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These are the user uploaded subtitles that are being translated: 1 00:00:06,533 --> 00:00:09,333 hello and welcome back to nuke 2 3 1 2 00:00:09,333 --> 00:00:11,666 nuke compositing best practices 3 00:00:11,666 --> 00:00:12,999 this is Victor Perez 4 00:00:13,000 --> 00:00:15,833 and in this class we are going to continue the subject 5 00:00:16,133 --> 00:00:18,099 we already started in the previous class 6 00:00:18,100 --> 00:00:21,066 which is optimization for the guarflow 7 00:00:21,933 --> 00:00:25,099 let's move to structuring your script 8 00:00:25,333 --> 00:00:28,199 because this is like secrets okay 9 00:00:28,200 --> 00:00:30,266 secrets are actually 10 00:00:30,333 --> 00:00:32,966 processes that are being over our boat 11 00:00:33,300 --> 00:00:36,900 and they are using resistance of electricity and 12 00:00:36,900 --> 00:00:38,400 and stuff in here 13 00:00:38,400 --> 00:00:41,866 we are processing values of an image 14 00:00:41,866 --> 00:00:46,499 but we can have the same structure of a secret 15 00:00:46,500 --> 00:00:50,700 so we can structure my script in a parallel fashion 16 00:00:50,933 --> 00:00:52,899 or in a serious fashion 17 00:00:52,933 --> 00:00:57,233 the structure of the note based compositor like milk 18 00:00:57,400 --> 00:00:59,300 is because you can just get 19 00:00:59,366 --> 00:01:02,999 everything in separate processes okay 20 00:01:03,000 --> 00:01:04,766 and group them together 21 00:01:04,766 --> 00:01:06,799 a serious and a parallel 22 00:01:06,800 --> 00:01:07,966 but at the end of the day 23 00:01:07,966 --> 00:01:09,033 you can decide 24 00:01:09,500 --> 00:01:11,900 but in a lighter fashion 25 00:01:12,500 --> 00:01:13,466 like Photoshop 26 00:01:13,466 --> 00:01:14,466 for instance 27 00:01:14,600 --> 00:01:18,266 you are getting just things over other things 28 00:01:18,266 --> 00:01:19,799 over other things 29 00:01:19,800 --> 00:01:24,300 and that is actually creating a massive amount of 30 00:01:24,333 --> 00:01:28,499 processing that is not necessary for setting areas 31 00:01:28,566 --> 00:01:30,799 so in here for instance 32 00:01:31,300 --> 00:01:33,033 let me show you what I'm doing 33 00:01:33,300 --> 00:01:34,566 this is a random shot 34 00:01:34,566 --> 00:01:36,133 I'm using um 35 00:01:36,133 --> 00:01:37,433 in this shot 36 00:01:37,800 --> 00:01:41,700 what I want to do is to apply this CG 37 00:01:41,866 --> 00:01:43,966 and then cast the shadow 38 00:01:44,266 --> 00:01:47,333 that is coming from one of the layers 39 00:01:47,333 --> 00:01:51,233 so layer contact sheet again 40 00:01:53,100 --> 00:01:55,666 and here you are 41 00:01:55,900 --> 00:02:00,333 so I have my mask for the shadows 42 00:02:00,333 --> 00:02:06,066 so what I want to do is to apply that mask here 43 00:02:06,700 --> 00:02:08,066 okay promote 44 00:02:08,066 --> 00:02:15,399 apply that color and then apply that with this rotor 45 00:02:15,800 --> 00:02:23,500 that is going to stencil the area of both my monster 46 00:02:23,933 --> 00:02:26,866 the CG and the shadow 47 00:02:27,400 --> 00:02:29,266 so here what I did 48 00:02:30,100 --> 00:02:36,966 is apply the roto to the shadow by using an stencil 49 00:02:37,333 --> 00:02:42,299 and then the same roto to the monster okay 50 00:02:42,700 --> 00:02:45,833 so that my friends 51 00:02:46,100 --> 00:02:48,400 is wrong why 52 00:02:48,466 --> 00:02:53,866 because is exactly the same principle of the masking 53 00:02:53,866 --> 00:02:57,799 when I'm using the same mask to two processes 54 00:02:57,900 --> 00:03:02,500 remember the difference between this and this 55 00:03:05,766 --> 00:03:10,266 so you are having a very similar effect with this 56 00:03:10,900 --> 00:03:12,966 okay you are applying 57 00:03:13,733 --> 00:03:16,966 a primal duplication of an object twice 58 00:03:17,200 --> 00:03:20,033 so in here and in here 59 00:03:20,300 --> 00:03:23,666 okay and that's not very good 60 00:03:23,800 --> 00:03:27,366 I mean the difference is tiny 61 00:03:27,500 --> 00:03:29,166 but you know 62 00:03:29,200 --> 00:03:31,266 when we're talking about compositing 63 00:03:31,266 --> 00:03:33,333 we are talking about detail 64 00:03:33,333 --> 00:03:37,899 so everything is going to be very very tiny 65 00:03:37,966 --> 00:03:38,933 but you know 66 00:03:38,933 --> 00:03:41,699 the detail of everything together 67 00:03:41,700 --> 00:03:44,600 is going to create the photorealistic result 68 00:03:44,600 --> 00:03:46,766 if you are accumulating errors 69 00:03:46,766 --> 00:03:48,333 through the whole compositing 70 00:03:48,333 --> 00:03:51,366 at the end you cannot say what's wrong 71 00:03:51,366 --> 00:03:54,299 because probably is not going to be that evident 72 00:03:54,466 --> 00:03:56,566 but it's not gonna work 73 00:03:56,600 --> 00:03:59,266 because the brain is going to understand 74 00:03:59,333 --> 00:04:01,066 all those tiny issues 75 00:04:01,100 --> 00:04:03,000 okay it's not making sense 76 00:04:03,533 --> 00:04:09,599 so in here the same mat for two applications is wrong 77 00:04:09,600 --> 00:04:13,366 so this is the parallel method I was talking about 78 00:04:13,366 --> 00:04:14,999 so in here I have a process 79 00:04:15,000 --> 00:04:16,400 in here I have another process 80 00:04:16,400 --> 00:04:18,933 so I'm adding a layer over 81 00:04:18,933 --> 00:04:20,466 and then another layer over 82 00:04:20,466 --> 00:04:23,299 so this is kind of a layering effect 83 00:04:23,300 --> 00:04:26,500 so 1 and 2 while in here 84 00:04:26,500 --> 00:04:28,000 what I'm doing is I'm creating 85 00:04:28,000 --> 00:04:30,066 of course a parallel model 86 00:04:30,300 --> 00:04:31,400 one from the shadow 87 00:04:31,500 --> 00:04:33,000 one for the CG 88 00:04:33,000 --> 00:04:38,766 but then I'm serializing them and grouping them as CG 89 00:04:38,866 --> 00:04:41,666 okay so in here 90 00:04:42,266 --> 00:04:47,633 I'm applying my shadow under the CG okay 91 00:04:47,866 --> 00:04:50,999 why I'm using the under instead the over 92 00:04:51,000 --> 00:04:55,233 is because I want my CG to be the main input 93 00:04:55,500 --> 00:04:58,766 remember that the B input is the main one 94 00:04:58,766 --> 00:05:01,499 so if I want to reduce the amount of shadow 95 00:05:01,500 --> 00:05:02,666 or something 96 00:05:02,666 --> 00:05:04,533 I can apply the mix 97 00:05:04,533 --> 00:05:07,333 and the input that is going to remain 98 00:05:07,333 --> 00:05:09,599 is always the B input 99 00:05:09,666 --> 00:05:14,099 okay so that is now getting a parallel 100 00:05:14,800 --> 00:05:16,533 another bottle 101 00:05:16,533 --> 00:05:17,599 and then in here 102 00:05:17,600 --> 00:05:19,400 every time we are using a merge 103 00:05:19,400 --> 00:05:21,133 we are serializing then 104 00:05:21,133 --> 00:05:25,466 so we are serializing before the grand mix 105 00:05:25,566 --> 00:05:29,399 instead of using single pieces 106 00:05:29,400 --> 00:05:30,600 and then assembling 107 00:05:30,600 --> 00:05:32,400 then at the very end 108 00:05:32,533 --> 00:05:35,899 what I'm doing here is I'm putting everything together 109 00:05:35,933 --> 00:05:38,999 and then mixing in a grand mix 110 00:05:39,000 --> 00:05:40,766 okay so here 111 00:05:40,766 --> 00:05:42,633 and applying the same mat 112 00:05:43,466 --> 00:05:45,999 through both elements okay 113 00:05:46,266 --> 00:05:49,766 and the effect of this is the same 114 00:05:49,766 --> 00:05:53,199 as using the chain of effects and the masking 115 00:05:53,200 --> 00:05:54,600 okay so in here 116 00:05:54,600 --> 00:05:55,366 I can say that 117 00:05:55,366 --> 00:05:58,399 everything coming from this input is a CG 118 00:05:58,400 --> 00:06:02,133 everything coming from that input is a live action 119 00:06:02,133 --> 00:06:04,599 so this is the right way 120 00:06:04,600 --> 00:06:05,800 and let me show you 121 00:06:05,800 --> 00:06:08,966 what's difference between this and this 122 00:06:09,533 --> 00:06:10,366 here you are 123 00:06:11,000 --> 00:06:15,466 see this slightly brighter edge 124 00:06:15,966 --> 00:06:17,866 again in this case 125 00:06:17,900 --> 00:06:20,866 you're having this issue 126 00:06:21,866 --> 00:06:24,699 but under other circumstances 127 00:06:24,700 --> 00:06:26,333 with more contrast 128 00:06:26,333 --> 00:06:28,566 that is going to be a real 129 00:06:28,566 --> 00:06:30,799 real issue okay 130 00:06:31,266 --> 00:06:34,599 so this is going to allow you also 131 00:06:34,600 --> 00:06:37,733 to work better with your effects 132 00:06:37,733 --> 00:06:40,933 and this is going to allow you to have more control 133 00:06:40,933 --> 00:06:42,799 through the whole process 134 00:06:42,800 --> 00:06:44,366 and think about 135 00:06:44,366 --> 00:06:48,433 a real fashion of observing the elements 136 00:06:48,500 --> 00:06:51,166 when you are looking at an element 137 00:06:51,300 --> 00:06:52,933 that is cast in a shadow 138 00:06:52,933 --> 00:06:57,066 and then you put something in front of that element 139 00:06:57,566 --> 00:06:59,799 you are actually occluding 140 00:07:00,066 --> 00:07:03,433 the area of both the shadow 141 00:07:03,566 --> 00:07:05,399 and the element together 142 00:07:05,566 --> 00:07:07,199 not separately 143 00:07:07,200 --> 00:07:10,133 okay because everything after that element 144 00:07:10,133 --> 00:07:11,299 that is occluding 145 00:07:11,300 --> 00:07:13,100 is just covering the whole thing 146 00:07:13,100 --> 00:07:15,800 so in a physical manner 147 00:07:15,966 --> 00:07:20,799 this is the right way of applying the effect okay 148 00:07:21,333 --> 00:07:23,399 so this is again 149 00:07:23,400 --> 00:07:26,966 using the parallel mixing 150 00:07:26,966 --> 00:07:29,999 where is more like a layering effect 151 00:07:30,066 --> 00:07:32,766 and this is a serializing of the 152 00:07:33,200 --> 00:07:34,666 script okay 153 00:07:34,666 --> 00:07:35,799 of course in both 154 00:07:35,800 --> 00:07:37,633 they are both the 155 00:07:37,933 --> 00:07:39,466 parallel answers 156 00:07:39,466 --> 00:07:40,599 that in here 157 00:07:40,600 --> 00:07:41,833 the predominant 158 00:07:41,866 --> 00:07:43,599 is the serializing 159 00:07:43,600 --> 00:07:44,966 so grouping 160 00:07:45,400 --> 00:07:46,533 and in here 161 00:07:46,533 --> 00:07:47,533 is the parallel 162 00:07:47,533 --> 00:07:50,966 so just to have a graphical representation 163 00:07:50,966 --> 00:07:52,299 of what I'm doing 164 00:07:52,300 --> 00:07:53,666 in a parallel process 165 00:07:53,666 --> 00:07:56,599 you have the main input okay 166 00:07:56,800 --> 00:07:58,400 and then you are adding 167 00:07:59,066 --> 00:08:01,499 in this fashion okay 168 00:08:02,100 --> 00:08:04,700 while in a serialize 169 00:08:05,200 --> 00:08:07,700 you have this 170 00:08:09,133 --> 00:08:10,066 and this 171 00:08:12,000 --> 00:08:13,733 and this okay 172 00:08:13,733 --> 00:08:18,366 so when you are doing that in this way 173 00:08:18,900 --> 00:08:23,266 you are actually creating that tree shape script 174 00:08:23,266 --> 00:08:26,399 okay because everything is coming that way 175 00:08:26,400 --> 00:08:27,900 instead of having gas 176 00:08:29,200 --> 00:08:33,233 parallel lines coming through the main input okay 177 00:08:34,066 --> 00:08:36,133 and remember that I mentioned before 178 00:08:36,133 --> 00:08:40,833 that we have also implicit and explicit methods 179 00:08:41,200 --> 00:08:44,266 not only for masking a certain effect 180 00:08:44,366 --> 00:08:49,066 but also to create the beauty pass okay 181 00:08:49,066 --> 00:08:51,533 remember that the beauty is the sun 182 00:08:51,533 --> 00:08:55,466 of all the light passes from a CG render 183 00:08:55,466 --> 00:08:57,466 okay so in here I have 184 00:08:57,466 --> 00:08:58,466 at the very end 185 00:08:59,100 --> 00:09:01,300 my beauty pass okay 186 00:09:02,133 --> 00:09:04,166 and this is my beauty 187 00:09:04,166 --> 00:09:07,599 and remember that in here I have many 188 00:09:07,600 --> 00:09:09,466 many components of light 189 00:09:09,466 --> 00:09:13,499 that are being used to create this particular beauty 190 00:09:13,500 --> 00:09:16,333 so let's have a look at this script 191 00:09:16,333 --> 00:09:20,966 and now you can start seeing how massive can be this 192 00:09:20,966 --> 00:09:22,999 so what I'm doing is 193 00:09:23,000 --> 00:09:23,800 in this case 194 00:09:23,800 --> 00:09:29,866 I'm using a file for each frame of each pass okay 195 00:09:29,900 --> 00:09:31,600 in this exercise 196 00:09:31,600 --> 00:09:33,666 I'm just providing you with one frame 197 00:09:33,666 --> 00:09:36,499 because he's not changing when you are using animation 198 00:09:36,500 --> 00:09:39,900 okay so what I did in here 199 00:09:39,900 --> 00:09:44,700 is to apply all the light passes together using 200 00:09:44,700 --> 00:09:48,566 remember the blast operation 201 00:09:48,966 --> 00:09:54,599 all light components are always in blast 202 00:09:54,700 --> 00:09:57,466 never use other operations 203 00:09:57,466 --> 00:10:00,099 because I've seen things like using 204 00:10:00,100 --> 00:10:01,000 for instance 205 00:10:01,700 --> 00:10:03,366 the screen or 206 00:10:03,366 --> 00:10:04,266 and let me tell you 207 00:10:04,266 --> 00:10:06,366 is just playing wrong 208 00:10:06,366 --> 00:10:10,099 okay because to have a photorealistic result 209 00:10:10,100 --> 00:10:12,633 and a physically plausible effect 210 00:10:12,933 --> 00:10:17,566 you need to correspond each light in nuke 211 00:10:18,366 --> 00:10:20,466 with a blast operation 212 00:10:20,766 --> 00:10:23,666 okay so in here 213 00:10:23,666 --> 00:10:25,199 I have my diffuse 214 00:10:26,366 --> 00:10:27,833 in direct diffuse 215 00:10:28,466 --> 00:10:29,333 let me tell you that 216 00:10:29,333 --> 00:10:33,066 all these passes have been generated by Arnold 217 00:10:33,066 --> 00:10:35,733 okay so the naming conventions 218 00:10:35,733 --> 00:10:38,299 and the way of calculating the components 219 00:10:38,466 --> 00:10:40,633 are the Arnold way 220 00:10:41,366 --> 00:10:43,099 um in this image 221 00:10:43,100 --> 00:10:44,733 in this particular example 222 00:10:44,733 --> 00:10:47,199 the image is not promoted by 223 00:10:47,200 --> 00:10:49,266 so is a full image 224 00:10:49,266 --> 00:10:52,866 so there is no black area 225 00:10:52,866 --> 00:10:53,599 in the alpha 226 00:10:53,600 --> 00:10:55,033 everything is white 227 00:10:55,166 --> 00:10:56,699 but in here 228 00:10:56,700 --> 00:10:59,800 I place a and I'm promote 229 00:11:00,100 --> 00:11:02,766 just to get the same effect 230 00:11:02,766 --> 00:11:06,966 when you are working with elements that are promoted by 231 00:11:06,966 --> 00:11:11,599 okay but this is taking us to 232 00:11:11,866 --> 00:11:15,199 one of the fundamentals of the composite 233 00:11:15,200 --> 00:11:16,233 in the beauty 234 00:11:16,533 --> 00:11:19,666 which is every time you are adding a pass 235 00:11:19,666 --> 00:11:21,799 to the mainstream of the beauty 236 00:11:22,400 --> 00:11:24,366 what you are actually doing 237 00:11:24,866 --> 00:11:27,533 is a selective color correction 238 00:11:27,533 --> 00:11:29,866 so you are adding certain values 239 00:11:29,866 --> 00:11:32,366 to certain areas of the image 240 00:11:32,366 --> 00:11:35,399 so that adding operation 241 00:11:35,400 --> 00:11:38,966 is actually kind of a color correction 242 00:11:39,466 --> 00:11:41,799 well in this case 243 00:11:41,966 --> 00:11:44,566 if you are not modifying anything 244 00:11:44,600 --> 00:11:46,366 using the amp remote 245 00:11:46,766 --> 00:11:48,799 is not necessary 246 00:11:48,800 --> 00:11:53,300 because the image itself has been designed to be art 247 00:11:53,933 --> 00:11:55,066 by using also 248 00:11:55,066 --> 00:11:57,499 the anti alias and everything 249 00:11:57,966 --> 00:12:00,366 but not always is like that 250 00:12:00,366 --> 00:12:04,933 and also this method of creating the beauty is 251 00:12:04,933 --> 00:12:10,166 because we are assuming you want to change those passes 252 00:12:10,300 --> 00:12:11,866 the original look I mean 253 00:12:11,866 --> 00:12:14,433 so when you are applying a grade 254 00:12:15,000 --> 00:12:18,666 every time you are modifying a primultivite element 255 00:12:18,933 --> 00:12:19,499 you need to 256 00:12:19,500 --> 00:12:20,600 um pre mold 257 00:12:20,600 --> 00:12:22,266 and then pre mold 258 00:12:22,700 --> 00:12:24,933 the color operation 259 00:12:24,933 --> 00:12:27,666 so that can be quite long 260 00:12:27,666 --> 00:12:28,633 when you have 261 00:12:28,866 --> 00:12:30,899 all these amount of layers 262 00:12:30,900 --> 00:12:31,900 as you have in here 263 00:12:31,900 --> 00:12:34,666 so something that I will suggest you 264 00:12:34,666 --> 00:12:36,499 is to apply the am 265 00:12:36,500 --> 00:12:38,033 pre multiplication 266 00:12:38,200 --> 00:12:41,166 and then having all your passes 267 00:12:41,166 --> 00:12:42,399 am pre multiply 268 00:12:43,666 --> 00:12:44,533 pre multiplying 269 00:12:44,533 --> 00:12:47,099 then together at the very end 270 00:12:47,100 --> 00:12:49,866 so this is going to preserve your edges 271 00:12:49,866 --> 00:12:53,699 and all the semi transparency you have in here 272 00:12:53,700 --> 00:12:58,233 okay so it's something that you should apply as default 273 00:12:58,533 --> 00:13:00,333 the problem is because of course 274 00:13:00,333 --> 00:13:04,366 there is always an issue for everything in here 275 00:13:04,366 --> 00:13:05,399 as you can see 276 00:13:06,300 --> 00:13:09,066 this file has no Wi-Fi 277 00:13:09,400 --> 00:13:14,266 because it's going to be a waste of a space just to use 278 00:13:14,700 --> 00:13:15,600 like in here 279 00:13:15,600 --> 00:13:18,800 maybe 15 alpha channels 280 00:13:18,800 --> 00:13:20,166 that are not different 281 00:13:20,166 --> 00:13:21,366 so they are all the same 282 00:13:21,366 --> 00:13:27,399 so usually software like Arnold is just rendering 283 00:13:27,566 --> 00:13:30,899 and a special pass just for the opacity 284 00:13:30,900 --> 00:13:32,400 which is the alpha 285 00:13:32,400 --> 00:13:33,566 okay in this case 286 00:13:33,566 --> 00:13:34,733 remember that is white 287 00:13:34,733 --> 00:13:37,099 because the image itself is white 288 00:13:37,300 --> 00:13:40,100 what I need to do for every image 289 00:13:40,100 --> 00:13:42,100 if I want to apply a color correction 290 00:13:42,100 --> 00:13:44,466 to a pre multiply image 291 00:13:44,566 --> 00:13:48,799 is just to get that opacity or that matte 292 00:13:49,133 --> 00:13:53,799 and then copy to the stream of my component of light 293 00:13:53,800 --> 00:13:55,566 and then I'm pre multiply 294 00:13:55,566 --> 00:13:57,899 and then placing all together 295 00:13:57,900 --> 00:14:01,133 and then copying the alpha to the final stream 296 00:14:01,133 --> 00:14:04,299 in case you are deprecating the original alpha 297 00:14:04,566 --> 00:14:07,899 and then you pre multiply everything 298 00:14:07,900 --> 00:14:11,133 so that is quite long 299 00:14:11,133 --> 00:14:13,333 of course you can create a template for that 300 00:14:13,333 --> 00:14:18,199 but still it's kind of a massive process for everything 301 00:14:18,200 --> 00:14:20,700 just to have a big script 302 00:14:20,700 --> 00:14:24,433 so this is the natural fashion 303 00:14:24,466 --> 00:14:28,999 of generating the additive synthesis of the beauty 304 00:14:29,000 --> 00:14:33,533 okay by using the explicit way 305 00:14:33,533 --> 00:14:37,233 so if I want to modify one channel I can hear 306 00:14:39,766 --> 00:14:44,866 see I modifying just the emission pass okay 307 00:14:45,100 --> 00:14:51,466 so I can take this particular component 308 00:14:52,066 --> 00:14:55,533 change and adding to the mainstream okay 309 00:14:55,533 --> 00:14:59,366 so when I'm adding my light pass 310 00:14:59,500 --> 00:15:02,800 to create the final beauty 311 00:15:02,933 --> 00:15:09,199 that is a narrative synthesis of the beauty okay 312 00:15:09,900 --> 00:15:11,166 and as you can see 313 00:15:11,200 --> 00:15:16,866 this is exactly the same result okay 314 00:15:17,400 --> 00:15:20,500 let me tell you another way of doing the same thing 315 00:15:20,500 --> 00:15:22,666 but now in an implicit way 316 00:15:22,666 --> 00:15:27,033 so you can judge by yourself what's better for you 317 00:15:27,100 --> 00:15:28,766 and depending on the situation 318 00:15:28,766 --> 00:15:30,899 again you are going to decide 319 00:15:31,100 --> 00:15:34,433 to use the explicit or the implicit 320 00:15:34,600 --> 00:15:36,100 in my personal experience 321 00:15:36,100 --> 00:15:40,066 I find the implicit to work quite better 322 00:15:40,066 --> 00:15:41,733 because you have less notes 323 00:15:41,733 --> 00:15:43,799 and everything is coming together 324 00:15:43,800 --> 00:15:46,600 in areas that you don't need to change 325 00:15:46,866 --> 00:15:49,899 those blast operations that you have in here 326 00:15:50,066 --> 00:15:51,533 I'm not going to change 327 00:15:51,533 --> 00:15:53,099 of course you can just tell me 328 00:15:53,100 --> 00:15:57,466 yeah but maybe I want to reduce a certain component 329 00:15:57,466 --> 00:15:59,666 by using the mix well 330 00:15:59,666 --> 00:16:03,966 that is exactly the same as placing in here a great 331 00:16:03,966 --> 00:16:06,099 and then multiply okay 332 00:16:06,100 --> 00:16:12,866 because that is the fashion of the light to decrease 333 00:16:12,866 --> 00:16:17,366 so the intensity of light is measure in multiplication 334 00:16:17,700 --> 00:16:20,666 and the addition of components 335 00:16:20,666 --> 00:16:23,333 is by using the plus operation 336 00:16:23,333 --> 00:16:25,199 so let me show you 337 00:16:25,200 --> 00:16:25,800 for instance 338 00:16:25,800 --> 00:16:28,000 with this reflection okay 339 00:16:28,000 --> 00:16:32,800 so if I want to reduce my reflection component 340 00:16:32,866 --> 00:16:37,999 I can hear I'm going to place this 341 00:16:40,400 --> 00:16:41,433 here you are 342 00:16:42,566 --> 00:16:45,966 okay so I'm reducing the component 343 00:16:46,166 --> 00:16:51,766 without touching any merge operation in here okay 344 00:16:51,800 --> 00:16:53,200 and that is going to be easier 345 00:16:53,200 --> 00:16:56,233 because if you're using the explicit way 346 00:16:56,400 --> 00:16:58,566 just be all the way explicit 347 00:16:58,566 --> 00:17:02,199 so you can understand that you are modifying 13 nodes 348 00:17:02,200 --> 00:17:04,200 by placing a certain pass 349 00:17:04,200 --> 00:17:06,466 by placing a node okay 350 00:17:06,766 --> 00:17:11,066 so in here I have exactly the same setup 351 00:17:11,266 --> 00:17:13,199 same same setup 352 00:17:13,566 --> 00:17:15,233 so that's the beauty 353 00:17:16,866 --> 00:17:17,733 and here you are 354 00:17:17,733 --> 00:17:20,866 even with the same color correction for the emission 355 00:17:21,500 --> 00:17:24,100 the difference is in here 356 00:17:24,366 --> 00:17:29,499 I have all my passes together in this chain of merges 357 00:17:29,566 --> 00:17:34,666 and then I'm still using just the channels I need 358 00:17:34,666 --> 00:17:37,666 okay because the nice thing here is 359 00:17:37,666 --> 00:17:40,166 I'm not over processing my layers 360 00:17:40,166 --> 00:17:41,999 because here you are 361 00:17:42,000 --> 00:17:45,300 I'm just using RGB and a 362 00:17:45,366 --> 00:17:48,233 okay while in my master 363 00:17:48,266 --> 00:17:49,333 like in here 364 00:17:49,333 --> 00:17:51,399 for instance you know 365 00:17:51,400 --> 00:17:56,566 you have all those channels coming through the output 366 00:17:56,566 --> 00:17:59,999 okay um that's nice if you need them 367 00:18:00,066 --> 00:18:01,299 if you don't 368 00:18:01,400 --> 00:18:05,166 that is actually creating more issues than helping 369 00:18:05,166 --> 00:18:07,866 okay because you are over processing every time 370 00:18:07,866 --> 00:18:08,399 you are applying 371 00:18:08,400 --> 00:18:09,000 for instance 372 00:18:09,000 --> 00:18:12,533 a blur and you don't take care of what 373 00:18:12,533 --> 00:18:14,466 a channel you want to blur 374 00:18:14,900 --> 00:18:16,000 by the fault 375 00:18:16,100 --> 00:18:21,700 you are now blurring all those layer sets 376 00:18:21,900 --> 00:18:26,600 so your blur is going to take ages to be rendered 377 00:18:26,600 --> 00:18:28,700 and in this case is just a simple blur 378 00:18:28,700 --> 00:18:32,866 if you're using a note like median or d focus 379 00:18:32,866 --> 00:18:37,433 or many other nodes that are slower to process 380 00:18:37,500 --> 00:18:39,700 maybe your computer is going to crash 381 00:18:39,800 --> 00:18:41,233 just because you are 382 00:18:41,700 --> 00:18:44,666 using more channels than you actually need 383 00:18:44,666 --> 00:18:46,533 so something that is good is 384 00:18:46,533 --> 00:18:49,233 when you are having a multipass option 385 00:18:49,933 --> 00:18:53,966 is just to remove any channels that you don't need 386 00:18:53,966 --> 00:18:57,233 but we're going over that in a few minutes 387 00:18:57,733 --> 00:18:59,366 because right now 388 00:18:59,366 --> 00:19:00,499 what I'm going to do is 389 00:19:00,500 --> 00:19:04,066 I'm going to apply the same setup you have in here 390 00:19:04,066 --> 00:19:05,499 in an implicit way 391 00:19:05,700 --> 00:19:07,833 so this is my master 392 00:19:08,733 --> 00:19:09,533 as you can see 393 00:19:09,533 --> 00:19:10,966 you have all the channels 394 00:19:11,366 --> 00:19:13,466 and then if you want to apply 395 00:19:13,466 --> 00:19:16,233 the amp remote application to all channels 396 00:19:16,400 --> 00:19:19,233 what you do is just to apply the amp remote 397 00:19:19,366 --> 00:19:22,699 okay but instead of using the RGB 398 00:19:22,933 --> 00:19:26,633 you are going to use the all options 399 00:19:26,800 --> 00:19:28,500 okay so right now 400 00:19:28,500 --> 00:19:30,366 by using one note 401 00:19:30,500 --> 00:19:32,500 you are applying that 402 00:19:32,500 --> 00:19:34,866 and promote application to everything 403 00:19:34,866 --> 00:19:40,099 so everything coming here is now in an unpremaled state 404 00:19:40,200 --> 00:19:43,866 so I don't need to even place in here 405 00:19:43,866 --> 00:19:45,433 the primult obligation 406 00:19:45,566 --> 00:19:48,933 and primult obligation of this note 407 00:19:48,933 --> 00:19:52,166 okay because it's already been unpremotified 408 00:19:52,466 --> 00:19:54,399 and I just need to apply the mask 409 00:19:54,400 --> 00:19:58,666 in case I need to apply some um 410 00:19:59,266 --> 00:20:00,599 as you can see 411 00:20:00,800 --> 00:20:02,766 it's telling me this label 412 00:20:02,766 --> 00:20:04,199 that is emission 413 00:20:04,366 --> 00:20:06,666 and this is not something I place 414 00:20:06,700 --> 00:20:10,666 this is automatically telling me what's the layer said 415 00:20:10,666 --> 00:20:14,233 I'm applying my grade here 416 00:20:14,300 --> 00:20:17,133 so the channels that I'm changing 417 00:20:17,133 --> 00:20:19,499 are the emission channels okay 418 00:20:19,933 --> 00:20:23,066 so if you see in here 419 00:20:23,800 --> 00:20:26,866 what I'm actually seeing at the moment 420 00:20:27,066 --> 00:20:28,299 is my beauty 421 00:20:28,966 --> 00:20:32,066 so if I deactivate this note 422 00:20:33,366 --> 00:20:34,799 nothing is changing 423 00:20:34,800 --> 00:20:35,866 because of course 424 00:20:35,866 --> 00:20:38,099 this is not changing the RGBA 425 00:20:38,100 --> 00:20:40,466 which is the set that I'm at the moment 426 00:20:40,500 --> 00:20:42,733 this is changing the emission 427 00:20:42,733 --> 00:20:46,166 so if I go to a mission 428 00:20:46,866 --> 00:20:48,766 see is changing 429 00:20:48,766 --> 00:20:50,599 but at this point 430 00:20:50,600 --> 00:20:54,166 for me is irrelevant because it's not changing anything 431 00:20:54,300 --> 00:20:57,166 so why is this important in here 432 00:20:57,166 --> 00:20:59,633 well it's because I place this great 433 00:20:59,733 --> 00:21:04,199 after I create the beauty build using the merges 434 00:21:04,200 --> 00:21:07,233 so I'm going to deactivate it for a second 435 00:21:07,533 --> 00:21:10,699 and then here what I have is merge 436 00:21:10,866 --> 00:21:15,399 and this merge is actually taking the direct diffuse 437 00:21:15,400 --> 00:21:16,966 and the indirect diffuse 438 00:21:16,966 --> 00:21:20,766 and put it together in the RGBA set 439 00:21:20,800 --> 00:21:22,533 and how is this coming 440 00:21:22,533 --> 00:21:25,899 well it's because I'm using both inputs 441 00:21:25,966 --> 00:21:27,266 the a and the B 442 00:21:27,733 --> 00:21:30,266 from the same stream okay 443 00:21:30,266 --> 00:21:34,299 so I'm using the multi channel features in here okay 444 00:21:34,466 --> 00:21:36,266 and nothing wrong with that 445 00:21:36,266 --> 00:21:37,533 because in here 446 00:21:37,533 --> 00:21:38,499 in the merge 447 00:21:38,600 --> 00:21:40,266 which is using by the way 448 00:21:40,333 --> 00:21:41,699 the plus operation 449 00:21:41,800 --> 00:21:44,166 I'm deciding here 450 00:21:45,600 --> 00:21:49,266 what channels are contributing to that glass operation 451 00:21:49,400 --> 00:21:51,533 and from what layer set 452 00:21:51,533 --> 00:21:53,266 so from the a side 453 00:21:53,266 --> 00:21:57,033 I'm deciding that these might direct diffuse 454 00:21:57,366 --> 00:21:59,866 and I'm using the red 455 00:21:59,866 --> 00:22:01,499 green and blue channels 456 00:22:01,900 --> 00:22:03,800 and from the B side 457 00:22:03,866 --> 00:22:07,066 and using the indirect diffuse red 458 00:22:07,066 --> 00:22:07,999 green and blue 459 00:22:08,000 --> 00:22:10,533 and then I putting them together 460 00:22:10,533 --> 00:22:12,433 using the plus operation 461 00:22:12,800 --> 00:22:19,033 and the result of that is being placed in the RGBA 462 00:22:19,133 --> 00:22:22,033 okay so with that 463 00:22:22,700 --> 00:22:26,600 I can get the operation in an implicit method 464 00:22:26,600 --> 00:22:30,766 so I don't need to split any shuffles for my notes 465 00:22:31,300 --> 00:22:34,966 and I'm applying that to the direct diffuse 466 00:22:34,966 --> 00:22:36,566 I mean direct diffuse and now 467 00:22:36,566 --> 00:22:40,766 every time I'm adding another bass to the stream 468 00:22:40,766 --> 00:22:45,066 I have to use that pass from the a input 469 00:22:45,466 --> 00:22:48,566 and then preserving the RGBA 470 00:22:48,766 --> 00:22:50,599 in the B input and the output 471 00:22:50,600 --> 00:22:51,700 because of course 472 00:22:51,700 --> 00:22:54,600 I want to comp in the RGBA set 473 00:22:54,766 --> 00:22:56,799 so because in here 474 00:22:56,800 --> 00:22:58,566 in my first merch 475 00:22:58,566 --> 00:23:02,599 I have everything together in the RGBA 476 00:23:02,600 --> 00:23:04,366 as you can see in my output 477 00:23:04,366 --> 00:23:07,466 now my main output is the RGBA 478 00:23:07,466 --> 00:23:11,366 so the B should be at the RGBA 479 00:23:11,366 --> 00:23:14,533 and then any channel being add to the stream 480 00:23:14,533 --> 00:23:16,833 are going to be in the a channel 481 00:23:16,866 --> 00:23:18,799 so in here as you can see 482 00:23:18,800 --> 00:23:20,166 I have a label 483 00:23:20,200 --> 00:23:23,133 just telling me what's the layer and adding 484 00:23:23,133 --> 00:23:25,399 and this is smart labeling 485 00:23:25,533 --> 00:23:26,399 and is smart 486 00:23:26,400 --> 00:23:29,400 because I'm not typing the name of the past 487 00:23:29,600 --> 00:23:31,200 what I'm doing is 488 00:23:31,200 --> 00:23:34,500 I'm going to the no tap and here 489 00:23:34,666 --> 00:23:37,566 and just put in this text 490 00:23:37,600 --> 00:23:38,900 which is just text 491 00:23:38,900 --> 00:23:40,666 so there's no expression for this 492 00:23:40,666 --> 00:23:43,999 plus I'm placing a new expression in here 493 00:23:44,000 --> 00:23:47,233 which is inside square brackets 494 00:23:47,566 --> 00:23:48,999 and I'm saying 495 00:23:49,000 --> 00:23:51,966 give me the value of the knob 496 00:23:52,333 --> 00:23:54,666 a channels and case sensitive 497 00:23:54,666 --> 00:23:56,799 so the a must be uppercase 498 00:23:56,800 --> 00:23:57,666 and what's that 499 00:23:57,666 --> 00:23:58,999 what I'm telling the merch 500 00:23:59,000 --> 00:24:01,966 is just to place whatever is writing in here 501 00:24:01,966 --> 00:24:04,666 okay which is the a channels knob 502 00:24:04,733 --> 00:24:07,866 is going to be display here in the value 503 00:24:07,866 --> 00:24:09,566 so I'm just saying okay 504 00:24:09,566 --> 00:24:12,766 this is adding my direct specular 505 00:24:12,766 --> 00:24:15,799 this is adding my indirect specular 506 00:24:15,800 --> 00:24:16,800 primary specular 507 00:24:16,800 --> 00:24:17,533 secondary blah 508 00:24:17,533 --> 00:24:17,933 blah blah blah 509 00:24:17,933 --> 00:24:18,799 blah blah blah 510 00:24:19,166 --> 00:24:19,933 blah blah blah blah 511 00:24:19,933 --> 00:24:23,133 so you have everything in here together 512 00:24:23,133 --> 00:24:27,466 just by using this chain of notes okay 513 00:24:27,566 --> 00:24:30,399 so another thing that is important is 514 00:24:30,400 --> 00:24:32,500 once you have all you need 515 00:24:33,666 --> 00:24:35,933 what you need to do is get rid 516 00:24:35,933 --> 00:24:39,833 of all those channels that you are not going to use 517 00:24:40,000 --> 00:24:41,333 um be careful 518 00:24:41,333 --> 00:24:43,099 because I'm assuming you know 519 00:24:43,100 --> 00:24:46,466 that you are not going to use those channels again 520 00:24:46,666 --> 00:24:47,399 but no worries 521 00:24:47,400 --> 00:24:50,100 because in case you want to use them again 522 00:24:50,100 --> 00:24:52,066 you can always bypass 523 00:24:52,100 --> 00:24:54,200 this operation that I'm doing here 524 00:24:54,200 --> 00:24:55,966 which is the remove 525 00:24:55,966 --> 00:24:59,399 I'm removing all the channels that I don't need 526 00:24:59,400 --> 00:25:01,766 the remove operation is seen here 527 00:25:02,333 --> 00:25:05,699 and what this is doing is actually telling me 528 00:25:05,900 --> 00:25:10,366 what channels I want to keep or to remove 529 00:25:10,366 --> 00:25:12,099 so you have the operation in here 530 00:25:12,100 --> 00:25:14,100 if you remove the 531 00:25:14,166 --> 00:25:16,366 the channels you are selecting in here 532 00:25:16,366 --> 00:25:18,966 are the channels that are going to be gone 533 00:25:19,000 --> 00:25:21,633 and if you select the option keep 534 00:25:21,866 --> 00:25:24,599 is going to Bing everything 535 00:25:24,600 --> 00:25:25,966 but the challenge 536 00:25:25,966 --> 00:25:26,999 you selecting here 537 00:25:27,000 --> 00:25:29,166 I'm using the keep operation 538 00:25:29,166 --> 00:25:29,999 in this instance 539 00:25:30,000 --> 00:25:33,300 because it's easier just to select the challenge 540 00:25:33,300 --> 00:25:34,366 that I want 541 00:25:34,666 --> 00:25:36,033 that are only three 542 00:25:36,166 --> 00:25:38,899 okay why I'm not keeping the alpha 543 00:25:38,966 --> 00:25:41,166 you know sometimes there are passes that 544 00:25:41,366 --> 00:25:42,699 maybe by mistake 545 00:25:42,700 --> 00:25:44,166 are having an alpha 546 00:25:44,166 --> 00:25:48,199 or maybe an operation is manipulating the alpha 547 00:25:48,200 --> 00:25:49,866 in a way you are not expecting 548 00:25:49,866 --> 00:25:51,166 so I consider 549 00:25:51,166 --> 00:25:53,966 is always a good practice 550 00:25:54,100 --> 00:25:56,966 just to bypass the alpha from the regional 551 00:25:56,966 --> 00:25:58,599 even from the um 552 00:25:58,600 --> 00:25:59,566 pre multiply 553 00:25:59,566 --> 00:26:01,233 okay because of course 554 00:26:01,333 --> 00:26:03,899 even the opacity has been now unpromortified 555 00:26:03,900 --> 00:26:06,233 so you don't want to touch the alpha 556 00:26:06,333 --> 00:26:09,399 so I'm getting my alpha from the regional 557 00:26:09,400 --> 00:26:10,966 using the copy note 558 00:26:10,966 --> 00:26:11,699 and remember 559 00:26:11,700 --> 00:26:13,900 the a input is just getting 560 00:26:14,066 --> 00:26:16,966 the channel to the B stream 561 00:26:16,966 --> 00:26:20,199 so in here I just preserve my 562 00:26:20,300 --> 00:26:22,200 RGB no alpha 563 00:26:22,200 --> 00:26:23,666 and then I'm 564 00:26:23,966 --> 00:26:28,066 recovering my alpha from the original input 565 00:26:28,200 --> 00:26:30,200 okay so with that 566 00:26:30,466 --> 00:26:33,566 I'm getting my beauty 567 00:26:34,166 --> 00:26:35,299 built in here 568 00:26:35,300 --> 00:26:37,033 so I don't need to touch 569 00:26:37,300 --> 00:26:38,700 any of those notes 570 00:26:38,700 --> 00:26:40,700 if I want to modify something 571 00:26:40,700 --> 00:26:41,900 I just apply 572 00:26:42,066 --> 00:26:43,299 a grating here 573 00:26:43,300 --> 00:26:44,166 and I select 574 00:26:44,166 --> 00:26:45,599 what's the layer set 575 00:26:45,600 --> 00:26:46,900 so remember 576 00:26:46,933 --> 00:26:49,299 the grades should always be 577 00:26:49,300 --> 00:26:51,466 before the chain of marriages 578 00:26:51,466 --> 00:26:52,566 in here okay 579 00:26:52,566 --> 00:26:55,866 so in case I want to modify the reflection 580 00:26:55,900 --> 00:26:57,466 I'm going to do it in here 581 00:26:57,600 --> 00:26:59,566 so reflections 582 00:27:01,133 --> 00:27:04,699 here you are so exactly the same see 583 00:27:05,400 --> 00:27:10,466 I'm now tricking the intensity of this reflection 584 00:27:10,466 --> 00:27:11,199 and of course 585 00:27:11,200 --> 00:27:14,200 I can change the color 586 00:27:14,900 --> 00:27:16,800 okay of the reflection 587 00:27:16,800 --> 00:27:17,700 and you know 588 00:27:17,700 --> 00:27:19,766 as any other pass 589 00:27:19,766 --> 00:27:22,899 okay so you place your corrections 590 00:27:22,900 --> 00:27:27,066 for any of the passes in here okay um 591 00:27:27,600 --> 00:27:30,233 just judge by yourself 592 00:27:31,933 --> 00:27:35,066 between this and this stream 593 00:27:35,533 --> 00:27:37,633 of course if you use this 594 00:27:38,066 --> 00:27:39,566 you are being synthetic 595 00:27:39,766 --> 00:27:42,899 in here you are being more explicit 596 00:27:42,900 --> 00:27:45,266 so probably from an empty level 597 00:27:45,466 --> 00:27:47,699 this is going to be easier to understand 598 00:27:47,700 --> 00:27:50,566 but if you are just getting advanced 599 00:27:50,766 --> 00:27:54,166 you just want everything to work in lesser space 600 00:27:54,166 --> 00:27:57,899 and just to be easy to handle okay 601 00:27:58,266 --> 00:28:02,266 so this is the implicit and the explicit way 602 00:28:02,266 --> 00:28:06,533 of getting the additive synthesis of the beauty pass 603 00:28:06,533 --> 00:28:10,366 okay then in here 604 00:28:10,900 --> 00:28:14,900 I have a way of getting a multipass file 605 00:28:14,900 --> 00:28:16,066 and I'm using 606 00:28:16,066 --> 00:28:17,499 for this instance 607 00:28:17,766 --> 00:28:20,299 the merge in the copy 608 00:28:20,300 --> 00:28:24,633 so what I did is I'm placing all my passes together 609 00:28:24,766 --> 00:28:27,999 okay and instead of using the copy 610 00:28:28,266 --> 00:28:31,199 okay and using the merge 611 00:28:31,533 --> 00:28:33,799 why because if you use the copy 612 00:28:33,800 --> 00:28:36,133 you can copy certain channels if you want 613 00:28:36,133 --> 00:28:38,799 so you placing here the red 614 00:28:38,800 --> 00:28:40,766 green blue alpha 615 00:28:40,766 --> 00:28:42,266 and then in here you go 616 00:28:42,266 --> 00:28:42,899 and you say 617 00:28:42,900 --> 00:28:44,333 new channel for the red 618 00:28:44,333 --> 00:28:45,399 new channel for the green 619 00:28:45,400 --> 00:28:47,300 is going to be a bit annoying 620 00:28:47,300 --> 00:28:49,133 just do the whole thing 621 00:28:49,133 --> 00:28:51,399 and still you have a note in here 622 00:28:51,400 --> 00:28:53,000 that is adding that copy 623 00:28:53,000 --> 00:28:54,733 and is going to be way easier 624 00:28:54,733 --> 00:28:56,599 so in here the copy 625 00:28:56,600 --> 00:28:57,700 one of the uses 626 00:28:57,800 --> 00:29:00,266 nothing wrong with using the copy notes 627 00:29:00,266 --> 00:29:01,533 but this instance 628 00:29:01,533 --> 00:29:03,333 just to show a case scenario 629 00:29:03,333 --> 00:29:05,966 when the merch in copy can work 630 00:29:06,166 --> 00:29:08,866 and here you can just get the saying 631 00:29:08,866 --> 00:29:11,166 just copy a layer 632 00:29:11,200 --> 00:29:12,366 but be careful 633 00:29:12,366 --> 00:29:14,566 because if you are copying a layer 634 00:29:14,566 --> 00:29:16,566 where you are actually saying 635 00:29:16,566 --> 00:29:21,499 is that you want the same layer from this setup 636 00:29:21,700 --> 00:29:24,800 to be copy to the same layer in here 637 00:29:24,800 --> 00:29:28,533 so what you are assuming is that in here 638 00:29:28,533 --> 00:29:29,566 in this file 639 00:29:29,566 --> 00:29:32,499 you are getting a layer set 640 00:29:33,000 --> 00:29:35,800 that is not the RGBA okay 641 00:29:35,800 --> 00:29:36,866 because in here 642 00:29:36,866 --> 00:29:38,866 I just have the RGBA 643 00:29:38,866 --> 00:29:40,499 so if I copy 644 00:29:40,500 --> 00:29:41,500 for instance 645 00:29:42,566 --> 00:29:44,099 to this image 646 00:29:44,700 --> 00:29:47,633 I copy let me remove this 647 00:29:48,566 --> 00:29:51,633 and I say I want to copy direct diffuse 648 00:29:51,700 --> 00:29:52,766 for instance 649 00:29:53,300 --> 00:29:54,966 you would see that nothing happens 650 00:29:57,800 --> 00:29:59,400 there is no direct diffuse 651 00:29:59,400 --> 00:30:01,033 even if I go in here 652 00:30:01,066 --> 00:30:03,299 and I go to the direct diffuse 653 00:30:03,766 --> 00:30:04,833 there is nothing 654 00:30:05,133 --> 00:30:08,666 why because he's taking the direct diffuse 655 00:30:09,133 --> 00:30:11,166 layer set from here 656 00:30:11,400 --> 00:30:16,866 and placing in the direct diffuse of this layer set 657 00:30:16,866 --> 00:30:17,666 but in here 658 00:30:17,666 --> 00:30:21,166 you don't have any other rather than the RGB 659 00:30:21,366 --> 00:30:23,099 not even the a okay 660 00:30:23,100 --> 00:30:25,000 so in this case 661 00:30:25,266 --> 00:30:29,066 the copy of a layer set is going to be useless 662 00:30:29,066 --> 00:30:32,999 they need to have both the same layer 663 00:30:33,000 --> 00:30:34,866 just to use this feature 664 00:30:34,866 --> 00:30:36,466 so for this instance 665 00:30:36,466 --> 00:30:40,866 is going to be easier just to handle the passes 666 00:30:40,866 --> 00:30:43,666 by using the copy operation of the merch 667 00:30:43,666 --> 00:30:44,533 because with this 668 00:30:44,533 --> 00:30:46,333 what you can say is okay 669 00:30:46,333 --> 00:30:52,099 I'm going to take the RGB of this layer set 670 00:30:52,166 --> 00:30:53,666 and I'm going to place it 671 00:30:54,366 --> 00:30:58,466 in the direct diffuse of this image 672 00:30:58,466 --> 00:30:59,466 and remember 673 00:30:59,466 --> 00:31:04,499 the operation of the copy is just taking a layer 674 00:31:05,200 --> 00:31:08,400 from here I'm placing in another layer in here 675 00:31:08,400 --> 00:31:10,400 so he's just placing information 676 00:31:10,400 --> 00:31:12,433 okay so in here 677 00:31:13,166 --> 00:31:15,899 I got the direct diffuse 678 00:31:16,500 --> 00:31:17,800 okay so I have 679 00:31:17,800 --> 00:31:19,533 by default the beauty 680 00:31:19,533 --> 00:31:20,666 and now here 681 00:31:21,000 --> 00:31:22,066 direct diffuse 682 00:31:22,466 --> 00:31:25,899 in here I'm doing the same with the indirect diffuse 683 00:31:26,300 --> 00:31:27,433 and at the end 684 00:31:27,700 --> 00:31:28,700 what you get 685 00:31:29,366 --> 00:31:34,433 is all channels together in the same stream okay 686 00:31:34,733 --> 00:31:36,499 so probably 687 00:31:36,500 --> 00:31:38,066 let me be honest with you 688 00:31:38,066 --> 00:31:41,199 if you have all your channels separate 689 00:31:41,466 --> 00:31:44,266 maybe putting them all together today 690 00:31:44,600 --> 00:31:46,800 working in an implicit way 691 00:31:46,800 --> 00:31:49,366 is going to be kind of a waste of time 692 00:31:49,366 --> 00:31:53,166 because you are getting from explicit to implicit 693 00:31:53,200 --> 00:31:55,300 every time you are getting your files 694 00:31:55,300 --> 00:31:58,000 in one past one file fashion 695 00:31:58,266 --> 00:32:02,899 you are prepared to walk with the explicit way okay 696 00:32:02,900 --> 00:32:06,433 there is no sense for you to go with the implicit okay 697 00:32:07,000 --> 00:32:10,366 but in case you want to pre render everything 698 00:32:10,366 --> 00:32:11,999 just to get one file 699 00:32:12,000 --> 00:32:13,533 for handling something 700 00:32:13,533 --> 00:32:14,899 that I don't recommend 701 00:32:14,900 --> 00:32:17,100 if the pipeline of the studio 702 00:32:17,100 --> 00:32:20,300 as representing other ways of doing things 703 00:32:20,466 --> 00:32:22,533 but if you are working as a freelance 704 00:32:22,533 --> 00:32:23,533 or by your own 705 00:32:23,533 --> 00:32:25,766 or you want to prepare the 706 00:32:26,133 --> 00:32:28,366 lighting package for the composity 707 00:32:28,366 --> 00:32:30,833 if you are coming from a lighting background 708 00:32:30,866 --> 00:32:33,299 then this way is the way 709 00:32:33,300 --> 00:32:36,200 but let me tell you a recommendation 710 00:32:36,200 --> 00:32:38,600 if you want to use the multipass 711 00:32:38,600 --> 00:32:40,166 then there is an option 712 00:32:40,166 --> 00:32:40,999 you have to use 713 00:32:41,000 --> 00:32:42,400 which is the open 714 00:32:42,400 --> 00:32:44,233 EXR file okay 715 00:32:44,366 --> 00:32:45,299 um you place it 716 00:32:45,300 --> 00:32:46,400 whatever you want 717 00:32:46,566 --> 00:32:48,266 things to keep in consideration 718 00:32:48,266 --> 00:32:50,199 if you are using passes 719 00:32:50,266 --> 00:32:53,466 that are having more than 16 beat 720 00:32:53,466 --> 00:32:54,866 half floating point 721 00:32:54,866 --> 00:32:59,033 okay so if you are using a pass with 32 beat 722 00:32:59,333 --> 00:33:02,999 then the whole thing should be fit to beat 723 00:33:03,066 --> 00:33:06,399 which is kind of a waste of a space honestly 724 00:33:06,400 --> 00:33:11,666 because you are using a super high level of precision 725 00:33:11,800 --> 00:33:13,133 for something that maybe 726 00:33:13,133 --> 00:33:14,766 for most of the passes 727 00:33:14,766 --> 00:33:16,133 is just half 728 00:33:16,133 --> 00:33:18,999 so nothing wrong in terms of quality 729 00:33:19,000 --> 00:33:21,200 is just in terms of storage 730 00:33:21,200 --> 00:33:24,833 so if one of the passes is having 32 bit 731 00:33:24,866 --> 00:33:26,666 and usually 732 00:33:26,666 --> 00:33:29,366 Aobs like the B 733 00:33:29,366 --> 00:33:30,099 for instance 734 00:33:30,100 --> 00:33:32,766 the position pass or the CDF 735 00:33:32,766 --> 00:33:35,133 are using the 32 beat 736 00:33:35,133 --> 00:33:36,399 floating point 737 00:33:36,500 --> 00:33:37,366 that's a type 738 00:33:37,366 --> 00:33:39,266 okay so here you are 739 00:33:39,266 --> 00:33:41,599 going all the way 32 740 00:33:41,600 --> 00:33:43,566 okay and then 741 00:33:43,566 --> 00:33:46,199 if you are storing a multipass 742 00:33:46,366 --> 00:33:48,766 don't forget something very important 743 00:33:48,766 --> 00:33:51,766 which is the channels you are going to write 744 00:33:51,766 --> 00:33:53,266 so in here right now 745 00:33:53,266 --> 00:33:55,299 you're not even writing the alpha 746 00:33:55,533 --> 00:33:57,166 just the RGB 747 00:33:57,266 --> 00:34:00,533 so if you place the layer contact sheet in here 748 00:34:00,533 --> 00:34:03,299 he just telling me that you have the RGB 749 00:34:03,366 --> 00:34:05,333 a so in here 750 00:34:05,333 --> 00:34:08,366 what you want is actually to get everything 751 00:34:08,366 --> 00:34:09,799 so you put all 752 00:34:09,800 --> 00:34:12,600 and now you are getting everything together 753 00:34:12,666 --> 00:34:15,499 okay so this is in case 754 00:34:15,533 --> 00:34:16,899 you want to deliver 755 00:34:17,000 --> 00:34:18,733 your lighting package 756 00:34:18,733 --> 00:34:20,499 as one single file 757 00:34:20,566 --> 00:34:22,166 and they weren't coming 758 00:34:22,200 --> 00:34:24,933 out of the render package together 759 00:34:24,933 --> 00:34:26,799 so everything is in one file 760 00:34:26,800 --> 00:34:31,500 okay so that is for the components 761 00:34:31,966 --> 00:34:33,866 to be in one stream 762 00:34:34,400 --> 00:34:35,666 now let's review 763 00:34:35,666 --> 00:34:36,666 for a second 764 00:34:36,900 --> 00:34:39,700 the explicit way of the adding 765 00:34:39,700 --> 00:34:40,833 remember that 766 00:34:41,300 --> 00:34:43,166 we were talking about this 767 00:34:43,866 --> 00:34:46,999 and see the difference now 768 00:34:47,100 --> 00:34:49,766 every time I'm adding a pass 769 00:34:49,766 --> 00:34:53,199 of course he's adding that component of the light 770 00:34:54,266 --> 00:34:56,333 but to be honest with you 771 00:34:56,333 --> 00:34:58,233 when you are beating the beauty 772 00:34:58,266 --> 00:35:00,799 sometimes you just want to trick 773 00:35:00,800 --> 00:35:01,800 one of the passes 774 00:35:01,800 --> 00:35:04,500 or maybe not all of them 775 00:35:04,500 --> 00:35:06,400 so when you don't 776 00:35:06,400 --> 00:35:08,200 want to trick all of them 777 00:35:08,200 --> 00:35:10,800 and you just want to create the beauty 778 00:35:11,500 --> 00:35:15,900 probably if you are working with a multipass option 779 00:35:15,900 --> 00:35:17,633 that is providing you 780 00:35:18,000 --> 00:35:19,300 with the beauty 781 00:35:19,600 --> 00:35:21,733 and then all passes separate 782 00:35:21,733 --> 00:35:22,899 like in here 783 00:35:24,200 --> 00:35:27,466 and you want to change only one component 784 00:35:27,566 --> 00:35:29,833 let's say the emission again 785 00:35:30,933 --> 00:35:35,033 he's going to be kind of a waste of processing and time 786 00:35:35,300 --> 00:35:39,300 just to have all those passes together 787 00:35:39,300 --> 00:35:41,066 just to modify one 788 00:35:41,066 --> 00:35:44,866 so this is the additive synthesis 789 00:35:45,200 --> 00:35:47,900 but there is another one 790 00:35:47,900 --> 00:35:51,033 that is becoming more and more popular 791 00:35:51,366 --> 00:35:54,366 which is the substructive synthesis 792 00:35:54,466 --> 00:35:56,433 which is this 793 00:35:56,933 --> 00:35:59,266 and have a look at the difference 794 00:36:00,000 --> 00:36:02,133 I'm going to change the mission 795 00:36:02,133 --> 00:36:04,399 and I'm going to change the mission in here 796 00:36:04,566 --> 00:36:05,399 have a look 797 00:36:06,800 --> 00:36:09,466 exactly the same result 798 00:36:10,166 --> 00:36:13,466 but just those notes 799 00:36:13,866 --> 00:36:15,966 for this case scenario 800 00:36:15,966 --> 00:36:18,499 I'm using the explicit way 801 00:36:18,500 --> 00:36:20,900 because I want to display everything 802 00:36:20,900 --> 00:36:24,100 but again this is exactly the same 803 00:36:24,566 --> 00:36:28,066 if you want to create an implicit way okay 804 00:36:28,500 --> 00:36:31,100 so what I'm doing here is 805 00:36:31,100 --> 00:36:35,866 I'm going to start by using the beauty 806 00:36:36,500 --> 00:36:39,900 which is usually in the RGBA set 807 00:36:40,366 --> 00:36:43,266 and then because this is a multipass file 808 00:36:43,300 --> 00:36:47,400 I'm going to extract the emission okay 809 00:36:47,700 --> 00:36:51,100 and see that in here again 810 00:36:51,100 --> 00:36:53,166 I'm getting this emission 811 00:36:53,166 --> 00:36:56,366 and this is not something that is given by the note 812 00:36:56,366 --> 00:36:57,133 by the fault 813 00:36:57,133 --> 00:36:59,466 this is something that I program myself 814 00:36:59,466 --> 00:37:00,399 and it's really 815 00:37:00,400 --> 00:37:01,133 really easy 816 00:37:01,133 --> 00:37:03,799 you go again to the note 817 00:37:04,200 --> 00:37:05,400 and then in here 818 00:37:05,533 --> 00:37:06,633 you need to write 819 00:37:06,666 --> 00:37:09,066 inside square brackets 820 00:37:09,533 --> 00:37:10,766 the word value 821 00:37:10,766 --> 00:37:13,399 just to write on the value of a certain knob 822 00:37:13,400 --> 00:37:16,100 and then the name of the knob itself 823 00:37:16,100 --> 00:37:18,366 you want to deflay in here 824 00:37:18,566 --> 00:37:22,099 the shuffle has this first knob 825 00:37:22,100 --> 00:37:24,600 which is the in okay 826 00:37:24,933 --> 00:37:27,666 and what I'm telling basically to the label 827 00:37:27,666 --> 00:37:29,266 is just to explain here 828 00:37:29,266 --> 00:37:31,699 what's the channel I'm splitting 829 00:37:31,733 --> 00:37:32,999 in here with my shuffle 830 00:37:33,000 --> 00:37:36,600 so this is going to be way easier to visualize 831 00:37:36,600 --> 00:37:39,100 when I'm working with Moonton channels 832 00:37:39,100 --> 00:37:43,800 using a splitting method of the master file 833 00:37:43,800 --> 00:37:46,300 okay so again 834 00:37:46,500 --> 00:37:47,866 another thing that I'm doing 835 00:37:47,866 --> 00:37:50,866 is to place a postage stamp 836 00:37:51,166 --> 00:37:56,833 okay I'm calling the postage stamp by using Alt B okay 837 00:37:58,066 --> 00:37:59,566 and now in here 838 00:37:59,666 --> 00:38:03,099 the operation and using is the reverse of the minos 839 00:38:03,466 --> 00:38:04,599 the reverse of the Minos 840 00:38:04,600 --> 00:38:07,633 I mean is the a input 841 00:38:08,700 --> 00:38:13,333 is the channel that we are subtracting to the B input 842 00:38:13,333 --> 00:38:14,733 okay remember 843 00:38:14,733 --> 00:38:16,066 this is the from 844 00:38:16,066 --> 00:38:19,466 from is exactly the same as minus 845 00:38:20,900 --> 00:38:24,966 when minus is B in there and a in here 846 00:38:25,400 --> 00:38:27,766 so what I'm actually doing 847 00:38:27,766 --> 00:38:28,833 as you can see 848 00:38:28,966 --> 00:38:30,599 the same same results 849 00:38:30,600 --> 00:38:32,366 but I'm using the from 850 00:38:32,366 --> 00:38:37,566 because I want the master file to remain the main input 851 00:38:37,566 --> 00:38:42,266 okay just to use the correct direction of my script 852 00:38:42,566 --> 00:38:46,866 so here what I'm taking is this component 853 00:38:47,100 --> 00:38:51,400 and because I mentioned that the light 854 00:38:51,500 --> 00:38:57,366 in a linear light color space is always being at 855 00:38:57,366 --> 00:38:58,866 so is using a plus 856 00:38:58,866 --> 00:39:01,999 if you want to remove a certain component of light 857 00:39:02,000 --> 00:39:03,300 what you are going to do 858 00:39:03,300 --> 00:39:07,433 is you are going to subtract that component of light 859 00:39:07,466 --> 00:39:10,366 so in here and just removing 860 00:39:11,666 --> 00:39:12,833 the emission 861 00:39:14,266 --> 00:39:15,433 from the beauty 862 00:39:16,066 --> 00:39:18,833 so if I now 863 00:39:20,200 --> 00:39:24,033 at the same component that I removing here 864 00:39:24,333 --> 00:39:27,433 the result is going to be exactly 865 00:39:27,466 --> 00:39:29,466 the same as the original 866 00:39:29,533 --> 00:39:31,266 okay of course 867 00:39:31,266 --> 00:39:34,699 this is kind of useless just to remove something 868 00:39:34,700 --> 00:39:36,633 just to add it at the end 869 00:39:36,900 --> 00:39:38,800 but in the middle 870 00:39:39,300 --> 00:39:43,466 you can modify what you are adding 871 00:39:43,666 --> 00:39:47,266 so what you are doing is isolating this pass 872 00:39:48,400 --> 00:39:49,933 processing that pass 873 00:39:49,933 --> 00:39:53,633 and then adding that pass to the mainstream 874 00:39:53,966 --> 00:39:56,233 so as you can see here 875 00:39:56,700 --> 00:40:01,600 what I'm doing is just applying the color correction 876 00:40:01,666 --> 00:40:04,966 just to this single pass 877 00:40:05,866 --> 00:40:11,166 so pros and cons of both the 878 00:40:11,600 --> 00:40:15,366 additive and the substructive synthesis is 879 00:40:15,800 --> 00:40:19,366 if you are going to work with just one 880 00:40:19,366 --> 00:40:22,599 or just a few of the layers 881 00:40:22,666 --> 00:40:26,166 I will suggest you to use this substructive way 882 00:40:27,000 --> 00:40:30,266 but for each substructive way 883 00:40:30,400 --> 00:40:34,066 you are using those nodes 884 00:40:34,100 --> 00:40:35,566 which is removing 885 00:40:35,566 --> 00:40:37,666 so splitting the component 886 00:40:37,666 --> 00:40:39,366 removing and then adding 887 00:40:39,366 --> 00:40:40,699 and then the process 888 00:40:40,733 --> 00:40:43,833 while if you are planning to change 889 00:40:44,066 --> 00:40:47,299 several layers of your multipass 890 00:40:47,366 --> 00:40:51,199 I will go directly with the additive way 891 00:40:51,333 --> 00:40:52,499 at the end of the day 892 00:40:52,500 --> 00:40:55,033 the result is going to be the same 893 00:40:55,266 --> 00:40:58,599 the only thing that is changing is how many nodes 894 00:40:58,666 --> 00:41:00,666 you are using for the process 895 00:41:00,666 --> 00:41:04,366 of course if you are planning to change everything 896 00:41:04,400 --> 00:41:06,866 and you are using the destructive way 897 00:41:07,200 --> 00:41:10,600 then you are going to end with way more notes 898 00:41:10,600 --> 00:41:12,366 than the additive fashion 899 00:41:12,366 --> 00:41:17,466 okay so it's something to keep in mind when you are 900 00:41:17,600 --> 00:41:19,366 planning your compositing 901 00:41:19,500 --> 00:41:24,166 but still if you are using the substructive way 902 00:41:24,166 --> 00:41:28,799 you can get exactly the same result as the additive 903 00:41:28,800 --> 00:41:31,133 okay again with this 904 00:41:31,133 --> 00:41:34,099 you can get the implicit way 905 00:41:34,100 --> 00:41:35,900 that I leave up to you 906 00:41:36,166 --> 00:41:39,999 both ways the additive and the substructive 907 00:41:40,000 --> 00:41:45,033 are easy to be synthesized in a gizmo or a group 908 00:41:45,133 --> 00:41:47,999 of course all the possibilities for the pipeline 909 00:41:48,000 --> 00:41:49,766 are available in both 910 00:41:49,866 --> 00:41:53,266 so no restrictions for one or the other 911 00:41:53,933 --> 00:41:55,533 and this is all for this week 912 00:41:55,533 --> 00:41:57,666 we're going to continue with this subject 913 00:41:57,666 --> 00:41:58,933 in the next class 914 00:41:58,933 --> 00:42:00,666 so if you have any comments 915 00:42:00,666 --> 00:42:02,333 questions or suggestions 916 00:42:02,333 --> 00:42:04,566 just feel free to post them in the forums 917 00:42:04,566 --> 00:42:08,833 as always this has been Victor Press for FX PhD 918 00:42:09,200 --> 00:42:10,366 thanks for watching 63650

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