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These are the user uploaded subtitles that are being translated: 1 00:00:00,425 --> 00:00:00,825 Okay. 2 00:00:00,825 --> 00:00:04,025 So what we're going to focus on now is we are going to make a few 3 00:00:04,025 --> 00:00:05,925 different types of bushes or shrubs. 4 00:00:06,425 --> 00:00:10,425 So for this, we are going to go back into speedtree and we want to 5 00:00:10,425 --> 00:00:14,325 just go ahead and create a new file and just create a blank scene over 6 00:00:14,325 --> 00:00:15,725 here now. 7 00:00:16,325 --> 00:00:19,725 So far stops, I'm gonna go ahead and do the same thing as that we've 8 00:00:19,725 --> 00:00:20,325 done before. 9 00:00:20,525 --> 00:00:25,525 I will make one that is very dense and one that is like less than so 10 00:00:25,525 --> 00:00:27,525 that we can have like a Fade Out effect. 11 00:00:27,625 --> 00:00:29,925 And also, just in general that it does not look too strong. 12 00:00:30,025 --> 00:00:33,425 Um, so you can see for example, over here these they are really not 13 00:00:33,425 --> 00:00:33,625 dance. 14 00:00:33,625 --> 00:00:36,425 They are just like some small little bits and everything. 15 00:00:36,425 --> 00:00:38,525 Now we will make them a little bit more than this. 16 00:00:39,025 --> 00:00:41,525 But yeah, so I just kind of like want to get like a nice balance 17 00:00:41,525 --> 00:00:46,125 between the two and I also want to go ahead and also be able to use 18 00:00:46,125 --> 00:00:48,225 these for a forest scene. 19 00:00:48,725 --> 00:00:49,925 So let's have a look. 20 00:00:49,925 --> 00:00:51,125 We have over here. 21 00:00:52,425 --> 00:00:53,325 Two textures. 22 00:00:54,425 --> 00:00:55,925 this one, and 23 00:00:58,125 --> 00:00:58,825 This one. 24 00:00:58,825 --> 00:00:59,425 Okay. 25 00:01:00,425 --> 00:01:01,525 Do we need both of them? 26 00:01:02,825 --> 00:01:03,325 I wonder. 27 00:01:03,325 --> 00:01:04,525 I wonder if we need both of them. 28 00:01:05,125 --> 00:01:07,125 I'm gonna go ahead and I'm just going to see. 29 00:01:07,225 --> 00:01:11,525 So, let's go into our materials new and out to materials and we will 30 00:01:11,525 --> 00:01:12,425 just call this. 31 00:01:14,925 --> 00:01:16,425 Swap on the score, 01. 32 00:01:18,025 --> 00:01:18,725 And this one? 33 00:01:20,325 --> 00:01:21,625 Shoppings go 0-2. 34 00:01:22,525 --> 00:01:23,425 Okay, Whispers. 35 00:01:23,425 --> 00:01:23,725 Okay. 36 00:01:24,325 --> 00:01:27,425 I'm going to get started by just adding the first one in here. 37 00:01:30,525 --> 00:01:31,325 Normal. 38 00:01:32,625 --> 00:01:34,825 Bestie, yeah, that should be fine. 39 00:01:36,225 --> 00:01:37,525 Make sure to make it two sided. 40 00:01:38,325 --> 00:01:39,625 Okay, so that is that one. 41 00:01:39,825 --> 00:01:43,225 I'm just I sometimes like just go press edit so that I can like look 42 00:01:43,225 --> 00:01:44,025 at them up close. 43 00:01:45,025 --> 00:01:47,225 So we probably can already get away with just one. 44 00:01:47,225 --> 00:01:50,325 But let's just see how it looks if we like our two of them. 45 00:01:50,425 --> 00:01:54,325 So here's number two, so we can just go ahead and add those also. 46 00:01:55,325 --> 00:01:55,825 One. 47 00:01:57,325 --> 00:02:01,225 Two and three and then if we just quickly press edit so that I can 48 00:02:01,225 --> 00:02:05,025 look up put that was the case that was the case. 49 00:02:05,025 --> 00:02:09,025 So we had two different ones and I was going to decide which one I was 50 00:02:09,025 --> 00:02:12,625 going to use or to maybe use both of them to be honest. 51 00:02:12,925 --> 00:02:14,025 I actually like this one more. 52 00:02:14,025 --> 00:02:16,925 So I think I will actually start with focusing on this one. 53 00:02:17,125 --> 00:02:18,725 So same basic concepts. 54 00:02:18,825 --> 00:02:20,225 We have this piece over here. 55 00:02:20,225 --> 00:02:24,825 We're just going to go ahead and we are going to see one, two, three, 56 00:02:24,825 --> 00:02:26,625 four, five. 57 00:02:27,025 --> 00:02:29,125 To five or six versions. 58 00:02:29,325 --> 00:02:34,625 So art 1 2 3 4 5 now let's do one more like this. 59 00:02:35,925 --> 00:02:37,525 And for this one's they should be quite easy. 60 00:02:37,525 --> 00:02:39,325 So let me just press edit on the first one. 61 00:02:39,725 --> 00:02:44,425 Let's say that this this one over here and you just want to kind like 62 00:02:44,425 --> 00:02:47,425 fit this in here, but you do want to give it like a few more segments 63 00:02:47,425 --> 00:02:50,525 like this so that they fit a little bit nicer and that they are not 64 00:02:50,525 --> 00:02:51,325 just like a plane. 65 00:02:53,525 --> 00:02:56,025 So something like this and then just add like a little bit of 66 00:02:56,025 --> 00:02:56,825 tessellation. 67 00:02:57,325 --> 00:02:59,225 I'm going to go for something like this. 68 00:03:00,225 --> 00:03:02,925 So we are actually going to have a lot of those so we definitely need 69 00:03:02,925 --> 00:03:03,825 a lot these for this. 70 00:03:03,825 --> 00:03:07,225 So I'm going to make the first version really high poly. 71 00:03:07,425 --> 00:03:10,625 And then the later versions, we are just going to go at a nuke out, a 72 00:03:10,625 --> 00:03:13,125 lot of geometry, using LEDs. 73 00:03:14,625 --> 00:03:18,025 yeah, basically, for now, the focus will just be 74 00:03:19,925 --> 00:03:20,825 On nicely. 75 00:03:22,925 --> 00:03:23,725 Fitting this in. 76 00:03:27,325 --> 00:03:28,425 Awesome, actual geometry. 77 00:03:28,625 --> 00:03:30,225 It's a little bit too much. 78 00:03:30,825 --> 00:03:31,525 Here we go. 79 00:03:31,625 --> 00:03:34,825 Just so that we can do some bending and lifting because yeah, in order 80 00:03:34,825 --> 00:03:37,825 to refill this up, we need to place a lot of these. 81 00:03:38,325 --> 00:03:40,725 So we have that one, this one, this quite interesting. 82 00:03:40,725 --> 00:03:44,525 So we can always just change the angle quite drastically like that. 83 00:03:47,825 --> 00:03:48,425 And let's see. 84 00:03:48,425 --> 00:03:50,025 I'm going to make this one fit here. 85 00:03:51,725 --> 00:03:53,525 This one over here and this one. 86 00:03:56,525 --> 00:03:57,225 Let's do this. 87 00:03:57,225 --> 00:03:58,325 That should be fine. 88 00:04:01,025 --> 00:04:02,125 Move this out a little bit more. 89 00:04:02,125 --> 00:04:04,925 There we go, little bit of geometry. 90 00:04:07,925 --> 00:04:10,425 And after this we are pretty much going to make it the same as it is 91 00:04:10,425 --> 00:04:13,525 in real life at in the beginning and then we will like optimize the 92 00:04:13,525 --> 00:04:13,925 bit. 93 00:04:14,625 --> 00:04:15,525 So we got this one. 94 00:04:15,525 --> 00:04:19,125 I'm going to do this one, which although this one is really dense. 95 00:04:19,125 --> 00:04:22,525 I think I'm not going to do that one just because if I do this it will 96 00:04:22,525 --> 00:04:23,625 stand out too much. 97 00:04:23,725 --> 00:04:24,425 I feel like. 98 00:04:24,925 --> 00:04:28,825 So let's just go ahead and instead go for something like 99 00:04:30,325 --> 00:04:30,825 This. 100 00:04:34,625 --> 00:04:35,225 Here we go. 101 00:04:37,925 --> 00:04:38,625 That's late. 102 00:04:38,925 --> 00:04:41,125 And now we are just going to use some smaller ones. 103 00:04:41,125 --> 00:04:44,225 Also, just make it look extra nice. 104 00:04:44,625 --> 00:04:46,425 So let's grab like this one over here. 105 00:04:46,425 --> 00:04:47,925 And then there's also grab like this one. 106 00:04:50,325 --> 00:04:52,925 Looks like that might be the point is already in the right direction. 107 00:04:52,925 --> 00:04:53,725 So that's nice. 108 00:05:08,825 --> 00:05:09,525 Here we go. 109 00:05:16,125 --> 00:05:17,925 And finally, this one. 110 00:05:34,325 --> 00:05:34,925 Here we go. 111 00:05:35,025 --> 00:05:35,425 Okay. 112 00:05:35,925 --> 00:05:37,325 So those are now all done. 113 00:05:37,325 --> 00:05:38,725 So that should be fine for now. 114 00:05:39,025 --> 00:05:42,525 Okay, making this it's almost exactly the same as a tree. 115 00:05:42,525 --> 00:05:46,025 You would you could say so, but instead of the trunk, we are going to 116 00:05:46,025 --> 00:05:48,225 have like a bunch of drunks and then branches to debt. 117 00:05:48,225 --> 00:05:49,825 And then we place our leaves on this. 118 00:05:50,125 --> 00:05:50,925 And those branches. 119 00:05:50,925 --> 00:05:53,625 We will later on just simply turn into actual geometry. 120 00:05:54,025 --> 00:05:57,925 Now for the punch is there is one thing that I, that is a little bit 121 00:05:57,925 --> 00:05:58,525 tricky. 122 00:06:00,325 --> 00:06:01,425 Let's have a think about that. 123 00:06:01,825 --> 00:06:03,925 So, what I'm thinking about is, I'm worried that the barn 124 00:06:04,225 --> 00:06:07,125 Will be too high Poli, even when we turn them into planes. 125 00:06:07,625 --> 00:06:11,925 However, what you can do is you can if you want often. 126 00:06:11,925 --> 00:06:15,025 Let me just quickly, go to textures.com. 127 00:06:16,725 --> 00:06:20,425 There are often also textures over here and they are literally called 128 00:06:20,425 --> 00:06:23,825 branch and you should be able to find them in here and they are like, 129 00:06:23,825 --> 00:06:26,525 empty branches, but I'm not sure if I can find them in you. 130 00:06:28,825 --> 00:06:30,925 They look like this but then they are empty. 131 00:06:32,025 --> 00:06:35,925 And you can often use those here like this one, like today, I empty. 132 00:06:35,925 --> 00:06:39,625 And basically, what you can do with that is you can use this like a 133 00:06:39,625 --> 00:06:41,625 placeholder, but it will not look as good. 134 00:06:41,725 --> 00:06:44,425 So this is great for like, four trees, if you want to make very 135 00:06:44,425 --> 00:06:48,025 optimized trees, but I think, in this case, we will just see how it 136 00:06:48,025 --> 00:06:49,425 looks in Geometry first. 137 00:06:49,925 --> 00:06:53,025 So, we get started by adding a trunk like this. 138 00:06:53,625 --> 00:06:56,825 And we are just again, going to really make them a lot smaller. 139 00:06:57,325 --> 00:06:59,725 So let's first of all set the radius like quite a bit dinner. 140 00:07:00,625 --> 00:07:04,525 And then it's going to spine and that set the length to the be like 141 00:07:04,725 --> 00:07:09,025 tree or something like that or maybe like for to make it like a little 142 00:07:09,025 --> 00:07:10,125 bit bigger over here. 143 00:07:11,625 --> 00:07:13,125 Okay, so we got that. 144 00:07:13,125 --> 00:07:14,925 Let's go back into our radius. 145 00:07:16,225 --> 00:07:17,325 And stone is down. 146 00:07:17,325 --> 00:07:22,325 And I'm also going to not make it as like toned down over here. 147 00:07:22,725 --> 00:07:23,325 So, we got this. 148 00:07:23,325 --> 00:07:25,225 So now we need to mess this up. 149 00:07:25,225 --> 00:07:25,725 Big time. 150 00:07:25,725 --> 00:07:29,025 Like we cannot have these ones to look straight because we want to 151 00:07:29,025 --> 00:07:32,125 have the bush to be like quite irregular and it just bit all over the 152 00:07:32,125 --> 00:07:32,625 place. 153 00:07:33,125 --> 00:07:34,925 So if we go in, 154 00:07:36,125 --> 00:07:38,825 And probably in our spline ready to go here. 155 00:07:39,925 --> 00:07:40,825 In a noise. 156 00:07:42,025 --> 00:07:44,525 Oh, I think we need to actually a few more segments in this. 157 00:07:44,525 --> 00:07:45,925 We are going, we can later. 158 00:07:45,925 --> 00:07:48,725 Also, once again replace this with just planes. 159 00:07:48,725 --> 00:07:54,725 If we want to, let's go to segments and let's give the length over 160 00:07:54,725 --> 00:07:55,125 here. 161 00:07:56,725 --> 00:07:59,125 A few more segments, you can see that it happening over here. 162 00:07:59,325 --> 00:08:01,525 So I'm just giving the length, a few more segments. 163 00:08:02,325 --> 00:08:06,025 And then if I go in here, I just want to kind like mess around with a 164 00:08:06,025 --> 00:08:06,725 bunch of stuff. 165 00:08:06,725 --> 00:08:09,625 So we also have like a pair of this girl. 166 00:08:09,625 --> 00:08:11,125 Let's see if here. 167 00:08:11,325 --> 00:08:12,625 Oh, that's actually works quite well. 168 00:08:12,625 --> 00:08:13,925 If we do like a random 169 00:08:15,425 --> 00:08:18,525 Parents girl like this, and then we would just want to go down. 170 00:08:18,825 --> 00:08:20,325 So we have our early noise. 171 00:08:22,225 --> 00:08:24,825 Which I'm going to set my test shot quite low so that the early noise 172 00:08:24,825 --> 00:08:28,125 sky like a ever and we have also a late noise over here. 173 00:08:30,225 --> 00:08:31,625 And then we can all set like the double. 174 00:08:31,825 --> 00:08:36,225 So basically it looks really stupid right now, but trust me it will 175 00:08:36,225 --> 00:08:36,925 work later on. 176 00:08:37,325 --> 00:08:39,325 The only thing I'm going to do is I'm probably going to go in my 177 00:08:39,325 --> 00:08:43,425 generate and I'm going to set the size a little bit smaller over here. 178 00:08:43,725 --> 00:08:45,125 And now this is where it comes in. 179 00:08:45,125 --> 00:08:49,925 So when we set a bunch of numbers like this, we then push them out a 180 00:08:49,925 --> 00:08:51,325 little bit over here. 181 00:08:52,525 --> 00:08:56,725 Which we can do is actually no we want to keep them quite close, but 182 00:08:56,725 --> 00:08:59,325 we are going to do like an angling. 183 00:08:59,325 --> 00:09:09,225 So let's see if we go to, let's go to all because I cannot find it. 184 00:09:10,925 --> 00:09:13,925 Because I forgot again where it was so we want to have our angle so we 185 00:09:13,925 --> 00:09:14,625 have on length. 186 00:09:14,625 --> 00:09:15,625 Yes radio. 187 00:09:16,225 --> 00:09:18,325 But these are segments Here length. 188 00:09:19,525 --> 00:09:20,625 Yes, orientation. 189 00:09:21,725 --> 00:09:24,925 I want to see if I can make my orientation, stick out, quite a bit 190 00:09:24,925 --> 00:09:25,525 like this. 191 00:09:26,925 --> 00:09:30,125 And if you want, you can also do like a little bit of rolling now, so 192 00:09:30,125 --> 00:09:31,825 we are sticking this out a little bit more. 193 00:09:32,825 --> 00:09:36,925 Then, what I want to do is I want to go ahead and shoot also have my 194 00:09:37,325 --> 00:09:38,025 radiation here. 195 00:09:38,025 --> 00:09:40,825 I'm going to make my radius quite a bit smaller like this. 196 00:09:41,725 --> 00:09:46,425 And then if we go to generate, I'm going to probably push my last a 197 00:09:46,425 --> 00:09:51,225 little bit closer to, like 0.01 probably. 198 00:09:51,225 --> 00:09:55,225 So, we got like something that looks really silly like this, but the 199 00:09:55,225 --> 00:09:58,925 goal is to add more bunches to this, that we have a support for our 200 00:09:58,925 --> 00:09:59,425 leaves. 201 00:10:00,125 --> 00:10:02,325 So, if we now right-click our geometry to 202 00:10:02,625 --> 00:10:05,325 Just and we go ahead and we grabbed. 203 00:10:05,825 --> 00:10:07,925 I think we can just do normal leaves. 204 00:10:09,525 --> 00:10:10,425 Yeah, the scattered leaves. 205 00:10:10,425 --> 00:10:12,625 They basically have like a already has some settings. 206 00:10:12,625 --> 00:10:13,725 So that might be nice. 207 00:10:13,925 --> 00:10:16,825 So scattered least you have a bunch of settings already applied. 208 00:10:17,425 --> 00:10:20,125 But oh, what am I doing? 209 00:10:20,125 --> 00:10:20,925 I don't mean leaves. 210 00:10:20,925 --> 00:10:22,025 I mean bunches. 211 00:10:23,025 --> 00:10:25,925 So we want to go like for brunch like Twigs, Maybe. 212 00:10:27,425 --> 00:10:28,125 Yeah, I don't know. 213 00:10:28,125 --> 00:10:29,725 Let's just do it manually. 214 00:10:30,025 --> 00:10:32,825 So these are like, almost like presets, so, but we could also just go 215 00:10:32,825 --> 00:10:34,225 in here and here we have some punches. 216 00:10:34,725 --> 00:10:36,225 So we got these punches over here. 217 00:10:36,525 --> 00:10:40,025 I'm going to get started by setting the number up quite a bit. 218 00:10:40,925 --> 00:10:47,325 I want to definitely go ahead and set the first to go down to 0 and 219 00:10:47,325 --> 00:10:51,525 then the last yeah, the last can probably be like one because we want 220 00:10:51,525 --> 00:10:53,625 to have this bush to guard like cover everywhere. 221 00:10:53,625 --> 00:10:56,325 We don't want to have a lot of parties sticking out. 222 00:10:57,425 --> 00:10:58,625 Next, you probably guessed it. 223 00:10:58,625 --> 00:11:02,525 We just need to go out only to lower down the length, quite a bit over 224 00:11:02,525 --> 00:11:05,025 here so that we get like something like this. 225 00:11:05,825 --> 00:11:09,125 And honestly at this point we guide like need to alter leave so that 226 00:11:09,125 --> 00:11:12,725 we can actually see if it is working the way that we want to or if we 227 00:11:12,725 --> 00:11:16,625 need to make any specific changes because I still don't have 228 00:11:16,625 --> 00:11:19,025 completely in my mind yet how I want it to look. 229 00:11:19,125 --> 00:11:21,025 So I just want something that feels space. 230 00:11:21,025 --> 00:11:21,825 That's what I know. 231 00:11:22,625 --> 00:11:25,325 So I'm going to go ahead and I can go in here and now we can try it 232 00:11:25,325 --> 00:11:25,525 out. 233 00:11:25,525 --> 00:11:26,425 We can try to go. 234 00:11:26,525 --> 00:11:29,725 At least because I never really use this but it is quite nice. 235 00:11:29,725 --> 00:11:32,725 So we're going to go scattered and there you can see that it basically 236 00:11:32,725 --> 00:11:34,125 just scattered around our leaves. 237 00:11:34,525 --> 00:11:36,225 The numbers might be a little bit intense. 238 00:11:36,225 --> 00:11:40,725 So let's go ahead and turn it down and let's just apply our material. 239 00:11:40,725 --> 00:11:42,525 So here you can see that it looks 240 00:11:43,725 --> 00:11:47,725 not very nice, but we will work on that right now because right now it 241 00:11:47,725 --> 00:11:54,225 is just like a massive clump of foliage, which I do not really like so 242 00:11:54,225 --> 00:11:58,525 but having this, what we can do is first of all, let's go to our skin 243 00:11:59,425 --> 00:12:07,725 and how many 1 2 3 4 5 6 1 2 3 4 5 6 we can go in here and just set 244 00:12:07,725 --> 00:12:08,425 all of our 245 00:12:10,125 --> 00:12:10,825 meshes. 246 00:12:12,025 --> 00:12:13,025 One, two. 247 00:12:14,725 --> 00:12:15,225 Tree. 248 00:12:17,825 --> 00:12:18,425 Four. 249 00:12:20,925 --> 00:12:21,525 Five. 250 00:12:23,025 --> 00:12:25,625 And six over here, so we sent a message. 251 00:12:25,625 --> 00:12:26,225 That's fine. 252 00:12:27,025 --> 00:12:27,325 Now. 253 00:12:27,325 --> 00:12:29,625 What I'm going to do is I want to make them definitely like a lot 254 00:12:29,625 --> 00:12:30,325 smaller. 255 00:12:30,825 --> 00:12:32,725 So let's play how to the size a little bit. 256 00:12:33,325 --> 00:12:36,025 So have a look and see how it works. 257 00:12:36,025 --> 00:12:38,325 So I also want to have everything more contents. 258 00:12:38,325 --> 00:12:40,525 So I think what I'm going to do is I'm going to go play around with 259 00:12:40,525 --> 00:12:41,225 the length. 260 00:12:43,425 --> 00:12:47,525 Or like Alice of let's first of all, let's go ahead and do this and 261 00:12:48,225 --> 00:12:49,925 change the scale to something you want. 262 00:12:49,925 --> 00:12:51,725 I think I'm going to go for 0.8. 263 00:12:52,325 --> 00:12:53,625 Then in the orientation. 264 00:12:54,425 --> 00:12:56,425 I'm going to go ahead and let's see. 265 00:12:56,425 --> 00:13:00,925 Do I want to fold know and don't mind the folding a line. 266 00:13:01,925 --> 00:13:04,325 I do think I quite like 267 00:13:06,725 --> 00:13:07,925 Yeah, here they are single leave. 268 00:13:07,925 --> 00:13:10,625 So we of course we cannot really do single leaves like this. 269 00:13:12,025 --> 00:13:14,525 Because we have multiple leaves and maybe that's the problem. 270 00:13:14,525 --> 00:13:18,125 Maybe I should not go for multiple leaves that can very well be true, 271 00:13:18,225 --> 00:13:22,825 but that it would become very expensive in terms of geometry if we go 272 00:13:22,825 --> 00:13:26,525 for single ones, so they are kind like sticking out words a little 273 00:13:26,525 --> 00:13:26,925 bit. 274 00:13:27,325 --> 00:13:30,025 So we do want to set the a line to always stick out words bit. 275 00:13:30,825 --> 00:13:31,225 Next. 276 00:13:31,225 --> 00:13:34,325 What you can do is we can add some folding, some curling. 277 00:13:36,525 --> 00:13:38,125 Yeah, I think I want to cool them down. 278 00:13:38,125 --> 00:13:41,125 Always like a little bit, you can do like a little bit of twisting. 279 00:13:41,925 --> 00:13:45,325 And now what I'm going to do is I'm going to just condensed this way 280 00:13:45,325 --> 00:13:45,625 down. 281 00:13:45,625 --> 00:13:50,025 So because right now it just looks silly with our branches like this. 282 00:13:50,625 --> 00:13:53,925 Let's get started by going into your trunk. 283 00:13:55,525 --> 00:13:58,425 Let's set the a line over trunk a little bit. 284 00:13:58,425 --> 00:13:59,025 Less. 285 00:13:59,425 --> 00:14:00,325 Most likely. 286 00:14:02,025 --> 00:14:05,625 Which we can find in spine, start angle. 287 00:14:06,225 --> 00:14:06,625 There we go. 288 00:14:06,625 --> 00:14:09,125 So we are setting this quite a bit less over here. 289 00:14:09,925 --> 00:14:10,425 Next. 290 00:14:10,425 --> 00:14:13,125 I'm going to go ahead and I'm probably going to set my 291 00:14:14,425 --> 00:14:16,425 Noise down a little bit. 292 00:14:17,125 --> 00:14:18,925 So here, we have like a early noise. 293 00:14:21,425 --> 00:14:23,125 And see a late noise over here. 294 00:14:23,125 --> 00:14:25,025 Let's set the late noise down a little bit. 295 00:14:26,225 --> 00:14:28,325 Okay, so we got that stuff done. 296 00:14:29,025 --> 00:14:32,025 Next stop is going to be to go into our branches. 297 00:14:32,625 --> 00:14:33,425 And in here. 298 00:14:33,525 --> 00:14:36,325 I just want to play out a little bit more with my length. 299 00:14:39,825 --> 00:14:42,525 To keep it a little bit more contents over here. 300 00:14:48,525 --> 00:14:50,825 And I'm going to actually set my length lower. 301 00:14:52,825 --> 00:14:53,925 At the very tips. 302 00:14:54,225 --> 00:14:57,525 Probably another thing that I'm going to do is I'm going to go in to 303 00:14:57,525 --> 00:15:01,025 generate and I'm going to set my last down probably little bit. 304 00:15:01,725 --> 00:15:04,325 So I want to kind like I have this a little bit more content so that 305 00:15:04,325 --> 00:15:07,325 we have a bush like this and 306 00:15:08,625 --> 00:15:12,025 Yeah, the first we cannot really go below, sea Rose, that's fine. 307 00:15:12,425 --> 00:15:13,625 So I'm having this more condensed. 308 00:15:13,625 --> 00:15:16,925 And, of course, I do have my party over here, which I do not like 309 00:15:17,025 --> 00:15:17,125 that. 310 00:15:17,125 --> 00:15:21,125 They are sticking out, but what we might be able to do is if we go to 311 00:15:21,125 --> 00:15:26,525 our tongue, you can often go up here to break. 312 00:15:26,525 --> 00:15:27,225 Where are you? 313 00:15:29,725 --> 00:15:30,225 C-spine. 314 00:15:31,025 --> 00:15:32,125 I think it is in spine. 315 00:15:33,425 --> 00:15:37,725 6X Boone noise, Jung, Blake, there we go, and we get set like the 316 00:15:37,725 --> 00:15:39,325 chance to 100%. 317 00:15:41,625 --> 00:15:42,425 And then we get in here. 318 00:15:42,425 --> 00:15:42,725 See. 319 00:15:42,925 --> 00:15:47,025 So we can basically minimize and break a bunch of these punches off 320 00:15:47,025 --> 00:15:47,725 like this. 321 00:15:49,425 --> 00:15:51,825 And then you can also just play how to just see it until you get 322 00:15:51,825 --> 00:15:52,925 something favorable. 323 00:15:55,225 --> 00:15:58,125 Like over here, so we are basically reducing the amount of punch that 324 00:15:58,125 --> 00:15:58,625 we have. 325 00:15:59,025 --> 00:16:03,425 And because we said the chance to one, they will like most definitely 326 00:16:03,425 --> 00:16:06,025 break, except for maybe like one of them. 327 00:16:06,025 --> 00:16:09,525 Like you see over here, but that should not be too big of deal because 328 00:16:09,525 --> 00:16:13,625 you can always if you want click on notes. 329 00:16:18,525 --> 00:16:22,025 Hello, why doesn't it allow me to select? 330 00:16:25,725 --> 00:16:27,425 Come on, for some reason. 331 00:16:27,425 --> 00:16:28,625 It does not allow me to select. 332 00:16:28,625 --> 00:16:30,025 It doesn't matter. 333 00:16:30,025 --> 00:16:31,125 I will fix that later on. 334 00:16:31,525 --> 00:16:33,425 So we now have this bush over here. 335 00:16:33,425 --> 00:16:35,025 So this is like quite a dense one. 336 00:16:35,025 --> 00:16:36,425 Let's go ahead and go into our lives. 337 00:16:36,825 --> 00:16:40,225 And first of all, tone down, the number of least that we have so that 338 00:16:40,225 --> 00:16:42,125 we can kind of see what we are doing. 339 00:16:42,125 --> 00:16:48,725 So right now, we are really, we are going a little bit too high and 340 00:16:49,025 --> 00:16:50,625 it's not going out enough. 341 00:16:51,425 --> 00:16:55,125 So if I go ahead and just assign my leaves again, and I think 342 00:16:55,525 --> 00:17:01,025 Two or maybe a maybe three, maybe three, then, let's go into a trunk. 343 00:17:01,625 --> 00:17:03,925 Go to generate, and let's set our last. 344 00:17:04,425 --> 00:17:08,025 He'll stick it out a little bit more like that. 345 00:17:08,025 --> 00:17:12,825 And then let's go into our spine and it's tone down our length a 346 00:17:12,825 --> 00:17:16,325 little bit because I want to have this like to be like more of like a 347 00:17:16,325 --> 00:17:18,225 smaller Bush over here. 348 00:17:18,225 --> 00:17:20,825 Okay, so that is looking. 349 00:17:21,825 --> 00:17:23,225 Already like a little bit better. 350 00:17:23,225 --> 00:17:28,525 So but then again, we still have like a lot of leaves in the center, 351 00:17:28,525 --> 00:17:32,425 which I'm not the biggest fan of you can see over here and also like 352 00:17:32,425 --> 00:17:33,025 the scale. 353 00:17:33,025 --> 00:17:35,325 I am not a will like a big fan of the scale. 354 00:17:35,625 --> 00:17:36,925 So let's go into our skin. 355 00:17:37,925 --> 00:17:40,325 See if we can tone down the scale a little bit more. 356 00:17:43,625 --> 00:17:46,425 Stoned on the scale, even if it means that we like me to add some more 357 00:17:46,425 --> 00:17:47,025 leaves. 358 00:17:47,425 --> 00:17:49,125 So I'm gonna tone on my scale. 359 00:17:51,725 --> 00:17:52,525 Like this. 360 00:17:54,625 --> 00:17:56,925 And sometimes also look at it from the side so that you can go and 361 00:17:56,925 --> 00:17:58,125 like see what you're doing. 362 00:18:01,625 --> 00:18:06,325 okay, so now I'm going to go into my orientation over here, and I just 363 00:18:06,325 --> 00:18:06,825 want to 364 00:18:09,725 --> 00:18:12,425 They aren't a little bit more it like my a line tool. 365 00:18:14,525 --> 00:18:17,625 A folding, maybe you'd like a little bit of, like, vertex folding down 366 00:18:17,625 --> 00:18:22,225 here, and maybe also, unlike the y-axis. 367 00:18:22,225 --> 00:18:29,025 Let's give it like a bit of like, some Randomness like this. 368 00:18:29,225 --> 00:18:32,625 And it also reminds me that they could also go to the size scalar and 369 00:18:32,625 --> 00:18:35,025 like at the very top bits. 370 00:18:35,625 --> 00:18:39,925 And the bottom B, I can probably make the size a little bit smaller 371 00:18:39,925 --> 00:18:41,425 here, top and bottom B. 372 00:18:43,925 --> 00:18:45,825 Or sorry, I mean at the tips. 373 00:18:46,525 --> 00:18:47,725 So I'm doing this wrong. 374 00:18:47,725 --> 00:18:49,225 Actually, this one. 375 00:18:49,225 --> 00:18:50,725 I don't want to like at the tips. 376 00:18:50,725 --> 00:18:52,625 I want to make everything like a little bit smaller. 377 00:18:54,125 --> 00:18:56,725 And play how to that's a bit more next. 378 00:18:56,725 --> 00:19:00,025 Let's go and play around with a number a little bit more until we get 379 00:19:00,025 --> 00:19:02,725 something that looks a bit better. 380 00:19:03,525 --> 00:19:06,225 Okay, so we now got like the numbers right now. 381 00:19:06,225 --> 00:19:10,025 We need to again go back into the trunk and see if we can maybe like 382 00:19:10,025 --> 00:19:11,425 pushes in a little bit more. 383 00:19:13,525 --> 00:19:16,625 Over here and what I'm also going to do just to kind like height. 384 00:19:16,625 --> 00:19:20,025 Everything is I'm going to add a new bark material. 385 00:19:20,425 --> 00:19:22,325 So let's rename this and call this bark. 386 00:19:23,825 --> 00:19:26,525 And then we can just add the bark that you already have for now. 387 00:19:27,125 --> 00:19:28,425 So Ms. 388 00:19:28,425 --> 00:19:30,825 Bark, just drag this one in. 389 00:19:32,725 --> 00:19:33,425 Over here. 390 00:19:36,125 --> 00:19:39,025 And told you something, your tongue replace punch material. 391 00:19:39,025 --> 00:19:39,825 So there we go. 392 00:19:40,125 --> 00:19:45,125 Okay, so we have this stuff now an easy one that I can see is that the 393 00:19:45,125 --> 00:19:47,625 radius is too much so I can go to my skin. 394 00:19:49,125 --> 00:19:52,325 And this one does take like it simply takes a little while to get this 395 00:19:52,325 --> 00:19:52,625 white. 396 00:19:52,625 --> 00:19:56,425 So the radius is looking good now, so I'm happy with that. 397 00:19:58,325 --> 00:20:02,225 I am gonna go ahead and I'm going to set my C. 398 00:20:02,225 --> 00:20:06,125 So if this is a bush like over here right now, I don't really like the 399 00:20:06,125 --> 00:20:07,225 look of it yet. 400 00:20:09,125 --> 00:20:11,225 Let's go ahead and let's go. 401 00:20:13,325 --> 00:20:17,525 Into my lengths, let's first of all give it like some random nurse in 402 00:20:17,525 --> 00:20:18,825 our length over here. 403 00:20:20,925 --> 00:20:22,625 And also definitely like at the outer sides. 404 00:20:22,625 --> 00:20:25,025 Try to make it a little bit smaller. 405 00:20:25,925 --> 00:20:26,225 There we go. 406 00:20:26,225 --> 00:20:28,025 So we got something animals in our length. 407 00:20:28,425 --> 00:20:33,325 Next, we had like our NASA orientation, but we had like a curling over 408 00:20:33,325 --> 00:20:33,725 here. 409 00:20:35,425 --> 00:20:36,625 This one was fine. 410 00:20:36,925 --> 00:20:38,125 I think it was the right one. 411 00:20:38,125 --> 00:20:40,525 That is like really intense. 412 00:20:40,525 --> 00:20:42,025 So I want to probably like play. 413 00:20:42,025 --> 00:20:43,125 How to that a little bit. 414 00:20:44,425 --> 00:20:48,325 And I really do not like what we have over here with like a length. 415 00:20:48,325 --> 00:20:52,325 So, I think, instead, what I'm going to do is I'm going to tone my 416 00:20:52,325 --> 00:20:56,725 length down quite a bit over here in our actual trunk, and then go to 417 00:20:56,725 --> 00:21:01,525 the bunches and then reset, the last two ones that it is sitting at 418 00:21:01,525 --> 00:21:04,525 the top and tone down the length a little bit more. 419 00:21:05,525 --> 00:21:07,425 So this is just a bunch of balancing. 420 00:21:07,425 --> 00:21:10,225 It just takes a while because it is Speed 3, has a lot of settings. 421 00:21:10,525 --> 00:21:14,025 It takes a little while to get everything exactly the way that you 422 00:21:14,025 --> 00:21:14,525 want to. 423 00:21:14,825 --> 00:21:17,325 And sometimes it's also good to actually preview this inside or 424 00:21:17,325 --> 00:21:18,025 speedtree. 425 00:21:18,325 --> 00:21:23,725 So for now, what we can do is we can go ahead and go in here and let's 426 00:21:23,725 --> 00:21:26,625 set our CR start angle. 427 00:21:26,625 --> 00:21:29,025 I'm yeah, I don't really mind my starting. 428 00:21:29,025 --> 00:21:31,025 I think we now have too many leaves again. 429 00:21:37,725 --> 00:21:39,325 yeah, it's just something like 430 00:21:40,825 --> 00:21:41,525 This. 431 00:21:41,625 --> 00:21:42,125 Okay. 432 00:21:42,125 --> 00:21:43,925 So that's looking fine. 433 00:21:46,725 --> 00:21:49,125 Honestly, I kind of like me to see what it looks like inside of an 434 00:21:49,125 --> 00:21:52,925 real at this point because it might look really bad here. 435 00:21:52,925 --> 00:21:54,825 I think I still want to get my leaves to like three. 436 00:21:54,925 --> 00:21:57,925 It might look really bad or not really bad, but it might look off 437 00:21:57,925 --> 00:21:58,325 here. 438 00:21:58,825 --> 00:22:01,225 But that this might not be the case inside of in real. 439 00:22:01,625 --> 00:22:03,325 Also one thing that you can actually do. 440 00:22:03,625 --> 00:22:06,525 If you ever want to, if you can always, if you are not completely 441 00:22:06,525 --> 00:22:10,825 happy with it, just simply over here, press generation and just to 442 00:22:10,825 --> 00:22:13,625 randomize it to see if you can get like a 443 00:22:14,525 --> 00:22:18,725 Bush that you like, so if I go ahead and do this, 444 00:22:21,325 --> 00:22:23,325 Here, this one, for example, a quite like this one. 445 00:22:23,425 --> 00:22:26,425 So that's also like an easy way to just work with this. 446 00:22:26,925 --> 00:22:28,025 So let's say that we now have this. 447 00:22:28,025 --> 00:22:28,525 Let's go ahead. 448 00:22:28,525 --> 00:22:32,925 And first of all, do a save us because we spent a surprising amount of 449 00:22:32,925 --> 00:22:36,425 time on this already and swap on the score. 450 00:22:36,425 --> 00:22:38,525 01, just going to call it like that. 451 00:22:39,325 --> 00:22:42,925 And what I'm going to do is I'm just quickly going to export this and 452 00:22:42,925 --> 00:22:44,925 then we are just going to basically try it out. 453 00:22:45,025 --> 00:22:45,925 We'll see how it looks. 454 00:22:46,225 --> 00:22:49,325 If it's wood looks really bad then of course, we will just in the next 455 00:22:49,325 --> 00:22:49,625 chapter. 456 00:22:49,625 --> 00:22:50,825 We will revise this. 457 00:22:51,125 --> 00:22:54,225 Else we will continue in the next chapter to add variations. 458 00:22:55,225 --> 00:22:56,425 It's all just depends. 459 00:22:56,525 --> 00:23:00,925 Let's go ahead and quickly out all of this to our Leaf flower cluster. 460 00:23:01,925 --> 00:23:05,325 And now let's go to the process of importing our 461 00:23:06,325 --> 00:23:09,225 Swap, 01 over here. 462 00:23:11,025 --> 00:23:12,525 All Jo rotated. 463 00:23:12,925 --> 00:23:15,725 It's going to outliner, copy name. 464 00:23:17,725 --> 00:23:18,625 Ungroup. 465 00:23:20,025 --> 00:23:22,625 Place name added to a layer. 466 00:23:23,825 --> 00:23:25,025 Give the lady her name. 467 00:23:26,925 --> 00:23:31,425 And now, she hides hides. 468 00:23:31,825 --> 00:23:32,525 Probably want to get it. 469 00:23:32,525 --> 00:23:34,125 Roughly the same height as that one. 470 00:23:34,725 --> 00:23:39,525 So if we just quickly turn that on, I can see that. 471 00:23:39,525 --> 00:23:42,825 My height needs to be around, like, five again, maybe even six. 472 00:23:43,525 --> 00:23:44,325 Let's do six. 473 00:23:45,425 --> 00:23:45,825 There we go. 474 00:23:45,825 --> 00:23:49,225 So six and now we can just go ahead and Export this, and I know that 475 00:23:49,225 --> 00:23:50,625 we still have a branches and everything. 476 00:23:50,625 --> 00:23:51,325 Don't worry about that. 477 00:23:51,325 --> 00:23:52,725 We will optimize this later on. 478 00:23:53,725 --> 00:23:56,725 But for now, I just first of all, want to actually see what I'm doing, 479 00:23:57,725 --> 00:24:00,225 and it will look very different inside of in real probably. 480 00:24:01,325 --> 00:24:03,025 So let's go ahead and go in here and let's say that. 481 00:24:03,025 --> 00:24:06,325 We have it like sitting again with the cars and everything. 482 00:24:06,925 --> 00:24:08,325 So first of all, Texas, 483 00:24:10,525 --> 00:24:13,825 I'm going to call this one swap on the score. 484 00:24:13,825 --> 00:24:14,425 0-2. 485 00:24:17,225 --> 00:24:19,625 Because that's the one that I called it before. 486 00:24:21,525 --> 00:24:22,225 Imports. 487 00:24:25,625 --> 00:24:27,225 Quickly, grab like you're right. 488 00:24:27,225 --> 00:24:30,325 I think we want to have probably IV for this. 489 00:24:30,325 --> 00:24:34,425 So let's duplicate our IV, swap on score 02. 490 00:24:39,425 --> 00:24:41,525 Dragon do usual. 491 00:24:45,025 --> 00:24:47,425 Set the color back to White. 492 00:24:49,425 --> 00:24:50,025 Safe. 493 00:24:51,225 --> 00:24:51,925 Assets. 494 00:24:54,125 --> 00:24:55,225 And imports. 495 00:24:56,725 --> 00:24:57,325 Over here. 496 00:24:59,825 --> 00:25:00,125 There we go. 497 00:25:00,125 --> 00:25:03,025 Let's import all its open it up. 498 00:25:04,225 --> 00:25:09,125 And then in our materials, we want to have our shop 02 and we want to 499 00:25:09,125 --> 00:25:13,825 have our simple IV bark or no IV bag probably is not the right one. 500 00:25:15,025 --> 00:25:16,225 Yeah, we probably need like a norm. 501 00:25:16,225 --> 00:25:18,125 But for now, let's just throw on the IV bag. 502 00:25:18,125 --> 00:25:19,325 We can change that later on. 503 00:25:19,625 --> 00:25:20,425 I just want to quickly. 504 00:25:20,425 --> 00:25:22,125 See, so here we go. 505 00:25:22,125 --> 00:25:24,425 If we place it here C so that aware. 506 00:25:24,425 --> 00:25:28,225 It does look quite a bit different that if you would place it in like 507 00:25:28,525 --> 00:25:30,225 the corner, for example like this. 508 00:25:31,225 --> 00:25:32,625 Now, first thing I see is yes. 509 00:25:32,625 --> 00:25:34,825 So it is really dense in my Jonesy. 510 00:25:35,125 --> 00:25:39,725 You can often go in here and there is a setting that sometimes fixes 511 00:25:39,725 --> 00:25:44,125 it and is this setting you can find it in I believe General. 512 00:25:44,225 --> 00:25:47,425 Ings generate max distance field for this mesh. 513 00:25:48,125 --> 00:25:48,825 Is that the one? 514 00:25:50,125 --> 00:25:51,725 Generate most recent field know I thought. 515 00:25:51,725 --> 00:25:53,225 I thought this was like a different one. 516 00:25:53,925 --> 00:25:56,125 Like we can turn his own, but I can't remember. 517 00:25:56,925 --> 00:25:58,825 Maybe it wasn't like our import settings. 518 00:26:03,625 --> 00:26:06,525 There is like a setting over here or maybe it was generated. 519 00:26:06,625 --> 00:26:11,125 It has to do with like fixing your the density of your mesh distance 520 00:26:11,125 --> 00:26:12,025 Fields over here. 521 00:26:15,325 --> 00:26:15,825 but, 522 00:26:17,825 --> 00:26:19,925 I guess maybe in like build settings. 523 00:26:20,625 --> 00:26:23,425 Oh, yeah, here, build settings two-sided, feel distant field, 524 00:26:23,425 --> 00:26:24,025 generation. 525 00:26:24,025 --> 00:26:25,925 That was 14 play. 526 00:26:26,025 --> 00:26:28,925 If we apply that, that should also give us like a better result. 527 00:26:29,225 --> 00:26:32,425 And now if we simply go ahead and go into our shop. 528 00:26:33,425 --> 00:26:38,325 We can get started by setting these subsurface do like one, and I'm 529 00:26:38,325 --> 00:26:42,825 just going to put G and I want to increase, definitely like the color. 530 00:26:42,825 --> 00:26:47,225 So let's set or let's grab this color set the brightness to like two, 531 00:26:48,325 --> 00:26:49,225 or maybe even three. 532 00:26:50,425 --> 00:26:55,625 And then go back in here set the desaturation to like point for like 533 00:26:55,625 --> 00:26:55,925 this. 534 00:26:56,125 --> 00:26:56,525 Okay. 535 00:26:56,925 --> 00:27:00,425 So in the next chapter, we do need to do quite a bit of balancing but 536 00:27:00,425 --> 00:27:01,925 you can see that it does work. 537 00:27:02,525 --> 00:27:06,325 A few things that I want to do is I want to avoid this ugly look where 538 00:27:06,325 --> 00:27:10,325 it feels like they are not properly assigned to our branches and 539 00:27:10,325 --> 00:27:10,625 everything. 540 00:27:10,625 --> 00:27:14,525 That's something I want to fix the density of a branches right now. 541 00:27:14,525 --> 00:27:19,025 I cannot look to it at all, which I do want to keep in some areas, but 542 00:27:19,025 --> 00:27:20,025 like form a 543 00:27:20,125 --> 00:27:21,125 Since in general. 544 00:27:22,125 --> 00:27:23,825 It does work pretty decently. 545 00:27:23,825 --> 00:27:26,425 So let's go ahead and go over this in the next chapter.41451

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