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These are the user uploaded subtitles that are being translated: 1 00:00:06,200 --> 00:00:08,866 sound design is um 2 00:00:08,866 --> 00:00:10,099 you know it's it's 3 00:00:10,900 --> 00:00:11,766 it's another 4 00:00:11,766 --> 00:00:13,166 it's another tool 5 00:00:13,166 --> 00:00:14,999 it's another form of expression 6 00:00:15,066 --> 00:00:17,399 and because we react to sounds 7 00:00:17,400 --> 00:00:19,000 what kind of primal level 8 00:00:19,266 --> 00:00:22,099 um it works a little bit the way music works 9 00:00:22,200 --> 00:00:25,333 um a lot of composers will tell you that music works 10 00:00:25,333 --> 00:00:26,999 because it's actually emulating 11 00:00:27,000 --> 00:00:28,600 um sounds of nature 12 00:00:28,600 --> 00:00:30,666 but in a harmonic way uh 13 00:00:30,666 --> 00:00:33,499 and a way that might be more beautiful or more melodic 14 00:00:33,500 --> 00:00:35,100 but the sounds 15 00:00:35,166 --> 00:00:39,366 you know whether it's percussion or wind instruments or 16 00:00:39,366 --> 00:00:41,299 or or synthesizers 17 00:00:41,300 --> 00:00:43,066 are creating sounds that we relate to 18 00:00:43,066 --> 00:00:44,599 on this kind of primal level 19 00:00:45,333 --> 00:00:47,699 of course we feel that way about 20 00:00:47,866 --> 00:00:49,533 you know all kinds of sounds 21 00:00:49,533 --> 00:00:51,999 and whether it's a music cue 22 00:00:52,000 --> 00:00:54,966 or whether it's a moment of sound design 23 00:00:56,500 --> 00:00:59,333 repeating sounds can tell you something 24 00:00:59,333 --> 00:01:01,566 tell you to anticipate something 25 00:01:01,566 --> 00:01:02,466 because that's what that's 26 00:01:02,466 --> 00:01:04,333 we do with sounds all the time you know 27 00:01:04,333 --> 00:01:06,533 if you're in a house and you hear a strange sound 28 00:01:06,533 --> 00:01:07,399 what was it 29 00:01:07,400 --> 00:01:08,466 if you're out on a street 30 00:01:08,466 --> 00:01:10,199 you hear a sound that's unexpected 31 00:01:10,266 --> 00:01:12,533 you know you wonder if there's a problem if 32 00:01:12,533 --> 00:01:13,933 if you know 33 00:01:13,933 --> 00:01:15,033 you walk into a 34 00:01:15,066 --> 00:01:16,899 you know a nature reserve 35 00:01:16,900 --> 00:01:17,833 and suddenly 36 00:01:17,900 --> 00:01:18,766 you know it's 37 00:01:18,766 --> 00:01:21,333 the sound is open and the wind is moving 38 00:01:21,333 --> 00:01:22,666 and it's very soothing 39 00:01:22,766 --> 00:01:24,866 you know so it's it's 40 00:01:25,133 --> 00:01:27,299 the great sound designers are always going back to the 41 00:01:27,300 --> 00:01:29,666 sort of primal reactions 42 00:01:35,666 --> 00:01:37,266 great sound design 43 00:01:38,566 --> 00:01:40,566 often begins in the editing room 44 00:01:40,666 --> 00:01:44,099 because the editors will start to put together a scene 45 00:01:44,133 --> 00:01:46,099 and they'll recognize that um 46 00:01:46,100 --> 00:01:49,166 what's missing here is an element of shock 47 00:01:49,200 --> 00:01:52,300 and the edit is in the right place 48 00:01:52,300 --> 00:01:54,766 but maybe the moment's not as effective as it should be 49 00:01:54,766 --> 00:01:58,466 and they'll often put in a sound that will help 50 00:01:58,500 --> 00:02:01,100 you know prove that the edit point is 51 00:02:01,100 --> 00:02:03,466 is correct and 52 00:02:03,533 --> 00:02:04,366 you know and and 53 00:02:04,366 --> 00:02:05,999 and the moment is startling 54 00:02:06,000 --> 00:02:07,300 if you have a sound 55 00:02:07,666 --> 00:02:09,566 that sound is a temp 56 00:02:09,766 --> 00:02:13,133 but then your sound designers will take those demands 57 00:02:13,133 --> 00:02:13,733 those ideas 58 00:02:13,733 --> 00:02:16,666 that sort of template and uh 59 00:02:16,700 --> 00:02:20,000 and creatively work their magic 60 00:02:20,133 --> 00:02:22,899 and great sound designers and 61 00:02:22,900 --> 00:02:24,933 and sound editors are 62 00:02:24,933 --> 00:02:25,733 you know they're like 63 00:02:25,733 --> 00:02:25,999 they're like 64 00:02:26,000 --> 00:02:27,366 sort of like record producers 65 00:02:27,366 --> 00:02:28,566 you know they they 66 00:02:28,700 --> 00:02:29,166 you know they 67 00:02:29,166 --> 00:02:31,266 they know how to use technology 68 00:02:31,400 --> 00:02:33,466 they know how to record sounds 69 00:02:33,466 --> 00:02:35,399 I've I've done you know a 70 00:02:35,400 --> 00:02:37,366 a number of boxing scenes 71 00:02:37,366 --> 00:02:42,466 and they will record punching uh 72 00:02:42,533 --> 00:02:43,633 cantaloupes 73 00:02:43,933 --> 00:02:45,899 uh you know uh 74 00:02:45,900 --> 00:02:49,200 sides of raw meat uh 75 00:02:49,200 --> 00:02:51,066 and and or or 76 00:02:51,066 --> 00:02:51,999 or you know 77 00:02:52,000 --> 00:02:54,933 or like strange things like um 78 00:02:54,933 --> 00:02:55,733 you know uh 79 00:02:56,700 --> 00:03:00,366 foam wall that kind of makes a sound 80 00:03:00,500 --> 00:03:02,700 there are all kinds of subliminal ideas 81 00:03:02,700 --> 00:03:04,700 that's what's so interesting about sound design 82 00:03:04,900 --> 00:03:07,600 is so much of it works on a subliminal level 83 00:03:07,733 --> 00:03:09,099 and you know 84 00:03:09,100 --> 00:03:09,933 there there are 85 00:03:09,933 --> 00:03:11,633 there are lots of times where there's a 86 00:03:11,700 --> 00:03:15,233 completely unnatural sound introduced into a scene 87 00:03:15,466 --> 00:03:18,966 but it has a huge impact um 88 00:03:19,733 --> 00:03:22,133 the silence of the lambs is famous 89 00:03:22,133 --> 00:03:24,499 because it sort of invented this idea 90 00:03:24,500 --> 00:03:29,333 that every time that Jodie Foster would go down uh 91 00:03:29,333 --> 00:03:31,366 into Hannibal Lecter's layer 92 00:03:31,366 --> 00:03:32,533 into the cell 93 00:03:32,533 --> 00:03:34,999 they would just start this kind of cranking 94 00:03:35,000 --> 00:03:38,100 low grade rumbling kind of sound 95 00:03:38,100 --> 00:03:39,333 it was it was 96 00:03:39,333 --> 00:03:40,066 it was subliminal 97 00:03:40,066 --> 00:03:40,999 you really could barely 98 00:03:41,000 --> 00:03:42,200 barely discern it 99 00:03:42,200 --> 00:03:43,200 but it just 100 00:03:43,200 --> 00:03:44,866 it just made you uncomfortable 101 00:03:45,066 --> 00:03:46,899 and it just created a sort of a 102 00:03:46,900 --> 00:03:48,100 a background 103 00:03:48,100 --> 00:03:49,466 uh sometimes 104 00:03:49,466 --> 00:03:50,599 um you know 105 00:03:50,600 --> 00:03:55,733 the animal sounds can be used under what 106 00:03:55,733 --> 00:03:57,333 a truck driving by 107 00:03:57,333 --> 00:03:58,399 who knows what 108 00:03:58,400 --> 00:04:00,600 it's wide open and it's a 109 00:04:00,600 --> 00:04:02,066 it's an area for 110 00:04:02,066 --> 00:04:03,066 for real uh 111 00:04:03,066 --> 00:04:04,133 invention and of course 112 00:04:04,133 --> 00:04:07,166 you can always come back to the literal 113 00:04:07,300 --> 00:04:09,233 because we live with literal sound 114 00:04:09,300 --> 00:04:10,666 um you know all 115 00:04:10,666 --> 00:04:11,166 all the time 116 00:04:11,166 --> 00:04:12,166 we all have a 117 00:04:12,166 --> 00:04:12,866 you know a good 118 00:04:12,866 --> 00:04:14,266 solid sense of 119 00:04:14,266 --> 00:04:15,666 you know what's normal 120 00:04:16,266 --> 00:04:17,999 the magic comes in 121 00:04:18,000 --> 00:04:19,600 you know what's not normal 122 00:04:19,600 --> 00:04:24,600 and yet does not distract us from you know 123 00:04:24,600 --> 00:04:26,100 immersing ourselves in a scene 124 00:04:26,100 --> 00:04:26,733 when I say us 125 00:04:26,733 --> 00:04:28,466 of course I mean the audience 126 00:04:34,866 --> 00:04:40,066 so much of what the editorial order of shots um um 127 00:04:40,066 --> 00:04:42,133 depend upon or the 128 00:04:42,133 --> 00:04:43,699 the right music cue 129 00:04:43,866 --> 00:04:45,333 the right sound effects 130 00:04:45,333 --> 00:04:48,733 or the removal of those things at key moments 131 00:04:48,733 --> 00:04:50,099 to make the scenes really work 132 00:04:50,100 --> 00:04:50,533 and of course 133 00:04:50,533 --> 00:04:52,799 the director has to be aware of all this too 134 00:04:52,800 --> 00:04:54,000 and ultimately have the 135 00:04:54,000 --> 00:04:55,433 have the final opinion 136 00:04:55,566 --> 00:04:57,733 but there the 137 00:04:57,733 --> 00:04:58,866 the sound it's 138 00:04:58,866 --> 00:05:00,699 it's not just where the sound is 139 00:05:00,700 --> 00:05:03,500 but it's the level that the sound is played at 140 00:05:03,500 --> 00:05:06,600 it's the way sound can travel in a 141 00:05:06,600 --> 00:05:07,666 in a theater 142 00:05:07,666 --> 00:05:09,399 from speaker to speaker to speaker 143 00:05:09,466 --> 00:05:12,633 and what that means to an audience 144 00:05:12,766 --> 00:05:13,766 um you know 145 00:05:13,766 --> 00:05:15,866 it's it can be uh 146 00:05:15,933 --> 00:05:18,266 thrilling if you feel like you're 147 00:05:18,266 --> 00:05:20,199 you're sort of seeing you know 148 00:05:20,200 --> 00:05:21,700 something fly past you 149 00:05:21,700 --> 00:05:24,100 and you can also hear it move around 150 00:05:24,100 --> 00:05:26,300 it can be frightening if it's behind you 151 00:05:26,300 --> 00:05:27,500 I mean again 152 00:05:27,800 --> 00:05:30,066 uh it it's always about the 153 00:05:30,066 --> 00:05:31,266 the the choices 154 00:05:31,266 --> 00:05:32,366 here are the tools 155 00:05:32,366 --> 00:05:33,766 here are the possibilities 156 00:05:33,766 --> 00:05:37,199 what do they mean to what to the story 157 00:05:37,200 --> 00:05:40,766 what do they mean to the reaction to that story 158 00:05:40,900 --> 00:05:42,500 and how do they influence it 159 00:05:42,933 --> 00:05:46,999 and the answer to that question is always gonna be 160 00:05:47,000 --> 00:05:48,533 the answer to 161 00:05:48,533 --> 00:05:50,066 you know what should we do next 162 00:05:50,066 --> 00:05:51,199 as filmmakers 163 00:05:51,266 --> 00:05:52,066 is you wanna 164 00:05:52,066 --> 00:05:53,633 you wanna make the choices 165 00:05:53,933 --> 00:05:56,533 that are most effective on behalf of your story 166 00:05:56,533 --> 00:05:57,399 reach the audience 167 00:05:57,400 --> 00:05:58,866 in the ways that you wanna reach them 168 00:05:58,866 --> 00:05:59,466 you know we 169 00:05:59,466 --> 00:06:00,866 we had a silent movie 170 00:06:01,266 --> 00:06:03,699 that won an Academy Award here a few years ago 171 00:06:03,700 --> 00:06:05,433 for Best Picture and deserved it 172 00:06:05,600 --> 00:06:08,966 uh so all of these choices 173 00:06:09,533 --> 00:06:12,199 um the wall of sound 174 00:06:12,500 --> 00:06:13,966 a single sound 175 00:06:14,133 --> 00:06:15,766 um you know 176 00:06:17,066 --> 00:06:19,766 full surround um 177 00:06:20,166 --> 00:06:23,066 single speaker in the front 178 00:06:23,066 --> 00:06:24,166 they're all valid 179 00:06:24,466 --> 00:06:25,999 they're all that black and white 180 00:06:26,500 --> 00:06:29,100 you know color 3D 181 00:06:29,100 --> 00:06:30,400 they're all valid 182 00:06:30,466 --> 00:06:33,666 the question is what works best for your story 183 00:06:33,766 --> 00:06:34,966 and that's you know 184 00:06:34,966 --> 00:06:36,999 again always comes back to the director 185 00:06:37,466 --> 00:06:38,799 what should it be 186 00:06:39,300 --> 00:06:41,200 how shall we tell the story 187 00:06:41,733 --> 00:06:45,166 and that's why I thrill at the collaboration 188 00:06:45,166 --> 00:06:47,133 of being able to turn around to people 189 00:06:47,133 --> 00:06:48,699 who are specialists 190 00:06:48,800 --> 00:06:50,400 love what they do and say 191 00:06:50,400 --> 00:06:51,166 what do you 192 00:06:51,166 --> 00:06:52,633 you know what do you suggest 193 00:06:58,566 --> 00:07:00,199 dialogue you know 194 00:07:00,200 --> 00:07:04,200 is you recorded on the day with the actors but that's 195 00:07:04,200 --> 00:07:06,600 doesn't necessarily mean that's the end of the story 196 00:07:06,600 --> 00:07:09,866 of the dialogue terms of the process of making the 197 00:07:09,866 --> 00:07:11,366 the movie or the TV show 198 00:07:11,500 --> 00:07:13,500 uh you know you you 199 00:07:13,500 --> 00:07:16,233 you have a chance to go back and work on that 200 00:07:16,300 --> 00:07:18,800 you can lower the pitch of the actor 201 00:07:18,800 --> 00:07:20,366 you can heighten the pitch 202 00:07:20,366 --> 00:07:21,999 you can slow it down a little bit 203 00:07:22,000 --> 00:07:23,000 you can speed it up 204 00:07:23,000 --> 00:07:24,400 uh you you can uh 205 00:07:24,400 --> 00:07:27,000 rerecord it and um 206 00:07:27,000 --> 00:07:30,066 and therefore make it louder or make it softer 207 00:07:30,066 --> 00:07:31,499 or change the performance 208 00:07:31,500 --> 00:07:34,700 you can go back to the actor and show them a scene 209 00:07:35,333 --> 00:07:36,499 and say you know 210 00:07:36,500 --> 00:07:38,000 we need to soften this 211 00:07:38,000 --> 00:07:40,600 or this needs to be stronger or 212 00:07:40,600 --> 00:07:42,800 I don't feel the intensity 213 00:07:42,800 --> 00:07:45,000 let's try it again and see what we can do verbally 214 00:07:45,066 --> 00:07:48,266 and so the all these things in post production 215 00:07:48,866 --> 00:07:49,799 the editing 216 00:07:50,300 --> 00:07:51,633 the music certainly 217 00:07:52,333 --> 00:07:53,766 the sound design 218 00:07:53,933 --> 00:07:56,166 the mixing the sound effects 219 00:07:56,566 --> 00:07:57,933 the dialogue editing 220 00:07:57,933 --> 00:07:59,299 the dialogue mixing 221 00:07:59,333 --> 00:08:03,466 all these things come together in ways that you know 222 00:08:03,466 --> 00:08:06,499 they put the finish on the movie that it's like 223 00:08:06,500 --> 00:08:09,633 it's like a house that's well built 224 00:08:10,000 --> 00:08:11,066 but you know 225 00:08:11,066 --> 00:08:12,799 it needs to be sanded 226 00:08:12,800 --> 00:08:14,300 varnished and painted 227 00:08:14,500 --> 00:08:18,100 uh and and post production is all about 228 00:08:18,100 --> 00:08:19,966 putting the finish on the 229 00:08:19,966 --> 00:08:21,666 on the project in a way that 230 00:08:21,666 --> 00:08:22,299 uh you know 231 00:08:22,300 --> 00:08:25,666 it's it's gonna be presented its absolute optimum 15424

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