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These are the user uploaded subtitles that are being translated: 1 00:00:00,480 --> 00:00:06,050 In this lecture we're gonna be talking about how to draw the neck and the shoulders but really go in-depth 2 00:00:06,210 --> 00:00:07,200 with it. 3 00:00:07,200 --> 00:00:12,990 So the first thing to understand is let's go over the neck so the neck attaches to the head and it's 4 00:00:12,990 --> 00:00:14,310 basically a cylinder. 5 00:00:14,310 --> 00:00:18,750 So if you don't have to draw a cylinder it's let's say that you're looking at it from kind of a side 6 00:00:18,750 --> 00:00:21,170 view but a little bit of a top down view. 7 00:00:21,590 --> 00:00:23,400 It's going to look something like this. 8 00:00:23,400 --> 00:00:29,340 You gonna draw an oval or an ellipse like that and then just have a line coming down two lines from 9 00:00:29,340 --> 00:00:34,220 each side and then you're basically going to copy this right here you're gonna copy it down here so 10 00:00:34,230 --> 00:00:38,190 I'll just draw it lightly just to kind of show you if you could see through it you would see the bottom 11 00:00:38,190 --> 00:00:43,220 surface which would look like that but we're just gonna draw it lightly and then use it as a guide. 12 00:00:43,230 --> 00:00:46,410 So then we can just kind of draw this curve here like that 13 00:00:53,890 --> 00:00:54,810 right. 14 00:00:54,820 --> 00:00:59,220 And so if you were to be drawing this and you didn't want to draw this a light outline down here all 15 00:00:59,260 --> 00:01:03,670 you'd have to do is just kind of mimic this curve right here and you just mimic that right down there. 16 00:01:04,450 --> 00:01:08,260 So that's a basic cylinder and you can see it from all kinds of different angles so let's try a different 17 00:01:08,260 --> 00:01:08,470 angle. 18 00:01:08,470 --> 00:01:12,820 Let's say that you're drawing somebody and you're kind of looking at a more of a top down do you. 19 00:01:12,820 --> 00:01:20,050 Well then the sphere you might see a little bit more of the top surface of that oval or that ellipse 20 00:01:20,080 --> 00:01:25,170 might not be as thin or as squash or it might look something more like that. 21 00:01:25,720 --> 00:01:34,010 Maybe this neck is sort of angled like that so that we can just copy that curve right there. 22 00:01:34,000 --> 00:01:35,440 We're going to copy right down here 23 00:01:41,680 --> 00:01:43,060 just like that. 24 00:01:43,060 --> 00:01:47,320 So there's two simple spheres that's how you draw spheres but the neck is basically a sphere. 25 00:01:47,320 --> 00:01:53,260 It's a it's a it's a long skinny sphere and it's not too long skinny so let's just go ahead and let's 26 00:01:53,260 --> 00:01:54,950 draw an example. 27 00:01:54,970 --> 00:01:59,710 So if we're looking at the neck from the side or kind of a side view it's going to look like this. 28 00:01:59,740 --> 00:02:04,420 So in a draw like this and it's going to be about 29 00:02:07,390 --> 00:02:08,200 this long. 30 00:02:09,760 --> 00:02:15,910 So I'd like to think of it kind of about one and a half the length of the width of the neck Mitt goes 31 00:02:15,910 --> 00:02:17,570 down into the actual body. 32 00:02:17,590 --> 00:02:33,340 So it doesn't just stop at the top of the shoulders it goes down into the body. 33 00:02:33,530 --> 00:02:33,780 All right. 34 00:02:33,810 --> 00:02:37,610 So there is a neck that's about how long it should look from the side. 35 00:02:37,710 --> 00:02:43,410 Now another thing you'll notice is that I drew this angled forward and that's because the neck is actually 36 00:02:43,410 --> 00:02:44,210 angled forward. 37 00:02:44,220 --> 00:02:47,370 So you're not going to ever draw a neck just straight up and down like this. 38 00:02:47,460 --> 00:02:50,180 And if you do you're going to find that it looks kind of weird. 39 00:02:50,220 --> 00:02:54,710 So you always want to make sure that you draw that neck angled forward just a little bit. 40 00:02:54,720 --> 00:02:57,590 So this might be angled a little bit too much just depends on your character. 41 00:02:57,600 --> 00:02:59,820 We always want that neck angled forward. 42 00:03:00,150 --> 00:03:03,150 So when you draw that cylinder make sure it's just tilted. 43 00:03:03,150 --> 00:03:08,130 The next thing I want you to understand is that the spine or the vertebrae in the neck is curved. 44 00:03:08,130 --> 00:03:11,650 So not only is this going to be angled forward it's going to be slightly curved. 45 00:03:11,790 --> 00:03:13,050 So it's gonna be curved back. 46 00:03:13,080 --> 00:03:16,610 So if the front of the faces out here we're going to curve it in that direction. 47 00:03:16,620 --> 00:03:19,770 So let's redraw the cylinder but let's add a curve to it. 48 00:03:20,550 --> 00:03:25,200 So go ahead and just draw the top surface like that. 49 00:03:26,550 --> 00:03:28,710 And then this sandwich is going to add a curve to it. 50 00:03:28,710 --> 00:03:33,780 So rather than just using straight lines and maybe I'll actually make this angle just a little bit less 51 00:03:38,320 --> 00:03:58,530 we'll just curve it just like that. 52 00:03:58,560 --> 00:03:58,850 All right. 53 00:03:58,900 --> 00:04:01,210 So remember that we want to angle it forward. 54 00:04:07,540 --> 00:04:14,950 And also remember that the neck is curved. 55 00:04:14,950 --> 00:04:19,750 Another thing to take note of is that at the top of the neck where the head attaches generally this 56 00:04:19,750 --> 00:04:21,830 is gonna be taper just a tiny bit. 57 00:04:21,910 --> 00:04:25,120 So that just means that it's gonna get smaller up towards the top. 58 00:04:25,150 --> 00:04:29,940 Now you don't always have to do this but sometimes you can tapered off towards the top. 59 00:04:30,280 --> 00:04:35,690 So this might also be tapered. 60 00:04:35,810 --> 00:04:36,030 All right. 61 00:04:36,030 --> 00:04:36,600 Great. 62 00:04:36,930 --> 00:04:40,460 So let's go ahead and let's draw a head attached to a neck. 63 00:04:40,560 --> 00:04:45,550 So I'm gonna go ahead and just draw kind of a simple Loomis head. 64 00:04:45,900 --> 00:04:51,060 We're gonna draw this from the back so we can get a different angle of the neck so I can just go ahead 65 00:04:51,060 --> 00:04:53,810 and draw in the side of the head. 66 00:04:53,850 --> 00:04:57,780 Go ahead and add that side playing like this 67 00:05:19,960 --> 00:05:20,740 kind of sketch it. 68 00:05:20,740 --> 00:05:30,080 You're there. 69 00:05:31,090 --> 00:05:31,460 All right. 70 00:05:31,500 --> 00:05:32,680 Great. 71 00:05:32,730 --> 00:05:37,320 I could even shade in the side of the head just kind of give it a little bit more form and definition 72 00:05:40,450 --> 00:05:43,010 and we got the bottom of the jar right there. 73 00:05:43,010 --> 00:05:43,280 All right. 74 00:05:43,310 --> 00:05:49,000 So now we want to go ahead and attach the neck so the neck is gonna kind of attach just a little bit 75 00:05:49,000 --> 00:05:51,480 below the bottom of that side plain. 76 00:05:51,520 --> 00:05:56,980 They're kind of sketched out around shape like that around line. 77 00:05:58,750 --> 00:06:00,750 And then we can just kind of have that coming right off. 78 00:06:00,760 --> 00:06:05,220 So we want it to kind of curve back if you remember we want to add that curve in there. 79 00:06:09,400 --> 00:06:13,450 Now we can go ahead and sketch in the bottom surface of that cylinder 80 00:06:20,570 --> 00:06:21,420 just like that. 81 00:06:23,120 --> 00:06:27,830 And there you go attaching the neck is as simple as that but there's a little bit more to the neck there's 82 00:06:27,830 --> 00:06:33,170 a little bit more definition and we have the collarbone that ties into the neck and the shoulder. 83 00:06:33,170 --> 00:06:36,410 So let's go ahead and let's start learning how to draw back. 84 00:06:36,620 --> 00:06:38,210 So I to go ahead and draw new head here 85 00:06:43,900 --> 00:06:46,930 and this is going to be kind of a three quarters view of the Loomis head 86 00:06:56,570 --> 00:07:00,880 so we're going to roughly sketch this and I'm not going to spend a lot of time making sure that it's 87 00:07:00,890 --> 00:07:02,050 perfect or anything like that. 88 00:07:02,050 --> 00:07:03,590 We just want the idea of the Loomis head 89 00:07:07,920 --> 00:07:14,460 because this is about drawing neck not necessarily the head. 90 00:07:14,520 --> 00:07:14,730 All right. 91 00:07:14,730 --> 00:07:17,260 So we have that nice and roughly sketched in there. 92 00:07:17,310 --> 00:07:22,080 So let's go ahead and let's sketch out the cylinder so coming right off kind of the back of the head 93 00:07:22,350 --> 00:07:31,680 like this I'm going to have just a slightly angled and curved neck coming off like that the other piece 94 00:07:31,680 --> 00:07:36,210 coming off like this maybe could add a little bit more of the back of the head right there 95 00:07:39,810 --> 00:07:42,480 then we'd go ahead and complete the cylinder like that. 96 00:07:43,770 --> 00:07:47,470 So there we go there is our cylinder neck coming off next. 97 00:07:47,610 --> 00:07:50,280 We want to do is at the bottom right here the bottom of our cylinder. 98 00:07:50,280 --> 00:07:56,500 That's where the part of the collarbone that dips down like this going to draw that end. 99 00:07:56,670 --> 00:08:02,400 So it's going to be like that then I like to kind of mark out the color bones just kind of slightly 100 00:08:02,400 --> 00:08:04,050 curved lines that angle upwards. 101 00:08:04,050 --> 00:08:16,010 Just just the tiniest bit so not too much so give it a little bit of curve and angled upwards right. 102 00:08:16,150 --> 00:08:21,860 Next we can go ahead and we can draw the upper shoulder muscles and or the back muscles. 103 00:08:21,970 --> 00:08:29,990 So it's basically just going to come right off the neck like this and then curved down like that right 104 00:08:30,000 --> 00:08:36,040 there just that smooth S curve coming off and will do the same thing for the other side. 105 00:08:36,060 --> 00:08:40,350 It's gonna get a little bit more squashed because we're seeing it on the other side of this three quarters 106 00:08:40,390 --> 00:08:42,900 view. 107 00:08:43,010 --> 00:08:44,400 It's just something like that. 108 00:08:45,560 --> 00:08:50,200 So now you can see that that's really starting to resemble something that looks accurately like a human's 109 00:08:50,200 --> 00:08:51,930 neck and shoulders. 110 00:08:51,940 --> 00:08:58,000 Next we get some muscles and tendons that come down from the head down into this middle part of the 111 00:08:58,000 --> 00:08:58,630 collarbone. 112 00:08:58,630 --> 00:09:03,850 So let's go ahead and sketch that and so I usually just like to do a line like this going down into 113 00:09:03,850 --> 00:09:06,000 that area and another one over here. 114 00:09:06,400 --> 00:09:07,770 But I won't get too detailed with it. 115 00:09:07,780 --> 00:09:11,740 Most of time your character designs are going to be pretty simplified so we're not going to get too 116 00:09:11,740 --> 00:09:16,420 much into anatomy but I like to mark those out just so I have an understanding that those muscles are 117 00:09:16,420 --> 00:09:22,030 there and just for your understanding this Back Muscle kind of wraps around the neck here and kind of 118 00:09:22,030 --> 00:09:30,680 comes across like this I'll just kind of draw those lines in to kind of represent that just like that. 119 00:09:31,040 --> 00:09:35,860 We also get the Adam's apple so if it's a female the Adam's apple is not going to be very prominent 120 00:09:35,900 --> 00:09:38,120 but if it's a male we kind of get an Adam's apple right. 121 00:09:38,130 --> 00:09:43,230 There's just kind of draw a line like that to represent that. 122 00:09:43,250 --> 00:09:44,790 All right great. 123 00:09:44,870 --> 00:09:47,030 Go ahead and talking in this head a little bit more 124 00:10:14,990 --> 00:10:15,210 all right. 125 00:10:15,210 --> 00:10:16,020 So there we go. 126 00:10:16,020 --> 00:10:17,830 So we start off with the cylinder. 127 00:10:17,940 --> 00:10:22,860 Then we add the lines for the back muscles that run into the shoulders and the shoulders just kind of 128 00:10:22,860 --> 00:10:24,050 curve around like that. 129 00:10:24,060 --> 00:10:28,140 We'll get to the shoulders here in a second and then at the bottom of our cylinder is where we're going 130 00:10:28,150 --> 00:10:29,570 to start right in the center. 131 00:10:29,580 --> 00:10:34,470 So if we were to continue the center line down and go underneath the bottom of the jaw and then come 132 00:10:34,470 --> 00:10:38,580 down right there through the center of the neck so then we want to put that right there in the center 133 00:10:38,580 --> 00:10:44,460 of the neck at the bottom and then from there that little dipped line we want to do two slightly curved 134 00:10:44,520 --> 00:10:50,480 angled upward lines going across for the collar bones to represent where those are gonna be. 135 00:10:50,970 --> 00:10:51,210 All right. 136 00:10:51,240 --> 00:10:54,890 So what if we want to start adding shoulders and while shoulders are very simple we're just going to 137 00:10:54,960 --> 00:11:01,410 think of the shoulders as sort of round movable type objects and these shoulders should actually be 138 00:11:01,410 --> 00:11:09,770 a little bit wider so when go ahead and extend that out just a little bit more that so the shoulders 139 00:11:10,220 --> 00:11:12,820 we're just gonna place an oval about that size. 140 00:11:12,850 --> 00:11:16,260 So the collarbone touches right at the top of that Oval. 141 00:11:16,430 --> 00:11:20,840 Do the same thing on the other side sometimes you can think of them as circles oval circles either one 142 00:11:20,870 --> 00:11:26,630 but they're around sort of shape just like that. 143 00:11:26,630 --> 00:11:26,800 All right. 144 00:11:26,810 --> 00:11:31,820 So let's talk a little bit more in-depth about the shoulders so let's go ahead and draw a straight on 145 00:11:31,820 --> 00:11:34,390 view of a person with the Loomis head. 146 00:11:34,410 --> 00:11:41,720 So go ahead and just kind of sketch out circle the jaw. 147 00:11:41,790 --> 00:12:32,850 We'll make that a little bit bigger for you guys to see. 148 00:12:33,030 --> 00:12:33,240 All right. 149 00:12:33,240 --> 00:12:33,570 Great. 150 00:12:33,570 --> 00:12:37,040 So once you have your Loomis had finished then we can go ahead and start drawing Nick. 151 00:12:37,050 --> 00:12:41,010 So just like when we drew the Loomis head before we're just gonna start by drawing in the lines now 152 00:12:41,010 --> 00:12:46,560 we're not going to see a curved or an angle back line with this just because reviewing it from the front 153 00:12:46,560 --> 00:12:53,550 view so we can just kind of draw a line that just kind of comes down straight down and then turns into 154 00:12:53,560 --> 00:12:59,250 the bottom of our cylinder like that. 155 00:12:59,250 --> 00:13:03,720 And then if you remember the next thing we want to do is you want to draw this little dip right here 156 00:13:03,720 --> 00:13:06,440 for the collarbone so it just starts at the bottom of this. 157 00:13:06,630 --> 00:13:09,640 Right in the center just like that. 158 00:13:09,810 --> 00:13:15,330 And then we can do these slightly curved and angled upwards collarbone lines 159 00:13:20,840 --> 00:13:22,480 perfect. 160 00:13:22,580 --> 00:13:26,150 Then let's go ahead and let's draw the back muscles coming off the neck 161 00:13:34,290 --> 00:13:35,340 now on females. 162 00:13:35,340 --> 00:13:38,260 These back muscles are gonna be less prominent. 163 00:13:38,280 --> 00:13:41,040 So on a male the neck is gonna be thicker. 164 00:13:41,040 --> 00:13:45,120 And these back muscles will be a lot bigger on a female. 165 00:13:45,120 --> 00:13:49,410 You're gonna tend to want to make them just a little bit smaller maybe less angled upwards and you're 166 00:13:49,410 --> 00:13:51,080 going to want to make the neck thinner. 167 00:13:57,060 --> 00:13:58,140 All right great. 168 00:13:58,140 --> 00:14:01,460 Now let's gain just a little bit more understanding about the shoulders. 169 00:14:01,590 --> 00:14:06,900 So if you remember we can draw the shoulders and just by kind of drawing a simple oval like that 170 00:14:12,620 --> 00:14:18,730 and that can be used as the base for our lightning bolt that we drew before. 171 00:14:18,750 --> 00:14:22,930 So you can see that we can kind of come around like that for the first curved line and then back up. 172 00:14:23,110 --> 00:14:26,200 And so just so you understand that's how that car fits onto that. 173 00:14:26,200 --> 00:14:29,800 Now depending on how big the shoulders are you might want to make these a little bit bigger. 174 00:14:29,800 --> 00:14:35,530 You might want them to protrude out a little bit so they might pop up just a little bit more so kind 175 00:14:35,530 --> 00:14:43,240 of draw those in popping up a little bit more so we kind of get a bump right there and right there. 176 00:14:43,240 --> 00:14:43,450 All right. 177 00:14:43,480 --> 00:14:47,920 So once we have those kind of sketched in there just you have a little bit more understanding the shoulder 178 00:14:47,920 --> 00:14:54,430 muscle comes down curves around like this and then it goes a little bit further than just this oval 179 00:14:54,430 --> 00:14:59,320 shape but kind of comes down into a point like that because it's a muscle that wraps around it's a big 180 00:14:59,320 --> 00:15:06,400 round muscle that wraps around the arm or the bomb and then this is going to basically just come up 181 00:15:06,580 --> 00:15:07,840 into the collarbone like that. 182 00:15:07,870 --> 00:15:10,270 So we kind of get a muscle just going across like that. 183 00:15:10,300 --> 00:15:11,810 Same on this side. 184 00:15:12,010 --> 00:15:16,090 Now like I said I'm not going to get too much into anatomy but just you have a decent understanding 185 00:15:16,420 --> 00:15:18,340 of what's going on with the shoulder muscle 186 00:15:22,720 --> 00:15:26,810 so that's just gonna attach right in to the collarbone like that 187 00:15:35,220 --> 00:15:39,800 now we can go ahead and also sketch in these muscles on the neck. 188 00:15:39,800 --> 00:15:41,860 It's coming right down to the center there. 189 00:15:42,270 --> 00:15:43,710 You can give them an Adam's apple 190 00:15:47,290 --> 00:15:48,090 just like that 191 00:15:54,970 --> 00:15:59,080 had these lines coming across here just kind of represent the surface of those muscles 192 00:16:03,650 --> 00:16:03,950 all right. 193 00:16:04,060 --> 00:16:05,680 Excellent. 194 00:16:05,680 --> 00:16:06,990 So there you go. 195 00:16:07,150 --> 00:16:13,330 There's the basic gist of how to draw the neck and the back muscles right there and the shoulders. 196 00:16:13,330 --> 00:16:17,020 Now the next lectures we're gonna go ahead and we're gonna learn how to draw these in different poses 197 00:16:17,050 --> 00:16:21,040 because as people move this structure is gonna change a little bit. 198 00:16:21,730 --> 00:16:24,900 Thanks for watching this lecture and I'll see you guys in the next one. 19402

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