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1
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Ok let's
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00:00:08,675 --> 00:00:10,243
dive right into the wine glass.
3
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Little bit of work to do here, some
cleanin some reflections,
4
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a little bit of soft box action.
5
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Nothing too major.
6
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One thing I do want to do.
7
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And now that I'm looking at this,
8
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and maybe you noticed
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just now,
10
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I feel
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like
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everything's inside of it.
13
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And the top of the glass are tilted,
14
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even though
15
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the
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stem
17
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is straight.
18
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So
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I'm going to check myself, because
20
00:00:51,851 --> 00:00:53,453
it's easy to
21
00:00:54,421 --> 00:00:56,489
get a little turned around sometimes.
22
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This is a bit tricky
23
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of a distortion.
24
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I think I know how I'm going to do it.
25
00:01:04,497 --> 00:01:06,733
One problem I have is that,
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you know, I need to distort
27
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the
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as well as the contents
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within that path.
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If I hit command t,
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I've got this mass of canvas that I need
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to
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distort,
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I can try and
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do one of these moves.
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LA, LA, LA, hey, maybe that'll work.
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Let me try that real fast, just because
I saw something happening,
38
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and it may save me.
39
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The step that I'm about to do,
40
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not quite
41
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soops
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a wrong button.
43
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Let's undo that.
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I think.
45
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Instead, what I'm going to do
46
00:01:53,113 --> 00:01:53,913
is
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check
48
00:01:55,215 --> 00:01:56,16
my
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00:01:56,583 --> 00:01:58,84
feather on here,
50
00:01:58,818 --> 00:02:01,121
get it where I know I want it to be.
51
00:02:02,989 --> 00:02:05,425
And let's just take a quick look at our
mask,
52
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make sure everything's perfect for this
next step.
53
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It's pretty darn close.
54
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And I'm just going to
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tap everything in on this side, just a
little bit.
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Felt like there's just a tiny bit of
gray line
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around that side,
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besides, pretty close.
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It's going to be
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00:02:36,423 --> 00:02:38,892
sitting on top of the bottle in a
minute.
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There's a little bit of a dent in the
side of the glass here.
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So let's
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do that.
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Once we get it separated, I can
actually fill it in.
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So I'm not going to sweat it,
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take a look at the bottom.
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I know I can fill that in, too.
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00:02:55,875 --> 00:02:57,744
But I'm just going to
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push this one in a tiny bit,
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push that one in a little bit,
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going to roll off
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of those,
73
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looking cool.
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00:03:10,190 --> 00:03:12,158
I'm going to have lots of things
wrapping around
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so,
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I think, and get away with little edge
down there.
77
00:03:18,832 --> 00:03:20,633
Ok, with all that said,
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00:03:21,1 --> 00:03:22,869
I think what I'm going to want to do
here,
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00:03:23,136 --> 00:03:24,471
now that I've got a clean path,
80
00:03:24,971 --> 00:03:28,174
got a tiny bit of feather on it, to
alias that edge,
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00:03:29,75 --> 00:03:32,946
is I am going to go ahead and
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convert it to a smart object.
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This one's going to be embedded.
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That's fine.
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00:03:40,987 --> 00:03:42,389
There's not a lot going on with it.
86
00:03:42,989 --> 00:03:44,324
I think that's the right move.
87
00:03:46,192 --> 00:03:48,795
Not entirely certain about that
88
00:03:49,863 --> 00:03:52,966
could be that I want to save it out
into its
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00:03:53,400 --> 00:03:56,336
own linked smart objects.
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00:03:57,470 --> 00:04:01,641
It's a tough call, because I'm going to
need to do some frequency separation on
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00:04:01,708 --> 00:04:02,108
this thing.
92
00:04:02,676 --> 00:04:04,310
So I think instead, what I'm going to do
93
00:04:04,911 --> 00:04:06,413
is undo that.
94
00:04:06,813 --> 00:04:07,947
No, I'm going to redo that.
95
00:04:07,947 --> 00:04:09,115
I'm just going to do a quick test.
96
00:04:09,949 --> 00:04:10,717
Like I said,
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00:04:11,51 --> 00:04:13,453
a lot of these sayings they're just
kind of experimental,
98
00:04:14,521 --> 00:04:16,523
so I don't even always know what I'm
doing.
99
00:04:16,890 --> 00:04:20,260
And that didn't work as I was expecting
it to you.
100
00:04:20,660 --> 00:04:21,594
Interesting,
101
00:04:22,262 --> 00:04:23,363
not sure
102
00:04:24,264 --> 00:04:25,265
why that was.
103
00:04:26,399 --> 00:04:27,33
So
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00:04:27,934 --> 00:04:29,936
what we're going to do instead, I
think, is
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convert
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this to a smart object.
107
00:04:38,278 --> 00:04:38,578
Look at that.
108
00:04:41,81 --> 00:04:41,548
I don't know.
109
00:04:41,715 --> 00:04:45,385
Sometimes you just have to check
Photoshop into doing what you want it
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00:04:45,385 --> 00:04:45,919
to do.
111
00:04:46,753 --> 00:04:48,488
I had to do it right then.
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00:04:50,657 --> 00:04:51,991
If I didn't convert
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00:04:52,325 --> 00:04:52,792
this
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00:04:53,159 --> 00:04:54,728
group of layers, which
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00:04:54,894 --> 00:04:55,528
are
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00:04:56,596 --> 00:05:00,967
my two wine glass exposures, into a
smart object, it made me
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00:05:01,468 --> 00:05:02,569
change the canvas
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are, to transform the canvas, and it
was just turning this into a paint and
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00:05:07,374 --> 00:05:07,640
the butt.
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00:05:08,41 --> 00:05:08,308
So
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00:05:08,908 --> 00:05:09,776
with that done,
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00:05:10,510 --> 00:05:12,145
I'm going to
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00:05:14,280 --> 00:05:14,681
think about
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00:05:15,782 --> 00:05:17,317
this issue that I'm seeing right now.
125
00:05:18,418 --> 00:05:19,853
I've got a bit of a
126
00:05:21,321 --> 00:05:23,189
process that I need to figure out.
127
00:05:23,857 --> 00:05:26,559
Not quite sure what the solution is.
128
00:05:27,160 --> 00:05:28,328
But right now
129
00:05:29,229 --> 00:05:30,563
I'm going to go ahead and save.
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00:05:31,798 --> 00:05:33,266
I am going to
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00:05:33,933 --> 00:05:34,401
check
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00:05:35,835 --> 00:05:36,469
and
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00:05:37,137 --> 00:05:38,571
see, I'm on bottle glass
134
00:05:40,907 --> 00:05:41,474
at this moment.
135
00:05:41,775 --> 00:05:43,677
And I think what I want to do,
136
00:05:43,877 --> 00:05:47,147
this is a little bit weird, but it's
the only way to accomplish what I'm
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00:05:47,313 --> 00:05:49,449
needing to do, which is to
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00:05:50,250 --> 00:05:51,351
transform
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00:05:55,55 --> 00:05:55,855
this glass
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00:05:58,491 --> 00:06:00,493
to not be so crooked.
141
00:06:02,562 --> 00:06:02,896
And
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00:06:04,97 --> 00:06:07,534
that kind of does the trick, but it's a
little bit too extreme, and it's
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00:06:07,534 --> 00:06:09,536
happening because I'm transforming me a
whole canvas.
144
00:06:10,103 --> 00:06:14,74
So what I'm going to try to do is
deeply duplicate that group
145
00:06:14,908 --> 00:06:17,110
into a new psd.
146
00:06:17,544 --> 00:06:19,679
I'm going to crop out
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00:06:20,180 --> 00:06:23,516
any unnecessary stuff, but it's not
actually being cropped,
148
00:06:24,250 --> 00:06:26,720
it's just being trimmed.
149
00:06:27,854 --> 00:06:29,289
Go ahead and do that.
150
00:06:29,856 --> 00:06:32,492
I am going to now save
151
00:06:32,792 --> 00:06:33,426
this
152
00:06:33,693 --> 00:06:34,227
as
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00:06:35,528 --> 00:06:35,695
glass.
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00:06:36,96 --> 00:06:36,629
Only
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00:06:38,832 --> 00:06:39,833
just like that,
156
00:06:41,1 --> 00:06:42,68
are you following me?
157
00:06:42,736 --> 00:06:44,4
I'm going to turn this off,
158
00:06:44,671 --> 00:06:45,772
throw it down here,
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00:06:46,573 --> 00:06:49,609
and I'm going to go back out to bridge.
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00:06:50,110 --> 00:06:53,279
Here's the file I just saved when an
option, drag it in.
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00:06:53,780 --> 00:06:55,682
It's going to come in as
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00:06:55,949 --> 00:06:56,983
linked smart object.
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Once more.
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00:06:58,585 --> 00:07:00,787
I love my linked smart objects,
165
00:07:01,621 --> 00:07:05,558
and I just line it up where it used to
be, even though it doesn't matter,
166
00:07:06,259 --> 00:07:08,495
because it's going into a new position,
167
00:07:09,396 --> 00:07:11,664
slightly inside of where it used to be
168
00:07:13,133 --> 00:07:14,267
ok, going to
169
00:07:16,903 --> 00:07:19,205
get it right where it was, just for the
hell of it.
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Do that?
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Get rid of this?
172
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Ok?
173
00:07:24,911 --> 00:07:26,680
We're back in action.
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And I go back to my guides hit cante.
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And now I have
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00:07:32,252 --> 00:07:34,87
all of that was just so I could have
177
00:07:35,155 --> 00:07:37,123
my abounding box right there.
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I know it seems like a lot of effort,
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00:07:39,993 --> 00:07:40,326
but
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it really makes a difference.
181
00:07:42,996 --> 00:07:45,265
And so now I'm going to distort
182
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and get a much
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00:07:48,1 --> 00:07:48,335
better
184
00:07:49,135 --> 00:07:49,936
movement
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00:07:50,503 --> 00:07:51,371
on the glass,
186
00:07:52,38 --> 00:07:55,208
not have to deal with nearly as many
scaling issues.
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00:07:56,976 --> 00:07:59,212
And I'm just going to get my
188
00:08:00,580 --> 00:08:02,82
horizontals lined up.
189
00:08:02,982 --> 00:08:04,818
And I'm doing it in this way so I can
maintain
190
00:08:06,820 --> 00:08:08,655
vertical on the stem,
191
00:08:09,155 --> 00:08:12,826
because I don't want that to rotate,
then everything else would be off, even
192
00:08:12,892 --> 00:08:14,260
though these horizontals are off,
193
00:08:15,528 --> 00:08:17,263
even though the horizontals are on.
194
00:08:17,597 --> 00:08:17,931
So
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00:08:18,431 --> 00:08:19,833
if you want to see what I did,
196
00:08:20,200 --> 00:08:21,134
I went from
197
00:08:22,435 --> 00:08:23,503
that to that.
198
00:08:26,106 --> 00:08:29,442
Don't know if it's the exact right
move, but I needed to do it.
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00:08:30,410 --> 00:08:31,311
What you're seeing is
200
00:08:33,213 --> 00:08:35,949
the glass was towards the edge of the
frame of the camera,
201
00:08:36,983 --> 00:08:38,885
and because of the shape of the lens,
202
00:08:39,319 --> 00:08:42,722
it's just creating a little bit of
distortion out on the edges.
203
00:08:43,556 --> 00:08:45,425
And that's what was happening there.
204
00:08:45,792 --> 00:08:46,426
So it's fine.
205
00:08:46,659 --> 00:08:47,694
I can fix it.
206
00:08:49,629 --> 00:08:50,730
Looking at
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00:08:51,231 --> 00:08:52,465
it in context.
208
00:08:53,133 --> 00:08:54,868
You're going to put it up on this
bottle.
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00:08:56,36 --> 00:08:56,503
That's there.
210
00:08:56,903 --> 00:08:57,437
Everything's
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00:08:57,771 --> 00:08:58,872
snapping into place.
212
00:08:59,873 --> 00:09:00,974
You can see now
213
00:09:02,275 --> 00:09:02,976
why I was underpainting
214
00:09:04,177 --> 00:09:07,347
the glass on the bottle, because it's
not going to
215
00:09:09,215 --> 00:09:09,783
fit exactly.
216
00:09:10,417 --> 00:09:13,720
And I want to have a little bit of
freedom to move this back and forth if
217
00:09:13,787 --> 00:09:14,554
I need to.
218
00:09:16,656 --> 00:09:18,258
And I think that's doing the trick.
219
00:09:18,591 --> 00:09:19,826
We'll put it there for now,
220
00:09:21,294 --> 00:09:21,795
that's, ok.
221
00:09:22,95 --> 00:09:24,164
This is something I'm going to get rid
of in a second.
222
00:09:24,330 --> 00:09:24,764
All right.
223
00:09:24,898 --> 00:09:26,900
Now, we're going to clean the glass.
224
00:09:27,67 --> 00:09:29,703
And the way we're getting clean, the
loss is we're going to
225
00:09:30,737 --> 00:09:34,40
open up the linked, smart object we
just made, and
226
00:09:34,974 --> 00:09:36,476
we're going to
227
00:09:36,943 --> 00:09:37,77
frequency
228
00:09:38,111 --> 00:09:40,13
separate once again
229
00:09:41,614 --> 00:09:42,349
this class.
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00:09:42,982 --> 00:09:44,150
And hopefully
231
00:09:44,417 --> 00:09:45,585
it's going to do
232
00:09:46,119 --> 00:09:48,321
exactly what I want it to do,
233
00:09:50,190 --> 00:09:51,825
because I still don't know yet,
234
00:09:52,325 --> 00:09:52,425
ok?
235
00:09:53,626 --> 00:09:54,194
For you can see.
236
00:09:56,29 --> 00:09:59,666
Fq, one, I know this one's going to be
for
237
00:10:00,33 --> 00:10:01,267
maybe even 342,
238
00:10:03,303 --> 00:10:05,472
maybe even just to get rid of a little
bit of green.
239
00:10:07,540 --> 00:10:08,308
Three,
240
00:10:09,943 --> 00:10:10,443
come here.
241
00:10:10,677 --> 00:10:11,344
Three
242
00:10:12,145 --> 00:10:12,812
or
243
00:10:13,279 --> 00:10:13,747
four
244
00:10:15,382 --> 00:10:16,649
has been the magic number
245
00:10:18,251 --> 00:10:18,718
with
246
00:10:19,452 --> 00:10:19,719
this imagery.
247
00:10:20,820 --> 00:10:21,921
F, q, too,
248
00:10:23,289 --> 00:10:23,957
got my high frequency.
249
00:10:24,491 --> 00:10:27,994
I'm ready to just get into this.
250
00:10:29,462 --> 00:10:30,864
There's what I'm cleaning,
251
00:10:31,531 --> 00:10:32,632
is this highlight.
252
00:10:33,533 --> 00:10:34,868
We don't want this highlight.
253
00:10:35,769 --> 00:10:37,270
So I'm just going
254
00:10:37,771 --> 00:10:38,872
to
255
00:10:39,139 --> 00:10:40,640
activate everything
256
00:10:40,974 --> 00:10:42,242
so I can see what I'm doing,
257
00:10:43,677 --> 00:10:44,10
just
258
00:10:44,978 --> 00:10:46,546
so you don't have to look at that gray
mess.
259
00:10:47,80 --> 00:10:47,847
And we can just
260
00:10:48,281 --> 00:10:49,115
do you some magic.
261
00:10:52,652 --> 00:10:54,721
There's a lot of stuff on the side here.
262
00:10:55,288 --> 00:10:56,489
Think most of that's in the low
frequency,
263
00:10:57,624 --> 00:11:00,593
but I'm imagining there's a bit on the
high frequency to you.
264
00:11:01,61 --> 00:11:02,495
No big deal thing.
265
00:11:02,595 --> 00:11:03,830
I'll probably just be painting
266
00:11:04,330 --> 00:11:05,598
fifty per cent gray
267
00:11:06,433 --> 00:11:07,200
on that stuff.
268
00:11:08,902 --> 00:11:09,69
Light.
269
00:11:09,302 --> 00:11:09,769
Flare
270
00:11:11,538 --> 00:11:13,440
don't know if there's much in here.
271
00:11:14,174 --> 00:11:16,142
This one had a little bit.
272
00:11:19,79 --> 00:11:21,881
Man, sometimes you just wish the
photographer was sitting right behind
273
00:11:22,15 --> 00:11:24,150
you, because they could answer a whole
bunch of questions
274
00:11:25,852 --> 00:11:27,354
like, I don't know
275
00:11:28,588 --> 00:11:31,825
which of these highlights are desirable
and which aren't.
276
00:11:33,460 --> 00:11:35,362
But I'm going to make the call
277
00:11:37,63 --> 00:11:38,231
that one's good.
278
00:11:38,665 --> 00:11:39,532
This one's gone.
279
00:11:40,600 --> 00:11:42,68
Everyone's going to go away,
280
00:11:43,937 --> 00:11:45,772
moving down and into
281
00:11:46,439 --> 00:11:47,207
the winet.
282
00:11:50,10 --> 00:11:51,678
Go over some of these larger ones,
283
00:11:54,514 --> 00:11:54,714
you know,
284
00:11:55,215 --> 00:11:56,783
this stuff down here.
285
00:11:58,918 --> 00:12:00,153
not too sure
286
00:12:01,388 --> 00:12:02,255
what I'm going to do.
287
00:12:02,989 --> 00:12:04,157
I think it's going to be
288
00:12:06,593 --> 00:12:07,527
a bit of
289
00:12:07,827 --> 00:12:08,795
fake
290
00:12:09,596 --> 00:12:10,397
news.
291
00:12:23,943 --> 00:12:24,477
All right,
292
00:12:24,978 --> 00:12:25,545
that's good enough.
293
00:12:25,712 --> 00:12:26,79
Start.
294
00:12:26,179 --> 00:12:27,213
Let's do some
295
00:12:28,114 --> 00:12:29,282
low healing,
296
00:12:30,116 --> 00:12:30,817
get rid of that.
297
00:12:31,51 --> 00:12:31,985
You're out of that
298
00:12:32,919 --> 00:12:34,87
here, to these guys.
299
00:12:36,890 --> 00:12:38,258
See where all this stuff is.
300
00:12:38,825 --> 00:12:39,993
There's quite a bit on top.
301
00:12:44,898 --> 00:12:46,900
This is a little bit of a delicate line
here.
302
00:12:47,67 --> 00:12:51,371
And no, some other stuff happens when I
go on top of the high frequencies.
303
00:12:51,938 --> 00:12:53,773
But for now, that's pretty good.
304
00:12:55,208 --> 00:12:56,710
Not sure.
305
00:12:57,377 --> 00:12:59,746
I don't know why I'm saying, sure
306
00:13:00,747 --> 00:13:01,748
it's sure,
307
00:13:02,716 --> 00:13:03,216
but
308
00:13:04,584 --> 00:13:05,285
I think
309
00:13:05,385 --> 00:13:07,187
it's because I'm in the Midwest,
310
00:13:07,387 --> 00:13:08,655
and they do things
311
00:13:08,755 --> 00:13:09,756
kind of weird here.
312
00:13:15,929 --> 00:13:17,764
All right, that's cool.
313
00:13:21,301 --> 00:13:22,569
Get rid of these big boys.
314
00:13:26,339 --> 00:13:26,673
You know.
315
00:13:26,673 --> 00:13:28,475
We have to remember as well that
316
00:13:29,776 --> 00:13:32,12
everything that I'm retouching right now
317
00:13:32,479 --> 00:13:32,946
is
318
00:13:33,780 --> 00:13:35,48
about to vanish,
319
00:13:35,515 --> 00:13:36,483
because
320
00:13:36,816 --> 00:13:38,885
this whole glass needs to go
transparent,
321
00:13:41,388 --> 00:13:42,889
and that's going to be
322
00:13:44,891 --> 00:13:46,92
a real tricky.
323
00:13:46,493 --> 00:13:48,495
I have an idea of how I'm going to do
it,
324
00:13:49,529 --> 00:13:52,165
but whenever you do it, it's always a
challenge,
325
00:13:52,665 --> 00:13:54,401
because every glass is different,
326
00:13:55,368 --> 00:13:56,636
every photo is different,
327
00:13:57,437 --> 00:13:58,238
and
328
00:13:59,305 --> 00:14:00,974
they always have their own challenges.
329
00:14:01,474 --> 00:14:03,209
There's a general technique for it,
330
00:14:04,744 --> 00:14:06,413
where you just use this as a mask.
331
00:14:08,314 --> 00:14:08,815
But
332
00:14:10,750 --> 00:14:13,753
it doesn't always work the same way for
every image.
333
00:14:14,120 --> 00:14:15,188
It's frustrating.
334
00:14:16,489 --> 00:14:16,790
But
335
00:14:16,890 --> 00:14:18,91
we're going to have fun,
336
00:14:18,658 --> 00:14:19,526
will make it happen
337
00:14:20,26 --> 00:14:20,960
one way or another.
338
00:14:25,865 --> 00:14:27,367
Round that guy off a little bit.
339
00:14:33,473 --> 00:14:36,643
Like I said, this is all going
transparent really soon.
340
00:14:37,544 --> 00:14:39,512
For this little piece,
341
00:14:39,946 --> 00:14:41,281
I think I need to
342
00:14:41,715 --> 00:14:44,651
sample that color and bring it across
343
00:14:45,618 --> 00:14:46,553
that's that where I'm at.
344
00:14:46,820 --> 00:14:47,354
Are you
345
00:14:49,756 --> 00:14:50,557
woo?
346
00:14:51,224 --> 00:14:51,391
Ten.
347
00:14:51,691 --> 00:14:52,325
Undue,
348
00:14:53,126 --> 00:14:53,593
feather,
349
00:14:59,32 --> 00:14:59,666
cool.
350
00:15:01,534 --> 00:15:03,503
It probably won't be necessary, but
351
00:15:03,937 --> 00:15:04,971
we'll do it anyway.
352
00:15:16,916 --> 00:15:16,950
good.
353
00:15:16,950 --> 00:15:17,917
Good enough for now.
354
00:15:18,585 --> 00:15:20,820
There's just all sorts of things going
on here.
355
00:15:20,920 --> 00:15:25,425
But like I said, this is all going to
be transparent really soon.
356
00:15:26,92 --> 00:15:27,360
So let's pay attention
357
00:15:27,527 --> 00:15:27,694
to
358
00:15:28,728 --> 00:15:30,63
the more critical areas,
359
00:15:31,231 --> 00:15:31,831
like this
360
00:15:35,68 --> 00:15:36,469
and these little guys.
361
00:15:37,871 --> 00:15:39,839
And maybe some of these specks
362
00:15:41,74 --> 00:15:41,708
on the high frequency.
363
00:15:42,409 --> 00:15:44,310
I might need to do a retouch layer
364
00:15:44,811 --> 00:15:46,413
on this one instead.
365
00:15:47,947 --> 00:15:48,948
Kern and blow.
366
00:15:50,817 --> 00:15:51,851
Do it this way,
367
00:15:53,153 --> 00:15:55,989
because I'm using a four pixel radius
median.
368
00:15:56,356 --> 00:16:01,127
Anything less than four pixels is going
to just have a few little issues in it.
369
00:16:02,595 --> 00:16:04,964
So for small details like this,
370
00:16:05,799 --> 00:16:08,335
i'll just go to my retouch layer
instead.
371
00:16:11,37 --> 00:16:11,371
Ok,
372
00:16:12,739 --> 00:16:14,341
lots of fun alignments to do.
373
00:16:14,341 --> 00:16:15,41
Here.
374
00:16:22,82 --> 00:16:22,716
Good.
375
00:16:25,218 --> 00:16:27,53
And these gaps,
376
00:16:27,187 --> 00:16:27,687
whoa
377
00:16:32,792 --> 00:16:34,561
micro
378
00:16:34,728 --> 00:16:35,995
um
379
00:16:37,230 --> 00:16:37,864
down in
380
00:16:38,898 --> 00:16:39,199
this
381
00:16:39,799 --> 00:16:40,800
area here.
382
00:16:41,401 --> 00:16:42,736
Let's just do attend
383
00:16:43,203 --> 00:16:44,304
2.
384
00:16:45,305 --> 00:16:46,72
Tis kind of
385
00:16:47,140 --> 00:16:48,808
slowly paint this stuff away.
386
00:16:51,945 --> 00:16:53,279
A few little distractions
387
00:17:00,587 --> 00:17:02,389
might all get covered up with smoke
388
00:17:02,989 --> 00:17:03,690
or ink
389
00:17:08,94 --> 00:17:08,595
that's lookin.
390
00:17:08,728 --> 00:17:09,929
Really good.
391
00:17:10,997 --> 00:17:11,798
That's going to go.
392
00:17:12,599 --> 00:17:14,401
Got a few things happening down here.
393
00:17:15,68 --> 00:17:17,604
We have a reflection of the tentacles,
394
00:17:17,937 --> 00:17:19,506
which I'm ok with.
395
00:17:20,573 --> 00:17:21,374
I'm maybe not ok
396
00:17:22,976 --> 00:17:23,343
with
397
00:17:24,744 --> 00:17:25,278
this thing.
398
00:17:26,680 --> 00:17:28,114
Oh I was on that layer.
399
00:17:28,281 --> 00:17:29,616
No wonder things were doin.
400
00:17:30,383 --> 00:17:31,518
Unexpected
401
00:17:34,721 --> 00:17:35,522
behaviors
402
00:17:37,590 --> 00:17:38,91
Kate.
403
00:17:43,463 --> 00:17:43,997
All right.
404
00:17:44,831 --> 00:17:47,200
And then we'll go back to the mixer
405
00:17:50,70 --> 00:17:50,870
twenty.
406
00:17:57,777 --> 00:17:59,679
This was a big blob from earlier.
407
00:18:00,747 --> 00:18:01,748
Forgot about it.
408
00:18:06,119 --> 00:18:07,53
Now it's gone.
409
00:18:08,488 --> 00:18:10,90
All sorts of stuff down here.
410
00:18:16,596 --> 00:18:17,130
Let us
411
00:18:18,198 --> 00:18:19,833
give right over the top of it.
412
00:18:21,434 --> 00:18:22,235
Ok,
413
00:18:23,303 --> 00:18:24,637
that's good enough for now.
414
00:18:25,271 --> 00:18:25,605
It's
415
00:18:26,106 --> 00:18:27,507
come a long ways.
416
00:18:28,108 --> 00:18:30,243
So if you'd like to see the before and
after,
417
00:18:34,80 --> 00:18:34,881
nice
418
00:18:36,182 --> 00:18:36,583
lots of
419
00:18:37,851 --> 00:18:40,787
detail, removal on top of fine grads.
420
00:18:41,955 --> 00:18:45,425
So what I'm going to try to do real
quick right now?
421
00:18:45,959 --> 00:18:46,926
I'm going to say that.
422
00:18:47,160 --> 00:18:48,161
I'm going to bring it
423
00:18:48,728 --> 00:18:49,396
back into
424
00:18:50,430 --> 00:18:50,864
my
425
00:18:54,334 --> 00:18:56,102
bottle and glass comp.
426
00:18:56,503 --> 00:18:59,673
We're getting really deep into the
layer cops right now.
427
00:19:01,141 --> 00:19:02,742
I lose track of what's going on.
428
00:19:02,909 --> 00:19:03,510
Sometimes
429
00:19:04,511 --> 00:19:06,880
I might fix this little blob down there.
430
00:19:07,614 --> 00:19:09,916
You can see that before and after with
the bottle.
431
00:19:10,183 --> 00:19:11,51
It's pretty nice.
432
00:19:11,718 --> 00:19:13,286
You can see it was necessary
433
00:19:14,387 --> 00:19:14,587
because
434
00:19:15,689 --> 00:19:18,258
this is the hero, all right here.
435
00:19:18,591 --> 00:19:20,593
And if we don't make it perfect and
beautiful,
436
00:19:21,861 --> 00:19:23,630
there's going to be a lot of really
upset people.
437
00:19:23,930 --> 00:19:24,330
So
438
00:19:25,532 --> 00:19:26,866
I'm not sure
439
00:19:27,634 --> 00:19:29,769
if I want to use a mask
440
00:19:30,670 --> 00:19:35,41
in this document, which is just the
bottle and the glass,
441
00:19:36,676 --> 00:19:38,78
not the
442
00:19:38,678 --> 00:19:38,912
full composite.
443
00:19:40,13 --> 00:19:40,947
If I save this,
444
00:19:41,915 --> 00:19:42,549
and
445
00:19:43,149 --> 00:19:44,784
we come over
446
00:19:46,886 --> 00:19:47,520
to
447
00:19:47,987 --> 00:19:48,788
our
448
00:19:49,155 --> 00:19:50,457
full composite.
449
00:19:51,358 --> 00:19:52,625
Then
450
00:19:56,896 --> 00:19:59,65
you can see we still need some
transparency here.
451
00:19:59,299 --> 00:20:00,333
And I've got
452
00:20:00,500 --> 00:20:02,569
two levels deep of
453
00:20:03,69 --> 00:20:04,604
linked smart objects right now.
454
00:20:04,904 --> 00:20:05,605
I have
455
00:20:06,72 --> 00:20:06,873
my
456
00:20:07,640 --> 00:20:08,641
bottle and glass,
457
00:20:09,209 --> 00:20:13,747
which is now really just the bottle,
but it is still the bottle and glass.
458
00:20:14,681 --> 00:20:15,348
And then
459
00:20:15,949 --> 00:20:17,917
that opens up to my bottle on glass.
460
00:20:18,585 --> 00:20:19,185
And then
461
00:20:19,719 --> 00:20:22,822
within that, I open it up to another
glass.
462
00:20:23,156 --> 00:20:23,356
So
463
00:20:23,690 --> 00:20:27,27
I can do a transparency mask in here,
464
00:20:27,460 --> 00:20:28,628
or I can do it
465
00:20:29,529 --> 00:20:30,764
up above one level.
466
00:20:31,398 --> 00:20:35,402
I'm going to try it real quick in here,
because my other level has a transform
467
00:20:35,769 --> 00:20:36,36
on it.
468
00:20:36,36 --> 00:20:37,604
And if I need to untransform it,
469
00:20:37,937 --> 00:20:39,205
it just gets really messy.
470
00:20:39,773 --> 00:20:41,908
So I'm going to take a quick look at my
layers
471
00:20:42,342 --> 00:20:42,842
on my channels.
472
00:20:43,143 --> 00:20:43,843
Excuse me.
473
00:20:44,277 --> 00:20:46,413
I'm going to check out what's happening.
474
00:20:46,813 --> 00:20:47,681
Think I want
475
00:20:48,581 --> 00:20:49,315
it's pretty neutral.
476
00:20:49,549 --> 00:20:51,184
So it's not going to matter to be
honest.
477
00:20:51,851 --> 00:20:54,721
So we'll just go with the cleanest
noise.
478
00:20:55,789 --> 00:20:57,424
And that's going to be the green,
479
00:20:58,191 --> 00:20:59,192
pull that over.
480
00:21:01,61 --> 00:21:04,164
And what I need, do I need the inverse
of that?
481
00:21:06,833 --> 00:21:08,335
I think I need the inverse of that.
482
00:21:09,703 --> 00:21:10,103
So click
483
00:21:10,437 --> 00:21:11,37
on that.
484
00:21:11,538 --> 00:21:13,273
I'm going to go up to
485
00:21:15,208 --> 00:21:16,476
this layer,
486
00:21:17,544 --> 00:21:19,846
and I've got my fq.
487
00:21:20,580 --> 00:21:22,415
And I think what I need to do
488
00:21:22,749 --> 00:21:23,983
is turn that off,
489
00:21:24,651 --> 00:21:25,885
to turn that on.
490
00:21:26,252 --> 00:21:26,720
Ok,
491
00:21:27,387 --> 00:21:28,755
I didn't do it right?
492
00:21:29,155 --> 00:21:30,890
Let me try to invert it.
493
00:21:32,359 --> 00:21:33,293
That's what I want.
494
00:21:33,460 --> 00:21:36,496
I don't want to see any of this glass,
because
495
00:21:37,130 --> 00:21:39,799
I need smoke to come all the way
through it, because it's super
496
00:21:40,33 --> 00:21:42,669
transparent, and you'll see everything
through the glass.
497
00:21:42,969 --> 00:21:43,203
So
498
00:21:43,770 --> 00:21:44,637
with that done,
499
00:21:45,638 --> 00:21:46,706
just go into
500
00:21:47,73 --> 00:21:48,475
my old normal brush.
501
00:21:48,808 --> 00:21:49,609
And
502
00:21:50,176 --> 00:21:51,845
I think this is the way I want to do it.
503
00:21:53,480 --> 00:21:54,414
And I want to just
504
00:21:56,983 --> 00:21:57,917
get rid of
505
00:21:59,219 --> 00:22:00,153
this part of the mask.
506
00:22:01,154 --> 00:22:03,990
I think this transparency down here I'm
not going to need.
507
00:22:04,991 --> 00:22:07,694
I might be wrong, because it's just
dark.
508
00:22:08,261 --> 00:22:10,196
And the background's dark, even though
it's red.
509
00:22:10,263 --> 00:22:11,531
We can add a red tint
510
00:22:11,931 --> 00:22:13,767
to the transparency here.
511
00:22:14,267 --> 00:22:15,935
So we'll just leave it like that for
now.
512
00:22:16,269 --> 00:22:18,71
This is where it gets a little bit
tricky.
513
00:22:18,905 --> 00:22:22,75
I'm not sure exactly where the top
level is,
514
00:22:23,76 --> 00:22:24,511
and I can't unpaint that.
515
00:22:30,750 --> 00:22:32,152
What I want to do right now
516
00:22:32,652 --> 00:22:33,286
is
517
00:22:33,787 --> 00:22:35,188
do a sanity check
518
00:22:36,756 --> 00:22:37,223
and make sure
519
00:22:38,258 --> 00:22:39,526
this plan
520
00:22:39,826 --> 00:22:40,493
is
521
00:22:41,795 --> 00:22:43,363
going according
522
00:22:43,830 --> 00:22:44,464
to
523
00:22:45,598 --> 00:22:46,399
my
524
00:22:48,802 --> 00:22:49,602
idea.
525
00:22:50,870 --> 00:22:51,371
So
526
00:22:51,771 --> 00:22:53,106
this doesn't need to be there.
527
00:22:59,45 --> 00:22:59,512
Ok?
528
00:23:00,747 --> 00:23:01,614
That's a quickie.
529
00:23:02,649 --> 00:23:03,850
I think that's what I want.
530
00:23:04,351 --> 00:23:06,886
Probably need to refine this a little
bit,
531
00:23:07,687 --> 00:23:07,721
maybe
532
00:23:08,988 --> 00:23:10,390
knock this noise down.
533
00:23:10,990 --> 00:23:11,825
Tiny amount
534
00:23:13,226 --> 00:23:14,94
that's my mask.
535
00:23:14,761 --> 00:23:15,695
I'm going to save it.
536
00:23:16,29 --> 00:23:17,931
We're going to go ride over
537
00:23:18,565 --> 00:23:19,199
to
538
00:23:21,67 --> 00:23:23,36
the composite, which is there.
539
00:23:23,870 --> 00:23:24,904
I know this is really confusing.
540
00:23:25,305 --> 00:23:30,76
I'm getting confused too, but it's
working exactly the way it's supposed to.
541
00:23:30,910 --> 00:23:32,645
And this should update
542
00:23:33,146 --> 00:23:34,481
with transparency,
543
00:23:35,148 --> 00:23:35,715
might not be perfect.
544
00:23:36,916 --> 00:23:37,317
There it is.
545
00:23:40,754 --> 00:23:42,22
That was pretty tense.
546
00:23:42,422 --> 00:23:43,990
I wasn't sure how it was going to turn
out.
547
00:23:45,859 --> 00:23:46,526
I'm really relieved.
548
00:23:46,893 --> 00:23:49,295
I definitely got a bit of work to do
here and there.
549
00:23:49,462 --> 00:23:50,563
I'm going to knock
550
00:23:51,64 --> 00:23:53,299
the transparency down a little bit.
551
00:23:53,466 --> 00:23:55,368
So that it's a little smokier.
552
00:23:56,970 --> 00:23:58,104
Got some issues here.
553
00:23:58,505 --> 00:24:01,441
I don't know what's going on, but
that's ok.
554
00:24:01,708 --> 00:24:03,43
I can figure it all out.
555
00:24:03,510 --> 00:24:03,843
So
556
00:24:05,211 --> 00:24:06,880
this is my
557
00:24:08,181 --> 00:24:09,616
update, update, update.
558
00:24:10,250 --> 00:24:14,254
I think it's just that it's got some
smart objects in there somewhere.
559
00:24:16,22 --> 00:24:16,356
All right.
560
00:24:16,356 --> 00:24:17,791
I'm really relieved right now.
561
00:24:17,957 --> 00:24:19,993
I feel like I'm almost home.
562
00:24:21,928 --> 00:24:26,566
I hope you could fall along with that,
because I know it was super confusing,
563
00:24:26,733 --> 00:24:28,1
but
564
00:24:28,435 --> 00:24:30,236
you've got the opportunity to
565
00:24:30,670 --> 00:24:32,5
play it back and forth and
566
00:24:32,105 --> 00:24:33,606
see if you can figure it out.
567
00:24:35,308 --> 00:24:37,744
And next we're going to
568
00:24:38,345 --> 00:24:44,484
just kind of play a bit more with a
color and the reflection and the water,
569
00:24:44,918 --> 00:24:49,122
and see if we can get some cool wraps
going on the wine bottle to make it
570
00:24:49,289 --> 00:24:51,191
reflect the background a little bit
better.
571
00:24:52,92 --> 00:24:56,996
And once we do all those things, which
will take a few minutes, but not too long,
572
00:24:58,98 --> 00:25:01,134
I think we're going to be really close
to being finished
573
00:25:01,434 --> 00:25:02,402
and
574
00:25:03,370 --> 00:25:03,837
just
575
00:25:05,138 --> 00:25:08,8
enjoying this experience that has been
576
00:25:08,341 --> 00:25:11,478
a little bit challenging at times, but
we're almost there.
577
00:25:11,711 --> 00:25:13,747
And what I want to see happen next,
578
00:25:16,916 --> 00:25:17,550
I'm a little interested
579
00:25:18,585 --> 00:25:19,352
in
580
00:25:20,920 --> 00:25:22,589
kind of just dialing in that glass.
581
00:25:22,756 --> 00:25:23,690
Transparency it's
582
00:25:23,957 --> 00:25:26,559
a bit of an unknown to me right now.
583
00:25:27,293 --> 00:25:30,63
So to do that let's figure out
584
00:25:30,897 --> 00:25:32,465
where all of our layers are.
585
00:25:34,267 --> 00:25:39,372
I think what I want to do as well is
create a layercump for myself
586
00:25:40,106 --> 00:25:40,807
that is
587
00:25:46,279 --> 00:25:47,847
able to
588
00:25:48,481 --> 00:25:49,282
be
589
00:25:50,583 --> 00:25:54,87
used by my main composition doc, so
that as I'm looking
590
00:25:54,254 --> 00:25:55,355
at this file,
591
00:25:57,57 --> 00:25:59,359
I'm always going to have a background
behind it.
592
00:25:59,826 --> 00:26:00,794
And
593
00:26:01,294 --> 00:26:03,697
when I say, I don't want to have to
remember to turn off this background.
594
00:26:04,97 --> 00:26:04,464
So
595
00:26:04,998 --> 00:26:08,1
by saving a companion, and then coming
over here
596
00:26:08,668 --> 00:26:14,174
and going to my properties, and I don't
know why I call it state I just did, it
597
00:26:14,174 --> 00:26:17,711
will always have this state of layer
visibility.
598
00:26:18,511 --> 00:26:18,712
So
599
00:26:18,978 --> 00:26:21,114
even though I save my other file
600
00:26:21,781 --> 00:26:23,49
with a gray background,
601
00:26:23,950 --> 00:26:26,386
it's not going to show up on my main
composition.
602
00:26:27,387 --> 00:26:29,222
Kind of a weird thing, but it works.
603
00:26:29,622 --> 00:26:30,90
So
604
00:26:30,824 --> 00:26:34,894
the issue I'm seeing up at the top here
is I need a little bit of a rim.
605
00:26:37,630 --> 00:26:39,366
So I'm going to go into
606
00:26:41,301 --> 00:26:43,36
color that allows me to see the rim.
607
00:26:44,571 --> 00:26:48,8
And that's going to be dark, because
608
00:26:49,376 --> 00:26:50,710
my background is dark.
609
00:26:51,678 --> 00:26:52,12
And
610
00:26:52,979 --> 00:26:53,913
when I go in here,
611
00:26:55,949 --> 00:26:59,52
you can see that there's really not
much of that rim left.
612
00:26:59,853 --> 00:27:01,121
This is a tough one.
613
00:27:02,88 --> 00:27:03,189
This is what I want,
614
00:27:03,957 --> 00:27:05,592
and this is what I've got.
615
00:27:06,760 --> 00:27:08,962
So how do we fix this?
616
00:27:10,230 --> 00:27:11,331
Well,
617
00:27:12,732 --> 00:27:15,835
solid black is going to block out
618
00:27:16,670 --> 00:27:17,904
the transparency.
619
00:27:20,674 --> 00:27:21,307
Is that right?
620
00:27:21,708 --> 00:27:21,875
No.
621
00:27:22,175 --> 00:27:24,144
See, the way around needs to be white,
622
00:27:24,644 --> 00:27:24,911
right?
623
00:27:25,945 --> 00:27:27,514
White blocks transparency.
624
00:27:27,881 --> 00:27:29,315
What I really need to do this?
625
00:27:29,783 --> 00:27:31,184
I don't think that's going to happen.
626
00:27:31,851 --> 00:27:34,120
I think that is just going to look
terrible.
627
00:27:34,654 --> 00:27:36,322
So we're going to check it out real
quick.
628
00:27:36,656 --> 00:27:37,123
See,
629
00:27:39,159 --> 00:27:39,626
not good.
630
00:27:40,260 --> 00:27:41,161
Not good at all.
631
00:27:41,695 --> 00:27:44,164
You can see the background I just
created coming through,
632
00:27:44,898 --> 00:27:45,799
it's sort of there.
633
00:27:46,99 --> 00:27:50,704
I kind of feel as though I need to draw
it by hand.
634
00:27:52,105 --> 00:27:54,74
I'm not looking forward to that.
635
00:27:54,574 --> 00:27:56,476
So let's see what happens
636
00:27:57,277 --> 00:27:57,744
if
637
00:28:00,313 --> 00:28:01,281
I
638
00:28:03,149 --> 00:28:05,285
do, you do a little bit of
639
00:28:06,119 --> 00:28:07,187
the old
640
00:28:10,190 --> 00:28:11,458
draw up by hand sort of thing.
641
00:28:12,992 --> 00:28:13,560
Let's see here,
642
00:28:17,931 --> 00:28:18,365
that's that.
643
00:28:18,498 --> 00:28:19,366
I'm at 100.
644
00:28:22,669 --> 00:28:24,304
So right now, you can see
645
00:28:24,904 --> 00:28:28,8
I'm just painting white on this rim.
646
00:28:28,408 --> 00:28:31,44
And this is why I don't like doing
this, is because
647
00:28:32,979 --> 00:28:34,247
it's really,
648
00:28:36,583 --> 00:28:38,251
you know as precise as I am.
649
00:28:38,651 --> 00:28:41,454
It just, it just loses something in the
translation,
650
00:28:43,623 --> 00:28:46,226
because these structures are just so
delicate,
651
00:28:47,27 --> 00:28:47,694
and
652
00:28:49,929 --> 00:28:51,531
there's nothing you can do about it.
653
00:28:52,265 --> 00:28:55,669
I want a three pixel brush right now
too, is going to get
654
00:28:55,935 --> 00:28:56,803
real small,
655
00:28:57,303 --> 00:28:58,104
but roll tried.
656
00:28:58,338 --> 00:28:58,872
Anyway,
657
00:28:59,239 --> 00:29:01,107
I think i'll just go, have to go over
it twice.
658
00:29:02,575 --> 00:29:03,43
And
659
00:29:03,476 --> 00:29:04,477
as I'm doing this,
660
00:29:06,112 --> 00:29:08,148
in the back of my head, I'm
661
00:29:09,215 --> 00:29:11,184
trying to come up with other solutions,
662
00:29:11,851 --> 00:29:12,952
believe it or not,
663
00:29:13,720 --> 00:29:18,91
because that's just how my brain works
after all these years of
664
00:29:18,658 --> 00:29:18,992
doing Photoshop
665
00:29:21,628 --> 00:29:24,898
I'm constantly trying to come up with
new ways of doing things.
666
00:29:25,231 --> 00:29:25,765
Ok,
667
00:29:26,332 --> 00:29:27,667
that's my white rim.
668
00:29:28,501 --> 00:29:29,769
I'm going to
669
00:29:30,437 --> 00:29:31,371
do a
670
00:29:31,838 --> 00:29:32,305
quick
671
00:29:33,273 --> 00:29:33,907
save
672
00:29:34,674 --> 00:29:38,78
and come back over and close down some
files here,
673
00:29:39,779 --> 00:29:42,415
and come back into my composition, just
to see what's happening.
674
00:29:44,184 --> 00:29:45,218
Update smart objects.
675
00:29:45,785 --> 00:29:47,520
What is updating all the time?
676
00:29:48,988 --> 00:29:49,923
Bottle glass,
677
00:29:50,256 --> 00:29:51,391
this was a preview layer.
678
00:29:51,858 --> 00:29:55,28
I'm going to ditch it, so it's no
longer updating all the time.
679
00:29:56,29 --> 00:29:57,263
Save clothes.
680
00:29:58,231 --> 00:29:58,865
And
681
00:29:59,399 --> 00:30:00,767
some other stuff's going to start
updating.
682
00:30:01,67 --> 00:30:01,234
Ok.
683
00:30:01,935 --> 00:30:03,837
So this is where I was
684
00:30:04,270 --> 00:30:06,706
when I'm just playing with getting a
rim.
685
00:30:08,108 --> 00:30:11,845
And I know I could make a rim job joke,
but I'm not going to.
686
00:30:12,412 --> 00:30:13,913
So we're going to
687
00:30:15,81 --> 00:30:17,150
we're going to just wait for something
to happen.
688
00:30:17,851 --> 00:30:19,686
Ok, notice, I've got this background on,
689
00:30:20,920 --> 00:30:23,523
but I made that layer a minute ago
called state.
690
00:30:24,591 --> 00:30:28,495
I'm going to save this, and we're going
to hop back over to our main composition.
691
00:30:29,696 --> 00:30:30,864
That's going to update.
692
00:30:31,664 --> 00:30:32,165
And
693
00:30:32,665 --> 00:30:36,903
the background's not going to show,
because I have my properties for my
694
00:30:36,970 --> 00:30:39,506
linked smart object set to state
695
00:30:39,939 --> 00:30:41,7
weirdness, I know.
696
00:30:41,307 --> 00:30:42,242
But there it is.
697
00:30:42,742 --> 00:30:44,944
There is a nice delicate rim
698
00:30:45,311 --> 00:30:46,713
that actually worked pretty well.
699
00:30:47,480 --> 00:30:48,348
I'm happy with it.
700
00:30:48,415 --> 00:30:51,51
I'm going to go ahead and draw in the
back one
701
00:30:51,384 --> 00:30:52,318
or real fast.
702
00:30:52,819 --> 00:30:56,790
So we're going to hop back out through
500 layers and smart objects
703
00:30:57,290 --> 00:30:58,391
come over here.
704
00:30:59,59 --> 00:31:01,761
I'm going to just use this as my guide.
705
00:31:02,429 --> 00:31:03,830
I think I need to
706
00:31:04,597 --> 00:31:04,898
do this.
707
00:31:04,998 --> 00:31:07,600
And I wish there was a way that I could
do this nondestructively,
708
00:31:08,201 --> 00:31:10,403
because it's going to make it really
hard to go back.
709
00:31:12,105 --> 00:31:13,106
But I'm not
710
00:31:14,341 --> 00:31:16,810
seeing a way to do that right now.
711
00:31:17,711 --> 00:31:19,45
And this is really,
712
00:31:20,180 --> 00:31:22,882
I almost feel like I want to do this at
a percentage.
713
00:31:24,150 --> 00:31:24,651
And
714
00:31:24,984 --> 00:31:29,155
I know you guys are probably freaking
out that I'm using a brush tool instead
715
00:31:29,289 --> 00:31:30,223
of a pintool
716
00:31:30,890 --> 00:31:31,958
right now, but
717
00:31:32,759 --> 00:31:33,426
I don't care.
718
00:31:35,695 --> 00:31:36,496
I'm a maverick,
719
00:31:40,600 --> 00:31:42,402
ok, that's cool.
720
00:31:43,236 --> 00:31:45,605
Maybe this little beat bit right there
721
00:31:46,740 --> 00:31:48,641
doesn't look like what you
722
00:31:49,142 --> 00:31:50,543
think it should look like
723
00:31:51,778 --> 00:31:52,278
to me either.
724
00:31:53,546 --> 00:31:55,348
Maybe I've got a little section
725
00:31:56,16 --> 00:31:57,584
over here that needs to connect
726
00:32:00,186 --> 00:32:00,787
like that,
727
00:32:02,555 --> 00:32:03,56
ok?
728
00:32:03,990 --> 00:32:04,357
And
729
00:32:05,392 --> 00:32:06,192
that's all cool.
730
00:32:06,493 --> 00:32:10,263
You know, these little white pieces are
giving it just a little bit of
731
00:32:10,997 --> 00:32:11,865
something on the surface.
732
00:32:12,198 --> 00:32:14,401
I did want to make this slightly
733
00:32:14,734 --> 00:32:15,368
less
734
00:32:16,2 --> 00:32:16,970
transparent.
735
00:32:17,604 --> 00:32:18,405
So
736
00:32:18,905 --> 00:32:20,306
full black is
737
00:32:21,641 --> 00:32:22,575
fully opaque.
738
00:32:23,309 --> 00:32:25,145
So by making it slightly
739
00:32:26,179 --> 00:32:27,47
grayer,
740
00:32:27,947 --> 00:32:30,83
I can make it
741
00:32:30,817 --> 00:32:32,318
a little less
742
00:32:32,786 --> 00:32:33,286
transparent,
743
00:32:34,821 --> 00:32:34,988
right?
744
00:32:35,455 --> 00:32:37,123
So I'm going to do that.
745
00:32:38,591 --> 00:32:39,192
I think
746
00:32:40,26 --> 00:32:41,294
I can also do it
747
00:32:41,861 --> 00:32:43,196
a fancier way.
748
00:32:43,697 --> 00:32:48,968
And I go up to these property panels, I
click on my mask density,
749
00:32:49,703 --> 00:32:52,172
and I do something like that.
750
00:32:52,906 --> 00:32:53,773
Kind of cool,
751
00:32:55,41 --> 00:32:55,508
right?
752
00:32:55,608 --> 00:32:56,476
Sooops,
753
00:32:56,976 --> 00:32:58,244
you're not supposed to be there.
754
00:32:59,312 --> 00:33:01,748
So density is, density of the mask
755
00:33:02,582 --> 00:33:04,417
it's a little bit weird, a little hard
to understand.
756
00:33:04,751 --> 00:33:06,720
If I make this red, you'll see.
757
00:33:07,620 --> 00:33:11,191
So when I change the density, I'm
changing the gray levels
758
00:33:11,791 --> 00:33:12,792
of my mask.
759
00:33:13,593 --> 00:33:13,927
And
760
00:33:14,361 --> 00:33:15,695
a little bit of trivia,
761
00:33:17,63 --> 00:33:18,64
I invented that
762
00:33:21,234 --> 00:33:22,736
it's a slider from light room,
763
00:33:23,303 --> 00:33:25,105
long time ago, and
764
00:33:26,673 --> 00:33:28,41
a computer far far away.
765
00:33:28,274 --> 00:33:32,112
I was on light room beta when we were
developing it, and I needed a density
766
00:33:32,412 --> 00:33:33,146
slider from asking.
767
00:33:33,380 --> 00:33:34,881
So they built me one,
768
00:33:35,215 --> 00:33:36,483
along with clarity.
769
00:33:36,783 --> 00:33:38,84
And
770
00:33:38,918 --> 00:33:39,953
that's what density does.
771
00:33:40,120 --> 00:33:42,722
It just changes the density of a mat of
a mask.
772
00:33:43,223 --> 00:33:47,193
So we're going to take that down a
little bit, rather than destructively applying
773
00:33:47,961 --> 00:33:50,864
a levels or curve to it.
774
00:33:51,464 --> 00:33:51,831
Going to
775
00:33:52,432 --> 00:33:52,832
do that.
776
00:33:52,999 --> 00:33:53,867
See, changes density.
777
00:33:54,267 --> 00:33:56,636
We're going to keep it at 86 for right
now.
778
00:33:57,637 --> 00:34:00,473
And we're going to return back to
779
00:34:00,807 --> 00:34:01,608
our
780
00:34:02,275 --> 00:34:04,144
comp to see what happens.
781
00:34:05,211 --> 00:34:06,913
I got to save two levels deep.
782
00:34:08,114 --> 00:34:08,948
it's all right.
783
00:34:11,384 --> 00:34:11,551
Saving.
784
00:34:11,951 --> 00:34:13,920
This is going to update, and it's going
to be glorious
785
00:34:14,187 --> 00:34:15,55
there it goes.
786
00:34:16,256 --> 00:34:16,790
See that
787
00:34:17,290 --> 00:34:20,627
little bit of change in color there's
other ways that I could be doing this.
788
00:34:21,461 --> 00:34:22,429
I feel like being fancy.
789
00:34:22,996 --> 00:34:24,464
So that's how we're going to do it.
790
00:34:25,398 --> 00:34:27,367
Definitely got some stuff going on up
here.
791
00:34:27,634 --> 00:34:29,269
Probably need to color the rim
792
00:34:29,469 --> 00:34:33,106
back out, but for now, that's looking
like a wineglass,
793
00:34:33,707 --> 00:34:34,574
finally.
794
00:34:35,208 --> 00:34:35,842
And
795
00:34:36,409 --> 00:34:37,110
I'm stoked,
796
00:34:37,877 --> 00:34:41,281
because I'm that much closer to be
undone.
797
00:34:41,448 --> 00:34:42,82
So
798
00:34:43,383 --> 00:34:43,850
with that,
799
00:34:44,517 --> 00:34:45,452
I would next,
800
00:34:45,752 --> 00:34:46,252
like,
801
00:34:48,488 --> 00:34:49,923
I don't know, what do you want to do?
802
00:34:52,425 --> 00:34:55,362
We're going to color up some water down
here.
803
00:34:55,695 --> 00:34:56,629
And
804
00:34:57,130 --> 00:35:00,500
I think then we're going to work on
stacking some ink layers.
805
00:35:01,234 --> 00:35:02,736
Get some life into the same.
806
00:35:03,536 --> 00:35:06,206
Think about wrapping some red around
the bottom.
807
00:35:06,906 --> 00:35:08,975
So, moving into that real quickly,
808
00:35:10,276 --> 00:35:12,812
let's go back out to
809
00:35:13,780 --> 00:35:14,547
this guy.
810
00:35:15,315 --> 00:35:16,16
And in this
811
00:35:17,450 --> 00:35:21,921
image, I have a glass, a bottle, a
background that I don't care about.
812
00:35:22,756 --> 00:35:23,990
And the ripples
813
00:35:26,659 --> 00:35:28,962
coloring this is going to be a little
bit tricky, because
814
00:35:29,529 --> 00:35:32,165
I don't have decided on color
815
00:35:32,832 --> 00:35:32,999
guessing.
816
00:35:33,233 --> 00:35:35,35
I could probably just color here too.
817
00:35:36,670 --> 00:35:37,704
But we have lots of layers
818
00:35:38,838 --> 00:35:40,540
and things intersecting.
819
00:35:41,74 --> 00:35:42,409
But yeah, let's do it.
820
00:35:42,409 --> 00:35:43,677
We're going to do our color.
821
00:35:44,678 --> 00:35:46,846
All in this lay, are all in this
composition.
822
00:35:47,380 --> 00:35:50,917
I'm not going to do it back out in
here, which is what I was just thinking
823
00:35:50,984 --> 00:35:51,484
I would do.
824
00:35:51,718 --> 00:35:53,853
But what we will do while we are out
here
825
00:35:54,921 --> 00:35:58,558
is we are going to figure out why this
is gray scale.
826
00:35:59,793 --> 00:36:02,395
And I'm hoping it's not what I think it
is, because
827
00:36:03,630 --> 00:36:04,964
it's going to be a pain in the butt.
828
00:36:06,666 --> 00:36:08,802
Somewhere in my glass file,
829
00:36:09,769 --> 00:36:10,36
I lost
830
00:36:13,273 --> 00:36:13,773
color.
831
00:36:14,674 --> 00:36:15,208
And let's
832
00:36:15,308 --> 00:36:16,309
turn this on
833
00:36:17,77 --> 00:36:19,846
and get this back to a gray
834
00:36:20,146 --> 00:36:20,947
zone.
835
00:36:21,781 --> 00:36:23,983
Figure out what went wrong
836
00:36:26,419 --> 00:36:27,153
somewhere in here.
837
00:36:27,153 --> 00:36:27,687
I lost
838
00:36:28,755 --> 00:36:29,923
a bit of
839
00:36:30,890 --> 00:36:31,991
saturation.
840
00:36:32,659 --> 00:36:33,560
And I'm not sure
841
00:36:34,828 --> 00:36:36,496
what could have caused that.
842
00:36:37,797 --> 00:36:39,833
I think it might have been inherent
843
00:36:40,266 --> 00:36:41,468
in the image that I retouched.
844
00:36:41,868 --> 00:36:42,569
Yeah, look at that.
845
00:36:43,303 --> 00:36:44,270
That's just how it is.
846
00:36:44,437 --> 00:36:45,905
It's kind of desaturated.
847
00:36:46,573 --> 00:36:47,540
It looks a little bit weird.
848
00:36:47,941 --> 00:36:51,678
I think I'm going to wind up fixing
that by hand.
849
00:36:52,345 --> 00:36:54,681
I'll just paint some yellow onto this
thing.
850
00:36:54,681 --> 00:36:56,316
I'm going to go ahead and
851
00:36:56,649 --> 00:36:57,283
just
852
00:36:57,951 --> 00:36:59,352
crank through
853
00:37:00,253 --> 00:37:02,722
one quick little issue here
854
00:37:03,289 --> 00:37:06,426
and see what's going on with all these
layers.
855
00:37:06,826 --> 00:37:07,360
There we go.
856
00:37:08,194 --> 00:37:09,596
So, inside the glass,
857
00:37:10,730 --> 00:37:12,165
tedious, I know,
858
00:37:13,633 --> 00:37:16,469
but this is the life of a retoucher.
859
00:37:16,970 --> 00:37:18,71
And
860
00:37:19,639 --> 00:37:21,808
I think I'm fortunate, because I'm not
a photographer.
861
00:37:22,275 --> 00:37:27,681
I couldn't imagine being a photographer
and trying to figure out all this stuff,
862
00:37:28,181 --> 00:37:29,616
because it's pretty heavy.
863
00:37:31,51 --> 00:37:32,152
And I know
864
00:37:33,386 --> 00:37:34,554
most photographers
865
00:37:34,988 --> 00:37:36,623
don't have the patience for this.
866
00:37:38,24 --> 00:37:39,25
I don't know
867
00:37:41,61 --> 00:37:42,95
why I do.
868
00:37:43,930 --> 00:37:45,265
Ok, so,
869
00:37:45,799 --> 00:37:47,667
because I've got to keep the
870
00:37:48,435 --> 00:37:49,135
refracted bottle
871
00:37:50,337 --> 00:37:51,371
in the glass,
872
00:37:52,272 --> 00:37:53,473
I need to make sure
873
00:37:54,674 --> 00:37:55,208
the
874
00:37:57,711 --> 00:37:59,512
inside of that refraction
875
00:37:59,879 --> 00:38:01,114
is also cleaned.
876
00:38:02,15 --> 00:38:03,350
It's all these details.
877
00:38:03,717 --> 00:38:04,351
I know it's
878
00:38:13,460 --> 00:38:14,361
just clean that up.
879
00:38:14,427 --> 00:38:14,894
Rost.
880
00:38:15,862 --> 00:38:16,963
Good enough for now.
881
00:38:18,31 --> 00:38:19,366
What's going on up here.
882
00:38:19,933 --> 00:38:21,601
Yeah, there's just a lot of schmag.
883
00:38:22,168 --> 00:38:23,203
It's all right, though.
884
00:38:24,170 --> 00:38:26,72
Ok, with that done,
885
00:38:26,740 --> 00:38:28,475
I'm going to go ahead and
886
00:38:29,75 --> 00:38:30,243
save this guy.
887
00:38:31,211 --> 00:38:34,247
Return to one of my other documents.
888
00:38:35,215 --> 00:38:36,483
Wait for my update.
889
00:38:36,916 --> 00:38:38,84
That's what it did.
890
00:38:38,651 --> 00:38:40,320
I think I've got an unwanted
891
00:38:40,787 --> 00:38:41,588
background.
892
00:38:41,855 --> 00:38:43,823
And I never pump this out, because
893
00:38:44,424 --> 00:38:46,893
I feel like I'm going to keep adding
layers to it for some reason.
894
00:38:48,28 --> 00:38:49,796
Ok, wait for this update.
895
00:38:50,497 --> 00:38:51,64
There we go.
896
00:38:51,798 --> 00:38:52,465
And
897
00:38:52,999 --> 00:38:55,235
this is, ok, it looks like it should.
898
00:38:55,869 --> 00:38:58,71
The glass is blocking in the light.
899
00:38:58,171 --> 00:38:59,406
I may paint a little color.
900
00:38:59,539 --> 00:39:02,409
And here later on, i'll probably do it
in the main comp, where I'm doing some
901
00:39:02,409 --> 00:39:03,209
of my color.
902
00:39:03,710 --> 00:39:04,811
For right now.
903
00:39:05,211 --> 00:39:06,713
I wanted to
904
00:39:07,147 --> 00:39:08,148
check out
905
00:39:09,315 --> 00:39:10,884
the bottle
906
00:39:11,51 --> 00:39:11,985
color.
907
00:39:12,252 --> 00:39:13,453
Got a glass up here.
908
00:39:14,821 --> 00:39:16,623
And what I wanted to do with this
909
00:39:17,290 --> 00:39:17,757
is,
910
00:39:17,924 --> 00:39:18,224
I
911
00:39:18,425 --> 00:39:20,160
feel as though the
912
00:39:23,63 --> 00:39:24,164
top is
913
00:39:24,431 --> 00:39:26,232
maybe a little on the yellow side.
914
00:39:27,634 --> 00:39:29,269
So we're going to
915
00:39:30,36 --> 00:39:31,671
go ahead and
916
00:39:32,505 --> 00:39:34,74
take some saturation out of it,
917
00:39:35,875 --> 00:39:36,476
like that,
918
00:39:37,711 --> 00:39:39,212
and will invert that.
919
00:39:40,413 --> 00:39:41,81
Good on all.
920
00:39:41,147 --> 00:39:41,614
Rush,
921
00:39:47,721 --> 00:39:49,122
my painting white
922
00:39:50,90 --> 00:39:51,24
Tara.
923
00:39:53,860 --> 00:39:54,828
Get that a little bit closer,
924
00:39:56,96 --> 00:39:56,629
that
925
00:39:57,130 --> 00:39:58,565
this highlight's been bugging me.
926
00:40:00,266 --> 00:40:02,402
So what's just
927
00:40:03,636 --> 00:40:04,304
do that.
928
00:40:08,675 --> 00:40:10,543
And we are going to
929
00:40:11,611 --> 00:40:14,80
heel, because it's fastest,
930
00:40:16,416 --> 00:40:17,984
make it go by.
931
00:40:21,454 --> 00:40:22,255
Looks like
932
00:40:23,623 --> 00:40:25,759
the mixer is going to be needed.
933
00:40:30,430 --> 00:40:30,830
Kind of cool.
934
00:40:31,231 --> 00:40:33,133
Just a little bit of aglow there
935
00:40:34,401 --> 00:40:35,835
out.
936
00:40:37,937 --> 00:40:38,705
Look at you.
937
00:40:44,577 --> 00:40:45,645
I know there's a big stripe.
938
00:40:46,112 --> 00:40:47,347
We're not going to worry about it.
939
00:40:49,716 --> 00:40:51,184
Ok, that part's done.
940
00:40:51,518 --> 00:40:52,786
Next,
941
00:40:53,453 --> 00:40:56,489
I think I'm going to do a little bit of
a trick
942
00:40:57,123 --> 00:40:57,223
to
943
00:40:58,258 --> 00:41:01,428
get some a rap on this thing.
944
00:41:03,296 --> 00:41:04,964
And to do that,
945
00:41:07,233 --> 00:41:08,568
I am going to
946
00:41:09,703 --> 00:41:11,204
do something fancy.
947
00:41:11,771 --> 00:41:13,440
And we're going to
948
00:41:15,675 --> 00:41:16,309
contract
949
00:41:16,810 --> 00:41:18,345
some random number of pixels
950
00:41:19,546 --> 00:41:20,480
fifteen
951
00:41:20,747 --> 00:41:21,448
for now.
952
00:41:22,248 --> 00:41:24,150
And then I'm going to
953
00:41:24,818 --> 00:41:26,252
create a
954
00:41:29,55 --> 00:41:30,223
solid color fill,
955
00:41:32,25 --> 00:41:33,126
solid color fill,
956
00:41:34,94 --> 00:41:37,263
and we're going to pick our background
hue,
957
00:41:38,231 --> 00:41:38,865
maybe.
958
00:41:40,433 --> 00:41:42,235
And then I'm going to
959
00:41:43,636 --> 00:41:44,804
invert that thing,
960
00:41:47,73 --> 00:41:50,543
and we're going full aesthetic,
961
00:41:50,977 --> 00:41:52,812
vapor wave style.
962
00:41:54,14 --> 00:41:55,48
That's what the kids dig.
963
00:41:56,182 --> 00:41:58,84
Let's see what happens when we bring
that in.
964
00:41:59,552 --> 00:42:03,89
I mean, all it needs is a lambo,
965
00:42:03,556 --> 00:42:06,559
and we're going to be rockin.
966
00:42:07,460 --> 00:42:07,861
Oh no.
967
00:42:08,94 --> 00:42:10,196
But had my layer comp set up the wrong
way.
968
00:42:10,330 --> 00:42:11,531
Damn it.
969
00:42:12,265 --> 00:42:13,933
So I have to update this
970
00:42:15,468 --> 00:42:16,970
lambo disappointment.
971
00:42:17,604 --> 00:42:18,238
Ok,
972
00:42:19,539 --> 00:42:20,306
just for fun.
973
00:42:21,641 --> 00:42:23,943
Lambo, see all these layer comps?
974
00:42:24,277 --> 00:42:25,912
Man, I'm spoiling the funded.
975
00:42:28,415 --> 00:42:28,948
I suck.
976
00:42:30,917 --> 00:42:31,851
Now it's a lambo.
977
00:42:33,553 --> 00:42:34,888
Man, I'm no good.
978
00:42:35,221 --> 00:42:37,190
Sorry, I failed.
979
00:42:37,957 --> 00:42:40,326
I have to update my state after do all
sorts of
980
00:42:40,760 --> 00:42:41,761
stupid stuff.
981
00:42:42,262 --> 00:42:43,797
Ok, now it's going to work.
982
00:42:43,930 --> 00:42:44,464
I swear
983
00:42:45,398 --> 00:42:46,232
we're almost there.
984
00:42:48,268 --> 00:42:48,635
It is,
985
00:42:50,103 --> 00:42:51,204
vapor wave style.
986
00:42:51,871 --> 00:42:52,38
Ok.
987
00:42:52,439 --> 00:42:53,473
That was my fun for the day.
988
00:42:54,841 --> 00:42:56,676
Back to work doing that.
989
00:42:56,743 --> 00:42:59,546
So what I was thinking here is that I
want to
990
00:43:01,381 --> 00:43:02,882
kind of blur this mask,
991
00:43:03,450 --> 00:43:04,651
do something weird.
992
00:43:06,186 --> 00:43:07,687
We're going to run a gauzian on it.
993
00:43:08,421 --> 00:43:09,122
I'm going to
994
00:43:09,789 --> 00:43:11,358
just do that kind of thing.
995
00:43:12,992 --> 00:43:13,927
This gives me
996
00:43:14,828 --> 00:43:16,162
a bit of a
997
00:43:17,697 --> 00:43:18,732
edge light,
998
00:43:19,399 --> 00:43:21,601
rim, light, side glow, sort of thing
999
00:43:21,868 --> 00:43:22,569
to happen.
1000
00:43:24,104 --> 00:43:27,207
It's just an idea I've been kicking
around as I've been working.
1001
00:43:27,640 --> 00:43:30,76
I'm going to flip that to,
1002
00:43:30,977 --> 00:43:32,645
I guess not multiply,
1003
00:43:33,780 --> 00:43:34,514
kind of does it.
1004
00:43:34,681 --> 00:43:36,16
It's a little bit too pink,
1005
00:43:36,750 --> 00:43:37,751
a little bit of red,
1006
00:43:38,251 --> 00:43:39,85
something like that.
1007
00:43:39,319 --> 00:43:41,921
It's just an idea I wanted to play with
for a second.
1008
00:43:43,390 --> 00:43:45,291
Maybe that's not the way to do it.
1009
00:43:46,659 --> 00:43:48,328
Maybe I need to do
1010
00:43:48,828 --> 00:43:49,596
one of these
1011
00:43:52,265 --> 00:43:53,433
huge sad things,
1012
00:43:56,970 --> 00:43:57,771
and we can try
1013
00:44:01,875 --> 00:44:03,843
pump sat into a colorize.
1014
00:44:04,678 --> 00:44:06,246
Not worried about this stuff up here,
1015
00:44:08,14 --> 00:44:08,948
you know what I mean?
1016
00:44:09,716 --> 00:44:11,985
I think I'm just kind of focusing on
this side
1017
00:44:12,519 --> 00:44:12,919
right now.
1018
00:44:13,453 --> 00:44:14,554
That's terrible.
1019
00:44:15,555 --> 00:44:17,290
Not going to do what I want it to do.
1020
00:44:18,825 --> 00:44:20,493
I don't play with this stuff too much.
1021
00:44:20,760 --> 00:44:23,196
Usually my retouching is really
straightforward,
1022
00:44:23,530 --> 00:44:23,997
but
1023
00:44:25,865 --> 00:44:27,834
I'm just going to set that for right
now.
1024
00:44:28,435 --> 00:44:29,936
And I'm going to
1025
00:44:30,870 --> 00:44:31,838
update
1026
00:44:32,439 --> 00:44:33,473
this with my state.
1027
00:44:33,640 --> 00:44:36,810
I just kind of want to get it
integrated real fast and see what's happening.
1028
00:44:37,610 --> 00:44:39,45
Like said, I'm not too worried
1029
00:44:39,713 --> 00:44:40,814
about the top,
1030
00:44:41,81 --> 00:44:42,549
because this wouldn't be
1031
00:44:43,316 --> 00:44:44,484
seeing any light
1032
00:44:46,753 --> 00:44:47,987
that would go away
1033
00:44:49,55 --> 00:44:49,589
like that.
1034
00:44:50,256 --> 00:44:51,991
Starting to remember
1035
00:44:52,425 --> 00:44:56,162
a trick I learned not too long ago,
dealing with
1036
00:44:57,630 --> 00:45:01,935
linear light, ingredient maps and some
other weird techniques
1037
00:45:02,969 --> 00:45:03,870
are unique techniques.
1038
00:45:04,270 --> 00:45:05,405
Ok, there you go.
1039
00:45:05,705 --> 00:45:08,341
So, as you can see, I just wanted to
see.
1040
00:45:08,508 --> 00:45:10,877
I just wanted to check out what would
happen
1041
00:45:11,144 --> 00:45:12,12
when I added
1042
00:45:12,812 --> 00:45:14,80
this integration,
1043
00:45:14,681 --> 00:45:16,116
which it definitely is going to need.
1044
00:45:16,182 --> 00:45:16,983
If it's sitting on that background,
1045
00:45:18,118 --> 00:45:19,152
this is not going to work.
1046
00:45:19,386 --> 00:45:21,388
We won't see any red light wrapping
around this.
1047
00:45:21,554 --> 00:45:24,157
It would just kind of blend together.
1048
00:45:24,657 --> 00:45:26,893
I don't think if we want to see a real
highlight hit
1049
00:45:27,227 --> 00:45:28,161
on that side,
1050
00:45:28,728 --> 00:45:32,499
I have an idea for how to make this
thing work a little bit better, but I
1051
00:45:32,499 --> 00:45:33,933
like what's going on right here.
1052
00:45:35,135 --> 00:45:37,437
I think it's going to be really
1053
00:45:38,838 --> 00:45:41,608
crucial and essential to making this
happen.
1054
00:45:41,875 --> 00:45:44,10
I have to probably paint this one in by
hand.
1055
00:45:45,145 --> 00:45:48,448
This back white light, I'm not too
concerned about yet.
1056
00:45:48,915 --> 00:45:50,517
Some red's going to need to happen in
there.
1057
00:45:50,917 --> 00:45:51,351
To
1058
00:45:51,951 --> 00:45:54,721
setting myself up for a lot of
complications by
1059
00:45:55,288 --> 00:45:56,790
turning that thing
1060
00:45:57,390 --> 00:45:58,725
into a different color.
1061
00:45:59,693 --> 00:46:01,428
But as you can see,
1062
00:46:03,863 --> 00:46:06,566
we're in a little bit of a strange
place there.
1063
00:46:07,467 --> 00:46:08,101
I'm not sure.
1064
00:46:08,501 --> 00:46:10,70
I'm not sure how to make
1065
00:46:11,137 --> 00:46:12,472
this color happen
1066
00:46:13,707 --> 00:46:14,874
with this bottle.
1067
00:46:15,475 --> 00:46:19,879
I'm not sold on the idea of it yet, but
maybe as I work on this a little bit
1068
00:46:19,879 --> 00:46:21,614
more, I will be, and that will
1069
00:46:22,182 --> 00:46:25,552
stop me from having to wrap all this
red light everywhere.
1070
00:46:27,220 --> 00:46:30,890
So for now, I'm going to leave things
as they are.
1071
00:46:31,157 --> 00:46:33,426
And what I'd like to focus on is,
1072
00:46:33,960 --> 00:46:34,994
and I know I'm jumping around.
1073
00:46:35,61 --> 00:46:39,366
I usually don't jump around this much,
but this one is pretty complicated
1074
00:46:39,799 --> 00:46:42,235
and is requiring me to kind of think
1075
00:46:43,370 --> 00:46:44,804
non linearly.
1076
00:46:45,638 --> 00:46:48,308
And so what I'd like to kind of try
real fast
1077
00:46:48,808 --> 00:46:50,710
is getting the smoke down in here.
1078
00:46:51,344 --> 00:46:52,12
Because
1079
00:46:52,412 --> 00:46:56,116
by spending too much time with this red
stuff and the red wrap, I may be going
1080
00:46:56,182 --> 00:46:56,916
down the wrong path.
1081
00:46:57,150 --> 00:46:59,853
But the tasks that I really need to
take care of
1082
00:47:00,153 --> 00:47:00,954
are
1083
00:47:01,855 --> 00:47:03,990
a transition of ink in the water
1084
00:47:05,625 --> 00:47:06,192
and foreground
1085
00:47:07,227 --> 00:47:08,328
ink wrapping
1086
00:47:08,495 --> 00:47:10,230
and the color stuff I can just kind of
1087
00:47:10,663 --> 00:47:12,165
slap on at the end.
1088
00:47:12,432 --> 00:47:14,367
I have a bunch of ideas for how it's
going to happen.
1089
00:47:14,501 --> 00:47:15,668
I can make this thing look
1090
00:47:16,169 --> 00:47:17,270
100 times better.
1091
00:47:17,704 --> 00:47:20,6
And this shouldn't be a problem at all.
1092
00:47:20,974 --> 00:47:22,709
This side, maybe a little chickier,
1093
00:47:23,209 --> 00:47:24,310
but we'll get there.
1094
00:47:25,145 --> 00:47:29,749
So for now, I'd love to start focusing
on
1095
00:47:30,984 --> 00:47:32,786
what's happening down in the bottom
here.
1096
00:47:33,553 --> 00:47:35,989
And to do that, we're just going to
flip some layers around
1097
00:47:36,489 --> 00:47:37,590
and start masking.
1098
00:47:38,892 --> 00:47:39,693
So hang on
71590
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