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sound design is um
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you know it's it's
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it's another
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it's another tool
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it's another form of expression
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and because we react to sounds
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what kind of primal level
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um it works a little bit the way music works
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um a lot of composers will tell you that music works
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because it's actually emulating
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um sounds of nature
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but in a harmonic way uh
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and a way that might be more beautiful or more melodic
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but the sounds
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you know whether it's percussion or wind instruments or
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or or synthesizers
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are creating sounds that we relate to
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on this kind of primal level
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of course we feel that way about
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you know all kinds of sounds
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and whether it's a music cue
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or whether it's a moment of sound design
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repeating sounds can tell you something
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tell you to anticipate something
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because that's what that's
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we do with sounds all the time you know
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if you're in a house and you hear a strange sound
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what was it
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if you're out on a street
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you hear a sound that's unexpected
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you know you wonder if there's a problem if
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if you know
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you walk into a
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you know a nature reserve
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and suddenly
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you know it's
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the sound is open and the wind is moving
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and it's very soothing
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you know so it's it's
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the great sound designers are always going back to the
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sort of primal reactions
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great sound design
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often begins in the editing room
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because the editors will start to put together a scene
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and they'll recognize that um
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what's missing here is an element of shock
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and the edit is in the right place
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but maybe the moment's not as effective as it should be
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and they'll often put in a sound that will help
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you know prove that the edit point is
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is correct and
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you know and and
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and the moment is startling
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if you have a sound
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that sound is a temp
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but then your sound designers will take those demands
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those ideas
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that sort of template and uh
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and creatively work their magic
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and great sound designers and
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and sound editors are
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you know they're like
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they're like
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sort of like record producers
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you know they they
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you know they
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they know how to use technology
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they know how to record sounds
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I've I've done you know a
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a number of boxing scenes
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and they will record punching uh
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cantaloupes
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uh you know uh
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sides of raw meat uh
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and and or or
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or you know
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or like strange things like um
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you know uh
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foam wall that kind of makes a sound
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there are all kinds of subliminal ideas
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that's what's so interesting about sound design
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is so much of it works on a subliminal level
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and you know
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there there are
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there are lots of times where there's a
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completely unnatural sound introduced into a scene
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but it has a huge impact um
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the silence of the lambs is famous
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because it sort of invented this idea
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that every time that Jodie Foster would go down uh
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into Hannibal Lecter's layer
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into the cell
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they would just start this kind of cranking
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low grade rumbling kind of sound
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it was it was
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it was subliminal
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you really could barely
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barely discern it
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but it just
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it just made you uncomfortable
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and it just created a sort of a
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a background
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uh sometimes
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um you know
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the animal sounds can be used under what
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a truck driving by
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who knows what
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it's wide open and it's a
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it's an area for
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for real uh
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invention and of course
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you can always come back to the literal
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because we live with literal sound
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um you know all
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all the time
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we all have a
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you know a good
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solid sense of
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you know what's normal
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the magic comes in
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you know what's not normal
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and yet does not distract us from you know
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immersing ourselves in a scene
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when I say us
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of course I mean the audience
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so much of what the editorial order of shots um um
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depend upon or the
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the right music cue
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the right sound effects
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or the removal of those things at key moments
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to make the scenes really work
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and of course
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the director has to be aware of all this too
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and ultimately have the
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have the final opinion
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but there the
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the sound it's
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it's not just where the sound is
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but it's the level that the sound is played at
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it's the way sound can travel in a
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in a theater
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from speaker to speaker to speaker
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and what that means to an audience
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um you know
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it's it can be uh
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thrilling if you feel like you're
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you're sort of seeing you know
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something fly past you
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and you can also hear it move around
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it can be frightening if it's behind you
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I mean again
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uh it it's always about the
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the the choices
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here are the tools
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here are the possibilities
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what do they mean to what to the story
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what do they mean to the reaction to that story
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and how do they influence it
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and the answer to that question is always gonna be
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the answer to
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you know what should we do next
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as filmmakers
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is you wanna
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you wanna make the choices
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that are most effective on behalf of your story
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reach the audience
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in the ways that you wanna reach them
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you know we
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we had a silent movie
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that won an Academy Award here a few years ago
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for Best Picture and deserved it
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uh so all of these choices
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um the wall of sound
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a single sound
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um you know
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full surround um
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single speaker in the front
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they're all valid
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they're all that black and white
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you know color 3D
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they're all valid
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the question is what works best for your story
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and that's you know
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again always comes back to the director
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what should it be
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how shall we tell the story
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and that's why I thrill at the collaboration
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of being able to turn around to people
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who are specialists
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love what they do and say
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what do you
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you know what do you suggest
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dialogue you know
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is you recorded on the day with the actors but that's
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doesn't necessarily mean that's the end of the story
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of the dialogue terms of the process of making the
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the movie or the TV show
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uh you know you you
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you have a chance to go back and work on that
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you can lower the pitch of the actor
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you can heighten the pitch
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you can slow it down a little bit
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you can speed it up
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uh you you can uh
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rerecord it and um
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and therefore make it louder or make it softer
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or change the performance
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you can go back to the actor and show them a scene
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and say you know
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we need to soften this
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or this needs to be stronger or
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I don't feel the intensity
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let's try it again and see what we can do verbally
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and so the all these things in post production
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the editing
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the music certainly
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the sound design
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the mixing the sound effects
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the dialogue editing
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the dialogue mixing
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all these things come together in ways that you know
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they put the finish on the movie that it's like
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it's like a house that's well built
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but you know
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it needs to be sanded
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varnished and painted
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uh and and post production is all about
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putting the finish on the
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on the project in a way that
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uh you know
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it's it's gonna be presented its absolute optimum
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