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These are the user uploaded subtitles that are being translated: 1 00:00:00,001 --> 00:00:05,054 If you want to turn off the subtitles, click [setting]-[tooltips]-['on' for PC, 'close' for mobile]. 2 00:00:06,867 --> 00:00:07,890 Hello. 3 00:00:07,977 --> 00:00:11,164 Today, I'm going to show you the sketches I worked on before I worked on the portrait illustration. 4 00:00:11,715 --> 00:00:15,466 With these two things, 5 00:00:16,503 --> 00:00:18,651 I'm going to use different colors depending on the mood 6 00:00:18,675 --> 00:00:21,495 and I'm also going to analyze how it's directed. 7 00:00:24,142 --> 00:00:25,867 Using both sketches at the same time, 8 00:00:25,891 --> 00:00:28,113 for a cute vibe. 9 00:00:28,138 --> 00:00:30,563 The one on the right has a bigger scale. 10 00:00:30,588 --> 00:00:31,955 I think using the one on the left 11 00:00:31,956 --> 00:00:33,884 will be easier to show it as an example. 12 00:00:33,909 --> 00:00:35,093 I brought both of them. 13 00:00:35,611 --> 00:00:37,695 I'll describe the one on the right later. 14 00:00:37,696 --> 00:00:39,617 I'm also going to complete it. 15 00:00:39,788 --> 00:00:41,594 So, I drew the outlines and brought it. 16 00:00:41,804 --> 00:00:43,266 Let's get started. 17 00:00:43,913 --> 00:00:45,800 Compared to when I worked on the full illustration, 18 00:00:45,801 --> 00:00:48,155 there are many similar principles that apply. 19 00:00:48,173 --> 00:00:50,435 In the end, the principles used in painting, 20 00:00:50,460 --> 00:00:52,318 it's the repetition of the same principles. 21 00:00:52,342 --> 00:00:54,380 When you use cute elements, 22 00:00:54,405 --> 00:00:56,497 you can make the main element closer to the sub elements. 23 00:00:56,521 --> 00:00:58,216 Make the silhouette round 24 00:00:58,241 --> 00:00:59,810 or place a lot of objects. 25 00:00:59,835 --> 00:01:00,579 In the end, it's like this. 26 00:01:00,581 --> 00:01:02,837 Subtitled by -♪ online-courses.club ♪- We compress knowledge for you! https://t.me/joinchat/ailxpXoW3JVjYzQ1 27 00:01:02,838 --> 00:01:02,529 Let's use it. 28 00:01:06,590 --> 00:01:09,246 Let's make the one on the left cuter. 29 00:01:12,136 --> 00:01:15,317 As expected of the concept, for the sharp bottom teeth, 30 00:01:18,082 --> 00:01:19,871 it'd be nice to change them to make it look cuter. 31 00:01:27,613 --> 00:01:30,416 It's closer to being bright than cute right now. 32 00:01:30,441 --> 00:01:31,918 I'll get to it. 33 00:01:33,285 --> 00:01:34,300 The facial expression, too. 34 00:01:41,371 --> 00:01:43,379 It'd be nice if it gets brighter. 35 00:01:45,355 --> 00:01:46,989 Previously, it was a triangular composition. 36 00:01:46,990 --> 00:01:49,488 I used the inverted triangular composition. 37 00:01:49,543 --> 00:01:51,550 With cute characters, 38 00:01:51,590 --> 00:01:53,215 there's a lot of elements up on the top. 39 00:01:53,240 --> 00:01:54,800 Their silhouettes are 40 00:01:55,449 --> 00:01:56,933 close to an inverted triangular composition. 41 00:01:59,199 --> 00:02:00,520 While maintaining that, 42 00:02:02,550 --> 00:02:04,347 when we do illustrations for mobile games, 43 00:02:04,372 --> 00:02:06,019 they need some fanciness. 44 00:02:06,395 --> 00:02:09,105 You need something fancy to stimulate the desire to buy it. 45 00:02:09,130 --> 00:02:12,207 I said to maintain the diamond silhouette. 46 00:02:12,699 --> 00:02:16,019 And since the inverted triangle itself is less stable, 47 00:02:17,128 --> 00:02:19,636 without ruining the stability, 48 00:02:19,661 --> 00:02:21,949 it's all about placing things on the top. 49 00:02:22,371 --> 00:02:23,941 I'm going to place things around. 50 00:02:24,894 --> 00:02:27,949 It's one of the effective ways to focus objects on the top. 51 00:02:27,988 --> 00:02:30,816 The size of the objects like hats 52 00:02:30,841 --> 00:02:32,504 can be made bigger. 53 00:02:32,652 --> 00:02:34,925 If every single element in an illustration contains 54 00:02:34,950 --> 00:02:37,933 big elements that are round and cute, 55 00:02:37,957 --> 00:02:40,597 it's easier for the character to look cuter. 56 00:02:40,863 --> 00:02:44,392 Small characters and big outfits. 57 00:02:44,535 --> 00:02:46,293 They're used together a lot. 58 00:02:48,902 --> 00:02:51,386 When young characters are in a game, 59 00:02:51,411 --> 00:02:53,543 they're usually wearing a lot of big outfits, 60 00:02:53,568 --> 00:02:56,246 to emphasize a cute mood. 61 00:02:56,271 --> 00:02:57,533 That's how it works. 62 00:03:01,668 --> 00:03:03,715 The silhouette will be 63 00:03:03,739 --> 00:03:05,808 a little bit rounder than the original. 64 00:03:06,004 --> 00:03:07,184 Let's change it. 65 00:03:20,996 --> 00:03:23,707 If you're drawing a cute character, 66 00:03:23,731 --> 00:03:26,332 if you do that, try your best and check 67 00:03:26,357 --> 00:03:29,480 if all the silhouettes are round. 68 00:03:32,285 --> 00:03:34,074 Even when you draw the hair, 69 00:03:34,099 --> 00:03:35,216 make it a bit puffy. 70 00:03:35,241 --> 00:03:36,763 Make it weighty somehow. 71 00:03:50,691 --> 00:03:53,266 And to put a lot of elements on top, 72 00:03:53,291 --> 00:03:55,817 it's okay to add something more. 73 00:03:56,660 --> 00:03:58,300 I'll raise this line up. 74 00:04:02,441 --> 00:04:04,238 Change the hand gesture. 75 00:04:10,917 --> 00:04:11,947 Here. 76 00:04:12,472 --> 00:04:15,480 Let's add one more tentacle. 77 00:04:25,790 --> 00:04:28,938 When we were composing the previous portrait illustration, 78 00:04:28,962 --> 00:04:31,600 between making the character calm and the background flashy, 79 00:04:31,625 --> 00:04:34,204 and making the characters fancy and the background a bit calm, 80 00:04:34,282 --> 00:04:36,930 when you're trying to create a more active character, 81 00:04:36,955 --> 00:04:40,141 it would be better to make the character more active, right? 82 00:04:42,790 --> 00:04:45,305 So, the character's posture itself 83 00:04:45,330 --> 00:04:47,704 should be dynamic. 84 00:04:55,813 --> 00:04:59,672 Then, the pose that looks like it's walking forward 85 00:04:59,697 --> 00:05:01,493 is the foundation pose. 86 00:05:01,517 --> 00:05:03,079 It's a very calm posture. 87 00:05:03,104 --> 00:05:06,525 I don't know how I can give that sense of danger 88 00:05:06,618 --> 00:05:08,197 How will I give 89 00:05:08,222 --> 00:05:09,657 a bouncy atmosphere? 90 00:05:09,682 --> 00:05:10,908 I'll think about it, too. 91 00:05:11,080 --> 00:05:14,119 It's the same thing we learned before. 92 00:05:14,400 --> 00:05:16,119 You have to bend the ends of 93 00:05:16,144 --> 00:05:17,633 the flow of the gaze. 94 00:05:23,983 --> 00:05:26,638 If you just remember 95 00:05:26,662 --> 00:05:27,626 what I told you in class, 96 00:05:27,659 --> 00:05:30,833 to express the feeling you want in the illustration, 97 00:05:30,857 --> 00:05:32,721 it's not that hard. 98 00:05:37,126 --> 00:05:39,445 But while drawing on the spot... 99 00:05:39,470 --> 00:05:41,415 While you're drawing, 100 00:05:41,440 --> 00:05:44,103 if you think this isn't that cute, so I'll add this kind of vibe... 101 00:05:44,128 --> 00:05:46,900 The process of making that kind of decision itself can be difficult. 102 00:05:48,728 --> 00:05:51,908 It's not something that's theoretically difficult. 103 00:05:57,165 --> 00:05:58,814 Bend its waist a bit. 104 00:06:02,908 --> 00:06:05,259 Lift one leg backwards. 105 00:06:22,088 --> 00:06:23,712 The stronger the moves are, 106 00:06:23,745 --> 00:06:25,431 the more the character will look active. 107 00:06:26,939 --> 00:06:28,658 The reason why I used the example on my left is 108 00:06:28,683 --> 00:06:31,300 the right one is big in scale. 109 00:06:31,324 --> 00:06:32,869 Big and small scale. 110 00:06:32,902 --> 00:06:34,461 If I have to choose between the two, 111 00:06:34,464 --> 00:06:36,533 it's hard to choose the former one. 112 00:06:36,557 --> 00:06:38,493 If it's too big, it'll look much too cool. 113 00:06:38,844 --> 00:06:41,533 That's why I used the smaller one, but also, 114 00:06:41,557 --> 00:06:43,557 the posture of the character 115 00:06:43,582 --> 00:06:45,408 should be strong. 116 00:06:45,432 --> 00:06:46,833 The one on the right is... 117 00:06:46,857 --> 00:06:48,672 When it comes to that, 118 00:06:48,697 --> 00:06:49,998 there are some limitations. 119 00:06:50,023 --> 00:06:52,211 That's another reason why I used the one on the left. 120 00:06:53,438 --> 00:06:56,256 It's just that there's a limit. 121 00:06:56,437 --> 00:06:58,500 Raise this leg up like this. 122 00:07:00,071 --> 00:07:02,156 I'll lift up one side like this. 123 00:07:03,648 --> 00:07:05,457 Make it pose dynamically, or 124 00:07:05,482 --> 00:07:07,531 you can do that, too. 125 00:07:07,882 --> 00:07:10,406 Let's take an example with the left character. 126 00:07:12,031 --> 00:07:14,508 To make its legs look more dynamic, 127 00:07:14,533 --> 00:07:16,117 Let's cross them a little. 128 00:07:25,060 --> 00:07:27,430 The character doesn't have to be on the floor all the time. 129 00:07:42,097 --> 00:07:43,008 Like this. 130 00:07:43,033 --> 00:07:45,922 Let's do it like it's floating in the air. 131 00:07:46,765 --> 00:07:48,296 Open its mouth slightly. 132 00:08:03,867 --> 00:08:05,781 Open the character's mouth wide, 133 00:08:07,406 --> 00:08:10,201 to make the character as dynamic as possible. 134 00:08:21,716 --> 00:08:23,449 This hand holding the weapon... 135 00:08:23,474 --> 00:08:25,404 If it's drooping down, 136 00:08:25,451 --> 00:08:27,505 it will make the character feel more calm. 137 00:08:27,716 --> 00:08:29,083 So, 138 00:08:29,185 --> 00:08:31,216 as expected, like what we did before, 139 00:08:32,966 --> 00:08:34,927 I'll cross the gaze with the character 140 00:08:37,599 --> 00:08:39,318 to give off a bouncy look. 141 00:08:49,137 --> 00:08:51,349 The bottom is balanced, 142 00:08:52,068 --> 00:08:53,748 But if there's too much balance, 143 00:08:53,773 --> 00:08:54,920 it becomes an illustration 144 00:08:54,945 --> 00:08:56,357 where the silhouette is triangular. 145 00:08:56,382 --> 00:08:57,451 Be careful not to do that. 146 00:09:02,834 --> 00:09:05,201 I'm going to control the description of the bottom. 147 00:09:08,607 --> 00:09:10,229 Instead, I'm going to use the remaining information. 148 00:09:12,104 --> 00:09:14,839 It'd be nice to fill in the top with different elements. 149 00:09:30,699 --> 00:09:33,253 I think it'll be good to add some settings to the character. 150 00:09:33,277 --> 00:09:34,878 This character has sharp teeth. 151 00:09:34,903 --> 00:09:38,026 Most of the creatures around it are mouth-shaped, 152 00:09:38,051 --> 00:09:39,823 so I can make them love food. 153 00:09:40,417 --> 00:09:42,957 It's not that it's important to apply the setting itself. 154 00:09:42,982 --> 00:09:44,549 With that setting, 155 00:09:44,574 --> 00:09:47,426 it's important that you can put in cute items. 156 00:09:48,457 --> 00:09:50,510 I used it when I drew the full illustration. 157 00:09:50,535 --> 00:09:51,722 Like drawing takoyaki. 158 00:10:00,345 --> 00:10:04,434 Subtitled by -♪ online-courses.club ♪- We compress knowledge for you! https://t.me/joinchat/ailxpXoW3JVjYzQ1 159 00:10:18,513 --> 00:10:20,681 And various snacks and foods. 160 00:10:20,706 --> 00:10:22,112 Place them around. 161 00:10:32,064 --> 00:10:34,767 Let's add as many elements as possible. 162 00:10:37,930 --> 00:10:40,173 When I'm trying to make a cute character, 163 00:10:40,198 --> 00:10:42,478 the drawing itself needs to be a bit chaotic 164 00:10:42,533 --> 00:10:43,900 when you look at it. 165 00:10:44,908 --> 00:10:46,314 It needs to feel a bit loud. 166 00:10:47,479 --> 00:10:48,494 It's not that the character's 167 00:10:49,697 --> 00:10:51,298 voice is loud. 168 00:10:51,323 --> 00:10:52,329 It's that it looks noisy. 169 00:10:52,330 --> 00:10:53,548 It needs to be like this. 170 00:11:00,921 --> 00:11:02,233 Draw a gift box. 171 00:11:10,494 --> 00:11:13,291 It's good to draw snacks that we eat often, too. 172 00:11:27,705 --> 00:11:30,025 Or fast food, 173 00:11:34,259 --> 00:11:35,509 like pizza 174 00:11:54,861 --> 00:11:56,104 or chicken. 175 00:12:04,189 --> 00:12:06,408 I'll place as many different elements as possible around the character. 176 00:12:06,433 --> 00:12:07,820 But what you need to be careful of is, 177 00:12:07,845 --> 00:12:09,408 so that it's not placed too evenly, 178 00:12:10,829 --> 00:12:13,501 and when you place a lot of items with dot elements, 179 00:12:13,526 --> 00:12:15,705 don't just place them on one side. 180 00:12:15,759 --> 00:12:18,704 Placing it while touching the landscape 181 00:12:18,737 --> 00:12:19,729 is more effective. 182 00:12:22,899 --> 00:12:24,970 If you place objects repeatedly 183 00:12:24,995 --> 00:12:26,376 around its back and front, 184 00:12:26,401 --> 00:12:29,236 it creates a space near the character. 185 00:12:29,501 --> 00:12:31,251 When configuring portrait illustration, 186 00:12:31,276 --> 00:12:33,923 it's very important to show that space. 187 00:12:34,509 --> 00:12:36,367 Since there aren't many elements 188 00:12:36,392 --> 00:12:37,837 that can express a three-dimensional effect, 189 00:12:37,861 --> 00:12:41,037 I couldn't show you the space around it. 190 00:12:41,062 --> 00:12:42,336 So, I can't draw the background. 191 00:12:42,482 --> 00:12:44,653 I can show it indirectly. 192 00:12:44,678 --> 00:12:46,748 These objects become very important. 193 00:12:48,217 --> 00:12:50,217 So, I think it's a good idea to have all these factors around it 194 00:12:50,241 --> 00:12:52,209 in the space where this character is standing, 195 00:12:52,234 --> 00:12:53,686 so that you can guess. 196 00:13:00,467 --> 00:13:02,514 Let's continue to get the vibe right. 197 00:13:22,279 --> 00:13:24,388 It's not good to add too many dot elements. 198 00:13:24,413 --> 00:13:25,902 When you place it on a dot, line, or plane, 199 00:13:25,927 --> 00:13:28,506 it's good if there's a balance between the dots, lines, and planes. 200 00:13:28,544 --> 00:13:31,239 Since we added a lot of dot elements, 201 00:13:31,264 --> 00:13:33,200 it'd be nice to include linear elements. 202 00:13:33,888 --> 00:13:36,614 What would make the character look cute? 203 00:13:38,083 --> 00:13:39,318 You can add ribbons. 204 00:13:42,911 --> 00:13:44,644 If possible, you can see most of the items 205 00:13:44,669 --> 00:13:47,310 are arranged in a warm color. 206 00:13:47,372 --> 00:13:49,615 When I talk about the temperature of colors, 207 00:13:49,771 --> 00:13:50,592 warm colors 208 00:13:50,616 --> 00:13:51,671 are effective when 209 00:13:51,674 --> 00:13:53,794 you want to show something cute. 210 00:13:53,819 --> 00:13:56,130 It'll be effective when you want to make a warm feeling. 211 00:14:04,583 --> 00:14:06,169 The overall color, too. 212 00:14:06,194 --> 00:14:09,263 It's good to use a red tone like this. 213 00:14:31,647 --> 00:14:33,834 If I add a bit of coloring, 214 00:14:36,950 --> 00:14:39,983 portrait illustration has limited lighting, so 215 00:14:40,008 --> 00:14:42,427 most of the time, I use the frontal light a lot. 216 00:14:42,795 --> 00:14:45,209 I use a lot of frontal light 217 00:14:45,233 --> 00:14:47,077 Or a side light. 218 00:14:47,397 --> 00:14:49,733 There are times when I use Backlight, 219 00:14:49,757 --> 00:14:50,867 but even when I use Backlight, 220 00:14:50,892 --> 00:14:53,186 because there's a condition 221 00:14:53,211 --> 00:14:54,467 that you need to see the character's design at a glance, 222 00:14:54,491 --> 00:14:57,319 the light from the front is always strong. 223 00:14:57,491 --> 00:15:00,412 If we don't light up the front and light up the back, 224 00:15:00,437 --> 00:15:02,233 you can't see the character. 225 00:15:02,350 --> 00:15:03,178 If that happens, 226 00:15:03,203 --> 00:15:05,569 we need to feel the charm of this character 227 00:15:05,594 --> 00:15:06,584 to want to buy it. 228 00:15:06,616 --> 00:15:08,389 If you don't feel that charm anymore 229 00:15:08,414 --> 00:15:10,240 the thing you want to emphasize won't be emphasized. 230 00:15:10,305 --> 00:15:11,998 So when you make a portrait illustration, 231 00:15:12,023 --> 00:15:14,803 no matter what, the lighting in the front should be strong. 232 00:15:15,301 --> 00:15:16,892 In that situation, what we learned last time... 233 00:15:16,924 --> 00:15:18,695 Soft Light, Hard Light, 234 00:15:18,720 --> 00:15:20,187 it's okay to think about it. 235 00:15:20,399 --> 00:15:22,267 There's a lot of information about the character. 236 00:15:22,292 --> 00:15:24,034 If you want to give a serious look, 237 00:15:24,058 --> 00:15:25,700 Soft Light is just right. 238 00:15:26,677 --> 00:15:28,467 If there's not a lot of information about the character, 239 00:15:28,491 --> 00:15:30,629 if you want to make it look more casual, 240 00:15:30,676 --> 00:15:32,637 Hard Light would be better. 241 00:15:32,832 --> 00:15:34,215 Then right now, 242 00:15:34,240 --> 00:15:36,387 in the current situation where I want to give a cute vibe, 243 00:15:36,412 --> 00:15:38,825 I think the best one is Hard Light. 244 00:15:42,480 --> 00:15:44,949 As much as that, when you apply shadows, 245 00:15:48,332 --> 00:15:49,371 if possible, 246 00:15:51,043 --> 00:15:51,934 make it look 247 00:15:53,106 --> 00:15:54,817 strong. 248 00:15:59,159 --> 00:16:00,184 Do that. 249 00:16:02,020 --> 00:16:04,270 There's a lot of information in view. 250 00:16:04,295 --> 00:16:06,317 If it's already loud, 251 00:16:06,350 --> 00:16:07,809 you can add less shadow. 252 00:16:07,904 --> 00:16:09,388 Adjust the direction of the light. 253 00:16:09,895 --> 00:16:11,809 But if what you drew is simple 254 00:16:11,834 --> 00:16:13,687 you can adjust the direction of the light. 255 00:16:13,712 --> 00:16:15,922 Give lighting with a lot of shadows 256 00:16:16,642 --> 00:16:19,600 In other words, when there is a lot of information around, 257 00:16:19,624 --> 00:16:22,303 I'm going to do it as close as possible to the light from the front. 258 00:16:22,373 --> 00:16:24,327 But if the character looks a bit boring, 259 00:16:24,351 --> 00:16:26,100 I'll try to apply as much light as I can on the side, 260 00:16:26,124 --> 00:16:29,266 and from the top, so that there's a lot of shadow. 261 00:16:29,805 --> 00:16:32,062 That's how you can adjust the information. 262 00:17:12,562 --> 00:17:14,522 If the tentacles are long 263 00:17:14,547 --> 00:17:16,437 and if it's a curved shape, 264 00:17:17,437 --> 00:17:19,133 I don't think it's cute. 265 00:17:19,157 --> 00:17:20,844 The silhouette that gives off a cute vibe 266 00:17:20,869 --> 00:17:23,000 will be round silhouettes. 267 00:17:24,539 --> 00:17:26,375 Think about children. 268 00:17:26,400 --> 00:17:28,609 Most of kids' outfits look like that. 269 00:17:28,634 --> 00:17:30,400 The kids themselves look like that, too. 270 00:17:30,425 --> 00:17:32,251 Small and round. 271 00:17:32,282 --> 00:17:34,421 Remember the shape and apply it. 272 00:17:41,209 --> 00:17:44,012 So that it can look cute with party items. 273 00:17:44,037 --> 00:17:45,600 Make it bite it in the mouth. 274 00:17:46,788 --> 00:17:48,585 You can use that kind of composition, too. 275 00:17:52,764 --> 00:17:54,912 Or if the character is wearing sunglasses... 276 00:17:59,990 --> 00:18:01,803 The texture of the food... 277 00:18:03,302 --> 00:18:04,764 You can use it freely. 278 00:18:04,789 --> 00:18:07,553 It's one of the good things about creating a cute character. 279 00:18:07,578 --> 00:18:08,905 I'm looking at it because it's fun. 280 00:18:12,246 --> 00:18:15,256 Dot sunglasses that were very popular in the past. 281 00:18:29,760 --> 00:18:32,083 Since there are a lot of elements around it, 282 00:18:32,108 --> 00:18:33,819 the character 283 00:18:34,280 --> 00:18:36,592 is emphasized quite well. 284 00:18:42,178 --> 00:18:45,030 If you open its eyes wide, it will look cuter. 285 00:19:29,418 --> 00:19:31,418 It's like a cartoon. 286 00:19:31,639 --> 00:19:33,732 It's a good idea 287 00:19:34,169 --> 00:19:36,256 to put a glittering effect. 288 00:19:36,818 --> 00:19:39,115 It keeps increasing the cuteness of the illustration. 289 00:19:39,348 --> 00:19:43,686 And one of the biggest advantages of this glitter effect is 290 00:19:43,711 --> 00:19:46,350 it's very small. 291 00:19:46,375 --> 00:19:48,085 Why is it good? 292 00:19:48,109 --> 00:19:50,631 We're going to talk about particles. 293 00:19:51,154 --> 00:19:54,319 If the particles in the picture are big, 294 00:19:54,343 --> 00:19:56,505 Literally, it looks like the resolution is a bit low. 295 00:19:56,530 --> 00:19:58,202 That's what happens. 296 00:19:58,709 --> 00:20:02,405 It might look like I stopped drawing halfway. 297 00:20:02,430 --> 00:20:05,395 Because of that, the drawing... 298 00:20:05,420 --> 00:20:07,559 If it doesn't improve much, 299 00:20:07,584 --> 00:20:10,499 it's good to pay attention to the particle size. 300 00:20:10,531 --> 00:20:11,936 These glitters 301 00:20:11,961 --> 00:20:15,067 act as a small particle 302 00:20:15,277 --> 00:20:16,912 because the size itself is small. 303 00:20:17,803 --> 00:20:19,334 If these go in, 304 00:20:19,359 --> 00:20:21,537 it means that the quality of the picture looks higher. 305 00:20:24,309 --> 00:20:26,500 This person paid more attention to coloring. 306 00:20:26,525 --> 00:20:28,202 That's how it feels. 307 00:20:29,593 --> 00:20:32,984 I actually rely a lot on glitter because of that. 308 00:20:33,009 --> 00:20:34,039 Because with artists, 309 00:20:36,505 --> 00:20:37,733 depending on the person, 310 00:20:37,757 --> 00:20:40,402 I saw them fill in the details with glitter. 311 00:20:40,427 --> 00:20:41,825 It's fake detail. 312 00:20:42,090 --> 00:20:43,608 That's not real detail. 313 00:20:43,633 --> 00:20:45,500 There are people who express that, too. 314 00:20:47,257 --> 00:20:50,500 But whether it's real or fake, there's no harm in using it. 315 00:20:50,524 --> 00:20:52,162 It's just that you shouldn't use it too much. 316 00:20:52,513 --> 00:20:54,295 I'll use it according to the situation. 317 00:20:54,320 --> 00:20:56,733 To strengthen the feeling that you want. 318 00:20:57,467 --> 00:20:59,076 If the fake details sparkle, 319 00:20:59,101 --> 00:21:00,367 what are the real details? 320 00:21:00,391 --> 00:21:03,631 The fact that it's good to make these things into objects. 321 00:21:03,678 --> 00:21:04,834 That was the theory. 322 00:21:04,872 --> 00:21:07,647 For example, the small candy that I put in earlier. 323 00:21:07,648 --> 00:21:08,656 Things like that. 324 00:21:08,757 --> 00:21:10,084 With objects that have a three-dimensional effect, 325 00:21:10,109 --> 00:21:12,000 it's better to add details. 326 00:21:12,024 --> 00:21:13,037 That was the message. 327 00:21:13,772 --> 00:21:16,225 But you don't have to stick to that. 328 00:21:17,803 --> 00:21:19,951 It's good if there's a bit of a three-dimensionality to it. 329 00:21:19,984 --> 00:21:21,397 Of course, there's an advantage. 330 00:21:21,591 --> 00:21:23,825 You can see the space better. 331 00:21:23,850 --> 00:21:25,225 You can see through it better. 332 00:21:25,249 --> 00:21:27,133 That's one good thing about it. 333 00:21:27,157 --> 00:21:29,139 It's not impossible because of the glitter. 334 00:21:36,091 --> 00:21:38,201 I'll try to make it as yellow as possible. 335 00:21:42,550 --> 00:21:44,083 I'm going to increase the warm colors 336 00:21:44,108 --> 00:21:46,288 to add a warm feeling to the drawing. 337 00:21:46,600 --> 00:21:49,241 Even the belts on this side... 338 00:21:49,266 --> 00:21:51,601 It's good to make the flow as strong as possible. 339 00:21:59,716 --> 00:22:01,467 With the hair, 340 00:22:01,492 --> 00:22:03,389 it's good to make it blow in the wind. 341 00:22:16,405 --> 00:22:18,007 If you do it like this, 342 00:22:18,031 --> 00:22:19,500 compared to before, 343 00:22:21,695 --> 00:22:23,217 if you compare it like this... 344 00:22:23,475 --> 00:22:24,318 Before, 345 00:22:24,655 --> 00:22:26,256 and after. 346 00:22:26,529 --> 00:22:27,867 The mood is definitely a bit 347 00:22:27,891 --> 00:22:29,514 warmer. 348 00:22:36,184 --> 00:22:39,133 When I drew the full illustration of cute characters, 349 00:22:39,157 --> 00:22:40,334 what was it about? 350 00:22:40,358 --> 00:22:42,061 The picture needs to look shiny. 351 00:22:42,086 --> 00:22:43,873 That means there should be a lot of highlights. 352 00:22:43,898 --> 00:22:45,623 Because they're applied here, too. 353 00:22:50,715 --> 00:22:52,811 So that a lot of highlights can go in, 354 00:22:59,896 --> 00:23:02,014 let's set the coloring method. 355 00:23:40,239 --> 00:23:42,303 If you keep adjusting it, 356 00:23:44,873 --> 00:23:48,029 it's going to be a cute illustration. 357 00:24:05,281 --> 00:24:07,331 But when you use different colors, 358 00:24:07,356 --> 00:24:09,326 what if the balance doesn't match? 359 00:24:09,350 --> 00:24:10,888 You could worry about it. 360 00:24:10,913 --> 00:24:12,855 Do you remember 361 00:24:12,880 --> 00:24:14,388 the contrast between warm and cool colors? 362 00:24:14,412 --> 00:24:16,529 Now, you can use it here. 363 00:24:16,553 --> 00:24:18,200 If one system has strong saturation, 364 00:24:18,224 --> 00:24:20,724 and the other side has low saturation, it's fine. 365 00:24:20,727 --> 00:24:21,734 In this case, 366 00:24:21,735 --> 00:24:24,299 as the color of the reddish objects was strong, 367 00:24:24,324 --> 00:24:26,833 so that the saturation of the blue objects doesn't get too high, 368 00:24:26,857 --> 00:24:28,521 if you work on it while being careful, 369 00:24:29,505 --> 00:24:31,279 even when you use a variety of colors like this, 370 00:24:31,304 --> 00:24:32,935 when it comes to the balance, 371 00:24:32,960 --> 00:24:34,763 I don't think it's going to be difficult. 372 00:24:34,896 --> 00:24:36,333 One thing to keep in mind is, 373 00:24:36,357 --> 00:24:38,363 if both colors have too high saturation, 374 00:24:38,388 --> 00:24:40,428 your eyes will get sore. 375 00:24:41,068 --> 00:24:43,349 Let's be careful not to do that. 376 00:24:50,771 --> 00:24:53,029 It's a way to put in snacks that the character likes. 377 00:25:06,541 --> 00:25:09,625 Let's say this illustration is like a second awakening in games. 378 00:25:09,907 --> 00:25:11,907 It's a cute character, 379 00:25:11,931 --> 00:25:13,194 but you want to emphasize it. 380 00:25:13,219 --> 00:25:14,899 When I try to express a cute character, 381 00:25:14,924 --> 00:25:16,267 it's better if it's small overall. 382 00:25:16,291 --> 00:25:17,204 That's what I said. 383 00:25:17,229 --> 00:25:18,760 It's not that I can't make them bigger at all. 384 00:25:18,785 --> 00:25:19,635 I can raise it. 385 00:25:19,660 --> 00:25:21,730 If you maintain the silhouette, 386 00:25:21,755 --> 00:25:22,722 you can raise it. 387 00:25:22,941 --> 00:25:25,527 For example, if you add something, 388 00:25:26,761 --> 00:25:28,613 what other cute items are there? 389 00:25:29,199 --> 00:25:31,019 What comes to my mind right now is 390 00:25:36,143 --> 00:25:38,425 a European door 391 00:25:41,556 --> 00:25:43,152 that's made of wood. 392 00:26:08,762 --> 00:26:11,230 I want to give it a Christmas vibe. 393 00:26:14,479 --> 00:26:16,105 Even if it's not Christmas, 394 00:26:16,130 --> 00:26:18,136 since there's a wizard setting to the character, 395 00:26:18,160 --> 00:26:20,230 you can add that kind of setting. 396 00:26:21,300 --> 00:26:23,347 Like a gift-giving wizard. 397 00:26:23,424 --> 00:26:25,543 Like a wizard who uses food magic. 398 00:26:27,189 --> 00:26:29,144 Or it's a bit cranky, 399 00:26:29,169 --> 00:26:32,004 so when the gift box opens, tentacles come out. 400 00:26:36,518 --> 00:26:39,113 You can add that kind of setting. 401 00:26:39,488 --> 00:26:42,816 Of course, like that, cute characters 402 00:26:43,606 --> 00:26:45,918 or calm characters... 403 00:26:45,943 --> 00:26:47,600 In portrait illustration, 404 00:26:47,625 --> 00:26:49,625 the concept of the character itself 405 00:26:49,649 --> 00:26:51,730 becomes very important. 406 00:26:52,112 --> 00:26:55,004 Compared to the full illustration, there are fewer elements around it. 407 00:26:55,029 --> 00:26:55,840 Anyhow, 408 00:26:56,184 --> 00:26:58,400 there are a lot of restrictions. 409 00:26:58,424 --> 00:27:00,978 It's about bringing out the charm of the character itself. 410 00:27:01,003 --> 00:27:03,146 The charm of the character itself 411 00:27:03,171 --> 00:27:04,695 becomes very important. 412 00:27:05,320 --> 00:27:07,562 It's very important to make a charming setting. 413 00:27:07,587 --> 00:27:09,413 Making that attractive setting 414 00:27:09,585 --> 00:27:10,820 is up to you. 415 00:27:11,656 --> 00:27:13,101 What kind of setting is attractive? 416 00:27:13,125 --> 00:27:14,767 Let's see what's attractive. 417 00:27:14,792 --> 00:27:16,624 It's based on preference. 418 00:27:16,781 --> 00:27:19,203 I'll keep detailing the preferences 419 00:27:19,851 --> 00:27:21,008 and refine it. 420 00:27:21,734 --> 00:27:23,320 It's important that your preferences are... 421 00:27:23,827 --> 00:27:26,118 I like everything. 422 00:27:26,143 --> 00:27:29,419 If you don't have any preferences and if you're picky, 423 00:27:29,443 --> 00:27:30,609 is there anything 424 00:27:30,742 --> 00:27:33,906 you like more among them? 425 00:27:34,187 --> 00:27:35,929 You need to keep getting to know yourself. 426 00:27:41,708 --> 00:27:44,585 When students come to my class, 427 00:27:44,820 --> 00:27:46,140 especially the beginner classes, 428 00:27:46,224 --> 00:27:49,753 for those who are starting to work on the basics, 429 00:27:49,825 --> 00:27:52,242 I hope you have the time to get to know your hobby. 430 00:27:52,909 --> 00:27:54,707 I do give it as homework. 431 00:27:55,207 --> 00:27:58,120 I encourage my students to find out about their hobbies. 432 00:27:58,706 --> 00:27:59,879 The reason why I do that is 433 00:27:59,903 --> 00:28:01,785 because those preferences 434 00:28:01,809 --> 00:28:03,200 become your motivation. 435 00:28:03,253 --> 00:28:04,800 And that motivation 436 00:28:04,902 --> 00:28:07,261 will help you find out 437 00:28:07,691 --> 00:28:10,222 how you should draw in the future. 438 00:28:14,597 --> 00:28:15,738 Let's put all that aside for now. 439 00:28:15,763 --> 00:28:18,167 I put a lot of things on the top. 440 00:28:18,346 --> 00:28:20,417 There were a lot of things up above. 441 00:28:21,369 --> 00:28:23,267 Compared to a simple character design, 442 00:28:23,291 --> 00:28:26,613 to give a complex background... 443 00:28:26,638 --> 00:28:28,233 The background is somewhat 444 00:28:28,257 --> 00:28:30,416 detailed if you look at it. 445 00:28:30,441 --> 00:28:33,050 It's about the distribution of density. 446 00:28:33,207 --> 00:28:34,964 The characters in the front and the background 447 00:28:34,989 --> 00:28:36,527 are separated. 448 00:28:36,996 --> 00:28:38,792 The background is detailed 449 00:28:38,817 --> 00:28:40,817 and the character in the front is simple. 450 00:28:40,841 --> 00:28:42,033 I see this a lot everywhere. 451 00:28:42,057 --> 00:28:43,738 It's like that in animation. 452 00:28:44,645 --> 00:28:47,425 The characters only have two tones 453 00:28:47,449 --> 00:28:49,431 and the background is very detailed. 454 00:28:49,456 --> 00:28:51,105 Let's learn from the animation screen. 455 00:28:51,550 --> 00:28:53,019 Make this similar. 456 00:28:53,043 --> 00:28:55,823 Make the particles as small as possible for the elements in the back. 457 00:28:56,384 --> 00:28:58,267 Decorate it in a cute way. 458 00:28:58,292 --> 00:29:00,738 The character in the front should be colored in simply. 459 00:29:00,762 --> 00:29:03,011 Depending on the situation, 460 00:29:03,036 --> 00:29:05,097 it's okay to take out the light and shadow more. 461 00:29:06,502 --> 00:29:09,822 The more things there are in the back, the more things fit in the background, 462 00:29:09,847 --> 00:29:12,230 the more the color of the characters will decrease. 463 00:29:14,605 --> 00:29:16,933 Simply put, there's no need to describe it. 464 00:29:22,573 --> 00:29:25,627 Description isn't really the point in these illustrations. 465 00:29:29,095 --> 00:29:30,003 Like this, 466 00:29:30,028 --> 00:29:32,431 I changed 467 00:29:32,456 --> 00:29:33,628 the first character to a cute vibe. 468 00:29:38,775 --> 00:29:39,558 This time, 469 00:29:39,583 --> 00:29:42,019 I'm going to change it to a calm vibe. 470 00:29:43,402 --> 00:29:45,331 Let's use the same sketch. 471 00:29:59,865 --> 00:30:02,825 To make it easier to see the difference, I'll place the right one too. 472 00:30:07,300 --> 00:30:09,419 To make a calm character, 473 00:30:09,778 --> 00:30:12,317 I tried to make it look like an inverted triangle. 474 00:30:12,342 --> 00:30:13,888 Contrary to the first composition. 475 00:30:13,912 --> 00:30:15,060 This one, 476 00:30:15,084 --> 00:30:17,357 you need to focus a lot on the lower part. 477 00:30:18,701 --> 00:30:21,193 And the character's tendencies 478 00:30:21,217 --> 00:30:22,107 or the posture 479 00:30:22,521 --> 00:30:24,006 and the overall silhouette, 480 00:30:24,037 --> 00:30:25,576 they're going to sink a little bit. 481 00:30:25,880 --> 00:30:27,536 You need it to feel that way. 482 00:30:27,576 --> 00:30:30,529 Fortunately, the overall posture of the character... 483 00:30:30,554 --> 00:30:32,091 To give a calm vibe, 484 00:30:32,116 --> 00:30:34,076 it's not that bad. 485 00:30:34,176 --> 00:30:35,825 That's why I wanted to make this look special. 486 00:30:35,850 --> 00:30:36,905 Let's do some more. 487 00:30:37,406 --> 00:30:39,427 First, the arm part that's up here, 488 00:30:48,293 --> 00:30:50,318 let's erase it. 489 00:30:52,287 --> 00:30:53,552 If you press the Delete button, 490 00:30:53,584 --> 00:30:55,139 you can erase the selected part. 491 00:31:05,402 --> 00:31:07,053 As much as you can play with the hair, 492 00:31:09,208 --> 00:31:10,928 be calm with the silhouette. 493 00:31:14,599 --> 00:31:15,716 The character's hair itself, 494 00:31:15,741 --> 00:31:18,194 since it's a silhouette that sticks out from the outside, 495 00:31:18,226 --> 00:31:20,944 it's not a good silhouette to give a calm look. 496 00:31:21,006 --> 00:31:22,804 What I learned from the previous silhouette... 497 00:31:23,030 --> 00:31:23,834 So... 498 00:31:25,943 --> 00:31:28,053 For my character's personality, I have to give it to it. 499 00:31:28,388 --> 00:31:29,998 I'll express it to a certain extent, 500 00:31:30,108 --> 00:31:31,397 but as little as possible. 501 00:31:31,421 --> 00:31:33,436 I won't describe much here, 502 00:31:33,498 --> 00:31:35,881 so that you can't see it well. 503 00:31:35,906 --> 00:31:37,225 Let's hide it. 504 00:31:39,998 --> 00:31:42,030 To make the expression look calm, 505 00:31:54,483 --> 00:31:55,928 I opened its eyes. 506 00:31:55,952 --> 00:31:57,390 It emptied the top and bottom of the eyes. 507 00:31:57,414 --> 00:31:59,000 Unlike the first configuration, 508 00:31:59,025 --> 00:32:01,014 in the second, open its eyes only halfway. 509 00:32:01,038 --> 00:32:01,991 The eyes 510 00:32:02,240 --> 00:32:05,780 should have a full eye socket. 511 00:32:28,584 --> 00:32:30,286 The silhouette of the hair, too, 512 00:32:30,311 --> 00:32:32,506 make it droop a little bit. 513 00:32:34,490 --> 00:32:36,811 I'll apply it little by little. 514 00:32:36,836 --> 00:32:39,639 The uniformity is very important for these silhouettes. 515 00:32:39,997 --> 00:32:41,662 The silhouette that I had in mind at first... 516 00:32:41,687 --> 00:32:43,756 It's important to adjust it well until the end. 517 00:32:44,295 --> 00:32:47,300 So if there are silhouettes that are the opposite, 518 00:32:47,325 --> 00:32:49,100 please take care of it. 519 00:32:49,125 --> 00:32:50,068 In your own drawing, 520 00:32:50,209 --> 00:32:52,606 find the feeling that you want. 521 00:32:52,631 --> 00:32:54,412 I'm going to adjust the silhouette. 522 00:32:55,693 --> 00:32:57,842 If there are still drawings that you're working on, 523 00:32:57,867 --> 00:32:59,553 stop and look at the picture again. 524 00:33:00,222 --> 00:33:01,889 The silhouette that you want... 525 00:33:01,914 --> 00:33:03,936 See if everything fits in. 526 00:33:04,318 --> 00:33:07,030 I think it could be a bit sharper... 527 00:33:07,055 --> 00:33:08,999 I think it'd be okay if it's a little more round... 528 00:33:09,670 --> 00:33:11,796 Is there anything that bothers you? 529 00:33:12,756 --> 00:33:14,811 Every time I grab them one by one... 530 00:33:14,836 --> 00:33:15,897 What are the character's tendencies? 531 00:33:15,921 --> 00:33:17,567 Depending on what you want, 532 00:33:17,592 --> 00:33:19,390 it's can be a more reinforced concept. 533 00:33:24,217 --> 00:33:25,623 The hat is droopy too. 534 00:33:27,007 --> 00:33:29,533 Unlike the top part where we opened the mouth, 535 00:33:29,799 --> 00:33:31,616 close its mouth as much as possible. 536 00:33:34,014 --> 00:33:35,100 There's an element at the bottom. 537 00:33:35,125 --> 00:33:36,900 I think I need to add something. 538 00:33:36,924 --> 00:33:38,309 When I created a calm character, 539 00:33:38,334 --> 00:33:39,467 I drew water. 540 00:33:39,491 --> 00:33:41,366 You can use it as it is. 541 00:33:42,014 --> 00:33:44,053 You can draw water on the floor 542 00:33:48,498 --> 00:33:50,702 so that the characters look like they're reflected. 543 00:34:02,194 --> 00:34:03,335 Or 544 00:34:03,591 --> 00:34:04,928 this mint liquid 545 00:34:04,953 --> 00:34:06,639 can be a bit prevalent on the floor. 546 00:34:07,794 --> 00:34:09,684 Or the background, 547 00:34:09,709 --> 00:34:11,920 it's like the ruins of a building. 548 00:34:12,865 --> 00:34:14,218 Or use them all. 549 00:34:15,085 --> 00:34:17,530 You make it according to the scale that you want. 550 00:34:17,904 --> 00:34:19,405 I want something big. 551 00:34:19,429 --> 00:34:20,553 This character is in its secondary awakening. 552 00:34:20,578 --> 00:34:22,498 If I say so, I'll continue to do so. 553 00:34:22,523 --> 00:34:24,155 This character needs to be patient 554 00:34:24,180 --> 00:34:25,741 I'm going to draw the "Awakening" separately later. 555 00:34:25,766 --> 00:34:27,516 If that's the case, I'll add a little bit here. 556 00:34:28,866 --> 00:34:30,802 Maintain a triangle shape until the end. 557 00:34:30,827 --> 00:34:32,447 Based on that, 558 00:34:33,869 --> 00:34:35,002 we'll continue to draw. 559 00:35:17,985 --> 00:35:20,618 As much as possible, I'll stretch out the bottom parts. 560 00:35:20,822 --> 00:35:22,900 Let's add a calm vibe. 561 00:35:32,062 --> 00:35:34,720 I think it'd be nice if the face was a bit droopy. 562 00:35:40,110 --> 00:35:41,898 I'm lowering the head. 563 00:35:41,923 --> 00:35:43,611 It might look a bit more calm. 564 00:35:45,492 --> 00:35:47,822 If you spin it too much, it becomes dynamic. 565 00:35:47,847 --> 00:35:48,994 So I don't do that. 566 00:35:49,541 --> 00:35:51,100 The movement of the shoulders, 567 00:35:51,132 --> 00:35:53,041 make it relaxed. 568 00:35:53,066 --> 00:35:55,197 I'm touching it in as much detail as possible. 569 00:35:55,222 --> 00:35:56,494 There's not much to the details. 570 00:35:56,519 --> 00:35:58,484 I think it's better to pay attention to each of these things. 571 00:35:58,509 --> 00:35:59,400 It's detail. 572 00:36:28,096 --> 00:36:29,860 I used as many elements as possible 573 00:36:29,885 --> 00:36:31,462 as opposed to the former example. 574 00:36:31,487 --> 00:36:33,618 This time, the fewer elements the better. 575 00:36:36,758 --> 00:36:39,680 Items that have the same amount of information as characters. 576 00:36:39,735 --> 00:36:41,017 Let's take them out as much as possible 577 00:36:43,532 --> 00:36:45,305 and put in other information. 578 00:36:45,330 --> 00:36:48,400 I think it's better to create a picture where you can focus on your character. 579 00:36:48,424 --> 00:36:50,329 When constructing a calm illustration, 580 00:36:50,354 --> 00:36:51,227 that's the point. 581 00:36:58,265 --> 00:37:00,477 It'd be nice to create some fog. 582 00:37:00,502 --> 00:37:02,822 Among the brushes, 583 00:37:02,923 --> 00:37:05,032 there are brushes that spread out. 584 00:37:10,273 --> 00:37:13,329 You can use these to add fog. 585 00:37:15,196 --> 00:37:16,757 Or you can Google it. 586 00:37:16,782 --> 00:37:19,860 If you search for fog texture and a fog brush, 587 00:37:19,885 --> 00:37:22,016 these days, it's really easy to find things like that. 588 00:37:25,904 --> 00:37:27,430 When you set the mood of the character, 589 00:37:27,455 --> 00:37:28,813 It'll be nice if you used them together. 590 00:37:35,069 --> 00:37:36,923 When I put glitter in it, 591 00:37:38,282 --> 00:37:40,345 I'm going to make it as small as possible. 592 00:37:42,876 --> 00:37:44,814 To make it look cute, 593 00:37:44,839 --> 00:37:47,634 unlike the ones that were big ones... 594 00:37:47,791 --> 00:37:50,783 So that it looks natural while getting a bit smaller. 595 00:37:51,509 --> 00:37:53,908 Let's make the flow of the glitter itself. 596 00:37:54,087 --> 00:37:55,859 Depending on how you place them, 597 00:37:55,884 --> 00:37:57,956 it can replace the feeling lines. 598 00:37:58,392 --> 00:37:59,173 So, 599 00:37:59,205 --> 00:38:01,361 it means that this can be a flow on its own. 600 00:38:16,975 --> 00:38:19,114 I'll have to color it now. 601 00:38:19,139 --> 00:38:21,785 In the character part, 602 00:38:21,810 --> 00:38:23,098 according to the amount of information... 603 00:38:23,123 --> 00:38:25,239 Something simple with coloring... 604 00:38:25,817 --> 00:38:28,042 There aren't that many elements for the characters this time. 605 00:38:28,067 --> 00:38:30,182 The background doesn't have many elements. 606 00:38:30,207 --> 00:38:31,778 Compared to the ones at the top. 607 00:38:31,779 --> 00:38:32,558 So, 608 00:38:32,559 --> 00:38:34,968 I think it'll be okay if there's some shadow to it. 609 00:38:34,992 --> 00:38:36,778 Then, rather than the objects in the front, 610 00:38:36,803 --> 00:38:40,700 I'm saying that it'd be nice if the amount of light and shade could be increased. 611 00:38:40,724 --> 00:38:42,400 But if the contrast is big, 612 00:38:42,424 --> 00:38:45,215 the drawing itself comes to have a strong feeling, right? 613 00:38:45,330 --> 00:38:47,512 It doesn't matter if you want to give it that feeling. 614 00:38:47,536 --> 00:38:49,051 If I wanted to 615 00:38:49,076 --> 00:38:51,825 give a subtle feeling, 616 00:38:51,849 --> 00:38:53,824 I should make sure there isn't too much contrast. 617 00:38:53,849 --> 00:38:55,801 You need to be careful about it. 618 00:38:58,300 --> 00:38:59,184 So, remember that. 619 00:38:59,208 --> 00:39:02,467 The bigger the contrast, the more intense the character is. 620 00:39:03,427 --> 00:39:04,881 When you want to make it calmer, 621 00:39:04,906 --> 00:39:07,092 let's also reduce the amount of contrast. 622 00:39:13,433 --> 00:39:16,444 I'll reduce the contrast and increase the amount of light and shade. 623 00:39:17,585 --> 00:39:19,936 I'll try to not apply it as much as possible. 624 00:39:20,147 --> 00:39:22,000 The sparkly feeling is 625 00:39:22,025 --> 00:39:24,500 a bit different from the calm vibe. 626 00:39:30,905 --> 00:39:31,756 Like this. 627 00:39:31,781 --> 00:39:34,850 To be honest, how do you use coloring? 628 00:39:35,163 --> 00:39:37,319 I want to know about coloring. 629 00:39:37,344 --> 00:39:39,061 How do you do coloring? 630 00:39:39,086 --> 00:39:40,631 There are things like that. 631 00:39:41,077 --> 00:39:44,380 Whether it's coloring or highlighting, 632 00:39:44,405 --> 00:39:46,125 whether it's a description or something like that, 633 00:39:46,795 --> 00:39:49,084 depending on the situation of the illustration, 634 00:39:49,109 --> 00:39:51,951 I think that's how it becomes more fluid. 635 00:39:53,694 --> 00:39:56,483 Let's see if your drawing needs highlights. 636 00:39:56,508 --> 00:39:58,686 You have to know that before you go in. 637 00:39:59,302 --> 00:40:01,707 But when coloring it, I always put the highlight here. 638 00:40:01,732 --> 00:40:03,691 Adding highlights to the hair, 639 00:40:03,716 --> 00:40:05,624 this is my unique style. 640 00:40:05,803 --> 00:40:07,311 You can do it like this. 641 00:40:07,763 --> 00:40:10,036 I might have to put it in like this. 642 00:40:10,061 --> 00:40:12,553 But I don't know if that's necessary for the illustration. 643 00:40:12,578 --> 00:40:13,811 Please think about it. 644 00:40:17,295 --> 00:40:19,168 Coloring changes very fluidly. 645 00:40:19,193 --> 00:40:21,149 Even if I don't try to put it in, 646 00:40:21,335 --> 00:40:23,201 it feels like I'm using a brush. 647 00:40:23,225 --> 00:40:24,826 With each brush touch, 648 00:40:24,851 --> 00:40:26,834 your coloring methods will show up. 649 00:40:27,678 --> 00:40:30,865 If you've seen some illustrations, 650 00:40:30,890 --> 00:40:32,076 whatever you draw, 651 00:40:32,101 --> 00:40:34,132 people recognize that you're the illustrator. 652 00:40:35,435 --> 00:40:37,037 That's how much 653 00:40:37,062 --> 00:40:39,796 your illustration is like a business card. 654 00:40:40,100 --> 00:40:42,410 I think that's why it doesn't show our individuality. 655 00:40:42,435 --> 00:40:44,320 You don't have to worry. 656 00:40:44,905 --> 00:40:47,217 The painting that you're coloring right now, 657 00:40:48,537 --> 00:40:51,912 if you need the highlights, you can put it in. 658 00:40:51,998 --> 00:40:54,420 If you don't need it, you shouldn't put it in. 659 00:40:54,974 --> 00:40:57,318 That's the best way to balance it. 660 00:40:57,794 --> 00:40:58,592 Because 661 00:40:58,982 --> 00:41:02,115 you don't have to insist on coloring. 662 00:41:02,303 --> 00:41:03,725 The important thing is, 663 00:41:03,750 --> 00:41:05,506 what's right for your drawing? 664 00:41:05,531 --> 00:41:07,850 The ability to think. 665 00:41:07,875 --> 00:41:09,529 I want to stress how important it is. 666 00:41:12,427 --> 00:41:13,900 To put it the other way around, 667 00:41:13,925 --> 00:41:15,810 it would be nice if I could use any coloring method. 668 00:41:15,835 --> 00:41:17,131 It's also about talking. 669 00:41:18,608 --> 00:41:20,436 I have to use it according to the situation. 670 00:41:20,461 --> 00:41:22,124 Let's increase our 'weapons'. 671 00:41:24,288 --> 00:41:26,819 I'm going to give lighting from the top. 672 00:41:27,795 --> 00:41:29,030 When you do things like this, 673 00:41:29,055 --> 00:41:31,538 if possible, it's better to draw a chart in your head 674 00:41:31,563 --> 00:41:32,741 before you proceed. 675 00:41:37,560 --> 00:41:39,093 Express the tertiary colors as well. 676 00:41:44,155 --> 00:41:46,061 The top part of the tertiary colors... 677 00:41:46,086 --> 00:41:48,500 If it goes into a red tone, 678 00:41:51,687 --> 00:41:52,975 the lower part is... 679 00:41:53,000 --> 00:41:55,624 It'd be nice if it went in a more bluish color. 680 00:42:26,470 --> 00:42:28,506 As you increase the amount of shadow... 681 00:42:32,767 --> 00:42:34,944 Increasing the amount of shadow 682 00:42:34,969 --> 00:42:36,743 in this picture, the section that you can see with your eyes, 683 00:42:36,768 --> 00:42:38,337 it's also narrowing it. 684 00:42:38,514 --> 00:42:41,329 People's eyes basically chase bright things. 685 00:42:41,581 --> 00:42:43,614 Lessening what people see, 686 00:42:43,639 --> 00:42:46,221 it means that people concentrate more on the character. 687 00:42:47,218 --> 00:42:48,903 There's nothing else to see. 688 00:42:48,979 --> 00:42:51,515 So you'd focus on the character. 689 00:42:51,540 --> 00:42:52,583 Of course, as much as that, 690 00:42:52,608 --> 00:42:54,914 it'd be nice if you paid more attention to the character's description. 691 00:42:54,939 --> 00:42:56,334 Compared to drawing a cute character, 692 00:43:00,048 --> 00:43:02,587 when you draw a calm character like this, 693 00:43:02,612 --> 00:43:04,323 you have to describe it a lot. 694 00:43:07,905 --> 00:43:09,218 Even if there's no highlight, 695 00:43:09,243 --> 00:43:11,791 I'm going to cut its hair into small pieces. 696 00:44:10,422 --> 00:44:12,521 I'll continue to 697 00:44:12,546 --> 00:44:14,899 add more, remove, and adjust the amount. 698 00:44:16,289 --> 00:44:17,206 Subtracting is 699 00:44:17,231 --> 00:44:19,404 harder than adding. 700 00:44:19,429 --> 00:44:21,700 It's important to be good at subtracting things. 701 00:44:22,209 --> 00:44:24,596 Think about whether something is really necessary. 702 00:44:24,621 --> 00:44:25,603 If you don't think so, 703 00:44:25,627 --> 00:44:27,037 take it out right away. 704 00:44:27,062 --> 00:44:28,993 It's important to make bold decisions. 705 00:44:30,295 --> 00:44:31,832 I'm saying it's important because 706 00:44:32,203 --> 00:44:33,707 most of the time, it's hard to do that. 707 00:44:34,109 --> 00:44:35,393 Because it took you so much time, 708 00:44:35,418 --> 00:44:37,224 you might not want to subtract it. 709 00:44:37,397 --> 00:44:39,519 It happens often when drawing. 710 00:44:39,560 --> 00:44:41,884 You must have used your energy to draw that. 711 00:44:41,931 --> 00:44:43,078 You did your best. 712 00:44:43,102 --> 00:44:45,007 There are times when I wonder if I can just use it. 713 00:44:45,295 --> 00:44:46,200 When you take it out, 714 00:44:46,224 --> 00:44:47,815 I think it's better to leave it out. 715 00:44:47,840 --> 00:44:49,300 It helps with illustrations. 716 00:44:52,134 --> 00:44:54,395 It's important to make good decisions. 717 00:45:21,218 --> 00:45:22,813 Even when you add effects, 718 00:45:22,838 --> 00:45:23,818 in a calming way. 719 00:45:26,614 --> 00:45:27,508 Put it in. 720 00:45:43,315 --> 00:45:45,504 If you edit this part a bit, 721 00:45:59,209 --> 00:46:01,924 it will feel like the light is spreading out from the middle. 722 00:46:02,185 --> 00:46:04,053 It's like Soft Light. 723 00:46:04,078 --> 00:46:05,305 I'll do that, and, 724 00:46:08,199 --> 00:46:10,490 in the middle where the light is strong, 725 00:46:10,515 --> 00:46:13,398 let's make sure that people are looking at it. 726 00:46:21,609 --> 00:46:23,513 If you compare before and after putting it in... 727 00:46:24,278 --> 00:46:25,043 Before, 728 00:46:25,097 --> 00:46:25,799 and after. 729 00:46:25,845 --> 00:46:28,707 You can definitely see that the viewer's eyes are tied to the middle 730 00:46:46,397 --> 00:46:47,399 like this. 731 00:46:47,641 --> 00:46:49,000 With a calm character, 732 00:46:49,025 --> 00:46:51,300 I drew cute characters. 733 00:46:51,506 --> 00:46:54,015 Let's adjust the top part. 734 00:46:54,040 --> 00:46:56,518 It's a bit embarrassing to edit just the bottom part. 735 00:47:04,585 --> 00:47:06,033 This is the same. 736 00:47:06,610 --> 00:47:08,571 As I discussed with the previous full illustration, 737 00:47:08,596 --> 00:47:10,000 it has a Fade-Out effect. 738 00:47:10,024 --> 00:47:12,533 It's good to increase the concentration in the middle. 739 00:47:12,557 --> 00:47:14,810 But if you use Soft Light, 740 00:47:14,835 --> 00:47:16,700 there's already a lot of information in there. 741 00:47:16,724 --> 00:47:18,724 In that situation, if Soft Light is applied, 742 00:47:18,748 --> 00:47:19,573 from the perspective of the viewers, 743 00:47:19,598 --> 00:47:21,623 It could be too heavy. 744 00:47:21,656 --> 00:47:22,548 So that that doesn't happen, 745 00:47:22,573 --> 00:47:24,906 you can make it 746 00:47:28,428 --> 00:47:29,608 like this. 747 00:47:35,190 --> 00:47:36,404 Even when I put light on it, 748 00:47:55,697 --> 00:47:57,211 this bright light, 749 00:47:57,751 --> 00:47:59,838 you can give apply it in a casual way. 750 00:48:08,197 --> 00:48:10,600 And it's good to have a lot of glitter items. 751 00:48:10,625 --> 00:48:12,267 With those, 752 00:48:12,291 --> 00:48:14,130 it'd be nice to use the background objects. 753 00:48:14,466 --> 00:48:15,903 Like a lantern. 754 00:48:17,895 --> 00:48:19,957 There could be a lantern on the door, 755 00:48:25,087 --> 00:48:27,620 or you can put a lantern on the floor. 756 00:48:39,297 --> 00:48:41,613 It could be holding a lantern with its tentacles. 757 00:48:42,446 --> 00:48:44,223 We can make a situation like that. 758 00:48:44,996 --> 00:48:47,723 I'll choose this tentacle 759 00:48:47,899 --> 00:48:49,186 and if it holds the sunglasses with this, 760 00:48:49,211 --> 00:48:50,391 that could be fun, too. 761 00:48:58,890 --> 00:49:00,755 Putting in a funny situation 762 00:49:00,780 --> 00:49:03,167 is a great way to create a cute character. 763 00:49:03,191 --> 00:49:05,495 So that it doesn't overpower the character, 764 00:49:05,533 --> 00:49:07,220 be careful when you apply it. 765 00:49:17,281 --> 00:49:18,867 Like this, today... 766 00:49:18,891 --> 00:49:20,110 This one character. 767 00:49:20,134 --> 00:49:21,894 Based on this character, 768 00:49:21,918 --> 00:49:23,235 we gave it a cute vibe 769 00:49:23,541 --> 00:49:24,915 and a calm vibe. 770 00:49:25,097 --> 00:49:26,596 We made up 771 00:49:26,621 --> 00:49:27,933 the mood of the illustration. 772 00:49:28,204 --> 00:49:30,310 If given the chance, 773 00:49:38,401 --> 00:49:41,319 I'd like to add a little more fog to this. 774 00:49:41,796 --> 00:49:43,309 I'll color it in roughly like this. 775 00:49:46,390 --> 00:49:47,897 Let's make a hole. 776 00:49:48,015 --> 00:49:51,568 If you go to [Filter] - [Blur], 777 00:49:51,593 --> 00:49:52,833 there are various kinds of Blur effects. 778 00:49:52,857 --> 00:49:53,608 From among them, 779 00:49:53,633 --> 00:49:55,422 what I'm going to apply is Gaussian Blur. 780 00:49:55,813 --> 00:49:57,313 If you make it smudged like this, 781 00:49:57,338 --> 00:49:58,392 you can create 782 00:49:58,416 --> 00:49:59,798 quite a plausible fog. 783 00:50:04,131 --> 00:50:05,712 Based on the same character, 784 00:50:05,736 --> 00:50:07,709 I created the mood. 785 00:50:07,733 --> 00:50:09,790 Compared to the previous full illustration, 786 00:50:09,815 --> 00:50:11,681 the way you use it is similar. 787 00:50:11,705 --> 00:50:14,116 So I made that up for today, 788 00:50:14,141 --> 00:50:15,316 like so. 789 00:50:15,630 --> 00:50:17,079 When you create a cute character, 790 00:50:17,104 --> 00:50:18,489 add as many elements as you can. 791 00:50:18,514 --> 00:50:19,971 Close to the inverted triangular composition. 792 00:50:19,996 --> 00:50:21,690 Place a lot of elements on the top. 793 00:50:22,193 --> 00:50:23,533 And at the same time, 794 00:50:23,557 --> 00:50:25,576 put in a lot of highlights. 795 00:50:25,601 --> 00:50:27,349 It's important to use them 796 00:50:27,374 --> 00:50:29,114 to make it sparkly. 797 00:50:29,278 --> 00:50:30,867 As expected, with the full illustration, 798 00:50:30,891 --> 00:50:32,950 it's important to make a cute situation. 799 00:50:32,975 --> 00:50:34,283 Regarding the character's setting, 800 00:50:34,308 --> 00:50:36,104 you might need to adjust it little by little. 801 00:50:36,911 --> 00:50:38,415 In that case, do it boldly. 802 00:50:38,922 --> 00:50:41,182 And when you create a calm character, the opposite is true. 803 00:50:41,207 --> 00:50:43,160 Add just a little bit of the surrounding elements 804 00:50:43,185 --> 00:50:45,404 so that you can focus on the character. 805 00:50:45,526 --> 00:50:46,972 Don't make the viewers pay attention to the surrounding elements, 806 00:50:46,997 --> 00:50:48,806 so that they can focus on the character. 807 00:50:48,913 --> 00:50:51,262 Don't forget to 808 00:50:51,287 --> 00:50:52,182 maintain the triangular composition. 809 00:50:52,207 --> 00:50:54,767 Add as many elements as you can on the bottom, 810 00:50:54,805 --> 00:50:56,878 but make sure the character isn't overwhelmed. 811 00:50:56,903 --> 00:50:59,511 Controlling the amount is the key. 812 00:51:00,435 --> 00:51:01,252 And... 813 00:51:01,277 --> 00:51:02,867 To fit the atmosphere of the character, 814 00:51:02,891 --> 00:51:05,500 I'm going to use this kind of lighting. 815 00:51:05,524 --> 00:51:07,357 The part where the light is strong, 816 00:51:07,382 --> 00:51:09,933 the fact that you can focus more on it, 817 00:51:09,957 --> 00:51:12,385 we need to focus our attention on the character. 818 00:51:12,410 --> 00:51:13,724 In the middle of the character, 819 00:51:13,749 --> 00:51:15,397 it's good if it has a strong impression. 820 00:51:15,422 --> 00:51:17,504 It means that it's good to focus on the lighting here. 821 00:51:18,210 --> 00:51:19,528 Even those things 822 00:51:19,553 --> 00:51:20,999 need a little extra. 823 00:51:21,024 --> 00:51:23,424 I think you can make an illustration like this. 824 00:51:23,557 --> 00:51:24,483 Next time, 825 00:51:24,508 --> 00:51:25,847 with this one, 826 00:51:25,872 --> 00:51:28,000 we're going to make it look more aggressive. 827 00:51:28,024 --> 00:51:29,851 Then, I'm going to work on 828 00:51:29,876 --> 00:51:30,901 the one on the right. 829 00:51:31,006 --> 00:51:33,730 Since there's no color roughing process 830 00:51:33,755 --> 00:51:35,003 with our portrait illustration, 831 00:51:36,164 --> 00:51:36,995 next time, 832 00:51:37,020 --> 00:51:39,200 we're going to do the color roughing for the character. 833 00:51:39,224 --> 00:51:40,463 Let's do the color roughing. 834 00:51:40,488 --> 00:51:43,022 I'm going to try colors that suit the mood. 835 00:51:43,209 --> 00:51:44,582 Let's also 836 00:51:44,607 --> 00:51:45,900 do the description. 837 00:51:46,298 --> 00:51:48,112 I think that's all for today. 838 00:51:48,114 --> 00:51:49,490 Thank you for your hard work. 58714

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