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These are the user uploaded subtitles that are being translated: 1 00:00:00,007 --> 00:00:05,069 If you want to turn off the subtitles, click [setting]-[tooltips]-['on' for PC, 'close' for mobile]. 2 00:00:06,608 --> 00:00:07,526 Hello. 3 00:00:07,551 --> 00:00:09,172 Continuing on from last time, 4 00:00:09,174 --> 00:00:10,867 using the second illustration, 5 00:00:10,892 --> 00:00:12,992 we'll work on a fancy and aggressive illustration. 6 00:00:13,017 --> 00:00:14,829 Let's get started. 7 00:00:14,854 --> 00:00:17,036 Before that, let's do the color roughing. 8 00:00:17,061 --> 00:00:19,382 I'll show you parts that are good to pay attention to when coloring 9 00:00:19,407 --> 00:00:22,382 that I didn't show you with the full illustration. 10 00:00:22,407 --> 00:00:24,532 Let's talk about that. 11 00:00:24,557 --> 00:00:25,812 Let's move on. 12 00:00:25,837 --> 00:00:28,329 I'm telling you this, 13 00:00:28,354 --> 00:00:29,885 but the theories that we use as a result are ones 14 00:00:29,910 --> 00:00:31,501 that I've already shown you. 15 00:00:31,526 --> 00:00:33,954 You're going to use them over and over again. 16 00:00:33,979 --> 00:00:36,145 There's another example here. 17 00:00:36,170 --> 00:00:37,964 Let's move on to this one. 18 00:00:39,923 --> 00:00:42,141 Before we start, 19 00:00:42,166 --> 00:00:44,224 what kind of light will I give it? 20 00:00:44,226 --> 00:00:46,199 It's important to think about that first. 21 00:00:46,224 --> 00:00:48,163 But as I said before, 22 00:00:48,188 --> 00:00:50,500 for portrait illustrations, the lighting method 23 00:00:50,525 --> 00:00:51,902 has many restrictions. 24 00:00:51,927 --> 00:00:54,409 Today, I'm going to show you the frontal light. 25 00:00:54,434 --> 00:00:55,507 I'll use it. 26 00:00:55,532 --> 00:00:57,855 The coloring method is Hard Light, and Soft Light. 27 00:00:57,880 --> 00:01:00,168 It depends on the type of light. 28 00:01:00,169 --> 00:01:02,402 Subtitled by -♪ online-courses.club ♪- We compress knowledge for you! https://t.me/joinchat/ailxpXoW3JVjYzQ1 29 00:01:02,403 --> 00:01:04,580 I'm going to add some Soft Light to this illustration. 30 00:01:04,605 --> 00:01:06,738 It gives a three-dimensional effect to the tentacles in the back. 31 00:01:06,763 --> 00:01:09,994 I don't think only using Hard Light is enough. 32 00:01:10,714 --> 00:01:12,442 If this section goes like this, 33 00:01:12,467 --> 00:01:14,885 you don't get the unique roundness of the tentacles. 34 00:01:14,998 --> 00:01:16,566 To make the tentacles look round, 35 00:01:16,591 --> 00:01:17,924 it needs to spread smoothly. 36 00:01:18,596 --> 00:01:21,369 It's going to have Soft Light to a certain extent. 37 00:01:21,394 --> 00:01:23,407 I'll increase the intensity of the light. 38 00:01:23,654 --> 00:01:26,044 I'll reduce the amount of shadow. 39 00:01:26,069 --> 00:01:27,613 I'm going to do that. 40 00:01:30,367 --> 00:01:31,932 When you add light and shadow, 41 00:01:31,934 --> 00:01:34,004 there are people who use Normal Layers. 42 00:01:34,029 --> 00:01:36,473 I'm sure there are people who apply Multiply Layers. 43 00:01:36,498 --> 00:01:39,169 If it's so hard to color each part, 44 00:01:39,194 --> 00:01:41,834 if it's so hard to paint different colors for each part, 45 00:01:41,836 --> 00:01:44,160 apply the Multiply Layer first 46 00:01:44,161 --> 00:01:46,480 and edit the color later. 47 00:01:46,851 --> 00:01:49,563 I want the color that I want to be applied. 48 00:01:49,565 --> 00:01:52,529 I recommend that you apply the Normal Layer. 49 00:01:52,714 --> 00:01:55,385 I usually use the Normal Layer more. 50 00:01:55,386 --> 00:01:56,720 Even if it's annoying, 51 00:01:56,745 --> 00:01:59,638 if you want the color to be applied here and there, 52 00:01:59,663 --> 00:02:00,985 you should use the basic framework. 53 00:02:05,627 --> 00:02:08,712 The order of light and shadows is different for each person. 54 00:02:08,791 --> 00:02:10,325 The way I recommend it is 55 00:02:10,327 --> 00:02:11,948 doing everything as a whole. 56 00:02:12,271 --> 00:02:14,533 You have to go through the most important factors first. 57 00:02:14,558 --> 00:02:16,018 First of all, 58 00:02:16,636 --> 00:02:18,427 you should know the overall flow. 59 00:02:19,617 --> 00:02:21,556 That's what I'm focusing on. 60 00:02:21,581 --> 00:02:22,691 Let's get into it. 61 00:02:29,149 --> 00:02:30,633 When I first applied light and shadow, 62 00:02:30,658 --> 00:02:35,458 if possible, turn off the pressure with Hard Brush. 63 00:02:35,483 --> 00:02:36,838 I recommend it. 64 00:02:37,873 --> 00:02:40,245 But while I was applying the light and shadows, 65 00:02:40,247 --> 00:02:42,824 if you're worried that it's hard to get the atmosphere right, 66 00:02:42,826 --> 00:02:43,545 to those people, 67 00:02:43,553 --> 00:02:45,549 I want to recommend this method. 68 00:02:45,620 --> 00:02:48,545 We're going to set the overall mood in advance. 69 00:02:48,547 --> 00:02:51,810 I said I'm going to use Soft Light. 70 00:02:51,835 --> 00:02:53,218 I'm going to do that in advance. 71 00:02:54,572 --> 00:02:56,356 Let's find out about shadows. 72 00:02:56,668 --> 00:02:59,605 When we color it, we give some shadow. 73 00:02:59,607 --> 00:03:01,643 There's the Cast Shadow, 74 00:03:02,606 --> 00:03:03,787 the Form Shadow. 75 00:03:04,090 --> 00:03:05,653 There are two types. 76 00:03:05,776 --> 00:03:08,355 If I add one more, it's Occlusion Shadow. 77 00:03:08,380 --> 00:03:11,168 Among Cast Shadows and Form Shadows, 78 00:03:11,193 --> 00:03:14,403 usually, we work on Cast Shadows first. 79 00:03:14,891 --> 00:03:16,733 If the contrast of the picture gets too big, 80 00:03:16,758 --> 00:03:19,533 I told you that I can block it with this. 81 00:03:19,897 --> 00:03:22,498 But today, I'm going to change that a little bit. 82 00:03:22,500 --> 00:03:23,896 I'm going to apply Form Shadow first. 83 00:03:24,077 --> 00:03:26,147 If you do this, the pros and cons are clear. 84 00:03:26,265 --> 00:03:27,899 The disadvantage is 85 00:03:27,924 --> 00:03:30,216 if you make a mistake, the contrast could get bigger. 86 00:03:30,241 --> 00:03:31,304 The picture might look like it's burning. 87 00:03:31,306 --> 00:03:32,802 If you can't control it yourself well, 88 00:03:32,977 --> 00:03:35,353 the good thing is that the way you color it 89 00:03:35,378 --> 00:03:36,623 is pretty simplified. 90 00:03:38,589 --> 00:03:40,940 I said that I would give this Form Shadow first, 91 00:03:40,965 --> 00:03:43,472 but I'm just going to make sure the overall Form Shadow is there. 92 00:03:49,956 --> 00:03:51,323 Form Shadow 93 00:03:51,348 --> 00:03:53,465 doesn't go into everything. 94 00:03:53,490 --> 00:03:56,929 The Form Shadow goes into the whole lump. 95 00:03:57,014 --> 00:03:58,501 When you shine it on this whole lump, 96 00:03:58,502 --> 00:03:59,880 the part that receives the most light, 97 00:03:59,882 --> 00:04:01,931 it's probably the middle part that sticks out. 98 00:04:02,248 --> 00:04:03,357 The parts that get less light 99 00:04:03,359 --> 00:04:05,510 would be the tentacles in the back. 100 00:04:06,395 --> 00:04:08,681 So, I'm going to apply Form Shadow. 101 00:04:08,706 --> 00:04:10,282 You have to make it big at once like this. 102 00:04:12,280 --> 00:04:14,032 I'm going to use the Multiply Layer. 103 00:04:17,342 --> 00:04:19,227 I'm going to create the overall shadow first. 104 00:04:21,688 --> 00:04:23,322 If this isn't enough, 105 00:04:23,347 --> 00:04:26,486 create another layer, and this time, with the Screen Layer, 106 00:04:27,339 --> 00:04:28,739 even the lack of light 107 00:04:30,412 --> 00:04:33,162 in the middle, like this, 108 00:04:35,421 --> 00:04:36,687 create it. 109 00:04:37,339 --> 00:04:39,423 If you go through this process first, 110 00:04:39,448 --> 00:04:42,339 it feels like the illustrations are tied together. 111 00:04:42,363 --> 00:04:43,531 Before, and after. 112 00:04:44,845 --> 00:04:47,014 It definitely feels like it's tied up. 113 00:04:47,039 --> 00:04:48,784 So if you do this before you go in, 114 00:04:48,809 --> 00:04:51,115 it'll be easier to work on it afterward. 115 00:04:51,117 --> 00:04:54,247 It's hard to get the nuances when coloring. 116 00:04:54,272 --> 00:04:56,102 No matter how hard you try to get the light and shadow correct, 117 00:04:56,127 --> 00:04:59,351 if you think your drawing is too distracting, 118 00:04:59,376 --> 00:05:02,938 I recommend that you start your first work with this. 119 00:05:04,322 --> 00:05:07,031 If you do it, it's the same as before. 120 00:05:07,056 --> 00:05:08,708 Let's continue to add the light and shadows. 121 00:05:14,612 --> 00:05:17,172 I'll give a bluish color to the light. 122 00:05:17,197 --> 00:05:20,644 The color of the shadow and the color of the background are blue. 123 00:05:20,669 --> 00:05:21,994 The color of the shadow 124 00:05:21,997 --> 00:05:24,173 should be a bit bluish. 125 00:05:24,175 --> 00:05:25,165 Let's move on. 126 00:05:30,993 --> 00:05:32,829 Use the Lasso Tool 127 00:05:33,299 --> 00:05:34,931 to do your work more quickly. 128 00:05:55,677 --> 00:05:57,568 There's no right answer for coloring. 129 00:05:57,593 --> 00:05:59,871 Just make sure you're comfortable with it. 130 00:05:59,896 --> 00:06:03,185 The important thing is that you follow the principles that are applied. 131 00:06:03,231 --> 00:06:06,964 So, depending on your coloring method, 132 00:06:06,966 --> 00:06:09,150 It's good to think about the pros and cons in advance. 133 00:06:09,175 --> 00:06:10,784 Always, no matter what, 134 00:06:10,809 --> 00:06:12,418 there's no method where there's only advantages. 135 00:06:12,435 --> 00:06:15,925 If there are advantages, there will be disadvantages. 136 00:06:16,027 --> 00:06:18,868 So, I'm going to show you how I'm coloring it. 137 00:06:18,893 --> 00:06:21,551 This is the advantage of the way you paint, and this is the disadvantage. 138 00:06:21,553 --> 00:06:25,191 I hope you decide that on your own before you go in. 139 00:06:25,418 --> 00:06:27,863 Even if it doesn't come out well, even if you tried your best, 140 00:06:27,865 --> 00:06:29,545 force yourself to do it. 141 00:06:29,623 --> 00:06:31,567 That way, when you draw later on, 142 00:06:31,592 --> 00:06:33,763 the part that you need to focus more on 143 00:06:33,765 --> 00:06:35,305 that you designated as your weakness, 144 00:06:35,330 --> 00:06:37,912 you can strengthen the advantages that you have. 145 00:06:41,029 --> 00:06:42,718 In the end, it's the process of studying. 146 00:06:44,015 --> 00:06:47,549 Like this, I don't have to do things that aren't set. 147 00:06:47,574 --> 00:06:50,296 I tend to force myself to get into it. 148 00:06:50,475 --> 00:06:52,781 What are the similar examples? 149 00:06:52,916 --> 00:06:55,677 In literature class, 150 00:06:55,702 --> 00:06:59,447 you might have seen examples like, 151 00:06:59,894 --> 00:07:04,023 as soon as the character saw a purple flower and expressed her feelings, 152 00:07:05,743 --> 00:07:07,395 this character likes purple. 153 00:07:07,420 --> 00:07:08,600 And purple is the color of death. 154 00:07:08,625 --> 00:07:10,928 So this character will die soon. 155 00:07:10,930 --> 00:07:12,051 There was something like this. 156 00:07:12,204 --> 00:07:15,390 When the writer was interviewed about it later on, 157 00:07:15,415 --> 00:07:16,554 he said it wasn't anything like that. 158 00:07:16,579 --> 00:07:18,709 He said he just liked azalea flowers. 159 00:07:18,949 --> 00:07:20,430 What's important here is, 160 00:07:20,455 --> 00:07:23,897 I'm not saying that the book was wrong in the first place. 161 00:07:23,922 --> 00:07:26,693 While analyzing it, 162 00:07:26,718 --> 00:07:29,231 that's how someone interpreted it. 163 00:07:29,914 --> 00:07:32,042 But you have to interpret and analyze it. 164 00:07:32,044 --> 00:07:33,734 And the process itself is studying 165 00:07:33,984 --> 00:07:37,093 When I draw later, I'll increase the accuracy. 166 00:07:38,765 --> 00:07:41,032 It applies to the drawing as it is. 167 00:07:41,871 --> 00:07:43,375 When analyzing the references, 168 00:07:43,484 --> 00:07:46,067 I think, that's why it's good. 169 00:07:46,092 --> 00:07:47,320 I think, that's why it's not good 170 00:07:47,345 --> 00:07:48,687 You can divide it up like that. 171 00:07:48,713 --> 00:07:51,283 I think it's good to create this kind of atmosphere. 172 00:07:51,308 --> 00:07:53,847 I'm going to keep clarifying those things and making them into words. 173 00:07:53,872 --> 00:07:55,205 To make it into a sentence. 174 00:07:56,295 --> 00:07:58,751 You keep increasing what you know. 175 00:07:59,079 --> 00:08:01,589 It might not be right for now. 176 00:08:01,614 --> 00:08:03,587 As you get older, 177 00:08:03,612 --> 00:08:05,073 or you just as you're drawing, 178 00:08:05,104 --> 00:08:07,721 those things can be flipped over and over again. 179 00:08:07,746 --> 00:08:08,767 It doesn't matter. 180 00:08:09,194 --> 00:08:11,911 Your drawing speed will be much faster that way. 181 00:08:12,597 --> 00:08:14,397 When it comes to expanding your skills, 182 00:08:14,422 --> 00:08:16,112 it comes out much faster. 183 00:08:16,114 --> 00:08:17,960 The parts that go in wrong, 184 00:08:17,985 --> 00:08:19,698 you can strengthen them later. 185 00:08:34,153 --> 00:08:36,652 Under the assumption that light will continue to come out from the center, 186 00:08:36,677 --> 00:08:37,982 I'll add some light and shadow. 187 00:08:56,584 --> 00:08:58,229 The shadow that I'm applying right now. 188 00:08:58,231 --> 00:09:01,781 Cast Shadow is the key point. 189 00:09:01,806 --> 00:09:03,812 Of course, Form Shadow goes in from time to time. 190 00:09:03,837 --> 00:09:05,771 Cast Shadow and... 191 00:09:05,772 --> 00:09:08,200 When people see important Form Shadows being put together, 192 00:09:08,225 --> 00:09:10,093 some call it a Core Shadow. 193 00:09:10,403 --> 00:09:12,411 It's not a specific name. 194 00:09:12,982 --> 00:09:15,890 It's the most important shadow in a simple illustration. 195 00:09:15,891 --> 00:09:17,394 It's okay to understand it like that. 196 00:09:18,545 --> 00:09:20,702 Even if it's a Form Shadow, 197 00:09:20,704 --> 00:09:23,184 focus on the parts that you think will look darker. 198 00:09:23,276 --> 00:09:24,906 I'll express it like this. 199 00:09:25,025 --> 00:09:27,289 Let's keep working on the dimensional effects. 200 00:09:30,274 --> 00:09:33,128 When we are working on a strong image, 201 00:09:33,153 --> 00:09:34,564 what's important? 202 00:09:34,589 --> 00:09:36,681 In fact, this powerful and colorful image, 203 00:09:36,706 --> 00:09:38,337 when working on portrait illustration, 204 00:09:38,339 --> 00:09:41,090 it's one of the most popular editing methods. 205 00:09:42,877 --> 00:09:45,774 In order to stimulate people's desire to buy, 206 00:09:45,799 --> 00:09:48,207 the illustration needs to be fancy. 207 00:09:48,393 --> 00:09:51,104 So, you need to know how to make it fancy. 208 00:09:52,870 --> 00:09:54,339 To be straightforward, 209 00:09:54,517 --> 00:09:59,805 the silhouette needs to be evident 210 00:09:59,912 --> 00:10:00,926 and the silhouette itself 211 00:10:00,927 --> 00:10:02,983 Subtitled by -♪ online-courses.club ♪- We compress knowledge for you! https://t.me/joinchat/ailxpXoW3JVjYzQ1 212 00:10:02,984 --> 00:10:03,563 should be dense. 213 00:10:04,210 --> 00:10:05,397 Even now, with the amount of tentacles, 214 00:10:05,422 --> 00:10:07,779 you'll see that there's a lot. 215 00:10:08,166 --> 00:10:09,760 The fact that there are many things placed like this, 216 00:10:09,762 --> 00:10:11,623 it's not just because I wanted to draw tentacles. 217 00:10:11,625 --> 00:10:13,482 It's annoying for me to draw tentacles, too. 218 00:10:13,550 --> 00:10:16,012 But the reason why I put a lot of these is, 219 00:10:16,037 --> 00:10:19,348 using the tentacles for the overall silhouette, 220 00:10:19,379 --> 00:10:21,835 it's important that it is splitting. 221 00:10:22,240 --> 00:10:24,458 So, the silhouette that's been split a lot 222 00:10:24,483 --> 00:10:27,300 raises the quality of the drawing. 223 00:10:27,301 --> 00:10:28,003 Let's move on. 224 00:10:28,004 --> 00:10:32,105 Other than that, there's the silhouette itself. 225 00:10:32,185 --> 00:10:35,795 You can see that the end of the fog has been torn a little bit. 226 00:10:35,820 --> 00:10:37,454 I'll make it more detailed. 227 00:10:37,455 --> 00:10:39,248 The size of the particles will get smaller. 228 00:10:39,344 --> 00:10:42,534 We learned how to make particles smaller, right? 229 00:10:42,535 --> 00:10:44,191 The smaller the particle size, 230 00:10:44,918 --> 00:10:47,256 the higher the quality looks. 231 00:10:47,415 --> 00:10:50,642 By continuing to use those alternately, 232 00:10:50,667 --> 00:10:52,711 you can make your drawing more fancy. 233 00:10:52,798 --> 00:10:55,124 The strong feeling there is... 234 00:10:55,149 --> 00:10:57,603 it looks a little more obvious. 235 00:10:57,677 --> 00:10:58,872 That's the situation. 236 00:10:59,854 --> 00:11:03,021 When I was drawing a cute character, 237 00:11:03,046 --> 00:11:05,017 we talked about contrast. 238 00:11:05,097 --> 00:11:07,067 When I'm doing something that has a calm vibe, 239 00:11:07,092 --> 00:11:08,918 it's better to give less contrast. 240 00:11:09,658 --> 00:11:11,728 When you want to give a strong impression, 241 00:11:11,757 --> 00:11:13,788 I think it's better to be more prepared. 242 00:11:14,381 --> 00:11:16,218 I'll continue to use those. 243 00:11:18,291 --> 00:11:21,111 And let's continue to work on this. 244 00:11:21,528 --> 00:11:24,340 Whenever you work on the Cast Shadow 245 00:11:24,342 --> 00:11:25,966 be careful when you put it in. 246 00:11:25,991 --> 00:11:27,578 So that you don't forget anything. 247 00:11:28,290 --> 00:11:29,530 I forget it often, too. 248 00:11:50,331 --> 00:11:52,406 I focused on the big shadows. 249 00:11:52,912 --> 00:11:54,434 And I'll continue to make the overall composition. 250 00:11:55,404 --> 00:11:58,682 In this process, the drawing is almost complete. 251 00:11:59,353 --> 00:12:03,005 So the brush touch goes in later, 252 00:12:03,072 --> 00:12:05,890 but there are so many students 253 00:12:05,915 --> 00:12:07,075 who always focus on the description. 254 00:12:07,100 --> 00:12:08,598 Once again, 255 00:12:08,623 --> 00:12:10,142 it's not the description that matters. 256 00:12:10,167 --> 00:12:11,569 It's not about the description. 257 00:12:11,996 --> 00:12:15,930 As long as it's well-organized, 258 00:12:15,955 --> 00:12:18,669 and as long as you're prepared for that, 259 00:12:18,694 --> 00:12:20,657 from the perspective of the viewers, 260 00:12:20,682 --> 00:12:23,425 they will understand what you wanted to express. 261 00:12:24,413 --> 00:12:27,700 You'll be able to grasp the character's charm. 262 00:12:27,886 --> 00:12:30,501 And one of the charms of that 263 00:12:30,502 --> 00:12:31,510 would be the brush touch. 264 00:12:33,218 --> 00:12:35,729 It shows the artist's own touching up methods. 265 00:12:36,182 --> 00:12:37,544 Of course, it's important. 266 00:12:37,842 --> 00:12:39,685 It's not that it's not important at all. 267 00:12:39,710 --> 00:12:41,829 But you shouldn't be too obsessed with that. 268 00:12:42,404 --> 00:12:44,724 It's something that you can put in later. 269 00:12:45,063 --> 00:12:47,182 It doesn't change that it's an additional factor. 270 00:12:49,329 --> 00:12:53,651 Even if you don't put in touch, 271 00:12:53,652 --> 00:12:57,010 if you just focus on the shadow area, 272 00:12:57,035 --> 00:12:59,926 it can be used for actual illustrations. 273 00:13:01,371 --> 00:13:02,796 It's not that you can't use it. 274 00:13:03,475 --> 00:13:05,774 If you organize this neatly, 275 00:13:05,799 --> 00:13:06,975 it could be used for in-game illustrations. 276 00:13:07,000 --> 00:13:08,910 You'll be able to get that feeling. 277 00:13:11,678 --> 00:13:12,695 So, 278 00:13:12,697 --> 00:13:15,012 if you don't draw a lot, 279 00:13:15,013 --> 00:13:17,158 and if the touch becomes too dirty when you're coloring, 280 00:13:17,160 --> 00:13:20,598 even if you can't do the coloring in high quality, 281 00:13:20,623 --> 00:13:22,542 if you do it like this, 282 00:13:22,567 --> 00:13:25,616 you'll be able to get the feeling a bit more easily. 283 00:13:30,681 --> 00:13:33,133 If you succeed that much, you'll do it by experience later on. 284 00:13:33,158 --> 00:13:34,505 You'll continue to gain experience. 285 00:13:35,258 --> 00:13:37,124 Make sure to strengthen the brush touch. 286 00:13:39,246 --> 00:13:42,058 Then, you will draw your own high-quality illustrations. 287 00:13:45,803 --> 00:13:48,175 Metal objects have a big contrast. 288 00:13:48,200 --> 00:13:50,162 I'm going to give it some highlights. 289 00:14:10,948 --> 00:14:13,037 Items that shine like this, 290 00:14:13,141 --> 00:14:15,268 to make it look brighter, 291 00:14:15,293 --> 00:14:16,290 the source part, 292 00:14:16,315 --> 00:14:18,918 the wick of light should be close to white. 293 00:14:18,920 --> 00:14:20,612 You need to raise the brightness. 294 00:14:20,637 --> 00:14:23,703 The further you go from there, the more saturation you can get. 295 00:14:24,270 --> 00:14:25,735 Even if the saturation goes up, 296 00:14:25,760 --> 00:14:28,120 when you look at it in black and white, the tone gets darker. 297 00:14:28,586 --> 00:14:30,239 First, raise the saturation. 298 00:14:30,241 --> 00:14:32,173 Then, lower the brightness. 299 00:14:32,198 --> 00:14:36,477 If you adjust the material of the item that shines, 300 00:14:36,478 --> 00:14:38,163 you can express a bit more. 301 00:15:11,393 --> 00:15:12,481 On the character's back, 302 00:15:12,512 --> 00:15:15,088 to add a silhouette that looks a bit lacking, 303 00:15:15,241 --> 00:15:16,830 I've arranged the effects. 304 00:15:17,843 --> 00:15:20,415 To make this character look more intense, 305 00:15:20,440 --> 00:15:22,528 I'll teach you how to compose it. 306 00:15:26,585 --> 00:15:28,824 I'll make the shadow have a bluish tone. 307 00:15:29,194 --> 00:15:30,973 I'm going to make it look less white. 308 00:15:30,998 --> 00:15:32,700 To make this look stronger, 309 00:15:32,725 --> 00:15:33,573 what should I do? 310 00:15:33,842 --> 00:15:36,588 Should we focus on the bottom? 311 00:15:36,612 --> 00:15:37,856 Or should we focus on the top? 312 00:15:37,881 --> 00:15:39,814 I tend to focus a lot on the top. 313 00:15:39,901 --> 00:15:40,949 It's the same as that. 314 00:15:40,974 --> 00:15:43,130 So, as a result, like what we did in the beginning, 315 00:15:43,155 --> 00:15:44,772 among the cute and calm characters, 316 00:15:44,797 --> 00:15:46,441 it will look more like a cute character. 317 00:15:47,253 --> 00:15:49,601 And it is also intense. 318 00:15:49,626 --> 00:15:52,018 So, similar to the cute atmosphere, 319 00:15:52,043 --> 00:15:53,971 to make an inverted triangular silhouette, 320 00:15:53,996 --> 00:15:56,649 you need to add more elements to the top part. 321 00:16:03,480 --> 00:16:05,326 Let's place them simply. 322 00:16:06,801 --> 00:16:08,463 The fog that I put in here 323 00:16:08,488 --> 00:16:10,176 will be focused on the top. 324 00:16:12,101 --> 00:16:14,055 I said it's good to have a big contrast here. 325 00:16:14,094 --> 00:16:15,899 So to make a big contrast, 326 00:16:17,975 --> 00:16:19,796 I'm going to darken the edges. 327 00:16:19,899 --> 00:16:21,686 Let's make the middle area brighter. 328 00:16:24,123 --> 00:16:27,579 Or instead of making middle part go bright all at once, 329 00:16:27,604 --> 00:16:29,633 I'll make it go darker like this. 330 00:16:30,518 --> 00:16:32,036 And then it gets brighter. 331 00:16:38,948 --> 00:16:40,986 It's good to use strong elements like this. 332 00:16:41,011 --> 00:16:42,216 It will be very effective. 333 00:16:48,595 --> 00:16:49,689 Like eyes 334 00:17:07,256 --> 00:17:09,533 that are similar to Sauron's eye in 'The Lord of the Rings'. 335 00:17:09,558 --> 00:17:10,732 I'll draw eyes. 336 00:17:15,068 --> 00:17:16,712 They don't have to have a clear form. 337 00:17:16,737 --> 00:17:18,429 They really don't. 338 00:17:18,454 --> 00:17:20,401 I feel like I'm over there... 339 00:17:20,403 --> 00:17:21,419 It's okay to just do that. 340 00:17:24,491 --> 00:17:26,029 Using the Dodge Tool, 341 00:17:26,802 --> 00:17:28,121 make it bright. 342 00:17:34,013 --> 00:17:36,262 Add some effect particles around it. 343 00:17:38,633 --> 00:17:42,262 You can use lightning or liquids 344 00:17:42,287 --> 00:17:44,210 that we used before to give it a strong impression. 345 00:17:53,083 --> 00:17:55,125 As the scale gets bigger, 346 00:17:55,127 --> 00:17:56,901 there will be more elements. 347 00:17:56,950 --> 00:17:59,578 But on the other hand, you can't see the character's design. 348 00:17:59,603 --> 00:18:00,788 This is a flaw. 349 00:18:00,921 --> 00:18:03,437 So usually, with the characters that have original designs... 350 00:18:03,462 --> 00:18:05,913 the 2nd Awakening Illustration uses this kind of composition a lot. 351 00:18:06,533 --> 00:18:09,298 These days, there are many illustrations with a background. 352 00:18:09,323 --> 00:18:11,589 When that happens, like this, 353 00:18:11,695 --> 00:18:14,393 the background of the silhouette of the character is created. 354 00:18:19,797 --> 00:18:21,953 You can put in abandoned buildings or things like that. 355 00:18:23,256 --> 00:18:25,069 To suit your character's overall personality, 356 00:18:25,094 --> 00:18:27,214 give it a pointy look 357 00:18:27,239 --> 00:18:29,111 to harmonize everything. 358 00:18:38,247 --> 00:18:40,018 Whenever I work on portrait illustrations, 359 00:18:40,043 --> 00:18:41,438 the background needs to be transparent. 360 00:18:41,463 --> 00:18:43,416 It's important 361 00:18:43,441 --> 00:18:44,306 to neatly finish off the outer line. 362 00:18:46,119 --> 00:18:47,999 Otherwise, the background and the character will be mixed. 363 00:18:51,850 --> 00:18:54,434 We can't predict how the background will go in. 364 00:18:54,507 --> 00:18:56,889 Sometimes, when I do outsourcing work, 365 00:18:57,335 --> 00:18:59,766 There are times when they ask me to work in a certain way 366 00:18:59,768 --> 00:19:01,835 because the background of this character will go in like this. 367 00:19:02,954 --> 00:19:04,366 But it doesn't happen often. 368 00:19:04,368 --> 00:19:06,099 Most of the time, I don't know what's in the background. 369 00:19:06,124 --> 00:19:07,969 I don't know what I should do. 370 00:19:08,099 --> 00:19:10,398 So it's important to proceed 371 00:19:10,423 --> 00:19:11,999 so that any background can go in. 372 00:19:12,024 --> 00:19:14,493 When I work on my illustrations, 373 00:19:14,518 --> 00:19:15,653 it's one of the reasons I put gray in the background. 374 00:19:16,073 --> 00:19:17,665 Whether the background is bright or dark, 375 00:19:17,690 --> 00:19:19,872 I'm going to do it so that it fits the character tone. 376 00:19:20,478 --> 00:19:22,809 When the background suddenly gets bright like this, 377 00:19:22,811 --> 00:19:25,408 only the character looks a bit awkward. 378 00:19:25,999 --> 00:19:28,269 To reduce that, 379 00:19:28,294 --> 00:19:31,337 there are many times when I do it with a gray background. 380 00:19:43,691 --> 00:19:45,422 I'll apply lighting to the background. 381 00:19:45,921 --> 00:19:47,792 Let's keep improving the quality. 382 00:19:48,965 --> 00:19:51,414 Today, I'm going to focus on describing this character. 383 00:19:51,574 --> 00:19:54,170 Other than that, how to describe each lighting... 384 00:19:54,195 --> 00:19:56,241 We actually did it in the full illustration stage. 385 00:19:56,280 --> 00:20:00,209 I can't give these as much lighting as them. 386 00:20:00,234 --> 00:20:01,533 It's their characteristic. 387 00:20:01,558 --> 00:20:03,391 So today, from there, 388 00:20:03,416 --> 00:20:05,398 we'll focus on the description. 389 00:20:23,777 --> 00:20:25,567 It'd be nice to add a bit of glitter. 390 00:20:48,954 --> 00:20:52,321 I'm putting in the silhouette that comes up from the bottom. 391 00:20:52,547 --> 00:20:54,681 The difference from the silhouette that goes down is 392 00:20:54,705 --> 00:20:56,705 that you'll be able to look up a bit more. 393 00:20:57,781 --> 00:20:58,719 With this illustration, 394 00:20:58,720 --> 00:21:00,824 it's important to pull the viewer's gaze upwards. 395 00:21:00,825 --> 00:21:02,884 I keep putting it in like this. 396 00:21:04,649 --> 00:21:06,087 The highlights, too. 397 00:21:06,111 --> 00:21:07,349 Let's arrange them in advance. 398 00:21:14,220 --> 00:21:16,532 If you describe this tentacle too much, 399 00:21:16,557 --> 00:21:18,049 it could be a bit gross. 400 00:21:18,074 --> 00:21:21,112 So, I only described it simply. 401 00:21:21,720 --> 00:21:24,251 If it's shiny, it's kind of weird to look at, right? 402 00:21:45,360 --> 00:21:47,462 I'm going to add more elements. 403 00:21:47,486 --> 00:21:48,392 So, let's get to it. 404 00:21:48,416 --> 00:21:51,337 There are cracks in the characters on the floor, too. 405 00:21:51,361 --> 00:21:53,845 It's okay to put that at the bottom, too. 406 00:22:19,985 --> 00:22:22,124 Let's continue to compose like this. 407 00:22:29,720 --> 00:22:31,071 In the eye socket of the character, 408 00:22:31,095 --> 00:22:32,060 I'm going to add an element 409 00:22:32,084 --> 00:22:34,110 that will draw people's attention. 410 00:22:34,134 --> 00:22:35,829 At the bottom, 411 00:22:37,095 --> 00:22:38,735 there's a tentacle. 412 00:22:38,759 --> 00:22:40,595 There's an object that gives a strong impression. 413 00:22:40,626 --> 00:22:42,524 We need some elements 414 00:22:42,565 --> 00:22:43,821 that will draw attention to the upper area, too. 415 00:22:43,845 --> 00:22:45,071 For these elements, 416 00:22:45,095 --> 00:22:46,993 make the eyes sparkle 417 00:22:50,329 --> 00:22:53,142 and make the middle part of the hat shine. 418 00:22:53,657 --> 00:22:54,470 Like that, 419 00:22:54,494 --> 00:22:55,696 for the lighting, 420 00:22:56,538 --> 00:22:58,798 make sure the viewers focus on the face. 421 00:22:58,822 --> 00:23:00,322 It'll be an effective way. 422 00:23:02,114 --> 00:23:03,204 People always focus on 423 00:23:03,228 --> 00:23:05,056 where there's 424 00:23:05,081 --> 00:23:06,118 strong light. 425 00:23:06,579 --> 00:23:07,782 Please remember it. 426 00:23:07,806 --> 00:23:08,897 You have to use it. 427 00:23:33,095 --> 00:23:35,313 If this is the end, 428 00:23:37,048 --> 00:23:39,624 you can guess that the illustration is complete. 429 00:23:42,563 --> 00:23:45,142 This is how you create a strong image. 430 00:23:46,087 --> 00:23:48,001 I'll try to describe it a little more. 431 00:23:49,954 --> 00:23:51,454 So that you can 432 00:23:51,478 --> 00:23:52,969 see it strongly. 433 00:24:13,243 --> 00:24:15,098 The feeling of light coming out of the mouth, too. 434 00:24:15,099 --> 00:24:16,470 To make it clear, 435 00:24:17,782 --> 00:24:19,392 make the bright part really bright. 436 00:24:19,416 --> 00:24:21,595 Let's make sure to darken the dark areas. 437 00:24:22,767 --> 00:24:25,790 That way, you'll be able to focus more on the areas where the light comes out. 438 00:24:25,814 --> 00:24:27,446 For something to be sparkly, 439 00:24:27,470 --> 00:24:28,720 it needs to be dark. 440 00:24:28,744 --> 00:24:29,630 Remember that? 441 00:24:30,067 --> 00:24:31,352 It needs to be dark around here. 442 00:24:31,377 --> 00:24:34,207 So that the glittering parts stand out. 443 00:24:34,584 --> 00:24:35,977 Remember that, 444 00:24:36,001 --> 00:24:38,618 and let's make this area shine. 445 00:24:47,001 --> 00:24:48,531 And using this fire, 446 00:24:48,556 --> 00:24:50,934 I think you can use it as a linear element. 447 00:24:52,197 --> 00:24:57,080 Make the effect cover around the character. 448 00:25:02,501 --> 00:25:05,157 It's something that draws attention to the top. 449 00:25:06,102 --> 00:25:07,719 And let's move on. 450 00:25:08,310 --> 00:25:10,173 If you look at before and after putting it in, 451 00:25:15,830 --> 00:25:17,628 when there's no description, 452 00:25:18,103 --> 00:25:20,345 and when there is description, 453 00:25:20,369 --> 00:25:23,306 if you look at it, it has a strong feeling. 454 00:25:23,330 --> 00:25:24,626 So, you can concentrate towards the middle. 455 00:25:24,650 --> 00:25:26,779 You'll be able to see it keep going up. 456 00:25:38,845 --> 00:25:40,556 The lighting is blue, 457 00:25:40,580 --> 00:25:43,470 and the character's skin color isn't that strong either. 458 00:25:43,471 --> 00:25:46,212 When you add shadow, try to make it so that it almost has no saturation. 459 00:25:46,881 --> 00:25:48,657 So that it doesn't feel like a natural skin color. 460 00:25:48,681 --> 00:25:49,501 I'll give it to you. 461 00:26:06,292 --> 00:26:08,720 Let's add this color, too. 462 00:26:26,751 --> 00:26:28,142 A wick of light. 463 00:26:28,891 --> 00:26:31,078 I think it's the most focused on 464 00:26:31,103 --> 00:26:32,852 the middle section. 465 00:26:32,876 --> 00:26:34,243 The light is a bit close to a turquoise color. 466 00:26:34,267 --> 00:26:36,677 The further you go, the closer it'll be to a navy color. 467 00:26:36,702 --> 00:26:38,129 It's a great way... 468 00:26:39,110 --> 00:26:42,345 We need to talk about natural brightness. 469 00:26:42,370 --> 00:26:45,821 Everything has its own brightness. 470 00:26:45,846 --> 00:26:46,759 It's literal. 471 00:26:46,783 --> 00:26:48,337 What is the proper brightness? 472 00:26:48,361 --> 00:26:50,960 Even if I color pick a red one, 473 00:26:50,985 --> 00:26:51,970 it comes out like this. 474 00:26:52,907 --> 00:26:54,446 Even if you pick the top part of yellow, 475 00:26:54,470 --> 00:26:55,405 it comes out like this. 476 00:26:55,430 --> 00:26:57,306 If you look at this in black and white, 477 00:26:57,330 --> 00:26:58,962 there's a difference in the brightness. 478 00:26:59,126 --> 00:27:01,063 If it goes over to navy, 479 00:27:01,094 --> 00:27:02,255 even though we took the same photo, 480 00:27:02,279 --> 00:27:04,281 there's a huge difference in brightness. 481 00:27:04,438 --> 00:27:07,298 There's a difference in the brightness of each color. 482 00:27:07,323 --> 00:27:08,438 Use it. 483 00:27:08,462 --> 00:27:11,263 It's better to use different colors for bright and dark parts. 484 00:27:11,288 --> 00:27:12,220 It's very effective. 485 00:27:12,244 --> 00:27:13,767 I'll blend in the hues. 486 00:27:13,970 --> 00:27:16,626 The bright part is a turquoise color with high intrinsic brightness. 487 00:27:16,650 --> 00:27:18,771 Dark areas have low intrinsic brightness. 488 00:27:18,795 --> 00:27:20,540 If you put in the blue one, 489 00:27:20,564 --> 00:27:23,517 the concept of brightening and darkening becomes more definite. 490 00:27:23,994 --> 00:27:25,365 From a viewer's point of view, 491 00:27:25,389 --> 00:27:26,907 it looks like it's well organized. 492 00:27:29,063 --> 00:27:31,024 That's why for changing the hue, 493 00:27:31,048 --> 00:27:33,401 it's not like this is an absolute rule. 494 00:27:33,838 --> 00:27:36,059 If it's returned according to the proper brightness, 495 00:27:36,084 --> 00:27:38,206 the picture becomes more stable. 496 00:27:38,306 --> 00:27:40,290 So the closer you get to the source of the light, 497 00:27:40,314 --> 00:27:41,806 you'd use a lot of turquoise colors. 498 00:27:41,830 --> 00:27:42,970 As the light gets farther away, 499 00:27:43,251 --> 00:27:46,610 if you mix navy or purple, 500 00:27:46,634 --> 00:27:49,407 It's applied better with blue illustrations. 501 00:27:50,282 --> 00:27:52,040 It's the same with the red illustrations. 502 00:27:52,064 --> 00:27:54,376 For the red ones, use yellow and red. 503 00:27:54,400 --> 00:27:55,868 That's enough. 504 00:27:57,149 --> 00:27:59,032 If it gets worse, it'll go to purple. 505 00:28:09,501 --> 00:28:10,993 Sometimes, when painting shadows, 506 00:28:11,017 --> 00:28:11,959 there are people who color it darker 507 00:28:11,983 --> 00:28:13,720 for the edge of the shadow. 508 00:28:13,744 --> 00:28:14,681 Like this. 509 00:28:14,821 --> 00:28:15,837 Of course, this 510 00:28:15,861 --> 00:28:17,438 is a kind of lighting that can be applied. 511 00:28:17,462 --> 00:28:18,759 Unless it's a strong lighting, 512 00:28:18,783 --> 00:28:20,540 you don't get shadows like this. 513 00:28:20,564 --> 00:28:22,888 And if you give shadows like this, 514 00:28:24,227 --> 00:28:26,649 the edges stand out a lot. 515 00:28:26,790 --> 00:28:29,876 So if it's a simple coloring method, it's okay to use that method, 516 00:28:29,900 --> 00:28:32,392 and if you use it with a lot of description, 517 00:28:32,417 --> 00:28:34,445 it could be a bit burdensome to look at. 518 00:28:34,491 --> 00:28:36,165 So, whenever you put in a boundary color, 519 00:28:36,189 --> 00:28:38,575 when you look at the tone, it's going to be in the middle. 520 00:28:38,600 --> 00:28:40,415 Let's put it in while paying more attention to it. 521 00:29:02,212 --> 00:29:03,352 If you do this much, 522 00:29:03,376 --> 00:29:04,148 what do you think? 523 00:29:04,149 --> 00:29:05,735 Do you think 524 00:29:05,760 --> 00:29:07,157 it looks like a mobile game illustration? 525 00:29:08,876 --> 00:29:09,868 To be honest, 526 00:29:09,899 --> 00:29:11,532 when working on portrait illustrations, 527 00:29:11,556 --> 00:29:13,454 that can be one of your own evaluation criteria. 528 00:29:13,478 --> 00:29:15,251 What I've been working on right now, 529 00:29:15,384 --> 00:29:18,423 I'm not sure if it's okay for me to put it into the game. 530 00:29:18,447 --> 00:29:19,134 When you do yours, 531 00:29:19,158 --> 00:29:20,665 if you think it wouldn't be that weird, 532 00:29:20,689 --> 00:29:21,705 then that illustration is probably okay. 533 00:29:23,509 --> 00:29:24,649 But if it's not enough, 534 00:29:24,673 --> 00:29:26,899 then, we should focus more on the drawing. 535 00:29:27,505 --> 00:29:29,579 So for those who are preparing portrait illustrations, 536 00:29:29,603 --> 00:29:32,142 there are people who have a target game genre in mind. 537 00:29:33,681 --> 00:29:35,571 If you don't have it, I want you to make it now. 538 00:29:35,595 --> 00:29:38,134 You can make your own target genre. 539 00:29:39,618 --> 00:29:42,532 Focus on those kind of drawings. 540 00:29:42,596 --> 00:29:43,982 Even when we look at them side by side, 541 00:29:44,006 --> 00:29:46,282 if you don't feel they're awkward, 542 00:29:46,307 --> 00:29:47,610 then you can 543 00:29:47,634 --> 00:29:49,634 already get a job somewhere. 544 00:30:05,446 --> 00:30:08,187 But for those who want to practice, 545 00:30:08,275 --> 00:30:10,142 you can narrow down the target like that. 546 00:30:13,024 --> 00:30:14,720 In the end, later on, 547 00:30:14,744 --> 00:30:16,251 no matter what game you're outsourcing for, 548 00:30:16,275 --> 00:30:18,275 I hope you can have the right abilities for it. 549 00:30:18,299 --> 00:30:20,852 I'll tell you one more time when I finish my class, but, 550 00:30:20,876 --> 00:30:23,415 I hope students will ultimately 551 00:30:23,525 --> 00:30:25,329 have a completely different style than they did before. 552 00:30:25,505 --> 00:30:27,907 For example, for those who draw casual illustrations, 553 00:30:27,931 --> 00:30:30,118 even if there's a realistic style illustration, 554 00:30:30,186 --> 00:30:34,931 if I focus on practicing for 2 to 3 weeks, 555 00:30:34,956 --> 00:30:38,557 you need to become a person who can express yourself to a certain extent. 556 00:30:39,009 --> 00:30:40,235 That's what I want. 557 00:30:40,260 --> 00:30:42,344 This is the ultimate goal of an illustrator. 558 00:30:42,688 --> 00:30:46,101 In order for that to happen, the ability to analyze references is essential. 559 00:30:46,126 --> 00:30:49,712 The ability to decide things is critical. 560 00:30:49,736 --> 00:30:51,634 This is important when you draw realistically. 561 00:30:51,658 --> 00:30:53,188 In my drawing, I should do it like this. 562 00:30:53,212 --> 00:30:55,563 Such determination plays an important role. 563 00:30:56,102 --> 00:30:58,563 So, continue to improve on those things. 564 00:30:58,587 --> 00:31:01,165 If you become a person who can draw anything, 565 00:31:01,189 --> 00:31:01,985 for me, I think that person 566 00:31:02,009 --> 00:31:04,961 will be highly qualified as a professional. 567 00:31:07,774 --> 00:31:10,899 Of course, it's important to draw well. 568 00:31:11,368 --> 00:31:12,653 To make attractive pictures. 569 00:31:12,677 --> 00:31:14,899 Being popular is important, of course, 570 00:31:14,923 --> 00:31:17,001 but if you want to work as a professional, 571 00:31:17,025 --> 00:31:19,392 I hope you think about it as well. 572 00:31:20,212 --> 00:31:24,233 "I don't know if I'm a person who can cope with anything". 573 00:31:26,368 --> 00:31:27,782 There are people like that sometimes. 574 00:31:27,806 --> 00:31:30,118 If you're really good at drawing, 575 00:31:30,142 --> 00:31:33,720 if you don't have many preferences, 576 00:31:33,821 --> 00:31:36,657 or the content of the drawing itself is limited, 577 00:31:36,852 --> 00:31:39,087 or a case in which you aren't outsourced often, 578 00:31:39,346 --> 00:31:40,993 if that's the case, 579 00:31:41,017 --> 00:31:42,720 you might think it was because you weren't good enough. 580 00:31:42,744 --> 00:31:44,843 There are people who think like that, too. 581 00:31:45,407 --> 00:31:48,321 It could be true, 582 00:31:48,517 --> 00:31:50,024 but in most cases, 583 00:31:50,048 --> 00:31:52,048 you can easily get hired, 584 00:31:52,072 --> 00:31:54,477 more than you think. 585 00:31:55,548 --> 00:31:58,579 You'll easily be hired more than you think. 586 00:31:58,603 --> 00:32:01,563 But whether the person actually earns money or not, 587 00:32:01,587 --> 00:32:02,813 luck also applies. 588 00:32:02,837 --> 00:32:06,032 I don't know if that person can do various things. 589 00:32:06,056 --> 00:32:08,798 It depends on that. 590 00:32:10,860 --> 00:32:12,071 The characters that I draw often, 591 00:32:12,095 --> 00:32:14,563 they don't always come out right. 592 00:32:14,587 --> 00:32:15,923 A character that fits perfectly... 593 00:32:16,551 --> 00:32:18,892 Say a company needs a male character. 594 00:32:18,916 --> 00:32:20,506 If this person can draw a male character, 595 00:32:20,530 --> 00:32:21,532 then they'll be hired. 596 00:32:21,556 --> 00:32:24,142 But there are some people who are only good at drawing female characters. 597 00:32:24,166 --> 00:32:26,712 I don't think it's good to hire them for that work. 598 00:32:26,736 --> 00:32:30,829 So later, if you want to make money, 599 00:32:30,853 --> 00:32:34,125 and if you want to be hired to work in different areas, 600 00:32:34,150 --> 00:32:36,836 it's important to keep training yourself by drawing various things. 601 00:32:41,282 --> 00:32:44,524 You'll be able to see that the overall frame is set. 602 00:32:44,548 --> 00:32:46,220 When the frame is set, 603 00:32:46,244 --> 00:32:48,360 let's take a different approach. 604 00:32:48,587 --> 00:32:49,696 This time, really... 605 00:32:49,720 --> 00:32:51,524 It's only rarely used. 606 00:32:51,954 --> 00:32:53,907 Let's move away from the strong feeling. 607 00:32:53,932 --> 00:32:57,595 We're going to do an illustration that gives sentimental vibes. 608 00:32:59,251 --> 00:33:01,524 It's a sentimental illustration, 609 00:33:01,548 --> 00:33:03,352 but there's nothing specific. 610 00:33:03,376 --> 00:33:06,509 When it comes to sentimental illustrations, 611 00:33:06,533 --> 00:33:08,806 they're usually in low saturated colors. 612 00:33:08,830 --> 00:33:10,947 The part that shines is subtle, 613 00:33:10,948 --> 00:33:12,938 that's the kind of illustration I use a lot. 614 00:33:12,962 --> 00:33:15,110 Many illustrators from Taiwan 615 00:33:15,134 --> 00:33:16,649 use those colors a lot. 616 00:33:16,673 --> 00:33:18,118 So if you want to express 617 00:33:18,142 --> 00:33:19,743 that kind of feeling, 618 00:33:19,768 --> 00:33:21,071 what do you need? 619 00:33:24,657 --> 00:33:27,377 It's a perfect method for this character. 620 00:33:27,401 --> 00:33:28,286 This is because, 621 00:33:28,310 --> 00:33:30,533 the design of this character is mostly white. 622 00:33:30,582 --> 00:33:31,822 It's a monotone color. 623 00:33:31,987 --> 00:33:33,855 I'm saying that there's not much color in the whole thing. 624 00:33:33,880 --> 00:33:35,495 So, when you do that, 625 00:33:35,519 --> 00:33:37,555 from this white color, 626 00:33:37,579 --> 00:33:39,039 in the process of adding light and shadow, 627 00:33:39,063 --> 00:33:41,326 how would you change the color of the light and shadow? 628 00:33:41,350 --> 00:33:45,076 Depending on how you change the color, 629 00:33:45,100 --> 00:33:46,887 the mood of the illustration changes drastically. 630 00:33:47,953 --> 00:33:50,616 The layers that have light and shadow, 631 00:33:53,876 --> 00:33:55,424 these layers, 632 00:34:04,884 --> 00:34:07,278 back them up first. 633 00:34:21,433 --> 00:34:25,978 Just by changing the color of these layers, 634 00:34:26,305 --> 00:34:28,649 the feeling of the illustration changes a lot. 635 00:34:29,146 --> 00:34:30,360 But this... 636 00:34:33,663 --> 00:34:36,426 The color palettes in the back and the whole thing. 637 00:34:36,450 --> 00:34:38,180 I'm going to reduce the saturation. 638 00:34:54,650 --> 00:34:56,170 I'll reduce the saturation. 639 00:35:05,964 --> 00:35:07,455 I'll balance it like this. 640 00:35:07,479 --> 00:35:08,570 I'll create one Layer. 641 00:35:08,748 --> 00:35:11,347 The layer I'm going to use this time is the Overlay Layer. 642 00:35:21,816 --> 00:35:22,789 Like this. 643 00:35:22,813 --> 00:35:25,161 I'll paint different colors here and there. 644 00:35:25,559 --> 00:35:28,308 If it gets dark, I'll go straight to purple 645 00:35:29,409 --> 00:35:31,063 Near the part where the light is coming from, 646 00:35:31,087 --> 00:35:32,313 let's give it a blue hue. 647 00:35:32,919 --> 00:35:34,337 Or depending on the situation, 648 00:35:34,361 --> 00:35:36,944 if you want to curl this side up a bit, apply green colors. 649 00:35:36,968 --> 00:35:38,791 First, make it colorful. 650 00:35:48,799 --> 00:35:51,014 You can color it in a pretty way. 651 00:35:51,015 --> 00:35:52,468 There's no strict rule. 652 00:35:57,001 --> 00:35:58,798 But the usual condition of a sentimental illustration is 653 00:35:58,822 --> 00:36:01,134 having a low saturation overall. 654 00:36:01,298 --> 00:36:04,458 The point is to use a variety of hues. 655 00:36:05,167 --> 00:36:07,759 Since it's lowly saturated and has low contrast... 656 00:36:07,784 --> 00:36:10,950 The conditions needed to be the highlight of the previous drawing. 657 00:36:10,974 --> 00:36:13,833 There were things like strong saturation or big contrast. 658 00:36:13,857 --> 00:36:16,880 So, there's no saturation or contrast. 659 00:36:18,842 --> 00:36:21,956 That means that the seasoning becomes bland, if we compare it to cooking. 660 00:36:22,392 --> 00:36:24,096 Then that bland seasoning, 661 00:36:24,120 --> 00:36:26,014 you need something else to cover it up with. 662 00:36:26,229 --> 00:36:28,137 That's what makes it a hue. 663 00:36:28,162 --> 00:36:30,567 So instead of reducing the contrast, 664 00:36:30,591 --> 00:36:33,123 it's a case where you use a variety of hues. 665 00:36:33,210 --> 00:36:35,850 There are a lot of coloring methods like that these days. 666 00:36:35,874 --> 00:36:39,004 So the reason why border colors are used a lot... 667 00:36:39,028 --> 00:36:40,836 In a way, it's relatively recent. 668 00:36:41,484 --> 00:36:44,309 Recently, Taiwanese illustrations 669 00:36:44,334 --> 00:36:46,255 and Chinese illustrations became more popular. 670 00:36:46,279 --> 00:36:49,522 Among those who draw casual pictures, 671 00:36:49,546 --> 00:36:50,886 I can see those styles a lot. 672 00:36:51,115 --> 00:36:53,414 So even when you give it a border color, 673 00:36:53,439 --> 00:36:54,877 use different hues. 674 00:36:57,613 --> 00:36:59,749 It's one of my favorite coloring methods. 675 00:37:01,257 --> 00:37:02,938 I'll increase the number of hues as much as I can. 676 00:37:02,962 --> 00:37:04,451 The contrast will be decreased, too. 677 00:37:04,475 --> 00:37:05,467 We'll do it like that. 678 00:37:05,866 --> 00:37:07,448 As the contrast decreases, 679 00:37:07,472 --> 00:37:09,536 the drawing itself makes it easier to see. 680 00:37:09,830 --> 00:37:12,001 So when you want to give a strong impression, 681 00:37:12,025 --> 00:37:13,464 it might not be appropriate. 682 00:37:13,488 --> 00:37:15,097 The strong feeling, 683 00:37:15,121 --> 00:37:17,093 it literally needs to be strong. 684 00:37:17,118 --> 00:37:19,011 There should be a big contrast. 685 00:37:19,219 --> 00:37:22,150 In this process, the contrast decreases automatically. 686 00:37:22,174 --> 00:37:23,585 If you use a certain color, 687 00:37:23,610 --> 00:37:25,097 it's inevitable that 688 00:37:25,121 --> 00:37:26,426 it becomes less simple than the previous one. 689 00:37:26,802 --> 00:37:29,174 If you look at it in person, 690 00:37:30,231 --> 00:37:32,697 the first thing you look at at a glance is the former one. 691 00:37:32,798 --> 00:37:35,801 But it gives off a subtle glow. 692 00:37:35,895 --> 00:37:37,903 For those who like it, 693 00:37:37,927 --> 00:37:40,218 you'll be able to get a good response. 694 00:37:42,712 --> 00:37:45,924 So it's all about the situation. 695 00:37:46,893 --> 00:37:48,805 This one needs to be more intense. 696 00:37:48,829 --> 00:37:50,026 That's the way it should be. 697 00:37:50,064 --> 00:37:51,916 If you say so, then make it more intense. 698 00:37:52,096 --> 00:37:54,380 If you give up on the intensity, 699 00:37:54,404 --> 00:37:56,085 you may want to make it sentimental. 700 00:37:56,989 --> 00:37:59,245 It doesn't have to be strong. 701 00:37:59,269 --> 00:38:01,220 Then make it so. 702 00:38:02,678 --> 00:38:03,918 Illustrating is always like that. 703 00:38:03,942 --> 00:38:06,099 According to what you want to express, 704 00:38:06,123 --> 00:38:07,605 we do it little by little. 705 00:38:12,780 --> 00:38:14,881 When you illustrate for the first time, 706 00:38:14,905 --> 00:38:16,724 your route will change a lot in the middle. 707 00:38:16,748 --> 00:38:19,110 You might not express it the way you want it. 708 00:38:19,240 --> 00:38:21,724 When that happens, you can always give self-feedback. 709 00:38:21,896 --> 00:38:23,471 Do some self-feedback. 710 00:38:23,765 --> 00:38:25,609 This one is kind of... 711 00:38:25,633 --> 00:38:27,171 It has a mix of two feelings. 712 00:38:27,195 --> 00:38:28,698 This often happens a lot. 713 00:38:29,765 --> 00:38:31,603 Someone who's good at doing cute things... 714 00:38:31,627 --> 00:38:33,180 I wanted to draw something calm 715 00:38:33,204 --> 00:38:34,735 but it came out as cute. 716 00:38:35,261 --> 00:38:37,605 Or at first, there was a high contrast, 717 00:38:37,629 --> 00:38:39,039 so you wanted to give a strong impression. 718 00:38:39,063 --> 00:38:41,559 But after illustrating it, there was low contrast. 719 00:38:41,584 --> 00:38:43,400 It wasn't as strong as you thought or... 720 00:38:43,750 --> 00:38:45,843 You'll give yourself feedback like that a lot. 721 00:38:45,867 --> 00:38:48,222 Whenever that happens, remember those things well. 722 00:38:48,820 --> 00:38:50,460 And fix them later on. 723 00:38:50,484 --> 00:38:51,703 Even though it's like this, 724 00:38:52,585 --> 00:38:54,409 make it red all of a sudden. 725 00:38:56,101 --> 00:38:59,103 I went over the navy color and gave it some light and shadow 726 00:39:03,033 --> 00:39:04,537 and used a variety of hues. 727 00:39:05,962 --> 00:39:08,259 Even if you change the color, when you see it in black and white, 728 00:39:08,284 --> 00:39:10,021 as long as the tone is maintained well, 729 00:39:10,803 --> 00:39:12,789 within coloring, 730 00:39:12,814 --> 00:39:15,623 you can use hues quite freely. 731 00:39:16,690 --> 00:39:18,139 That's why when there's a mint color bead, 732 00:39:18,163 --> 00:39:19,559 even if I put orange on it, 733 00:39:19,583 --> 00:39:21,505 it's smoother than you think. 734 00:39:23,836 --> 00:39:25,489 When you look at it in black and white, the tone 735 00:39:26,180 --> 00:39:27,698 will be stable. 736 00:39:36,073 --> 00:39:38,416 If you want to make the beads look translucent, 737 00:39:38,440 --> 00:39:39,538 this is okay, too. 738 00:39:47,870 --> 00:39:49,532 I think this will break the dimensional effect. 739 00:39:49,556 --> 00:39:51,881 I think it needs to be bright on the top and dark on the bottom. 740 00:39:51,905 --> 00:39:53,765 Now break it on purpose 741 00:39:53,789 --> 00:39:56,086 to make it look transparent. 742 00:39:56,110 --> 00:39:58,637 To put it another way, 743 00:39:58,662 --> 00:40:01,216 you can say that it's three-dimensional. 744 00:40:01,240 --> 00:40:03,609 Transparent liquids don't have a three-dimensional effect. 745 00:40:03,683 --> 00:40:06,770 So you have to make sure it doesn't look three-dimensional. 746 00:40:06,794 --> 00:40:08,851 You can think of it as being more transparent. 747 00:40:10,775 --> 00:40:13,405 So, the bottom part that's supposed to be dark 748 00:40:13,429 --> 00:40:15,663 it's designed to be bright right now, 749 00:40:15,687 --> 00:40:18,412 so that's why this bead looks more transparent. 750 00:40:20,778 --> 00:40:23,517 It's the same when you color skin. 751 00:40:23,549 --> 00:40:24,513 When you're coloring skin, 752 00:40:24,537 --> 00:40:26,213 you may want to draw more transparent skin. 753 00:40:26,237 --> 00:40:26,949 To do that, 754 00:40:26,973 --> 00:40:29,115 please brighten up the areas that need to be dark. 755 00:40:29,529 --> 00:40:30,784 There will be disadvantages to it. 756 00:40:30,808 --> 00:40:31,814 What's the disadvantage? 757 00:40:31,839 --> 00:40:33,064 You can't really see the light and shadow. 758 00:40:33,173 --> 00:40:35,557 Then, it's hard to see the direction of the lighting. 759 00:40:36,077 --> 00:40:38,348 Since there's no clear shadow, 760 00:40:38,373 --> 00:40:39,683 the lighting won't come to life 761 00:40:39,708 --> 00:40:41,729 as you intended. 762 00:40:41,753 --> 00:40:44,395 That's true, but the clear feeling of the skin itself 763 00:40:44,419 --> 00:40:45,812 looks pretty. 764 00:40:45,836 --> 00:40:48,703 In an illustration where you want to show your character's skin with charm, 765 00:40:48,727 --> 00:40:50,351 it's a method that is used very often. 766 00:41:02,568 --> 00:41:04,693 If you look at it, rather than the lighting, 767 00:41:04,717 --> 00:41:06,010 the transparent feeling of the skin itself... 768 00:41:06,034 --> 00:41:07,838 You'll be able to see it well. 769 00:41:09,354 --> 00:41:10,794 With Japanese coloring methods, 770 00:41:10,818 --> 00:41:12,442 it's a method that's used a lot. 771 00:41:17,457 --> 00:41:19,799 Even in this situation, you can keep changing the hues. 772 00:41:19,824 --> 00:41:20,829 Let's get into it. 773 00:41:26,485 --> 00:41:29,332 Since a lot of blue was used, 774 00:41:30,263 --> 00:41:31,873 if you use a red color, 775 00:41:31,897 --> 00:41:34,452 There's a high possibility that this part will be highlighted. 776 00:41:34,644 --> 00:41:36,014 It stands out. 777 00:41:36,506 --> 00:41:38,152 It's all blue. 778 00:41:38,176 --> 00:41:40,083 If it's red, it will definitely stand out a lot. 779 00:41:40,108 --> 00:41:42,619 So, focusing on the middle part that needs to stand out, 780 00:41:42,643 --> 00:41:44,459 you're going to add a lot of red. 781 00:42:08,499 --> 00:42:10,077 Just like I told you, whether it's 782 00:42:10,101 --> 00:42:12,044 Taiwanese style, Japanese style, 783 00:42:12,068 --> 00:42:14,452 or Korean style... in the end, 784 00:42:14,476 --> 00:42:16,313 these are things that I decided on my own. 785 00:42:16,648 --> 00:42:19,076 That's how you study. 786 00:42:19,100 --> 00:42:20,652 Generally speaking, 787 00:42:20,676 --> 00:42:22,676 it's not all like that. 788 00:42:22,700 --> 00:42:23,749 The coloring method from Japan 789 00:42:23,773 --> 00:42:25,479 feels a bit flat. 790 00:42:25,504 --> 00:42:27,414 But the texture itself is pretty. 791 00:42:27,438 --> 00:42:28,863 There are a lot of times when the texture is emphasized. 792 00:42:29,063 --> 00:42:30,258 The Korean illustration has 793 00:42:30,282 --> 00:42:32,513 many realistic descriptions. 794 00:42:32,537 --> 00:42:35,290 The importance of description is high. 795 00:42:35,314 --> 00:42:36,860 It's a characteristic of Korean illustrations. 796 00:42:37,721 --> 00:42:39,919 So the description is very solid 797 00:42:39,943 --> 00:42:41,431 and it looks stable. 798 00:42:41,455 --> 00:42:43,330 The color itself looks a bit light 799 00:42:43,354 --> 00:42:44,821 and the skin looks natural. 800 00:42:44,845 --> 00:42:46,789 This doesn't happen often 801 00:42:47,549 --> 00:42:49,040 in Taiwan, 802 00:42:49,065 --> 00:42:50,938 which has low saturated illustrations. 803 00:42:50,962 --> 00:42:52,776 The point is to use a variety of hues. 804 00:42:52,800 --> 00:42:55,503 I use the tertiary colors very actively 805 00:42:57,477 --> 00:42:58,763 for it to be 806 00:42:58,787 --> 00:43:01,100 a sentimental illustration. 807 00:43:04,063 --> 00:43:06,653 In China, red is used more. 808 00:43:06,678 --> 00:43:09,317 While studying like that, 809 00:43:09,341 --> 00:43:10,603 I divided them up based on how I feel. 810 00:43:10,627 --> 00:43:11,827 Students, please 811 00:43:11,851 --> 00:43:13,209 share what you've drawn 812 00:43:13,233 --> 00:43:15,681 and think about it. 813 00:43:19,582 --> 00:43:21,143 I'm going to change the hues. 814 00:43:21,167 --> 00:43:22,371 If you continue like this, 815 00:43:40,391 --> 00:43:41,562 compared to the previous one, 816 00:43:41,586 --> 00:43:43,635 it will feel less intense. 817 00:43:43,971 --> 00:43:46,171 With certainty and subtlety, 818 00:43:46,456 --> 00:43:48,628 you'll be able to see that 819 00:43:48,652 --> 00:43:49,637 this atmosphere can be used a lot. 820 00:43:50,306 --> 00:43:51,867 So that you can see it better, 821 00:43:51,891 --> 00:43:54,133 let's make a fuss in the background. 822 00:44:13,777 --> 00:44:15,955 The bright part is mostly turquoise. 823 00:44:15,979 --> 00:44:17,791 For the dark part, focus on purple. 824 00:44:17,815 --> 00:44:19,815 It's the same here. 825 00:44:42,862 --> 00:44:45,313 Be careful not to make the contrasts too high. 826 00:44:49,888 --> 00:44:52,345 The contrast needs to be low. 827 00:44:52,370 --> 00:44:54,241 You can see the subtle atmosphere. 828 00:45:00,116 --> 00:45:01,731 In these soft parts... 829 00:45:01,755 --> 00:45:04,298 When you make a calm illustration, 830 00:45:04,322 --> 00:45:05,810 it'll be very effective. 831 00:45:06,175 --> 00:45:07,920 So when I make a calm illustration, 832 00:45:07,944 --> 00:45:09,745 hues like this 833 00:45:09,769 --> 00:45:11,286 fit very well. 834 00:45:34,744 --> 00:45:36,940 Use as little saturation as possible. 835 00:45:36,964 --> 00:45:39,077 Don't forget that. 836 00:45:41,863 --> 00:45:42,906 By pinpointing this, 837 00:45:42,930 --> 00:45:45,185 I'm going to use it to fix the saturation of the important parts. 838 00:45:46,046 --> 00:45:48,438 It's close to the concept of not using high saturation that much. 839 00:46:32,901 --> 00:46:34,429 Make the background dense. 840 00:46:34,453 --> 00:46:36,287 The characters can be simple. 841 00:46:36,311 --> 00:46:37,616 It's the same here. 842 00:46:37,864 --> 00:46:40,400 That way, the background and the character can be clearly distinguished. 843 00:46:45,244 --> 00:46:49,000 Density distribution, regardless of the coloring method, 844 00:46:49,386 --> 00:46:51,664 it's a theory that needs to be included. 845 00:47:11,436 --> 00:47:13,225 Before, and after. 846 00:47:19,256 --> 00:47:20,844 It's different to a certain extent, 847 00:47:20,868 --> 00:47:22,208 but this is also charming. 848 00:47:22,232 --> 00:47:24,424 That's how it's going to be made. 849 00:47:24,774 --> 00:47:27,862 The effects on the outer boundaries... 850 00:47:27,919 --> 00:47:29,919 I made it so that it fits the mood of the drawing. 851 00:47:31,256 --> 00:47:33,330 It'd be nice to add a bit of low saturation. 852 00:47:44,880 --> 00:47:46,374 On the edge, 853 00:47:46,567 --> 00:47:48,291 let's take it out in purple. 854 00:48:13,936 --> 00:48:15,265 If you make it like this, 855 00:48:15,289 --> 00:48:17,446 you can see the mood being set. 856 00:48:17,541 --> 00:48:18,930 Let's sort it out. 857 00:48:18,955 --> 00:48:21,530 Let's summarize what we've done. 858 00:48:23,797 --> 00:48:25,400 The character illustration. 859 00:48:25,601 --> 00:48:27,008 Portrait illustration. 860 00:48:27,032 --> 00:48:28,596 Same as a full illustration, 861 00:48:28,620 --> 00:48:31,288 they have the same ways for directing things depending on the mood. 862 00:48:31,312 --> 00:48:32,943 Nothing's that different. 863 00:48:32,967 --> 00:48:34,449 Additionally, today, 864 00:48:34,473 --> 00:48:36,822 I just told you how to make it sentimental. 865 00:48:36,846 --> 00:48:39,434 I actually chose this word, too. 866 00:48:39,459 --> 00:48:40,677 It's a Taiwanese coloring method. 867 00:48:40,963 --> 00:48:42,916 I think it's okay to look at it like that. 868 00:48:42,940 --> 00:48:44,474 It's a color scheme that you can see a lot these days. 869 00:48:44,498 --> 00:48:46,215 I wanted to introduce this to you. 870 00:48:46,239 --> 00:48:48,164 For those who like this, 871 00:48:48,188 --> 00:48:50,124 use it while being conscious of it. 872 00:48:50,148 --> 00:48:51,630 I think it'll be okay. 873 00:48:51,654 --> 00:48:54,140 The important thing is to use low saturation. 874 00:48:54,164 --> 00:48:56,952 Use a variety of colors to match the amount of information. 875 00:48:57,929 --> 00:49:00,042 And when you change the color, 876 00:49:00,066 --> 00:49:01,647 the area close to the light source is 877 00:49:01,671 --> 00:49:03,266 the color that has a higher specific brightness. 878 00:49:03,290 --> 00:49:04,920 The further away from the light source, 879 00:49:04,945 --> 00:49:06,842 if you use a color with low specific brightness, 880 00:49:06,866 --> 00:49:08,664 when you set the tones, 881 00:49:08,688 --> 00:49:11,128 and when you put it in black and white, 882 00:49:11,152 --> 00:49:12,677 it'll be more stable. 883 00:49:12,701 --> 00:49:15,042 It will help you complete the illustration. 884 00:49:16,691 --> 00:49:18,625 When you make an illustration with a strong impression, 885 00:49:18,649 --> 00:49:20,866 the feeling of shining coming from the light source, 886 00:49:20,890 --> 00:49:22,663 it's important to make sure the feeling is there. 887 00:49:22,688 --> 00:49:25,383 And in order for the gaze to come to the center, 888 00:49:25,407 --> 00:49:27,094 so that you don't look away, 889 00:49:27,118 --> 00:49:28,451 block some of the areas. 890 00:49:28,475 --> 00:49:29,900 That's also important. 891 00:49:30,016 --> 00:49:31,874 This sharp silhouette 892 00:49:31,899 --> 00:49:33,991 shows the character's aggressive tendencies/ 893 00:49:34,277 --> 00:49:35,844 By using some kind of firework... 894 00:49:35,868 --> 00:49:37,556 Head from the bottom up 895 00:49:37,580 --> 00:49:39,374 and draw attention above. 896 00:49:39,398 --> 00:49:40,525 And so on... 897 00:49:40,549 --> 00:49:43,664 If it's an illustration that looks like a triangle, 898 00:49:43,688 --> 00:49:45,539 make the gaze go upwards. 899 00:49:45,563 --> 00:49:47,932 This is the cute illustration that I did earlier. 900 00:49:47,956 --> 00:49:49,339 It would have been the same way. 901 00:49:50,491 --> 00:49:52,357 Compared to the calm illustration, 902 00:49:52,382 --> 00:49:54,126 it became an illustration 903 00:49:54,150 --> 00:49:55,155 that draws a lot of attention to the top. 904 00:49:55,179 --> 00:49:58,359 Let's test how the gaze flows. 905 00:49:58,383 --> 00:49:59,447 Let's take a look. 906 00:50:03,775 --> 00:50:05,333 This illustration at the top is 907 00:50:05,357 --> 00:50:07,201 the type you'll see the most frequently. 908 00:50:08,069 --> 00:50:09,964 And then we'll look at the bottom. 909 00:50:09,988 --> 00:50:12,542 When the background goes in from this composition, 910 00:50:12,566 --> 00:50:14,451 you draw the character like this. 911 00:50:14,476 --> 00:50:16,327 The direction of the gaze 912 00:50:16,351 --> 00:50:18,550 and the posture of the character, too. 913 00:50:18,574 --> 00:50:21,019 The basic gaze flow is to go to the bottom left. 914 00:50:21,043 --> 00:50:22,805 I cut it off and went in. 915 00:50:24,412 --> 00:50:26,164 Why would you do that? 916 00:50:26,188 --> 00:50:27,286 I explained it before. 917 00:50:27,310 --> 00:50:29,346 Cut the gaze flow from time to time. 918 00:50:29,370 --> 00:50:31,656 And make the character have a stronger impression. 919 00:50:31,681 --> 00:50:34,395 On the other hand, it was to increase the viewer's concentration. 920 00:50:36,635 --> 00:50:38,195 The bottom part is the opposite. 921 00:50:38,219 --> 00:50:39,815 The flow of the character's eyes, 922 00:50:39,839 --> 00:50:41,178 and the overall flow, 923 00:50:41,202 --> 00:50:42,655 it's very smooth. 924 00:50:42,679 --> 00:50:44,324 It moves on smoothly. 925 00:50:44,348 --> 00:50:45,546 It's like this. 926 00:50:45,570 --> 00:50:48,420 The silhouette goes round at the bottom. 927 00:50:48,445 --> 00:50:51,341 You'll see there's a lot focused at the bottom. 928 00:50:51,834 --> 00:50:53,934 The character's hat and the silhouette... 929 00:50:53,958 --> 00:50:55,880 There's nothing that sticks out. 930 00:50:55,904 --> 00:50:58,984 You'll be able to see that it's settled calmly. 931 00:50:59,008 --> 00:51:01,029 So, it gives a very different vibe 932 00:51:01,053 --> 00:51:02,663 from the illustration at the top. 933 00:51:02,764 --> 00:51:04,379 The illustration that I made today 934 00:51:04,403 --> 00:51:06,987 uses silhouettes that stands out all over the top, 935 00:51:07,272 --> 00:51:09,388 so that the gaze that went down 936 00:51:09,646 --> 00:51:11,057 can go back up. 937 00:51:11,082 --> 00:51:13,308 And I made it so that it spreads out. 938 00:51:13,396 --> 00:51:15,716 What's the point of spreading it out here? 939 00:51:15,740 --> 00:51:18,252 It makes the scale of the painting look bigger. 940 00:51:18,474 --> 00:51:20,837 So we play mobile games. 941 00:51:20,861 --> 00:51:22,030 When I draw an illustration like that, 942 00:51:22,054 --> 00:51:23,515 there's a limit to the canvas size. 943 00:51:23,539 --> 00:51:26,448 It can't stick out from the standard mobile screen size. 944 00:51:26,472 --> 00:51:28,167 And we don't draw the background. 945 00:51:28,191 --> 00:51:30,828 It can't stand out, so in the limitations of the composition, 946 00:51:30,852 --> 00:51:32,187 that person is a little more... 947 00:51:32,211 --> 00:51:34,154 When I see this character, 948 00:51:34,178 --> 00:51:36,207 we need to make the silhouette look wider. 949 00:51:36,231 --> 00:51:38,117 In other words, we use optical illusions. 950 00:51:38,142 --> 00:51:39,758 If you put it in with an arrow, we go in that direction. 951 00:51:39,782 --> 00:51:40,809 It draws the attention. 952 00:51:40,833 --> 00:51:42,584 I'm going to use it to go outside. 953 00:51:42,608 --> 00:51:44,935 It's an illustration that draws your attention. 954 00:51:44,959 --> 00:51:45,830 It's like that. 955 00:51:48,623 --> 00:51:51,050 I used a silhouette similar to this one 956 00:51:52,863 --> 00:51:55,752 but the hues and silhouettes that rise above 957 00:51:55,776 --> 00:51:57,286 will be shown less. 958 00:51:57,423 --> 00:51:59,978 There's a lot of attention drawn to the bottom. 959 00:52:00,002 --> 00:52:01,192 It's like that. 960 00:52:01,777 --> 00:52:03,934 When I go into sentimental direction, 961 00:52:03,958 --> 00:52:05,837 since it's good to make it calm, 962 00:52:05,861 --> 00:52:08,763 as much as we did at the top, 963 00:52:08,787 --> 00:52:10,787 I preferred not to give it a dynamic vibe. 964 00:52:10,868 --> 00:52:13,573 So even in the process of organizing it, 965 00:52:13,597 --> 00:52:15,454 for the items that are rising, 966 00:52:15,478 --> 00:52:17,094 I didn't give any lighting to them. 967 00:52:18,375 --> 00:52:21,072 I didn't highlight the thimble in the back. 968 00:52:21,096 --> 00:52:22,492 Using those methods, 969 00:52:22,516 --> 00:52:24,680 so that the gaze can be focused in the middle, 970 00:52:24,704 --> 00:52:26,469 so that it can be calmer, 971 00:52:26,494 --> 00:52:27,570 that's what you need to do. 972 00:52:27,594 --> 00:52:28,920 The actual illustration... 973 00:52:28,944 --> 00:52:30,155 If you look at this illustration, 974 00:52:30,179 --> 00:52:31,945 the part that you see a lot, 975 00:52:31,970 --> 00:52:34,445 you'll be able to see the height difference. 976 00:52:36,741 --> 00:52:39,316 With portrait illustrations, 977 00:52:39,341 --> 00:52:42,151 make an illustration that fits the mood you want to show. 978 00:52:42,176 --> 00:52:43,785 So, the ability to compose 979 00:52:43,809 --> 00:52:45,120 is very important. 980 00:52:45,144 --> 00:52:46,441 Whenever you draw, 981 00:52:46,465 --> 00:52:47,961 think about these things. 982 00:52:47,985 --> 00:52:51,199 I hope you learn how to go into it while calculating things your head. 983 00:52:51,557 --> 00:52:54,694 I worked on a portrait illustration today. 984 00:52:54,719 --> 00:52:56,274 Full illustration, portrait illustration. 985 00:52:56,275 --> 00:52:57,641 I worked on most of them. 986 00:52:57,665 --> 00:52:59,566 I'm going to describe it next time, 987 00:52:59,625 --> 00:53:01,050 but whatever the illustration may be, 988 00:53:01,074 --> 00:53:03,543 you may have noticed that the basic framework is the same. 989 00:53:03,567 --> 00:53:05,340 The basic framework is the same, 990 00:53:05,364 --> 00:53:07,854 so whatever you work on, 991 00:53:07,878 --> 00:53:09,214 you should understand the structure well 992 00:53:09,239 --> 00:53:11,166 and apply it. 993 00:53:11,594 --> 00:53:12,988 That's all for today. 994 00:53:12,990 --> 00:53:14,205 Keep up the great work. 71535

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