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Okay.
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So let's go ahead and continue by actually designing a level little
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bit.
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So you can, once again, see this is like a bonus because it doesn't
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really have anything to do with foliage, but it's also important to
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know how you can, like place your foliage and everything inside of
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when real.
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So having this in this scene.
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Let's have a look over here.
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So you can see mostly like the US.
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The foliage is mostly focused towards these areas.
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And the reason I did that because I, of course, made the scene, also
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in the beginning is because this is where the
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Light often hits even if the son of rotates around, these are often
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the areas where the light will hit, but here it will be very difficult
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for life's ahead.
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So I still feel like visual interest.
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I added a little bit of foliage but not too much.
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So knowing all of that we are basically just going to go ahead and
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just mess around with things a little bit and just see what we can
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get.
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So in here, I'm going to have a look so that ivy
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It's pretty much fine.
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I have like a main camera angle over here.
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What I will do is to put more of an emphasis on the foliage.
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I will make this camera angle probably like a little bit.
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Closer like this.
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There we go, so that I can really feel like focus on all the foliage
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here.
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We have our IV of here.
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That is fine.
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I don't think I need any more.
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Maybe it might be nice to just have like a little bit of IV hanging.
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Oh, and let me just turn off my God twice because whenever I have
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those they are the first thing that will be selected because they are
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really large objects, but I just want to see if I do something like
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this.
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How it will look.
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Okay, so that's will look a little bit dark, but it does have
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something I guess.
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If I place it a little bit towards like this area over here.
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Why am I running so slow?
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Oh my scripts.
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And she's only 150.
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I'll set it back to 100.
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I probably just, like, need to close something here.
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Let me just close speedtree.
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That might be it.
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There we go.
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Now, we are going a little bit faster.
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Sometimes Unreal.
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Engine 5 still has like the tendency to have like a random drop in
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fps, even though it does not really wait, make any sense.
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But anyway, I'm having this to this quite nice that I just have like a
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little bit here in the top corner.
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So now
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Have a look.
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This water over here.
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You will not be able to actually see it.
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So if you want, you can like temporarily turn it off.
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So this is the LG plane, which is basically some algae are placed on
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top, but then you also have like the water plane over here.
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If you turn that off, you can see that this is pretty much how it
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looks.
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I'm gonna go ahead and I'm going to get started.
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Probably let's go from Big to small.
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Let's get started by going in our foliage painting because I think it
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is easiest if I do it here and let's get started by just having our
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water gas.
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And yeah, let's start.
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Let's just do a water glass for now.
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Let's import these and I just want to basically see how this works.
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So it's going to paint.
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We have both of these.
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I'm going to set the scale to maybe like 0.6 by 1.2.
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I want to quickly paint it in just to see how it looks.
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Yeah.
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Okay, so that's not too strong.
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That's fine.
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Maybe I'm going to do is 0.7 and 1.5 to make it like a little bit
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bigger density.
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Let's set this to like around 300 over here and let's say that we have
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like this scene over here.
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So I would be able to.
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I will be able to paint like that.
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That's fine.
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Now, let's go ahead and just these are like, the final settings.
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I did it quickly in like the
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These spots right now.
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I'm really going to just go in and do like proper settings.
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So a line to normal should be fine.
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What the airline to normal does, is whenever we paint on here.
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It will just basically go in the direction of whatever direction we
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are painting on.
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I do want to do that on the pitch.
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Let's say 10.
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No, too much.
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Five.
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Yeah, here we go.
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So 5 is looking pretty good.
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Okay, so we now got this kind of stuff.
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And now I'm basically going to just use this as a cheat because in
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this scene, I already spent a lot of time like looking at things and
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planning and everything so I can kind of like use that to my
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advantage.
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And what I'm going to do is I'm going to go ahead and I'm going to
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have another window few pots and I'm going to have a second few pot
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and the reason I want to do this is that if I set my my camera angle
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here and let's just press G in here, too.
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I can basically see what I'm doing and I can immediately see that.
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Well, actually, I will have another camera angle.
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I will also have see this camera angle over here.
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So I'm going to use this one for now, but I'm having this on my other
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screen and this is just that I can easily see where I'm actually
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placing stuff.
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One second.
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Let me just quickly.
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So this angle a little bit lower.
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There we go.
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So, now that we've done that, I can go ahead and I can go in here and
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I can start.
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For example, like painting in sometimes, it might be nice.
123
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If you just go to like, unlit mode, just make things a little bit
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easier.
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And I'm basically just like, filling up this space over here.
126
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And let's see.
127
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I want to go and like, have it.
128
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Go down here and I keep looking at my other ankle and my Adela.
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Screen.
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And I'm just randomly adding like a bit of stuff mostly around like,
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this area.
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So, I kind of like to have this in almost like clusters.
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So, it will be just like random clusters where we will have these
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plants.
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And also, of course, stick to the water a little bit over here.
136
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It's sometimes a little bit annoying to align by normal.
137
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So sometimes you want to turn off alignment normals that when you
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paint in here, it will still just like move up.
139
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Like this.
140
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I'm going to make this like a little bit less over here.
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Because it's a little bit too intense.
142
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Yeah, let's actually let's reduce these these amounts and instead of
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like having it really strongly in here.
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What I want to do is I can't like want to just move this along these
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areas.
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I know that there's no water here, but you will not really be able to
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see that very clearly.
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So I can just like kind of fill this up over here.
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And then, I'm going to just nicely fade this out.
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A little bit like this.
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So we are kind like fading it out.
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And this does require a bit of playing around like, what I'm placing
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now, I might end up later on just like, removing it again and just
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adding more, but I first watched just want to get like a base in seat
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as sketchy.
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You are first of all sketching in like a like a base to make sure that
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everything looks pretty decent, and then after that, you are just
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going to go in and do like some proper work.
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So over here, I like want to have a little bit.
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I guess I actually want to go to public, keep this open so that I can
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probably see through it so that I can kind of like see the rest but
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over here just around like these areas.
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I'm going to go ahead, and I'm going to just
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Go these pieces.
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I don't know why my PC so slow.
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This really slow all of a sudden.
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And should not do that because this scene should easily run on 60 FPS.
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So I don't know exactly why.
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So there will no, there will be no water plants here, but maybe if we
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just go ahead and
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she's if I go here that not, I don't really like the look of it
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because these are like Willie straight pieces, so,
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Maybe like do something like this.
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Yeah, that's quite nice.
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So here you can see right now.
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I'm having my resolution set to only 50.
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So and the reason I'm doing that is just so that my seen runs a little
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bit faster, but I quite like that.
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So that's looking quite pretty cool.
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I'm going to also have like a little bit more down here in the corner.
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And maybe like a douche the amounts over here.
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So down here, that's looking pretty nice.
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Let's just quickly.
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Like remove the amount or the large amount in its at my maximum size
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to 1.
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And then like are they back ins that we get like a little bit of like
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a more nice of Fates that this is a little bit small on there.
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You can see that over here, you get like this effect.
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So over here like we have some water plants is fine down here.
190
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I don't really like, but definitely, I don't like this one.
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Just this just sitting here.
192
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I'm going to probably like reduce this amount and then maybe like
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painted in like a few smaller ones.
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Over here.
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Yeah, maybe like painting a little bit like this and I don't know,
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maybe also actually, for those ones.
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I want to go back to 1.5.
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And maybe like, do so.
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I'm erratic.
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You will barely be able to see these.
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So I just want to kind of have some filler objects in here.
202
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That should be fine.
203
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Here.
204
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We can go also like out here, and then, I'm going to bus.
205
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Just like some field of objects like this.
206
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So these are like definitely like the larger largest objects and then
207
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I volunteer I got like want to avoid having them so maybe like a
208
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little bit but I can't like want to reduce the amount because you
209
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would think that the light we have trouble hitting in these areas.
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So maybe over here like a little bit and now you can see that we
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already get like quite an interesting look down there.
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So having that one done, I'm now going to turn these off.
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And now I'm going to go ahead and move on to.
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So the Lily clusters we will do with hand placement.
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Let's do our grass complex over here.
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Let's do that.
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One.
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One, the to 0.82 1.4 with a random pitch of five again and a slightly
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bigger.
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Brush size, maybe like 50.
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Let's see if I paint this.
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Okay.
223
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I need to have like a lot more.
224
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So first of all, I need to set my scaling more.
225
00:10:12,625 --> 00:10:16,725
So let's set the scaling from 1 to 1 point 4 and let's set our density
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to like 500.
227
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It's because of the water.
228
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So the water is making it sink down.
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So that's why I want to scale it up.
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So let's do one point five to two because else we cannot really see it
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anymore in.
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What?
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Okay, so we got these pieces over here.
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That's pretty good.
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I'm now just going to go ahead and I'm going to also around here and
236
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harms my seen by adding a bunch of gas and then around here.
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Because this is so close to the camera.
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I'm just going to wait with that and I'm going to do that very
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precisely.
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But basically over here, what we can do is we can have like just some
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grass growing in between just to enhance our seen even more and then
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how to you can also have this grass kind like just scattered around
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these areas.
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Like this and that will look pretty decent.
245
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I think some scattering around the glass here.
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At this point.
247
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It will be so far away from the camera that I'm not too worried.
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I'm going to.
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Let's like, sometimes I like to like, bleed out across like this, that
250
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it is kind of almost like trying to connect to each other.
251
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Through the clouds, but it's not completely connecting like this.
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So that's looking pretty decent and now you can see over here.
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Also that you let me make this a bit smaller.
254
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Come on, you'll see so you can see like we can see like these little
255
00:11:44,725 --> 00:11:45,425
bits of grasp.
256
00:11:45,425 --> 00:11:46,425
It's over here and there.
257
00:11:46,825 --> 00:11:49,925
So now I'm going to go a little bit more precise in with my work.
258
00:11:49,925 --> 00:11:53,225
So, over here, because now we are getting closer to the camera.
259
00:11:55,925 --> 00:11:58,325
so for this piece, I just want to go out and I want to like
260
00:11:59,725 --> 00:12:00,825
And it's gets rid of this.
261
00:12:02,125 --> 00:12:03,225
Still have some guys here.
262
00:12:03,725 --> 00:12:06,025
And now if I set my brush size, maybe like 20.
263
00:12:07,225 --> 00:12:07,925
Let's have a look.
264
00:12:07,925 --> 00:12:08,925
Let's go in here.
265
00:12:13,325 --> 00:12:14,225
Maybe like it out here.
266
00:12:14,225 --> 00:12:14,725
Have some glass.
267
00:12:14,925 --> 00:12:17,025
Don't forget that on the solid pieces.
268
00:12:17,025 --> 00:12:19,725
We will have the other type of cars also, so,
269
00:12:21,125 --> 00:12:24,325
Because I decided that this one works really well to go along with
270
00:12:24,325 --> 00:12:27,525
these plants, and then, I will have to normal grass and normal glass,
271
00:12:27,525 --> 00:12:30,525
will be sitting on, like the ground over here, but it will also be
272
00:12:30,525 --> 00:12:31,825
kind like sinking in here.
273
00:12:33,425 --> 00:12:35,425
But I still want to get like some of this cause.
274
00:12:36,725 --> 00:12:38,025
And like random areas.
275
00:12:40,725 --> 00:12:44,825
And then once I'm done with like a pretty solid base over here, then
276
00:12:44,825 --> 00:12:47,625
I'm just going to basically look at every single camera angle that I
277
00:12:47,625 --> 00:12:48,125
want.
278
00:12:48,425 --> 00:12:53,025
And they basically just going to Art foliage or chip away on foliage
279
00:12:53,025 --> 00:12:55,125
to get it to look even better.
280
00:12:56,725 --> 00:12:57,825
But this is looking pretty good.
281
00:12:57,825 --> 00:12:58,525
So we got this.
282
00:12:58,925 --> 00:13:00,825
I want to have like something extending out.
283
00:13:00,825 --> 00:13:01,625
So let's just
284
00:13:04,125 --> 00:13:05,925
maybe have like something like over here.
285
00:13:07,125 --> 00:13:07,625
And it's okay.
286
00:13:07,625 --> 00:13:11,025
If I go a little bit overboard, I still need to do my optimization
287
00:13:11,025 --> 00:13:12,825
pass actually, so I will probably do that.
288
00:13:12,825 --> 00:13:13,525
Also.
289
00:13:15,125 --> 00:13:18,525
After this chapter because I kind of forgot about it, but this is
290
00:13:18,525 --> 00:13:20,725
looking pretty decent as like a start.
291
00:13:21,225 --> 00:13:22,425
So, we got like some cars here.
292
00:13:22,425 --> 00:13:25,125
So this probably the extent to which you can see it.
293
00:13:25,725 --> 00:13:27,825
And now that we have done this one.
294
00:13:28,925 --> 00:13:30,925
So the bush isn't everything, we will have on here.
295
00:13:30,925 --> 00:13:33,925
So we will do that later.
296
00:13:33,925 --> 00:13:36,425
We will probably do maybe some custom placement.
297
00:13:36,925 --> 00:13:39,225
Although I am using like different.
298
00:13:39,225 --> 00:13:43,425
Like these ones are weight in a so they are not exactly the same, but
299
00:13:43,625 --> 00:13:44,425
I'm just trying to like,
300
00:13:44,625 --> 00:13:45,425
Change things up a bit.
301
00:13:45,825 --> 00:13:48,325
Let's go ahead and get started with probably like, our basic are so
302
00:13:48,325 --> 00:13:48,725
over here.
303
00:13:48,725 --> 00:13:52,025
We have our basic and are large.
304
00:13:55,325 --> 00:14:01,125
Let's that should not really be a difference between the two shooter.
305
00:14:02,225 --> 00:14:03,925
No, and I especially like a low.
306
00:14:03,925 --> 00:14:06,225
Has Lucien not one second.
307
00:14:06,225 --> 00:14:06,825
Let me just
308
00:14:08,025 --> 00:14:09,525
come on Allah.
309
00:14:09,725 --> 00:14:12,225
Whenever you have to fold each thing on, you cannot select it.
310
00:14:12,625 --> 00:14:18,325
So let me just quickly turn it off and let's go back into foliage.
311
00:14:18,325 --> 00:14:22,325
I'm going to probably go for just like the basic one because in terms
312
00:14:22,325 --> 00:14:25,225
of like polygon count, it does not really matter.
313
00:14:25,225 --> 00:14:26,525
So let's do one point five.
314
00:14:27,525 --> 00:14:33,425
22, which a random page of maybe like five again and a density of once
315
00:14:33,425 --> 00:14:34,525
again like 500.
316
00:14:36,025 --> 00:14:37,925
So the brush I stood around like 50.
317
00:14:38,825 --> 00:14:39,125
Oh, no.
318
00:14:39,125 --> 00:14:39,925
Wait, that's too much.
319
00:14:39,925 --> 00:14:42,725
Let's do 30 and I just want to see how this works.
320
00:14:42,725 --> 00:14:43,725
So if I go in here,
321
00:14:45,725 --> 00:14:49,125
I want to see if this is like too much or too little, I would set my
322
00:14:49,125 --> 00:14:50,925
density to maybe like 1,000.
323
00:14:53,425 --> 00:14:53,925
Let's see.
324
00:14:53,925 --> 00:14:56,225
I feel like it is too large.
325
00:14:56,625 --> 00:15:00,725
So let's just go ahead and get rid of this and set the size.
326
00:15:00,725 --> 00:15:03,325
Maybe to like 1 to 1.5.
327
00:15:08,225 --> 00:15:11,925
Yeah, so I'm willing to start with like some really large clumps, and
328
00:15:11,925 --> 00:15:15,225
then I'm going to just fade this out, fate this out.
329
00:15:16,425 --> 00:15:19,425
Let's get started with just doing like some random gas and also in
330
00:15:19,425 --> 00:15:20,925
between here and stuff like that.
331
00:15:22,825 --> 00:15:23,825
So that should be fine.
332
00:15:25,325 --> 00:15:26,425
Maybe at this point.
333
00:15:26,425 --> 00:15:29,225
I'm also going to turn off the light to normal actually.
334
00:15:31,025 --> 00:15:35,225
And I want to also go in and probably at this point temporarily
335
00:15:35,225 --> 00:15:39,825
changed my camera angle so I can see where I am placing the guys over
336
00:15:39,825 --> 00:15:40,225
here.
337
00:15:41,025 --> 00:15:42,225
So we want to have something there.
338
00:15:42,225 --> 00:15:43,825
And then I let's say that over here.
339
00:15:44,325 --> 00:15:47,525
We also just want to have like the grass growing and the grass kind,
340
00:15:47,525 --> 00:15:50,725
like, extends to the rubble because it likes to be in those kind of
341
00:15:50,725 --> 00:15:55,125
places where water can collect compared to where water kind like Fades
342
00:15:55,125 --> 00:15:55,525
out.
343
00:15:56,125 --> 00:15:59,225
Be careful that we do not sink too much too.
344
00:16:01,225 --> 00:16:01,925
The side over here.
345
00:16:02,425 --> 00:16:05,725
And then over here, we can just fill it up because this will be just
346
00:16:05,725 --> 00:16:06,325
like the corner.
347
00:16:06,325 --> 00:16:09,625
So you can just kind of like art a bunch of stuff in here.
348
00:16:13,525 --> 00:16:16,325
See, so we got like some God and then we are just going to like kind
349
00:16:16,325 --> 00:16:17,325
of flow.
350
00:16:17,325 --> 00:16:18,325
The cars over.
351
00:16:21,325 --> 00:16:22,025
Over here.
352
00:16:27,425 --> 00:16:29,725
and maybe like just have its guide like going,
353
00:16:30,925 --> 00:16:32,125
Toys, he's different.
354
00:16:34,825 --> 00:16:35,825
Locations.
355
00:16:38,925 --> 00:16:40,425
Maybe I'm going to temporarily set.
356
00:16:40,425 --> 00:16:46,825
My did density to like, 2,000, go in here and just like, art a bit
357
00:16:46,825 --> 00:16:47,225
more.
358
00:16:48,225 --> 00:16:50,225
Okay, 2000, might be a little bit too much.
359
00:16:50,525 --> 00:16:51,525
So 1000 again.
360
00:16:53,225 --> 00:16:56,825
So it will have like some bits of grass here and they're mostly out
361
00:16:56,825 --> 00:16:58,225
like the corners over here.
362
00:16:58,225 --> 00:17:00,325
So that's pretty good if we do that.
363
00:17:01,325 --> 00:17:03,025
So it will be like around these corners.
364
00:17:04,725 --> 00:17:06,725
Also, maybe like in these areas over here.
365
00:17:06,725 --> 00:17:08,225
We will have some gas going.
366
00:17:10,525 --> 00:17:12,225
And then what I will do is I'll Stones.
367
00:17:12,225 --> 00:17:16,225
I will probably I will do like a few bushes that I will shops that I
368
00:17:16,225 --> 00:17:19,225
will have very small and then I will add like some Ferns and
369
00:17:19,225 --> 00:17:21,125
everything and think that will work quite nicely.
370
00:17:21,625 --> 00:17:24,825
But anyway, so over here so we have this and now once we get to this
371
00:17:24,825 --> 00:17:28,625
point you honestly you probably won't be able to really see it anymore
372
00:17:28,625 --> 00:17:29,425
because of the
373
00:17:30,625 --> 00:17:31,825
Thinness of the gas.
374
00:17:32,125 --> 00:17:32,925
So here C.
375
00:17:32,925 --> 00:17:34,625
So we can see like the car sitting here.
376
00:17:34,625 --> 00:17:35,425
So that's pretty good.
377
00:17:35,425 --> 00:17:36,825
We have like some nice bits of cost.
378
00:17:36,925 --> 00:17:41,125
I'm going to make the cars a little bit denser in these areas over
379
00:17:41,125 --> 00:17:41,325
here.
380
00:17:41,325 --> 00:17:47,425
I'm fine with it, fading out and I will see if we can maybe do like a
381
00:17:47,425 --> 00:17:50,225
tiny bit of course over here, but it will probably
382
00:17:52,225 --> 00:17:52,825
Yeah here.
383
00:17:52,825 --> 00:17:56,725
So by this distance, even if you do it like on here, you probably
384
00:17:56,725 --> 00:17:59,025
won't be able to see it.
385
00:17:59,025 --> 00:17:59,225
Now.
386
00:17:59,225 --> 00:18:02,725
You see almost nothing and it's just it just has to do with this fact,
387
00:18:03,325 --> 00:18:04,025
of course.
388
00:18:04,025 --> 00:18:04,325
Right now.
389
00:18:04,325 --> 00:18:08,025
If we go to like 200 you are able to see it a little bit longer, but
390
00:18:08,025 --> 00:18:10,925
even from that distance, it's still it cannot hold up because it's
391
00:18:10,925 --> 00:18:12,425
simply too thin of an alpha.
392
00:18:13,125 --> 00:18:14,825
So let's go back to 100.
393
00:18:15,425 --> 00:18:16,425
However, over here.
394
00:18:16,425 --> 00:18:20,725
I am going to go ahead and I'm going to set my density to 2000.
395
00:18:23,825 --> 00:18:27,825
I'm going to push the amount of gas that is in here as if that this is
396
00:18:27,825 --> 00:18:31,925
like really just like a lot of gosh is growing here and stuff like
397
00:18:31,925 --> 00:18:32,325
that.
398
00:18:35,325 --> 00:18:38,425
And for my car, I can't like just need to play around with this a
399
00:18:38,425 --> 00:18:39,325
little bit later on.
400
00:18:43,225 --> 00:18:47,825
To see if I can hear like remove it a bit more.
401
00:18:49,025 --> 00:18:52,125
And also like with these plans over here later on, I will just clean
402
00:18:52,125 --> 00:18:52,425
it up.
403
00:18:52,425 --> 00:18:53,325
So that's no problem.
404
00:18:54,725 --> 00:18:59,025
Maybe like a little bit more cars in these areas, especially because
405
00:18:59,025 --> 00:19:00,225
it's really dark in this area.
406
00:19:00,225 --> 00:19:01,425
So you cannot really see it.
407
00:19:02,325 --> 00:19:05,025
So then it would be nice to maybe like increase it.
408
00:19:05,325 --> 00:19:07,225
So let's do something like this.
409
00:19:07,725 --> 00:19:12,325
Let's get my density now, back to 1000 and now I'm going to turn on my
410
00:19:12,325 --> 00:19:15,625
align to normal and I probably just want to like in some of these
411
00:19:15,625 --> 00:19:16,325
cavities.
412
00:19:17,525 --> 00:19:20,925
I want to push in a little bit of gas because it would make sense that
413
00:19:21,425 --> 00:19:23,125
it like gross in these areas.
414
00:19:23,525 --> 00:19:25,025
This is a little bit annoying over here.
415
00:19:25,025 --> 00:19:29,525
As you can see, it is trying to go on top of these metal bits.
416
00:19:29,925 --> 00:19:33,725
So you kind like need to just be careful and see if it looks good or
417
00:19:33,725 --> 00:19:34,725
if it looks really bad.
418
00:19:34,725 --> 00:19:38,525
Whenever we go like that this point over here.
419
00:19:38,525 --> 00:19:40,025
You probably cannot even see.
420
00:19:41,825 --> 00:19:45,625
The guys anymore, but I'm just going to like some of these hot spots.
421
00:19:48,125 --> 00:19:50,025
I want to just go a little bit of cars.
422
00:19:51,925 --> 00:19:52,925
Here's another one.
423
00:19:55,225 --> 00:19:58,725
And whenever we cut out to really do it because of these bits down
424
00:19:58,725 --> 00:19:59,125
here.
425
00:19:59,625 --> 00:20:01,425
Yeah, I got twice to like set it below.
426
00:20:01,625 --> 00:20:03,925
See what if we cannot do it.
427
00:20:03,925 --> 00:20:06,225
Then we can always just do like some manual placement.
428
00:20:09,425 --> 00:20:10,925
Here, you can see that like over there.
429
00:20:10,925 --> 00:20:12,025
It's a little bit difficult.
430
00:20:12,025 --> 00:20:14,525
But then later, we can just do some manual placement and stuff like
431
00:20:14,525 --> 00:20:14,825
that.
432
00:20:15,825 --> 00:20:16,225
Let's see.
433
00:20:16,225 --> 00:20:16,725
At this point.
434
00:20:16,725 --> 00:20:19,525
You cannot really see it anymore because it's outside of the camera
435
00:20:19,525 --> 00:20:19,925
angle.
436
00:20:23,925 --> 00:20:27,525
Over here, it's would be nice if we just have like growing up a little
437
00:20:27,525 --> 00:20:27,825
bit.
438
00:20:28,225 --> 00:20:31,625
So we're just trying to make this feel like it's really like nature is
439
00:20:31,625 --> 00:20:34,025
really taking over all of these pieces over here.
440
00:20:38,425 --> 00:20:39,425
I don't know if over here.
441
00:20:39,425 --> 00:20:41,125
It might look nice.
442
00:20:41,125 --> 00:20:44,025
Yeah, looks pretty decent.
443
00:20:46,225 --> 00:20:47,025
But I'm not sure.
444
00:20:47,025 --> 00:20:49,325
We'll see we'll see how good that it really looks.
445
00:20:49,325 --> 00:20:51,325
When we have fill on the resolution to none.
446
00:20:53,225 --> 00:20:54,725
Just like over here on like the out ends.
447
00:20:54,725 --> 00:20:55,825
I don't really like it.
448
00:20:57,125 --> 00:21:00,725
But okay, let's say that we have something like this over here.
449
00:21:01,425 --> 00:21:01,625
Okay.
450
00:21:01,625 --> 00:21:06,425
I'm actually going to remove this part but it's a base.
451
00:21:07,025 --> 00:21:10,425
We are going to, of course, work on this more later on.
452
00:21:11,425 --> 00:21:14,025
So, what I'm going to do now is I'm just going to go ahead and I'm
453
00:21:14,125 --> 00:21:15,125
1000 already.
454
00:21:15,125 --> 00:21:15,425
Wow.
455
00:21:15,725 --> 00:21:19,425
I'm going to set my minimum maximum size a little bit smaller to like
456
00:21:19,425 --> 00:21:20,425
0.82 one.
457
00:21:21,525 --> 00:21:22,925
And then I'm just going to go in here.
458
00:21:23,225 --> 00:21:24,925
No, tune.
459
00:21:24,925 --> 00:21:25,925
Awful line to normal.
460
00:21:29,725 --> 00:21:30,825
and I just like want to
461
00:21:32,025 --> 00:21:33,425
give it a small fate.
462
00:21:34,425 --> 00:21:37,325
In some areas may be set my brush size to like 20.
463
00:21:38,425 --> 00:21:40,425
And then set my density to 1500.
464
00:21:41,825 --> 00:21:45,225
But I just want to make give it like some smaller grass bits here and
465
00:21:45,225 --> 00:21:45,525
there.
466
00:21:47,825 --> 00:21:48,525
I don't know why.
467
00:21:50,325 --> 00:21:50,825
Come on.
468
00:21:52,225 --> 00:21:54,025
Some reason, it does not want to paint in this area.
469
00:21:54,025 --> 00:21:54,825
That's strange.
470
00:21:56,225 --> 00:21:59,125
But okay doesn't really matter because probably outside of the camera
471
00:21:59,125 --> 00:21:59,425
angle.
472
00:22:06,025 --> 00:22:06,325
There we go.
473
00:22:06,325 --> 00:22:08,725
So just give it like a little bit of like a fade here and there.
474
00:22:10,925 --> 00:22:12,225
And that should do the trick.
475
00:22:16,325 --> 00:22:18,025
Okay, so we got those done.
476
00:22:18,325 --> 00:22:21,325
Now, what we will do in the next chapter is we will get started or
477
00:22:21,325 --> 00:22:25,625
focusing over here these piece and also our, of course, out some water
478
00:22:25,625 --> 00:22:26,025
lilies.
479
00:22:26,025 --> 00:22:28,025
So let's see what we have so far.
480
00:22:28,425 --> 00:22:32,625
Let's save our scene, go temporarily closed, my other view, make this
481
00:22:32,625 --> 00:22:37,325
one, a bigger camera angle lids.
482
00:22:38,525 --> 00:22:40,725
200, and let's have a look.
483
00:22:40,725 --> 00:22:42,725
So if I see this
484
00:22:44,025 --> 00:22:44,825
This looking pretty good.
485
00:22:44,825 --> 00:22:47,025
Like you can see like it's nice and dense over here.
486
00:22:47,025 --> 00:22:49,725
Also, I want to change my materials a little bit.
487
00:22:49,725 --> 00:22:51,225
I don't really like the cars on here.
488
00:22:51,225 --> 00:22:53,125
So we might want to like change that around.
489
00:22:54,325 --> 00:22:57,525
We also have this angle here C so you can like see some nice dense,
490
00:22:57,525 --> 00:22:58,425
foliage going on.
491
00:22:59,825 --> 00:23:00,625
And over here.
492
00:23:00,625 --> 00:23:04,125
We can also like she'd going so I'm really like I'm off on purpose,
493
00:23:04,125 --> 00:23:07,125
adding way more foliage than I did in the original because the
494
00:23:07,125 --> 00:23:10,025
original is really tone that tone down.
495
00:23:10,125 --> 00:23:12,925
And of course in the original, I spent like two to three hours on the
496
00:23:12,925 --> 00:23:13,725
foliage painting.
497
00:23:13,825 --> 00:23:16,125
Make sure that it's absolutely perfect.
498
00:23:16,325 --> 00:23:20,825
So, of course doing it in 20 minutes here, you cannot get the exact
499
00:23:20,825 --> 00:23:23,025
same result, but that's looking pretty nice.
500
00:23:24,025 --> 00:23:28,425
Its own thing that I find too bad that the cat, the cat tails maybe
501
00:23:28,425 --> 00:23:29,325
because they are too dark.
502
00:23:29,325 --> 00:23:30,825
So I kind of like want to increase those.
503
00:23:31,725 --> 00:23:34,125
But anyway, let's save our scene and let's continue with this in the
504
00:23:34,125 --> 00:23:34,325
next.38212
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