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Our next image is
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a really beautiful challenge.
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There's a lot going on, a lot of
possibilities, a lot of potentials,
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a lot of really fun things that we're
going to try.
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And I'm really looking for to playing
with all of these
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very organic,
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nebulous,
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cloudy
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shapes from the ink, interacting with
the water.
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And
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I'm really looking forward to creating
a lot of just sort of random accidents
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that happen
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when you have a set of images like this.
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I think there's going to be a few
challenges along the way, and I'm
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excited to
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figure them out, see if I come up with
some new little tricks and techniques
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and really create a compelling
composition that rob's going to love,
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and I'm going to love and imagine.
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As you're working through this, you are
going to also be creating some really
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cool stuff.
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Hopefully some of the tricks I'm going
to show you will allow you to
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really just have a lot of freedom when
it comes to
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composing all of these elements and
creating something that you are going
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to really like.
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And
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like I said, these are just a ton of
fun to play with.
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I've done it before, and I always enjoy
it.
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So let's dive in
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we're going to go through the notes,
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check out what Rob has
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photographed
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and what his ideas are,
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what we're going to be able to
accomplish, what we're going to need to
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work around, how we're going to do it.
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Should be cool.
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Let's just
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start up at the top.
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Rob's concept is we're going to be
shooting black on black on black,
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are aiming for a black on black
monochromatic, but still having light
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shape.
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And contrast
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his ideas having these black plumes of
ink coming down beside the bottle
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and creating.
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I imagine, all just sorts of
interesting forms
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and shapes and just abstracts.
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I don't know what to call those, but
we're going to find out
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some conversations about talking.
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Let's not worry about that right now.
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We're just going to go through the
Numbers.
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391
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is our clean background image.
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I believe that was all the way at the
bottom.
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This is just kind of to get an idea of
the overall background exposure,
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which you'll see in just a few minutes.
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I'm going to go a slightly different
direction.
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I'm happy that he shot this plate
forming, just to give me an idea of how
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dark he wanted.
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The background behind the plumes
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we're going to see what we can do that.
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We've got to note about some proper
exposure for
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bottle
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glass of wine against the background.
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Not sure what that means, but
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that's ok.
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interpret this exposure the way I want
it anyway.
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I think he's primarily just talking
about the exposure for this upper
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section of the glass.
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Number 211,
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reference image for proper exposure.
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Excuse me for the neck of the liquid of
the bottle, to give it highlight.
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Not sure that was what's intended for
that image.
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I'm going to keep it.
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I might use it for something else.
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I like a lot of the highlights that are
there.
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Next one down is 217.
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Wine color in both the bottle and the
glass.
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I understand that one.
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We want to use the neck and cap from
211, which is
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this guy up here.
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And I see a nice
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little highlight down the middle.
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Nice highlight on the side.
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Good silhouette.
84
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I can cut out of that.
85
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And
86
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going back up to 217,
87
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this is for the color of the wine in
the glass,
88
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also the color of the wine in the
bottle.
89
00:04:12,485 --> 00:04:12,519
219,
90
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red highlights.
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Actually, when I tole back and forth
between those two,
92
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I'm noticing that
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there is
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some type that's on the back of the
bottle.
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That's
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coming through because there was more
light on the background
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and shining through the bottle
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and illuminating this text.
99
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I'm not going to want that.
100
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So
101
00:04:38,11 --> 00:04:42,716
I'm probably going to use the frame
before, are, the frame after that has less.
102
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And i'll probably just brighten up the
exposure
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of the wine a little bit to bring some
color into the bottle.
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So, red highlights on the top
105
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of the bottle shoulder.
106
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He likes this crescent shape right up
there.
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The other one's just more of a
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little
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sphere and ellipse.
110
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And he really prefers this one.
111
00:05:07,640 --> 00:05:11,77
And I can definitely understand why I
might actually combine those two.
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00:05:11,544 --> 00:05:12,812
I kind of like
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this really soft
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form coming down right there.
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All either combine the two, or i'll
just hand paint a little bit of shape
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up there.
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And also for the highlight on the
surface of the wine, in the wine glass.
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And I think he's talking about this
right here.
119
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And it's for that one.
120
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This one's a little bit busy.
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That one's good.
122
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You can see you've got a lot of stuff
up here on the glass, that's just the
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00:05:40,573 --> 00:05:41,641
way the light was hitting it.
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But I'm going to be using that one for
the wine glass.
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00:05:46,246 --> 00:05:46,279
233
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surface of the water on the left of the
bottle that's down here a little bit
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underexposed.
128
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I can just pop it open, like that.
129
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Left sides here.
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Next one down is probably going to be
the right side.
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It is
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just to show you what it looks like.
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Those are my t sides.
134
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Going to be compositing those two
together.
135
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That will go really fast.
136
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No problem at all.
137
00:06:11,638 --> 00:06:16,176
And so it looks like the next couple of
images are
138
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going to be for
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when we start getting into the tank and
the ink, and all the fun stuff
140
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that's in this.
141
00:06:26,720 --> 00:06:26,920
So
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water surface.
143
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We may or may not be using this
surface, could be getting a little bit
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too busy,
145
00:06:39,632 --> 00:06:41,67
but we've got these to play with.
146
00:06:41,301 --> 00:06:43,3
This is my favorite of the set.
147
00:06:43,236 --> 00:06:45,105
I think there's just a nice tension
148
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up on the water.
149
00:06:47,540 --> 00:06:50,343
Not quite sure how I'm going to use
that yet, but we're going to throw it
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00:06:50,343 --> 00:06:52,946
into the mix and see what we can come
up with.
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All right, we're getting down into the
ink now.
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356,
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no notes,
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so probably not
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a keeper.
156
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And
157
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yeah, it's really not doing anything
yet.
158
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So
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in the notes I've got 357 and 358
160
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are for purplumes of ink coming down
into the water.
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So these are the two options that we're
going to be working with,
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just in terms of if we want to have
stuff up on top, raining down,
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that's what i'll be pulling from.
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And
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one more note of 374,
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which is
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selection for the storm and the water.
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So
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let me just pop open the exposure a
little bit, so you can see what's happening.
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What I'm imagining
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he's referring to is this lower body of
ink,
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all of these really soft
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subtle,
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just gentle and beautiful forms
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he wants to have down at the base of
the water, where we're going to be
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compositing the ripples.
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And I really love
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all those shapes down there.
179
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This thing is just
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doing it for me.
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Especially this guy it's like vortexes
within vortexes,
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and
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it's gorgeous.
184
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So
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let's open up this one too.
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This is another one that I really like.
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Something really interesting's
happening down in this area.
188
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This little lonely guy that's brighter
than everyone else around them.
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So
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one thing I want to mention
191
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that's going to be a challenge, and
we're going to need to figure out a
192
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solution for this is that,
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as
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pro as I may be with Photoshop,
195
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I'm not so pro that I can remove this
background from behind the smoke.
196
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Not yet.
197
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If I was a robot, maybe but I'm not a
robot, so
198
00:09:00,340 --> 00:09:01,908
that's going to be a challenge down the
line.
199
00:09:02,575 --> 00:09:04,144
Just wanted to kind of point it out,
because
200
00:09:04,277 --> 00:09:05,478
it's going to be an interesting
201
00:09:06,579 --> 00:09:08,314
device to learn from.
202
00:09:10,183 --> 00:09:14,888
So for now, let's dive into the capture
session.
203
00:09:15,622 --> 00:09:19,359
We're going to just kind of align our
adjustments based on the notes.
204
00:09:20,427 --> 00:09:21,594
We're going to start up at the top
205
00:09:23,129 --> 00:09:26,66
and go through my normal settings, which
206
00:09:26,433 --> 00:09:28,335
just bringing my sharpening down a
little bit.
207
00:09:29,69 --> 00:09:32,972
Going to zoom in and see what's
happening on the surface here.
208
00:09:34,574 --> 00:09:36,476
Nothing I need to worry about with
sharpening.
209
00:09:37,143 --> 00:09:40,13
I am going to be applying a bit of
noise reduction to a lot of these,
210
00:09:40,580 --> 00:09:43,683
just because we are shooting at a
higher iso on
211
00:09:44,250 --> 00:09:44,951
the ink,
212
00:09:46,19 --> 00:09:47,520
which will introduce a little bit of
noise.
213
00:09:49,456 --> 00:09:50,557
Terms of
214
00:09:52,592 --> 00:09:53,326
overall color.
215
00:09:53,693 --> 00:09:54,427
Just going to use exposure
216
00:09:55,462 --> 00:09:55,995
and
217
00:09:56,329 --> 00:09:57,130
my brightness.
218
00:09:57,530 --> 00:09:58,998
Shadows are going to come up to you.
219
00:09:59,399 --> 00:10:02,569
But by doing so, I will be introducing
a bit of noise to everything
220
00:10:03,370 --> 00:10:03,703
that's ok.
221
00:10:04,904 --> 00:10:07,507
Even though we're aiming for black on
black on black,
222
00:10:08,274 --> 00:10:10,877
I do want some gray to start out with.
223
00:10:11,611 --> 00:10:16,649
So I'm not trying to open up pixels
that don't exist, because that
224
00:10:16,983 --> 00:10:18,885
really destroys your image quickly.
225
00:10:21,388 --> 00:10:24,157
Some people think that you're supposed
to shoot to the left of his gram.
226
00:10:24,824 --> 00:10:28,495
I always insist and advise that you
shoot to the right, because the dynamic
227
00:10:28,995 --> 00:10:32,165
range in your shadows is much less than
the upper
228
00:10:33,700 --> 00:10:34,868
quarter of
229
00:10:35,635 --> 00:10:36,36
the highlights.
230
00:10:36,503 --> 00:10:39,205
You can pull down, so, much easier than
pushing up.
231
00:10:40,273 --> 00:10:40,640
All right.
232
00:10:41,775 --> 00:10:43,877
So for this one here let's go ahead.
233
00:10:44,110 --> 00:10:44,644
And
234
00:10:46,112 --> 00:10:47,47
rather than
235
00:10:47,947 --> 00:10:51,351
having to move these sliders around for
every single one of these,
236
00:10:51,851 --> 00:10:53,219
I'm just going to go ahead and
237
00:10:54,354 --> 00:10:57,724
apply what I know is going to be
consistent throughout these images,
238
00:10:58,24 --> 00:10:58,558
which is
239
00:10:59,59 --> 00:11:00,794
a big bump in the shadow.
240
00:11:02,328 --> 00:11:03,963
That's sharpening that noise reduction.
241
00:11:04,264 --> 00:11:04,597
For now.
242
00:11:04,664 --> 00:11:05,932
We might have some more
243
00:11:06,599 --> 00:11:07,834
down in the plumes.
244
00:11:08,268 --> 00:11:08,668
So I
245
00:11:08,835 --> 00:11:11,37
just go to do a select all copy paste.
246
00:11:13,73 --> 00:11:14,240
I actually might
247
00:11:15,141 --> 00:11:17,277
I've got two different crops i'll be
working with here.
248
00:11:17,777 --> 00:11:21,448
There was a little bit of camera move
from tank to bottle.
249
00:11:22,749 --> 00:11:24,651
So I'm just going to go ahead and
250
00:11:25,51 --> 00:11:26,720
crop this guy here.
251
00:11:27,387 --> 00:11:28,188
I don't need anything.
252
00:11:28,421 --> 00:11:30,223
That's happening down on the bottom.
253
00:11:31,291 --> 00:11:32,959
So we're going to just
254
00:11:33,693 --> 00:11:34,728
chop the image
255
00:11:35,829 --> 00:11:36,329
there.
256
00:11:37,430 --> 00:11:38,398
And
257
00:11:41,67 --> 00:11:42,569
depending on my workflow,
258
00:11:43,236 --> 00:11:46,406
I might not need all of this canvas
right now.
259
00:11:48,41 --> 00:11:48,975
I'll think about that.
260
00:11:49,75 --> 00:11:50,243
Come back to it in a few minutes.
261
00:11:50,810 --> 00:11:53,480
We're just going to start working,
because I actually need to adjust all
262
00:11:53,480 --> 00:11:54,247
of these images.
263
00:11:55,215 --> 00:11:56,649
All right, two or seven.
264
00:11:57,717 --> 00:12:03,356
This is reference for proper exposure
of bottle and glass of wine against the background.
265
00:12:04,24 --> 00:12:07,694
Not sure what's happening, but I am
going to keep
266
00:12:09,229 --> 00:12:10,463
that exposure
267
00:12:11,131 --> 00:12:12,465
for the glass.
268
00:12:13,66 --> 00:12:14,67
Maybe this other one
269
00:12:15,1 --> 00:12:18,71
to, not sure, but we'll get it
processed anyway.
270
00:12:22,709 --> 00:12:23,43
that's
271
00:12:23,376 --> 00:12:24,644
looking about how I want it.
272
00:12:25,478 --> 00:12:26,246
For the glass,
273
00:12:28,581 --> 00:12:30,717
the glass will eventually look like
that.
274
00:12:31,51 --> 00:12:34,554
With just my highlights that i'll use
to create a shape on the front of the glass.
275
00:12:37,223 --> 00:12:38,758
Come back down to the next one.
276
00:12:39,793 --> 00:12:40,960
is going to be number
277
00:12:41,428 --> 00:12:42,228
2171.
278
00:12:43,797 --> 00:12:44,964
Color, bottle and glass
279
00:12:45,465 --> 00:12:46,366
neck cap from 211.
280
00:12:47,0 --> 00:12:49,135
So I can bounce back up to eleven.
281
00:12:49,469 --> 00:12:51,371
Check out the exposure on the wine cap.
282
00:12:53,373 --> 00:12:54,74
That'll work.
283
00:12:55,608 --> 00:12:57,277
One quick thing I'm seeing
284
00:12:57,544 --> 00:12:59,946
that i'll want to fix before I get too
far into these,
285
00:13:01,848 --> 00:13:03,49
check my vertical.
286
00:13:05,218 --> 00:13:07,520
You can see that it's tilting to the
right a little bit.
287
00:13:10,90 --> 00:13:11,524
Look at this other side.
288
00:13:12,492 --> 00:13:15,28
I'm not sure this one's actually going
to be a rotation.
289
00:13:15,628 --> 00:13:17,263
We might need to
290
00:13:18,431 --> 00:13:20,166
do a little keystone action.
291
00:13:23,303 --> 00:13:25,905
I'll give it a rotation first, and see
what happens.
292
00:13:27,240 --> 00:13:28,641
Think I'm going negative.
293
00:13:33,79 --> 00:13:33,246
Cool.
294
00:13:33,380 --> 00:13:33,947
I can see that
295
00:13:35,48 --> 00:13:35,215
this
296
00:13:35,382 --> 00:13:38,18
upper highlights getting distorted
because of the glass.
297
00:13:38,251 --> 00:13:39,352
I'm not sure
298
00:13:40,420 --> 00:13:43,189
how that's actually behaving in reality.
299
00:13:43,690 --> 00:13:45,592
Let's get this thing over a little bit.
300
00:13:48,94 --> 00:13:49,295
Kind of need to zoom
301
00:13:53,466 --> 00:13:54,734
left side straight,
302
00:13:55,935 --> 00:13:56,803
right side,
303
00:13:57,771 --> 00:13:58,338
almost straight.
304
00:13:58,905 --> 00:14:02,75
Don't be afraid to change your settings
305
00:14:03,76 --> 00:14:04,44
to make things visible.
306
00:14:04,678 --> 00:14:06,746
I do this in Photoshop as well as
capture.
307
00:14:07,380 --> 00:14:07,681
If
308
00:14:08,14 --> 00:14:10,550
you've got a dark edge and you can't
see it, don't
309
00:14:11,317 --> 00:14:15,88
beat your head against the wall trying
to see what's going on.
310
00:14:15,221 --> 00:14:18,224
Just crank open the exposure, put a
curve on top,
311
00:14:19,59 --> 00:14:19,859
give yourself some visibility,
312
00:14:21,394 --> 00:14:22,562
then make the correction.
313
00:14:22,996 --> 00:14:24,464
It's a lot easier that way.
314
00:14:26,199 --> 00:14:26,666
All right.
315
00:14:26,900 --> 00:14:27,367
So
316
00:14:27,867 --> 00:14:28,835
still looking a little weird.
317
00:14:28,968 --> 00:14:30,403
Now, it looks like my
318
00:14:31,638 --> 00:14:34,708
guides are rotating, but it's just the
weird way that capture works.
319
00:14:37,143 --> 00:14:38,545
I think that's where I'm going to want
it.
320
00:14:39,612 --> 00:14:41,715
So it looks like rotation is going to
work out.
321
00:14:41,715 --> 00:14:42,248
Ok?
322
00:14:42,816 --> 00:14:44,784
I don't need to keystone
323
00:14:46,119 --> 00:14:48,154
and introduce all those distortions.
324
00:14:48,955 --> 00:14:49,456
Cool,
325
00:14:51,958 --> 00:14:52,92
right?
326
00:14:52,92 --> 00:14:53,126
Hide my guides.
327
00:14:54,94 --> 00:14:54,394
That
328
00:14:54,761 --> 00:14:55,462
looks better
329
00:14:58,31 --> 00:15:00,266
don't pay attention to that horizon
back there, because
330
00:15:01,401 --> 00:15:01,701
it's probably
331
00:15:02,736 --> 00:15:06,239
just not sitting on a level surface, or
there's
332
00:15:06,573 --> 00:15:07,474
weight balanced weirdly.
333
00:15:07,707 --> 00:15:08,174
Who knows
334
00:15:09,142 --> 00:15:09,943
going to go back to?
335
00:15:10,977 --> 00:15:11,878
This thing was at 0.94,
336
00:15:12,979 --> 00:15:13,546
if I remember?
337
00:15:13,880 --> 00:15:16,16
Doesn't really matter, as long as it's
close enough.
338
00:15:16,816 --> 00:15:16,983
Ok?
339
00:15:17,217 --> 00:15:19,52
So with that I can then
340
00:15:20,20 --> 00:15:20,987
go ahead and
341
00:15:21,788 --> 00:15:23,523
sink that rotation,
342
00:15:24,24 --> 00:15:28,661
which I'm just going to use that,
instead of a copy all and paste all
343
00:15:29,62 --> 00:15:30,563
that way, I don't lose any settings.
344
00:15:32,832 --> 00:15:32,999
Ok?
345
00:15:33,133 --> 00:15:33,700
Now, we're straight.
346
00:15:34,34 --> 00:15:35,635
This is our label.
347
00:15:35,935 --> 00:15:36,469
Exposure
348
00:15:37,771 --> 00:15:38,338
moving down.
349
00:15:38,738 --> 00:15:39,139
We're on 217.
350
00:15:40,173 --> 00:15:42,242
This was wine, color, bottle and glass.
351
00:15:43,143 --> 00:15:45,912
And I feel like my exposure is probably
352
00:15:46,680 --> 00:15:47,313
it's not open.
353
00:15:47,480 --> 00:15:48,448
That is just what it is.
354
00:15:48,515 --> 00:15:50,250
I was so used to looking at the dark
one.
355
00:15:50,650 --> 00:15:51,951
I do have this shadow pull.
356
00:15:52,18 --> 00:15:52,652
That's why.
357
00:15:55,455 --> 00:15:57,223
So we're going to open that up a little
bit.
358
00:15:57,290 --> 00:15:59,993
It's just for these colors here.
359
00:16:03,296 --> 00:16:05,699
See, don't know if I want to do this
here?
360
00:16:06,99 --> 00:16:06,866
No, I don't.
361
00:16:07,233 --> 00:16:09,602
I'm going to just give myself a little
bit of latitude
362
00:16:10,437 --> 00:16:10,737
to sculpt.
363
00:16:11,471 --> 00:16:12,639
That's what that's done.
364
00:16:13,540 --> 00:16:15,41
I'm going to push that back down.
365
00:16:15,608 --> 00:16:17,610
This is for the top
366
00:16:18,912 --> 00:16:21,114
of the wine, also for this
367
00:16:22,515 --> 00:16:24,484
refraction of light at the top.
368
00:16:26,519 --> 00:16:28,488
That just needs to be the same as this.
369
00:16:28,655 --> 00:16:29,456
I believe,
370
00:16:30,223 --> 00:16:30,724
in
371
00:16:31,224 --> 00:16:32,492
26 to forty.
372
00:16:33,460 --> 00:16:35,61
I'm going to take that down to 35.
373
00:16:35,695 --> 00:16:38,231
I'm going to bring this one up to 35.
374
00:16:39,933 --> 00:16:40,100
Cool.
375
00:16:40,266 --> 00:16:40,333
You
376
00:16:40,433 --> 00:16:43,36
can see the light in the background has
changed a little bit,
377
00:16:44,270 --> 00:16:44,637
all right,
378
00:16:45,305 --> 00:16:47,40
down to the
379
00:16:47,374 --> 00:16:48,174
ripples.
380
00:16:50,410 --> 00:16:54,681
See, it looks like our white balance is
the same, but he just threw a warmer
381
00:16:54,914 --> 00:16:56,182
light on the background, it doesn't
matter.
382
00:16:56,249 --> 00:16:58,118
So we're probably going to be
desaturating a lot of this.
383
00:16:59,452 --> 00:17:02,88
One thing I can't figure out here is
384
00:17:02,589 --> 00:17:04,324
what exposure I need to have on the
water,
385
00:17:05,58 --> 00:17:06,593
because I haven't composited this yet.
386
00:17:06,593 --> 00:17:10,196
I know it's going to be dark, but I
don't know how dark or how light it
387
00:17:10,196 --> 00:17:10,663
needs to be.
388
00:17:10,730 --> 00:17:13,133
Someone who's going to give myself some
range to work with.
389
00:17:13,700 --> 00:17:15,535
And then I'm going to
390
00:17:16,903 --> 00:17:19,39
get those two to line up pretty close.
391
00:17:20,674 --> 00:17:23,343
Visually, there was a slight exposure
difference
392
00:17:23,943 --> 00:17:26,546
on those two, so they don't have the
same settings.
393
00:17:28,415 --> 00:17:29,382
That feels, right?
394
00:17:29,449 --> 00:17:31,184
It's really hard to judge because
395
00:17:31,785 --> 00:17:33,920
there's so much going out, so much else
going on there's
396
00:17:35,955 --> 00:17:37,624
going to move into water and plumes.
397
00:17:39,159 --> 00:17:40,660
The first thing I'd like to do is,
398
00:17:43,129 --> 00:17:43,997
I want
399
00:17:44,264 --> 00:17:44,964
to
400
00:17:45,465 --> 00:17:48,1
get a crop and a rotation on this thing,
401
00:17:48,268 --> 00:17:49,936
so that I'm not distracted
402
00:17:50,570 --> 00:17:51,204
by
403
00:17:51,938 --> 00:17:53,106
all this other stuff.
404
00:17:55,775 --> 00:17:57,911
I think all the crops are going to be
about the same,
405
00:17:59,612 --> 00:18:01,614
rotation is going to be
406
00:18:02,182 --> 00:18:03,49
the same.
407
00:18:03,616 --> 00:18:04,951
So I'm going to use this
408
00:18:05,952 --> 00:18:08,788
straight edge line tool and try to
figure out
409
00:18:09,122 --> 00:18:09,756
where
410
00:18:10,490 --> 00:18:11,825
a straight line is.
411
00:18:12,992 --> 00:18:14,94
Think, right there.
412
00:18:14,761 --> 00:18:16,996
I can see there's a little bit of a
rotation,
413
00:18:18,264 --> 00:18:19,32
just like that.
414
00:18:19,833 --> 00:18:20,467
Cool.
415
00:18:20,967 --> 00:18:21,935
And
416
00:18:22,502 --> 00:18:24,4
apply that to these,
417
00:18:29,275 --> 00:18:30,76
then
418
00:18:32,278 --> 00:18:32,812
come on,
419
00:18:33,313 --> 00:18:35,682
apply that to the rest of the set.
420
00:18:41,154 --> 00:18:42,722
And that just gets me started.
421
00:18:43,456 --> 00:18:46,860
Makes it a lot easier to look at the
composition
422
00:18:47,861 --> 00:18:48,962
or the frame.
423
00:18:56,503 --> 00:19:00,640
So three, o, nine through 339, we're
purely for water surface.
424
00:19:01,641 --> 00:19:04,811
I'm just going to go out on the limb
and say, this is the one that I want to
425
00:19:04,811 --> 00:19:05,245
work with.
426
00:19:05,545 --> 00:19:07,347
Oh, no, that one's kind of cool too.
427
00:19:08,748 --> 00:19:09,949
We'll process those both.
428
00:19:10,417 --> 00:19:12,652
Not sure how I'm going to use them, but
429
00:19:13,853 --> 00:19:14,888
I will
430
00:19:15,388 --> 00:19:17,424
make something out of them real quick.
431
00:19:18,658 --> 00:19:19,993
We're going to do a little bit of that.
432
00:19:20,760 --> 00:19:23,530
You can see that there's a whole lot of
stuff happening here.
433
00:19:24,330 --> 00:19:25,732
A lot of
434
00:19:26,232 --> 00:19:26,866
bubbles.
435
00:19:27,834 --> 00:19:28,335
Just
436
00:19:28,668 --> 00:19:31,204
that's the process of working with
tanks.
437
00:19:31,705 --> 00:19:32,472
Always happens.
438
00:19:33,239 --> 00:19:36,943
It's always fun to clean up every
single one of these by hand.
439
00:19:37,544 --> 00:19:39,679
If you're a masochist like myself,
440
00:19:41,548 --> 00:19:42,582
I don't claim this by hand.
441
00:19:42,649 --> 00:19:43,350
I'm not that crazy,
442
00:19:45,318 --> 00:19:45,719
all right?
443
00:19:45,852 --> 00:19:46,386
So
444
00:19:46,653 --> 00:19:48,421
I think we're ok for color and tone.
445
00:19:48,588 --> 00:19:51,157
Once I start putting these things
together, i'll probably come back to
446
00:19:51,157 --> 00:19:53,293
capture, maybe reprocess a little bit.
447
00:19:54,894 --> 00:19:56,96
Moving onto our plumes.
448
00:19:56,329 --> 00:19:59,833
We've got a couple for the top down, and
449
00:20:00,266 --> 00:20:01,267
those are going to be here.
450
00:20:03,36 --> 00:20:04,70
358,
451
00:20:05,138 --> 00:20:05,905
that's this one.
452
00:20:07,207 --> 00:20:07,841
And
453
00:20:08,675 --> 00:20:09,109
this one.
454
00:20:13,313 --> 00:20:14,714
I can see what it is after,
455
00:20:16,249 --> 00:20:20,987
what I'm going to do is just give
myself a little bit of light to work
456
00:20:21,154 --> 00:20:21,321
with.
457
00:20:21,388 --> 00:20:23,356
I'm going to overlight these first
458
00:20:24,758 --> 00:20:26,393
so I can get some good separation
459
00:20:28,495 --> 00:20:29,596
off the background.
460
00:20:30,96 --> 00:20:31,531
One thing I'm probably going to have to
do
461
00:20:34,834 --> 00:20:37,303
add a little bit more noise reduction
to these.
462
00:20:37,537 --> 00:20:42,909
My iso jumped from 400 for the bottle
up to see me, jumped from 100 on the
463
00:20:42,909 --> 00:20:44,10
bottle up to 400
464
00:20:45,78 --> 00:20:46,246
for the ink plumes.
465
00:20:46,546 --> 00:20:47,347
And
466
00:20:47,714 --> 00:20:48,314
so
467
00:20:49,149 --> 00:20:52,118
knowing that I'm going to need to scale
these things around a little bit, I'm
468
00:20:52,185 --> 00:20:55,188
going to go ahead and increase my noise
reduction.
469
00:20:55,855 --> 00:20:56,790
You'll see why.
470
00:20:58,758 --> 00:21:00,160
So 3738
471
00:21:01,461 --> 00:21:02,562
those need to be synced.
472
00:21:04,831 --> 00:21:05,932
I'll do it like that.
473
00:21:06,332 --> 00:21:08,1
I'm going to go ahead and
474
00:21:08,568 --> 00:21:12,38
give some ratings to these as well so I
can sort them differently and make an
475
00:21:12,38 --> 00:21:12,806
easier time
476
00:21:13,139 --> 00:21:14,407
selecting my files
477
00:21:14,741 --> 00:21:16,176
when I'm ready to process.
478
00:21:18,912 --> 00:21:22,248
Although at the same time, I'm probably
just going to
479
00:21:23,216 --> 00:21:26,86
go ahead and process all of these.
480
00:21:26,186 --> 00:21:28,655
So ignore what I just said about
ratings,
481
00:21:29,923 --> 00:21:30,390
cool,
482
00:21:32,325 --> 00:21:32,792
yep.
483
00:21:33,159 --> 00:21:34,894
So the exposure didn't change
484
00:21:35,695 --> 00:21:36,663
on any of these.
485
00:21:36,830 --> 00:21:39,999
So I'm just going to use the same
settings to apply to all of this.
486
00:21:41,134 --> 00:21:42,402
And
487
00:21:44,170 --> 00:21:46,206
I'm going to actually process all those
out.
488
00:21:46,272 --> 00:21:47,841
So I have plenty to play with.
489
00:21:50,410 --> 00:21:50,877
And
490
00:21:51,311 --> 00:21:54,981
yeah, maybe we will rate them, because
there's some blank tanks here that I
491
00:21:54,981 --> 00:21:56,149
don't really need.
492
00:21:57,50 --> 00:21:58,385
These are both fives,
493
00:21:59,219 --> 00:22:02,88
and all of these were also fives
494
00:22:04,657 --> 00:22:05,759
that didn't come up here.
495
00:22:06,192 --> 00:22:07,27
Start by rating,
496
00:22:07,961 --> 00:22:10,864
wait a second, because it always takes
capture, capture, just
497
00:22:11,297 --> 00:22:12,465
a second, to resort.
498
00:22:13,800 --> 00:22:15,468
And did it sort properly?
499
00:22:16,269 --> 00:22:16,469
It
500
00:22:16,836 --> 00:22:17,3
did.
501
00:22:17,303 --> 00:22:17,470
Ok.
502
00:22:17,871 --> 00:22:19,205
I'm going to select those.
503
00:22:21,908 --> 00:22:22,575
with
504
00:22:24,477 --> 00:22:25,445
my
505
00:22:25,879 --> 00:22:29,315
confidence in having done that right,
at least for the first stage, I'm going
506
00:22:29,315 --> 00:22:31,51
to go ahead and process these out.
507
00:22:31,718 --> 00:22:33,753
Same story, as always psdobrgb,
508
00:22:36,22 --> 00:22:36,656
eight bit.
509
00:22:37,223 --> 00:22:41,294
And we're going to go over to our
tinical wine creative
510
00:22:41,795 --> 00:22:43,29
set as my output folder.
511
00:22:43,997 --> 00:22:44,798
Hundred.
512
00:22:46,666 --> 00:22:48,335
Moving on to bridge.
513
00:22:49,235 --> 00:22:53,907
You can see we have our processed files
that we were just working on.
514
00:22:54,574 --> 00:22:56,276
I've got some plumes, I've got some
bottles.
515
00:22:56,509 --> 00:22:59,45
I've got some ripples, all that kind of
good stuff.
516
00:23:00,513 --> 00:23:02,415
And what I'd like to do now is
517
00:23:03,216 --> 00:23:05,285
get started on building
518
00:23:05,618 --> 00:23:06,186
two different psds.
519
00:23:07,220 --> 00:23:10,557
I don't want to do this all in one psd,
for the time being,
520
00:23:11,224 --> 00:23:14,894
simply because I got a lot of layers, a
lot of kind of different ideas I want
521
00:23:14,894 --> 00:23:15,395
to work on.
522
00:23:16,196 --> 00:23:19,666
And if I put it all on one psd, it's
just going to turn into a big mess.
523
00:23:19,933 --> 00:23:22,68
I'm actually going to make three psds.
524
00:23:22,435 --> 00:23:24,4
I'm going to make one for the plumes,
525
00:23:25,71 --> 00:23:27,207
one for the glass and bottle,
526
00:23:27,941 --> 00:23:32,645
and then my third psd is going to be
the combination of the two.
527
00:23:33,146 --> 00:23:33,747
And this is
528
00:23:33,947 --> 00:23:36,316
just going to give me a little bit of
flexibility,
529
00:23:36,750 --> 00:23:42,22
a little bit less overhead to work on
and from and save and all that kind of
530
00:23:42,22 --> 00:23:42,555
good stuff.
531
00:23:43,156 --> 00:23:46,426
And it's also just going to teach you
kind of an interesting workflow, a
532
00:23:46,426 --> 00:23:48,328
different way to think about composites
533
00:23:48,828 --> 00:23:51,831
and how you push all your elements
together.
534
00:23:52,332 --> 00:23:55,535
Something I've been playing with for
about the last year and a half, and
535
00:23:56,169 --> 00:23:57,137
it works really well.
536
00:23:57,537 --> 00:23:59,305
And you're going to watch it in action.
537
00:24:00,106 --> 00:24:03,843
So with mind, I'm going to go ahead and
take my plumes,
538
00:24:04,811 --> 00:24:05,445
my ink,
539
00:24:05,712 --> 00:24:07,47
do the same old thing,
540
00:24:07,947 --> 00:24:08,648
load it,
541
00:24:09,215 --> 00:24:10,16
deal with that error.
542
00:24:10,417 --> 00:24:11,851
You just click, ok,
543
00:24:13,53 --> 00:24:14,87
all this to stack up.
544
00:24:15,622 --> 00:24:18,224
And I'm going to go ahead and save this
545
00:24:18,558 --> 00:24:18,658
guy
546
00:24:19,693 --> 00:24:20,326
down.
547
00:24:20,827 --> 00:24:22,95
And we're going to call this
548
00:24:26,32 --> 00:24:27,200
ink tank for now.
549
00:24:28,335 --> 00:24:29,602
Psd,
550
00:24:29,869 --> 00:24:32,639
I'm going to go and put a underscore,
551
00:24:33,73 --> 00:24:34,574
just so it's always up at the top.
552
00:24:35,709 --> 00:24:37,277
And we're going to keep that open.
553
00:24:38,11 --> 00:24:39,346
And I'd like to
554
00:24:40,280 --> 00:24:41,114
come over here,
555
00:24:42,582 --> 00:24:43,350
do the same
556
00:24:47,53 --> 00:24:48,488
bump into that air again.
557
00:24:50,23 --> 00:24:51,24
And we're going to
558
00:24:52,258 --> 00:24:53,293
save this one out
559
00:24:53,760 --> 00:24:54,394
as
560
00:24:57,130 --> 00:24:57,931
bottle glass
561
00:24:58,732 --> 00:24:59,866
don't really need to.
562
00:25:00,33 --> 00:25:00,166
But
563
00:25:00,600 --> 00:25:01,267
there it is.
564
00:25:02,402 --> 00:25:03,203
And
565
00:25:03,370 --> 00:25:03,636
our
566
00:25:04,838 --> 00:25:09,275
final composite canvas size is going to
be in
567
00:25:10,510 --> 00:25:12,645
22 by fourteen inch canvas.
568
00:25:14,748 --> 00:25:18,84
I'm going to go and bump this res down
just a little bit, because
569
00:25:19,452 --> 00:25:19,786
it's a
570
00:25:19,953 --> 00:25:23,623
pretty large canvas, and I need some
flexibility on how I'm going to be
571
00:25:23,623 --> 00:25:24,324
scaling things.
572
00:25:24,824 --> 00:25:26,92
This will just open things up.
573
00:25:26,826 --> 00:25:28,194
It's high enough to be print printed.
574
00:25:28,495 --> 00:25:30,730
And I'm going to be working with smart
objects.
575
00:25:30,997 --> 00:25:34,234
So if I need to push the more
resolution into it, I can
576
00:25:34,734 --> 00:25:36,269
just take half a second to do it.
577
00:25:36,269 --> 00:25:38,838
But for now I just want things to fit
together better.
578
00:25:38,972 --> 00:25:40,173
So that's how I do this.
579
00:25:41,374 --> 00:25:43,343
Let's just get that saved as well.
580
00:25:43,777 --> 00:25:44,811
And we'll call this
581
00:25:46,12 --> 00:25:46,713
main comput.
582
00:25:51,384 --> 00:25:53,620
So this will be the canvas that I dump
everything into.
583
00:25:54,187 --> 00:25:56,956
You'll see that in action here in just
a second.
584
00:25:58,992 --> 00:26:03,29
So I think, to start, I'm going to just
go ahead and
585
00:26:04,30 --> 00:26:04,898
close out the tank.
586
00:26:05,231 --> 00:26:08,902
There's no alignments on this one,
because there's nothing we need to
587
00:26:08,902 --> 00:26:09,536
align to.
588
00:26:10,36 --> 00:26:14,74
These are just going to be forms that
we're going to play with, and,
589
00:26:15,608 --> 00:26:16,810
I don't know, just
590
00:26:17,143 --> 00:26:18,244
do some fun stuff
591
00:26:18,878 --> 00:26:19,346
with.
592
00:26:20,413 --> 00:26:24,484
So for now, let's go ahead and close
that out.
593
00:26:25,618 --> 00:26:27,354
I just go to save it with a little
preview,
594
00:26:29,55 --> 00:26:32,158
and let's start working on getting
595
00:26:32,492 --> 00:26:33,126
these
596
00:26:34,828 --> 00:26:37,130
elements of the hero product
597
00:26:37,697 --> 00:26:38,565
put together
598
00:26:39,532 --> 00:26:42,736
and figure out how we're going to deal
with some transparency issues,
599
00:26:43,303 --> 00:26:48,308
and how our masks are going to be and
look, and what we need to do to
600
00:26:48,975 --> 00:26:52,145
integrate this into all of those ink
601
00:26:52,912 --> 00:26:53,880
plates that we have.
602
00:26:54,180 --> 00:26:54,581
All right.
603
00:26:54,681 --> 00:26:54,881
So,
604
00:26:55,849 --> 00:26:56,783
easy stuff first.
605
00:26:57,951 --> 00:26:58,918
I know that I have
606
00:26:59,953 --> 00:27:02,722
some ripples to work with, and
607
00:27:03,390 --> 00:27:07,360
I know that those are going to go real
quick and easy.
608
00:27:08,495 --> 00:27:09,429
So we'll call this
609
00:27:10,230 --> 00:27:11,197
ripples.
610
00:27:12,832 --> 00:27:14,567
And I'm just going to put those on top.
611
00:27:15,368 --> 00:27:17,637
I'm going to find my main exposure
612
00:27:19,139 --> 00:27:19,806
before I do that.
613
00:27:19,873 --> 00:27:21,107
Guess what we've got to do.
614
00:27:21,775 --> 00:27:25,311
We have to find our main exposure and
view some aligning.
615
00:27:26,12 --> 00:27:27,347
This is going to be my main.
616
00:27:28,14 --> 00:27:29,315
And the reason for that is,
617
00:27:30,116 --> 00:27:31,184
if you Recall,
618
00:27:32,352 --> 00:27:34,888
we've got some text poking through here,
619
00:27:35,188 --> 00:27:35,989
and
620
00:27:36,356 --> 00:27:41,227
it feels like those two exposures are
pretty darn close in terms of the
621
00:27:41,294 --> 00:27:42,896
overall shape of the light.
622
00:27:43,229 --> 00:27:45,598
So I don't see any harm in using
623
00:27:46,32 --> 00:27:47,534
this slightly darker one
624
00:27:48,268 --> 00:27:49,436
for our primary.
625
00:27:49,536 --> 00:27:51,137
It has a lot less cleanup issues.
626
00:27:51,371 --> 00:27:52,472
You can even see
627
00:27:52,972 --> 00:27:57,744
the tentacles on the side of the glass,
back of the glass.
628
00:27:58,511 --> 00:28:00,113
So what just happened?
629
00:28:00,513 --> 00:28:01,448
I did a movement.
630
00:28:02,916 --> 00:28:03,350
There we go.
631
00:28:05,285 --> 00:28:05,752
Yeah.
632
00:28:05,952 --> 00:28:10,890
So a lot less issues to deal with by
using this as our primary exposure.
633
00:28:11,691 --> 00:28:12,792
So we're going to
634
00:28:13,393 --> 00:28:14,561
put that up on difference,
635
00:28:16,629 --> 00:28:17,430
find
636
00:28:18,264 --> 00:28:19,999
some alignments that we need.
637
00:28:21,67 --> 00:28:23,36
I think we'll just align to
638
00:28:23,870 --> 00:28:24,804
our logo.
639
00:28:25,305 --> 00:28:26,72
Looks, like
640
00:28:26,840 --> 00:28:29,242
the bottle may have rotated a tiny bit.
641
00:28:29,609 --> 00:28:32,645
That probably happened when they
uncorked it.
642
00:28:33,146 --> 00:28:34,80
No big deal,
643
00:28:36,750 --> 00:28:38,718
except it really slips at the bottom.
644
00:28:38,985 --> 00:28:40,320
Let me see what that one's for
645
00:28:42,589 --> 00:28:43,823
that, when it's two to seven.
646
00:28:44,424 --> 00:28:47,27
So that's primarily going to be forgive.
647
00:28:48,795 --> 00:28:49,129
I'm
648
00:28:49,429 --> 00:28:50,397
thinking
649
00:28:52,332 --> 00:28:56,202
the wine glass, but I'm not really sure
they both have a lot of specular
650
00:28:56,503 --> 00:28:57,437
reflections on them.
651
00:28:58,271 --> 00:29:00,440
So for now, we'll pretend it's the wine
glass.
652
00:29:00,674 --> 00:29:03,510
So we're going to align to the hero
image,
653
00:29:04,10 --> 00:29:04,911
and the wine glass.
654
00:29:05,145 --> 00:29:07,47
Don't need to worry about the label on
this one.
655
00:29:07,714 --> 00:29:11,618
If this is used for the top of the wine
glass, that's what we'll align to on
656
00:29:11,618 --> 00:29:12,285
the base image.
657
00:29:13,53 --> 00:29:15,55
Same thing goes for
658
00:29:17,457 --> 00:29:18,224
this other one,
659
00:29:20,93 --> 00:29:21,861
that is a wine glass.
660
00:29:22,95 --> 00:29:22,729
Potential
661
00:29:26,199 --> 00:29:29,2
might not be for the stem, but we'll
throw that down.
662
00:29:29,302 --> 00:29:29,602
Ok?
663
00:29:30,70 --> 00:29:31,104
217
664
00:29:32,5 --> 00:29:32,472
is
665
00:29:33,773 --> 00:29:33,940
a secondary
666
00:29:35,141 --> 00:29:36,142
primary.
667
00:29:36,409 --> 00:29:38,278
I think 217 have that.
668
00:29:38,411 --> 00:29:40,13
No, I don't know what we'll use this for
669
00:29:40,513 --> 00:29:41,281
it's there,
670
00:29:41,948 --> 00:29:44,317
but we'll go ahead and line it anyway.
671
00:29:45,552 --> 00:29:47,187
Looks like it already is
672
00:29:48,21 --> 00:29:48,788
double check.
673
00:29:50,590 --> 00:29:51,991
Yeah, it's aligned.
674
00:29:52,625 --> 00:29:52,959
So
675
00:29:54,194 --> 00:29:54,361
do you
676
00:29:57,530 --> 00:29:59,32
just run through this row fast,
677
00:29:59,699 --> 00:30:04,4
looking at that bottom got kicked out a
little tiny bit, but that was because
678
00:30:05,472 --> 00:30:06,573
that got removed.
679
00:30:07,73 --> 00:30:08,174
So not surprising.
680
00:30:10,176 --> 00:30:12,812
This one here is going to be probably
681
00:30:14,14 --> 00:30:16,416
for the top of the top of the bottle,
682
00:30:17,851 --> 00:30:19,52
and I think
683
00:30:20,754 --> 00:30:21,921
the glass.
684
00:30:22,822 --> 00:30:24,324
And what I'm going to do
685
00:30:24,591 --> 00:30:27,193
for that is I'm just going to go ahead
and
686
00:30:27,560 --> 00:30:29,129
duplicate that, because
687
00:30:29,629 --> 00:30:30,864
I'm going to be using both.
688
00:30:33,66 --> 00:30:35,201
So now I've got my glass, I've got my
top.
689
00:30:35,769 --> 00:30:36,836
This is just a
690
00:30:37,237 --> 00:30:37,404
thing.
691
00:30:37,771 --> 00:30:39,39
We'll put that down there.
692
00:30:40,340 --> 00:30:42,409
This is our primary,
693
00:30:45,545 --> 00:30:48,481
main, primary base, whatever you want
to call it.
694
00:30:50,884 --> 00:30:51,851
And
695
00:30:52,18 --> 00:30:52,652
this one
696
00:30:55,55 --> 00:30:56,790
for nothing,
697
00:30:57,57 --> 00:30:58,391
so we'll put that there.
698
00:30:59,225 --> 00:31:00,794
So we've got our main exposure
699
00:31:02,28 --> 00:31:03,997
and its own group now,
700
00:31:04,731 --> 00:31:06,232
and we have these ripples.
701
00:31:06,833 --> 00:31:09,135
So just really quickly, I want to throw
this together.
702
00:31:09,302 --> 00:31:14,74
It just kind of gets it out of the way
and makes it feel like we're making progress.
703
00:31:16,176 --> 00:31:16,743
To do that.
704
00:31:16,976 --> 00:31:17,477
Very simple.
705
00:31:18,11 --> 00:31:19,846
It's going to invert a mouse on that
one.
706
00:31:20,814 --> 00:31:21,614
And
707
00:31:22,582 --> 00:31:24,317
I think that's the direction I want to
go.
708
00:31:24,651 --> 00:31:25,919
And we'll paint this one in.
709
00:31:30,190 --> 00:31:33,760
Using this part of the image, I could
do some cropping
710
00:31:34,361 --> 00:31:37,263
and trim off all this extra image that
I don't need
711
00:31:37,630 --> 00:31:38,832
a lot of times going to do that.
712
00:31:38,832 --> 00:31:40,33
I just make a selection float.
713
00:31:40,200 --> 00:31:40,967
It rename it
714
00:31:42,102 --> 00:31:43,370
and then use that.
715
00:31:44,337 --> 00:31:46,72
And in this case, I might as well do it
716
00:31:46,906 --> 00:31:47,941
just to show you that process
717
00:31:48,975 --> 00:31:51,511
you can start getting any of these big,
chunky files.
718
00:31:52,12 --> 00:31:55,348
It sometimes helps to limit your file
size.
719
00:31:56,416 --> 00:31:57,851
And so why I do that?
720
00:31:57,851 --> 00:31:58,585
Just make a selection.
721
00:31:58,918 --> 00:31:59,986
Hit command j,
722
00:32:00,587 --> 00:32:02,922
copy the followname, just so I can keep
track of it.
723
00:32:03,390 --> 00:32:03,790
Do that.
724
00:32:03,957 --> 00:32:05,125
Delete the other one.
725
00:32:05,458 --> 00:32:06,359
Going to do the same thing.
726
00:32:06,426 --> 00:32:07,360
On the other side,
727
00:32:07,794 --> 00:32:08,495
make a selection,
728
00:32:10,330 --> 00:32:11,31
float, it
729
00:32:12,599 --> 00:32:13,433
rename it,
730
00:32:14,601 --> 00:32:16,169
and we'll just put this mouse on it.
731
00:32:17,237 --> 00:32:19,506
So the ways to do that that's just the
way I do it.
732
00:32:19,873 --> 00:32:20,640
It's easy.
733
00:32:21,941 --> 00:32:23,677
Ok, with that.
734
00:32:24,811 --> 00:32:25,311
Can go ahead.
735
00:32:25,712 --> 00:32:28,815
And even though I don't necessarily
need to trim
736
00:32:29,49 --> 00:32:30,250
this off here,
737
00:32:30,650 --> 00:32:31,718
we're going to go ahead and do it.
738
00:32:31,718 --> 00:32:31,985
Anyway.
739
00:32:34,187 --> 00:32:35,188
That's gone.
740
00:32:35,989 --> 00:32:36,790
And
741
00:32:37,223 --> 00:32:38,525
looks like my flow is off.
742
00:32:38,825 --> 00:32:39,192
But
743
00:32:40,193 --> 00:32:41,928
got most of this here,
744
00:32:43,697 --> 00:32:44,330
not black.
745
00:32:44,831 --> 00:32:45,265
I recool.
746
00:32:48,101 --> 00:32:48,635
Halfway, there
747
00:32:50,670 --> 00:32:51,4
we have.
748
00:32:52,272 --> 00:32:52,439
our ripples
749
00:32:53,473 --> 00:32:53,907
as
750
00:32:54,674 --> 00:32:55,842
they were intended.
751
00:32:56,109 --> 00:32:58,411
You can see that before and after.
752
00:32:59,79 --> 00:33:00,313
So my plan
753
00:33:01,81 --> 00:33:04,317
that I'm thinking, is going to help me
out with
754
00:33:06,19 --> 00:33:08,788
how all my masks are going to work, and
how
755
00:33:09,222 --> 00:33:12,425
composing all these different exposures
is going to work.
756
00:33:12,592 --> 00:33:15,128
And a lot of the cleaning that I need
to do is that I'm just going to go
757
00:33:15,128 --> 00:33:15,995
ahead and
758
00:33:17,130 --> 00:33:18,231
isolate the glass
759
00:33:18,732 --> 00:33:20,166
isolate the bottle,
760
00:33:20,600 --> 00:33:25,972
pull it out of the liquid so that I can
start figuring out a way to marry a lot
761
00:33:25,972 --> 00:33:27,207
of these elements together.
762
00:33:28,174 --> 00:33:29,776
And that involves
763
00:33:30,810 --> 00:33:31,678
some pathing,
764
00:33:33,79 --> 00:33:35,215
a little bit of the bezier pintool.
765
00:33:35,515 --> 00:33:36,16
So
766
00:33:36,583 --> 00:33:38,84
let's crack into that
767
00:33:39,152 --> 00:33:40,286
before I do.
768
00:33:40,420 --> 00:33:42,389
So I'm going to
769
00:33:42,889 --> 00:33:44,157
get this top on there.
770
00:33:45,225 --> 00:33:46,559
I have an exposure
771
00:33:46,726 --> 00:33:47,527
for
772
00:33:49,796 --> 00:33:50,563
top of the bottle,
773
00:33:52,432 --> 00:33:56,469
so I'm going to see if I can seat that
on there with minimal effort.
774
00:33:57,771 --> 00:33:58,705
And it looks
775
00:33:58,905 --> 00:34:00,6
like it's going to happen.
776
00:34:03,476 --> 00:34:04,944
So let's check that out.
777
00:34:06,980 --> 00:34:08,148
It's not straight.
778
00:34:09,549 --> 00:34:11,51
What can we do about that?
779
00:34:12,585 --> 00:34:13,953
I think what I'm going to do is
780
00:34:14,988 --> 00:34:15,221
a really,
781
00:34:16,256 --> 00:34:18,91
really fancy trick
782
00:34:19,392 --> 00:34:21,628
that not many people know about.
783
00:34:22,328 --> 00:34:23,63
And that is,
784
00:34:24,597 --> 00:34:27,33
instead of worrying about what it was,
785
00:34:27,634 --> 00:34:30,236
I'm just going to make it what it is,
786
00:34:30,837 --> 00:34:32,205
and that's a straight line.
787
00:34:34,441 --> 00:34:35,675
going to move my guide up
788
00:34:36,743 --> 00:34:37,444
like that,
789
00:34:38,411 --> 00:34:40,580
start clicking there, and I'm just
going to go
790
00:34:41,81 --> 00:34:41,548
straight across.
791
00:34:43,717 --> 00:34:46,19
No reshaping, no cloning, no nothing.
792
00:34:46,419 --> 00:34:47,687
I'm just cutting my mask
793
00:34:47,954 --> 00:34:49,589
to cut up into the form
794
00:34:49,956 --> 00:34:51,358
and straighten that line up.
795
00:34:51,691 --> 00:34:55,28
I do this all the time with all sorts
of stuff.
796
00:34:55,528 --> 00:34:57,597
And I've seen retouchers
797
00:34:58,498 --> 00:35:03,803
like trying to take out silhouetted
wrinkles by liquifying the wrinkle back
798
00:35:04,104 --> 00:35:04,838
into the apparel.
799
00:35:05,138 --> 00:35:05,772
Instead of justice.
800
00:35:06,439 --> 00:35:07,40
Cutting it off
801
00:35:07,707 --> 00:35:08,274
it's ridiculous.
802
00:35:09,476 --> 00:35:09,776
But
803
00:35:10,10 --> 00:35:13,947
best way to do it, the quickest way to
do it is just to make the shape what
804
00:35:14,114 --> 00:35:14,881
you want it to be,
805
00:35:15,715 --> 00:35:16,116
like that.
806
00:35:16,516 --> 00:35:16,950
And
807
00:35:17,450 --> 00:35:22,88
now I've got a straight line, instead
of an angled line, for this top,
808
00:35:22,889 --> 00:35:24,124
and looks like this.
809
00:35:24,190 --> 00:35:27,27
One's nice and straight to all of some
cleanup to do there later.
810
00:35:27,961 --> 00:35:29,229
All right, with that done,
811
00:35:30,330 --> 00:35:32,332
I want to go ahead and
812
00:35:32,799 --> 00:35:33,767
pull
813
00:35:34,334 --> 00:35:35,201
this glass
814
00:35:36,169 --> 00:35:38,38
out of the water onto its own layer,
815
00:35:39,139 --> 00:35:42,409
so that I just have a little bit more
control over it,
816
00:35:42,876 --> 00:35:43,677
and
817
00:35:44,177 --> 00:35:45,545
I can work on it independently
818
00:35:46,579 --> 00:35:47,213
of
819
00:35:48,281 --> 00:35:49,115
everything else.
820
00:35:50,583 --> 00:35:51,518
And to do that,
821
00:35:53,453 --> 00:35:56,489
enjoy the next five minutes of me
making a path.
822
00:36:01,795 --> 00:36:06,733
Just want to make sure, too, that I'm
using the right view of it.
823
00:36:07,534 --> 00:36:09,703
So this is for our main
824
00:36:10,737 --> 00:36:12,305
body and liquid.
825
00:36:12,639 --> 00:36:13,273
So
826
00:36:13,773 --> 00:36:15,41
before I go too deep,
827
00:36:16,109 --> 00:36:18,278
let's go ahead and call this glass.
828
00:36:18,511 --> 00:36:20,313
That's what it's going to be.
829
00:36:21,147 --> 00:36:23,350
And I'm going to deep the group
830
00:36:24,751 --> 00:36:25,919
and call this glass,
831
00:36:26,920 --> 00:36:28,154
and we'll call this bottle.
832
00:36:30,390 --> 00:36:31,358
Oh
833
00:36:42,435 --> 00:36:43,69
don't really know.
834
00:36:43,69 --> 00:36:44,637
What's happening down here.
835
00:36:44,838 --> 00:36:48,174
I know the way glasses normally work is
they've got
836
00:36:48,675 --> 00:36:51,44
a little bit of an edge that comes down
837
00:36:51,711 --> 00:36:52,645
like that,
838
00:36:53,880 --> 00:36:55,849
and a little bit of one of those.
839
00:36:56,649 --> 00:36:59,185
And that should give me the line that I
want.
840
00:37:06,493 --> 00:37:08,495
It looks like I'm going to want to
841
00:37:13,800 --> 00:37:14,868
go that way.
842
00:37:20,306 --> 00:37:20,640
Pooh,
843
00:37:34,187 --> 00:37:35,989
not sure how I'm going to handle
844
00:37:37,223 --> 00:37:39,192
all of this stuff down here yet.
845
00:37:41,561 --> 00:37:43,663
Probably I know that I've got these
ripples.
846
00:37:44,497 --> 00:37:45,765
Let's, see, what's happening.
847
00:37:47,801 --> 00:37:48,968
Where's my masks,
848
00:37:51,638 --> 00:37:52,305
not over there.
849
00:37:53,773 --> 00:37:55,842
So it looks like I am
850
00:37:56,576 --> 00:37:58,712
cutting all the way through
851
00:37:59,79 --> 00:38:02,248
and including these distortions in my
mask.
852
00:38:03,49 --> 00:38:04,951
So let's see what happens
853
00:38:05,285 --> 00:38:06,86
when
854
00:38:09,689 --> 00:38:11,991
I take that mask a little bit further
up,
855
00:38:14,894 --> 00:38:16,996
see if I can get rid of some of the
stuff that's in here.
856
00:38:21,267 --> 00:38:21,768
Nope,
857
00:38:22,435 --> 00:38:23,503
nothing interesting.
858
00:38:24,4 --> 00:38:24,471
So
859
00:38:25,71 --> 00:38:27,841
we're just going to pull that down and
maybe even
860
00:38:28,575 --> 00:38:29,442
get rid of
861
00:38:30,410 --> 00:38:31,211
a lot of
862
00:38:34,114 --> 00:38:36,16
these little squigglies that were
happened up there.
863
00:38:36,116 --> 00:38:38,184
It's also a much darker exposure for
the glass.
864
00:38:38,418 --> 00:38:38,718
So
865
00:38:39,552 --> 00:38:40,787
I like what I did there.
866
00:38:41,154 --> 00:38:43,990
And I'm just going to continue
867
00:38:47,460 --> 00:38:48,495
cutting this one out.
868
00:38:51,865 --> 00:38:54,868
This area doesn't need to be perfect,
because it's going to be replaced.
869
00:38:58,238 --> 00:38:58,705
Yep,
870
00:38:59,706 --> 00:39:02,75
I might not even need any of this lower
half
871
00:39:03,209 --> 00:39:04,477
of the reflection.
872
00:39:06,279 --> 00:39:08,648
But let us do a quick pass on it.
873
00:39:08,648 --> 00:39:09,282
Anyway.
874
00:39:11,618 --> 00:39:13,119
Because it want to bring anything back.
875
00:39:28,668 --> 00:39:30,103
So hard to see this edge.
876
00:39:40,814 --> 00:39:41,548
Not so perfect.
877
00:39:41,781 --> 00:39:43,850
Path positioning right there.
878
00:39:44,584 --> 00:39:45,919
I knew that was going to happen.
879
00:39:46,152 --> 00:39:47,153
Ok,
880
00:39:49,289 --> 00:39:50,390
oh, no.
881
00:39:50,824 --> 00:39:51,524
Look at that.
882
00:39:52,258 --> 00:39:52,759
The old bug.
883
00:39:54,260 --> 00:39:55,61
Gotta go to a.
884
00:39:55,228 --> 00:39:56,629
Got to go to constrain.
885
00:39:57,464 --> 00:39:58,98
Back to pen.
886
00:39:58,832 --> 00:39:59,532
we go.
887
00:40:00,266 --> 00:40:00,834
If you're curious.
888
00:40:01,234 --> 00:40:05,538
If you're curious, that's a bug that
any time you go into your preferences,
889
00:40:05,939 --> 00:40:07,374
it doesn't matter what you do.
890
00:40:08,274 --> 00:40:11,211
If you have constrained path dragging,
891
00:40:12,178 --> 00:40:13,113
not active,
892
00:40:14,247 --> 00:40:15,48
active,
893
00:40:15,849 --> 00:40:16,16
then
894
00:40:17,50 --> 00:40:20,653
going into preferences will reset that
checkbox.
895
00:40:22,22 --> 00:40:25,225
A little annoying took forever to
figure out what was causing it.
896
00:40:25,625 --> 00:40:26,559
But that's what it is.
897
00:40:29,396 --> 00:40:29,929
All right,
898
00:40:30,997 --> 00:40:32,165
almost done with the sky
899
00:40:39,773 --> 00:40:41,274
Someone doesn't have much of a lip,
900
00:40:44,110 --> 00:40:47,213
I might exaggerate it later, just to
give it a cool shape.
901
00:40:54,20 --> 00:40:55,55
We go, big jump.
902
00:40:59,225 --> 00:41:00,493
I usually come back
903
00:41:01,294 --> 00:41:01,961
to those areas.
904
00:41:02,328 --> 00:41:04,464
I just like to put my point down so I
can
905
00:41:04,898 --> 00:41:06,566
kind of continue the same process
906
00:41:08,501 --> 00:41:11,204
as I'm asking, instead of jumping to
907
00:41:12,505 --> 00:41:13,773
different types of
908
00:41:14,574 --> 00:41:15,508
finger movements.
909
00:41:20,13 --> 00:41:22,349
Just like I'm not worrying about this
stuff up here right now.
910
00:41:22,515 --> 00:41:23,516
Just worried about that.
911
00:41:23,950 --> 00:41:24,417
All right.
912
00:41:24,417 --> 00:41:25,752
Now I can get into
913
00:41:26,553 --> 00:41:27,187
different
914
00:41:27,854 --> 00:41:29,289
keyboard combos
915
00:41:33,159 --> 00:41:34,27
going to go like
916
00:41:34,394 --> 00:41:34,894
this,
917
00:41:36,629 --> 00:41:37,430
almost
918
00:41:38,732 --> 00:41:39,999
one's a little bit too steep.
919
00:41:42,402 --> 00:41:42,869
Coo
920
00:41:44,104 --> 00:41:44,971
swings to come up
921
00:41:46,840 --> 00:41:51,344
if you don't know how to control your
paths using
922
00:41:52,345 --> 00:41:53,446
the intermediate
923
00:41:54,80 --> 00:41:55,215
bezier
924
00:41:56,516 --> 00:41:58,84
practice, because there's some
925
00:41:58,818 --> 00:42:00,487
very helpful techniques
926
00:42:01,721 --> 00:42:04,491
for constrained path dragging,
927
00:42:04,657 --> 00:42:05,425
as they call it.
928
00:42:07,827 --> 00:42:08,161
Cool.
929
00:42:08,895 --> 00:42:11,197
Probably need to cut into this quite
awaze.
930
00:42:12,732 --> 00:42:14,234
There's a little bit of
931
00:42:14,901 --> 00:42:17,103
edge aliasing happening from
932
00:42:18,171 --> 00:42:19,172
the
933
00:42:19,773 --> 00:42:20,974
severity of the light.
934
00:42:31,951 --> 00:42:32,652
cuttin in,
935
00:42:49,135 --> 00:42:50,103
little bit of
936
00:42:51,771 --> 00:42:53,73
an imperfect glass.
937
00:42:53,373 --> 00:42:53,540
Right?
938
00:43:00,914 --> 00:43:01,481
got to be ok?
939
00:43:01,614 --> 00:43:01,948
It's ok.
940
00:43:02,15 --> 00:43:04,484
If we cut in, we just don't want any
gaps on the outside.
941
00:43:05,51 --> 00:43:05,218
Cool.
942
00:43:05,618 --> 00:43:07,53
So there is our glass.
943
00:43:08,254 --> 00:43:09,756
I'm going to go ahead, and
944
00:43:13,293 --> 00:43:14,728
oh that's, the top of the glass
945
00:43:17,230 --> 00:43:18,498
might also be the bottom of the glass.
946
00:43:18,665 --> 00:43:19,65
We'll see.
947
00:43:19,299 --> 00:43:19,999
Not sure.
948
00:43:20,333 --> 00:43:22,235
There's a lot of unknowns with this one.
949
00:43:23,69 --> 00:43:23,837
Turn that off,
950
00:43:24,437 --> 00:43:25,271
come up here.
951
00:43:26,439 --> 00:43:26,906
Oh, wow.
952
00:43:27,73 --> 00:43:27,807
Would you look at that?
953
00:43:27,874 --> 00:43:28,475
Hopefully
954
00:43:30,110 --> 00:43:32,12
the glass didn't move and it didn't.
955
00:43:32,579 --> 00:43:36,316
So I'm going to go ahead and take my
previous glass
956
00:43:37,217 --> 00:43:39,352
and move it into my new glass,
957
00:43:40,754 --> 00:43:42,389
because they're both going to be the
same.
958
00:43:43,556 --> 00:43:47,394
I might do a little bit of compositing
on the stem, because I kind of like
959
00:43:47,394 --> 00:43:48,328
this darker one.
960
00:43:48,728 --> 00:43:52,632
And when we put a much darker
background behind this,
961
00:43:55,702 --> 00:44:00,173
that stem will just shine in a way that
we don't want to.
962
00:44:00,674 --> 00:44:01,608
And also
963
00:44:02,342 --> 00:44:03,643
who's going to want to clean that.
964
00:44:03,943 --> 00:44:04,177
Not me.
965
00:44:05,311 --> 00:44:06,246
No way.
966
00:44:06,746 --> 00:44:08,148
Holy crap.
967
00:44:08,982 --> 00:44:09,716
That's kind of cool.
968
00:44:09,783 --> 00:44:11,51
Little sunset action.
969
00:44:11,151 --> 00:44:11,851
Sunrise,
970
00:44:13,586 --> 00:44:14,387
cold.
971
00:44:15,155 --> 00:44:16,22
It's like the line of termination
972
00:44:17,157 --> 00:44:19,793
when the sun is going around the
planet, and here in outer space,
973
00:44:20,93 --> 00:44:21,127
watching the sunset
974
00:44:21,928 --> 00:44:22,395
anyway.
975
00:44:24,330 --> 00:44:25,799
So this was for the top.
976
00:44:26,332 --> 00:44:27,834
This is for the top of the glass.
977
00:44:29,302 --> 00:44:30,103
That's kind of cool.
978
00:44:30,437 --> 00:44:35,41
So I think what rob's intention was
here is to put this one on top
979
00:44:35,875 --> 00:44:36,943
inverter mask.
980
00:44:37,944 --> 00:44:43,516
He liked this little piece here, but I
think he also likes what's down here.
981
00:44:45,151 --> 00:44:46,86
Holy crap.
982
00:44:47,787 --> 00:44:49,456
We've got lots of stuff happening.
983
00:44:56,329 --> 00:44:58,398
Let's just take a quick peek at
984
00:44:59,399 --> 00:45:00,333
what we've got.
985
00:45:01,301 --> 00:45:01,468
Cool.
986
00:45:02,35 --> 00:45:02,736
Ok.
987
00:45:03,636 --> 00:45:07,374
So that's with one exposure for the
liquid,
988
00:45:08,41 --> 00:45:11,44
another exposure for the stem,
989
00:45:11,611 --> 00:45:12,679
and then the same exposure
990
00:45:13,713 --> 00:45:16,649
of the stem is on the top of the glass.
991
00:45:17,50 --> 00:45:20,653
It looks weird now, but I'm going to
get rid of this
992
00:45:21,388 --> 00:45:23,990
soft box, clean these guys up,
993
00:45:24,758 --> 00:45:26,226
probably keep some of these highlights,
994
00:45:26,993 --> 00:45:28,628
and then use
995
00:45:29,396 --> 00:45:30,230
the darkness
996
00:45:31,64 --> 00:45:33,133
as transparency in the mask
997
00:45:33,700 --> 00:45:34,734
on that glass,
998
00:45:36,169 --> 00:45:39,205
so that I can get the background to
poke up through it.
999
00:45:39,773 --> 00:45:43,209
Which is what's going to need to happen
to make this work.
1000
00:45:44,811 --> 00:45:47,714
I think I'm happy with everything I'm
seeing on that mask.
1001
00:45:47,881 --> 00:45:49,616
It's really just a quick temporary.
1002
00:45:50,817 --> 00:45:52,485
We'll refine it if we need to.
1003
00:45:52,986 --> 00:45:55,55
Next step, going to be the bottle,
1004
00:45:57,157 --> 00:45:58,391
and let's just
1005
00:45:58,758 --> 00:45:59,826
whip through this one
1006
00:46:03,630 --> 00:46:04,597
as much as we can.
1007
00:46:04,831 --> 00:46:06,733
Cause it's a path, and it takes forever.
1008
00:46:19,946 --> 00:46:23,49
Don't be afraid to make corners is
totally fine.
1009
00:46:36,896 --> 00:46:39,199
I'm going to do a big old arc there.
1010
00:46:40,900 --> 00:46:41,434
I think
1011
00:46:45,939 --> 00:46:49,776
for some reason, these kind of curves
always get me.
1012
00:46:50,410 --> 00:46:51,845
I always try to do it.
1013
00:46:52,912 --> 00:46:55,515
And fewer points that I should.
1014
00:46:55,782 --> 00:46:57,283
And every single time
1015
00:46:58,418 --> 00:46:59,185
I fail,
1016
00:47:16,836 --> 00:47:18,571
my buddy Seth as
1017
00:47:20,740 --> 00:47:22,242
a 2 point approach to this,
1018
00:47:22,676 --> 00:47:24,811
a two pass approach, as he calls it,
1019
00:47:25,545 --> 00:47:27,213
where he lays down
1020
00:47:28,114 --> 00:47:29,115
a whole bunch of
1021
00:47:31,985 --> 00:47:32,485
points
1022
00:47:32,752 --> 00:47:34,721
where he knows he's going to want them,
1023
00:47:35,689 --> 00:47:39,325
and he'll do one passer on the bottle,
and then the other past.
1024
00:47:39,559 --> 00:47:41,127
I think I talked about this yesterday.
1025
00:47:41,561 --> 00:47:43,29
A couple of tutorials go,
1026
00:47:43,830 --> 00:47:44,464
and
1027
00:47:46,433 --> 00:47:49,235
once he's done with the first pass,
where they should all approximately go,
1028
00:47:49,869 --> 00:47:51,538
then he goes back in again
1029
00:47:52,572 --> 00:47:53,106
and
1030
00:47:53,440 --> 00:47:54,574
refines
1031
00:47:56,509 --> 00:47:57,277
that placement.
1032
00:47:57,944 --> 00:48:00,13
So if you get a chance, you might want
to check it out.
1033
00:48:01,948 --> 00:48:03,49
It's a cool technique
1034
00:48:04,17 --> 00:48:05,452
for when you're learning paths.
1035
00:48:07,53 --> 00:48:09,456
I don't need to use it very often,
because
1036
00:48:11,791 --> 00:48:13,126
I'm just that good.
1037
00:48:15,628 --> 00:48:16,596
No, I'm not a suck.
1038
00:48:16,730 --> 00:48:17,931
A heap has,
1039
00:48:18,31 --> 00:48:18,865
oh, yeah,
1040
00:48:21,234 --> 00:48:23,370
but I've done them so much that
1041
00:48:24,671 --> 00:48:26,406
I appear to know what I'm doing.
1042
00:48:30,744 --> 00:48:31,945
This guy is going
1043
00:48:32,412 --> 00:48:33,113
off on his own
1044
00:48:48,628 --> 00:48:49,596
down.
1045
00:48:53,867 --> 00:48:55,802
There's always a little edge to the
label.
1046
00:48:56,169 --> 00:48:57,904
I might just cut in, a pixel
1047
00:48:58,438 --> 00:48:58,905
cut out.
1048
00:48:59,239 --> 00:49:03,376
I don't think this would ever be
noticeable, but sometimes it's nice to have
1049
00:49:04,110 --> 00:49:07,213
just a little bit of a bump on the side
1050
00:49:09,149 --> 00:49:09,549
like that.
1051
00:49:12,118 --> 00:49:12,519
come on.
1052
00:49:12,752 --> 00:49:13,286
There you go.
1053
00:49:27,133 --> 00:49:28,334
Almost done with this one.
1054
00:50:11,778 --> 00:50:12,946
A beautiful path.
1055
00:50:17,384 --> 00:50:19,986
So now we're going to add that to our
bottle.
1056
00:50:22,22 --> 00:50:23,189
I go and save
1057
00:50:25,58 --> 00:50:26,226
turning these guys off.
1058
00:50:28,161 --> 00:50:28,495
And
1059
00:50:29,529 --> 00:50:30,730
this is our top.
1060
00:50:32,32 --> 00:50:35,668
Our top can go inside our bottle
1061
00:50:38,672 --> 00:50:40,807
because it's all one piece.
1062
00:50:42,809 --> 00:50:45,278
So I like to put folders and folders
1063
00:50:47,380 --> 00:50:49,449
just organize, and to
1064
00:50:50,83 --> 00:50:50,717
have
1065
00:50:51,451 --> 00:50:53,920
one mask that works for many things.
1066
00:50:55,55 --> 00:50:56,790
It's good practice to get into.
1067
00:50:57,57 --> 00:51:00,794
A lot of people, just throw layers
everywhere and try to do clipping paths and
1068
00:51:01,861 --> 00:51:04,30
clipping layers and all that kind of
fun stuff.
1069
00:51:04,197 --> 00:51:04,597
It's weird.
1070
00:51:04,898 --> 00:51:06,433
This way, it just works very simply.
1071
00:51:07,934 --> 00:51:09,436
Since our background's going to be dark,
1072
00:51:09,536 --> 00:51:10,570
I'm just going to toss
1073
00:51:11,71 --> 00:51:12,806
dark color in the background,
1074
00:51:13,640 --> 00:51:14,708
some kind of gray,
1075
00:51:15,208 --> 00:51:17,277
just to get a feel for what's happening.
1076
00:51:17,777 --> 00:51:19,212
So that was my task
1077
00:51:19,612 --> 00:51:21,147
for this phase of the composite.
1078
00:51:21,848 --> 00:51:25,752
Is, I just kind of wanted to assemble
the pieces of the bottle together
1079
00:51:26,820 --> 00:51:28,621
to separate
1080
00:51:29,289 --> 00:51:30,523
the glass from the bottle.
1081
00:51:30,757 --> 00:51:33,460
So I have some independent controls,
because I might have quite a few layers
1082
00:51:33,626 --> 00:51:35,295
and some weird masks on that glass.
1083
00:51:35,462 --> 00:51:37,130
To get the transparency to work.
1084
00:51:37,797 --> 00:51:40,967
I wanted to integrate the ripples, get
those started,
1085
00:51:41,434 --> 00:51:42,235
and
1086
00:51:42,669 --> 00:51:46,72
just have something that was ready for
1087
00:51:46,673 --> 00:51:48,308
the next phase of all of this,
1088
00:51:49,309 --> 00:51:50,543
which is going to be
1089
00:51:52,812 --> 00:51:53,880
getting some smoke back.
1090
00:51:56,249 --> 00:51:57,283
use me some ink.
1091
00:51:58,551 --> 00:51:58,885
And
1092
00:52:00,653 --> 00:52:01,287
to
1093
00:52:01,855 --> 00:52:04,324
put these into my composite
1094
00:52:04,958 --> 00:52:05,592
canvas
1095
00:52:06,26 --> 00:52:07,994
that I had built just a minute ago.
1096
00:52:09,929 --> 00:52:10,230
So
1097
00:52:10,730 --> 00:52:11,531
let us
1098
00:52:12,165 --> 00:52:12,632
next.
1099
00:52:14,100 --> 00:52:17,103
I'm just going to throw this into the
composite canvas, just to see
1100
00:52:17,370 --> 00:52:18,705
so you can see what I'm thinking about.
1101
00:52:20,173 --> 00:52:21,908
The way that works is
1102
00:52:22,275 --> 00:52:24,310
very similar to how I've shown you
before.
1103
00:52:24,978 --> 00:52:27,514
But before do that, I need to see
what's happening here.
1104
00:52:28,515 --> 00:52:31,685
I've got a little bit of weird stuff
going on,
1105
00:52:32,652 --> 00:52:35,355
see if we can figure out where it's
coming from.
1106
00:52:36,423 --> 00:52:37,724
Not there, not there.
1107
00:52:38,24 --> 00:52:38,725
There we go.
1108
00:52:39,693 --> 00:52:41,294
It's just because I isolated
1109
00:52:41,628 --> 00:52:42,729
a few things,
1110
00:52:44,597 --> 00:52:46,399
and I need to
1111
00:52:47,233 --> 00:52:48,635
bring them back together.
1112
00:52:50,103 --> 00:52:51,504
And so we're going to
1113
00:52:51,938 --> 00:52:53,106
do a little bit of that.
1114
00:52:54,407 --> 00:52:55,375
And
1115
00:52:56,109 --> 00:53:00,146
I need to think about what's happening
with this reflection here, see
1116
00:53:01,314 --> 00:53:03,350
what my options are.
1117
00:53:04,517 --> 00:53:05,919
I think that's ok.
1118
00:53:08,355 --> 00:53:11,524
Think a little bit less of these
highlights will be better.
1119
00:53:12,959 --> 00:53:12,992
So
1120
00:53:14,27 --> 00:53:15,829
I am going to
1121
00:53:17,230 --> 00:53:20,166
paint over them, I believe, like that.
1122
00:53:24,37 --> 00:53:25,105
See if I know what I'm doing.
1123
00:53:32,345 --> 00:53:33,446
It's a little bit cleaner,
1124
00:53:34,280 --> 00:53:34,914
that looks weird.
1125
00:53:35,382 --> 00:53:37,917
But I can turn my glass back on.
1126
00:53:38,818 --> 00:53:40,487
Can turn my bottle back on.
1127
00:53:41,788 --> 00:53:43,56
I can see
1128
00:53:43,690 --> 00:53:46,92
all reflection here that I'm going to
need to play with later.
1129
00:53:47,394 --> 00:53:48,795
But for the most part,
1130
00:53:50,430 --> 00:53:50,830
the intersection
1131
00:53:51,931 --> 00:53:53,133
of the
1132
00:53:54,34 --> 00:53:58,238
ripple, exposure for the bottom of the
bottle, works with the
1133
00:54:00,340 --> 00:54:00,840
bottom of the bottle
1134
00:54:01,875 --> 00:54:03,677
in the normal
1135
00:54:04,978 --> 00:54:06,413
exposure, just like that.
1136
00:54:07,781 --> 00:54:11,985
Which is great, because then I don't
have to do any additional masking down there.
1137
00:54:14,20 --> 00:54:15,355
So with that done,
1138
00:54:16,423 --> 00:54:18,725
I'm ready to throw this thing,
1139
00:54:19,793 --> 00:54:20,493
I think,
1140
00:54:20,827 --> 00:54:22,228
over into
1141
00:54:23,129 --> 00:54:24,464
my composite window,
1142
00:54:27,67 --> 00:54:30,403
just to have it there, so it's ready
for the next step.
1143
00:54:32,272 --> 00:54:33,106
I'm going to do that.
1144
00:54:34,107 --> 00:54:35,375
All this checks out.
1145
00:54:36,176 --> 00:54:38,244
Not too concerned about this, because
1146
00:54:38,912 --> 00:54:42,248
it's going to get a little smoky back
here later.
1147
00:54:43,950 --> 00:54:45,452
So we're going to go and save this.
1148
00:54:48,188 --> 00:54:50,90
Going to bring this canvas up.
1149
00:54:50,757 --> 00:54:52,492
This is my 22 by 11,
1150
00:54:53,560 --> 00:54:55,195
and I'm going to take
1151
00:54:56,830 --> 00:54:57,764
the spot on glass,
1152
00:54:59,132 --> 00:54:59,999
throw it over.
1153
00:55:00,734 --> 00:55:01,701
It's coming in small.
1154
00:55:02,35 --> 00:55:03,36
I'm not sure why.
1155
00:55:03,636 --> 00:55:05,772
22 by fourteen, at 200.
1156
00:55:06,172 --> 00:55:07,374
This one is
1157
00:55:08,174 --> 00:55:09,976
seventeen by 9300.
1158
00:55:11,378 --> 00:55:13,279
I don't think, oh, I know, it's up.
1159
00:55:15,315 --> 00:55:19,719
This is a little bit of a weird thing,
but you have to align your dpi if you
1160
00:55:19,719 --> 00:55:22,88
want things to come in at the same size.
1161
00:55:22,722 --> 00:55:23,56
So
1162
00:55:23,556 --> 00:55:24,791
can I get rid of that one?
1163
00:55:26,760 --> 00:55:27,994
Kind of get rid of that one.
1164
00:55:28,328 --> 00:55:29,763
And there we go.
1165
00:55:30,230 --> 00:55:30,730
So,
1166
00:55:30,997 --> 00:55:32,665
because my ripples kind of fall off on
the edge,
1167
00:55:33,700 --> 00:55:34,567
woo,
1168
00:55:35,1 --> 00:55:36,469
nope I cannot do that.
1169
00:55:37,303 --> 00:55:39,673
So I need to be mindful of
1170
00:55:41,241 --> 00:55:42,575
this intersection up here.
1171
00:55:43,476 --> 00:55:45,745
So my image is going to be
1172
00:55:47,313 --> 00:55:48,481
based on
1173
00:55:50,717 --> 00:55:51,51
this
1174
00:55:51,718 --> 00:55:52,952
vertical tension
1175
00:55:53,453 --> 00:55:54,554
and height of the bottle.
1176
00:55:55,221 --> 00:55:56,656
I could make it smaller if I wanted to,
1177
00:55:57,691 --> 00:56:00,160
but I think, given the width of our
canvas,
1178
00:56:00,660 --> 00:56:04,330
we're really going to want this to be
as large in the scene as we possibly can.
1179
00:56:04,898 --> 00:56:07,33
I can maybe just scale this up a tiny
bit,
1180
00:56:08,902 --> 00:56:09,436
if I want.
1181
00:56:10,36 --> 00:56:10,704
No biggie.
1182
00:56:11,371 --> 00:56:12,172
And
1183
00:56:12,972 --> 00:56:14,240
now that we have
1184
00:56:15,308 --> 00:56:17,110
this simple little move that
1185
00:56:17,544 --> 00:56:19,346
I just wanted to do for myself,
1186
00:56:20,413 --> 00:56:21,915
just to get things going,
1187
00:56:22,349 --> 00:56:26,86
to show you kind of how this composite
canvas is going to work,
1188
00:56:27,53 --> 00:56:27,520
maybe
1189
00:56:28,121 --> 00:56:29,222
get your juices flowing.
1190
00:56:30,590 --> 00:56:35,362
We're going to go ahead and dive in to
playing with some of these ink forms, which
1191
00:56:35,695 --> 00:56:36,963
it's going to be a lot of fun.
1192
00:56:37,397 --> 00:56:38,565
Plenty to play with.
1193
00:56:39,65 --> 00:56:42,569
Lots of little tricks and techniques
I'm hoping to use.
1194
00:56:43,236 --> 00:56:44,971
And not really sure
1195
00:56:45,305 --> 00:56:46,406
where we're going, but
1196
00:56:46,673 --> 00:56:47,474
it's going to be fun.
1197
00:56:47,707 --> 00:56:48,41
So let's
1198
00:56:48,274 --> 00:56:48,808
go ahead and
1199
00:56:49,876 --> 00:56:50,543
dive into
1200
00:56:50,877 --> 00:56:51,344
that.
82746
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