Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated:
1
00:00:10,900 --> 00:00:11,966
in this lesson
2
00:00:11,966 --> 00:00:13,666
we will create and export
3
00:00:13,666 --> 00:00:16,666
the needed matte painting elements out of Photoshop
4
00:00:16,866 --> 00:00:18,533
and bring them into nuke
5
00:00:18,533 --> 00:00:22,233
in preparation for building our basic 3D scene
6
00:00:23,000 --> 00:00:25,166
so we we ended
7
00:00:25,166 --> 00:00:27,599
in the last lesson just discussing the elements
8
00:00:27,600 --> 00:00:30,466
that were provided to a Spiromat painting department
9
00:00:30,566 --> 00:00:33,133
and we're now going to be extracting those
10
00:00:33,133 --> 00:00:34,599
to bring them into nuke
11
00:00:34,733 --> 00:00:35,866
so it's it's a very
12
00:00:35,866 --> 00:00:37,799
this is a this is actually a nice
13
00:00:38,066 --> 00:00:39,966
easy simple setup for
14
00:00:39,966 --> 00:00:41,133
for our matte painting
15
00:00:41,133 --> 00:00:42,999
they've they've kept it nice and clean
16
00:00:43,133 --> 00:00:44,466
so that it would be easier
17
00:00:44,466 --> 00:00:46,566
for us to be able to actually utilize
18
00:00:46,966 --> 00:00:49,299
many times you might get a matte painting
19
00:00:49,300 --> 00:00:52,433
or you'll get a Photoshop file and have a lot of layers
20
00:00:52,500 --> 00:00:53,766
instead of something like this
21
00:00:53,766 --> 00:00:54,499
where the layers
22
00:00:54,500 --> 00:00:57,066
have been condensed down to the bare necessities
23
00:00:57,200 --> 00:00:59,500
now when I say bare necessities
24
00:00:59,500 --> 00:01:01,200
I don't necessarily mean that
25
00:01:01,200 --> 00:01:02,966
layers were deleted or removed
26
00:01:02,966 --> 00:01:04,133
which then subsequently
27
00:01:04,133 --> 00:01:06,899
destroyed some of the artistic look of the shot
28
00:01:07,200 --> 00:01:07,800
but instead
29
00:01:07,800 --> 00:01:08,900
what I mean is
30
00:01:08,900 --> 00:01:11,966
they've combined layers and consolidated things down
31
00:01:11,966 --> 00:01:14,366
to try to make it easier
32
00:01:14,366 --> 00:01:15,266
and to also
33
00:01:15,266 --> 00:01:18,333
to ensure that the final end product meets
34
00:01:18,333 --> 00:01:22,266
as close as possible to the original matte painting
35
00:01:22,300 --> 00:01:25,500
uh look that the art department was desiring
36
00:01:25,766 --> 00:01:26,899
so what we have here
37
00:01:26,900 --> 00:01:28,666
are the three basic layers we discussed
38
00:01:28,666 --> 00:01:29,666
so what I'm going to do is
39
00:01:29,666 --> 00:01:32,166
I'm going to turn off the background layer
40
00:01:32,300 --> 00:01:34,966
now that gives us our building and our antenna layer
41
00:01:34,966 --> 00:01:37,233
so I'm going to turn off the building
42
00:01:37,333 --> 00:01:39,399
and I'm just going to leave the antenna layer on
43
00:01:39,400 --> 00:01:40,400
what we're going to do is
44
00:01:40,400 --> 00:01:43,733
then we're going to save out a TIFF image
45
00:01:43,733 --> 00:01:46,066
that will have just this antenna layer
46
00:01:46,066 --> 00:01:48,533
with its transparency set to on
47
00:01:48,533 --> 00:01:50,566
so then we have an alpha channel
48
00:01:50,566 --> 00:01:52,699
to be able to utilize within nuke
49
00:01:52,766 --> 00:01:54,199
so if we go to file
50
00:01:54,333 --> 00:01:55,066
and apologies
51
00:01:55,066 --> 00:01:56,766
you won't be able to see all of the menu
52
00:01:56,766 --> 00:01:57,766
but you go to file
53
00:01:57,766 --> 00:01:58,866
and save as
54
00:01:59,200 --> 00:02:00,800
then you're going to see this
55
00:02:00,800 --> 00:02:02,200
you're going to then
56
00:02:02,700 --> 00:02:03,866
pick where you're going to save it
57
00:02:03,866 --> 00:02:04,466
in this case
58
00:02:04,466 --> 00:02:06,566
I'm going to actually save into a folder called
59
00:02:06,566 --> 00:02:07,533
Matte Painting Elements
60
00:02:07,533 --> 00:02:09,299
which is the same
61
00:02:09,466 --> 00:02:11,399
elements you will be able to reference
62
00:02:11,400 --> 00:02:12,400
for this tutorial
63
00:02:12,533 --> 00:02:15,266
I'm going to change the format to TIFF
64
00:02:15,766 --> 00:02:17,599
and I'm going to set this
65
00:02:17,600 --> 00:02:19,000
I'm gonna call this antenna
66
00:02:19,000 --> 00:02:21,133
but I wanna also specify layers
67
00:02:21,133 --> 00:02:22,466
so what I'm going to do is
68
00:02:22,466 --> 00:02:25,099
I'm going to call this 0
69
00:02:25,100 --> 00:02:26,600
1 underscore
70
00:02:26,700 --> 00:02:28,366
antenna now
71
00:02:28,366 --> 00:02:29,066
the point of this is
72
00:02:29,066 --> 00:02:29,499
I'm gonna say
73
00:02:29,500 --> 00:02:30,700
that's layer 1
74
00:02:30,800 --> 00:02:31,700
and then I'm gonna say
75
00:02:31,700 --> 00:02:33,366
the building is layer 2
76
00:02:33,366 --> 00:02:34,166
now in this case
77
00:02:34,166 --> 00:02:37,466
there's obviously very few layers to deal with
78
00:02:37,466 --> 00:02:38,299
so this is very
79
00:02:38,300 --> 00:02:39,966
a very simple example
80
00:02:39,966 --> 00:02:42,033
but if you're dealing with a lot of
81
00:02:42,166 --> 00:02:44,333
complex matte painting elements
82
00:02:44,333 --> 00:02:46,133
then you're going to really want to make sure
83
00:02:46,133 --> 00:02:47,699
you always name
84
00:02:47,866 --> 00:02:49,399
your layers as you've
85
00:02:49,400 --> 00:02:50,700
as you're extracting them out
86
00:02:50,700 --> 00:02:51,366
of Photoshop
87
00:02:51,366 --> 00:02:52,599
because obviously
88
00:02:52,700 --> 00:02:54,700
when you're compositing them together
89
00:02:54,766 --> 00:02:56,733
the quicker and the easier it is
90
00:02:56,733 --> 00:02:57,866
to be able to identify
91
00:02:57,866 --> 00:02:59,199
the layers that you're working with
92
00:02:59,200 --> 00:03:02,200
will also save you a lot of time and money at the end
93
00:03:02,333 --> 00:03:03,099
so in this case
94
00:03:03,100 --> 00:03:03,866
we're gonna call this
95
00:03:03,866 --> 00:03:05,399
0 1 antenna
96
00:03:05,600 --> 00:03:07,133
I'm going to hit save
97
00:03:07,133 --> 00:03:08,166
and then it's gonna pop up with
98
00:03:08,166 --> 00:03:09,366
TIFF options
99
00:03:09,533 --> 00:03:10,199
you wanna make sure
100
00:03:10,200 --> 00:03:12,300
image compression set to LZW
101
00:03:12,900 --> 00:03:13,733
the pixel order
102
00:03:13,733 --> 00:03:14,533
interleaved
103
00:03:14,533 --> 00:03:15,599
and byte order IBM
104
00:03:15,600 --> 00:03:16,566
that's fine
105
00:03:16,700 --> 00:03:17,800
the thing to note is
106
00:03:17,800 --> 00:03:21,433
you want to make sure that save transparency is check
107
00:03:21,466 --> 00:03:21,966
check marked
108
00:03:21,966 --> 00:03:24,466
that will ensure that you will get an alpha channel
109
00:03:24,466 --> 00:03:26,533
to then bring into nuke
110
00:03:26,533 --> 00:03:27,133
when you're
111
00:03:27,133 --> 00:03:28,766
when you're working with this layer
112
00:03:28,900 --> 00:03:30,366
and then under layer compression
113
00:03:30,366 --> 00:03:32,599
you can just check the discard layers
114
00:03:32,600 --> 00:03:33,466
and save a copy
115
00:03:33,466 --> 00:03:33,933
so basically
116
00:03:33,933 --> 00:03:34,466
what we're doing is
117
00:03:34,466 --> 00:03:34,933
we're ensuring
118
00:03:34,933 --> 00:03:36,433
that any of the other layers
119
00:03:36,566 --> 00:03:37,399
that it has
120
00:03:37,400 --> 00:03:39,166
in the current Photoshop file
121
00:03:39,166 --> 00:03:40,166
will just be discarded
122
00:03:40,166 --> 00:03:41,066
because obviously
123
00:03:41,066 --> 00:03:41,666
they're turned off
124
00:03:41,666 --> 00:03:43,433
so there's no need to save them out
125
00:03:44,000 --> 00:03:44,733
now you just hit that
126
00:03:44,733 --> 00:03:45,666
okay button
127
00:03:45,766 --> 00:03:48,533
you've now saved out your antenna layer
128
00:03:48,533 --> 00:03:49,999
so now we're going to turn that off
129
00:03:50,000 --> 00:03:51,666
and we're gonna turn on the building layer
130
00:03:51,666 --> 00:03:53,033
so now we have our building
131
00:03:53,200 --> 00:03:54,266
let's do the same thing
132
00:03:54,266 --> 00:03:55,999
file save as
133
00:03:56,266 --> 00:03:58,999
and we're going to go back into that same folder
134
00:03:59,100 --> 00:04:00,666
I'm gonna change
135
00:04:00,666 --> 00:04:02,233
the format to TIFF
136
00:04:02,500 --> 00:04:04,800
and then I'm going to call the 0 1
137
00:04:04,800 --> 00:04:06,833
underscore building
138
00:04:07,166 --> 00:04:09,399
and then we're going to hit save
139
00:04:09,666 --> 00:04:10,733
and then we
140
00:04:10,733 --> 00:04:12,066
select that discard layers
141
00:04:12,066 --> 00:04:13,799
and save copy option again
142
00:04:14,100 --> 00:04:14,666
double check
143
00:04:14,666 --> 00:04:17,066
make sure save transparency is checkmarked
144
00:04:17,066 --> 00:04:20,066
and ensure that image compression is set to LZW
145
00:04:20,500 --> 00:04:21,733
press OK now
146
00:04:21,733 --> 00:04:23,366
you've saved out your building
147
00:04:23,966 --> 00:04:25,466
and last but not least
148
00:04:25,466 --> 00:04:27,666
what I'd like to do as well
149
00:04:27,666 --> 00:04:28,733
is actually
150
00:04:28,733 --> 00:04:29,299
what we're gonna do is
151
00:04:29,300 --> 00:04:29,700
we're gonna do
152
00:04:29,700 --> 00:04:31,000
we're gonna do a couple things
153
00:04:31,100 --> 00:04:32,100
what you want to do is
154
00:04:32,100 --> 00:04:34,000
you always wanna save out a master layer
155
00:04:34,000 --> 00:04:35,866
so this would be your reference image
156
00:04:35,866 --> 00:04:36,599
so what I'm gonna do is
157
00:04:36,600 --> 00:04:38,400
I'm gonna do another save as
158
00:04:38,966 --> 00:04:40,899
and go back into that same folder again
159
00:04:40,900 --> 00:04:43,200
and we're gonna pick TIFF
160
00:04:43,200 --> 00:04:44,666
and then I'm going to
161
00:04:44,666 --> 00:04:46,099
call this matte
162
00:04:46,200 --> 00:04:48,833
painting reference
163
00:04:49,500 --> 00:04:50,366
the point of this is
164
00:04:50,366 --> 00:04:50,999
you obviously
165
00:04:51,000 --> 00:04:52,366
want a master image
166
00:04:52,366 --> 00:04:53,799
to be able to bring into nuke
167
00:04:53,800 --> 00:04:54,800
to build a reference
168
00:04:54,800 --> 00:04:56,433
to make sure that your final look
169
00:04:56,533 --> 00:04:57,599
is as close
170
00:04:57,600 --> 00:04:58,966
in comparison
171
00:04:58,966 --> 00:04:59,866
as possible
172
00:04:59,866 --> 00:05:01,399
to the current map
173
00:05:01,400 --> 00:05:02,366
painting so
174
00:05:02,400 --> 00:05:03,333
you can just click
175
00:05:03,333 --> 00:05:03,999
discard layers
176
00:05:04,000 --> 00:05:05,066
and save copy
177
00:05:05,166 --> 00:05:07,099
there's no save transparency turned on
178
00:05:07,100 --> 00:05:08,600
because it's a solid image
179
00:05:08,600 --> 00:05:09,766
so that's fine
180
00:05:10,100 --> 00:05:11,766
and L Z W is good
181
00:05:11,766 --> 00:05:12,866
so hit okay
182
00:05:12,866 --> 00:05:15,099
now we have our reference layer
183
00:05:15,200 --> 00:05:17,400
now the the final thing that I want to do is
184
00:05:17,400 --> 00:05:19,666
I actually want to save out
185
00:05:19,733 --> 00:05:21,466
a few elements
186
00:05:21,566 --> 00:05:22,666
that we can
187
00:05:22,666 --> 00:05:23,699
utilize now
188
00:05:24,000 --> 00:05:25,500
we probably won't use it
189
00:05:25,500 --> 00:05:26,500
but you can see
190
00:05:26,500 --> 00:05:26,966
for instance
191
00:05:26,966 --> 00:05:28,333
right here what the map
192
00:05:28,333 --> 00:05:30,299
painter did was he
193
00:05:30,300 --> 00:05:31,900
for his fog element
194
00:05:31,900 --> 00:05:32,900
he actually
195
00:05:32,900 --> 00:05:35,033
used the alpha channel
196
00:05:35,100 --> 00:05:36,300
of the building
197
00:05:36,300 --> 00:05:38,666
to hold part of that fog inside
198
00:05:38,666 --> 00:05:39,866
so if I turn this on and off
199
00:05:39,866 --> 00:05:40,833
you can see
200
00:05:40,966 --> 00:05:41,933
what's going on there
201
00:05:41,933 --> 00:05:43,099
so this this layer
202
00:05:43,100 --> 00:05:44,666
will probably not
203
00:05:44,666 --> 00:05:45,666
uh be useful
204
00:05:45,666 --> 00:05:47,099
for us in nuke
205
00:05:47,100 --> 00:05:47,900
which is fine
206
00:05:47,900 --> 00:05:48,733
because a lot of times
207
00:05:48,733 --> 00:05:49,866
when you're dealing with fog
208
00:05:49,866 --> 00:05:50,599
and things like that
209
00:05:50,600 --> 00:05:51,300
where you're just kind of
210
00:05:51,300 --> 00:05:52,900
milking up an image
211
00:05:52,900 --> 00:05:54,533
you're probably going to create that
212
00:05:54,533 --> 00:05:55,199
utilizing some
213
00:05:55,200 --> 00:05:56,000
row shapes in nuke
214
00:05:56,000 --> 00:05:57,566
as well but
215
00:05:57,566 --> 00:05:59,199
for the sake of referencing
216
00:05:59,200 --> 00:06:00,666
let's just create these layers
217
00:06:00,666 --> 00:06:01,466
so that we know
218
00:06:01,466 --> 00:06:02,733
kind of as a framework
219
00:06:02,733 --> 00:06:03,866
where to place them
220
00:06:03,866 --> 00:06:05,866
so I'm actually going to turn on
221
00:06:05,866 --> 00:06:08,333
the foreground warm layer
222
00:06:08,333 --> 00:06:09,133
I'm gonna turn off
223
00:06:09,133 --> 00:06:10,199
the background
224
00:06:10,466 --> 00:06:11,533
and so that looks like
225
00:06:11,533 --> 00:06:12,866
it's just a solid color
226
00:06:12,866 --> 00:06:13,933
so that's fine
227
00:06:13,933 --> 00:06:14,999
we'll probably also
228
00:06:15,000 --> 00:06:15,966
create this
229
00:06:15,966 --> 00:06:17,066
utilizing our
230
00:06:17,066 --> 00:06:18,133
roto shapes
231
00:06:18,133 --> 00:06:19,299
but for the moment
232
00:06:19,300 --> 00:06:20,600
just for referencing
233
00:06:20,600 --> 00:06:22,166
let's let's make sure we
234
00:06:22,166 --> 00:06:23,799
put all of the layers in
235
00:06:23,800 --> 00:06:25,166
so I'm gonna call this
236
00:06:25,166 --> 00:06:27,633
0 3 underscore
237
00:06:27,933 --> 00:06:30,333
foreground dash
238
00:06:30,333 --> 00:06:32,866
warm and then
239
00:06:32,866 --> 00:06:34,499
we will save that out
240
00:06:35,133 --> 00:06:36,299
and that's going to
241
00:06:36,300 --> 00:06:37,600
have the same exact settings
242
00:06:37,600 --> 00:06:38,466
where you discard layers
243
00:06:38,466 --> 00:06:39,366
save a copy
244
00:06:39,366 --> 00:06:40,566
save transparency
245
00:06:40,566 --> 00:06:42,033
LZW compression
246
00:06:42,200 --> 00:06:43,766
press okay then
247
00:06:43,766 --> 00:06:45,133
the last one we'll do here
248
00:06:45,133 --> 00:06:46,133
is the fog layer
249
00:06:46,133 --> 00:06:46,866
which obviously
250
00:06:46,866 --> 00:06:47,499
you can't really
251
00:06:47,500 --> 00:06:48,566
see it against
252
00:06:48,566 --> 00:06:49,766
the checkerboard background
253
00:06:49,766 --> 00:06:50,566
but it's there
254
00:06:50,800 --> 00:06:51,766
so we're gonna do
255
00:06:51,766 --> 00:06:52,333
the same thing
256
00:06:52,333 --> 00:06:53,233
that we just did
257
00:06:54,333 --> 00:06:55,799
select your location
258
00:06:56,400 --> 00:06:57,666
set it to TIFF
259
00:06:58,000 --> 00:06:59,966
and I'm gonna call that 0 4
260
00:06:59,966 --> 00:07:01,766
underscore fog
261
00:07:02,133 --> 00:07:02,999
and if anything
262
00:07:03,000 --> 00:07:03,933
this is also just
263
00:07:03,933 --> 00:07:04,933
a reminder to you
264
00:07:04,933 --> 00:07:05,599
when you're setting up
265
00:07:05,600 --> 00:07:06,500
your nuke comp
266
00:07:06,500 --> 00:07:07,333
to say oh yeah
267
00:07:07,333 --> 00:07:07,699
that's right
268
00:07:07,700 --> 00:07:08,766
I need to create that later on
269
00:07:08,766 --> 00:07:09,833
so you don't forget
270
00:07:09,933 --> 00:07:10,799
obviously you have
271
00:07:10,800 --> 00:07:11,700
your master reference
272
00:07:11,700 --> 00:07:13,000
that you're checking it against
273
00:07:13,000 --> 00:07:14,366
but sometimes
274
00:07:14,366 --> 00:07:15,299
it's just good
275
00:07:15,300 --> 00:07:16,500
extra visual cues
276
00:07:16,500 --> 00:07:17,066
to remind you
277
00:07:17,066 --> 00:07:18,566
to do certain tasks
278
00:07:18,900 --> 00:07:19,733
when things get busy
279
00:07:19,733 --> 00:07:20,566
and things are crazy
280
00:07:20,566 --> 00:07:21,399
sometimes it's better
281
00:07:21,400 --> 00:07:22,700
just to have that there
282
00:07:22,700 --> 00:07:24,100
just ensure you're
283
00:07:24,266 --> 00:07:25,633
you're covering your bases
284
00:07:25,800 --> 00:07:26,866
so obviously
285
00:07:26,866 --> 00:07:27,366
we've checked
286
00:07:27,366 --> 00:07:28,366
everything's good to go
287
00:07:28,366 --> 00:07:30,299
LZW again save
288
00:07:30,300 --> 00:07:31,100
transparency into
289
00:07:31,100 --> 00:07:31,733
start layers
290
00:07:31,733 --> 00:07:32,866
and save a copy press
291
00:07:32,866 --> 00:07:34,366
okay alright
292
00:07:34,366 --> 00:07:35,066
so now we're
293
00:07:35,066 --> 00:07:36,099
basically ready
294
00:07:36,100 --> 00:07:37,400
to bring our
295
00:07:37,400 --> 00:07:38,800
layers into nuke
296
00:07:38,966 --> 00:07:40,599
now one last thing to note
297
00:07:40,600 --> 00:07:41,466
in the map painting
298
00:07:41,466 --> 00:07:42,166
we have that brightness
299
00:07:42,166 --> 00:07:43,499
contrast adjustment
300
00:07:43,500 --> 00:07:45,166
that's happening at the top
301
00:07:45,166 --> 00:07:46,599
over all layers
302
00:07:46,733 --> 00:07:47,199
now obviously
303
00:07:47,200 --> 00:07:47,966
that's not a layer
304
00:07:47,966 --> 00:07:48,699
we're going to ex
305
00:07:48,700 --> 00:07:49,866
be able to export out
306
00:07:49,866 --> 00:07:50,399
I can't really
307
00:07:50,400 --> 00:07:51,166
just say okay
308
00:07:51,166 --> 00:07:52,466
let's export this out
309
00:07:52,533 --> 00:07:54,066
but what we can do
310
00:07:54,600 --> 00:07:55,566
is just make a
311
00:07:55,566 --> 00:07:56,133
mental note
312
00:07:56,133 --> 00:07:57,099
or you can write it down
313
00:07:57,100 --> 00:07:57,866
on a piece of paper
314
00:07:57,866 --> 00:07:58,266
when you're
315
00:07:58,266 --> 00:07:58,799
taking notes
316
00:07:58,800 --> 00:07:59,766
on your shot
317
00:07:59,800 --> 00:08:01,000
to remind yourself that
318
00:08:01,000 --> 00:08:02,233
you need to
319
00:08:02,400 --> 00:08:03,566
make sure that you're
320
00:08:03,566 --> 00:08:04,199
you're doing
321
00:08:04,200 --> 00:08:04,766
some sort of
322
00:08:04,766 --> 00:08:05,799
a similar setup
323
00:08:05,800 --> 00:08:06,600
in nuke where
324
00:08:06,600 --> 00:08:06,966
you're doing a
325
00:08:06,966 --> 00:08:07,666
color correction
326
00:08:07,666 --> 00:08:08,199
at the end of
327
00:08:08,200 --> 00:08:08,700
the comp to
328
00:08:08,700 --> 00:08:10,466
to match that look
329
00:08:10,533 --> 00:08:10,899
you can see
330
00:08:10,900 --> 00:08:11,666
when I turn it off
331
00:08:11,666 --> 00:08:12,899
it's just basically
332
00:08:13,533 --> 00:08:14,433
making just
333
00:08:14,533 --> 00:08:15,399
just a little more
334
00:08:15,400 --> 00:08:16,666
contrast in
335
00:08:16,666 --> 00:08:17,133
the overall
336
00:08:17,133 --> 00:08:18,166
image anyway
337
00:08:18,166 --> 00:08:19,333
so let's go
338
00:08:19,333 --> 00:08:20,199
into nuke now
339
00:08:20,200 --> 00:08:21,100
and we can bring in
340
00:08:21,100 --> 00:08:22,066
those elements
341
00:08:22,066 --> 00:08:24,299
so I'm going to
342
00:08:24,733 --> 00:08:26,066
bring up nuke here
343
00:08:26,066 --> 00:08:28,066
and just layer
344
00:08:28,100 --> 00:08:28,766
line that up
345
00:08:28,766 --> 00:08:29,399
make sure you guys
346
00:08:29,400 --> 00:08:30,800
can see now
347
00:08:30,800 --> 00:08:31,733
what we're going to do is
348
00:08:31,733 --> 00:08:33,066
we're going to bring in
349
00:08:33,300 --> 00:08:33,800
the elements
350
00:08:33,800 --> 00:08:34,733
that we just
351
00:08:34,733 --> 00:08:36,999
created in Photoshop
352
00:08:37,066 --> 00:08:38,533
so what you're going to do is
353
00:08:38,533 --> 00:08:39,299
you're going to go in
354
00:08:39,300 --> 00:08:40,600
your file browser
355
00:08:40,766 --> 00:08:42,599
and you're going to
356
00:08:42,600 --> 00:08:43,166
navigate to
357
00:08:43,166 --> 00:08:43,966
that same folder
358
00:08:43,966 --> 00:08:45,066
that you just saved out
359
00:08:45,066 --> 00:08:45,566
you're going to
360
00:08:45,566 --> 00:08:46,833
select all those
361
00:08:47,100 --> 00:08:48,966
those layer files
362
00:08:49,200 --> 00:08:50,000
and you're going to
363
00:08:50,000 --> 00:08:51,000
drag them into
364
00:08:51,000 --> 00:08:51,800
your nodegraph
365
00:08:51,800 --> 00:08:53,866
view you drop
366
00:08:53,866 --> 00:08:54,466
drop them in
367
00:08:54,466 --> 00:08:55,499
you can see that now
368
00:08:55,500 --> 00:08:56,533
nodes have been read
369
00:08:56,533 --> 00:08:57,866
nodes have been created
370
00:08:58,166 --> 00:08:59,533
and if we view
371
00:08:59,533 --> 00:09:00,133
any of these
372
00:09:00,133 --> 00:09:00,566
we'll actually
373
00:09:00,566 --> 00:09:01,366
be able to see
374
00:09:01,366 --> 00:09:02,866
in nuke the
375
00:09:02,866 --> 00:09:03,666
the final map paint
376
00:09:03,666 --> 00:09:04,299
so for instance
377
00:09:04,300 --> 00:09:04,800
here's our map
378
00:09:04,800 --> 00:09:05,900
painting reference
379
00:09:06,133 --> 00:09:07,533
so we're good to go on that
380
00:09:07,533 --> 00:09:08,199
so that's good
381
00:09:08,200 --> 00:09:09,266
so that's what our
382
00:09:09,266 --> 00:09:10,199
our master reference
383
00:09:10,200 --> 00:09:11,366
is going to be
384
00:09:11,400 --> 00:09:12,533
to ensure that
385
00:09:12,533 --> 00:09:13,666
we are following
386
00:09:13,666 --> 00:09:14,166
the framework
387
00:09:14,166 --> 00:09:15,399
we need and then
388
00:09:15,400 --> 00:09:15,966
we have our
389
00:09:15,966 --> 00:09:16,599
various other
390
00:09:16,600 --> 00:09:17,400
elements of course
391
00:09:17,400 --> 00:09:18,100
our building
392
00:09:18,100 --> 00:09:19,066
our antenna
393
00:09:19,100 --> 00:09:20,300
and our fog
394
00:09:20,300 --> 00:09:21,266
and foreground layers
395
00:09:21,266 --> 00:09:22,266
so if I just
396
00:09:22,466 --> 00:09:23,166
zoom in on this
397
00:09:23,166 --> 00:09:24,599
really quickly here
398
00:09:24,733 --> 00:09:25,366
we'll just do
399
00:09:25,366 --> 00:09:26,699
a quick setup
400
00:09:26,700 --> 00:09:29,600
so antenna building
401
00:09:30,933 --> 00:09:33,433
foreground warm and fog
402
00:09:33,700 --> 00:09:35,400
and I'm gonna put just a quick little
403
00:09:35,400 --> 00:09:38,000
a quick uh merge
404
00:09:38,000 --> 00:09:41,833
so the building is gonna go over the antenna
405
00:09:42,566 --> 00:09:47,933
and then we're going to ensure that everything lines up
406
00:09:47,933 --> 00:09:52,366
by just doing a quick composite of our images
407
00:09:53,333 --> 00:09:54,899
so there we go
408
00:09:55,400 --> 00:09:57,100
let's just put everything together
409
00:09:57,866 --> 00:09:59,999
I like to have things evenly spaced
410
00:10:00,000 --> 00:10:00,566
looks a little
411
00:10:00,566 --> 00:10:01,966
looks a little more tidy
412
00:10:02,266 --> 00:10:04,266
now if we view obviously
413
00:10:04,266 --> 00:10:06,966
the one thing we're missing is our background element
414
00:10:06,966 --> 00:10:07,599
which is fine
415
00:10:07,600 --> 00:10:09,900
because what we'll do just for a quick temp
416
00:10:11,166 --> 00:10:11,699
actually no
417
00:10:11,700 --> 00:10:12,566
that's not gonna work
418
00:10:12,566 --> 00:10:15,133
because we already have our fog and everything added
419
00:10:15,133 --> 00:10:17,666
but what we can do is we will bring in
420
00:10:17,666 --> 00:10:18,533
in our next lesson
421
00:10:18,533 --> 00:10:21,033
we will bring in the image sequence
422
00:10:21,200 --> 00:10:24,166
um and then we will be able to determine
423
00:10:24,166 --> 00:10:25,399
that everything matches up
424
00:10:25,400 --> 00:10:26,266
and at that point
425
00:10:26,266 --> 00:10:32,299
we will begin to build our actual 3D scene with a nuke
426
00:10:32,466 --> 00:10:34,199
as well as discussing our cramp
427
00:10:34,200 --> 00:10:35,266
camera tracking
428
00:10:35,266 --> 00:10:37,266
and progress into the more fun
429
00:10:37,266 --> 00:10:40,466
exciting part of this entire course
430
00:10:40,766 --> 00:10:41,999
so to do a quick recap
431
00:10:42,000 --> 00:10:42,600
in this lesson
432
00:10:42,600 --> 00:10:43,133
we will just
433
00:10:43,133 --> 00:10:46,533
have just discussed how to create and exported
434
00:10:46,533 --> 00:10:49,299
the needed matte painting elements out of Photoshop
435
00:10:49,400 --> 00:10:53,466
and then brought them here into nuke and set it up
436
00:10:53,466 --> 00:10:54,399
ready to go
437
00:10:54,400 --> 00:10:59,166
for us to take it into a 3D setup
438
00:10:59,400 --> 00:11:00,766
along with our camera tracking
439
00:11:00,766 --> 00:11:03,499
and other various steps needed
27201
Can't find what you're looking for?
Get subtitles in any language from opensubtitles.com, and translate them here.