
101
00:05:03,369 --> 00:05:07,740
So let's go ahead and kind of put this
where we want our rotate this like this
102
00:05:07,807 --> 00:05:11,177
and push this box
kind of heavily to the left.
103
00:05:11,411 --> 00:05:14,947
So it's, you know, nicely
framed on this left third of the screen.
104
00:05:15,181 --> 00:05:16,883
From here we can animate this.
105
00:05:16,883 --> 00:05:22,188
So I'll grab this box and let's
have this end up here at like 30 frames.
106
00:05:22,288 --> 00:05:26,125
Our keyframe rotation
and our X translation.
107
00:05:26,125 --> 00:05:29,162
And here at the beginning,
we're going to move this back over.
108
00:05:29,195 --> 00:05:34,500
Let's go ahead and do like 200 and maybe
109
00:05:34,567 --> 00:05:38,571
300. We just want this off screen
a little bit.
110
00:05:38,671 --> 00:05:40,173
So 500.
111
00:05:40,173 --> 00:05:40,973
There we go.
112
00:05:40,973 --> 00:05:45,645
So now it's just off screen
and it will move in like this.
113
00:05:45,745 --> 00:05:52,318
But at the beginning,
let's turn this a little bit.
114
00:05:52,385 --> 00:05:54,654
I'll just tweak that rotation
a little bit.
115
00:05:54,654 --> 00:05:59,025
So now as this comes in, it's turning
and then it stops right there.
116
00:05:59,025 --> 00:06:02,328
Awesome. So let's play this back.
117
00:06:02,428 --> 00:06:03,229
You have that coming in.
118
00:06:03,229 --> 00:06:05,198
Oh, baby, it's looking good.
119
00:06:05,198 --> 00:06:07,900
Now, we don't want this animation
to be too jerky, right?
120
00:06:07,900 --> 00:06:10,470
It just kind of comes in
and stops immediately.
121
00:06:10,470 --> 00:06:12,438
We want it to ease in.
122
00:06:12,438 --> 00:06:16,476
So let's go over to the spine panel,
open that up,
123
00:06:16,542 --> 00:06:18,344
and let's click our offset.
124
00:06:18,344 --> 00:06:20,580
And why rotation.
125
00:06:20,580 --> 00:06:23,349
And click the zoom to fit button.
126
00:06:23,416 --> 00:06:24,884
And now at the very end,
127
00:06:24,884 --> 00:06:28,921
these and keyframes are select
those and F to flatten out those tangents.
128
00:06:28,988 --> 00:06:35,294
And now this will come in
and just nicely pause, you know.
129
00:06:35,395 --> 00:06:36,496
There we go.
130
00:06:36,496 --> 00:06:37,663
All right.
131
00:06:37,663 --> 00:06:38,998
So we have our box built.
132
00:06:38,998 --> 00:06:42,869
And if I select media out and hit two
on the keyboard of this coming in.
133
00:06:42,869 --> 00:06:45,805
But one thing is
this looks kind of cartoony.
134
00:06:45,805 --> 00:06:48,541
The reason for that is
there isn't any lighting on it.
135
00:06:48,541 --> 00:06:52,111
It's just kind of the surfaces of the box
being kind of
136
00:06:52,111 --> 00:06:54,347
tweaked to look like it's 3D.
137
00:06:54,347 --> 00:06:56,482
So let's add some lighting.
138
00:06:56,482 --> 00:06:58,718
First thing I'll do is add
a directional light.
139
00:06:58,718 --> 00:07:01,554
Let's set shift spacebar animal type
140
00:07:01,554 --> 00:07:04,424
T, that'll bring up all the lights
that are available.
141
00:07:04,424 --> 00:07:08,694
And let's get a directional light
like this and I'll add,
142
00:07:08,761 --> 00:07:10,263
and this is going to be our key light.
143
00:07:10,263 --> 00:07:13,933
So I'll hit F2 and type key
144
00:07:14,000 --> 00:07:15,001
and we'll connect this key
145
00:07:15,001 --> 00:07:18,771
light to our Merge 3D,
bringing it into our 3D world.
146
00:07:19,005 --> 00:07:22,508
And since we have merged 3D open
in this first viewer,
147
00:07:22,575 --> 00:07:24,944
we'll see the light show up right here.
148
00:07:24,944 --> 00:07:27,947
I'm moving around in this 3D world
by clicking and dragging
149
00:07:27,947 --> 00:07:28,614
with the middle button.
150
00:07:28,614 --> 00:07:32,618
That's the scroll wheel on my mouse
to kind of pan I can hold down alt
151
00:07:32,618 --> 00:07:36,589
and click and drag
with the middle button to orbit.
152
00:07:36,689 --> 00:07:39,992
I can roll up and down
to move up and down.
153
00:07:40,059 --> 00:07:43,796
I can hold control and scroll
to zoom in and out.
154
00:07:43,863 --> 00:07:46,265
And with a combination
of all of those things,
155
00:07:46,265 --> 00:07:48,501
you can kind of move around in 3D space.
156
00:07:48,501 --> 00:07:51,237
So what we're going to do
is take this key light
157
00:07:51,237 --> 00:07:56,676
and I'm going to bring it
back and up and to the right.
158
00:07:56,742 --> 00:07:57,777
It doesn't actually matter
159
00:07:57,777 --> 00:08:00,780
where this directional light goes,
160
00:08:00,813 --> 00:08:03,816
but just to kind of keep us organized,
161
00:08:04,050 --> 00:08:07,053
I like to put this
where it would be in the real world.
162
00:08:07,119 --> 00:08:10,756
Also going to go up here
to these little buttons here.
163
00:08:10,756 --> 00:08:15,061
This kind of switches out
between rotate and translate,
164
00:08:15,127 --> 00:08:17,497
and I'll take this rotation gizmo
165
00:08:17,497 --> 00:08:20,266
and let's take this green axis
166
00:08:20,266 --> 00:08:25,505
and we'll point the light towards the box
and then down a little bit like that.
167
00:08:25,571 --> 00:08:27,139
Again, this is going to be our key light.
168
00:08:27,139 --> 00:08:29,208
So we're just pointing it
right at the box.
169
00:08:29,208 --> 00:08:33,179
Now, our preview here on the left,
we can see what that light is lighting.
170
00:08:33,379 --> 00:08:36,082
But on the right,
nothing's really happening.
171
00:08:36,082 --> 00:08:40,620
That's because in our Renderer 3D,
we don't have lighting enabled.
172
00:08:40,686 --> 00:08:44,156
So we go over here
and enable lighting and shadows.
173
00:08:44,223 --> 00:08:45,157
And now we have
174
00:08:45,157 --> 00:08:48,160
these kind of shadows
happening here on our box.
175
00:08:48,327 --> 00:08:49,128
So that works.
176
00:08:49,128 --> 00:08:50,997
For now, I'm going to take this key light.
177
00:08:50,997 --> 00:08:54,000
I'll move this up here
and kind of get organized a little bit.
178
00:08:54,133 --> 00:08:57,470
Take this key light
and I control C double click off
179
00:08:57,670 --> 00:09:02,041
of everything and hit control V
This is going to call this key one.
180
00:09:02,108 --> 00:09:04,243
We're going to rename this to Phil.
181
00:09:04,243 --> 00:09:05,611
That's going to be our Phil Light
182
00:09:05,611 --> 00:09:08,581
and I'll take this output
and put it into our Merge 3D as well.
183
00:09:08,614 --> 00:09:10,149
And now this Phil Light.
184
00:09:10,149 --> 00:09:13,386
Let's select that here in the node graph
185
00:09:13,452 --> 00:09:16,889
and here in our Merge 3D,
I'm going to kind of move this around.
186
00:09:16,889 --> 00:09:18,491
So I'm going to
187
00:09:18,491 --> 00:09:26,032
first of all level it a little more
188
00:09:26,132 --> 00:09:28,434
and then
I'm going to move this over to the left
189
00:09:28,434 --> 00:09:32,605
just again so that I have
these kind of split up and I can easily
190
00:09:32,605 --> 00:09:36,642
grab them and move them around
and see which ones point in which way.
191
00:09:36,742 --> 00:09:41,113
And we'll take this and
192
00:09:41,213 --> 00:09:43,082
we're going to kind of point this
193
00:09:43,082 --> 00:09:45,451
on the other side of the box.
194
00:09:45,451 --> 00:09:46,352
Okay.
195
00:09:46,352 --> 00:09:48,754
So we have two lights,
one coming from the upper right,
196
00:09:48,754 --> 00:09:50,423
another one coming from the upper left.
197
00:09:50,423 --> 00:09:54,360
But what happens here
is this flattens this out to the point
198
00:09:54,360 --> 00:09:56,529
where it almost doesn't
look like we have lights again.
199
00:09:56,529 --> 00:09:59,532
So to really see the shape of something
in 3D
200
00:09:59,532 --> 00:10:03,102
or in lighting in general,
you have to have some contrast here.
201
00:10:03,302 --> 00:10:06,038
So this key light
is going to be our brightest light,
202
00:10:06,038 --> 00:10:09,375
but the Phil light is going to be
maybe like half.
203
00:10:09,475 --> 00:10:11,410
And I think I actually switch these.
204
00:10:11,410 --> 00:10:15,114
This is really easy to do, to switch
which one is which.
205
00:10:15,181 --> 00:10:17,283
That's okay. So this key light
206
00:10:17,283 --> 00:10:19,652
apparently is on the left
and the Phil light is on the right.
207
00:10:19,652 --> 00:10:23,255
So we're just going to rename this.
This will be called Phil Light,
208
00:10:23,322 --> 00:10:25,458
a city called Key Light.
209
00:10:25,458 --> 00:10:27,360
And the key light
will be at full intensity
210
00:10:27,360 --> 00:10:29,362
and the Phil light will be about half.
211
00:10:29,362 --> 00:10:32,064
So now we have that difference between
212
00:10:32,064 --> 00:10:34,500
this front face of the box and the side.
213
00:10:34,500 --> 00:10:37,503
And as this box animates,
214
00:10:37,536 --> 00:10:40,973
that lighting is going to change,
215
00:10:41,040 --> 00:10:43,009
which makes it look 3D.
216
00:10:43,009 --> 00:10:45,511
Yeah, let's go.
217
00:10:45,511 --> 00:10:46,712
So that's a pretty good start.
218
00:10:46,712 --> 00:10:49,548
We're also going to want a kicker.
219
00:10:49,548 --> 00:10:50,483
So that's a light
220
00:10:50,483 --> 00:10:55,388
that shines from the very back
like from behind what we're shooting.
221
00:10:55,454 --> 00:10:57,056
So let's just make a new light shift.
222
00:10:57,056 --> 00:11:00,493
Spacebar again, directional light,
223
00:11:00,593 --> 00:11:04,397
and we'll add this to our Merge 3D.
224
00:11:04,497 --> 00:11:07,099
This one is going to be our kicker
225
00:11:07,099 --> 00:11:11,370
and this kicker is going to go behind
226
00:11:11,437 --> 00:11:14,440
our box and probably up a little bit,
227
00:11:14,540 --> 00:11:15,041
just like we
228
00:11:15,041 --> 00:11:18,044
were really placing a light behind it.
229
00:11:18,044 --> 00:11:21,547
But again, it doesn't really matter
for directional lights where they go.
230
00:11:21,614 --> 00:11:25,151
This is more of an organizational thing.
231
00:11:25,217 --> 00:11:27,953
So let's turn on our rotation gizmo here.
232
00:11:27,953 --> 00:11:32,058
I'll turn this all the way around
and I'll tilt it down a little bit.
233
00:11:32,158 --> 00:11:35,961
And depending on which way we shoot
this light, it'll make a difference.
234
00:11:35,961 --> 00:11:37,063
Or it won't.
235
00:11:37,063 --> 00:11:41,801
So what I'm really trying to do
is kind of highlight this edge.
236
00:11:41,867 --> 00:11:44,136
So right there
237
00:11:44,136 --> 00:11:47,440
we can see this little edge
kind of lighting up a little more
238
00:11:47,506 --> 00:11:50,509
when we have this light on or off.
239
00:11:50,710 --> 00:11:52,678
So here's no kicker
and here it is with it.
240
00:11:52,678 --> 00:11:55,247
So it just adds a little bit of edge there
241
00:11:55,247 --> 00:11:57,850
and that's going to be a little bit
more pronounced later.
242
00:11:57,850 --> 00:12:01,620
Let's turn this intensity
up to like three maybe.
243
00:12:01,687 --> 00:12:02,755
There we go.
244
00:12:02,755 --> 00:12:06,859
So now we're kind of getting a little bit
of glint off that little edge.
245
00:12:06,959 --> 00:12:09,962
Maybe we want to add another kicker
grab this and hit
246
00:12:10,129 --> 00:12:13,933
control,
see double click off and hit Control V,
247
00:12:14,033 --> 00:12:16,502
attach that to the merge 3D
248
00:12:16,502 --> 00:12:18,738
and this kicker will do the same thing.
249
00:12:18,738 --> 00:12:21,741
We'll kind of rotate this
250
00:12:21,874 --> 00:12:25,578
to where we can get
a little bit more glint off the top here.
251
00:12:25,678 --> 00:12:28,147
That's what this other kicker is doing.
252
00:12:28,147 --> 00:12:30,649
Giving just a little more glint
253
00:12:30,649 --> 00:12:34,553
might not even need
this other kicker. Now,
254
00:12:34,620 --> 00:12:36,756
but we'll keep it on for now.
255
00:12:36,756 --> 00:12:39,759
The lighting thing is really you kind of
have to just play around with it
256
00:12:39,825 --> 00:12:41,761
because it's hard to get it right
the first time.
257
00:12:41,761 --> 00:12:42,895
You really have to mess with stuff.
258
00:12:42,895 --> 00:12:45,431
So let's call this kicker to you, okay?
259
00:12:45,431 --> 00:12:45,931
I'm going to select
260
00:12:45,931 --> 00:12:49,769
all of these lights, move
this up and hit spacebar and type you.
261
00:12:49,769 --> 00:12:54,073
And for Underlay, that's
going to add a little background here.
262
00:12:54,140 --> 00:12:57,610
Now click off of it and then hold down alt
and select this underlay.
263
00:12:57,643 --> 00:13:01,080
And that will select only the underlay
and not the nodes that it's surrounding.
264
00:13:01,180 --> 00:13:04,517
And I'll have to
and we'll call this lights
265
00:13:04,617 --> 00:13:09,421
and we'll make this apricot
nice and bright like the lights, right?
266
00:13:09,488 --> 00:13:11,457
So now we have kind of a little group
here.
267
00:13:11,457 --> 00:13:15,528
Let's start
spreading things out a little more.
268
00:13:15,628 --> 00:13:18,798
Here's our camera
269
00:13:18,898 --> 00:13:20,633
and we're
starting to build out our node graph.
270
00:13:20,633 --> 00:13:23,936
So now we have like
a lot of the basic stuff going on here.
271
00:13:24,003 --> 00:13:26,939
Now it's time to get it
a little bit more fancy because let's say
272
00:13:26,939 --> 00:13:29,942
we want this
to look like it's on a reflective floor.
273
00:13:29,942 --> 00:13:35,080
There isn't really a way to do this
with real reflections inside of fusion
274
00:13:35,147 --> 00:13:37,683
to get those real kind
of Ray traced reflections,
275
00:13:37,683 --> 00:13:42,488
you need to actually use a 3D app,
but we can fake it in a really cool way.
276
00:13:42,521 --> 00:13:43,989
Here's what we're going to do.
277
00:13:43,989 --> 00:13:48,460
We're basically going to take this box,
we're going to duplicate it and flip it
278
00:13:48,561 --> 00:13:51,497
and put it under itself
so that we're really looking at
279
00:13:51,497 --> 00:13:54,500
two boxes stacked on top of one another.
280
00:13:54,600 --> 00:13:57,603
And where they meet in the middle
will sort of look like a floor.
281
00:13:57,803 --> 00:14:01,207
So let's shift spacebar and we'll type in
282
00:14:01,273 --> 00:14:04,043
EXIF and that'll
bring up anything called Transform.
283
00:14:04,043 --> 00:14:07,780
And what we want is transform 3D.
284
00:14:07,847 --> 00:14:08,948
What this note does is
285
00:14:08,948 --> 00:14:12,785
it takes things and transforms them
in 3D space, amazingly.
286
00:14:12,785 --> 00:14:13,719
Right?
287
00:14:13,719 --> 00:14:17,323
So I'll take this mesh
and pipe that into our Transform 3D.
288
00:14:17,556 --> 00:14:22,528
And now essentially what I'm going to have
is a duplicate of this mesh
289
00:14:22,595 --> 00:14:25,564
that I can move around
kind of independently.
290
00:14:25,564 --> 00:14:28,567
So I want to take the output of this
and put that into the Merge 3D as well.
291
00:14:28,767 --> 00:14:30,135
And nothing's happened yet.
292
00:14:30,135 --> 00:14:34,073
But if I take this and I move this around,
293
00:14:34,173 --> 00:14:36,642
we'll see that we now have two boxes.
294
00:14:36,642 --> 00:14:39,278
So what we're going to do
295
00:14:39,278 --> 00:14:42,281
is take just our scale
296
00:14:42,448 --> 00:14:42,781
here.
297
00:14:42,781 --> 00:14:48,754
I'll unlock X-Y-Z and we're going to scale
this on Y to negative one.
298
00:14:48,821 --> 00:14:50,789
And when I hit that, guess what happens?
299
00:14:50,789 --> 00:14:52,057
Boom.
300
00:14:52,057 --> 00:14:55,461
It makes a flipped copy of this
301
00:14:55,461 --> 00:14:58,464
3D mesh right under our other mesh.
302
00:14:58,631 --> 00:15:02,801
And what's really cool is that
because we have all of our animation
303
00:15:02,801 --> 00:15:07,573
on this box, it's taking that animation
and it's applying a flip to it.
304
00:15:07,640 --> 00:15:11,911
And so it actually moves
along with the box automatically.
305
00:15:11,911 --> 00:15:17,082
And we already have a pretty good looking
effect here, so that works pretty well.
306
00:15:17,182 --> 00:15:20,519
And if we like that strong reflection
like that, we could probably just leave it
307
00:15:20,619 --> 00:15:21,420
like that.
308
00:15:21,420 --> 00:15:23,689
But we're going to do some more fancy
things.
309
00:15:23,689 --> 00:15:26,825
What we want to do on
this reflection is blur it
310
00:15:26,825 --> 00:15:30,262
a little bit and we also want to kind of
feed it out at the bottom.
311
00:15:30,362 --> 00:15:34,867
For any of you who remember
back in the day, back in 2007,
312
00:15:34,900 --> 00:15:36,468
our buddy Andrew Cramer
313
00:15:36,468 --> 00:15:40,406
did a tutorial about making 3D Reflections
and After Effects,
314
00:15:40,539 --> 00:15:43,943
and it used basically the same process
that I'm going to use here.
315
00:15:43,943 --> 00:15:46,946
So this is a really smart way
to make kind of fake reflections
316
00:15:46,946 --> 00:15:50,716
that we're kind of adapting for fusion
all these years later.
317
00:15:50,816 --> 00:15:55,287
And basically the idea is that we take
this flipped 3D object,
318
00:15:55,321 --> 00:16:00,292
we put it on its own 2D layer, and
then we can mask it and blur it by itself.
319
00:16:00,392 --> 00:16:03,595
To do that in fusion,
we need to do a little bit of fanciness.
320
00:16:03,762 --> 00:16:07,766
First of all, all of this,
all of the 3D stuff is coming in through
321
00:16:07,766 --> 00:16:12,104
this render a 3D, which is basically
making its own 2D layer.
322
00:16:12,104 --> 00:16:16,241
What we really need
is this transform 3D, this duplicate
323
00:16:16,241 --> 00:16:20,312
of our box to be on its own 2D layer
so that we can do stuff to it.
324
00:16:20,546 --> 00:16:22,681
So what we're going to do
is duplicate this, merge
325
00:16:22,681 --> 00:16:26,418
3D and connect it
and kind of make the same 3D environment.
326
00:16:26,418 --> 00:16:29,655
But we're going to split these two boxes
into two different layers.
327
00:16:29,755 --> 00:16:31,156
How do we do that, you may ask?
328
00:16:31,156 --> 00:16:35,861
Well, I'm going to take this transform
3D down here and let's select
329
00:16:35,861 --> 00:16:41,567
this Merge 3D and I control C double
click off of it and I'll control shift V.
330
00:16:41,734 --> 00:16:44,737
What that will do
is make something called an instance.
331
00:16:44,737 --> 00:16:49,108
An instance
is like a linked copy of a note.
332
00:16:49,141 --> 00:16:52,478
And so any settings that I mess with
or anything for this
333
00:16:52,478 --> 00:16:55,681
merge 3D is also going to happen here
in this Merge 3D.
334
00:16:55,948 --> 00:16:59,585
So if we want to tweak something later,
we can we might not need to do an instance
335
00:16:59,585 --> 00:17:01,120
for this exact situation.
336
00:17:01,120 --> 00:17:03,555
But this is a great thing
to get in the habit of.
337
00:17:03,555 --> 00:17:05,924
If you want to make two nodes
that kind of share
338
00:17:05,924 --> 00:17:09,028
the same settings again, that's select
the node you want control
339
00:17:09,028 --> 00:17:12,564
C double click off and control shift V
and that'll make an instance.
340
00:17:12,631 --> 00:17:15,834
So we will need to connect our lights.
341
00:17:15,834 --> 00:17:19,938
So I'll just take each of these lights
and drag it onto our Merge 3D
342
00:17:20,039 --> 00:17:23,042
like this and also our camera.
343
00:17:23,208 --> 00:17:27,613
And now we have pretty
much the same 3D environment,
344
00:17:27,713 --> 00:17:29,381
but we're going to take this transform 3D
345
00:17:29,381 --> 00:17:33,552
out of this
first one and put it in the second one.
346
00:17:33,652 --> 00:17:35,921
I'll also take this render a 3D,
which I think
347
00:17:35,921 --> 00:17:39,324
will just instance that to control shift V
348
00:17:39,391 --> 00:17:42,728
take the output of our merge
3D into this render 3D
349
00:17:42,795 --> 00:17:46,098
and we'll take the render a 3D here
and put it over our background
350
00:17:46,198 --> 00:17:49,835
and now our media out
should look exactly how it did.
351
00:17:49,902 --> 00:17:51,470
Looks pretty much the same.
352
00:17:51,470 --> 00:17:54,273
The only difference is that this box
353
00:17:54,273 --> 00:17:57,910
and the lower box
are in two different 2D layers.
354
00:17:57,910 --> 00:18:01,346
So I could turn off one layer
by turning off the merge.
355
00:18:01,413 --> 00:18:04,249
So that's on one layer
and this top one is on
356
00:18:04,249 --> 00:18:07,486
one layer.
357
00:18:07,586 --> 00:18:09,955
Let's take a second and get organized.
358
00:18:09,955 --> 00:18:13,625
First thing I'm going to do is go to this
merge 3D and this like spaghetti here.
359
00:18:13,725 --> 00:18:17,296
If you select any node
and then you go over to settings here
360
00:18:17,296 --> 00:18:21,133
and the inspector,
you can select hide incoming connections.
361
00:18:21,233 --> 00:18:24,403
And what that will do is
when you're not selecting a node,
362
00:18:24,503 --> 00:18:29,508
it will hide all of the connections
just so it doesn't look so overwhelming.
363
00:18:29,608 --> 00:18:31,343
So that's pretty cool.
364
00:18:31,410 --> 00:18:32,478
And again, because these
365
00:18:32,478 --> 00:18:36,014
merge threads are instanced, that happens
on both of those at the same time.
366
00:18:36,115 --> 00:18:39,918
So now that cleans things up a little bit,
makes it a little less horrible.
367
00:18:40,018 --> 00:18:43,755
We'll line the stuff up a little bit
368
00:18:43,856 --> 00:18:46,825
and let's name these merges F2
369
00:18:46,825 --> 00:18:49,761
and we'll call this reflection merge.
370
00:18:49,761 --> 00:18:53,332
This is going to be called box merge.
371
00:18:53,432 --> 00:18:56,135
And now anything that we put in between
this render 3D
372
00:18:56,135 --> 00:19:00,139
and this reflection merge will affect
only the reflected image.
373
00:19:00,139 --> 00:19:05,310
So if we were to do something like add
a blur, grab this blur here, drag it in
374
00:19:05,310 --> 00:19:09,515
between, render a 3D and reflection
merge and I push up the blur size.
375
00:19:09,515 --> 00:19:13,852
We are blurring just the reflection
376
00:19:13,952 --> 00:19:16,922
and I think just a slight
blur would do us good.
377
00:19:16,922 --> 00:19:18,423
So now we have this kind of blurry
378
00:19:18,423 --> 00:19:22,261
reflection here, which looks great,
and we can also mask this.
379
00:19:22,261 --> 00:19:24,796
So that kind of fades out as it goes down.
380
00:19:24,796 --> 00:19:29,401
So an easy way to do
that is just to add a mask to our merge.
381
00:19:29,635 --> 00:19:34,506
So I'll take a rectangle mask and just
connect this here to our merge like this
382
00:19:34,573 --> 00:19:35,774
and we'll zoom out
383
00:19:35,774 --> 00:19:40,812
and I'll make this nice and wide
and we'll just kind of put this down.
384
00:19:40,913 --> 00:19:44,650
So it's almost half way off the screen
and then we'll take our soft edge
385
00:19:44,650 --> 00:19:47,653
and kind of just feather that out
a little bit
386
00:19:47,886 --> 00:19:51,123
just so we're starting to see it fade out.
387
00:19:51,190 --> 00:19:53,125
I think that works well now.
388
00:19:53,125 --> 00:19:58,697
We pretty much have our box in our
animation set up and it looks pretty sick.
389
00:19:58,797 --> 00:20:02,134
A couple of things that I want to do
to just make this a little nicer
390
00:20:02,134 --> 00:20:06,505
is obviously we need to switch out
the art for this box.
391
00:20:06,572 --> 00:20:07,372
The great thing is that
392
00:20:07,372 --> 00:20:11,777
we can use this texture here
that we've kind of set up and done our UV
393
00:20:11,877 --> 00:20:15,147
mapping and blender from,
and we can just kind of replace
394
00:20:15,247 --> 00:20:18,250
whatever's here
with whatever we want to be on the box.
395
00:20:18,350 --> 00:20:20,352
So you can do this in an image
editing program.
396
00:20:20,352 --> 00:20:25,290
You could build it here in fusion
if you wanted to like this.
397
00:20:25,357 --> 00:20:27,159
So I could
do something like take a background
398
00:20:27,159 --> 00:20:31,630
and just merge over my texture.
399
00:20:31,730 --> 00:20:37,636
I could do something like,
400
00:20:37,736 --> 00:20:39,037
you know, if I want to make kind of a pink
401
00:20:39,037 --> 00:20:42,841
or box or something like that,
I can just make a solid pink texture.
402
00:20:42,841 --> 00:20:45,877
And now we have a pink box
and I can just kind of build out
403
00:20:45,877 --> 00:20:49,081
a cup here
that's going to work for my box.
404
00:20:49,081 --> 00:20:53,418
And I can kind of see
it happen in real time
405
00:20:53,518 --> 00:20:55,654
and I can move this back
and forth here on my left
406
00:20:55,654 --> 00:20:58,890
and see it actually
come to life on the right viewer.
407
00:20:58,991 --> 00:21:00,959
And it sounds pretty fancy.
408
00:21:00,959 --> 00:21:05,464
Just whatever I connect to this material
here, that's going to be the texture.
409
00:21:05,530 --> 00:21:10,869
And so what I think I'll do
is grab this image that I made in
410
00:21:10,936 --> 00:21:12,938
a design program
411
00:21:12,938 --> 00:21:17,109
and I'll just kind of disconnect these
right now and reconnect our media in.
412
00:21:17,175 --> 00:21:21,380
And there we have our nice art
kind of switched out, works pretty well.
413
00:21:21,480 --> 00:21:24,449
Let's change our background color.
414
00:21:24,449 --> 00:21:26,018
I'll go down here to our background node,
415
00:21:26,018 --> 00:21:30,989
which is just a black background right
now, but will take this color
416
00:21:31,056 --> 00:21:34,660
and we can do something like this.
417
00:21:34,726 --> 00:21:37,262
Now we have this nice blue background
and pretty much
418
00:21:37,262 --> 00:21:40,365
whatever we want to do to kind of
build this and make it look nice again.
419
00:21:40,365 --> 00:21:41,366
It's kind of the same thing.
420
00:21:41,366 --> 00:21:43,468
I could
421
00:21:43,468 --> 00:21:45,837
merge another background over this
422
00:21:45,837 --> 00:21:48,840
and move this down, turn the blend down
423
00:21:48,907 --> 00:21:51,810
and we'd have sort of a floor
424
00:21:51,810 --> 00:21:53,278
and it's all kind of a trick, right?
425
00:21:53,278 --> 00:21:56,515
It's not really a 3D floor, but it looks
like a floor just to keep us organized.
426
00:21:56,515 --> 00:21:58,417
I can select all of that shift.
427
00:21:58,417 --> 00:22:00,686
Spacebar used for Underlay.
428
00:22:00,686 --> 00:22:01,620
Click off of this alt
429
00:22:01,620 --> 00:22:07,159
click to select just the underlay and F2
and we'll call this BG for background.
430
00:22:07,259 --> 00:22:09,027
We'll set this color as teal for now
431
00:22:09,027 --> 00:22:12,731
because that's sort of our color
432
00:22:12,798 --> 00:22:16,268
all of this can be box art.
433
00:22:16,335 --> 00:22:19,071
Another underlay click off, alt click
434
00:22:19,071 --> 00:22:24,409
F2 box art will make this a nice color
so we can easily see it.
435
00:22:24,543 --> 00:22:25,510
Just make it violet.
436
00:22:25,510 --> 00:22:27,813
Now we have our sections
kind of organized here
437
00:22:27,813 --> 00:22:31,650
so that we can easily get to whatever
we need to later from here.
438
00:22:31,650 --> 00:22:34,653
It's just a matter of
if we want to add some text.
439
00:22:34,686 --> 00:22:35,554
So I'll grab a text.
440
00:22:35,554 --> 00:22:39,591
Plus I could also probably do this
in the edit page if I wanted to,
441
00:22:39,691 --> 00:22:42,327
but this will work fine.
442
00:22:42,327 --> 00:22:45,630
Treat your man because look, it's okay.
443
00:22:45,630 --> 00:22:47,432
This man, he's a handsome.
444
00:22:47,432 --> 00:22:50,802
He's handsome boy. Oh, man.
445
00:22:50,869 --> 00:22:55,140
Just size this up kind of move it over
and we can animate this in, let's say
446
00:22:55,140 --> 00:23:00,412
we'll have this start about frame 22,
right as this is kind of going past it.
447
00:23:00,512 --> 00:23:03,148
And I'll animate right on.
448
00:23:03,215 --> 00:23:05,951
And we'll start with this completely gone
449
00:23:05,951 --> 00:23:10,722
and then over the next 15 frames or so,
we'll have it right on like that.
450
00:23:10,789 --> 00:23:13,759
So now we have our animation coming in.
451
00:23:13,759 --> 00:23:15,494
There it is, baby.
452
00:23:15,494 --> 00:23:20,866
Last little bit that I want to do is
I want a little sparkle in this boy's eye
453
00:23:20,966 --> 00:23:23,969
just because I think it's
just puts the sprinkle on top.
454
00:23:23,969 --> 00:23:25,837
So how do we do something like that?
455
00:23:25,837 --> 00:23:27,939
Well,
you can do this a hundred different ways.
456
00:23:27,939 --> 00:23:29,007
I'll use a shape.
457
00:23:29,007 --> 00:23:30,876
I'm just going to make a little star.
458
00:23:30,876 --> 00:23:32,544
Like a little star ding thing.
459
00:23:32,544 --> 00:23:35,514
I'll hit chef spacebar and type s s.
460
00:23:35,514 --> 00:23:39,418
That'll bring up my shape Star add.
461
00:23:39,484 --> 00:23:42,087
And we also want a shape render.
462
00:23:42,087 --> 00:23:45,323
So S.R. will grab a shape. Render.
463
00:23:45,390 --> 00:23:48,360
And now
let's take this and put it over our box.
464
00:23:48,360 --> 00:23:51,296
And now we have a giant,
obnoxious star over everything.
465
00:23:51,296 --> 00:23:54,833
Great. I'll select our shape Star,
466
00:23:54,933 --> 00:23:57,302
and let's bring the points down to five,
467
00:23:57,302 --> 00:24:01,706
and we'll make this kind of a normal
looking star that looks good.
468
00:24:01,873 --> 00:24:04,276
And just for consistency,
let's do a shape transform.
469
00:24:04,276 --> 00:24:10,182
So I'll type s t r
that'll bring up a shape transform, I add.
470
00:24:10,282 --> 00:24:12,684
And now we can rotate this and size it
and everything.
471
00:24:12,684 --> 00:24:15,454
We could totally do that within the shape
itself.
472
00:24:15,454 --> 00:24:17,622
It's good practice
to have a transform node
473
00:24:17,622 --> 00:24:20,559
that does kind of the animation
and everything just makes things
474
00:24:20,559 --> 00:24:21,660
a little easier later.
475
00:24:21,660 --> 00:24:25,130
So let's adjust the offset
and let's bring the size down.
476
00:24:25,130 --> 00:24:28,033
I'm actually going to link these sizes
together.
477
00:24:28,033 --> 00:24:29,701
I want this to scale together.
478
00:24:29,701 --> 00:24:32,704
So here under y
size, I'll hit equals enter
479
00:24:32,771 --> 00:24:35,373
and that'll bring up
this blank expression.
480
00:24:35,373 --> 00:24:39,010
And I can take this little plus thing
and choose whatever I want to link it to.
481
00:24:39,010 --> 00:24:40,545
So I'll just say exercise.
482
00:24:40,545 --> 00:24:42,714
You can also just type exercise
if you want.
483
00:24:42,714 --> 00:24:46,318
I'll hit enter
and now when I adjust exercise, it's
484
00:24:46,318 --> 00:24:48,119
going to adjust y size as well.
485
00:24:48,119 --> 00:24:54,559
I wish there was a way to just link those
automatically, but whatever here we're
486
00:24:54,659 --> 00:24:55,660
so we'll put this
487
00:24:55,660 --> 00:24:59,431
star like right over as I like this
488
00:24:59,431 --> 00:25:05,337
right where that kind of highlight is
and as I like this being like that,
489
00:25:05,403 --> 00:25:07,606
I'll give us a little more room here
490
00:25:07,606 --> 00:25:09,741
and right
after this sets for a couple of seconds.
491
00:25:09,741 --> 00:25:12,577
Let's start it like frame 50
492
00:25:12,577 --> 00:25:15,580
will make this star
kind of grow and rotate.
493
00:25:15,780 --> 00:25:19,751
So I'll take this forward,
I don't know, like frame 60 or so
494
00:25:19,818 --> 00:25:22,821
and let's keyframe exercise
to be right there,
495
00:25:22,888 --> 00:25:26,892
and then we'll come to the left
a few frames and we'll take exercise
496
00:25:26,992 --> 00:25:30,896
all the way down to now being all right,
497
00:25:30,962 --> 00:25:34,533
and then we'll have it come back
down again here a few frames later.
498
00:25:34,533 --> 00:25:37,669
So now we have this kind of animation
grows
499
00:25:37,669 --> 00:25:40,739
and comes back
and let's have it rotate the whole time.
500
00:25:40,739 --> 00:25:43,742
So we'll start with rotation at zero here.
501
00:25:43,842 --> 00:25:46,978
So we'll hit that keyframe diamond
and then towards
502
00:25:46,978 --> 00:25:50,315
the end we'll have this rotate,
I don't know, 180 degrees maybe.
503
00:25:50,315 --> 00:25:53,118
Let's see how that looks.
504
00:25:53,218 --> 00:25:56,221
Yep, That's going to be just fine.
505
00:25:56,354 --> 00:25:59,124
Being
506
00:25:59,124 --> 00:26:01,092
this is all I actually want to make
507
00:26:01,092 --> 00:26:04,095
in life as this kind of thing.
508
00:26:04,095 --> 00:26:07,632
So I'll uncheck my text
and just have my s transform
509
00:26:07,632 --> 00:26:12,170
selected in our spline
panel Hit Zoom to Fit.
510
00:26:12,270 --> 00:26:14,706
Let's take all of these key
frames for our size
511
00:26:14,706 --> 00:26:17,709
and hit F on the keyboard
to flatten everything out.
512
00:26:17,709 --> 00:26:20,979
It flattened out the rotation as well,
but it's not that big a deal.
513
00:26:21,046 --> 00:26:23,114
See how this looks being?
514
00:26:23,114 --> 00:26:26,117
Yep, it's wonderful. That's what we need.
515
00:26:26,184 --> 00:26:28,620
All right, so there's our handsome man
516
00:26:28,620 --> 00:26:31,256
just looking all handsome.
517
00:26:31,256 --> 00:26:34,492
See how this looks?
518
00:26:34,593 --> 00:26:36,661
This comes in
519
00:26:36,661 --> 00:26:42,701
trait, your main being.
520
00:26:42,801 --> 00:26:44,469
This is all that is needed there.
521
00:26:44,469 --> 00:26:45,870
We have our finished graphics.
522
00:26:45,870 --> 00:26:48,473
We can throw this into the edit page.
523
00:26:48,473 --> 00:26:51,209
Just grab this box to throw it over there.
524
00:26:51,209 --> 00:26:54,879
I'll let this cache for a second
and we'll play this back.
525
00:26:54,946 --> 00:26:56,982
See how she looks. Yep.
526
00:26:56,982 --> 00:26:59,150
Being so good.
527
00:26:59,150 --> 00:27:03,188
Are so I hope that's helpful
for any of you advanced fusion people.
528
00:27:03,188 --> 00:27:04,823
If you have any questions,
put them in the comments
529
00:27:04,823 --> 00:27:07,559
below
and I will double view them and we'll see.
530
00:27:07,559 --> 00:27:10,929
Maybe we'll maybe we'll address things
in a future video.
531
00:27:11,162 --> 00:27:14,332
If you want more advanced fusion videos,
please let me know.
532
00:27:14,532 --> 00:27:16,901
I'm kind of you know,
there's a mixed audience here.
533
00:27:16,901 --> 00:27:18,236
Some people want the noob stuff.
534
00:27:18,236 --> 00:27:19,537
Some people want the advanced stuff.
535
00:27:19,537 --> 00:27:25,910
So let me know what you think.
536
00:27:26,011 --> 00:27:27,012
I'm on a different shirt.
537
00:27:27,012 --> 00:27:27,679
Suddenly.
46371
Can't find what you're looking for?
Get subtitles in any language from opensubtitles.com, and translate them here.