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This next step is going to be
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an important part of the puzzle.
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And that's often how I look at my
images, is
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they are puzzles.
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That's why I think I love retouching so
much.
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I love puzzles.
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I love trying to figure out how to put
a bunch of pieces together
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without necessarily even knowing what
the final picture is,
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which you do normally in puzzles.
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But this is a different kind of puzzle
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that we're working on right now.
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And
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part of this puzzle is
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we're going to try to get that ink to
sit on the water in a believable way.
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And I've got a plan for it.
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It's not going to be too complicated,
too tricky.
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I'd like to just use a little bit of
layer masking,
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and
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I think that's going to give us what we
want.
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So to do that,
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what I need to do is
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I'm happy with the position of this
background
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for now.
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It's going to stay exactly where it is.
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And
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that needs to be the case
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because of what I'm about to do.
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I'm going to take this
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layer that I was playing with earlier,
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when I was doing some testing,
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and we're going to
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put this up on top.
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And I am going to hide the whole thing
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the first thing I want to do, just so
I'm not looking at
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something a little bit strange, is I'm
going to be
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bringing my layer blending back to
normal.
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I had it set slightly differently before
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when I was doing that experiment.
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And
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we're going to go ahead and take that
off again.
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Looks like I may have
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hit cancel instead of ok, because I'm
using a walkhom, and it's just not very
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accurate sometimes.
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So I'm going to hide all of that,
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and I'm going to go ahead and apply my
red
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to that layer.
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You can see, as you're kind of bouncing
around
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in this stuff, you get some
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cool effects
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and happy accidents.
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I'm going to clip to my
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ink layer,
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which
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is invisible right now.
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And what I want to do is go to my layer
mask,
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and I'm just going to kind of paint
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this layer.
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And it looks like I have a slightly
different color.
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Scheme going on it's because
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I had duplicated this and then
duplicate it again,
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and it was multiplying on top of itself.
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One quick thing I want to do, I was
thinking about this as I was working,
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is the brightness of the water
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is
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kind of bugging me a little bit.
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And I want to just take this down,
because I think it's a distraction,
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and I'm not really going to be able to
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blend these areas together if I'm
looking at that distraction.
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So with that said,
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I need
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to
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put this on to here.
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I need to
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invert it
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so it doesn't affect the wine.
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And we're going to
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just really quickly,
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sort of
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paint a little bit of shading
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onto the edge of the water,
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because it is going to be covered up by
the sink here really soon.
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And so light would interact
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with it differently.
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And like I said, it's just a little bit
too bright for me right now.
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I think I processed it bright because I
wanted
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room to move with a curve.
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And I didn't know exactly what I
wanted.
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00:04:05,145 --> 00:04:10,250
And if I'd made it too dark, opening it
back up again would be really destructive.
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So
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I open things up in raw,
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because I have more latitude to work
with there.
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Ok,
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that's a little bit better.
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It's not so distracting.
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Now, if you want to see where it was,
that's where it was, it's just the
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brightest thing in the scene, and we
don't want that.
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So back to the
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blending of the ink into the water.
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I'm going to
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see what happens if I
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give it a little bit of transparency on
the edge.
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00:04:44,984 --> 00:04:45,585
I've got
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some stuff happening
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at the back edge
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of the tray this was photographed in.
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That
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makes it a little bit tricky
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to
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get this transition where I want it to
be.
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00:05:01,134 --> 00:05:02,869
So one thing I would like to do,
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00:05:03,536 --> 00:05:06,406
and maybe you've already done this, is
just kind of clean up
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this back edge a tiny bit,
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just so it doesn't pop through
unexpectedly.
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I know I'm kind of working all over the
place right now, but I'm
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just
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setting myself up for success.
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I don't ever say that it's silly.
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Maybe you do, but I think it's kind of
silly.
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All right, back
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to this,
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remember, we're just
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only
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taking
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a duplicate of
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our background layer,
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putting it up on the top so that it
matches,
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making it invisible, and then just
painting in only the edge.
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00:05:50,817 --> 00:05:53,119
If you look at my layer mask preview,
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this is the only section that we're
painting in right now,
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because our ink is way down on the
bottom of the layer stack.
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00:06:01,628 --> 00:06:04,631
And we wouldn't be able to bring it up
on the top unless we masked
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this
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00:06:07,233 --> 00:06:09,269
bottle glass, which we could also do.
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But I'd like to just kind of
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show you how to do things multiple ways.
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This is doing the same thing right
here, where I'm just masking the bottle glass
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water layer
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and showing what's underneath.
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00:06:23,516 --> 00:06:23,983
But
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because of some issues that might
happen, I'm going to do a top one.
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And there's also some other reasons for
it
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which
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may or may not be relevant.
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So
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we'll just
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keep working this way
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and see if we can get kind of an
interesting transition happen happening
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down at the bottom here.
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I'm trying to bring the ink forms from
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the background into the foreground,
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so that they're just not sitting behind
the edge
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of the scriple.
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It wouldn't really make much sense.
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It creates
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a sort of a dimensional
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flattening that
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I'm positive wasn't the intention.
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So
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we're going to try to bring iting up to
the foreground a little bit,
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and maybe i'll even
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take it all the way
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out up here,
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just for a second,
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and then,
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rather painting it in, i'll paint it
out.
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Because with something like this, I
never know exactly what I want.
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And
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I'm allowed to have a little bit of
freedom,
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which for me is kind of unusual.
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Because
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most of the time I have an art director
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sittin right on top of me
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who
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doesn't let me have any fun
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now not doing it.
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So we're going to
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pull that out a little bit further.
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Maybe these forms kind of even
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sneak around to the front a little.
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There's a little bit of transparency.
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Let's see what happens if we do it
over.
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Here's
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00:08:12,759 --> 00:08:13,426
just kind of,
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now it flattens it out.
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I don't like how that's working
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back here is maybe a different story.
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We're just going to
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gently
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pull this in,
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and whatever's happening right here with
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this coming into the front.
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I've got a mask I can
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pull real quick to fix that.
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It's going to keep on massaging this
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and really slow, because
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there may come a point where something
just snaps into place,
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and by gradually easing into it,
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I can hopefully find
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that happy place
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it's in there.
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00:09:09,382 --> 00:09:10,583
So that's looking kind of neat
202
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not 100 percent sold on this
203
00:09:13,953 --> 00:09:14,554
back corner.
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00:09:15,388 --> 00:09:17,424
But I think I'm going to be doing a lot
of
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sort of dodge and burn and overall
tonal shading
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00:09:22,429 --> 00:09:24,464
to this background, because right now
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it's really dominating the scene,
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and I feel
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like I need to really push it back,
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because
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we don't want this shot to be about
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this stuff in the background,
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even though it kind of is, because it's
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eighty percent of the scene.
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With that done, I'd like to do a quick
test
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00:09:53,426 --> 00:09:54,227
on
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00:09:55,528 --> 00:09:56,496
my
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00:09:57,697 --> 00:09:57,864
water.
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I'm going to go ahead and do a little
organization,
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00:10:01,401 --> 00:10:02,736
and we're just going to call this
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00:10:03,370 --> 00:10:04,304
foreground.
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00:10:05,905 --> 00:10:06,406
And
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00:10:07,140 --> 00:10:09,609
it just allows me to kind of clean this
up a little bit.
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00:10:10,110 --> 00:10:14,881
I'm going to go ahead and group these
up and call them background.
225
00:10:15,315 --> 00:10:17,484
And I've got a foreground too as well.
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00:10:18,18 --> 00:10:20,787
But for now, I'm going to leave that as
is.
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What is this thing do?
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00:10:22,889 --> 00:10:24,157
And we don't need that
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00:10:26,426 --> 00:10:26,593
cool.
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00:10:27,394 --> 00:10:28,328
And so
231
00:10:29,462 --> 00:10:31,664
one thing I was going to do real fast
is,
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00:10:32,499 --> 00:10:34,434
and that's because I made this layer
group, is,
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00:10:34,834 --> 00:10:35,669
I'm going to go
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and create a gradient map.
235
00:10:40,173 --> 00:10:43,677
And what this does is it remaps the
luminosity
236
00:10:44,10 --> 00:10:49,549
of the image, so black to white, to
whatever values you assign on this
237
00:10:49,549 --> 00:10:49,716
gradient.
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00:10:50,16 --> 00:10:54,554
You've probably used it before, because
it does all sorts of cool stuff for creating
239
00:10:55,288 --> 00:10:59,192
monotones and due tones and try tones
and just special effects.
240
00:10:59,793 --> 00:11:01,127
So my idea for this
241
00:11:01,795 --> 00:11:03,530
is, I'd like to
242
00:11:04,831 --> 00:11:06,232
come in with a real
243
00:11:06,833 --> 00:11:07,667
deep red.
244
00:11:08,735 --> 00:11:11,371
I think my hues were somewhere over
here,
245
00:11:11,705 --> 00:11:12,339
but i'll check.
246
00:11:12,439 --> 00:11:16,276
I should really remember this value,
because that's my hue value.
247
00:11:16,810 --> 00:11:20,313
And that's what's driving all these
colors that are happening right here.
248
00:11:21,715 --> 00:11:23,350
I know, I want my lightest tones
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to be more of a gray.
250
00:11:27,787 --> 00:11:30,123
I might put a 10th, a tent into them.
251
00:11:30,190 --> 00:11:31,24
I might not.
252
00:11:31,691 --> 00:11:35,395
I think I was just at 338, but that
might not even be the right color.
253
00:11:35,795 --> 00:11:36,963
And a pop back out,
254
00:11:37,630 --> 00:11:38,765
check my hue real quick.
255
00:11:39,65 --> 00:11:40,800
345, I was close
256
00:11:41,234 --> 00:11:43,69
more towards the red, it looks like.
257
00:11:43,536 --> 00:11:45,105
So, back into the gradient,
258
00:11:48,508 --> 00:11:48,975
and up here.
259
00:11:50,410 --> 00:11:50,677
Come on,
260
00:11:53,380 --> 00:11:56,783
one day, all this will be done in one
window, and
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00:11:57,217 --> 00:11:58,718
I will be very thankful.
262
00:12:00,653 --> 00:12:00,820
Ok?
263
00:12:01,54 --> 00:12:04,958
So what that's for is, I'm going to go
ahead and invert that.
264
00:12:06,92 --> 00:12:08,495
I'm still kind of not sold on this area
265
00:12:09,529 --> 00:12:09,863
at all.
266
00:12:10,430 --> 00:12:12,632
So i'll be going back to that in a few
minutes.
267
00:12:14,267 --> 00:12:15,669
And I'm going to
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00:12:17,904 --> 00:12:18,705
give
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00:12:19,139 --> 00:12:21,107
this water a little bit of color,
270
00:12:24,110 --> 00:12:26,79
because it's supposed to be
271
00:12:28,481 --> 00:12:28,581
reflecting.
272
00:12:29,849 --> 00:12:30,383
The
273
00:12:31,951 --> 00:12:33,119
color of the background
274
00:12:33,787 --> 00:12:34,888
that's a little weird.
275
00:12:35,789 --> 00:12:36,256
It's, ok.
276
00:12:36,489 --> 00:12:38,591
I just want to test and see what's
happening.
277
00:12:39,392 --> 00:12:41,594
I'm always trying to come up with a plan
278
00:12:41,761 --> 00:12:42,729
for
279
00:12:44,431 --> 00:12:44,964
the next
280
00:12:45,532 --> 00:12:46,866
stage of the image.
281
00:12:47,534 --> 00:12:49,102
I like experimenting
282
00:12:49,602 --> 00:12:50,403
on
283
00:12:50,737 --> 00:12:52,639
things as they pop in my brain,
284
00:12:55,75 --> 00:12:57,277
simply because I might kind of forget
what I was
285
00:12:57,944 --> 00:12:58,678
thinking of doing.
286
00:12:59,145 --> 00:12:59,512
And
287
00:13:00,280 --> 00:13:03,850
by doing this now, it might open up
some possibilities
288
00:13:04,584 --> 00:13:06,386
for another direction.
289
00:13:08,655 --> 00:13:09,122
So
290
00:13:10,90 --> 00:13:11,825
I just kind of play as I work
291
00:13:13,626 --> 00:13:16,496
when I don't know exactly what it is
I'm supposed to be doing.
292
00:13:17,697 --> 00:13:19,199
And this is that process,
293
00:13:24,904 --> 00:13:26,573
so a little bit heavy on the sat.
294
00:13:27,140 --> 00:13:27,841
I'm going to
295
00:13:27,941 --> 00:13:29,109
pop back into here,
296
00:13:31,378 --> 00:13:34,114
and we're going to just pull some
saturation
297
00:13:35,148 --> 00:13:35,548
out of
298
00:13:36,750 --> 00:13:36,983
the blacks,
299
00:13:44,991 --> 00:13:45,725
kind of like that.
300
00:13:45,859 --> 00:13:47,527
See, I can make the blocks
301
00:13:48,28 --> 00:13:50,63
this color, I can make them that color,
302
00:13:51,231 --> 00:13:54,67
can put a lot of saturation into and
pull the lightness up.
303
00:13:55,535 --> 00:13:56,803
Whatever I want to do,
304
00:13:57,137 --> 00:13:58,405
I'm just remapping
305
00:13:58,972 --> 00:14:00,473
gray scale luminosity.
306
00:14:01,541 --> 00:14:02,842
That's kind of even chromatic
luminosity.
307
00:14:03,209 --> 00:14:04,177
If that's the thing, oh, no.
308
00:14:04,678 --> 00:14:05,912
Sounds like a fancy word.
309
00:14:07,547 --> 00:14:09,749
That's kind of getting there, kind of
not
310
00:14:10,417 --> 00:14:11,685
let's go even less.
311
00:14:12,652 --> 00:14:14,387
Just it's such a delicate balance.
312
00:14:15,622 --> 00:14:17,290
Maybe if I open up
313
00:14:17,957 --> 00:14:18,892
the highlights
314
00:14:19,793 --> 00:14:20,493
a little bit,
315
00:14:26,99 --> 00:14:27,33
not really,
316
00:14:27,934 --> 00:14:30,870
ok, but for now it's got a little bit
of tone.
317
00:14:31,371 --> 00:14:32,38
Before and after.
318
00:14:32,339 --> 00:14:33,773
You can see just that,
319
00:14:34,40 --> 00:14:36,42
that shadow side of the ripples.
320
00:14:36,576 --> 00:14:37,277
Picking up
321
00:14:37,610 --> 00:14:38,545
the background
322
00:14:40,13 --> 00:14:41,614
and keeping these
323
00:14:43,783 --> 00:14:44,484
highlights
324
00:14:45,952 --> 00:14:47,187
a little bit more pure,
325
00:14:50,223 --> 00:14:50,557
is
326
00:14:50,890 --> 00:14:52,158
what I'm thinking I want.
327
00:14:52,625 --> 00:14:52,959
So
328
00:14:53,626 --> 00:14:55,829
with that done, I'm going to
329
00:14:57,864 --> 00:14:59,399
add a little bit of shading here.
330
00:14:59,399 --> 00:14:59,999
And there's
331
00:15:01,301 --> 00:15:02,235
just some stuff
332
00:15:02,669 --> 00:15:04,471
that I would like to play with
333
00:15:05,372 --> 00:15:06,873
in terms of
334
00:15:07,707 --> 00:15:10,710
overall lighting and mood of this
background,
335
00:15:11,878 --> 00:15:13,913
and that we're going to get to work on
336
00:15:14,247 --> 00:15:15,48
fixing
337
00:15:15,382 --> 00:15:17,283
my experiments on the bottle,
338
00:15:18,18 --> 00:15:20,120
maybe cleaning up this wineglass just a
little bit.
339
00:15:20,920 --> 00:15:21,788
I may look at adding
340
00:15:22,822 --> 00:15:25,592
a tiny bit of wrap
341
00:15:26,826 --> 00:15:28,962
onto the surface right here,
342
00:15:29,596 --> 00:15:30,397
because
343
00:15:31,64 --> 00:15:35,168
I kind of like what's happening on this
edge, but we don't have anything, and
344
00:15:35,235 --> 00:15:36,970
this glass just feels really flat,
345
00:15:37,370 --> 00:15:39,39
even though I've got highlight right
here.
346
00:15:40,440 --> 00:15:41,908
I also need to think about
347
00:15:42,676 --> 00:15:45,478
taking this out and adding something
more.
348
00:15:45,545 --> 00:15:46,79
Like this
349
00:15:47,881 --> 00:15:49,115
was part of
350
00:15:50,183 --> 00:15:52,519
the glass, and I didn't frequently
separate it out.
351
00:15:52,519 --> 00:15:54,554
I wasn't sure what I wanted to do over
here,
352
00:15:55,155 --> 00:15:58,224
so I kind of just left that open for
now.
353
00:15:58,658 --> 00:16:01,127
So just real quick, I'm going to
354
00:16:01,695 --> 00:16:03,530
maybe add an overall curve
355
00:16:03,863 --> 00:16:05,131
to the composition.
356
00:16:05,865 --> 00:16:10,70
I just want to kind of see what happens
if I make it a bit moodier.
357
00:16:12,472 --> 00:16:12,972
And
358
00:16:13,306 --> 00:16:14,607
I know I'm bouncing all around.
359
00:16:14,741 --> 00:16:16,476
I keep saying that, but
360
00:16:17,544 --> 00:16:18,712
this image,
361
00:16:19,479 --> 00:16:20,146
you're kind of
362
00:16:20,814 --> 00:16:21,281
almost
363
00:16:22,982 --> 00:16:24,651
expected, or
364
00:16:25,218 --> 00:16:28,655
it's almost expected of you to play
around with this and really be creative
365
00:16:28,988 --> 00:16:29,322
with it.
366
00:16:29,622 --> 00:16:31,358
It's ok to bounce around.
367
00:16:32,25 --> 00:16:34,561
There's no linear progression in it.
368
00:16:35,228 --> 00:16:35,862
There's my progression.
369
00:16:36,262 --> 00:16:37,697
Of course, I do things my way.
370
00:16:38,998 --> 00:16:42,836
But hopefully this image just inspires
you to really just try out a lot of
371
00:16:42,836 --> 00:16:43,303
different things.
372
00:16:43,636 --> 00:16:46,706
And I'm just giving you some tools to
allow you to do that.
373
00:16:47,40 --> 00:16:47,507
So
374
00:16:48,41 --> 00:16:48,975
I'm going to bounce around.
375
00:16:49,309 --> 00:16:51,478
I'm going to set a little bit more mood
to this thing.
376
00:16:52,112 --> 00:16:55,682
And I'm going to come in with a dodge
burn layer, real fast.
377
00:16:56,116 --> 00:16:57,584
We just call that dB.
378
00:16:57,851 --> 00:16:59,619
And I'm going to set it to soft light.
379
00:16:59,719 --> 00:17:01,287
I want it to be a little bit more
gentle.
380
00:17:01,454 --> 00:17:03,56
If I went to overlay,
381
00:17:04,90 --> 00:17:05,925
I'd get a little bit too much contrast
382
00:17:07,694 --> 00:17:09,763
or shading too quickly,
383
00:17:10,96 --> 00:17:11,231
because that's what overlay does.
384
00:17:12,332 --> 00:17:12,665
And so
385
00:17:13,233 --> 00:17:15,35
just with a real low flow brush,
386
00:17:16,269 --> 00:17:17,904
I think I'm going to kind of
387
00:17:18,838 --> 00:17:21,74
fix my transitional areas that are
happening here.
388
00:17:22,108 --> 00:17:26,680
I'm unfortunately darkening the glass
tube, because I don't have a mask that
389
00:17:26,680 --> 00:17:28,148
I can pull from right now.
390
00:17:29,449 --> 00:17:31,351
I may even want to
391
00:17:32,352 --> 00:17:34,87
do this on a different layer.
392
00:17:34,421 --> 00:17:35,989
So I'm going to pop this
393
00:17:37,57 --> 00:17:39,25
down to here.
394
00:17:39,859 --> 00:17:41,761
And this is going to do something weird.
395
00:17:42,328 --> 00:17:43,963
See, I just did something weird.
396
00:17:44,264 --> 00:17:45,265
So maybe not
397
00:17:46,833 --> 00:17:48,1
put that back on top,
398
00:17:48,835 --> 00:17:51,504
see if I can get a type of mask
399
00:17:52,505 --> 00:17:53,907
that will allow me
400
00:17:54,74 --> 00:17:54,874
to
401
00:17:55,675 --> 00:17:56,309
block
402
00:17:58,411 --> 00:17:59,212
my
403
00:18:00,580 --> 00:18:02,82
glass out, so I'm not
404
00:18:02,515 --> 00:18:04,784
putting a lot of burn on it.
405
00:18:06,252 --> 00:18:07,354
So I'm going to do that.
406
00:18:07,954 --> 00:18:09,589
I'm going to go back up to nine percent,
407
00:18:10,190 --> 00:18:11,825
and I'm just going to real quickly
408
00:18:13,927 --> 00:18:14,27
undo
409
00:18:15,128 --> 00:18:15,528
this.
410
00:18:17,297 --> 00:18:18,565
Yeah, that's what I was doing.
411
00:18:22,335 --> 00:18:23,503
I need to,
412
00:18:26,740 --> 00:18:27,841
I need to
413
00:18:28,975 --> 00:18:29,943
commande invert.
414
00:18:30,577 --> 00:18:32,12
This is what I want to do.
415
00:18:32,512 --> 00:18:33,913
This is what I want to do,
416
00:18:34,681 --> 00:18:37,283
and this is what I want to do.
417
00:18:39,152 --> 00:18:40,954
It it's a little confusing sometimes.
418
00:18:42,188 --> 00:18:44,624
No, one's expecting anyone to be
perfect.
419
00:18:46,993 --> 00:18:48,795
It's just a lot of
420
00:18:49,929 --> 00:18:52,799
trying to remember which space you're
in,
421
00:18:53,266 --> 00:18:53,767
because
422
00:18:55,235 --> 00:18:55,669
it gets
423
00:18:55,935 --> 00:18:56,803
just hectic.
424
00:18:56,970 --> 00:18:57,771
Ok,
425
00:18:59,72 --> 00:19:00,573
so this is just kind of my
426
00:19:01,641 --> 00:19:02,409
blocker
427
00:19:02,575 --> 00:19:03,343
for
428
00:19:04,10 --> 00:19:04,944
my wine glass.
429
00:19:07,313 --> 00:19:09,282
It's just preventing me from painting
430
00:19:09,549 --> 00:19:10,884
over it as I'm burning.
431
00:19:11,785 --> 00:19:14,888
Not necessary, but I just felt like
having it there
432
00:19:16,89 --> 00:19:18,224
and let us go out and extend this up.
433
00:19:18,825 --> 00:19:21,294
I'm just going to paint it into here as
well,
434
00:19:27,0 --> 00:19:30,870
because I think I'm going to be, I'm
burning a lot behind
435
00:19:31,304 --> 00:19:32,5
all of this
436
00:19:36,9 --> 00:19:36,810
cool
437
00:19:37,377 --> 00:19:38,712
and ran a de selects,
438
00:19:39,679 --> 00:19:39,879
ok,
439
00:19:40,914 --> 00:19:41,948
says lookin pretty patchy.
440
00:19:42,415 --> 00:19:43,850
But I'm going to clean it up,
441
00:19:46,252 --> 00:19:47,687
to come back into here
442
00:19:48,788 --> 00:19:49,456
and
443
00:19:50,190 --> 00:19:51,358
just keep
444
00:19:52,492 --> 00:19:53,593
playing with
445
00:19:54,94 --> 00:19:55,528
my overall tones.
446
00:20:06,740 --> 00:20:09,609
Ok, just kind of push it back to the
background
447
00:20:09,876 --> 00:20:10,343
a little bit.
448
00:20:10,577 --> 00:20:12,312
It was just dominating
449
00:20:12,679 --> 00:20:13,747
the waterline,
450
00:20:14,80 --> 00:20:14,714
and
451
00:20:15,48 --> 00:20:16,316
we couldn't have any of that.
452
00:20:17,851 --> 00:20:20,487
One thing you want to remember when
you're dodging and burning
453
00:20:20,987 --> 00:20:24,324
on soft light or overlay, is if you
want to back off,
454
00:20:24,824 --> 00:20:25,925
this sort of area,
455
00:20:26,493 --> 00:20:30,63
but you don't want to brighten it
because you're working in black or white.
456
00:20:31,131 --> 00:20:31,998
The way
457
00:20:32,732 --> 00:20:34,567
overlay in soft light work is
458
00:20:35,68 --> 00:20:36,970
fifty percent is neutral.
459
00:20:37,303 --> 00:20:40,974
So I just bring up a fifty brush like
that.
460
00:20:41,474 --> 00:20:42,709
And if I paint
461
00:20:43,143 --> 00:20:45,278
fifty percent down here, it just
462
00:20:45,612 --> 00:20:48,148
takes it back to normal,
463
00:20:48,481 --> 00:20:48,948
right?
464
00:20:49,449 --> 00:20:53,219
So if I go to a normal here, you can
see this is just fifty percent gray
465
00:20:53,553 --> 00:20:54,721
fading into black.
466
00:20:55,355 --> 00:20:55,989
And
467
00:20:56,489 --> 00:20:59,325
so if I have a mask already, I could
group this.
468
00:20:59,392 --> 00:21:01,461
I could put the mask here, and then I
could put another mask there,
469
00:21:03,797 --> 00:21:05,699
which may probably be smart to do.
470
00:21:05,799 --> 00:21:06,733
But in this case,
471
00:21:06,900 --> 00:21:08,168
I just want to show you that
472
00:21:08,501 --> 00:21:10,704
when I paint with a fifty percent brush,
473
00:21:11,371 --> 00:21:13,540
I can bring this area back to normal.
474
00:21:14,174 --> 00:21:16,476
And if I really wanted to reshade that,
475
00:21:16,810 --> 00:21:19,679
I just go back to black and
476
00:21:20,113 --> 00:21:21,548
can put this in here, like that.
477
00:21:21,848 --> 00:21:25,118
I can also do the same, just go white
and just gradually
478
00:21:25,218 --> 00:21:27,53
lighten this area back in.
479
00:21:27,687 --> 00:21:28,321
So
480
00:21:29,456 --> 00:21:30,857
with that done,
481
00:21:31,691 --> 00:21:33,126
I've got a
482
00:21:33,860 --> 00:21:35,528
controller somewhere for this.
483
00:21:38,431 --> 00:21:40,633
And I feel as though
484
00:21:41,134 --> 00:21:42,869
I want to either extend
485
00:21:43,770 --> 00:21:45,772
this lightness out or
486
00:21:46,406 --> 00:21:47,207
bring
487
00:21:47,707 --> 00:21:48,308
the darkness
488
00:21:49,109 --> 00:21:49,609
in.
489
00:21:50,910 --> 00:21:51,845
So brush
490
00:21:56,116 --> 00:21:56,950
that's ok.
491
00:21:57,384 --> 00:21:58,251
It's a
492
00:21:58,518 --> 00:22:00,320
fairly perceptible change.
493
00:22:00,920 --> 00:22:03,323
Got this kind of annoyance down over
here.
494
00:22:03,690 --> 00:22:04,791
So I'm going to
495
00:22:06,92 --> 00:22:07,827
almost hide it by?
496
00:22:11,398 --> 00:22:11,965
Can I darken?
497
00:22:12,332 --> 00:22:13,933
Yep, I got a little room to darken.
498
00:22:15,769 --> 00:22:17,270
And so I can
499
00:22:18,505 --> 00:22:21,441
pull this curve into this area a tiny
bit more.
500
00:22:25,612 --> 00:22:32,318
So I think what I want to do now is I
want to leave this as is and give my
501
00:22:32,652 --> 00:22:35,355
brain a little bit of time to digest.
502
00:22:35,855 --> 00:22:37,924
Still not really happy with what's
happening here,
503
00:22:38,992 --> 00:22:40,960
but I think it's a good idea,
504
00:22:41,928 --> 00:22:44,464
as you're working through these kinds
of images,
505
00:22:45,65 --> 00:22:47,200
to take a break from what you're doing
506
00:22:47,467 --> 00:22:49,602
in the direction you were going, because
507
00:22:50,837 --> 00:22:52,639
maybe it's just not
508
00:22:53,306 --> 00:22:55,41
quite what you were looking for.
509
00:22:55,508 --> 00:22:56,309
So
510
00:22:58,278 --> 00:23:00,13
instead, you can go and kind of
511
00:23:02,115 --> 00:23:04,150
cleanse your palate, so to speak,
512
00:23:05,151 --> 00:23:06,886
and work on something else
513
00:23:07,387 --> 00:23:08,321
in the image,
514
00:23:09,689 --> 00:23:10,990
and then come back to it.
515
00:23:11,558 --> 00:23:13,426
And maybe you'll have
516
00:23:15,395 --> 00:23:18,64
some insight and some fresh ideas
517
00:23:20,166 --> 00:23:20,967
to
518
00:23:23,370 --> 00:23:24,304
experiment with.
519
00:23:26,573 --> 00:23:28,174
What I'm doing right now is,
520
00:23:29,376 --> 00:23:32,946
I felt like adding a little bit of
contrast to the background, because I
521
00:23:33,380 --> 00:23:35,48
darkened it down quite away.
522
00:23:35,548 --> 00:23:38,385
And so I just made myself a fancy curve
523
00:23:39,552 --> 00:23:40,954
that I know is going to
524
00:23:41,388 --> 00:23:43,690
pop highlights just like that,
525
00:23:45,58 --> 00:23:46,393
and I'm painting
526
00:23:46,760 --> 00:23:47,827
that into
527
00:23:48,94 --> 00:23:49,129
the background,
528
00:23:50,263 --> 00:23:51,364
because before I
529
00:23:51,698 --> 00:23:52,999
go down this next path,
530
00:23:55,468 --> 00:23:58,238
you know, I want to come back to this
and have it look sparkly.
531
00:23:59,305 --> 00:24:00,640
So that's what I'm doing
532
00:24:01,775 --> 00:24:02,275
that's cool.
533
00:24:02,742 --> 00:24:03,643
That's good enough for now.
534
00:24:04,277 --> 00:24:05,612
going to save this thing,
535
00:24:06,579 --> 00:24:08,815
because I just did a nice chunk of work
on it.
536
00:24:10,517 --> 00:24:12,652
And what I want to do next is
537
00:24:13,620 --> 00:24:15,855
attend to a few of
538
00:24:18,425 --> 00:24:19,659
these outstanding
539
00:24:20,93 --> 00:24:21,428
issues with
540
00:24:22,429 --> 00:24:23,29
the glass
541
00:24:23,296 --> 00:24:24,164
and the bottle.
542
00:24:25,865 --> 00:24:28,335
So yeah, I've just been kind of
543
00:24:29,302 --> 00:24:33,239
allocating a little bit of space in the
back of my brain as I've been working
544
00:24:33,373 --> 00:24:34,607
on this, thinking through some ideas.
545
00:24:34,908 --> 00:24:37,577
And I'd like to try that out right now,
546
00:24:38,345 --> 00:24:40,580
because I feel like we've got a really
good direction on this background.
547
00:24:41,781 --> 00:24:43,983
And I want to now
548
00:24:44,250 --> 00:24:47,354
start locking this foreground in a
little bit better.
549
00:24:48,121 --> 00:24:51,191
And to do that, I need to clean up
550
00:24:52,25 --> 00:24:53,126
some loose bits
551
00:24:54,27 --> 00:24:55,528
in my bottle and glass
552
00:24:56,496 --> 00:24:57,430
composition.
553
00:24:59,532 --> 00:25:00,333
And
554
00:25:00,667 --> 00:25:02,68
we're going to start with
555
00:25:04,270 --> 00:25:05,438
looking at
556
00:25:06,106 --> 00:25:07,841
what I did on these edges.
557
00:25:09,309 --> 00:25:11,211
I think I had a huesat colorize
558
00:25:12,278 --> 00:25:14,80
I should have just turned it off, but
559
00:25:14,514 --> 00:25:15,348
it's there.
560
00:25:16,116 --> 00:25:19,185
And I think what I'd like to do is
attempt
561
00:25:21,721 --> 00:25:25,125
to get a little bit of highlight wrap
562
00:25:26,359 --> 00:25:27,193
around this thing.
563
00:25:28,728 --> 00:25:30,730
The background's got a little bit of
light to it,
564
00:25:31,464 --> 00:25:33,433
and I feel as though it should be
565
00:25:34,267 --> 00:25:36,803
illuminating the sides of the bottle
just a little bit.
566
00:25:37,871 --> 00:25:40,974
And I had, you know, there was some
there before that.
567
00:25:40,974 --> 00:25:41,908
We've taken out
568
00:25:43,543 --> 00:25:44,811
there was quite a bit, actually.
569
00:25:47,947 --> 00:25:51,51
so now I'm going to add that back in
570
00:25:51,851 --> 00:25:53,119
it's a little bit challenging.
571
00:25:56,656 --> 00:26:00,794
It's not a common request that I need
to do this, but I feel in
572
00:26:01,394 --> 00:26:02,95
this case
573
00:26:02,495 --> 00:26:04,798
it might be pretty helpful.
574
00:26:05,298 --> 00:26:08,1
So i'll show you how that works.
575
00:26:08,201 --> 00:26:08,968
And what, I mean,
576
00:26:09,769 --> 00:26:10,236
if
577
00:26:10,837 --> 00:26:12,305
I could just go ahead and save
578
00:26:13,306 --> 00:26:15,375
that file without any rap,
579
00:26:16,276 --> 00:26:17,277
you can see,
580
00:26:19,379 --> 00:26:20,947
you know, that it's just
581
00:26:22,582 --> 00:26:24,951
kind of popping off the background in a
weird way.
582
00:26:25,552 --> 00:26:26,553
Maybe that's good.
583
00:26:27,620 --> 00:26:29,122
I don't really know,
584
00:26:29,556 --> 00:26:30,557
it's such a
585
00:26:31,558 --> 00:26:33,760
tricky thing when working with
aesthetics.
586
00:26:34,561 --> 00:26:35,195
What
587
00:26:36,29 --> 00:26:39,366
you see as being right might not be
what someone else
588
00:26:39,632 --> 00:26:40,967
sees as being right.
589
00:26:41,768 --> 00:26:41,868
So
590
00:26:42,902 --> 00:26:44,804
I just kind of have to use my best
judgment.
591
00:26:45,605 --> 00:26:45,905
And
592
00:26:46,106 --> 00:26:47,307
my clients like that.
593
00:26:47,374 --> 00:26:47,841
I
594
00:26:48,174 --> 00:26:50,543
try to make some of those decisions for
them
595
00:26:51,77 --> 00:26:52,812
so they don't have to micromanage.
596
00:26:52,946 --> 00:26:53,747
And
597
00:26:54,414 --> 00:26:58,84
with that said, I'm going to pop back
up over here,
598
00:26:58,752 --> 00:27:00,153
and we're going to look at
599
00:27:01,554 --> 00:27:02,389
quick experiment.
600
00:27:03,556 --> 00:27:05,592
Remember, I've got my glass on its own
601
00:27:06,393 --> 00:27:07,27
separate
602
00:27:07,360 --> 00:27:07,994
layer,
603
00:27:08,828 --> 00:27:10,663
and I still need to fix this.
604
00:27:10,830 --> 00:27:11,664
Right here.
605
00:27:12,32 --> 00:27:13,133
Should only take a second.
606
00:27:13,767 --> 00:27:14,234
So
607
00:27:14,834 --> 00:27:16,2
in my bottle,
608
00:27:16,569 --> 00:27:18,71
in my cc,
609
00:27:18,338 --> 00:27:20,674
I've got this kind of a blur mask
610
00:27:21,875 --> 00:27:22,175
set up.
611
00:27:23,376 --> 00:27:25,111
And I think what I need to do
612
00:27:25,612 --> 00:27:26,246
is
613
00:27:27,47 --> 00:27:27,681
take,
614
00:27:29,716 --> 00:27:31,851
I'd like to just take a curve,
615
00:27:32,752 --> 00:27:34,721
and I'm going to go ahead and group
these up.
616
00:27:35,855 --> 00:27:39,993
And I'm going to go ahead and put a
layer mask on the group,
617
00:27:40,493 --> 00:27:41,294
so that
618
00:27:41,561 --> 00:27:43,363
everything I do is going to be affecting
619
00:27:43,863 --> 00:27:45,265
these areas equally.
620
00:27:46,833 --> 00:27:49,269
And I'm going to go ahead and
621
00:27:50,236 --> 00:27:50,870
lift
622
00:27:51,705 --> 00:27:53,773
the shadows up a tiny bit
623
00:27:54,841 --> 00:27:57,110
and open up any highlights that are
there.
624
00:27:57,544 --> 00:28:00,647
I'd also like to, while I'm here,
625
00:28:01,948 --> 00:28:04,784
to fix this edge that's been bugging me.
626
00:28:06,252 --> 00:28:06,553
And to
627
00:28:06,820 --> 00:28:08,955
do that, I'm just going to go ahead and
628
00:28:09,789 --> 00:28:11,24
flip back down
629
00:28:11,391 --> 00:28:12,625
to my frequency steps,
630
00:28:14,94 --> 00:28:16,796
see where this line is coming from.
631
00:28:17,630 --> 00:28:19,199
And rather than
632
00:28:19,699 --> 00:28:20,800
fix the mask,
633
00:28:21,634 --> 00:28:23,203
I'm just going to
634
00:28:24,838 --> 00:28:26,172
paint out the low frequency
635
00:28:27,640 --> 00:28:29,442
into the edge of the mask,
636
00:28:30,276 --> 00:28:34,247
because I'm just dealing with a really
delicate edge right there.
637
00:28:34,814 --> 00:28:38,885
And that allows me to fix it in half a
second.
638
00:28:39,452 --> 00:28:41,321
And that thing was bugging me to you.
639
00:28:41,388 --> 00:28:42,389
So we'll fix it.
640
00:28:45,558 --> 00:28:46,92
And that's done.
641
00:28:47,160 --> 00:28:48,962
Go ahead and push this guy out
642
00:28:50,663 --> 00:28:52,465
a little bit of high frequency
643
00:28:53,133 --> 00:28:53,933
there.
644
00:28:54,434 --> 00:28:57,604
Using frequency sep is a glorious way to
645
00:28:58,571 --> 00:28:59,673
deal with edges
646
00:29:00,674 --> 00:29:04,944
and avoid having to cut in too far to
get rid of any sort of
647
00:29:07,213 --> 00:29:09,282
camera blur that's present.
648
00:29:10,750 --> 00:29:12,652
Maybe just a tiny bit more over here.
649
00:29:13,386 --> 00:29:15,689
Other times you just have a lot of
light wrap to you
650
00:29:15,855 --> 00:29:16,22
and
651
00:29:17,57 --> 00:29:20,160
the light wrap extends far enough into
the image
652
00:29:20,493 --> 00:29:21,127
that
653
00:29:21,695 --> 00:29:23,530
to get rid of it, you need to
654
00:29:24,964 --> 00:29:25,932
really
655
00:29:27,701 --> 00:29:28,635
cut your path
656
00:29:29,302 --> 00:29:30,870
too far into the inside,
657
00:29:31,304 --> 00:29:34,874
or your mask, if you just feel like not
doing paths.
658
00:29:37,77 --> 00:29:40,947
So this edge has been kind of bothering
me, and I know it needs to be cleaned.
659
00:29:41,314 --> 00:29:43,49
So I'm just going to do that real fast.
660
00:29:44,651 --> 00:29:47,987
Bam, that's done with sights a little
bit trickier.
661
00:29:48,655 --> 00:29:51,524
I'm just going to use a normal brush.
662
00:29:53,59 --> 00:29:53,927
Well, hello.
663
00:29:55,829 --> 00:29:56,629
And
664
00:29:57,297 --> 00:29:58,565
we can
665
00:29:58,998 --> 00:29:59,999
sample here.
666
00:30:01,401 --> 00:30:04,537
And I think I can just do that sort of
thing
667
00:30:05,305 --> 00:30:05,772
ten percent.
668
00:30:06,973 --> 00:30:08,174
Just paint a darker tone
669
00:30:10,76 --> 00:30:10,877
into
670
00:30:11,144 --> 00:30:12,12
this side.
671
00:30:14,514 --> 00:30:15,248
Something like that.
672
00:30:15,315 --> 00:30:16,182
It'll all go away.
673
00:30:16,516 --> 00:30:16,783
Ok,
674
00:30:17,751 --> 00:30:18,385
easy.
675
00:30:18,985 --> 00:30:20,153
I'm not going to mess with that.
676
00:30:20,487 --> 00:30:21,121
And
677
00:30:21,454 --> 00:30:24,90
you can see there's still some little
fading stuff that's happening over
678
00:30:24,90 --> 00:30:24,257
here.
679
00:30:24,491 --> 00:30:25,759
And that was because
680
00:30:26,259 --> 00:30:27,994
I had just set up a
681
00:30:29,129 --> 00:30:29,763
rap
682
00:30:30,96 --> 00:30:30,263
curve.
683
00:30:30,830 --> 00:30:33,433
That's going to put a little bit more
light down on the sides,
684
00:30:34,501 --> 00:30:36,336
and you'll see why here in just a
second.
685
00:30:36,970 --> 00:30:39,372
So with that done, I'm going to then
686
00:30:41,141 --> 00:30:42,876
do something I don't normally do
687
00:30:43,376 --> 00:30:44,477
just because I want to try it.
688
00:30:46,12 --> 00:30:47,47
And I'm going to go
689
00:30:47,614 --> 00:30:48,14
back
690
00:30:48,114 --> 00:30:48,648
up to
691
00:30:49,916 --> 00:30:49,949
345,
692
00:30:51,451 --> 00:30:52,485
because right now
693
00:30:52,952 --> 00:30:53,586
that's
694
00:30:54,187 --> 00:30:55,522
my red color.
695
00:30:56,489 --> 00:30:58,858
I'm going to do some lamboglow
696
00:31:00,93 --> 00:31:02,729
and set this back down to normal
697
00:31:03,129 --> 00:31:04,631
or excuse me to multiply
698
00:31:04,831 --> 00:31:06,66
and see if I can
699
00:31:06,332 --> 00:31:08,334
tease a little bit of a rap in this
thing.
700
00:31:09,869 --> 00:31:11,938
Still not kind of coming out the way I
want it to.
701
00:31:12,505 --> 00:31:14,240
I'm going to just do a quick dynamic
feather
702
00:31:15,75 --> 00:31:18,411
and see if, when I blur this, check it
out.
703
00:31:19,145 --> 00:31:21,281
See, I'm just blurring what I already
have blurred.
704
00:31:22,916 --> 00:31:27,53
And what I'm doing is, I'm extending
that wrap of both the curve
705
00:31:27,787 --> 00:31:31,758
and the color fill further into the
center of the bottle.
706
00:31:32,492 --> 00:31:33,626
It's going to get a little funky.
707
00:31:33,960 --> 00:31:35,695
It got a lot funky down there.
708
00:31:36,29 --> 00:31:39,399
I probably need to burn some stuff,
although actually that's not so bad.
709
00:31:40,200 --> 00:31:42,235
I do have a little bit too much of a
highlight hit
710
00:31:42,736 --> 00:31:43,470
right in these things.
711
00:31:43,536 --> 00:31:44,637
And that's because,
712
00:31:45,638 --> 00:31:46,906
remember, I got rid of that.
713
00:31:47,140 --> 00:31:49,109
But getting over to this is
714
00:31:49,542 --> 00:31:50,710
a real tricky.
715
00:31:52,579 --> 00:31:54,280
I kind of need to bring this section
716
00:31:55,315 --> 00:31:59,185
over into here and then conform it to
that shape.
717
00:31:59,619 --> 00:32:01,454
Light wraps around in weird ways.
718
00:32:01,721 --> 00:32:03,456
So I just kind of wanted to leave it
there.
719
00:32:03,556 --> 00:32:04,491
You don't really see that.
720
00:32:04,491 --> 00:32:05,592
That used to be highlight.
721
00:32:06,493 --> 00:32:08,161
I'd like to try to hide things
722
00:32:08,728 --> 00:32:11,297
so I can save myself twenty minutes of
pain sometimes.
723
00:32:11,865 --> 00:32:13,133
And that's one of those spots.
724
00:32:14,601 --> 00:32:16,2
So I'm a little bit pink.
725
00:32:16,569 --> 00:32:17,437
I want to get,
726
00:32:17,771 --> 00:32:18,571
see if I get more saturated.
727
00:32:19,639 --> 00:32:22,75
I'm going to push that little bit
higher into the reds,
728
00:32:22,676 --> 00:32:25,779
and I'm going to go ahead and dupe that
to see if it helps.
729
00:32:26,179 --> 00:32:27,213
It does not.
730
00:32:28,748 --> 00:32:30,383
So what I need to do
731
00:32:30,984 --> 00:32:32,552
is potentially
732
00:32:32,919 --> 00:32:34,87
toss another curve,
733
00:32:35,288 --> 00:32:38,91
make it a little bit darker, maybe just
add
734
00:32:39,225 --> 00:32:40,493
some more red to it
735
00:32:41,461 --> 00:32:42,95
this way,
736
00:32:43,930 --> 00:32:44,798
kind of like that.
737
00:32:46,199 --> 00:32:49,135
You know, it looks kind of weird in
this setting,
738
00:32:49,469 --> 00:32:52,305
and that's because it's on a gray
background right now.
739
00:32:52,739 --> 00:32:55,41
So I am going to
740
00:32:56,9 --> 00:32:58,545
update my layer comp, because that's
how I've been doing this.
741
00:32:59,79 --> 00:33:00,113
I'm going to update that.
742
00:33:00,347 --> 00:33:03,216
This is the layer set that I want to be
in the comp.
743
00:33:03,850 --> 00:33:06,720
And I'm going to go ahead and save,
flip back over to this one.
744
00:33:07,153 --> 00:33:07,787
I had my previously
745
00:33:09,55 --> 00:33:09,589
UN
746
00:33:10,23 --> 00:33:11,991
edged image in there.
747
00:33:12,659 --> 00:33:16,496
So, and that was, so I wanted to see
kind of a before and after
748
00:33:17,297 --> 00:33:18,565
of what I had just done.
749
00:33:20,900 --> 00:33:22,569
Ask me how I think that far ahead, but
750
00:33:23,69 --> 00:33:24,304
I'm kind of weird like that.
751
00:33:25,538 --> 00:33:26,840
So that was before and after.
752
00:33:26,973 --> 00:33:27,941
I think that's kind of cool.
753
00:33:28,508 --> 00:33:30,343
Maybe it pushes to the background too
much.
754
00:33:30,410 --> 00:33:33,113
I'm not sure it needs to have it
otherwise, it's just
755
00:33:33,780 --> 00:33:35,348
kind of floating in the scene.
756
00:33:37,617 --> 00:33:38,651
I don't know how rob's going to respond,
757
00:33:39,719 --> 00:33:41,121
we shall see.
758
00:33:42,188 --> 00:33:44,624
But for now, I kind of like what's
going on with that.
759
00:33:46,26 --> 00:33:46,559
I think
760
00:33:46,993 --> 00:33:49,429
obviously the tentacle just pops out on
its own.
761
00:33:51,297 --> 00:33:55,201
I don't need to see every single
surface of the bottle separate from a background.
762
00:33:55,935 --> 00:34:00,440
I might just do a little bit of shading
around the edges to get this edge to
763
00:34:00,440 --> 00:34:02,742
pop out, because it's really blending
in.
764
00:34:03,76 --> 00:34:04,477
That part might be important,
765
00:34:05,779 --> 00:34:09,783
but it's not the fault of those red
layers I just made, because it's just
766
00:34:09,783 --> 00:34:10,183
not there.
767
00:34:10,417 --> 00:34:11,184
Anyway,
768
00:34:12,652 --> 00:34:14,387
i'll look at that in just a moment.
769
00:34:16,89 --> 00:34:17,123
But for now, I want
770
00:34:17,290 --> 00:34:17,390
to
771
00:34:18,491 --> 00:34:19,225
take a quick crack
772
00:34:20,326 --> 00:34:20,627
at
773
00:34:20,827 --> 00:34:21,928
the wine glass,
774
00:34:22,729 --> 00:34:23,29
because
775
00:34:23,630 --> 00:34:26,232
it's probably bugging you as much as
it's bugging me.
776
00:34:26,866 --> 00:34:27,200
So
777
00:34:27,534 --> 00:34:30,570
to do that, I want to go back to my
778
00:34:32,105 --> 00:34:33,773
layer and glass,
779
00:34:34,441 --> 00:34:36,643
sorry, my bottle and glass comp.
780
00:34:37,310 --> 00:34:38,244
And within that,
781
00:34:38,812 --> 00:34:40,313
I have my
782
00:34:41,147 --> 00:34:42,882
glass linked smart object.
783
00:34:44,351 --> 00:34:45,452
And it is
784
00:34:46,519 --> 00:34:47,520
looking like that.
785
00:34:48,588 --> 00:34:51,24
I think what's bugging me right now, is
786
00:34:51,558 --> 00:34:52,959
this tiny little speck?
787
00:34:54,260 --> 00:34:57,564
Maybe I need to, you know, maybe it's
not that I want to bring this highlight
788
00:34:57,864 --> 00:34:58,431
all the way down.
789
00:34:58,998 --> 00:35:00,333
I think maybe I just want to
790
00:35:00,667 --> 00:35:02,235
close the gap up here
791
00:35:02,736 --> 00:35:04,170
and maybe get rid of this
792
00:35:05,538 --> 00:35:05,705
strange.
793
00:35:06,506 --> 00:35:07,307
Looking into
794
00:35:07,941 --> 00:35:08,641
the highlight.
795
00:35:11,778 --> 00:35:14,881
I'm sometimes thinking to you that I
want to bring
796
00:35:15,715 --> 00:35:16,649
a white
797
00:35:16,983 --> 00:35:18,551
line to the rim,
798
00:35:19,319 --> 00:35:21,388
or maybe it's this front rim goes
white.
799
00:35:21,721 --> 00:35:22,889
I'm not really sure.
800
00:35:23,289 --> 00:35:24,324
But that
801
00:35:25,792 --> 00:35:26,893
darkness on darkness
802
00:35:28,328 --> 00:35:28,795
isn't
803
00:35:29,696 --> 00:35:30,196
really working.
804
00:35:30,497 --> 00:35:32,799
It just needs some sort of shape up
here.
805
00:35:34,34 --> 00:35:35,201
And then we're going to fix this.
806
00:35:36,169 --> 00:35:37,103
And
807
00:35:37,370 --> 00:35:38,672
so that's how we're doing this.
808
00:35:38,972 --> 00:35:41,608
I'm going to go back to my
809
00:35:45,311 --> 00:35:46,579
glass file here,
810
00:35:47,881 --> 00:35:50,383
and I'm going to get some gray all the
way back there, because
811
00:35:51,384 --> 00:35:52,652
my eyes are
812
00:35:52,986 --> 00:35:53,920
a little bit tired.
813
00:35:56,790 --> 00:35:57,123
And
814
00:35:57,290 --> 00:35:59,192
we're going to really quickly
815
00:36:00,627 --> 00:36:00,960
fix
816
00:36:02,595 --> 00:36:03,530
this highlight.
817
00:36:04,431 --> 00:36:07,367
And I'm pretty sure it's on that layer.
818
00:36:07,934 --> 00:36:09,269
And that is my
819
00:36:10,170 --> 00:36:11,371
high frequency
820
00:36:13,773 --> 00:36:14,574
upper layer.
821
00:36:16,509 --> 00:36:18,445
And I can show you what that looks
like.
822
00:36:18,812 --> 00:36:20,13
That's what it looks like
823
00:36:21,81 --> 00:36:21,481
with that.
824
00:36:22,15 --> 00:36:22,749
I'm going to
825
00:36:23,850 --> 00:36:26,252
be on the wrong tool every year.
826
00:36:30,657 --> 00:36:31,524
Quick alignment,
827
00:36:31,691 --> 00:36:32,492
super easy.
828
00:36:34,27 --> 00:36:36,963
Cleaned going to go check out what's
happening here,
829
00:36:38,598 --> 00:36:39,999
since I know I need to fix,
830
00:36:41,234 --> 00:36:42,569
and it looks like,
831
00:36:43,670 --> 00:36:44,304
oh,
832
00:36:45,238 --> 00:36:46,573
what does that look like?
833
00:36:47,774 --> 00:36:50,243
Oh, that's part of this mask.
834
00:36:50,744 --> 00:36:52,12
So before I do that,
835
00:36:53,780 --> 00:36:57,450
otherwise, it's just not going to look
like it's supposed to.
836
00:36:57,784 --> 00:36:59,986
I can also maybe just turn it off real
quick,
837
00:37:00,954 --> 00:37:01,588
and
838
00:37:02,355 --> 00:37:03,690
then I can fix this
839
00:37:04,357 --> 00:37:06,92
and just not worry about this mask
840
00:37:06,893 --> 00:37:07,527
right now.
841
00:37:13,633 --> 00:37:14,868
I just want to bring
842
00:37:15,468 --> 00:37:16,803
this thing all the way up.
843
00:37:17,137 --> 00:37:20,507
It's kind of cool, because it has these
little flares around the side of it.
844
00:37:20,740 --> 00:37:22,575
That's something that I would never
845
00:37:23,143 --> 00:37:27,514
think or be able to kind of create on
my own without having a reference,
846
00:37:30,984 --> 00:37:31,518
because it's
847
00:37:32,352 --> 00:37:35,55
just a weird quality of light and
optics.
848
00:37:35,689 --> 00:37:36,623
And
849
00:37:37,957 --> 00:37:40,326
our little brains can't figure that out
on their own.
850
00:37:41,795 --> 00:37:44,597
So I got that made, got that filled in.
851
00:37:45,65 --> 00:37:48,168
Going to take a quick look at the low
frequency layer.
852
00:37:48,968 --> 00:37:51,237
And that is just solid white.
853
00:37:51,471 --> 00:37:53,606
So I don't need the mixer brush,
854
00:37:54,407 --> 00:37:55,508
although
855
00:37:56,509 --> 00:37:59,846
a mixer brush might actually be cool
with that, because I could
856
00:38:00,647 --> 00:38:01,281
bring
857
00:38:01,915 --> 00:38:02,549
these
858
00:38:02,816 --> 00:38:04,651
side edges up with me
859
00:38:05,719 --> 00:38:08,955
like that, which I wouldn't be able to
do if I was just using
860
00:38:09,289 --> 00:38:10,357
a normal white brush.
861
00:38:10,824 --> 00:38:14,260
It would fall off to gray, rather than
falling off to
862
00:38:15,462 --> 00:38:15,695
this
863
00:38:16,329 --> 00:38:18,865
kind of desaturated orange.
864
00:38:20,834 --> 00:38:22,68
And I'd like to
865
00:38:22,569 --> 00:38:22,869
just
866
00:38:24,270 --> 00:38:25,605
round out this bottom
867
00:38:26,740 --> 00:38:27,507
as well,
868
00:38:28,408 --> 00:38:29,109
like that
869
00:38:30,10 --> 00:38:31,211
a little bit nicer,
870
00:38:32,812 --> 00:38:37,83
although go in full uniform right
there, is maybe not the best idea,
871
00:38:37,384 --> 00:38:38,251
we'll find out.
872
00:38:39,319 --> 00:38:40,787
Ok, back to
873
00:38:41,388 --> 00:38:42,889
my normal view,
874
00:38:43,289 --> 00:38:47,27
and I need to fix my layer mask.
875
00:38:48,428 --> 00:38:51,398
This layer mask is controlling
transparency on the glass.
876
00:38:52,832 --> 00:38:53,767
I made it
877
00:38:54,267 --> 00:38:55,535
from pulling a channel
878
00:38:56,970 --> 00:38:57,804
a little while ago.
879
00:38:58,104 --> 00:39:00,173
So just to remind yourself
880
00:39:01,74 --> 00:39:02,876
where this thing even came from,
881
00:39:06,413 --> 00:39:10,717
it was something I had to create to
give myself transparency on the glass.
882
00:39:11,51 --> 00:39:12,952
I probably could have gotten around
that by
883
00:39:15,989 --> 00:39:16,956
painting
884
00:39:18,892 --> 00:39:20,160
a foreground layer
885
00:39:20,326 --> 00:39:21,761
into
886
00:39:22,328 --> 00:39:25,932
this glass here, and then just kind of
curving it in different ways
887
00:39:26,199 --> 00:39:27,233
to make it appear transparent.
888
00:39:27,801 --> 00:39:31,504
But I wanted to get fancy and show you
how you can
889
00:39:32,739 --> 00:39:38,144
link a file and make it pop out the top
with some transparency.
890
00:39:39,79 --> 00:39:41,281
Just some kind of neat Photoshop tricks,
891
00:39:42,549 --> 00:39:42,882
and
892
00:39:44,984 --> 00:39:45,919
that's how it works.
893
00:39:48,121 --> 00:39:49,856
How does that old David Letterman skit?
894
00:39:50,90 --> 00:39:51,524
Stupid human tricks?
895
00:39:51,858 --> 00:39:53,293
Yeah, so these are
896
00:39:53,793 --> 00:39:57,430
kind of stupid Photoshop tricks, but
they're not really stupid, because
897
00:39:58,732 --> 00:39:59,232
they're fancy.
898
00:39:59,866 --> 00:40:00,867
Ok
899
00:40:01,935 --> 00:40:02,335
with that.
900
00:40:02,902 --> 00:40:04,170
I don't want to do that.
901
00:40:04,738 --> 00:40:05,605
I want to,
902
00:40:05,939 --> 00:40:06,506
I think, mixer.
903
00:40:06,906 --> 00:40:08,174
I can even mix her
904
00:40:08,308 --> 00:40:09,442
on
905
00:40:10,410 --> 00:40:10,877
masks
906
00:40:14,14 --> 00:40:14,581
just like that.
907
00:40:14,681 --> 00:40:17,450
There is just a weird little nub down
at the bottom.
908
00:40:18,184 --> 00:40:19,185
Maybe I want to
909
00:40:20,653 --> 00:40:22,188
just kind of soften that up.
910
00:40:22,255 --> 00:40:23,823
Nope that's going to give me trouble.
911
00:40:25,558 --> 00:40:26,893
That's a tricky little one.
912
00:40:28,495 --> 00:40:29,295
So maybe for
913
00:40:29,429 --> 00:40:29,929
now,
914
00:40:31,998 --> 00:40:33,99
brush
915
00:40:33,299 --> 00:40:33,633
a shift.
916
00:40:33,800 --> 00:40:34,401
Brush
917
00:40:35,368 --> 00:40:35,835
white.
918
00:40:39,639 --> 00:40:41,608
For now, we're just barely going to
touch it.
919
00:40:42,342 --> 00:40:43,376
I'll get cool.
920
00:40:45,78 --> 00:40:45,612
Um.
921
00:40:46,12 --> 00:40:48,481
So let's take a quick look at what we
had just done.
922
00:40:49,149 --> 00:40:50,83
I removed
923
00:40:50,650 --> 00:40:52,18
a little speck that was up here.
924
00:40:52,519 --> 00:40:54,888
I bridged the gap on
925
00:40:55,789 --> 00:40:56,623
this highlight.
926
00:40:57,957 --> 00:41:00,326
If I go back to my history whoa.
927
00:41:00,894 --> 00:41:02,562
You can see that I went from
928
00:41:03,29 --> 00:41:03,530
this,
929
00:41:05,532 --> 00:41:06,66
from this
930
00:41:07,200 --> 00:41:07,534
to
931
00:41:10,570 --> 00:41:11,37
this
932
00:41:11,705 --> 00:41:12,639
couple minutes of work.
933
00:41:13,707 --> 00:41:15,208
100 different ways to do it.
934
00:41:15,475 --> 00:41:18,411
That's how I chose to do it, because
I've got my layer stacks already built.
935
00:41:19,145 --> 00:41:20,814
I mean, just you, rid of that little
bump.
936
00:41:21,381 --> 00:41:22,882
And, like I said,
937
00:41:23,550 --> 00:41:24,417
kind of into it.
938
00:41:24,417 --> 00:41:24,784
But
939
00:41:25,51 --> 00:41:27,53
I always feel like I want to drag it
down
940
00:41:27,620 --> 00:41:28,488
even more.
941
00:41:31,624 --> 00:41:32,959
And let me just
942
00:41:36,196 --> 00:41:38,64
this little piece right there.
943
00:41:38,898 --> 00:41:39,999
Maybe we'll just around this,
944
00:41:40,667 --> 00:41:42,869
or square this off at the top,
945
00:41:44,904 --> 00:41:46,239
something like that.
946
00:41:46,873 --> 00:41:47,507
Cool.
947
00:41:49,609 --> 00:41:51,344
Next, I'm going to look at
948
00:41:53,146 --> 00:41:54,247
fixing this little
949
00:41:55,615 --> 00:41:56,483
piece of light,
950
00:41:57,384 --> 00:41:58,551
looks like I'm up here.
951
00:42:02,489 --> 00:42:03,690
That one's been bugging me.
952
00:42:04,591 --> 00:42:05,759
I'm not going to worry about this.
953
00:42:06,593 --> 00:42:07,527
This is looking great.
954
00:42:09,763 --> 00:42:10,230
Think
955
00:42:11,531 --> 00:42:13,433
I would love to get rid of
956
00:42:14,334 --> 00:42:16,336
this guy, but there's going to be
957
00:42:17,637 --> 00:42:20,173
ton of issues that happen when I do.
958
00:42:20,507 --> 00:42:22,575
Someone is going to try really quick
959
00:42:22,709 --> 00:42:23,209
fix
960
00:42:24,344 --> 00:42:25,278
and see
961
00:42:27,313 --> 00:42:28,148
if I can't
962
00:42:28,815 --> 00:42:29,749
just bring
963
00:42:30,116 --> 00:42:31,51
the wine
964
00:42:32,352 --> 00:42:33,286
all the way
965
00:42:34,254 --> 00:42:35,689
over to the edge.
966
00:42:36,256 --> 00:42:38,224
Go ahead and get rid of this one too.
967
00:42:39,559 --> 00:42:42,262
You know, that highlight is already so
delicate.
968
00:42:42,662 --> 00:42:43,196
And
969
00:42:43,530 --> 00:42:45,65
when we put a bunch of stuff around, it
970
00:42:46,99 --> 00:42:47,200
just sort of loses
971
00:42:48,334 --> 00:42:49,436
that delicacy.
972
00:42:50,570 --> 00:42:51,37
So
973
00:42:51,638 --> 00:42:52,472
I'm going to
974
00:42:53,239 --> 00:42:55,208
blend some of this stuff together
975
00:42:55,775 --> 00:42:57,544
using just a stamp tool right now.
976
00:42:57,944 --> 00:42:59,512
If I need to come in with
977
00:43:00,13 --> 00:43:02,82
my mixer brush, I will.
978
00:43:02,916 --> 00:43:03,850
But for now,
979
00:43:04,584 --> 00:43:05,752
I just want to
980
00:43:06,753 --> 00:43:07,854
get rid of this, kind of.
981
00:43:08,188 --> 00:43:10,557
I think it was just a reflection from
something.
982
00:43:12,258 --> 00:43:13,293
And then I can go
983
00:43:13,460 --> 00:43:14,894
back to my stamp tool
984
00:43:16,663 --> 00:43:18,732
and get rid of the high frequency and
Fo,
985
00:43:21,868 --> 00:43:22,869
just like that.
986
00:43:23,470 --> 00:43:23,837
Cool.
987
00:43:24,170 --> 00:43:24,838
This one's ok.
988
00:43:25,238 --> 00:43:26,239
I must want to
989
00:43:27,240 --> 00:43:30,810
bring this thing all the way down and
around, but it's actually sitting on a
990
00:43:30,810 --> 00:43:32,312
dark surface, so
991
00:43:32,579 --> 00:43:34,414
it wouldn't really be there.
992
00:43:35,315 --> 00:43:37,751
Maybe it looks a little bit strange in
that termination.
993
00:43:38,418 --> 00:43:41,287
If I did want to fix this, it would be
the same process
994
00:43:41,788 --> 00:43:45,759
that I used for this guy up here, where
I'm just going to
995
00:43:46,226 --> 00:43:47,193
basically,
996
00:43:47,961 --> 00:43:52,332
probably just make a mask and just
paint white all the way through to the bottom,
997
00:43:53,800 --> 00:43:55,68
like I said, I don't think it's
necessary.
998
00:43:55,702 --> 00:43:57,70
We're going to leave it like that for
right now.
999
00:43:58,104 --> 00:43:59,673
And I'm going
1000
00:43:59,939 --> 00:44:00,807
to
1001
00:44:01,441 --> 00:44:02,242
quickly
1002
00:44:03,76 --> 00:44:05,612
get rid of this thing right here
1003
00:44:07,347 --> 00:44:07,847
it's
1004
00:44:08,581 --> 00:44:09,449
bugging me.
1005
00:44:09,783 --> 00:44:11,851
It's going to be kind of tricky,
though, because
1006
00:44:12,252 --> 00:44:13,453
it needs to have
1007
00:44:14,988 --> 00:44:16,156
really the same rap
1008
00:44:18,391 --> 00:44:18,725
as
1009
00:44:22,195 --> 00:44:23,363
the bottle in the scene.
1010
00:44:24,497 --> 00:44:25,65
I'm not sure
1011
00:44:25,865 --> 00:44:27,233
if this is the right thing
1012
00:44:27,467 --> 00:44:28,168
to do here.
1013
00:44:32,739 --> 00:44:33,707
Layer masks are tricky.
1014
00:44:33,940 --> 00:44:36,309
When you get this heavy and deep into
them,
1015
00:44:37,310 --> 00:44:39,846
you never quite know if you're making
the right move.
1016
00:44:41,481 --> 00:44:43,350
So you just sit down some color
1017
00:44:43,516 --> 00:44:43,983
and
1018
00:44:45,318 --> 00:44:46,86
see what happens.
1019
00:44:46,820 --> 00:44:48,755
There is just kind of a weird line
happening there.
1020
00:44:48,988 --> 00:44:50,223
So I got rid of it.
1021
00:44:51,224 --> 00:44:51,725
It's fine.
1022
00:44:52,492 --> 00:44:55,195
going to go back into my step and
1023
00:44:55,528 --> 00:44:57,130
see what I can do about
1024
00:44:59,299 --> 00:45:00,967
taking out whatever this thing is.
1025
00:45:01,301 --> 00:45:02,569
It's an old highlight.
1026
00:45:03,370 --> 00:45:04,170
Not
1027
00:45:04,437 --> 00:45:04,804
sure
1028
00:45:05,605 --> 00:45:06,72
if
1029
00:45:07,474 --> 00:45:10,710
this is going to have some bad effects
on the main composition.
1030
00:45:11,778 --> 00:45:13,913
We're going to check that out in just a
sick.
1031
00:45:16,583 --> 00:45:19,853
So I don't think I can paint outside
the lines on this one.
1032
00:45:20,320 --> 00:45:21,287
Nope.
1033
00:45:21,855 --> 00:45:24,324
So maybe it will just come in with a
normal flow
1034
00:45:25,125 --> 00:45:25,925
brush
1035
00:45:26,726 --> 00:45:27,27
and
1036
00:45:28,261 --> 00:45:29,763
just kind of paint in this stuff.
1037
00:45:30,663 --> 00:45:34,67
So it's really just seeing through the
glass into the bottle.
1038
00:45:35,301 --> 00:45:37,437
Doesn't look like it needs to be
anything special.
1039
00:45:38,338 --> 00:45:40,807
I might add some color to it as well.
1040
00:45:41,541 --> 00:45:44,144
It's just one of those details that
1041
00:45:45,311 --> 00:45:46,880
you got to be paying attention to you
1042
00:45:47,380 --> 00:45:50,83
when you do this, when you do this kind
of work, because
1043
00:45:53,219 --> 00:45:55,522
these sort of things are often
overlooked.
1044
00:45:56,423 --> 00:45:57,424
And if you don't
1045
00:46:00,660 --> 00:46:03,196
mind and pay attention to these things,
1046
00:46:04,30 --> 00:46:08,1
I'm going to find your image, and
1047
00:46:08,334 --> 00:46:10,870
I'm going to post it to the bad
1048
00:46:11,71 --> 00:46:14,240
Photoshop subredit, and everyone's
going to make funny.
1049
00:46:15,141 --> 00:46:19,546
So it's kind of my worst nightmare and
fear is that one of my images is going
1050
00:46:19,546 --> 00:46:21,448
to be on bad Photoshop, someday,
1051
00:46:22,182 --> 00:46:23,316
but hasn't happened yet.
1052
00:46:25,318 --> 00:46:26,720
let's keep our fingers crossed.
1053
00:46:28,21 --> 00:46:29,723
Ok, that's cool for now.
1054
00:46:29,856 --> 00:46:32,258
I think I might have some masking
issues up there.
1055
00:46:32,592 --> 00:46:33,760
Nope it's just
1056
00:46:34,761 --> 00:46:36,496
this sort of thing happening.
1057
00:46:36,896 --> 00:46:39,32
So to fix that, I'm just going to do
that.
1058
00:46:40,667 --> 00:46:41,935
This is still kind of weird.
1059
00:46:42,736 --> 00:46:44,170
We're going to
1060
00:46:44,671 --> 00:46:45,538
make it more believable
1061
00:46:47,774 --> 00:46:49,275
adding a
1062
00:46:49,542 --> 00:46:50,76
curve,
1063
00:46:50,710 --> 00:46:51,678
and
1064
00:46:51,878 --> 00:46:53,279
I think I need to put it
1065
00:46:54,714 --> 00:46:55,849
inside,
1066
00:46:56,516 --> 00:46:57,917
nope it can stay right there.
1067
00:46:58,418 --> 00:47:01,287
It's going to go and add a little bit
of red.
1068
00:47:02,822 --> 00:47:03,523
Invert that,
1069
00:47:04,824 --> 00:47:05,759
come into this,
1070
00:47:05,925 --> 00:47:06,726
and
1071
00:47:07,627 --> 00:47:10,497
get my foreground background set up the
way that I want them,
1072
00:47:12,98 --> 00:47:14,567
and push a little bit of red into this.
1073
00:47:14,834 --> 00:47:16,970
I think I'm going to make the tentacles
red, actually,
1074
00:47:22,976 --> 00:47:25,612
have them kind of reflecting the
background a little bit.
1075
00:47:27,714 --> 00:47:28,948
I'm going to get rid of that,
1076
00:47:34,354 --> 00:47:35,989
and then I can kind of
1077
00:47:36,823 --> 00:47:38,725
add any more red that I need.
1078
00:47:39,225 --> 00:47:41,428
I think I'd need to fall off on the
edge here.
1079
00:47:44,30 --> 00:47:45,598
And I know this is kind of
1080
00:47:45,932 --> 00:47:48,1
a little bit on the sloppy side,
1081
00:47:48,468 --> 00:47:48,968
but
1082
00:47:50,570 --> 00:47:52,972
sometimes you need to cut corners
because you only have
1083
00:47:53,306 --> 00:47:55,375
a limited number of hours you can do
something.
1084
00:47:56,176 --> 00:47:56,943
And so
1085
00:47:58,11 --> 00:48:02,82
you just kind of kind of let things go
and not get to micro.
1086
00:48:04,184 --> 00:48:06,753
For now, I'm cool with where that's at
1087
00:48:09,155 --> 00:48:12,192
just kind of double check my work, make
sure it got all the little things that
1088
00:48:12,192 --> 00:48:12,826
I wanted to get.
1089
00:48:14,427 --> 00:48:16,396
One lost little detail
1090
00:48:16,896 --> 00:48:19,65
that I think should get taken out,
1091
00:48:20,500 --> 00:48:22,402
is this thing right here.
1092
00:48:23,69 --> 00:48:25,105
It's a little bit of a blob now.
1093
00:48:26,106 --> 00:48:27,40
And that's ok,
1094
00:48:27,507 --> 00:48:28,475
because,
1095
00:48:30,577 --> 00:48:31,845
you know, what's coming next,
1096
00:48:33,880 --> 00:48:34,347
and it's got
1097
00:48:35,715 --> 00:48:36,950
zero shift.
1098
00:48:39,219 --> 00:48:40,787
Let's add a little
1099
00:48:41,287 --> 00:48:41,554
90s,
1100
00:48:42,822 --> 00:48:43,456
a lens flare,
1101
00:48:44,657 --> 00:48:46,226
because I think that's
1102
00:48:46,993 --> 00:48:48,161
the general mood
1103
00:48:48,895 --> 00:48:50,563
for this image, is,
1104
00:48:51,398 --> 00:48:52,799
we're going kind of retro
1105
00:48:54,834 --> 00:48:56,2
it's all the rage.
1106
00:48:57,904 --> 00:48:58,405
So
1107
00:48:58,672 --> 00:49:01,107
maybe even exaggerate this just a tiny
bit,
1108
00:49:03,710 --> 00:49:04,944
to make it seem like
1109
00:49:05,478 --> 00:49:06,546
it's intentional.
1110
00:49:08,348 --> 00:49:09,449
Look at that
1111
00:49:12,652 --> 00:49:13,820
Calgon,
1112
00:49:14,87 --> 00:49:14,187
ok,
1113
00:49:15,455 --> 00:49:16,489
we're going to save.
1114
00:49:18,358 --> 00:49:19,693
Oh man, what is this?
1115
00:49:22,262 --> 00:49:23,29
What is that?
1116
00:49:24,998 --> 00:49:27,200
This does not need to be here.
1117
00:49:30,970 --> 00:49:32,472
I don't know of being
1118
00:49:33,139 --> 00:49:36,943
slightly ocd is good or bad for being a
retoucher,
1119
00:49:37,744 --> 00:49:37,944
because
1120
00:49:38,978 --> 00:49:40,280
if you are heavily ocd,
1121
00:49:41,314 --> 00:49:44,150
I think your job would never ever be
over.
1122
00:49:46,252 --> 00:49:47,520
Fortunately, I'm not.
1123
00:49:52,892 --> 00:49:54,527
There's some sloppiness in there.
1124
00:49:54,594 --> 00:49:54,894
But
1125
00:49:55,295 --> 00:49:56,329
like I said,
1126
00:49:57,464 --> 00:50:00,667
you could do this forever and ever and
ever.
1127
00:50:01,134 --> 00:50:01,935
So for now,
1128
00:50:02,268 --> 00:50:04,170
it's going to turn it down a tiny bit.
1129
00:50:05,138 --> 00:50:06,873
It's such an insignificant
1130
00:50:08,341 --> 00:50:09,442
part of the scene.
1131
00:50:10,410 --> 00:50:12,679
And it's non essential as well.
1132
00:50:13,213 --> 00:50:16,149
So we're not going to waste too much
effort on it.
1133
00:50:17,784 --> 00:50:17,951
Cool.
1134
00:50:18,184 --> 00:50:19,853
I'm going to go ahead and
1135
00:50:20,186 --> 00:50:21,287
save that out.
1136
00:50:21,721 --> 00:50:24,958
Get a quick update in my
1137
00:50:25,859 --> 00:50:26,893
comp here.
1138
00:50:27,794 --> 00:50:28,161
This is
1139
00:50:28,728 --> 00:50:29,596
what I just did,
1140
00:50:32,98 --> 00:50:33,66
getting into those things.
1141
00:50:33,133 --> 00:50:36,2
I think my fingers might have saved at
some point
1142
00:50:37,237 --> 00:50:38,838
before I got rid of a few other things.
1143
00:50:38,905 --> 00:50:40,6
So we don't get to see
1144
00:50:40,440 --> 00:50:41,608
all the glory
1145
00:50:41,941 --> 00:50:43,376
of my cleaning.
1146
00:50:44,110 --> 00:50:45,278
And so
1147
00:50:45,779 --> 00:50:50,717
with that said, I'm right on the edge
of saving this thing out
1148
00:50:51,317 --> 00:50:52,585
and getting our update.
1149
00:50:53,53 --> 00:50:54,888
But I do
1150
00:50:55,221 --> 00:50:57,590
want to see what's happening right there
1151
00:50:58,24 --> 00:50:59,25
it's a little bit of,
1152
00:50:59,793 --> 00:51:01,928
hm, I don't know, something weird.
1153
00:51:05,65 --> 00:51:06,566
So let's see if we can
1154
00:51:07,133 --> 00:51:08,968
just even out this edge
1155
00:51:10,737 --> 00:51:11,538
a little bit tricky.
1156
00:51:12,272 --> 00:51:13,773
Doesn't have to be perfect.
1157
00:51:14,274 --> 00:51:16,309
I just want it to be not what it was
1158
00:51:17,143 --> 00:51:17,911
like that.
1159
00:51:18,345 --> 00:51:20,146
I don't know if this one's to come over,
1160
00:51:21,381 --> 00:51:22,716
I've got some settings
1161
00:51:23,550 --> 00:51:26,252
that I can adjust to,
1162
00:51:26,920 --> 00:51:27,987
maybe just kind of
1163
00:51:28,421 --> 00:51:30,90
shoot this out the side,
1164
00:51:32,659 --> 00:51:33,927
see if it's any
1165
00:51:34,427 --> 00:51:35,995
cooler than it already is.
1166
00:51:38,264 --> 00:51:40,166
Let's get rid of that little nub,
1167
00:51:40,500 --> 00:51:42,68
does just bother anyone.
1168
00:51:44,671 --> 00:51:46,873
It's going to be small, I'm not sure
1169
00:51:47,240 --> 00:51:48,975
let's see what happens real fast.
1170
00:51:50,110 --> 00:51:51,344
I'm going to do that
1171
00:51:52,579 --> 00:51:54,414
and we're going to go back to here,
1172
00:51:55,148 --> 00:51:56,950
and I'm going to go back to my mixer,
1173
00:51:58,184 --> 00:51:59,52
and I'm going to just
1174
00:52:01,621 --> 00:52:03,523
remove it from existence
1175
00:52:08,661 --> 00:52:10,497
and get this little cleaned.
1176
00:52:10,997 --> 00:52:11,831
Ok,
1177
00:52:12,665 --> 00:52:12,832
cool.
1178
00:52:13,233 --> 00:52:13,867
Cool, cool.
1179
00:52:14,267 --> 00:52:15,668
That's a whole lot better.
1180
00:52:16,903 --> 00:52:18,705
So let's get this saved
1181
00:52:19,205 --> 00:52:19,472
and
1182
00:52:20,507 --> 00:52:26,413
pop it back into our main comp, which
is still a couple levels up, but let's just
1183
00:52:27,514 --> 00:52:28,148
save.
1184
00:52:29,949 --> 00:52:31,985
I'm going to make it go away.
1185
00:52:34,187 --> 00:52:35,55
That little guy
1186
00:52:35,789 --> 00:52:36,322
see that?
1187
00:52:37,691 --> 00:52:39,59
I think that's a lot better.
1188
00:52:39,292 --> 00:52:40,326
This had been bugging me,
1189
00:52:42,896 --> 00:52:44,264
so I'm happy with it.
1190
00:52:44,831 --> 00:52:46,566
And we're going to save that out.
1191
00:52:47,467 --> 00:52:48,468
I'm going to close it,
1192
00:52:49,369 --> 00:52:52,305
pop back into our main composition
1193
00:52:53,239 --> 00:52:55,675
and behold the glory
1194
00:52:56,9 --> 00:52:56,643
of
1195
00:52:57,77 --> 00:52:57,610
all that
1196
00:52:57,944 --> 00:52:58,111
cleanup.
1197
00:52:58,411 --> 00:52:59,212
I just did
1198
00:52:59,879 --> 00:53:01,281
really dialing in the glass,
1199
00:53:02,982 --> 00:53:05,285
getting it to look as
1200
00:53:05,618 --> 00:53:07,53
we intend it to be.
1201
00:53:07,220 --> 00:53:08,988
I just worked my way through it.
1202
00:53:09,289 --> 00:53:11,191
Sometimes I don't like to do everything
at once.
1203
00:53:11,624 --> 00:53:15,628
I really just want to get things
together and be able to start looking
1204
00:53:15,695 --> 00:53:16,162
at them
1205
00:53:17,130 --> 00:53:18,665
in a way with as few distractions
1206
00:53:19,799 --> 00:53:22,736
as possible, just to make sure I'm on
the right track.
1207
00:53:23,370 --> 00:53:25,438
And then I kind of refine
1208
00:53:25,772 --> 00:53:27,474
the stuff that I started up earlier.
1209
00:53:27,774 --> 00:53:28,975
It's all a process,
1210
00:53:29,376 --> 00:53:30,710
it's all intentional,
1211
00:53:32,145 --> 00:53:32,812
and
1212
00:53:33,480 --> 00:53:36,950
it's essential to developing these
kinds of compositions.
1213
00:53:37,784 --> 00:53:40,487
And so I'm really happy where this is
going
1214
00:53:42,88 --> 00:53:42,422
to look.
1215
00:53:42,822 --> 00:53:43,723
The glass looking good.
1216
00:53:43,790 --> 00:53:46,226
And so now I think I'm just really
going to start dialing in the background,
1217
00:53:47,394 --> 00:53:50,30
figure out what's happening with this
water, that sort of thing.
1218
00:53:50,497 --> 00:53:51,31
And so
1219
00:53:51,231 --> 00:53:51,831
here we go.
82232
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