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These are the user uploaded subtitles that are being translated: 1 00:00:00,625 --> 00:00:04,325 Okay, so we are starting to get a pretty solid collection already. 2 00:00:04,325 --> 00:00:05,625 We've got some gas here. 3 00:00:05,625 --> 00:00:08,025 Some longer glass cutters and everything IV. 4 00:00:08,025 --> 00:00:08,925 So that's quite nice. 5 00:00:09,525 --> 00:00:13,125 Now, what we're going to do is we are going to just create some lily 6 00:00:13,125 --> 00:00:16,525 pads and also some lily pads with like the flowers and everything. 7 00:00:16,725 --> 00:00:18,425 I think that will be quite interesting. 8 00:00:18,825 --> 00:00:19,225 After that. 9 00:00:19,225 --> 00:00:23,025 We are going to create some bushes or scoffs or whatever you want to 10 00:00:23,025 --> 00:00:23,625 call them. 11 00:00:24,125 --> 00:00:28,725 And then we can start with like our actual Leaf textures and are three 12 00:00:28,725 --> 00:00:29,325 materials. 13 00:00:30,025 --> 00:00:32,025 However, I need to have a look because it's winter. 14 00:00:32,025 --> 00:00:34,425 So I hope that I can even find a leaf. 15 00:00:34,825 --> 00:00:37,125 But anyway, lili-beth C. 16 00:00:37,125 --> 00:00:40,625 Yes, let's go ahead and I think that we will just like place them on 17 00:00:40,625 --> 00:00:41,525 the ground here. 18 00:00:42,525 --> 00:00:45,725 But of course if you have water they would be floating on the water. 19 00:00:46,125 --> 00:00:48,925 So for this, this is probably the first time that we actually need to 20 00:00:48,925 --> 00:00:50,825 go 100% in Maya for this. 21 00:00:51,325 --> 00:00:55,325 So, let's turn off our water gas and let's create a new layer and just 22 00:00:55,325 --> 00:00:56,025 call this 23 00:00:57,425 --> 00:01:03,325 Lily on the score cluster on a score 0 1, for example, something like 24 00:01:03,325 --> 00:01:03,625 that. 25 00:01:03,925 --> 00:01:07,425 So the cluster is that it's going to be like a collection of a few of 26 00:01:07,425 --> 00:01:07,825 them. 27 00:01:08,525 --> 00:01:10,425 But this is all super easy to do. 28 00:01:10,525 --> 00:01:13,825 So pretty much all that we need to do is we need to go ahead, we need 29 00:01:13,825 --> 00:01:15,825 to create a plane over here. 30 00:01:16,525 --> 00:01:21,125 And if we just go ahead and zoom in turn off our segments to get 31 00:01:21,125 --> 00:01:21,825 started. 32 00:01:22,025 --> 00:01:22,625 There we go. 33 00:01:23,825 --> 00:01:26,025 And now all we need to do is we need to 34 00:01:26,325 --> 00:01:28,825 Hide click assign favorite material Lambert. 35 00:01:28,825 --> 00:01:30,625 Such like a heart, a new material to. 36 00:01:30,625 --> 00:01:34,325 It may move it up a bit and then we shoot over. 37 00:01:34,325 --> 00:01:35,425 You have the texture here. 38 00:01:36,125 --> 00:01:38,325 So what did we texted? 39 00:01:38,325 --> 00:01:40,125 Yeah, here attach the comb, we found him. 40 00:01:40,425 --> 00:01:44,725 There we go, and if we just go into color file, 41 00:01:46,025 --> 00:01:48,425 Opened up and we are going to go up. 42 00:01:51,025 --> 00:01:52,725 Albedo over here for this one. 43 00:01:53,025 --> 00:01:56,125 But then, what we can do is we can also go as we can click again on a 44 00:01:56,125 --> 00:01:58,025 plane and you need transparency. 45 00:01:58,025 --> 00:02:01,925 We can also load this one and we should be able to Simply load. 46 00:02:03,025 --> 00:02:07,625 Our Alpha over here and it should work totally fine. 47 00:02:07,625 --> 00:02:11,125 Sometimes it does not but often you're in this case, it does. 48 00:02:11,125 --> 00:02:11,425 Okay. 49 00:02:11,425 --> 00:02:12,325 Perfect. 50 00:02:12,825 --> 00:02:16,525 Now, I assume that this is going to dislike the bottom side of a 51 00:02:16,525 --> 00:02:17,025 lilies. 52 00:02:17,225 --> 00:02:20,825 So what we want to do is we probably just want to go ahead and go over 53 00:02:20,825 --> 00:02:21,325 here. 54 00:02:23,425 --> 00:02:28,525 And we just want to I'm just using my Loop cuts and slide or split 55 00:02:28,525 --> 00:02:32,125 Edge links so that I can like art a bunch of etchings. 56 00:02:32,425 --> 00:02:35,225 And what I'm going to do is I basically go to split these pieces up 57 00:02:35,625 --> 00:02:36,225 like this. 58 00:02:36,925 --> 00:02:40,325 And now if you go into your tool settings, you can grab an edge and if 59 00:02:40,325 --> 00:02:44,625 you turn off or turn on pressure vivi's you are able to carefully move 60 00:02:44,625 --> 00:02:45,925 this Edge over here. 61 00:02:46,725 --> 00:02:50,525 And now it is pretty much just a matter of selecting a phase shift, 62 00:02:50,525 --> 00:02:53,025 click and press extract faces to basically make 63 00:02:53,125 --> 00:02:57,725 Its own object and you want to do that with all of these extract 64 00:02:57,725 --> 00:02:58,325 faces. 65 00:02:59,725 --> 00:03:00,625 Strike faces. 66 00:03:02,025 --> 00:03:03,125 And extract races. 67 00:03:03,425 --> 00:03:06,825 And the nice thing is because these are going to be flat on the water. 68 00:03:07,225 --> 00:03:10,625 They also, they do not need any extra geometry or height or renting. 69 00:03:10,725 --> 00:03:15,225 The only thing I like to do for this is I like to just nicely place it 70 00:03:15,225 --> 00:03:19,225 as close together as possible without breaking our shape. 71 00:03:19,825 --> 00:03:23,625 Because even though this is empty space, the engine will still need to 72 00:03:23,625 --> 00:03:25,925 render this empty space even though it is Alpha. 73 00:03:27,125 --> 00:03:30,725 So it's always nice to just optimize the not leave a very large plane. 74 00:03:30,925 --> 00:03:31,625 So this is dead. 75 00:03:31,925 --> 00:03:35,425 The more optimized, it is very, very minimal in the optimization. 76 00:03:35,425 --> 00:03:39,725 But I think it's also just it looks cleaner if we do it this way, but 77 00:03:39,725 --> 00:03:42,825 I'm not going to go as far as to actually add some geometry in here. 78 00:03:42,825 --> 00:03:45,525 That would be a little bit of Overkill most likely. 79 00:03:47,025 --> 00:03:48,025 So, we have this one. 80 00:03:51,125 --> 00:03:55,925 But yeah, I'm not exactly sure how much expense it is to render off as 81 00:03:55,925 --> 00:03:59,525 an Unreal Engine because normally we, I'm used to having like a 82 00:03:59,525 --> 00:04:00,325 technical artist. 83 00:04:00,325 --> 00:04:01,025 Tell me that. 84 00:04:01,425 --> 00:04:04,525 So I would not know specifically right now. 85 00:04:04,825 --> 00:04:10,025 But anyway, just like this, we have our lilies done, which is pretty 86 00:04:10,025 --> 00:04:10,525 easy. 87 00:04:10,825 --> 00:04:12,825 And then it's just going to be placing them around. 88 00:04:13,025 --> 00:04:15,925 I think the biggest one would be if when we create the actual flower. 89 00:04:16,525 --> 00:04:17,625 So having this stuff. 90 00:04:17,625 --> 00:04:18,825 If we just have a look. 91 00:04:19,425 --> 00:04:20,825 Oh, that's very large here. 92 00:04:20,925 --> 00:04:21,925 Goats, make smaller. 93 00:04:22,325 --> 00:04:25,425 Okay, so you can see over here that yes, they do have like a little 94 00:04:25,425 --> 00:04:26,625 bit of curving. 95 00:04:27,725 --> 00:04:31,625 However for our scene, they are going to be so small that even if we 96 00:04:31,625 --> 00:04:35,925 add those curves in our geometry, you probably would not actually see 97 00:04:35,925 --> 00:04:36,225 it. 98 00:04:36,525 --> 00:04:40,125 So it looks like that it has like a little bit of overlapping often. 99 00:04:41,825 --> 00:04:44,025 Yeah, he also looks like there's a little bit overlapping. 100 00:04:44,425 --> 00:04:50,025 There are Roots down here and it is kind of up to you to see if you 101 00:04:50,025 --> 00:04:52,425 can if you want those or not. 102 00:04:52,625 --> 00:04:56,625 If I have a very quick look because I do need to know before starting 103 00:04:57,025 --> 00:04:58,125 in my tunnel scene. 104 00:04:58,825 --> 00:05:00,425 So this water over here. 105 00:05:00,425 --> 00:05:04,525 It is like very dark and it is only very shallow. 106 00:05:04,825 --> 00:05:08,225 So I have a feeling that even if I add those roots, it would not be 107 00:05:08,225 --> 00:05:08,825 useful. 108 00:05:08,825 --> 00:05:11,425 Like I would not be able to actually see them. 109 00:05:11,725 --> 00:05:13,925 So, I'm just going to avoid them for now. 110 00:05:14,625 --> 00:05:19,225 So knowing that all, so let's go back to our preview map over here. 111 00:05:19,525 --> 00:05:22,125 We can go into Maya, and now we know how to place this. 112 00:05:22,125 --> 00:05:24,425 So, all we need to do is grab all of them. 113 00:05:25,225 --> 00:05:27,825 Turn off, preserve you've ease and just reset your pivot. 114 00:05:27,825 --> 00:05:30,725 So that they are in the center, and then you basically just want to 115 00:05:30,725 --> 00:05:33,825 create like a small cluster and then we can also do a large cluster. 116 00:05:34,525 --> 00:05:38,025 What that what I mean with that is let's say that I have for example 117 00:05:39,225 --> 00:05:40,225 This actually, you know what? 118 00:05:40,225 --> 00:05:40,825 Let's do this. 119 00:05:41,125 --> 00:05:42,825 Let's make them all. 120 00:05:45,225 --> 00:05:47,125 Tiny slightly different height. 121 00:05:47,125 --> 00:05:50,425 So if we go over here, here 0.002 122 00:05:53,225 --> 00:05:54,825 0.003. 123 00:05:57,125 --> 00:05:58,625 0.001. 124 00:06:00,225 --> 00:06:03,425 And 0.004. 125 00:06:03,425 --> 00:06:07,725 Now the reason I do that is this is such a slight difference that you 126 00:06:07,725 --> 00:06:09,225 won't will be able to notice it. 127 00:06:09,425 --> 00:06:13,525 However, for me when placing it it makes sure that I do not start a 128 00:06:13,525 --> 00:06:16,925 clipping into my other mesh so I can just have them like sitting on 129 00:06:16,925 --> 00:06:18,725 top of each other or below each other. 130 00:06:18,725 --> 00:06:23,125 So I'm able to create much do this so I can go in here and I can 131 00:06:23,125 --> 00:06:27,525 basically just move and rotate stuff around and sometimes I just like 132 00:06:27,525 --> 00:06:30,225 to have like a lily just sitting on top of 133 00:06:30,325 --> 00:06:34,225 It like this and then I can just go ahead and hold shift and I can 134 00:06:34,225 --> 00:06:37,225 basically keep doing this until I get like a nice and interesting 135 00:06:37,225 --> 00:06:38,025 looking cluster. 136 00:06:38,625 --> 00:06:43,325 Now, I don't want to have them like too many or too many of them. 137 00:06:43,325 --> 00:06:43,925 So. 138 00:06:45,125 --> 00:06:47,925 I'm going to get started with like a nice small cluster. 139 00:06:47,925 --> 00:06:49,225 Maybe like one over here. 140 00:06:50,525 --> 00:06:54,425 And maybe like another one, probably, like over here or something like 141 00:06:54,425 --> 00:06:54,725 that. 142 00:06:56,625 --> 00:06:57,725 Yeah, he is something like that. 143 00:06:57,725 --> 00:07:01,025 So it's like a very small cluster but it will work. 144 00:07:01,025 --> 00:07:01,825 Totally fine. 145 00:07:02,225 --> 00:07:03,925 So we got like this cluster over here. 146 00:07:03,925 --> 00:07:06,725 Now, what you want to do is you do want to make sure that if you, for 147 00:07:06,725 --> 00:07:11,425 example, go to your phones view that they are just above the surface, 148 00:07:11,825 --> 00:07:14,425 like a little bit above, because this is where our pivot will be. 149 00:07:14,925 --> 00:07:17,825 And this way, it will always be floating on top of the water. 150 00:07:18,625 --> 00:07:20,925 So let's say that we have like a small cluster over here. 151 00:07:20,925 --> 00:07:21,825 That's totally fine. 152 00:07:22,425 --> 00:07:25,525 We can go ahead and we can save our scene and we can already export 153 00:07:25,525 --> 00:07:25,625 this. 154 00:07:26,525 --> 00:07:32,225 So we can go ahead and call this Lily cluster on the score 0 1. 155 00:07:33,025 --> 00:07:34,525 And then we will make a bigger cluster. 156 00:07:34,525 --> 00:07:37,825 And then also one with the flower because these lilies are one of the 157 00:07:37,825 --> 00:07:41,225 few things that we cannot actually paint using our foliage tool, 158 00:07:41,425 --> 00:07:43,225 because they are sitting on top of water. 159 00:07:43,625 --> 00:07:46,525 But because it is water, it doesn't register as Collision. 160 00:07:47,125 --> 00:07:49,125 So it will not properly work. 161 00:07:49,325 --> 00:07:53,325 And also, yeah, you just want to have like free range in terms of 162 00:07:53,325 --> 00:07:55,625 placement so I can go in here. 163 00:07:55,725 --> 00:07:57,625 Here, I can go to my textures. 164 00:07:58,625 --> 00:08:01,025 New folder Lily. 165 00:08:04,525 --> 00:08:09,125 Imports a taxi over here and then if we also go ahead and go to our 166 00:08:09,125 --> 00:08:10,425 assets for some reason. 167 00:08:11,525 --> 00:08:13,125 Oh, God the me to do that. 168 00:08:13,525 --> 00:08:15,325 I'm I press the wrong button. 169 00:08:15,925 --> 00:08:18,725 If you accidentally press the button, you need to go to compression. 170 00:08:18,725 --> 00:08:20,825 Settings are set has to be normal over here. 171 00:08:21,525 --> 00:08:22,825 So I accidentally pressed the effort. 172 00:08:23,425 --> 00:08:24,225 But anyway, 173 00:08:25,325 --> 00:08:27,325 I'm going to import my lilies. 174 00:08:30,125 --> 00:08:31,125 And just find it. 175 00:08:31,125 --> 00:08:31,825 Here we go. 176 00:08:33,125 --> 00:08:33,325 Yeah. 177 00:08:33,325 --> 00:08:35,825 Import all I don't know about the size. 178 00:08:35,825 --> 00:08:37,325 So this size I did not. 179 00:08:37,325 --> 00:08:39,225 Yeah, I kind of expected. 180 00:08:39,325 --> 00:08:41,025 It did not really keep track of the size. 181 00:08:41,325 --> 00:08:45,625 So what I can do is I can just go ahead and go in here and if you 182 00:08:45,625 --> 00:08:48,525 scale this what that will what will happen is it will try to scale all 183 00:08:48,525 --> 00:08:49,525 of them individually. 184 00:08:49,825 --> 00:08:54,225 So just go ahead and click on manip over here and then scale them and 185 00:08:54,225 --> 00:08:58,125 then they will scale them as like a cluster at which point we can just 186 00:08:59,325 --> 00:09:00,425 re-export this. 187 00:09:07,325 --> 00:09:10,425 Yeah, it can be actually a bit bigger because yes, here they are 188 00:09:10,425 --> 00:09:13,025 small, but they can actually become quite large. 189 00:09:13,025 --> 00:09:17,025 So let's just go ahead and scale this even larger. 190 00:09:18,425 --> 00:09:21,425 Just once we have this girl done, we can just fit, make sure that 191 00:09:21,425 --> 00:09:24,425 everything is going around the scale also. 192 00:09:28,925 --> 00:09:29,525 There we go. 193 00:09:31,525 --> 00:09:32,825 There's that look correct. 194 00:09:34,125 --> 00:09:35,825 If that is the LIE, yeah, you know what? 195 00:09:35,825 --> 00:09:36,625 That feels great. 196 00:09:36,725 --> 00:09:39,225 Maybe tiny bit smaller, but for the rest, it seems pretty much 197 00:09:39,225 --> 00:09:39,625 correct. 198 00:09:39,625 --> 00:09:45,625 So little bit smaller last one because I'm a little bit picky. 199 00:09:49,525 --> 00:09:51,125 And then we can import and there we go. 200 00:09:51,125 --> 00:09:52,225 Okay, perfect. 201 00:09:52,525 --> 00:09:55,225 So now that we have this, all we need to do is go into our materials. 202 00:09:55,625 --> 00:09:58,625 You can probably just grab like a glass materials, like a default, 203 00:09:59,125 --> 00:10:01,025 duplicate it and call this Lily. 204 00:10:02,425 --> 00:10:04,525 And then the other one will be like a lily flower. 205 00:10:04,625 --> 00:10:07,625 So we can go in here lilies. 206 00:10:10,225 --> 00:10:12,525 Select these pieces over here. 207 00:10:13,225 --> 00:10:14,225 Subsurface scattering. 208 00:10:14,225 --> 00:10:17,525 Let's set it to 0.5 roughness. 209 00:10:17,525 --> 00:10:18,625 It is on the water. 210 00:10:18,625 --> 00:10:23,625 So let's set this to like 0.2 to make it like quite maybe like 0.3. 211 00:10:24,925 --> 00:10:29,225 It's to 0.25 to make it quite shiny desaturation. 212 00:10:29,225 --> 00:10:32,625 I'm going to set to Zero by default for now, and I'm just going to 213 00:10:32,625 --> 00:10:33,125 save this. 214 00:10:34,725 --> 00:10:39,825 Then open up a model and you guessed it simply apply your material, 215 00:10:39,825 --> 00:10:42,125 which is hidden below here. 216 00:10:44,425 --> 00:10:45,625 Tada, there we go. 217 00:10:46,525 --> 00:10:46,825 Okay. 218 00:10:46,825 --> 00:10:47,825 So that's pretty good. 219 00:10:47,825 --> 00:10:51,925 I'm going to go ahead and I'm going to set my subsurface 20.3. 220 00:10:52,925 --> 00:10:57,625 I'm going to set my base color a little bit down over here. 221 00:11:01,325 --> 00:11:06,425 And then maybe somebody saturation, two point, two point, five point. 222 00:11:06,425 --> 00:11:06,925 Three. 223 00:11:07,125 --> 00:11:09,625 Okay, looks like that we had to go 4.3 after all. 224 00:11:11,025 --> 00:11:13,125 Just play around with it, a little bit until you get something. 225 00:11:13,125 --> 00:11:14,325 That looks correct. 226 00:11:15,625 --> 00:11:16,825 Like this. 227 00:11:16,825 --> 00:11:17,425 Okay. 228 00:11:18,525 --> 00:11:21,425 The normal map is being a little bit weak, but it can be because these 229 00:11:21,425 --> 00:11:24,925 come from texture come so they are probably opengl or not. 230 00:11:25,325 --> 00:11:26,525 Yeah, I think they are opengl. 231 00:11:26,525 --> 00:11:28,025 So we probably just want to flip. 232 00:11:29,425 --> 00:11:30,425 The normal amount. 233 00:11:32,325 --> 00:11:32,625 Yeah, yeah. 234 00:11:32,625 --> 00:11:34,325 See that already looks a little bit better. 235 00:11:34,825 --> 00:11:35,925 So now just like that. 236 00:11:35,925 --> 00:11:38,525 You just have like a few simple lily pads. 237 00:11:39,125 --> 00:11:42,525 And then what you can do is we can also get like a larger cluster and 238 00:11:42,525 --> 00:11:45,125 then we want to just go ahead and create one that has also like the 239 00:11:45,125 --> 00:11:45,625 flower. 240 00:11:47,025 --> 00:11:48,625 So, The Logical ostrich very easy. 241 00:11:48,625 --> 00:11:50,525 So, what I tend to do is identi. 242 00:11:50,525 --> 00:11:51,725 Just do a Shifty. 243 00:11:52,925 --> 00:11:54,925 And then assign these to a new layer. 244 00:11:54,925 --> 00:11:58,625 I got these Lily cluster on the score. 245 00:11:58,625 --> 00:12:00,425 02, of course later. 246 00:12:00,425 --> 00:12:04,425 We do need to have we do need to check this inside of our actual seem 247 00:12:04,425 --> 00:12:06,225 to make sure that everything works correctly. 248 00:12:06,325 --> 00:12:09,325 So that will be like some balancing happening later on. 249 00:12:12,625 --> 00:12:13,625 Oh, looks like that. 250 00:12:14,225 --> 00:12:17,125 These ones are supposed to be in League lots of 0 and 1. 251 00:12:17,125 --> 00:12:17,425 Okay. 252 00:12:17,425 --> 00:12:20,725 Now it works and then for these I tend to just duplicate it. 253 00:12:23,925 --> 00:12:24,225 Oh. 254 00:12:25,725 --> 00:12:26,425 Duplicate it. 255 00:12:26,425 --> 00:12:29,925 Yes like this and maybe like duplicate it again. 256 00:12:31,125 --> 00:12:34,225 And after you've done that, you paid too much just want to go out and 257 00:12:34,225 --> 00:12:38,325 well, first of all, he said, all of your pivot Points and just do it 258 00:12:38,325 --> 00:12:39,825 like some general movement. 259 00:12:41,025 --> 00:12:43,925 To make sure that they, like, change up a little bit and do like some 260 00:12:43,925 --> 00:12:45,025 general rotation. 261 00:12:45,425 --> 00:12:48,625 If you want, you can even select all of these go to rotate. 262 00:12:49,025 --> 00:12:52,025 And if you set the hotei to object, it, they shoot rotate all 263 00:12:52,025 --> 00:12:53,225 individually like this. 264 00:12:53,225 --> 00:12:53,525 See? 265 00:12:53,925 --> 00:12:58,225 So you can instantly change all of the rotations to make them feel 266 00:12:58,625 --> 00:13:00,925 different from the previous one. 267 00:13:03,325 --> 00:13:05,825 But then I can go ahead and go ahead and sometimes it might be nice to 268 00:13:05,825 --> 00:13:06,725 have like one lady. 269 00:13:06,725 --> 00:13:08,625 That is quite far away. 270 00:13:09,725 --> 00:13:12,425 And just quickly like move some stuff around. 271 00:13:15,025 --> 00:13:16,925 Yeah, let's have like some overlapping. 272 00:13:18,725 --> 00:13:19,125 I like this. 273 00:13:19,125 --> 00:13:21,525 You can very quickly create like, some variations. 274 00:13:26,325 --> 00:13:29,625 Once you are happy with it, like this, what you can do is you can go 275 00:13:29,625 --> 00:13:30,625 ahead and go in here. 276 00:13:32,025 --> 00:13:38,025 And then we can go file export selection and we can simply export this 277 00:13:38,025 --> 00:13:40,125 as Lily cluster 02. 278 00:13:43,425 --> 00:13:46,825 Yeah, and one thing I probably want to do is if you go to Lily 279 00:13:46,825 --> 00:13:50,225 cluster, 01 or now, let's do Lily. 280 00:13:50,225 --> 00:13:51,025 Cluster server to. 281 00:13:51,025 --> 00:13:54,725 Actually I want to go ahead and I want to press another shift d and 282 00:13:54,725 --> 00:14:00,225 are these again to their own layer and called this Lily cluster, 03. 283 00:14:00,325 --> 00:14:03,625 And this is just talking from experience that it is often. 284 00:14:03,625 --> 00:14:06,825 Nice to also have one that has way less lilies. 285 00:14:07,625 --> 00:14:12,025 So that you can like, have some more flexibility in moving them. 286 00:14:12,025 --> 00:14:12,525 So, 287 00:14:16,425 --> 00:14:20,025 Here like this for example, and then if you want we can do like a 288 00:14:20,025 --> 00:14:20,625 manip. 289 00:14:21,225 --> 00:14:24,425 We can like move this routes that they changed a little bit. 290 00:14:28,425 --> 00:14:29,625 Like this, there we go. 291 00:14:29,725 --> 00:14:32,725 And then immediately, we also have a lily class of 0.3 so we can 292 00:14:32,725 --> 00:14:33,425 export this. 293 00:14:34,725 --> 00:14:40,025 Lily cluster on the score, 03 and save perfect. 294 00:14:40,025 --> 00:14:40,825 So that's an easy one. 295 00:14:41,625 --> 00:14:44,125 These are always very easy to do because they are just planes and 296 00:14:44,125 --> 00:14:46,625 displacements doing the flower. 297 00:14:46,625 --> 00:14:49,125 However, is a little bit more annoying especially because we need to 298 00:14:49,125 --> 00:14:53,425 change the texture bit, but it should still not be too difficult so we 299 00:14:53,425 --> 00:14:58,125 can go ahead and assign are correct material to these. 300 00:14:58,425 --> 00:15:01,625 These also do not need an LOD because they are already at their lowest 301 00:15:03,125 --> 00:15:04,325 and then what we can do is we can simply 302 00:15:04,525 --> 00:15:06,525 And this is why we want, not that one. 303 00:15:06,625 --> 00:15:08,825 This is why we want to always have them like slightly above the 304 00:15:08,825 --> 00:15:11,325 surface because else they would be else. 305 00:15:11,325 --> 00:15:15,125 They would look like can't really replicate it, good enough, but they 306 00:15:15,125 --> 00:15:16,625 would be like flickering a little bit. 307 00:15:17,125 --> 00:15:19,825 So we got this one and then we also have like this this cluster over 308 00:15:19,825 --> 00:15:20,125 here. 309 00:15:21,225 --> 00:15:24,425 So you can see that whenever we have, like a really dense patch, we 310 00:15:24,425 --> 00:15:25,125 can add these. 311 00:15:25,125 --> 00:15:27,825 And then if we want to, for example, fate them out, just like, we are 312 00:15:27,825 --> 00:15:28,725 doing with the glass. 313 00:15:29,325 --> 00:15:32,525 We can simply add some of these and then they will kind like, fade out 314 00:15:33,025 --> 00:15:33,725 like that. 315 00:15:34,425 --> 00:15:36,825 So, that's pretty much like the idea for stuff like this. 316 00:15:38,125 --> 00:15:40,725 You'll see so you can have like some closet and then of course if you 317 00:15:40,725 --> 00:15:44,625 combine this cluster with maybe like some extra gas foliage and stuff 318 00:15:44,625 --> 00:15:48,525 like that, like we have over here or you would, for example, combine 319 00:15:48,525 --> 00:15:50,725 it with like a bunch of these bits. 320 00:15:51,225 --> 00:15:53,525 You can see that that blends in really nicely. 321 00:15:56,325 --> 00:15:56,725 You see? 322 00:15:56,725 --> 00:15:57,725 So we have these. 323 00:15:58,925 --> 00:16:03,025 And over here we going again like grab a bunch of this stuff. 324 00:16:06,925 --> 00:16:10,725 You're like this scene then in here, if imagine now also having like 325 00:16:10,725 --> 00:16:14,225 some flowers and everything and it will just all look quite nice. 326 00:16:14,725 --> 00:16:18,225 If like one overlapping, that's what I mean. 327 00:16:18,625 --> 00:16:22,425 So it's because these two are exactly the same so it is something that 328 00:16:22,425 --> 00:16:24,725 I always get really bothered by. 329 00:16:24,725 --> 00:16:29,025 So I do want to go in here and it looks like it is this one over here. 330 00:16:29,825 --> 00:16:30,525 So let me just 331 00:16:33,025 --> 00:16:34,025 Move this up a little bit. 332 00:16:34,025 --> 00:16:34,625 There we go. 333 00:16:36,225 --> 00:16:37,825 Export cluster 2. 334 00:16:38,925 --> 00:16:43,025 So yeah, basically, fixing any box that we can see, which for these 335 00:16:43,025 --> 00:16:44,925 pieces is very often almost nothing. 336 00:16:45,225 --> 00:16:46,525 So we just re-import this. 337 00:16:49,225 --> 00:16:50,525 Okay, perfect. 338 00:16:50,525 --> 00:16:52,925 So now you can see now we have like a little clusters over here and 339 00:16:52,925 --> 00:16:54,925 just imagine this being the water basically. 340 00:16:57,225 --> 00:16:58,525 So let's go ahead and save us him. 341 00:16:59,825 --> 00:17:02,725 And now the next stop is and I will do this in the next chapter. 342 00:17:03,425 --> 00:17:05,225 We will go ahead and create a flower. 343 00:17:05,725 --> 00:17:06,825 And once we've done that. 344 00:17:07,725 --> 00:17:10,225 Yeah, I do really like the texture over here, but we simply do not 345 00:17:10,225 --> 00:17:14,125 need complicated text like that because this is an easy foliage 346 00:17:14,125 --> 00:17:14,725 tutorial. 347 00:17:15,725 --> 00:17:18,225 This is the kind of stuff that you would want to make it look exactly 348 00:17:18,225 --> 00:17:21,225 like this for advanced, for each tutorials with like the cracking 349 00:17:21,225 --> 00:17:24,625 everything but that I can spend literally two hours on just lilies. 350 00:17:24,625 --> 00:17:26,725 And that's what, not what I'm going to do for this. 351 00:17:27,225 --> 00:17:28,225 But okay perfect. 352 00:17:28,625 --> 00:17:29,425 So that's already starting to 353 00:17:29,525 --> 00:17:30,225 Look really nice. 354 00:17:30,625 --> 00:17:31,425 Let's save a senior. 355 00:17:31,425 --> 00:17:33,025 Let's continue onto the next chapter.27575

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