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Okay, so we are starting to get a pretty solid collection already.
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We've got some gas here.
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Some longer glass cutters and everything IV.
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So that's quite nice.
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Now, what we're going to do is we are going to just create some lily
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pads and also some lily pads with like the flowers and everything.
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I think that will be quite interesting.
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After that.
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We are going to create some bushes or scoffs or whatever you want to
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call them.
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And then we can start with like our actual Leaf textures and are three
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materials.
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However, I need to have a look because it's winter.
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So I hope that I can even find a leaf.
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But anyway, lili-beth C.
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Yes, let's go ahead and I think that we will just like place them on
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the ground here.
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But of course if you have water they would be floating on the water.
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So for this, this is probably the first time that we actually need to
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go 100% in Maya for this.
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So, let's turn off our water gas and let's create a new layer and just
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call this
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Lily on the score cluster on a score 0 1, for example, something like
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that.
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So the cluster is that it's going to be like a collection of a few of
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them.
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But this is all super easy to do.
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So pretty much all that we need to do is we need to go ahead, we need
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to create a plane over here.
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And if we just go ahead and zoom in turn off our segments to get
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started.
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There we go.
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And now all we need to do is we need to
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Hide click assign favorite material Lambert.
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Such like a heart, a new material to.
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It may move it up a bit and then we shoot over.
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You have the texture here.
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So what did we texted?
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Yeah, here attach the comb, we found him.
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There we go, and if we just go into color file,
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Opened up and we are going to go up.
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Albedo over here for this one.
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But then, what we can do is we can also go as we can click again on a
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plane and you need transparency.
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We can also load this one and we should be able to Simply load.
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Our Alpha over here and it should work totally fine.
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Sometimes it does not but often you're in this case, it does.
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Okay.
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Perfect.
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Now, I assume that this is going to dislike the bottom side of a
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lilies.
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So what we want to do is we probably just want to go ahead and go over
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here.
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And we just want to I'm just using my Loop cuts and slide or split
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Edge links so that I can like art a bunch of etchings.
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And what I'm going to do is I basically go to split these pieces up
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like this.
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And now if you go into your tool settings, you can grab an edge and if
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you turn off or turn on pressure vivi's you are able to carefully move
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this Edge over here.
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And now it is pretty much just a matter of selecting a phase shift,
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click and press extract faces to basically make
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Its own object and you want to do that with all of these extract
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faces.
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Strike faces.
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And extract races.
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And the nice thing is because these are going to be flat on the water.
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They also, they do not need any extra geometry or height or renting.
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The only thing I like to do for this is I like to just nicely place it
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as close together as possible without breaking our shape.
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Because even though this is empty space, the engine will still need to
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render this empty space even though it is Alpha.
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So it's always nice to just optimize the not leave a very large plane.
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So this is dead.
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The more optimized, it is very, very minimal in the optimization.
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But I think it's also just it looks cleaner if we do it this way, but
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I'm not going to go as far as to actually add some geometry in here.
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That would be a little bit of Overkill most likely.
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So, we have this one.
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But yeah, I'm not exactly sure how much expense it is to render off as
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an Unreal Engine because normally we, I'm used to having like a
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technical artist.
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Tell me that.
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So I would not know specifically right now.
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But anyway, just like this, we have our lilies done, which is pretty
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easy.
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And then it's just going to be placing them around.
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I think the biggest one would be if when we create the actual flower.
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So having this stuff.
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If we just have a look.
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Oh, that's very large here.
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Goats, make smaller.
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Okay, so you can see over here that yes, they do have like a little
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bit of curving.
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However for our scene, they are going to be so small that even if we
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add those curves in our geometry, you probably would not actually see
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it.
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So it looks like that it has like a little bit of overlapping often.
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Yeah, he also looks like there's a little bit overlapping.
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There are Roots down here and it is kind of up to you to see if you
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can if you want those or not.
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If I have a very quick look because I do need to know before starting
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in my tunnel scene.
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So this water over here.
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It is like very dark and it is only very shallow.
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So I have a feeling that even if I add those roots, it would not be
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useful.
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Like I would not be able to actually see them.
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So, I'm just going to avoid them for now.
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So knowing that all, so let's go back to our preview map over here.
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We can go into Maya, and now we know how to place this.
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So, all we need to do is grab all of them.
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Turn off, preserve you've ease and just reset your pivot.
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So that they are in the center, and then you basically just want to
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create like a small cluster and then we can also do a large cluster.
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What that what I mean with that is let's say that I have for example
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This actually, you know what?
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Let's do this.
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Let's make them all.
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Tiny slightly different height.
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So if we go over here, here 0.002
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0.003.
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0.001.
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And 0.004.
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Now the reason I do that is this is such a slight difference that you
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won't will be able to notice it.
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However, for me when placing it it makes sure that I do not start a
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clipping into my other mesh so I can just have them like sitting on
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top of each other or below each other.
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So I'm able to create much do this so I can go in here and I can
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basically just move and rotate stuff around and sometimes I just like
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to have like a lily just sitting on top of
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It like this and then I can just go ahead and hold shift and I can
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basically keep doing this until I get like a nice and interesting
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looking cluster.
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Now, I don't want to have them like too many or too many of them.
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So.
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I'm going to get started with like a nice small cluster.
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Maybe like one over here.
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And maybe like another one, probably, like over here or something like
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that.
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Yeah, he is something like that.
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So it's like a very small cluster but it will work.
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Totally fine.
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So we got like this cluster over here.
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Now, what you want to do is you do want to make sure that if you, for
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example, go to your phones view that they are just above the surface,
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like a little bit above, because this is where our pivot will be.
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And this way, it will always be floating on top of the water.
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So let's say that we have like a small cluster over here.
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That's totally fine.
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We can go ahead and we can save our scene and we can already export
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this.
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So we can go ahead and call this Lily cluster on the score 0 1.
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And then we will make a bigger cluster.
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And then also one with the flower because these lilies are one of the
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few things that we cannot actually paint using our foliage tool,
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because they are sitting on top of water.
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But because it is water, it doesn't register as Collision.
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So it will not properly work.
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And also, yeah, you just want to have like free range in terms of
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placement so I can go in here.
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Here, I can go to my textures.
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New folder Lily.
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Imports a taxi over here and then if we also go ahead and go to our
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assets for some reason.
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Oh, God the me to do that.
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I'm I press the wrong button.
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If you accidentally press the button, you need to go to compression.
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Settings are set has to be normal over here.
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So I accidentally pressed the effort.
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But anyway,
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I'm going to import my lilies.
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And just find it.
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Here we go.
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Yeah.
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Import all I don't know about the size.
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So this size I did not.
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Yeah, I kind of expected.
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It did not really keep track of the size.
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So what I can do is I can just go ahead and go in here and if you
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scale this what that will what will happen is it will try to scale all
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of them individually.
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So just go ahead and click on manip over here and then scale them and
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then they will scale them as like a cluster at which point we can just
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re-export this.
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Yeah, it can be actually a bit bigger because yes, here they are
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small, but they can actually become quite large.
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So let's just go ahead and scale this even larger.
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Just once we have this girl done, we can just fit, make sure that
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everything is going around the scale also.
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There we go.
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There's that look correct.
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If that is the LIE, yeah, you know what?
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That feels great.
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Maybe tiny bit smaller, but for the rest, it seems pretty much
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correct.
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So little bit smaller last one because I'm a little bit picky.
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And then we can import and there we go.
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Okay, perfect.
201
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So now that we have this, all we need to do is go into our materials.
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You can probably just grab like a glass materials, like a default,
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duplicate it and call this Lily.
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And then the other one will be like a lily flower.
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So we can go in here lilies.
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Select these pieces over here.
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Subsurface scattering.
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Let's set it to 0.5 roughness.
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It is on the water.
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So let's set this to like 0.2 to make it like quite maybe like 0.3.
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It's to 0.25 to make it quite shiny desaturation.
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I'm going to set to Zero by default for now, and I'm just going to
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save this.
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Then open up a model and you guessed it simply apply your material,
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which is hidden below here.
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Tada, there we go.
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Okay.
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So that's pretty good.
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I'm going to go ahead and I'm going to set my subsurface 20.3.
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I'm going to set my base color a little bit down over here.
221
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And then maybe somebody saturation, two point, two point, five point.
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Three.
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Okay, looks like that we had to go 4.3 after all.
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Just play around with it, a little bit until you get something.
225
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That looks correct.
226
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Like this.
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Okay.
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The normal map is being a little bit weak, but it can be because these
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come from texture come so they are probably opengl or not.
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Yeah, I think they are opengl.
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So we probably just want to flip.
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The normal amount.
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Yeah, yeah.
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See that already looks a little bit better.
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So now just like that.
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You just have like a few simple lily pads.
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And then what you can do is we can also get like a larger cluster and
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then we want to just go ahead and create one that has also like the
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flower.
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So, The Logical ostrich very easy.
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So, what I tend to do is identi.
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Just do a Shifty.
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And then assign these to a new layer.
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I got these Lily cluster on the score.
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02, of course later.
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We do need to have we do need to check this inside of our actual seem
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to make sure that everything works correctly.
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So that will be like some balancing happening later on.
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Oh, looks like that.
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These ones are supposed to be in League lots of 0 and 1.
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Okay.
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Now it works and then for these I tend to just duplicate it.
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Oh.
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Duplicate it.
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Yes like this and maybe like duplicate it again.
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And after you've done that, you paid too much just want to go out and
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well, first of all, he said, all of your pivot Points and just do it
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like some general movement.
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To make sure that they, like, change up a little bit and do like some
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general rotation.
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If you want, you can even select all of these go to rotate.
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And if you set the hotei to object, it, they shoot rotate all
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individually like this.
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See?
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So you can instantly change all of the rotations to make them feel
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different from the previous one.
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But then I can go ahead and go ahead and sometimes it might be nice to
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have like one lady.
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That is quite far away.
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And just quickly like move some stuff around.
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Yeah, let's have like some overlapping.
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I like this.
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You can very quickly create like, some variations.
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Once you are happy with it, like this, what you can do is you can go
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ahead and go in here.
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And then we can go file export selection and we can simply export this
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as Lily cluster 02.
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Yeah, and one thing I probably want to do is if you go to Lily
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cluster, 01 or now, let's do Lily.
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Cluster server to.
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Actually I want to go ahead and I want to press another shift d and
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are these again to their own layer and called this Lily cluster, 03.
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And this is just talking from experience that it is often.
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Nice to also have one that has way less lilies.
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So that you can like, have some more flexibility in moving them.
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So,
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Here like this for example, and then if you want we can do like a
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manip.
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We can like move this routes that they changed a little bit.
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Like this, there we go.
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And then immediately, we also have a lily class of 0.3 so we can
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export this.
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Lily cluster on the score, 03 and save perfect.
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So that's an easy one.
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These are always very easy to do because they are just planes and
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displacements doing the flower.
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However, is a little bit more annoying especially because we need to
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change the texture bit, but it should still not be too difficult so we
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can go ahead and assign are correct material to these.
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These also do not need an LOD because they are already at their lowest
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and then what we can do is we can simply
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And this is why we want, not that one.
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This is why we want to always have them like slightly above the
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surface because else they would be else.
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They would look like can't really replicate it, good enough, but they
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would be like flickering a little bit.
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So we got this one and then we also have like this this cluster over
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here.
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So you can see that whenever we have, like a really dense patch, we
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can add these.
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And then if we want to, for example, fate them out, just like, we are
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doing with the glass.
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We can simply add some of these and then they will kind like, fade out
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like that.
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So, that's pretty much like the idea for stuff like this.
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You'll see so you can have like some closet and then of course if you
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combine this cluster with maybe like some extra gas foliage and stuff
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like that, like we have over here or you would, for example, combine
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it with like a bunch of these bits.
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You can see that that blends in really nicely.
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You see?
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So we have these.
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And over here we going again like grab a bunch of this stuff.
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You're like this scene then in here, if imagine now also having like
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some flowers and everything and it will just all look quite nice.
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If like one overlapping, that's what I mean.
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So it's because these two are exactly the same so it is something that
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I always get really bothered by.
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So I do want to go in here and it looks like it is this one over here.
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So let me just
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Move this up a little bit.
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There we go.
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Export cluster 2.
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So yeah, basically, fixing any box that we can see, which for these
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pieces is very often almost nothing.
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So we just re-import this.
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Okay, perfect.
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So now you can see now we have like a little clusters over here and
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just imagine this being the water basically.
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So let's go ahead and save us him.
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And now the next stop is and I will do this in the next chapter.
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We will go ahead and create a flower.
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And once we've done that.
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Yeah, I do really like the texture over here, but we simply do not
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need complicated text like that because this is an easy foliage
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tutorial.
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This is the kind of stuff that you would want to make it look exactly
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like this for advanced, for each tutorials with like the cracking
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everything but that I can spend literally two hours on just lilies.
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And that's what, not what I'm going to do for this.
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But okay perfect.
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So that's already starting to
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Look really nice.
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Let's save a senior.
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Let's continue onto the next chapter.27575
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