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These are the user uploaded subtitles that are being translated: 1 00:00:00,330 --> 00:00:00,770 All right. 2 00:00:00,810 --> 00:00:05,940 In this lecture we're going to be talking about shapes now shapes are the next most important part in 3 00:00:05,940 --> 00:00:07,650 the drawing fundamental pyramid. 4 00:00:07,680 --> 00:00:13,230 So every master line we want to master shapes and have a deep understanding of shapes. 5 00:00:13,290 --> 00:00:16,560 So how do shapes play into our character design. 6 00:00:16,560 --> 00:00:20,310 Well let's have a look at a few different character designs and photographs of people. 7 00:00:20,460 --> 00:00:25,740 And we're going to break them down into their basic shapes so everything can be broken down into basic 8 00:00:25,740 --> 00:00:26,160 shapes. 9 00:00:26,160 --> 00:00:33,900 When I say basic shapes I mean very basic I'm talking circles squares diamonds triangles trapezoid stuff 10 00:00:33,900 --> 00:00:34,380 like that. 11 00:00:34,950 --> 00:00:41,370 So we want to break this character Totoro into a very basic shape. 12 00:00:41,430 --> 00:00:48,750 So the most basic shape we could do is we could if we wanted to go ahead and bring the brightness down 13 00:00:50,290 --> 00:00:54,470 on this layer that way we can see a little bit better. 14 00:00:55,250 --> 00:00:59,540 So we could break them down into a very simple shape if we wanted to. 15 00:00:59,540 --> 00:01:01,640 There's actually a few shapes we could break them down into. 16 00:01:01,670 --> 00:01:07,580 So if we wanted to just block in the general shape of him we could do either a big oval shape like this 17 00:01:09,780 --> 00:01:13,530 or we could maybe extend it down a little bit more and make it a little bit more pointy at the bottom 18 00:01:13,530 --> 00:01:17,700 in the top or we could even look at it kind of like a diamond 19 00:01:21,090 --> 00:01:25,670 and that would be to block him out and let's say for a landscapes right here we have our landscape our 20 00:01:25,670 --> 00:01:33,370 branch right there and so we would maybe be blocking him out like that if we wanted to figure out what 21 00:01:33,370 --> 00:01:34,380 our composition was. 22 00:01:34,570 --> 00:01:38,950 But if we're actually blocking out a little bit more of the detail of our character what we'd want to 23 00:01:38,950 --> 00:01:43,340 do is we'd want to go in there and break Turturro up into separate shapes. 24 00:01:43,420 --> 00:01:46,070 So let's go ahead and let's do that. 25 00:01:46,270 --> 00:01:51,190 We can probably break the head down into a circle shape or an oval so it's kind of like this. 26 00:01:51,190 --> 00:01:58,340 It's kind of more of an oval like that than the body can kind of just be broken up into a big circle 27 00:01:58,350 --> 00:01:59,130 basically 28 00:02:02,710 --> 00:02:09,320 then its feet can be broken up into ovals and we can even break up the bottom of his feet into circles 29 00:02:09,650 --> 00:02:17,200 like that and then just an oval for the tail and we can do either ovals for that year or we could do 30 00:02:17,200 --> 00:02:22,630 something like triangles you could do circles for the eyes and even his mouth area the top of his nose 31 00:02:22,630 --> 00:02:29,390 can probably be broken up into a big round oval like that. 32 00:02:29,500 --> 00:02:33,480 And as you can see we can just break him down into all of his most simple shapes and that right there 33 00:02:33,810 --> 00:02:38,260 resembles Toro very much even though it's just some simple shapes. 34 00:02:38,280 --> 00:02:41,940 So this is what we would do once we have something like our line of action so on this case for Taro 35 00:02:41,950 --> 00:02:43,880 is just sitting there stagnant. 36 00:02:43,890 --> 00:02:48,690 So we'd have our line of action going to the center and we don't have we have these curved lines out 37 00:02:48,690 --> 00:02:53,190 here but we don't have a lot of dynamic lines in this specific pose Totoro but you can see that we have 38 00:02:53,190 --> 00:02:56,920 line and then we have shape built on top of that. 39 00:02:56,940 --> 00:02:59,610 So all these shapes are just playing off of each other. 40 00:02:59,610 --> 00:03:02,520 Let's have a look at another example. 41 00:03:02,520 --> 00:03:09,810 So here's to a hero from Spirited Away and we're gonna break her down into basic shapes as well so we 42 00:03:09,810 --> 00:03:14,370 could break her head down into a circle just like we did early with her character that we drew so we 43 00:03:14,370 --> 00:03:19,920 can have a circle for the top part of the skull area and then usually the jaw can either just be broken 44 00:03:19,920 --> 00:03:25,230 down into sort of a line or he could make it a triangle there's a couple different ways you can do that. 45 00:03:25,230 --> 00:03:30,910 In this case the bottom of her face is kind of round so I'm just gonna do another oval like that and 46 00:03:30,930 --> 00:03:36,090 then we can go ahead and do that your ears just kind of oval back there her hair can be broken down 47 00:03:36,090 --> 00:03:43,320 into kind of a I'm just gonna make it sort of a trapezoid shaped like that then we get the neck which 48 00:03:43,320 --> 00:03:48,630 is just kind of a rectangle and then for her body I just want to keep this very simple so I'm just gonna 49 00:03:48,630 --> 00:03:53,820 do kind of oval like this and her body is kind of doing that right there that were her spine it's kind 50 00:03:53,820 --> 00:03:59,130 of angling outwards Her belly is kind of sticking out and then it kind of angles back with her but so 51 00:03:59,160 --> 00:04:07,220 then we can go ahead and draw there and we have her legs which are basically trapezoid or rectangles 52 00:04:09,140 --> 00:04:14,410 and then for the shoulders I can break that down into a circle and then do either you could look at 53 00:04:14,410 --> 00:04:16,030 this like a rectangle or trapezoid. 54 00:04:16,030 --> 00:04:23,390 Either way and then do another trapezoid for the forearm and then for the fist we could just break that 55 00:04:23,390 --> 00:04:25,220 down into two simple shapes of one two. 56 00:04:25,220 --> 00:04:27,830 Or we could just do a circle whatever you want. 57 00:04:27,830 --> 00:04:35,160 We're just really roughly blocking in the shapes and then you can kind of connect all those shapes together 58 00:04:35,160 --> 00:04:42,410 so if we go ahead and turn off our picture you can see that we have a very roughed in drawing of Tashiro 59 00:04:43,570 --> 00:04:46,960 and this is how animators or character designers do this professionally. 60 00:04:46,960 --> 00:04:52,210 They start off with their most basic shapes and they block it in from there they turn it into form we're 61 00:04:52,210 --> 00:04:53,710 gonna go over that in the next lecture. 62 00:04:53,740 --> 00:04:57,070 I just wanted to see how everything can be broken down into very simple shapes. 63 00:04:57,090 --> 00:05:01,840 We wanted to we could go ahead straight back on break or down into even more simple shapes so we could 64 00:05:01,840 --> 00:05:07,720 just do we're just blocking in our character we could just draw the head shapes as something simple 65 00:05:07,720 --> 00:05:08,510 like that. 66 00:05:08,710 --> 00:05:14,330 And then the upper body shape and the bottom of the body are the hips the legs 67 00:05:18,510 --> 00:05:24,930 and we could just block it the arms and just kind of lines like this and then just drawn our fist down 68 00:05:24,930 --> 00:05:25,230 there. 69 00:05:28,870 --> 00:05:30,510 Then if we go out and turn a picture off you can see it. 70 00:05:30,510 --> 00:05:36,300 That's another way we can block in our characters very quickly and simply just by using shapes. 71 00:05:36,300 --> 00:05:40,560 Now once you start learning more about line of action and making sure that your characters look balance 72 00:05:40,560 --> 00:05:41,820 and choosing a good pose. 73 00:05:41,820 --> 00:05:45,480 Once you understand those things adding these shapes in will be really simple. 74 00:05:45,480 --> 00:05:49,590 It'll just be up to you to choose what size you want shapes to be what shapes you want to use to represent 75 00:05:49,590 --> 00:05:51,140 different parts of the body. 76 00:05:51,360 --> 00:05:56,550 And then from there we can further detail it out turn it into a form add details and actually make a 77 00:05:56,550 --> 00:05:57,450 character design. 78 00:05:58,260 --> 00:05:59,850 Let's have a look at one more example. 79 00:05:59,850 --> 00:06:02,850 So right here we have this male that's dancing. 80 00:06:02,850 --> 00:06:06,270 So let's go ahead and break him down into his basic shapes. 81 00:06:06,270 --> 00:06:11,940 So for his head let's just go ahead and draw an oval for the head we can make the chin a little bit 82 00:06:12,030 --> 00:06:14,450 pointer for the chest area. 83 00:06:14,460 --> 00:06:18,660 I'm going to break up his chest and pelvis area and two separate shapes or his belly area. 84 00:06:18,690 --> 00:06:23,890 So we're just gonna get a big sort of trapezoid shape like that sort of rectangular. 85 00:06:24,120 --> 00:06:29,030 And then for this bottom area I'm going to get a trapezoid like that 86 00:06:34,010 --> 00:06:34,490 all right. 87 00:06:34,500 --> 00:06:39,820 And then we can do rectangles for the arms kind of a trapezoid for the forearm 88 00:06:47,880 --> 00:06:53,430 then I'm just going to go ahead and Ruff and just kind of two overlapping circles for the hands and 89 00:06:53,440 --> 00:06:55,100 I want to get too detailed with this 90 00:06:58,090 --> 00:07:02,810 and then for the leg we can go ahead and just could probably do something more like an oval like that 91 00:07:02,810 --> 00:07:04,450 for the thigh. 92 00:07:04,460 --> 00:07:05,140 Both of them 93 00:07:10,070 --> 00:07:15,730 do something kind of like a trapezoid or triangle for the shin and the calf and then its foot could 94 00:07:15,730 --> 00:07:18,520 just be broken down into a simple triangle like that 95 00:07:21,560 --> 00:07:23,630 trying to keep that as simple as possible. 96 00:07:23,630 --> 00:07:30,860 Let's go ahead and drop during the picture off now as you can see we've blocked out that character and 97 00:07:30,890 --> 00:07:36,830 from here we could start turning this into form and really figuring out what we want our character to 98 00:07:36,830 --> 00:07:38,880 look like and adding and all those details. 99 00:07:39,080 --> 00:07:43,650 But the point I'm trying to make is that we always start with shape. 100 00:07:43,670 --> 00:07:50,140 So after line we do shape it's the next most important part of the drawing fundamental pyramid. 101 00:07:50,360 --> 00:07:55,850 So let's have a look at the shapes that you might be using throughout your character designs and how 102 00:07:55,850 --> 00:07:58,190 you can work them to look the way you want. 103 00:07:58,970 --> 00:08:04,940 So the first thing we're gonna have is we're gonna have circles so circles are just going to be as you 104 00:08:04,940 --> 00:08:05,800 know a circle. 105 00:08:05,900 --> 00:08:11,450 And remember the best way to draw a circle is a draw from your shoulder. 106 00:08:11,450 --> 00:08:16,250 So you want the rotation to happen in your shoulder cuff and not in your wrist or in your fingers you 107 00:08:16,250 --> 00:08:19,520 want it to rotate from your shoulder when you draw that. 108 00:08:19,580 --> 00:08:25,160 That's gonna give you a nice round circle instead of doing kind of weird circles like that where you 109 00:08:25,160 --> 00:08:32,100 kind of don't get an actual round shape you want to draw from your shoulder all right. 110 00:08:32,150 --> 00:08:34,060 So circle is the first one. 111 00:08:34,130 --> 00:08:40,750 Now circles can be changed into things like ovals so we can take a circle and we can stretch it out 112 00:08:40,750 --> 00:08:45,960 like that and turn into more of an oval or an ellipse if you want to call it that next is a square. 113 00:08:45,970 --> 00:08:54,170 So square we can just draw with a series of lines of four lines like that now rectangle what also count 114 00:08:54,200 --> 00:09:02,440 as a square so we can have a rectangle where two sides are longer than the other sides and it's okay 115 00:09:02,470 --> 00:09:07,300 if your lines overshoot especially you're doing under drawings a lot of times you get nice straight 116 00:09:07,300 --> 00:09:10,270 lines you have to overshoot the lines. 117 00:09:10,270 --> 00:09:13,780 So we have square circle then we have diamonds. 118 00:09:13,810 --> 00:09:15,540 So sometimes we'll have diamonds. 119 00:09:15,610 --> 00:09:20,590 Sometimes this is just kind of drawn like a sideways square like that 120 00:09:23,610 --> 00:09:27,570 and then we also sometimes get stretched out diamond so something like this 121 00:09:33,590 --> 00:09:35,040 next we get trapezoid. 122 00:09:35,060 --> 00:09:42,030 So trapezoid are super useful isn't all the time when I'm drawing characters so it's just basically 123 00:09:42,030 --> 00:09:48,360 where two of the sides are gonna be angled and then the other two side one will be longer one will be 124 00:09:48,360 --> 00:09:48,780 shorter. 125 00:09:48,780 --> 00:09:49,740 So just like that. 126 00:09:50,610 --> 00:09:52,370 And sometimes these can be worked. 127 00:09:52,380 --> 00:09:55,060 So maybe this one is more stretched out. 128 00:09:55,060 --> 00:09:58,800 There's different trapezoid but they basically have four sides and two of them need to be angled. 129 00:09:59,220 --> 00:10:01,040 And lastly we have triangles. 130 00:10:01,050 --> 00:10:03,810 So let's go ahead draw a triangle. 131 00:10:03,810 --> 00:10:06,670 So again we're just going to draw straight lines like that three of them. 132 00:10:06,690 --> 00:10:12,240 So if they overshoots that we can get those nice straight lines and these triangles can be come in many 133 00:10:12,240 --> 00:10:15,810 different shapes sometimes you have ones that are more with a right angle like that. 134 00:10:15,870 --> 00:10:21,390 And then this one is diagonal and sometimes you get ones that are more stretched out like this a lot 135 00:10:21,390 --> 00:10:23,120 more pointy. 136 00:10:23,310 --> 00:10:29,500 So as you know there's a lot of different shapes that you can make using a triangle so these are your 137 00:10:29,500 --> 00:10:30,300 basic shapes. 138 00:10:30,310 --> 00:10:35,010 We have round shapes which are basically circles and ellipse as if squares and rectangles. 139 00:10:35,020 --> 00:10:41,320 We have diamonds trapezoid and triangles and all these can be squashed or stretch to get a little bit 140 00:10:41,320 --> 00:10:43,660 of a different version of that shape. 141 00:10:43,750 --> 00:10:48,460 So keep that in mind when you're drawing your characters you can always squash and stretch your shapes. 142 00:10:48,490 --> 00:10:53,800 Now these are the basic shapes we also get more organic shapes organic shapes be shapes that you can't 143 00:10:53,800 --> 00:10:58,000 really split down the middle and make them symmetrical so if I draw a line down the middle of this one 144 00:10:58,000 --> 00:11:00,090 for example you can see that there. 145 00:11:00,370 --> 00:11:01,700 It's the same on both sides. 146 00:11:01,720 --> 00:11:04,960 It's just flipped onto the other side. 147 00:11:04,960 --> 00:11:12,250 Kind of like a mirror image and all of these can be split right down the middle circle all of them but 148 00:11:12,880 --> 00:11:17,530 an organic shape would be something that's let's say something kind of wiggly like this and you can't 149 00:11:17,530 --> 00:11:18,440 really split it. 150 00:11:18,520 --> 00:11:23,000 There's no ways that you can split it where it's actually symmetrical. 151 00:11:23,230 --> 00:11:24,920 It doesn't matter how you try to split it. 152 00:11:25,030 --> 00:11:27,220 It's never going to be symmetrical. 153 00:11:27,220 --> 00:11:33,070 So these are gonna be very important for drawing your characters. 154 00:11:33,070 --> 00:11:37,700 So I'm gonna go ahead and raise this real quick but usually you're not going to be using that organic 155 00:11:37,700 --> 00:11:39,740 of shapes when you're blocking out your characters. 156 00:11:39,740 --> 00:11:44,720 Typically it's actually going to be these shapes up here but you're gonna walk them a little bit. 157 00:11:44,720 --> 00:11:46,340 So what I mean by this. 158 00:11:46,340 --> 00:11:50,120 Well let's take for example let's take the Oval. 159 00:11:50,120 --> 00:11:55,320 Let's say that we have a character and we want some more motion and action in their pose. 160 00:11:55,340 --> 00:11:58,220 So let's say that this is the chest or the body of a character. 161 00:11:58,240 --> 00:12:02,960 Well instead of just drawing the oval just like this one up here what we could do is we can kind of 162 00:12:03,680 --> 00:12:12,300 warp it a little bit and kind of make a curved kind of like a cucumber or something like that. 163 00:12:12,310 --> 00:12:19,810 Now we have a little bit more of some motion in our shape and that curve adds that motion. 164 00:12:19,830 --> 00:12:20,840 What else can we do this with. 165 00:12:20,850 --> 00:12:22,490 Let's do it with a rectangle. 166 00:12:22,530 --> 00:12:30,250 So the rectangle we can just curve these lines like that the tops like that and then we can do the same 167 00:12:30,250 --> 00:12:33,730 thing but we can actually make it sort of fatter. 168 00:12:33,760 --> 00:12:38,650 So what I mean by this is we can go ahead devilish rectangle like this. 169 00:12:38,680 --> 00:12:43,500 So it has all four sides but all the sides are kind of rounded out like that. 170 00:12:43,540 --> 00:12:49,560 So we kind of get more of a rounded shape even though we still have all four of our corners get that 171 00:12:49,560 --> 00:12:54,030 nice rectangle shape but it's kind of bloated. 172 00:12:54,930 --> 00:12:59,220 Let's see what the diamond we can do the same thing so we can kind of just create it like this 173 00:13:03,340 --> 00:13:05,210 and we're just basically organic fine. 174 00:13:05,380 --> 00:13:06,370 These shapes. 175 00:13:06,430 --> 00:13:07,330 Same with the trapezoid. 176 00:13:07,330 --> 00:13:09,760 We can kind of make it look like it's bulging out like that 177 00:13:14,980 --> 00:13:17,250 and you could do the same thing with a triangle. 178 00:13:17,260 --> 00:13:20,560 Now why would you want to do this why would you want to change the shapes like this. 179 00:13:20,560 --> 00:13:25,420 Well let's say for example we're going to draw the pelvis of a character so let's say this is a female 180 00:13:25,420 --> 00:13:28,110 character and we're blocking out the shapes. 181 00:13:28,210 --> 00:13:32,770 Well instead of just drawing a trapezoid like this for the hips it might look a little bit better if 182 00:13:32,770 --> 00:13:34,810 we kind of bulge those out. 183 00:13:34,840 --> 00:13:43,800 So what I mean by that is we can just go ahead and draw like this draw like that so we basically still 184 00:13:43,800 --> 00:13:49,400 have a trapezoid shape because this area right here is shorter than that line right there. 185 00:13:49,560 --> 00:13:52,850 And we have four corners so it's a trapezoid shape. 186 00:13:52,860 --> 00:13:56,250 We just added those curvy lines to it. 187 00:13:56,250 --> 00:14:02,220 And then if we wanted to we could add another trapezoid up here and we kind of walk that one like this. 188 00:14:02,220 --> 00:14:03,870 Maybe those are the shoulders. 189 00:14:03,870 --> 00:14:06,550 And so based off of this you could go ahead 190 00:14:10,270 --> 00:14:14,110 and draw your character and connect all these shapes together. 191 00:14:14,650 --> 00:14:18,880 And that's why you would want to use more organic shapes and you'd want to warp some of these simple 192 00:14:18,880 --> 00:14:19,980 shapes. 193 00:14:20,020 --> 00:14:20,530 All right. 194 00:14:20,650 --> 00:14:25,390 So your homework for this lecture is I want you to go ahead and I want you to practice drawing all these 195 00:14:25,390 --> 00:14:26,090 shapes. 196 00:14:26,110 --> 00:14:28,180 So first I want you to practice drawing circles. 197 00:14:28,180 --> 00:14:29,950 I want you to draw 20 circles. 198 00:14:29,950 --> 00:14:35,730 Now I want you to draw 20 squares 20 diamonds 20 trapezoid and 20 triangles. 199 00:14:35,730 --> 00:14:36,450 I don't really care. 200 00:14:36,450 --> 00:14:40,270 In what way you draw them they can be stretched out they can be squash. 201 00:14:40,260 --> 00:14:40,930 It doesn't really matter. 202 00:14:40,930 --> 00:14:43,720 I just want to practice drawing each one of those 20 times. 203 00:14:43,720 --> 00:14:50,290 After you've done that then I want you to take each shape and I want you to try making five different 204 00:14:50,440 --> 00:14:51,580 warped versions of it. 205 00:14:51,610 --> 00:14:58,120 So for the circle for example I mean to try to do five different versions of it words warped maybe to 206 00:14:58,120 --> 00:15:04,990 different extremities and then you can do the same thing with a rectangle or a square and try warping 207 00:15:04,990 --> 00:15:06,280 some of these shapes. 208 00:15:06,280 --> 00:15:11,590 So practice those top five right there and then go ahead and try doing different variations where they're 209 00:15:11,590 --> 00:15:16,660 warped and become more organic shapes because most of time you're actually probably going to be using 210 00:15:16,660 --> 00:15:21,340 more organic shapes and you are going to just be using these plain shapes but it'll probably be a good 211 00:15:21,340 --> 00:15:22,510 mixing bowl. 212 00:15:22,510 --> 00:15:22,780 All right. 213 00:15:22,780 --> 00:15:25,990 Thanks for watching this lecture and I'll see you guys in the next one. 22027

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