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These are the user uploaded subtitles that are being translated: 1 00:00:00,525 --> 00:00:01,125 Okay. 2 00:00:01,125 --> 00:00:04,625 So let's go ahead and continue by actually designing a level little 3 00:00:04,625 --> 00:00:04,825 bit. 4 00:00:04,825 --> 00:00:07,525 So you can, once again, see this is like a bonus because it doesn't 5 00:00:07,525 --> 00:00:10,825 really have anything to do with foliage, but it's also important to 6 00:00:10,825 --> 00:00:13,225 know how you can, like place your foliage and everything inside of 7 00:00:13,225 --> 00:00:13,725 when real. 8 00:00:14,425 --> 00:00:17,325 So having this in this scene. 9 00:00:17,625 --> 00:00:19,125 Let's have a look over here. 10 00:00:19,425 --> 00:00:21,125 So you can see mostly like the US. 11 00:00:21,125 --> 00:00:23,525 The foliage is mostly focused towards these areas. 12 00:00:23,925 --> 00:00:27,125 And the reason I did that because I, of course, made the scene, also 13 00:00:27,125 --> 00:00:29,925 in the beginning is because this is where the 14 00:00:30,025 --> 00:00:33,425 Light often hits even if the son of rotates around, these are often 15 00:00:33,425 --> 00:00:36,825 the areas where the light will hit, but here it will be very difficult 16 00:00:36,825 --> 00:00:37,525 for life's ahead. 17 00:00:37,525 --> 00:00:40,025 So I still feel like visual interest. 18 00:00:40,025 --> 00:00:42,225 I added a little bit of foliage but not too much. 19 00:00:42,725 --> 00:00:45,125 So knowing all of that we are basically just going to go ahead and 20 00:00:45,125 --> 00:00:48,625 just mess around with things a little bit and just see what we can 21 00:00:48,625 --> 00:00:48,925 get. 22 00:00:49,425 --> 00:00:52,825 So in here, I'm going to have a look so that ivy 23 00:00:53,725 --> 00:00:56,325 It's pretty much fine. 24 00:00:56,425 --> 00:00:58,425 I have like a main camera angle over here. 25 00:00:58,425 --> 00:01:02,725 What I will do is to put more of an emphasis on the foliage. 26 00:01:02,725 --> 00:01:07,125 I will make this camera angle probably like a little bit. 27 00:01:09,925 --> 00:01:11,325 Closer like this. 28 00:01:12,525 --> 00:01:14,925 There we go, so that I can really feel like focus on all the foliage 29 00:01:14,925 --> 00:01:15,225 here. 30 00:01:15,225 --> 00:01:16,325 We have our IV of here. 31 00:01:17,725 --> 00:01:18,525 That is fine. 32 00:01:18,525 --> 00:01:20,525 I don't think I need any more. 33 00:01:20,825 --> 00:01:24,825 Maybe it might be nice to just have like a little bit of IV hanging. 34 00:01:25,325 --> 00:01:29,025 Oh, and let me just turn off my God twice because whenever I have 35 00:01:29,025 --> 00:01:32,625 those they are the first thing that will be selected because they are 36 00:01:32,625 --> 00:01:36,325 really large objects, but I just want to see if I do something like 37 00:01:36,325 --> 00:01:36,625 this. 38 00:01:36,625 --> 00:01:37,525 How it will look. 39 00:01:39,825 --> 00:01:42,525 Okay, so that's will look a little bit dark, but it does have 40 00:01:42,525 --> 00:01:43,525 something I guess. 41 00:01:44,925 --> 00:01:48,825 If I place it a little bit towards like this area over here. 42 00:01:50,125 --> 00:01:51,725 Why am I running so slow? 43 00:01:53,025 --> 00:01:53,725 Oh my scripts. 44 00:01:53,725 --> 00:01:54,925 And she's only 150. 45 00:01:54,925 --> 00:01:56,125 I'll set it back to 100. 46 00:01:56,125 --> 00:01:59,225 I probably just, like, need to close something here. 47 00:01:59,225 --> 00:02:00,525 Let me just close speedtree. 48 00:02:00,525 --> 00:02:02,525 That might be it. 49 00:02:02,625 --> 00:02:02,925 There we go. 50 00:02:02,925 --> 00:02:04,425 Now, we are going a little bit faster. 51 00:02:04,925 --> 00:02:06,125 Sometimes Unreal. 52 00:02:06,125 --> 00:02:10,725 Engine 5 still has like the tendency to have like a random drop in 53 00:02:10,725 --> 00:02:13,125 fps, even though it does not really wait, make any sense. 54 00:02:13,425 --> 00:02:16,025 But anyway, I'm having this to this quite nice that I just have like a 55 00:02:16,025 --> 00:02:17,425 little bit here in the top corner. 56 00:02:18,225 --> 00:02:19,725 So now 57 00:02:19,925 --> 00:02:20,625 Have a look. 58 00:02:21,125 --> 00:02:22,225 This water over here. 59 00:02:22,225 --> 00:02:23,925 You will not be able to actually see it. 60 00:02:23,925 --> 00:02:26,325 So if you want, you can like temporarily turn it off. 61 00:02:26,625 --> 00:02:30,725 So this is the LG plane, which is basically some algae are placed on 62 00:02:30,725 --> 00:02:33,525 top, but then you also have like the water plane over here. 63 00:02:33,725 --> 00:02:36,625 If you turn that off, you can see that this is pretty much how it 64 00:02:36,625 --> 00:02:37,025 looks. 65 00:02:37,525 --> 00:02:40,425 I'm gonna go ahead and I'm going to get started. 66 00:02:42,025 --> 00:02:43,525 Probably let's go from Big to small. 67 00:02:43,725 --> 00:02:48,825 Let's get started by going in our foliage painting because I think it 68 00:02:48,825 --> 00:02:52,825 is easiest if I do it here and let's get started by just having our 69 00:02:52,825 --> 00:02:53,825 water gas. 70 00:02:55,125 --> 00:02:56,425 And yeah, let's start. 71 00:02:56,425 --> 00:02:58,025 Let's just do a water glass for now. 72 00:02:58,025 --> 00:03:02,325 Let's import these and I just want to basically see how this works. 73 00:03:02,325 --> 00:03:04,325 So it's going to paint. 74 00:03:04,325 --> 00:03:05,525 We have both of these. 75 00:03:05,925 --> 00:03:10,625 I'm going to set the scale to maybe like 0.6 by 1.2. 76 00:03:12,125 --> 00:03:15,825 I want to quickly paint it in just to see how it looks. 77 00:03:16,825 --> 00:03:16,925 Yeah. 78 00:03:16,925 --> 00:03:18,725 Okay, so that's not too strong. 79 00:03:18,725 --> 00:03:19,525 That's fine. 80 00:03:19,925 --> 00:03:26,625 Maybe I'm going to do is 0.7 and 1.5 to make it like a little bit 81 00:03:26,625 --> 00:03:27,925 bigger density. 82 00:03:27,925 --> 00:03:32,425 Let's set this to like around 300 over here and let's say that we have 83 00:03:32,425 --> 00:03:33,525 like this scene over here. 84 00:03:33,525 --> 00:03:35,225 So I would be able to. 85 00:03:35,225 --> 00:03:36,625 I will be able to paint like that. 86 00:03:36,625 --> 00:03:37,325 That's fine. 87 00:03:37,825 --> 00:03:40,425 Now, let's go ahead and just these are like, the final settings. 88 00:03:40,425 --> 00:03:41,725 I did it quickly in like the 89 00:03:42,925 --> 00:03:43,825 These spots right now. 90 00:03:43,825 --> 00:03:46,825 I'm really going to just go in and do like proper settings. 91 00:03:48,025 --> 00:03:50,225 So a line to normal should be fine. 92 00:03:50,325 --> 00:03:52,825 What the airline to normal does, is whenever we paint on here. 93 00:03:52,825 --> 00:03:56,925 It will just basically go in the direction of whatever direction we 94 00:03:56,925 --> 00:03:57,625 are painting on. 95 00:03:58,325 --> 00:03:59,625 I do want to do that on the pitch. 96 00:03:59,625 --> 00:04:00,525 Let's say 10. 97 00:04:01,625 --> 00:04:03,225 No, too much. 98 00:04:04,525 --> 00:04:05,025 Five. 99 00:04:07,825 --> 00:04:08,625 Yeah, here we go. 100 00:04:08,625 --> 00:04:09,925 So 5 is looking pretty good. 101 00:04:10,125 --> 00:04:12,025 Okay, so we now got this kind of stuff. 102 00:04:12,025 --> 00:04:15,025 And now I'm basically going to just use this as a cheat because in 103 00:04:15,025 --> 00:04:18,525 this scene, I already spent a lot of time like looking at things and 104 00:04:18,525 --> 00:04:20,925 planning and everything so I can kind of like use that to my 105 00:04:20,925 --> 00:04:21,825 advantage. 106 00:04:22,125 --> 00:04:25,325 And what I'm going to do is I'm going to go ahead and I'm going to 107 00:04:25,325 --> 00:04:30,025 have another window few pots and I'm going to have a second few pot 108 00:04:30,525 --> 00:04:34,925 and the reason I want to do this is that if I set my my camera angle 109 00:04:34,925 --> 00:04:37,525 here and let's just press G in here, too. 110 00:04:38,325 --> 00:04:41,025 I can basically see what I'm doing and I can immediately see that. 111 00:04:41,925 --> 00:04:43,825 Well, actually, I will have another camera angle. 112 00:04:43,825 --> 00:04:47,625 I will also have see this camera angle over here. 113 00:04:47,725 --> 00:04:50,725 So I'm going to use this one for now, but I'm having this on my other 114 00:04:50,725 --> 00:04:54,625 screen and this is just that I can easily see where I'm actually 115 00:04:54,625 --> 00:04:55,425 placing stuff. 116 00:04:56,825 --> 00:04:57,225 One second. 117 00:04:57,225 --> 00:04:57,925 Let me just quickly. 118 00:04:57,925 --> 00:04:59,625 So this angle a little bit lower. 119 00:04:59,625 --> 00:05:00,225 There we go. 120 00:05:00,925 --> 00:05:05,325 So, now that we've done that, I can go ahead and I can go in here and 121 00:05:05,325 --> 00:05:05,825 I can start. 122 00:05:05,825 --> 00:05:08,425 For example, like painting in sometimes, it might be nice. 123 00:05:08,425 --> 00:05:11,625 If you just go to like, unlit mode, just make things a little bit 124 00:05:11,625 --> 00:05:12,025 easier. 125 00:05:12,625 --> 00:05:15,225 And I'm basically just like, filling up this space over here. 126 00:05:16,725 --> 00:05:17,325 And let's see. 127 00:05:17,325 --> 00:05:19,225 I want to go and like, have it. 128 00:05:19,225 --> 00:05:22,025 Go down here and I keep looking at my other ankle and my Adela. 129 00:05:24,225 --> 00:05:24,825 Screen. 130 00:05:25,725 --> 00:05:29,725 And I'm just randomly adding like a bit of stuff mostly around like, 131 00:05:29,725 --> 00:05:30,225 this area. 132 00:05:30,325 --> 00:05:33,025 So, I kind of like to have this in almost like clusters. 133 00:05:33,325 --> 00:05:36,625 So, it will be just like random clusters where we will have these 134 00:05:36,625 --> 00:05:37,125 plants. 135 00:05:37,725 --> 00:05:41,025 And also, of course, stick to the water a little bit over here. 136 00:05:41,025 --> 00:05:43,925 It's sometimes a little bit annoying to align by normal. 137 00:05:43,925 --> 00:05:46,925 So sometimes you want to turn off alignment normals that when you 138 00:05:46,925 --> 00:05:50,025 paint in here, it will still just like move up. 139 00:05:51,025 --> 00:05:51,725 Like this. 140 00:05:53,625 --> 00:05:56,325 I'm going to make this like a little bit less over here. 141 00:05:58,125 --> 00:05:59,725 Because it's a little bit too intense. 142 00:06:01,925 --> 00:06:05,725 Yeah, let's actually let's reduce these these amounts and instead of 143 00:06:05,725 --> 00:06:07,525 like having it really strongly in here. 144 00:06:07,525 --> 00:06:11,525 What I want to do is I can't like want to just move this along these 145 00:06:11,525 --> 00:06:11,925 areas. 146 00:06:11,925 --> 00:06:14,725 I know that there's no water here, but you will not really be able to 147 00:06:14,725 --> 00:06:16,425 see that very clearly. 148 00:06:16,825 --> 00:06:19,425 So I can just like kind of fill this up over here. 149 00:06:20,525 --> 00:06:23,525 And then, I'm going to just nicely fade this out. 150 00:06:25,925 --> 00:06:26,925 A little bit like this. 151 00:06:27,325 --> 00:06:28,925 So we are kind like fading it out. 152 00:06:28,925 --> 00:06:32,325 And this does require a bit of playing around like, what I'm placing 153 00:06:32,325 --> 00:06:36,625 now, I might end up later on just like, removing it again and just 154 00:06:36,625 --> 00:06:39,725 adding more, but I first watched just want to get like a base in seat 155 00:06:39,725 --> 00:06:40,525 as sketchy. 156 00:06:40,725 --> 00:06:45,525 You are first of all sketching in like a like a base to make sure that 157 00:06:46,025 --> 00:06:49,425 everything looks pretty decent, and then after that, you are just 158 00:06:49,425 --> 00:06:52,125 going to go in and do like some proper work. 159 00:06:52,925 --> 00:06:55,325 So over here, I like want to have a little bit. 160 00:06:56,425 --> 00:06:59,125 I guess I actually want to go to public, keep this open so that I can 161 00:06:59,125 --> 00:07:03,925 probably see through it so that I can kind of like see the rest but 162 00:07:03,925 --> 00:07:06,725 over here just around like these areas. 163 00:07:10,425 --> 00:07:12,525 I'm going to go ahead, and I'm going to just 164 00:07:13,925 --> 00:07:14,825 Go these pieces. 165 00:07:15,025 --> 00:07:16,525 I don't know why my PC so slow. 166 00:07:16,525 --> 00:07:18,125 This really slow all of a sudden. 167 00:07:19,525 --> 00:07:23,125 And should not do that because this scene should easily run on 60 FPS. 168 00:07:23,125 --> 00:07:24,825 So I don't know exactly why. 169 00:07:25,025 --> 00:07:29,525 So there will no, there will be no water plants here, but maybe if we 170 00:07:29,525 --> 00:07:30,525 just go ahead and 171 00:07:31,725 --> 00:07:35,625 she's if I go here that not, I don't really like the look of it 172 00:07:35,725 --> 00:07:38,825 because these are like Willie straight pieces, so, 173 00:07:44,125 --> 00:07:45,625 Maybe like do something like this. 174 00:07:45,825 --> 00:07:46,525 Yeah, that's quite nice. 175 00:07:46,525 --> 00:07:47,925 So here you can see right now. 176 00:07:47,925 --> 00:07:50,325 I'm having my resolution set to only 50. 177 00:07:50,625 --> 00:07:55,225 So and the reason I'm doing that is just so that my seen runs a little 178 00:07:55,225 --> 00:07:57,725 bit faster, but I quite like that. 179 00:07:57,725 --> 00:07:59,325 So that's looking quite pretty cool. 180 00:08:00,925 --> 00:08:04,625 I'm going to also have like a little bit more down here in the corner. 181 00:08:06,025 --> 00:08:08,625 And maybe like a douche the amounts over here. 182 00:08:09,525 --> 00:08:11,925 So down here, that's looking pretty nice. 183 00:08:12,225 --> 00:08:13,225 Let's just quickly. 184 00:08:14,725 --> 00:08:19,725 Like remove the amount or the large amount in its at my maximum size 185 00:08:19,725 --> 00:08:20,325 to 1. 186 00:08:20,725 --> 00:08:23,325 And then like are they back ins that we get like a little bit of like 187 00:08:23,325 --> 00:08:27,025 a more nice of Fates that this is a little bit small on there. 188 00:08:27,025 --> 00:08:29,625 You can see that over here, you get like this effect. 189 00:08:29,625 --> 00:08:33,025 So over here like we have some water plants is fine down here. 190 00:08:33,025 --> 00:08:36,525 I don't really like, but definitely, I don't like this one. 191 00:08:36,525 --> 00:08:37,725 Just this just sitting here. 192 00:08:38,025 --> 00:08:42,325 I'm going to probably like reduce this amount and then maybe like 193 00:08:42,325 --> 00:08:44,425 painted in like a few smaller ones. 194 00:08:44,525 --> 00:08:45,125 Over here. 195 00:08:46,825 --> 00:08:49,225 Yeah, maybe like painting a little bit like this and I don't know, 196 00:08:49,225 --> 00:08:52,025 maybe also actually, for those ones. 197 00:08:52,025 --> 00:08:53,625 I want to go back to 1.5. 198 00:08:55,925 --> 00:08:56,825 And maybe like, do so. 199 00:08:56,825 --> 00:08:57,725 I'm erratic. 200 00:08:57,725 --> 00:08:59,325 You will barely be able to see these. 201 00:08:59,325 --> 00:09:03,225 So I just want to kind of have some filler objects in here. 202 00:09:03,925 --> 00:09:04,725 That should be fine. 203 00:09:05,125 --> 00:09:05,325 Here. 204 00:09:05,325 --> 00:09:08,025 We can go also like out here, and then, I'm going to bus. 205 00:09:09,925 --> 00:09:11,625 Just like some field of objects like this. 206 00:09:11,825 --> 00:09:15,525 So these are like definitely like the larger largest objects and then 207 00:09:15,525 --> 00:09:19,125 I volunteer I got like want to avoid having them so maybe like a 208 00:09:19,125 --> 00:09:23,325 little bit but I can't like want to reduce the amount because you 209 00:09:23,325 --> 00:09:26,725 would think that the light we have trouble hitting in these areas. 210 00:09:27,125 --> 00:09:29,925 So maybe over here like a little bit and now you can see that we 211 00:09:29,925 --> 00:09:33,225 already get like quite an interesting look down there. 212 00:09:34,425 --> 00:09:37,825 So having that one done, I'm now going to turn these off. 213 00:09:38,325 --> 00:09:41,925 And now I'm going to go ahead and move on to. 214 00:09:42,425 --> 00:09:46,225 So the Lily clusters we will do with hand placement. 215 00:09:47,325 --> 00:09:49,325 Let's do our grass complex over here. 216 00:09:49,325 --> 00:09:49,825 Let's do that. 217 00:09:49,825 --> 00:09:50,125 One. 218 00:09:50,525 --> 00:10:02,525 One, the to 0.82 1.4 with a random pitch of five again and a slightly 219 00:10:02,525 --> 00:10:03,125 bigger. 220 00:10:04,125 --> 00:10:05,625 Brush size, maybe like 50. 221 00:10:06,825 --> 00:10:08,125 Let's see if I paint this. 222 00:10:08,925 --> 00:10:09,225 Okay. 223 00:10:09,225 --> 00:10:10,325 I need to have like a lot more. 224 00:10:10,325 --> 00:10:12,525 So first of all, I need to set my scaling more. 225 00:10:12,625 --> 00:10:16,725 So let's set the scaling from 1 to 1 point 4 and let's set our density 226 00:10:16,725 --> 00:10:17,825 to like 500. 227 00:10:21,925 --> 00:10:22,925 It's because of the water. 228 00:10:23,125 --> 00:10:24,725 So the water is making it sink down. 229 00:10:24,725 --> 00:10:25,925 So that's why I want to scale it up. 230 00:10:25,925 --> 00:10:31,225 So let's do one point five to two because else we cannot really see it 231 00:10:31,225 --> 00:10:31,525 anymore in. 232 00:10:31,525 --> 00:10:31,925 What? 233 00:10:32,125 --> 00:10:33,625 Okay, so we got these pieces over here. 234 00:10:33,625 --> 00:10:34,425 That's pretty good. 235 00:10:34,925 --> 00:10:39,325 I'm now just going to go ahead and I'm going to also around here and 236 00:10:39,325 --> 00:10:44,725 harms my seen by adding a bunch of gas and then around here. 237 00:10:45,325 --> 00:10:46,725 Because this is so close to the camera. 238 00:10:46,725 --> 00:10:49,925 I'm just going to wait with that and I'm going to do that very 239 00:10:49,925 --> 00:10:50,625 precisely. 240 00:10:51,325 --> 00:10:54,625 But basically over here, what we can do is we can have like just some 241 00:10:54,625 --> 00:10:58,525 grass growing in between just to enhance our seen even more and then 242 00:10:58,525 --> 00:11:02,425 how to you can also have this grass kind like just scattered around 243 00:11:02,425 --> 00:11:03,125 these areas. 244 00:11:05,425 --> 00:11:09,625 Like this and that will look pretty decent. 245 00:11:09,625 --> 00:11:12,825 I think some scattering around the glass here. 246 00:11:13,025 --> 00:11:13,625 At this point. 247 00:11:13,625 --> 00:11:17,225 It will be so far away from the camera that I'm not too worried. 248 00:11:17,725 --> 00:11:18,725 I'm going to. 249 00:11:19,725 --> 00:11:23,325 Let's like, sometimes I like to like, bleed out across like this, that 250 00:11:23,325 --> 00:11:26,825 it is kind of almost like trying to connect to each other. 251 00:11:27,925 --> 00:11:30,825 Through the clouds, but it's not completely connecting like this. 252 00:11:32,125 --> 00:11:35,125 So that's looking pretty decent and now you can see over here. 253 00:11:35,125 --> 00:11:38,125 Also that you let me make this a bit smaller. 254 00:11:40,425 --> 00:11:44,725 Come on, you'll see so you can see like we can see like these little 255 00:11:44,725 --> 00:11:45,425 bits of grasp. 256 00:11:45,425 --> 00:11:46,425 It's over here and there. 257 00:11:46,825 --> 00:11:49,925 So now I'm going to go a little bit more precise in with my work. 258 00:11:49,925 --> 00:11:53,225 So, over here, because now we are getting closer to the camera. 259 00:11:55,925 --> 00:11:58,325 so for this piece, I just want to go out and I want to like 260 00:11:59,725 --> 00:12:00,825 And it's gets rid of this. 261 00:12:02,125 --> 00:12:03,225 Still have some guys here. 262 00:12:03,725 --> 00:12:06,025 And now if I set my brush size, maybe like 20. 263 00:12:07,225 --> 00:12:07,925 Let's have a look. 264 00:12:07,925 --> 00:12:08,925 Let's go in here. 265 00:12:13,325 --> 00:12:14,225 Maybe like it out here. 266 00:12:14,225 --> 00:12:14,725 Have some glass. 267 00:12:14,925 --> 00:12:17,025 Don't forget that on the solid pieces. 268 00:12:17,025 --> 00:12:19,725 We will have the other type of cars also, so, 269 00:12:21,125 --> 00:12:24,325 Because I decided that this one works really well to go along with 270 00:12:24,325 --> 00:12:27,525 these plants, and then, I will have to normal grass and normal glass, 271 00:12:27,525 --> 00:12:30,525 will be sitting on, like the ground over here, but it will also be 272 00:12:30,525 --> 00:12:31,825 kind like sinking in here. 273 00:12:33,425 --> 00:12:35,425 But I still want to get like some of this cause. 274 00:12:36,725 --> 00:12:38,025 And like random areas. 275 00:12:40,725 --> 00:12:44,825 And then once I'm done with like a pretty solid base over here, then 276 00:12:44,825 --> 00:12:47,625 I'm just going to basically look at every single camera angle that I 277 00:12:47,625 --> 00:12:48,125 want. 278 00:12:48,425 --> 00:12:53,025 And they basically just going to Art foliage or chip away on foliage 279 00:12:53,025 --> 00:12:55,125 to get it to look even better. 280 00:12:56,725 --> 00:12:57,825 But this is looking pretty good. 281 00:12:57,825 --> 00:12:58,525 So we got this. 282 00:12:58,925 --> 00:13:00,825 I want to have like something extending out. 283 00:13:00,825 --> 00:13:01,625 So let's just 284 00:13:04,125 --> 00:13:05,925 maybe have like something like over here. 285 00:13:07,125 --> 00:13:07,625 And it's okay. 286 00:13:07,625 --> 00:13:11,025 If I go a little bit overboard, I still need to do my optimization 287 00:13:11,025 --> 00:13:12,825 pass actually, so I will probably do that. 288 00:13:12,825 --> 00:13:13,525 Also. 289 00:13:15,125 --> 00:13:18,525 After this chapter because I kind of forgot about it, but this is 290 00:13:18,525 --> 00:13:20,725 looking pretty decent as like a start. 291 00:13:21,225 --> 00:13:22,425 So, we got like some cars here. 292 00:13:22,425 --> 00:13:25,125 So this probably the extent to which you can see it. 293 00:13:25,725 --> 00:13:27,825 And now that we have done this one. 294 00:13:28,925 --> 00:13:30,925 So the bush isn't everything, we will have on here. 295 00:13:30,925 --> 00:13:33,925 So we will do that later. 296 00:13:33,925 --> 00:13:36,425 We will probably do maybe some custom placement. 297 00:13:36,925 --> 00:13:39,225 Although I am using like different. 298 00:13:39,225 --> 00:13:43,425 Like these ones are weight in a so they are not exactly the same, but 299 00:13:43,625 --> 00:13:44,425 I'm just trying to like, 300 00:13:44,625 --> 00:13:45,425 Change things up a bit. 301 00:13:45,825 --> 00:13:48,325 Let's go ahead and get started with probably like, our basic are so 302 00:13:48,325 --> 00:13:48,725 over here. 303 00:13:48,725 --> 00:13:52,025 We have our basic and are large. 304 00:13:55,325 --> 00:14:01,125 Let's that should not really be a difference between the two shooter. 305 00:14:02,225 --> 00:14:03,925 No, and I especially like a low. 306 00:14:03,925 --> 00:14:06,225 Has Lucien not one second. 307 00:14:06,225 --> 00:14:06,825 Let me just 308 00:14:08,025 --> 00:14:09,525 come on Allah. 309 00:14:09,725 --> 00:14:12,225 Whenever you have to fold each thing on, you cannot select it. 310 00:14:12,625 --> 00:14:18,325 So let me just quickly turn it off and let's go back into foliage. 311 00:14:18,325 --> 00:14:22,325 I'm going to probably go for just like the basic one because in terms 312 00:14:22,325 --> 00:14:25,225 of like polygon count, it does not really matter. 313 00:14:25,225 --> 00:14:26,525 So let's do one point five. 314 00:14:27,525 --> 00:14:33,425 22, which a random page of maybe like five again and a density of once 315 00:14:33,425 --> 00:14:34,525 again like 500. 316 00:14:36,025 --> 00:14:37,925 So the brush I stood around like 50. 317 00:14:38,825 --> 00:14:39,125 Oh, no. 318 00:14:39,125 --> 00:14:39,925 Wait, that's too much. 319 00:14:39,925 --> 00:14:42,725 Let's do 30 and I just want to see how this works. 320 00:14:42,725 --> 00:14:43,725 So if I go in here, 321 00:14:45,725 --> 00:14:49,125 I want to see if this is like too much or too little, I would set my 322 00:14:49,125 --> 00:14:50,925 density to maybe like 1,000. 323 00:14:53,425 --> 00:14:53,925 Let's see. 324 00:14:53,925 --> 00:14:56,225 I feel like it is too large. 325 00:14:56,625 --> 00:15:00,725 So let's just go ahead and get rid of this and set the size. 326 00:15:00,725 --> 00:15:03,325 Maybe to like 1 to 1.5. 327 00:15:08,225 --> 00:15:11,925 Yeah, so I'm willing to start with like some really large clumps, and 328 00:15:11,925 --> 00:15:15,225 then I'm going to just fade this out, fate this out. 329 00:15:16,425 --> 00:15:19,425 Let's get started with just doing like some random gas and also in 330 00:15:19,425 --> 00:15:20,925 between here and stuff like that. 331 00:15:22,825 --> 00:15:23,825 So that should be fine. 332 00:15:25,325 --> 00:15:26,425 Maybe at this point. 333 00:15:26,425 --> 00:15:29,225 I'm also going to turn off the light to normal actually. 334 00:15:31,025 --> 00:15:35,225 And I want to also go in and probably at this point temporarily 335 00:15:35,225 --> 00:15:39,825 changed my camera angle so I can see where I am placing the guys over 336 00:15:39,825 --> 00:15:40,225 here. 337 00:15:41,025 --> 00:15:42,225 So we want to have something there. 338 00:15:42,225 --> 00:15:43,825 And then I let's say that over here. 339 00:15:44,325 --> 00:15:47,525 We also just want to have like the grass growing and the grass kind, 340 00:15:47,525 --> 00:15:50,725 like, extends to the rubble because it likes to be in those kind of 341 00:15:50,725 --> 00:15:55,125 places where water can collect compared to where water kind like Fades 342 00:15:55,125 --> 00:15:55,525 out. 343 00:15:56,125 --> 00:15:59,225 Be careful that we do not sink too much too. 344 00:16:01,225 --> 00:16:01,925 The side over here. 345 00:16:02,425 --> 00:16:05,725 And then over here, we can just fill it up because this will be just 346 00:16:05,725 --> 00:16:06,325 like the corner. 347 00:16:06,325 --> 00:16:09,625 So you can just kind of like art a bunch of stuff in here. 348 00:16:13,525 --> 00:16:16,325 See, so we got like some God and then we are just going to like kind 349 00:16:16,325 --> 00:16:17,325 of flow. 350 00:16:17,325 --> 00:16:18,325 The cars over. 351 00:16:21,325 --> 00:16:22,025 Over here. 352 00:16:27,425 --> 00:16:29,725 and maybe like just have its guide like going, 353 00:16:30,925 --> 00:16:32,125 Toys, he's different. 354 00:16:34,825 --> 00:16:35,825 Locations. 355 00:16:38,925 --> 00:16:40,425 Maybe I'm going to temporarily set. 356 00:16:40,425 --> 00:16:46,825 My did density to like, 2,000, go in here and just like, art a bit 357 00:16:46,825 --> 00:16:47,225 more. 358 00:16:48,225 --> 00:16:50,225 Okay, 2000, might be a little bit too much. 359 00:16:50,525 --> 00:16:51,525 So 1000 again. 360 00:16:53,225 --> 00:16:56,825 So it will have like some bits of grass here and they're mostly out 361 00:16:56,825 --> 00:16:58,225 like the corners over here. 362 00:16:58,225 --> 00:17:00,325 So that's pretty good if we do that. 363 00:17:01,325 --> 00:17:03,025 So it will be like around these corners. 364 00:17:04,725 --> 00:17:06,725 Also, maybe like in these areas over here. 365 00:17:06,725 --> 00:17:08,225 We will have some gas going. 366 00:17:10,525 --> 00:17:12,225 And then what I will do is I'll Stones. 367 00:17:12,225 --> 00:17:16,225 I will probably I will do like a few bushes that I will shops that I 368 00:17:16,225 --> 00:17:19,225 will have very small and then I will add like some Ferns and 369 00:17:19,225 --> 00:17:21,125 everything and think that will work quite nicely. 370 00:17:21,625 --> 00:17:24,825 But anyway, so over here so we have this and now once we get to this 371 00:17:24,825 --> 00:17:28,625 point you honestly you probably won't be able to really see it anymore 372 00:17:28,625 --> 00:17:29,425 because of the 373 00:17:30,625 --> 00:17:31,825 Thinness of the gas. 374 00:17:32,125 --> 00:17:32,925 So here C. 375 00:17:32,925 --> 00:17:34,625 So we can see like the car sitting here. 376 00:17:34,625 --> 00:17:35,425 So that's pretty good. 377 00:17:35,425 --> 00:17:36,825 We have like some nice bits of cost. 378 00:17:36,925 --> 00:17:41,125 I'm going to make the cars a little bit denser in these areas over 379 00:17:41,125 --> 00:17:41,325 here. 380 00:17:41,325 --> 00:17:47,425 I'm fine with it, fading out and I will see if we can maybe do like a 381 00:17:47,425 --> 00:17:50,225 tiny bit of course over here, but it will probably 382 00:17:52,225 --> 00:17:52,825 Yeah here. 383 00:17:52,825 --> 00:17:56,725 So by this distance, even if you do it like on here, you probably 384 00:17:56,725 --> 00:17:59,025 won't be able to see it. 385 00:17:59,025 --> 00:17:59,225 Now. 386 00:17:59,225 --> 00:18:02,725 You see almost nothing and it's just it just has to do with this fact, 387 00:18:03,325 --> 00:18:04,025 of course. 388 00:18:04,025 --> 00:18:04,325 Right now. 389 00:18:04,325 --> 00:18:08,025 If we go to like 200 you are able to see it a little bit longer, but 390 00:18:08,025 --> 00:18:10,925 even from that distance, it's still it cannot hold up because it's 391 00:18:10,925 --> 00:18:12,425 simply too thin of an alpha. 392 00:18:13,125 --> 00:18:14,825 So let's go back to 100. 393 00:18:15,425 --> 00:18:16,425 However, over here. 394 00:18:16,425 --> 00:18:20,725 I am going to go ahead and I'm going to set my density to 2000. 395 00:18:23,825 --> 00:18:27,825 I'm going to push the amount of gas that is in here as if that this is 396 00:18:27,825 --> 00:18:31,925 like really just like a lot of gosh is growing here and stuff like 397 00:18:31,925 --> 00:18:32,325 that. 398 00:18:35,325 --> 00:18:38,425 And for my car, I can't like just need to play around with this a 399 00:18:38,425 --> 00:18:39,325 little bit later on. 400 00:18:43,225 --> 00:18:47,825 To see if I can hear like remove it a bit more. 401 00:18:49,025 --> 00:18:52,125 And also like with these plans over here later on, I will just clean 402 00:18:52,125 --> 00:18:52,425 it up. 403 00:18:52,425 --> 00:18:53,325 So that's no problem. 404 00:18:54,725 --> 00:18:59,025 Maybe like a little bit more cars in these areas, especially because 405 00:18:59,025 --> 00:19:00,225 it's really dark in this area. 406 00:19:00,225 --> 00:19:01,425 So you cannot really see it. 407 00:19:02,325 --> 00:19:05,025 So then it would be nice to maybe like increase it. 408 00:19:05,325 --> 00:19:07,225 So let's do something like this. 409 00:19:07,725 --> 00:19:12,325 Let's get my density now, back to 1000 and now I'm going to turn on my 410 00:19:12,325 --> 00:19:15,625 align to normal and I probably just want to like in some of these 411 00:19:15,625 --> 00:19:16,325 cavities. 412 00:19:17,525 --> 00:19:20,925 I want to push in a little bit of gas because it would make sense that 413 00:19:21,425 --> 00:19:23,125 it like gross in these areas. 414 00:19:23,525 --> 00:19:25,025 This is a little bit annoying over here. 415 00:19:25,025 --> 00:19:29,525 As you can see, it is trying to go on top of these metal bits. 416 00:19:29,925 --> 00:19:33,725 So you kind like need to just be careful and see if it looks good or 417 00:19:33,725 --> 00:19:34,725 if it looks really bad. 418 00:19:34,725 --> 00:19:38,525 Whenever we go like that this point over here. 419 00:19:38,525 --> 00:19:40,025 You probably cannot even see. 420 00:19:41,825 --> 00:19:45,625 The guys anymore, but I'm just going to like some of these hot spots. 421 00:19:48,125 --> 00:19:50,025 I want to just go a little bit of cars. 422 00:19:51,925 --> 00:19:52,925 Here's another one. 423 00:19:55,225 --> 00:19:58,725 And whenever we cut out to really do it because of these bits down 424 00:19:58,725 --> 00:19:59,125 here. 425 00:19:59,625 --> 00:20:01,425 Yeah, I got twice to like set it below. 426 00:20:01,625 --> 00:20:03,925 See what if we cannot do it. 427 00:20:03,925 --> 00:20:06,225 Then we can always just do like some manual placement. 428 00:20:09,425 --> 00:20:10,925 Here, you can see that like over there. 429 00:20:10,925 --> 00:20:12,025 It's a little bit difficult. 430 00:20:12,025 --> 00:20:14,525 But then later, we can just do some manual placement and stuff like 431 00:20:14,525 --> 00:20:14,825 that. 432 00:20:15,825 --> 00:20:16,225 Let's see. 433 00:20:16,225 --> 00:20:16,725 At this point. 434 00:20:16,725 --> 00:20:19,525 You cannot really see it anymore because it's outside of the camera 435 00:20:19,525 --> 00:20:19,925 angle. 436 00:20:23,925 --> 00:20:27,525 Over here, it's would be nice if we just have like growing up a little 437 00:20:27,525 --> 00:20:27,825 bit. 438 00:20:28,225 --> 00:20:31,625 So we're just trying to make this feel like it's really like nature is 439 00:20:31,625 --> 00:20:34,025 really taking over all of these pieces over here. 440 00:20:38,425 --> 00:20:39,425 I don't know if over here. 441 00:20:39,425 --> 00:20:41,125 It might look nice. 442 00:20:41,125 --> 00:20:44,025 Yeah, looks pretty decent. 443 00:20:46,225 --> 00:20:47,025 But I'm not sure. 444 00:20:47,025 --> 00:20:49,325 We'll see we'll see how good that it really looks. 445 00:20:49,325 --> 00:20:51,325 When we have fill on the resolution to none. 446 00:20:53,225 --> 00:20:54,725 Just like over here on like the out ends. 447 00:20:54,725 --> 00:20:55,825 I don't really like it. 448 00:20:57,125 --> 00:21:00,725 But okay, let's say that we have something like this over here. 449 00:21:01,425 --> 00:21:01,625 Okay. 450 00:21:01,625 --> 00:21:06,425 I'm actually going to remove this part but it's a base. 451 00:21:07,025 --> 00:21:10,425 We are going to, of course, work on this more later on. 452 00:21:11,425 --> 00:21:14,025 So, what I'm going to do now is I'm just going to go ahead and I'm 453 00:21:14,125 --> 00:21:15,125 1000 already. 454 00:21:15,125 --> 00:21:15,425 Wow. 455 00:21:15,725 --> 00:21:19,425 I'm going to set my minimum maximum size a little bit smaller to like 456 00:21:19,425 --> 00:21:20,425 0.82 one. 457 00:21:21,525 --> 00:21:22,925 And then I'm just going to go in here. 458 00:21:23,225 --> 00:21:24,925 No, tune. 459 00:21:24,925 --> 00:21:25,925 Awful line to normal. 460 00:21:29,725 --> 00:21:30,825 and I just like want to 461 00:21:32,025 --> 00:21:33,425 give it a small fate. 462 00:21:34,425 --> 00:21:37,325 In some areas may be set my brush size to like 20. 463 00:21:38,425 --> 00:21:40,425 And then set my density to 1500. 464 00:21:41,825 --> 00:21:45,225 But I just want to make give it like some smaller grass bits here and 465 00:21:45,225 --> 00:21:45,525 there. 466 00:21:47,825 --> 00:21:48,525 I don't know why. 467 00:21:50,325 --> 00:21:50,825 Come on. 468 00:21:52,225 --> 00:21:54,025 Some reason, it does not want to paint in this area. 469 00:21:54,025 --> 00:21:54,825 That's strange. 470 00:21:56,225 --> 00:21:59,125 But okay doesn't really matter because probably outside of the camera 471 00:21:59,125 --> 00:21:59,425 angle. 472 00:22:06,025 --> 00:22:06,325 There we go. 473 00:22:06,325 --> 00:22:08,725 So just give it like a little bit of like a fade here and there. 474 00:22:10,925 --> 00:22:12,225 And that should do the trick. 475 00:22:16,325 --> 00:22:18,025 Okay, so we got those done. 476 00:22:18,325 --> 00:22:21,325 Now, what we will do in the next chapter is we will get started or 477 00:22:21,325 --> 00:22:25,625 focusing over here these piece and also our, of course, out some water 478 00:22:25,625 --> 00:22:26,025 lilies. 479 00:22:26,025 --> 00:22:28,025 So let's see what we have so far. 480 00:22:28,425 --> 00:22:32,625 Let's save our scene, go temporarily closed, my other view, make this 481 00:22:32,625 --> 00:22:37,325 one, a bigger camera angle lids. 482 00:22:38,525 --> 00:22:40,725 200, and let's have a look. 483 00:22:40,725 --> 00:22:42,725 So if I see this 484 00:22:44,025 --> 00:22:44,825 This looking pretty good. 485 00:22:44,825 --> 00:22:47,025 Like you can see like it's nice and dense over here. 486 00:22:47,025 --> 00:22:49,725 Also, I want to change my materials a little bit. 487 00:22:49,725 --> 00:22:51,225 I don't really like the cars on here. 488 00:22:51,225 --> 00:22:53,125 So we might want to like change that around. 489 00:22:54,325 --> 00:22:57,525 We also have this angle here C so you can like see some nice dense, 490 00:22:57,525 --> 00:22:58,425 foliage going on. 491 00:22:59,825 --> 00:23:00,625 And over here. 492 00:23:00,625 --> 00:23:04,125 We can also like she'd going so I'm really like I'm off on purpose, 493 00:23:04,125 --> 00:23:07,125 adding way more foliage than I did in the original because the 494 00:23:07,125 --> 00:23:10,025 original is really tone that tone down. 495 00:23:10,125 --> 00:23:12,925 And of course in the original, I spent like two to three hours on the 496 00:23:12,925 --> 00:23:13,725 foliage painting. 497 00:23:13,825 --> 00:23:16,125 Make sure that it's absolutely perfect. 498 00:23:16,325 --> 00:23:20,825 So, of course doing it in 20 minutes here, you cannot get the exact 499 00:23:20,825 --> 00:23:23,025 same result, but that's looking pretty nice. 500 00:23:24,025 --> 00:23:28,425 Its own thing that I find too bad that the cat, the cat tails maybe 501 00:23:28,425 --> 00:23:29,325 because they are too dark. 502 00:23:29,325 --> 00:23:30,825 So I kind of like want to increase those. 503 00:23:31,725 --> 00:23:34,125 But anyway, let's save our scene and let's continue with this in the 504 00:23:34,125 --> 00:23:34,325 next.38212

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