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These are the user uploaded subtitles that are being translated: 1 00:00:07,540 --> 00:00:08,475 Ok let's 2 00:00:08,675 --> 00:00:10,243 dive right into the wine glass. 3 00:00:11,77 --> 00:00:14,547 Little bit of work to do here, some cleanin some reflections, 4 00:00:15,215 --> 00:00:16,516 a little bit of soft box action. 5 00:00:17,50 --> 00:00:18,251 Nothing too major. 6 00:00:19,452 --> 00:00:20,587 One thing I do want to do. 7 00:00:20,820 --> 00:00:22,389 And now that I'm looking at this, 8 00:00:24,891 --> 00:00:26,559 and maybe you noticed 9 00:00:26,760 --> 00:00:27,394 just now, 10 00:00:32,98 --> 00:00:32,332 I feel 11 00:00:33,466 --> 00:00:33,933 like 12 00:00:34,734 --> 00:00:36,336 everything's inside of it. 13 00:00:36,436 --> 00:00:38,571 And the top of the glass are tilted, 14 00:00:39,472 --> 00:00:40,640 even though 15 00:00:42,709 --> 00:00:43,510 the 16 00:00:44,110 --> 00:00:44,811 stem 17 00:00:45,779 --> 00:00:47,47 is straight. 18 00:00:47,681 --> 00:00:48,148 So 19 00:00:49,449 --> 00:00:51,351 I'm going to check myself, because 20 00:00:51,851 --> 00:00:53,453 it's easy to 21 00:00:54,421 --> 00:00:56,489 get a little turned around sometimes. 22 00:00:58,591 --> 00:00:59,993 This is a bit tricky 23 00:01:00,894 --> 00:01:01,394 of a distortion. 24 00:01:02,28 --> 00:01:03,363 I think I know how I'm going to do it. 25 00:01:04,497 --> 00:01:06,733 One problem I have is that, 26 00:01:08,501 --> 00:01:10,437 you know, I need to distort 27 00:01:11,471 --> 00:01:12,5 the 28 00:01:14,441 --> 00:01:15,842 as well as the contents 29 00:01:16,743 --> 00:01:17,744 within that path. 30 00:01:18,111 --> 00:01:19,512 If I hit command t, 31 00:01:20,113 --> 00:01:23,516 I've got this mass of canvas that I need 32 00:01:23,983 --> 00:01:24,784 to 33 00:01:25,118 --> 00:01:25,919 distort, 34 00:01:26,820 --> 00:01:28,321 I can try and 35 00:01:28,822 --> 00:01:30,90 do one of these moves. 36 00:01:32,258 --> 00:01:34,94 LA, LA, LA, hey, maybe that'll work. 37 00:01:35,462 --> 00:01:39,366 Let me try that real fast, just because I saw something happening, 38 00:01:39,799 --> 00:01:40,734 and it may save me. 39 00:01:40,734 --> 00:01:42,235 The step that I'm about to do, 40 00:01:45,472 --> 00:01:46,573 not quite 41 00:01:47,207 --> 00:01:47,240 soops 42 00:01:48,675 --> 00:01:49,242 a wrong button. 43 00:01:49,476 --> 00:01:50,410 Let's undo that. 44 00:01:51,77 --> 00:01:51,378 I think. 45 00:01:51,378 --> 00:01:52,946 Instead, what I'm going to do 46 00:01:53,113 --> 00:01:53,913 is 47 00:01:54,80 --> 00:01:54,714 check 48 00:01:55,215 --> 00:01:56,16 my 49 00:01:56,583 --> 00:01:58,84 feather on here, 50 00:01:58,818 --> 00:02:01,121 get it where I know I want it to be. 51 00:02:02,989 --> 00:02:05,425 And let's just take a quick look at our mask, 52 00:02:06,893 --> 00:02:09,763 make sure everything's perfect for this next step. 53 00:02:12,198 --> 00:02:13,767 It's pretty darn close. 54 00:02:16,169 --> 00:02:18,571 And I'm just going to 55 00:02:19,472 --> 00:02:22,709 tap everything in on this side, just a little bit. 56 00:02:25,945 --> 00:02:28,481 Felt like there's just a tiny bit of gray line 57 00:02:29,449 --> 00:02:30,884 around that side, 58 00:02:32,919 --> 00:02:34,87 besides, pretty close. 59 00:02:34,821 --> 00:02:35,855 It's going to be 60 00:02:36,423 --> 00:02:38,892 sitting on top of the bottle in a minute. 61 00:02:40,760 --> 00:02:44,631 There's a little bit of a dent in the side of the glass here. 62 00:02:45,131 --> 00:02:45,932 So let's 63 00:02:46,499 --> 00:02:47,33 do that. 64 00:02:47,534 --> 00:02:49,869 Once we get it separated, I can actually fill it in. 65 00:02:49,869 --> 00:02:51,37 So I'm not going to sweat it, 66 00:02:52,105 --> 00:02:53,606 take a look at the bottom. 67 00:02:54,274 --> 00:02:55,709 I know I can fill that in, too. 68 00:02:55,875 --> 00:02:57,744 But I'm just going to 69 00:02:58,278 --> 00:03:00,146 push this one in a tiny bit, 70 00:03:00,814 --> 00:03:02,248 push that one in a little bit, 71 00:03:04,417 --> 00:03:05,919 going to roll off 72 00:03:06,920 --> 00:03:07,687 of those, 73 00:03:09,622 --> 00:03:10,23 looking cool. 74 00:03:10,190 --> 00:03:12,158 I'm going to have lots of things wrapping around 75 00:03:12,792 --> 00:03:13,927 so, 76 00:03:15,528 --> 00:03:17,931 I think, and get away with little edge down there. 77 00:03:18,832 --> 00:03:20,633 Ok, with all that said, 78 00:03:21,1 --> 00:03:22,869 I think what I'm going to want to do here, 79 00:03:23,136 --> 00:03:24,471 now that I've got a clean path, 80 00:03:24,971 --> 00:03:28,174 got a tiny bit of feather on it, to alias that edge, 81 00:03:29,75 --> 00:03:32,946 is I am going to go ahead and 82 00:03:33,780 --> 00:03:36,483 convert it to a smart object. 83 00:03:37,951 --> 00:03:39,352 This one's going to be embedded. 84 00:03:40,253 --> 00:03:40,754 That's fine. 85 00:03:40,987 --> 00:03:42,389 There's not a lot going on with it. 86 00:03:42,989 --> 00:03:44,324 I think that's the right move. 87 00:03:46,192 --> 00:03:48,795 Not entirely certain about that 88 00:03:49,863 --> 00:03:52,966 could be that I want to save it out into its 89 00:03:53,400 --> 00:03:56,336 own linked smart objects. 90 00:03:57,470 --> 00:04:01,641 It's a tough call, because I'm going to need to do some frequency separation on 91 00:04:01,708 --> 00:04:02,108 this thing. 92 00:04:02,676 --> 00:04:04,310 So I think instead, what I'm going to do 93 00:04:04,911 --> 00:04:06,413 is undo that. 94 00:04:06,813 --> 00:04:07,947 No, I'm going to redo that. 95 00:04:07,947 --> 00:04:09,115 I'm just going to do a quick test. 96 00:04:09,949 --> 00:04:10,717 Like I said, 97 00:04:11,51 --> 00:04:13,453 a lot of these sayings they're just kind of experimental, 98 00:04:14,521 --> 00:04:16,523 so I don't even always know what I'm doing. 99 00:04:16,890 --> 00:04:20,260 And that didn't work as I was expecting it to you. 100 00:04:20,660 --> 00:04:21,594 Interesting, 101 00:04:22,262 --> 00:04:23,363 not sure 102 00:04:24,264 --> 00:04:25,265 why that was. 103 00:04:26,399 --> 00:04:27,33 So 104 00:04:27,934 --> 00:04:29,936 what we're going to do instead, I think, is 105 00:04:31,371 --> 00:04:32,5 convert 106 00:04:33,873 --> 00:04:35,41 this to a smart object. 107 00:04:38,278 --> 00:04:38,578 Look at that. 108 00:04:41,81 --> 00:04:41,548 I don't know. 109 00:04:41,715 --> 00:04:45,385 Sometimes you just have to check Photoshop into doing what you want it 110 00:04:45,385 --> 00:04:45,919 to do. 111 00:04:46,753 --> 00:04:48,488 I had to do it right then. 112 00:04:50,657 --> 00:04:51,991 If I didn't convert 113 00:04:52,325 --> 00:04:52,792 this 114 00:04:53,159 --> 00:04:54,728 group of layers, which 115 00:04:54,894 --> 00:04:55,528 are 116 00:04:56,596 --> 00:05:00,967 my two wine glass exposures, into a smart object, it made me 117 00:05:01,468 --> 00:05:02,569 change the canvas 118 00:05:03,470 --> 00:05:07,374 are, to transform the canvas, and it was just turning this into a paint and 119 00:05:07,374 --> 00:05:07,640 the butt. 120 00:05:08,41 --> 00:05:08,308 So 121 00:05:08,908 --> 00:05:09,776 with that done, 122 00:05:10,510 --> 00:05:12,145 I'm going to 123 00:05:14,280 --> 00:05:14,681 think about 124 00:05:15,782 --> 00:05:17,317 this issue that I'm seeing right now. 125 00:05:18,418 --> 00:05:19,853 I've got a bit of a 126 00:05:21,321 --> 00:05:23,189 process that I need to figure out. 127 00:05:23,857 --> 00:05:26,559 Not quite sure what the solution is. 128 00:05:27,160 --> 00:05:28,328 But right now 129 00:05:29,229 --> 00:05:30,563 I'm going to go ahead and save. 130 00:05:31,798 --> 00:05:33,266 I am going to 131 00:05:33,933 --> 00:05:34,401 check 132 00:05:35,835 --> 00:05:36,469 and 133 00:05:37,137 --> 00:05:38,571 see, I'm on bottle glass 134 00:05:40,907 --> 00:05:41,474 at this moment. 135 00:05:41,775 --> 00:05:43,677 And I think what I want to do, 136 00:05:43,877 --> 00:05:47,147 this is a little bit weird, but it's the only way to accomplish what I'm 137 00:05:47,313 --> 00:05:49,449 needing to do, which is to 138 00:05:50,250 --> 00:05:51,351 transform 139 00:05:55,55 --> 00:05:55,855 this glass 140 00:05:58,491 --> 00:06:00,493 to not be so crooked. 141 00:06:02,562 --> 00:06:02,896 And 142 00:06:04,97 --> 00:06:07,534 that kind of does the trick, but it's a little bit too extreme, and it's 143 00:06:07,534 --> 00:06:09,536 happening because I'm transforming me a whole canvas. 144 00:06:10,103 --> 00:06:14,74 So what I'm going to try to do is deeply duplicate that group 145 00:06:14,908 --> 00:06:17,110 into a new psd. 146 00:06:17,544 --> 00:06:19,679 I'm going to crop out 147 00:06:20,180 --> 00:06:23,516 any unnecessary stuff, but it's not actually being cropped, 148 00:06:24,250 --> 00:06:26,720 it's just being trimmed. 149 00:06:27,854 --> 00:06:29,289 Go ahead and do that. 150 00:06:29,856 --> 00:06:32,492 I am going to now save 151 00:06:32,792 --> 00:06:33,426 this 152 00:06:33,693 --> 00:06:34,227 as 153 00:06:35,528 --> 00:06:35,695 glass. 154 00:06:36,96 --> 00:06:36,629 Only 155 00:06:38,832 --> 00:06:39,833 just like that, 156 00:06:41,1 --> 00:06:42,68 are you following me? 157 00:06:42,736 --> 00:06:44,4 I'm going to turn this off, 158 00:06:44,671 --> 00:06:45,772 throw it down here, 159 00:06:46,573 --> 00:06:49,609 and I'm going to go back out to bridge. 160 00:06:50,110 --> 00:06:53,279 Here's the file I just saved when an option, drag it in. 161 00:06:53,780 --> 00:06:55,682 It's going to come in as 162 00:06:55,949 --> 00:06:56,983 linked smart object. 163 00:06:57,450 --> 00:06:58,251 Once more. 164 00:06:58,585 --> 00:07:00,787 I love my linked smart objects, 165 00:07:01,621 --> 00:07:05,558 and I just line it up where it used to be, even though it doesn't matter, 166 00:07:06,259 --> 00:07:08,495 because it's going into a new position, 167 00:07:09,396 --> 00:07:11,664 slightly inside of where it used to be 168 00:07:13,133 --> 00:07:14,267 ok, going to 169 00:07:16,903 --> 00:07:19,205 get it right where it was, just for the hell of it. 170 00:07:21,74 --> 00:07:21,474 Do that? 171 00:07:21,941 --> 00:07:22,709 Get rid of this? 172 00:07:23,343 --> 00:07:24,10 Ok? 173 00:07:24,911 --> 00:07:26,680 We're back in action. 174 00:07:28,348 --> 00:07:30,350 And I go back to my guides hit cante. 175 00:07:30,817 --> 00:07:31,851 And now I have 176 00:07:32,252 --> 00:07:34,87 all of that was just so I could have 177 00:07:35,155 --> 00:07:37,123 my abounding box right there. 178 00:07:37,857 --> 00:07:39,826 I know it seems like a lot of effort, 179 00:07:39,993 --> 00:07:40,326 but 180 00:07:40,427 --> 00:07:41,928 it really makes a difference. 181 00:07:42,996 --> 00:07:45,265 And so now I'm going to distort 182 00:07:46,266 --> 00:07:47,534 and get a much 183 00:07:48,1 --> 00:07:48,335 better 184 00:07:49,135 --> 00:07:49,936 movement 185 00:07:50,503 --> 00:07:51,371 on the glass, 186 00:07:52,38 --> 00:07:55,208 not have to deal with nearly as many scaling issues. 187 00:07:56,976 --> 00:07:59,212 And I'm just going to get my 188 00:08:00,580 --> 00:08:02,82 horizontals lined up. 189 00:08:02,982 --> 00:08:04,818 And I'm doing it in this way so I can maintain 190 00:08:06,820 --> 00:08:08,655 vertical on the stem, 191 00:08:09,155 --> 00:08:12,826 because I don't want that to rotate, then everything else would be off, even 192 00:08:12,892 --> 00:08:14,260 though these horizontals are off, 193 00:08:15,528 --> 00:08:17,263 even though the horizontals are on. 194 00:08:17,597 --> 00:08:17,931 So 195 00:08:18,431 --> 00:08:19,833 if you want to see what I did, 196 00:08:20,200 --> 00:08:21,134 I went from 197 00:08:22,435 --> 00:08:23,503 that to that. 198 00:08:26,106 --> 00:08:29,442 Don't know if it's the exact right move, but I needed to do it. 199 00:08:30,410 --> 00:08:31,311 What you're seeing is 200 00:08:33,213 --> 00:08:35,949 the glass was towards the edge of the frame of the camera, 201 00:08:36,983 --> 00:08:38,885 and because of the shape of the lens, 202 00:08:39,319 --> 00:08:42,722 it's just creating a little bit of distortion out on the edges. 203 00:08:43,556 --> 00:08:45,425 And that's what was happening there. 204 00:08:45,792 --> 00:08:46,426 So it's fine. 205 00:08:46,659 --> 00:08:47,694 I can fix it. 206 00:08:49,629 --> 00:08:50,730 Looking at 207 00:08:51,231 --> 00:08:52,465 it in context. 208 00:08:53,133 --> 00:08:54,868 You're going to put it up on this bottle. 209 00:08:56,36 --> 00:08:56,503 That's there. 210 00:08:56,903 --> 00:08:57,437 Everything's 211 00:08:57,771 --> 00:08:58,872 snapping into place. 212 00:08:59,873 --> 00:09:00,974 You can see now 213 00:09:02,275 --> 00:09:02,976 why I was underpainting 214 00:09:04,177 --> 00:09:07,347 the glass on the bottle, because it's not going to 215 00:09:09,215 --> 00:09:09,783 fit exactly. 216 00:09:10,417 --> 00:09:13,720 And I want to have a little bit of freedom to move this back and forth if 217 00:09:13,787 --> 00:09:14,554 I need to. 218 00:09:16,656 --> 00:09:18,258 And I think that's doing the trick. 219 00:09:18,591 --> 00:09:19,826 We'll put it there for now, 220 00:09:21,294 --> 00:09:21,795 that's, ok. 221 00:09:22,95 --> 00:09:24,164 This is something I'm going to get rid of in a second. 222 00:09:24,330 --> 00:09:24,764 All right. 223 00:09:24,898 --> 00:09:26,900 Now, we're going to clean the glass. 224 00:09:27,67 --> 00:09:29,703 And the way we're getting clean, the loss is we're going to 225 00:09:30,737 --> 00:09:34,40 open up the linked, smart object we just made, and 226 00:09:34,974 --> 00:09:36,476 we're going to 227 00:09:36,943 --> 00:09:37,77 frequency 228 00:09:38,111 --> 00:09:40,13 separate once again 229 00:09:41,614 --> 00:09:42,349 this class. 230 00:09:42,982 --> 00:09:44,150 And hopefully 231 00:09:44,417 --> 00:09:45,585 it's going to do 232 00:09:46,119 --> 00:09:48,321 exactly what I want it to do, 233 00:09:50,190 --> 00:09:51,825 because I still don't know yet, 234 00:09:52,325 --> 00:09:52,425 ok? 235 00:09:53,626 --> 00:09:54,194 For you can see. 236 00:09:56,29 --> 00:09:59,666 Fq, one, I know this one's going to be for 237 00:10:00,33 --> 00:10:01,267 maybe even 342, 238 00:10:03,303 --> 00:10:05,472 maybe even just to get rid of a little bit of green. 239 00:10:07,540 --> 00:10:08,308 Three, 240 00:10:09,943 --> 00:10:10,443 come here. 241 00:10:10,677 --> 00:10:11,344 Three 242 00:10:12,145 --> 00:10:12,812 or 243 00:10:13,279 --> 00:10:13,747 four 244 00:10:15,382 --> 00:10:16,649 has been the magic number 245 00:10:18,251 --> 00:10:18,718 with 246 00:10:19,452 --> 00:10:19,719 this imagery. 247 00:10:20,820 --> 00:10:21,921 F, q, too, 248 00:10:23,289 --> 00:10:23,957 got my high frequency. 249 00:10:24,491 --> 00:10:27,994 I'm ready to just get into this. 250 00:10:29,462 --> 00:10:30,864 There's what I'm cleaning, 251 00:10:31,531 --> 00:10:32,632 is this highlight. 252 00:10:33,533 --> 00:10:34,868 We don't want this highlight. 253 00:10:35,769 --> 00:10:37,270 So I'm just going 254 00:10:37,771 --> 00:10:38,872 to 255 00:10:39,139 --> 00:10:40,640 activate everything 256 00:10:40,974 --> 00:10:42,242 so I can see what I'm doing, 257 00:10:43,677 --> 00:10:44,10 just 258 00:10:44,978 --> 00:10:46,546 so you don't have to look at that gray mess. 259 00:10:47,80 --> 00:10:47,847 And we can just 260 00:10:48,281 --> 00:10:49,115 do you some magic. 261 00:10:52,652 --> 00:10:54,721 There's a lot of stuff on the side here. 262 00:10:55,288 --> 00:10:56,489 Think most of that's in the low frequency, 263 00:10:57,624 --> 00:11:00,593 but I'm imagining there's a bit on the high frequency to you. 264 00:11:01,61 --> 00:11:02,495 No big deal thing. 265 00:11:02,595 --> 00:11:03,830 I'll probably just be painting 266 00:11:04,330 --> 00:11:05,598 fifty per cent gray 267 00:11:06,433 --> 00:11:07,200 on that stuff. 268 00:11:08,902 --> 00:11:09,69 Light. 269 00:11:09,302 --> 00:11:09,769 Flare 270 00:11:11,538 --> 00:11:13,440 don't know if there's much in here. 271 00:11:14,174 --> 00:11:16,142 This one had a little bit. 272 00:11:19,79 --> 00:11:21,881 Man, sometimes you just wish the photographer was sitting right behind 273 00:11:22,15 --> 00:11:24,150 you, because they could answer a whole bunch of questions 274 00:11:25,852 --> 00:11:27,354 like, I don't know 275 00:11:28,588 --> 00:11:31,825 which of these highlights are desirable and which aren't. 276 00:11:33,460 --> 00:11:35,362 But I'm going to make the call 277 00:11:37,63 --> 00:11:38,231 that one's good. 278 00:11:38,665 --> 00:11:39,532 This one's gone. 279 00:11:40,600 --> 00:11:42,68 Everyone's going to go away, 280 00:11:43,937 --> 00:11:45,772 moving down and into 281 00:11:46,439 --> 00:11:47,207 the winet. 282 00:11:50,10 --> 00:11:51,678 Go over some of these larger ones, 283 00:11:54,514 --> 00:11:54,714 you know, 284 00:11:55,215 --> 00:11:56,783 this stuff down here. 285 00:11:58,918 --> 00:12:00,153 not too sure 286 00:12:01,388 --> 00:12:02,255 what I'm going to do. 287 00:12:02,989 --> 00:12:04,157 I think it's going to be 288 00:12:06,593 --> 00:12:07,527 a bit of 289 00:12:07,827 --> 00:12:08,795 fake 290 00:12:09,596 --> 00:12:10,397 news. 291 00:12:23,943 --> 00:12:24,477 All right, 292 00:12:24,978 --> 00:12:25,545 that's good enough. 293 00:12:25,712 --> 00:12:26,79 Start. 294 00:12:26,179 --> 00:12:27,213 Let's do some 295 00:12:28,114 --> 00:12:29,282 low healing, 296 00:12:30,116 --> 00:12:30,817 get rid of that. 297 00:12:31,51 --> 00:12:31,985 You're out of that 298 00:12:32,919 --> 00:12:34,87 here, to these guys. 299 00:12:36,890 --> 00:12:38,258 See where all this stuff is. 300 00:12:38,825 --> 00:12:39,993 There's quite a bit on top. 301 00:12:44,898 --> 00:12:46,900 This is a little bit of a delicate line here. 302 00:12:47,67 --> 00:12:51,371 And no, some other stuff happens when I go on top of the high frequencies. 303 00:12:51,938 --> 00:12:53,773 But for now, that's pretty good. 304 00:12:55,208 --> 00:12:56,710 Not sure. 305 00:12:57,377 --> 00:12:59,746 I don't know why I'm saying, sure 306 00:13:00,747 --> 00:13:01,748 it's sure, 307 00:13:02,716 --> 00:13:03,216 but 308 00:13:04,584 --> 00:13:05,285 I think 309 00:13:05,385 --> 00:13:07,187 it's because I'm in the Midwest, 310 00:13:07,387 --> 00:13:08,655 and they do things 311 00:13:08,755 --> 00:13:09,756 kind of weird here. 312 00:13:15,929 --> 00:13:17,764 All right, that's cool. 313 00:13:21,301 --> 00:13:22,569 Get rid of these big boys. 314 00:13:26,339 --> 00:13:26,673 You know. 315 00:13:26,673 --> 00:13:28,475 We have to remember as well that 316 00:13:29,776 --> 00:13:32,12 everything that I'm retouching right now 317 00:13:32,479 --> 00:13:32,946 is 318 00:13:33,780 --> 00:13:35,48 about to vanish, 319 00:13:35,515 --> 00:13:36,483 because 320 00:13:36,816 --> 00:13:38,885 this whole glass needs to go transparent, 321 00:13:41,388 --> 00:13:42,889 and that's going to be 322 00:13:44,891 --> 00:13:46,92 a real tricky. 323 00:13:46,493 --> 00:13:48,495 I have an idea of how I'm going to do it, 324 00:13:49,529 --> 00:13:52,165 but whenever you do it, it's always a challenge, 325 00:13:52,665 --> 00:13:54,401 because every glass is different, 326 00:13:55,368 --> 00:13:56,636 every photo is different, 327 00:13:57,437 --> 00:13:58,238 and 328 00:13:59,305 --> 00:14:00,974 they always have their own challenges. 329 00:14:01,474 --> 00:14:03,209 There's a general technique for it, 330 00:14:04,744 --> 00:14:06,413 where you just use this as a mask. 331 00:14:08,314 --> 00:14:08,815 But 332 00:14:10,750 --> 00:14:13,753 it doesn't always work the same way for every image. 333 00:14:14,120 --> 00:14:15,188 It's frustrating. 334 00:14:16,489 --> 00:14:16,790 But 335 00:14:16,890 --> 00:14:18,91 we're going to have fun, 336 00:14:18,658 --> 00:14:19,526 will make it happen 337 00:14:20,26 --> 00:14:20,960 one way or another. 338 00:14:25,865 --> 00:14:27,367 Round that guy off a little bit. 339 00:14:33,473 --> 00:14:36,643 Like I said, this is all going transparent really soon. 340 00:14:37,544 --> 00:14:39,512 For this little piece, 341 00:14:39,946 --> 00:14:41,281 I think I need to 342 00:14:41,715 --> 00:14:44,651 sample that color and bring it across 343 00:14:45,618 --> 00:14:46,553 that's that where I'm at. 344 00:14:46,820 --> 00:14:47,354 Are you 345 00:14:49,756 --> 00:14:50,557 woo? 346 00:14:51,224 --> 00:14:51,391 Ten. 347 00:14:51,691 --> 00:14:52,325 Undue, 348 00:14:53,126 --> 00:14:53,593 feather, 349 00:14:59,32 --> 00:14:59,666 cool. 350 00:15:01,534 --> 00:15:03,503 It probably won't be necessary, but 351 00:15:03,937 --> 00:15:04,971 we'll do it anyway. 352 00:15:16,916 --> 00:15:16,950 good. 353 00:15:16,950 --> 00:15:17,917 Good enough for now. 354 00:15:18,585 --> 00:15:20,820 There's just all sorts of things going on here. 355 00:15:20,920 --> 00:15:25,425 But like I said, this is all going to be transparent really soon. 356 00:15:26,92 --> 00:15:27,360 So let's pay attention 357 00:15:27,527 --> 00:15:27,694 to 358 00:15:28,728 --> 00:15:30,63 the more critical areas, 359 00:15:31,231 --> 00:15:31,831 like this 360 00:15:35,68 --> 00:15:36,469 and these little guys. 361 00:15:37,871 --> 00:15:39,839 And maybe some of these specks 362 00:15:41,74 --> 00:15:41,708 on the high frequency. 363 00:15:42,409 --> 00:15:44,310 I might need to do a retouch layer 364 00:15:44,811 --> 00:15:46,413 on this one instead. 365 00:15:47,947 --> 00:15:48,948 Kern and blow. 366 00:15:50,817 --> 00:15:51,851 Do it this way, 367 00:15:53,153 --> 00:15:55,989 because I'm using a four pixel radius median. 368 00:15:56,356 --> 00:16:01,127 Anything less than four pixels is going to just have a few little issues in it. 369 00:16:02,595 --> 00:16:04,964 So for small details like this, 370 00:16:05,799 --> 00:16:08,335 i'll just go to my retouch layer instead. 371 00:16:11,37 --> 00:16:11,371 Ok, 372 00:16:12,739 --> 00:16:14,341 lots of fun alignments to do. 373 00:16:14,341 --> 00:16:15,41 Here. 374 00:16:22,82 --> 00:16:22,716 Good. 375 00:16:25,218 --> 00:16:27,53 And these gaps, 376 00:16:27,187 --> 00:16:27,687 whoa 377 00:16:32,792 --> 00:16:34,561 micro 378 00:16:34,728 --> 00:16:35,995 um 379 00:16:37,230 --> 00:16:37,864 down in 380 00:16:38,898 --> 00:16:39,199 this 381 00:16:39,799 --> 00:16:40,800 area here. 382 00:16:41,401 --> 00:16:42,736 Let's just do attend 383 00:16:43,203 --> 00:16:44,304 2. 384 00:16:45,305 --> 00:16:46,72 Tis kind of 385 00:16:47,140 --> 00:16:48,808 slowly paint this stuff away. 386 00:16:51,945 --> 00:16:53,279 A few little distractions 387 00:17:00,587 --> 00:17:02,389 might all get covered up with smoke 388 00:17:02,989 --> 00:17:03,690 or ink 389 00:17:08,94 --> 00:17:08,595 that's lookin. 390 00:17:08,728 --> 00:17:09,929 Really good. 391 00:17:10,997 --> 00:17:11,798 That's going to go. 392 00:17:12,599 --> 00:17:14,401 Got a few things happening down here. 393 00:17:15,68 --> 00:17:17,604 We have a reflection of the tentacles, 394 00:17:17,937 --> 00:17:19,506 which I'm ok with. 395 00:17:20,573 --> 00:17:21,374 I'm maybe not ok 396 00:17:22,976 --> 00:17:23,343 with 397 00:17:24,744 --> 00:17:25,278 this thing. 398 00:17:26,680 --> 00:17:28,114 Oh I was on that layer. 399 00:17:28,281 --> 00:17:29,616 No wonder things were doin. 400 00:17:30,383 --> 00:17:31,518 Unexpected 401 00:17:34,721 --> 00:17:35,522 behaviors 402 00:17:37,590 --> 00:17:38,91 Kate. 403 00:17:43,463 --> 00:17:43,997 All right. 404 00:17:44,831 --> 00:17:47,200 And then we'll go back to the mixer 405 00:17:50,70 --> 00:17:50,870 twenty. 406 00:17:57,777 --> 00:17:59,679 This was a big blob from earlier. 407 00:18:00,747 --> 00:18:01,748 Forgot about it. 408 00:18:06,119 --> 00:18:07,53 Now it's gone. 409 00:18:08,488 --> 00:18:10,90 All sorts of stuff down here. 410 00:18:16,596 --> 00:18:17,130 Let us 411 00:18:18,198 --> 00:18:19,833 give right over the top of it. 412 00:18:21,434 --> 00:18:22,235 Ok, 413 00:18:23,303 --> 00:18:24,637 that's good enough for now. 414 00:18:25,271 --> 00:18:25,605 It's 415 00:18:26,106 --> 00:18:27,507 come a long ways. 416 00:18:28,108 --> 00:18:30,243 So if you'd like to see the before and after, 417 00:18:34,80 --> 00:18:34,881 nice 418 00:18:36,182 --> 00:18:36,583 lots of 419 00:18:37,851 --> 00:18:40,787 detail, removal on top of fine grads. 420 00:18:41,955 --> 00:18:45,425 So what I'm going to try to do real quick right now? 421 00:18:45,959 --> 00:18:46,926 I'm going to say that. 422 00:18:47,160 --> 00:18:48,161 I'm going to bring it 423 00:18:48,728 --> 00:18:49,396 back into 424 00:18:50,430 --> 00:18:50,864 my 425 00:18:54,334 --> 00:18:56,102 bottle and glass comp. 426 00:18:56,503 --> 00:18:59,673 We're getting really deep into the layer cops right now. 427 00:19:01,141 --> 00:19:02,742 I lose track of what's going on. 428 00:19:02,909 --> 00:19:03,510 Sometimes 429 00:19:04,511 --> 00:19:06,880 I might fix this little blob down there. 430 00:19:07,614 --> 00:19:09,916 You can see that before and after with the bottle. 431 00:19:10,183 --> 00:19:11,51 It's pretty nice. 432 00:19:11,718 --> 00:19:13,286 You can see it was necessary 433 00:19:14,387 --> 00:19:14,587 because 434 00:19:15,689 --> 00:19:18,258 this is the hero, all right here. 435 00:19:18,591 --> 00:19:20,593 And if we don't make it perfect and beautiful, 436 00:19:21,861 --> 00:19:23,630 there's going to be a lot of really upset people. 437 00:19:23,930 --> 00:19:24,330 So 438 00:19:25,532 --> 00:19:26,866 I'm not sure 439 00:19:27,634 --> 00:19:29,769 if I want to use a mask 440 00:19:30,670 --> 00:19:35,41 in this document, which is just the bottle and the glass, 441 00:19:36,676 --> 00:19:38,78 not the 442 00:19:38,678 --> 00:19:38,912 full composite. 443 00:19:40,13 --> 00:19:40,947 If I save this, 444 00:19:41,915 --> 00:19:42,549 and 445 00:19:43,149 --> 00:19:44,784 we come over 446 00:19:46,886 --> 00:19:47,520 to 447 00:19:47,987 --> 00:19:48,788 our 448 00:19:49,155 --> 00:19:50,457 full composite. 449 00:19:51,358 --> 00:19:52,625 Then 450 00:19:56,896 --> 00:19:59,65 you can see we still need some transparency here. 451 00:19:59,299 --> 00:20:00,333 And I've got 452 00:20:00,500 --> 00:20:02,569 two levels deep of 453 00:20:03,69 --> 00:20:04,604 linked smart objects right now. 454 00:20:04,904 --> 00:20:05,605 I have 455 00:20:06,72 --> 00:20:06,873 my 456 00:20:07,640 --> 00:20:08,641 bottle and glass, 457 00:20:09,209 --> 00:20:13,747 which is now really just the bottle, but it is still the bottle and glass. 458 00:20:14,681 --> 00:20:15,348 And then 459 00:20:15,949 --> 00:20:17,917 that opens up to my bottle on glass. 460 00:20:18,585 --> 00:20:19,185 And then 461 00:20:19,719 --> 00:20:22,822 within that, I open it up to another glass. 462 00:20:23,156 --> 00:20:23,356 So 463 00:20:23,690 --> 00:20:27,27 I can do a transparency mask in here, 464 00:20:27,460 --> 00:20:28,628 or I can do it 465 00:20:29,529 --> 00:20:30,764 up above one level. 466 00:20:31,398 --> 00:20:35,402 I'm going to try it real quick in here, because my other level has a transform 467 00:20:35,769 --> 00:20:36,36 on it. 468 00:20:36,36 --> 00:20:37,604 And if I need to untransform it, 469 00:20:37,937 --> 00:20:39,205 it just gets really messy. 470 00:20:39,773 --> 00:20:41,908 So I'm going to take a quick look at my layers 471 00:20:42,342 --> 00:20:42,842 on my channels. 472 00:20:43,143 --> 00:20:43,843 Excuse me. 473 00:20:44,277 --> 00:20:46,413 I'm going to check out what's happening. 474 00:20:46,813 --> 00:20:47,681 Think I want 475 00:20:48,581 --> 00:20:49,315 it's pretty neutral. 476 00:20:49,549 --> 00:20:51,184 So it's not going to matter to be honest. 477 00:20:51,851 --> 00:20:54,721 So we'll just go with the cleanest noise. 478 00:20:55,789 --> 00:20:57,424 And that's going to be the green, 479 00:20:58,191 --> 00:20:59,192 pull that over. 480 00:21:01,61 --> 00:21:04,164 And what I need, do I need the inverse of that? 481 00:21:06,833 --> 00:21:08,335 I think I need the inverse of that. 482 00:21:09,703 --> 00:21:10,103 So click 483 00:21:10,437 --> 00:21:11,37 on that. 484 00:21:11,538 --> 00:21:13,273 I'm going to go up to 485 00:21:15,208 --> 00:21:16,476 this layer, 486 00:21:17,544 --> 00:21:19,846 and I've got my fq. 487 00:21:20,580 --> 00:21:22,415 And I think what I need to do 488 00:21:22,749 --> 00:21:23,983 is turn that off, 489 00:21:24,651 --> 00:21:25,885 to turn that on. 490 00:21:26,252 --> 00:21:26,720 Ok, 491 00:21:27,387 --> 00:21:28,755 I didn't do it right? 492 00:21:29,155 --> 00:21:30,890 Let me try to invert it. 493 00:21:32,359 --> 00:21:33,293 That's what I want. 494 00:21:33,460 --> 00:21:36,496 I don't want to see any of this glass, because 495 00:21:37,130 --> 00:21:39,799 I need smoke to come all the way through it, because it's super 496 00:21:40,33 --> 00:21:42,669 transparent, and you'll see everything through the glass. 497 00:21:42,969 --> 00:21:43,203 So 498 00:21:43,770 --> 00:21:44,637 with that done, 499 00:21:45,638 --> 00:21:46,706 just go into 500 00:21:47,73 --> 00:21:48,475 my old normal brush. 501 00:21:48,808 --> 00:21:49,609 And 502 00:21:50,176 --> 00:21:51,845 I think this is the way I want to do it. 503 00:21:53,480 --> 00:21:54,414 And I want to just 504 00:21:56,983 --> 00:21:57,917 get rid of 505 00:21:59,219 --> 00:22:00,153 this part of the mask. 506 00:22:01,154 --> 00:22:03,990 I think this transparency down here I'm not going to need. 507 00:22:04,991 --> 00:22:07,694 I might be wrong, because it's just dark. 508 00:22:08,261 --> 00:22:10,196 And the background's dark, even though it's red. 509 00:22:10,263 --> 00:22:11,531 We can add a red tint 510 00:22:11,931 --> 00:22:13,767 to the transparency here. 511 00:22:14,267 --> 00:22:15,935 So we'll just leave it like that for now. 512 00:22:16,269 --> 00:22:18,71 This is where it gets a little bit tricky. 513 00:22:18,905 --> 00:22:22,75 I'm not sure exactly where the top level is, 514 00:22:23,76 --> 00:22:24,511 and I can't unpaint that. 515 00:22:30,750 --> 00:22:32,152 What I want to do right now 516 00:22:32,652 --> 00:22:33,286 is 517 00:22:33,787 --> 00:22:35,188 do a sanity check 518 00:22:36,756 --> 00:22:37,223 and make sure 519 00:22:38,258 --> 00:22:39,526 this plan 520 00:22:39,826 --> 00:22:40,493 is 521 00:22:41,795 --> 00:22:43,363 going according 522 00:22:43,830 --> 00:22:44,464 to 523 00:22:45,598 --> 00:22:46,399 my 524 00:22:48,802 --> 00:22:49,602 idea. 525 00:22:50,870 --> 00:22:51,371 So 526 00:22:51,771 --> 00:22:53,106 this doesn't need to be there. 527 00:22:59,45 --> 00:22:59,512 Ok? 528 00:23:00,747 --> 00:23:01,614 That's a quickie. 529 00:23:02,649 --> 00:23:03,850 I think that's what I want. 530 00:23:04,351 --> 00:23:06,886 Probably need to refine this a little bit, 531 00:23:07,687 --> 00:23:07,721 maybe 532 00:23:08,988 --> 00:23:10,390 knock this noise down. 533 00:23:10,990 --> 00:23:11,825 Tiny amount 534 00:23:13,226 --> 00:23:14,94 that's my mask. 535 00:23:14,761 --> 00:23:15,695 I'm going to save it. 536 00:23:16,29 --> 00:23:17,931 We're going to go ride over 537 00:23:18,565 --> 00:23:19,199 to 538 00:23:21,67 --> 00:23:23,36 the composite, which is there. 539 00:23:23,870 --> 00:23:24,904 I know this is really confusing. 540 00:23:25,305 --> 00:23:30,76 I'm getting confused too, but it's working exactly the way it's supposed to. 541 00:23:30,910 --> 00:23:32,645 And this should update 542 00:23:33,146 --> 00:23:34,481 with transparency, 543 00:23:35,148 --> 00:23:35,715 might not be perfect. 544 00:23:36,916 --> 00:23:37,317 There it is. 545 00:23:40,754 --> 00:23:42,22 That was pretty tense. 546 00:23:42,422 --> 00:23:43,990 I wasn't sure how it was going to turn out. 547 00:23:45,859 --> 00:23:46,526 I'm really relieved. 548 00:23:46,893 --> 00:23:49,295 I definitely got a bit of work to do here and there. 549 00:23:49,462 --> 00:23:50,563 I'm going to knock 550 00:23:51,64 --> 00:23:53,299 the transparency down a little bit. 551 00:23:53,466 --> 00:23:55,368 So that it's a little smokier. 552 00:23:56,970 --> 00:23:58,104 Got some issues here. 553 00:23:58,505 --> 00:24:01,441 I don't know what's going on, but that's ok. 554 00:24:01,708 --> 00:24:03,43 I can figure it all out. 555 00:24:03,510 --> 00:24:03,843 So 556 00:24:05,211 --> 00:24:06,880 this is my 557 00:24:08,181 --> 00:24:09,616 update, update, update. 558 00:24:10,250 --> 00:24:14,254 I think it's just that it's got some smart objects in there somewhere. 559 00:24:16,22 --> 00:24:16,356 All right. 560 00:24:16,356 --> 00:24:17,791 I'm really relieved right now. 561 00:24:17,957 --> 00:24:19,993 I feel like I'm almost home. 562 00:24:21,928 --> 00:24:26,566 I hope you could fall along with that, because I know it was super confusing, 563 00:24:26,733 --> 00:24:28,1 but 564 00:24:28,435 --> 00:24:30,236 you've got the opportunity to 565 00:24:30,670 --> 00:24:32,5 play it back and forth and 566 00:24:32,105 --> 00:24:33,606 see if you can figure it out. 567 00:24:35,308 --> 00:24:37,744 And next we're going to 568 00:24:38,345 --> 00:24:44,484 just kind of play a bit more with a color and the reflection and the water, 569 00:24:44,918 --> 00:24:49,122 and see if we can get some cool wraps going on the wine bottle to make it 570 00:24:49,289 --> 00:24:51,191 reflect the background a little bit better. 571 00:24:52,92 --> 00:24:56,996 And once we do all those things, which will take a few minutes, but not too long, 572 00:24:58,98 --> 00:25:01,134 I think we're going to be really close to being finished 573 00:25:01,434 --> 00:25:02,402 and 574 00:25:03,370 --> 00:25:03,837 just 575 00:25:05,138 --> 00:25:08,8 enjoying this experience that has been 576 00:25:08,341 --> 00:25:11,478 a little bit challenging at times, but we're almost there. 577 00:25:11,711 --> 00:25:13,747 And what I want to see happen next, 578 00:25:16,916 --> 00:25:17,550 I'm a little interested 579 00:25:18,585 --> 00:25:19,352 in 580 00:25:20,920 --> 00:25:22,589 kind of just dialing in that glass. 581 00:25:22,756 --> 00:25:23,690 Transparency it's 582 00:25:23,957 --> 00:25:26,559 a bit of an unknown to me right now. 583 00:25:27,293 --> 00:25:30,63 So to do that let's figure out 584 00:25:30,897 --> 00:25:32,465 where all of our layers are. 585 00:25:34,267 --> 00:25:39,372 I think what I want to do as well is create a layercump for myself 586 00:25:40,106 --> 00:25:40,807 that is 587 00:25:46,279 --> 00:25:47,847 able to 588 00:25:48,481 --> 00:25:49,282 be 589 00:25:50,583 --> 00:25:54,87 used by my main composition doc, so that as I'm looking 590 00:25:54,254 --> 00:25:55,355 at this file, 591 00:25:57,57 --> 00:25:59,359 I'm always going to have a background behind it. 592 00:25:59,826 --> 00:26:00,794 And 593 00:26:01,294 --> 00:26:03,697 when I say, I don't want to have to remember to turn off this background. 594 00:26:04,97 --> 00:26:04,464 So 595 00:26:04,998 --> 00:26:08,1 by saving a companion, and then coming over here 596 00:26:08,668 --> 00:26:14,174 and going to my properties, and I don't know why I call it state I just did, it 597 00:26:14,174 --> 00:26:17,711 will always have this state of layer visibility. 598 00:26:18,511 --> 00:26:18,712 So 599 00:26:18,978 --> 00:26:21,114 even though I save my other file 600 00:26:21,781 --> 00:26:23,49 with a gray background, 601 00:26:23,950 --> 00:26:26,386 it's not going to show up on my main composition. 602 00:26:27,387 --> 00:26:29,222 Kind of a weird thing, but it works. 603 00:26:29,622 --> 00:26:30,90 So 604 00:26:30,824 --> 00:26:34,894 the issue I'm seeing up at the top here is I need a little bit of a rim. 605 00:26:37,630 --> 00:26:39,366 So I'm going to go into 606 00:26:41,301 --> 00:26:43,36 color that allows me to see the rim. 607 00:26:44,571 --> 00:26:48,8 And that's going to be dark, because 608 00:26:49,376 --> 00:26:50,710 my background is dark. 609 00:26:51,678 --> 00:26:52,12 And 610 00:26:52,979 --> 00:26:53,913 when I go in here, 611 00:26:55,949 --> 00:26:59,52 you can see that there's really not much of that rim left. 612 00:26:59,853 --> 00:27:01,121 This is a tough one. 613 00:27:02,88 --> 00:27:03,189 This is what I want, 614 00:27:03,957 --> 00:27:05,592 and this is what I've got. 615 00:27:06,760 --> 00:27:08,962 So how do we fix this? 616 00:27:10,230 --> 00:27:11,331 Well, 617 00:27:12,732 --> 00:27:15,835 solid black is going to block out 618 00:27:16,670 --> 00:27:17,904 the transparency. 619 00:27:20,674 --> 00:27:21,307 Is that right? 620 00:27:21,708 --> 00:27:21,875 No. 621 00:27:22,175 --> 00:27:24,144 See, the way around needs to be white, 622 00:27:24,644 --> 00:27:24,911 right? 623 00:27:25,945 --> 00:27:27,514 White blocks transparency. 624 00:27:27,881 --> 00:27:29,315 What I really need to do this? 625 00:27:29,783 --> 00:27:31,184 I don't think that's going to happen. 626 00:27:31,851 --> 00:27:34,120 I think that is just going to look terrible. 627 00:27:34,654 --> 00:27:36,322 So we're going to check it out real quick. 628 00:27:36,656 --> 00:27:37,123 See, 629 00:27:39,159 --> 00:27:39,626 not good. 630 00:27:40,260 --> 00:27:41,161 Not good at all. 631 00:27:41,695 --> 00:27:44,164 You can see the background I just created coming through, 632 00:27:44,898 --> 00:27:45,799 it's sort of there. 633 00:27:46,99 --> 00:27:50,704 I kind of feel as though I need to draw it by hand. 634 00:27:52,105 --> 00:27:54,74 I'm not looking forward to that. 635 00:27:54,574 --> 00:27:56,476 So let's see what happens 636 00:27:57,277 --> 00:27:57,744 if 637 00:28:00,313 --> 00:28:01,281 I 638 00:28:03,149 --> 00:28:05,285 do, you do a little bit of 639 00:28:06,119 --> 00:28:07,187 the old 640 00:28:10,190 --> 00:28:11,458 draw up by hand sort of thing. 641 00:28:12,992 --> 00:28:13,560 Let's see here, 642 00:28:17,931 --> 00:28:18,365 that's that. 643 00:28:18,498 --> 00:28:19,366 I'm at 100. 644 00:28:22,669 --> 00:28:24,304 So right now, you can see 645 00:28:24,904 --> 00:28:28,8 I'm just painting white on this rim. 646 00:28:28,408 --> 00:28:31,44 And this is why I don't like doing this, is because 647 00:28:32,979 --> 00:28:34,247 it's really, 648 00:28:36,583 --> 00:28:38,251 you know as precise as I am. 649 00:28:38,651 --> 00:28:41,454 It just, it just loses something in the translation, 650 00:28:43,623 --> 00:28:46,226 because these structures are just so delicate, 651 00:28:47,27 --> 00:28:47,694 and 652 00:28:49,929 --> 00:28:51,531 there's nothing you can do about it. 653 00:28:52,265 --> 00:28:55,669 I want a three pixel brush right now too, is going to get 654 00:28:55,935 --> 00:28:56,803 real small, 655 00:28:57,303 --> 00:28:58,104 but roll tried. 656 00:28:58,338 --> 00:28:58,872 Anyway, 657 00:28:59,239 --> 00:29:01,107 I think i'll just go, have to go over it twice. 658 00:29:02,575 --> 00:29:03,43 And 659 00:29:03,476 --> 00:29:04,477 as I'm doing this, 660 00:29:06,112 --> 00:29:08,148 in the back of my head, I'm 661 00:29:09,215 --> 00:29:11,184 trying to come up with other solutions, 662 00:29:11,851 --> 00:29:12,952 believe it or not, 663 00:29:13,720 --> 00:29:18,91 because that's just how my brain works after all these years of 664 00:29:18,658 --> 00:29:18,992 doing Photoshop 665 00:29:21,628 --> 00:29:24,898 I'm constantly trying to come up with new ways of doing things. 666 00:29:25,231 --> 00:29:25,765 Ok, 667 00:29:26,332 --> 00:29:27,667 that's my white rim. 668 00:29:28,501 --> 00:29:29,769 I'm going to 669 00:29:30,437 --> 00:29:31,371 do a 670 00:29:31,838 --> 00:29:32,305 quick 671 00:29:33,273 --> 00:29:33,907 save 672 00:29:34,674 --> 00:29:38,78 and come back over and close down some files here, 673 00:29:39,779 --> 00:29:42,415 and come back into my composition, just to see what's happening. 674 00:29:44,184 --> 00:29:45,218 Update smart objects. 675 00:29:45,785 --> 00:29:47,520 What is updating all the time? 676 00:29:48,988 --> 00:29:49,923 Bottle glass, 677 00:29:50,256 --> 00:29:51,391 this was a preview layer. 678 00:29:51,858 --> 00:29:55,28 I'm going to ditch it, so it's no longer updating all the time. 679 00:29:56,29 --> 00:29:57,263 Save clothes. 680 00:29:58,231 --> 00:29:58,865 And 681 00:29:59,399 --> 00:30:00,767 some other stuff's going to start updating. 682 00:30:01,67 --> 00:30:01,234 Ok. 683 00:30:01,935 --> 00:30:03,837 So this is where I was 684 00:30:04,270 --> 00:30:06,706 when I'm just playing with getting a rim. 685 00:30:08,108 --> 00:30:11,845 And I know I could make a rim job joke, but I'm not going to. 686 00:30:12,412 --> 00:30:13,913 So we're going to 687 00:30:15,81 --> 00:30:17,150 we're going to just wait for something to happen. 688 00:30:17,851 --> 00:30:19,686 Ok, notice, I've got this background on, 689 00:30:20,920 --> 00:30:23,523 but I made that layer a minute ago called state. 690 00:30:24,591 --> 00:30:28,495 I'm going to save this, and we're going to hop back over to our main composition. 691 00:30:29,696 --> 00:30:30,864 That's going to update. 692 00:30:31,664 --> 00:30:32,165 And 693 00:30:32,665 --> 00:30:36,903 the background's not going to show, because I have my properties for my 694 00:30:36,970 --> 00:30:39,506 linked smart object set to state 695 00:30:39,939 --> 00:30:41,7 weirdness, I know. 696 00:30:41,307 --> 00:30:42,242 But there it is. 697 00:30:42,742 --> 00:30:44,944 There is a nice delicate rim 698 00:30:45,311 --> 00:30:46,713 that actually worked pretty well. 699 00:30:47,480 --> 00:30:48,348 I'm happy with it. 700 00:30:48,415 --> 00:30:51,51 I'm going to go ahead and draw in the back one 701 00:30:51,384 --> 00:30:52,318 or real fast. 702 00:30:52,819 --> 00:30:56,790 So we're going to hop back out through 500 layers and smart objects 703 00:30:57,290 --> 00:30:58,391 come over here. 704 00:30:59,59 --> 00:31:01,761 I'm going to just use this as my guide. 705 00:31:02,429 --> 00:31:03,830 I think I need to 706 00:31:04,597 --> 00:31:04,898 do this. 707 00:31:04,998 --> 00:31:07,600 And I wish there was a way that I could do this nondestructively, 708 00:31:08,201 --> 00:31:10,403 because it's going to make it really hard to go back. 709 00:31:12,105 --> 00:31:13,106 But I'm not 710 00:31:14,341 --> 00:31:16,810 seeing a way to do that right now. 711 00:31:17,711 --> 00:31:19,45 And this is really, 712 00:31:20,180 --> 00:31:22,882 I almost feel like I want to do this at a percentage. 713 00:31:24,150 --> 00:31:24,651 And 714 00:31:24,984 --> 00:31:29,155 I know you guys are probably freaking out that I'm using a brush tool instead 715 00:31:29,289 --> 00:31:30,223 of a pintool 716 00:31:30,890 --> 00:31:31,958 right now, but 717 00:31:32,759 --> 00:31:33,426 I don't care. 718 00:31:35,695 --> 00:31:36,496 I'm a maverick, 719 00:31:40,600 --> 00:31:42,402 ok, that's cool. 720 00:31:43,236 --> 00:31:45,605 Maybe this little beat bit right there 721 00:31:46,740 --> 00:31:48,641 doesn't look like what you 722 00:31:49,142 --> 00:31:50,543 think it should look like 723 00:31:51,778 --> 00:31:52,278 to me either. 724 00:31:53,546 --> 00:31:55,348 Maybe I've got a little section 725 00:31:56,16 --> 00:31:57,584 over here that needs to connect 726 00:32:00,186 --> 00:32:00,787 like that, 727 00:32:02,555 --> 00:32:03,56 ok? 728 00:32:03,990 --> 00:32:04,357 And 729 00:32:05,392 --> 00:32:06,192 that's all cool. 730 00:32:06,493 --> 00:32:10,263 You know, these little white pieces are giving it just a little bit of 731 00:32:10,997 --> 00:32:11,865 something on the surface. 732 00:32:12,198 --> 00:32:14,401 I did want to make this slightly 733 00:32:14,734 --> 00:32:15,368 less 734 00:32:16,2 --> 00:32:16,970 transparent. 735 00:32:17,604 --> 00:32:18,405 So 736 00:32:18,905 --> 00:32:20,306 full black is 737 00:32:21,641 --> 00:32:22,575 fully opaque. 738 00:32:23,309 --> 00:32:25,145 So by making it slightly 739 00:32:26,179 --> 00:32:27,47 grayer, 740 00:32:27,947 --> 00:32:30,83 I can make it 741 00:32:30,817 --> 00:32:32,318 a little less 742 00:32:32,786 --> 00:32:33,286 transparent, 743 00:32:34,821 --> 00:32:34,988 right? 744 00:32:35,455 --> 00:32:37,123 So I'm going to do that. 745 00:32:38,591 --> 00:32:39,192 I think 746 00:32:40,26 --> 00:32:41,294 I can also do it 747 00:32:41,861 --> 00:32:43,196 a fancier way. 748 00:32:43,697 --> 00:32:48,968 And I go up to these property panels, I click on my mask density, 749 00:32:49,703 --> 00:32:52,172 and I do something like that. 750 00:32:52,906 --> 00:32:53,773 Kind of cool, 751 00:32:55,41 --> 00:32:55,508 right? 752 00:32:55,608 --> 00:32:56,476 Sooops, 753 00:32:56,976 --> 00:32:58,244 you're not supposed to be there. 754 00:32:59,312 --> 00:33:01,748 So density is, density of the mask 755 00:33:02,582 --> 00:33:04,417 it's a little bit weird, a little hard to understand. 756 00:33:04,751 --> 00:33:06,720 If I make this red, you'll see. 757 00:33:07,620 --> 00:33:11,191 So when I change the density, I'm changing the gray levels 758 00:33:11,791 --> 00:33:12,792 of my mask. 759 00:33:13,593 --> 00:33:13,927 And 760 00:33:14,361 --> 00:33:15,695 a little bit of trivia, 761 00:33:17,63 --> 00:33:18,64 I invented that 762 00:33:21,234 --> 00:33:22,736 it's a slider from light room, 763 00:33:23,303 --> 00:33:25,105 long time ago, and 764 00:33:26,673 --> 00:33:28,41 a computer far far away. 765 00:33:28,274 --> 00:33:32,112 I was on light room beta when we were developing it, and I needed a density 766 00:33:32,412 --> 00:33:33,146 slider from asking. 767 00:33:33,380 --> 00:33:34,881 So they built me one, 768 00:33:35,215 --> 00:33:36,483 along with clarity. 769 00:33:36,783 --> 00:33:38,84 And 770 00:33:38,918 --> 00:33:39,953 that's what density does. 771 00:33:40,120 --> 00:33:42,722 It just changes the density of a mat of a mask. 772 00:33:43,223 --> 00:33:47,193 So we're going to take that down a little bit, rather than destructively applying 773 00:33:47,961 --> 00:33:50,864 a levels or curve to it. 774 00:33:51,464 --> 00:33:51,831 Going to 775 00:33:52,432 --> 00:33:52,832 do that. 776 00:33:52,999 --> 00:33:53,867 See, changes density. 777 00:33:54,267 --> 00:33:56,636 We're going to keep it at 86 for right now. 778 00:33:57,637 --> 00:34:00,473 And we're going to return back to 779 00:34:00,807 --> 00:34:01,608 our 780 00:34:02,275 --> 00:34:04,144 comp to see what happens. 781 00:34:05,211 --> 00:34:06,913 I got to save two levels deep. 782 00:34:08,114 --> 00:34:08,948 it's all right. 783 00:34:11,384 --> 00:34:11,551 Saving. 784 00:34:11,951 --> 00:34:13,920 This is going to update, and it's going to be glorious 785 00:34:14,187 --> 00:34:15,55 there it goes. 786 00:34:16,256 --> 00:34:16,790 See that 787 00:34:17,290 --> 00:34:20,627 little bit of change in color there's other ways that I could be doing this. 788 00:34:21,461 --> 00:34:22,429 I feel like being fancy. 789 00:34:22,996 --> 00:34:24,464 So that's how we're going to do it. 790 00:34:25,398 --> 00:34:27,367 Definitely got some stuff going on up here. 791 00:34:27,634 --> 00:34:29,269 Probably need to color the rim 792 00:34:29,469 --> 00:34:33,106 back out, but for now, that's looking like a wineglass, 793 00:34:33,707 --> 00:34:34,574 finally. 794 00:34:35,208 --> 00:34:35,842 And 795 00:34:36,409 --> 00:34:37,110 I'm stoked, 796 00:34:37,877 --> 00:34:41,281 because I'm that much closer to be undone. 797 00:34:41,448 --> 00:34:42,82 So 798 00:34:43,383 --> 00:34:43,850 with that, 799 00:34:44,517 --> 00:34:45,452 I would next, 800 00:34:45,752 --> 00:34:46,252 like, 801 00:34:48,488 --> 00:34:49,923 I don't know, what do you want to do? 802 00:34:52,425 --> 00:34:55,362 We're going to color up some water down here. 803 00:34:55,695 --> 00:34:56,629 And 804 00:34:57,130 --> 00:35:00,500 I think then we're going to work on stacking some ink layers. 805 00:35:01,234 --> 00:35:02,736 Get some life into the same. 806 00:35:03,536 --> 00:35:06,206 Think about wrapping some red around the bottom. 807 00:35:06,906 --> 00:35:08,975 So, moving into that real quickly, 808 00:35:10,276 --> 00:35:12,812 let's go back out to 809 00:35:13,780 --> 00:35:14,547 this guy. 810 00:35:15,315 --> 00:35:16,16 And in this 811 00:35:17,450 --> 00:35:21,921 image, I have a glass, a bottle, a background that I don't care about. 812 00:35:22,756 --> 00:35:23,990 And the ripples 813 00:35:26,659 --> 00:35:28,962 coloring this is going to be a little bit tricky, because 814 00:35:29,529 --> 00:35:32,165 I don't have decided on color 815 00:35:32,832 --> 00:35:32,999 guessing. 816 00:35:33,233 --> 00:35:35,35 I could probably just color here too. 817 00:35:36,670 --> 00:35:37,704 But we have lots of layers 818 00:35:38,838 --> 00:35:40,540 and things intersecting. 819 00:35:41,74 --> 00:35:42,409 But yeah, let's do it. 820 00:35:42,409 --> 00:35:43,677 We're going to do our color. 821 00:35:44,678 --> 00:35:46,846 All in this lay, are all in this composition. 822 00:35:47,380 --> 00:35:50,917 I'm not going to do it back out in here, which is what I was just thinking 823 00:35:50,984 --> 00:35:51,484 I would do. 824 00:35:51,718 --> 00:35:53,853 But what we will do while we are out here 825 00:35:54,921 --> 00:35:58,558 is we are going to figure out why this is gray scale. 826 00:35:59,793 --> 00:36:02,395 And I'm hoping it's not what I think it is, because 827 00:36:03,630 --> 00:36:04,964 it's going to be a pain in the butt. 828 00:36:06,666 --> 00:36:08,802 Somewhere in my glass file, 829 00:36:09,769 --> 00:36:10,36 I lost 830 00:36:13,273 --> 00:36:13,773 color. 831 00:36:14,674 --> 00:36:15,208 And let's 832 00:36:15,308 --> 00:36:16,309 turn this on 833 00:36:17,77 --> 00:36:19,846 and get this back to a gray 834 00:36:20,146 --> 00:36:20,947 zone. 835 00:36:21,781 --> 00:36:23,983 Figure out what went wrong 836 00:36:26,419 --> 00:36:27,153 somewhere in here. 837 00:36:27,153 --> 00:36:27,687 I lost 838 00:36:28,755 --> 00:36:29,923 a bit of 839 00:36:30,890 --> 00:36:31,991 saturation. 840 00:36:32,659 --> 00:36:33,560 And I'm not sure 841 00:36:34,828 --> 00:36:36,496 what could have caused that. 842 00:36:37,797 --> 00:36:39,833 I think it might have been inherent 843 00:36:40,266 --> 00:36:41,468 in the image that I retouched. 844 00:36:41,868 --> 00:36:42,569 Yeah, look at that. 845 00:36:43,303 --> 00:36:44,270 That's just how it is. 846 00:36:44,437 --> 00:36:45,905 It's kind of desaturated. 847 00:36:46,573 --> 00:36:47,540 It looks a little bit weird. 848 00:36:47,941 --> 00:36:51,678 I think I'm going to wind up fixing that by hand. 849 00:36:52,345 --> 00:36:54,681 I'll just paint some yellow onto this thing. 850 00:36:54,681 --> 00:36:56,316 I'm going to go ahead and 851 00:36:56,649 --> 00:36:57,283 just 852 00:36:57,951 --> 00:36:59,352 crank through 853 00:37:00,253 --> 00:37:02,722 one quick little issue here 854 00:37:03,289 --> 00:37:06,426 and see what's going on with all these layers. 855 00:37:06,826 --> 00:37:07,360 There we go. 856 00:37:08,194 --> 00:37:09,596 So, inside the glass, 857 00:37:10,730 --> 00:37:12,165 tedious, I know, 858 00:37:13,633 --> 00:37:16,469 but this is the life of a retoucher. 859 00:37:16,970 --> 00:37:18,71 And 860 00:37:19,639 --> 00:37:21,808 I think I'm fortunate, because I'm not a photographer. 861 00:37:22,275 --> 00:37:27,681 I couldn't imagine being a photographer and trying to figure out all this stuff, 862 00:37:28,181 --> 00:37:29,616 because it's pretty heavy. 863 00:37:31,51 --> 00:37:32,152 And I know 864 00:37:33,386 --> 00:37:34,554 most photographers 865 00:37:34,988 --> 00:37:36,623 don't have the patience for this. 866 00:37:38,24 --> 00:37:39,25 I don't know 867 00:37:41,61 --> 00:37:42,95 why I do. 868 00:37:43,930 --> 00:37:45,265 Ok, so, 869 00:37:45,799 --> 00:37:47,667 because I've got to keep the 870 00:37:48,435 --> 00:37:49,135 refracted bottle 871 00:37:50,337 --> 00:37:51,371 in the glass, 872 00:37:52,272 --> 00:37:53,473 I need to make sure 873 00:37:54,674 --> 00:37:55,208 the 874 00:37:57,711 --> 00:37:59,512 inside of that refraction 875 00:37:59,879 --> 00:38:01,114 is also cleaned. 876 00:38:02,15 --> 00:38:03,350 It's all these details. 877 00:38:03,717 --> 00:38:04,351 I know it's 878 00:38:13,460 --> 00:38:14,361 just clean that up. 879 00:38:14,427 --> 00:38:14,894 Rost. 880 00:38:15,862 --> 00:38:16,963 Good enough for now. 881 00:38:18,31 --> 00:38:19,366 What's going on up here. 882 00:38:19,933 --> 00:38:21,601 Yeah, there's just a lot of schmag. 883 00:38:22,168 --> 00:38:23,203 It's all right, though. 884 00:38:24,170 --> 00:38:26,72 Ok, with that done, 885 00:38:26,740 --> 00:38:28,475 I'm going to go ahead and 886 00:38:29,75 --> 00:38:30,243 save this guy. 887 00:38:31,211 --> 00:38:34,247 Return to one of my other documents. 888 00:38:35,215 --> 00:38:36,483 Wait for my update. 889 00:38:36,916 --> 00:38:38,84 That's what it did. 890 00:38:38,651 --> 00:38:40,320 I think I've got an unwanted 891 00:38:40,787 --> 00:38:41,588 background. 892 00:38:41,855 --> 00:38:43,823 And I never pump this out, because 893 00:38:44,424 --> 00:38:46,893 I feel like I'm going to keep adding layers to it for some reason. 894 00:38:48,28 --> 00:38:49,796 Ok, wait for this update. 895 00:38:50,497 --> 00:38:51,64 There we go. 896 00:38:51,798 --> 00:38:52,465 And 897 00:38:52,999 --> 00:38:55,235 this is, ok, it looks like it should. 898 00:38:55,869 --> 00:38:58,71 The glass is blocking in the light. 899 00:38:58,171 --> 00:38:59,406 I may paint a little color. 900 00:38:59,539 --> 00:39:02,409 And here later on, i'll probably do it in the main comp, where I'm doing some 901 00:39:02,409 --> 00:39:03,209 of my color. 902 00:39:03,710 --> 00:39:04,811 For right now. 903 00:39:05,211 --> 00:39:06,713 I wanted to 904 00:39:07,147 --> 00:39:08,148 check out 905 00:39:09,315 --> 00:39:10,884 the bottle 906 00:39:11,51 --> 00:39:11,985 color. 907 00:39:12,252 --> 00:39:13,453 Got a glass up here. 908 00:39:14,821 --> 00:39:16,623 And what I wanted to do with this 909 00:39:17,290 --> 00:39:17,757 is, 910 00:39:17,924 --> 00:39:18,224 I 911 00:39:18,425 --> 00:39:20,160 feel as though the 912 00:39:23,63 --> 00:39:24,164 top is 913 00:39:24,431 --> 00:39:26,232 maybe a little on the yellow side. 914 00:39:27,634 --> 00:39:29,269 So we're going to 915 00:39:30,36 --> 00:39:31,671 go ahead and 916 00:39:32,505 --> 00:39:34,74 take some saturation out of it, 917 00:39:35,875 --> 00:39:36,476 like that, 918 00:39:37,711 --> 00:39:39,212 and will invert that. 919 00:39:40,413 --> 00:39:41,81 Good on all. 920 00:39:41,147 --> 00:39:41,614 Rush, 921 00:39:47,721 --> 00:39:49,122 my painting white 922 00:39:50,90 --> 00:39:51,24 Tara. 923 00:39:53,860 --> 00:39:54,828 Get that a little bit closer, 924 00:39:56,96 --> 00:39:56,629 that 925 00:39:57,130 --> 00:39:58,565 this highlight's been bugging me. 926 00:40:00,266 --> 00:40:02,402 So what's just 927 00:40:03,636 --> 00:40:04,304 do that. 928 00:40:08,675 --> 00:40:10,543 And we are going to 929 00:40:11,611 --> 00:40:14,80 heel, because it's fastest, 930 00:40:16,416 --> 00:40:17,984 make it go by. 931 00:40:21,454 --> 00:40:22,255 Looks like 932 00:40:23,623 --> 00:40:25,759 the mixer is going to be needed. 933 00:40:30,430 --> 00:40:30,830 Kind of cool. 934 00:40:31,231 --> 00:40:33,133 Just a little bit of aglow there 935 00:40:34,401 --> 00:40:35,835 out. 936 00:40:37,937 --> 00:40:38,705 Look at you. 937 00:40:44,577 --> 00:40:45,645 I know there's a big stripe. 938 00:40:46,112 --> 00:40:47,347 We're not going to worry about it. 939 00:40:49,716 --> 00:40:51,184 Ok, that part's done. 940 00:40:51,518 --> 00:40:52,786 Next, 941 00:40:53,453 --> 00:40:56,489 I think I'm going to do a little bit of a trick 942 00:40:57,123 --> 00:40:57,223 to 943 00:40:58,258 --> 00:41:01,428 get some a rap on this thing. 944 00:41:03,296 --> 00:41:04,964 And to do that, 945 00:41:07,233 --> 00:41:08,568 I am going to 946 00:41:09,703 --> 00:41:11,204 do something fancy. 947 00:41:11,771 --> 00:41:13,440 And we're going to 948 00:41:15,675 --> 00:41:16,309 contract 949 00:41:16,810 --> 00:41:18,345 some random number of pixels 950 00:41:19,546 --> 00:41:20,480 fifteen 951 00:41:20,747 --> 00:41:21,448 for now. 952 00:41:22,248 --> 00:41:24,150 And then I'm going to 953 00:41:24,818 --> 00:41:26,252 create a 954 00:41:29,55 --> 00:41:30,223 solid color fill, 955 00:41:32,25 --> 00:41:33,126 solid color fill, 956 00:41:34,94 --> 00:41:37,263 and we're going to pick our background hue, 957 00:41:38,231 --> 00:41:38,865 maybe. 958 00:41:40,433 --> 00:41:42,235 And then I'm going to 959 00:41:43,636 --> 00:41:44,804 invert that thing, 960 00:41:47,73 --> 00:41:50,543 and we're going full aesthetic, 961 00:41:50,977 --> 00:41:52,812 vapor wave style. 962 00:41:54,14 --> 00:41:55,48 That's what the kids dig. 963 00:41:56,182 --> 00:41:58,84 Let's see what happens when we bring that in. 964 00:41:59,552 --> 00:42:03,89 I mean, all it needs is a lambo, 965 00:42:03,556 --> 00:42:06,559 and we're going to be rockin. 966 00:42:07,460 --> 00:42:07,861 Oh no. 967 00:42:08,94 --> 00:42:10,196 But had my layer comp set up the wrong way. 968 00:42:10,330 --> 00:42:11,531 Damn it. 969 00:42:12,265 --> 00:42:13,933 So I have to update this 970 00:42:15,468 --> 00:42:16,970 lambo disappointment. 971 00:42:17,604 --> 00:42:18,238 Ok, 972 00:42:19,539 --> 00:42:20,306 just for fun. 973 00:42:21,641 --> 00:42:23,943 Lambo, see all these layer comps? 974 00:42:24,277 --> 00:42:25,912 Man, I'm spoiling the funded. 975 00:42:28,415 --> 00:42:28,948 I suck. 976 00:42:30,917 --> 00:42:31,851 Now it's a lambo. 977 00:42:33,553 --> 00:42:34,888 Man, I'm no good. 978 00:42:35,221 --> 00:42:37,190 Sorry, I failed. 979 00:42:37,957 --> 00:42:40,326 I have to update my state after do all sorts of 980 00:42:40,760 --> 00:42:41,761 stupid stuff. 981 00:42:42,262 --> 00:42:43,797 Ok, now it's going to work. 982 00:42:43,930 --> 00:42:44,464 I swear 983 00:42:45,398 --> 00:42:46,232 we're almost there. 984 00:42:48,268 --> 00:42:48,635 It is, 985 00:42:50,103 --> 00:42:51,204 vapor wave style. 986 00:42:51,871 --> 00:42:52,38 Ok. 987 00:42:52,439 --> 00:42:53,473 That was my fun for the day. 988 00:42:54,841 --> 00:42:56,676 Back to work doing that. 989 00:42:56,743 --> 00:42:59,546 So what I was thinking here is that I want to 990 00:43:01,381 --> 00:43:02,882 kind of blur this mask, 991 00:43:03,450 --> 00:43:04,651 do something weird. 992 00:43:06,186 --> 00:43:07,687 We're going to run a gauzian on it. 993 00:43:08,421 --> 00:43:09,122 I'm going to 994 00:43:09,789 --> 00:43:11,358 just do that kind of thing. 995 00:43:12,992 --> 00:43:13,927 This gives me 996 00:43:14,828 --> 00:43:16,162 a bit of a 997 00:43:17,697 --> 00:43:18,732 edge light, 998 00:43:19,399 --> 00:43:21,601 rim, light, side glow, sort of thing 999 00:43:21,868 --> 00:43:22,569 to happen. 1000 00:43:24,104 --> 00:43:27,207 It's just an idea I've been kicking around as I've been working. 1001 00:43:27,640 --> 00:43:30,76 I'm going to flip that to, 1002 00:43:30,977 --> 00:43:32,645 I guess not multiply, 1003 00:43:33,780 --> 00:43:34,514 kind of does it. 1004 00:43:34,681 --> 00:43:36,16 It's a little bit too pink, 1005 00:43:36,750 --> 00:43:37,751 a little bit of red, 1006 00:43:38,251 --> 00:43:39,85 something like that. 1007 00:43:39,319 --> 00:43:41,921 It's just an idea I wanted to play with for a second. 1008 00:43:43,390 --> 00:43:45,291 Maybe that's not the way to do it. 1009 00:43:46,659 --> 00:43:48,328 Maybe I need to do 1010 00:43:48,828 --> 00:43:49,596 one of these 1011 00:43:52,265 --> 00:43:53,433 huge sad things, 1012 00:43:56,970 --> 00:43:57,771 and we can try 1013 00:44:01,875 --> 00:44:03,843 pump sat into a colorize. 1014 00:44:04,678 --> 00:44:06,246 Not worried about this stuff up here, 1015 00:44:08,14 --> 00:44:08,948 you know what I mean? 1016 00:44:09,716 --> 00:44:11,985 I think I'm just kind of focusing on this side 1017 00:44:12,519 --> 00:44:12,919 right now. 1018 00:44:13,453 --> 00:44:14,554 That's terrible. 1019 00:44:15,555 --> 00:44:17,290 Not going to do what I want it to do. 1020 00:44:18,825 --> 00:44:20,493 I don't play with this stuff too much. 1021 00:44:20,760 --> 00:44:23,196 Usually my retouching is really straightforward, 1022 00:44:23,530 --> 00:44:23,997 but 1023 00:44:25,865 --> 00:44:27,834 I'm just going to set that for right now. 1024 00:44:28,435 --> 00:44:29,936 And I'm going to 1025 00:44:30,870 --> 00:44:31,838 update 1026 00:44:32,439 --> 00:44:33,473 this with my state. 1027 00:44:33,640 --> 00:44:36,810 I just kind of want to get it integrated real fast and see what's happening. 1028 00:44:37,610 --> 00:44:39,45 Like said, I'm not too worried 1029 00:44:39,713 --> 00:44:40,814 about the top, 1030 00:44:41,81 --> 00:44:42,549 because this wouldn't be 1031 00:44:43,316 --> 00:44:44,484 seeing any light 1032 00:44:46,753 --> 00:44:47,987 that would go away 1033 00:44:49,55 --> 00:44:49,589 like that. 1034 00:44:50,256 --> 00:44:51,991 Starting to remember 1035 00:44:52,425 --> 00:44:56,162 a trick I learned not too long ago, dealing with 1036 00:44:57,630 --> 00:45:01,935 linear light, ingredient maps and some other weird techniques 1037 00:45:02,969 --> 00:45:03,870 are unique techniques. 1038 00:45:04,270 --> 00:45:05,405 Ok, there you go. 1039 00:45:05,705 --> 00:45:08,341 So, as you can see, I just wanted to see. 1040 00:45:08,508 --> 00:45:10,877 I just wanted to check out what would happen 1041 00:45:11,144 --> 00:45:12,12 when I added 1042 00:45:12,812 --> 00:45:14,80 this integration, 1043 00:45:14,681 --> 00:45:16,116 which it definitely is going to need. 1044 00:45:16,182 --> 00:45:16,983 If it's sitting on that background, 1045 00:45:18,118 --> 00:45:19,152 this is not going to work. 1046 00:45:19,386 --> 00:45:21,388 We won't see any red light wrapping around this. 1047 00:45:21,554 --> 00:45:24,157 It would just kind of blend together. 1048 00:45:24,657 --> 00:45:26,893 I don't think if we want to see a real highlight hit 1049 00:45:27,227 --> 00:45:28,161 on that side, 1050 00:45:28,728 --> 00:45:32,499 I have an idea for how to make this thing work a little bit better, but I 1051 00:45:32,499 --> 00:45:33,933 like what's going on right here. 1052 00:45:35,135 --> 00:45:37,437 I think it's going to be really 1053 00:45:38,838 --> 00:45:41,608 crucial and essential to making this happen. 1054 00:45:41,875 --> 00:45:44,10 I have to probably paint this one in by hand. 1055 00:45:45,145 --> 00:45:48,448 This back white light, I'm not too concerned about yet. 1056 00:45:48,915 --> 00:45:50,517 Some red's going to need to happen in there. 1057 00:45:50,917 --> 00:45:51,351 To 1058 00:45:51,951 --> 00:45:54,721 setting myself up for a lot of complications by 1059 00:45:55,288 --> 00:45:56,790 turning that thing 1060 00:45:57,390 --> 00:45:58,725 into a different color. 1061 00:45:59,693 --> 00:46:01,428 But as you can see, 1062 00:46:03,863 --> 00:46:06,566 we're in a little bit of a strange place there. 1063 00:46:07,467 --> 00:46:08,101 I'm not sure. 1064 00:46:08,501 --> 00:46:10,70 I'm not sure how to make 1065 00:46:11,137 --> 00:46:12,472 this color happen 1066 00:46:13,707 --> 00:46:14,874 with this bottle. 1067 00:46:15,475 --> 00:46:19,879 I'm not sold on the idea of it yet, but maybe as I work on this a little bit 1068 00:46:19,879 --> 00:46:21,614 more, I will be, and that will 1069 00:46:22,182 --> 00:46:25,552 stop me from having to wrap all this red light everywhere. 1070 00:46:27,220 --> 00:46:30,890 So for now, I'm going to leave things as they are. 1071 00:46:31,157 --> 00:46:33,426 And what I'd like to focus on is, 1072 00:46:33,960 --> 00:46:34,994 and I know I'm jumping around. 1073 00:46:35,61 --> 00:46:39,366 I usually don't jump around this much, but this one is pretty complicated 1074 00:46:39,799 --> 00:46:42,235 and is requiring me to kind of think 1075 00:46:43,370 --> 00:46:44,804 non linearly. 1076 00:46:45,638 --> 00:46:48,308 And so what I'd like to kind of try real fast 1077 00:46:48,808 --> 00:46:50,710 is getting the smoke down in here. 1078 00:46:51,344 --> 00:46:52,12 Because 1079 00:46:52,412 --> 00:46:56,116 by spending too much time with this red stuff and the red wrap, I may be going 1080 00:46:56,182 --> 00:46:56,916 down the wrong path. 1081 00:46:57,150 --> 00:46:59,853 But the tasks that I really need to take care of 1082 00:47:00,153 --> 00:47:00,954 are 1083 00:47:01,855 --> 00:47:03,990 a transition of ink in the water 1084 00:47:05,625 --> 00:47:06,192 and foreground 1085 00:47:07,227 --> 00:47:08,328 ink wrapping 1086 00:47:08,495 --> 00:47:10,230 and the color stuff I can just kind of 1087 00:47:10,663 --> 00:47:12,165 slap on at the end. 1088 00:47:12,432 --> 00:47:14,367 I have a bunch of ideas for how it's going to happen. 1089 00:47:14,501 --> 00:47:15,668 I can make this thing look 1090 00:47:16,169 --> 00:47:17,270 100 times better. 1091 00:47:17,704 --> 00:47:20,6 And this shouldn't be a problem at all. 1092 00:47:20,974 --> 00:47:22,709 This side, maybe a little chickier, 1093 00:47:23,209 --> 00:47:24,310 but we'll get there. 1094 00:47:25,145 --> 00:47:29,749 So for now, I'd love to start focusing on 1095 00:47:30,984 --> 00:47:32,786 what's happening down in the bottom here. 1096 00:47:33,553 --> 00:47:35,989 And to do that, we're just going to flip some layers around 1097 00:47:36,489 --> 00:47:37,590 and start masking. 1098 00:47:38,892 --> 00:47:39,693 So hang on 71590

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