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These are the user uploaded subtitles that are being translated: 1 00:00:11,366 --> 00:00:12,133 in this lesson 2 00:00:12,133 --> 00:00:15,399 we will add edge integration via light wrap techniques 3 00:00:15,733 --> 00:00:18,966 now there's two areas that I foresee we need to work on 4 00:00:19,066 --> 00:00:20,399 first is the light wrap 5 00:00:20,400 --> 00:00:23,933 around the edge of the actual fireball 6 00:00:23,933 --> 00:00:25,999 and smoke that's happening 7 00:00:26,133 --> 00:00:28,166 as well as we need to add light wrap 8 00:00:28,166 --> 00:00:29,699 around the edges of the buildings 9 00:00:29,700 --> 00:00:33,300 that are in front of the actual fireball 10 00:00:33,300 --> 00:00:35,266 and the explosion in general 11 00:00:35,466 --> 00:00:36,166 now obviously 12 00:00:36,166 --> 00:00:36,599 you're seeing 13 00:00:36,600 --> 00:00:38,533 you're going to be seeing some edges here 14 00:00:38,533 --> 00:00:39,366 because obviously 15 00:00:39,366 --> 00:00:41,966 our roto isn't perfectly aligned 16 00:00:42,000 --> 00:00:44,400 that is something that I am going to not worry about 17 00:00:44,400 --> 00:00:46,966 for myself because that has been discussed 18 00:00:46,966 --> 00:00:48,766 but you as the compositor 19 00:00:48,766 --> 00:00:50,666 have the challenge to be able to take that 20 00:00:50,700 --> 00:00:52,900 and clean it up for your final shot 21 00:00:52,900 --> 00:00:55,466 that you potentially could use for demo real piece 22 00:00:55,466 --> 00:00:56,566 but for this example 23 00:00:56,566 --> 00:00:59,666 we're gonna continue working through and not uh 24 00:00:59,666 --> 00:01:02,699 focus on some of the more tedious ex 25 00:01:02,766 --> 00:01:05,333 parts of this compositing exercise 26 00:01:05,333 --> 00:01:07,533 which would just really bog things down 27 00:01:07,533 --> 00:01:09,066 since you get the general gist 28 00:01:09,066 --> 00:01:11,866 of what we have already done with that roto 29 00:01:12,066 --> 00:01:13,133 but for the moment 30 00:01:13,133 --> 00:01:14,299 what we're going to work on 31 00:01:14,300 --> 00:01:16,566 is light wrap around the fireball 32 00:01:16,566 --> 00:01:18,733 and light wrap around the edges of the buildings 33 00:01:18,733 --> 00:01:21,233 that are in front of the fireball 34 00:01:21,300 --> 00:01:23,166 so the first step I'm going to do is 35 00:01:23,166 --> 00:01:25,066 I'm going to focus on light wrap 36 00:01:25,066 --> 00:01:28,166 around the actual fireball itself 37 00:01:28,166 --> 00:01:28,799 the fireball 38 00:01:28,800 --> 00:01:31,600 and the smoke cloud that's developing 39 00:01:31,600 --> 00:01:33,400 so there is a node in nuke 40 00:01:33,400 --> 00:01:34,800 that is called light wrap 41 00:01:34,800 --> 00:01:37,466 so if you hit that tab key in the no graph view 42 00:01:37,466 --> 00:01:38,799 and type in light wrap 43 00:01:38,966 --> 00:01:39,966 you're gonna get it right there 44 00:01:39,966 --> 00:01:41,366 you have two inputs 45 00:01:41,566 --> 00:01:44,699 one input is the input that needs that is 46 00:01:44,700 --> 00:01:46,800 that is pulling alpha channel 47 00:01:46,866 --> 00:01:50,133 and the other input is basically the background 48 00:01:50,133 --> 00:01:52,499 that it's going to hold the light wrap inside 49 00:01:52,500 --> 00:01:54,666 so let me let me demonstrate 50 00:01:54,666 --> 00:01:55,899 and it'll make more sense 51 00:01:56,533 --> 00:01:57,366 what we wanna do is 52 00:01:57,366 --> 00:01:59,299 I'm going to connect the a input to the 53 00:01:59,300 --> 00:02:01,433 the that premult right there 54 00:02:01,700 --> 00:02:04,800 the B input to the previous background node 55 00:02:04,800 --> 00:02:07,000 prior to merging the two together 56 00:02:07,066 --> 00:02:09,133 and the reason I'm doing this before the Outnote 57 00:02:09,133 --> 00:02:11,899 is because I don't want to do light wrap based upon 58 00:02:11,900 --> 00:02:14,866 cutting out the edge dot section of the fireball 59 00:02:14,866 --> 00:02:17,299 I wanna actually base it upon its original shape 60 00:02:17,566 --> 00:02:18,599 so now we have light wrap 61 00:02:18,600 --> 00:02:21,666 now there's a couple settings we want to adjust here 62 00:02:21,666 --> 00:02:22,466 the first one is 63 00:02:22,466 --> 00:02:24,766 I want it to generate wrap only 64 00:02:24,766 --> 00:02:26,066 the reason for this is 65 00:02:26,066 --> 00:02:28,866 I want to separate the wrap out 66 00:02:28,900 --> 00:02:29,700 so otherwise 67 00:02:29,700 --> 00:02:31,900 it's gonna composite the light wrap on top 68 00:02:31,900 --> 00:02:33,166 and this is gonna have to feed through 69 00:02:33,166 --> 00:02:34,499 the reason for this is because I 70 00:02:34,500 --> 00:02:37,966 personally like to have a little more control reason 71 00:02:37,966 --> 00:02:39,299 what I'm meaning by that is 72 00:02:39,300 --> 00:02:40,366 then what you do is 73 00:02:40,366 --> 00:02:41,466 you do a merge 74 00:02:41,466 --> 00:02:42,499 and you're adjusting 75 00:02:42,500 --> 00:02:44,633 and adding that light wrap on top 76 00:02:44,733 --> 00:02:46,866 of your pre existing element that way 77 00:02:46,866 --> 00:02:48,466 you just have a little more control 78 00:02:48,466 --> 00:02:49,933 and you can visibly turn things off 79 00:02:49,933 --> 00:02:52,266 and you know exactly when you're troubleshooting issues 80 00:02:52,266 --> 00:02:53,333 what's happening 81 00:02:53,333 --> 00:02:55,066 alright so let's pull that 82 00:02:55,066 --> 00:02:55,999 let light wrap up 83 00:02:56,000 --> 00:02:57,533 and what I'm going to do is 84 00:02:57,533 --> 00:02:59,866 I'm gonna just crank up the diffuse a bit 85 00:03:00,066 --> 00:03:01,566 and we're going to also bring up 86 00:03:01,566 --> 00:03:03,366 the intensity a bit as well 87 00:03:03,466 --> 00:03:04,566 uh so let's 88 00:03:04,566 --> 00:03:06,699 let's try somewhere in that realm 89 00:03:06,700 --> 00:03:07,966 now what you're gonna see 90 00:03:07,966 --> 00:03:10,899 you see it suddenly just lit up the edges 91 00:03:11,100 --> 00:03:12,800 so if I turn off this merge note 92 00:03:12,800 --> 00:03:14,066 now you can see 93 00:03:14,133 --> 00:03:14,899 adding light wrap 94 00:03:14,900 --> 00:03:18,333 is basically helping to blend some of that those 95 00:03:18,333 --> 00:03:19,466 the edge detail 96 00:03:19,500 --> 00:03:21,766 into the color that's already in the background 97 00:03:21,766 --> 00:03:24,066 that's just helping to seed it just a little bit more 98 00:03:24,066 --> 00:03:25,399 add a little more realism 99 00:03:25,533 --> 00:03:26,666 we jump to a different frame 100 00:03:26,666 --> 00:03:28,533 let's look further down in the 101 00:03:28,533 --> 00:03:29,466 in the shot 102 00:03:29,566 --> 00:03:30,366 you can see here 103 00:03:30,366 --> 00:03:31,666 it's a bit much 104 00:03:31,666 --> 00:03:32,299 it's a bit heavy 105 00:03:32,300 --> 00:03:33,200 in fact in fact 106 00:03:33,200 --> 00:03:34,733 it's quite a bit too heavy 107 00:03:34,733 --> 00:03:35,866 so what we're gonna do is run a 108 00:03:35,866 --> 00:03:37,133 back off but I'm 109 00:03:37,133 --> 00:03:38,666 for the example 110 00:03:38,700 --> 00:03:41,400 you're able to get an idea of what's happening 111 00:03:41,400 --> 00:03:43,100 I think that's the important part 112 00:03:43,100 --> 00:03:44,200 so you can see 113 00:03:44,200 --> 00:03:45,300 right there that's 114 00:03:45,300 --> 00:03:46,233 that's your 115 00:03:46,466 --> 00:03:47,866 your mouth too much 116 00:03:47,866 --> 00:03:49,066 obviously so 117 00:03:49,066 --> 00:03:49,733 let's just back 118 00:03:49,733 --> 00:03:50,899 begin to back off 119 00:03:50,900 --> 00:03:52,100 the diffuse is gonna 120 00:03:52,100 --> 00:03:53,833 you can see where 121 00:03:54,266 --> 00:03:56,133 it's basically gonna increase 122 00:03:56,133 --> 00:03:58,299 the amount of softness inside there 123 00:03:58,300 --> 00:04:00,000 and how thick 124 00:04:00,000 --> 00:04:00,800 you could almost say 125 00:04:00,800 --> 00:04:01,300 the light wrap 126 00:04:01,300 --> 00:04:02,166 is how far in 127 00:04:02,166 --> 00:04:02,933 it's gonna happen 128 00:04:02,933 --> 00:04:04,766 the intensity is just how much 129 00:04:04,933 --> 00:04:05,533 you're applying 130 00:04:05,533 --> 00:04:06,366 if you set it to zero 131 00:04:06,366 --> 00:04:07,499 and nothing's gonna happen 132 00:04:07,866 --> 00:04:09,333 a value of 3 or 4 133 00:04:09,333 --> 00:04:09,999 in my opinion 134 00:04:10,000 --> 00:04:11,900 would be somewhere in a realm of 135 00:04:11,900 --> 00:04:12,700 appropriate 136 00:04:12,966 --> 00:04:14,566 uh you don't wanna go too much 137 00:04:14,566 --> 00:04:16,766 sometimes it's better to be a little more 138 00:04:16,766 --> 00:04:17,866 uh tasteful 139 00:04:17,866 --> 00:04:19,566 than super obvious 140 00:04:19,766 --> 00:04:20,099 you can see 141 00:04:20,100 --> 00:04:20,500 right there 142 00:04:20,500 --> 00:04:21,400 it starts to integrate 143 00:04:21,400 --> 00:04:22,166 a little nicer 144 00:04:22,166 --> 00:04:23,099 it seats it 145 00:04:23,700 --> 00:04:25,066 let's just pick another frame here 146 00:04:25,066 --> 00:04:26,399 and just see how it looks 147 00:04:26,766 --> 00:04:27,533 yeah that's 148 00:04:27,533 --> 00:04:29,299 that's not looking too shabby 149 00:04:29,366 --> 00:04:30,666 now let's go back to that 150 00:04:30,666 --> 00:04:31,666 more intense 151 00:04:31,666 --> 00:04:32,599 bright area 152 00:04:32,600 --> 00:04:34,066 that's going on right here 153 00:04:34,566 --> 00:04:36,466 and move it up just a little bit 154 00:04:37,100 --> 00:04:38,400 take a look 155 00:04:39,133 --> 00:04:40,766 turn that on and off 156 00:04:42,333 --> 00:04:43,966 and there you go 157 00:04:43,966 --> 00:04:45,933 so you can see it's a lot more subtle in this area 158 00:04:45,933 --> 00:04:47,066 you could if you wanted to 159 00:04:47,066 --> 00:04:49,799 you could animate that and uh 160 00:04:49,933 --> 00:04:50,799 towards the beginning 161 00:04:50,800 --> 00:04:53,266 you could really wrap it and make it a lot more 162 00:04:53,733 --> 00:04:54,766 a lot more brighter 163 00:04:54,766 --> 00:04:57,333 as far as its edges integrating with the background 164 00:04:57,333 --> 00:04:58,933 personally I don't think that's necessary 165 00:04:58,933 --> 00:05:00,766 but if you wanted to go that route 166 00:05:00,766 --> 00:05:02,599 you are the composite of the artist 167 00:05:03,000 --> 00:05:04,166 in terms of this 168 00:05:04,266 --> 00:05:05,299 you are the art director 169 00:05:05,300 --> 00:05:07,066 so you get to have a bit of a say 170 00:05:07,066 --> 00:05:08,199 which is pretty cool 171 00:05:08,200 --> 00:05:09,400 alright so we worked on those 172 00:05:09,400 --> 00:05:10,200 that integration 173 00:05:10,200 --> 00:05:13,900 now we need to work on the integration of the edges 174 00:05:13,900 --> 00:05:15,800 around in front of the buildings 175 00:05:15,900 --> 00:05:18,066 so let's take what we're going to do 176 00:05:18,066 --> 00:05:20,399 and what we're gonna do is 177 00:05:20,400 --> 00:05:22,600 we want to take the fireball 178 00:05:22,600 --> 00:05:25,400 and we're going to hold it inside of 179 00:05:25,533 --> 00:05:26,966 the rotor that we've created 180 00:05:26,966 --> 00:05:28,266 that's cutting out that edge 181 00:05:28,266 --> 00:05:30,466 which is right here 182 00:05:30,466 --> 00:05:31,866 this rotor right there 183 00:05:32,166 --> 00:05:34,733 and if I just view 184 00:05:34,733 --> 00:05:35,533 just for kicks 185 00:05:35,533 --> 00:05:36,099 for the moment 186 00:05:36,100 --> 00:05:37,133 let's view right here 187 00:05:37,133 --> 00:05:38,199 and turn on the alpha channel 188 00:05:38,200 --> 00:05:39,666 you can see the buildings right there 189 00:05:39,700 --> 00:05:41,633 so that's what we're gonna work off of 190 00:05:42,333 --> 00:05:45,633 so I'm going to actually move the viewer down here 191 00:05:45,966 --> 00:05:50,099 and we're going to add a merge node 192 00:05:50,333 --> 00:05:51,699 and I'm going to actually drop this 193 00:05:51,700 --> 00:05:52,966 in front of everything 194 00:05:52,966 --> 00:05:54,333 so we have that right there 195 00:05:54,333 --> 00:05:54,899 I'm gonna turn 196 00:05:54,900 --> 00:05:55,566 oops apologies 197 00:05:55,566 --> 00:05:57,133 I'm gonna turn it off right now 198 00:05:57,133 --> 00:05:59,433 and the on off shortcut by the way 199 00:05:59,666 --> 00:06:01,066 to turn on and off a node 200 00:06:01,066 --> 00:06:02,533 is the d key on the keyboard 201 00:06:02,533 --> 00:06:03,533 when you have it selected 202 00:06:03,533 --> 00:06:04,699 in the no graph view 203 00:06:05,566 --> 00:06:08,466 and we're going to bring in another merge node 204 00:06:08,466 --> 00:06:11,033 and I'm gonna set that node to in 205 00:06:11,600 --> 00:06:13,700 and I'm going to spring in 206 00:06:13,700 --> 00:06:16,266 just route this rotor around 207 00:06:17,066 --> 00:06:18,366 bring it down and again 208 00:06:18,366 --> 00:06:19,266 like I said earlier 209 00:06:19,266 --> 00:06:21,333 you're going to want to clean up that rotor yourself 210 00:06:21,333 --> 00:06:22,066 because right now 211 00:06:22,066 --> 00:06:24,599 you can see where you have edges that are not matching 212 00:06:24,600 --> 00:06:26,000 uh accurately 213 00:06:26,333 --> 00:06:27,066 and that's okay 214 00:06:27,066 --> 00:06:28,066 that's just a matter of 215 00:06:28,066 --> 00:06:31,599 then going in and adjusting the rotor shape uh on 216 00:06:31,666 --> 00:06:32,733 on frame uh 217 00:06:32,733 --> 00:06:33,999 you could go posed pose 218 00:06:34,000 --> 00:06:35,000 or frame forward 219 00:06:35,000 --> 00:06:35,700 or frame backward 220 00:06:35,700 --> 00:06:37,366 I would suggest posed pose in this case 221 00:06:37,366 --> 00:06:38,166 based upon the fact 222 00:06:38,166 --> 00:06:40,499 cameras moving about back and forth 223 00:06:40,500 --> 00:06:42,266 just hit those extreme poses 224 00:06:42,266 --> 00:06:43,799 and make sure all the rotor lines up 225 00:06:43,800 --> 00:06:45,466 and you'll probably be in pretty good shape 226 00:06:45,466 --> 00:06:49,066 okay so uh we're going to set this to 227 00:06:49,666 --> 00:06:51,733 work as in this way 228 00:06:51,733 --> 00:06:53,399 so let's move this up a little bit 229 00:06:53,400 --> 00:06:54,066 I'm gonna say 230 00:06:54,066 --> 00:06:57,266 I want that held inside this 231 00:06:57,933 --> 00:06:59,199 and we just delete that 232 00:06:59,200 --> 00:06:59,966 we don't really need it 233 00:06:59,966 --> 00:07:00,933 and if you look at that 234 00:07:00,933 --> 00:07:01,599 you can see now 235 00:07:01,600 --> 00:07:03,266 the fireball is held inside those buildings 236 00:07:03,266 --> 00:07:04,233 that's perfect 237 00:07:04,600 --> 00:07:07,300 and what we're going to do now 238 00:07:07,366 --> 00:07:10,733 is we basically want to integrate 239 00:07:10,733 --> 00:07:11,966 light wrap onto the building 240 00:07:11,966 --> 00:07:13,266 so we can try a few ways 241 00:07:13,266 --> 00:07:16,066 you could do either an edge detect or 242 00:07:16,933 --> 00:07:18,199 or you could use 243 00:07:18,200 --> 00:07:19,266 in this case 244 00:07:19,400 --> 00:07:20,200 a light wrap 245 00:07:20,200 --> 00:07:21,466 so I think what we're gonna do 246 00:07:21,466 --> 00:07:22,999 is stick with the light wrap 247 00:07:23,000 --> 00:07:24,300 so now that we have that 248 00:07:24,300 --> 00:07:26,633 we can just hit light wrap again 249 00:07:26,733 --> 00:07:27,699 bring that in 250 00:07:28,366 --> 00:07:30,866 and connect from here to there 251 00:07:30,866 --> 00:07:31,699 and we'll clean this up 252 00:07:31,700 --> 00:07:33,833 after we get things looking proper 253 00:07:34,266 --> 00:07:35,166 and connect that 254 00:07:35,166 --> 00:07:36,666 and view at the light wrap 255 00:07:36,766 --> 00:07:38,399 you can view right there 256 00:07:38,533 --> 00:07:41,299 and we're gonna increase the intensity 257 00:07:41,300 --> 00:07:43,566 oh and don't forget to hit generate wrap only 258 00:07:43,566 --> 00:07:44,499 cause we wanna do 259 00:07:44,500 --> 00:07:46,466 we wanna wanna add that 260 00:07:46,500 --> 00:07:48,966 on top of what we're already creating 261 00:07:49,066 --> 00:07:52,366 so now we're going to bring that over 262 00:07:52,366 --> 00:07:53,166 just like that 263 00:07:53,166 --> 00:07:53,999 and connect that 264 00:07:54,000 --> 00:07:55,066 a input there 265 00:07:55,166 --> 00:07:56,266 turn that back on 266 00:07:56,266 --> 00:07:58,099 and view at the end 267 00:07:58,500 --> 00:08:00,066 and what you can see happening here is 268 00:08:00,066 --> 00:08:01,299 it's adding 269 00:08:01,466 --> 00:08:02,466 a little bit of light wrap 270 00:08:02,466 --> 00:08:04,333 now the only problem we have going on here is 271 00:08:04,333 --> 00:08:06,366 now it's adding light wrap on the bottom 272 00:08:06,366 --> 00:08:08,533 we do not want to add light wrap on the bottom 273 00:08:08,533 --> 00:08:10,766 we wanna just add light wrap on the inside 274 00:08:10,766 --> 00:08:12,199 so what you're gonna have to do is 275 00:08:12,200 --> 00:08:15,066 you're gonna have to hold that inside itself 276 00:08:15,066 --> 00:08:16,999 so you could take a 277 00:08:17,000 --> 00:08:18,266 for instance first off 278 00:08:18,266 --> 00:08:18,799 before we do that 279 00:08:18,800 --> 00:08:20,766 actually let's just kiss this in 280 00:08:20,766 --> 00:08:22,333 because I think we're going 281 00:08:22,333 --> 00:08:24,099 we're going a little too much 282 00:08:24,300 --> 00:08:25,233 and we wanna 283 00:08:25,666 --> 00:08:27,399 diffuse it out a little bit 284 00:08:28,600 --> 00:08:30,266 add there we go 285 00:08:30,933 --> 00:08:34,666 uh and then start to see what's going on now 286 00:08:34,666 --> 00:08:35,899 now obviously 287 00:08:35,933 --> 00:08:38,099 disregard this area down here 288 00:08:38,100 --> 00:08:41,066 that's obviously all error area 289 00:08:41,066 --> 00:08:42,166 and you don't wanna use that 290 00:08:42,166 --> 00:08:43,899 but you can see where you're getting some light wrap 291 00:08:43,900 --> 00:08:44,700 on top of the buildings 292 00:08:44,700 --> 00:08:45,600 which is nice 293 00:08:45,900 --> 00:08:48,566 and will definitely help to integrate further 294 00:08:48,700 --> 00:08:52,433 let's just jump ahead here and see what it looks like 295 00:08:53,166 --> 00:08:54,433 at that point 296 00:08:54,500 --> 00:08:55,866 if it's even worth it 297 00:08:55,933 --> 00:08:57,366 now you might be looking at the saying well 298 00:08:57,366 --> 00:08:58,066 is it even worth it 299 00:08:58,066 --> 00:08:59,566 it might even be a question of 300 00:08:59,566 --> 00:09:00,966 is it even worth it 301 00:09:00,966 --> 00:09:04,499 um the big area is obviously based on these areas 302 00:09:04,500 --> 00:09:05,666 you need to remove 303 00:09:05,733 --> 00:09:07,699 but the reality is 304 00:09:07,700 --> 00:09:11,466 it might not be worth using 305 00:09:11,600 --> 00:09:13,100 but I'm showing you 306 00:09:13,100 --> 00:09:15,366 so that you have that in your bag of tricks 307 00:09:15,366 --> 00:09:16,466 and if you want to 308 00:09:16,466 --> 00:09:17,566 you can integrate 309 00:09:17,566 --> 00:09:18,466 for now I'm looking at this 310 00:09:18,466 --> 00:09:20,799 I really don't think it's gonna do much for me 311 00:09:20,800 --> 00:09:22,600 so I think I'm just gonna leave that off 312 00:09:22,600 --> 00:09:23,900 but I'm gonna leave this in the comps 313 00:09:23,900 --> 00:09:26,133 so that you can further mess around with it 314 00:09:26,133 --> 00:09:26,766 if you want 315 00:09:26,766 --> 00:09:29,966 and see if you want to try to get some more proper 316 00:09:29,966 --> 00:09:33,066 integration going on with that but again 317 00:09:33,566 --> 00:09:35,799 edge integration is an extremely important thing 318 00:09:35,800 --> 00:09:37,700 just to kind of recap over this 319 00:09:37,766 --> 00:09:40,399 because edge integration does show 320 00:09:40,900 --> 00:09:44,866 not only does it seat CG objects into real world areas 321 00:09:44,866 --> 00:09:45,799 a lot better 322 00:09:45,800 --> 00:09:47,566 but it also helps to just 323 00:09:47,800 --> 00:09:51,000 provide for a little more realistic approach 324 00:09:51,000 --> 00:09:52,333 because obviously 325 00:09:52,333 --> 00:09:54,633 light does bounce off objects 326 00:09:54,766 --> 00:09:57,866 and you do get certain levels of light wrap 327 00:09:57,866 --> 00:09:58,599 that is happening 328 00:09:58,600 --> 00:10:00,766 based upon your cameras that you utilize 329 00:10:00,766 --> 00:10:02,766 that are shooting the footage 330 00:10:02,766 --> 00:10:04,766 as well as just real world 331 00:10:04,766 --> 00:10:07,733 actual surface related uh 332 00:10:07,733 --> 00:10:10,733 interaction with what you are seeing in this 333 00:10:10,733 --> 00:10:11,966 in the shot 334 00:10:11,966 --> 00:10:13,699 so to do a quick recap 335 00:10:13,700 --> 00:10:16,533 we've discussed some edge integration 336 00:10:16,533 --> 00:10:19,499 via utilizing light wrap um 337 00:10:19,500 --> 00:10:23,866 and we will now continue on to doing some of our final 338 00:10:23,933 --> 00:10:26,366 modifications of our fireball 339 00:10:26,400 --> 00:10:27,400 and our next lesson 340 00:10:27,400 --> 00:10:29,866 and some final element integration 341 00:10:30,100 --> 00:10:33,066 and continue through this lessons that way thank you 23206

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