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hello and welcome back to nuke 2 3 1
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nuke compositing best practices
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this is Victor Perez
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and in this class we are going to continue the subject
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we already started in the previous class
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which is optimization for the guarflow
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let's move to structuring your script
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because this is like secrets okay
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secrets are actually
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processes that are being over our boat
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and they are using resistance of electricity and
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and stuff in here
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we are processing values of an image
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but we can have the same structure of a secret
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so we can structure my script in a parallel fashion
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or in a serious fashion
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the structure of the note based compositor like milk
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is because you can just get
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everything in separate processes okay
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and group them together
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a serious and a parallel
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but at the end of the day
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you can decide
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but in a lighter fashion
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like Photoshop
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for instance
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you are getting just things over other things
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over other things
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and that is actually creating a massive amount of
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processing that is not necessary for setting areas
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so in here for instance
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let me show you what I'm doing
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this is a random shot
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I'm using um
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in this shot
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what I want to do is to apply this CG
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and then cast the shadow
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that is coming from one of the layers
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so layer contact sheet again
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and here you are
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so I have my mask for the shadows
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so what I want to do is to apply that mask here
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okay promote
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apply that color and then apply that with this rotor
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that is going to stencil the area of both my monster
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the CG and the shadow
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so here what I did
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is apply the roto to the shadow by using an stencil
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and then the same roto to the monster okay
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so that my friends
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is wrong why
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because is exactly the same principle of the masking
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when I'm using the same mask to two processes
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remember the difference between this and this
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so you are having a very similar effect with this
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okay you are applying
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a primal duplication of an object twice
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so in here and in here
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okay and that's not very good
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I mean the difference is tiny
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but you know
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when we're talking about compositing
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we are talking about detail
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so everything is going to be very very tiny
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but you know
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the detail of everything together
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is going to create the photorealistic result
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if you are accumulating errors
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through the whole compositing
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at the end you cannot say what's wrong
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because probably is not going to be that evident
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but it's not gonna work
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because the brain is going to understand
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all those tiny issues
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okay it's not making sense
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so in here the same mat for two applications is wrong
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so this is the parallel method I was talking about
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so in here I have a process
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in here I have another process
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so I'm adding a layer over
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and then another layer over
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so this is kind of a layering effect
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so 1 and 2 while in here
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what I'm doing is I'm creating
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of course a parallel model
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one from the shadow
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one for the CG
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but then I'm serializing them and grouping them as CG
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okay so in here
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I'm applying my shadow under the CG okay
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why I'm using the under instead the over
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is because I want my CG to be the main input
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remember that the B input is the main one
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so if I want to reduce the amount of shadow
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or something
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I can apply the mix
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and the input that is going to remain
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is always the B input
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okay so that is now getting a parallel
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another bottle
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and then in here
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every time we are using a merge
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we are serializing then
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so we are serializing before the grand mix
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instead of using single pieces
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and then assembling
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then at the very end
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what I'm doing here is I'm putting everything together
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and then mixing in a grand mix
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okay so here
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and applying the same mat
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through both elements okay
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and the effect of this is the same
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as using the chain of effects and the masking
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okay so in here
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I can say that
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everything coming from this input is a CG
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everything coming from that input is a live action
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so this is the right way
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and let me show you
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what's difference between this and this
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here you are
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see this slightly brighter edge
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again in this case
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you're having this issue
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but under other circumstances
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with more contrast
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that is going to be a real
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real issue okay
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so this is going to allow you also
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to work better with your effects
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and this is going to allow you to have more control
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through the whole process
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and think about
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a real fashion of observing the elements
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when you are looking at an element
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that is cast in a shadow
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and then you put something in front of that element
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you are actually occluding
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the area of both the shadow
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and the element together
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not separately
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okay because everything after that element
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that is occluding
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is just covering the whole thing
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so in a physical manner
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this is the right way of applying the effect okay
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so this is again
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using the parallel mixing
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where is more like a layering effect
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and this is a serializing of the
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script okay
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of course in both
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they are both the
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parallel answers
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that in here
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the predominant
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is the serializing
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so grouping
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and in here
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is the parallel
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so just to have a graphical representation
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of what I'm doing
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in a parallel process
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you have the main input okay
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and then you are adding
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in this fashion okay
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while in a serialize
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you have this
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and this
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and this okay
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so when you are doing that in this way
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you are actually creating that tree shape script
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okay because everything is coming that way
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instead of having gas
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parallel lines coming through the main input okay
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and remember that I mentioned before
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that we have also implicit and explicit methods
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not only for masking a certain effect
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but also to create the beauty pass okay
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remember that the beauty is the sun
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of all the light passes from a CG render
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okay so in here I have
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at the very end
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my beauty pass okay
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and this is my beauty
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and remember that in here I have many
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many components of light
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that are being used to create this particular beauty
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so let's have a look at this script
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and now you can start seeing how massive can be this
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so what I'm doing is
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in this case
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I'm using a file for each frame of each pass okay
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in this exercise
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I'm just providing you with one frame
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because he's not changing when you are using animation
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okay so what I did in here
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is to apply all the light passes together using
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remember the blast operation
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all light components are always in blast
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never use other operations
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because I've seen things like using
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for instance
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the screen or
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and let me tell you
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is just playing wrong
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okay because to have a photorealistic result
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and a physically plausible effect
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you need to correspond each light in nuke
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with a blast operation
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okay so in here
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I have my diffuse
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in direct diffuse
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let me tell you that
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all these passes have been generated by Arnold
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okay so the naming conventions
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and the way of calculating the components
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are the Arnold way
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um in this image
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in this particular example
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the image is not promoted by
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so is a full image
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so there is no black area
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in the alpha
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everything is white
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but in here
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I place a and I'm promote
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just to get the same effect
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when you are working with elements that are promoted by
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okay but this is taking us to
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one of the fundamentals of the composite
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in the beauty
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which is every time you are adding a pass
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to the mainstream of the beauty
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what you are actually doing
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is a selective color correction
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so you are adding certain values
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to certain areas of the image
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so that adding operation
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is actually kind of a color correction
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well in this case
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if you are not modifying anything
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using the amp remote
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is not necessary
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because the image itself has been designed to be art
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by using also
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the anti alias and everything
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but not always is like that
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and also this method of creating the beauty is
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because we are assuming you want to change those passes
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the original look I mean
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so when you are applying a grade
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every time you are modifying a primultivite element
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you need to
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um pre mold
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and then pre mold
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the color operation
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so that can be quite long
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when you have
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all these amount of layers
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as you have in here
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so something that I will suggest you
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is to apply the am
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pre multiplication
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and then having all your passes
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am pre multiply
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pre multiplying
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then together at the very end
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so this is going to preserve your edges
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and all the semi transparency you have in here
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okay so it's something that you should apply as default
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the problem is because of course
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there is always an issue for everything in here
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as you can see
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this file has no Wi-Fi
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because it's going to be a waste of a space just to use
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like in here
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maybe 15 alpha channels
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that are not different
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so they are all the same
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so usually software like Arnold is just rendering
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and a special pass just for the opacity
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which is the alpha
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okay in this case
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remember that is white
287
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because the image itself is white
288
00:13:37,300 --> 00:13:40,100
what I need to do for every image
289
00:13:40,100 --> 00:13:42,100
if I want to apply a color correction
290
00:13:42,100 --> 00:13:44,466
to a pre multiply image
291
00:13:44,566 --> 00:13:48,799
is just to get that opacity or that matte
292
00:13:49,133 --> 00:13:53,799
and then copy to the stream of my component of light
293
00:13:53,800 --> 00:13:55,566
and then I'm pre multiply
294
00:13:55,566 --> 00:13:57,899
and then placing all together
295
00:13:57,900 --> 00:14:01,133
and then copying the alpha to the final stream
296
00:14:01,133 --> 00:14:04,299
in case you are deprecating the original alpha
297
00:14:04,566 --> 00:14:07,899
and then you pre multiply everything
298
00:14:07,900 --> 00:14:11,133
so that is quite long
299
00:14:11,133 --> 00:14:13,333
of course you can create a template for that
300
00:14:13,333 --> 00:14:18,199
but still it's kind of a massive process for everything
301
00:14:18,200 --> 00:14:20,700
just to have a big script
302
00:14:20,700 --> 00:14:24,433
so this is the natural fashion
303
00:14:24,466 --> 00:14:28,999
of generating the additive synthesis of the beauty
304
00:14:29,000 --> 00:14:33,533
okay by using the explicit way
305
00:14:33,533 --> 00:14:37,233
so if I want to modify one channel I can hear
306
00:14:39,766 --> 00:14:44,866
see I modifying just the emission pass okay
307
00:14:45,100 --> 00:14:51,466
so I can take this particular component
308
00:14:52,066 --> 00:14:55,533
change and adding to the mainstream okay
309
00:14:55,533 --> 00:14:59,366
so when I'm adding my light pass
310
00:14:59,500 --> 00:15:02,800
to create the final beauty
311
00:15:02,933 --> 00:15:09,199
that is a narrative synthesis of the beauty okay
312
00:15:09,900 --> 00:15:11,166
and as you can see
313
00:15:11,200 --> 00:15:16,866
this is exactly the same result okay
314
00:15:17,400 --> 00:15:20,500
let me tell you another way of doing the same thing
315
00:15:20,500 --> 00:15:22,666
but now in an implicit way
316
00:15:22,666 --> 00:15:27,033
so you can judge by yourself what's better for you
317
00:15:27,100 --> 00:15:28,766
and depending on the situation
318
00:15:28,766 --> 00:15:30,899
again you are going to decide
319
00:15:31,100 --> 00:15:34,433
to use the explicit or the implicit
320
00:15:34,600 --> 00:15:36,100
in my personal experience
321
00:15:36,100 --> 00:15:40,066
I find the implicit to work quite better
322
00:15:40,066 --> 00:15:41,733
because you have less notes
323
00:15:41,733 --> 00:15:43,799
and everything is coming together
324
00:15:43,800 --> 00:15:46,600
in areas that you don't need to change
325
00:15:46,866 --> 00:15:49,899
those blast operations that you have in here
326
00:15:50,066 --> 00:15:51,533
I'm not going to change
327
00:15:51,533 --> 00:15:53,099
of course you can just tell me
328
00:15:53,100 --> 00:15:57,466
yeah but maybe I want to reduce a certain component
329
00:15:57,466 --> 00:15:59,666
by using the mix well
330
00:15:59,666 --> 00:16:03,966
that is exactly the same as placing in here a great
331
00:16:03,966 --> 00:16:06,099
and then multiply okay
332
00:16:06,100 --> 00:16:12,866
because that is the fashion of the light to decrease
333
00:16:12,866 --> 00:16:17,366
so the intensity of light is measure in multiplication
334
00:16:17,700 --> 00:16:20,666
and the addition of components
335
00:16:20,666 --> 00:16:23,333
is by using the plus operation
336
00:16:23,333 --> 00:16:25,199
so let me show you
337
00:16:25,200 --> 00:16:25,800
for instance
338
00:16:25,800 --> 00:16:28,000
with this reflection okay
339
00:16:28,000 --> 00:16:32,800
so if I want to reduce my reflection component
340
00:16:32,866 --> 00:16:37,999
I can hear I'm going to place this
341
00:16:40,400 --> 00:16:41,433
here you are
342
00:16:42,566 --> 00:16:45,966
okay so I'm reducing the component
343
00:16:46,166 --> 00:16:51,766
without touching any merge operation in here okay
344
00:16:51,800 --> 00:16:53,200
and that is going to be easier
345
00:16:53,200 --> 00:16:56,233
because if you're using the explicit way
346
00:16:56,400 --> 00:16:58,566
just be all the way explicit
347
00:16:58,566 --> 00:17:02,199
so you can understand that you are modifying 13 nodes
348
00:17:02,200 --> 00:17:04,200
by placing a certain pass
349
00:17:04,200 --> 00:17:06,466
by placing a node okay
350
00:17:06,766 --> 00:17:11,066
so in here I have exactly the same setup
351
00:17:11,266 --> 00:17:13,199
same same setup
352
00:17:13,566 --> 00:17:15,233
so that's the beauty
353
00:17:16,866 --> 00:17:17,733
and here you are
354
00:17:17,733 --> 00:17:20,866
even with the same color correction for the emission
355
00:17:21,500 --> 00:17:24,100
the difference is in here
356
00:17:24,366 --> 00:17:29,499
I have all my passes together in this chain of merges
357
00:17:29,566 --> 00:17:34,666
and then I'm still using just the channels I need
358
00:17:34,666 --> 00:17:37,666
okay because the nice thing here is
359
00:17:37,666 --> 00:17:40,166
I'm not over processing my layers
360
00:17:40,166 --> 00:17:41,999
because here you are
361
00:17:42,000 --> 00:17:45,300
I'm just using RGB and a
362
00:17:45,366 --> 00:17:48,233
okay while in my master
363
00:17:48,266 --> 00:17:49,333
like in here
364
00:17:49,333 --> 00:17:51,399
for instance you know
365
00:17:51,400 --> 00:17:56,566
you have all those channels coming through the output
366
00:17:56,566 --> 00:17:59,999
okay um that's nice if you need them
367
00:18:00,066 --> 00:18:01,299
if you don't
368
00:18:01,400 --> 00:18:05,166
that is actually creating more issues than helping
369
00:18:05,166 --> 00:18:07,866
okay because you are over processing every time
370
00:18:07,866 --> 00:18:08,399
you are applying
371
00:18:08,400 --> 00:18:09,000
for instance
372
00:18:09,000 --> 00:18:12,533
a blur and you don't take care of what
373
00:18:12,533 --> 00:18:14,466
a channel you want to blur
374
00:18:14,900 --> 00:18:16,000
by the fault
375
00:18:16,100 --> 00:18:21,700
you are now blurring all those layer sets
376
00:18:21,900 --> 00:18:26,600
so your blur is going to take ages to be rendered
377
00:18:26,600 --> 00:18:28,700
and in this case is just a simple blur
378
00:18:28,700 --> 00:18:32,866
if you're using a note like median or d focus
379
00:18:32,866 --> 00:18:37,433
or many other nodes that are slower to process
380
00:18:37,500 --> 00:18:39,700
maybe your computer is going to crash
381
00:18:39,800 --> 00:18:41,233
just because you are
382
00:18:41,700 --> 00:18:44,666
using more channels than you actually need
383
00:18:44,666 --> 00:18:46,533
so something that is good is
384
00:18:46,533 --> 00:18:49,233
when you are having a multipass option
385
00:18:49,933 --> 00:18:53,966
is just to remove any channels that you don't need
386
00:18:53,966 --> 00:18:57,233
but we're going over that in a few minutes
387
00:18:57,733 --> 00:18:59,366
because right now
388
00:18:59,366 --> 00:19:00,499
what I'm going to do is
389
00:19:00,500 --> 00:19:04,066
I'm going to apply the same setup you have in here
390
00:19:04,066 --> 00:19:05,499
in an implicit way
391
00:19:05,700 --> 00:19:07,833
so this is my master
392
00:19:08,733 --> 00:19:09,533
as you can see
393
00:19:09,533 --> 00:19:10,966
you have all the channels
394
00:19:11,366 --> 00:19:13,466
and then if you want to apply
395
00:19:13,466 --> 00:19:16,233
the amp remote application to all channels
396
00:19:16,400 --> 00:19:19,233
what you do is just to apply the amp remote
397
00:19:19,366 --> 00:19:22,699
okay but instead of using the RGB
398
00:19:22,933 --> 00:19:26,633
you are going to use the all options
399
00:19:26,800 --> 00:19:28,500
okay so right now
400
00:19:28,500 --> 00:19:30,366
by using one note
401
00:19:30,500 --> 00:19:32,500
you are applying that
402
00:19:32,500 --> 00:19:34,866
and promote application to everything
403
00:19:34,866 --> 00:19:40,099
so everything coming here is now in an unpremaled state
404
00:19:40,200 --> 00:19:43,866
so I don't need to even place in here
405
00:19:43,866 --> 00:19:45,433
the primult obligation
406
00:19:45,566 --> 00:19:48,933
and primult obligation of this note
407
00:19:48,933 --> 00:19:52,166
okay because it's already been unpremotified
408
00:19:52,466 --> 00:19:54,399
and I just need to apply the mask
409
00:19:54,400 --> 00:19:58,666
in case I need to apply some um
410
00:19:59,266 --> 00:20:00,599
as you can see
411
00:20:00,800 --> 00:20:02,766
it's telling me this label
412
00:20:02,766 --> 00:20:04,199
that is emission
413
00:20:04,366 --> 00:20:06,666
and this is not something I place
414
00:20:06,700 --> 00:20:10,666
this is automatically telling me what's the layer said
415
00:20:10,666 --> 00:20:14,233
I'm applying my grade here
416
00:20:14,300 --> 00:20:17,133
so the channels that I'm changing
417
00:20:17,133 --> 00:20:19,499
are the emission channels okay
418
00:20:19,933 --> 00:20:23,066
so if you see in here
419
00:20:23,800 --> 00:20:26,866
what I'm actually seeing at the moment
420
00:20:27,066 --> 00:20:28,299
is my beauty
421
00:20:28,966 --> 00:20:32,066
so if I deactivate this note
422
00:20:33,366 --> 00:20:34,799
nothing is changing
423
00:20:34,800 --> 00:20:35,866
because of course
424
00:20:35,866 --> 00:20:38,099
this is not changing the RGBA
425
00:20:38,100 --> 00:20:40,466
which is the set that I'm at the moment
426
00:20:40,500 --> 00:20:42,733
this is changing the emission
427
00:20:42,733 --> 00:20:46,166
so if I go to a mission
428
00:20:46,866 --> 00:20:48,766
see is changing
429
00:20:48,766 --> 00:20:50,599
but at this point
430
00:20:50,600 --> 00:20:54,166
for me is irrelevant because it's not changing anything
431
00:20:54,300 --> 00:20:57,166
so why is this important in here
432
00:20:57,166 --> 00:20:59,633
well it's because I place this great
433
00:20:59,733 --> 00:21:04,199
after I create the beauty build using the merges
434
00:21:04,200 --> 00:21:07,233
so I'm going to deactivate it for a second
435
00:21:07,533 --> 00:21:10,699
and then here what I have is merge
436
00:21:10,866 --> 00:21:15,399
and this merge is actually taking the direct diffuse
437
00:21:15,400 --> 00:21:16,966
and the indirect diffuse
438
00:21:16,966 --> 00:21:20,766
and put it together in the RGBA set
439
00:21:20,800 --> 00:21:22,533
and how is this coming
440
00:21:22,533 --> 00:21:25,899
well it's because I'm using both inputs
441
00:21:25,966 --> 00:21:27,266
the a and the B
442
00:21:27,733 --> 00:21:30,266
from the same stream okay
443
00:21:30,266 --> 00:21:34,299
so I'm using the multi channel features in here okay
444
00:21:34,466 --> 00:21:36,266
and nothing wrong with that
445
00:21:36,266 --> 00:21:37,533
because in here
446
00:21:37,533 --> 00:21:38,499
in the merge
447
00:21:38,600 --> 00:21:40,266
which is using by the way
448
00:21:40,333 --> 00:21:41,699
the plus operation
449
00:21:41,800 --> 00:21:44,166
I'm deciding here
450
00:21:45,600 --> 00:21:49,266
what channels are contributing to that glass operation
451
00:21:49,400 --> 00:21:51,533
and from what layer set
452
00:21:51,533 --> 00:21:53,266
so from the a side
453
00:21:53,266 --> 00:21:57,033
I'm deciding that these might direct diffuse
454
00:21:57,366 --> 00:21:59,866
and I'm using the red
455
00:21:59,866 --> 00:22:01,499
green and blue channels
456
00:22:01,900 --> 00:22:03,800
and from the B side
457
00:22:03,866 --> 00:22:07,066
and using the indirect diffuse red
458
00:22:07,066 --> 00:22:07,999
green and blue
459
00:22:08,000 --> 00:22:10,533
and then I putting them together
460
00:22:10,533 --> 00:22:12,433
using the plus operation
461
00:22:12,800 --> 00:22:19,033
and the result of that is being placed in the RGBA
462
00:22:19,133 --> 00:22:22,033
okay so with that
463
00:22:22,700 --> 00:22:26,600
I can get the operation in an implicit method
464
00:22:26,600 --> 00:22:30,766
so I don't need to split any shuffles for my notes
465
00:22:31,300 --> 00:22:34,966
and I'm applying that to the direct diffuse
466
00:22:34,966 --> 00:22:36,566
I mean direct diffuse and now
467
00:22:36,566 --> 00:22:40,766
every time I'm adding another bass to the stream
468
00:22:40,766 --> 00:22:45,066
I have to use that pass from the a input
469
00:22:45,466 --> 00:22:48,566
and then preserving the RGBA
470
00:22:48,766 --> 00:22:50,599
in the B input and the output
471
00:22:50,600 --> 00:22:51,700
because of course
472
00:22:51,700 --> 00:22:54,600
I want to comp in the RGBA set
473
00:22:54,766 --> 00:22:56,799
so because in here
474
00:22:56,800 --> 00:22:58,566
in my first merch
475
00:22:58,566 --> 00:23:02,599
I have everything together in the RGBA
476
00:23:02,600 --> 00:23:04,366
as you can see in my output
477
00:23:04,366 --> 00:23:07,466
now my main output is the RGBA
478
00:23:07,466 --> 00:23:11,366
so the B should be at the RGBA
479
00:23:11,366 --> 00:23:14,533
and then any channel being add to the stream
480
00:23:14,533 --> 00:23:16,833
are going to be in the a channel
481
00:23:16,866 --> 00:23:18,799
so in here as you can see
482
00:23:18,800 --> 00:23:20,166
I have a label
483
00:23:20,200 --> 00:23:23,133
just telling me what's the layer and adding
484
00:23:23,133 --> 00:23:25,399
and this is smart labeling
485
00:23:25,533 --> 00:23:26,399
and is smart
486
00:23:26,400 --> 00:23:29,400
because I'm not typing the name of the past
487
00:23:29,600 --> 00:23:31,200
what I'm doing is
488
00:23:31,200 --> 00:23:34,500
I'm going to the no tap and here
489
00:23:34,666 --> 00:23:37,566
and just put in this text
490
00:23:37,600 --> 00:23:38,900
which is just text
491
00:23:38,900 --> 00:23:40,666
so there's no expression for this
492
00:23:40,666 --> 00:23:43,999
plus I'm placing a new expression in here
493
00:23:44,000 --> 00:23:47,233
which is inside square brackets
494
00:23:47,566 --> 00:23:48,999
and I'm saying
495
00:23:49,000 --> 00:23:51,966
give me the value of the knob
496
00:23:52,333 --> 00:23:54,666
a channels and case sensitive
497
00:23:54,666 --> 00:23:56,799
so the a must be uppercase
498
00:23:56,800 --> 00:23:57,666
and what's that
499
00:23:57,666 --> 00:23:58,999
what I'm telling the merch
500
00:23:59,000 --> 00:24:01,966
is just to place whatever is writing in here
501
00:24:01,966 --> 00:24:04,666
okay which is the a channels knob
502
00:24:04,733 --> 00:24:07,866
is going to be display here in the value
503
00:24:07,866 --> 00:24:09,566
so I'm just saying okay
504
00:24:09,566 --> 00:24:12,766
this is adding my direct specular
505
00:24:12,766 --> 00:24:15,799
this is adding my indirect specular
506
00:24:15,800 --> 00:24:16,800
primary specular
507
00:24:16,800 --> 00:24:17,533
secondary blah
508
00:24:17,533 --> 00:24:17,933
blah blah blah
509
00:24:17,933 --> 00:24:18,799
blah blah blah
510
00:24:19,166 --> 00:24:19,933
blah blah blah blah
511
00:24:19,933 --> 00:24:23,133
so you have everything in here together
512
00:24:23,133 --> 00:24:27,466
just by using this chain of notes okay
513
00:24:27,566 --> 00:24:30,399
so another thing that is important is
514
00:24:30,400 --> 00:24:32,500
once you have all you need
515
00:24:33,666 --> 00:24:35,933
what you need to do is get rid
516
00:24:35,933 --> 00:24:39,833
of all those channels that you are not going to use
517
00:24:40,000 --> 00:24:41,333
um be careful
518
00:24:41,333 --> 00:24:43,099
because I'm assuming you know
519
00:24:43,100 --> 00:24:46,466
that you are not going to use those channels again
520
00:24:46,666 --> 00:24:47,399
but no worries
521
00:24:47,400 --> 00:24:50,100
because in case you want to use them again
522
00:24:50,100 --> 00:24:52,066
you can always bypass
523
00:24:52,100 --> 00:24:54,200
this operation that I'm doing here
524
00:24:54,200 --> 00:24:55,966
which is the remove
525
00:24:55,966 --> 00:24:59,399
I'm removing all the channels that I don't need
526
00:24:59,400 --> 00:25:01,766
the remove operation is seen here
527
00:25:02,333 --> 00:25:05,699
and what this is doing is actually telling me
528
00:25:05,900 --> 00:25:10,366
what channels I want to keep or to remove
529
00:25:10,366 --> 00:25:12,099
so you have the operation in here
530
00:25:12,100 --> 00:25:14,100
if you remove the
531
00:25:14,166 --> 00:25:16,366
the channels you are selecting in here
532
00:25:16,366 --> 00:25:18,966
are the channels that are going to be gone
533
00:25:19,000 --> 00:25:21,633
and if you select the option keep
534
00:25:21,866 --> 00:25:24,599
is going to Bing everything
535
00:25:24,600 --> 00:25:25,966
but the challenge
536
00:25:25,966 --> 00:25:26,999
you selecting here
537
00:25:27,000 --> 00:25:29,166
I'm using the keep operation
538
00:25:29,166 --> 00:25:29,999
in this instance
539
00:25:30,000 --> 00:25:33,300
because it's easier just to select the challenge
540
00:25:33,300 --> 00:25:34,366
that I want
541
00:25:34,666 --> 00:25:36,033
that are only three
542
00:25:36,166 --> 00:25:38,899
okay why I'm not keeping the alpha
543
00:25:38,966 --> 00:25:41,166
you know sometimes there are passes that
544
00:25:41,366 --> 00:25:42,699
maybe by mistake
545
00:25:42,700 --> 00:25:44,166
are having an alpha
546
00:25:44,166 --> 00:25:48,199
or maybe an operation is manipulating the alpha
547
00:25:48,200 --> 00:25:49,866
in a way you are not expecting
548
00:25:49,866 --> 00:25:51,166
so I consider
549
00:25:51,166 --> 00:25:53,966
is always a good practice
550
00:25:54,100 --> 00:25:56,966
just to bypass the alpha from the regional
551
00:25:56,966 --> 00:25:58,599
even from the um
552
00:25:58,600 --> 00:25:59,566
pre multiply
553
00:25:59,566 --> 00:26:01,233
okay because of course
554
00:26:01,333 --> 00:26:03,899
even the opacity has been now unpromortified
555
00:26:03,900 --> 00:26:06,233
so you don't want to touch the alpha
556
00:26:06,333 --> 00:26:09,399
so I'm getting my alpha from the regional
557
00:26:09,400 --> 00:26:10,966
using the copy note
558
00:26:10,966 --> 00:26:11,699
and remember
559
00:26:11,700 --> 00:26:13,900
the a input is just getting
560
00:26:14,066 --> 00:26:16,966
the channel to the B stream
561
00:26:16,966 --> 00:26:20,199
so in here I just preserve my
562
00:26:20,300 --> 00:26:22,200
RGB no alpha
563
00:26:22,200 --> 00:26:23,666
and then I'm
564
00:26:23,966 --> 00:26:28,066
recovering my alpha from the original input
565
00:26:28,200 --> 00:26:30,200
okay so with that
566
00:26:30,466 --> 00:26:33,566
I'm getting my beauty
567
00:26:34,166 --> 00:26:35,299
built in here
568
00:26:35,300 --> 00:26:37,033
so I don't need to touch
569
00:26:37,300 --> 00:26:38,700
any of those notes
570
00:26:38,700 --> 00:26:40,700
if I want to modify something
571
00:26:40,700 --> 00:26:41,900
I just apply
572
00:26:42,066 --> 00:26:43,299
a grating here
573
00:26:43,300 --> 00:26:44,166
and I select
574
00:26:44,166 --> 00:26:45,599
what's the layer set
575
00:26:45,600 --> 00:26:46,900
so remember
576
00:26:46,933 --> 00:26:49,299
the grades should always be
577
00:26:49,300 --> 00:26:51,466
before the chain of marriages
578
00:26:51,466 --> 00:26:52,566
in here okay
579
00:26:52,566 --> 00:26:55,866
so in case I want to modify the reflection
580
00:26:55,900 --> 00:26:57,466
I'm going to do it in here
581
00:26:57,600 --> 00:26:59,566
so reflections
582
00:27:01,133 --> 00:27:04,699
here you are so exactly the same see
583
00:27:05,400 --> 00:27:10,466
I'm now tricking the intensity of this reflection
584
00:27:10,466 --> 00:27:11,199
and of course
585
00:27:11,200 --> 00:27:14,200
I can change the color
586
00:27:14,900 --> 00:27:16,800
okay of the reflection
587
00:27:16,800 --> 00:27:17,700
and you know
588
00:27:17,700 --> 00:27:19,766
as any other pass
589
00:27:19,766 --> 00:27:22,899
okay so you place your corrections
590
00:27:22,900 --> 00:27:27,066
for any of the passes in here okay um
591
00:27:27,600 --> 00:27:30,233
just judge by yourself
592
00:27:31,933 --> 00:27:35,066
between this and this stream
593
00:27:35,533 --> 00:27:37,633
of course if you use this
594
00:27:38,066 --> 00:27:39,566
you are being synthetic
595
00:27:39,766 --> 00:27:42,899
in here you are being more explicit
596
00:27:42,900 --> 00:27:45,266
so probably from an empty level
597
00:27:45,466 --> 00:27:47,699
this is going to be easier to understand
598
00:27:47,700 --> 00:27:50,566
but if you are just getting advanced
599
00:27:50,766 --> 00:27:54,166
you just want everything to work in lesser space
600
00:27:54,166 --> 00:27:57,899
and just to be easy to handle okay
601
00:27:58,266 --> 00:28:02,266
so this is the implicit and the explicit way
602
00:28:02,266 --> 00:28:06,533
of getting the additive synthesis of the beauty pass
603
00:28:06,533 --> 00:28:10,366
okay then in here
604
00:28:10,900 --> 00:28:14,900
I have a way of getting a multipass file
605
00:28:14,900 --> 00:28:16,066
and I'm using
606
00:28:16,066 --> 00:28:17,499
for this instance
607
00:28:17,766 --> 00:28:20,299
the merge in the copy
608
00:28:20,300 --> 00:28:24,633
so what I did is I'm placing all my passes together
609
00:28:24,766 --> 00:28:27,999
okay and instead of using the copy
610
00:28:28,266 --> 00:28:31,199
okay and using the merge
611
00:28:31,533 --> 00:28:33,799
why because if you use the copy
612
00:28:33,800 --> 00:28:36,133
you can copy certain channels if you want
613
00:28:36,133 --> 00:28:38,799
so you placing here the red
614
00:28:38,800 --> 00:28:40,766
green blue alpha
615
00:28:40,766 --> 00:28:42,266
and then in here you go
616
00:28:42,266 --> 00:28:42,899
and you say
617
00:28:42,900 --> 00:28:44,333
new channel for the red
618
00:28:44,333 --> 00:28:45,399
new channel for the green
619
00:28:45,400 --> 00:28:47,300
is going to be a bit annoying
620
00:28:47,300 --> 00:28:49,133
just do the whole thing
621
00:28:49,133 --> 00:28:51,399
and still you have a note in here
622
00:28:51,400 --> 00:28:53,000
that is adding that copy
623
00:28:53,000 --> 00:28:54,733
and is going to be way easier
624
00:28:54,733 --> 00:28:56,599
so in here the copy
625
00:28:56,600 --> 00:28:57,700
one of the uses
626
00:28:57,800 --> 00:29:00,266
nothing wrong with using the copy notes
627
00:29:00,266 --> 00:29:01,533
but this instance
628
00:29:01,533 --> 00:29:03,333
just to show a case scenario
629
00:29:03,333 --> 00:29:05,966
when the merch in copy can work
630
00:29:06,166 --> 00:29:08,866
and here you can just get the saying
631
00:29:08,866 --> 00:29:11,166
just copy a layer
632
00:29:11,200 --> 00:29:12,366
but be careful
633
00:29:12,366 --> 00:29:14,566
because if you are copying a layer
634
00:29:14,566 --> 00:29:16,566
where you are actually saying
635
00:29:16,566 --> 00:29:21,499
is that you want the same layer from this setup
636
00:29:21,700 --> 00:29:24,800
to be copy to the same layer in here
637
00:29:24,800 --> 00:29:28,533
so what you are assuming is that in here
638
00:29:28,533 --> 00:29:29,566
in this file
639
00:29:29,566 --> 00:29:32,499
you are getting a layer set
640
00:29:33,000 --> 00:29:35,800
that is not the RGBA okay
641
00:29:35,800 --> 00:29:36,866
because in here
642
00:29:36,866 --> 00:29:38,866
I just have the RGBA
643
00:29:38,866 --> 00:29:40,499
so if I copy
644
00:29:40,500 --> 00:29:41,500
for instance
645
00:29:42,566 --> 00:29:44,099
to this image
646
00:29:44,700 --> 00:29:47,633
I copy let me remove this
647
00:29:48,566 --> 00:29:51,633
and I say I want to copy direct diffuse
648
00:29:51,700 --> 00:29:52,766
for instance
649
00:29:53,300 --> 00:29:54,966
you would see that nothing happens
650
00:29:57,800 --> 00:29:59,400
there is no direct diffuse
651
00:29:59,400 --> 00:30:01,033
even if I go in here
652
00:30:01,066 --> 00:30:03,299
and I go to the direct diffuse
653
00:30:03,766 --> 00:30:04,833
there is nothing
654
00:30:05,133 --> 00:30:08,666
why because he's taking the direct diffuse
655
00:30:09,133 --> 00:30:11,166
layer set from here
656
00:30:11,400 --> 00:30:16,866
and placing in the direct diffuse of this layer set
657
00:30:16,866 --> 00:30:17,666
but in here
658
00:30:17,666 --> 00:30:21,166
you don't have any other rather than the RGB
659
00:30:21,366 --> 00:30:23,099
not even the a okay
660
00:30:23,100 --> 00:30:25,000
so in this case
661
00:30:25,266 --> 00:30:29,066
the copy of a layer set is going to be useless
662
00:30:29,066 --> 00:30:32,999
they need to have both the same layer
663
00:30:33,000 --> 00:30:34,866
just to use this feature
664
00:30:34,866 --> 00:30:36,466
so for this instance
665
00:30:36,466 --> 00:30:40,866
is going to be easier just to handle the passes
666
00:30:40,866 --> 00:30:43,666
by using the copy operation of the merch
667
00:30:43,666 --> 00:30:44,533
because with this
668
00:30:44,533 --> 00:30:46,333
what you can say is okay
669
00:30:46,333 --> 00:30:52,099
I'm going to take the RGB of this layer set
670
00:30:52,166 --> 00:30:53,666
and I'm going to place it
671
00:30:54,366 --> 00:30:58,466
in the direct diffuse of this image
672
00:30:58,466 --> 00:30:59,466
and remember
673
00:30:59,466 --> 00:31:04,499
the operation of the copy is just taking a layer
674
00:31:05,200 --> 00:31:08,400
from here I'm placing in another layer in here
675
00:31:08,400 --> 00:31:10,400
so he's just placing information
676
00:31:10,400 --> 00:31:12,433
okay so in here
677
00:31:13,166 --> 00:31:15,899
I got the direct diffuse
678
00:31:16,500 --> 00:31:17,800
okay so I have
679
00:31:17,800 --> 00:31:19,533
by default the beauty
680
00:31:19,533 --> 00:31:20,666
and now here
681
00:31:21,000 --> 00:31:22,066
direct diffuse
682
00:31:22,466 --> 00:31:25,899
in here I'm doing the same with the indirect diffuse
683
00:31:26,300 --> 00:31:27,433
and at the end
684
00:31:27,700 --> 00:31:28,700
what you get
685
00:31:29,366 --> 00:31:34,433
is all channels together in the same stream okay
686
00:31:34,733 --> 00:31:36,499
so probably
687
00:31:36,500 --> 00:31:38,066
let me be honest with you
688
00:31:38,066 --> 00:31:41,199
if you have all your channels separate
689
00:31:41,466 --> 00:31:44,266
maybe putting them all together today
690
00:31:44,600 --> 00:31:46,800
working in an implicit way
691
00:31:46,800 --> 00:31:49,366
is going to be kind of a waste of time
692
00:31:49,366 --> 00:31:53,166
because you are getting from explicit to implicit
693
00:31:53,200 --> 00:31:55,300
every time you are getting your files
694
00:31:55,300 --> 00:31:58,000
in one past one file fashion
695
00:31:58,266 --> 00:32:02,899
you are prepared to walk with the explicit way okay
696
00:32:02,900 --> 00:32:06,433
there is no sense for you to go with the implicit okay
697
00:32:07,000 --> 00:32:10,366
but in case you want to pre render everything
698
00:32:10,366 --> 00:32:11,999
just to get one file
699
00:32:12,000 --> 00:32:13,533
for handling something
700
00:32:13,533 --> 00:32:14,899
that I don't recommend
701
00:32:14,900 --> 00:32:17,100
if the pipeline of the studio
702
00:32:17,100 --> 00:32:20,300
as representing other ways of doing things
703
00:32:20,466 --> 00:32:22,533
but if you are working as a freelance
704
00:32:22,533 --> 00:32:23,533
or by your own
705
00:32:23,533 --> 00:32:25,766
or you want to prepare the
706
00:32:26,133 --> 00:32:28,366
lighting package for the composity
707
00:32:28,366 --> 00:32:30,833
if you are coming from a lighting background
708
00:32:30,866 --> 00:32:33,299
then this way is the way
709
00:32:33,300 --> 00:32:36,200
but let me tell you a recommendation
710
00:32:36,200 --> 00:32:38,600
if you want to use the multipass
711
00:32:38,600 --> 00:32:40,166
then there is an option
712
00:32:40,166 --> 00:32:40,999
you have to use
713
00:32:41,000 --> 00:32:42,400
which is the open
714
00:32:42,400 --> 00:32:44,233
EXR file okay
715
00:32:44,366 --> 00:32:45,299
um you place it
716
00:32:45,300 --> 00:32:46,400
whatever you want
717
00:32:46,566 --> 00:32:48,266
things to keep in consideration
718
00:32:48,266 --> 00:32:50,199
if you are using passes
719
00:32:50,266 --> 00:32:53,466
that are having more than 16 beat
720
00:32:53,466 --> 00:32:54,866
half floating point
721
00:32:54,866 --> 00:32:59,033
okay so if you are using a pass with 32 beat
722
00:32:59,333 --> 00:33:02,999
then the whole thing should be fit to beat
723
00:33:03,066 --> 00:33:06,399
which is kind of a waste of a space honestly
724
00:33:06,400 --> 00:33:11,666
because you are using a super high level of precision
725
00:33:11,800 --> 00:33:13,133
for something that maybe
726
00:33:13,133 --> 00:33:14,766
for most of the passes
727
00:33:14,766 --> 00:33:16,133
is just half
728
00:33:16,133 --> 00:33:18,999
so nothing wrong in terms of quality
729
00:33:19,000 --> 00:33:21,200
is just in terms of storage
730
00:33:21,200 --> 00:33:24,833
so if one of the passes is having 32 bit
731
00:33:24,866 --> 00:33:26,666
and usually
732
00:33:26,666 --> 00:33:29,366
Aobs like the B
733
00:33:29,366 --> 00:33:30,099
for instance
734
00:33:30,100 --> 00:33:32,766
the position pass or the CDF
735
00:33:32,766 --> 00:33:35,133
are using the 32 beat
736
00:33:35,133 --> 00:33:36,399
floating point
737
00:33:36,500 --> 00:33:37,366
that's a type
738
00:33:37,366 --> 00:33:39,266
okay so here you are
739
00:33:39,266 --> 00:33:41,599
going all the way 32
740
00:33:41,600 --> 00:33:43,566
okay and then
741
00:33:43,566 --> 00:33:46,199
if you are storing a multipass
742
00:33:46,366 --> 00:33:48,766
don't forget something very important
743
00:33:48,766 --> 00:33:51,766
which is the channels you are going to write
744
00:33:51,766 --> 00:33:53,266
so in here right now
745
00:33:53,266 --> 00:33:55,299
you're not even writing the alpha
746
00:33:55,533 --> 00:33:57,166
just the RGB
747
00:33:57,266 --> 00:34:00,533
so if you place the layer contact sheet in here
748
00:34:00,533 --> 00:34:03,299
he just telling me that you have the RGB
749
00:34:03,366 --> 00:34:05,333
a so in here
750
00:34:05,333 --> 00:34:08,366
what you want is actually to get everything
751
00:34:08,366 --> 00:34:09,799
so you put all
752
00:34:09,800 --> 00:34:12,600
and now you are getting everything together
753
00:34:12,666 --> 00:34:15,499
okay so this is in case
754
00:34:15,533 --> 00:34:16,899
you want to deliver
755
00:34:17,000 --> 00:34:18,733
your lighting package
756
00:34:18,733 --> 00:34:20,499
as one single file
757
00:34:20,566 --> 00:34:22,166
and they weren't coming
758
00:34:22,200 --> 00:34:24,933
out of the render package together
759
00:34:24,933 --> 00:34:26,799
so everything is in one file
760
00:34:26,800 --> 00:34:31,500
okay so that is for the components
761
00:34:31,966 --> 00:34:33,866
to be in one stream
762
00:34:34,400 --> 00:34:35,666
now let's review
763
00:34:35,666 --> 00:34:36,666
for a second
764
00:34:36,900 --> 00:34:39,700
the explicit way of the adding
765
00:34:39,700 --> 00:34:40,833
remember that
766
00:34:41,300 --> 00:34:43,166
we were talking about this
767
00:34:43,866 --> 00:34:46,999
and see the difference now
768
00:34:47,100 --> 00:34:49,766
every time I'm adding a pass
769
00:34:49,766 --> 00:34:53,199
of course he's adding that component of the light
770
00:34:54,266 --> 00:34:56,333
but to be honest with you
771
00:34:56,333 --> 00:34:58,233
when you are beating the beauty
772
00:34:58,266 --> 00:35:00,799
sometimes you just want to trick
773
00:35:00,800 --> 00:35:01,800
one of the passes
774
00:35:01,800 --> 00:35:04,500
or maybe not all of them
775
00:35:04,500 --> 00:35:06,400
so when you don't
776
00:35:06,400 --> 00:35:08,200
want to trick all of them
777
00:35:08,200 --> 00:35:10,800
and you just want to create the beauty
778
00:35:11,500 --> 00:35:15,900
probably if you are working with a multipass option
779
00:35:15,900 --> 00:35:17,633
that is providing you
780
00:35:18,000 --> 00:35:19,300
with the beauty
781
00:35:19,600 --> 00:35:21,733
and then all passes separate
782
00:35:21,733 --> 00:35:22,899
like in here
783
00:35:24,200 --> 00:35:27,466
and you want to change only one component
784
00:35:27,566 --> 00:35:29,833
let's say the emission again
785
00:35:30,933 --> 00:35:35,033
he's going to be kind of a waste of processing and time
786
00:35:35,300 --> 00:35:39,300
just to have all those passes together
787
00:35:39,300 --> 00:35:41,066
just to modify one
788
00:35:41,066 --> 00:35:44,866
so this is the additive synthesis
789
00:35:45,200 --> 00:35:47,900
but there is another one
790
00:35:47,900 --> 00:35:51,033
that is becoming more and more popular
791
00:35:51,366 --> 00:35:54,366
which is the substructive synthesis
792
00:35:54,466 --> 00:35:56,433
which is this
793
00:35:56,933 --> 00:35:59,266
and have a look at the difference
794
00:36:00,000 --> 00:36:02,133
I'm going to change the mission
795
00:36:02,133 --> 00:36:04,399
and I'm going to change the mission in here
796
00:36:04,566 --> 00:36:05,399
have a look
797
00:36:06,800 --> 00:36:09,466
exactly the same result
798
00:36:10,166 --> 00:36:13,466
but just those notes
799
00:36:13,866 --> 00:36:15,966
for this case scenario
800
00:36:15,966 --> 00:36:18,499
I'm using the explicit way
801
00:36:18,500 --> 00:36:20,900
because I want to display everything
802
00:36:20,900 --> 00:36:24,100
but again this is exactly the same
803
00:36:24,566 --> 00:36:28,066
if you want to create an implicit way okay
804
00:36:28,500 --> 00:36:31,100
so what I'm doing here is
805
00:36:31,100 --> 00:36:35,866
I'm going to start by using the beauty
806
00:36:36,500 --> 00:36:39,900
which is usually in the RGBA set
807
00:36:40,366 --> 00:36:43,266
and then because this is a multipass file
808
00:36:43,300 --> 00:36:47,400
I'm going to extract the emission okay
809
00:36:47,700 --> 00:36:51,100
and see that in here again
810
00:36:51,100 --> 00:36:53,166
I'm getting this emission
811
00:36:53,166 --> 00:36:56,366
and this is not something that is given by the note
812
00:36:56,366 --> 00:36:57,133
by the fault
813
00:36:57,133 --> 00:36:59,466
this is something that I program myself
814
00:36:59,466 --> 00:37:00,399
and it's really
815
00:37:00,400 --> 00:37:01,133
really easy
816
00:37:01,133 --> 00:37:03,799
you go again to the note
817
00:37:04,200 --> 00:37:05,400
and then in here
818
00:37:05,533 --> 00:37:06,633
you need to write
819
00:37:06,666 --> 00:37:09,066
inside square brackets
820
00:37:09,533 --> 00:37:10,766
the word value
821
00:37:10,766 --> 00:37:13,399
just to write on the value of a certain knob
822
00:37:13,400 --> 00:37:16,100
and then the name of the knob itself
823
00:37:16,100 --> 00:37:18,366
you want to deflay in here
824
00:37:18,566 --> 00:37:22,099
the shuffle has this first knob
825
00:37:22,100 --> 00:37:24,600
which is the in okay
826
00:37:24,933 --> 00:37:27,666
and what I'm telling basically to the label
827
00:37:27,666 --> 00:37:29,266
is just to explain here
828
00:37:29,266 --> 00:37:31,699
what's the channel I'm splitting
829
00:37:31,733 --> 00:37:32,999
in here with my shuffle
830
00:37:33,000 --> 00:37:36,600
so this is going to be way easier to visualize
831
00:37:36,600 --> 00:37:39,100
when I'm working with Moonton channels
832
00:37:39,100 --> 00:37:43,800
using a splitting method of the master file
833
00:37:43,800 --> 00:37:46,300
okay so again
834
00:37:46,500 --> 00:37:47,866
another thing that I'm doing
835
00:37:47,866 --> 00:37:50,866
is to place a postage stamp
836
00:37:51,166 --> 00:37:56,833
okay I'm calling the postage stamp by using Alt B okay
837
00:37:58,066 --> 00:37:59,566
and now in here
838
00:37:59,666 --> 00:38:03,099
the operation and using is the reverse of the minos
839
00:38:03,466 --> 00:38:04,599
the reverse of the Minos
840
00:38:04,600 --> 00:38:07,633
I mean is the a input
841
00:38:08,700 --> 00:38:13,333
is the channel that we are subtracting to the B input
842
00:38:13,333 --> 00:38:14,733
okay remember
843
00:38:14,733 --> 00:38:16,066
this is the from
844
00:38:16,066 --> 00:38:19,466
from is exactly the same as minus
845
00:38:20,900 --> 00:38:24,966
when minus is B in there and a in here
846
00:38:25,400 --> 00:38:27,766
so what I'm actually doing
847
00:38:27,766 --> 00:38:28,833
as you can see
848
00:38:28,966 --> 00:38:30,599
the same same results
849
00:38:30,600 --> 00:38:32,366
but I'm using the from
850
00:38:32,366 --> 00:38:37,566
because I want the master file to remain the main input
851
00:38:37,566 --> 00:38:42,266
okay just to use the correct direction of my script
852
00:38:42,566 --> 00:38:46,866
so here what I'm taking is this component
853
00:38:47,100 --> 00:38:51,400
and because I mentioned that the light
854
00:38:51,500 --> 00:38:57,366
in a linear light color space is always being at
855
00:38:57,366 --> 00:38:58,866
so is using a plus
856
00:38:58,866 --> 00:39:01,999
if you want to remove a certain component of light
857
00:39:02,000 --> 00:39:03,300
what you are going to do
858
00:39:03,300 --> 00:39:07,433
is you are going to subtract that component of light
859
00:39:07,466 --> 00:39:10,366
so in here and just removing
860
00:39:11,666 --> 00:39:12,833
the emission
861
00:39:14,266 --> 00:39:15,433
from the beauty
862
00:39:16,066 --> 00:39:18,833
so if I now
863
00:39:20,200 --> 00:39:24,033
at the same component that I removing here
864
00:39:24,333 --> 00:39:27,433
the result is going to be exactly
865
00:39:27,466 --> 00:39:29,466
the same as the original
866
00:39:29,533 --> 00:39:31,266
okay of course
867
00:39:31,266 --> 00:39:34,699
this is kind of useless just to remove something
868
00:39:34,700 --> 00:39:36,633
just to add it at the end
869
00:39:36,900 --> 00:39:38,800
but in the middle
870
00:39:39,300 --> 00:39:43,466
you can modify what you are adding
871
00:39:43,666 --> 00:39:47,266
so what you are doing is isolating this pass
872
00:39:48,400 --> 00:39:49,933
processing that pass
873
00:39:49,933 --> 00:39:53,633
and then adding that pass to the mainstream
874
00:39:53,966 --> 00:39:56,233
so as you can see here
875
00:39:56,700 --> 00:40:01,600
what I'm doing is just applying the color correction
876
00:40:01,666 --> 00:40:04,966
just to this single pass
877
00:40:05,866 --> 00:40:11,166
so pros and cons of both the
878
00:40:11,600 --> 00:40:15,366
additive and the substructive synthesis is
879
00:40:15,800 --> 00:40:19,366
if you are going to work with just one
880
00:40:19,366 --> 00:40:22,599
or just a few of the layers
881
00:40:22,666 --> 00:40:26,166
I will suggest you to use this substructive way
882
00:40:27,000 --> 00:40:30,266
but for each substructive way
883
00:40:30,400 --> 00:40:34,066
you are using those nodes
884
00:40:34,100 --> 00:40:35,566
which is removing
885
00:40:35,566 --> 00:40:37,666
so splitting the component
886
00:40:37,666 --> 00:40:39,366
removing and then adding
887
00:40:39,366 --> 00:40:40,699
and then the process
888
00:40:40,733 --> 00:40:43,833
while if you are planning to change
889
00:40:44,066 --> 00:40:47,299
several layers of your multipass
890
00:40:47,366 --> 00:40:51,199
I will go directly with the additive way
891
00:40:51,333 --> 00:40:52,499
at the end of the day
892
00:40:52,500 --> 00:40:55,033
the result is going to be the same
893
00:40:55,266 --> 00:40:58,599
the only thing that is changing is how many nodes
894
00:40:58,666 --> 00:41:00,666
you are using for the process
895
00:41:00,666 --> 00:41:04,366
of course if you are planning to change everything
896
00:41:04,400 --> 00:41:06,866
and you are using the destructive way
897
00:41:07,200 --> 00:41:10,600
then you are going to end with way more notes
898
00:41:10,600 --> 00:41:12,366
than the additive fashion
899
00:41:12,366 --> 00:41:17,466
okay so it's something to keep in mind when you are
900
00:41:17,600 --> 00:41:19,366
planning your compositing
901
00:41:19,500 --> 00:41:24,166
but still if you are using the substructive way
902
00:41:24,166 --> 00:41:28,799
you can get exactly the same result as the additive
903
00:41:28,800 --> 00:41:31,133
okay again with this
904
00:41:31,133 --> 00:41:34,099
you can get the implicit way
905
00:41:34,100 --> 00:41:35,900
that I leave up to you
906
00:41:36,166 --> 00:41:39,999
both ways the additive and the substructive
907
00:41:40,000 --> 00:41:45,033
are easy to be synthesized in a gizmo or a group
908
00:41:45,133 --> 00:41:47,999
of course all the possibilities for the pipeline
909
00:41:48,000 --> 00:41:49,766
are available in both
910
00:41:49,866 --> 00:41:53,266
so no restrictions for one or the other
911
00:41:53,933 --> 00:41:55,533
and this is all for this week
912
00:41:55,533 --> 00:41:57,666
we're going to continue with this subject
913
00:41:57,666 --> 00:41:58,933
in the next class
914
00:41:58,933 --> 00:42:00,666
so if you have any comments
915
00:42:00,666 --> 00:42:02,333
questions or suggestions
916
00:42:02,333 --> 00:42:04,566
just feel free to post them in the forums
917
00:42:04,566 --> 00:42:08,833
as always this has been Victor Press for FX PhD
918
00:42:09,200 --> 00:42:10,366
thanks for watching
63650
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