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Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated: 1 00:00:00,233 --> 00:00:02,569 You've been asking for advanced fusion tutorials. 2 00:00:02,569 --> 00:00:04,637 Well, it's time to do that. 3 00:00:04,637 --> 00:00:06,873 Here's what we're going to be making today. 4 00:00:06,873 --> 00:00:09,876 Oh, there it is. 5 00:00:09,876 --> 00:00:11,077 There it is. 6 00:00:11,077 --> 00:00:16,449 So we have this 3D product box kind of coming in hot here with some graphics. 7 00:00:16,516 --> 00:00:19,052 We got a reflection going on. 8 00:00:19,052 --> 00:00:20,286 This is a pretty cool little thing. 9 00:00:20,286 --> 00:00:24,724 And even if you're not looking to make something exactly like a product box, 10 00:00:24,824 --> 00:00:26,226 this is going to teach you a whole bunch of stuff 11 00:00:26,226 --> 00:00:29,095 about fusion that you might not know. Let's do it. 12 00:00:29,095 --> 00:00:32,799 So here's the node graph that I have set up for this comp, 13 00:00:32,799 --> 00:00:35,802 and we're going to take this just one step at a time. 14 00:00:36,002 --> 00:00:38,905 I'll go up here to my media pool, right click and say 15 00:00:38,905 --> 00:00:45,178 new fusion composition and we'll call this box to 16 00:00:45,245 --> 00:00:47,981 and I'll double click on that to open up our blank composition 17 00:00:47,981 --> 00:00:51,151 here in the Fusion page, reset our workspace. 18 00:00:51,151 --> 00:00:53,686 So we all have the same thing going on. 19 00:00:53,686 --> 00:00:55,955 And we're starting with our a little media out node. 20 00:00:55,955 --> 00:00:58,258 Let's put a background in. 21 00:00:58,258 --> 00:01:00,827 So just grab a background and connect it to our media out. 22 00:01:00,827 --> 00:01:02,762 So now we have our background and our media out. 23 00:01:02,762 --> 00:01:04,464 We have a black background. 24 00:01:04,464 --> 00:01:08,535 Now, to get that 3D box, we're going to import an FBI. 25 00:01:08,635 --> 00:01:14,274 If you don't know what an FBI is, it's a 3D mesh that is made from a 3D program. 26 00:01:14,340 --> 00:01:16,876 Here's a simple box that I made in Blender. 27 00:01:16,876 --> 00:01:17,544 You can make this 28 00:01:17,544 --> 00:01:21,281 with whatever 3D program you're used to, or if you don't know anything about 3D, 29 00:01:21,281 --> 00:01:25,652 you can download a mesh and everything in fusion will work the exact same way. 30 00:01:25,785 --> 00:01:27,654 But all we have to have is a mesh 31 00:01:27,654 --> 00:01:31,391 that has a texture applied to it, and it laid out the way that we want. 32 00:01:31,458 --> 00:01:33,593 If you all want a video on how I made this box, 33 00:01:33,593 --> 00:01:36,596 I'll post a tutorial on that and link it in the description. 34 00:01:36,763 --> 00:01:40,366 But the big idea is that you have a mesh and you have a texture 35 00:01:40,533 --> 00:01:44,404 that is applied to the mesh in the right way in your 3D app 36 00:01:44,637 --> 00:01:46,973 and you export it as an FBI file. 37 00:01:46,973 --> 00:01:50,710 In Blender, I can select this mesh, go to file 38 00:01:50,810 --> 00:01:53,379 export MP x, 39 00:01:53,379 --> 00:01:57,917 and just make sure that selected objects is selected here and I can save that out. 40 00:01:58,084 --> 00:01:58,952 That's all we need to do. 41 00:01:58,952 --> 00:02:01,521 Not in resolve, but back in resolve. 42 00:02:01,521 --> 00:02:06,793 I can shift spacebar and type f b X, and we're going to want 43 00:02:06,860 --> 00:02:08,962 mesh 3D and I'll add. 44 00:02:08,962 --> 00:02:14,000 And now it'll ask me for the most like stuff box to. 45 00:02:14,067 --> 00:02:18,838 And now if I select this mesh and hit one to bring it up in this left viewer, 46 00:02:18,905 --> 00:02:24,244 I can hold down alt and middle button mouse drag to kind of move around here. 47 00:02:24,310 --> 00:02:27,313 Now, we don't have any texture or any lighting on this. 48 00:02:27,447 --> 00:02:31,217 I can get a little bit better idea if I go up here to these kind of few options 49 00:02:31,317 --> 00:02:35,421 and I select lights and now we at least have kind of a shaded view of this. 50 00:02:35,421 --> 00:02:39,125 So now we have our box, but we need to put a texture on it. 51 00:02:39,392 --> 00:02:41,327 For that we need to make a material. 52 00:02:41,327 --> 00:02:42,695 I'll hit shift spacebar. 53 00:02:42,695 --> 00:02:45,331 I'm going to add a material called torrents. 54 00:02:45,331 --> 00:02:49,502 This is just a material that has a lot of settings we can mess with. 55 00:02:49,569 --> 00:02:51,738 And I hit add 56 00:02:51,838 --> 00:02:54,841 and I connect this torrents to the mesh. 57 00:02:54,841 --> 00:02:58,178 And now if we did this right, if I change the color of the torrents, 58 00:02:58,178 --> 00:03:01,181 that changes the color of our 3D thing. 59 00:03:01,347 --> 00:03:02,248 Sweet. 60 00:03:02,248 --> 00:03:03,783 Now, this torrents 61 00:03:03,783 --> 00:03:07,987 material has all kinds of inputs that we can put fancy textures into. 62 00:03:08,054 --> 00:03:10,557 I'm just going to apply a basic texture here. 63 00:03:10,557 --> 00:03:14,093 I'll go up to the media pool and I have a PNG here 64 00:03:14,127 --> 00:03:18,865 that is the same PNG that I use to lay out my textures in Blender. 65 00:03:18,932 --> 00:03:22,669 I'll grab this PNG and just drag this down as a media in. 66 00:03:22,669 --> 00:03:23,770 And what we're looking for 67 00:03:23,770 --> 00:03:26,673 is the color diffuse material, which is the yellow input. 68 00:03:26,673 --> 00:03:29,409 I'll grab this connected to the yellow input and now guess what? 69 00:03:29,409 --> 00:03:33,012 Oh baby, we have our 3D mesh 70 00:03:33,079 --> 00:03:35,548 textured inside a fusion. 71 00:03:35,548 --> 00:03:37,717 What's going on? So we're doing pretty good. 72 00:03:37,717 --> 00:03:41,287 I'll close the media pool and let's rename stuff so that we don't get confused. 73 00:03:41,321 --> 00:03:42,789 I'll just select an F2. 74 00:03:42,789 --> 00:03:44,691 We'll call this box texture. 75 00:03:44,691 --> 00:03:47,427 Am I for media in Torrance? Cool. 76 00:03:47,427 --> 00:03:49,429 We'll leave that for Mesh 3D. 77 00:03:49,429 --> 00:03:52,265 Let's call this box mesh. 78 00:03:52,265 --> 00:03:57,770 That'll be X and we can't merge this over a 2D layer because this is a 3D mesh. 79 00:03:57,770 --> 00:03:59,906 We need to put it into a 3D environment. 80 00:03:59,906 --> 00:04:02,909 Which infusion is called a Merge 3D. 81 00:04:03,109 --> 00:04:05,011 So let's bring that down. 82 00:04:05,011 --> 00:04:06,613 Put this into merge 3D. 83 00:04:06,613 --> 00:04:10,650 Let's take the Merge 3D and put that into a render a 3D 84 00:04:10,650 --> 00:04:15,788 that will turn our 3D stuff into a 2D image which is jacked up at the moment, 85 00:04:15,855 --> 00:04:19,892 but we can take this output and merge it over our background 86 00:04:19,959 --> 00:04:20,460 and now we'll 87 00:04:20,460 --> 00:04:23,463 have our black background and the image of our 3D mesh over it. 88 00:04:23,496 --> 00:04:27,467 One thing we need to fix immediately is this We're like inside of the mesh 89 00:04:27,467 --> 00:04:30,937 right now, so we need to add a camera and move the camera around. 90 00:04:31,004 --> 00:04:33,573 So I'll grab this camera icon here. 91 00:04:33,573 --> 00:04:36,643 Drag this in and let's just put this into the Merge 3D. 92 00:04:36,876 --> 00:04:39,879 And if I bring my Merge 3D up in my left viewer, 93 00:04:39,879 --> 00:04:43,449 I can select my camera and move that around. 94 00:04:43,516 --> 00:04:45,251 And now we see, you know, 95 00:04:45,251 --> 00:04:48,788 as we move the camera around on this left view, we can see the box starting 96 00:04:48,788 --> 00:04:51,791 to make any sense at all on the right view suite. 97 00:04:51,924 --> 00:04:56,062 From here we can take our FBA box and we can adjust its transform here 98 00:04:56,062 --> 00:04:59,399 and the inspector and I can rotate this on the y axis. 99 00:04:59,399 --> 00:05:01,334 And look, we're getting there. 100 00:05:01,334 --> 00:05:03,369 This is, this is a thing. 101 00:05:03,369 --> 00:05:07,740 So let's go ahead and kind of put this where we want our rotate this like this 102 00:05:07,807 --> 00:05:11,177 and push this box kind of heavily to the left. 103 00:05:11,411 --> 00:05:14,947 So it's, you know, nicely framed on this left third of the screen. 104 00:05:15,181 --> 00:05:16,883 From here we can animate this. 105 00:05:16,883 --> 00:05:22,188 So I'll grab this box and let's have this end up here at like 30 frames. 106 00:05:22,288 --> 00:05:26,125 Our keyframe rotation and our X translation. 107 00:05:26,125 --> 00:05:29,162 And here at the beginning, we're going to move this back over. 108 00:05:29,195 --> 00:05:34,500 Let's go ahead and do like 200 and maybe 109 00:05:34,567 --> 00:05:38,571 300. We just want this off screen a little bit. 110 00:05:38,671 --> 00:05:40,173 So 500. 111 00:05:40,173 --> 00:05:40,973 There we go. 112 00:05:40,973 --> 00:05:45,645 So now it's just off screen and it will move in like this. 113 00:05:45,745 --> 00:05:52,318 But at the beginning, let's turn this a little bit. 114 00:05:52,385 --> 00:05:54,654 I'll just tweak that rotation a little bit. 115 00:05:54,654 --> 00:05:59,025 So now as this comes in, it's turning and then it stops right there. 116 00:05:59,025 --> 00:06:02,328 Awesome. So let's play this back. 117 00:06:02,428 --> 00:06:03,229 You have that coming in. 118 00:06:03,229 --> 00:06:05,198 Oh, baby, it's looking good. 119 00:06:05,198 --> 00:06:07,900 Now, we don't want this animation to be too jerky, right? 120 00:06:07,900 --> 00:06:10,470 It just kind of comes in and stops immediately. 121 00:06:10,470 --> 00:06:12,438 We want it to ease in. 122 00:06:12,438 --> 00:06:16,476 So let's go over to the spine panel, open that up, 123 00:06:16,542 --> 00:06:18,344 and let's click our offset. 124 00:06:18,344 --> 00:06:20,580 And why rotation. 125 00:06:20,580 --> 00:06:23,349 And click the zoom to fit button. 126 00:06:23,416 --> 00:06:24,884 And now at the very end, 127 00:06:24,884 --> 00:06:28,921 these and keyframes are select those and F to flatten out those tangents. 128 00:06:28,988 --> 00:06:35,294 And now this will come in and just nicely pause, you know. 129 00:06:35,395 --> 00:06:36,496 There we go. 130 00:06:36,496 --> 00:06:37,663 All right. 131 00:06:37,663 --> 00:06:38,998 So we have our box built. 132 00:06:38,998 --> 00:06:42,869 And if I select media out and hit two on the keyboard of this coming in. 133 00:06:42,869 --> 00:06:45,805 But one thing is this looks kind of cartoony. 134 00:06:45,805 --> 00:06:48,541 The reason for that is there isn't any lighting on it. 135 00:06:48,541 --> 00:06:52,111 It's just kind of the surfaces of the box being kind of 136 00:06:52,111 --> 00:06:54,347 tweaked to look like it's 3D. 137 00:06:54,347 --> 00:06:56,482 So let's add some lighting. 138 00:06:56,482 --> 00:06:58,718 First thing I'll do is add a directional light. 139 00:06:58,718 --> 00:07:01,554 Let's set shift spacebar animal type 140 00:07:01,554 --> 00:07:04,424 T, that'll bring up all the lights that are available. 141 00:07:04,424 --> 00:07:08,694 And let's get a directional light like this and I'll add, 142 00:07:08,761 --> 00:07:10,263 and this is going to be our key light. 143 00:07:10,263 --> 00:07:13,933 So I'll hit F2 and type key 144 00:07:14,000 --> 00:07:15,001 and we'll connect this key 145 00:07:15,001 --> 00:07:18,771 light to our Merge 3D, bringing it into our 3D world. 146 00:07:19,005 --> 00:07:22,508 And since we have merged 3D open in this first viewer, 147 00:07:22,575 --> 00:07:24,944 we'll see the light show up right here. 148 00:07:24,944 --> 00:07:27,947 I'm moving around in this 3D world by clicking and dragging 149 00:07:27,947 --> 00:07:28,614 with the middle button. 150 00:07:28,614 --> 00:07:32,618 That's the scroll wheel on my mouse to kind of pan I can hold down alt 151 00:07:32,618 --> 00:07:36,589 and click and drag with the middle button to orbit. 152 00:07:36,689 --> 00:07:39,992 I can roll up and down to move up and down. 153 00:07:40,059 --> 00:07:43,796 I can hold control and scroll to zoom in and out. 154 00:07:43,863 --> 00:07:46,265 And with a combination of all of those things, 155 00:07:46,265 --> 00:07:48,501 you can kind of move around in 3D space. 156 00:07:48,501 --> 00:07:51,237 So what we're going to do is take this key light 157 00:07:51,237 --> 00:07:56,676 and I'm going to bring it back and up and to the right. 158 00:07:56,742 --> 00:07:57,777 It doesn't actually matter 159 00:07:57,777 --> 00:08:00,780 where this directional light goes, 160 00:08:00,813 --> 00:08:03,816 but just to kind of keep us organized, 161 00:08:04,050 --> 00:08:07,053 I like to put this where it would be in the real world. 162 00:08:07,119 --> 00:08:10,756 Also going to go up here to these little buttons here. 163 00:08:10,756 --> 00:08:15,061 This kind of switches out between rotate and translate, 164 00:08:15,127 --> 00:08:17,497 and I'll take this rotation gizmo 165 00:08:17,497 --> 00:08:20,266 and let's take this green axis 166 00:08:20,266 --> 00:08:25,505 and we'll point the light towards the box and then down a little bit like that. 167 00:08:25,571 --> 00:08:27,139 Again, this is going to be our key light. 168 00:08:27,139 --> 00:08:29,208 So we're just pointing it right at the box. 169 00:08:29,208 --> 00:08:33,179 Now, our preview here on the left, we can see what that light is lighting. 170 00:08:33,379 --> 00:08:36,082 But on the right, nothing's really happening. 171 00:08:36,082 --> 00:08:40,620 That's because in our Renderer 3D, we don't have lighting enabled. 172 00:08:40,686 --> 00:08:44,156 So we go over here and enable lighting and shadows. 173 00:08:44,223 --> 00:08:45,157 And now we have 174 00:08:45,157 --> 00:08:48,160 these kind of shadows happening here on our box. 175 00:08:48,327 --> 00:08:49,128 So that works. 176 00:08:49,128 --> 00:08:50,997 For now, I'm going to take this key light. 177 00:08:50,997 --> 00:08:54,000 I'll move this up here and kind of get organized a little bit. 178 00:08:54,133 --> 00:08:57,470 Take this key light and I control C double click off 179 00:08:57,670 --> 00:09:02,041 of everything and hit control V This is going to call this key one. 180 00:09:02,108 --> 00:09:04,243 We're going to rename this to Phil. 181 00:09:04,243 --> 00:09:05,611 That's going to be our Phil Light 182 00:09:05,611 --> 00:09:08,581 and I'll take this output and put it into our Merge 3D as well. 183 00:09:08,614 --> 00:09:10,149 And now this Phil Light. 184 00:09:10,149 --> 00:09:13,386 Let's select that here in the node graph 185 00:09:13,452 --> 00:09:16,889 and here in our Merge 3D, I'm going to kind of move this around. 186 00:09:16,889 --> 00:09:18,491 So I'm going to 187 00:09:18,491 --> 00:09:26,032 first of all level it a little more 188 00:09:26,132 --> 00:09:28,434 and then I'm going to move this over to the left 189 00:09:28,434 --> 00:09:32,605 just again so that I have these kind of split up and I can easily 190 00:09:32,605 --> 00:09:36,642 grab them and move them around and see which ones point in which way. 191 00:09:36,742 --> 00:09:41,113 And we'll take this and 192 00:09:41,213 --> 00:09:43,082 we're going to kind of point this 193 00:09:43,082 --> 00:09:45,451 on the other side of the box. 194 00:09:45,451 --> 00:09:46,352 Okay. 195 00:09:46,352 --> 00:09:48,754 So we have two lights, one coming from the upper right, 196 00:09:48,754 --> 00:09:50,423 another one coming from the upper left. 197 00:09:50,423 --> 00:09:54,360 But what happens here is this flattens this out to the point 198 00:09:54,360 --> 00:09:56,529 where it almost doesn't look like we have lights again. 199 00:09:56,529 --> 00:09:59,532 So to really see the shape of something in 3D 200 00:09:59,532 --> 00:10:03,102 or in lighting in general, you have to have some contrast here. 201 00:10:03,302 --> 00:10:06,038 So this key light is going to be our brightest light, 202 00:10:06,038 --> 00:10:09,375 but the Phil light is going to be maybe like half. 203 00:10:09,475 --> 00:10:11,410 And I think I actually switch these. 204 00:10:11,410 --> 00:10:15,114 This is really easy to do, to switch which one is which. 205 00:10:15,181 --> 00:10:17,283 That's okay. So this key light 206 00:10:17,283 --> 00:10:19,652 apparently is on the left and the Phil light is on the right. 207 00:10:19,652 --> 00:10:23,255 So we're just going to rename this. This will be called Phil Light, 208 00:10:23,322 --> 00:10:25,458 a city called Key Light. 209 00:10:25,458 --> 00:10:27,360 And the key light will be at full intensity 210 00:10:27,360 --> 00:10:29,362 and the Phil light will be about half. 211 00:10:29,362 --> 00:10:32,064 So now we have that difference between 212 00:10:32,064 --> 00:10:34,500 this front face of the box and the side. 213 00:10:34,500 --> 00:10:37,503 And as this box animates, 214 00:10:37,536 --> 00:10:40,973 that lighting is going to change, 215 00:10:41,040 --> 00:10:43,009 which makes it look 3D. 216 00:10:43,009 --> 00:10:45,511 Yeah, let's go. 217 00:10:45,511 --> 00:10:46,712 So that's a pretty good start. 218 00:10:46,712 --> 00:10:49,548 We're also going to want a kicker. 219 00:10:49,548 --> 00:10:50,483 So that's a light 220 00:10:50,483 --> 00:10:55,388 that shines from the very back like from behind what we're shooting. 221 00:10:55,454 --> 00:10:57,056 So let's just make a new light shift. 222 00:10:57,056 --> 00:11:00,493 Spacebar again, directional light, 223 00:11:00,593 --> 00:11:04,397 and we'll add this to our Merge 3D. 224 00:11:04,497 --> 00:11:07,099 This one is going to be our kicker 225 00:11:07,099 --> 00:11:11,370 and this kicker is going to go behind 226 00:11:11,437 --> 00:11:14,440 our box and probably up a little bit, 227 00:11:14,540 --> 00:11:15,041 just like we 228 00:11:15,041 --> 00:11:18,044 were really placing a light behind it. 229 00:11:18,044 --> 00:11:21,547 But again, it doesn't really matter for directional lights where they go. 230 00:11:21,614 --> 00:11:25,151 This is more of an organizational thing. 231 00:11:25,217 --> 00:11:27,953 So let's turn on our rotation gizmo here. 232 00:11:27,953 --> 00:11:32,058 I'll turn this all the way around and I'll tilt it down a little bit. 233 00:11:32,158 --> 00:11:35,961 And depending on which way we shoot this light, it'll make a difference. 234 00:11:35,961 --> 00:11:37,063 Or it won't. 235 00:11:37,063 --> 00:11:41,801 So what I'm really trying to do is kind of highlight this edge. 236 00:11:41,867 --> 00:11:44,136 So right there 237 00:11:44,136 --> 00:11:47,440 we can see this little edge kind of lighting up a little more 238 00:11:47,506 --> 00:11:50,509 when we have this light on or off. 239 00:11:50,710 --> 00:11:52,678 So here's no kicker and here it is with it. 240 00:11:52,678 --> 00:11:55,247 So it just adds a little bit of edge there 241 00:11:55,247 --> 00:11:57,850 and that's going to be a little bit more pronounced later. 242 00:11:57,850 --> 00:12:01,620 Let's turn this intensity up to like three maybe. 243 00:12:01,687 --> 00:12:02,755 There we go. 244 00:12:02,755 --> 00:12:06,859 So now we're kind of getting a little bit of glint off that little edge. 245 00:12:06,959 --> 00:12:09,962 Maybe we want to add another kicker grab this and hit 246 00:12:10,129 --> 00:12:13,933 control, see double click off and hit Control V, 247 00:12:14,033 --> 00:12:16,502 attach that to the merge 3D 248 00:12:16,502 --> 00:12:18,738 and this kicker will do the same thing. 249 00:12:18,738 --> 00:12:21,741 We'll kind of rotate this 250 00:12:21,874 --> 00:12:25,578 to where we can get a little bit more glint off the top here. 251 00:12:25,678 --> 00:12:28,147 That's what this other kicker is doing. 252 00:12:28,147 --> 00:12:30,649 Giving just a little more glint 253 00:12:30,649 --> 00:12:34,553 might not even need this other kicker. Now, 254 00:12:34,620 --> 00:12:36,756 but we'll keep it on for now. 255 00:12:36,756 --> 00:12:39,759 The lighting thing is really you kind of have to just play around with it 256 00:12:39,825 --> 00:12:41,761 because it's hard to get it right the first time. 257 00:12:41,761 --> 00:12:42,895 You really have to mess with stuff. 258 00:12:42,895 --> 00:12:45,431 So let's call this kicker to you, okay? 259 00:12:45,431 --> 00:12:45,931 I'm going to select 260 00:12:45,931 --> 00:12:49,769 all of these lights, move this up and hit spacebar and type you. 261 00:12:49,769 --> 00:12:54,073 And for Underlay, that's going to add a little background here. 262 00:12:54,140 --> 00:12:57,610 Now click off of it and then hold down alt and select this underlay. 263 00:12:57,643 --> 00:13:01,080 And that will select only the underlay and not the nodes that it's surrounding. 264 00:13:01,180 --> 00:13:04,517 And I'll have to and we'll call this lights 265 00:13:04,617 --> 00:13:09,421 and we'll make this apricot nice and bright like the lights, right? 266 00:13:09,488 --> 00:13:11,457 So now we have kind of a little group here. 267 00:13:11,457 --> 00:13:15,528 Let's start spreading things out a little more. 268 00:13:15,628 --> 00:13:18,798 Here's our camera 269 00:13:18,898 --> 00:13:20,633 and we're starting to build out our node graph. 270 00:13:20,633 --> 00:13:23,936 So now we have like a lot of the basic stuff going on here. 271 00:13:24,003 --> 00:13:26,939 Now it's time to get it a little bit more fancy because let's say 272 00:13:26,939 --> 00:13:29,942 we want this to look like it's on a reflective floor. 273 00:13:29,942 --> 00:13:35,080 There isn't really a way to do this with real reflections inside of fusion 274 00:13:35,147 --> 00:13:37,683 to get those real kind of Ray traced reflections, 275 00:13:37,683 --> 00:13:42,488 you need to actually use a 3D app, but we can fake it in a really cool way. 276 00:13:42,521 --> 00:13:43,989 Here's what we're going to do. 277 00:13:43,989 --> 00:13:48,460 We're basically going to take this box, we're going to duplicate it and flip it 278 00:13:48,561 --> 00:13:51,497 and put it under itself so that we're really looking at 279 00:13:51,497 --> 00:13:54,500 two boxes stacked on top of one another. 280 00:13:54,600 --> 00:13:57,603 And where they meet in the middle will sort of look like a floor. 281 00:13:57,803 --> 00:14:01,207 So let's shift spacebar and we'll type in 282 00:14:01,273 --> 00:14:04,043 EXIF and that'll bring up anything called Transform. 283 00:14:04,043 --> 00:14:07,780 And what we want is transform 3D. 284 00:14:07,847 --> 00:14:08,948 What this note does is 285 00:14:08,948 --> 00:14:12,785 it takes things and transforms them in 3D space, amazingly. 286 00:14:12,785 --> 00:14:13,719 Right? 287 00:14:13,719 --> 00:14:17,323 So I'll take this mesh and pipe that into our Transform 3D. 288 00:14:17,556 --> 00:14:22,528 And now essentially what I'm going to have is a duplicate of this mesh 289 00:14:22,595 --> 00:14:25,564 that I can move around kind of independently. 290 00:14:25,564 --> 00:14:28,567 So I want to take the output of this and put that into the Merge 3D as well. 291 00:14:28,767 --> 00:14:30,135 And nothing's happened yet. 292 00:14:30,135 --> 00:14:34,073 But if I take this and I move this around, 293 00:14:34,173 --> 00:14:36,642 we'll see that we now have two boxes. 294 00:14:36,642 --> 00:14:39,278 So what we're going to do 295 00:14:39,278 --> 00:14:42,281 is take just our scale 296 00:14:42,448 --> 00:14:42,781 here. 297 00:14:42,781 --> 00:14:48,754 I'll unlock X-Y-Z and we're going to scale this on Y to negative one. 298 00:14:48,821 --> 00:14:50,789 And when I hit that, guess what happens? 299 00:14:50,789 --> 00:14:52,057 Boom. 300 00:14:52,057 --> 00:14:55,461 It makes a flipped copy of this 301 00:14:55,461 --> 00:14:58,464 3D mesh right under our other mesh. 302 00:14:58,631 --> 00:15:02,801 And what's really cool is that because we have all of our animation 303 00:15:02,801 --> 00:15:07,573 on this box, it's taking that animation and it's applying a flip to it. 304 00:15:07,640 --> 00:15:11,911 And so it actually moves along with the box automatically. 305 00:15:11,911 --> 00:15:17,082 And we already have a pretty good looking effect here, so that works pretty well. 306 00:15:17,182 --> 00:15:20,519 And if we like that strong reflection like that, we could probably just leave it 307 00:15:20,619 --> 00:15:21,420 like that. 308 00:15:21,420 --> 00:15:23,689 But we're going to do some more fancy things. 309 00:15:23,689 --> 00:15:26,825 What we want to do on this reflection is blur it 310 00:15:26,825 --> 00:15:30,262 a little bit and we also want to kind of feed it out at the bottom. 311 00:15:30,362 --> 00:15:34,867 For any of you who remember back in the day, back in 2007, 312 00:15:34,900 --> 00:15:36,468 our buddy Andrew Cramer 313 00:15:36,468 --> 00:15:40,406 did a tutorial about making 3D Reflections and After Effects, 314 00:15:40,539 --> 00:15:43,943 and it used basically the same process that I'm going to use here. 315 00:15:43,943 --> 00:15:46,946 So this is a really smart way to make kind of fake reflections 316 00:15:46,946 --> 00:15:50,716 that we're kind of adapting for fusion all these years later. 317 00:15:50,816 --> 00:15:55,287 And basically the idea is that we take this flipped 3D object, 318 00:15:55,321 --> 00:16:00,292 we put it on its own 2D layer, and then we can mask it and blur it by itself. 319 00:16:00,392 --> 00:16:03,595 To do that in fusion, we need to do a little bit of fanciness. 320 00:16:03,762 --> 00:16:07,766 First of all, all of this, all of the 3D stuff is coming in through 321 00:16:07,766 --> 00:16:12,104 this render a 3D, which is basically making its own 2D layer. 322 00:16:12,104 --> 00:16:16,241 What we really need is this transform 3D, this duplicate 323 00:16:16,241 --> 00:16:20,312 of our box to be on its own 2D layer so that we can do stuff to it. 324 00:16:20,546 --> 00:16:22,681 So what we're going to do is duplicate this, merge 325 00:16:22,681 --> 00:16:26,418 3D and connect it and kind of make the same 3D environment. 326 00:16:26,418 --> 00:16:29,655 But we're going to split these two boxes into two different layers. 327 00:16:29,755 --> 00:16:31,156 How do we do that, you may ask? 328 00:16:31,156 --> 00:16:35,861 Well, I'm going to take this transform 3D down here and let's select 329 00:16:35,861 --> 00:16:41,567 this Merge 3D and I control C double click off of it and I'll control shift V. 330 00:16:41,734 --> 00:16:44,737 What that will do is make something called an instance. 331 00:16:44,737 --> 00:16:49,108 An instance is like a linked copy of a note. 332 00:16:49,141 --> 00:16:52,478 And so any settings that I mess with or anything for this 333 00:16:52,478 --> 00:16:55,681 merge 3D is also going to happen here in this Merge 3D. 334 00:16:55,948 --> 00:16:59,585 So if we want to tweak something later, we can we might not need to do an instance 335 00:16:59,585 --> 00:17:01,120 for this exact situation. 336 00:17:01,120 --> 00:17:03,555 But this is a great thing to get in the habit of. 337 00:17:03,555 --> 00:17:05,924 If you want to make two nodes that kind of share 338 00:17:05,924 --> 00:17:09,028 the same settings again, that's select the node you want control 339 00:17:09,028 --> 00:17:12,564 C double click off and control shift V and that'll make an instance. 340 00:17:12,631 --> 00:17:15,834 So we will need to connect our lights. 341 00:17:15,834 --> 00:17:19,938 So I'll just take each of these lights and drag it onto our Merge 3D 342 00:17:20,039 --> 00:17:23,042 like this and also our camera. 343 00:17:23,208 --> 00:17:27,613 And now we have pretty much the same 3D environment, 344 00:17:27,713 --> 00:17:29,381 but we're going to take this transform 3D 345 00:17:29,381 --> 00:17:33,552 out of this first one and put it in the second one. 346 00:17:33,652 --> 00:17:35,921 I'll also take this render a 3D, which I think 347 00:17:35,921 --> 00:17:39,324 will just instance that to control shift V 348 00:17:39,391 --> 00:17:42,728 take the output of our merge 3D into this render 3D 349 00:17:42,795 --> 00:17:46,098 and we'll take the render a 3D here and put it over our background 350 00:17:46,198 --> 00:17:49,835 and now our media out should look exactly how it did. 351 00:17:49,902 --> 00:17:51,470 Looks pretty much the same. 352 00:17:51,470 --> 00:17:54,273 The only difference is that this box 353 00:17:54,273 --> 00:17:57,910 and the lower box are in two different 2D layers. 354 00:17:57,910 --> 00:18:01,346 So I could turn off one layer by turning off the merge. 355 00:18:01,413 --> 00:18:04,249 So that's on one layer and this top one is on 356 00:18:04,249 --> 00:18:07,486 one layer. 357 00:18:07,586 --> 00:18:09,955 Let's take a second and get organized. 358 00:18:09,955 --> 00:18:13,625 First thing I'm going to do is go to this merge 3D and this like spaghetti here. 359 00:18:13,725 --> 00:18:17,296 If you select any node and then you go over to settings here 360 00:18:17,296 --> 00:18:21,133 and the inspector, you can select hide incoming connections. 361 00:18:21,233 --> 00:18:24,403 And what that will do is when you're not selecting a node, 362 00:18:24,503 --> 00:18:29,508 it will hide all of the connections just so it doesn't look so overwhelming. 363 00:18:29,608 --> 00:18:31,343 So that's pretty cool. 364 00:18:31,410 --> 00:18:32,478 And again, because these 365 00:18:32,478 --> 00:18:36,014 merge threads are instanced, that happens on both of those at the same time. 366 00:18:36,115 --> 00:18:39,918 So now that cleans things up a little bit, makes it a little less horrible. 367 00:18:40,018 --> 00:18:43,755 We'll line the stuff up a little bit 368 00:18:43,856 --> 00:18:46,825 and let's name these merges F2 369 00:18:46,825 --> 00:18:49,761 and we'll call this reflection merge. 370 00:18:49,761 --> 00:18:53,332 This is going to be called box merge. 371 00:18:53,432 --> 00:18:56,135 And now anything that we put in between this render 3D 372 00:18:56,135 --> 00:19:00,139 and this reflection merge will affect only the reflected image. 373 00:19:00,139 --> 00:19:05,310 So if we were to do something like add a blur, grab this blur here, drag it in 374 00:19:05,310 --> 00:19:09,515 between, render a 3D and reflection merge and I push up the blur size. 375 00:19:09,515 --> 00:19:13,852 We are blurring just the reflection 376 00:19:13,952 --> 00:19:16,922 and I think just a slight blur would do us good. 377 00:19:16,922 --> 00:19:18,423 So now we have this kind of blurry 378 00:19:18,423 --> 00:19:22,261 reflection here, which looks great, and we can also mask this. 379 00:19:22,261 --> 00:19:24,796 So that kind of fades out as it goes down. 380 00:19:24,796 --> 00:19:29,401 So an easy way to do that is just to add a mask to our merge. 381 00:19:29,635 --> 00:19:34,506 So I'll take a rectangle mask and just connect this here to our merge like this 382 00:19:34,573 --> 00:19:35,774 and we'll zoom out 383 00:19:35,774 --> 00:19:40,812 and I'll make this nice and wide and we'll just kind of put this down. 384 00:19:40,913 --> 00:19:44,650 So it's almost half way off the screen and then we'll take our soft edge 385 00:19:44,650 --> 00:19:47,653 and kind of just feather that out a little bit 386 00:19:47,886 --> 00:19:51,123 just so we're starting to see it fade out. 387 00:19:51,190 --> 00:19:53,125 I think that works well now. 388 00:19:53,125 --> 00:19:58,697 We pretty much have our box in our animation set up and it looks pretty sick. 389 00:19:58,797 --> 00:20:02,134 A couple of things that I want to do to just make this a little nicer 390 00:20:02,134 --> 00:20:06,505 is obviously we need to switch out the art for this box. 391 00:20:06,572 --> 00:20:07,372 The great thing is that 392 00:20:07,372 --> 00:20:11,777 we can use this texture here that we've kind of set up and done our UV 393 00:20:11,877 --> 00:20:15,147 mapping and blender from, and we can just kind of replace 394 00:20:15,247 --> 00:20:18,250 whatever's here with whatever we want to be on the box. 395 00:20:18,350 --> 00:20:20,352 So you can do this in an image editing program. 396 00:20:20,352 --> 00:20:25,290 You could build it here in fusion if you wanted to like this. 397 00:20:25,357 --> 00:20:27,159 So I could do something like take a background 398 00:20:27,159 --> 00:20:31,630 and just merge over my texture. 399 00:20:31,730 --> 00:20:37,636 I could do something like, 400 00:20:37,736 --> 00:20:39,037 you know, if I want to make kind of a pink 401 00:20:39,037 --> 00:20:42,841 or box or something like that, I can just make a solid pink texture. 402 00:20:42,841 --> 00:20:45,877 And now we have a pink box and I can just kind of build out 403 00:20:45,877 --> 00:20:49,081 a cup here that's going to work for my box. 404 00:20:49,081 --> 00:20:53,418 And I can kind of see it happen in real time 405 00:20:53,518 --> 00:20:55,654 and I can move this back and forth here on my left 406 00:20:55,654 --> 00:20:58,890 and see it actually come to life on the right viewer. 407 00:20:58,991 --> 00:21:00,959 And it sounds pretty fancy. 408 00:21:00,959 --> 00:21:05,464 Just whatever I connect to this material here, that's going to be the texture. 409 00:21:05,530 --> 00:21:10,869 And so what I think I'll do is grab this image that I made in 410 00:21:10,936 --> 00:21:12,938 a design program 411 00:21:12,938 --> 00:21:17,109 and I'll just kind of disconnect these right now and reconnect our media in. 412 00:21:17,175 --> 00:21:21,380 And there we have our nice art kind of switched out, works pretty well. 413 00:21:21,480 --> 00:21:24,449 Let's change our background color. 414 00:21:24,449 --> 00:21:26,018 I'll go down here to our background node, 415 00:21:26,018 --> 00:21:30,989 which is just a black background right now, but will take this color 416 00:21:31,056 --> 00:21:34,660 and we can do something like this. 417 00:21:34,726 --> 00:21:37,262 Now we have this nice blue background and pretty much 418 00:21:37,262 --> 00:21:40,365 whatever we want to do to kind of build this and make it look nice again. 419 00:21:40,365 --> 00:21:41,366 It's kind of the same thing. 420 00:21:41,366 --> 00:21:43,468 I could 421 00:21:43,468 --> 00:21:45,837 merge another background over this 422 00:21:45,837 --> 00:21:48,840 and move this down, turn the blend down 423 00:21:48,907 --> 00:21:51,810 and we'd have sort of a floor 424 00:21:51,810 --> 00:21:53,278 and it's all kind of a trick, right? 425 00:21:53,278 --> 00:21:56,515 It's not really a 3D floor, but it looks like a floor just to keep us organized. 426 00:21:56,515 --> 00:21:58,417 I can select all of that shift. 427 00:21:58,417 --> 00:22:00,686 Spacebar used for Underlay. 428 00:22:00,686 --> 00:22:01,620 Click off of this alt 429 00:22:01,620 --> 00:22:07,159 click to select just the underlay and F2 and we'll call this BG for background. 430 00:22:07,259 --> 00:22:09,027 We'll set this color as teal for now 431 00:22:09,027 --> 00:22:12,731 because that's sort of our color 432 00:22:12,798 --> 00:22:16,268 all of this can be box art. 433 00:22:16,335 --> 00:22:19,071 Another underlay click off, alt click 434 00:22:19,071 --> 00:22:24,409 F2 box art will make this a nice color so we can easily see it. 435 00:22:24,543 --> 00:22:25,510 Just make it violet. 436 00:22:25,510 --> 00:22:27,813 Now we have our sections kind of organized here 437 00:22:27,813 --> 00:22:31,650 so that we can easily get to whatever we need to later from here. 438 00:22:31,650 --> 00:22:34,653 It's just a matter of if we want to add some text. 439 00:22:34,686 --> 00:22:35,554 So I'll grab a text. 440 00:22:35,554 --> 00:22:39,591 Plus I could also probably do this in the edit page if I wanted to, 441 00:22:39,691 --> 00:22:42,327 but this will work fine. 442 00:22:42,327 --> 00:22:45,630 Treat your man because look, it's okay. 443 00:22:45,630 --> 00:22:47,432 This man, he's a handsome. 444 00:22:47,432 --> 00:22:50,802 He's handsome boy. Oh, man. 445 00:22:50,869 --> 00:22:55,140 Just size this up kind of move it over and we can animate this in, let's say 446 00:22:55,140 --> 00:23:00,412 we'll have this start about frame 22, right as this is kind of going past it. 447 00:23:00,512 --> 00:23:03,148 And I'll animate right on. 448 00:23:03,215 --> 00:23:05,951 And we'll start with this completely gone 449 00:23:05,951 --> 00:23:10,722 and then over the next 15 frames or so, we'll have it right on like that. 450 00:23:10,789 --> 00:23:13,759 So now we have our animation coming in. 451 00:23:13,759 --> 00:23:15,494 There it is, baby. 452 00:23:15,494 --> 00:23:20,866 Last little bit that I want to do is I want a little sparkle in this boy's eye 453 00:23:20,966 --> 00:23:23,969 just because I think it's just puts the sprinkle on top. 454 00:23:23,969 --> 00:23:25,837 So how do we do something like that? 455 00:23:25,837 --> 00:23:27,939 Well, you can do this a hundred different ways. 456 00:23:27,939 --> 00:23:29,007 I'll use a shape. 457 00:23:29,007 --> 00:23:30,876 I'm just going to make a little star. 458 00:23:30,876 --> 00:23:32,544 Like a little star ding thing. 459 00:23:32,544 --> 00:23:35,514 I'll hit chef spacebar and type s s. 460 00:23:35,514 --> 00:23:39,418 That'll bring up my shape Star add. 461 00:23:39,484 --> 00:23:42,087 And we also want a shape render. 462 00:23:42,087 --> 00:23:45,323 So S.R. will grab a shape. Render. 463 00:23:45,390 --> 00:23:48,360 And now let's take this and put it over our box. 464 00:23:48,360 --> 00:23:51,296 And now we have a giant, obnoxious star over everything. 465 00:23:51,296 --> 00:23:54,833 Great. I'll select our shape Star, 466 00:23:54,933 --> 00:23:57,302 and let's bring the points down to five, 467 00:23:57,302 --> 00:24:01,706 and we'll make this kind of a normal looking star that looks good. 468 00:24:01,873 --> 00:24:04,276 And just for consistency, let's do a shape transform. 469 00:24:04,276 --> 00:24:10,182 So I'll type s t r that'll bring up a shape transform, I add. 470 00:24:10,282 --> 00:24:12,684 And now we can rotate this and size it and everything. 471 00:24:12,684 --> 00:24:15,454 We could totally do that within the shape itself. 472 00:24:15,454 --> 00:24:17,622 It's good practice to have a transform node 473 00:24:17,622 --> 00:24:20,559 that does kind of the animation and everything just makes things 474 00:24:20,559 --> 00:24:21,660 a little easier later. 475 00:24:21,660 --> 00:24:25,130 So let's adjust the offset and let's bring the size down. 476 00:24:25,130 --> 00:24:28,033 I'm actually going to link these sizes together. 477 00:24:28,033 --> 00:24:29,701 I want this to scale together. 478 00:24:29,701 --> 00:24:32,704 So here under y size, I'll hit equals enter 479 00:24:32,771 --> 00:24:35,373 and that'll bring up this blank expression. 480 00:24:35,373 --> 00:24:39,010 And I can take this little plus thing and choose whatever I want to link it to. 481 00:24:39,010 --> 00:24:40,545 So I'll just say exercise. 482 00:24:40,545 --> 00:24:42,714 You can also just type exercise if you want. 483 00:24:42,714 --> 00:24:46,318 I'll hit enter and now when I adjust exercise, it's 484 00:24:46,318 --> 00:24:48,119 going to adjust y size as well. 485 00:24:48,119 --> 00:24:54,559 I wish there was a way to just link those automatically, but whatever here we're 486 00:24:54,659 --> 00:24:55,660 so we'll put this 487 00:24:55,660 --> 00:24:59,431 star like right over as I like this 488 00:24:59,431 --> 00:25:05,337 right where that kind of highlight is and as I like this being like that, 489 00:25:05,403 --> 00:25:07,606 I'll give us a little more room here 490 00:25:07,606 --> 00:25:09,741 and right after this sets for a couple of seconds. 491 00:25:09,741 --> 00:25:12,577 Let's start it like frame 50 492 00:25:12,577 --> 00:25:15,580 will make this star kind of grow and rotate. 493 00:25:15,780 --> 00:25:19,751 So I'll take this forward, I don't know, like frame 60 or so 494 00:25:19,818 --> 00:25:22,821 and let's keyframe exercise to be right there, 495 00:25:22,888 --> 00:25:26,892 and then we'll come to the left a few frames and we'll take exercise 496 00:25:26,992 --> 00:25:30,896 all the way down to now being all right, 497 00:25:30,962 --> 00:25:34,533 and then we'll have it come back down again here a few frames later. 498 00:25:34,533 --> 00:25:37,669 So now we have this kind of animation grows 499 00:25:37,669 --> 00:25:40,739 and comes back and let's have it rotate the whole time. 500 00:25:40,739 --> 00:25:43,742 So we'll start with rotation at zero here. 501 00:25:43,842 --> 00:25:46,978 So we'll hit that keyframe diamond and then towards 502 00:25:46,978 --> 00:25:50,315 the end we'll have this rotate, I don't know, 180 degrees maybe. 503 00:25:50,315 --> 00:25:53,118 Let's see how that looks. 504 00:25:53,218 --> 00:25:56,221 Yep, That's going to be just fine. 505 00:25:56,354 --> 00:25:59,124 Being 506 00:25:59,124 --> 00:26:01,092 this is all I actually want to make 507 00:26:01,092 --> 00:26:04,095 in life as this kind of thing. 508 00:26:04,095 --> 00:26:07,632 So I'll uncheck my text and just have my s transform 509 00:26:07,632 --> 00:26:12,170 selected in our spline panel Hit Zoom to Fit. 510 00:26:12,270 --> 00:26:14,706 Let's take all of these key frames for our size 511 00:26:14,706 --> 00:26:17,709 and hit F on the keyboard to flatten everything out. 512 00:26:17,709 --> 00:26:20,979 It flattened out the rotation as well, but it's not that big a deal. 513 00:26:21,046 --> 00:26:23,114 See how this looks being? 514 00:26:23,114 --> 00:26:26,117 Yep, it's wonderful. That's what we need. 515 00:26:26,184 --> 00:26:28,620 All right, so there's our handsome man 516 00:26:28,620 --> 00:26:31,256 just looking all handsome. 517 00:26:31,256 --> 00:26:34,492 See how this looks? 518 00:26:34,593 --> 00:26:36,661 This comes in 519 00:26:36,661 --> 00:26:42,701 trait, your main being. 520 00:26:42,801 --> 00:26:44,469 This is all that is needed there. 521 00:26:44,469 --> 00:26:45,870 We have our finished graphics. 522 00:26:45,870 --> 00:26:48,473 We can throw this into the edit page. 523 00:26:48,473 --> 00:26:51,209 Just grab this box to throw it over there. 524 00:26:51,209 --> 00:26:54,879 I'll let this cache for a second and we'll play this back. 525 00:26:54,946 --> 00:26:56,982 See how she looks. Yep. 526 00:26:56,982 --> 00:26:59,150 Being so good. 527 00:26:59,150 --> 00:27:03,188 Are so I hope that's helpful for any of you advanced fusion people. 528 00:27:03,188 --> 00:27:04,823 If you have any questions, put them in the comments 529 00:27:04,823 --> 00:27:07,559 below and I will double view them and we'll see. 530 00:27:07,559 --> 00:27:10,929 Maybe we'll maybe we'll address things in a future video. 531 00:27:11,162 --> 00:27:14,332 If you want more advanced fusion videos, please let me know. 532 00:27:14,532 --> 00:27:16,901 I'm kind of you know, there's a mixed audience here. 533 00:27:16,901 --> 00:27:18,236 Some people want the noob stuff. 534 00:27:18,236 --> 00:27:19,537 Some people want the advanced stuff. 535 00:27:19,537 --> 00:27:25,910 So let me know what you think. 536 00:27:26,011 --> 00:27:27,012 I'm on a different shirt. 537 00:27:27,012 --> 00:27:27,679 Suddenly. 46371

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