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Hello!
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This is Chyan,
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and I will be your instructor for this course.
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I hope this course helps you to draw your potential skills.
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Since this is my first class, I hope you understand
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even if I stutter
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and my voice gets shaky.
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Our course will start now.
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But before moving on, I would like to introduce
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myself and the curriculum of this course.
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But before I do anything,
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I would like to introduce myself.
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I'm Chyan,
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currently working as a freelance illustrator
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and an instructor at Propic Academy.
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I've been recording basic classes in Propic Academy,
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and it's been over two years.
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I've been working with my students
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in basic classes and improved myself through this process.
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Subtitled by
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We compress knowledge for you!
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I teach three times a week.
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Although I'm a concept artist and illustrator
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at the same time,
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because the limits of my work are quite large,
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I will remind you regarding this part again.
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I design characters as well.
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By using those designs
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I create illustrations used in games
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and I work on loading illustrations
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as well.
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And I also work on cover illustrations for novels.
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I do work on many things
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even if my drawing style is casual.
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But that doesn't mean
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the class is limited to the casual style only,
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but instead,
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I will design the course to help
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people who go for realistic style
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or casual style
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and of those non-casual professions.
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To make sure this course isn't limited to one specific style.
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Now that I've introduced myself,
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I would like to go over the contents of this class.
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It's my principle when I go over my lectures,
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if you know what I mean.
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I thought it would be more effective
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for me to let you know
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about my principles when I go over my lectures.
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In this complex genre, drawing
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what I require from students is
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drawing their imagination on the canvas
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just as they intended.
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It's simple to set this as your goal.
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You shouldn't rely on sheer luck to draw.
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If you're going to draw
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for the rest of your life,
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you'll draw hundreds and thousands of illustrations from now on.
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It could possibly happen
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that you achieve a masterpiece
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among those works.
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But that won't be enough
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to work as an illustrator.
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You could do well while practicing but not so much when drawing.
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Or, you might draw one character nicely, but you might butcher another one.
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This is not recommended for a professional illustrator
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since as an illustrator,
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you need to be adaptable to different situations.
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And I think it's important.
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It's essential to draw one's imagination
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on the canvas.
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I'll go into more detail.
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I divide the drawing process into two parts.
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The first one is conceptualization.
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The second is the actual drawing part.
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Now, this conceptualization part would be
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the imagination process before we actually draw.
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Most people who work in this field
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would come up with gorgeous drafts in their mind.
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You might think that this would be the perfect drawing,
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that this would be the next masterpiece.
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I'm sure most of you think that while drawing.
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Of course, this won't be all of you.
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Some may want to draw on the spot
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without giving much thought to it.
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This conceptualization part is
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the layer that we imagine in our mind
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before we start drawing.
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And we need to move it onto the canvas.
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Let's divide it into pieces.
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Neurons are in charge of the conceptualization part.
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So our brain works first
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and our hands come in after the actual drawing part.
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These two parts
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come together
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and create a beautiful illustration.
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But as I mentioned before, conceptualization doesn't matter.
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As you draw your imagination on the canvas
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you may have some problems.
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There might be logical issues
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or you might not have
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conceptualized things properly
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or you might not have
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enough skills.
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For many reasons
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the image in your head and what you draw will have some differences.
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Of course, you can fix it in the process
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but I do think it's important
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to create things in detail
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from the conceptualization part.
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I want to emphasize that.
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So, I'm going to emphasize
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this point quite often.
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My ultimate goal is
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to avoid differences
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between conceptualization, the actual drawing part
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and the finalization part.
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I believe that everyone can create a masterpiece.
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When they can put their imagination onto the canvas.
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As I mentioned before,
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everyone's talented when they draw in their mind.
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But it turns out weird when you draw on paper.
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So what I want is to help students to build their skills
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to express their imagination without any glitches.
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This is how I'll run the class.
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Now,
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let me share my personal thoughts
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on drawing.
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My course will be taught like this.
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So now we have to reflect on
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the nature of drawing.
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I think students would know the answer
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to which illustrations are considered 'well-drawn'.
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Because we know this thing called 'the rule of right.'
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So what is this 'rule of right'?
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When we talk about anime or manga,
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there are masterpieces like One Piece or Naruto.
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The masterpieces these days could be other titles.
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But, usually,
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the 'rule of right' refers to the most popular titles.
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If the drawing style we like
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is only popular among us,
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it would in fact, be a generally unpopular style.
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However, most of you would prefer more popular drawing styles.
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But you may think you are different.
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Because there are people who like less preferred styles.
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Then that would mean everyone knows
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what a popular drawing style is.
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These popular drawing styles are
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charming things
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to people.
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But that doesn't mean we can use them without any unique identity.
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Therefore,
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you may be worried that your unique style may not be expressed enough.
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So you may feel like you're just copying.
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Then, what would you have to do?
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With this popular drawing style,
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you can also add some spice at the same time.
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We call this spice, identity.
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As you draw, you might like some aspects of your drawing
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and you would try to emphasize them.
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For example,
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when you draw a character with an eye covered with hair
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if you like the hair covering the eye,
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you could draw as if the eye is shown through the hair.
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You could 'spice' it up,
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thinking that it would look good.
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Through that process,
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an illustration is created.
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When you don't have a popular drawing style,
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but a less popular style
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then,
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I'm sure there's a way to tackle this.
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With unpopular drawing styles,
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there are hardcore fans of these styles.
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However, most people
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usually don't find the appeal.
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So we need to apply some effects
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to these unpopular styles,
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to make sure they have some appeal.
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So it will take some time.
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It might be challenging
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since you are not going for a popular style.
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You need to add in elements
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which appeal to the general public.
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One of them could be drawing theory.
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Basic skills, theory, etc
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can make your illustration look better.
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So more people would like it.
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Or you may add in some popular elements
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which might help.
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By applying some popular styles
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and putting them together,
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even the unpopular ones
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could satisfy 80 to 90 percent of the audience.
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And I think
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it is a very important task for us.
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This is the way I view it.
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And now, let's find
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the common elements we could find in both groups.
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It's the main point of this class.
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In this class, the main contents will be
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about the conceptualization and the actual drawing parts.
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Whenever you are actually drawing,
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basic theory is essential.
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At least, you should be able to draw a single character.
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So that you could get to draw
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the character illustration, which you are aiming for.
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So we'll focus on those basics
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in Section 2.
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Therefore, we'll learn the basic theory first.
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The reason why the actual drawing part comes first is
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that the conceptualization is not that easy.
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If your drawing is perfect
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and pretty,
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you just have to draw on the canvas.
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The illustration we conceptualize in our mind,
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might look pretty at first glance,
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but it is actually pretty vague
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so it means it's not well developed.
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Therefore,
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you might not be able to get the outcome
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you expected to get in the actual drawing part.
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Subtitled by
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Since this conceptualization part is hard
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and crucial at the same time, I pushed this part to the end.
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First of all, we will settle down the basic structures in section 2,
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regarding the actual drawing part.
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And we'll move on to
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the conceptualization part in section 3.
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The conceptualization part compromises
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all the things I mentioned before.
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As I said, we will learn about the conceptualization part in section 3.
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You might have no idea
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how to learn conceptualization at first.
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Therefore, I will go over the course as I draw.
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And in that process,
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you will get to understand the theories behind it
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or some kind of feeling
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about what appeals to the public.
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With the things I mentioned above,
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they will help you to express your imagination on the canvas
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which connects the conceptualization and the actual drawing process.
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After that, in section 4,
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the actual drawing part becomes the main point.
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We will draw an illustration,
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by applying the things we are going to learn.
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So far, I have told you how I teach the course.
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Illustration is
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the key word of this class.
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Because that's going to be the main content.
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You need to know what bothers you.
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So we'll take a look at it.
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Usually, when you draw something,
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you might draw to get a job
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or some may draw because it's their job
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or some of you may enjoy it as a hobby.
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This class is focused on students
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who have their intentions to get a job
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or who already work in this field.
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But let me describe it in detail.
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If you divide illustration into categories,
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first there is character illustration.
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"Character illustration"
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Even when it's just a simple character illustration,
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many things are included.
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Firstly, there is the concept art.
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You usually call this a design sheet.
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With a design sheet, you can see
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every single detail of the character from different angles.
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This concept art is different from the other categories,
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that is, it's well-developed.
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Of course,
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it is important
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but there's something even more important.
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That is delivering the appropriate information.
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When you draw concept art for game illustration,
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other people work on the character you drew.
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00:12:56,512 --> 00:12:59,115
So the main purpose of this concept art is
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00:12:59,117 --> 00:13:01,827
to help them
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00:13:01,852 --> 00:13:04,871
understand the character design.
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That's why
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00:13:06,139 --> 00:13:09,760
delivering the appropriate information would be the main purpose.
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Let's look at other types of illustration.
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00:13:12,692 --> 00:13:15,829
Second of all is portrait illustration.
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00:13:23,652 --> 00:13:26,675
This one is not known as one specific thing.
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00:13:26,700 --> 00:13:27,869
Simply put,
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they would be the illustrations in games.
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00:13:30,950 --> 00:13:33,550
Actually illustrations with background are
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00:13:33,575 --> 00:13:34,892
also considered as in-game illustration.
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That's what I think about portrait illustration.
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Mobile game illustration is,
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00:13:40,859 --> 00:13:41,860
as you know,
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with a transparent background,
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00:13:43,531 --> 00:13:45,309
and a single character.
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This is all about game illustration.
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00:13:48,717 --> 00:13:51,063
We need to take a look at the background part as well.
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I will call illustrations with a background "full illustration."
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And the add-in option here is fan art.
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00:14:06,377 --> 00:14:07,498
Actually, fan art may be
301
00:14:07,522 --> 00:14:10,010
considered as full illustration.
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These are the main points that students
303
00:14:15,112 --> 00:14:17,321
who are going to work in this field have to deal with.
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00:14:17,737 --> 00:14:21,076
Since this is the curriculum introduction,
305
00:14:21,078 --> 00:14:22,850
let's have a look at
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00:14:22,852 --> 00:14:25,567
the features of each section
307
00:14:25,658 --> 00:14:29,078
and the study methods.
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00:14:37,877 --> 00:14:41,594
As I mentioned before, concept art, as a vessel for information
309
00:14:41,665 --> 00:14:45,140
should be expressed very accurately.
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00:14:45,198 --> 00:14:48,329
This is why,
311
00:14:48,353 --> 00:14:49,711
when you study concept art,
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00:14:50,188 --> 00:14:51,104
you need to focus on
313
00:14:54,641 --> 00:14:55,625
the volume.
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Since concept art is design,
315
00:15:01,435 --> 00:15:07,192
it requires design skills as well.
316
00:15:09,308 --> 00:15:11,044
You need to practice as much as you can.
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00:15:11,069 --> 00:15:14,978
And it is important to understand the pattern
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00:15:14,979 --> 00:15:17,738
through the experience.
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00:15:18,060 --> 00:15:20,480
Then, let's have a look at the illustration part.
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There's one thing you need to come up with
321
00:15:25,667 --> 00:15:28,432
throughout the illustration part.
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How do we usually draw the illustration?
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00:15:31,469 --> 00:15:33,809
There aren't many people drawing on a triangular background.
324
00:15:33,990 --> 00:15:37,490
Most likely, it would be a square
325
00:15:37,908 --> 00:15:39,447
like this one.
326
00:15:39,472 --> 00:15:42,040
People usually draw their illustrations to fit in this kind of square.
327
00:15:42,198 --> 00:15:45,673
We always try to put the character in here.
328
00:15:45,890 --> 00:15:47,240
Because it is a character illustration.
329
00:15:47,777 --> 00:15:51,646
But what we design is the whole screen.
330
00:15:52,265 --> 00:15:53,779
It's not the character's posing.
331
00:15:53,996 --> 00:15:57,451
Students often tell me
332
00:15:57,453 --> 00:15:59,022
they struggle
333
00:15:59,046 --> 00:16:01,598
when they set the pose of the character.
334
00:16:01,623 --> 00:16:03,979
No matter the angle, the pose looks weird.
335
00:16:04,004 --> 00:16:08,360
Whatever angle you apply, the pose is awkward.
336
00:16:08,385 --> 00:16:10,735
However, when you're making the composition,
337
00:16:10,759 --> 00:16:12,348
as you create an illustration
338
00:16:12,349 --> 00:16:14,292
it's just a small part of the whole process.
339
00:16:14,383 --> 00:16:16,901
We use the character
340
00:16:16,902 --> 00:16:19,006
to compose an illustration.
341
00:16:20,695 --> 00:16:21,423
So about this,
342
00:16:24,463 --> 00:16:26,881
let's talk about it in detail.
343
00:16:26,906 --> 00:16:28,854
Other than illustration with a character,
344
00:16:28,856 --> 00:16:30,958
there is illustration with a background.
345
00:16:30,983 --> 00:16:33,248
And illustration with the background only.
346
00:16:33,250 --> 00:16:35,279
Even some may lack both background and a character
347
00:16:35,304 --> 00:16:38,713
which are like contemporary art.
348
00:16:38,896 --> 00:16:41,140
Although those kinds of illustrations don't have a character,
349
00:16:41,165 --> 00:16:45,305
they may be considered as
350
00:16:45,306 --> 00:16:47,985
an attractive illustration.
351
00:16:47,999 --> 00:16:51,172
Therefore, we need to understand the meaning of
352
00:16:51,185 --> 00:16:52,440
composing an illustration.
353
00:16:52,615 --> 00:16:54,115
It is very important.
354
00:16:55,110 --> 00:16:57,340
The key points of this part,
355
00:16:57,342 --> 00:17:00,215
I will talk about more later on.
356
00:17:00,217 --> 00:17:02,402
So let's focus on that then.
357
00:17:02,483 --> 00:17:04,913
Portrait illustration and full illustration,
358
00:17:04,938 --> 00:17:06,519
divided into two categories again.
359
00:17:07,423 --> 00:17:09,838
Portrait illustration, as I mentioned before,
360
00:17:09,839 --> 00:17:11,590
is used as an in-game illustration.
361
00:17:11,615 --> 00:17:13,184
But, these days, the boundary between concept art
362
00:17:13,208 --> 00:17:15,325
and illustration is becoming vague.
363
00:17:15,492 --> 00:17:18,106
A long time ago, when 3D games were popular,
364
00:17:18,108 --> 00:17:21,693
concept art was a little more required for professionals.
365
00:17:21,694 --> 00:17:24,171
But the mobile games,
366
00:17:24,196 --> 00:17:25,398
that students prefer these days,
367
00:17:25,423 --> 00:17:29,217
the mobile game illustration from China or Japan
368
00:17:29,242 --> 00:17:33,203
are usually based on 2D resources.
369
00:17:33,205 --> 00:17:34,678
Even when it's based on 3D resources,
370
00:17:34,680 --> 00:17:37,641
many games today
371
00:17:37,643 --> 00:17:39,121
have fancy illustrations.
372
00:17:39,313 --> 00:17:41,740
Let me list the major differences
373
00:17:42,109 --> 00:17:45,755
between full illustration
374
00:17:45,773 --> 00:17:47,181
portrait illustration.
375
00:17:47,860 --> 00:17:49,844
Design is the most important thing
376
00:17:49,869 --> 00:17:51,633
in portrait illustration.
377
00:17:53,208 --> 00:17:56,035
As I mentioned, concept art
378
00:17:56,037 --> 00:17:57,482
and illustration are kind of
379
00:17:57,506 --> 00:18:00,490
like multiple sports.
380
00:18:00,492 --> 00:18:02,256
Design takes an important role in
381
00:18:02,281 --> 00:18:04,507
portrait illustration.
382
00:18:04,575 --> 00:18:08,623
And that goes together with the sense of space.
383
00:18:11,925 --> 00:18:13,908
Usually, illustrations tend to have
384
00:18:13,933 --> 00:18:16,558
a single character in it without the background.
385
00:18:16,589 --> 00:18:20,192
These days, they often have
386
00:18:20,217 --> 00:18:22,731
both of them together.
387
00:18:22,944 --> 00:18:24,864
Such as a character with a simple object,
388
00:18:24,908 --> 00:18:28,193
These days, there are a lot of compositions
389
00:18:28,296 --> 00:18:30,254
where the area around the character is decorated
390
00:18:30,279 --> 00:18:31,888
with the effects coming out from its weapon.
391
00:18:31,913 --> 00:18:34,044
These compositions tend to
392
00:18:34,069 --> 00:18:37,749
make an object look three-dimensional.
393
00:18:37,774 --> 00:18:39,625
Actually, casual illustration
394
00:18:39,650 --> 00:18:41,381
lacks volume,
395
00:18:41,405 --> 00:18:43,043
compared to realistic illustration.
396
00:18:43,115 --> 00:18:47,235
So the weakness of illustration would be
397
00:18:47,260 --> 00:18:50,564
that it could look flat.
398
00:18:50,690 --> 00:18:52,530
So, to minimize this,
399
00:18:52,532 --> 00:18:55,140
we use objects in the background or the objects around the character.
400
00:18:55,210 --> 00:18:58,473
Then, the space around the character would look three-dimensional.
401
00:18:58,498 --> 00:18:59,873
Portrait illustrations
402
00:18:59,898 --> 00:19:02,433
do just that.
403
00:19:02,500 --> 00:19:05,002
Therefore, compared to the full illustration,
404
00:19:05,026 --> 00:19:07,873
you need to have a good understanding of the spaces
405
00:19:08,198 --> 00:19:11,108
And a lot of them are often used in the high-quality in-game illustration.
406
00:19:11,110 --> 00:19:17,351
So your description skills are highly required.
407
00:19:17,802 --> 00:19:19,958
Let me explain the full illustration once again.
408
00:19:19,983 --> 00:19:22,513
The full illustration is the one with a background.
409
00:19:22,538 --> 00:19:26,343
Therefore, the entire mood does matter.
410
00:19:26,410 --> 00:19:29,008
When we had a look at the concept art
411
00:19:29,032 --> 00:19:30,423
and the portrait illustration
412
00:19:30,448 --> 00:19:32,669
what we focused on was the design
413
00:19:32,671 --> 00:19:34,007
not like full illustration.
414
00:19:34,009 --> 00:19:35,616
Full illustration emphasizes
415
00:19:35,692 --> 00:19:38,525
whether the work looks good or not.
416
00:19:38,592 --> 00:19:40,625
Therefore, the composition of the illustration
417
00:19:44,290 --> 00:19:47,617
does matter the most.
418
00:19:47,828 --> 00:19:49,511
Along with that,
419
00:19:51,517 --> 00:19:52,842
how to set the light
420
00:19:52,844 --> 00:19:56,414
is important as well.
421
00:19:56,490 --> 00:19:58,548
Let's take an example.
422
00:19:58,698 --> 00:20:00,666
A gloomy character is standing up.
423
00:20:00,668 --> 00:20:05,038
It is very sad and crying.
424
00:20:05,063 --> 00:20:06,768
When you give pink lighting,
425
00:20:06,944 --> 00:20:08,810
it would look very awkward.
426
00:20:09,014 --> 00:20:13,012
That's why lighting takes
427
00:20:13,036 --> 00:20:14,050
an important role.
428
00:20:14,052 --> 00:20:16,271
It has to be realistic.
429
00:20:16,296 --> 00:20:19,618
So it would be good to have some understanding of lighting.
430
00:20:19,777 --> 00:20:22,540
Because it is important.
431
00:20:23,006 --> 00:20:24,910
Fan art is a kind of full illustration.
432
00:20:24,912 --> 00:20:27,240
So I put them together.
433
00:20:27,406 --> 00:20:29,750
And one more thing,
434
00:20:30,608 --> 00:20:33,198
you can apply this to all these three parts.
435
00:20:34,608 --> 00:20:36,188
That is a charm.
436
00:20:38,081 --> 00:20:39,444
So what is the charm?
437
00:20:39,722 --> 00:20:41,317
You may come up with many things
438
00:20:41,342 --> 00:20:44,129
but the charm that I'm referring to right now,
439
00:20:46,281 --> 00:20:48,200
is the one that a character has.
440
00:20:48,613 --> 00:20:50,087
You need to clearly identify
441
00:20:50,111 --> 00:20:52,452
what kind of charm
442
00:20:52,477 --> 00:20:53,570
your character
443
00:20:53,594 --> 00:20:55,738
will show.
444
00:20:57,110 --> 00:21:00,106
There's a clear difference between
445
00:21:00,131 --> 00:21:01,654
thinking of drawing a chic character
446
00:21:01,779 --> 00:21:04,751
and just drawing a character
447
00:21:04,753 --> 00:21:07,052
without thinking of what kind of character it would be.
448
00:21:07,110 --> 00:21:10,015
So, when you're drawing a character
449
00:21:10,040 --> 00:21:11,479
you need to pinpoint what its charm would be
450
00:21:11,504 --> 00:21:15,141
and what aspects of it would appeal to the public.
451
00:21:15,143 --> 00:21:17,482
That is very important.
452
00:21:19,398 --> 00:21:21,925
Of course, the parts that I've mentioned so far
453
00:21:21,950 --> 00:21:23,844
are all somewhat correlated to each other.
454
00:21:23,846 --> 00:21:27,914
If you have design skills, that will help when drawing a full illustration
455
00:21:28,169 --> 00:21:31,150
And when you have a good understanding of spacing, that will also help with full illustrations.
456
00:21:31,152 --> 00:21:33,075
Of course, your composition skills
457
00:21:33,077 --> 00:21:35,000
will help with portrait illustration.
458
00:21:35,090 --> 00:21:37,493
In the end, they're all connected.
459
00:21:37,495 --> 00:21:39,706
The things I wrote down
460
00:21:39,707 --> 00:21:42,129
are just the things I want to emphasize more.
461
00:21:42,641 --> 00:21:44,988
Those of you who want to get a job
462
00:21:45,013 --> 00:21:46,543
in this field
463
00:21:46,702 --> 00:21:49,356
or those of you who wish to be professional freelancers
464
00:21:49,381 --> 00:21:53,085
should first make it specific
465
00:21:53,188 --> 00:21:54,952
about the thing that you really want to do.
466
00:21:56,365 --> 00:21:58,681
Identifying this
467
00:21:58,706 --> 00:22:00,021
really helps
468
00:22:00,046 --> 00:22:02,447
when you study to be an artist.
469
00:22:02,581 --> 00:22:04,921
My class will cover
470
00:22:04,945 --> 00:22:06,321
all these parts I mentioned.
471
00:22:06,642 --> 00:22:08,640
And sometimes, as I go on,
472
00:22:08,653 --> 00:22:10,903
I will mention things such as
473
00:22:10,905 --> 00:22:13,213
certain things are good for concept artists,
474
00:22:13,238 --> 00:22:15,483
and some skills are good for portrait artists.
475
00:22:15,508 --> 00:22:17,458
You should take note of what I emphasize
476
00:22:17,483 --> 00:22:18,823
and expand your knowledge
477
00:22:18,847 --> 00:22:21,525
so that it will help you later on.
478
00:22:21,681 --> 00:22:25,463
Thus, I explained in detail
479
00:22:25,488 --> 00:22:27,508
what I think of illustrations.
480
00:22:27,533 --> 00:22:29,566
But so far,
481
00:22:29,694 --> 00:22:31,000
these are commercial arts.
482
00:22:34,916 --> 00:22:39,064
I'll go over the commercial arts which we study in this class.
483
00:22:39,404 --> 00:22:42,408
If drawing is just a hobby for you,
484
00:22:42,433 --> 00:22:44,394
then what you have to do is to enjoy it.
485
00:22:44,419 --> 00:22:46,998
Nevertheless, studying these will help you.
486
00:22:47,340 --> 00:22:48,602
As you study,
487
00:22:49,604 --> 00:22:52,243
what you have to do is learn the skills that are useful for you.
488
00:22:52,490 --> 00:22:56,463
I have organized the content regarding commercial arts.
489
00:22:56,698 --> 00:22:59,617
You might think it's too difficult from the beginning.
490
00:22:59,642 --> 00:23:01,201
Actually, in the first class
491
00:23:01,225 --> 00:23:03,517
I tend to explain a lot of things at once.
492
00:23:03,519 --> 00:23:07,106
Although I explained too many things,
493
00:23:07,131 --> 00:23:08,877
I believe they would be useful later.
494
00:23:08,879 --> 00:23:10,994
I will remind you later on,
495
00:23:11,019 --> 00:23:15,617
but it would be very useful
496
00:23:15,642 --> 00:23:18,313
if you replay the class after you finish taking it.
497
00:23:18,338 --> 00:23:20,948
And that is the most significant benefit of Coloso classes.
498
00:23:20,973 --> 00:23:23,760
Therefore, after you finish
499
00:23:23,785 --> 00:23:25,831
the last lecture of this class,
500
00:23:25,856 --> 00:23:27,252
come back to Chapter 1,
501
00:23:27,277 --> 00:23:30,535
and review what I went through today.
502
00:23:30,813 --> 00:23:33,408
You might have set a different goal
503
00:23:33,483 --> 00:23:36,083
or your current goal,
504
00:23:36,108 --> 00:23:39,213
might be fixed until that time.
505
00:23:39,554 --> 00:23:41,776
You should set your goals accurately
506
00:23:41,789 --> 00:23:43,529
so that you know how to get through them.
507
00:23:43,543 --> 00:23:46,715
And that would help you achieve things more quickly.
508
00:23:46,998 --> 00:23:49,208
When I think of
509
00:23:51,613 --> 00:23:53,133
the improvement of your drawing skills,
510
00:23:53,158 --> 00:23:55,821
I think of drawing a path.
511
00:23:56,179 --> 00:23:57,510
When you walk along a path,
512
00:23:57,535 --> 00:24:00,044
it's best if it goes straight.
513
00:24:00,260 --> 00:24:03,036
To be more frank,
514
00:24:03,188 --> 00:24:05,163
it is ideal if your skills just improve.
515
00:24:05,188 --> 00:24:07,100
But, in reality,
516
00:24:07,124 --> 00:24:08,238
this is nearly impossible.
517
00:24:08,240 --> 00:24:09,735
Anyone can struggle to find their real goals
518
00:24:09,977 --> 00:24:11,403
and draw a different kind of illustration
519
00:24:11,427 --> 00:24:13,552
than they have originally intended.
520
00:24:13,719 --> 00:24:16,221
Or, you might take a break in the middle.
521
00:24:16,554 --> 00:24:19,075
So, when your skills improve,
522
00:24:19,077 --> 00:24:21,625
they don't improve in a straight line.
523
00:24:21,946 --> 00:24:24,683
You are going to struggle along the way.
524
00:24:25,479 --> 00:24:26,917
What we did today
525
00:24:27,579 --> 00:24:31,375
was just generally going over some future career paths.
526
00:24:31,377 --> 00:24:34,556
I'm sure, in the future, you can do all of them.
527
00:24:34,702 --> 00:24:37,879
But, if you set a goal
528
00:24:37,904 --> 00:24:39,579
based on what you want to do first,
529
00:24:39,604 --> 00:24:43,069
and work towards it,
530
00:24:43,094 --> 00:24:45,822
you won't sway too far
531
00:24:45,823 --> 00:24:48,746
from what your ultimate goal is.
532
00:24:50,063 --> 00:24:51,740
And as you save time in this process,
533
00:24:51,825 --> 00:24:55,079
you can improve more quickly.
534
00:24:55,392 --> 00:24:57,315
I also think about drawing this way.
535
00:24:57,332 --> 00:25:03,580
Let's say this bar
536
00:25:03,613 --> 00:25:04,671
represents your skills.
537
00:25:06,279 --> 00:25:08,698
We divide drawing skills into categories.
538
00:25:08,723 --> 00:25:09,719
Basic drawing skills,
539
00:25:10,825 --> 00:25:11,996
coloring skills,
540
00:25:12,677 --> 00:25:14,217
composition skills,
541
00:25:15,250 --> 00:25:16,390
conceptualization skills,
542
00:25:16,515 --> 00:25:19,131
and so on.
543
00:25:19,298 --> 00:25:21,831
And there are descriptive skills as well.
544
00:25:22,294 --> 00:25:24,480
But when we develop our skills,
545
00:25:25,835 --> 00:25:29,265
it's not easy
546
00:25:29,290 --> 00:25:30,690
to hit our goal at once.
547
00:25:31,327 --> 00:25:32,896
You may be able to develop your drawing skills first.
548
00:25:33,908 --> 00:25:35,306
Then what could happen?
549
00:25:35,894 --> 00:25:37,021
Maybe
550
00:25:37,900 --> 00:25:39,439
your basic drawing skills might improve first,
551
00:25:39,473 --> 00:25:40,821
or maybe your coloring skills,
552
00:25:40,996 --> 00:25:42,400
or it could be your composition skills.
553
00:25:43,259 --> 00:25:45,013
Now, this bar, which represents your skills,
554
00:25:45,183 --> 00:25:48,281
will go upwards, but it will be tilted.
555
00:25:48,502 --> 00:25:52,848
At some point, the bar will hit this line.
556
00:25:55,588 --> 00:25:58,179
This line represents the professional qualifications you have.
557
00:25:58,502 --> 00:26:01,905
If you want to get a job, this line will represent the hiring stage.
558
00:26:01,907 --> 00:26:03,621
If you prefer freelance jobs,
559
00:26:03,646 --> 00:26:05,802
it will represent your first client.
560
00:26:06,115 --> 00:26:09,427
But that doesn't mean
561
00:26:09,719 --> 00:26:12,526
you can start making a living with your skills
562
00:26:12,550 --> 00:26:14,042
only when the bar is completely above the line.
563
00:26:14,381 --> 00:26:17,245
You can start your professional career
564
00:26:17,246 --> 00:26:20,633
even when the bar
565
00:26:21,390 --> 00:26:23,908
just hits the line.
566
00:26:23,909 --> 00:26:26,000
You can still start your career.
567
00:26:26,931 --> 00:26:30,240
So the portrait illustration,
568
00:26:30,265 --> 00:26:31,106
concept art,
569
00:26:31,498 --> 00:26:32,371
full illustration,
570
00:26:32,513 --> 00:26:34,892
fan art and other things are
571
00:26:34,917 --> 00:26:36,213
all-important.
572
00:26:36,238 --> 00:26:38,312
You will be the best if you are good at all those things.
573
00:26:38,379 --> 00:26:42,096
Out of those things, pinpoint what you're interested in
574
00:26:42,688 --> 00:26:44,141
and strengthen your professional skills.
575
00:26:44,869 --> 00:26:46,798
That way, you'll reach your desired level.
576
00:26:46,875 --> 00:26:49,739
Then, after that,
577
00:26:49,763 --> 00:26:51,490
go over your weaknesses
578
00:26:51,994 --> 00:26:56,102
and that will lead you towards perfection.
579
00:26:56,563 --> 00:26:58,542
You'll raise your skills
580
00:26:58,566 --> 00:27:00,896
up to their highest potential.
581
00:27:01,177 --> 00:27:05,106
If you drew so far without a clear goal,
582
00:27:05,202 --> 00:27:08,250
you should start keeping this in mind.
583
00:27:08,483 --> 00:27:11,725
Of course, this is all related to commercial art.
584
00:27:11,750 --> 00:27:13,131
So, as I mentioned,
585
00:27:13,156 --> 00:27:15,651
if it is just a hobby, you can just have fun.
586
00:27:16,086 --> 00:27:17,671
So far, I told you
587
00:27:17,696 --> 00:27:20,565
how I will teach this class.
588
00:27:20,590 --> 00:27:23,610
We also went over
589
00:27:23,635 --> 00:27:24,947
how we should define what an illustration is.
590
00:27:25,142 --> 00:27:27,915
There is one other thing
591
00:27:27,994 --> 00:27:29,779
that unexpectedly becomes a challenge
592
00:27:29,804 --> 00:27:33,341
to many students.
593
00:27:33,342 --> 00:27:35,592
So, we should go over it.
594
00:27:37,508 --> 00:27:39,792
It's the personality of your drawing.
595
00:27:44,204 --> 00:27:48,300
Students who are in the beginner level
596
00:27:48,325 --> 00:27:50,888
or those who are in the intermediate level don't think of it as a challenge.
597
00:27:50,913 --> 00:27:52,908
Actually, students who are in the later stage,
598
00:27:53,033 --> 00:27:55,671
students who have professional skills,
599
00:27:55,696 --> 00:27:57,931
and students who just started to draw
600
00:27:57,956 --> 00:28:00,708
think of it as a challenge.
601
00:28:00,887 --> 00:28:02,771
Your drawing personality would be
602
00:28:02,879 --> 00:28:04,660
defining what your drawing is.
603
00:28:05,156 --> 00:28:06,876
You would pinpoint its charms,
604
00:28:06,889 --> 00:28:08,319
its strengths,
605
00:28:08,536 --> 00:28:11,263
and what exactly the strengths would be.
606
00:28:11,265 --> 00:28:13,369
So let's talk about
607
00:28:13,394 --> 00:28:15,008
what exactly this word means.
608
00:28:15,998 --> 00:28:17,393
It is hard to define in a single word.
609
00:28:17,452 --> 00:28:20,406
I do think personality is a complex word.
610
00:28:21,917 --> 00:28:25,298
Drawing differently from others
611
00:28:25,300 --> 00:28:27,093
doesn’t give your drawing its personality.
612
00:28:27,625 --> 00:28:30,401
Defining your own style
613
00:28:30,403 --> 00:28:32,703
cannot be written down as well.
614
00:28:32,979 --> 00:28:34,262
So you may wonder
615
00:28:34,286 --> 00:28:36,229
if you can draw similarly to others.
616
00:28:36,488 --> 00:28:39,830
You might think drawing well enough will work.
617
00:28:40,504 --> 00:28:41,779
If you're really good,
618
00:28:41,804 --> 00:28:42,760
your drawings will be popular.
619
00:28:42,785 --> 00:28:44,016
They will also look nice.
620
00:28:44,290 --> 00:28:46,600
So, you'll wonder even more if you can draw similarly to others.
621
00:28:46,991 --> 00:28:49,779
I think this is a topic
622
00:28:49,803 --> 00:28:51,468
that many illustrators talk about.
623
00:28:51,899 --> 00:28:55,888
Well, here's my opinion on the personality of your drawings.
624
00:28:56,175 --> 00:28:58,860
No one knows what exactly it is.
625
00:28:59,019 --> 00:29:00,031
I don't know what it is.
626
00:29:02,279 --> 00:29:05,445
You may protest that I'm being flippant.
627
00:29:05,675 --> 00:29:09,839
But, I think our drawing personality changes constantly.
628
00:29:10,590 --> 00:29:11,860
Within it,
629
00:29:11,885 --> 00:29:14,429
the things you like the most are reflected.
630
00:29:14,779 --> 00:29:18,783
So, in other words, your drawing personality is related to
631
00:29:24,190 --> 00:29:26,467
your preferences.
632
00:29:28,704 --> 00:29:31,202
Your preferences would be reflected in it.
633
00:29:31,385 --> 00:29:35,121
But, as we all know, preferences change over time.
634
00:29:36,083 --> 00:29:37,952
They don't stay the same forever.
635
00:29:38,696 --> 00:29:41,776
As time goes by, instead of liking the same things,
636
00:29:41,778 --> 00:29:44,143
you like different things.
637
00:29:44,210 --> 00:29:46,596
So, as your preferences change,
638
00:29:46,687 --> 00:29:50,363
your drawing personality, or style, also changes.
639
00:29:51,197 --> 00:29:53,980
I think all people, including artists,
640
00:29:53,993 --> 00:29:57,088
are a bit tricky.
641
00:29:57,304 --> 00:29:59,311
I'm not trying to describe humans in a bad way.
642
00:29:59,396 --> 00:30:01,311
There's a reason I'm using that word.
643
00:30:01,671 --> 00:30:03,979
People like to do what they can do well.
644
00:30:04,400 --> 00:30:05,671
You can enjoy something if you are good at it.
645
00:30:05,696 --> 00:30:06,657
The same goes for games.
646
00:30:06,670 --> 00:30:07,701
If you're good, it will be fun.
647
00:30:07,715 --> 00:30:10,589
But the games you are not good at won't be so fun.
648
00:30:10,710 --> 00:30:12,182
When you are good at something,
649
00:30:12,184 --> 00:30:14,756
or talented,
650
00:30:14,781 --> 00:30:17,311
those become your preferences.
651
00:30:17,594 --> 00:30:20,144
Usually, those kinds of things become your personality.
652
00:30:20,485 --> 00:30:23,677
Some of you may draw for the sake of drawing.
653
00:30:25,092 --> 00:30:27,729
Drawing a female character in detail.
654
00:30:28,810 --> 00:30:30,048
A lot of people enjoy it.
655
00:30:30,381 --> 00:30:32,006
Or some of you may enjoy
656
00:30:32,031 --> 00:30:33,310
drawing a male character.
657
00:30:34,381 --> 00:30:37,290
Then think of your strength
658
00:30:37,315 --> 00:30:39,321
as the things you like to do.
659
00:30:39,665 --> 00:30:41,902
If you really enjoy drawing female characters
660
00:30:41,904 --> 00:30:43,617
and are legitimately into it,
661
00:30:43,642 --> 00:30:45,808
that may be your personality.
662
00:30:46,171 --> 00:30:48,176
So that is your strength.
663
00:30:48,825 --> 00:30:52,018
But in other words,
664
00:30:52,020 --> 00:30:55,615
it means that drawing male characters would be your weakness.
665
00:30:59,250 --> 00:31:01,070
This is how it works.
666
00:31:01,558 --> 00:31:05,405
Personality keeps changing depending on your preferences.
667
00:31:05,407 --> 00:31:06,896
As it changes,
668
00:31:06,921 --> 00:31:08,715
the things that are different to
669
00:31:08,740 --> 00:31:11,783
what you like are your weaknesses.
670
00:31:13,521 --> 00:31:15,525
So, you should make a connection
671
00:31:15,550 --> 00:31:18,446
between your personality, your strengths, and your weaknesses.
672
00:31:21,879 --> 00:31:24,642
That's the main reason I mentioned your drawing personality.
673
00:31:25,196 --> 00:31:27,588
It is related to your preferences
674
00:31:27,613 --> 00:31:30,068
and they can change anytime.
675
00:31:30,070 --> 00:31:32,650
So, there's just one thing we need to do.
676
00:31:32,652 --> 00:31:34,556
At least, you need to know
677
00:31:34,581 --> 00:31:36,250
what you're doing.
678
00:31:36,375 --> 00:31:38,134
You need to know what you like.
679
00:31:38,306 --> 00:31:39,248
For instance,
680
00:31:39,273 --> 00:31:40,927
you might like drawing
681
00:31:42,685 --> 00:31:47,113
a female character's body.
682
00:31:48,869 --> 00:31:50,821
You might like drawing its muscles,
683
00:31:50,846 --> 00:31:52,810
and its curves.
684
00:31:52,812 --> 00:31:55,394
You might love to draw the human body in a more beautiful fashion.
685
00:31:55,419 --> 00:31:57,839
So, you should always decide upon
686
00:31:58,078 --> 00:31:59,938
your strengths.
687
00:31:59,963 --> 00:32:01,173
Your strengths might lie elsewhere.
688
00:32:01,198 --> 00:32:02,594
Your strength could be your coloring skills.
689
00:32:02,685 --> 00:32:05,311
Or, it could be your composition skills.
690
00:32:05,312 --> 00:32:08,269
Alternatively, your strength could be
691
00:32:08,294 --> 00:32:10,446
making a certain drawing style your own
692
00:32:10,471 --> 00:32:11,813
as you draw fan art.
693
00:32:11,815 --> 00:32:14,545
You should keep in mind at least one of your strengths.
694
00:32:14,596 --> 00:32:16,160
So, what are your strengths?
695
00:32:16,185 --> 00:32:17,808
You might answer
696
00:32:17,833 --> 00:32:19,075
that you don't have any.
697
00:32:19,077 --> 00:32:21,025
But, in the end, your strengths are relative to others'.
698
00:32:21,125 --> 00:32:24,335
You should know your forte, even if it might not be obvious.
699
00:32:24,394 --> 00:32:26,155
If you still don't know,
700
00:32:26,157 --> 00:32:27,496
like I mentioned before,
701
00:32:27,521 --> 00:32:29,640
your forte is what you like.
702
00:32:29,665 --> 00:32:31,330
So, please think about
703
00:32:31,692 --> 00:32:34,227
what you like the most
704
00:32:34,252 --> 00:32:35,891
and what interests you the most.
705
00:32:36,000 --> 00:32:39,433
Then, you should make it a goal to improvise on that
706
00:32:39,592 --> 00:32:41,683
and hone your skills.
707
00:32:42,392 --> 00:32:44,238
So as I said, preferences change.
708
00:32:44,263 --> 00:32:47,502
For example, while you enjoy drawing female characters right now,
709
00:32:48,206 --> 00:32:49,762
you'll think it is fun
710
00:32:49,764 --> 00:32:50,902
and important
711
00:32:50,927 --> 00:32:52,123
so you would study a lot.
712
00:32:52,148 --> 00:32:55,043
Later on, you might wonder about coloring for characters.
713
00:32:55,169 --> 00:32:57,469
From then on, the understanding volume would be necessary.
714
00:32:58,665 --> 00:33:00,413
You need to focus on the form.
715
00:33:00,588 --> 00:33:02,510
So, you would study that.
716
00:33:03,106 --> 00:33:07,796
In other words, instead of complicating it,
717
00:33:07,821 --> 00:33:11,495
think of it as your energy source.
718
00:33:11,604 --> 00:33:13,348
If you have things
719
00:33:13,350 --> 00:33:15,191
that you want to focus on
720
00:33:15,193 --> 00:33:16,625
when you're drawing,
721
00:33:16,627 --> 00:33:17,539
just deep dive into it
722
00:33:17,563 --> 00:33:20,521
and study all about it.
723
00:33:20,523 --> 00:33:21,565
When you do that,
724
00:33:21,578 --> 00:33:23,456
there is something else really important.
725
00:33:24,494 --> 00:33:26,483
That would be your motive.
726
00:33:29,127 --> 00:33:31,496
Again, this word has a lot of meanings.
727
00:33:31,521 --> 00:33:33,608
But, simply put,
728
00:33:33,633 --> 00:33:35,810
it's the basic desire
729
00:33:35,835 --> 00:33:37,681
when you want to be like someone else.
730
00:33:37,683 --> 00:33:38,737
That's my opinion.
731
00:33:38,899 --> 00:33:41,532
So, you should have a role model
732
00:33:41,545 --> 00:33:44,903
that you want to go after.
733
00:33:45,233 --> 00:33:47,859
Of course, some of you might want to
734
00:33:47,883 --> 00:33:49,549
just focus on your drawings.
735
00:33:49,656 --> 00:33:52,631
But, keep in mind,
736
00:33:52,773 --> 00:33:54,504
there are always people
737
00:33:54,528 --> 00:33:56,922
who already drew in the style you're going for.
738
00:33:57,015 --> 00:33:58,765
These people would have drawn
739
00:33:58,789 --> 00:34:01,106
tens of thousands of illustrations in that style.
740
00:34:01,200 --> 00:34:02,950
And out of those illustrations,
741
00:34:02,975 --> 00:34:07,633
there has to be someone who has a very similar style to what you're going for.
742
00:34:07,750 --> 00:34:09,100
That's why it is essential
743
00:34:09,124 --> 00:34:11,913
to set these people
744
00:34:11,938 --> 00:34:12,929
as your role model.
745
00:34:13,894 --> 00:34:15,102
So, why is it so important?
746
00:34:15,127 --> 00:34:16,406
As I mentioned before,
747
00:34:16,431 --> 00:34:19,520
this 'personality' will guide you along your career path.
748
00:34:19,629 --> 00:34:24,933
So, you should use that
749
00:34:24,958 --> 00:34:26,777
so that you won't struggle as much.
750
00:34:27,171 --> 00:34:29,557
So, your motivation
751
00:34:29,646 --> 00:34:31,398
will become your milestone.
752
00:34:31,423 --> 00:34:33,412
Think of the final stage on a game map.
753
00:34:33,446 --> 00:34:36,175
In a game, if you need to get somewhere,
754
00:34:36,308 --> 00:34:38,794
the map will show you where to go.
755
00:34:39,039 --> 00:34:42,494
Then, if you follow the map,
756
00:34:42,581 --> 00:34:44,404
you'll get a sense
757
00:34:44,437 --> 00:34:47,019
of where you'll end up.
758
00:34:47,650 --> 00:34:50,125
So, now you'll see
759
00:34:50,150 --> 00:34:52,006
why setting a clear motive is important.
760
00:34:53,656 --> 00:34:56,588
Simply put, a motive
761
00:34:56,613 --> 00:34:58,413
refers to parts
762
00:34:58,438 --> 00:34:59,998
where you want to resemble someone.
763
00:35:00,000 --> 00:35:02,708
And this doesn't have to be just one person.
764
00:35:02,750 --> 00:35:05,006
For example, you might want to
765
00:35:05,031 --> 00:35:06,604
imitate how person A draws the face
766
00:35:06,629 --> 00:35:08,093
while imitating how person B does the coloring.
767
00:35:08,185 --> 00:35:10,431
There will be a lot of styles you want to refer to.
768
00:35:10,456 --> 00:35:14,034
But, just choose some of them.
769
00:35:14,036 --> 00:35:18,033
That way, as you pursue a career in drawing,
770
00:35:18,058 --> 00:35:19,488
these styles you're referring to
771
00:35:22,298 --> 00:35:23,098
will be your motor.
772
00:35:24,513 --> 00:35:27,011
Previously, I said pursuing a career in the drawing is like going along a path.
773
00:35:27,190 --> 00:35:28,749
So, when these references become a motor,
774
00:35:28,773 --> 00:35:31,201
it will be like your car.
775
00:35:32,674 --> 00:35:34,010
Think of it this way.
776
00:35:34,035 --> 00:35:37,352
We need to move from location A to location B.
777
00:35:37,773 --> 00:35:39,612
Now, one person isn't familiar with the whereabouts.
778
00:35:40,694 --> 00:35:42,225
So, because they're unfamiliar,
779
00:35:42,249 --> 00:35:43,944
they've stumbled along the way.
780
00:35:46,264 --> 00:35:49,007
But, they still managed to reach location B on foot.
781
00:35:49,816 --> 00:35:53,528
And here, there's another person
782
00:35:53,552 --> 00:35:54,785
who took more time to find the way.
783
00:35:54,810 --> 00:35:55,922
They searched how to get there
784
00:35:56,252 --> 00:35:57,690
with their phone
785
00:35:57,715 --> 00:35:59,010
and took more time
786
00:35:59,177 --> 00:36:02,230
to build a vehicle that would help them.
787
00:36:02,990 --> 00:36:04,488
Of course, that could have taken a long time.
788
00:36:04,594 --> 00:36:06,771
It would depend on the person,
789
00:36:06,796 --> 00:36:09,154
but anyhow, your path to perfection goes a long way.
790
00:36:09,156 --> 00:36:12,674
Between the person who walked
791
00:36:12,792 --> 00:36:15,828
and the person who made their own transportation,
792
00:36:16,002 --> 00:36:17,190
I think the latter one
793
00:36:17,214 --> 00:36:19,917
has many more advantages.
794
00:36:21,106 --> 00:36:24,646
As you may have noticed,
795
00:36:25,342 --> 00:36:26,681
the people I mentioned could be us.
796
00:36:26,706 --> 00:36:30,295
The vehicle would be our motive.
797
00:36:31,019 --> 00:36:32,890
So your motive is not only your milestone,
798
00:36:33,158 --> 00:36:35,255
but it also becomes your vehicle
799
00:36:35,279 --> 00:36:36,611
when you're going towards your goal.
800
00:36:36,636 --> 00:36:38,389
That's why you need to not only
801
00:36:38,515 --> 00:36:40,283
know what your motive is
802
00:36:40,285 --> 00:36:42,479
but also analyze it
803
00:36:42,504 --> 00:36:45,100
and make it your own.
804
00:36:45,125 --> 00:36:46,621
I'd like to emphasize more
805
00:36:46,646 --> 00:36:49,120
that doing this
806
00:36:49,144 --> 00:36:50,542
will help you improve a bit faster.
807
00:36:51,227 --> 00:36:52,673
So, I went over a lot today.
808
00:36:52,674 --> 00:36:55,563
I'll summarize what I said at this point.
809
00:36:57,663 --> 00:37:00,460
For my classes,
810
00:37:00,485 --> 00:37:02,267
I have this credo.
811
00:37:02,327 --> 00:37:05,620
You can expect from my classes
812
00:37:05,644 --> 00:37:06,689
to learn how to draw
813
00:37:06,691 --> 00:37:08,446
just as you thought.
814
00:37:08,571 --> 00:37:11,310
You'll need a lot of things
815
00:37:11,335 --> 00:37:13,327
to finalize a drawing with your hands
816
00:37:13,352 --> 00:37:15,233
that was originally in your head.
817
00:37:15,316 --> 00:37:17,594
I'll teach you how to complete this puzzle piece.
818
00:37:17,619 --> 00:37:18,792
You'll need the right subject
819
00:37:18,817 --> 00:37:21,915
and the right composition.
820
00:37:21,940 --> 00:37:25,445
Think of it as cooking a satisfying meal.
821
00:37:25,577 --> 00:37:26,898
So, my class will focus on
822
00:37:26,922 --> 00:37:29,117
bringing your drawing to life.
823
00:37:35,546 --> 00:37:38,208
Secondly, the thing I mentioned about illustration -
824
00:37:40,673 --> 00:37:43,204
remember I mentioned all the different types of illustration
825
00:37:44,390 --> 00:37:46,977
for those of you who want to pursue a career in this field?
826
00:37:47,002 --> 00:37:49,108
The thing I want to emphasize in the end is
827
00:37:49,133 --> 00:37:51,077
it's essential to know what you're aiming for
828
00:37:51,102 --> 00:37:54,142
based on your drawing personality.
829
00:37:54,167 --> 00:37:55,922
When you want to
830
00:37:56,165 --> 00:37:58,265
improve yourself,
831
00:37:58,267 --> 00:38:00,433
set a proper goal,
832
00:38:00,458 --> 00:38:02,075
and make a tool or a vehicle
833
00:38:02,099 --> 00:38:04,150
to reach that goal.
834
00:38:04,225 --> 00:38:08,946
Then, you'd get there faster than anyone else.
835
00:38:08,971 --> 00:38:12,334
That would be the key point of what I said.
836
00:38:12,550 --> 00:38:13,714
Let's wrap it up, then.
837
00:38:14,315 --> 00:38:15,135
So,
838
00:38:18,913 --> 00:38:21,294
I'm Chyan.
839
00:38:22,984 --> 00:38:24,398
All of you know that by now.
840
00:38:25,202 --> 00:38:26,000
Secondly,
841
00:38:26,871 --> 00:38:29,000
The main goal of this class is
842
00:38:32,963 --> 00:38:39,460
to express your imagination on the canvas.
843
00:38:43,898 --> 00:38:47,273
So when you draw something,
844
00:38:47,298 --> 00:38:49,700
it may not match your imagination,
845
00:38:49,702 --> 00:38:51,186
but an ordinary style which is
846
00:38:51,188 --> 00:38:52,481
not unique and one which is different from your expectation.
847
00:38:52,506 --> 00:38:55,833
Through this class,
848
00:38:55,835 --> 00:38:57,585
you will get to learn multiple ways to solve that kind of issue.
849
00:38:57,609 --> 00:38:59,521
And that is the biggest goal of my class.
850
00:39:00,108 --> 00:39:01,042
Last but not least,
851
00:39:02,400 --> 00:39:10,065
you need to set a specific goal.
852
00:39:13,902 --> 00:39:17,120
That's all I wanted to say.
853
00:39:17,444 --> 00:39:20,260
The curriculum from now on
854
00:39:20,293 --> 00:39:21,710
will be based on those points.
855
00:39:22,148 --> 00:39:25,756
I hope the rest of the lectures will be worth your time.
856
00:39:26,173 --> 00:39:27,513
This is the end of my lecture today.
857
00:39:27,538 --> 00:39:29,681
Thank you for your attention.
858
00:39:29,797 --> 00:39:30,943
I will see you in the next lecture.
60356
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