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These are the user uploaded subtitles that are being translated: 1 00:00:00,000 --> 00:00:03,290 it all started over 50 years ago with a 2 00:00:03,290 --> 00:00:03,300 it all started over 50 years ago with a 3 00:00:03,300 --> 00:00:04,080 it all started over 50 years ago with a simple question 4 00:00:04,080 --> 00:00:04,090 simple question 5 00:00:04,090 --> 00:00:06,050 simple question [Music] 6 00:00:06,050 --> 00:00:06,060 [Music] 7 00:00:06,060 --> 00:00:09,710 [Music] what if a computer could make pictures 8 00:00:09,710 --> 00:00:09,720 what if a computer could make pictures 9 00:00:09,720 --> 00:00:10,990 what if a computer could make pictures how could we use them 10 00:00:10,990 --> 00:00:11,000 how could we use them 11 00:00:11,000 --> 00:00:12,650 how could we use them [Music] 12 00:00:12,650 --> 00:00:12,660 [Music] 13 00:00:12,660 --> 00:00:13,990 [Music] and what would they look like 14 00:00:13,990 --> 00:00:14,000 and what would they look like 15 00:00:14,000 --> 00:00:16,609 and what would they look like Generations from now 16 00:00:16,609 --> 00:00:16,619 Generations from now 17 00:00:16,619 --> 00:00:25,970 Generations from now hello folks I'm Mr computer image 18 00:00:25,970 --> 00:00:25,980 19 00:00:25,980 --> 00:00:34,729 [Music] 20 00:00:34,729 --> 00:00:34,739 [Music] 21 00:00:34,739 --> 00:00:43,920 [Music] thank you 22 00:00:43,920 --> 00:00:43,930 23 00:00:43,930 --> 00:00:50,010 [Music] 24 00:00:50,010 --> 00:00:50,020 25 00:00:50,020 --> 00:00:52,460 [Music] 26 00:00:52,460 --> 00:00:52,470 [Music] 27 00:00:52,470 --> 00:00:53,010 [Music] [Applause] 28 00:00:53,010 --> 00:00:53,020 [Applause] 29 00:00:53,020 --> 00:01:15,460 [Applause] [Music] 30 00:01:15,460 --> 00:01:15,470 31 00:01:15,470 --> 00:01:23,870 [Music] 32 00:01:23,870 --> 00:01:23,880 [Music] 33 00:01:23,880 --> 00:01:36,770 [Music] foreign 34 00:01:36,770 --> 00:01:36,780 35 00:01:36,780 --> 00:01:46,120 welcome in I hope you're hungry 36 00:01:46,120 --> 00:01:46,130 37 00:01:46,130 --> 00:02:00,590 [Music] 38 00:02:00,590 --> 00:02:00,600 39 00:02:00,600 --> 00:02:06,590 [Music] 40 00:02:06,590 --> 00:02:06,600 [Music] 41 00:02:06,600 --> 00:02:07,910 [Music] this 42 00:02:07,910 --> 00:02:07,920 this 43 00:02:07,920 --> 00:02:10,910 this was the Showcase demo 44 00:02:10,910 --> 00:02:10,920 was the Showcase demo 45 00:02:10,920 --> 00:02:12,350 was the Showcase demo it had 46 00:02:12,350 --> 00:02:12,360 it had 47 00:02:12,360 --> 00:02:15,229 it had two and a half million polygons or so 48 00:02:15,229 --> 00:02:15,239 two and a half million polygons or so 49 00:02:15,239 --> 00:02:17,210 two and a half million polygons or so two rays per pixel 50 00:02:17,210 --> 00:02:17,220 two rays per pixel 51 00:02:17,220 --> 00:02:19,729 two rays per pixel a couple of bounces per Ray 52 00:02:19,729 --> 00:02:19,739 a couple of bounces per Ray 53 00:02:19,739 --> 00:02:21,770 a couple of bounces per Ray the demonstration was frankly at the 54 00:02:21,770 --> 00:02:21,780 the demonstration was frankly at the 55 00:02:21,780 --> 00:02:24,470 the demonstration was frankly at the time incredibly beautiful 56 00:02:24,470 --> 00:02:24,480 time incredibly beautiful 57 00:02:24,480 --> 00:02:26,990 time incredibly beautiful that was five years ago 58 00:02:26,990 --> 00:02:27,000 that was five years ago 59 00:02:27,000 --> 00:02:28,910 that was five years ago now five years later 60 00:02:28,910 --> 00:02:28,920 now five years later 61 00:02:28,920 --> 00:02:31,089 now five years later racer RTX 62 00:02:31,089 --> 00:02:31,099 racer RTX 63 00:02:31,099 --> 00:02:35,210 racer RTX 250 million polygons 100 times more 64 00:02:35,210 --> 00:02:35,220 250 million polygons 100 times more 65 00:02:35,220 --> 00:02:36,350 250 million polygons 100 times more geometry 66 00:02:36,350 --> 00:02:36,360 geometry 67 00:02:36,360 --> 00:02:39,410 geometry 10 Rays per pixel about 10 balances per 68 00:02:39,410 --> 00:02:39,420 10 Rays per pixel about 10 balances per 69 00:02:39,420 --> 00:02:40,309 10 Rays per pixel about 10 balances per Ray 70 00:02:40,309 --> 00:02:40,319 Ray 71 00:02:40,319 --> 00:02:43,550 Ray and using dlss and for like seven out of 72 00:02:43,550 --> 00:02:43,560 and using dlss and for like seven out of 73 00:02:43,560 --> 00:02:45,170 and using dlss and for like seven out of eight pixels 74 00:02:45,170 --> 00:02:45,180 eight pixels 75 00:02:45,180 --> 00:02:47,809 eight pixels Computing only one out of eight and as a 76 00:02:47,809 --> 00:02:47,819 Computing only one out of eight and as a 77 00:02:47,819 --> 00:02:49,910 Computing only one out of eight and as a result we're able to render this at 4K 78 00:02:49,910 --> 00:02:49,920 result we're able to render this at 4K 79 00:02:49,920 --> 00:03:08,210 result we're able to render this at 4K scale it up to 4K 30 Hertz hit it 80 00:03:08,210 --> 00:03:08,220 81 00:03:08,220 --> 00:03:10,729 not bad for real time 82 00:03:10,729 --> 00:03:10,739 not bad for real time 83 00:03:10,739 --> 00:03:16,430 not bad for real time thank you 84 00:03:16,430 --> 00:03:16,440 85 00:03:16,440 --> 00:03:19,250 while we were Reinventing computer 86 00:03:19,250 --> 00:03:19,260 while we were Reinventing computer 87 00:03:19,260 --> 00:03:23,089 while we were Reinventing computer graphics with artificial intelligence 88 00:03:23,089 --> 00:03:23,099 graphics with artificial intelligence 89 00:03:23,099 --> 00:03:26,330 graphics with artificial intelligence we were inventing the GPU 90 00:03:26,330 --> 00:03:26,340 we were inventing the GPU 91 00:03:26,340 --> 00:03:29,750 we were inventing the GPU all together for artificial intelligence 92 00:03:29,750 --> 00:03:29,760 all together for artificial intelligence 93 00:03:29,760 --> 00:03:33,229 all together for artificial intelligence the GPU when I came to see you last time 94 00:03:33,229 --> 00:03:33,239 the GPU when I came to see you last time 95 00:03:33,239 --> 00:03:35,390 the GPU when I came to see you last time five years ago most people would say 96 00:03:35,390 --> 00:03:35,400 five years ago most people would say 97 00:03:35,400 --> 00:03:37,130 five years ago most people would say that this is what a GPU looks like and 98 00:03:37,130 --> 00:03:37,140 that this is what a GPU looks like and 99 00:03:37,140 --> 00:03:39,290 that this is what a GPU looks like and in fact this is the GPU that we 100 00:03:39,290 --> 00:03:39,300 in fact this is the GPU that we 101 00:03:39,300 --> 00:03:41,149 in fact this is the GPU that we announced this is the touring GPU but 102 00:03:41,149 --> 00:03:41,159 announced this is the touring GPU but 103 00:03:41,159 --> 00:03:43,309 announced this is the touring GPU but this is what a GPU is today 104 00:03:43,309 --> 00:03:43,319 this is what a GPU is today 105 00:03:43,319 --> 00:03:45,229 this is what a GPU is today this GPU 106 00:03:45,229 --> 00:03:45,239 this GPU 107 00:03:45,239 --> 00:03:47,869 this GPU is altogether one 108 00:03:47,869 --> 00:03:47,879 is altogether one 109 00:03:47,879 --> 00:03:50,690 is altogether one trillion transistors 110 00:03:50,690 --> 00:03:50,700 trillion transistors 111 00:03:50,700 --> 00:03:54,229 trillion transistors this GPU has 35 000 parts 112 00:03:54,229 --> 00:03:54,239 this GPU has 35 000 parts 113 00:03:54,239 --> 00:03:57,050 this GPU has 35 000 parts it's manufactured by a robot like an 114 00:03:57,050 --> 00:03:57,060 it's manufactured by a robot like an 115 00:03:57,060 --> 00:03:58,309 it's manufactured by a robot like an electric car 116 00:03:58,309 --> 00:03:58,319 electric car 117 00:03:58,319 --> 00:04:00,890 electric car it weighs 70 pounds 118 00:04:00,890 --> 00:04:00,900 it weighs 70 pounds 119 00:04:00,900 --> 00:04:04,610 it weighs 70 pounds consumes 6000 Watts 120 00:04:04,610 --> 00:04:04,620 consumes 6000 Watts 121 00:04:04,620 --> 00:04:06,890 consumes 6000 Watts and this GPU revolutionized computer 122 00:04:06,890 --> 00:04:06,900 and this GPU revolutionized computer 123 00:04:06,900 --> 00:04:08,570 and this GPU revolutionized computer science altogether 124 00:04:08,570 --> 00:04:08,580 science altogether 125 00:04:08,580 --> 00:04:11,089 science altogether and 12 years later after 12 years 126 00:04:11,089 --> 00:04:11,099 and 12 years later after 12 years 127 00:04:11,099 --> 00:04:12,610 and 12 years later after 12 years working on artificial intelligence 128 00:04:12,610 --> 00:04:12,620 working on artificial intelligence 129 00:04:12,620 --> 00:04:16,129 working on artificial intelligence something gigantic happened degenerative 130 00:04:16,129 --> 00:04:16,139 something gigantic happened degenerative 131 00:04:16,139 --> 00:04:19,670 something gigantic happened degenerative AI era is upon us 132 00:04:19,670 --> 00:04:19,680 AI era is upon us 133 00:04:19,680 --> 00:04:21,890 AI era is upon us the iPhone moment of AI if you will 134 00:04:21,890 --> 00:04:21,900 the iPhone moment of AI if you will 135 00:04:21,900 --> 00:04:23,450 the iPhone moment of AI if you will where all of the Technologies of 136 00:04:23,450 --> 00:04:23,460 where all of the Technologies of 137 00:04:23,460 --> 00:04:24,890 where all of the Technologies of artificial intelligence came together in 138 00:04:24,890 --> 00:04:24,900 artificial intelligence came together in 139 00:04:24,900 --> 00:04:27,050 artificial intelligence came together in such a way that it is now possible for 140 00:04:27,050 --> 00:04:27,060 such a way that it is now possible for 141 00:04:27,060 --> 00:04:28,850 such a way that it is now possible for us to enjoy AI 142 00:04:28,850 --> 00:04:28,860 us to enjoy AI 143 00:04:28,860 --> 00:04:30,950 us to enjoy AI in so many different applications 144 00:04:30,950 --> 00:04:30,960 in so many different applications 145 00:04:30,960 --> 00:04:32,629 in so many different applications thousands of papers in just the last 146 00:04:32,629 --> 00:04:32,639 thousands of papers in just the last 147 00:04:32,639 --> 00:04:34,010 thousands of papers in just the last several years 148 00:04:34,010 --> 00:04:34,020 several years 149 00:04:34,020 --> 00:04:35,629 several years have been written about this area of 150 00:04:35,629 --> 00:04:35,639 have been written about this area of 151 00:04:35,639 --> 00:04:37,189 have been written about this area of large language models and generative AI 152 00:04:37,189 --> 00:04:37,199 large language models and generative AI 153 00:04:37,199 --> 00:04:39,050 large language models and generative AI here are some examples of some amazing 154 00:04:39,050 --> 00:04:39,060 here are some examples of some amazing 155 00:04:39,060 --> 00:04:41,689 here are some examples of some amazing things this is the Adobe Firefly Adobe 156 00:04:41,689 --> 00:04:41,699 things this is the Adobe Firefly Adobe 157 00:04:41,699 --> 00:04:45,469 things this is the Adobe Firefly Adobe Firefly does owl painting imagine 158 00:04:45,469 --> 00:04:45,479 Firefly does owl painting imagine 159 00:04:45,479 --> 00:04:48,230 Firefly does owl painting imagine the space around the image that we never 160 00:04:48,230 --> 00:04:48,240 the space around the image that we never 161 00:04:48,240 --> 00:04:51,170 the space around the image that we never captured move AI does mocap from just 162 00:04:51,170 --> 00:04:51,180 captured move AI does mocap from just 163 00:04:51,180 --> 00:04:52,430 captured move AI does mocap from just video 164 00:04:52,430 --> 00:04:52,440 video 165 00:04:52,440 --> 00:04:54,650 video this is on the upper right 166 00:04:54,650 --> 00:04:54,660 this is on the upper right 167 00:04:54,660 --> 00:04:59,930 this is on the upper right you could you decide which one's real 168 00:04:59,930 --> 00:04:59,940 169 00:04:59,940 --> 00:05:02,930 I'm going with the left 170 00:05:02,930 --> 00:05:02,940 I'm going with the left 171 00:05:02,940 --> 00:05:05,150 I'm going with the left viscom does sketch to image Guided by 172 00:05:05,150 --> 00:05:05,160 viscom does sketch to image Guided by 173 00:05:05,160 --> 00:05:07,129 viscom does sketch to image Guided by language prompt this one's really cool 174 00:05:07,129 --> 00:05:07,139 language prompt this one's really cool 175 00:05:07,139 --> 00:05:08,510 language prompt this one's really cool there are a lot of people who know how 176 00:05:08,510 --> 00:05:08,520 there are a lot of people who know how 177 00:05:08,520 --> 00:05:11,270 there are a lot of people who know how to sketch and from the sketch and some 178 00:05:11,270 --> 00:05:11,280 to sketch and from the sketch and some 179 00:05:11,280 --> 00:05:13,249 to sketch and from the sketch and some guidance from your language you could 180 00:05:13,249 --> 00:05:13,259 guidance from your language you could 181 00:05:13,259 --> 00:05:15,170 guidance from your language you could generate something photorealistic and 182 00:05:15,170 --> 00:05:15,180 generate something photorealistic and 183 00:05:15,180 --> 00:05:16,189 generate something photorealistic and rendered 184 00:05:16,189 --> 00:05:16,199 rendered 185 00:05:16,199 --> 00:05:17,689 rendered the future of computer Graphics is 186 00:05:17,689 --> 00:05:17,699 the future of computer Graphics is 187 00:05:17,699 --> 00:05:19,670 the future of computer Graphics is clearly going to be revolutionized and 188 00:05:19,670 --> 00:05:19,680 clearly going to be revolutionized and 189 00:05:19,680 --> 00:05:21,409 clearly going to be revolutionized and this is really cool Wonder Dynamics not 190 00:05:21,409 --> 00:05:21,419 this is really cool Wonder Dynamics not 191 00:05:21,419 --> 00:05:22,730 this is really cool Wonder Dynamics not not only is the name of the company call 192 00:05:22,730 --> 00:05:22,740 not only is the name of the company call 193 00:05:22,740 --> 00:05:24,950 not only is the name of the company call but they do pose and lighting detection 194 00:05:24,950 --> 00:05:24,960 but they do pose and lighting detection 195 00:05:24,960 --> 00:05:28,129 but they do pose and lighting detection and replace the actor with a CG 196 00:05:28,129 --> 00:05:28,139 and replace the actor with a CG 197 00:05:28,139 --> 00:05:29,749 and replace the actor with a CG character 198 00:05:29,749 --> 00:05:29,759 character 199 00:05:29,759 --> 00:05:31,550 character they're just it just goes on and on and 200 00:05:31,550 --> 00:05:31,560 they're just it just goes on and on and 201 00:05:31,560 --> 00:05:34,670 they're just it just goes on and on and on the generative AI era has arrived 202 00:05:34,670 --> 00:05:34,680 on the generative AI era has arrived 203 00:05:34,680 --> 00:05:36,350 on the generative AI era has arrived well 204 00:05:36,350 --> 00:05:36,360 well 205 00:05:36,360 --> 00:05:39,290 well what's really profound though is that 206 00:05:39,290 --> 00:05:39,300 what's really profound though is that 207 00:05:39,300 --> 00:05:40,969 what's really profound though is that when you take a step back and ask 208 00:05:40,969 --> 00:05:40,979 when you take a step back and ask 209 00:05:40,979 --> 00:05:42,170 when you take a step back and ask yourself what is the meaning of 210 00:05:42,170 --> 00:05:42,180 yourself what is the meaning of 211 00:05:42,180 --> 00:05:43,730 yourself what is the meaning of generative AI why is this such a big 212 00:05:43,730 --> 00:05:43,740 generative AI why is this such a big 213 00:05:43,740 --> 00:05:45,830 generative AI why is this such a big deal why is it changing everything 214 00:05:45,830 --> 00:05:45,840 deal why is it changing everything 215 00:05:45,840 --> 00:05:47,689 deal why is it changing everything well the reason for that is 216 00:05:47,689 --> 00:05:47,699 well the reason for that is 217 00:05:47,699 --> 00:05:49,070 well the reason for that is first 218 00:05:49,070 --> 00:05:49,080 first 219 00:05:49,080 --> 00:05:52,070 first human is the new programming language 220 00:05:52,070 --> 00:05:52,080 human is the new programming language 221 00:05:52,080 --> 00:05:53,950 human is the new programming language we've democratized computer science 222 00:05:53,950 --> 00:05:53,960 we've democratized computer science 223 00:05:53,960 --> 00:05:56,330 we've democratized computer science everybody can be a programmer now 224 00:05:56,330 --> 00:05:56,340 everybody can be a programmer now 225 00:05:56,340 --> 00:05:58,610 everybody can be a programmer now because human language natural language 226 00:05:58,610 --> 00:05:58,620 because human language natural language 227 00:05:58,620 --> 00:05:59,990 because human language natural language is the 228 00:05:59,990 --> 00:06:00,000 is the 229 00:06:00,000 --> 00:06:02,270 is the best programming language and it's the 230 00:06:02,270 --> 00:06:02,280 best programming language and it's the 231 00:06:02,280 --> 00:06:03,830 best programming language and it's the reason why chat GPT has been so popular 232 00:06:03,830 --> 00:06:03,840 reason why chat GPT has been so popular 233 00:06:03,840 --> 00:06:05,810 reason why chat GPT has been so popular everybody can program that computer 234 00:06:05,810 --> 00:06:05,820 everybody can program that computer 235 00:06:05,820 --> 00:06:08,629 everybody can program that computer large language model is a new Computing 236 00:06:08,629 --> 00:06:08,639 large language model is a new Computing 237 00:06:08,639 --> 00:06:09,590 large language model is a new Computing platform 238 00:06:09,590 --> 00:06:09,600 platform 239 00:06:09,600 --> 00:06:11,270 platform because now the programming language is 240 00:06:11,270 --> 00:06:11,280 because now the programming language is 241 00:06:11,280 --> 00:06:13,129 because now the programming language is human and what your program the computer 242 00:06:13,129 --> 00:06:13,139 human and what your program the computer 243 00:06:13,139 --> 00:06:15,230 human and what your program the computer understands larger language models and 244 00:06:15,230 --> 00:06:15,240 understands larger language models and 245 00:06:15,240 --> 00:06:17,629 understands larger language models and generative AI is the new killer app 246 00:06:17,629 --> 00:06:17,639 generative AI is the new killer app 247 00:06:17,639 --> 00:06:20,749 generative AI is the new killer app these three insights has gotten 248 00:06:20,749 --> 00:06:20,759 these three insights has gotten 249 00:06:20,759 --> 00:06:23,150 these three insights has gotten everybody just insanely excited and 250 00:06:23,150 --> 00:06:23,160 everybody just insanely excited and 251 00:06:23,160 --> 00:06:25,070 everybody just insanely excited and because for the very first time after 15 252 00:06:25,070 --> 00:06:25,080 because for the very first time after 15 253 00:06:25,080 --> 00:06:26,390 because for the very first time after 15 years or so 254 00:06:26,390 --> 00:06:26,400 years or so 255 00:06:26,400 --> 00:06:28,309 years or so a new Computing platform has emerged 256 00:06:28,309 --> 00:06:28,319 a new Computing platform has emerged 257 00:06:28,319 --> 00:06:30,050 a new Computing platform has emerged like the PC like the internet like 258 00:06:30,050 --> 00:06:30,060 like the PC like the internet like 259 00:06:30,060 --> 00:06:32,210 like the PC like the internet like mobile cloud computing a new Computing 260 00:06:32,210 --> 00:06:32,220 mobile cloud computing a new Computing 261 00:06:32,220 --> 00:06:33,710 mobile cloud computing a new Computing platform has merged and this new 262 00:06:33,710 --> 00:06:33,720 platform has merged and this new 263 00:06:33,720 --> 00:06:34,909 platform has merged and this new Computing platform is going to enable 264 00:06:34,909 --> 00:06:34,919 Computing platform is going to enable 265 00:06:34,919 --> 00:06:36,770 Computing platform is going to enable all kinds of new applications 266 00:06:36,770 --> 00:06:36,780 all kinds of new applications 267 00:06:36,780 --> 00:06:39,469 all kinds of new applications but very differently than the past 268 00:06:39,469 --> 00:06:39,479 but very differently than the past 269 00:06:39,479 --> 00:06:42,110 but very differently than the past this new Computing platform benefits 270 00:06:42,110 --> 00:06:42,120 this new Computing platform benefits 271 00:06:42,120 --> 00:06:44,930 this new Computing platform benefits every single Computing platform before 272 00:06:44,930 --> 00:06:44,940 every single Computing platform before 273 00:06:44,940 --> 00:06:47,150 every single Computing platform before it for the very first time this new 274 00:06:47,150 --> 00:06:47,160 it for the very first time this new 275 00:06:47,160 --> 00:06:49,010 it for the very first time this new Computing platform not only enables new 276 00:06:49,010 --> 00:06:49,020 Computing platform not only enables new 277 00:06:49,020 --> 00:06:51,230 Computing platform not only enables new applications in this new era but helps 278 00:06:51,230 --> 00:06:51,240 applications in this new era but helps 279 00:06:51,240 --> 00:06:53,689 applications in this new era but helps every application in the old era 280 00:06:53,689 --> 00:06:53,699 every application in the old era 281 00:06:53,699 --> 00:06:55,790 every application in the old era this is the reason why the industry is 282 00:06:55,790 --> 00:06:55,800 this is the reason why the industry is 283 00:06:55,800 --> 00:06:59,930 this is the reason why the industry is moving so fast but one particular area 284 00:06:59,930 --> 00:06:59,940 moving so fast but one particular area 285 00:06:59,940 --> 00:07:02,629 moving so fast but one particular area is extremely important which is the 286 00:07:02,629 --> 00:07:02,639 is extremely important which is the 287 00:07:02,639 --> 00:07:05,150 is extremely important which is the basic scale out of the cloud 288 00:07:05,150 --> 00:07:05,160 basic scale out of the cloud 289 00:07:05,160 --> 00:07:06,529 basic scale out of the cloud the basic skill out of the cloud 290 00:07:06,529 --> 00:07:06,539 the basic skill out of the cloud 291 00:07:06,539 --> 00:07:08,570 the basic skill out of the cloud historically was based on 292 00:07:08,570 --> 00:07:08,580 historically was based on 293 00:07:08,580 --> 00:07:11,809 historically was based on off-the-shelf CPUs x86 CPUs while 294 00:07:11,809 --> 00:07:11,819 off-the-shelf CPUs x86 CPUs while 295 00:07:11,819 --> 00:07:14,210 off-the-shelf CPUs x86 CPUs while general purpose Computing is a horrible 296 00:07:14,210 --> 00:07:14,220 general purpose Computing is a horrible 297 00:07:14,220 --> 00:07:16,370 general purpose Computing is a horrible way of doing generative Ai and so we 298 00:07:16,370 --> 00:07:16,380 way of doing generative Ai and so we 299 00:07:16,380 --> 00:07:18,770 way of doing generative Ai and so we created a brand new processor for the 300 00:07:18,770 --> 00:07:18,780 created a brand new processor for the 301 00:07:18,780 --> 00:07:22,189 created a brand new processor for the era of generative Ai and this is it this 302 00:07:22,189 --> 00:07:22,199 era of generative Ai and this is it this 303 00:07:22,199 --> 00:07:24,230 era of generative Ai and this is it this is the Grace Hopper we announced Grace 304 00:07:24,230 --> 00:07:24,240 is the Grace Hopper we announced Grace 305 00:07:24,240 --> 00:07:25,969 is the Grace Hopper we announced Grace Hopper in fact just only recently 306 00:07:25,969 --> 00:07:25,979 Hopper in fact just only recently 307 00:07:25,979 --> 00:07:28,790 Hopper in fact just only recently several months ago and today we're 308 00:07:28,790 --> 00:07:28,800 several months ago and today we're 309 00:07:28,800 --> 00:07:30,290 several months ago and today we're announcing that we're going to give it a 310 00:07:30,290 --> 00:07:30,300 announcing that we're going to give it a 311 00:07:30,300 --> 00:07:32,510 announcing that we're going to give it a boost we're going to give this processor 312 00:07:32,510 --> 00:07:32,520 boost we're going to give this processor 313 00:07:32,520 --> 00:07:34,850 boost we're going to give this processor a boost with the world's fastest memory 314 00:07:34,850 --> 00:07:34,860 a boost with the world's fastest memory 315 00:07:34,860 --> 00:07:37,249 a boost with the world's fastest memory called hbm3e the world's fast memory 316 00:07:37,249 --> 00:07:37,259 called hbm3e the world's fast memory 317 00:07:37,259 --> 00:07:39,350 called hbm3e the world's fast memory fastest memory now connected to Grace 318 00:07:39,350 --> 00:07:39,360 fastest memory now connected to Grace 319 00:07:39,360 --> 00:07:43,249 fastest memory now connected to Grace Hopper we're calling it gh200 320 00:07:43,249 --> 00:07:43,259 Hopper we're calling it gh200 321 00:07:43,259 --> 00:07:46,129 Hopper we're calling it gh200 the chips are in production it has four 322 00:07:46,129 --> 00:07:46,139 the chips are in production it has four 323 00:07:46,139 --> 00:07:48,550 the chips are in production it has four petaflops of Transformer engine 324 00:07:48,550 --> 00:07:48,560 petaflops of Transformer engine 325 00:07:48,560 --> 00:07:50,990 petaflops of Transformer engine processing capability 326 00:07:50,990 --> 00:07:51,000 processing capability 327 00:07:51,000 --> 00:07:52,610 processing capability and 328 00:07:52,610 --> 00:07:52,620 and 329 00:07:52,620 --> 00:07:56,270 and now it has five terabytes per second of 330 00:07:56,270 --> 00:07:56,280 now it has five terabytes per second of 331 00:07:56,280 --> 00:07:59,510 now it has five terabytes per second of HB and 3E performance so this is the new 332 00:07:59,510 --> 00:07:59,520 HB and 3E performance so this is the new 333 00:07:59,520 --> 00:08:01,210 HB and 3E performance so this is the new G 334 00:08:01,210 --> 00:08:01,220 G 335 00:08:01,220 --> 00:08:04,189 G h200 based on the architecture Grace 336 00:08:04,189 --> 00:08:04,199 h200 based on the architecture Grace 337 00:08:04,199 --> 00:08:06,050 h200 based on the architecture Grace Hopper and a processor for this new 338 00:08:06,050 --> 00:08:06,060 Hopper and a processor for this new 339 00:08:06,060 --> 00:08:09,529 Hopper and a processor for this new Computing era the CPU now has 144 cores 340 00:08:09,529 --> 00:08:09,539 Computing era the CPU now has 144 cores 341 00:08:09,539 --> 00:08:14,210 Computing era the CPU now has 144 cores the GPU has 10 terabytes per second of 342 00:08:14,210 --> 00:08:14,220 the GPU has 10 terabytes per second of 343 00:08:14,220 --> 00:08:16,249 the GPU has 10 terabytes per second of frame buffer bandwidth you could take 344 00:08:16,249 --> 00:08:16,259 frame buffer bandwidth you could take 345 00:08:16,259 --> 00:08:18,050 frame buffer bandwidth you could take just about any large language model you 346 00:08:18,050 --> 00:08:18,060 just about any large language model you 347 00:08:18,060 --> 00:08:20,270 just about any large language model you like and put it into this and it will 348 00:08:20,270 --> 00:08:20,280 like and put it into this and it will 349 00:08:20,280 --> 00:08:23,930 like and put it into this and it will inference like crazy the inference cost 350 00:08:23,930 --> 00:08:23,940 inference like crazy the inference cost 351 00:08:23,940 --> 00:08:25,969 inference like crazy the inference cost of large language models will drop 352 00:08:25,969 --> 00:08:25,979 of large language models will drop 353 00:08:25,979 --> 00:08:27,409 of large language models will drop significantly because look how small 354 00:08:27,409 --> 00:08:27,419 significantly because look how small 355 00:08:27,419 --> 00:08:29,150 significantly because look how small this computer is and you could scale 356 00:08:29,150 --> 00:08:29,160 this computer is and you could scale 357 00:08:29,160 --> 00:08:31,670 this computer is and you could scale this out in the world's data centers you 358 00:08:31,670 --> 00:08:31,680 this out in the world's data centers you 359 00:08:31,680 --> 00:08:33,290 this out in the world's data centers you can connect this with ethernet you can 360 00:08:33,290 --> 00:08:33,300 can connect this with ethernet you can 361 00:08:33,300 --> 00:08:35,029 can connect this with ethernet you can connect it with the finiband and of 362 00:08:35,029 --> 00:08:35,039 connect it with the finiband and of 363 00:08:35,039 --> 00:08:36,709 connect it with the finiband and of course there's all kinds of different 364 00:08:36,709 --> 00:08:36,719 course there's all kinds of different 365 00:08:36,719 --> 00:08:38,149 course there's all kinds of different ways that you can scale it up this is 366 00:08:38,149 --> 00:08:38,159 ways that you can scale it up this is 367 00:08:38,159 --> 00:08:39,409 ways that you can scale it up this is two gpus 368 00:08:39,409 --> 00:08:39,419 two gpus 369 00:08:39,419 --> 00:08:41,810 two gpus but what if we would like to scale this 370 00:08:41,810 --> 00:08:41,820 but what if we would like to scale this 371 00:08:41,820 --> 00:08:44,870 but what if we would like to scale this up into a much much larger GPU run it 372 00:08:44,870 --> 00:08:44,880 up into a much much larger GPU run it 373 00:08:44,880 --> 00:09:24,530 up into a much much larger GPU run it please 374 00:09:24,530 --> 00:09:24,540 375 00:09:24,540 --> 00:09:50,920 foreign 376 00:09:50,920 --> 00:09:50,930 377 00:09:50,930 --> 00:09:56,449 [Applause] 378 00:09:56,449 --> 00:09:56,459 [Applause] 379 00:09:56,459 --> 00:10:00,350 [Applause] this is actual size by the way 380 00:10:00,350 --> 00:10:00,360 this is actual size by the way 381 00:10:00,360 --> 00:10:04,370 this is actual size by the way this is actual size and it probably even 382 00:10:04,370 --> 00:10:04,380 this is actual size and it probably even 383 00:10:04,380 --> 00:10:08,210 this is actual size and it probably even runs crisis 384 00:10:08,210 --> 00:10:08,220 385 00:10:08,220 --> 00:10:10,790 the world's largest 386 00:10:10,790 --> 00:10:10,800 the world's largest 387 00:10:10,800 --> 00:10:15,650 the world's largest single GPU one exoflops four petaflops 388 00:10:15,650 --> 00:10:15,660 single GPU one exoflops four petaflops 389 00:10:15,660 --> 00:10:19,070 single GPU one exoflops four petaflops per grasshopper 256 connected by mv-link 390 00:10:19,070 --> 00:10:19,080 per grasshopper 256 connected by mv-link 391 00:10:19,080 --> 00:10:23,570 per grasshopper 256 connected by mv-link into one giant system and so this is a 392 00:10:23,570 --> 00:10:23,580 into one giant system and so this is a 393 00:10:23,580 --> 00:10:25,970 into one giant system and so this is a modern GPU so next time when you order a 394 00:10:25,970 --> 00:10:25,980 modern GPU so next time when you order a 395 00:10:25,980 --> 00:10:27,769 modern GPU so next time when you order a GPU on Amazon don't be surprised if this 396 00:10:27,769 --> 00:10:27,779 GPU on Amazon don't be surprised if this 397 00:10:27,779 --> 00:10:31,269 GPU on Amazon don't be surprised if this shows up 398 00:10:31,269 --> 00:10:31,279 399 00:10:31,279 --> 00:10:33,769 okay so that's how you take race Hopper 400 00:10:33,769 --> 00:10:33,779 okay so that's how you take race Hopper 401 00:10:33,779 --> 00:10:35,990 okay so that's how you take race Hopper and scale it up into of course a giant 402 00:10:35,990 --> 00:10:36,000 and scale it up into of course a giant 403 00:10:36,000 --> 00:10:38,329 and scale it up into of course a giant system future Frontier models will be 404 00:10:38,329 --> 00:10:38,339 system future Frontier models will be 405 00:10:38,339 --> 00:10:40,310 system future Frontier models will be built this way and so let me show you 406 00:10:40,310 --> 00:10:40,320 built this way and so let me show you 407 00:10:40,320 --> 00:10:42,530 built this way and so let me show you this this is how you would do it and so 408 00:10:42,530 --> 00:10:42,540 this this is how you would do it and so 409 00:10:42,540 --> 00:10:45,889 this this is how you would do it and so now you would have a single Grace Hopper 410 00:10:45,889 --> 00:10:45,899 now you would have a single Grace Hopper 411 00:10:45,899 --> 00:10:48,050 now you would have a single Grace Hopper in each one of these nodes this is the 412 00:10:48,050 --> 00:10:48,060 in each one of these nodes this is the 413 00:10:48,060 --> 00:10:49,550 in each one of these nodes this is the way Computing was done in the past for 414 00:10:49,550 --> 00:10:49,560 way Computing was done in the past for 415 00:10:49,560 --> 00:10:51,290 way Computing was done in the past for the last 60 years ever since the IBM 416 00:10:51,290 --> 00:10:51,300 the last 60 years ever since the IBM 417 00:10:51,300 --> 00:10:53,870 the last 60 years ever since the IBM system 360 and for the last 60 years 418 00:10:53,870 --> 00:10:53,880 system 360 and for the last 60 years 419 00:10:53,880 --> 00:10:54,710 system 360 and for the last 60 years that's the way we've been doing 420 00:10:54,710 --> 00:10:54,720 that's the way we've been doing 421 00:10:54,720 --> 00:10:57,230 that's the way we've been doing Computing well now 422 00:10:57,230 --> 00:10:57,240 Computing well now 423 00:10:57,240 --> 00:10:59,030 Computing well now general purpose of computing is going to 424 00:10:59,030 --> 00:10:59,040 general purpose of computing is going to 425 00:10:59,040 --> 00:11:01,009 general purpose of computing is going to give way to accelerated Computing and AI 426 00:11:01,009 --> 00:11:01,019 give way to accelerated Computing and AI 427 00:11:01,019 --> 00:11:02,750 give way to accelerated Computing and AI Computing every single application every 428 00:11:02,750 --> 00:11:02,760 Computing every single application every 429 00:11:02,760 --> 00:11:04,490 Computing every single application every single database whenever you interact 430 00:11:04,490 --> 00:11:04,500 single database whenever you interact 431 00:11:04,500 --> 00:11:06,530 single database whenever you interact with an app with a computer you'll 432 00:11:06,530 --> 00:11:06,540 with an app with a computer you'll 433 00:11:06,540 --> 00:11:07,910 with an app with a computer you'll likely be first engaging a large 434 00:11:07,910 --> 00:11:07,920 likely be first engaging a large 435 00:11:07,920 --> 00:11:09,889 likely be first engaging a large language model that large language model 436 00:11:09,889 --> 00:11:09,899 language model that large language model 437 00:11:09,899 --> 00:11:11,329 language model that large language model will figure out what is your intention 438 00:11:11,329 --> 00:11:11,339 will figure out what is your intention 439 00:11:11,339 --> 00:11:13,250 will figure out what is your intention what is your desire what are you trying 440 00:11:13,250 --> 00:11:13,260 what is your desire what are you trying 441 00:11:13,260 --> 00:11:15,650 what is your desire what are you trying to do given the context and present the 442 00:11:15,650 --> 00:11:15,660 to do given the context and present the 443 00:11:15,660 --> 00:11:16,970 to do given the context and present the information to you in the best possible 444 00:11:16,970 --> 00:11:16,980 information to you in the best possible 445 00:11:16,980 --> 00:11:20,329 information to you in the best possible way well if you were to have an ISO 446 00:11:20,329 --> 00:11:20,339 way well if you were to have an ISO 447 00:11:20,339 --> 00:11:22,790 way well if you were to have an ISO budget way of processing that workload 448 00:11:22,790 --> 00:11:22,800 budget way of processing that workload 449 00:11:22,800 --> 00:11:24,410 budget way of processing that workload it would take let me just choose the 450 00:11:24,410 --> 00:11:24,420 it would take let me just choose the 451 00:11:24,420 --> 00:11:25,670 it would take let me just choose the number 100 million dollars and 100 452 00:11:25,670 --> 00:11:25,680 number 100 million dollars and 100 453 00:11:25,680 --> 00:11:26,870 number 100 million dollars and 100 million dollars would be a reasonably 454 00:11:26,870 --> 00:11:26,880 million dollars would be a reasonably 455 00:11:26,880 --> 00:11:28,730 million dollars would be a reasonably small data center these days 100 million 456 00:11:28,730 --> 00:11:28,740 small data center these days 100 million 457 00:11:28,740 --> 00:11:31,310 small data center these days 100 million dollars will buy you about 8 800 x86 458 00:11:31,310 --> 00:11:31,320 dollars will buy you about 8 800 x86 459 00:11:31,320 --> 00:11:33,710 dollars will buy you about 8 800 x86 gpus and we can take about five 460 00:11:33,710 --> 00:11:33,720 gpus and we can take about five 461 00:11:33,720 --> 00:11:35,990 gpus and we can take about five megawatts to operate that and I 462 00:11:35,990 --> 00:11:36,000 megawatts to operate that and I 463 00:11:36,000 --> 00:11:38,870 megawatts to operate that and I normalize the performance into 1X 464 00:11:38,870 --> 00:11:38,880 normalize the performance into 1X 465 00:11:38,880 --> 00:11:40,970 normalize the performance into 1X using the exact same budget with 466 00:11:40,970 --> 00:11:40,980 using the exact same budget with 467 00:11:40,980 --> 00:11:44,030 using the exact same budget with accelerated Computing Grace Hopper 468 00:11:44,030 --> 00:11:44,040 accelerated Computing Grace Hopper 469 00:11:44,040 --> 00:11:46,190 accelerated Computing Grace Hopper it would consume only three megawatts 470 00:11:46,190 --> 00:11:46,200 it would consume only three megawatts 471 00:11:46,200 --> 00:11:49,970 it would consume only three megawatts but your throughput goes up by an order 472 00:11:49,970 --> 00:11:49,980 but your throughput goes up by an order 473 00:11:49,980 --> 00:11:51,470 but your throughput goes up by an order of magnitude 474 00:11:51,470 --> 00:11:51,480 of magnitude 475 00:11:51,480 --> 00:11:54,050 of magnitude basically the Energy Efficiency the cost 476 00:11:54,050 --> 00:11:54,060 basically the Energy Efficiency the cost 477 00:11:54,060 --> 00:11:57,410 basically the Energy Efficiency the cost efficiency of accelerated Computing for 478 00:11:57,410 --> 00:11:57,420 efficiency of accelerated Computing for 479 00:11:57,420 --> 00:12:00,250 efficiency of accelerated Computing for generative AI applications is about 20x 480 00:12:00,250 --> 00:12:00,260 generative AI applications is about 20x 481 00:12:00,260 --> 00:12:03,350 generative AI applications is about 20x 20x in Moore's Law and just the current 482 00:12:03,350 --> 00:12:03,360 20x in Moore's Law and just the current 483 00:12:03,360 --> 00:12:06,050 20x in Moore's Law and just the current way of scaling CPUs that would be a very 484 00:12:06,050 --> 00:12:06,060 way of scaling CPUs that would be a very 485 00:12:06,060 --> 00:12:08,389 way of scaling CPUs that would be a very very long time and so this is a giant 486 00:12:08,389 --> 00:12:08,399 very long time and so this is a giant 487 00:12:08,399 --> 00:12:11,449 very long time and so this is a giant Step Up in efficiency and throughput so 488 00:12:11,449 --> 00:12:11,459 Step Up in efficiency and throughput so 489 00:12:11,459 --> 00:12:14,269 Step Up in efficiency and throughput so this is ISO budget let's take a look at 490 00:12:14,269 --> 00:12:14,279 this is ISO budget let's take a look at 491 00:12:14,279 --> 00:12:16,790 this is ISO budget let's take a look at this now again and let's go through ISO 492 00:12:16,790 --> 00:12:16,800 this now again and let's go through ISO 493 00:12:16,800 --> 00:12:19,130 this now again and let's go through ISO workload suppose your intention was to 494 00:12:19,130 --> 00:12:19,140 workload suppose your intention was to 495 00:12:19,140 --> 00:12:21,650 workload suppose your intention was to provide a service and that service has 496 00:12:21,650 --> 00:12:21,660 provide a service and that service has 497 00:12:21,660 --> 00:12:23,569 provide a service and that service has so many number of users and so your 498 00:12:23,569 --> 00:12:23,579 so many number of users and so your 499 00:12:23,579 --> 00:12:25,130 so many number of users and so your workload is fairly well understood plus 500 00:12:25,130 --> 00:12:25,140 workload is fairly well understood plus 501 00:12:25,140 --> 00:12:27,889 workload is fairly well understood plus or minus and so with ISO workload this 502 00:12:27,889 --> 00:12:27,899 or minus and so with ISO workload this 503 00:12:27,899 --> 00:12:31,130 or minus and so with ISO workload this 1X 100 million dollars using general 504 00:12:31,130 --> 00:12:31,140 1X 100 million dollars using general 505 00:12:31,140 --> 00:12:32,690 1X 100 million dollars using general purpose computing 506 00:12:32,690 --> 00:12:32,700 purpose computing 507 00:12:32,700 --> 00:12:34,490 purpose computing and using accelerated Computing Grace 508 00:12:34,490 --> 00:12:34,500 and using accelerated Computing Grace 509 00:12:34,500 --> 00:12:35,449 and using accelerated Computing Grace Hopper 510 00:12:35,449 --> 00:12:35,459 Hopper 511 00:12:35,459 --> 00:12:37,910 Hopper it would only cost eight million dollars 512 00:12:37,910 --> 00:12:37,920 it would only cost eight million dollars 513 00:12:37,920 --> 00:12:41,329 it would only cost eight million dollars eight million dollars and only 260 514 00:12:41,329 --> 00:12:41,339 eight million dollars and only 260 515 00:12:41,339 --> 00:12:46,430 eight million dollars and only 260 kilowatts so 20 times less power and 12 516 00:12:46,430 --> 00:12:46,440 kilowatts so 20 times less power and 12 517 00:12:46,440 --> 00:12:49,009 kilowatts so 20 times less power and 12 times less cost this is the reason why 518 00:12:49,009 --> 00:12:49,019 times less cost this is the reason why 519 00:12:49,019 --> 00:12:51,590 times less cost this is the reason why accelerated Computing is going to be the 520 00:12:51,590 --> 00:12:51,600 accelerated Computing is going to be the 521 00:12:51,600 --> 00:12:53,810 accelerated Computing is going to be the path forward and this is the reason why 522 00:12:53,810 --> 00:12:53,820 path forward and this is the reason why 523 00:12:53,820 --> 00:12:55,790 path forward and this is the reason why the world's data centers are very 524 00:12:55,790 --> 00:12:55,800 the world's data centers are very 525 00:12:55,800 --> 00:12:58,009 the world's data centers are very quickly transitioning to accelerated 526 00:12:58,009 --> 00:12:58,019 quickly transitioning to accelerated 527 00:12:58,019 --> 00:12:59,870 quickly transitioning to accelerated Computing and some people say and you 528 00:12:59,870 --> 00:12:59,880 Computing and some people say and you 529 00:12:59,880 --> 00:13:01,250 Computing and some people say and you guys might have heard I don't know who 530 00:13:01,250 --> 00:13:01,260 guys might have heard I don't know who 531 00:13:01,260 --> 00:13:03,889 guys might have heard I don't know who said it but the more you buy 532 00:13:03,889 --> 00:13:03,899 said it but the more you buy 533 00:13:03,899 --> 00:13:06,350 said it but the more you buy the the more you save and and that's 534 00:13:06,350 --> 00:13:06,360 the the more you save and and that's 535 00:13:06,360 --> 00:13:08,690 the the more you save and and that's that's wisdom 536 00:13:08,690 --> 00:13:08,700 that's wisdom 537 00:13:08,700 --> 00:13:10,670 that's wisdom let's talk about a couple new things and 538 00:13:10,670 --> 00:13:10,680 let's talk about a couple new things and 539 00:13:10,680 --> 00:13:12,710 let's talk about a couple new things and so today I want to talk about Omniverse 540 00:13:12,710 --> 00:13:12,720 so today I want to talk about Omniverse 541 00:13:12,720 --> 00:13:14,269 so today I want to talk about Omniverse and generative Ai and how they come 542 00:13:14,269 --> 00:13:14,279 and generative Ai and how they come 543 00:13:14,279 --> 00:13:16,190 and generative Ai and how they come together the first thing that we already 544 00:13:16,190 --> 00:13:16,200 together the first thing that we already 545 00:13:16,200 --> 00:13:17,930 together the first thing that we already established is that graphics and 546 00:13:17,930 --> 00:13:17,940 established is that graphics and 547 00:13:17,940 --> 00:13:20,930 established is that graphics and artificial intelligence are inseparable 548 00:13:20,930 --> 00:13:20,940 artificial intelligence are inseparable 549 00:13:20,940 --> 00:13:25,190 artificial intelligence are inseparable that Graphics needs Ai and AI needs 550 00:13:25,190 --> 00:13:25,200 that Graphics needs Ai and AI needs 551 00:13:25,200 --> 00:13:28,490 that Graphics needs Ai and AI needs Graphics Graphics needs Ai and AI needs 552 00:13:28,490 --> 00:13:28,500 Graphics Graphics needs Ai and AI needs 553 00:13:28,500 --> 00:13:29,930 Graphics Graphics needs Ai and AI needs graphics and so the thing that we could 554 00:13:29,930 --> 00:13:29,940 graphics and so the thing that we could 555 00:13:29,940 --> 00:13:32,329 graphics and so the thing that we could do is we could create a virtual world 556 00:13:32,329 --> 00:13:32,339 do is we could create a virtual world 557 00:13:32,339 --> 00:13:34,910 do is we could create a virtual world that is physically simulated physics 558 00:13:34,910 --> 00:13:34,920 that is physically simulated physics 559 00:13:34,920 --> 00:13:36,530 that is physically simulated physics simulator that allows an artificial 560 00:13:36,530 --> 00:13:36,540 simulator that allows an artificial 561 00:13:36,540 --> 00:13:38,269 simulator that allows an artificial intelligence to learn how to perceive 562 00:13:38,269 --> 00:13:38,279 intelligence to learn how to perceive 563 00:13:38,279 --> 00:13:39,530 intelligence to learn how to perceive the environment 564 00:13:39,530 --> 00:13:39,540 the environment 565 00:13:39,540 --> 00:13:41,629 the environment using a vision Transformer Maybe 566 00:13:41,629 --> 00:13:41,639 using a vision Transformer Maybe 567 00:13:41,639 --> 00:13:43,850 using a vision Transformer Maybe and to use reinforcement learning to 568 00:13:43,850 --> 00:13:43,860 and to use reinforcement learning to 569 00:13:43,860 --> 00:13:46,910 and to use reinforcement learning to understand the consequences of its 570 00:13:46,910 --> 00:13:46,920 understand the consequences of its 571 00:13:46,920 --> 00:13:48,650 understand the consequences of its physical actions and learn how to 572 00:13:48,650 --> 00:13:48,660 physical actions and learn how to 573 00:13:48,660 --> 00:13:50,990 physical actions and learn how to animate and learn how to articulate to 574 00:13:50,990 --> 00:13:51,000 animate and learn how to articulate to 575 00:13:51,000 --> 00:13:52,670 animate and learn how to articulate to achieve a particular goal 576 00:13:52,670 --> 00:13:52,680 achieve a particular goal 577 00:13:52,680 --> 00:13:56,629 achieve a particular goal and so one mission of a connected 578 00:13:56,629 --> 00:13:56,639 and so one mission of a connected 579 00:13:56,639 --> 00:13:59,210 and so one mission of a connected artificial intelligence system and a 580 00:13:59,210 --> 00:13:59,220 artificial intelligence system and a 581 00:13:59,220 --> 00:14:00,290 artificial intelligence system and a virtual world system that we call 582 00:14:00,290 --> 00:14:00,300 virtual world system that we call 583 00:14:00,300 --> 00:14:03,410 virtual world system that we call Omniverse is so that the future of AI 584 00:14:03,410 --> 00:14:03,420 Omniverse is so that the future of AI 585 00:14:03,420 --> 00:14:06,050 Omniverse is so that the future of AI could be physically grounded the number 586 00:14:06,050 --> 00:14:06,060 could be physically grounded the number 587 00:14:06,060 --> 00:14:08,810 could be physically grounded the number of applications is really quite exciting 588 00:14:08,810 --> 00:14:08,820 of applications is really quite exciting 589 00:14:08,820 --> 00:14:10,970 of applications is really quite exciting because as we know the largest 590 00:14:10,970 --> 00:14:10,980 because as we know the largest 591 00:14:10,980 --> 00:14:12,470 because as we know the largest Industries in the world are heavy 592 00:14:12,470 --> 00:14:12,480 Industries in the world are heavy 593 00:14:12,480 --> 00:14:14,150 Industries in the world are heavy industry and those heavy Industries are 594 00:14:14,150 --> 00:14:14,160 industry and those heavy Industries are 595 00:14:14,160 --> 00:14:16,430 industry and those heavy Industries are physics-based physically based and so 596 00:14:16,430 --> 00:14:16,440 physics-based physically based and so 597 00:14:16,440 --> 00:14:19,850 physics-based physically based and so first application is so that AI 598 00:14:19,850 --> 00:14:19,860 first application is so that AI 599 00:14:19,860 --> 00:14:23,150 first application is so that AI can learn in a virtual world 600 00:14:23,150 --> 00:14:23,160 can learn in a virtual world 601 00:14:23,160 --> 00:14:25,730 can learn in a virtual world an application the second reason why AI 602 00:14:25,730 --> 00:14:25,740 an application the second reason why AI 603 00:14:25,740 --> 00:14:28,310 an application the second reason why AI is and computer Graphics are inseparable 604 00:14:28,310 --> 00:14:28,320 is and computer Graphics are inseparable 605 00:14:28,320 --> 00:14:31,910 is and computer Graphics are inseparable is that AI will help also to create 606 00:14:31,910 --> 00:14:31,920 is that AI will help also to create 607 00:14:31,920 --> 00:14:33,650 is that AI will help also to create these Virtual Worlds 608 00:14:33,650 --> 00:14:33,660 these Virtual Worlds 609 00:14:33,660 --> 00:14:36,110 these Virtual Worlds well let's take a look at what wpp the 610 00:14:36,110 --> 00:14:36,120 well let's take a look at what wpp the 611 00:14:36,120 --> 00:14:39,350 well let's take a look at what wpp the world's largest Ad Agency and byd the 612 00:14:39,350 --> 00:14:39,360 world's largest Ad Agency and byd the 613 00:14:39,360 --> 00:14:40,970 world's largest Ad Agency and byd the world's largest electric vehicle maker 614 00:14:40,970 --> 00:14:40,980 world's largest electric vehicle maker 615 00:14:40,980 --> 00:14:43,189 world's largest electric vehicle maker how they're using Omniverse and 616 00:14:43,189 --> 00:14:43,199 how they're using Omniverse and 617 00:14:43,199 --> 00:14:45,110 how they're using Omniverse and generative AI in their work play it 618 00:14:45,110 --> 00:14:45,120 generative AI in their work play it 619 00:14:45,120 --> 00:14:47,710 generative AI in their work play it please 620 00:14:47,710 --> 00:14:47,720 621 00:14:47,720 --> 00:14:50,210 wpp is building the next generation of 622 00:14:50,210 --> 00:14:50,220 wpp is building the next generation of 623 00:14:50,220 --> 00:14:52,189 wpp is building the next generation of car configurators for automotive giant 624 00:14:52,189 --> 00:14:52,199 car configurators for automotive giant 625 00:14:52,199 --> 00:14:54,949 car configurators for automotive giant byds denza luxury brand powered by 626 00:14:54,949 --> 00:14:54,959 byds denza luxury brand powered by 627 00:14:54,959 --> 00:14:57,710 byds denza luxury brand powered by Omniverse cloud and generative AI open 628 00:14:57,710 --> 00:14:57,720 Omniverse cloud and generative AI open 629 00:14:57,720 --> 00:15:00,829 Omniverse cloud and generative AI open USD and Omniverse Cloud allows denza to 630 00:15:00,829 --> 00:15:00,839 USD and Omniverse Cloud allows denza to 631 00:15:00,839 --> 00:15:02,210 USD and Omniverse Cloud allows denza to connect High Fidelity data from 632 00:15:02,210 --> 00:15:02,220 connect High Fidelity data from 633 00:15:02,220 --> 00:15:04,490 connect High Fidelity data from industry-leading CAD tools to create a 634 00:15:04,490 --> 00:15:04,500 industry-leading CAD tools to create a 635 00:15:04,500 --> 00:15:06,350 industry-leading CAD tools to create a physically accurate real-time digital 636 00:15:06,350 --> 00:15:06,360 physically accurate real-time digital 637 00:15:06,360 --> 00:15:08,449 physically accurate real-time digital twin of its N7 638 00:15:08,449 --> 00:15:08,459 twin of its N7 639 00:15:08,459 --> 00:15:11,210 twin of its N7 wpp artists can work seamlessly on this 640 00:15:11,210 --> 00:15:11,220 wpp artists can work seamlessly on this 641 00:15:11,220 --> 00:15:12,949 wpp artists can work seamlessly on this model in the same Omniverse Cloud 642 00:15:12,949 --> 00:15:12,959 model in the same Omniverse Cloud 643 00:15:12,959 --> 00:15:14,750 model in the same Omniverse Cloud environment with their preferred tools 644 00:15:14,750 --> 00:15:14,760 environment with their preferred tools 645 00:15:14,760 --> 00:15:17,449 environment with their preferred tools from Autodesk Adobe and side effects to 646 00:15:17,449 --> 00:15:17,459 from Autodesk Adobe and side effects to 647 00:15:17,459 --> 00:15:19,129 from Autodesk Adobe and side effects to deliver the next era of automotive 648 00:15:19,129 --> 00:15:19,139 deliver the next era of automotive 649 00:15:19,139 --> 00:15:22,129 deliver the next era of automotive digitalization and immersive experiences 650 00:15:22,129 --> 00:15:22,139 digitalization and immersive experiences 651 00:15:22,139 --> 00:15:24,410 digitalization and immersive experiences today's configurators require hundreds 652 00:15:24,410 --> 00:15:24,420 today's configurators require hundreds 653 00:15:24,420 --> 00:15:25,670 today's configurators require hundreds of thousands of images to be 654 00:15:25,670 --> 00:15:25,680 of thousands of images to be 655 00:15:25,680 --> 00:15:27,590 of thousands of images to be pre-rendered to represent all possible 656 00:15:27,590 --> 00:15:27,600 pre-rendered to represent all possible 657 00:15:27,600 --> 00:15:29,449 pre-rendered to represent all possible options and variants 658 00:15:29,449 --> 00:15:29,459 options and variants 659 00:15:29,459 --> 00:15:32,810 options and variants open USD makes it possible for wpp to 660 00:15:32,810 --> 00:15:32,820 open USD makes it possible for wpp to 661 00:15:32,820 --> 00:15:34,370 open USD makes it possible for wpp to create a super digital twin of the card 662 00:15:34,370 --> 00:15:34,380 create a super digital twin of the card 663 00:15:34,380 --> 00:15:36,470 create a super digital twin of the card that includes all possible variants in 664 00:15:36,470 --> 00:15:36,480 that includes all possible variants in 665 00:15:36,480 --> 00:15:38,629 that includes all possible variants in one single asset deployed as a fully 666 00:15:38,629 --> 00:15:38,639 one single asset deployed as a fully 667 00:15:38,639 --> 00:15:40,970 one single asset deployed as a fully interactive 3D configurator on Omniverse 668 00:15:40,970 --> 00:15:40,980 interactive 3D configurator on Omniverse 669 00:15:40,980 --> 00:15:43,250 interactive 3D configurator on Omniverse Cloud gdn a network that can stream High 670 00:15:43,250 --> 00:15:43,260 Cloud gdn a network that can stream High 671 00:15:43,260 --> 00:15:46,069 Cloud gdn a network that can stream High Fidelity real-time 3D experiences to 672 00:15:46,069 --> 00:15:46,079 Fidelity real-time 3D experiences to 673 00:15:46,079 --> 00:15:48,769 Fidelity real-time 3D experiences to devices in over 100 regions were used to 674 00:15:48,769 --> 00:15:48,779 devices in over 100 regions were used to 675 00:15:48,779 --> 00:15:50,629 devices in over 100 regions were used to generate thousands of individual pieces 676 00:15:50,629 --> 00:15:50,639 generate thousands of individual pieces 677 00:15:50,639 --> 00:15:52,430 generate thousands of individual pieces of content that comprise a global 678 00:15:52,430 --> 00:15:52,440 of content that comprise a global 679 00:15:52,440 --> 00:15:55,250 of content that comprise a global marketing campaign the USD model is 680 00:15:55,250 --> 00:15:55,260 marketing campaign the USD model is 681 00:15:55,260 --> 00:15:57,350 marketing campaign the USD model is placed in a 3D environment that can 682 00:15:57,350 --> 00:15:57,360 placed in a 3D environment that can 683 00:15:57,360 --> 00:15:58,790 placed in a 3D environment that can either be scanned from The Real World 684 00:15:58,790 --> 00:15:58,800 either be scanned from The Real World 685 00:15:58,800 --> 00:16:01,490 either be scanned from The Real World using lidar and virtual production were 686 00:16:01,490 --> 00:16:01,500 using lidar and virtual production were 687 00:16:01,500 --> 00:16:03,290 using lidar and virtual production were created in seconds with generative AI 688 00:16:03,290 --> 00:16:03,300 created in seconds with generative AI 689 00:16:03,300 --> 00:16:05,449 created in seconds with generative AI tools from organizations such as Adobe 690 00:16:05,449 --> 00:16:05,459 tools from organizations such as Adobe 691 00:16:05,459 --> 00:16:08,389 tools from organizations such as Adobe and Shutterstock this Innovative wpp 692 00:16:08,389 --> 00:16:08,399 and Shutterstock this Innovative wpp 693 00:16:08,399 --> 00:16:10,730 and Shutterstock this Innovative wpp solution for byd brings generative Ai 694 00:16:10,730 --> 00:16:10,740 solution for byd brings generative Ai 695 00:16:10,740 --> 00:16:12,230 solution for byd brings generative Ai and collab rendered real-time 3D 696 00:16:12,230 --> 00:16:12,240 and collab rendered real-time 3D 697 00:16:12,240 --> 00:16:14,389 and collab rendered real-time 3D together for the first time powering the 698 00:16:14,389 --> 00:16:14,399 together for the first time powering the 699 00:16:14,399 --> 00:16:17,509 together for the first time powering the next generation of e-commerce 700 00:16:17,509 --> 00:16:17,519 next generation of e-commerce 701 00:16:17,519 --> 00:16:21,829 next generation of e-commerce kind of love that 702 00:16:21,829 --> 00:16:21,839 703 00:16:21,839 --> 00:16:24,650 everything everything was rendered in 704 00:16:24,650 --> 00:16:24,660 everything everything was rendered in 705 00:16:24,660 --> 00:16:27,110 everything everything was rendered in real time nothing was pre-rendered every 706 00:16:27,110 --> 00:16:27,120 real time nothing was pre-rendered every 707 00:16:27,120 --> 00:16:28,730 real time nothing was pre-rendered every single every single scene that you saw 708 00:16:28,730 --> 00:16:28,740 single every single scene that you saw 709 00:16:28,740 --> 00:16:30,410 single every single scene that you saw was rendered in real time nothing was 710 00:16:30,410 --> 00:16:30,420 was rendered in real time nothing was 711 00:16:30,420 --> 00:16:32,810 was rendered in real time nothing was changed you literally take the cad you 712 00:16:32,810 --> 00:16:32,820 changed you literally take the cad you 713 00:16:32,820 --> 00:16:35,170 changed you literally take the cad you drag it into Omniverse you tell an AI 714 00:16:35,170 --> 00:16:35,180 drag it into Omniverse you tell an AI 715 00:16:35,180 --> 00:16:37,850 drag it into Omniverse you tell an AI synthesize and generate an environment 716 00:16:37,850 --> 00:16:37,860 synthesize and generate an environment 717 00:16:37,860 --> 00:16:40,310 synthesize and generate an environment and all of a sudden the car up here is 718 00:16:40,310 --> 00:16:40,320 and all of a sudden the car up here is 719 00:16:40,320 --> 00:16:42,410 and all of a sudden the car up here is wherever you like it to be so this is a 720 00:16:42,410 --> 00:16:42,420 wherever you like it to be so this is a 721 00:16:42,420 --> 00:16:46,129 wherever you like it to be so this is a one example of how generative Ai and 722 00:16:46,129 --> 00:16:46,139 one example of how generative Ai and 723 00:16:46,139 --> 00:16:48,530 one example of how generative Ai and human designs come together to create 724 00:16:48,530 --> 00:16:48,540 human designs come together to create 725 00:16:48,540 --> 00:16:51,170 human designs come together to create these incredible applications and so how 726 00:16:51,170 --> 00:16:51,180 these incredible applications and so how 727 00:16:51,180 --> 00:16:53,449 these incredible applications and so how do we do this applications generative AI 728 00:16:53,449 --> 00:16:53,459 do we do this applications generative AI 729 00:16:53,459 --> 00:16:55,430 do we do this applications generative AI models are making tremendous 730 00:16:55,430 --> 00:16:55,440 models are making tremendous 731 00:16:55,440 --> 00:16:58,189 models are making tremendous breakthroughs in fact the hopper GPU is 732 00:16:58,189 --> 00:16:58,199 breakthroughs in fact the hopper GPU is 733 00:16:58,199 --> 00:17:00,710 breakthroughs in fact the hopper GPU is impossible to design by humans we needed 734 00:17:00,710 --> 00:17:00,720 impossible to design by humans we needed 735 00:17:00,720 --> 00:17:03,170 impossible to design by humans we needed AIS and generative models to help us 736 00:17:03,170 --> 00:17:03,180 AIS and generative models to help us 737 00:17:03,180 --> 00:17:05,929 AIS and generative models to help us find the way to design this thing in 738 00:17:05,929 --> 00:17:05,939 find the way to design this thing in 739 00:17:05,939 --> 00:17:08,030 find the way to design this thing in such a high performance way and so it 740 00:17:08,030 --> 00:17:08,040 such a high performance way and so it 741 00:17:08,040 --> 00:17:10,069 such a high performance way and so it augments our design Engineers it makes 742 00:17:10,069 --> 00:17:10,079 augments our design Engineers it makes 743 00:17:10,079 --> 00:17:11,510 augments our design Engineers it makes it possible for us to create some of 744 00:17:11,510 --> 00:17:11,520 it possible for us to create some of 745 00:17:11,520 --> 00:17:13,189 it possible for us to create some of these amazing things at all and of 746 00:17:13,189 --> 00:17:13,199 these amazing things at all and of 747 00:17:13,199 --> 00:17:15,409 these amazing things at all and of course the productivity of the teams go 748 00:17:15,409 --> 00:17:15,419 course the productivity of the teams go 749 00:17:15,419 --> 00:17:17,750 course the productivity of the teams go up tremendously well we would like to do 750 00:17:17,750 --> 00:17:17,760 up tremendously well we would like to do 751 00:17:17,760 --> 00:17:19,069 up tremendously well we would like to do this in just about every single industry 752 00:17:19,069 --> 00:17:19,079 this in just about every single industry 753 00:17:19,079 --> 00:17:20,929 this in just about every single industry now we just need some powerful machines 754 00:17:20,929 --> 00:17:20,939 now we just need some powerful machines 755 00:17:20,939 --> 00:17:22,730 now we just need some powerful machines we have powerful machines in the cloud 756 00:17:22,730 --> 00:17:22,740 we have powerful machines in the cloud 757 00:17:22,740 --> 00:17:25,189 we have powerful machines in the cloud of course dgx cloud has many many uh 758 00:17:25,189 --> 00:17:25,199 of course dgx cloud has many many uh 759 00:17:25,199 --> 00:17:26,870 of course dgx cloud has many many uh many footprints around the world but 760 00:17:26,870 --> 00:17:26,880 many footprints around the world but 761 00:17:26,880 --> 00:17:28,309 many footprints around the world but wouldn't it be great if you had a 762 00:17:28,309 --> 00:17:28,319 wouldn't it be great if you had a 763 00:17:28,319 --> 00:17:30,350 wouldn't it be great if you had a powerful machine under your desk and so 764 00:17:30,350 --> 00:17:30,360 powerful machine under your desk and so 765 00:17:30,360 --> 00:17:32,030 powerful machine under your desk and so today we're announcing our latest 766 00:17:32,030 --> 00:17:32,040 today we're announcing our latest 767 00:17:32,040 --> 00:17:34,610 today we're announcing our latest generation Lovelace GPU 768 00:17:34,610 --> 00:17:34,620 generation Lovelace GPU 769 00:17:34,620 --> 00:17:36,710 generation Lovelace GPU the most powerful GPU we've ever put in 770 00:17:36,710 --> 00:17:36,720 the most powerful GPU we've ever put in 771 00:17:36,720 --> 00:17:38,270 the most powerful GPU we've ever put in the workstation 772 00:17:38,270 --> 00:17:38,280 the workstation 773 00:17:38,280 --> 00:17:39,650 the workstation is now 774 00:17:39,650 --> 00:17:39,660 is now 775 00:17:39,660 --> 00:17:41,870 is now oh gosh darn it 776 00:17:41,870 --> 00:17:41,880 oh gosh darn it 777 00:17:41,880 --> 00:17:43,730 oh gosh darn it I just put my fingerprints on there did 778 00:17:43,730 --> 00:17:43,740 I just put my fingerprints on there did 779 00:17:43,740 --> 00:17:46,130 I just put my fingerprints on there did you guys can you guys see that 780 00:17:46,130 --> 00:17:46,140 you guys can you guys see that 781 00:17:46,140 --> 00:17:49,070 you guys can you guys see that that was what that's not me could you 782 00:17:49,070 --> 00:17:49,080 that was what that's not me could you 783 00:17:49,080 --> 00:17:53,750 that was what that's not me could you hey can I have this clean in the future 784 00:17:53,750 --> 00:17:53,760 785 00:17:53,760 --> 00:17:55,610 my bad 786 00:17:55,610 --> 00:17:55,620 my bad 787 00:17:55,620 --> 00:17:59,150 my bad sorry everybody uh my bad 788 00:17:59,150 --> 00:17:59,160 sorry everybody uh my bad 789 00:17:59,160 --> 00:18:01,669 sorry everybody uh my bad they work so hard it goes into these 790 00:18:01,669 --> 00:18:01,679 they work so hard it goes into these 791 00:18:01,679 --> 00:18:03,950 they work so hard it goes into these amazing workstations and these amazing 792 00:18:03,950 --> 00:18:03,960 amazing workstations and these amazing 793 00:18:03,960 --> 00:18:05,169 amazing workstations and these amazing workstations 794 00:18:05,169 --> 00:18:05,179 workstations 795 00:18:05,179 --> 00:18:08,810 workstations packs up to four of these gpus it packs 796 00:18:08,810 --> 00:18:08,820 packs up to four of these gpus it packs 797 00:18:08,820 --> 00:18:11,210 packs up to four of these gpus it packs up to four Nvidia RTX 6000 is the most 798 00:18:11,210 --> 00:18:11,220 up to four Nvidia RTX 6000 is the most 799 00:18:11,220 --> 00:18:15,110 up to four Nvidia RTX 6000 is the most powerful gpus ever created and it run 800 00:18:15,110 --> 00:18:15,120 powerful gpus ever created and it run 801 00:18:15,120 --> 00:18:18,110 powerful gpus ever created and it run real-time Ray tracing for Omniverse as 802 00:18:18,110 --> 00:18:18,120 real-time Ray tracing for Omniverse as 803 00:18:18,120 --> 00:18:21,770 real-time Ray tracing for Omniverse as well as train fine tune and inference 804 00:18:21,770 --> 00:18:21,780 well as train fine tune and inference 805 00:18:21,780 --> 00:18:25,029 well as train fine tune and inference large language models for generative AI 806 00:18:25,029 --> 00:18:25,039 large language models for generative AI 807 00:18:25,039 --> 00:18:27,049 large language models for generative AI incredibly fast and critically powerful 808 00:18:27,049 --> 00:18:27,059 incredibly fast and critically powerful 809 00:18:27,059 --> 00:18:29,810 incredibly fast and critically powerful and it produces answers in seconds not 810 00:18:29,810 --> 00:18:29,820 and it produces answers in seconds not 811 00:18:29,820 --> 00:18:32,029 and it produces answers in seconds not minutes uh for in some of the services 812 00:18:32,029 --> 00:18:32,039 minutes uh for in some of the services 813 00:18:32,039 --> 00:18:34,669 minutes uh for in some of the services that are out there okay and so another 814 00:18:34,669 --> 00:18:34,679 that are out there okay and so another 815 00:18:34,679 --> 00:18:37,370 that are out there okay and so another incredible machine are the servers and 816 00:18:37,370 --> 00:18:37,380 incredible machine are the servers and 817 00:18:37,380 --> 00:18:39,590 incredible machine are the servers and these servers as you know getting gpus 818 00:18:39,590 --> 00:18:39,600 these servers as you know getting gpus 819 00:18:39,600 --> 00:18:41,330 these servers as you know getting gpus in the cloud these days is no easy feat 820 00:18:41,330 --> 00:18:41,340 in the cloud these days is no easy feat 821 00:18:41,340 --> 00:18:43,610 in the cloud these days is no easy feat and now you can buy it okay you could 822 00:18:43,610 --> 00:18:43,620 and now you can buy it okay you could 823 00:18:43,620 --> 00:18:45,409 and now you can buy it okay you could have your your company buy it for you 824 00:18:45,409 --> 00:18:45,419 have your your company buy it for you 825 00:18:45,419 --> 00:18:47,270 have your your company buy it for you and put it in the data center and 826 00:18:47,270 --> 00:18:47,280 and put it in the data center and 827 00:18:47,280 --> 00:18:49,430 and put it in the data center and there's a whole bunch of these servers a 828 00:18:49,430 --> 00:18:49,440 there's a whole bunch of these servers a 829 00:18:49,440 --> 00:18:50,690 there's a whole bunch of these servers a whole bunch of different configurations 830 00:18:50,690 --> 00:18:50,700 whole bunch of different configurations 831 00:18:50,700 --> 00:18:52,130 whole bunch of different configurations I don't know if you guys could see this 832 00:18:52,130 --> 00:18:52,140 I don't know if you guys could see this 833 00:18:52,140 --> 00:18:54,730 I don't know if you guys could see this this is a server that has up to eight of 834 00:18:54,730 --> 00:18:54,740 this is a server that has up to eight of 835 00:18:54,740 --> 00:18:57,650 this is a server that has up to eight of the l40s 836 00:18:57,650 --> 00:18:57,660 the l40s 837 00:18:57,660 --> 00:19:01,490 the l40s Ada Lovelace gpus and of course these 838 00:19:01,490 --> 00:19:01,500 Ada Lovelace gpus and of course these 839 00:19:01,500 --> 00:19:02,810 Ada Lovelace gpus and of course these are not going to be used for Frontier 840 00:19:02,810 --> 00:19:02,820 are not going to be used for Frontier 841 00:19:02,820 --> 00:19:05,990 are not going to be used for Frontier models these are really used for 842 00:19:05,990 --> 00:19:06,000 models these are really used for 843 00:19:06,000 --> 00:19:08,029 models these are really used for mainstream models today that you can 844 00:19:08,029 --> 00:19:08,039 mainstream models today that you can 845 00:19:08,039 --> 00:19:10,549 mainstream models today that you can download from hugging face or Nvidia 846 00:19:10,549 --> 00:19:10,559 download from hugging face or Nvidia 847 00:19:10,559 --> 00:19:11,810 download from hugging face or Nvidia could work with your company to create 848 00:19:11,810 --> 00:19:11,820 could work with your company to create 849 00:19:11,820 --> 00:19:14,810 could work with your company to create you could use in just about all kinds of 850 00:19:14,810 --> 00:19:14,820 you could use in just about all kinds of 851 00:19:14,820 --> 00:19:17,210 you could use in just about all kinds of applications around your company and you 852 00:19:17,210 --> 00:19:17,220 applications around your company and you 853 00:19:17,220 --> 00:19:19,970 applications around your company and you can fine tune it with these gpus the 854 00:19:19,970 --> 00:19:19,980 can fine tune it with these gpus the 855 00:19:19,980 --> 00:19:24,289 can fine tune it with these gpus the fine tuning of a gpt3 model okay so this 856 00:19:24,289 --> 00:19:24,299 fine tuning of a gpt3 model okay so this 857 00:19:24,299 --> 00:19:27,230 fine tuning of a gpt3 model okay so this is GPT 340 billion parameters takes 858 00:19:27,230 --> 00:19:27,240 is GPT 340 billion parameters takes 859 00:19:27,240 --> 00:19:29,750 is GPT 340 billion parameters takes about seven hours for about a billion 860 00:19:29,750 --> 00:19:29,760 about seven hours for about a billion 861 00:19:29,760 --> 00:19:31,669 about seven hours for about a billion tokens and so 15 hours in a workstation 862 00:19:31,669 --> 00:19:31,679 tokens and so 15 hours in a workstation 863 00:19:31,679 --> 00:19:34,010 tokens and so 15 hours in a workstation with four gpus of course takes less with 864 00:19:34,010 --> 00:19:34,020 with four gpus of course takes less with 865 00:19:34,020 --> 00:19:37,070 with four gpus of course takes less with agpus and just in fine tuning this is 866 00:19:37,070 --> 00:19:37,080 agpus and just in fine tuning this is 867 00:19:37,080 --> 00:19:40,010 agpus and just in fine tuning this is one and a half times faster than our 868 00:19:40,010 --> 00:19:40,020 one and a half times faster than our 869 00:19:40,020 --> 00:19:41,450 one and a half times faster than our last generation 870 00:19:41,450 --> 00:19:41,460 last generation 871 00:19:41,460 --> 00:19:44,630 last generation a100 and so l40s is a really terrific 872 00:19:44,630 --> 00:19:44,640 a100 and so l40s is a really terrific 873 00:19:44,640 --> 00:19:48,650 a100 and so l40s is a really terrific GPU for Enterprise scale fine-tuning of 874 00:19:48,650 --> 00:19:48,660 GPU for Enterprise scale fine-tuning of 875 00:19:48,660 --> 00:19:50,870 GPU for Enterprise scale fine-tuning of mainstream large language models these 876 00:19:50,870 --> 00:19:50,880 mainstream large language models these 877 00:19:50,880 --> 00:19:52,730 mainstream large language models these amazing new Enterprise systems that are 878 00:19:52,730 --> 00:19:52,740 amazing new Enterprise systems that are 879 00:19:52,740 --> 00:19:55,310 amazing new Enterprise systems that are in production today 880 00:19:55,310 --> 00:19:55,320 in production today 881 00:19:55,320 --> 00:19:56,990 in production today all right let's change gears and talk 882 00:19:56,990 --> 00:19:57,000 all right let's change gears and talk 883 00:19:57,000 --> 00:19:59,090 all right let's change gears and talk about what's going on at siggraph this 884 00:19:59,090 --> 00:19:59,100 about what's going on at siggraph this 885 00:19:59,100 --> 00:20:00,049 about what's going on at siggraph this year 886 00:20:00,049 --> 00:20:00,059 year 887 00:20:00,059 --> 00:20:02,510 year I'm pretty sure all of you have already 888 00:20:02,510 --> 00:20:02,520 I'm pretty sure all of you have already 889 00:20:02,520 --> 00:20:07,850 I'm pretty sure all of you have already heard about open USD USD openusd is a 890 00:20:07,850 --> 00:20:07,860 heard about open USD USD openusd is a 891 00:20:07,860 --> 00:20:12,770 heard about open USD USD openusd is a very big deal open USD is a framework 892 00:20:12,770 --> 00:20:12,780 very big deal open USD is a framework 893 00:20:12,780 --> 00:20:16,610 very big deal open USD is a framework a universal interchange for creating 3D 894 00:20:16,610 --> 00:20:16,620 a universal interchange for creating 3D 895 00:20:16,620 --> 00:20:19,549 a universal interchange for creating 3D worlds for describing for compositing 896 00:20:19,549 --> 00:20:19,559 worlds for describing for compositing 897 00:20:19,559 --> 00:20:22,250 worlds for describing for compositing for simulating for collaborating on 3D 898 00:20:22,250 --> 00:20:22,260 for simulating for collaborating on 3D 899 00:20:22,260 --> 00:20:24,830 for simulating for collaborating on 3D projects 900 00:20:24,830 --> 00:20:24,840 901 00:20:24,840 --> 00:20:26,690 open USD 902 00:20:26,690 --> 00:20:26,700 open USD 903 00:20:26,700 --> 00:20:29,810 open USD is going to bring together the world 904 00:20:29,810 --> 00:20:29,820 is going to bring together the world 905 00:20:29,820 --> 00:20:34,310 is going to bring together the world onto one standard 3D interchange 906 00:20:34,310 --> 00:20:34,320 onto one standard 3D interchange 907 00:20:34,320 --> 00:20:36,169 onto one standard 3D interchange and has the opportunity to do for the 908 00:20:36,169 --> 00:20:36,179 and has the opportunity to do for the 909 00:20:36,179 --> 00:20:40,130 and has the opportunity to do for the world and for computing what HTML did 910 00:20:40,130 --> 00:20:40,140 world and for computing what HTML did 911 00:20:40,140 --> 00:20:42,350 world and for computing what HTML did for the 2D web 912 00:20:42,350 --> 00:20:42,360 for the 2D web 913 00:20:42,360 --> 00:20:45,470 for the 2D web finally an industry standard 914 00:20:45,470 --> 00:20:45,480 finally an industry standard 915 00:20:45,480 --> 00:20:48,230 finally an industry standard powerful and extensible 3D interchange 916 00:20:48,230 --> 00:20:48,240 powerful and extensible 3D interchange 917 00:20:48,240 --> 00:20:51,710 powerful and extensible 3D interchange that brings the whole world together a 918 00:20:51,710 --> 00:20:51,720 that brings the whole world together a 919 00:20:51,720 --> 00:20:54,049 that brings the whole world together a really big deal now let's take a look at 920 00:20:54,049 --> 00:20:54,059 really big deal now let's take a look at 921 00:20:54,059 --> 00:20:55,909 really big deal now let's take a look at why it is such a Visionary thing that 922 00:20:55,909 --> 00:20:55,919 why it is such a Visionary thing that 923 00:20:55,919 --> 00:20:57,770 why it is such a Visionary thing that Pixar did I forget exactly when they 924 00:20:57,770 --> 00:20:57,780 Pixar did I forget exactly when they 925 00:20:57,780 --> 00:20:59,150 Pixar did I forget exactly when they invented it but they open sourced it in 926 00:20:59,150 --> 00:20:59,160 invented it but they open sourced it in 927 00:20:59,160 --> 00:21:02,690 invented it but they open sourced it in 2015 and they've been of course using 928 00:21:02,690 --> 00:21:02,700 2015 and they've been of course using 929 00:21:02,700 --> 00:21:05,210 2015 and they've been of course using this framework for over a decade 930 00:21:05,210 --> 00:21:05,220 this framework for over a decade 931 00:21:05,220 --> 00:21:08,029 this framework for over a decade building amazing 3D content well the 3D 932 00:21:08,029 --> 00:21:08,039 building amazing 3D content well the 3D 933 00:21:08,039 --> 00:21:09,710 building amazing 3D content well the 3D pipeline is incredibly complicated you 934 00:21:09,710 --> 00:21:09,720 pipeline is incredibly complicated you 935 00:21:09,720 --> 00:21:11,210 pipeline is incredibly complicated you got designers and artists and Engineers 936 00:21:11,210 --> 00:21:11,220 got designers and artists and Engineers 937 00:21:11,220 --> 00:21:13,669 got designers and artists and Engineers they all specialize in some part of the 938 00:21:13,669 --> 00:21:13,679 they all specialize in some part of the 939 00:21:13,679 --> 00:21:15,590 they all specialize in some part of the 3D workflow it could be modeling and 940 00:21:15,590 --> 00:21:15,600 3D workflow it could be modeling and 941 00:21:15,600 --> 00:21:16,970 3D workflow it could be modeling and texturing 942 00:21:16,970 --> 00:21:16,980 texturing 943 00:21:16,980 --> 00:21:18,470 texturing materials 944 00:21:18,470 --> 00:21:18,480 materials 945 00:21:18,480 --> 00:21:20,690 materials physics simulation 946 00:21:20,690 --> 00:21:20,700 physics simulation 947 00:21:20,700 --> 00:21:22,070 physics simulation animation 948 00:21:22,070 --> 00:21:22,080 animation 949 00:21:22,080 --> 00:21:25,850 animation set design scene composition 950 00:21:25,850 --> 00:21:25,860 set design scene composition 951 00:21:25,860 --> 00:21:28,310 set design scene composition there are so many parts and so many 952 00:21:28,310 --> 00:21:28,320 there are so many parts and so many 953 00:21:28,320 --> 00:21:30,230 there are so many parts and so many different tools and because the tools 954 00:21:30,230 --> 00:21:30,240 different tools and because the tools 955 00:21:30,240 --> 00:21:32,210 different tools and because the tools are created by different companies and 956 00:21:32,210 --> 00:21:32,220 are created by different companies and 957 00:21:32,220 --> 00:21:33,950 are created by different companies and largely incompatible 958 00:21:33,950 --> 00:21:33,960 largely incompatible 959 00:21:33,960 --> 00:21:36,950 largely incompatible import and exporting data conversion is 960 00:21:36,950 --> 00:21:36,960 import and exporting data conversion is 961 00:21:36,960 --> 00:21:38,750 import and exporting data conversion is just part of the workflow and because 962 00:21:38,750 --> 00:21:38,760 just part of the workflow and because 963 00:21:38,760 --> 00:21:40,070 just part of the workflow and because they're incompatible and because there's 964 00:21:40,070 --> 00:21:40,080 they're incompatible and because there's 965 00:21:40,080 --> 00:21:41,870 they're incompatible and because there's all this import and exporting 966 00:21:41,870 --> 00:21:41,880 all this import and exporting 967 00:21:41,880 --> 00:21:44,090 all this import and exporting fundamentally the workflow has to be 968 00:21:44,090 --> 00:21:44,100 fundamentally the workflow has to be 969 00:21:44,100 --> 00:21:45,950 fundamentally the workflow has to be serialized it's impossible to paralyze 970 00:21:45,950 --> 00:21:45,960 serialized it's impossible to paralyze 971 00:21:45,960 --> 00:21:46,610 serialized it's impossible to paralyze that 972 00:21:46,610 --> 00:21:46,620 that 973 00:21:46,620 --> 00:21:49,250 that and this is one of the reasons why 974 00:21:49,250 --> 00:21:49,260 and this is one of the reasons why 975 00:21:49,260 --> 00:21:52,610 and this is one of the reasons why creating these incredible 3D animation 976 00:21:52,610 --> 00:21:52,620 creating these incredible 3D animation 977 00:21:52,620 --> 00:21:54,770 creating these incredible 3D animation movies are so expensive and take so much 978 00:21:54,770 --> 00:21:54,780 movies are so expensive and take so much 979 00:21:54,780 --> 00:21:56,930 movies are so expensive and take so much time could you imagine if every single 980 00:21:56,930 --> 00:21:56,940 time could you imagine if every single 981 00:21:56,940 --> 00:22:00,649 time could you imagine if every single tool was natively compatible with USD 982 00:22:00,649 --> 00:22:00,659 tool was natively compatible with USD 983 00:22:00,659 --> 00:22:02,870 tool was natively compatible with USD then as a result everybody can work in 984 00:22:02,870 --> 00:22:02,880 then as a result everybody can work in 985 00:22:02,880 --> 00:22:04,070 then as a result everybody can work in parallel 986 00:22:04,070 --> 00:22:04,080 parallel 987 00:22:04,080 --> 00:22:06,890 parallel The Interchange and conversion goes away 988 00:22:06,890 --> 00:22:06,900 The Interchange and conversion goes away 989 00:22:06,900 --> 00:22:09,470 The Interchange and conversion goes away and instead of a serialized model you 990 00:22:09,470 --> 00:22:09,480 and instead of a serialized model you 991 00:22:09,480 --> 00:22:11,930 and instead of a serialized model you have a paralyzed spoken Hub model 992 00:22:11,930 --> 00:22:11,940 have a paralyzed spoken Hub model 993 00:22:11,940 --> 00:22:15,169 have a paralyzed spoken Hub model and so this way of doing work of course 994 00:22:15,169 --> 00:22:15,179 and so this way of doing work of course 995 00:22:15,179 --> 00:22:17,270 and so this way of doing work of course is incredibly appealing and it's one of 996 00:22:17,270 --> 00:22:17,280 is incredibly appealing and it's one of 997 00:22:17,280 --> 00:22:19,190 is incredibly appealing and it's one of the reasons why the vision of open USD 998 00:22:19,190 --> 00:22:19,200 the reasons why the vision of open USD 999 00:22:19,200 --> 00:22:20,990 the reasons why the vision of open USD has taken off 1000 00:22:20,990 --> 00:22:21,000 has taken off 1001 00:22:21,000 --> 00:22:23,510 has taken off it's being adopted in film architecture 1002 00:22:23,510 --> 00:22:23,520 it's being adopted in film architecture 1003 00:22:23,520 --> 00:22:24,850 it's being adopted in film architecture engineering and construction 1004 00:22:24,850 --> 00:22:24,860 engineering and construction 1005 00:22:24,860 --> 00:22:26,870 engineering and construction manufacturing and so many different 1006 00:22:26,870 --> 00:22:26,880 manufacturing and so many different 1007 00:22:26,880 --> 00:22:29,750 manufacturing and so many different fields of Robotics well five years ago 1008 00:22:29,750 --> 00:22:29,760 fields of Robotics well five years ago 1009 00:22:29,760 --> 00:22:32,630 fields of Robotics well five years ago we started working with Pixar and we 1010 00:22:32,630 --> 00:22:32,640 we started working with Pixar and we 1011 00:22:32,640 --> 00:22:35,870 we started working with Pixar and we adopted USD as the foundation of 1012 00:22:35,870 --> 00:22:35,880 adopted USD as the foundation of 1013 00:22:35,880 --> 00:22:38,330 adopted USD as the foundation of Omniverse it's not a tool in itself it's 1014 00:22:38,330 --> 00:22:38,340 Omniverse it's not a tool in itself it's 1015 00:22:38,340 --> 00:22:41,090 Omniverse it's not a tool in itself it's a connector of tools okay so Omniverse 1016 00:22:41,090 --> 00:22:41,100 a connector of tools okay so Omniverse 1017 00:22:41,100 --> 00:22:43,789 a connector of tools okay so Omniverse is a connector well let's take a look at 1018 00:22:43,789 --> 00:22:43,799 is a connector well let's take a look at 1019 00:22:43,799 --> 00:22:46,310 is a connector well let's take a look at held the vision of open USD came came 1020 00:22:46,310 --> 00:22:46,320 held the vision of open USD came came 1021 00:22:46,320 --> 00:22:48,649 held the vision of open USD came came together and this is just a fantastic 1022 00:22:48,649 --> 00:22:48,659 together and this is just a fantastic 1023 00:22:48,659 --> 00:22:51,350 together and this is just a fantastic illustration let's starting from the 1024 00:22:51,350 --> 00:22:51,360 illustration let's starting from the 1025 00:22:51,360 --> 00:22:53,810 illustration let's starting from the left here I think this is a Adobe Stager 1026 00:22:53,810 --> 00:22:53,820 left here I think this is a Adobe Stager 1027 00:22:53,820 --> 00:22:57,409 left here I think this is a Adobe Stager Houdini this is a modeling system Maya 1028 00:22:57,409 --> 00:22:57,419 Houdini this is a modeling system Maya 1029 00:22:57,419 --> 00:22:59,690 Houdini this is a modeling system Maya or animation system modeling system this 1030 00:22:59,690 --> 00:22:59,700 or animation system modeling system this 1031 00:22:59,700 --> 00:23:01,010 or animation system modeling system this is Omniverse 1032 00:23:01,010 --> 00:23:01,020 is Omniverse 1033 00:23:01,020 --> 00:23:02,149 is Omniverse blender 1034 00:23:02,149 --> 00:23:02,159 blender 1035 00:23:02,159 --> 00:23:06,049 blender render man Pixar's Minuteman and Unreal 1036 00:23:06,049 --> 00:23:06,059 render man Pixar's Minuteman and Unreal 1037 00:23:06,059 --> 00:23:08,990 render man Pixar's Minuteman and Unreal Engine from epic a game engine literally 1038 00:23:08,990 --> 00:23:09,000 Engine from epic a game engine literally 1039 00:23:09,000 --> 00:23:11,630 Engine from epic a game engine literally all open USD 1040 00:23:11,630 --> 00:23:11,640 all open USD 1041 00:23:11,640 --> 00:23:13,730 all open USD one data set 1042 00:23:13,730 --> 00:23:13,740 one data set 1043 00:23:13,740 --> 00:23:16,669 one data set ingested into everybody's tools and it 1044 00:23:16,669 --> 00:23:16,679 ingested into everybody's tools and it 1045 00:23:16,679 --> 00:23:18,230 ingested into everybody's tools and it looks basically the same 1046 00:23:18,230 --> 00:23:18,240 looks basically the same 1047 00:23:18,240 --> 00:23:19,730 looks basically the same everybody's rendering system is a little 1048 00:23:19,730 --> 00:23:19,740 everybody's rendering system is a little 1049 00:23:19,740 --> 00:23:20,930 everybody's rendering system is a little different and so the quality of the 1050 00:23:20,930 --> 00:23:20,940 different and so the quality of the 1051 00:23:20,940 --> 00:23:22,370 different and so the quality of the rendering is is a little different from 1052 00:23:22,370 --> 00:23:22,380 rendering is is a little different from 1053 00:23:22,380 --> 00:23:25,130 rendering is is a little different from tool to Tool but one data set available 1054 00:23:25,130 --> 00:23:25,140 tool to Tool but one data set available 1055 00:23:25,140 --> 00:23:27,950 tool to Tool but one data set available and usable by every tool this is the 1056 00:23:27,950 --> 00:23:27,960 and usable by every tool this is the 1057 00:23:27,960 --> 00:23:31,549 and usable by every tool this is the vision of open USD so incredibly 1058 00:23:31,549 --> 00:23:31,559 vision of open USD so incredibly 1059 00:23:31,559 --> 00:23:32,630 vision of open USD so incredibly powerful 1060 00:23:32,630 --> 00:23:32,640 powerful 1061 00:23:32,640 --> 00:23:34,490 powerful and so take a look at this this is the 1062 00:23:34,490 --> 00:23:34,500 and so take a look at this this is the 1063 00:23:34,500 --> 00:23:41,690 and so take a look at this this is the latest of Omniverse 1064 00:23:41,690 --> 00:23:41,700 1065 00:23:41,700 --> 00:23:48,669 [Music] 1066 00:23:48,669 --> 00:23:48,679 [Music] 1067 00:23:48,679 --> 00:23:54,740 [Music] thank you 1068 00:23:54,740 --> 00:23:54,750 1069 00:23:54,750 --> 00:24:01,149 [Music] 1070 00:24:01,149 --> 00:24:01,159 1071 00:24:01,159 --> 00:24:08,280 thank you 1072 00:24:08,280 --> 00:24:08,290 1073 00:24:08,290 --> 00:24:31,190 [Music] 1074 00:24:31,190 --> 00:24:31,200 1075 00:24:31,200 --> 00:24:56,330 [Music] 1076 00:24:56,330 --> 00:24:56,340 [Music] 1077 00:24:56,340 --> 00:24:57,990 [Music] foreign 1078 00:24:57,990 --> 00:24:58,000 foreign 1079 00:24:58,000 --> 00:25:08,149 foreign [Music] 1080 00:25:08,149 --> 00:25:08,159 1081 00:25:08,159 --> 00:25:11,050 foreign 1082 00:25:11,050 --> 00:25:11,060 foreign 1083 00:25:11,060 --> 00:25:28,140 foreign [Music] 1084 00:25:28,140 --> 00:25:28,150 1085 00:25:28,150 --> 00:25:36,769 [Music] 1086 00:25:36,769 --> 00:25:36,779 1087 00:25:36,779 --> 00:25:47,470 thank you 1088 00:25:47,470 --> 00:25:47,480 1089 00:25:47,480 --> 00:25:55,010 [Music] 1090 00:25:55,010 --> 00:25:55,020 1091 00:25:55,020 --> 00:26:02,750 doesn't that just make you happy 1092 00:26:02,750 --> 00:26:02,760 1093 00:26:02,760 --> 00:26:05,570 no art all physics now Omniverse as I 1094 00:26:05,570 --> 00:26:05,580 no art all physics now Omniverse as I 1095 00:26:05,580 --> 00:26:06,890 no art all physics now Omniverse as I mentioned before is not a tool it's a 1096 00:26:06,890 --> 00:26:06,900 mentioned before is not a tool it's a 1097 00:26:06,900 --> 00:26:08,930 mentioned before is not a tool it's a platform for tools it's not a tool is a 1098 00:26:08,930 --> 00:26:08,940 platform for tools it's not a tool is a 1099 00:26:08,940 --> 00:26:11,149 platform for tools it's not a tool is a platform for tools okay and so we would 1100 00:26:11,149 --> 00:26:11,159 platform for tools okay and so we would 1101 00:26:11,159 --> 00:26:12,890 platform for tools okay and so we would like to put Omniverse in as many places 1102 00:26:12,890 --> 00:26:12,900 like to put Omniverse in as many places 1103 00:26:12,900 --> 00:26:14,210 like to put Omniverse in as many places as possible there's a whole bunch of 1104 00:26:14,210 --> 00:26:14,220 as possible there's a whole bunch of 1105 00:26:14,220 --> 00:26:15,950 as possible there's a whole bunch of different applications and we showed you 1106 00:26:15,950 --> 00:26:15,960 different applications and we showed you 1107 00:26:15,960 --> 00:26:18,830 different applications and we showed you earlier how we used AI workbench to 1108 00:26:18,830 --> 00:26:18,840 earlier how we used AI workbench to 1109 00:26:18,840 --> 00:26:21,649 earlier how we used AI workbench to train this model to fine-tune this model 1110 00:26:21,649 --> 00:26:21,659 train this model to fine-tune this model 1111 00:26:21,659 --> 00:26:25,250 train this model to fine-tune this model we started with llama 2 and we taught it 1112 00:26:25,250 --> 00:26:25,260 we started with llama 2 and we taught it 1113 00:26:25,260 --> 00:26:28,130 we started with llama 2 and we taught it we taught it we fine-tuned it for USD 1114 00:26:28,130 --> 00:26:28,140 we taught it we fine-tuned it for USD 1115 00:26:28,140 --> 00:26:31,430 we taught it we fine-tuned it for USD and so let's take a look at the video 1116 00:26:31,430 --> 00:26:31,440 and so let's take a look at the video 1117 00:26:31,440 --> 00:26:34,130 and so let's take a look at the video for USD developers building profiling 1118 00:26:34,130 --> 00:26:34,140 for USD developers building profiling 1119 00:26:34,140 --> 00:26:36,529 for USD developers building profiling and optimizing large 3D scenes can be a 1120 00:26:36,529 --> 00:26:36,539 and optimizing large 3D scenes can be a 1121 00:26:36,539 --> 00:26:38,149 and optimizing large 3D scenes can be a very complex process 1122 00:26:38,149 --> 00:26:38,159 very complex process 1123 00:26:38,159 --> 00:26:40,789 very complex process chat USD is an llm that's fine-tuned 1124 00:26:40,789 --> 00:26:40,799 chat USD is an llm that's fine-tuned 1125 00:26:40,799 --> 00:26:43,130 chat USD is an llm that's fine-tuned with USD functions and python USD code 1126 00:26:43,130 --> 00:26:43,140 with USD functions and python USD code 1127 00:26:43,140 --> 00:26:46,010 with USD functions and python USD code Snippets using Nvidia AI workbench and 1128 00:26:46,010 --> 00:26:46,020 Snippets using Nvidia AI workbench and 1129 00:26:46,020 --> 00:26:47,630 Snippets using Nvidia AI workbench and the Nemo framework 1130 00:26:47,630 --> 00:26:47,640 the Nemo framework 1131 00:26:47,640 --> 00:26:50,090 the Nemo framework this generative AI copilot is easily 1132 00:26:50,090 --> 00:26:50,100 this generative AI copilot is easily 1133 00:26:50,100 --> 00:26:52,269 this generative AI copilot is easily accessed as an Omniverse Cloud API 1134 00:26:52,269 --> 00:26:52,279 accessed as an Omniverse Cloud API 1135 00:26:52,279 --> 00:26:54,830 accessed as an Omniverse Cloud API simplifying your USD development tasks 1136 00:26:54,830 --> 00:26:54,840 simplifying your USD development tasks 1137 00:26:54,840 --> 00:26:56,870 simplifying your USD development tasks directly in Omniverse 1138 00:26:56,870 --> 00:26:56,880 directly in Omniverse 1139 00:26:56,880 --> 00:26:59,750 directly in Omniverse use chat USD for general knowledge like 1140 00:26:59,750 --> 00:26:59,760 use chat USD for general knowledge like 1141 00:26:59,760 --> 00:27:01,610 use chat USD for general knowledge like to understand the geometry properties of 1142 00:27:01,610 --> 00:27:01,620 to understand the geometry properties of 1143 00:27:01,620 --> 00:27:04,370 to understand the geometry properties of your USD schema or complete previously 1144 00:27:04,370 --> 00:27:04,380 your USD schema or complete previously 1145 00:27:04,380 --> 00:27:06,710 your USD schema or complete previously tedious repetitive tasks 1146 00:27:06,710 --> 00:27:06,720 tedious repetitive tasks 1147 00:27:06,720 --> 00:27:08,810 tedious repetitive tasks like generating code to find and replace 1148 00:27:08,810 --> 00:27:08,820 like generating code to find and replace 1149 00:27:08,820 --> 00:27:12,909 like generating code to find and replace materials on specific objects 1150 00:27:12,909 --> 00:27:12,919 1151 00:27:12,919 --> 00:27:16,250 or to instantly expose all variants of a 1152 00:27:16,250 --> 00:27:16,260 or to instantly expose all variants of a 1153 00:27:16,260 --> 00:27:16,860 or to instantly expose all variants of a USD print 1154 00:27:16,860 --> 00:27:16,870 USD print 1155 00:27:16,870 --> 00:27:21,590 USD print [Music] 1156 00:27:21,590 --> 00:27:21,600 1157 00:27:21,600 --> 00:27:23,870 chat USD can also help you build complex 1158 00:27:23,870 --> 00:27:23,880 chat USD can also help you build complex 1159 00:27:23,880 --> 00:27:26,510 chat USD can also help you build complex scenes such as scaling a scene and 1160 00:27:26,510 --> 00:27:26,520 scenes such as scaling a scene and 1161 00:27:26,520 --> 00:27:28,250 scenes such as scaling a scene and organizing it in a certain way in your 1162 00:27:28,250 --> 00:27:28,260 organizing it in a certain way in your 1163 00:27:28,260 --> 00:27:31,250 organizing it in a certain way in your USD stage 1164 00:27:31,250 --> 00:27:31,260 1165 00:27:31,260 --> 00:27:33,890 build bigger more complex Virtual Worlds 1166 00:27:33,890 --> 00:27:33,900 build bigger more complex Virtual Worlds 1167 00:27:33,900 --> 00:27:35,690 build bigger more complex Virtual Worlds faster than ever with chat USB 1168 00:27:35,690 --> 00:27:35,700 faster than ever with chat USB 1169 00:27:35,700 --> 00:27:39,230 faster than ever with chat USB generative AI for USD workflows 1170 00:27:39,230 --> 00:27:39,240 generative AI for USD workflows 1171 00:27:39,240 --> 00:27:42,590 generative AI for USD workflows chat USD now everybody can speak USD and 1172 00:27:42,590 --> 00:27:42,600 chat USD now everybody can speak USD and 1173 00:27:42,600 --> 00:27:44,990 chat USD now everybody can speak USD and chat USB USD could be a USD teacher it 1174 00:27:44,990 --> 00:27:45,000 chat USB USD could be a USD teacher it 1175 00:27:45,000 --> 00:27:46,909 chat USB USD could be a USD teacher it could be a USD copilot and help you 1176 00:27:46,909 --> 00:27:46,919 could be a USD copilot and help you 1177 00:27:46,919 --> 00:27:49,430 could be a USD copilot and help you create your virtual world okay enhance 1178 00:27:49,430 --> 00:27:49,440 create your virtual world okay enhance 1179 00:27:49,440 --> 00:27:51,529 create your virtual world okay enhance your productivity incredibly we're super 1180 00:27:51,529 --> 00:27:51,539 your productivity incredibly we're super 1181 00:27:51,539 --> 00:27:52,970 your productivity incredibly we're super excited about the work that we're doing 1182 00:27:52,970 --> 00:27:52,980 excited about the work that we're doing 1183 00:27:52,980 --> 00:27:55,149 excited about the work that we're doing here we're so happy that we chose 1184 00:27:55,149 --> 00:27:55,159 here we're so happy that we chose 1185 00:27:55,159 --> 00:27:58,310 here we're so happy that we chose openusd as the foundation of Omniverse 1186 00:27:58,310 --> 00:27:58,320 openusd as the foundation of Omniverse 1187 00:27:58,320 --> 00:28:00,049 openusd as the foundation of Omniverse and all of the work that we've done to 1188 00:28:00,049 --> 00:28:00,059 and all of the work that we've done to 1189 00:28:00,059 --> 00:28:01,990 and all of the work that we've done to extend it into real time into 1190 00:28:01,990 --> 00:28:02,000 extend it into real time into 1191 00:28:02,000 --> 00:28:04,730 extend it into real time into physics-based applications and this is 1192 00:28:04,730 --> 00:28:04,740 physics-based applications and this is 1193 00:28:04,740 --> 00:28:06,710 physics-based applications and this is the beginning of a journey that we will 1194 00:28:06,710 --> 00:28:06,720 the beginning of a journey that we will 1195 00:28:06,720 --> 00:28:09,110 the beginning of a journey that we will finally be able to digitalize 1196 00:28:09,110 --> 00:28:09,120 finally be able to digitalize 1197 00:28:09,120 --> 00:28:11,690 finally be able to digitalize to bring software-driven artificial 1198 00:28:11,690 --> 00:28:11,700 to bring software-driven artificial 1199 00:28:11,700 --> 00:28:14,570 to bring software-driven artificial intelligence powered workflows into the 1200 00:28:14,570 --> 00:28:14,580 intelligence powered workflows into the 1201 00:28:14,580 --> 00:28:17,029 intelligence powered workflows into the world's heavy Industries the 50 trillion 1202 00:28:17,029 --> 00:28:17,039 world's heavy Industries the 50 trillion 1203 00:28:17,039 --> 00:28:18,649 world's heavy Industries the 50 trillion dollars worth of industries that are 1204 00:28:18,649 --> 00:28:18,659 dollars worth of industries that are 1205 00:28:18,659 --> 00:28:20,510 dollars worth of industries that are wasting enormous amounts of energy and 1206 00:28:20,510 --> 00:28:20,520 wasting enormous amounts of energy and 1207 00:28:20,520 --> 00:28:23,090 wasting enormous amounts of energy and money and time all the time because it 1208 00:28:23,090 --> 00:28:23,100 money and time all the time because it 1209 00:28:23,100 --> 00:28:25,070 money and time all the time because it was simply based built on technology 1210 00:28:25,070 --> 00:28:25,080 was simply based built on technology 1211 00:28:25,080 --> 00:28:26,930 was simply based built on technology that wasn't available at the time and so 1212 00:28:26,930 --> 00:28:26,940 that wasn't available at the time and so 1213 00:28:26,940 --> 00:28:30,289 that wasn't available at the time and so Omniverse for industrial digitalization 1214 00:28:30,289 --> 00:28:30,299 Omniverse for industrial digitalization 1215 00:28:30,299 --> 00:28:32,750 Omniverse for industrial digitalization well all of this momentum that we've 1216 00:28:32,750 --> 00:28:32,760 well all of this momentum that we've 1217 00:28:32,760 --> 00:28:34,850 well all of this momentum that we've already seen with openusd is about to 1218 00:28:34,850 --> 00:28:34,860 already seen with openusd is about to 1219 00:28:34,860 --> 00:28:37,490 already seen with openusd is about to get turbocharged 1220 00:28:37,490 --> 00:28:37,500 get turbocharged 1221 00:28:37,500 --> 00:28:41,750 get turbocharged Alliance for open USD was announced with 1222 00:28:41,750 --> 00:28:41,760 Alliance for open USD was announced with 1223 00:28:41,760 --> 00:28:45,950 Alliance for open USD was announced with Pixar Apple Adobe Autodesk Nvidia as the 1224 00:28:45,950 --> 00:28:45,960 Pixar Apple Adobe Autodesk Nvidia as the 1225 00:28:45,960 --> 00:28:47,870 Pixar Apple Adobe Autodesk Nvidia as the founding members the alliance's mission 1226 00:28:47,870 --> 00:28:47,880 founding members the alliance's mission 1227 00:28:47,880 --> 00:28:49,909 founding members the alliance's mission is to Foster development and 1228 00:28:49,909 --> 00:28:49,919 is to Foster development and 1229 00:28:49,919 --> 00:28:52,190 is to Foster development and standardization of open USD and 1230 00:28:52,190 --> 00:28:52,200 standardization of open USD and 1231 00:28:52,200 --> 00:28:53,990 standardization of open USD and accelerate this adoption so whatever 1232 00:28:53,990 --> 00:28:54,000 accelerate this adoption so whatever 1233 00:28:54,000 --> 00:28:55,430 accelerate this adoption so whatever momentum we've already enjoyed the 1234 00:28:55,430 --> 00:28:55,440 momentum we've already enjoyed the 1235 00:28:55,440 --> 00:28:56,930 momentum we've already enjoyed the vision that we've already enjoyed it's 1236 00:28:56,930 --> 00:28:56,940 vision that we've already enjoyed it's 1237 00:28:56,940 --> 00:28:59,029 vision that we've already enjoyed it's about get kicked into Turbo Charge 1238 00:28:59,029 --> 00:28:59,039 about get kicked into Turbo Charge 1239 00:28:59,039 --> 00:29:01,070 about get kicked into Turbo Charge well I want to thank all of you for 1240 00:29:01,070 --> 00:29:01,080 well I want to thank all of you for 1241 00:29:01,080 --> 00:29:03,190 well I want to thank all of you for coming today and remember remember 1242 00:29:03,190 --> 00:29:03,200 coming today and remember remember 1243 00:29:03,200 --> 00:29:05,750 coming today and remember remember accelerated Computing and generative AI 1244 00:29:05,750 --> 00:29:05,760 accelerated Computing and generative AI 1245 00:29:05,760 --> 00:29:08,250 accelerated Computing and generative AI the more you buy the more you save 1246 00:29:08,250 --> 00:29:08,260 the more you buy the more you save 1247 00:29:08,260 --> 00:29:09,480 the more you buy the more you save [Applause] 1248 00:29:09,480 --> 00:29:09,490 [Applause] 1249 00:29:09,490 --> 00:29:15,519 [Applause] [Music] 107017

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