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These are the user uploaded subtitles that are being translated: 1 00:00:11,766 --> 00:00:12,666 in this lesson 2 00:00:12,666 --> 00:00:13,966 we will continue working on 3 00:00:13,966 --> 00:00:15,966 our final element integration 4 00:00:16,133 --> 00:00:19,266 we left off that we were just about to start testing 5 00:00:19,266 --> 00:00:19,999 just a little bit 6 00:00:20,000 --> 00:00:23,500 to see if the grid warp would do some usefulness 7 00:00:23,500 --> 00:00:26,733 in terms of just making a slight change 8 00:00:26,733 --> 00:00:29,499 to our overall shape of the mushroom cloud 9 00:00:29,766 --> 00:00:30,999 so what we're gonna do is 10 00:00:31,000 --> 00:00:33,833 we're gonna work on using the Grid Warp tool 11 00:00:33,900 --> 00:00:36,300 first off I'm just looking at this image 12 00:00:36,300 --> 00:00:36,933 and I think 13 00:00:36,933 --> 00:00:37,599 you know while 14 00:00:37,600 --> 00:00:39,300 while we're doing these final tweaks 15 00:00:39,300 --> 00:00:41,066 the first step that I just wanna really quickly do 16 00:00:41,066 --> 00:00:43,066 is go back and revisit 17 00:00:43,200 --> 00:00:45,800 our color correct that we had going on right here 18 00:00:45,900 --> 00:00:46,900 the overall color correct 19 00:00:46,900 --> 00:00:48,100 when I look at this 20 00:00:48,200 --> 00:00:49,566 I feel like there should be 21 00:00:49,566 --> 00:00:52,499 just a little bit more of a blue hue going on in there 22 00:00:52,500 --> 00:00:55,900 just to kind of match the overall sky color 23 00:00:56,100 --> 00:00:58,133 that's happening around there at the moment 24 00:00:58,133 --> 00:00:59,466 it's just a tiny bit too 25 00:00:59,466 --> 00:01:00,699 too warm I think 26 00:01:00,700 --> 00:01:01,533 so I'm gonna do is 27 00:01:01,533 --> 00:01:03,733 I'm gonna just try dropping 28 00:01:03,733 --> 00:01:05,033 I just working with the game 29 00:01:05,133 --> 00:01:06,866 and try dropping that red 30 00:01:06,866 --> 00:01:09,766 and amping up the green and the blue 31 00:01:10,266 --> 00:01:11,699 so I'm just gonna drop that to point nine 32 00:01:11,700 --> 00:01:12,566 for the moment 33 00:01:12,600 --> 00:01:14,366 and then uh 34 00:01:14,366 --> 00:01:15,133 set this to 35 00:01:15,133 --> 00:01:16,066 actually first off 36 00:01:16,066 --> 00:01:16,699 you know what 37 00:01:16,700 --> 00:01:17,466 let's back that up 38 00:01:17,466 --> 00:01:18,599 and what we're going to do is 39 00:01:18,600 --> 00:01:22,233 we're just gonna take a quick pause of that view 40 00:01:22,600 --> 00:01:24,766 add a third input right there 41 00:01:24,766 --> 00:01:25,366 that way we 42 00:01:25,366 --> 00:01:29,399 can AB between the two and just see our change 43 00:01:29,666 --> 00:01:31,733 alright so let's put that point nine 44 00:01:31,733 --> 00:01:34,199 let's bring that up to one uh 45 00:01:34,200 --> 00:01:35,500 point o five 46 00:01:35,500 --> 00:01:35,966 I don't want 47 00:01:35,966 --> 00:01:37,133 I don't want a ton of green 48 00:01:37,133 --> 00:01:39,566 but I do want to add more green so 49 00:01:39,566 --> 00:01:40,766 or blue sorry 50 00:01:40,766 --> 00:01:43,833 so adding just a little bit more green 51 00:01:43,866 --> 00:01:47,099 but adding a decent more amount of blue 52 00:01:47,300 --> 00:01:50,200 now that starts to see just a little bit better 53 00:01:50,200 --> 00:01:51,966 if we jump between these two inputs 54 00:01:51,966 --> 00:01:53,366 you can see the before 55 00:01:54,133 --> 00:01:55,899 when you compare it to the buildings in the 56 00:01:55,900 --> 00:01:58,000 in the sky you can see how 57 00:01:58,000 --> 00:01:58,866 now what we've done is 58 00:01:58,866 --> 00:02:02,166 we've just added a little bit more cooler tones to it 59 00:02:02,366 --> 00:02:05,099 adding it kind of making it seat a little more properly 60 00:02:05,100 --> 00:02:05,900 into the background 61 00:02:05,900 --> 00:02:07,166 where it feels like it's 62 00:02:07,166 --> 00:02:08,966 a little more properly integrated 63 00:02:09,000 --> 00:02:09,766 I think what's that 64 00:02:09,766 --> 00:02:10,866 what's that's doing also 65 00:02:10,866 --> 00:02:12,499 is it's kind of going along the idea 66 00:02:12,500 --> 00:02:14,633 there is a haze in the atmosphere 67 00:02:14,866 --> 00:02:15,566 at a distance 68 00:02:15,566 --> 00:02:16,733 so by adding that 69 00:02:16,733 --> 00:02:17,699 it just kind of 70 00:02:17,733 --> 00:02:19,966 puts that a little bit more behind the haze 71 00:02:20,300 --> 00:02:20,766 now of course 72 00:02:20,766 --> 00:02:22,099 this is a little more to taste 73 00:02:22,100 --> 00:02:23,800 because like I mentioned before 74 00:02:23,900 --> 00:02:25,600 you are the art director in this 75 00:02:25,600 --> 00:02:26,333 with the shot 76 00:02:26,333 --> 00:02:27,766 so if you feel that 77 00:02:27,766 --> 00:02:29,999 you wanna go a little bit more of a different direction 78 00:02:30,166 --> 00:02:30,933 by all means 79 00:02:30,933 --> 00:02:31,866 have have at it 80 00:02:31,866 --> 00:02:32,733 have some fun with it 81 00:02:32,733 --> 00:02:34,366 that's what this is all about 82 00:02:34,733 --> 00:02:37,233 okay so getting back to that grid warp 83 00:02:37,466 --> 00:02:38,166 let's see here 84 00:02:38,166 --> 00:02:39,299 so what we're going to do 85 00:02:39,300 --> 00:02:40,100 we just full screen 86 00:02:40,100 --> 00:02:40,866 our nograph few 87 00:02:40,866 --> 00:02:42,199 here we have 88 00:02:42,200 --> 00:02:44,766 we'd had that grid warp that we created earlier 89 00:02:44,766 --> 00:02:45,466 and that's perfect 90 00:02:45,466 --> 00:02:46,899 that's exactly what we needed 91 00:02:47,466 --> 00:02:49,266 and what we're going to do is 92 00:02:49,266 --> 00:02:50,733 we're gonna actually connect that in 93 00:02:50,733 --> 00:02:52,199 right after the time offset 94 00:02:52,200 --> 00:02:55,566 but before the transform or 95 00:02:55,766 --> 00:02:57,199 yes yes before the transform 96 00:02:57,200 --> 00:02:58,533 because we wanna work with it 97 00:02:58,533 --> 00:03:00,199 before we've scaled it down 98 00:03:00,200 --> 00:03:01,100 this is where we 99 00:03:01,166 --> 00:03:02,466 we had done that 100 00:03:02,600 --> 00:03:03,733 60% reduction 101 00:03:03,733 --> 00:03:07,699 or set it to 40% of its original size 102 00:03:08,133 --> 00:03:10,266 so we just drag that grid warp 103 00:03:10,266 --> 00:03:12,633 and drop it right in there 104 00:03:13,066 --> 00:03:14,866 now if we view right here 105 00:03:14,866 --> 00:03:15,699 at the time offset 106 00:03:15,700 --> 00:03:17,500 so I'm going to jump over there 107 00:03:17,800 --> 00:03:18,333 full screen 108 00:03:18,333 --> 00:03:18,733 you can see 109 00:03:18,733 --> 00:03:20,499 obviously we are working at 4K 110 00:03:20,700 --> 00:03:21,700 and by the way as 111 00:03:21,700 --> 00:03:22,333 as you notice 112 00:03:22,333 --> 00:03:24,466 we are working at a 4K level here 113 00:03:24,466 --> 00:03:25,799 for our compositing 114 00:03:26,333 --> 00:03:27,099 the reason I've done 115 00:03:27,100 --> 00:03:27,733 I'm doing this 116 00:03:27,733 --> 00:03:28,266 in this lesson 117 00:03:28,266 --> 00:03:30,633 and I've done it in the past few courses here 118 00:03:30,866 --> 00:03:33,666 uh with digital tutors is the it 119 00:03:33,666 --> 00:03:35,333 it is kind of beneficial in 120 00:03:35,333 --> 00:03:36,833 in two fold 121 00:03:36,933 --> 00:03:39,133 one it starts to make you acutely aware 122 00:03:39,133 --> 00:03:39,566 of the fact 123 00:03:39,566 --> 00:03:41,533 that you are working at a higher resolution 124 00:03:41,533 --> 00:03:43,299 than just regular HD 125 00:03:43,666 --> 00:03:45,866 uh the the important aspect of that 126 00:03:45,866 --> 00:03:46,499 is the fact that 127 00:03:46,500 --> 00:03:47,900 a lot of feature films 128 00:03:47,900 --> 00:03:48,900 now these days 129 00:03:48,900 --> 00:03:51,966 are starting to utilize 4K plates 130 00:03:52,133 --> 00:03:53,466 it's it's as well 131 00:03:53,466 --> 00:03:54,466 as a simple fact that 132 00:03:54,466 --> 00:03:55,966 then you're gonna start getting effects 133 00:03:55,966 --> 00:03:57,899 elements that are also at 4K 134 00:03:58,133 --> 00:04:00,499 your final output might still be at HD 135 00:04:00,533 --> 00:04:01,866 that's quite possible 136 00:04:02,400 --> 00:04:05,333 or your final output might still also be at 4K 137 00:04:05,333 --> 00:04:06,499 which in this case 138 00:04:06,700 --> 00:04:08,200 the original plate 139 00:04:08,266 --> 00:04:09,699 if you look over here 140 00:04:09,900 --> 00:04:12,700 is 38 40 by 21 60 141 00:04:12,700 --> 00:04:13,600 so that's what we're 142 00:04:13,600 --> 00:04:15,066 we're going under Assumption 143 00:04:15,066 --> 00:04:16,699 that this current show size 144 00:04:16,866 --> 00:04:19,266 is 38 40 by 21 60 145 00:04:19,733 --> 00:04:21,666 but in terms of overall 146 00:04:21,666 --> 00:04:23,899 just keeping that in the back of your mind 147 00:04:23,900 --> 00:04:27,433 4K is is where a lot of the 148 00:04:28,300 --> 00:04:29,966 visual effects shots are going 149 00:04:29,966 --> 00:04:31,599 so it's always good to be aware that 150 00:04:31,600 --> 00:04:33,533 if you're working in a 4K environment 151 00:04:33,533 --> 00:04:34,166 keep in mind 152 00:04:34,166 --> 00:04:35,366 that your detail 153 00:04:35,366 --> 00:04:37,899 is going to need to be a little bit of a higher level 154 00:04:37,900 --> 00:04:39,066 just because 155 00:04:39,166 --> 00:04:40,699 you're doubling 156 00:04:40,766 --> 00:04:41,766 so to speak 157 00:04:42,466 --> 00:04:43,599 your overall 158 00:04:43,666 --> 00:04:44,499 screen space 159 00:04:44,500 --> 00:04:46,300 and that's that's 160 00:04:46,600 --> 00:04:47,800 that's ending up 161 00:04:47,800 --> 00:04:49,566 obviously creating a 162 00:04:49,566 --> 00:04:50,499 more of a challenge 163 00:04:50,500 --> 00:04:52,133 in that you need to ensure that the 164 00:04:52,133 --> 00:04:54,133 quality level is even higher 165 00:04:54,133 --> 00:04:56,633 okay so let's get back to it 166 00:04:57,100 --> 00:04:57,966 we have our 167 00:04:57,966 --> 00:04:58,933 we're at our time offset 168 00:04:58,933 --> 00:04:59,733 we have our grid warp 169 00:04:59,733 --> 00:05:00,699 right here and now 170 00:05:00,700 --> 00:05:01,666 here's the thing 171 00:05:01,666 --> 00:05:02,866 I dropped that grid warp 172 00:05:02,866 --> 00:05:04,633 and you see how the 173 00:05:05,066 --> 00:05:06,533 actual shape is not matching 174 00:05:06,533 --> 00:05:07,366 now why is that 175 00:05:07,366 --> 00:05:09,666 well it's because we created a grid warp 176 00:05:09,666 --> 00:05:10,199 off the side 177 00:05:10,200 --> 00:05:10,866 and we dragged it 178 00:05:10,866 --> 00:05:11,499 and dropped it in 179 00:05:11,500 --> 00:05:12,700 so if I delete this 180 00:05:12,700 --> 00:05:14,600 but select the Time Off set 181 00:05:14,600 --> 00:05:16,466 now you can manually input those 182 00:05:16,466 --> 00:05:17,866 the different grid 183 00:05:17,866 --> 00:05:19,566 but to make things easier 184 00:05:19,566 --> 00:05:20,699 just select your Time Off 185 00:05:20,700 --> 00:05:22,400 set hit tab 186 00:05:22,400 --> 00:05:23,000 and start to 187 00:05:23,000 --> 00:05:24,433 type in Grid Warp 188 00:05:24,866 --> 00:05:25,933 and bring that up 189 00:05:25,933 --> 00:05:27,133 and now when it 190 00:05:27,133 --> 00:05:28,533 when it's automatically 191 00:05:28,533 --> 00:05:29,599 connects in 192 00:05:29,600 --> 00:05:31,200 it will automatically 193 00:05:31,200 --> 00:05:32,133 set the grid 194 00:05:32,133 --> 00:05:33,466 to match the resolution 195 00:05:33,466 --> 00:05:34,966 in the shape of your 196 00:05:35,066 --> 00:05:36,466 input object 197 00:05:36,466 --> 00:05:37,466 so that just 198 00:05:37,466 --> 00:05:38,599 something to be aware of 199 00:05:39,333 --> 00:05:41,299 okay so now 200 00:05:41,300 --> 00:05:42,566 we have that grid 201 00:05:42,766 --> 00:05:44,699 and I'm just wondering if maybe 202 00:05:44,700 --> 00:05:45,700 it might be worth 203 00:05:45,700 --> 00:05:47,500 trying to just 204 00:05:47,600 --> 00:05:48,600 possibly just 205 00:05:48,600 --> 00:05:49,366 we're gonna tweak it 206 00:05:49,366 --> 00:05:50,699 just a little bit 207 00:05:50,733 --> 00:05:51,733 but first before you do 208 00:05:51,733 --> 00:05:52,666 any tweaking 209 00:05:52,733 --> 00:05:54,333 I recommend taking a 210 00:05:54,333 --> 00:05:55,166 just a quick look 211 00:05:55,166 --> 00:05:56,799 as at an overall 212 00:05:57,133 --> 00:05:58,699 of that timeline 213 00:05:58,700 --> 00:05:59,333 and just see 214 00:05:59,333 --> 00:06:00,166 where things lie 215 00:06:00,166 --> 00:06:01,866 so if we go to frame 100 216 00:06:02,366 --> 00:06:03,399 and we go you know 217 00:06:03,400 --> 00:06:06,000 somewhere around 50 range 218 00:06:06,000 --> 00:06:06,900 somewhere closer to 219 00:06:06,900 --> 00:06:07,966 frame one okay 220 00:06:07,966 --> 00:06:09,333 so basically 221 00:06:09,333 --> 00:06:10,566 are the neck 222 00:06:10,566 --> 00:06:11,333 or the funnel 223 00:06:11,333 --> 00:06:11,733 or whatever 224 00:06:11,733 --> 00:06:12,799 you wanna call it 225 00:06:13,366 --> 00:06:14,099 the bottom half 226 00:06:14,100 --> 00:06:14,966 the stem of 227 00:06:14,966 --> 00:06:15,666 the mushroom cloud 228 00:06:15,666 --> 00:06:16,466 if you will 229 00:06:16,566 --> 00:06:17,266 is somewhere 230 00:06:17,266 --> 00:06:17,766 right about 231 00:06:17,766 --> 00:06:19,099 here basically 232 00:06:19,200 --> 00:06:20,666 and as it continue 233 00:06:20,666 --> 00:06:21,899 starts to grow 234 00:06:21,966 --> 00:06:22,533 it starts to 235 00:06:22,533 --> 00:06:23,399 blossom out 236 00:06:23,400 --> 00:06:24,366 in that second 237 00:06:24,366 --> 00:06:25,999 set of grid 238 00:06:26,000 --> 00:06:26,900 right there 239 00:06:27,166 --> 00:06:28,966 that second row 240 00:06:28,966 --> 00:06:29,733 if you will 241 00:06:29,733 --> 00:06:30,399 and then obviously 242 00:06:30,400 --> 00:06:31,600 goes into the third row 243 00:06:31,600 --> 00:06:33,500 and then at the end 244 00:06:33,500 --> 00:06:34,966 it continues growing 245 00:06:34,966 --> 00:06:36,133 but the stem 246 00:06:36,133 --> 00:06:37,599 stays in that 247 00:06:37,600 --> 00:06:38,800 kind of range 248 00:06:38,800 --> 00:06:40,366 in the bottom one 249 00:06:40,366 --> 00:06:41,733 fourth or so 250 00:06:41,733 --> 00:06:42,533 of the quadrant 251 00:06:42,533 --> 00:06:43,599 which is good 252 00:06:43,900 --> 00:06:45,266 now what we can do 253 00:06:45,400 --> 00:06:46,500 you can either 254 00:06:46,500 --> 00:06:47,600 modify this grid 255 00:06:47,600 --> 00:06:48,800 so we can go over here 256 00:06:48,800 --> 00:06:49,266 you can see 257 00:06:49,266 --> 00:06:50,566 these different controls 258 00:06:50,566 --> 00:06:50,966 so you have 259 00:06:50,966 --> 00:06:51,866 insert mode 260 00:06:51,866 --> 00:06:52,966 delete mode 261 00:06:52,966 --> 00:06:53,866 draw boundaries 262 00:06:53,866 --> 00:06:55,766 split X split y 263 00:06:56,366 --> 00:06:57,366 and split x y 264 00:06:57,366 --> 00:06:58,299 so what these are 265 00:06:58,300 --> 00:06:59,100 is you can either 266 00:06:59,100 --> 00:06:59,900 remove select 267 00:06:59,900 --> 00:07:01,166 if I select this 268 00:07:01,166 --> 00:07:02,399 I can actually remove 269 00:07:02,400 --> 00:07:03,166 one of these 270 00:07:03,166 --> 00:07:04,566 uh controls 271 00:07:05,166 --> 00:07:06,866 I can add uh 272 00:07:06,866 --> 00:07:08,299 so I could add a boundary 273 00:07:08,300 --> 00:07:08,766 see where the 274 00:07:08,766 --> 00:07:10,199 red line is 275 00:07:10,200 --> 00:07:11,366 as I run my mouse over 276 00:07:11,366 --> 00:07:12,533 or horizontal 277 00:07:12,533 --> 00:07:13,099 here we can 278 00:07:13,100 --> 00:07:16,266 add columns or rows or 279 00:07:16,266 --> 00:07:16,999 you know as I said 280 00:07:17,000 --> 00:07:17,766 you can remove 281 00:07:17,766 --> 00:07:18,866 you can also draw 282 00:07:18,866 --> 00:07:20,366 the boundary so you can 283 00:07:20,366 --> 00:07:20,999 you can say 284 00:07:21,000 --> 00:07:21,766 okay I want 285 00:07:21,766 --> 00:07:22,366 the entire grid 286 00:07:22,366 --> 00:07:23,899 work to only cover 287 00:07:23,966 --> 00:07:24,933 let's say well 288 00:07:24,933 --> 00:07:25,399 here we just 289 00:07:25,400 --> 00:07:25,933 go right here 290 00:07:25,933 --> 00:07:26,799 you could actually say 291 00:07:26,800 --> 00:07:27,500 I only wanted to 292 00:07:27,500 --> 00:07:28,333 cover this area 293 00:07:28,333 --> 00:07:29,766 right here and then 294 00:07:29,766 --> 00:07:30,333 check that out 295 00:07:30,333 --> 00:07:30,966 so that's that's 296 00:07:30,966 --> 00:07:31,499 what happens 297 00:07:31,500 --> 00:07:34,033 is it just resets the grid 298 00:07:34,500 --> 00:07:35,700 and then this is 299 00:07:35,700 --> 00:07:36,466 splitting x 300 00:07:36,466 --> 00:07:37,466 so you can split 301 00:07:37,466 --> 00:07:39,533 between x uh 302 00:07:39,533 --> 00:07:40,099 you can also 303 00:07:40,100 --> 00:07:41,600 split between y 304 00:07:42,133 --> 00:07:42,766 and you can 305 00:07:42,766 --> 00:07:43,533 split between x 306 00:07:43,533 --> 00:07:44,566 and y anyway 307 00:07:44,566 --> 00:07:45,099 so you have 308 00:07:45,100 --> 00:07:46,166 you have options 309 00:07:46,300 --> 00:07:47,266 now what we're gonna do is 310 00:07:47,266 --> 00:07:47,899 I think we're gonna 311 00:07:47,900 --> 00:07:48,566 just stick with 312 00:07:48,566 --> 00:07:49,166 the default 313 00:07:49,166 --> 00:07:49,666 for the moment 314 00:07:49,666 --> 00:07:50,266 and just see 315 00:07:50,266 --> 00:07:51,899 where things go 316 00:07:51,900 --> 00:07:52,766 so what I'm going to do is 317 00:07:52,766 --> 00:07:53,399 I'm gonna take 318 00:07:53,400 --> 00:07:54,066 some of these points 319 00:07:54,066 --> 00:07:54,566 so if we go to 320 00:07:54,566 --> 00:07:55,166 the beginning 321 00:07:55,166 --> 00:07:56,066 just for kicks 322 00:07:56,066 --> 00:07:57,433 to see where things are at 323 00:07:57,500 --> 00:07:59,500 I'm going to take 324 00:07:59,566 --> 00:08:00,166 some of these 325 00:08:00,166 --> 00:08:01,766 lower quadrant 326 00:08:02,200 --> 00:08:03,066 grid points 327 00:08:03,066 --> 00:08:03,733 and we're going to 328 00:08:03,733 --> 00:08:04,666 constrict them in 329 00:08:04,666 --> 00:08:05,366 towards each other 330 00:08:05,366 --> 00:08:05,899 just to kind of 331 00:08:05,900 --> 00:08:07,833 start to shrink 332 00:08:07,966 --> 00:08:09,466 part of that stem 333 00:08:09,866 --> 00:08:12,899 so what we'll do is 334 00:08:13,300 --> 00:08:14,566 if I select and here's 335 00:08:14,566 --> 00:08:15,066 here's a nice 336 00:08:15,066 --> 00:08:15,999 little trick 337 00:08:16,133 --> 00:08:17,366 if you wanna do it in 338 00:08:17,366 --> 00:08:18,333 equal amounts 339 00:08:18,333 --> 00:08:19,666 on either side of it 340 00:08:19,666 --> 00:08:20,699 what you can do is 341 00:08:20,700 --> 00:08:22,066 you can just highlight 342 00:08:22,366 --> 00:08:22,999 and then that way 343 00:08:23,000 --> 00:08:23,366 you have the 344 00:08:23,366 --> 00:08:24,999 control shape box 345 00:08:25,000 --> 00:08:25,700 and you can just 346 00:08:25,700 --> 00:08:26,333 kind of start to 347 00:08:26,333 --> 00:08:27,133 pull things in 348 00:08:27,133 --> 00:08:27,933 just a little 349 00:08:27,933 --> 00:08:28,799 bit and then 350 00:08:28,800 --> 00:08:29,333 what I'm gonna do 351 00:08:29,333 --> 00:08:29,599 is I'm gonna 352 00:08:29,600 --> 00:08:30,900 pull the bottom 353 00:08:31,333 --> 00:08:32,733 or zoom in here 354 00:08:32,733 --> 00:08:33,766 see if we can 355 00:08:34,066 --> 00:08:34,933 grab that and 356 00:08:34,933 --> 00:08:35,466 just kind of 357 00:08:35,466 --> 00:08:35,899 bring it in 358 00:08:35,900 --> 00:08:36,733 a little bit more 359 00:08:36,733 --> 00:08:37,633 there we go 360 00:08:38,300 --> 00:08:40,366 and just to 361 00:08:40,500 --> 00:08:41,900 give these points 362 00:08:41,900 --> 00:08:42,733 make them round 363 00:08:42,733 --> 00:08:43,766 out a little bit 364 00:08:44,166 --> 00:08:45,066 you can go cusp 365 00:08:45,066 --> 00:08:45,699 you can go smooth 366 00:08:45,700 --> 00:08:46,600 so I hit smooth 367 00:08:46,600 --> 00:08:47,300 and it just kind of 368 00:08:47,300 --> 00:08:48,300 resets them 369 00:08:48,300 --> 00:08:49,300 to match where 370 00:08:49,300 --> 00:08:50,100 the location is 371 00:08:50,100 --> 00:08:51,533 now we can do that 372 00:08:51,533 --> 00:08:52,333 above as well 373 00:08:52,333 --> 00:08:52,933 but I'm gonna hold 374 00:08:52,933 --> 00:08:53,666 off on that 375 00:08:53,666 --> 00:08:54,266 for the moment 376 00:08:54,266 --> 00:08:54,866 now we've now 377 00:08:54,866 --> 00:08:55,366 we've pulled 378 00:08:55,366 --> 00:08:56,133 we pinched it in 379 00:08:56,133 --> 00:08:57,199 just a little bit 380 00:08:57,733 --> 00:08:59,266 now we go up here 381 00:09:00,100 --> 00:09:00,700 and kind of 382 00:09:00,700 --> 00:09:02,666 see how things are 383 00:09:02,800 --> 00:09:04,766 seating and now 384 00:09:04,766 --> 00:09:05,699 what I'm going to do 385 00:09:05,700 --> 00:09:06,900 on the top half 386 00:09:06,900 --> 00:09:08,100 I'm gonna actually 387 00:09:08,166 --> 00:09:09,899 go opposite direction 388 00:09:10,300 --> 00:09:11,200 and I'm gonna just 389 00:09:11,200 --> 00:09:13,533 pull this out 390 00:09:13,533 --> 00:09:15,066 just a little bit more 391 00:09:15,400 --> 00:09:16,833 and then this point 392 00:09:16,866 --> 00:09:18,066 and top points 393 00:09:18,066 --> 00:09:18,566 I'm gonna go 394 00:09:18,566 --> 00:09:19,366 just a bit more 395 00:09:19,366 --> 00:09:19,966 so basically 396 00:09:19,966 --> 00:09:20,999 I'm just wanting it to 397 00:09:21,000 --> 00:09:23,533 widen as it goes 398 00:09:23,533 --> 00:09:25,166 as it blossoms upward 399 00:09:25,200 --> 00:09:26,600 now the obviously 400 00:09:26,800 --> 00:09:27,600 you don't have to do this 401 00:09:27,600 --> 00:09:28,333 I'm just showing 402 00:09:28,333 --> 00:09:28,799 you another 403 00:09:28,800 --> 00:09:29,800 technique where 404 00:09:29,800 --> 00:09:30,966 it's kind of exciting 405 00:09:30,966 --> 00:09:32,066 when you get 406 00:09:32,766 --> 00:09:33,399 visual effects 407 00:09:33,400 --> 00:09:33,966 elements because 408 00:09:33,966 --> 00:09:34,566 sometimes the 409 00:09:34,566 --> 00:09:35,566 art director says hey 410 00:09:35,566 --> 00:09:36,899 I want it to 411 00:09:36,900 --> 00:09:38,433 look a certain way 412 00:09:38,566 --> 00:09:39,799 and there's no time 413 00:09:39,800 --> 00:09:41,400 to be able to go in 414 00:09:41,500 --> 00:09:42,966 and re render out 415 00:09:42,966 --> 00:09:44,299 the original effect 416 00:09:44,300 --> 00:09:44,933 so sometimes 417 00:09:44,933 --> 00:09:45,766 as the compositor 418 00:09:45,766 --> 00:09:46,366 you're going to be 419 00:09:46,366 --> 00:09:46,866 taking that 420 00:09:46,866 --> 00:09:47,333 and you're gonna be 421 00:09:47,333 --> 00:09:48,666 augmenting things 422 00:09:48,900 --> 00:09:49,900 just a bit more 423 00:09:49,900 --> 00:09:50,700 on your own 424 00:09:50,700 --> 00:09:51,200 alright so we 425 00:09:51,200 --> 00:09:51,766 right click 426 00:09:51,766 --> 00:09:52,566 and we're gonna smooth 427 00:09:52,566 --> 00:09:53,066 you can also 428 00:09:53,066 --> 00:09:53,799 hit that Z key 429 00:09:53,800 --> 00:09:54,466 on the keyboard 430 00:09:54,466 --> 00:09:55,299 if you want 431 00:09:55,466 --> 00:09:56,466 there you go 432 00:09:56,500 --> 00:09:57,366 now we've just kind of 433 00:09:57,366 --> 00:09:57,866 rounded that 434 00:09:57,866 --> 00:09:58,866 out so just 435 00:09:58,933 --> 00:09:59,399 interpolates 436 00:09:59,400 --> 00:09:59,800 just a little 437 00:09:59,800 --> 00:10:00,600 bit better think 438 00:10:00,600 --> 00:10:01,666 I'm gonna take that 439 00:10:01,666 --> 00:10:02,499 point right here 440 00:10:02,500 --> 00:10:02,900 and we're gonna 441 00:10:02,900 --> 00:10:03,600 stretch that out 442 00:10:03,600 --> 00:10:05,100 just a little bit more 443 00:10:05,333 --> 00:10:06,466 there we go 444 00:10:06,800 --> 00:10:07,533 and I think 445 00:10:07,533 --> 00:10:08,166 at that point 446 00:10:08,166 --> 00:10:08,799 we're in good 447 00:10:08,800 --> 00:10:10,433 shape I might 448 00:10:10,566 --> 00:10:11,199 looking at it 449 00:10:11,200 --> 00:10:12,000 I think I maybe 450 00:10:12,000 --> 00:10:12,900 wanna just pinch 451 00:10:12,900 --> 00:10:13,600 this one in 452 00:10:13,600 --> 00:10:14,900 just a little bit 453 00:10:14,900 --> 00:10:15,700 there we go 454 00:10:16,200 --> 00:10:16,866 and again you can 455 00:10:16,866 --> 00:10:17,866 hit that Z key 456 00:10:18,166 --> 00:10:19,466 and that'll 457 00:10:19,466 --> 00:10:20,399 smooth out your 458 00:10:20,400 --> 00:10:21,666 control points 459 00:10:22,600 --> 00:10:23,333 without having to 460 00:10:23,333 --> 00:10:24,199 right click 461 00:10:24,600 --> 00:10:25,333 I'm a big fan 462 00:10:25,333 --> 00:10:25,866 of shortcuts 463 00:10:25,866 --> 00:10:26,499 like I've mentioned 464 00:10:26,500 --> 00:10:27,900 so you have those 465 00:10:27,900 --> 00:10:29,100 have those options 466 00:10:29,200 --> 00:10:29,766 now now that 467 00:10:29,766 --> 00:10:30,533 we have that grid 468 00:10:30,533 --> 00:10:31,299 let's just kind of 469 00:10:31,300 --> 00:10:32,100 frame through 470 00:10:32,100 --> 00:10:33,100 and take a look 471 00:10:33,666 --> 00:10:34,099 you know I'm 472 00:10:34,100 --> 00:10:34,900 liking that look 473 00:10:34,900 --> 00:10:35,466 I like how it 474 00:10:35,466 --> 00:10:36,066 kind of is a 475 00:10:36,066 --> 00:10:36,766 little thinner 476 00:10:36,766 --> 00:10:37,333 at the bottom 477 00:10:37,333 --> 00:10:37,766 and a little 478 00:10:37,766 --> 00:10:38,999 wider at the top 479 00:10:39,100 --> 00:10:39,733 you could go 480 00:10:39,733 --> 00:10:40,699 really extreme 481 00:10:40,700 --> 00:10:41,866 if you wanted 482 00:10:42,000 --> 00:10:43,466 and pull it 483 00:10:43,466 --> 00:10:44,666 out even more 484 00:10:44,666 --> 00:10:46,299 if you desired 485 00:10:46,500 --> 00:10:47,366 but I think that's 486 00:10:47,366 --> 00:10:48,099 that's gonna work 487 00:10:48,100 --> 00:10:51,100 just fine um 488 00:10:51,100 --> 00:10:52,266 yeah I think 489 00:10:52,266 --> 00:10:52,899 we're I think 490 00:10:52,900 --> 00:10:53,466 we're in good 491 00:10:53,466 --> 00:10:54,933 shape now here's 492 00:10:54,933 --> 00:10:56,033 here's a catch 493 00:10:56,133 --> 00:10:57,199 we have different 494 00:10:57,200 --> 00:10:57,733 keyframes that 495 00:10:57,733 --> 00:10:58,533 it's actually 496 00:10:58,533 --> 00:10:59,366 uh keyframes 497 00:10:59,366 --> 00:11:01,066 so what you 498 00:11:01,066 --> 00:11:01,599 can do is you 499 00:11:01,600 --> 00:11:02,066 go over here 500 00:11:02,066 --> 00:11:02,933 to destination grid 501 00:11:02,933 --> 00:11:03,299 you see that 502 00:11:03,300 --> 00:11:03,766 we actually 503 00:11:03,766 --> 00:11:04,166 had actually 504 00:11:04,166 --> 00:11:05,099 auto keyframes 505 00:11:05,100 --> 00:11:05,733 so I'm going to 506 00:11:05,733 --> 00:11:07,299 remove this 507 00:11:07,300 --> 00:11:08,466 first key frame 508 00:11:08,466 --> 00:11:09,066 so just hit 509 00:11:09,066 --> 00:11:09,933 that minus key 510 00:11:09,933 --> 00:11:10,666 and then jump to 511 00:11:10,666 --> 00:11:11,866 the last frame 512 00:11:12,100 --> 00:11:12,766 and hit the 513 00:11:12,766 --> 00:11:13,766 minus key as well 514 00:11:13,766 --> 00:11:14,266 it's just gonna 515 00:11:14,266 --> 00:11:14,933 remove any key 516 00:11:14,933 --> 00:11:15,333 frames that 517 00:11:15,333 --> 00:11:15,699 are in there 518 00:11:15,700 --> 00:11:16,966 but it'll maintain that shape 519 00:11:16,966 --> 00:11:17,733 that we have it 520 00:11:17,733 --> 00:11:19,499 at frame 4:55 521 00:11:19,700 --> 00:11:20,000 now that I'm 522 00:11:20,000 --> 00:11:20,533 looking at it 523 00:11:20,533 --> 00:11:20,866 you know what 524 00:11:20,866 --> 00:11:21,366 I think I'm 525 00:11:21,366 --> 00:11:21,999 gonna actually 526 00:11:22,000 --> 00:11:22,600 let's just let's 527 00:11:22,600 --> 00:11:22,933 go a little 528 00:11:22,933 --> 00:11:23,533 more extreme 529 00:11:23,533 --> 00:11:24,466 why not right 530 00:11:25,100 --> 00:11:25,533 you obviously 531 00:11:25,533 --> 00:11:26,099 have to be careful 532 00:11:26,100 --> 00:11:26,333 because you 533 00:11:26,333 --> 00:11:27,533 don't want to introduce 534 00:11:27,533 --> 00:11:28,066 a little too 535 00:11:28,066 --> 00:11:28,966 much stretching 536 00:11:28,966 --> 00:11:29,566 you don't want it to 537 00:11:29,566 --> 00:11:30,699 start to look 538 00:11:31,133 --> 00:11:33,199 a little too fake 539 00:11:33,333 --> 00:11:35,166 but I think 540 00:11:35,166 --> 00:11:35,966 for something like this 541 00:11:35,966 --> 00:11:36,666 I think we should be 542 00:11:36,666 --> 00:11:38,399 fine obviously 543 00:11:38,400 --> 00:11:38,933 you wouldn't 544 00:11:38,933 --> 00:11:39,933 know for sure 545 00:11:39,933 --> 00:11:41,066 until you actually 546 00:11:41,066 --> 00:11:42,533 go in and comp 547 00:11:42,533 --> 00:11:43,266 or not comp 548 00:11:43,266 --> 00:11:44,333 but render out your shot 549 00:11:44,333 --> 00:11:44,733 but I think 550 00:11:44,733 --> 00:11:45,799 I like that 551 00:11:45,866 --> 00:11:46,899 that shape it looks 552 00:11:46,900 --> 00:11:47,466 really nice 553 00:11:47,466 --> 00:11:48,466 now we just 554 00:11:48,466 --> 00:11:49,666 go back to the 555 00:11:49,666 --> 00:11:51,233 original view here 556 00:11:51,900 --> 00:11:52,666 we have this 557 00:11:52,666 --> 00:11:53,966 one pause so 558 00:11:53,966 --> 00:11:55,366 we might be able to 559 00:11:55,366 --> 00:11:56,533 just do a quick 560 00:11:56,533 --> 00:11:57,799 reference out 561 00:11:57,800 --> 00:11:58,266 we are at a 562 00:11:58,266 --> 00:11:58,933 different frame 563 00:11:58,933 --> 00:12:00,033 so that's fine 564 00:12:00,100 --> 00:12:02,466 but you'll get the idea 565 00:12:02,466 --> 00:12:03,566 we'll be able to 566 00:12:03,866 --> 00:12:04,899 you could reference back 567 00:12:04,900 --> 00:12:05,400 if you like 568 00:12:05,400 --> 00:12:06,400 that's fine 569 00:12:06,466 --> 00:12:07,466 I'm just gonna 570 00:12:07,466 --> 00:12:08,666 cycle back a little bit 571 00:12:08,666 --> 00:12:09,566 just to see 572 00:12:09,566 --> 00:12:10,499 how it looks 573 00:12:11,700 --> 00:12:12,533 there you go 574 00:12:12,533 --> 00:12:13,099 and now you've 575 00:12:13,100 --> 00:12:13,800 just done a 576 00:12:13,800 --> 00:12:14,266 little bit of 577 00:12:14,266 --> 00:12:15,299 augmenting on 578 00:12:15,300 --> 00:12:16,566 your mushroom cloud 579 00:12:16,933 --> 00:12:17,666 and just kind of 580 00:12:17,666 --> 00:12:18,199 touched it up 581 00:12:18,200 --> 00:12:19,333 made it a little more 582 00:12:19,333 --> 00:12:20,199 interesting 583 00:12:20,366 --> 00:12:20,799 at this point 584 00:12:20,800 --> 00:12:21,166 we're gonna take 585 00:12:21,166 --> 00:12:22,133 a quick break 586 00:12:22,133 --> 00:12:22,466 and then we're 587 00:12:22,466 --> 00:12:23,299 gonna come back 588 00:12:23,300 --> 00:12:24,500 and we are going to 589 00:12:24,500 --> 00:12:25,666 begin working on 590 00:12:25,666 --> 00:12:26,499 our background 591 00:12:26,500 --> 00:12:27,400 plate paint out 592 00:12:27,400 --> 00:12:28,366 that I mentioned 593 00:12:28,500 --> 00:12:29,866 and we'll continue from there 594 00:12:29,866 --> 00:12:31,166 to do a quick recap 595 00:12:31,166 --> 00:12:31,766 we worked on 596 00:12:31,766 --> 00:12:32,399 Grid Warp in 597 00:12:32,400 --> 00:12:33,300 this lesson 598 00:12:33,366 --> 00:12:35,166 just augmenting the 599 00:12:35,200 --> 00:12:35,900 mushroom cloud 600 00:12:35,900 --> 00:12:36,500 making it look 601 00:12:36,500 --> 00:12:36,933 a little bit 602 00:12:36,933 --> 00:12:37,866 more appealing 603 00:12:38,000 --> 00:12:39,200 and thank you 604 00:12:39,200 --> 00:12:40,000 for listening 35188

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