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In this lecture we're gonna be talking about how to check your fundamentals so when you're doing character
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design through every step you want to make sure that you're checking to see if your character design
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is working with the fundamentals of drawing and the fundamentals of character design.
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So we would go through it the way we look at the pyramid so if you remember at the base of our drawing
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fundamental pyramid we have a line.
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So for example I have this painting right here this digital painting I did of a character.
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We're gonna go through it and check it for the fundamentals and see if there's anything that could be
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better or if it looks good or everything can always look better.
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But you know what I mean.
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So the first thing we want to check is we want to check for line.
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So looking at our character right here we know that she has a line of action and it looks pretty good.
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It's not just a straight line it has a curve to it like that so there's a line of action.
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Next is going to be shape so we can check for shapes so we can kind of draw these out in simple forms
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like that or simple shapes and then we get kind of a triangle shape there off that circle.
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We kind of get these boxy shapes up here
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all right.
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We kind of get circle shapes from the shoulders
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kind of trapezoid shape for her pelvis area but her shapes also look pretty good.
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And that has a good amount of contrast and they're pretty dynamic looking.
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For example her waist is kind of a little bit more curved.
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Her hair shapes are actually a little bit more dynamic than that like right here for example we have
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a nice curve in her hair.
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Same with over here so we have these dynamic shapes and these dynamic lines have a nice line of action.
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Next let's have a look at the forms.
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Go ahead turn out these layers you can see this a little bit better.
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The Form looks pretty good as well so you can see here I can draw a circle right there and you don't
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have to draw on top of your final character drawings you just want to check it in your head.
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I'm just doing this show as an example.
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So we have the form of a head like that her ears over here her neck her neck actually is looking a little
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bit flat so I could probably actually make that look a little bit more like a cylinder the shoulders
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are kind of like spheres
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over upper chest
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each breast
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cylinder for the waist is sort of this tapered cylinder for the pelvis area.
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See that her arms are just basic cylinders right.
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So she's looking pretty good as far as form goes.
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Next you want to look for dynamic.
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So you kind of want to be looking for dynamic shapes lines and forms throughout this entire thing.
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But we definitely have some dynamic things going on so we want to look for dynamics in our character
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designs.
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So first off we know that there's dynamics in the line of action because it curves like that.
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That's a dynamic line it's not just a born straight line.
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It's an actual curving dynamic line.
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And then in our shape we have dynamic shapes.
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So for example we have kind of curved tapered shapes like that.
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The hair is a dynamic shape it's kind of.
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You could think of it as a curved sort of rectangle shape like that and all the edges have a curve to
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it.
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Let's see the this area right here that's dynamic looking.
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So we have dynamic shapes going on for sure in dynamic form so these are all can be kind of turned into
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form.
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So for example we can kind of turn the waste into its own cylinder.
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That's a very dynamic shape because we have it tapering and it's curving so it's just has that constant
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change through it.
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And we also get dynamic shapes in our lines so we go and turn that off.
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You can see that we get dynamic lines we change to read so you can just see this a little bit better
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on this edge.
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So we get a dynamic line right there because it changes bounces that way and then it kind of bounces
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back that way and then it even bounces down like that over here you can see we get a dynamic line it's
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kind of a slightly curved line like that and then it's curves back the other way like that this curves
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down like that.
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So we have these constantly changing lines creating these dynamic looks
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all right.
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So we look pretty good for all these.
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The last thing we want to check is contrast so dynamics and contrast kind of go hand in hand but we
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want to check for things like color values stuff like that.
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So do we have contrast in our character.
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Well you can see if I go ahead and I change this to black and white so I'm just going to go ahead and
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bring up my controls and I can go ahead and take all the color out of this.
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Now we have it in black and white.
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So we'd have to worry about the color but you can see that it goes from dark hair up here to a light
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skin tone to dark around the eyes.
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And that's not to say that all skin tone has to be light but you usually want there to be a difference
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between the skin tone and the hair at least a good level of contrast.
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It doesn't have to be as contrasting as this.
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We want to make some level of contrast and the skin tone goes in the shirt which is a little bit darker
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than the skin tone but not too much darker.
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And that was because I wanted her shirt to contrast with her hair behind her.
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So that's OK.
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And then her shirt contrasts with her pants and her gun that she's holding her ray gun or whatever you
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want to call it is contrasting with her skin tone.
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So we have a good amount of contrast going on in here.
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We also contrast in textures so you can see that the hair texture is slightly different from the skin
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texture.
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There's not that much more texture in this but we have a good amount of contrast going on in this image
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and that's good.
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So you want to make sure that you do this while you're drawing your characters.
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Now I know that this might be a little bit overwhelming and it might be a kind of a step ahead of where
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we are checking your character designs for fundamentals but it's really important to keep in mind.
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So I'm going to keep reminding you about this throughout the course and when we start drawing more characters
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I'll show you how we check for those a little bit more so that you make sure that you make a habit of
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checking your drawings for fundamentals.
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Thanks for watching this lecture and I'll see you guys in the next 1.
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