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These are the user uploaded subtitles that are being translated: 1 00:00:00,001 --> 00:00:04,997 If you want to turn off the subtitles, click [setting]-[tooltips]-[‘on’ for PC, ‘close’ for mobile]. 2 00:00:08,177 --> 00:00:09,196 Hello! 3 00:00:09,221 --> 00:00:12,280 This is Chyan, 4 00:00:12,282 --> 00:00:13,927 and I will be your instructor for this course. 5 00:00:14,110 --> 00:00:15,196 I hope this course helps you to draw your potential skills. 6 00:00:17,410 --> 00:00:19,793 Since this is my first class, I hope you understand 7 00:00:19,794 --> 00:00:22,783 even if I stutter 8 00:00:22,785 --> 00:00:25,835 and my voice gets shaky. 9 00:00:26,392 --> 00:00:29,588 Our course will start now. 10 00:00:29,590 --> 00:00:31,955 But before moving on, I would like to introduce 11 00:00:31,956 --> 00:00:34,613 myself and the curriculum of this course. 12 00:00:34,615 --> 00:00:35,746 But before I do anything, 13 00:00:35,770 --> 00:00:38,688 I would like to introduce myself. 14 00:00:40,815 --> 00:00:44,696 I'm Chyan, 15 00:00:44,721 --> 00:00:46,841 currently working as a freelance illustrator 16 00:00:46,843 --> 00:00:49,648 and an instructor at Propic Academy. 17 00:00:49,673 --> 00:00:53,547 I've been recording basic classes in Propic Academy, 18 00:00:53,706 --> 00:00:56,838 and it's been over two years. 19 00:00:57,186 --> 00:00:58,403 I've been working with my students 20 00:00:58,427 --> 00:01:00,606 in basic classes and improved myself through this process. 21 00:01:00,608 --> 00:01:02,903 Subtitled by -♪ online-courses.club ♪- We compress knowledge for you! https://t.me/joinchat/ailxpXoW3JVjYzQ1 22 00:01:02,905 --> 00:01:03,576 I teach three times a week. 23 00:01:04,017 --> 00:01:07,785 Although I'm a concept artist and illustrator 24 00:01:07,810 --> 00:01:08,941 at the same time, 25 00:01:08,965 --> 00:01:11,108 because the limits of my work are quite large, 26 00:01:11,110 --> 00:01:13,290 I will remind you regarding this part again. 27 00:01:13,315 --> 00:01:16,190 I design characters as well. 28 00:01:16,192 --> 00:01:17,652 By using those designs 29 00:01:17,677 --> 00:01:20,519 I create illustrations used in games 30 00:01:20,544 --> 00:01:23,961 and I work on loading illustrations 31 00:01:23,985 --> 00:01:25,158 as well. 32 00:01:25,276 --> 00:01:29,821 And I also work on cover illustrations for novels. 33 00:01:30,775 --> 00:01:32,423 I do work on many things 34 00:01:32,448 --> 00:01:35,054 even if my drawing style is casual. 35 00:01:35,473 --> 00:01:37,465 But that doesn't mean 36 00:01:37,490 --> 00:01:39,590 the class is limited to the casual style only, 37 00:01:39,939 --> 00:01:42,410 but instead, 38 00:01:42,602 --> 00:01:44,169 I will design the course to help 39 00:01:44,202 --> 00:01:47,773 people who go for realistic style 40 00:01:47,798 --> 00:01:49,106 or casual style 41 00:01:49,197 --> 00:01:50,738 and of those non-casual professions. 42 00:01:50,763 --> 00:01:52,689 To make sure this course isn't limited to one specific style. 43 00:01:54,121 --> 00:01:55,885 Now that I've introduced myself, 44 00:01:55,910 --> 00:01:59,219 I would like to go over the contents of this class. 45 00:02:01,085 --> 00:02:02,708 It's my principle when I go over my lectures, 46 00:02:02,733 --> 00:02:06,083 if you know what I mean. 47 00:02:06,108 --> 00:02:10,946 I thought it would be more effective 48 00:02:10,971 --> 00:02:13,025 for me to let you know 49 00:02:13,027 --> 00:02:15,666 about my principles when I go over my lectures. 50 00:02:16,129 --> 00:02:21,308 In this complex genre, drawing 51 00:02:22,021 --> 00:02:24,163 what I require from students is 52 00:02:24,188 --> 00:02:26,908 drawing their imagination on the canvas 53 00:02:30,292 --> 00:02:34,076 just as they intended. 54 00:02:34,788 --> 00:02:36,921 It's simple to set this as your goal. 55 00:02:37,633 --> 00:02:39,434 You shouldn't rely on sheer luck to draw. 56 00:02:39,436 --> 00:02:41,140 If you're going to draw 57 00:02:41,142 --> 00:02:44,525 for the rest of your life, 58 00:02:44,583 --> 00:02:47,469 you'll draw hundreds and thousands of illustrations from now on. 59 00:02:47,494 --> 00:02:49,149 It could possibly happen 60 00:02:49,173 --> 00:02:50,777 that you achieve a masterpiece 61 00:02:50,802 --> 00:02:52,248 among those works. 62 00:02:52,273 --> 00:02:55,121 But that won't be enough 63 00:02:55,146 --> 00:02:57,254 to work as an illustrator. 64 00:02:57,354 --> 00:03:01,202 You could do well while practicing but not so much when drawing. 65 00:03:01,681 --> 00:03:04,148 Or, you might draw one character nicely, but you might butcher another one. 66 00:03:04,173 --> 00:03:06,216 This is not recommended for a professional illustrator 67 00:03:06,333 --> 00:03:08,854 since as an illustrator, 68 00:03:08,962 --> 00:03:11,902 you need to be adaptable to different situations. 69 00:03:11,918 --> 00:03:13,308 And I think it's important. 70 00:03:13,483 --> 00:03:16,422 It's essential to draw one's imagination 71 00:03:16,456 --> 00:03:18,706 on the canvas. 72 00:03:19,350 --> 00:03:21,821 I'll go into more detail. 73 00:03:22,375 --> 00:03:24,794 I divide the drawing process into two parts. 74 00:03:24,885 --> 00:03:26,517 The first one is conceptualization. 75 00:03:27,900 --> 00:03:30,985 The second is the actual drawing part. 76 00:03:32,369 --> 00:03:36,831 Now, this conceptualization part would be 77 00:03:36,833 --> 00:03:38,700 the imagination process before we actually draw. 78 00:03:39,067 --> 00:03:41,465 Most people who work in this field 79 00:03:41,489 --> 00:03:43,869 would come up with gorgeous drafts in their mind. 80 00:03:44,094 --> 00:03:45,869 You might think that this would be the perfect drawing, 81 00:03:45,871 --> 00:03:48,107 that this would be the next masterpiece. 82 00:03:48,109 --> 00:03:50,510 I'm sure most of you think that while drawing. 83 00:03:50,890 --> 00:03:52,821 Of course, this won't be all of you. 84 00:03:52,846 --> 00:03:54,763 Some may want to draw on the spot 85 00:03:54,788 --> 00:03:56,762 without giving much thought to it. 86 00:03:56,829 --> 00:04:00,579 This conceptualization part is 87 00:04:00,604 --> 00:04:02,678 the layer that we imagine in our mind 88 00:04:02,702 --> 00:04:03,958 before we start drawing. 89 00:04:04,092 --> 00:04:07,683 And we need to move it onto the canvas. 90 00:04:07,875 --> 00:04:09,402 Let's divide it into pieces. 91 00:04:09,502 --> 00:04:12,592 Neurons are in charge of the conceptualization part. 92 00:04:13,790 --> 00:04:15,619 So our brain works first 93 00:04:15,644 --> 00:04:20,990 and our hands come in after the actual drawing part. 94 00:04:21,721 --> 00:04:23,982 These two parts 95 00:04:23,984 --> 00:04:25,694 come together 96 00:04:25,719 --> 00:04:28,896 and create a beautiful illustration. 97 00:04:28,921 --> 00:04:32,032 But as I mentioned before, conceptualization doesn't matter. 98 00:04:32,034 --> 00:04:34,875 As you draw your imagination on the canvas 99 00:04:35,008 --> 00:04:36,807 you may have some problems. 100 00:04:36,809 --> 00:04:39,044 There might be logical issues 101 00:04:39,069 --> 00:04:41,543 or you might not have 102 00:04:41,568 --> 00:04:43,228 conceptualized things properly 103 00:04:43,326 --> 00:04:45,187 or you might not have 104 00:04:45,221 --> 00:04:48,077 enough skills. 105 00:04:48,294 --> 00:04:50,800 For many reasons 106 00:04:50,825 --> 00:04:53,625 the image in your head and what you draw will have some differences. 107 00:04:53,758 --> 00:04:57,158 Of course, you can fix it in the process 108 00:04:57,200 --> 00:04:59,649 but I do think it's important 109 00:04:59,802 --> 00:05:01,577 to create things in detail 110 00:05:01,602 --> 00:05:05,496 from the conceptualization part. 111 00:05:05,521 --> 00:05:07,019 I want to emphasize that. 112 00:05:07,196 --> 00:05:08,346 So, I'm going to emphasize 113 00:05:08,370 --> 00:05:10,585 this point quite often. 114 00:05:10,702 --> 00:05:13,331 My ultimate goal is 115 00:05:13,356 --> 00:05:15,706 to avoid differences 116 00:05:16,310 --> 00:05:17,808 between conceptualization, the actual drawing part 117 00:05:20,129 --> 00:05:23,171 and the finalization part. 118 00:05:23,508 --> 00:05:26,002 I believe that everyone can create a masterpiece. 119 00:05:26,027 --> 00:05:28,802 When they can put their imagination onto the canvas. 120 00:05:28,902 --> 00:05:30,246 As I mentioned before, 121 00:05:30,271 --> 00:05:32,431 everyone's talented when they draw in their mind. 122 00:05:32,548 --> 00:05:34,905 But it turns out weird when you draw on paper. 123 00:05:34,992 --> 00:05:38,698 So what I want is to help students to build their skills 124 00:05:38,723 --> 00:05:41,227 to express their imagination without any glitches. 125 00:05:41,753 --> 00:05:44,016 This is how I'll run the class. 126 00:05:44,018 --> 00:05:46,477 Now, 127 00:05:46,502 --> 00:05:48,461 let me share my personal thoughts 128 00:05:48,485 --> 00:05:49,915 on drawing. 129 00:05:53,225 --> 00:05:55,540 My course will be taught like this. 130 00:05:55,542 --> 00:05:57,469 So now we have to reflect on 131 00:05:57,494 --> 00:05:59,116 the nature of drawing. 132 00:05:59,158 --> 00:06:02,952 I think students would know the answer 133 00:06:02,977 --> 00:06:06,855 to which illustrations are considered 'well-drawn'. 134 00:06:07,038 --> 00:06:09,816 Because we know this thing called 'the rule of right.' 135 00:06:09,883 --> 00:06:11,065 So what is this 'rule of right'? 136 00:06:11,067 --> 00:06:13,004 When we talk about anime or manga, 137 00:06:13,029 --> 00:06:15,639 there are masterpieces like One Piece or Naruto. 138 00:06:15,641 --> 00:06:17,560 The masterpieces these days could be other titles. 139 00:06:17,660 --> 00:06:21,256 But, usually, 140 00:06:21,281 --> 00:06:23,627 the 'rule of right' refers to the most popular titles. 141 00:06:23,669 --> 00:06:26,518 If the drawing style we like 142 00:06:26,520 --> 00:06:27,898 is only popular among us, 143 00:06:27,922 --> 00:06:30,558 it would in fact, be a generally unpopular style. 144 00:06:30,583 --> 00:06:34,149 However, most of you would prefer more popular drawing styles. 145 00:06:34,151 --> 00:06:36,358 But you may think you are different. 146 00:06:36,483 --> 00:06:39,600 Because there are people who like less preferred styles. 147 00:06:39,602 --> 00:06:45,095 Then that would mean everyone knows 148 00:06:45,119 --> 00:06:46,831 what a popular drawing style is. 149 00:06:46,956 --> 00:06:48,421 These popular drawing styles are 150 00:06:48,446 --> 00:06:50,880 charming things 151 00:06:50,882 --> 00:06:53,146 to people. 152 00:06:53,402 --> 00:06:56,581 But that doesn't mean we can use them without any unique identity. 153 00:06:56,583 --> 00:06:57,556 Therefore, 154 00:06:57,581 --> 00:07:00,489 you may be worried that your unique style may not be expressed enough. 155 00:07:00,491 --> 00:07:03,100 So you may feel like you're just copying. 156 00:07:03,177 --> 00:07:04,381 Then, what would you have to do? 157 00:07:04,406 --> 00:07:08,006 With this popular drawing style, 158 00:07:08,031 --> 00:07:10,407 you can also add some spice at the same time. 159 00:07:11,808 --> 00:07:15,432 We call this spice, identity. 160 00:07:17,219 --> 00:07:19,917 As you draw, you might like some aspects of your drawing 161 00:07:19,942 --> 00:07:23,256 and you would try to emphasize them. 162 00:07:23,498 --> 00:07:24,885 For example, 163 00:07:24,910 --> 00:07:28,521 when you draw a character with an eye covered with hair 164 00:07:28,546 --> 00:07:31,367 if you like the hair covering the eye, 165 00:07:31,391 --> 00:07:34,563 you could draw as if the eye is shown through the hair. 166 00:07:34,804 --> 00:07:36,981 You could 'spice' it up, 167 00:07:37,006 --> 00:07:38,621 thinking that it would look good. 168 00:07:38,770 --> 00:07:43,515 Through that process, 169 00:07:43,540 --> 00:07:44,688 an illustration is created. 170 00:07:44,777 --> 00:07:48,081 When you don't have a popular drawing style, 171 00:07:48,083 --> 00:07:49,921 but a less popular style 172 00:07:51,376 --> 00:07:52,402 then, 173 00:07:52,426 --> 00:07:55,064 I'm sure there's a way to tackle this. 174 00:07:55,066 --> 00:07:56,752 With unpopular drawing styles, 175 00:07:56,777 --> 00:07:59,010 there are hardcore fans of these styles. 176 00:07:59,035 --> 00:08:00,147 However, most people 177 00:08:00,171 --> 00:08:03,867 usually don't find the appeal. 178 00:08:03,892 --> 00:08:06,575 So we need to apply some effects 179 00:08:06,599 --> 00:08:08,312 to these unpopular styles, 180 00:08:08,444 --> 00:08:10,837 to make sure they have some appeal. 181 00:08:10,960 --> 00:08:13,025 So it will take some time. 182 00:08:13,135 --> 00:08:15,221 It might be challenging 183 00:08:15,246 --> 00:08:17,002 since you are not going for a popular style. 184 00:08:17,252 --> 00:08:20,596 You need to add in elements 185 00:08:20,859 --> 00:08:24,427 which appeal to the general public. 186 00:08:24,600 --> 00:08:27,019 One of them could be drawing theory. 187 00:08:28,950 --> 00:08:31,596 Basic skills, theory, etc 188 00:08:31,620 --> 00:08:33,296 can make your illustration look better. 189 00:08:33,350 --> 00:08:34,998 So more people would like it. 190 00:08:35,122 --> 00:08:39,898 Or you may add in some popular elements 191 00:08:39,923 --> 00:08:41,077 which might help. 192 00:08:41,078 --> 00:08:43,371 By applying some popular styles 193 00:08:43,372 --> 00:08:45,742 and putting them together, 194 00:08:45,744 --> 00:08:47,198 even the unpopular ones 195 00:08:47,223 --> 00:08:50,535 could satisfy 80 to 90 percent of the audience. 196 00:08:50,560 --> 00:08:53,746 And I think 197 00:08:53,771 --> 00:08:57,350 it is a very important task for us. 198 00:08:57,352 --> 00:08:59,375 This is the way I view it. 199 00:08:59,400 --> 00:09:00,417 And now, let's find 200 00:09:00,441 --> 00:09:03,206 the common elements we could find in both groups. 201 00:09:03,208 --> 00:09:05,510 It's the main point of this class. 202 00:09:05,617 --> 00:09:06,605 In this class, the main contents will be 203 00:09:06,629 --> 00:09:10,603 about the conceptualization and the actual drawing parts. 204 00:09:10,638 --> 00:09:13,134 Whenever you are actually drawing, 205 00:09:13,158 --> 00:09:15,250 basic theory is essential. 206 00:09:16,658 --> 00:09:19,510 At least, you should be able to draw a single character. 207 00:09:19,535 --> 00:09:21,433 So that you could get to draw 208 00:09:21,458 --> 00:09:23,710 the character illustration, which you are aiming for. 209 00:09:23,943 --> 00:09:30,248 So we'll focus on those basics 210 00:09:30,273 --> 00:09:31,856 in Section 2. 211 00:09:32,006 --> 00:09:34,677 Therefore, we'll learn the basic theory first. 212 00:09:34,679 --> 00:09:36,571 The reason why the actual drawing part comes first is 213 00:09:36,573 --> 00:09:39,277 that the conceptualization is not that easy. 214 00:09:39,531 --> 00:09:42,417 If your drawing is perfect 215 00:09:42,442 --> 00:09:44,005 and pretty, 216 00:09:44,007 --> 00:09:45,871 you just have to draw on the canvas. 217 00:09:45,872 --> 00:09:48,108 The illustration we conceptualize in our mind, 218 00:09:48,132 --> 00:09:49,936 might look pretty at first glance, 219 00:09:49,938 --> 00:09:51,810 but it is actually pretty vague 220 00:09:52,069 --> 00:09:53,988 so it means it's not well developed. 221 00:09:54,171 --> 00:09:55,169 Therefore, 222 00:09:55,193 --> 00:09:58,476 you might not be able to get the outcome 223 00:09:58,517 --> 00:10:00,827 you expected to get in the actual drawing part. 224 00:10:00,828 --> 00:10:02,959 Subtitled by -♪ online-courses.club ♪- We compress knowledge for you! https://t.me/joinchat/ailxpXoW3JVjYzQ1 225 00:10:02,961 --> 00:10:04,770 Since this conceptualization part is hard 226 00:10:04,771 --> 00:10:07,921 and crucial at the same time, I pushed this part to the end. 227 00:10:08,038 --> 00:10:11,421 First of all, we will settle down the basic structures in section 2, 228 00:10:11,423 --> 00:10:14,610 regarding the actual drawing part. 229 00:10:15,419 --> 00:10:17,133 And we'll move on to 230 00:10:21,410 --> 00:10:22,881 the conceptualization part in section 3. 231 00:10:23,116 --> 00:10:28,146 The conceptualization part compromises 232 00:10:29,492 --> 00:10:31,304 all the things I mentioned before. 233 00:10:31,396 --> 00:10:34,641 As I said, we will learn about the conceptualization part in section 3. 234 00:10:34,666 --> 00:10:37,465 You might have no idea 235 00:10:37,490 --> 00:10:39,375 how to learn conceptualization at first. 236 00:10:39,400 --> 00:10:43,301 Therefore, I will go over the course as I draw. 237 00:10:43,303 --> 00:10:44,706 And in that process, 238 00:10:44,979 --> 00:10:47,482 you will get to understand the theories behind it 239 00:10:47,483 --> 00:10:49,748 or some kind of feeling 240 00:10:50,056 --> 00:10:52,645 about what appeals to the public. 241 00:10:52,688 --> 00:10:54,045 With the things I mentioned above, 242 00:10:54,121 --> 00:10:56,540 they will help you to express your imagination on the canvas 243 00:10:56,740 --> 00:11:00,660 which connects the conceptualization and the actual drawing process. 244 00:11:00,903 --> 00:11:02,442 After that, in section 4, 245 00:11:06,179 --> 00:11:07,692 the actual drawing part becomes the main point. 246 00:11:08,300 --> 00:11:10,342 We will draw an illustration, 247 00:11:10,367 --> 00:11:12,334 by applying the things we are going to learn. 248 00:11:13,492 --> 00:11:17,972 So far, I have told you how I teach the course. 249 00:11:20,742 --> 00:11:21,715 Illustration is 250 00:11:26,935 --> 00:11:29,415 the key word of this class. 251 00:11:29,416 --> 00:11:32,623 Because that's going to be the main content. 252 00:11:32,625 --> 00:11:33,748 You need to know what bothers you. 253 00:11:33,831 --> 00:11:36,596 So we'll take a look at it. 254 00:11:37,837 --> 00:11:40,546 Usually, when you draw something, 255 00:11:40,571 --> 00:11:43,098 you might draw to get a job 256 00:11:43,206 --> 00:11:45,371 or some may draw because it's their job 257 00:11:45,372 --> 00:11:48,613 or some of you may enjoy it as a hobby. 258 00:11:49,467 --> 00:11:52,625 This class is focused on students 259 00:11:52,650 --> 00:11:55,548 who have their intentions to get a job 260 00:11:55,550 --> 00:11:57,385 or who already work in this field. 261 00:11:57,387 --> 00:11:59,313 But let me describe it in detail. 262 00:12:01,203 --> 00:12:04,138 If you divide illustration into categories, 263 00:12:04,140 --> 00:12:06,620 first there is character illustration. 264 00:12:07,457 --> 00:12:08,675 "Character illustration" 265 00:12:14,663 --> 00:12:16,499 Even when it's just a simple character illustration, 266 00:12:16,523 --> 00:12:18,379 many things are included. 267 00:12:18,404 --> 00:12:23,606 Firstly, there is the concept art. 268 00:12:24,356 --> 00:12:27,153 You usually call this a design sheet. 269 00:12:27,155 --> 00:12:30,583 With a design sheet, you can see 270 00:12:30,608 --> 00:12:32,800 every single detail of the character from different angles. 271 00:12:32,975 --> 00:12:36,767 This concept art is different from the other categories, 272 00:12:37,138 --> 00:12:38,085 that is, it's well-developed. 273 00:12:41,177 --> 00:12:42,415 Of course, 274 00:12:42,440 --> 00:12:43,745 it is important 275 00:12:43,871 --> 00:12:46,185 but there's something even more important. 276 00:12:46,444 --> 00:12:48,173 That is delivering the appropriate information. 277 00:12:50,285 --> 00:12:53,590 When you draw concept art for game illustration, 278 00:12:53,592 --> 00:12:56,390 other people work on the character you drew. 279 00:12:56,512 --> 00:12:59,115 So the main purpose of this concept art is 280 00:12:59,117 --> 00:13:01,827 to help them 281 00:13:01,852 --> 00:13:04,871 understand the character design. 282 00:13:05,213 --> 00:13:06,115 That's why 283 00:13:06,139 --> 00:13:09,760 delivering the appropriate information would be the main purpose. 284 00:13:10,825 --> 00:13:12,296 Let's look at other types of illustration. 285 00:13:12,692 --> 00:13:15,829 Second of all is portrait illustration. 286 00:13:23,652 --> 00:13:26,675 This one is not known as one specific thing. 287 00:13:26,700 --> 00:13:27,869 Simply put, 288 00:13:27,893 --> 00:13:30,948 they would be the illustrations in games. 289 00:13:30,950 --> 00:13:33,550 Actually illustrations with background are 290 00:13:33,575 --> 00:13:34,892 also considered as in-game illustration. 291 00:13:35,313 --> 00:13:37,471 That's what I think about portrait illustration. 292 00:13:37,496 --> 00:13:40,857 Mobile game illustration is, 293 00:13:40,859 --> 00:13:41,860 as you know, 294 00:13:41,993 --> 00:13:43,506 with a transparent background, 295 00:13:43,531 --> 00:13:45,309 and a single character. 296 00:13:45,333 --> 00:13:46,973 This is all about game illustration. 297 00:13:48,717 --> 00:13:51,063 We need to take a look at the background part as well. 298 00:13:51,088 --> 00:13:58,169 I will call illustrations with a background "full illustration." 299 00:14:01,552 --> 00:14:04,208 And the add-in option here is fan art. 300 00:14:06,377 --> 00:14:07,498 Actually, fan art may be 301 00:14:07,522 --> 00:14:10,010 considered as full illustration. 302 00:14:10,366 --> 00:14:14,987 These are the main points that students 303 00:14:15,112 --> 00:14:17,321 who are going to work in this field have to deal with. 304 00:14:17,737 --> 00:14:21,076 Since this is the curriculum introduction, 305 00:14:21,078 --> 00:14:22,850 let's have a look at 306 00:14:22,852 --> 00:14:25,567 the features of each section 307 00:14:25,658 --> 00:14:29,078 and the study methods. 308 00:14:37,877 --> 00:14:41,594 As I mentioned before, concept art, as a vessel for information 309 00:14:41,665 --> 00:14:45,140 should be expressed very accurately. 310 00:14:45,198 --> 00:14:48,329 This is why, 311 00:14:48,353 --> 00:14:49,711 when you study concept art, 312 00:14:50,188 --> 00:14:51,104 you need to focus on 313 00:14:54,641 --> 00:14:55,625 the volume. 314 00:14:59,090 --> 00:15:01,433 Since concept art is design, 315 00:15:01,435 --> 00:15:07,192 it requires design skills as well. 316 00:15:09,308 --> 00:15:11,044 You need to practice as much as you can. 317 00:15:11,069 --> 00:15:14,978 And it is important to understand the pattern 318 00:15:14,979 --> 00:15:17,738 through the experience. 319 00:15:18,060 --> 00:15:20,480 Then, let's have a look at the illustration part. 320 00:15:20,482 --> 00:15:25,002 There's one thing you need to come up with 321 00:15:25,667 --> 00:15:28,432 throughout the illustration part. 322 00:15:28,577 --> 00:15:31,429 How do we usually draw the illustration? 323 00:15:31,469 --> 00:15:33,809 There aren't many people drawing on a triangular background. 324 00:15:33,990 --> 00:15:37,490 Most likely, it would be a square 325 00:15:37,908 --> 00:15:39,447 like this one. 326 00:15:39,472 --> 00:15:42,040 People usually draw their illustrations to fit in this kind of square. 327 00:15:42,198 --> 00:15:45,673 We always try to put the character in here. 328 00:15:45,890 --> 00:15:47,240 Because it is a character illustration. 329 00:15:47,777 --> 00:15:51,646 But what we design is the whole screen. 330 00:15:52,265 --> 00:15:53,779 It's not the character's posing. 331 00:15:53,996 --> 00:15:57,451 Students often tell me 332 00:15:57,453 --> 00:15:59,022 they struggle 333 00:15:59,046 --> 00:16:01,598 when they set the pose of the character. 334 00:16:01,623 --> 00:16:03,979 No matter the angle, the pose looks weird. 335 00:16:04,004 --> 00:16:08,360 Whatever angle you apply, the pose is awkward. 336 00:16:08,385 --> 00:16:10,735 However, when you're making the composition, 337 00:16:10,759 --> 00:16:12,348 as you create an illustration 338 00:16:12,349 --> 00:16:14,292 it's just a small part of the whole process. 339 00:16:14,383 --> 00:16:16,901 We use the character 340 00:16:16,902 --> 00:16:19,006 to compose an illustration. 341 00:16:20,695 --> 00:16:21,423 So about this, 342 00:16:24,463 --> 00:16:26,881 let's talk about it in detail. 343 00:16:26,906 --> 00:16:28,854 Other than illustration with a character, 344 00:16:28,856 --> 00:16:30,958 there is illustration with a background. 345 00:16:30,983 --> 00:16:33,248 And illustration with the background only. 346 00:16:33,250 --> 00:16:35,279 Even some may lack both background and a character 347 00:16:35,304 --> 00:16:38,713 which are like contemporary art. 348 00:16:38,896 --> 00:16:41,140 Although those kinds of illustrations don't have a character, 349 00:16:41,165 --> 00:16:45,305 they may be considered as 350 00:16:45,306 --> 00:16:47,985 an attractive illustration. 351 00:16:47,999 --> 00:16:51,172 Therefore, we need to understand the meaning of 352 00:16:51,185 --> 00:16:52,440 composing an illustration. 353 00:16:52,615 --> 00:16:54,115 It is very important. 354 00:16:55,110 --> 00:16:57,340 The key points of this part, 355 00:16:57,342 --> 00:17:00,215 I will talk about more later on. 356 00:17:00,217 --> 00:17:02,402 So let's focus on that then. 357 00:17:02,483 --> 00:17:04,913 Portrait illustration and full illustration, 358 00:17:04,938 --> 00:17:06,519 divided into two categories again. 359 00:17:07,423 --> 00:17:09,838 Portrait illustration, as I mentioned before, 360 00:17:09,839 --> 00:17:11,590 is used as an in-game illustration. 361 00:17:11,615 --> 00:17:13,184 But, these days, the boundary between concept art 362 00:17:13,208 --> 00:17:15,325 and illustration is becoming vague. 363 00:17:15,492 --> 00:17:18,106 A long time ago, when 3D games were popular, 364 00:17:18,108 --> 00:17:21,693 concept art was a little more required for professionals. 365 00:17:21,694 --> 00:17:24,171 But the mobile games, 366 00:17:24,196 --> 00:17:25,398 that students prefer these days, 367 00:17:25,423 --> 00:17:29,217 the mobile game illustration from China or Japan 368 00:17:29,242 --> 00:17:33,203 are usually based on 2D resources. 369 00:17:33,205 --> 00:17:34,678 Even when it's based on 3D resources, 370 00:17:34,680 --> 00:17:37,641 many games today 371 00:17:37,643 --> 00:17:39,121 have fancy illustrations. 372 00:17:39,313 --> 00:17:41,740 Let me list the major differences 373 00:17:42,109 --> 00:17:45,755 between full illustration 374 00:17:45,773 --> 00:17:47,181 portrait illustration. 375 00:17:47,860 --> 00:17:49,844 Design is the most important thing 376 00:17:49,869 --> 00:17:51,633 in portrait illustration. 377 00:17:53,208 --> 00:17:56,035 As I mentioned, concept art 378 00:17:56,037 --> 00:17:57,482 and illustration are kind of 379 00:17:57,506 --> 00:18:00,490 like multiple sports. 380 00:18:00,492 --> 00:18:02,256 Design takes an important role in 381 00:18:02,281 --> 00:18:04,507 portrait illustration. 382 00:18:04,575 --> 00:18:08,623 And that goes together with the sense of space. 383 00:18:11,925 --> 00:18:13,908 Usually, illustrations tend to have 384 00:18:13,933 --> 00:18:16,558 a single character in it without the background. 385 00:18:16,589 --> 00:18:20,192 These days, they often have 386 00:18:20,217 --> 00:18:22,731 both of them together. 387 00:18:22,944 --> 00:18:24,864 Such as a character with a simple object, 388 00:18:24,908 --> 00:18:28,193 These days, there are a lot of compositions 389 00:18:28,296 --> 00:18:30,254 where the area around the character is decorated 390 00:18:30,279 --> 00:18:31,888 with the effects coming out from its weapon. 391 00:18:31,913 --> 00:18:34,044 These compositions tend to 392 00:18:34,069 --> 00:18:37,749 make an object look three-dimensional. 393 00:18:37,774 --> 00:18:39,625 Actually, casual illustration 394 00:18:39,650 --> 00:18:41,381 lacks volume, 395 00:18:41,405 --> 00:18:43,043 compared to realistic illustration. 396 00:18:43,115 --> 00:18:47,235 So the weakness of illustration would be 397 00:18:47,260 --> 00:18:50,564 that it could look flat. 398 00:18:50,690 --> 00:18:52,530 So, to minimize this, 399 00:18:52,532 --> 00:18:55,140 we use objects in the background or the objects around the character. 400 00:18:55,210 --> 00:18:58,473 Then, the space around the character would look three-dimensional. 401 00:18:58,498 --> 00:18:59,873 Portrait illustrations 402 00:18:59,898 --> 00:19:02,433 do just that. 403 00:19:02,500 --> 00:19:05,002 Therefore, compared to the full illustration, 404 00:19:05,026 --> 00:19:07,873 you need to have a good understanding of the spaces 405 00:19:08,198 --> 00:19:11,108 And a lot of them are often used in the high-quality in-game illustration. 406 00:19:11,110 --> 00:19:17,351 So your description skills are highly required. 407 00:19:17,802 --> 00:19:19,958 Let me explain the full illustration once again. 408 00:19:19,983 --> 00:19:22,513 The full illustration is the one with a background. 409 00:19:22,538 --> 00:19:26,343 Therefore, the entire mood does matter. 410 00:19:26,410 --> 00:19:29,008 When we had a look at the concept art 411 00:19:29,032 --> 00:19:30,423 and the portrait illustration 412 00:19:30,448 --> 00:19:32,669 what we focused on was the design 413 00:19:32,671 --> 00:19:34,007 not like full illustration. 414 00:19:34,009 --> 00:19:35,616 Full illustration emphasizes 415 00:19:35,692 --> 00:19:38,525 whether the work looks good or not. 416 00:19:38,592 --> 00:19:40,625 Therefore, the composition of the illustration 417 00:19:44,290 --> 00:19:47,617 does matter the most. 418 00:19:47,828 --> 00:19:49,511 Along with that, 419 00:19:51,517 --> 00:19:52,842 how to set the light 420 00:19:52,844 --> 00:19:56,414 is important as well. 421 00:19:56,490 --> 00:19:58,548 Let's take an example. 422 00:19:58,698 --> 00:20:00,666 A gloomy character is standing up. 423 00:20:00,668 --> 00:20:05,038 It is very sad and crying. 424 00:20:05,063 --> 00:20:06,768 When you give pink lighting, 425 00:20:06,944 --> 00:20:08,810 it would look very awkward. 426 00:20:09,014 --> 00:20:13,012 That's why lighting takes 427 00:20:13,036 --> 00:20:14,050 an important role. 428 00:20:14,052 --> 00:20:16,271 It has to be realistic. 429 00:20:16,296 --> 00:20:19,618 So it would be good to have some understanding of lighting. 430 00:20:19,777 --> 00:20:22,540 Because it is important. 431 00:20:23,006 --> 00:20:24,910 Fan art is a kind of full illustration. 432 00:20:24,912 --> 00:20:27,240 So I put them together. 433 00:20:27,406 --> 00:20:29,750 And one more thing, 434 00:20:30,608 --> 00:20:33,198 you can apply this to all these three parts. 435 00:20:34,608 --> 00:20:36,188 That is a charm. 436 00:20:38,081 --> 00:20:39,444 So what is the charm? 437 00:20:39,722 --> 00:20:41,317 You may come up with many things 438 00:20:41,342 --> 00:20:44,129 but the charm that I'm referring to right now, 439 00:20:46,281 --> 00:20:48,200 is the one that a character has. 440 00:20:48,613 --> 00:20:50,087 You need to clearly identify 441 00:20:50,111 --> 00:20:52,452 what kind of charm 442 00:20:52,477 --> 00:20:53,570 your character 443 00:20:53,594 --> 00:20:55,738 will show. 444 00:20:57,110 --> 00:21:00,106 There's a clear difference between 445 00:21:00,131 --> 00:21:01,654 thinking of drawing a chic character 446 00:21:01,779 --> 00:21:04,751 and just drawing a character 447 00:21:04,753 --> 00:21:07,052 without thinking of what kind of character it would be. 448 00:21:07,110 --> 00:21:10,015 So, when you're drawing a character 449 00:21:10,040 --> 00:21:11,479 you need to pinpoint what its charm would be 450 00:21:11,504 --> 00:21:15,141 and what aspects of it would appeal to the public. 451 00:21:15,143 --> 00:21:17,482 That is very important. 452 00:21:19,398 --> 00:21:21,925 Of course, the parts that I've mentioned so far 453 00:21:21,950 --> 00:21:23,844 are all somewhat correlated to each other. 454 00:21:23,846 --> 00:21:27,914 If you have design skills, that will help when drawing a full illustration 455 00:21:28,169 --> 00:21:31,150 And when you have a good understanding of spacing, that will also help with full illustrations. 456 00:21:31,152 --> 00:21:33,075 Of course, your composition skills 457 00:21:33,077 --> 00:21:35,000 will help with portrait illustration. 458 00:21:35,090 --> 00:21:37,493 In the end, they're all connected. 459 00:21:37,495 --> 00:21:39,706 The things I wrote down 460 00:21:39,707 --> 00:21:42,129 are just the things I want to emphasize more. 461 00:21:42,641 --> 00:21:44,988 Those of you who want to get a job 462 00:21:45,013 --> 00:21:46,543 in this field 463 00:21:46,702 --> 00:21:49,356 or those of you who wish to be professional freelancers 464 00:21:49,381 --> 00:21:53,085 should first make it specific 465 00:21:53,188 --> 00:21:54,952 about the thing that you really want to do. 466 00:21:56,365 --> 00:21:58,681 Identifying this 467 00:21:58,706 --> 00:22:00,021 really helps 468 00:22:00,046 --> 00:22:02,447 when you study to be an artist. 469 00:22:02,581 --> 00:22:04,921 My class will cover 470 00:22:04,945 --> 00:22:06,321 all these parts I mentioned. 471 00:22:06,642 --> 00:22:08,640 And sometimes, as I go on, 472 00:22:08,653 --> 00:22:10,903 I will mention things such as 473 00:22:10,905 --> 00:22:13,213 certain things are good for concept artists, 474 00:22:13,238 --> 00:22:15,483 and some skills are good for portrait artists. 475 00:22:15,508 --> 00:22:17,458 You should take note of what I emphasize 476 00:22:17,483 --> 00:22:18,823 and expand your knowledge 477 00:22:18,847 --> 00:22:21,525 so that it will help you later on. 478 00:22:21,681 --> 00:22:25,463 Thus, I explained in detail 479 00:22:25,488 --> 00:22:27,508 what I think of illustrations. 480 00:22:27,533 --> 00:22:29,566 But so far, 481 00:22:29,694 --> 00:22:31,000 these are commercial arts. 482 00:22:34,916 --> 00:22:39,064 I'll go over the commercial arts which we study in this class. 483 00:22:39,404 --> 00:22:42,408 If drawing is just a hobby for you, 484 00:22:42,433 --> 00:22:44,394 then what you have to do is to enjoy it. 485 00:22:44,419 --> 00:22:46,998 Nevertheless, studying these will help you. 486 00:22:47,340 --> 00:22:48,602 As you study, 487 00:22:49,604 --> 00:22:52,243 what you have to do is learn the skills that are useful for you. 488 00:22:52,490 --> 00:22:56,463 I have organized the content regarding commercial arts. 489 00:22:56,698 --> 00:22:59,617 You might think it's too difficult from the beginning. 490 00:22:59,642 --> 00:23:01,201 Actually, in the first class 491 00:23:01,225 --> 00:23:03,517 I tend to explain a lot of things at once. 492 00:23:03,519 --> 00:23:07,106 Although I explained too many things, 493 00:23:07,131 --> 00:23:08,877 I believe they would be useful later. 494 00:23:08,879 --> 00:23:10,994 I will remind you later on, 495 00:23:11,019 --> 00:23:15,617 but it would be very useful 496 00:23:15,642 --> 00:23:18,313 if you replay the class after you finish taking it. 497 00:23:18,338 --> 00:23:20,948 And that is the most significant benefit of Coloso classes. 498 00:23:20,973 --> 00:23:23,760 Therefore, after you finish 499 00:23:23,785 --> 00:23:25,831 the last lecture of this class, 500 00:23:25,856 --> 00:23:27,252 come back to Chapter 1, 501 00:23:27,277 --> 00:23:30,535 and review what I went through today. 502 00:23:30,813 --> 00:23:33,408 You might have set a different goal 503 00:23:33,483 --> 00:23:36,083 or your current goal, 504 00:23:36,108 --> 00:23:39,213 might be fixed until that time. 505 00:23:39,554 --> 00:23:41,776 You should set your goals accurately 506 00:23:41,789 --> 00:23:43,529 so that you know how to get through them. 507 00:23:43,543 --> 00:23:46,715 And that would help you achieve things more quickly. 508 00:23:46,998 --> 00:23:49,208 When I think of 509 00:23:51,613 --> 00:23:53,133 the improvement of your drawing skills, 510 00:23:53,158 --> 00:23:55,821 I think of drawing a path. 511 00:23:56,179 --> 00:23:57,510 When you walk along a path, 512 00:23:57,535 --> 00:24:00,044 it's best if it goes straight. 513 00:24:00,260 --> 00:24:03,036 To be more frank, 514 00:24:03,188 --> 00:24:05,163 it is ideal if your skills just improve. 515 00:24:05,188 --> 00:24:07,100 But, in reality, 516 00:24:07,124 --> 00:24:08,238 this is nearly impossible. 517 00:24:08,240 --> 00:24:09,735 Anyone can struggle to find their real goals 518 00:24:09,977 --> 00:24:11,403 and draw a different kind of illustration 519 00:24:11,427 --> 00:24:13,552 than they have originally intended. 520 00:24:13,719 --> 00:24:16,221 Or, you might take a break in the middle. 521 00:24:16,554 --> 00:24:19,075 So, when your skills improve, 522 00:24:19,077 --> 00:24:21,625 they don't improve in a straight line. 523 00:24:21,946 --> 00:24:24,683 You are going to struggle along the way. 524 00:24:25,479 --> 00:24:26,917 What we did today 525 00:24:27,579 --> 00:24:31,375 was just generally going over some future career paths. 526 00:24:31,377 --> 00:24:34,556 I'm sure, in the future, you can do all of them. 527 00:24:34,702 --> 00:24:37,879 But, if you set a goal 528 00:24:37,904 --> 00:24:39,579 based on what you want to do first, 529 00:24:39,604 --> 00:24:43,069 and work towards it, 530 00:24:43,094 --> 00:24:45,822 you won't sway too far 531 00:24:45,823 --> 00:24:48,746 from what your ultimate goal is. 532 00:24:50,063 --> 00:24:51,740 And as you save time in this process, 533 00:24:51,825 --> 00:24:55,079 you can improve more quickly. 534 00:24:55,392 --> 00:24:57,315 I also think about drawing this way. 535 00:24:57,332 --> 00:25:03,580 Let's say this bar 536 00:25:03,613 --> 00:25:04,671 represents your skills. 537 00:25:06,279 --> 00:25:08,698 We divide drawing skills into categories. 538 00:25:08,723 --> 00:25:09,719 Basic drawing skills, 539 00:25:10,825 --> 00:25:11,996 coloring skills, 540 00:25:12,677 --> 00:25:14,217 composition skills, 541 00:25:15,250 --> 00:25:16,390 conceptualization skills, 542 00:25:16,515 --> 00:25:19,131 and so on. 543 00:25:19,298 --> 00:25:21,831 And there are descriptive skills as well. 544 00:25:22,294 --> 00:25:24,480 But when we develop our skills, 545 00:25:25,835 --> 00:25:29,265 it's not easy 546 00:25:29,290 --> 00:25:30,690 to hit our goal at once. 547 00:25:31,327 --> 00:25:32,896 You may be able to develop your drawing skills first. 548 00:25:33,908 --> 00:25:35,306 Then what could happen? 549 00:25:35,894 --> 00:25:37,021 Maybe 550 00:25:37,900 --> 00:25:39,439 your basic drawing skills might improve first, 551 00:25:39,473 --> 00:25:40,821 or maybe your coloring skills, 552 00:25:40,996 --> 00:25:42,400 or it could be your composition skills. 553 00:25:43,259 --> 00:25:45,013 Now, this bar, which represents your skills, 554 00:25:45,183 --> 00:25:48,281 will go upwards, but it will be tilted. 555 00:25:48,502 --> 00:25:52,848 At some point, the bar will hit this line. 556 00:25:55,588 --> 00:25:58,179 This line represents the professional qualifications you have. 557 00:25:58,502 --> 00:26:01,905 If you want to get a job, this line will represent the hiring stage. 558 00:26:01,907 --> 00:26:03,621 If you prefer freelance jobs, 559 00:26:03,646 --> 00:26:05,802 it will represent your first client. 560 00:26:06,115 --> 00:26:09,427 But that doesn't mean 561 00:26:09,719 --> 00:26:12,526 you can start making a living with your skills 562 00:26:12,550 --> 00:26:14,042 only when the bar is completely above the line. 563 00:26:14,381 --> 00:26:17,245 You can start your professional career 564 00:26:17,246 --> 00:26:20,633 even when the bar 565 00:26:21,390 --> 00:26:23,908 just hits the line. 566 00:26:23,909 --> 00:26:26,000 You can still start your career. 567 00:26:26,931 --> 00:26:30,240 So the portrait illustration, 568 00:26:30,265 --> 00:26:31,106 concept art, 569 00:26:31,498 --> 00:26:32,371 full illustration, 570 00:26:32,513 --> 00:26:34,892 fan art and other things are 571 00:26:34,917 --> 00:26:36,213 all-important. 572 00:26:36,238 --> 00:26:38,312 You will be the best if you are good at all those things. 573 00:26:38,379 --> 00:26:42,096 Out of those things, pinpoint what you're interested in 574 00:26:42,688 --> 00:26:44,141 and strengthen your professional skills. 575 00:26:44,869 --> 00:26:46,798 That way, you'll reach your desired level. 576 00:26:46,875 --> 00:26:49,739 Then, after that, 577 00:26:49,763 --> 00:26:51,490 go over your weaknesses 578 00:26:51,994 --> 00:26:56,102 and that will lead you towards perfection. 579 00:26:56,563 --> 00:26:58,542 You'll raise your skills 580 00:26:58,566 --> 00:27:00,896 up to their highest potential. 581 00:27:01,177 --> 00:27:05,106 If you drew so far without a clear goal, 582 00:27:05,202 --> 00:27:08,250 you should start keeping this in mind. 583 00:27:08,483 --> 00:27:11,725 Of course, this is all related to commercial art. 584 00:27:11,750 --> 00:27:13,131 So, as I mentioned, 585 00:27:13,156 --> 00:27:15,651 if it is just a hobby, you can just have fun. 586 00:27:16,086 --> 00:27:17,671 So far, I told you 587 00:27:17,696 --> 00:27:20,565 how I will teach this class. 588 00:27:20,590 --> 00:27:23,610 We also went over 589 00:27:23,635 --> 00:27:24,947 how we should define what an illustration is. 590 00:27:25,142 --> 00:27:27,915 There is one other thing 591 00:27:27,994 --> 00:27:29,779 that unexpectedly becomes a challenge 592 00:27:29,804 --> 00:27:33,341 to many students. 593 00:27:33,342 --> 00:27:35,592 So, we should go over it. 594 00:27:37,508 --> 00:27:39,792 It's the personality of your drawing. 595 00:27:44,204 --> 00:27:48,300 Students who are in the beginner level 596 00:27:48,325 --> 00:27:50,888 or those who are in the intermediate level don't think of it as a challenge. 597 00:27:50,913 --> 00:27:52,908 Actually, students who are in the later stage, 598 00:27:53,033 --> 00:27:55,671 students who have professional skills, 599 00:27:55,696 --> 00:27:57,931 and students who just started to draw 600 00:27:57,956 --> 00:28:00,708 think of it as a challenge. 601 00:28:00,887 --> 00:28:02,771 Your drawing personality would be 602 00:28:02,879 --> 00:28:04,660 defining what your drawing is. 603 00:28:05,156 --> 00:28:06,876 You would pinpoint its charms, 604 00:28:06,889 --> 00:28:08,319 its strengths, 605 00:28:08,536 --> 00:28:11,263 and what exactly the strengths would be. 606 00:28:11,265 --> 00:28:13,369 So let's talk about 607 00:28:13,394 --> 00:28:15,008 what exactly this word means. 608 00:28:15,998 --> 00:28:17,393 It is hard to define in a single word. 609 00:28:17,452 --> 00:28:20,406 I do think personality is a complex word. 610 00:28:21,917 --> 00:28:25,298 Drawing differently from others 611 00:28:25,300 --> 00:28:27,093 doesn’t give your drawing its personality. 612 00:28:27,625 --> 00:28:30,401 Defining your own style 613 00:28:30,403 --> 00:28:32,703 cannot be written down as well. 614 00:28:32,979 --> 00:28:34,262 So you may wonder 615 00:28:34,286 --> 00:28:36,229 if you can draw similarly to others. 616 00:28:36,488 --> 00:28:39,830 You might think drawing well enough will work. 617 00:28:40,504 --> 00:28:41,779 If you're really good, 618 00:28:41,804 --> 00:28:42,760 your drawings will be popular. 619 00:28:42,785 --> 00:28:44,016 They will also look nice. 620 00:28:44,290 --> 00:28:46,600 So, you'll wonder even more if you can draw similarly to others. 621 00:28:46,991 --> 00:28:49,779 I think this is a topic 622 00:28:49,803 --> 00:28:51,468 that many illustrators talk about. 623 00:28:51,899 --> 00:28:55,888 Well, here's my opinion on the personality of your drawings. 624 00:28:56,175 --> 00:28:58,860 No one knows what exactly it is. 625 00:28:59,019 --> 00:29:00,031 I don't know what it is. 626 00:29:02,279 --> 00:29:05,445 You may protest that I'm being flippant. 627 00:29:05,675 --> 00:29:09,839 But, I think our drawing personality changes constantly. 628 00:29:10,590 --> 00:29:11,860 Within it, 629 00:29:11,885 --> 00:29:14,429 the things you like the most are reflected. 630 00:29:14,779 --> 00:29:18,783 So, in other words, your drawing personality is related to 631 00:29:24,190 --> 00:29:26,467 your preferences. 632 00:29:28,704 --> 00:29:31,202 Your preferences would be reflected in it. 633 00:29:31,385 --> 00:29:35,121 But, as we all know, preferences change over time. 634 00:29:36,083 --> 00:29:37,952 They don't stay the same forever. 635 00:29:38,696 --> 00:29:41,776 As time goes by, instead of liking the same things, 636 00:29:41,778 --> 00:29:44,143 you like different things. 637 00:29:44,210 --> 00:29:46,596 So, as your preferences change, 638 00:29:46,687 --> 00:29:50,363 your drawing personality, or style, also changes. 639 00:29:51,197 --> 00:29:53,980 I think all people, including artists, 640 00:29:53,993 --> 00:29:57,088 are a bit tricky. 641 00:29:57,304 --> 00:29:59,311 I'm not trying to describe humans in a bad way. 642 00:29:59,396 --> 00:30:01,311 There's a reason I'm using that word. 643 00:30:01,671 --> 00:30:03,979 People like to do what they can do well. 644 00:30:04,400 --> 00:30:05,671 You can enjoy something if you are good at it. 645 00:30:05,696 --> 00:30:06,657 The same goes for games. 646 00:30:06,670 --> 00:30:07,701 If you're good, it will be fun. 647 00:30:07,715 --> 00:30:10,589 But the games you are not good at won't be so fun. 648 00:30:10,710 --> 00:30:12,182 When you are good at something, 649 00:30:12,184 --> 00:30:14,756 or talented, 650 00:30:14,781 --> 00:30:17,311 those become your preferences. 651 00:30:17,594 --> 00:30:20,144 Usually, those kinds of things become your personality. 652 00:30:20,485 --> 00:30:23,677 Some of you may draw for the sake of drawing. 653 00:30:25,092 --> 00:30:27,729 Drawing a female character in detail. 654 00:30:28,810 --> 00:30:30,048 A lot of people enjoy it. 655 00:30:30,381 --> 00:30:32,006 Or some of you may enjoy 656 00:30:32,031 --> 00:30:33,310 drawing a male character. 657 00:30:34,381 --> 00:30:37,290 Then think of your strength 658 00:30:37,315 --> 00:30:39,321 as the things you like to do. 659 00:30:39,665 --> 00:30:41,902 If you really enjoy drawing female characters 660 00:30:41,904 --> 00:30:43,617 and are legitimately into it, 661 00:30:43,642 --> 00:30:45,808 that may be your personality. 662 00:30:46,171 --> 00:30:48,176 So that is your strength. 663 00:30:48,825 --> 00:30:52,018 But in other words, 664 00:30:52,020 --> 00:30:55,615 it means that drawing male characters would be your weakness. 665 00:30:59,250 --> 00:31:01,070 This is how it works. 666 00:31:01,558 --> 00:31:05,405 Personality keeps changing depending on your preferences. 667 00:31:05,407 --> 00:31:06,896 As it changes, 668 00:31:06,921 --> 00:31:08,715 the things that are different to 669 00:31:08,740 --> 00:31:11,783 what you like are your weaknesses. 670 00:31:13,521 --> 00:31:15,525 So, you should make a connection 671 00:31:15,550 --> 00:31:18,446 between your personality, your strengths, and your weaknesses. 672 00:31:21,879 --> 00:31:24,642 That's the main reason I mentioned your drawing personality. 673 00:31:25,196 --> 00:31:27,588 It is related to your preferences 674 00:31:27,613 --> 00:31:30,068 and they can change anytime. 675 00:31:30,070 --> 00:31:32,650 So, there's just one thing we need to do. 676 00:31:32,652 --> 00:31:34,556 At least, you need to know 677 00:31:34,581 --> 00:31:36,250 what you're doing. 678 00:31:36,375 --> 00:31:38,134 You need to know what you like. 679 00:31:38,306 --> 00:31:39,248 For instance, 680 00:31:39,273 --> 00:31:40,927 you might like drawing 681 00:31:42,685 --> 00:31:47,113 a female character's body. 682 00:31:48,869 --> 00:31:50,821 You might like drawing its muscles, 683 00:31:50,846 --> 00:31:52,810 and its curves. 684 00:31:52,812 --> 00:31:55,394 You might love to draw the human body in a more beautiful fashion. 685 00:31:55,419 --> 00:31:57,839 So, you should always decide upon 686 00:31:58,078 --> 00:31:59,938 your strengths. 687 00:31:59,963 --> 00:32:01,173 Your strengths might lie elsewhere. 688 00:32:01,198 --> 00:32:02,594 Your strength could be your coloring skills. 689 00:32:02,685 --> 00:32:05,311 Or, it could be your composition skills. 690 00:32:05,312 --> 00:32:08,269 Alternatively, your strength could be 691 00:32:08,294 --> 00:32:10,446 making a certain drawing style your own 692 00:32:10,471 --> 00:32:11,813 as you draw fan art. 693 00:32:11,815 --> 00:32:14,545 You should keep in mind at least one of your strengths. 694 00:32:14,596 --> 00:32:16,160 So, what are your strengths? 695 00:32:16,185 --> 00:32:17,808 You might answer 696 00:32:17,833 --> 00:32:19,075 that you don't have any. 697 00:32:19,077 --> 00:32:21,025 But, in the end, your strengths are relative to others'. 698 00:32:21,125 --> 00:32:24,335 You should know your forte, even if it might not be obvious. 699 00:32:24,394 --> 00:32:26,155 If you still don't know, 700 00:32:26,157 --> 00:32:27,496 like I mentioned before, 701 00:32:27,521 --> 00:32:29,640 your forte is what you like. 702 00:32:29,665 --> 00:32:31,330 So, please think about 703 00:32:31,692 --> 00:32:34,227 what you like the most 704 00:32:34,252 --> 00:32:35,891 and what interests you the most. 705 00:32:36,000 --> 00:32:39,433 Then, you should make it a goal to improvise on that 706 00:32:39,592 --> 00:32:41,683 and hone your skills. 707 00:32:42,392 --> 00:32:44,238 So as I said, preferences change. 708 00:32:44,263 --> 00:32:47,502 For example, while you enjoy drawing female characters right now, 709 00:32:48,206 --> 00:32:49,762 you'll think it is fun 710 00:32:49,764 --> 00:32:50,902 and important 711 00:32:50,927 --> 00:32:52,123 so you would study a lot. 712 00:32:52,148 --> 00:32:55,043 Later on, you might wonder about coloring for characters. 713 00:32:55,169 --> 00:32:57,469 From then on, the understanding volume would be necessary. 714 00:32:58,665 --> 00:33:00,413 You need to focus on the form. 715 00:33:00,588 --> 00:33:02,510 So, you would study that. 716 00:33:03,106 --> 00:33:07,796 In other words, instead of complicating it, 717 00:33:07,821 --> 00:33:11,495 think of it as your energy source. 718 00:33:11,604 --> 00:33:13,348 If you have things 719 00:33:13,350 --> 00:33:15,191 that you want to focus on 720 00:33:15,193 --> 00:33:16,625 when you're drawing, 721 00:33:16,627 --> 00:33:17,539 just deep dive into it 722 00:33:17,563 --> 00:33:20,521 and study all about it. 723 00:33:20,523 --> 00:33:21,565 When you do that, 724 00:33:21,578 --> 00:33:23,456 there is something else really important. 725 00:33:24,494 --> 00:33:26,483 That would be your motive. 726 00:33:29,127 --> 00:33:31,496 Again, this word has a lot of meanings. 727 00:33:31,521 --> 00:33:33,608 But, simply put, 728 00:33:33,633 --> 00:33:35,810 it's the basic desire 729 00:33:35,835 --> 00:33:37,681 when you want to be like someone else. 730 00:33:37,683 --> 00:33:38,737 That's my opinion. 731 00:33:38,899 --> 00:33:41,532 So, you should have a role model 732 00:33:41,545 --> 00:33:44,903 that you want to go after. 733 00:33:45,233 --> 00:33:47,859 Of course, some of you might want to 734 00:33:47,883 --> 00:33:49,549 just focus on your drawings. 735 00:33:49,656 --> 00:33:52,631 But, keep in mind, 736 00:33:52,773 --> 00:33:54,504 there are always people 737 00:33:54,528 --> 00:33:56,922 who already drew in the style you're going for. 738 00:33:57,015 --> 00:33:58,765 These people would have drawn 739 00:33:58,789 --> 00:34:01,106 tens of thousands of illustrations in that style. 740 00:34:01,200 --> 00:34:02,950 And out of those illustrations, 741 00:34:02,975 --> 00:34:07,633 there has to be someone who has a very similar style to what you're going for. 742 00:34:07,750 --> 00:34:09,100 That's why it is essential 743 00:34:09,124 --> 00:34:11,913 to set these people 744 00:34:11,938 --> 00:34:12,929 as your role model. 745 00:34:13,894 --> 00:34:15,102 So, why is it so important? 746 00:34:15,127 --> 00:34:16,406 As I mentioned before, 747 00:34:16,431 --> 00:34:19,520 this 'personality' will guide you along your career path. 748 00:34:19,629 --> 00:34:24,933 So, you should use that 749 00:34:24,958 --> 00:34:26,777 so that you won't struggle as much. 750 00:34:27,171 --> 00:34:29,557 So, your motivation 751 00:34:29,646 --> 00:34:31,398 will become your milestone. 752 00:34:31,423 --> 00:34:33,412 Think of the final stage on a game map. 753 00:34:33,446 --> 00:34:36,175 In a game, if you need to get somewhere, 754 00:34:36,308 --> 00:34:38,794 the map will show you where to go. 755 00:34:39,039 --> 00:34:42,494 Then, if you follow the map, 756 00:34:42,581 --> 00:34:44,404 you'll get a sense 757 00:34:44,437 --> 00:34:47,019 of where you'll end up. 758 00:34:47,650 --> 00:34:50,125 So, now you'll see 759 00:34:50,150 --> 00:34:52,006 why setting a clear motive is important. 760 00:34:53,656 --> 00:34:56,588 Simply put, a motive 761 00:34:56,613 --> 00:34:58,413 refers to parts 762 00:34:58,438 --> 00:34:59,998 where you want to resemble someone. 763 00:35:00,000 --> 00:35:02,708 And this doesn't have to be just one person. 764 00:35:02,750 --> 00:35:05,006 For example, you might want to 765 00:35:05,031 --> 00:35:06,604 imitate how person A draws the face 766 00:35:06,629 --> 00:35:08,093 while imitating how person B does the coloring. 767 00:35:08,185 --> 00:35:10,431 There will be a lot of styles you want to refer to. 768 00:35:10,456 --> 00:35:14,034 But, just choose some of them. 769 00:35:14,036 --> 00:35:18,033 That way, as you pursue a career in drawing, 770 00:35:18,058 --> 00:35:19,488 these styles you're referring to 771 00:35:22,298 --> 00:35:23,098 will be your motor. 772 00:35:24,513 --> 00:35:27,011 Previously, I said pursuing a career in the drawing is like going along a path. 773 00:35:27,190 --> 00:35:28,749 So, when these references become a motor, 774 00:35:28,773 --> 00:35:31,201 it will be like your car. 775 00:35:32,674 --> 00:35:34,010 Think of it this way. 776 00:35:34,035 --> 00:35:37,352 We need to move from location A to location B. 777 00:35:37,773 --> 00:35:39,612 Now, one person isn't familiar with the whereabouts. 778 00:35:40,694 --> 00:35:42,225 So, because they're unfamiliar, 779 00:35:42,249 --> 00:35:43,944 they've stumbled along the way. 780 00:35:46,264 --> 00:35:49,007 But, they still managed to reach location B on foot. 781 00:35:49,816 --> 00:35:53,528 And here, there's another person 782 00:35:53,552 --> 00:35:54,785 who took more time to find the way. 783 00:35:54,810 --> 00:35:55,922 They searched how to get there 784 00:35:56,252 --> 00:35:57,690 with their phone 785 00:35:57,715 --> 00:35:59,010 and took more time 786 00:35:59,177 --> 00:36:02,230 to build a vehicle that would help them. 787 00:36:02,990 --> 00:36:04,488 Of course, that could have taken a long time. 788 00:36:04,594 --> 00:36:06,771 It would depend on the person, 789 00:36:06,796 --> 00:36:09,154 but anyhow, your path to perfection goes a long way. 790 00:36:09,156 --> 00:36:12,674 Between the person who walked 791 00:36:12,792 --> 00:36:15,828 and the person who made their own transportation, 792 00:36:16,002 --> 00:36:17,190 I think the latter one 793 00:36:17,214 --> 00:36:19,917 has many more advantages. 794 00:36:21,106 --> 00:36:24,646 As you may have noticed, 795 00:36:25,342 --> 00:36:26,681 the people I mentioned could be us. 796 00:36:26,706 --> 00:36:30,295 The vehicle would be our motive. 797 00:36:31,019 --> 00:36:32,890 So your motive is not only your milestone, 798 00:36:33,158 --> 00:36:35,255 but it also becomes your vehicle 799 00:36:35,279 --> 00:36:36,611 when you're going towards your goal. 800 00:36:36,636 --> 00:36:38,389 That's why you need to not only 801 00:36:38,515 --> 00:36:40,283 know what your motive is 802 00:36:40,285 --> 00:36:42,479 but also analyze it 803 00:36:42,504 --> 00:36:45,100 and make it your own. 804 00:36:45,125 --> 00:36:46,621 I'd like to emphasize more 805 00:36:46,646 --> 00:36:49,120 that doing this 806 00:36:49,144 --> 00:36:50,542 will help you improve a bit faster. 807 00:36:51,227 --> 00:36:52,673 So, I went over a lot today. 808 00:36:52,674 --> 00:36:55,563 I'll summarize what I said at this point. 809 00:36:57,663 --> 00:37:00,460 For my classes, 810 00:37:00,485 --> 00:37:02,267 I have this credo. 811 00:37:02,327 --> 00:37:05,620 You can expect from my classes 812 00:37:05,644 --> 00:37:06,689 to learn how to draw 813 00:37:06,691 --> 00:37:08,446 just as you thought. 814 00:37:08,571 --> 00:37:11,310 You'll need a lot of things 815 00:37:11,335 --> 00:37:13,327 to finalize a drawing with your hands 816 00:37:13,352 --> 00:37:15,233 that was originally in your head. 817 00:37:15,316 --> 00:37:17,594 I'll teach you how to complete this puzzle piece. 818 00:37:17,619 --> 00:37:18,792 You'll need the right subject 819 00:37:18,817 --> 00:37:21,915 and the right composition. 820 00:37:21,940 --> 00:37:25,445 Think of it as cooking a satisfying meal. 821 00:37:25,577 --> 00:37:26,898 So, my class will focus on 822 00:37:26,922 --> 00:37:29,117 bringing your drawing to life. 823 00:37:35,546 --> 00:37:38,208 Secondly, the thing I mentioned about illustration - 824 00:37:40,673 --> 00:37:43,204 remember I mentioned all the different types of illustration 825 00:37:44,390 --> 00:37:46,977 for those of you who want to pursue a career in this field? 826 00:37:47,002 --> 00:37:49,108 The thing I want to emphasize in the end is 827 00:37:49,133 --> 00:37:51,077 it's essential to know what you're aiming for 828 00:37:51,102 --> 00:37:54,142 based on your drawing personality. 829 00:37:54,167 --> 00:37:55,922 When you want to 830 00:37:56,165 --> 00:37:58,265 improve yourself, 831 00:37:58,267 --> 00:38:00,433 set a proper goal, 832 00:38:00,458 --> 00:38:02,075 and make a tool or a vehicle 833 00:38:02,099 --> 00:38:04,150 to reach that goal. 834 00:38:04,225 --> 00:38:08,946 Then, you'd get there faster than anyone else. 835 00:38:08,971 --> 00:38:12,334 That would be the key point of what I said. 836 00:38:12,550 --> 00:38:13,714 Let's wrap it up, then. 837 00:38:14,315 --> 00:38:15,135 So, 838 00:38:18,913 --> 00:38:21,294 I'm Chyan. 839 00:38:22,984 --> 00:38:24,398 All of you know that by now. 840 00:38:25,202 --> 00:38:26,000 Secondly, 841 00:38:26,871 --> 00:38:29,000 The main goal of this class is 842 00:38:32,963 --> 00:38:39,460 to express your imagination on the canvas. 843 00:38:43,898 --> 00:38:47,273 So when you draw something, 844 00:38:47,298 --> 00:38:49,700 it may not match your imagination, 845 00:38:49,702 --> 00:38:51,186 but an ordinary style which is 846 00:38:51,188 --> 00:38:52,481 not unique and one which is different from your expectation. 847 00:38:52,506 --> 00:38:55,833 Through this class, 848 00:38:55,835 --> 00:38:57,585 you will get to learn multiple ways to solve that kind of issue. 849 00:38:57,609 --> 00:38:59,521 And that is the biggest goal of my class. 850 00:39:00,108 --> 00:39:01,042 Last but not least, 851 00:39:02,400 --> 00:39:10,065 you need to set a specific goal. 852 00:39:13,902 --> 00:39:17,120 That's all I wanted to say. 853 00:39:17,444 --> 00:39:20,260 The curriculum from now on 854 00:39:20,293 --> 00:39:21,710 will be based on those points. 855 00:39:22,148 --> 00:39:25,756 I hope the rest of the lectures will be worth your time. 856 00:39:26,173 --> 00:39:27,513 This is the end of my lecture today. 857 00:39:27,538 --> 00:39:29,681 Thank you for your attention. 858 00:39:29,797 --> 00:39:30,943 I will see you in the next lecture. 60356

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