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These are the user uploaded subtitles that are being translated: 1 00:00:07,307 --> 00:00:08,808 Our next image is 2 00:00:09,75 --> 00:00:11,211 a really beautiful challenge. 3 00:00:11,611 --> 00:00:15,215 There's a lot going on, a lot of possibilities, a lot of potentials, 4 00:00:15,715 --> 00:00:18,385 a lot of really fun things that we're going to try. 5 00:00:19,52 --> 00:00:23,523 And I'm really looking for to playing with all of these 6 00:00:24,591 --> 00:00:24,891 very organic, 7 00:00:26,92 --> 00:00:26,726 nebulous, 8 00:00:26,893 --> 00:00:26,993 cloudy 9 00:00:28,194 --> 00:00:30,864 shapes from the ink, interacting with the water. 10 00:00:31,197 --> 00:00:31,998 And 11 00:00:32,332 --> 00:00:37,303 I'm really looking forward to creating a lot of just sort of random accidents 12 00:00:37,771 --> 00:00:38,571 that happen 13 00:00:39,72 --> 00:00:41,274 when you have a set of images like this. 14 00:00:42,676 --> 00:00:45,945 I think there's going to be a few challenges along the way, and I'm 15 00:00:46,112 --> 00:00:47,681 excited to 16 00:00:48,515 --> 00:00:51,685 figure them out, see if I come up with some new little tricks and techniques 17 00:00:52,252 --> 00:00:56,589 and really create a compelling composition that rob's going to love, 18 00:00:56,756 --> 00:00:59,59 and I'm going to love and imagine. 19 00:00:59,392 --> 00:01:03,630 As you're working through this, you are going to also be creating some really 20 00:01:03,797 --> 00:01:04,631 cool stuff. 21 00:01:04,898 --> 00:01:08,468 Hopefully some of the tricks I'm going to show you will allow you to 22 00:01:09,235 --> 00:01:12,38 really just have a lot of freedom when it comes to 23 00:01:13,139 --> 00:01:17,610 composing all of these elements and creating something that you are going 24 00:01:17,610 --> 00:01:18,712 to really like. 25 00:01:19,45 --> 00:01:19,512 And 26 00:01:20,747 --> 00:01:23,216 like I said, these are just a ton of fun to play with. 27 00:01:23,316 --> 00:01:26,186 I've done it before, and I always enjoy it. 28 00:01:26,186 --> 00:01:27,520 So let's dive in 29 00:01:27,787 --> 00:01:28,955 we're going to go through the notes, 30 00:01:30,357 --> 00:01:32,625 check out what Rob has 31 00:01:33,59 --> 00:01:33,760 photographed 32 00:01:34,260 --> 00:01:35,995 and what his ideas are, 33 00:01:37,797 --> 00:01:39,866 what we're going to be able to accomplish, what we're going to need to 34 00:01:39,866 --> 00:01:41,468 work around, how we're going to do it. 35 00:01:41,768 --> 00:01:42,402 Should be cool. 36 00:01:44,170 --> 00:01:44,637 Let's just 37 00:01:44,971 --> 00:01:46,72 start up at the top. 38 00:01:48,274 --> 00:01:52,812 Rob's concept is we're going to be shooting black on black on black, 39 00:01:53,613 --> 00:01:58,118 are aiming for a black on black monochromatic, but still having light 40 00:01:58,251 --> 00:01:58,418 shape. 41 00:01:58,651 --> 00:01:59,519 And contrast 42 00:02:04,257 --> 00:02:09,763 his ideas having these black plumes of ink coming down beside the bottle 43 00:02:10,597 --> 00:02:11,231 and creating. 44 00:02:11,698 --> 00:02:13,700 I imagine, all just sorts of interesting forms 45 00:02:14,734 --> 00:02:18,238 and shapes and just abstracts. 46 00:02:19,539 --> 00:02:22,709 I don't know what to call those, but we're going to find out 47 00:02:25,779 --> 00:02:26,980 some conversations about talking. 48 00:02:27,380 --> 00:02:28,515 Let's not worry about that right now. 49 00:02:28,515 --> 00:02:29,749 We're just going to go through the Numbers. 50 00:02:30,884 --> 00:02:31,985 391 51 00:02:33,319 --> 00:02:35,321 is our clean background image. 52 00:02:35,622 --> 00:02:37,290 I believe that was all the way at the bottom. 53 00:02:37,624 --> 00:02:41,861 This is just kind of to get an idea of the overall background exposure, 54 00:02:42,996 --> 00:02:45,765 which you'll see in just a few minutes. 55 00:02:46,666 --> 00:02:48,468 I'm going to go a slightly different direction. 56 00:02:48,968 --> 00:02:52,439 I'm happy that he shot this plate forming, just to give me an idea of how 57 00:02:52,672 --> 00:02:53,306 dark he wanted. 58 00:02:53,473 --> 00:02:54,874 The background behind the plumes 59 00:02:55,542 --> 00:02:56,943 we're going to see what we can do that. 60 00:02:58,812 --> 00:03:01,915 We've got to note about some proper exposure for 61 00:03:02,716 --> 00:03:03,516 bottle 62 00:03:04,117 --> 00:03:06,86 glass of wine against the background. 63 00:03:06,653 --> 00:03:08,321 Not sure what that means, but 64 00:03:09,956 --> 00:03:10,423 that's ok. 65 00:03:11,691 --> 00:03:13,927 interpret this exposure the way I want it anyway. 66 00:03:14,828 --> 00:03:17,864 I think he's primarily just talking about the exposure for this upper 67 00:03:18,331 --> 00:03:19,833 section of the glass. 68 00:03:21,301 --> 00:03:22,235 Number 211, 69 00:03:23,236 --> 00:03:24,604 reference image for proper exposure. 70 00:03:25,138 --> 00:03:29,109 Excuse me for the neck of the liquid of the bottle, to give it highlight. 71 00:03:30,343 --> 00:03:33,279 Not sure that was what's intended for that image. 72 00:03:33,880 --> 00:03:34,681 I'm going to keep it. 73 00:03:34,748 --> 00:03:35,949 I might use it for something else. 74 00:03:36,116 --> 00:03:37,917 I like a lot of the highlights that are there. 75 00:03:39,219 --> 00:03:40,186 Next one down is 217. 76 00:03:41,321 --> 00:03:44,24 Wine color in both the bottle and the glass. 77 00:03:45,158 --> 00:03:46,393 I understand that one. 78 00:03:46,760 --> 00:03:49,929 We want to use the neck and cap from 211, which is 79 00:03:50,663 --> 00:03:52,165 this guy up here. 80 00:03:52,732 --> 00:03:54,67 And I see a nice 81 00:03:54,734 --> 00:03:55,935 little highlight down the middle. 82 00:03:56,102 --> 00:03:57,604 Nice highlight on the side. 83 00:03:57,937 --> 00:03:58,271 Good silhouette. 84 00:03:58,738 --> 00:03:59,673 I can cut out of that. 85 00:04:00,807 --> 00:04:01,908 And 86 00:04:02,809 --> 00:04:04,477 going back up to 217, 87 00:04:05,311 --> 00:04:08,314 this is for the color of the wine in the glass, 88 00:04:08,648 --> 00:04:10,717 also the color of the wine in the bottle. 89 00:04:12,485 --> 00:04:12,519 219, 90 00:04:13,620 --> 00:04:14,554 red highlights. 91 00:04:15,555 --> 00:04:17,924 Actually, when I tole back and forth between those two, 92 00:04:18,825 --> 00:04:20,326 I'm noticing that 93 00:04:21,161 --> 00:04:21,761 there is 94 00:04:22,28 --> 00:04:24,431 some type that's on the back of the bottle. 95 00:04:24,664 --> 00:04:24,964 That's 96 00:04:25,298 --> 00:04:28,335 coming through because there was more light on the background 97 00:04:30,103 --> 00:04:31,504 and shining through the bottle 98 00:04:32,272 --> 00:04:34,74 and illuminating this text. 99 00:04:35,141 --> 00:04:36,309 I'm not going to want that. 100 00:04:36,810 --> 00:04:37,610 So 101 00:04:38,11 --> 00:04:42,716 I'm probably going to use the frame before, are, the frame after that has less. 102 00:04:43,149 --> 00:04:45,285 And i'll probably just brighten up the exposure 103 00:04:45,618 --> 00:04:48,788 of the wine a little bit to bring some color into the bottle. 104 00:04:50,90 --> 00:04:51,991 So, red highlights on the top 105 00:04:52,192 --> 00:04:53,226 of the bottle shoulder. 106 00:04:53,960 --> 00:04:56,629 He likes this crescent shape right up there. 107 00:04:57,697 --> 00:04:59,366 The other one's just more of a 108 00:05:00,166 --> 00:05:00,967 little 109 00:05:01,935 --> 00:05:03,503 sphere and ellipse. 110 00:05:05,638 --> 00:05:07,540 And he really prefers this one. 111 00:05:07,640 --> 00:05:11,77 And I can definitely understand why I might actually combine those two. 112 00:05:11,544 --> 00:05:12,812 I kind of like 113 00:05:13,146 --> 00:05:14,247 this really soft 114 00:05:15,148 --> 00:05:16,649 form coming down right there. 115 00:05:17,784 --> 00:05:22,522 All either combine the two, or i'll just hand paint a little bit of shape 116 00:05:22,655 --> 00:05:23,56 up there. 117 00:05:24,357 --> 00:05:29,963 And also for the highlight on the surface of the wine, in the wine glass. 118 00:05:30,430 --> 00:05:32,632 And I think he's talking about this right here. 119 00:05:34,267 --> 00:05:35,301 And it's for that one. 120 00:05:35,535 --> 00:05:36,503 This one's a little bit busy. 121 00:05:36,736 --> 00:05:37,404 That one's good. 122 00:05:37,771 --> 00:05:40,573 You can see you've got a lot of stuff up here on the glass, that's just the 123 00:05:40,573 --> 00:05:41,641 way the light was hitting it. 124 00:05:41,775 --> 00:05:45,445 But I'm going to be using that one for the wine glass. 125 00:05:46,246 --> 00:05:46,279 233 126 00:05:47,313 --> 00:05:51,951 surface of the water on the left of the bottle that's down here a little bit 127 00:05:51,951 --> 00:05:52,118 underexposed. 128 00:05:52,752 --> 00:05:54,554 I can just pop it open, like that. 129 00:05:55,689 --> 00:05:56,956 Left sides here. 130 00:05:57,691 --> 00:05:59,559 Next one down is probably going to be the right side. 131 00:06:00,26 --> 00:06:00,627 It is 132 00:06:02,28 --> 00:06:03,530 just to show you what it looks like. 133 00:06:04,497 --> 00:06:05,465 Those are my t sides. 134 00:06:05,865 --> 00:06:07,567 Going to be compositing those two together. 135 00:06:07,867 --> 00:06:09,135 That will go really fast. 136 00:06:10,270 --> 00:06:11,237 No problem at all. 137 00:06:11,638 --> 00:06:16,176 And so it looks like the next couple of images are 138 00:06:17,877 --> 00:06:19,512 going to be for 139 00:06:19,946 --> 00:06:24,951 when we start getting into the tank and the ink, and all the fun stuff 140 00:06:25,385 --> 00:06:26,86 that's in this. 141 00:06:26,720 --> 00:06:26,920 So 142 00:06:31,691 --> 00:06:32,625 water surface. 143 00:06:33,460 --> 00:06:37,530 We may or may not be using this surface, could be getting a little bit 144 00:06:37,530 --> 00:06:38,231 too busy, 145 00:06:39,632 --> 00:06:41,67 but we've got these to play with. 146 00:06:41,301 --> 00:06:43,3 This is my favorite of the set. 147 00:06:43,236 --> 00:06:45,105 I think there's just a nice tension 148 00:06:45,538 --> 00:06:46,239 up on the water. 149 00:06:47,540 --> 00:06:50,343 Not quite sure how I'm going to use that yet, but we're going to throw it 150 00:06:50,343 --> 00:06:52,946 into the mix and see what we can come up with. 151 00:06:53,880 --> 00:06:56,683 All right, we're getting down into the ink now. 152 00:06:56,983 --> 00:06:57,917 356, 153 00:06:58,985 --> 00:06:59,519 no notes, 154 00:06:59,719 --> 00:07:00,653 so probably not 155 00:07:01,54 --> 00:07:01,921 a keeper. 156 00:07:02,88 --> 00:07:02,555 And 157 00:07:03,56 --> 00:07:05,291 yeah, it's really not doing anything yet. 158 00:07:05,925 --> 00:07:06,726 So 159 00:07:07,227 --> 00:07:10,296 in the notes I've got 357 and 358 160 00:07:11,464 --> 00:07:14,67 are for purplumes of ink coming down into the water. 161 00:07:14,901 --> 00:07:17,904 So these are the two options that we're going to be working with, 162 00:07:18,438 --> 00:07:22,876 just in terms of if we want to have stuff up on top, raining down, 163 00:07:23,376 --> 00:07:24,644 that's what i'll be pulling from. 164 00:07:26,546 --> 00:07:27,213 And 165 00:07:28,348 --> 00:07:29,449 one more note of 374, 166 00:07:31,51 --> 00:07:31,985 which is 167 00:07:32,652 --> 00:07:34,821 selection for the storm and the water. 168 00:07:35,555 --> 00:07:36,156 So 169 00:07:36,489 --> 00:07:39,826 let me just pop open the exposure a little bit, so you can see what's happening. 170 00:07:42,829 --> 00:07:43,997 What I'm imagining 171 00:07:44,330 --> 00:07:48,802 he's referring to is this lower body of ink, 172 00:07:49,302 --> 00:07:51,204 all of these really soft 173 00:07:51,938 --> 00:07:52,806 subtle, 174 00:07:53,873 --> 00:07:55,675 just gentle and beautiful forms 175 00:07:56,910 --> 00:08:01,81 he wants to have down at the base of the water, where we're going to be 176 00:08:01,81 --> 00:08:02,248 compositing the ripples. 177 00:08:04,918 --> 00:08:06,553 And I really love 178 00:08:06,986 --> 00:08:08,188 all those shapes down there. 179 00:08:08,355 --> 00:08:09,589 This thing is just 180 00:08:10,590 --> 00:08:11,458 doing it for me. 181 00:08:11,624 --> 00:08:14,994 Especially this guy it's like vortexes within vortexes, 182 00:08:16,196 --> 00:08:16,629 and 183 00:08:18,31 --> 00:08:19,32 it's gorgeous. 184 00:08:19,999 --> 00:08:20,967 So 185 00:08:21,634 --> 00:08:23,203 let's open up this one too. 186 00:08:24,37 --> 00:08:25,605 This is another one that I really like. 187 00:08:26,339 --> 00:08:30,410 Something really interesting's happening down in this area. 188 00:08:30,677 --> 00:08:34,247 This little lonely guy that's brighter than everyone else around them. 189 00:08:35,348 --> 00:08:36,649 So 190 00:08:37,50 --> 00:08:38,251 one thing I want to mention 191 00:08:39,319 --> 00:08:42,88 that's going to be a challenge, and we're going to need to figure out a 192 00:08:42,88 --> 00:08:44,624 solution for this is that, 193 00:08:46,393 --> 00:08:46,726 as 194 00:08:48,94 --> 00:08:49,396 pro as I may be with Photoshop, 195 00:08:50,430 --> 00:08:54,100 I'm not so pro that I can remove this background from behind the smoke. 196 00:08:54,668 --> 00:08:55,1 Not yet. 197 00:08:56,336 --> 00:08:59,673 If I was a robot, maybe but I'm not a robot, so 198 00:09:00,340 --> 00:09:01,908 that's going to be a challenge down the line. 199 00:09:02,575 --> 00:09:04,144 Just wanted to kind of point it out, because 200 00:09:04,277 --> 00:09:05,478 it's going to be an interesting 201 00:09:06,579 --> 00:09:08,314 device to learn from. 202 00:09:10,183 --> 00:09:14,888 So for now, let's dive into the capture session. 203 00:09:15,622 --> 00:09:19,359 We're going to just kind of align our adjustments based on the notes. 204 00:09:20,427 --> 00:09:21,594 We're going to start up at the top 205 00:09:23,129 --> 00:09:26,66 and go through my normal settings, which 206 00:09:26,433 --> 00:09:28,335 just bringing my sharpening down a little bit. 207 00:09:29,69 --> 00:09:32,972 Going to zoom in and see what's happening on the surface here. 208 00:09:34,574 --> 00:09:36,476 Nothing I need to worry about with sharpening. 209 00:09:37,143 --> 00:09:40,13 I am going to be applying a bit of noise reduction to a lot of these, 210 00:09:40,580 --> 00:09:43,683 just because we are shooting at a higher iso on 211 00:09:44,250 --> 00:09:44,951 the ink, 212 00:09:46,19 --> 00:09:47,520 which will introduce a little bit of noise. 213 00:09:49,456 --> 00:09:50,557 Terms of 214 00:09:52,592 --> 00:09:53,326 overall color. 215 00:09:53,693 --> 00:09:54,427 Just going to use exposure 216 00:09:55,462 --> 00:09:55,995 and 217 00:09:56,329 --> 00:09:57,130 my brightness. 218 00:09:57,530 --> 00:09:58,998 Shadows are going to come up to you. 219 00:09:59,399 --> 00:10:02,569 But by doing so, I will be introducing a bit of noise to everything 220 00:10:03,370 --> 00:10:03,703 that's ok. 221 00:10:04,904 --> 00:10:07,507 Even though we're aiming for black on black on black, 222 00:10:08,274 --> 00:10:10,877 I do want some gray to start out with. 223 00:10:11,611 --> 00:10:16,649 So I'm not trying to open up pixels that don't exist, because that 224 00:10:16,983 --> 00:10:18,885 really destroys your image quickly. 225 00:10:21,388 --> 00:10:24,157 Some people think that you're supposed to shoot to the left of his gram. 226 00:10:24,824 --> 00:10:28,495 I always insist and advise that you shoot to the right, because the dynamic 227 00:10:28,995 --> 00:10:32,165 range in your shadows is much less than the upper 228 00:10:33,700 --> 00:10:34,868 quarter of 229 00:10:35,635 --> 00:10:36,36 the highlights. 230 00:10:36,503 --> 00:10:39,205 You can pull down, so, much easier than pushing up. 231 00:10:40,273 --> 00:10:40,640 All right. 232 00:10:41,775 --> 00:10:43,877 So for this one here let's go ahead. 233 00:10:44,110 --> 00:10:44,644 And 234 00:10:46,112 --> 00:10:47,47 rather than 235 00:10:47,947 --> 00:10:51,351 having to move these sliders around for every single one of these, 236 00:10:51,851 --> 00:10:53,219 I'm just going to go ahead and 237 00:10:54,354 --> 00:10:57,724 apply what I know is going to be consistent throughout these images, 238 00:10:58,24 --> 00:10:58,558 which is 239 00:10:59,59 --> 00:11:00,794 a big bump in the shadow. 240 00:11:02,328 --> 00:11:03,963 That's sharpening that noise reduction. 241 00:11:04,264 --> 00:11:04,597 For now. 242 00:11:04,664 --> 00:11:05,932 We might have some more 243 00:11:06,599 --> 00:11:07,834 down in the plumes. 244 00:11:08,268 --> 00:11:08,668 So I 245 00:11:08,835 --> 00:11:11,37 just go to do a select all copy paste. 246 00:11:13,73 --> 00:11:14,240 I actually might 247 00:11:15,141 --> 00:11:17,277 I've got two different crops i'll be working with here. 248 00:11:17,777 --> 00:11:21,448 There was a little bit of camera move from tank to bottle. 249 00:11:22,749 --> 00:11:24,651 So I'm just going to go ahead and 250 00:11:25,51 --> 00:11:26,720 crop this guy here. 251 00:11:27,387 --> 00:11:28,188 I don't need anything. 252 00:11:28,421 --> 00:11:30,223 That's happening down on the bottom. 253 00:11:31,291 --> 00:11:32,959 So we're going to just 254 00:11:33,693 --> 00:11:34,728 chop the image 255 00:11:35,829 --> 00:11:36,329 there. 256 00:11:37,430 --> 00:11:38,398 And 257 00:11:41,67 --> 00:11:42,569 depending on my workflow, 258 00:11:43,236 --> 00:11:46,406 I might not need all of this canvas right now. 259 00:11:48,41 --> 00:11:48,975 I'll think about that. 260 00:11:49,75 --> 00:11:50,243 Come back to it in a few minutes. 261 00:11:50,810 --> 00:11:53,480 We're just going to start working, because I actually need to adjust all 262 00:11:53,480 --> 00:11:54,247 of these images. 263 00:11:55,215 --> 00:11:56,649 All right, two or seven. 264 00:11:57,717 --> 00:12:03,356 This is reference for proper exposure of bottle and glass of wine against the background. 265 00:12:04,24 --> 00:12:07,694 Not sure what's happening, but I am going to keep 266 00:12:09,229 --> 00:12:10,463 that exposure 267 00:12:11,131 --> 00:12:12,465 for the glass. 268 00:12:13,66 --> 00:12:14,67 Maybe this other one 269 00:12:15,1 --> 00:12:18,71 to, not sure, but we'll get it processed anyway. 270 00:12:22,709 --> 00:12:23,43 that's 271 00:12:23,376 --> 00:12:24,644 looking about how I want it. 272 00:12:25,478 --> 00:12:26,246 For the glass, 273 00:12:28,581 --> 00:12:30,717 the glass will eventually look like that. 274 00:12:31,51 --> 00:12:34,554 With just my highlights that i'll use to create a shape on the front of the glass. 275 00:12:37,223 --> 00:12:38,758 Come back down to the next one. 276 00:12:39,793 --> 00:12:40,960 is going to be number 277 00:12:41,428 --> 00:12:42,228 2171. 278 00:12:43,797 --> 00:12:44,964 Color, bottle and glass 279 00:12:45,465 --> 00:12:46,366 neck cap from 211. 280 00:12:47,0 --> 00:12:49,135 So I can bounce back up to eleven. 281 00:12:49,469 --> 00:12:51,371 Check out the exposure on the wine cap. 282 00:12:53,373 --> 00:12:54,74 That'll work. 283 00:12:55,608 --> 00:12:57,277 One quick thing I'm seeing 284 00:12:57,544 --> 00:12:59,946 that i'll want to fix before I get too far into these, 285 00:13:01,848 --> 00:13:03,49 check my vertical. 286 00:13:05,218 --> 00:13:07,520 You can see that it's tilting to the right a little bit. 287 00:13:10,90 --> 00:13:11,524 Look at this other side. 288 00:13:12,492 --> 00:13:15,28 I'm not sure this one's actually going to be a rotation. 289 00:13:15,628 --> 00:13:17,263 We might need to 290 00:13:18,431 --> 00:13:20,166 do a little keystone action. 291 00:13:23,303 --> 00:13:25,905 I'll give it a rotation first, and see what happens. 292 00:13:27,240 --> 00:13:28,641 Think I'm going negative. 293 00:13:33,79 --> 00:13:33,246 Cool. 294 00:13:33,380 --> 00:13:33,947 I can see that 295 00:13:35,48 --> 00:13:35,215 this 296 00:13:35,382 --> 00:13:38,18 upper highlights getting distorted because of the glass. 297 00:13:38,251 --> 00:13:39,352 I'm not sure 298 00:13:40,420 --> 00:13:43,189 how that's actually behaving in reality. 299 00:13:43,690 --> 00:13:45,592 Let's get this thing over a little bit. 300 00:13:48,94 --> 00:13:49,295 Kind of need to zoom 301 00:13:53,466 --> 00:13:54,734 left side straight, 302 00:13:55,935 --> 00:13:56,803 right side, 303 00:13:57,771 --> 00:13:58,338 almost straight. 304 00:13:58,905 --> 00:14:02,75 Don't be afraid to change your settings 305 00:14:03,76 --> 00:14:04,44 to make things visible. 306 00:14:04,678 --> 00:14:06,746 I do this in Photoshop as well as capture. 307 00:14:07,380 --> 00:14:07,681 If 308 00:14:08,14 --> 00:14:10,550 you've got a dark edge and you can't see it, don't 309 00:14:11,317 --> 00:14:15,88 beat your head against the wall trying to see what's going on. 310 00:14:15,221 --> 00:14:18,224 Just crank open the exposure, put a curve on top, 311 00:14:19,59 --> 00:14:19,859 give yourself some visibility, 312 00:14:21,394 --> 00:14:22,562 then make the correction. 313 00:14:22,996 --> 00:14:24,464 It's a lot easier that way. 314 00:14:26,199 --> 00:14:26,666 All right. 315 00:14:26,900 --> 00:14:27,367 So 316 00:14:27,867 --> 00:14:28,835 still looking a little weird. 317 00:14:28,968 --> 00:14:30,403 Now, it looks like my 318 00:14:31,638 --> 00:14:34,708 guides are rotating, but it's just the weird way that capture works. 319 00:14:37,143 --> 00:14:38,545 I think that's where I'm going to want it. 320 00:14:39,612 --> 00:14:41,715 So it looks like rotation is going to work out. 321 00:14:41,715 --> 00:14:42,248 Ok? 322 00:14:42,816 --> 00:14:44,784 I don't need to keystone 323 00:14:46,119 --> 00:14:48,154 and introduce all those distortions. 324 00:14:48,955 --> 00:14:49,456 Cool, 325 00:14:51,958 --> 00:14:52,92 right? 326 00:14:52,92 --> 00:14:53,126 Hide my guides. 327 00:14:54,94 --> 00:14:54,394 That 328 00:14:54,761 --> 00:14:55,462 looks better 329 00:14:58,31 --> 00:15:00,266 don't pay attention to that horizon back there, because 330 00:15:01,401 --> 00:15:01,701 it's probably 331 00:15:02,736 --> 00:15:06,239 just not sitting on a level surface, or there's 332 00:15:06,573 --> 00:15:07,474 weight balanced weirdly. 333 00:15:07,707 --> 00:15:08,174 Who knows 334 00:15:09,142 --> 00:15:09,943 going to go back to? 335 00:15:10,977 --> 00:15:11,878 This thing was at 0.94, 336 00:15:12,979 --> 00:15:13,546 if I remember? 337 00:15:13,880 --> 00:15:16,16 Doesn't really matter, as long as it's close enough. 338 00:15:16,816 --> 00:15:16,983 Ok? 339 00:15:17,217 --> 00:15:19,52 So with that I can then 340 00:15:20,20 --> 00:15:20,987 go ahead and 341 00:15:21,788 --> 00:15:23,523 sink that rotation, 342 00:15:24,24 --> 00:15:28,661 which I'm just going to use that, instead of a copy all and paste all 343 00:15:29,62 --> 00:15:30,563 that way, I don't lose any settings. 344 00:15:32,832 --> 00:15:32,999 Ok? 345 00:15:33,133 --> 00:15:33,700 Now, we're straight. 346 00:15:34,34 --> 00:15:35,635 This is our label. 347 00:15:35,935 --> 00:15:36,469 Exposure 348 00:15:37,771 --> 00:15:38,338 moving down. 349 00:15:38,738 --> 00:15:39,139 We're on 217. 350 00:15:40,173 --> 00:15:42,242 This was wine, color, bottle and glass. 351 00:15:43,143 --> 00:15:45,912 And I feel like my exposure is probably 352 00:15:46,680 --> 00:15:47,313 it's not open. 353 00:15:47,480 --> 00:15:48,448 That is just what it is. 354 00:15:48,515 --> 00:15:50,250 I was so used to looking at the dark one. 355 00:15:50,650 --> 00:15:51,951 I do have this shadow pull. 356 00:15:52,18 --> 00:15:52,652 That's why. 357 00:15:55,455 --> 00:15:57,223 So we're going to open that up a little bit. 358 00:15:57,290 --> 00:15:59,993 It's just for these colors here. 359 00:16:03,296 --> 00:16:05,699 See, don't know if I want to do this here? 360 00:16:06,99 --> 00:16:06,866 No, I don't. 361 00:16:07,233 --> 00:16:09,602 I'm going to just give myself a little bit of latitude 362 00:16:10,437 --> 00:16:10,737 to sculpt. 363 00:16:11,471 --> 00:16:12,639 That's what that's done. 364 00:16:13,540 --> 00:16:15,41 I'm going to push that back down. 365 00:16:15,608 --> 00:16:17,610 This is for the top 366 00:16:18,912 --> 00:16:21,114 of the wine, also for this 367 00:16:22,515 --> 00:16:24,484 refraction of light at the top. 368 00:16:26,519 --> 00:16:28,488 That just needs to be the same as this. 369 00:16:28,655 --> 00:16:29,456 I believe, 370 00:16:30,223 --> 00:16:30,724 in 371 00:16:31,224 --> 00:16:32,492 26 to forty. 372 00:16:33,460 --> 00:16:35,61 I'm going to take that down to 35. 373 00:16:35,695 --> 00:16:38,231 I'm going to bring this one up to 35. 374 00:16:39,933 --> 00:16:40,100 Cool. 375 00:16:40,266 --> 00:16:40,333 You 376 00:16:40,433 --> 00:16:43,36 can see the light in the background has changed a little bit, 377 00:16:44,270 --> 00:16:44,637 all right, 378 00:16:45,305 --> 00:16:47,40 down to the 379 00:16:47,374 --> 00:16:48,174 ripples. 380 00:16:50,410 --> 00:16:54,681 See, it looks like our white balance is the same, but he just threw a warmer 381 00:16:54,914 --> 00:16:56,182 light on the background, it doesn't matter. 382 00:16:56,249 --> 00:16:58,118 So we're probably going to be desaturating a lot of this. 383 00:16:59,452 --> 00:17:02,88 One thing I can't figure out here is 384 00:17:02,589 --> 00:17:04,324 what exposure I need to have on the water, 385 00:17:05,58 --> 00:17:06,593 because I haven't composited this yet. 386 00:17:06,593 --> 00:17:10,196 I know it's going to be dark, but I don't know how dark or how light it 387 00:17:10,196 --> 00:17:10,663 needs to be. 388 00:17:10,730 --> 00:17:13,133 Someone who's going to give myself some range to work with. 389 00:17:13,700 --> 00:17:15,535 And then I'm going to 390 00:17:16,903 --> 00:17:19,39 get those two to line up pretty close. 391 00:17:20,674 --> 00:17:23,343 Visually, there was a slight exposure difference 392 00:17:23,943 --> 00:17:26,546 on those two, so they don't have the same settings. 393 00:17:28,415 --> 00:17:29,382 That feels, right? 394 00:17:29,449 --> 00:17:31,184 It's really hard to judge because 395 00:17:31,785 --> 00:17:33,920 there's so much going out, so much else going on there's 396 00:17:35,955 --> 00:17:37,624 going to move into water and plumes. 397 00:17:39,159 --> 00:17:40,660 The first thing I'd like to do is, 398 00:17:43,129 --> 00:17:43,997 I want 399 00:17:44,264 --> 00:17:44,964 to 400 00:17:45,465 --> 00:17:48,1 get a crop and a rotation on this thing, 401 00:17:48,268 --> 00:17:49,936 so that I'm not distracted 402 00:17:50,570 --> 00:17:51,204 by 403 00:17:51,938 --> 00:17:53,106 all this other stuff. 404 00:17:55,775 --> 00:17:57,911 I think all the crops are going to be about the same, 405 00:17:59,612 --> 00:18:01,614 rotation is going to be 406 00:18:02,182 --> 00:18:03,49 the same. 407 00:18:03,616 --> 00:18:04,951 So I'm going to use this 408 00:18:05,952 --> 00:18:08,788 straight edge line tool and try to figure out 409 00:18:09,122 --> 00:18:09,756 where 410 00:18:10,490 --> 00:18:11,825 a straight line is. 411 00:18:12,992 --> 00:18:14,94 Think, right there. 412 00:18:14,761 --> 00:18:16,996 I can see there's a little bit of a rotation, 413 00:18:18,264 --> 00:18:19,32 just like that. 414 00:18:19,833 --> 00:18:20,467 Cool. 415 00:18:20,967 --> 00:18:21,935 And 416 00:18:22,502 --> 00:18:24,4 apply that to these, 417 00:18:29,275 --> 00:18:30,76 then 418 00:18:32,278 --> 00:18:32,812 come on, 419 00:18:33,313 --> 00:18:35,682 apply that to the rest of the set. 420 00:18:41,154 --> 00:18:42,722 And that just gets me started. 421 00:18:43,456 --> 00:18:46,860 Makes it a lot easier to look at the composition 422 00:18:47,861 --> 00:18:48,962 or the frame. 423 00:18:56,503 --> 00:19:00,640 So three, o, nine through 339, we're purely for water surface. 424 00:19:01,641 --> 00:19:04,811 I'm just going to go out on the limb and say, this is the one that I want to 425 00:19:04,811 --> 00:19:05,245 work with. 426 00:19:05,545 --> 00:19:07,347 Oh, no, that one's kind of cool too. 427 00:19:08,748 --> 00:19:09,949 We'll process those both. 428 00:19:10,417 --> 00:19:12,652 Not sure how I'm going to use them, but 429 00:19:13,853 --> 00:19:14,888 I will 430 00:19:15,388 --> 00:19:17,424 make something out of them real quick. 431 00:19:18,658 --> 00:19:19,993 We're going to do a little bit of that. 432 00:19:20,760 --> 00:19:23,530 You can see that there's a whole lot of stuff happening here. 433 00:19:24,330 --> 00:19:25,732 A lot of 434 00:19:26,232 --> 00:19:26,866 bubbles. 435 00:19:27,834 --> 00:19:28,335 Just 436 00:19:28,668 --> 00:19:31,204 that's the process of working with tanks. 437 00:19:31,705 --> 00:19:32,472 Always happens. 438 00:19:33,239 --> 00:19:36,943 It's always fun to clean up every single one of these by hand. 439 00:19:37,544 --> 00:19:39,679 If you're a masochist like myself, 440 00:19:41,548 --> 00:19:42,582 I don't claim this by hand. 441 00:19:42,649 --> 00:19:43,350 I'm not that crazy, 442 00:19:45,318 --> 00:19:45,719 all right? 443 00:19:45,852 --> 00:19:46,386 So 444 00:19:46,653 --> 00:19:48,421 I think we're ok for color and tone. 445 00:19:48,588 --> 00:19:51,157 Once I start putting these things together, i'll probably come back to 446 00:19:51,157 --> 00:19:53,293 capture, maybe reprocess a little bit. 447 00:19:54,894 --> 00:19:56,96 Moving onto our plumes. 448 00:19:56,329 --> 00:19:59,833 We've got a couple for the top down, and 449 00:20:00,266 --> 00:20:01,267 those are going to be here. 450 00:20:03,36 --> 00:20:04,70 358, 451 00:20:05,138 --> 00:20:05,905 that's this one. 452 00:20:07,207 --> 00:20:07,841 And 453 00:20:08,675 --> 00:20:09,109 this one. 454 00:20:13,313 --> 00:20:14,714 I can see what it is after, 455 00:20:16,249 --> 00:20:20,987 what I'm going to do is just give myself a little bit of light to work 456 00:20:21,154 --> 00:20:21,321 with. 457 00:20:21,388 --> 00:20:23,356 I'm going to overlight these first 458 00:20:24,758 --> 00:20:26,393 so I can get some good separation 459 00:20:28,495 --> 00:20:29,596 off the background. 460 00:20:30,96 --> 00:20:31,531 One thing I'm probably going to have to do 461 00:20:34,834 --> 00:20:37,303 add a little bit more noise reduction to these. 462 00:20:37,537 --> 00:20:42,909 My iso jumped from 400 for the bottle up to see me, jumped from 100 on the 463 00:20:42,909 --> 00:20:44,10 bottle up to 400 464 00:20:45,78 --> 00:20:46,246 for the ink plumes. 465 00:20:46,546 --> 00:20:47,347 And 466 00:20:47,714 --> 00:20:48,314 so 467 00:20:49,149 --> 00:20:52,118 knowing that I'm going to need to scale these things around a little bit, I'm 468 00:20:52,185 --> 00:20:55,188 going to go ahead and increase my noise reduction. 469 00:20:55,855 --> 00:20:56,790 You'll see why. 470 00:20:58,758 --> 00:21:00,160 So 3738 471 00:21:01,461 --> 00:21:02,562 those need to be synced. 472 00:21:04,831 --> 00:21:05,932 I'll do it like that. 473 00:21:06,332 --> 00:21:08,1 I'm going to go ahead and 474 00:21:08,568 --> 00:21:12,38 give some ratings to these as well so I can sort them differently and make an 475 00:21:12,38 --> 00:21:12,806 easier time 476 00:21:13,139 --> 00:21:14,407 selecting my files 477 00:21:14,741 --> 00:21:16,176 when I'm ready to process. 478 00:21:18,912 --> 00:21:22,248 Although at the same time, I'm probably just going to 479 00:21:23,216 --> 00:21:26,86 go ahead and process all of these. 480 00:21:26,186 --> 00:21:28,655 So ignore what I just said about ratings, 481 00:21:29,923 --> 00:21:30,390 cool, 482 00:21:32,325 --> 00:21:32,792 yep. 483 00:21:33,159 --> 00:21:34,894 So the exposure didn't change 484 00:21:35,695 --> 00:21:36,663 on any of these. 485 00:21:36,830 --> 00:21:39,999 So I'm just going to use the same settings to apply to all of this. 486 00:21:41,134 --> 00:21:42,402 And 487 00:21:44,170 --> 00:21:46,206 I'm going to actually process all those out. 488 00:21:46,272 --> 00:21:47,841 So I have plenty to play with. 489 00:21:50,410 --> 00:21:50,877 And 490 00:21:51,311 --> 00:21:54,981 yeah, maybe we will rate them, because there's some blank tanks here that I 491 00:21:54,981 --> 00:21:56,149 don't really need. 492 00:21:57,50 --> 00:21:58,385 These are both fives, 493 00:21:59,219 --> 00:22:02,88 and all of these were also fives 494 00:22:04,657 --> 00:22:05,759 that didn't come up here. 495 00:22:06,192 --> 00:22:07,27 Start by rating, 496 00:22:07,961 --> 00:22:10,864 wait a second, because it always takes capture, capture, just 497 00:22:11,297 --> 00:22:12,465 a second, to resort. 498 00:22:13,800 --> 00:22:15,468 And did it sort properly? 499 00:22:16,269 --> 00:22:16,469 It 500 00:22:16,836 --> 00:22:17,3 did. 501 00:22:17,303 --> 00:22:17,470 Ok. 502 00:22:17,871 --> 00:22:19,205 I'm going to select those. 503 00:22:21,908 --> 00:22:22,575 with 504 00:22:24,477 --> 00:22:25,445 my 505 00:22:25,879 --> 00:22:29,315 confidence in having done that right, at least for the first stage, I'm going 506 00:22:29,315 --> 00:22:31,51 to go ahead and process these out. 507 00:22:31,718 --> 00:22:33,753 Same story, as always psdobrgb, 508 00:22:36,22 --> 00:22:36,656 eight bit. 509 00:22:37,223 --> 00:22:41,294 And we're going to go over to our tinical wine creative 510 00:22:41,795 --> 00:22:43,29 set as my output folder. 511 00:22:43,997 --> 00:22:44,798 Hundred. 512 00:22:46,666 --> 00:22:48,335 Moving on to bridge. 513 00:22:49,235 --> 00:22:53,907 You can see we have our processed files that we were just working on. 514 00:22:54,574 --> 00:22:56,276 I've got some plumes, I've got some bottles. 515 00:22:56,509 --> 00:22:59,45 I've got some ripples, all that kind of good stuff. 516 00:23:00,513 --> 00:23:02,415 And what I'd like to do now is 517 00:23:03,216 --> 00:23:05,285 get started on building 518 00:23:05,618 --> 00:23:06,186 two different psds. 519 00:23:07,220 --> 00:23:10,557 I don't want to do this all in one psd, for the time being, 520 00:23:11,224 --> 00:23:14,894 simply because I got a lot of layers, a lot of kind of different ideas I want 521 00:23:14,894 --> 00:23:15,395 to work on. 522 00:23:16,196 --> 00:23:19,666 And if I put it all on one psd, it's just going to turn into a big mess. 523 00:23:19,933 --> 00:23:22,68 I'm actually going to make three psds. 524 00:23:22,435 --> 00:23:24,4 I'm going to make one for the plumes, 525 00:23:25,71 --> 00:23:27,207 one for the glass and bottle, 526 00:23:27,941 --> 00:23:32,645 and then my third psd is going to be the combination of the two. 527 00:23:33,146 --> 00:23:33,747 And this is 528 00:23:33,947 --> 00:23:36,316 just going to give me a little bit of flexibility, 529 00:23:36,750 --> 00:23:42,22 a little bit less overhead to work on and from and save and all that kind of 530 00:23:42,22 --> 00:23:42,555 good stuff. 531 00:23:43,156 --> 00:23:46,426 And it's also just going to teach you kind of an interesting workflow, a 532 00:23:46,426 --> 00:23:48,328 different way to think about composites 533 00:23:48,828 --> 00:23:51,831 and how you push all your elements together. 534 00:23:52,332 --> 00:23:55,535 Something I've been playing with for about the last year and a half, and 535 00:23:56,169 --> 00:23:57,137 it works really well. 536 00:23:57,537 --> 00:23:59,305 And you're going to watch it in action. 537 00:24:00,106 --> 00:24:03,843 So with mind, I'm going to go ahead and take my plumes, 538 00:24:04,811 --> 00:24:05,445 my ink, 539 00:24:05,712 --> 00:24:07,47 do the same old thing, 540 00:24:07,947 --> 00:24:08,648 load it, 541 00:24:09,215 --> 00:24:10,16 deal with that error. 542 00:24:10,417 --> 00:24:11,851 You just click, ok, 543 00:24:13,53 --> 00:24:14,87 all this to stack up. 544 00:24:15,622 --> 00:24:18,224 And I'm going to go ahead and save this 545 00:24:18,558 --> 00:24:18,658 guy 546 00:24:19,693 --> 00:24:20,326 down. 547 00:24:20,827 --> 00:24:22,95 And we're going to call this 548 00:24:26,32 --> 00:24:27,200 ink tank for now. 549 00:24:28,335 --> 00:24:29,602 Psd, 550 00:24:29,869 --> 00:24:32,639 I'm going to go and put a underscore, 551 00:24:33,73 --> 00:24:34,574 just so it's always up at the top. 552 00:24:35,709 --> 00:24:37,277 And we're going to keep that open. 553 00:24:38,11 --> 00:24:39,346 And I'd like to 554 00:24:40,280 --> 00:24:41,114 come over here, 555 00:24:42,582 --> 00:24:43,350 do the same 556 00:24:47,53 --> 00:24:48,488 bump into that air again. 557 00:24:50,23 --> 00:24:51,24 And we're going to 558 00:24:52,258 --> 00:24:53,293 save this one out 559 00:24:53,760 --> 00:24:54,394 as 560 00:24:57,130 --> 00:24:57,931 bottle glass 561 00:24:58,732 --> 00:24:59,866 don't really need to. 562 00:25:00,33 --> 00:25:00,166 But 563 00:25:00,600 --> 00:25:01,267 there it is. 564 00:25:02,402 --> 00:25:03,203 And 565 00:25:03,370 --> 00:25:03,636 our 566 00:25:04,838 --> 00:25:09,275 final composite canvas size is going to be in 567 00:25:10,510 --> 00:25:12,645 22 by fourteen inch canvas. 568 00:25:14,748 --> 00:25:18,84 I'm going to go and bump this res down just a little bit, because 569 00:25:19,452 --> 00:25:19,786 it's a 570 00:25:19,953 --> 00:25:23,623 pretty large canvas, and I need some flexibility on how I'm going to be 571 00:25:23,623 --> 00:25:24,324 scaling things. 572 00:25:24,824 --> 00:25:26,92 This will just open things up. 573 00:25:26,826 --> 00:25:28,194 It's high enough to be print printed. 574 00:25:28,495 --> 00:25:30,730 And I'm going to be working with smart objects. 575 00:25:30,997 --> 00:25:34,234 So if I need to push the more resolution into it, I can 576 00:25:34,734 --> 00:25:36,269 just take half a second to do it. 577 00:25:36,269 --> 00:25:38,838 But for now I just want things to fit together better. 578 00:25:38,972 --> 00:25:40,173 So that's how I do this. 579 00:25:41,374 --> 00:25:43,343 Let's just get that saved as well. 580 00:25:43,777 --> 00:25:44,811 And we'll call this 581 00:25:46,12 --> 00:25:46,713 main comput. 582 00:25:51,384 --> 00:25:53,620 So this will be the canvas that I dump everything into. 583 00:25:54,187 --> 00:25:56,956 You'll see that in action here in just a second. 584 00:25:58,992 --> 00:26:03,29 So I think, to start, I'm going to just go ahead and 585 00:26:04,30 --> 00:26:04,898 close out the tank. 586 00:26:05,231 --> 00:26:08,902 There's no alignments on this one, because there's nothing we need to 587 00:26:08,902 --> 00:26:09,536 align to. 588 00:26:10,36 --> 00:26:14,74 These are just going to be forms that we're going to play with, and, 589 00:26:15,608 --> 00:26:16,810 I don't know, just 590 00:26:17,143 --> 00:26:18,244 do some fun stuff 591 00:26:18,878 --> 00:26:19,346 with. 592 00:26:20,413 --> 00:26:24,484 So for now, let's go ahead and close that out. 593 00:26:25,618 --> 00:26:27,354 I just go to save it with a little preview, 594 00:26:29,55 --> 00:26:32,158 and let's start working on getting 595 00:26:32,492 --> 00:26:33,126 these 596 00:26:34,828 --> 00:26:37,130 elements of the hero product 597 00:26:37,697 --> 00:26:38,565 put together 598 00:26:39,532 --> 00:26:42,736 and figure out how we're going to deal with some transparency issues, 599 00:26:43,303 --> 00:26:48,308 and how our masks are going to be and look, and what we need to do to 600 00:26:48,975 --> 00:26:52,145 integrate this into all of those ink 601 00:26:52,912 --> 00:26:53,880 plates that we have. 602 00:26:54,180 --> 00:26:54,581 All right. 603 00:26:54,681 --> 00:26:54,881 So, 604 00:26:55,849 --> 00:26:56,783 easy stuff first. 605 00:26:57,951 --> 00:26:58,918 I know that I have 606 00:26:59,953 --> 00:27:02,722 some ripples to work with, and 607 00:27:03,390 --> 00:27:07,360 I know that those are going to go real quick and easy. 608 00:27:08,495 --> 00:27:09,429 So we'll call this 609 00:27:10,230 --> 00:27:11,197 ripples. 610 00:27:12,832 --> 00:27:14,567 And I'm just going to put those on top. 611 00:27:15,368 --> 00:27:17,637 I'm going to find my main exposure 612 00:27:19,139 --> 00:27:19,806 before I do that. 613 00:27:19,873 --> 00:27:21,107 Guess what we've got to do. 614 00:27:21,775 --> 00:27:25,311 We have to find our main exposure and view some aligning. 615 00:27:26,12 --> 00:27:27,347 This is going to be my main. 616 00:27:28,14 --> 00:27:29,315 And the reason for that is, 617 00:27:30,116 --> 00:27:31,184 if you Recall, 618 00:27:32,352 --> 00:27:34,888 we've got some text poking through here, 619 00:27:35,188 --> 00:27:35,989 and 620 00:27:36,356 --> 00:27:41,227 it feels like those two exposures are pretty darn close in terms of the 621 00:27:41,294 --> 00:27:42,896 overall shape of the light. 622 00:27:43,229 --> 00:27:45,598 So I don't see any harm in using 623 00:27:46,32 --> 00:27:47,534 this slightly darker one 624 00:27:48,268 --> 00:27:49,436 for our primary. 625 00:27:49,536 --> 00:27:51,137 It has a lot less cleanup issues. 626 00:27:51,371 --> 00:27:52,472 You can even see 627 00:27:52,972 --> 00:27:57,744 the tentacles on the side of the glass, back of the glass. 628 00:27:58,511 --> 00:28:00,113 So what just happened? 629 00:28:00,513 --> 00:28:01,448 I did a movement. 630 00:28:02,916 --> 00:28:03,350 There we go. 631 00:28:05,285 --> 00:28:05,752 Yeah. 632 00:28:05,952 --> 00:28:10,890 So a lot less issues to deal with by using this as our primary exposure. 633 00:28:11,691 --> 00:28:12,792 So we're going to 634 00:28:13,393 --> 00:28:14,561 put that up on difference, 635 00:28:16,629 --> 00:28:17,430 find 636 00:28:18,264 --> 00:28:19,999 some alignments that we need. 637 00:28:21,67 --> 00:28:23,36 I think we'll just align to 638 00:28:23,870 --> 00:28:24,804 our logo. 639 00:28:25,305 --> 00:28:26,72 Looks, like 640 00:28:26,840 --> 00:28:29,242 the bottle may have rotated a tiny bit. 641 00:28:29,609 --> 00:28:32,645 That probably happened when they uncorked it. 642 00:28:33,146 --> 00:28:34,80 No big deal, 643 00:28:36,750 --> 00:28:38,718 except it really slips at the bottom. 644 00:28:38,985 --> 00:28:40,320 Let me see what that one's for 645 00:28:42,589 --> 00:28:43,823 that, when it's two to seven. 646 00:28:44,424 --> 00:28:47,27 So that's primarily going to be forgive. 647 00:28:48,795 --> 00:28:49,129 I'm 648 00:28:49,429 --> 00:28:50,397 thinking 649 00:28:52,332 --> 00:28:56,202 the wine glass, but I'm not really sure they both have a lot of specular 650 00:28:56,503 --> 00:28:57,437 reflections on them. 651 00:28:58,271 --> 00:29:00,440 So for now, we'll pretend it's the wine glass. 652 00:29:00,674 --> 00:29:03,510 So we're going to align to the hero image, 653 00:29:04,10 --> 00:29:04,911 and the wine glass. 654 00:29:05,145 --> 00:29:07,47 Don't need to worry about the label on this one. 655 00:29:07,714 --> 00:29:11,618 If this is used for the top of the wine glass, that's what we'll align to on 656 00:29:11,618 --> 00:29:12,285 the base image. 657 00:29:13,53 --> 00:29:15,55 Same thing goes for 658 00:29:17,457 --> 00:29:18,224 this other one, 659 00:29:20,93 --> 00:29:21,861 that is a wine glass. 660 00:29:22,95 --> 00:29:22,729 Potential 661 00:29:26,199 --> 00:29:29,2 might not be for the stem, but we'll throw that down. 662 00:29:29,302 --> 00:29:29,602 Ok? 663 00:29:30,70 --> 00:29:31,104 217 664 00:29:32,5 --> 00:29:32,472 is 665 00:29:33,773 --> 00:29:33,940 a secondary 666 00:29:35,141 --> 00:29:36,142 primary. 667 00:29:36,409 --> 00:29:38,278 I think 217 have that. 668 00:29:38,411 --> 00:29:40,13 No, I don't know what we'll use this for 669 00:29:40,513 --> 00:29:41,281 it's there, 670 00:29:41,948 --> 00:29:44,317 but we'll go ahead and line it anyway. 671 00:29:45,552 --> 00:29:47,187 Looks like it already is 672 00:29:48,21 --> 00:29:48,788 double check. 673 00:29:50,590 --> 00:29:51,991 Yeah, it's aligned. 674 00:29:52,625 --> 00:29:52,959 So 675 00:29:54,194 --> 00:29:54,361 do you 676 00:29:57,530 --> 00:29:59,32 just run through this row fast, 677 00:29:59,699 --> 00:30:04,4 looking at that bottom got kicked out a little tiny bit, but that was because 678 00:30:05,472 --> 00:30:06,573 that got removed. 679 00:30:07,73 --> 00:30:08,174 So not surprising. 680 00:30:10,176 --> 00:30:12,812 This one here is going to be probably 681 00:30:14,14 --> 00:30:16,416 for the top of the top of the bottle, 682 00:30:17,851 --> 00:30:19,52 and I think 683 00:30:20,754 --> 00:30:21,921 the glass. 684 00:30:22,822 --> 00:30:24,324 And what I'm going to do 685 00:30:24,591 --> 00:30:27,193 for that is I'm just going to go ahead and 686 00:30:27,560 --> 00:30:29,129 duplicate that, because 687 00:30:29,629 --> 00:30:30,864 I'm going to be using both. 688 00:30:33,66 --> 00:30:35,201 So now I've got my glass, I've got my top. 689 00:30:35,769 --> 00:30:36,836 This is just a 690 00:30:37,237 --> 00:30:37,404 thing. 691 00:30:37,771 --> 00:30:39,39 We'll put that down there. 692 00:30:40,340 --> 00:30:42,409 This is our primary, 693 00:30:45,545 --> 00:30:48,481 main, primary base, whatever you want to call it. 694 00:30:50,884 --> 00:30:51,851 And 695 00:30:52,18 --> 00:30:52,652 this one 696 00:30:55,55 --> 00:30:56,790 for nothing, 697 00:30:57,57 --> 00:30:58,391 so we'll put that there. 698 00:30:59,225 --> 00:31:00,794 So we've got our main exposure 699 00:31:02,28 --> 00:31:03,997 and its own group now, 700 00:31:04,731 --> 00:31:06,232 and we have these ripples. 701 00:31:06,833 --> 00:31:09,135 So just really quickly, I want to throw this together. 702 00:31:09,302 --> 00:31:14,74 It just kind of gets it out of the way and makes it feel like we're making progress. 703 00:31:16,176 --> 00:31:16,743 To do that. 704 00:31:16,976 --> 00:31:17,477 Very simple. 705 00:31:18,11 --> 00:31:19,846 It's going to invert a mouse on that one. 706 00:31:20,814 --> 00:31:21,614 And 707 00:31:22,582 --> 00:31:24,317 I think that's the direction I want to go. 708 00:31:24,651 --> 00:31:25,919 And we'll paint this one in. 709 00:31:30,190 --> 00:31:33,760 Using this part of the image, I could do some cropping 710 00:31:34,361 --> 00:31:37,263 and trim off all this extra image that I don't need 711 00:31:37,630 --> 00:31:38,832 a lot of times going to do that. 712 00:31:38,832 --> 00:31:40,33 I just make a selection float. 713 00:31:40,200 --> 00:31:40,967 It rename it 714 00:31:42,102 --> 00:31:43,370 and then use that. 715 00:31:44,337 --> 00:31:46,72 And in this case, I might as well do it 716 00:31:46,906 --> 00:31:47,941 just to show you that process 717 00:31:48,975 --> 00:31:51,511 you can start getting any of these big, chunky files. 718 00:31:52,12 --> 00:31:55,348 It sometimes helps to limit your file size. 719 00:31:56,416 --> 00:31:57,851 And so why I do that? 720 00:31:57,851 --> 00:31:58,585 Just make a selection. 721 00:31:58,918 --> 00:31:59,986 Hit command j, 722 00:32:00,587 --> 00:32:02,922 copy the followname, just so I can keep track of it. 723 00:32:03,390 --> 00:32:03,790 Do that. 724 00:32:03,957 --> 00:32:05,125 Delete the other one. 725 00:32:05,458 --> 00:32:06,359 Going to do the same thing. 726 00:32:06,426 --> 00:32:07,360 On the other side, 727 00:32:07,794 --> 00:32:08,495 make a selection, 728 00:32:10,330 --> 00:32:11,31 float, it 729 00:32:12,599 --> 00:32:13,433 rename it, 730 00:32:14,601 --> 00:32:16,169 and we'll just put this mouse on it. 731 00:32:17,237 --> 00:32:19,506 So the ways to do that that's just the way I do it. 732 00:32:19,873 --> 00:32:20,640 It's easy. 733 00:32:21,941 --> 00:32:23,677 Ok, with that. 734 00:32:24,811 --> 00:32:25,311 Can go ahead. 735 00:32:25,712 --> 00:32:28,815 And even though I don't necessarily need to trim 736 00:32:29,49 --> 00:32:30,250 this off here, 737 00:32:30,650 --> 00:32:31,718 we're going to go ahead and do it. 738 00:32:31,718 --> 00:32:31,985 Anyway. 739 00:32:34,187 --> 00:32:35,188 That's gone. 740 00:32:35,989 --> 00:32:36,790 And 741 00:32:37,223 --> 00:32:38,525 looks like my flow is off. 742 00:32:38,825 --> 00:32:39,192 But 743 00:32:40,193 --> 00:32:41,928 got most of this here, 744 00:32:43,697 --> 00:32:44,330 not black. 745 00:32:44,831 --> 00:32:45,265 I recool. 746 00:32:48,101 --> 00:32:48,635 Halfway, there 747 00:32:50,670 --> 00:32:51,4 we have. 748 00:32:52,272 --> 00:32:52,439 our ripples 749 00:32:53,473 --> 00:32:53,907 as 750 00:32:54,674 --> 00:32:55,842 they were intended. 751 00:32:56,109 --> 00:32:58,411 You can see that before and after. 752 00:32:59,79 --> 00:33:00,313 So my plan 753 00:33:01,81 --> 00:33:04,317 that I'm thinking, is going to help me out with 754 00:33:06,19 --> 00:33:08,788 how all my masks are going to work, and how 755 00:33:09,222 --> 00:33:12,425 composing all these different exposures is going to work. 756 00:33:12,592 --> 00:33:15,128 And a lot of the cleaning that I need to do is that I'm just going to go 757 00:33:15,128 --> 00:33:15,995 ahead and 758 00:33:17,130 --> 00:33:18,231 isolate the glass 759 00:33:18,732 --> 00:33:20,166 isolate the bottle, 760 00:33:20,600 --> 00:33:25,972 pull it out of the liquid so that I can start figuring out a way to marry a lot 761 00:33:25,972 --> 00:33:27,207 of these elements together. 762 00:33:28,174 --> 00:33:29,776 And that involves 763 00:33:30,810 --> 00:33:31,678 some pathing, 764 00:33:33,79 --> 00:33:35,215 a little bit of the bezier pintool. 765 00:33:35,515 --> 00:33:36,16 So 766 00:33:36,583 --> 00:33:38,84 let's crack into that 767 00:33:39,152 --> 00:33:40,286 before I do. 768 00:33:40,420 --> 00:33:42,389 So I'm going to 769 00:33:42,889 --> 00:33:44,157 get this top on there. 770 00:33:45,225 --> 00:33:46,559 I have an exposure 771 00:33:46,726 --> 00:33:47,527 for 772 00:33:49,796 --> 00:33:50,563 top of the bottle, 773 00:33:52,432 --> 00:33:56,469 so I'm going to see if I can seat that on there with minimal effort. 774 00:33:57,771 --> 00:33:58,705 And it looks 775 00:33:58,905 --> 00:34:00,6 like it's going to happen. 776 00:34:03,476 --> 00:34:04,944 So let's check that out. 777 00:34:06,980 --> 00:34:08,148 It's not straight. 778 00:34:09,549 --> 00:34:11,51 What can we do about that? 779 00:34:12,585 --> 00:34:13,953 I think what I'm going to do is 780 00:34:14,988 --> 00:34:15,221 a really, 781 00:34:16,256 --> 00:34:18,91 really fancy trick 782 00:34:19,392 --> 00:34:21,628 that not many people know about. 783 00:34:22,328 --> 00:34:23,63 And that is, 784 00:34:24,597 --> 00:34:27,33 instead of worrying about what it was, 785 00:34:27,634 --> 00:34:30,236 I'm just going to make it what it is, 786 00:34:30,837 --> 00:34:32,205 and that's a straight line. 787 00:34:34,441 --> 00:34:35,675 going to move my guide up 788 00:34:36,743 --> 00:34:37,444 like that, 789 00:34:38,411 --> 00:34:40,580 start clicking there, and I'm just going to go 790 00:34:41,81 --> 00:34:41,548 straight across. 791 00:34:43,717 --> 00:34:46,19 No reshaping, no cloning, no nothing. 792 00:34:46,419 --> 00:34:47,687 I'm just cutting my mask 793 00:34:47,954 --> 00:34:49,589 to cut up into the form 794 00:34:49,956 --> 00:34:51,358 and straighten that line up. 795 00:34:51,691 --> 00:34:55,28 I do this all the time with all sorts of stuff. 796 00:34:55,528 --> 00:34:57,597 And I've seen retouchers 797 00:34:58,498 --> 00:35:03,803 like trying to take out silhouetted wrinkles by liquifying the wrinkle back 798 00:35:04,104 --> 00:35:04,838 into the apparel. 799 00:35:05,138 --> 00:35:05,772 Instead of justice. 800 00:35:06,439 --> 00:35:07,40 Cutting it off 801 00:35:07,707 --> 00:35:08,274 it's ridiculous. 802 00:35:09,476 --> 00:35:09,776 But 803 00:35:10,10 --> 00:35:13,947 best way to do it, the quickest way to do it is just to make the shape what 804 00:35:14,114 --> 00:35:14,881 you want it to be, 805 00:35:15,715 --> 00:35:16,116 like that. 806 00:35:16,516 --> 00:35:16,950 And 807 00:35:17,450 --> 00:35:22,88 now I've got a straight line, instead of an angled line, for this top, 808 00:35:22,889 --> 00:35:24,124 and looks like this. 809 00:35:24,190 --> 00:35:27,27 One's nice and straight to all of some cleanup to do there later. 810 00:35:27,961 --> 00:35:29,229 All right, with that done, 811 00:35:30,330 --> 00:35:32,332 I want to go ahead and 812 00:35:32,799 --> 00:35:33,767 pull 813 00:35:34,334 --> 00:35:35,201 this glass 814 00:35:36,169 --> 00:35:38,38 out of the water onto its own layer, 815 00:35:39,139 --> 00:35:42,409 so that I just have a little bit more control over it, 816 00:35:42,876 --> 00:35:43,677 and 817 00:35:44,177 --> 00:35:45,545 I can work on it independently 818 00:35:46,579 --> 00:35:47,213 of 819 00:35:48,281 --> 00:35:49,115 everything else. 820 00:35:50,583 --> 00:35:51,518 And to do that, 821 00:35:53,453 --> 00:35:56,489 enjoy the next five minutes of me making a path. 822 00:36:01,795 --> 00:36:06,733 Just want to make sure, too, that I'm using the right view of it. 823 00:36:07,534 --> 00:36:09,703 So this is for our main 824 00:36:10,737 --> 00:36:12,305 body and liquid. 825 00:36:12,639 --> 00:36:13,273 So 826 00:36:13,773 --> 00:36:15,41 before I go too deep, 827 00:36:16,109 --> 00:36:18,278 let's go ahead and call this glass. 828 00:36:18,511 --> 00:36:20,313 That's what it's going to be. 829 00:36:21,147 --> 00:36:23,350 And I'm going to deep the group 830 00:36:24,751 --> 00:36:25,919 and call this glass, 831 00:36:26,920 --> 00:36:28,154 and we'll call this bottle. 832 00:36:30,390 --> 00:36:31,358 Oh 833 00:36:42,435 --> 00:36:43,69 don't really know. 834 00:36:43,69 --> 00:36:44,637 What's happening down here. 835 00:36:44,838 --> 00:36:48,174 I know the way glasses normally work is they've got 836 00:36:48,675 --> 00:36:51,44 a little bit of an edge that comes down 837 00:36:51,711 --> 00:36:52,645 like that, 838 00:36:53,880 --> 00:36:55,849 and a little bit of one of those. 839 00:36:56,649 --> 00:36:59,185 And that should give me the line that I want. 840 00:37:06,493 --> 00:37:08,495 It looks like I'm going to want to 841 00:37:13,800 --> 00:37:14,868 go that way. 842 00:37:20,306 --> 00:37:20,640 Pooh, 843 00:37:34,187 --> 00:37:35,989 not sure how I'm going to handle 844 00:37:37,223 --> 00:37:39,192 all of this stuff down here yet. 845 00:37:41,561 --> 00:37:43,663 Probably I know that I've got these ripples. 846 00:37:44,497 --> 00:37:45,765 Let's, see, what's happening. 847 00:37:47,801 --> 00:37:48,968 Where's my masks, 848 00:37:51,638 --> 00:37:52,305 not over there. 849 00:37:53,773 --> 00:37:55,842 So it looks like I am 850 00:37:56,576 --> 00:37:58,712 cutting all the way through 851 00:37:59,79 --> 00:38:02,248 and including these distortions in my mask. 852 00:38:03,49 --> 00:38:04,951 So let's see what happens 853 00:38:05,285 --> 00:38:06,86 when 854 00:38:09,689 --> 00:38:11,991 I take that mask a little bit further up, 855 00:38:14,894 --> 00:38:16,996 see if I can get rid of some of the stuff that's in here. 856 00:38:21,267 --> 00:38:21,768 Nope, 857 00:38:22,435 --> 00:38:23,503 nothing interesting. 858 00:38:24,4 --> 00:38:24,471 So 859 00:38:25,71 --> 00:38:27,841 we're just going to pull that down and maybe even 860 00:38:28,575 --> 00:38:29,442 get rid of 861 00:38:30,410 --> 00:38:31,211 a lot of 862 00:38:34,114 --> 00:38:36,16 these little squigglies that were happened up there. 863 00:38:36,116 --> 00:38:38,184 It's also a much darker exposure for the glass. 864 00:38:38,418 --> 00:38:38,718 So 865 00:38:39,552 --> 00:38:40,787 I like what I did there. 866 00:38:41,154 --> 00:38:43,990 And I'm just going to continue 867 00:38:47,460 --> 00:38:48,495 cutting this one out. 868 00:38:51,865 --> 00:38:54,868 This area doesn't need to be perfect, because it's going to be replaced. 869 00:38:58,238 --> 00:38:58,705 Yep, 870 00:38:59,706 --> 00:39:02,75 I might not even need any of this lower half 871 00:39:03,209 --> 00:39:04,477 of the reflection. 872 00:39:06,279 --> 00:39:08,648 But let us do a quick pass on it. 873 00:39:08,648 --> 00:39:09,282 Anyway. 874 00:39:11,618 --> 00:39:13,119 Because it want to bring anything back. 875 00:39:28,668 --> 00:39:30,103 So hard to see this edge. 876 00:39:40,814 --> 00:39:41,548 Not so perfect. 877 00:39:41,781 --> 00:39:43,850 Path positioning right there. 878 00:39:44,584 --> 00:39:45,919 I knew that was going to happen. 879 00:39:46,152 --> 00:39:47,153 Ok, 880 00:39:49,289 --> 00:39:50,390 oh, no. 881 00:39:50,824 --> 00:39:51,524 Look at that. 882 00:39:52,258 --> 00:39:52,759 The old bug. 883 00:39:54,260 --> 00:39:55,61 Gotta go to a. 884 00:39:55,228 --> 00:39:56,629 Got to go to constrain. 885 00:39:57,464 --> 00:39:58,98 Back to pen. 886 00:39:58,832 --> 00:39:59,532 we go. 887 00:40:00,266 --> 00:40:00,834 If you're curious. 888 00:40:01,234 --> 00:40:05,538 If you're curious, that's a bug that any time you go into your preferences, 889 00:40:05,939 --> 00:40:07,374 it doesn't matter what you do. 890 00:40:08,274 --> 00:40:11,211 If you have constrained path dragging, 891 00:40:12,178 --> 00:40:13,113 not active, 892 00:40:14,247 --> 00:40:15,48 active, 893 00:40:15,849 --> 00:40:16,16 then 894 00:40:17,50 --> 00:40:20,653 going into preferences will reset that checkbox. 895 00:40:22,22 --> 00:40:25,225 A little annoying took forever to figure out what was causing it. 896 00:40:25,625 --> 00:40:26,559 But that's what it is. 897 00:40:29,396 --> 00:40:29,929 All right, 898 00:40:30,997 --> 00:40:32,165 almost done with the sky 899 00:40:39,773 --> 00:40:41,274 Someone doesn't have much of a lip, 900 00:40:44,110 --> 00:40:47,213 I might exaggerate it later, just to give it a cool shape. 901 00:40:54,20 --> 00:40:55,55 We go, big jump. 902 00:40:59,225 --> 00:41:00,493 I usually come back 903 00:41:01,294 --> 00:41:01,961 to those areas. 904 00:41:02,328 --> 00:41:04,464 I just like to put my point down so I can 905 00:41:04,898 --> 00:41:06,566 kind of continue the same process 906 00:41:08,501 --> 00:41:11,204 as I'm asking, instead of jumping to 907 00:41:12,505 --> 00:41:13,773 different types of 908 00:41:14,574 --> 00:41:15,508 finger movements. 909 00:41:20,13 --> 00:41:22,349 Just like I'm not worrying about this stuff up here right now. 910 00:41:22,515 --> 00:41:23,516 Just worried about that. 911 00:41:23,950 --> 00:41:24,417 All right. 912 00:41:24,417 --> 00:41:25,752 Now I can get into 913 00:41:26,553 --> 00:41:27,187 different 914 00:41:27,854 --> 00:41:29,289 keyboard combos 915 00:41:33,159 --> 00:41:34,27 going to go like 916 00:41:34,394 --> 00:41:34,894 this, 917 00:41:36,629 --> 00:41:37,430 almost 918 00:41:38,732 --> 00:41:39,999 one's a little bit too steep. 919 00:41:42,402 --> 00:41:42,869 Coo 920 00:41:44,104 --> 00:41:44,971 swings to come up 921 00:41:46,840 --> 00:41:51,344 if you don't know how to control your paths using 922 00:41:52,345 --> 00:41:53,446 the intermediate 923 00:41:54,80 --> 00:41:55,215 bezier 924 00:41:56,516 --> 00:41:58,84 practice, because there's some 925 00:41:58,818 --> 00:42:00,487 very helpful techniques 926 00:42:01,721 --> 00:42:04,491 for constrained path dragging, 927 00:42:04,657 --> 00:42:05,425 as they call it. 928 00:42:07,827 --> 00:42:08,161 Cool. 929 00:42:08,895 --> 00:42:11,197 Probably need to cut into this quite awaze. 930 00:42:12,732 --> 00:42:14,234 There's a little bit of 931 00:42:14,901 --> 00:42:17,103 edge aliasing happening from 932 00:42:18,171 --> 00:42:19,172 the 933 00:42:19,773 --> 00:42:20,974 severity of the light. 934 00:42:31,951 --> 00:42:32,652 cuttin in, 935 00:42:49,135 --> 00:42:50,103 little bit of 936 00:42:51,771 --> 00:42:53,73 an imperfect glass. 937 00:42:53,373 --> 00:42:53,540 Right? 938 00:43:00,914 --> 00:43:01,481 got to be ok? 939 00:43:01,614 --> 00:43:01,948 It's ok. 940 00:43:02,15 --> 00:43:04,484 If we cut in, we just don't want any gaps on the outside. 941 00:43:05,51 --> 00:43:05,218 Cool. 942 00:43:05,618 --> 00:43:07,53 So there is our glass. 943 00:43:08,254 --> 00:43:09,756 I'm going to go ahead, and 944 00:43:13,293 --> 00:43:14,728 oh that's, the top of the glass 945 00:43:17,230 --> 00:43:18,498 might also be the bottom of the glass. 946 00:43:18,665 --> 00:43:19,65 We'll see. 947 00:43:19,299 --> 00:43:19,999 Not sure. 948 00:43:20,333 --> 00:43:22,235 There's a lot of unknowns with this one. 949 00:43:23,69 --> 00:43:23,837 Turn that off, 950 00:43:24,437 --> 00:43:25,271 come up here. 951 00:43:26,439 --> 00:43:26,906 Oh, wow. 952 00:43:27,73 --> 00:43:27,807 Would you look at that? 953 00:43:27,874 --> 00:43:28,475 Hopefully 954 00:43:30,110 --> 00:43:32,12 the glass didn't move and it didn't. 955 00:43:32,579 --> 00:43:36,316 So I'm going to go ahead and take my previous glass 956 00:43:37,217 --> 00:43:39,352 and move it into my new glass, 957 00:43:40,754 --> 00:43:42,389 because they're both going to be the same. 958 00:43:43,556 --> 00:43:47,394 I might do a little bit of compositing on the stem, because I kind of like 959 00:43:47,394 --> 00:43:48,328 this darker one. 960 00:43:48,728 --> 00:43:52,632 And when we put a much darker background behind this, 961 00:43:55,702 --> 00:44:00,173 that stem will just shine in a way that we don't want to. 962 00:44:00,674 --> 00:44:01,608 And also 963 00:44:02,342 --> 00:44:03,643 who's going to want to clean that. 964 00:44:03,943 --> 00:44:04,177 Not me. 965 00:44:05,311 --> 00:44:06,246 No way. 966 00:44:06,746 --> 00:44:08,148 Holy crap. 967 00:44:08,982 --> 00:44:09,716 That's kind of cool. 968 00:44:09,783 --> 00:44:11,51 Little sunset action. 969 00:44:11,151 --> 00:44:11,851 Sunrise, 970 00:44:13,586 --> 00:44:14,387 cold. 971 00:44:15,155 --> 00:44:16,22 It's like the line of termination 972 00:44:17,157 --> 00:44:19,793 when the sun is going around the planet, and here in outer space, 973 00:44:20,93 --> 00:44:21,127 watching the sunset 974 00:44:21,928 --> 00:44:22,395 anyway. 975 00:44:24,330 --> 00:44:25,799 So this was for the top. 976 00:44:26,332 --> 00:44:27,834 This is for the top of the glass. 977 00:44:29,302 --> 00:44:30,103 That's kind of cool. 978 00:44:30,437 --> 00:44:35,41 So I think what rob's intention was here is to put this one on top 979 00:44:35,875 --> 00:44:36,943 inverter mask. 980 00:44:37,944 --> 00:44:43,516 He liked this little piece here, but I think he also likes what's down here. 981 00:44:45,151 --> 00:44:46,86 Holy crap. 982 00:44:47,787 --> 00:44:49,456 We've got lots of stuff happening. 983 00:44:56,329 --> 00:44:58,398 Let's just take a quick peek at 984 00:44:59,399 --> 00:45:00,333 what we've got. 985 00:45:01,301 --> 00:45:01,468 Cool. 986 00:45:02,35 --> 00:45:02,736 Ok. 987 00:45:03,636 --> 00:45:07,374 So that's with one exposure for the liquid, 988 00:45:08,41 --> 00:45:11,44 another exposure for the stem, 989 00:45:11,611 --> 00:45:12,679 and then the same exposure 990 00:45:13,713 --> 00:45:16,649 of the stem is on the top of the glass. 991 00:45:17,50 --> 00:45:20,653 It looks weird now, but I'm going to get rid of this 992 00:45:21,388 --> 00:45:23,990 soft box, clean these guys up, 993 00:45:24,758 --> 00:45:26,226 probably keep some of these highlights, 994 00:45:26,993 --> 00:45:28,628 and then use 995 00:45:29,396 --> 00:45:30,230 the darkness 996 00:45:31,64 --> 00:45:33,133 as transparency in the mask 997 00:45:33,700 --> 00:45:34,734 on that glass, 998 00:45:36,169 --> 00:45:39,205 so that I can get the background to poke up through it. 999 00:45:39,773 --> 00:45:43,209 Which is what's going to need to happen to make this work. 1000 00:45:44,811 --> 00:45:47,714 I think I'm happy with everything I'm seeing on that mask. 1001 00:45:47,881 --> 00:45:49,616 It's really just a quick temporary. 1002 00:45:50,817 --> 00:45:52,485 We'll refine it if we need to. 1003 00:45:52,986 --> 00:45:55,55 Next step, going to be the bottle, 1004 00:45:57,157 --> 00:45:58,391 and let's just 1005 00:45:58,758 --> 00:45:59,826 whip through this one 1006 00:46:03,630 --> 00:46:04,597 as much as we can. 1007 00:46:04,831 --> 00:46:06,733 Cause it's a path, and it takes forever. 1008 00:46:19,946 --> 00:46:23,49 Don't be afraid to make corners is totally fine. 1009 00:46:36,896 --> 00:46:39,199 I'm going to do a big old arc there. 1010 00:46:40,900 --> 00:46:41,434 I think 1011 00:46:45,939 --> 00:46:49,776 for some reason, these kind of curves always get me. 1012 00:46:50,410 --> 00:46:51,845 I always try to do it. 1013 00:46:52,912 --> 00:46:55,515 And fewer points that I should. 1014 00:46:55,782 --> 00:46:57,283 And every single time 1015 00:46:58,418 --> 00:46:59,185 I fail, 1016 00:47:16,836 --> 00:47:18,571 my buddy Seth as 1017 00:47:20,740 --> 00:47:22,242 a 2 point approach to this, 1018 00:47:22,676 --> 00:47:24,811 a two pass approach, as he calls it, 1019 00:47:25,545 --> 00:47:27,213 where he lays down 1020 00:47:28,114 --> 00:47:29,115 a whole bunch of 1021 00:47:31,985 --> 00:47:32,485 points 1022 00:47:32,752 --> 00:47:34,721 where he knows he's going to want them, 1023 00:47:35,689 --> 00:47:39,325 and he'll do one passer on the bottle, and then the other past. 1024 00:47:39,559 --> 00:47:41,127 I think I talked about this yesterday. 1025 00:47:41,561 --> 00:47:43,29 A couple of tutorials go, 1026 00:47:43,830 --> 00:47:44,464 and 1027 00:47:46,433 --> 00:47:49,235 once he's done with the first pass, where they should all approximately go, 1028 00:47:49,869 --> 00:47:51,538 then he goes back in again 1029 00:47:52,572 --> 00:47:53,106 and 1030 00:47:53,440 --> 00:47:54,574 refines 1031 00:47:56,509 --> 00:47:57,277 that placement. 1032 00:47:57,944 --> 00:48:00,13 So if you get a chance, you might want to check it out. 1033 00:48:01,948 --> 00:48:03,49 It's a cool technique 1034 00:48:04,17 --> 00:48:05,452 for when you're learning paths. 1035 00:48:07,53 --> 00:48:09,456 I don't need to use it very often, because 1036 00:48:11,791 --> 00:48:13,126 I'm just that good. 1037 00:48:15,628 --> 00:48:16,596 No, I'm not a suck. 1038 00:48:16,730 --> 00:48:17,931 A heap has, 1039 00:48:18,31 --> 00:48:18,865 oh, yeah, 1040 00:48:21,234 --> 00:48:23,370 but I've done them so much that 1041 00:48:24,671 --> 00:48:26,406 I appear to know what I'm doing. 1042 00:48:30,744 --> 00:48:31,945 This guy is going 1043 00:48:32,412 --> 00:48:33,113 off on his own 1044 00:48:48,628 --> 00:48:49,596 down. 1045 00:48:53,867 --> 00:48:55,802 There's always a little edge to the label. 1046 00:48:56,169 --> 00:48:57,904 I might just cut in, a pixel 1047 00:48:58,438 --> 00:48:58,905 cut out. 1048 00:48:59,239 --> 00:49:03,376 I don't think this would ever be noticeable, but sometimes it's nice to have 1049 00:49:04,110 --> 00:49:07,213 just a little bit of a bump on the side 1050 00:49:09,149 --> 00:49:09,549 like that. 1051 00:49:12,118 --> 00:49:12,519 come on. 1052 00:49:12,752 --> 00:49:13,286 There you go. 1053 00:49:27,133 --> 00:49:28,334 Almost done with this one. 1054 00:50:11,778 --> 00:50:12,946 A beautiful path. 1055 00:50:17,384 --> 00:50:19,986 So now we're going to add that to our bottle. 1056 00:50:22,22 --> 00:50:23,189 I go and save 1057 00:50:25,58 --> 00:50:26,226 turning these guys off. 1058 00:50:28,161 --> 00:50:28,495 And 1059 00:50:29,529 --> 00:50:30,730 this is our top. 1060 00:50:32,32 --> 00:50:35,668 Our top can go inside our bottle 1061 00:50:38,672 --> 00:50:40,807 because it's all one piece. 1062 00:50:42,809 --> 00:50:45,278 So I like to put folders and folders 1063 00:50:47,380 --> 00:50:49,449 just organize, and to 1064 00:50:50,83 --> 00:50:50,717 have 1065 00:50:51,451 --> 00:50:53,920 one mask that works for many things. 1066 00:50:55,55 --> 00:50:56,790 It's good practice to get into. 1067 00:50:57,57 --> 00:51:00,794 A lot of people, just throw layers everywhere and try to do clipping paths and 1068 00:51:01,861 --> 00:51:04,30 clipping layers and all that kind of fun stuff. 1069 00:51:04,197 --> 00:51:04,597 It's weird. 1070 00:51:04,898 --> 00:51:06,433 This way, it just works very simply. 1071 00:51:07,934 --> 00:51:09,436 Since our background's going to be dark, 1072 00:51:09,536 --> 00:51:10,570 I'm just going to toss 1073 00:51:11,71 --> 00:51:12,806 dark color in the background, 1074 00:51:13,640 --> 00:51:14,708 some kind of gray, 1075 00:51:15,208 --> 00:51:17,277 just to get a feel for what's happening. 1076 00:51:17,777 --> 00:51:19,212 So that was my task 1077 00:51:19,612 --> 00:51:21,147 for this phase of the composite. 1078 00:51:21,848 --> 00:51:25,752 Is, I just kind of wanted to assemble the pieces of the bottle together 1079 00:51:26,820 --> 00:51:28,621 to separate 1080 00:51:29,289 --> 00:51:30,523 the glass from the bottle. 1081 00:51:30,757 --> 00:51:33,460 So I have some independent controls, because I might have quite a few layers 1082 00:51:33,626 --> 00:51:35,295 and some weird masks on that glass. 1083 00:51:35,462 --> 00:51:37,130 To get the transparency to work. 1084 00:51:37,797 --> 00:51:40,967 I wanted to integrate the ripples, get those started, 1085 00:51:41,434 --> 00:51:42,235 and 1086 00:51:42,669 --> 00:51:46,72 just have something that was ready for 1087 00:51:46,673 --> 00:51:48,308 the next phase of all of this, 1088 00:51:49,309 --> 00:51:50,543 which is going to be 1089 00:51:52,812 --> 00:51:53,880 getting some smoke back. 1090 00:51:56,249 --> 00:51:57,283 use me some ink. 1091 00:51:58,551 --> 00:51:58,885 And 1092 00:52:00,653 --> 00:52:01,287 to 1093 00:52:01,855 --> 00:52:04,324 put these into my composite 1094 00:52:04,958 --> 00:52:05,592 canvas 1095 00:52:06,26 --> 00:52:07,994 that I had built just a minute ago. 1096 00:52:09,929 --> 00:52:10,230 So 1097 00:52:10,730 --> 00:52:11,531 let us 1098 00:52:12,165 --> 00:52:12,632 next. 1099 00:52:14,100 --> 00:52:17,103 I'm just going to throw this into the composite canvas, just to see 1100 00:52:17,370 --> 00:52:18,705 so you can see what I'm thinking about. 1101 00:52:20,173 --> 00:52:21,908 The way that works is 1102 00:52:22,275 --> 00:52:24,310 very similar to how I've shown you before. 1103 00:52:24,978 --> 00:52:27,514 But before do that, I need to see what's happening here. 1104 00:52:28,515 --> 00:52:31,685 I've got a little bit of weird stuff going on, 1105 00:52:32,652 --> 00:52:35,355 see if we can figure out where it's coming from. 1106 00:52:36,423 --> 00:52:37,724 Not there, not there. 1107 00:52:38,24 --> 00:52:38,725 There we go. 1108 00:52:39,693 --> 00:52:41,294 It's just because I isolated 1109 00:52:41,628 --> 00:52:42,729 a few things, 1110 00:52:44,597 --> 00:52:46,399 and I need to 1111 00:52:47,233 --> 00:52:48,635 bring them back together. 1112 00:52:50,103 --> 00:52:51,504 And so we're going to 1113 00:52:51,938 --> 00:52:53,106 do a little bit of that. 1114 00:52:54,407 --> 00:52:55,375 And 1115 00:52:56,109 --> 00:53:00,146 I need to think about what's happening with this reflection here, see 1116 00:53:01,314 --> 00:53:03,350 what my options are. 1117 00:53:04,517 --> 00:53:05,919 I think that's ok. 1118 00:53:08,355 --> 00:53:11,524 Think a little bit less of these highlights will be better. 1119 00:53:12,959 --> 00:53:12,992 So 1120 00:53:14,27 --> 00:53:15,829 I am going to 1121 00:53:17,230 --> 00:53:20,166 paint over them, I believe, like that. 1122 00:53:24,37 --> 00:53:25,105 See if I know what I'm doing. 1123 00:53:32,345 --> 00:53:33,446 It's a little bit cleaner, 1124 00:53:34,280 --> 00:53:34,914 that looks weird. 1125 00:53:35,382 --> 00:53:37,917 But I can turn my glass back on. 1126 00:53:38,818 --> 00:53:40,487 Can turn my bottle back on. 1127 00:53:41,788 --> 00:53:43,56 I can see 1128 00:53:43,690 --> 00:53:46,92 all reflection here that I'm going to need to play with later. 1129 00:53:47,394 --> 00:53:48,795 But for the most part, 1130 00:53:50,430 --> 00:53:50,830 the intersection 1131 00:53:51,931 --> 00:53:53,133 of the 1132 00:53:54,34 --> 00:53:58,238 ripple, exposure for the bottom of the bottle, works with the 1133 00:54:00,340 --> 00:54:00,840 bottom of the bottle 1134 00:54:01,875 --> 00:54:03,677 in the normal 1135 00:54:04,978 --> 00:54:06,413 exposure, just like that. 1136 00:54:07,781 --> 00:54:11,985 Which is great, because then I don't have to do any additional masking down there. 1137 00:54:14,20 --> 00:54:15,355 So with that done, 1138 00:54:16,423 --> 00:54:18,725 I'm ready to throw this thing, 1139 00:54:19,793 --> 00:54:20,493 I think, 1140 00:54:20,827 --> 00:54:22,228 over into 1141 00:54:23,129 --> 00:54:24,464 my composite window, 1142 00:54:27,67 --> 00:54:30,403 just to have it there, so it's ready for the next step. 1143 00:54:32,272 --> 00:54:33,106 I'm going to do that. 1144 00:54:34,107 --> 00:54:35,375 All this checks out. 1145 00:54:36,176 --> 00:54:38,244 Not too concerned about this, because 1146 00:54:38,912 --> 00:54:42,248 it's going to get a little smoky back here later. 1147 00:54:43,950 --> 00:54:45,452 So we're going to go and save this. 1148 00:54:48,188 --> 00:54:50,90 Going to bring this canvas up. 1149 00:54:50,757 --> 00:54:52,492 This is my 22 by 11, 1150 00:54:53,560 --> 00:54:55,195 and I'm going to take 1151 00:54:56,830 --> 00:54:57,764 the spot on glass, 1152 00:54:59,132 --> 00:54:59,999 throw it over. 1153 00:55:00,734 --> 00:55:01,701 It's coming in small. 1154 00:55:02,35 --> 00:55:03,36 I'm not sure why. 1155 00:55:03,636 --> 00:55:05,772 22 by fourteen, at 200. 1156 00:55:06,172 --> 00:55:07,374 This one is 1157 00:55:08,174 --> 00:55:09,976 seventeen by 9300. 1158 00:55:11,378 --> 00:55:13,279 I don't think, oh, I know, it's up. 1159 00:55:15,315 --> 00:55:19,719 This is a little bit of a weird thing, but you have to align your dpi if you 1160 00:55:19,719 --> 00:55:22,88 want things to come in at the same size. 1161 00:55:22,722 --> 00:55:23,56 So 1162 00:55:23,556 --> 00:55:24,791 can I get rid of that one? 1163 00:55:26,760 --> 00:55:27,994 Kind of get rid of that one. 1164 00:55:28,328 --> 00:55:29,763 And there we go. 1165 00:55:30,230 --> 00:55:30,730 So, 1166 00:55:30,997 --> 00:55:32,665 because my ripples kind of fall off on the edge, 1167 00:55:33,700 --> 00:55:34,567 woo, 1168 00:55:35,1 --> 00:55:36,469 nope I cannot do that. 1169 00:55:37,303 --> 00:55:39,673 So I need to be mindful of 1170 00:55:41,241 --> 00:55:42,575 this intersection up here. 1171 00:55:43,476 --> 00:55:45,745 So my image is going to be 1172 00:55:47,313 --> 00:55:48,481 based on 1173 00:55:50,717 --> 00:55:51,51 this 1174 00:55:51,718 --> 00:55:52,952 vertical tension 1175 00:55:53,453 --> 00:55:54,554 and height of the bottle. 1176 00:55:55,221 --> 00:55:56,656 I could make it smaller if I wanted to, 1177 00:55:57,691 --> 00:56:00,160 but I think, given the width of our canvas, 1178 00:56:00,660 --> 00:56:04,330 we're really going to want this to be as large in the scene as we possibly can. 1179 00:56:04,898 --> 00:56:07,33 I can maybe just scale this up a tiny bit, 1180 00:56:08,902 --> 00:56:09,436 if I want. 1181 00:56:10,36 --> 00:56:10,704 No biggie. 1182 00:56:11,371 --> 00:56:12,172 And 1183 00:56:12,972 --> 00:56:14,240 now that we have 1184 00:56:15,308 --> 00:56:17,110 this simple little move that 1185 00:56:17,544 --> 00:56:19,346 I just wanted to do for myself, 1186 00:56:20,413 --> 00:56:21,915 just to get things going, 1187 00:56:22,349 --> 00:56:26,86 to show you kind of how this composite canvas is going to work, 1188 00:56:27,53 --> 00:56:27,520 maybe 1189 00:56:28,121 --> 00:56:29,222 get your juices flowing. 1190 00:56:30,590 --> 00:56:35,362 We're going to go ahead and dive in to playing with some of these ink forms, which 1191 00:56:35,695 --> 00:56:36,963 it's going to be a lot of fun. 1192 00:56:37,397 --> 00:56:38,565 Plenty to play with. 1193 00:56:39,65 --> 00:56:42,569 Lots of little tricks and techniques I'm hoping to use. 1194 00:56:43,236 --> 00:56:44,971 And not really sure 1195 00:56:45,305 --> 00:56:46,406 where we're going, but 1196 00:56:46,673 --> 00:56:47,474 it's going to be fun. 1197 00:56:47,707 --> 00:56:48,41 So let's 1198 00:56:48,274 --> 00:56:48,808 go ahead and 1199 00:56:49,876 --> 00:56:50,543 dive into 1200 00:56:50,877 --> 00:56:51,344 that. 82746

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