All language subtitles for 032 Checking Your Character Design For Fundamentals.en

af Afrikaans
sq Albanian
am Amharic
ar Arabic Download
hy Armenian
az Azerbaijani
eu Basque
be Belarusian
bn Bengali
bs Bosnian
bg Bulgarian
ca Catalan
ceb Cebuano
ny Chichewa
zh-CN Chinese (Simplified)
zh-TW Chinese (Traditional)
co Corsican
hr Croatian
cs Czech
da Danish
nl Dutch
en English
eo Esperanto
et Estonian
tl Filipino
fi Finnish
fr French
fy Frisian
gl Galician
ka Georgian
de German
el Greek
gu Gujarati
ht Haitian Creole
ha Hausa
haw Hawaiian
iw Hebrew
hi Hindi
hmn Hmong
hu Hungarian
is Icelandic
ig Igbo
id Indonesian
ga Irish
it Italian
ja Japanese
jw Javanese
kn Kannada
kk Kazakh
km Khmer
ko Korean
ku Kurdish (Kurmanji)
ky Kyrgyz
lo Lao
la Latin
lv Latvian
lt Lithuanian
lb Luxembourgish
mk Macedonian
mg Malagasy
ms Malay
ml Malayalam
mt Maltese
mi Maori
mr Marathi
mn Mongolian
my Myanmar (Burmese)
ne Nepali
no Norwegian
ps Pashto
fa Persian
pl Polish
pt Portuguese
pa Punjabi
ro Romanian
ru Russian
sm Samoan
gd Scots Gaelic
sr Serbian
st Sesotho
sn Shona
sd Sindhi
si Sinhala
sk Slovak
sl Slovenian
so Somali
es Spanish
su Sundanese
sw Swahili
sv Swedish
tg Tajik
ta Tamil
te Telugu
th Thai
tr Turkish
uk Ukrainian
ur Urdu
uz Uzbek
vi Vietnamese
cy Welsh
xh Xhosa
yi Yiddish
yo Yoruba
zu Zulu
or Odia (Oriya)
rw Kinyarwanda
tk Turkmen
tt Tatar
ug Uyghur
Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated: 1 00:00:00,330 --> 00:00:04,980 In this lecture we're gonna be talking about how to check your fundamentals so when you're doing character 2 00:00:04,980 --> 00:00:10,140 design through every step you want to make sure that you're checking to see if your character design 3 00:00:10,320 --> 00:00:15,120 is working with the fundamentals of drawing and the fundamentals of character design. 4 00:00:15,120 --> 00:00:19,380 So we would go through it the way we look at the pyramid so if you remember at the base of our drawing 5 00:00:19,380 --> 00:00:21,350 fundamental pyramid we have a line. 6 00:00:21,420 --> 00:00:26,570 So for example I have this painting right here this digital painting I did of a character. 7 00:00:26,570 --> 00:00:30,240 We're gonna go through it and check it for the fundamentals and see if there's anything that could be 8 00:00:30,240 --> 00:00:33,510 better or if it looks good or everything can always look better. 9 00:00:33,510 --> 00:00:34,200 But you know what I mean. 10 00:00:34,350 --> 00:00:38,140 So the first thing we want to check is we want to check for line. 11 00:00:38,460 --> 00:00:43,680 So looking at our character right here we know that she has a line of action and it looks pretty good. 12 00:00:43,680 --> 00:00:49,500 It's not just a straight line it has a curve to it like that so there's a line of action. 13 00:00:49,530 --> 00:00:55,920 Next is going to be shape so we can check for shapes so we can kind of draw these out in simple forms 14 00:00:56,070 --> 00:01:02,040 like that or simple shapes and then we get kind of a triangle shape there off that circle. 15 00:01:02,040 --> 00:01:03,920 We kind of get these boxy shapes up here 16 00:01:07,160 --> 00:01:07,780 all right. 17 00:01:09,610 --> 00:01:11,600 We kind of get circle shapes from the shoulders 18 00:01:17,460 --> 00:01:24,160 kind of trapezoid shape for her pelvis area but her shapes also look pretty good. 19 00:01:24,160 --> 00:01:28,790 And that has a good amount of contrast and they're pretty dynamic looking. 20 00:01:28,990 --> 00:01:33,300 For example her waist is kind of a little bit more curved. 21 00:01:33,760 --> 00:01:37,480 Her hair shapes are actually a little bit more dynamic than that like right here for example we have 22 00:01:37,480 --> 00:01:39,350 a nice curve in her hair. 23 00:01:39,370 --> 00:01:44,520 Same with over here so we have these dynamic shapes and these dynamic lines have a nice line of action. 24 00:01:44,620 --> 00:01:46,310 Next let's have a look at the forms. 25 00:01:46,360 --> 00:01:49,060 Go ahead turn out these layers you can see this a little bit better. 26 00:01:49,390 --> 00:01:55,460 The Form looks pretty good as well so you can see here I can draw a circle right there and you don't 27 00:01:55,460 --> 00:01:59,510 have to draw on top of your final character drawings you just want to check it in your head. 28 00:01:59,510 --> 00:02:01,430 I'm just doing this show as an example. 29 00:02:01,430 --> 00:02:08,140 So we have the form of a head like that her ears over here her neck her neck actually is looking a little 30 00:02:08,140 --> 00:02:13,850 bit flat so I could probably actually make that look a little bit more like a cylinder the shoulders 31 00:02:13,850 --> 00:02:15,740 are kind of like spheres 32 00:02:19,070 --> 00:02:20,150 over upper chest 33 00:02:28,030 --> 00:02:28,890 each breast 34 00:02:32,650 --> 00:02:40,890 cylinder for the waist is sort of this tapered cylinder for the pelvis area. 35 00:02:41,090 --> 00:02:46,600 See that her arms are just basic cylinders right. 36 00:02:46,630 --> 00:02:49,270 So she's looking pretty good as far as form goes. 37 00:02:49,270 --> 00:02:51,330 Next you want to look for dynamic. 38 00:02:51,340 --> 00:02:55,490 So you kind of want to be looking for dynamic shapes lines and forms throughout this entire thing. 39 00:02:55,630 --> 00:03:00,940 But we definitely have some dynamic things going on so we want to look for dynamics in our character 40 00:03:00,940 --> 00:03:01,340 designs. 41 00:03:01,340 --> 00:03:06,610 So first off we know that there's dynamics in the line of action because it curves like that. 42 00:03:06,610 --> 00:03:09,240 That's a dynamic line it's not just a born straight line. 43 00:03:09,310 --> 00:03:11,620 It's an actual curving dynamic line. 44 00:03:12,130 --> 00:03:15,370 And then in our shape we have dynamic shapes. 45 00:03:15,370 --> 00:03:20,100 So for example we have kind of curved tapered shapes like that. 46 00:03:20,380 --> 00:03:23,650 The hair is a dynamic shape it's kind of. 47 00:03:23,700 --> 00:03:28,560 You could think of it as a curved sort of rectangle shape like that and all the edges have a curve to 48 00:03:28,560 --> 00:03:29,860 it. 49 00:03:30,030 --> 00:03:36,990 Let's see the this area right here that's dynamic looking. 50 00:03:37,090 --> 00:03:41,890 So we have dynamic shapes going on for sure in dynamic form so these are all can be kind of turned into 51 00:03:41,890 --> 00:03:42,250 form. 52 00:03:42,250 --> 00:03:45,950 So for example we can kind of turn the waste into its own cylinder. 53 00:03:46,030 --> 00:03:51,190 That's a very dynamic shape because we have it tapering and it's curving so it's just has that constant 54 00:03:51,190 --> 00:03:52,620 change through it. 55 00:03:52,870 --> 00:03:57,070 And we also get dynamic shapes in our lines so we go and turn that off. 56 00:03:57,100 --> 00:04:01,810 You can see that we get dynamic lines we change to read so you can just see this a little bit better 57 00:04:01,810 --> 00:04:03,670 on this edge. 58 00:04:03,670 --> 00:04:09,190 So we get a dynamic line right there because it changes bounces that way and then it kind of bounces 59 00:04:09,190 --> 00:04:14,350 back that way and then it even bounces down like that over here you can see we get a dynamic line it's 60 00:04:14,350 --> 00:04:20,080 kind of a slightly curved line like that and then it's curves back the other way like that this curves 61 00:04:20,080 --> 00:04:20,860 down like that. 62 00:04:21,730 --> 00:04:26,830 So we have these constantly changing lines creating these dynamic looks 63 00:04:30,180 --> 00:04:31,980 all right. 64 00:04:32,210 --> 00:04:35,140 So we look pretty good for all these. 65 00:04:35,240 --> 00:04:39,710 The last thing we want to check is contrast so dynamics and contrast kind of go hand in hand but we 66 00:04:39,710 --> 00:04:42,740 want to check for things like color values stuff like that. 67 00:04:42,800 --> 00:04:44,850 So do we have contrast in our character. 68 00:04:44,870 --> 00:04:49,160 Well you can see if I go ahead and I change this to black and white so I'm just going to go ahead and 69 00:04:49,640 --> 00:04:55,010 bring up my controls and I can go ahead and take all the color out of this. 70 00:04:55,020 --> 00:04:56,130 Now we have it in black and white. 71 00:04:56,130 --> 00:05:01,560 So we'd have to worry about the color but you can see that it goes from dark hair up here to a light 72 00:05:01,560 --> 00:05:04,600 skin tone to dark around the eyes. 73 00:05:04,770 --> 00:05:09,270 And that's not to say that all skin tone has to be light but you usually want there to be a difference 74 00:05:09,270 --> 00:05:14,790 between the skin tone and the hair at least a good level of contrast. 75 00:05:14,790 --> 00:05:16,770 It doesn't have to be as contrasting as this. 76 00:05:16,810 --> 00:05:20,880 We want to make some level of contrast and the skin tone goes in the shirt which is a little bit darker 77 00:05:20,880 --> 00:05:23,050 than the skin tone but not too much darker. 78 00:05:23,130 --> 00:05:27,490 And that was because I wanted her shirt to contrast with her hair behind her. 79 00:05:27,600 --> 00:05:28,660 So that's OK. 80 00:05:28,800 --> 00:05:33,600 And then her shirt contrasts with her pants and her gun that she's holding her ray gun or whatever you 81 00:05:33,600 --> 00:05:36,350 want to call it is contrasting with her skin tone. 82 00:05:36,360 --> 00:05:38,370 So we have a good amount of contrast going on in here. 83 00:05:38,370 --> 00:05:43,140 We also contrast in textures so you can see that the hair texture is slightly different from the skin 84 00:05:43,140 --> 00:05:44,060 texture. 85 00:05:44,160 --> 00:05:50,340 There's not that much more texture in this but we have a good amount of contrast going on in this image 86 00:05:50,550 --> 00:05:51,470 and that's good. 87 00:05:51,480 --> 00:05:54,420 So you want to make sure that you do this while you're drawing your characters. 88 00:05:54,420 --> 00:05:58,290 Now I know that this might be a little bit overwhelming and it might be a kind of a step ahead of where 89 00:05:58,290 --> 00:06:03,320 we are checking your character designs for fundamentals but it's really important to keep in mind. 90 00:06:03,330 --> 00:06:07,590 So I'm going to keep reminding you about this throughout the course and when we start drawing more characters 91 00:06:07,860 --> 00:06:12,480 I'll show you how we check for those a little bit more so that you make sure that you make a habit of 92 00:06:12,480 --> 00:06:15,180 checking your drawings for fundamentals. 93 00:06:15,180 --> 00:06:18,450 Thanks for watching this lecture and I'll see you guys in the next 1. 9384

Can't find what you're looking for?
Get subtitles in any language from opensubtitles.com, and translate them here.