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These are the user uploaded subtitles that are being translated: 1 00:00:11,566 --> 00:00:12,533 in this lesson 2 00:00:12,533 --> 00:00:14,366 we will discuss what we plan on doing 3 00:00:14,366 --> 00:00:15,966 to the nuclear mushroom cloud 4 00:00:15,966 --> 00:00:17,699 and various techniques that might be 5 00:00:17,700 --> 00:00:19,633 used to accomplish our goals 6 00:00:19,966 --> 00:00:23,199 so the first thing we need to do is bring in the actual 7 00:00:23,200 --> 00:00:25,000 rendered nuclear mushroom cloud 8 00:00:25,333 --> 00:00:27,499 so we have two elements to work with for this 9 00:00:27,500 --> 00:00:29,933 we have the RGB color pass 10 00:00:29,933 --> 00:00:32,833 and we also have a separate alpha pass 11 00:00:33,100 --> 00:00:35,566 so what we're going to do is bring both of those in 12 00:00:35,733 --> 00:00:37,333 let's go into the no graph view 13 00:00:37,333 --> 00:00:40,333 and hit the R key on the keyboard as a shortcut 14 00:00:40,333 --> 00:00:42,266 or again hit that tab key 15 00:00:42,266 --> 00:00:43,566 and you can type in read 16 00:00:43,733 --> 00:00:45,033 so hit that R key 17 00:00:45,200 --> 00:00:47,666 and you're going to see that we have our city footage 18 00:00:47,666 --> 00:00:48,999 which we've already bought in 19 00:00:49,100 --> 00:00:50,200 we have Nuke Alpha 20 00:00:50,200 --> 00:00:51,600 and we have nuke sequence 21 00:00:51,600 --> 00:00:53,466 let's bring in the nuke sequence first 22 00:00:53,466 --> 00:00:54,833 so select that 23 00:00:55,200 --> 00:00:58,933 hit next and then go back up one directory 24 00:00:58,933 --> 00:01:00,899 hit the Nuke Alpha folder 25 00:01:01,266 --> 00:01:02,599 select Nuke Alpha 26 00:01:02,600 --> 00:01:03,766 and hit open 27 00:01:03,966 --> 00:01:05,266 we've now brought in 28 00:01:05,266 --> 00:01:07,066 as two separate read nodes 29 00:01:07,200 --> 00:01:08,166 our color pass 30 00:01:08,166 --> 00:01:10,166 so let's view the color pass here 31 00:01:10,333 --> 00:01:11,299 you can see right there 32 00:01:11,300 --> 00:01:15,666 is our actual color of the nuclear explosion 33 00:01:15,866 --> 00:01:17,999 and we also have 34 00:01:18,000 --> 00:01:20,066 as a secondary element 35 00:01:20,066 --> 00:01:21,366 our nuke alpha 36 00:01:21,366 --> 00:01:24,399 that corresponds with that nuke sequence 37 00:01:24,466 --> 00:01:27,299 so what we first would do 38 00:01:27,366 --> 00:01:29,133 obviously if we're setting this up to compass 39 00:01:29,133 --> 00:01:30,899 we need to combine the alpha channel 40 00:01:30,900 --> 00:01:31,800 with the color pass 41 00:01:31,800 --> 00:01:34,000 so we can hit tab 42 00:01:34,000 --> 00:01:36,266 and start to type in shuffle copy 43 00:01:37,000 --> 00:01:38,900 and what we're going to do with the shuffle copy 44 00:01:38,900 --> 00:01:39,566 is basically 45 00:01:39,566 --> 00:01:42,199 we're going to pass through the RGB 46 00:01:42,566 --> 00:01:44,899 color information from the nuke sequence 47 00:01:44,900 --> 00:01:49,100 and we're going to then copy the nuke alpha 48 00:01:49,400 --> 00:01:50,600 into the shuffle copy 49 00:01:50,600 --> 00:01:51,766 and basically read that out 50 00:01:51,766 --> 00:01:52,299 so basically 51 00:01:52,300 --> 00:01:56,100 we're just literally shuffling various color inputs 52 00:01:56,100 --> 00:01:57,766 or various channel inputs 53 00:01:57,866 --> 00:02:01,233 and outputting a restructured 54 00:02:01,300 --> 00:02:03,866 uh RGBA pass 55 00:02:04,000 --> 00:02:05,766 so the first step would be 56 00:02:05,766 --> 00:02:08,099 connect the No. 2 input to your color pass 57 00:02:08,100 --> 00:02:09,000 you can see over here 58 00:02:09,000 --> 00:02:10,100 in the properties 59 00:02:10,600 --> 00:02:11,900 RGB right there 60 00:02:11,900 --> 00:02:12,900 is on the No. 2 61 00:02:12,900 --> 00:02:13,566 so that's where 62 00:02:13,566 --> 00:02:14,599 red green blue 63 00:02:14,700 --> 00:02:16,466 then we're gonna connect the one input 64 00:02:16,466 --> 00:02:17,599 to the nuke alpha 65 00:02:17,966 --> 00:02:19,866 and we're going to switch that over 66 00:02:19,866 --> 00:02:21,333 because if you look here 67 00:02:21,333 --> 00:02:22,333 what we have going on 68 00:02:22,333 --> 00:02:23,299 if you color sample it 69 00:02:23,300 --> 00:02:24,666 you're going to see that red 70 00:02:24,666 --> 00:02:25,266 green and blue 71 00:02:25,266 --> 00:02:26,299 were all corresponding 72 00:02:26,300 --> 00:02:27,700 solid white for alpha 73 00:02:27,800 --> 00:02:29,666 but there is no actual alpha channel 74 00:02:29,666 --> 00:02:30,766 so that's fine 75 00:02:30,766 --> 00:02:31,966 so what we're going to do is 76 00:02:31,966 --> 00:02:34,266 we just switch that one input to say 77 00:02:34,266 --> 00:02:35,266 the red channel 78 00:02:35,266 --> 00:02:35,866 or the green 79 00:02:35,866 --> 00:02:36,333 or the blue 80 00:02:36,333 --> 00:02:37,433 doesn't really matter 81 00:02:37,733 --> 00:02:40,766 and now if you view at that shuffle copy 82 00:02:41,100 --> 00:02:42,100 you're going to see 83 00:02:42,100 --> 00:02:43,466 if we full screen this 84 00:02:43,733 --> 00:02:45,699 you're going to see there's color information 85 00:02:45,700 --> 00:02:46,866 so you can see right here 86 00:02:46,866 --> 00:02:48,399 you know your RGBA 87 00:02:48,400 --> 00:02:49,966 so you see there's color information 88 00:02:49,966 --> 00:02:50,999 and a solid alpha 89 00:02:51,000 --> 00:02:52,166 so when I hit that a key 90 00:02:52,166 --> 00:02:53,866 there's an alpha channel right there 91 00:02:54,066 --> 00:02:55,299 red green blue 92 00:02:55,300 --> 00:02:57,433 and alpha now 93 00:02:58,000 --> 00:02:58,566 at this point 94 00:02:58,566 --> 00:03:00,399 we're just gonna leave that as is 95 00:03:00,400 --> 00:03:01,066 for the moment 96 00:03:01,066 --> 00:03:02,899 and what we want to do is 97 00:03:02,900 --> 00:03:05,100 I'd like to now study this explosion 98 00:03:05,100 --> 00:03:06,333 because there are a 99 00:03:06,333 --> 00:03:08,466 couple things that we might want to consider 100 00:03:08,466 --> 00:03:10,499 so for for the sake of studying this 101 00:03:10,500 --> 00:03:14,333 I'm literally just gonna pick a frame of our cityscape 102 00:03:14,333 --> 00:03:16,966 so let's let's just pick something reasonably 103 00:03:17,333 --> 00:03:18,499 uh horizontal 104 00:03:18,500 --> 00:03:20,700 so let's go to frame 1 426 105 00:03:20,700 --> 00:03:21,633 just for kicks 106 00:03:21,766 --> 00:03:24,399 and I'm going to drop a transform note after this 107 00:03:24,400 --> 00:03:25,133 shuffle copy 108 00:03:25,133 --> 00:03:27,466 so hit the t key on your keyboard 109 00:03:27,466 --> 00:03:29,466 that's the shortcut for transform 110 00:03:29,800 --> 00:03:31,533 and what I want to do then 111 00:03:31,533 --> 00:03:33,399 is put an emerge node 112 00:03:33,400 --> 00:03:35,466 so the m key on the keyboard 113 00:03:35,700 --> 00:03:37,400 you're going to do a over B 114 00:03:37,600 --> 00:03:38,766 and first off though 115 00:03:38,766 --> 00:03:40,199 with that city footage 116 00:03:40,200 --> 00:03:42,066 we do need to add a shuffle 117 00:03:42,066 --> 00:03:44,233 and make it a solid alpha 118 00:03:44,766 --> 00:03:46,933 and then just put a or B 119 00:03:46,933 --> 00:03:48,599 so if we view right here 120 00:03:48,866 --> 00:03:49,566 at the moment 121 00:03:49,566 --> 00:03:51,466 we just are dropping 122 00:03:51,600 --> 00:03:53,966 our nuclear mushroom cloud on top of it 123 00:03:53,966 --> 00:03:54,766 now this is just 124 00:03:54,766 --> 00:03:55,399 really rough 125 00:03:55,400 --> 00:03:57,500 we're not doing anything special at the moment 126 00:03:57,500 --> 00:03:58,833 I just want to 127 00:03:58,966 --> 00:04:00,866 visibly see what's happening with this 128 00:04:00,866 --> 00:04:05,266 so what we're going to do in this transform node is 129 00:04:05,266 --> 00:04:07,899 if we just view it full screen here 130 00:04:08,066 --> 00:04:09,533 what I want to do is 131 00:04:09,533 --> 00:04:10,766 the idea is this 132 00:04:10,766 --> 00:04:12,599 this mushroom cloud needs to go 133 00:04:12,600 --> 00:04:14,366 somewhere back behind these buildings 134 00:04:14,366 --> 00:04:14,799 so eventually 135 00:04:14,800 --> 00:04:15,066 we're gonna 136 00:04:15,066 --> 00:04:16,266 need to rotoscope 137 00:04:16,500 --> 00:04:17,966 out the buildings 138 00:04:17,966 --> 00:04:19,766 or somehow extract them 139 00:04:19,966 --> 00:04:22,466 to layer the nuclear mushroom cloud behind 140 00:04:22,466 --> 00:04:23,066 so it's sort of 141 00:04:23,066 --> 00:04:24,333 kind of downtown 142 00:04:24,333 --> 00:04:25,999 but behind those buildings 143 00:04:26,000 --> 00:04:27,133 so at the moment 144 00:04:27,133 --> 00:04:28,699 what I'm going to do 145 00:04:29,766 --> 00:04:31,566 is just scale this down 146 00:04:31,566 --> 00:04:32,966 and again this is just a rough comp 147 00:04:32,966 --> 00:04:35,566 we're not dealing with anything special 148 00:04:35,733 --> 00:04:38,699 uh and there's a lot of things that we're missing uh 149 00:04:38,700 --> 00:04:40,833 in terms of how we're going to set this up 150 00:04:41,166 --> 00:04:42,166 but at the moment 151 00:04:42,166 --> 00:04:43,833 we're just gonna layer this out 152 00:04:45,133 --> 00:04:47,166 and now that we've skilled it down 153 00:04:47,166 --> 00:04:49,099 I think we need to go further 154 00:04:49,333 --> 00:04:50,699 so I'm just gonna zoom out here a little bit 155 00:04:50,700 --> 00:04:51,966 just so we can kinda see 156 00:04:51,966 --> 00:04:53,833 while we work with our properties 157 00:04:54,533 --> 00:04:58,199 uh let's scale it down to point four 158 00:04:58,366 --> 00:05:00,933 yeah that sounds about right for the moment 159 00:05:00,933 --> 00:05:02,333 and we'll just drop it right there 160 00:05:02,333 --> 00:05:04,199 okay so now 161 00:05:04,200 --> 00:05:05,766 obviously there is one thing that is missing 162 00:05:05,766 --> 00:05:06,733 and that's fine 163 00:05:06,733 --> 00:05:08,566 but but as we're roughing this in 164 00:05:08,566 --> 00:05:09,766 we do need to keep in mind that 165 00:05:09,766 --> 00:05:11,733 when you do swap out your alpha channels like this 166 00:05:11,733 --> 00:05:14,499 don't forget that you do want to pre multiply 167 00:05:14,666 --> 00:05:16,133 uh after you shuffle copy 168 00:05:16,133 --> 00:05:17,066 we'll deal with that in a moment 169 00:05:17,066 --> 00:05:19,333 but the reason that you see this little white uh 170 00:05:19,333 --> 00:05:21,066 Halo is because obviously 171 00:05:21,066 --> 00:05:23,299 the color pass is not pre multiplied 172 00:05:23,300 --> 00:05:25,800 against the alpha pass so that's 173 00:05:25,800 --> 00:05:27,100 that's something we'll deal with the moment I'm 174 00:05:27,100 --> 00:05:28,000 I'm not too 175 00:05:28,000 --> 00:05:31,400 uh concerned with it at the moment now uh 176 00:05:31,400 --> 00:05:33,900 just now that we've kind of layered it there 177 00:05:34,100 --> 00:05:37,700 I I do want to see the nuclear mushroom cloud uh 178 00:05:37,700 --> 00:05:39,333 further long in the timeline 179 00:05:39,333 --> 00:05:42,466 so what we're going to do is 180 00:05:42,766 --> 00:05:44,966 uh actually slip it in time 181 00:05:45,000 --> 00:05:48,000 so the idea behind that is let's just 182 00:05:48,000 --> 00:05:49,000 uh get that 183 00:05:49,000 --> 00:05:50,066 get rid of that and I'm 184 00:05:50,066 --> 00:05:50,733 I'm looking at this 185 00:05:50,733 --> 00:05:51,599 and there's a few challenges 186 00:05:51,600 --> 00:05:52,566 obviously but one 187 00:05:52,566 --> 00:05:53,133 the first thing 188 00:05:53,133 --> 00:05:53,599 like I said 189 00:05:53,600 --> 00:05:54,966 we're gonna slip in time 190 00:05:55,066 --> 00:05:57,666 uh is is you look at your frame range 191 00:05:57,666 --> 00:06:01,033 we have frames 1 through 1 UH1020 192 00:06:01,200 --> 00:06:03,133 our frame range for our plate is actually 193 00:06:03,133 --> 00:06:04,733 frame 1 to 7 85 194 00:06:04,733 --> 00:06:05,499 so it's actually 195 00:06:05,500 --> 00:06:06,800 the plate is a little bit shorter 196 00:06:06,800 --> 00:06:08,266 than what the actual visual effect is 197 00:06:08,266 --> 00:06:09,166 and that's fine 198 00:06:09,333 --> 00:06:11,766 the idea behind that is in 199 00:06:11,766 --> 00:06:13,333 when we were studying that plate 200 00:06:13,333 --> 00:06:14,966 let's just go back to the plate here 201 00:06:15,066 --> 00:06:16,099 uh you know 202 00:06:16,100 --> 00:06:17,366 the cameras over here 203 00:06:17,366 --> 00:06:19,199 and then it kinda whips over 204 00:06:19,333 --> 00:06:20,133 my thinking is 205 00:06:20,133 --> 00:06:22,199 maybe it's already just exploded 206 00:06:22,200 --> 00:06:23,100 and they whip over 207 00:06:23,100 --> 00:06:24,966 right as someone's noticing this big old 208 00:06:24,966 --> 00:06:26,566 huge mushroom cloud 209 00:06:26,700 --> 00:06:28,133 um so we'll 210 00:06:28,133 --> 00:06:29,133 we'll basically 211 00:06:29,133 --> 00:06:33,199 we're going to offset these reed nodes uh 212 00:06:33,200 --> 00:06:34,266 the nuclear mushroom cloud 213 00:06:34,266 --> 00:06:36,299 and push it back in time just a little bit 214 00:06:36,300 --> 00:06:37,366 to line it up uh 215 00:06:37,366 --> 00:06:38,299 a little better 216 00:06:39,200 --> 00:06:41,000 now the way you could go about that 217 00:06:41,366 --> 00:06:42,266 are a couple ways 218 00:06:42,266 --> 00:06:42,699 you can either 219 00:06:42,700 --> 00:06:43,566 in the read node 220 00:06:43,566 --> 00:06:45,099 let's say these were already combined 221 00:06:45,100 --> 00:06:47,200 as a single read node 222 00:06:47,333 --> 00:06:48,599 I'd say one of the easiest ways 223 00:06:48,600 --> 00:06:50,066 is just to go up to where frame 224 00:06:50,066 --> 00:06:51,099 and the drop down is 225 00:06:51,100 --> 00:06:51,866 you have expressions 226 00:06:51,866 --> 00:06:53,266 start at or offset 227 00:06:53,266 --> 00:06:56,366 and you can actually then just offset the 228 00:06:56,366 --> 00:06:58,933 or set it to start at a certain frame range 229 00:06:58,933 --> 00:07:01,066 or offset it by so many frames 230 00:07:01,200 --> 00:07:01,900 in this case 231 00:07:01,900 --> 00:07:04,133 since we have two file inputs 232 00:07:04,133 --> 00:07:05,166 I think what I'm going to do is 233 00:07:05,166 --> 00:07:06,666 I'm actually going to offset it 234 00:07:06,666 --> 00:07:11,299 using a node called time offset right here 235 00:07:11,400 --> 00:07:13,500 so it's very similar but uh 236 00:07:13,500 --> 00:07:14,466 we just take that 237 00:07:14,466 --> 00:07:16,599 and after the shuffle copy 238 00:07:16,666 --> 00:07:17,633 just gonna take these 239 00:07:17,933 --> 00:07:19,133 move them up a little bit 240 00:07:19,133 --> 00:07:19,766 and actually 241 00:07:19,766 --> 00:07:20,133 you know what 242 00:07:20,133 --> 00:07:21,099 now is probably a good time 243 00:07:21,100 --> 00:07:23,166 let's just add that pre multiply node 244 00:07:23,266 --> 00:07:24,099 so drop that in 245 00:07:24,100 --> 00:07:24,900 right there 246 00:07:25,466 --> 00:07:25,866 and actually 247 00:07:25,866 --> 00:07:26,799 before we do the time off set 248 00:07:26,800 --> 00:07:28,266 I just want you to see 249 00:07:28,500 --> 00:07:30,566 visibly what happens 250 00:07:30,600 --> 00:07:32,066 so again we're in the wrong 251 00:07:32,066 --> 00:07:32,766 actually let's go back to 252 00:07:32,766 --> 00:07:34,699 that was a framed 4:26 253 00:07:34,700 --> 00:07:35,966 or in that range 254 00:07:35,966 --> 00:07:37,099 that's probably a good spot 255 00:07:37,266 --> 00:07:38,733 now if I turn off that pre molt mode 256 00:07:38,733 --> 00:07:39,333 you see where that 257 00:07:39,333 --> 00:07:40,366 that white Halo is 258 00:07:40,366 --> 00:07:41,566 but as soon as I turn that on 259 00:07:41,566 --> 00:07:43,533 we got rid of that white Halo 260 00:07:43,533 --> 00:07:44,899 so that that fixes our 261 00:07:45,166 --> 00:07:45,899 our issue with that 262 00:07:45,900 --> 00:07:48,266 now uh let's get back to that time offset 263 00:07:48,300 --> 00:07:50,400 so we take that time offset node 264 00:07:50,400 --> 00:07:52,066 and drop it right in there 265 00:07:52,066 --> 00:07:53,266 after that premult 266 00:07:53,533 --> 00:07:55,199 and what it's going to do is 267 00:07:55,200 --> 00:07:55,566 we're going 268 00:07:55,566 --> 00:07:57,166 to slip it in time 269 00:07:57,166 --> 00:07:58,733 so if I just 270 00:07:58,733 --> 00:07:59,533 just for kicks 271 00:07:59,533 --> 00:08:01,466 say negative 100 272 00:08:02,066 --> 00:08:03,433 you can see that now 273 00:08:03,466 --> 00:08:05,433 now at frame 4:26 274 00:08:05,700 --> 00:08:07,400 it's actually technically 275 00:08:07,400 --> 00:08:11,533 referencing frame 5:26 of that nuclear explosion 276 00:08:11,533 --> 00:08:13,533 because it's slipping it back in time 277 00:08:13,533 --> 00:08:14,933 so what we wanna do is I wanna 278 00:08:14,933 --> 00:08:15,966 I wanna go a little further 279 00:08:15,966 --> 00:08:19,733 I just I just like to visibly see uh 280 00:08:19,733 --> 00:08:20,399 how far so we 281 00:08:20,400 --> 00:08:21,266 we actually 282 00:08:21,266 --> 00:08:21,999 let's back that up 283 00:08:22,000 --> 00:08:23,800 we we do have frames 284 00:08:23,800 --> 00:08:25,666 1 through 1,020 285 00:08:25,866 --> 00:08:29,166 so at 7:85 if I want to get a 286 00:08:29,166 --> 00:08:30,533 a larger uh 287 00:08:30,533 --> 00:08:32,933 scaling of the mushroom cloud 288 00:08:32,933 --> 00:08:33,999 I think what we'll do is 289 00:08:34,000 --> 00:08:34,800 we'll slip it 290 00:08:34,800 --> 00:08:36,333 let's say about 291 00:08:36,333 --> 00:08:37,899 200 frames for now 292 00:08:37,900 --> 00:08:39,766 I'm just roughing that estimate 293 00:08:39,766 --> 00:08:42,033 there's no specific number 294 00:08:42,066 --> 00:08:43,166 that I am shooting for 295 00:08:43,166 --> 00:08:43,699 at the moment 296 00:08:43,700 --> 00:08:46,066 but it's a good spot to 297 00:08:46,133 --> 00:08:46,899 kind of work from 298 00:08:46,900 --> 00:08:48,166 now obviously 299 00:08:48,166 --> 00:08:49,066 it's just sitting there 300 00:08:49,066 --> 00:08:49,999 because it's not tracked in 301 00:08:50,000 --> 00:08:50,900 but that's fine 302 00:08:50,933 --> 00:08:51,333 the idea is 303 00:08:51,333 --> 00:08:52,166 I just want to kind of 304 00:08:52,166 --> 00:08:53,699 get a rough idea 305 00:08:53,933 --> 00:08:54,699 of what's going on 306 00:08:54,700 --> 00:08:57,100 I think our nuclear mushroom cloud 307 00:08:57,266 --> 00:08:58,166 approximately 308 00:08:58,166 --> 00:08:59,399 might match up at about 309 00:08:59,400 --> 00:09:00,500 a scaling of 310 00:09:00,500 --> 00:09:02,500 about 40% of the original size 311 00:09:03,200 --> 00:09:05,200 now a few of the challenges 312 00:09:05,200 --> 00:09:06,666 I think will deal with 313 00:09:06,966 --> 00:09:07,999 I look at this and I say 314 00:09:08,000 --> 00:09:08,300 you know what 315 00:09:08,300 --> 00:09:09,566 I think I kind of like the idea 316 00:09:09,566 --> 00:09:11,599 of the mushroom cloud being just a little bit wider 317 00:09:11,600 --> 00:09:12,800 but I want that 318 00:09:12,800 --> 00:09:13,500 funnel like 319 00:09:13,500 --> 00:09:13,933 sort of like 320 00:09:13,933 --> 00:09:14,766 the neck at the bottom 321 00:09:14,766 --> 00:09:16,033 to be a little thinner 322 00:09:16,066 --> 00:09:17,599 so what we're going to do 323 00:09:17,600 --> 00:09:18,733 later on is 324 00:09:18,733 --> 00:09:20,899 we're going to actually do some 325 00:09:20,900 --> 00:09:21,800 grid warping 326 00:09:21,800 --> 00:09:23,000 the Grid Warp tool 327 00:09:23,000 --> 00:09:23,966 you can either again 328 00:09:23,966 --> 00:09:24,866 hit the tab key 329 00:09:24,866 --> 00:09:27,299 and start typing in Grid Warp 330 00:09:27,533 --> 00:09:28,699 which is right there 331 00:09:28,700 --> 00:09:30,266 you can also go over here to the 332 00:09:30,266 --> 00:09:32,199 no drop downs 333 00:09:32,200 --> 00:09:33,933 it's under transform 334 00:09:33,933 --> 00:09:34,766 and unfortunately 335 00:09:34,766 --> 00:09:35,866 it goes off screen right here 336 00:09:35,866 --> 00:09:37,333 but just take my word for it 337 00:09:37,333 --> 00:09:38,799 there uh so 338 00:09:38,800 --> 00:09:39,300 we can just 339 00:09:39,300 --> 00:09:40,366 hit Grid Warp 340 00:09:40,366 --> 00:09:40,999 we can add that 341 00:09:41,000 --> 00:09:41,533 grid warp and 342 00:09:41,533 --> 00:09:42,366 the Grid Warp tool 343 00:09:42,366 --> 00:09:43,499 is basically 344 00:09:43,566 --> 00:09:45,333 an opportunity to take a 345 00:09:45,333 --> 00:09:46,966 uh an input 346 00:09:46,966 --> 00:09:48,466 and warp it to a shape 347 00:09:48,466 --> 00:09:49,666 that you want it to 348 00:09:49,666 --> 00:09:51,566 uh end up uh 349 00:09:51,566 --> 00:09:52,066 appearing at 350 00:09:52,066 --> 00:09:52,766 so for instance 351 00:09:52,766 --> 00:09:53,999 you can actually use this 352 00:09:54,200 --> 00:09:55,166 for face morphs 353 00:09:55,166 --> 00:09:55,766 that's that's a 354 00:09:55,766 --> 00:09:56,999 commonly used tool 355 00:09:57,000 --> 00:09:57,933 for face morphing 356 00:09:57,933 --> 00:09:58,933 like let's say 357 00:09:58,933 --> 00:10:00,666 someone transforms into a werewolf 358 00:10:00,666 --> 00:10:01,466 and something like that 359 00:10:01,466 --> 00:10:02,333 so that's that's kind of 360 00:10:02,333 --> 00:10:02,999 what you would use 361 00:10:03,000 --> 00:10:03,866 sometimes to 362 00:10:03,866 --> 00:10:04,833 transform a 363 00:10:04,933 --> 00:10:06,266 the actor into 364 00:10:06,266 --> 00:10:07,099 uh to match 365 00:10:07,100 --> 00:10:07,500 the movement 366 00:10:07,500 --> 00:10:09,800 of the actual uh 367 00:10:10,266 --> 00:10:10,799 say werewolf 368 00:10:10,800 --> 00:10:11,300 or whatever 369 00:10:11,300 --> 00:10:12,266 but in this case 370 00:10:12,266 --> 00:10:12,866 what we're going to 371 00:10:12,866 --> 00:10:13,499 use it for is 372 00:10:13,500 --> 00:10:14,700 we're going to be actually 373 00:10:14,700 --> 00:10:15,666 stretching out 374 00:10:15,666 --> 00:10:16,466 the overall 375 00:10:16,466 --> 00:10:17,399 mushroom part 376 00:10:17,400 --> 00:10:19,166 of the explosion 377 00:10:19,166 --> 00:10:21,399 and maybe thinning out the 378 00:10:21,600 --> 00:10:22,900 uh the neck 379 00:10:22,900 --> 00:10:24,066 of the explosion 380 00:10:24,066 --> 00:10:24,933 just a little bit 381 00:10:24,933 --> 00:10:25,766 but that will come in 382 00:10:25,766 --> 00:10:26,333 the next lesson 383 00:10:26,333 --> 00:10:28,266 so to do a quick recap 384 00:10:28,333 --> 00:10:29,599 we're just roughing in 385 00:10:29,600 --> 00:10:30,700 and discussing 386 00:10:30,700 --> 00:10:31,566 what we plan on doing 387 00:10:31,566 --> 00:10:32,199 to the nuclear 388 00:10:32,200 --> 00:10:33,200 mushroom cloud 389 00:10:33,400 --> 00:10:34,266 and just a few of 390 00:10:34,266 --> 00:10:34,899 the various techniques 391 00:10:34,900 --> 00:10:36,200 that we're going to be using 392 00:10:36,200 --> 00:10:37,566 to accomplish that 393 00:10:37,700 --> 00:10:38,300 at this point 394 00:10:38,300 --> 00:10:39,166 we'll take a quick break 395 00:10:39,166 --> 00:10:40,199 and we're gonna come back 396 00:10:40,200 --> 00:10:40,766 and we're just gonna 397 00:10:40,766 --> 00:10:41,366 get right in 398 00:10:41,366 --> 00:10:43,866 and begin compositing this shot 25522

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