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These are the user uploaded subtitles that are being translated: 1 00:00:00,240 --> 00:00:05,080 In this lecture we're gonna be learning about dynamic poses and what makes opposed dynamic. 2 00:00:05,340 --> 00:00:09,600 So typically when you're drawing character you want your poses to be dynamic and we kind of covered 3 00:00:10,290 --> 00:00:13,710 some things about dynamics in poses. 4 00:00:13,770 --> 00:00:20,130 And if you remember really early in this course we talked about how dynamics are just basically constant 5 00:00:20,130 --> 00:00:22,220 change throughout your drawing. 6 00:00:22,230 --> 00:00:25,050 The definition of dynamics is constant change. 7 00:00:25,050 --> 00:00:29,040 And so that means that we want to do things like have contrast you want things to be contrasting and 8 00:00:29,040 --> 00:00:31,980 we also want things to be curving and have movement to him. 9 00:00:32,020 --> 00:00:38,430 That's really what dynamics is is it's where you just kind of give a curve and a direction to every 10 00:00:38,430 --> 00:00:40,560 part of your form. 11 00:00:40,560 --> 00:00:42,960 So let's break it down into a few different categories. 12 00:00:42,960 --> 00:00:52,000 So the first thing is dynamic lines. 13 00:00:52,030 --> 00:00:54,970 The next thing is dynamic shapes 14 00:01:01,630 --> 00:01:03,700 next is going to be dynamic forms. 15 00:01:03,730 --> 00:01:09,980 So you can see that we're just kind of breaking it down into the three basic building blocks of drawing 16 00:01:11,850 --> 00:01:18,800 and all of these you want to have dynamics built into them and then lastly is going to be dynamic 17 00:01:21,820 --> 00:01:24,770 axis is there we go. 18 00:01:24,790 --> 00:01:30,610 So those are the four dynamic lines dynamic shapes dynamic form and dynamic axis. 19 00:01:30,640 --> 00:01:32,920 So let's go ahead and let's start by talking about the line. 20 00:01:32,950 --> 00:01:36,910 So we've kind of already covered all this but I really just want to break down and really show you. 21 00:01:36,910 --> 00:01:42,750 And training on how to identify dynamic pose and how to make your poses look dynamic. 22 00:01:43,360 --> 00:01:46,620 So first off is the line so line could be the line of action. 23 00:01:46,630 --> 00:01:51,790 We can have a dynamic line of action so if you remember a straight line that is not dynamic a dynamic 24 00:01:51,880 --> 00:01:58,250 line of action would be something like an S curve or can be even more complicated than that. 25 00:01:58,250 --> 00:02:02,760 Maybe it could be something like this right. 26 00:02:02,860 --> 00:02:06,580 You can have all kinds of different dynamic poses you can just have one curve like this 27 00:02:09,260 --> 00:02:14,860 so any type of curving line is going to be good for a dynamic pose. 28 00:02:14,870 --> 00:02:18,260 Sometimes you can even have C shape line of actions. 29 00:02:18,260 --> 00:02:20,180 And so that's just line of action. 30 00:02:20,200 --> 00:02:25,250 But then when it goes into the actual body form we want the lines that make up each part of the body 31 00:02:25,250 --> 00:02:26,480 to be part of the dynamic. 32 00:02:26,480 --> 00:02:31,480 So we're drawing somebodies gesture for example we can draw the shoulders curve like this. 33 00:02:31,640 --> 00:02:33,470 You can draw this arm. 34 00:02:33,470 --> 00:02:39,620 Actually it will draw this arm curved out like this or we'll have it curve in like this and then curve 35 00:02:39,620 --> 00:02:42,280 out like that and we can do the same thing for this side. 36 00:02:42,290 --> 00:02:46,430 So have this arm curve like this occur forward like that 37 00:02:50,590 --> 00:02:54,620 and then for the legs we could have one leg kind of come out like this just kind of follow what we got 38 00:02:54,620 --> 00:03:01,080 going on here and then maybe the other leg can kind of come out like that right. 39 00:03:01,130 --> 00:03:05,780 So there's just a super simple gesture it's basically a stick figure made up of lines we can see that 40 00:03:05,990 --> 00:03:12,610 basically each line has a nice dynamic to it because it is curving it's changing. 41 00:03:12,680 --> 00:03:16,490 It's not just a straight line because imagine what this would look like if we just use straight lines 42 00:03:27,080 --> 00:03:28,840 the how static and boring that is. 43 00:03:28,840 --> 00:03:32,800 But when we use all these curved lines it gets much much more interesting. 44 00:03:32,830 --> 00:03:38,650 So we got a curve going like this and the next curve goes like that and it's a constant changing curve 45 00:03:42,250 --> 00:03:43,380 right. 46 00:03:43,390 --> 00:03:46,310 All right So lying is the first one next is gonna be shaped. 47 00:03:46,360 --> 00:03:49,630 So an example of where shapes can be dynamic is let's say in the arm for example. 48 00:03:49,630 --> 00:03:54,160 So we have these kind of curves going on in the lines here and let's just kind of apply that to the 49 00:03:54,160 --> 00:03:54,940 arms. 50 00:03:55,030 --> 00:04:02,030 So let's say that we start off with the shoulder like this and then we have the bicep come off so the 51 00:04:02,040 --> 00:04:08,590 biceps is gonna be kind of a rectangular shape but we're gonna make it dynamic by curving it like that 52 00:04:09,480 --> 00:04:15,070 and we can go ahead and do the forearm and this will be kind of a trapezoid that is tapered towards 53 00:04:15,070 --> 00:04:16,900 the bottom and curves a little bit 54 00:04:23,760 --> 00:04:30,340 and it could do the hand move the hand is kind of sticking out very stiff like that we can see that 55 00:04:30,610 --> 00:04:35,380 just with the shapes we get this dynamic and the way we got this dynamic is by kind of following our 56 00:04:35,380 --> 00:04:37,120 line of action through the arm. 57 00:04:37,180 --> 00:04:44,240 So the line of action to the arm is basically traveling through like this right. 58 00:04:44,770 --> 00:04:47,950 Other places where we can have dynamics and the shape is basically anywhere. 59 00:04:47,980 --> 00:04:59,130 So the leg of the leg kind of come out like this for the thigh and then for the calf can have it and 60 00:04:59,230 --> 00:05:02,350 go back like this right. 61 00:05:02,370 --> 00:05:03,750 That's dynamic for the chest. 62 00:05:03,750 --> 00:05:05,990 We could do a shape like this. 63 00:05:05,990 --> 00:05:13,440 It's kind of a boxy rectangle shape to represent the form and just kind of add some curve to that chest. 64 00:05:13,470 --> 00:05:16,790 So it's not just really plain. 65 00:05:16,920 --> 00:05:20,520 Now oftentimes in reality poses that you'll look at in photographs. 66 00:05:20,520 --> 00:05:22,380 They actually don't look that dynamic. 67 00:05:22,410 --> 00:05:25,530 They'll look pretty dynamic especially if it's an action pose. 68 00:05:25,530 --> 00:05:28,400 But a lot of the times these poses will look a little stiff. 69 00:05:28,410 --> 00:05:34,140 And so it's really up to you to really exaggerate these lines these contouring lines that are really 70 00:05:34,350 --> 00:05:36,120 kind of have emotion to him. 71 00:05:36,120 --> 00:05:39,660 That's why we want to figure out what the motion of each part of the body is even when we're looking 72 00:05:39,660 --> 00:05:45,690 at reference photos figure out what direction it's motion is moving and then exaggerate that. 73 00:05:45,690 --> 00:05:46,020 All right. 74 00:05:46,020 --> 00:05:48,320 So next let's go ahead to move on to form. 75 00:05:48,330 --> 00:05:52,650 So we actually kind of form here and turn this into actually a form box even though it's supposed to 76 00:05:52,650 --> 00:05:58,590 be a shape but that's a that's an example right there is just that we can also do things basically like 77 00:05:58,620 --> 00:06:04,120 all of these these are all these can be converted into forms so for drawing the hand for example serve 78 00:06:04,140 --> 00:06:15,270 the shoulder maybe the arm is kind of reaching out and so we incorporate some for shortening in their 79 00:06:17,780 --> 00:06:17,980 right. 80 00:06:17,980 --> 00:06:19,600 And so we basically get a cylinder there 81 00:06:23,810 --> 00:06:26,390 and we get the four arm which will kind of curve back this way 82 00:06:45,400 --> 00:06:49,360 can even give some direction to these fingers so they're not just static. 83 00:06:49,360 --> 00:06:52,400 They actually kind of curving a little bit. 84 00:06:52,470 --> 00:06:59,550 This is this is really almost the secret to drawing good character poses is having those dynamics in 85 00:06:59,550 --> 00:07:04,130 there and when you really understand them it really makes your poses just look that much better. 86 00:07:04,260 --> 00:07:09,930 It looks more professional and it just looks more interesting it gives more life to your character. 87 00:07:09,930 --> 00:07:14,550 And so that's why we're kind of going over this so much is because these dynamics and these gestures 88 00:07:14,820 --> 00:07:18,480 are gonna be super pertinent to your character design. 89 00:07:18,480 --> 00:07:22,020 And so the main thing I'm just trying to get you to understand is that when we add dynamics which is 90 00:07:22,020 --> 00:07:28,650 basically just kind of curving all these objects and giving them a direction then it allows us to create 91 00:07:28,650 --> 00:07:31,770 much more interesting looking characters. 92 00:07:31,770 --> 00:07:35,250 So let's go ahead and let's mark out with some arrows just kind of the direction of these just so you 93 00:07:35,250 --> 00:07:36,990 kind of really get the idea of it. 94 00:07:37,020 --> 00:07:39,750 So direction of that shape is that way. 95 00:07:39,760 --> 00:07:45,120 Then this one is going that way the hand is going that way the leg is going this way and then the calf 96 00:07:45,120 --> 00:07:46,550 is going that way. 97 00:07:46,980 --> 00:07:50,540 And this arm basically follows the same arm over here where it's going like that. 98 00:07:50,540 --> 00:07:55,680 And this one's curving that way the shoulders curving like that the fingers that one's covenant like 99 00:07:55,680 --> 00:07:58,510 that that one's curving out the other way one's Carbonell Like that. 100 00:07:59,040 --> 00:08:02,490 So all of these every single part of it has a direction. 101 00:08:02,550 --> 00:08:06,720 Now you'll see later when we start doing gesture drawings and we start breaking down the gesture and 102 00:08:06,720 --> 00:08:11,880 figuring out the direction of all these curves that eventually we want to get to a point where it looks 103 00:08:11,880 --> 00:08:17,730 more realistic and these are very very exaggerated which is a important part of sketching out the under 104 00:08:17,730 --> 00:08:18,870 drawing of the pose. 105 00:08:18,870 --> 00:08:24,750 But we need to make sure that in the end it actually looks real but by really exaggerating this at the 106 00:08:24,750 --> 00:08:28,560 beginning we can kind of tone it down just a little bit later in our drawing. 107 00:08:28,560 --> 00:08:33,180 So it doesn't look as exaggerated but it still looks a little bit more exaggerated there's still more 108 00:08:33,180 --> 00:08:38,250 motion and gesture and intent and action in your pose. 109 00:08:38,250 --> 00:08:38,480 All right. 110 00:08:38,490 --> 00:08:43,170 The last one we're going to go ahead and talk about is the axis so dynamics in the axis. 111 00:08:43,170 --> 00:08:50,910 So we've already kind of gone over this to go ahead and just move this guide down so it is kind of out 112 00:08:50,910 --> 00:08:53,240 of our way so we can draw. 113 00:08:53,280 --> 00:08:53,520 All right. 114 00:08:53,770 --> 00:09:00,420 So so the axis is just going to be basically the horizontal axis is which would be like the shoulders. 115 00:09:00,420 --> 00:09:02,690 All right axis is on the head. 116 00:09:02,690 --> 00:09:08,430 So these are just axis that are going basically straight across and then vertical axis is going to be 117 00:09:08,430 --> 00:09:18,390 things like the neck so the neck might be like this the spine might be like this here and then right 118 00:09:18,390 --> 00:09:23,730 here when he gets into the hips maybe it's going that way in the hips or angled like this and so having 119 00:09:23,730 --> 00:09:27,960 all these angles change really makes your drawings look that much more dynamic. 120 00:09:28,160 --> 00:09:31,260 So see we can just start kind of breaking this down 121 00:09:34,380 --> 00:09:37,180 and this is another way you can kind of draw rib cages. 122 00:09:37,180 --> 00:09:41,730 It's just kind of more of a rectangle shape like this. 123 00:09:41,770 --> 00:09:42,300 All right. 124 00:09:43,040 --> 00:09:44,850 You can put a ball in here for the waist 125 00:09:49,260 --> 00:09:50,530 go and draw the hips in 126 00:10:45,830 --> 00:10:46,660 them for the legs. 127 00:10:46,700 --> 00:10:47,890 Go ahead. 128 00:10:48,110 --> 00:10:53,210 Since the hips are angled kind of swinging that way that means that this leg over here is gonna be a 129 00:10:53,210 --> 00:10:54,320 little bit higher than this one. 130 00:10:54,320 --> 00:10:56,660 So that means the knee will be a little bit higher as well. 131 00:11:26,020 --> 00:11:26,320 Right. 132 00:11:26,350 --> 00:11:30,970 And at the other knew was behind this one to be kind of down here so the knee line would kind of be 133 00:11:30,970 --> 00:11:32,020 going like that. 134 00:11:32,020 --> 00:11:34,370 So we got all these nice different angles going on. 135 00:11:34,840 --> 00:11:35,040 All right. 136 00:11:35,050 --> 00:11:36,780 So that's kind of a basic rundown. 137 00:11:36,790 --> 00:11:40,790 And just to kind of jog your memory and remembering the dynamic. 138 00:11:40,810 --> 00:11:45,100 So just remember that basically when it comes in line shape and form we're looking for all these different 139 00:11:45,100 --> 00:11:49,440 directional curves in those drawings. 140 00:11:49,440 --> 00:11:54,940 And when it comes to the dynamics of the axis we're looking for different angles so for the neck we 141 00:11:54,940 --> 00:12:02,620 want that to be different from the the upper body and the torso and the pelvis and the legs all those 142 00:12:02,620 --> 00:12:07,080 who want to be different and same with the vertical and Hort or sorry the horizontal ones. 143 00:12:07,090 --> 00:12:08,630 We want all those to be different. 144 00:12:08,890 --> 00:12:13,180 Now let's go ahead and have a look at a few photographic examples. 145 00:12:13,320 --> 00:12:17,650 So right here we're gonna start breaking these down and figuring out whether we think that they are 146 00:12:18,460 --> 00:12:19,750 dynamic or not. 147 00:12:19,750 --> 00:12:28,200 So let's go ahead and set a new layer so we can draw on top of this so this first one here what we can 148 00:12:28,200 --> 00:12:29,450 do is we can start breaking it down. 149 00:12:29,460 --> 00:12:31,970 So first off we can break it down into her line. 150 00:12:31,980 --> 00:12:35,820 So if we draw a line through this you'll see that we can either get a line of action going through her 151 00:12:35,820 --> 00:12:38,970 like that or we can go through it like this. 152 00:12:38,970 --> 00:12:42,000 I think that's probably the stronger line of action going on there. 153 00:12:42,000 --> 00:12:44,250 So that line looks pretty good. 154 00:12:44,250 --> 00:12:50,250 Next we can go ahead and let's look at her arm so this arm I would say you could turn it into a line 155 00:12:50,250 --> 00:12:54,140 of action like that a little more curved can exaggerate it. 156 00:12:54,420 --> 00:12:59,690 This one's curved as well and this leg actually would have a line to actually going through it. 157 00:12:59,700 --> 00:13:04,940 But if you wanted to you could add a line of action curving like that through that leg. 158 00:13:05,240 --> 00:13:08,850 And another one going through that legs we have these nice dynamic lines of action. 159 00:13:08,850 --> 00:13:11,390 So so far this looks pretty good. 160 00:13:11,490 --> 00:13:15,230 Next let's go ahead and let's have a look at the shapes. 161 00:13:15,360 --> 00:13:19,740 So her upper body is kind of curving like this. 162 00:13:19,830 --> 00:13:20,940 You could imagine it like that. 163 00:13:20,940 --> 00:13:29,200 Her pelvis is kind of curving in like that and then kind of get some curve going on here and then it 164 00:13:29,200 --> 00:13:36,730 kind of curves back out like that so it's a very subtle be considered a little bit a curve to all of 165 00:13:36,730 --> 00:13:37,490 this. 166 00:13:40,420 --> 00:13:40,740 Right. 167 00:13:41,710 --> 00:13:45,900 And that's what we're looking for and all these shapes can be converted and formed so they're kind of 168 00:13:45,900 --> 00:13:47,020 dynamic forms. 169 00:13:47,130 --> 00:13:51,120 A lot of the times you find in real life that the forms and the shapes aren't actually that dynamic 170 00:13:51,120 --> 00:13:51,840 looking. 171 00:13:51,840 --> 00:13:55,620 You have to kind of make them dynamic when you draw them. 172 00:13:55,620 --> 00:14:00,120 So when we're looking for a dynamic pose what we're mostly looking for is those lines of action and 173 00:14:00,120 --> 00:14:04,200 then the second thing we're going to be looking for are those dynamic axis is. 174 00:14:04,200 --> 00:14:09,230 So let's go ahead and let's check her for her axis so add a new layer and let's see. 175 00:14:09,240 --> 00:14:15,310 Let's start with the shoulders so we can draw a line through the shoulders like this and you can see 176 00:14:15,310 --> 00:14:18,040 that if we draw a line through the eyes those are about at the same angle. 177 00:14:18,040 --> 00:14:18,640 And that's OK. 178 00:14:18,640 --> 00:14:21,220 We don't always have to have it completely different. 179 00:14:22,480 --> 00:14:27,130 And then when we get down to the hips the hips look like they're a little bit more straight so they 180 00:14:27,130 --> 00:14:28,960 look like they're more like this. 181 00:14:29,240 --> 00:14:31,960 The other knee looks like it appears to be back there like that. 182 00:14:31,960 --> 00:14:34,200 So for drawing to the knee it looks like this. 183 00:14:34,270 --> 00:14:39,380 Draw a line through the bottom of the toes you can see that they're just slightly angled that way. 184 00:14:39,490 --> 00:14:44,080 So this isn't a super dynamic pose but it definitely has dynamic. 185 00:14:44,080 --> 00:14:48,370 So if you wanted to use a puzzle like this for your character this would be a good supposed to use you'd 186 00:14:48,370 --> 00:14:53,710 probably want to exaggerate the gesture a little bit to make a more dynamic but this would work just 187 00:14:53,800 --> 00:14:54,220 great. 188 00:14:54,670 --> 00:14:57,070 All right let's have a look at our next example. 189 00:14:57,100 --> 00:14:57,380 All right. 190 00:14:57,400 --> 00:15:01,000 So here we have this girl I want to switch over to a different color. 191 00:15:01,000 --> 00:15:05,040 I think there's a I think we'll be able to see better if I use a different color and a different brush. 192 00:15:06,610 --> 00:15:10,060 So we'll grab like a red. 193 00:15:10,060 --> 00:15:10,420 All right. 194 00:15:10,420 --> 00:15:18,260 So this guy right here you can see that if we draw a line through our shoulders like this and then we 195 00:15:18,260 --> 00:15:25,930 draw a line through her eyes we draw a line through her hips draw a line through her knees and her feet 196 00:15:27,630 --> 00:15:31,600 we can also draw the vertical axes 197 00:15:37,420 --> 00:15:40,150 so you can see that these are all very dynamic looking. 198 00:15:40,150 --> 00:15:42,760 So this is a very good pose very interesting. 199 00:15:42,760 --> 00:15:47,680 She has all the weight on this foot right here which also helps make it interesting and plays into the 200 00:15:47,680 --> 00:15:49,840 actual pose itself. 201 00:15:49,840 --> 00:15:53,370 Next let's go ahead and let's have a look at the lines of action. 202 00:15:53,380 --> 00:15:58,240 So for the line of action I would say it's probably running through her body. 203 00:15:58,240 --> 00:16:03,360 You could says kind of going something like this that might be a little complicated and that's the case 204 00:16:03,360 --> 00:16:09,450 sometimes lines of action are complicated you can maybe even say it's going like this so that's a very 205 00:16:09,450 --> 00:16:10,460 dynamic line of action. 206 00:16:10,470 --> 00:16:15,480 Either one of those arms got that line there that line there. 207 00:16:15,730 --> 00:16:21,150 This line here and then for this leg you could probably go ahead and kind of curve it out like that 208 00:16:22,970 --> 00:16:24,610 this one kind of curves like this. 209 00:16:24,610 --> 00:16:27,780 So overall this is a really dynamic pose. 210 00:16:27,820 --> 00:16:32,950 So this is a for sure dynamic pose would look really good for your character. 211 00:16:32,950 --> 00:16:35,080 All right let's have a look at the next example. 212 00:16:35,080 --> 00:16:36,630 So all right. 213 00:16:36,640 --> 00:16:40,780 So this girl we can start by drawing her line of action so it's very simple from the side view you can 214 00:16:40,780 --> 00:16:43,390 see it's just running right there a body just like that. 215 00:16:43,390 --> 00:16:44,400 Next we can go ahead. 216 00:16:44,410 --> 00:16:48,310 Let's see these arms even have a line of action going like this and this one kind of has one coming 217 00:16:48,310 --> 00:16:49,030 out like that. 218 00:16:49,480 --> 00:16:53,020 So very very good line of action there's even a line of action going through her hair. 219 00:16:53,020 --> 00:16:56,120 So this is already pretty dynamic looking. 220 00:16:56,140 --> 00:16:56,590 All right. 221 00:16:56,740 --> 00:17:01,440 Now let's go ahead and break her down and see if we can see any dynamics in her axis. 222 00:17:01,450 --> 00:17:06,460 So it's really kind of hard to see her but I can tell just by looking at this that her shoulders on 223 00:17:06,460 --> 00:17:08,840 the same level so it's just gonna be kind of like that. 224 00:17:09,070 --> 00:17:11,450 Her eyes are actually angled up like this. 225 00:17:11,450 --> 00:17:16,200 So already those axes are very dynamic because they're completely angled differently. 226 00:17:16,210 --> 00:17:20,080 Even though we're looking at it from the side view makes it a much more interesting pose because instead 227 00:17:20,080 --> 00:17:25,600 of just looking forward and being on the same axis as her shoulders she's looking upward so that it's 228 00:17:25,600 --> 00:17:29,050 just much more interesting for the pose itself. 229 00:17:29,050 --> 00:17:34,870 Next let's go ahead and let's see the bottom of the breast problems facing straight forward like that 230 00:17:35,330 --> 00:17:40,900 the hips properly angled downwards a little bit you can kind of see what this leg it's angled down like 231 00:17:40,900 --> 00:17:46,120 that then for the knees it's also kind of angled downwards because one knee is a little bit higher than 232 00:17:46,120 --> 00:17:51,950 the other and then for the feet you can see that the feet are off a little bit like that. 233 00:17:51,960 --> 00:17:55,060 So we have all these nice different angles in here. 234 00:17:55,170 --> 00:17:58,040 So these are very different. 235 00:17:58,040 --> 00:18:02,580 And so that makes this pose very dynamic which is good for your character designs. 236 00:18:02,630 --> 00:18:02,960 All right. 237 00:18:03,740 --> 00:18:07,060 So now what I want I want you to do is I have three more examples here. 238 00:18:07,070 --> 00:18:13,280 But I want you to look at them and I want you to pause the video and I want you to try to decipher in 239 00:18:13,280 --> 00:18:16,430 your own head whether you think the pose is dynamic or not. 240 00:18:16,430 --> 00:18:17,150 If you think it is. 241 00:18:17,150 --> 00:18:22,400 Go ahead and just think the answer is yes or write it down on a piece paper whatever you want. 242 00:18:22,730 --> 00:18:27,080 And then on pause the video and then I'm going to go ahead and go through it and we're going to figure 243 00:18:27,080 --> 00:18:28,400 out if it's dynamic or not. 244 00:18:29,210 --> 00:18:29,400 All right. 245 00:18:29,420 --> 00:18:34,340 So here's the first one so go ahead and pause a video and study it for a minute and decide whether it's 246 00:18:34,340 --> 00:18:36,920 dynamic or not run through all the steps. 247 00:18:36,920 --> 00:18:47,450 So check and see if the lines of action are dynamic and also check to see if the accesses are dynamic. 248 00:18:47,460 --> 00:18:47,840 All right. 249 00:18:47,940 --> 00:18:52,800 So you should have come up with the answer for yourself. 250 00:18:52,860 --> 00:18:55,320 So let's go ahead and let's go through this. 251 00:18:55,380 --> 00:18:57,570 First of all let's figure out what is a line of action. 252 00:18:57,600 --> 00:19:02,260 So his line of action is kind of a curved line like this. 253 00:19:02,270 --> 00:19:08,440 And then we also get kind of a line of action going like this one for this arm and one for this arm 254 00:19:08,440 --> 00:19:11,850 so already these lines of action are pretty dynamic. 255 00:19:11,860 --> 00:19:17,950 You could also even almost say that his center line of action is actually going like this curving that 256 00:19:17,950 --> 00:19:18,600 way. 257 00:19:18,690 --> 00:19:26,370 And when he gets to his knee it starts to curve the other way but either one of those are correct. 258 00:19:26,370 --> 00:19:26,640 All right. 259 00:19:26,660 --> 00:19:28,260 So the lines of action are correct. 260 00:19:28,590 --> 00:19:32,960 Let's go ahead and have a look at his axis is so his shoulders are angled like this. 261 00:19:33,060 --> 00:19:38,650 His eyes are angled like that elbows or like this. 262 00:19:38,760 --> 00:19:43,650 Let's see the chest would be angled probably something like that. 263 00:19:44,010 --> 00:19:49,740 If we use the genes as kind of an indicator where his hips are they're kind of angling like that his 264 00:19:49,740 --> 00:19:53,520 knees are very angled from each other and his feet are also super angled. 265 00:19:53,540 --> 00:19:56,370 So this is an incredibly dynamic pose. 266 00:19:56,370 --> 00:19:59,840 So if you said that this was a dynamic pose great job. 267 00:19:59,880 --> 00:20:04,080 All right let's go ahead and look at the next example. 268 00:20:04,080 --> 00:20:04,250 All right. 269 00:20:04,260 --> 00:20:09,060 So here's this girl go ahead and positive video and figure out whether this is a dynamic pose or not. 270 00:20:12,170 --> 00:20:12,510 All right. 271 00:20:12,590 --> 00:20:14,600 So let's go ahead and have a look at her. 272 00:20:14,630 --> 00:20:18,390 So let's start by breaking her down into her main line of action. 273 00:20:18,410 --> 00:20:23,030 So she's basically just a straight line just shooting straight through her body just like that. 274 00:20:23,060 --> 00:20:25,030 So that's not very dynamic. 275 00:20:25,040 --> 00:20:30,620 Her arms are also just maybe the slightest bit curve but not very much. 276 00:20:30,620 --> 00:20:36,000 Her shoulders are pretty straight ones not higher than the other. 277 00:20:36,020 --> 00:20:36,610 Let's see. 278 00:20:36,650 --> 00:20:39,530 And the legs are just very straight lines of action as well. 279 00:20:39,530 --> 00:20:41,660 So so far not looking very good. 280 00:20:41,660 --> 00:20:45,140 The lines of action are not very dynamic. 281 00:20:45,140 --> 00:20:48,080 They're just a bunch of straight lines that we can go ahead and let's see. 282 00:20:48,080 --> 00:20:49,520 Let's draw a line through eyes. 283 00:20:49,520 --> 00:20:56,450 Draw a line through her shoulders trawling through her hips her knees her feet and you can see that 284 00:20:56,450 --> 00:20:58,910 their pace sickly all completely straight. 285 00:20:59,210 --> 00:21:03,920 So this is not a dynamic pose really whatsoever. 286 00:21:03,980 --> 00:21:08,240 So if you decided that this wasn't a dynamic pose then you are correct. 287 00:21:08,240 --> 00:21:10,880 So this no dynamics. 288 00:21:10,880 --> 00:21:11,170 All right. 289 00:21:11,210 --> 00:21:12,310 So here's the final one. 290 00:21:12,530 --> 00:21:16,720 So go ahead and positive video and just think real good about this one. 291 00:21:16,720 --> 00:21:22,500 See if you can figure out whether it's dynamic or not. 292 00:21:22,500 --> 00:21:22,990 All right. 293 00:21:23,160 --> 00:21:24,510 Let's go ahead and break it down. 294 00:21:24,510 --> 00:21:29,010 So her line of action her main line of action is kind of running through her head like this and our 295 00:21:29,010 --> 00:21:29,870 need. 296 00:21:30,150 --> 00:21:36,560 We could also do a line of action like that and another one right here this arm right here is slightly 297 00:21:36,560 --> 00:21:37,820 curved outwards. 298 00:21:37,820 --> 00:21:43,480 And this one is slightly curved over so the lines are very dynamic. 299 00:21:43,490 --> 00:21:46,340 Let's go ahead and have a look at her actresses. 300 00:21:46,340 --> 00:21:50,390 So her shoulders come across like this. 301 00:21:50,780 --> 00:21:52,030 Bottom of the chest. 302 00:21:52,160 --> 00:21:54,430 And then the hips are kind of angled like that. 303 00:21:54,650 --> 00:22:00,170 The knees are very you almost can you really measure the axis between those two that they're so far 304 00:22:00,170 --> 00:22:00,580 apart. 305 00:22:00,860 --> 00:22:01,780 But let's just draw a line. 306 00:22:01,770 --> 00:22:03,690 Anyways you can see how angled that is. 307 00:22:03,770 --> 00:22:08,060 You can't really measure the feet at all to I guess you could draw a line like this but I'm not sure 308 00:22:08,060 --> 00:22:11,650 if I would really count for measuring the actresses. 309 00:22:11,750 --> 00:22:15,510 Her face is kind of angled like this. 310 00:22:15,530 --> 00:22:16,570 Something like that. 311 00:22:16,580 --> 00:22:16,990 All right. 312 00:22:17,000 --> 00:22:19,400 And then also you can go ahead and let's measure out the 313 00:22:22,430 --> 00:22:32,980 the vertical axis is this is actually has kind of a curve to it which is pretty dynamic. 314 00:22:33,000 --> 00:22:33,540 All right great. 315 00:22:33,540 --> 00:22:36,590 So you can see that there are so many different angles going on here. 316 00:22:36,590 --> 00:22:40,080 This is probably actually the most dynamic pose that we've looked at so far. 317 00:22:40,080 --> 00:22:44,560 So give this a nice big green check. 318 00:22:44,760 --> 00:22:46,190 Very dynamic. 319 00:22:46,200 --> 00:22:46,460 All right. 320 00:22:46,470 --> 00:22:51,360 That brings us to the end of this lecture so I hope that you're really starting to understand what dynamics 321 00:22:51,360 --> 00:22:54,530 are and how they plan to gesture and why they're so important. 322 00:22:54,540 --> 00:22:59,440 I hope you can see the difference for example between this pose and this pose. 323 00:22:59,460 --> 00:23:02,520 If you were to draw a character with this pose very boring. 324 00:23:02,520 --> 00:23:07,320 If you draw a character with this pose more interesting this might not tell much of a story so maybe 325 00:23:07,320 --> 00:23:11,010 you wouldn't want this pose but a very dynamic pose is just much more interesting. 326 00:23:11,010 --> 00:23:17,340 So maybe maybe you'd want your character have more of a natural pose maybe something like that or something 327 00:23:17,340 --> 00:23:22,530 similar to that but these dynamic poses are just going to make your character designs look that much 328 00:23:22,530 --> 00:23:22,860 better. 329 00:23:22,860 --> 00:23:24,600 So this is something that's very important. 330 00:23:24,600 --> 00:23:26,040 I really want you to pay attention to it. 331 00:23:26,280 --> 00:23:30,930 I'm sorry if dynamics are kind of boring to you but just trust me. 332 00:23:30,930 --> 00:23:36,120 If you practice them and you start to understand them it'll all payoff and you'll have a chance to practice 333 00:23:36,120 --> 00:23:37,140 them Don't worry. 334 00:23:37,140 --> 00:23:37,450 All right. 335 00:23:37,530 --> 00:23:39,350 I'll see you in the next lecture. 32614

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