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These are the user uploaded subtitles that are being translated: 1 00:00:30,30 --> 00:00:33,533 Welcome to light source, your definitive guide to everything you need 2 00:00:33,533 --> 00:00:36,970 to know about studio lighting for beauty and portrait photography. 3 00:00:38,905 --> 00:00:42,175 In this extensive course, I will be guiding you through the fundamental 4 00:00:42,742 --> 00:00:44,477 knowledge on light itself 5 00:00:44,678 --> 00:00:49,382 to understanding types of studio lighting, flash, duration, power and more. 6 00:00:50,750 --> 00:00:54,521 I will also be looking at the key equipment and accessories that you will 7 00:00:54,587 --> 00:00:57,123 need to create the most impactful images. 8 00:00:59,159 --> 00:01:02,662 Later in the program, you will be guided through over 45 exciting 9 00:01:03,63 --> 00:01:06,666 lighting setups suitable for almost any size studio space. 10 00:01:08,501 --> 00:01:11,838 I cover creative lighting examples with just one light, 11 00:01:12,105 --> 00:01:14,274 right through to a maximum of four lights. 12 00:01:14,741 --> 00:01:18,578 And all of this will be done using only the most standard and affordable 13 00:01:19,145 --> 00:01:20,146 lighting modifiers. 14 00:01:20,914 --> 00:01:25,151 We also look at business portraits, location lighting and mixed lighting scenarios. 15 00:01:26,252 --> 00:01:31,157 And I explain the emotion of light and understanding how to create mood and 16 00:01:31,391 --> 00:01:34,94 feeling through the careful control of light. 17 00:01:36,96 --> 00:01:40,33 So no matter whether you only have one light and a small space, or if you 18 00:01:40,100 --> 00:01:44,671 already have a range of accessories and studio lights, this course will bring 19 00:01:44,738 --> 00:01:48,975 you the knowledge and confidence to excel with your studio lighting. 20 00:01:49,542 --> 00:01:53,313 And remember, you can discuss each section of this course with other 21 00:01:53,480 --> 00:01:58,385 fellow photographers or members of our team in the comments section as you progress. 22 00:01:58,818 --> 00:02:04,90 Plus stick with us for future live shows with further examples related to 23 00:02:04,90 --> 00:02:04,357 this course, 24 00:02:05,792 --> 00:02:10,663 I'm Karl Taylor, and I look forward to being your guide in this, the most 25 00:02:10,830 --> 00:02:15,669 extensive and in depth course ever produced on portrait studio lighting 26 00:02:18,171 --> 00:02:19,439 light source. 27 00:02:23,777 --> 00:02:29,82 So before I can show you a number of amazing lighting setups that you can 28 00:02:29,149 --> 00:02:30,116 use and demonstrating 29 00:02:31,217 --> 00:02:33,219 different lighting modifiers from reflectors, 30 00:02:34,587 --> 00:02:36,956 soft boxes to umbrellas, 31 00:02:37,624 --> 00:02:40,427 we really need to understand the fundamentals 32 00:02:41,561 --> 00:02:44,464 of light, the fundamental principles of light, 33 00:02:44,831 --> 00:02:49,636 and how light works, so that you can benefit from that knowledge when you're applying 34 00:02:50,670 --> 00:02:54,107 these different lighting modifiers and using these different lighting 35 00:02:54,341 --> 00:02:55,75 modifiers later. 36 00:02:56,176 --> 00:03:00,480 Now to get started, we're going to start off with the most 37 00:03:00,914 --> 00:03:02,816 simple fundamental of light. 38 00:03:03,316 --> 00:03:06,386 And that's to do with the size of the light. 39 00:03:07,320 --> 00:03:10,90 Here I have two light sources. 40 00:03:11,224 --> 00:03:11,825 One of them 41 00:03:12,25 --> 00:03:15,362 is a very small point light source, 42 00:03:15,929 --> 00:03:19,666 and the other one is a large, big soft box. 43 00:03:20,433 --> 00:03:23,536 Now both of these light sources give a dramatically 44 00:03:24,838 --> 00:03:28,575 different effect to the lighting or the lighting style. 45 00:03:29,309 --> 00:03:33,747 And it's very important that we understand how and why that happens. 46 00:03:34,514 --> 00:03:40,954 So our basic first rule of thumb is the hardness, or the softness of the light 47 00:03:41,388 --> 00:03:44,958 and the way that dictates the shadows that are cast, 48 00:03:45,225 --> 00:03:47,160 all the lack of shadows that have cast 49 00:03:48,595 --> 00:03:48,762 here. 50 00:03:48,828 --> 00:03:52,966 With a point light source, we will get dramatically strong shadows. 51 00:03:53,400 --> 00:03:56,903 With a large light source, we'll hardly see any shadows at all. 52 00:03:57,537 --> 00:04:00,173 To demonstrate that, I'm going to turn the lights off, 53 00:04:00,440 --> 00:04:02,409 and I'm going to run some tests 54 00:04:02,809 --> 00:04:07,714 on a few different objects so that we can start to learn how we can control 55 00:04:08,281 --> 00:04:08,948 the light. 56 00:04:13,386 --> 00:04:13,553 Ok. 57 00:04:13,953 --> 00:04:17,924 So now that we've turned off our video filming lights, 58 00:04:18,358 --> 00:04:21,394 we're just left with our two photographic lights. 59 00:04:21,561 --> 00:04:25,432 That's our two studio flashlights that we'd use for photography. 60 00:04:25,799 --> 00:04:26,266 Now to demonstrate 61 00:04:27,467 --> 00:04:31,137 the principles of hard light and soft light, and large light sources and 62 00:04:31,137 --> 00:04:31,805 small light sources. 63 00:04:32,272 --> 00:04:34,40 Let's just start with one of the light sources. 64 00:04:34,341 --> 00:04:36,343 So I'm going to turn the large one off. 65 00:04:36,676 --> 00:04:39,379 And that leaves us with this point light source. 66 00:04:40,113 --> 00:04:43,983 Now I'm just going to adjust the position of this light source, 67 00:04:44,651 --> 00:04:45,752 angle it down 68 00:04:46,519 --> 00:04:47,487 at our object. 69 00:04:47,787 --> 00:04:48,822 Let's just get rid of these. 70 00:04:48,822 --> 00:04:50,724 We don't need these at the moment. 71 00:04:51,157 --> 00:04:55,362 And let's just take a look to start with this balloon. 72 00:04:56,329 --> 00:04:57,430 Position it here. 73 00:04:58,865 --> 00:04:59,366 Now, 74 00:04:59,866 --> 00:05:00,600 what do we have? 75 00:05:01,1 --> 00:05:01,768 Well, immediately 76 00:05:02,836 --> 00:05:05,905 you can see with the point light source 77 00:05:06,673 --> 00:05:09,609 that we have the object illuminated. 78 00:05:10,110 --> 00:05:12,679 But we have a very clear, well defined 79 00:05:13,713 --> 00:05:16,783 shadow being cast from the object. 80 00:05:17,550 --> 00:05:19,319 Now, because this object is translucent, 81 00:05:20,587 --> 00:05:22,355 we're also seeing some of that shadow 82 00:05:23,690 --> 00:05:27,460 lightning up on the inside here, because light is actually getting 83 00:05:28,28 --> 00:05:29,295 through the object, 84 00:05:29,796 --> 00:05:31,31 on to the table. 85 00:05:31,464 --> 00:05:37,270 Now, if we compare that to a solid object, an opaque object like this chair, 86 00:05:37,470 --> 00:05:43,43 you can see that the shadows remain solid because the object itself is solid. 87 00:05:43,710 --> 00:05:46,846 The key thing, though, to start off with, the first thing we're looking at, 88 00:05:47,80 --> 00:05:51,951 is the definition of the shadows and the strength of the shadow, the 89 00:05:52,18 --> 00:05:53,920 sharpness of the shadow. 90 00:05:54,988 --> 00:05:56,22 Now let's move on to 91 00:05:57,57 --> 00:05:57,857 the solid object. 92 00:05:58,658 --> 00:06:00,493 Let's look at another factor. 93 00:06:01,227 --> 00:06:04,297 So we have strong shadows. 94 00:06:04,898 --> 00:06:08,668 And we can see where there's breaks in the shadow, where the light is getting 95 00:06:08,902 --> 00:06:09,769 through the object. 96 00:06:10,270 --> 00:06:13,440 But you'll notice, on this particular object, 97 00:06:13,873 --> 00:06:18,411 where the light is striking the white surface, this is clearly illuminated. 98 00:06:18,745 --> 00:06:21,381 But in the shadow sides it's obviously much darker. 99 00:06:21,948 --> 00:06:26,586 And that's whether even being a white object, if this object was gray, or 100 00:06:26,753 --> 00:06:30,757 dark, brown, or black, or something, then these shadows would be even 101 00:06:31,57 --> 00:06:31,224 denser. 102 00:06:31,958 --> 00:06:37,297 So we have what we call high contrast light that's where one side is lit 103 00:06:37,530 --> 00:06:40,500 brightly, the shadow side is very, very dark. 104 00:06:40,734 --> 00:06:42,502 We call those dense shadows. 105 00:06:42,902 --> 00:06:44,971 The shadows are very dense and very dark. 106 00:06:45,238 --> 00:06:50,276 Now on the translucent object, that doesn't apply, because it is obviously transparent. 107 00:06:51,311 --> 00:06:56,750 So there are no shadow sides as such, only the shadow being cast by the 108 00:06:56,816 --> 00:06:58,251 object itself. 109 00:06:59,52 --> 00:07:03,56 Now we're going to come back to the density of shadows and how we control 110 00:07:03,623 --> 00:07:04,524 the density of shadows. 111 00:07:04,758 --> 00:07:09,696 Because this is a very, very important part of good studio photography, and 112 00:07:09,696 --> 00:07:13,700 it's something that in my experience, in training, hundreds and thousands of 113 00:07:13,933 --> 00:07:17,70 professional photographers, many of them don't actually understand. 114 00:07:17,771 --> 00:07:21,941 And when we can control the density, the density of our shadows, independently, 115 00:07:23,543 --> 00:07:26,446 we can learn how to create some amazing lighting setups. 116 00:07:26,746 --> 00:07:29,115 But we'll be coming to that later in this course. 117 00:07:29,716 --> 00:07:31,184 So let's now compare 118 00:07:32,352 --> 00:07:37,457 the shadows that we get with a large light source, instead of the point 119 00:07:37,691 --> 00:07:38,391 light source. 120 00:07:38,992 --> 00:07:42,729 So that I'm going to bring the large light source into position, 121 00:07:44,264 --> 00:07:45,765 and I'm going to position it 122 00:07:46,666 --> 00:07:49,135 in approximately the same position 123 00:07:50,570 --> 00:07:52,972 as the point light source, 124 00:07:53,940 --> 00:07:55,508 and then I'm going to turn 125 00:07:56,676 --> 00:07:59,679 the point like source off, but I'm just going to get this up 126 00:08:00,13 --> 00:08:03,16 and at an angle from above, so the direction 127 00:08:04,250 --> 00:08:06,252 of the light will be the same, 128 00:08:13,760 --> 00:08:14,227 right? 129 00:08:14,594 --> 00:08:18,64 So we're going to turn this light source off and move it out the way, 130 00:08:25,305 --> 00:08:27,674 and we're going to bring our large light source on 131 00:08:28,274 --> 00:08:29,442 and into position. 132 00:08:30,76 --> 00:08:30,710 Now 133 00:08:31,378 --> 00:08:33,613 look at the huge difference. 134 00:08:34,814 --> 00:08:36,950 The object is still illuminated, 135 00:08:37,784 --> 00:08:38,885 but the shadow 136 00:08:39,219 --> 00:08:40,954 has almost disappeared. 137 00:08:41,621 --> 00:08:44,958 There is a very, very soft shadow remaining here, 138 00:08:45,392 --> 00:08:50,597 but it has no defined edge, it has no sharpness, it has no shape. 139 00:08:50,997 --> 00:08:53,266 And the shadows have no density 140 00:08:54,67 --> 00:08:54,868 because 141 00:08:55,235 --> 00:08:58,71 we've changed to a large light source. 142 00:08:58,838 --> 00:09:01,608 Let's, compare it with the little chair, 143 00:09:04,110 --> 00:09:08,48 even with the solid object, the opaque object, like the chair. 144 00:09:08,815 --> 00:09:11,951 Again, our shadows have completely changed. 145 00:09:12,652 --> 00:09:13,153 We can see 146 00:09:14,254 --> 00:09:18,391 that the density of the shadows has dramatically decreased, 147 00:09:18,992 --> 00:09:22,996 but also the definition of the shadow, the shape of the shadow, has 148 00:09:23,63 --> 00:09:27,367 disappeared, and were just left with a general soft shadow. 149 00:09:28,335 --> 00:09:29,936 Now, if you think about this, 150 00:09:30,503 --> 00:09:30,970 try to identify 151 00:09:32,38 --> 00:09:35,608 situations where you may have seen this before, because you see this in the 152 00:09:35,608 --> 00:09:36,643 natural world. 153 00:09:37,477 --> 00:09:41,548 This slighting that you're seeing now simulates what you might see on a 154 00:09:41,548 --> 00:09:46,386 cloudy overcast day, where you've got a large blanket of white cloud, 155 00:09:46,986 --> 00:09:51,825 and the sun is being diffused by that cloud and its casting soft 156 00:09:51,991 --> 00:09:52,625 shadows. 157 00:09:53,226 --> 00:09:54,561 If there was no cloud cloud, 158 00:09:54,761 --> 00:10:00,200 and it was a beautiful clear day with the midday sun, you would have hard, 159 00:10:00,600 --> 00:10:05,705 sharp shadows, very similar to our single point light source, because the 160 00:10:05,705 --> 00:10:06,439 sun in the sky 161 00:10:07,540 --> 00:10:10,243 looks like a single point light source. 162 00:10:10,977 --> 00:10:15,382 Now, going back to our large, soft light here, the other thing that you'll 163 00:10:15,548 --> 00:10:21,154 notice is that the density of the shadows is also reduced, because we 164 00:10:21,154 --> 00:10:26,726 have a lot more light reaching to other areas and bouncing back into the object. 165 00:10:27,227 --> 00:10:28,628 So that's the first 166 00:10:28,895 --> 00:10:32,966 key principle that we need to understand between hard light 167 00:10:33,233 --> 00:10:34,34 and soft light. 168 00:10:34,501 --> 00:10:37,637 We call a pointlight source that casts strong shadows. 169 00:10:38,838 --> 00:10:39,939 We call that a hard 170 00:10:40,573 --> 00:10:40,974 light source. 171 00:10:42,8 --> 00:10:43,510 We call a large light 172 00:10:44,110 --> 00:10:45,311 a soft light source. 173 00:10:46,112 --> 00:10:48,581 And there are, of course, a number of differences 174 00:10:49,716 --> 00:10:50,116 in between. 175 00:10:50,917 --> 00:10:51,718 We can even combine 176 00:10:52,819 --> 00:10:58,825 hard light and soft light to get a mixture of some shadow and softer 177 00:10:59,225 --> 00:11:00,627 shadows as well. 178 00:11:00,894 --> 00:11:04,964 And we'll demonstrate that in one of our next examples. 179 00:11:05,532 --> 00:11:09,936 But first we're going to look at some other principles and fundamentals of light. 180 00:11:11,37 --> 00:11:11,838 Ok? 181 00:11:13,73 --> 00:11:17,243 I've brought a couple of reflector panels, a white reflector to bounce 182 00:11:17,377 --> 00:11:21,548 some light in, and a black reflector, which isn't a reflector at all, it 183 00:11:21,614 --> 00:11:22,916 actually sucks light away. 184 00:11:22,982 --> 00:11:25,118 And we call this a negative film. 185 00:11:25,452 --> 00:11:30,523 And what I want to demonstrate next is the density of shadows and how we can 186 00:11:30,990 --> 00:11:35,695 use reflectors or another light source to actually control the shadows. 187 00:11:36,196 --> 00:11:37,931 Let me pop those down for a moment. 188 00:11:39,532 --> 00:11:42,402 So we're going to use our little white 189 00:11:42,669 --> 00:11:44,337 stool chair to start with. 190 00:11:44,571 --> 00:11:48,508 But I'm going to go back to the point like source for this demonstration, 191 00:11:49,542 --> 00:11:52,645 so that we can clearly see the shadows. 192 00:11:53,480 --> 00:11:54,714 So let's put this one on, 193 00:11:55,315 --> 00:11:57,450 and let's turn this one off 194 00:11:58,418 --> 00:11:58,818 for a moment. 195 00:11:59,386 --> 00:12:02,88 I'll move this one out of the way as well. 196 00:12:04,624 --> 00:12:04,824 Now, 197 00:12:05,859 --> 00:12:07,27 if we have 198 00:12:07,794 --> 00:12:12,165 the object illuminated like, so I'm going to go a little bit higher, 199 00:12:13,867 --> 00:12:16,970 actually, let's point this out as well while we're here. 200 00:12:17,470 --> 00:12:20,573 One of the key things to notice with shadows 201 00:12:21,941 --> 00:12:27,147 is the position of the shadows is obviously dictated by the position of 202 00:12:27,213 --> 00:12:27,647 the light. 203 00:12:28,348 --> 00:12:30,717 So as we move the light source, 204 00:12:31,451 --> 00:12:36,256 you can see, we dramatically change the position of the shape. 205 00:12:36,256 --> 00:12:36,423 Shadows. 206 00:12:36,890 --> 00:12:41,461 Just as the sun moves across the sky, midday sun, the shadows are more 207 00:12:41,628 --> 00:12:44,798 underneath the object when the sun is directly above. 208 00:12:44,998 --> 00:12:49,69 But as we position the light into different positions, the shadows will 209 00:12:49,135 --> 00:12:50,270 go in a different direction. 210 00:12:50,904 --> 00:12:54,908 And this is obviously key to portraiture and the shape of the 211 00:12:54,908 --> 00:12:58,445 shadows on the face, and will be looking at that with some of our 212 00:12:58,678 --> 00:12:59,145 lighting demonstrations 213 00:13:00,747 --> 00:13:02,549 later on in the course. 214 00:13:02,916 --> 00:13:06,252 So we'll just start with the light at this position. 215 00:13:06,920 --> 00:13:09,122 And what I want us to observe at the moment 216 00:13:09,622 --> 00:13:12,25 is how, if this is the correct exposure, 217 00:13:13,226 --> 00:13:16,196 that the shadows will be slightly underexposed. 218 00:13:17,297 --> 00:13:21,267 As a matter of fact, we need to see that with a dark object as well. 219 00:13:23,503 --> 00:13:24,170 Here 220 00:13:25,71 --> 00:13:26,406 with a black object. 221 00:13:27,474 --> 00:13:33,913 If we now look, the dark areas on this object are very dark because it is black 222 00:13:34,280 --> 00:13:35,215 on this side. 223 00:13:35,382 --> 00:13:38,685 So when we get the exposure correct for the light source, with a point light 224 00:13:38,752 --> 00:13:39,986 source on this side, 225 00:13:40,353 --> 00:13:45,291 then the object in the shadows becomes very dark whereas the white object 226 00:13:46,92 --> 00:13:46,593 is lighter. 227 00:13:46,893 --> 00:13:49,396 Soviously, we can still see some detail in there. 228 00:13:49,462 --> 00:13:52,766 But again, this is something to consider depending on the type of 229 00:13:52,832 --> 00:13:57,904 object or subject, or the clothes, or the model, or the person that you're photographing. 230 00:13:58,338 --> 00:14:00,440 For the moment we'll stick with just the white object 231 00:14:01,708 --> 00:14:01,941 to demonstrate 232 00:14:04,277 --> 00:14:06,880 we can control light in the shadows. 233 00:14:07,380 --> 00:14:12,786 So right now we have one light source, just a single, simple point like source. 234 00:14:13,319 --> 00:14:17,123 And if I want to get more light into this area, 235 00:14:17,457 --> 00:14:18,892 then I've got two choices. 236 00:14:19,392 --> 00:14:20,160 I can add 237 00:14:20,493 --> 00:14:21,761 another light source, 238 00:14:22,95 --> 00:14:23,797 or I can introduce a reflector. 239 00:14:24,431 --> 00:14:25,865 And the reflector is the simplest 240 00:14:27,133 --> 00:14:28,802 way to bring light in. 241 00:14:29,536 --> 00:14:32,472 So if we look at the density of the shadows. 242 00:14:32,972 --> 00:14:36,476 As I bring this reflector in, you'll see those shadows 243 00:14:37,77 --> 00:14:38,578 become a great deal lighter. 244 00:14:38,912 --> 00:14:40,13 So I take it away, 245 00:14:41,147 --> 00:14:41,915 I bring it in, 246 00:14:42,916 --> 00:14:43,983 I take it away, 247 00:14:45,51 --> 00:14:45,919 and I bring it in, 248 00:14:46,252 --> 00:14:50,890 and you can see this huge difference that's been made to the shadow side of 249 00:14:50,890 --> 00:14:51,524 that chair. 250 00:14:52,492 --> 00:14:55,362 Now the interesting thing about bringing a reflector in 251 00:14:55,695 --> 00:14:56,796 is that it doesn't destroy 252 00:14:57,397 --> 00:14:57,797 the shadows. 253 00:14:58,98 --> 00:14:59,566 The shadows are still visible. 254 00:14:59,933 --> 00:15:02,35 The definition of the shadows are still visible. 255 00:15:02,502 --> 00:15:05,305 All it does is it adds some light into the shadows. 256 00:15:05,638 --> 00:15:08,441 It reduces the density of the shadows. 257 00:15:09,75 --> 00:15:13,613 And what it's doing is simply bouncing some of our existing point lights, or 258 00:15:13,613 --> 00:15:16,149 some of it, is bouncing off of this reflector panel 259 00:15:16,750 --> 00:15:17,384 into the shadows. 260 00:15:18,518 --> 00:15:22,756 Now the light source is also bouncing off the wall there, back into the 261 00:15:22,756 --> 00:15:22,922 shadows. 262 00:15:23,289 --> 00:15:27,327 But because the wall is much further away, the intensity of light bouncing 263 00:15:27,627 --> 00:15:28,661 back isn't as strong. 264 00:15:29,129 --> 00:15:34,734 So when we bring the wall or a reflector closer, then we can increase 265 00:15:35,1 --> 00:15:36,903 the amount of light going into those shadows. 266 00:15:37,470 --> 00:15:42,409 And that can be controlled simply by the distance of the reflector away from 267 00:15:42,409 --> 00:15:43,43 the subject. 268 00:15:43,309 --> 00:15:46,46 So if we look at my face right now it's quite harshly lit. 269 00:15:46,279 --> 00:15:48,14 I'm lit on this side, 270 00:15:48,581 --> 00:15:51,151 this side will be in fairly strong shadow. 271 00:15:51,785 --> 00:15:53,586 But as I lift up the reflector, 272 00:15:54,20 --> 00:15:58,24 that side of my face starts to become illuminated in the shadows who bring 273 00:15:58,24 --> 00:15:58,391 that up. 274 00:15:58,892 --> 00:16:01,127 And that starts to become illuminated in the shadows 275 00:16:01,928 --> 00:16:02,395 here 276 00:16:03,129 --> 00:16:03,830 and here. 277 00:16:04,431 --> 00:16:06,399 Now the opposite effect 278 00:16:06,733 --> 00:16:09,69 is to take light out of the shadows. 279 00:16:09,636 --> 00:16:11,838 And that's where we'd use a negative filthy. 280 00:16:12,572 --> 00:16:15,208 Now I just explained that at the moment 281 00:16:15,475 --> 00:16:18,78 some of the light is bouncing off the wall 282 00:16:18,678 --> 00:16:20,313 back into the shadows here, 283 00:16:20,814 --> 00:16:25,585 some of the light is bouncing off of the white table surface back into the shadows. 284 00:16:25,852 --> 00:16:30,824 So if we actually want to decrease the amount of light in the shadows, then we 285 00:16:30,890 --> 00:16:33,59 need to cut some of that reflected light out. 286 00:16:33,159 --> 00:16:35,829 So if we have a look at the shadows again, on the side of the chair, 287 00:16:36,196 --> 00:16:38,565 and then I bring the negative fill in, 288 00:16:38,898 --> 00:16:41,701 we can see that those shadows will get darker. 289 00:16:42,435 --> 00:16:46,673 It's only slight on this effect here, because we still have quite a lot of 290 00:16:46,673 --> 00:16:47,807 light bouncing off the table. 291 00:16:47,941 --> 00:16:53,113 But if I actually cover the table, you can see the side of the chair get a lot darker. 292 00:16:54,114 --> 00:16:57,617 There we go, because at the moment a lot of light is bouncing off of the 293 00:16:57,617 --> 00:16:58,685 table back into the shadows. 294 00:16:58,918 --> 00:17:00,20 Because the table is white. 295 00:17:00,420 --> 00:17:01,788 Light is bouncing off the wall. 296 00:17:01,855 --> 00:17:05,291 So if I block the wall and the table, we can see 297 00:17:05,625 --> 00:17:07,360 the density of the shadows 298 00:17:07,527 --> 00:17:08,628 increases. 299 00:17:09,129 --> 00:17:10,864 We get stronger shadows 300 00:17:11,464 --> 00:17:14,868 on the shadow side of our object. 301 00:17:15,368 --> 00:17:20,974 So that's negative film and a positive fill, which we just simply call a reflector 302 00:17:21,374 --> 00:17:22,275 being the white one. 303 00:17:22,575 --> 00:17:24,177 Now we do use different types of reflectors. 304 00:17:24,577 --> 00:17:28,114 Sometimes we use mirrors, or we use silver reflectors or gold reflectors, 305 00:17:29,149 --> 00:17:30,750 which all give a slightly different effect. 306 00:17:30,984 --> 00:17:34,187 Obviously, a gold reflector or, a colored mirrored reflector, would 307 00:17:34,254 --> 00:17:38,358 bounce a little bit of colored light back into those shadows, and we can use 308 00:17:38,491 --> 00:17:40,493 that for creative effect. 309 00:17:41,394 --> 00:17:47,200 Now a reflector is one of the ways that we can control light in our shadows. 310 00:17:47,634 --> 00:17:51,204 The other way is to actually use another light source. 311 00:17:53,940 --> 00:17:55,775 Now by using another light source, 312 00:17:56,910 --> 00:17:59,846 we actually have a lot more control. 313 00:18:00,413 --> 00:18:02,449 Because a reflector 314 00:18:02,916 --> 00:18:03,983 is limited 315 00:18:04,517 --> 00:18:07,187 to the amount of light that it can bounce back. 316 00:18:07,620 --> 00:18:11,858 It's limited by the power of the point light source or the light source that 317 00:18:11,858 --> 00:18:12,192 it's reflecting. 318 00:18:12,892 --> 00:18:17,130 But if we actually introduce another light source instead of the reflector, 319 00:18:17,464 --> 00:18:23,303 then we can control the power of that light up and down on the flash power 320 00:18:23,636 --> 00:18:24,270 output settings. 321 00:18:25,71 --> 00:18:26,406 And we can dictate 322 00:18:26,673 --> 00:18:29,109 how much light we get into these shadows. 323 00:18:29,876 --> 00:18:31,344 So at the moment, 324 00:18:31,611 --> 00:18:35,81 the power of this light is just the modelling lamp we're seeing. 325 00:18:35,315 --> 00:18:35,682 If I just 326 00:18:35,849 --> 00:18:38,718 turn it off, you can see the light disappear. 327 00:18:38,985 --> 00:18:42,889 But I'm just going to adjust the power of that modeling lamp. 328 00:18:44,190 --> 00:18:45,925 Let me just go into the settings 329 00:18:48,628 --> 00:18:49,295 now, 330 00:18:49,929 --> 00:18:51,664 as I change the power 331 00:18:52,832 --> 00:18:57,103 of the modeling lamp, though that's the light that you can see on at the moment. 332 00:18:57,637 --> 00:18:59,506 As I change the power of that light, 333 00:19:01,641 --> 00:19:04,411 you can see the amount of light in the shadows changes. 334 00:19:05,545 --> 00:19:06,880 So I increase 335 00:19:07,313 --> 00:19:08,982 the light and the shadows become brighter. 336 00:19:09,215 --> 00:19:10,717 The shadow is still there, 337 00:19:11,451 --> 00:19:16,423 but I have much more control over the shadows than simply using a reflector, 338 00:19:17,57 --> 00:19:20,493 because I'm able to control the amount of light 339 00:19:21,227 --> 00:19:27,33 from this direction, and therefore the level of brightness in the shadows, 340 00:19:27,634 --> 00:19:28,968 let's take that down again, 341 00:19:29,536 --> 00:19:30,570 and those shadows 342 00:19:31,137 --> 00:19:31,504 will become 343 00:19:32,305 --> 00:19:32,972 darker. 344 00:19:33,540 --> 00:19:34,574 Take it up again, 345 00:19:35,208 --> 00:19:37,744 and those shadows will become lighter. 346 00:19:38,111 --> 00:19:41,915 But notice the definition of the shadows, the shape of the shadows, 347 00:19:42,182 --> 00:19:46,353 everything there remains the same, because this light is still the 348 00:19:46,353 --> 00:19:47,320 dominant light source. 349 00:19:47,454 --> 00:19:49,289 It's the most powerful light source, 350 00:19:50,657 --> 00:19:53,793 based on the settings that I have, the two lights at the moment. 351 00:19:54,361 --> 00:19:58,498 And this is one of the key things to photography is all about the balance of 352 00:19:58,732 --> 00:19:58,898 light. 353 00:19:59,399 --> 00:20:01,868 Sometimes you'll hear the phrase the ratio of light. 354 00:20:02,35 --> 00:20:03,803 I prefer to call it the balance of light. 355 00:20:03,937 --> 00:20:07,240 It's whether this light is more powerful or that light is more 356 00:20:07,307 --> 00:20:07,474 powerful. 357 00:20:07,941 --> 00:20:11,77 At the moment, this light's more powerful, so the shadows are more 358 00:20:11,144 --> 00:20:13,79 dominant from this side. 359 00:20:13,213 --> 00:20:14,280 And being cast this direction, 360 00:20:15,315 --> 00:20:17,617 this light is what we call a fill light. 361 00:20:18,184 --> 00:20:19,953 It is filling in the shadows. 362 00:20:20,754 --> 00:20:22,255 And as you see here, 363 00:20:22,589 --> 00:20:25,592 you can see the density and strength of those shadows 364 00:20:25,759 --> 00:20:26,893 changing 365 00:20:27,227 --> 00:20:29,596 as I change the power of 366 00:20:29,796 --> 00:20:30,597 the fill light. 367 00:20:31,131 --> 00:20:34,868 This is a key fundamental aspect of 368 00:20:35,135 --> 00:20:35,869 studio lighting. 369 00:20:36,169 --> 00:20:37,771 And studio photography 370 00:20:38,505 --> 00:20:42,876 it's even required when we are using a soft source. 371 00:20:43,143 --> 00:20:46,913 So even with a soft light source, where there are virtually no shadows, there 372 00:20:46,913 --> 00:20:49,749 is still a shadow side to the object. 373 00:20:50,116 --> 00:20:54,754 Especially if that object is a dark object, a black or dark gray object, 374 00:20:55,155 --> 00:20:56,589 those shadows will be stronger. 375 00:20:56,890 --> 00:21:01,928 And we will need to use a reflector or a fill light if you want to increase 376 00:21:02,729 --> 00:21:04,330 the shadow detail. 377 00:21:05,65 --> 00:21:05,231 Ok? 378 00:21:05,465 --> 00:21:08,568 Next we're going to look at contrast and texture, 379 00:21:09,703 --> 00:21:11,538 so that we can explore and examine 380 00:21:12,672 --> 00:21:14,274 what type of light you might use. 381 00:21:14,507 --> 00:21:17,277 Four different types of objects or subjects. 382 00:21:17,711 --> 00:21:22,816 For example, we might want to create strong texture and strong shadows by 383 00:21:22,916 --> 00:21:26,519 using a point light source, or we might not want strong shadows. 384 00:21:26,820 --> 00:21:29,289 So we'd need to use a large, soft light source. 385 00:21:29,622 --> 00:21:33,626 We're going to bring in two objects now, one that will benefit from soft 386 00:21:33,860 --> 00:21:37,430 light, and one that will benefit from hard light, and compare the both. 387 00:21:41,267 --> 00:21:41,768 So 388 00:21:42,235 --> 00:21:42,869 to 389 00:21:44,504 --> 00:21:47,507 help us with this demonstration, I have a sponge 390 00:21:48,8 --> 00:21:48,641 and 391 00:21:49,142 --> 00:21:49,909 a violin. 392 00:21:50,577 --> 00:21:50,744 The violin 393 00:21:51,778 --> 00:21:55,315 is glossy and has some large, glossy surfaces. 394 00:21:55,949 --> 00:22:00,587 It does have some texture and small areas of detail as well, but are more 395 00:22:00,754 --> 00:22:04,824 interested in the large, broader, glossy surface in this example. 396 00:22:05,859 --> 00:22:06,993 And then I have a sponge, 397 00:22:08,28 --> 00:22:11,197 which is pitted with lots of small holes. 398 00:22:11,531 --> 00:22:16,503 And we're going to take a look at how those record differently with soft 399 00:22:16,736 --> 00:22:21,107 light and hard light and see which one suits each object. 400 00:22:22,175 --> 00:22:24,811 Ok, so we'll start with these two objects, 401 00:22:25,211 --> 00:22:27,947 and we're going to start with the point light source. 402 00:22:28,181 --> 00:22:31,51 So i'll turn the large light source off. 403 00:22:31,451 --> 00:22:35,155 So we're going to go with hard light from a small light source. 404 00:22:35,555 --> 00:22:38,658 But I'm just going to lower the position of the light a little bit to 405 00:22:38,658 --> 00:22:40,160 create longer, 406 00:22:40,660 --> 00:22:41,461 stronger shadows. 407 00:22:42,262 --> 00:22:42,896 You can see there. 408 00:22:42,996 --> 00:22:44,998 As I lowered the light, the shadows got longer. 409 00:22:45,131 --> 00:22:48,968 Let's just check that again, lights higher, lights lower, and 410 00:22:49,636 --> 00:22:56,109 that will change the texture as we graze our objects with light, then the 411 00:22:56,509 --> 00:22:58,411 texture will increase. 412 00:22:59,45 --> 00:22:59,512 Now 413 00:23:00,180 --> 00:23:04,150 the interesting thing is that each of these items 414 00:23:04,651 --> 00:23:06,386 will look better 415 00:23:06,920 --> 00:23:08,655 with a different light source. 416 00:23:08,988 --> 00:23:14,427 If we start off with the sponge, we can see the small craters or holes in the sponge. 417 00:23:15,628 --> 00:23:16,730 They are what define 418 00:23:17,864 --> 00:23:20,333 that it is actually a sponge. 419 00:23:21,134 --> 00:23:25,638 Without those holes in there, it would be difficult to see the texture or see 420 00:23:25,705 --> 00:23:27,674 the effect of it as a sponge. 421 00:23:28,274 --> 00:23:32,345 So to properly describe this object as a sponge photographically 422 00:23:34,14 --> 00:23:38,284 than lighting it with some form of harder light or point light source, 423 00:23:38,918 --> 00:23:41,454 allows us to reveal that texture 424 00:23:41,721 --> 00:23:41,955 and detail. 425 00:23:43,156 --> 00:23:49,562 Now if we look at the violin, whilst it might look ok, it wouldn't be my first 426 00:23:49,696 --> 00:23:55,301 choice of lighting for this particular object, I probably want a broader soft 427 00:23:55,635 --> 00:23:57,137 light on the violin. 428 00:23:58,271 --> 00:24:03,209 But a broader soft light will not work very well on the sponge. 429 00:24:03,343 --> 00:24:04,10 Let's 430 00:24:04,411 --> 00:24:05,445 demonstrate that 431 00:24:06,12 --> 00:24:08,481 as a comparison side by side. 432 00:24:09,382 --> 00:24:10,717 So we can see, in this 433 00:24:11,151 --> 00:24:14,387 side by side split screen comparison, 434 00:24:15,55 --> 00:24:15,989 the difference 435 00:24:16,656 --> 00:24:17,924 on the sponge 436 00:24:18,758 --> 00:24:20,627 whether we have hard light 437 00:24:21,227 --> 00:24:22,228 or soft light. 438 00:24:23,129 --> 00:24:24,764 So look at the two examples. 439 00:24:25,231 --> 00:24:29,936 You can clearly see how with the hard light source, that's the point light source, 440 00:24:30,670 --> 00:24:32,172 we define the texture 441 00:24:33,239 --> 00:24:33,640 much better. 442 00:24:34,741 --> 00:24:38,44 With the point light source than we do with the soft light. 443 00:24:38,345 --> 00:24:42,716 So for this particular object, the point light source looks more appropriate, 444 00:24:43,149 --> 00:24:45,952 but we can also control the amount of fill light. 445 00:24:46,353 --> 00:24:48,588 Remember, by bringing in a reflector. 446 00:24:49,289 --> 00:24:54,761 So in this example, you can see how the shadow sides become slightly filled in 447 00:24:54,894 --> 00:24:56,629 as we bring that reflector in. 448 00:24:57,397 --> 00:25:02,836 So that shows the differences between a large light source and a point light 449 00:25:02,902 --> 00:25:05,238 source on the very textured object. 450 00:25:06,272 --> 00:25:07,640 Now let's take a look at 451 00:25:07,874 --> 00:25:10,877 a split screen on the violin 452 00:25:11,711 --> 00:25:11,878 soul. 453 00:25:12,412 --> 00:25:14,414 Again, we can see, in this instance, 454 00:25:14,981 --> 00:25:21,154 the violin is better suited to the large light source, to the softer light 455 00:25:21,321 --> 00:25:26,559 source, with the more broad lighting illuminating those glossy, broad surfaces. 456 00:25:26,893 --> 00:25:30,363 And you can see in the side by side comparison, how we have very strong 457 00:25:30,730 --> 00:25:33,433 dark shadows with the point light source, 458 00:25:33,933 --> 00:25:34,434 but we have 459 00:25:35,468 --> 00:25:39,406 much softer shadows, or no shadows, with the large light source. 460 00:25:40,40 --> 00:25:41,74 Now let's look at a comparison 461 00:25:42,175 --> 00:25:45,245 with and without a reflector brought in. 462 00:25:45,311 --> 00:25:47,347 So we'll bring the reflector in, 463 00:25:48,915 --> 00:25:50,250 take the reflector away, 464 00:25:51,51 --> 00:25:52,786 we'll bring the reflector in, 465 00:25:53,620 --> 00:25:55,321 and we'll take the reflector away. 466 00:25:56,89 --> 00:26:00,260 So hopefully this demonstration gives you a clear idea how in certain circumstances, 467 00:26:01,461 --> 00:26:03,863 we might want to use a broad, large light source. 468 00:26:04,330 --> 00:26:04,998 And in other circumstances, 469 00:26:06,32 --> 00:26:11,304 we might want to use a point, small light source to create texture and 470 00:26:11,471 --> 00:26:12,639 strong shadows. 471 00:26:13,306 --> 00:26:16,9 Next we're going to look at the three dimensionality 472 00:26:17,310 --> 00:26:18,411 of objects 473 00:26:18,678 --> 00:26:20,747 and lighting objects to reveal that. 474 00:26:21,481 --> 00:26:23,149 Now every object is different. 475 00:26:23,450 --> 00:26:26,820 We've either got different surface materials, different textures, 476 00:26:27,854 --> 00:26:28,254 different smoothness, 477 00:26:29,289 --> 00:26:30,357 or different shapes. 478 00:26:30,657 --> 00:26:33,793 So for example, the human face and body has lots of irregularities 479 00:26:34,828 --> 00:26:38,31 and different features and different shapes that will cause and cast 480 00:26:38,264 --> 00:26:38,431 shadows. 481 00:26:39,232 --> 00:26:44,304 The texture of skin is also quite unique, and reflects light in a certain way. 482 00:26:44,838 --> 00:26:48,808 Here we have a cylinder, which is a sort of semi gloss 483 00:26:50,410 --> 00:26:51,378 finish in metal. 484 00:26:51,878 --> 00:26:56,116 And here we have a painted texture, which is a lot more mat, but still has 485 00:26:56,349 --> 00:26:57,617 a slight shine to it. 486 00:26:58,18 --> 00:27:02,188 So what I want to do is demonstrate how using different types of light sources 487 00:27:02,989 --> 00:27:07,327 will reveal different things about the objects and different things to do with 488 00:27:07,394 --> 00:27:07,861 their three dimensionality. 489 00:27:09,396 --> 00:27:13,633 Now we'll start off just briefly here with the point light source again. 490 00:27:13,933 --> 00:27:18,738 And we can see how the shadows are strongly affected by the position of 491 00:27:18,838 --> 00:27:19,239 the light. 492 00:27:19,539 --> 00:27:22,108 And wherever I move the light we'll see the changes. 493 00:27:22,909 --> 00:27:23,777 But what I want you to notice 494 00:27:24,811 --> 00:27:27,781 more importantly at this stage is the reflectance 495 00:27:28,815 --> 00:27:29,549 of the objects. 496 00:27:30,250 --> 00:27:33,720 So for example, if we look at the skin tones here, and I know this is actually 497 00:27:33,787 --> 00:27:37,624 plastic, but if we look at the tones here it's quite a mat surface. 498 00:27:37,957 --> 00:27:42,996 So there's not really any bright highlights, apart from the glossy part 499 00:27:43,129 --> 00:27:43,997 there on 500 00:27:44,197 --> 00:27:44,631 the lips. 501 00:27:45,632 --> 00:27:48,335 But if we look at this metallic surface, we can see this big 502 00:27:48,501 --> 00:27:51,538 stripe of light where we've got this really bright highlight. 503 00:27:52,272 --> 00:27:53,773 And here on the semi 504 00:27:54,974 --> 00:28:00,180 sort of mat painted surface, we have a highlight, but it's more spread out, 505 00:28:00,280 --> 00:28:05,218 it's more diffused because the actual texture of the surface is changing the 506 00:28:05,318 --> 00:28:07,387 appearance of that reflected light. 507 00:28:07,954 --> 00:28:09,656 Now the reflectance 508 00:28:10,423 --> 00:28:13,293 of the surface of these different objects 509 00:28:13,793 --> 00:28:19,399 is greatly affected by the type of light source that we use and also by 510 00:28:19,466 --> 00:28:21,601 its distance away from the subject. 511 00:28:21,868 --> 00:28:25,305 So what I'd like to do next is do another side by side comparison 512 00:28:26,339 --> 00:28:30,43 where we can see the effect of different types of light sources. 513 00:28:30,744 --> 00:28:32,979 Let's have a look at the light sources that I'm going to use. 514 00:28:33,713 --> 00:28:35,949 Well, we're going to use the point light source 515 00:28:36,983 --> 00:28:38,84 that we've got here. 516 00:28:38,351 --> 00:28:42,255 But I'm also going to do a version where we diffuse the point light source 517 00:28:42,822 --> 00:28:46,92 by using a role of diffusion material 518 00:28:47,227 --> 00:28:48,828 that is commonly used in photography. 519 00:28:49,229 --> 00:28:49,763 I use this 520 00:28:50,196 --> 00:28:50,730 a lot. 521 00:28:51,297 --> 00:28:52,265 And I can diffuse 522 00:28:53,400 --> 00:28:54,734 the point light source 523 00:28:55,135 --> 00:28:57,270 and make it a much bigger light source 524 00:28:58,71 --> 00:28:58,705 by 525 00:28:59,706 --> 00:29:02,175 shining the light through the diffusion material. 526 00:29:02,742 --> 00:29:06,880 And if we look from this side, as I change the distance of the light, 527 00:29:07,480 --> 00:29:09,749 we can see how I make that light either bigger 528 00:29:10,116 --> 00:29:11,51 or smaller. 529 00:29:11,618 --> 00:29:13,286 Now, unlike a soft box, 530 00:29:13,620 --> 00:29:18,124 this is considerably different because the light has a central radiating glow, 531 00:29:18,658 --> 00:29:20,827 and then it gradually dims out. 532 00:29:20,894 --> 00:29:22,429 It gradates away gradation. 533 00:29:22,996 --> 00:29:25,398 It forms a feathered type of lighting. 534 00:29:25,632 --> 00:29:27,400 Whereas a soft box is an evenly 535 00:29:28,435 --> 00:29:31,204 illuminated, what we call a homogenous 536 00:29:31,638 --> 00:29:32,472 light form. 537 00:29:32,839 --> 00:29:34,574 So we're going to compare 538 00:29:34,908 --> 00:29:36,309 the point light source, 539 00:29:37,77 --> 00:29:39,512 the diffused gradation light source, 540 00:29:40,13 --> 00:29:40,480 and 541 00:29:40,814 --> 00:29:42,248 the homogenous 542 00:29:42,582 --> 00:29:43,216 light box 543 00:29:43,950 --> 00:29:45,752 with these different materials. 544 00:29:47,454 --> 00:29:52,192 So here we can see, with the point light source, how we have strong, well 545 00:29:52,425 --> 00:29:55,962 defined shadows cast by the nose and the neck. 546 00:29:56,196 --> 00:29:59,366 And also you can see the strength of the shadows on the side of the face. 547 00:30:00,33 --> 00:30:04,571 The other thing to notice is the overall clarity of the light, but 548 00:30:04,571 --> 00:30:09,709 importantly are the specular highlights on the glossy parts of the body, around 549 00:30:09,776 --> 00:30:12,846 the neck and the collar bone, and also on the lips. 550 00:30:13,480 --> 00:30:14,914 And these are the characteristics 551 00:30:16,16 --> 00:30:17,384 of a point light source. 552 00:30:17,617 --> 00:30:20,787 Strong shadows and strong specular highlights. 553 00:30:21,321 --> 00:30:24,124 With the soft box, we can see things are completely changed. 554 00:30:24,424 --> 00:30:29,396 We have a broader, softer light, no specular highlights, because we are now 555 00:30:29,629 --> 00:30:32,499 talking about a large, homogenous light source. 556 00:30:32,999 --> 00:30:37,237 And the larger the light source than the reduction in specular highlights, 557 00:30:37,704 --> 00:30:43,843 and also the reduction in the intensity, or the sharpness of the shadows. 558 00:30:44,277 --> 00:30:47,947 Now we still have shadows, of course, because the light is directional it's 559 00:30:48,14 --> 00:30:48,915 coming from one side. 560 00:30:49,949 --> 00:30:54,754 The strength of the shadows, I should point out as well, are defined by the 561 00:30:54,754 --> 00:30:58,758 amount of reflected light coming in from the studio around us. 562 00:30:58,992 --> 00:31:01,294 So this is why they're not completely black. 563 00:31:02,28 --> 00:31:07,400 In this example, we have a point light source behind a scrim and far away from 564 00:31:07,400 --> 00:31:07,701 a scrim. 565 00:31:08,34 --> 00:31:12,38 So effectively it is just creating a very large light source, because the 566 00:31:12,105 --> 00:31:14,841 scrim is actually bigger than the soft box. 567 00:31:15,308 --> 00:31:18,44 This is resulting in even softer light. 568 00:31:18,345 --> 00:31:22,916 Remember, the larger the light relative to the subject, then the softer it will 569 00:31:22,982 --> 00:31:24,17 appear on the subject. 570 00:31:24,351 --> 00:31:26,586 So you can see here how the shadows appear softer. 571 00:31:27,153 --> 00:31:29,723 The tone of the light overall is softer. 572 00:31:30,23 --> 00:31:35,562 And we have this very soft, broad light created with the point light source far 573 00:31:35,695 --> 00:31:37,263 away from the scrim. 574 00:31:38,665 --> 00:31:43,570 As the point light source comes closer to the scrim, we still have 575 00:31:44,437 --> 00:31:48,508 soft light, but we also have the inclusion of specular highlights. 576 00:31:49,142 --> 00:31:52,912 So you can see on the collar bone, the neck and the chest area we have some 577 00:31:52,979 --> 00:31:54,914 specular highlights coming back again. 578 00:31:55,548 --> 00:32:00,120 But we still have relatively soft shadows and a relatively soft broad 579 00:32:00,253 --> 00:32:00,420 light. 580 00:32:00,587 --> 00:32:02,188 Because we have a combination of light. 581 00:32:02,255 --> 00:32:06,126 Here we have light that is gradating across the scrimmer, is illuminating 582 00:32:06,593 --> 00:32:07,327 the whole scrim. 583 00:32:07,861 --> 00:32:12,665 But we have a stronger central point light source in the middle of the 584 00:32:12,732 --> 00:32:16,202 scrimp, basically a ball of radiating light within the scrimp. 585 00:32:16,436 --> 00:32:21,7 So we have this mixed lighting, which is what makes scrim lighting quite 586 00:32:21,74 --> 00:32:23,543 unusual and interesting to work with. 587 00:32:23,877 --> 00:32:27,614 In that by changing that distance of the point light source away from the 588 00:32:27,614 --> 00:32:30,250 scrim, we can create some interesting effects 589 00:32:31,217 --> 00:32:33,219 as we move to the different surfaces. 590 00:32:33,787 --> 00:32:36,489 Here we have the gloss metal cylinder 591 00:32:36,890 --> 00:32:38,91 and the semi mat 592 00:32:38,825 --> 00:32:40,26 gray metal surface. 593 00:32:40,593 --> 00:32:44,30 And with the point light source, you can see we've created a very fine 594 00:32:44,431 --> 00:32:46,866 stripe of light on the gloss metal. 595 00:32:47,467 --> 00:32:50,970 But on the semi mat painted surface, you can see how it diffuses 596 00:32:52,38 --> 00:32:53,139 that point light source. 597 00:32:53,306 --> 00:32:53,773 We have 598 00:32:54,107 --> 00:33:00,13 strong shadows cast across the table from the objects, as you will see here. 599 00:33:02,182 --> 00:33:06,353 As we change to the soft box, those strong shadows that were cast across 600 00:33:06,419 --> 00:33:11,157 the table have now become very diffused and have almost disappeared. 601 00:33:12,425 --> 00:33:14,27 You can see the diffusion 602 00:33:15,61 --> 00:33:19,699 of the soft box in the gray paint has changed considerably compared to the 603 00:33:19,699 --> 00:33:20,433 point light source. 604 00:33:21,0 --> 00:33:25,872 But the interesting thing to note is, in the metal, glossy cylinder, we still 605 00:33:26,39 --> 00:33:29,275 have a very bright, highly reflective light, 606 00:33:29,542 --> 00:33:34,347 but which now a much wider stripe of light because it is simply reflecting a 607 00:33:34,347 --> 00:33:36,783 much wider broader light source. 608 00:33:39,319 --> 00:33:43,957 As we go to the light, far away from the scrimmer, that's a point light 609 00:33:44,24 --> 00:33:45,58 source behind a scrimb. 610 00:33:45,291 --> 00:33:49,763 Far away, we have a very, very soft light, very soft shadows 611 00:33:50,96 --> 00:33:54,434 and very soft lighting in the diffused, gray painted surface. 612 00:33:55,235 --> 00:34:00,173 But interesting to note here, we have a stripe of light in the metal cylinder, 613 00:34:00,507 --> 00:34:02,175 but it is a gradated light. 614 00:34:02,275 --> 00:34:06,179 Now the light is stronger on one side, so you can see it stronger on the 615 00:34:06,179 --> 00:34:11,151 right, and then it gradually decreases in strength as we move to the left of 616 00:34:11,151 --> 00:34:11,985 the cylinder. 617 00:34:12,419 --> 00:34:15,188 And this is the gradation of light that you get with a scrim. 618 00:34:15,789 --> 00:34:21,161 Now, if the light was so far away from the scrim that it was illuminate, the 619 00:34:21,161 --> 00:34:23,563 whole scrim evenly there wouldn't be any gradation. 620 00:34:24,30 --> 00:34:27,0 Some of the gradation you're seeing here could be because of the angle of 621 00:34:27,0 --> 00:34:28,968 the scrim to the cylinder, 622 00:34:29,369 --> 00:34:31,504 but also because the point light source may be 623 00:34:32,272 --> 00:34:36,109 further away on one side of the scrim than the other, so it's brighter on one 624 00:34:36,109 --> 00:34:39,212 side and glorates across the scrip. 625 00:34:40,513 --> 00:34:43,683 As we bring the point light source closer to the scrim, 626 00:34:44,17 --> 00:34:47,153 we see the gradation of light again even more effectively. 627 00:34:47,554 --> 00:34:50,924 You can see on the right side of the cylinder, the glossy cylinder, the 628 00:34:50,990 --> 00:34:52,258 brighter stripe of light. 629 00:34:52,359 --> 00:34:53,927 And then it feathers away 630 00:34:54,94 --> 00:34:54,894 to a 631 00:34:55,61 --> 00:34:57,263 dimmer light as it goes across 632 00:34:58,31 --> 00:34:59,32 that cylinder. 633 00:34:59,466 --> 00:35:01,301 The diffused light on the metal 634 00:35:02,335 --> 00:35:04,471 painted metal still looks 635 00:35:05,305 --> 00:35:08,41 similar to the soft box and to the 636 00:35:09,209 --> 00:35:10,844 large skim version. 637 00:35:11,544 --> 00:35:16,416 But you can still see that there is a stronger light on one side of that 638 00:35:16,916 --> 00:35:19,519 diffused reflection in that gray paint. 639 00:35:19,953 --> 00:35:25,325 So hopefully these various examples have allowed you to see and understand 640 00:35:25,859 --> 00:35:29,562 better the differences between photographing, something like skin 641 00:35:29,696 --> 00:35:34,834 texture compared to glossy or intermediate textures, and how they all 642 00:35:35,235 --> 00:35:36,970 react differently to the light, 643 00:35:37,470 --> 00:35:41,608 and how they all react differently to different types of lighting. 644 00:35:42,509 --> 00:35:46,279 In this next example, we're going to look at one of the other fundamental 645 00:35:47,781 --> 00:35:50,917 parts of light and understanding light. 646 00:35:51,51 --> 00:35:52,786 And that is the inverse 647 00:35:53,53 --> 00:35:53,920 square law. 648 00:35:54,521 --> 00:35:57,323 Now there are two sections to this, if you like. 649 00:35:57,957 --> 00:36:03,863 One is how the inverse square law will affect the brightness range on one 650 00:36:03,930 --> 00:36:06,566 object compared to another object. 651 00:36:07,0 --> 00:36:08,835 And the other is how the distance 652 00:36:09,869 --> 00:36:14,607 from our subject, how the light source distance and then the relative light 653 00:36:14,841 --> 00:36:15,775 size, will 654 00:36:17,210 --> 00:36:19,145 affect, or not affect, the 655 00:36:20,347 --> 00:36:23,983 change in the lighting style on the main subject. 656 00:36:24,751 --> 00:36:30,590 Now if we take a look at the lighting that I've got set up at the moment, you 657 00:36:30,590 --> 00:36:33,793 can see that I've got a very large soft box. 658 00:36:34,194 --> 00:36:39,966 So this is the 120 centimeter by 180 centimeter soft box is a very big soft 659 00:36:40,100 --> 00:36:40,266 box. 660 00:36:40,734 --> 00:36:45,905 And you can see I've got it at about arms' length away from our subject. 661 00:36:46,406 --> 00:36:47,40 Now 662 00:36:47,707 --> 00:36:51,845 let's just, compare that a moment to how we perceive 663 00:36:52,412 --> 00:36:54,80 the size of the light source 664 00:36:54,581 --> 00:36:55,382 from the perspective 665 00:36:56,416 --> 00:36:57,584 of our subject. 666 00:36:58,184 --> 00:37:02,122 So at this position, the light source looks about this size. 667 00:37:02,889 --> 00:37:06,426 Now what that tells me is that I could actually introduce 668 00:37:07,560 --> 00:37:10,96 another light source, an alternative one. 669 00:37:10,196 --> 00:37:11,664 Let me just put this one on a moment. 670 00:37:13,133 --> 00:37:15,535 And if I bring this light source 671 00:37:16,336 --> 00:37:16,670 into 672 00:37:17,937 --> 00:37:19,372 about this position 673 00:37:20,573 --> 00:37:21,775 at about here, 674 00:37:22,976 --> 00:37:25,445 then I could get this light source 675 00:37:26,513 --> 00:37:27,914 to emulate 676 00:37:28,281 --> 00:37:31,951 the same visual size, from my subject's perspective, 677 00:37:33,153 --> 00:37:36,322 as the larger light source that was further away. 678 00:37:36,890 --> 00:37:37,157 So effectively 679 00:37:38,258 --> 00:37:40,160 this light source looks 680 00:37:40,493 --> 00:37:43,997 as large as the other light source to my subject, 681 00:37:44,431 --> 00:37:46,399 simply because it's closer, 682 00:37:46,866 --> 00:37:47,667 however, 683 00:37:48,668 --> 00:37:54,274 will be an effective change in what the lighting does because of the inverse 684 00:37:54,574 --> 00:37:55,141 square law. 685 00:37:55,475 --> 00:37:56,810 And to demonstrate that, 686 00:37:56,976 --> 00:37:58,78 I'm going to shoot 687 00:37:58,278 --> 00:38:02,816 a number of pictures with the large light source further away, and then the 688 00:38:02,816 --> 00:38:07,721 smaller light source closer to emulate the same size as the light, a larger 689 00:38:07,954 --> 00:38:11,191 light source, and we'll see those key differences. 690 00:38:13,626 --> 00:38:15,628 So let's start shooting a picture. 691 00:38:15,862 --> 00:38:19,699 Now before I get started, let me just explain this light source here is not 692 00:38:19,799 --> 00:38:20,200 being used. 693 00:38:20,333 --> 00:38:22,736 This is just to illuminate me for the video. 694 00:38:23,370 --> 00:38:28,441 The light st I've shown you so far have had the modelling lamp on. 695 00:38:28,675 --> 00:38:32,512 That is the continuous light, but that's not actually used to take the 696 00:38:32,512 --> 00:38:32,679 picture. 697 00:38:33,79 --> 00:38:37,450 Inside of these units is the flash tube, which fires 698 00:38:37,550 --> 00:38:38,351 a burst of flush. 699 00:38:38,918 --> 00:38:43,556 We'll be explaining more about how studio flashes work in one of the next 700 00:38:43,857 --> 00:38:44,24 chapters. 701 00:38:44,758 --> 00:38:46,893 So here we're going to use flash 702 00:38:47,293 --> 00:38:49,429 from the studio light to photograph 703 00:38:50,263 --> 00:38:53,233 the subject with the other camera alongside. 704 00:38:53,633 --> 00:38:56,469 And the picture is going to come into the computer 705 00:38:58,271 --> 00:38:59,806 so here's our first picture. 706 00:39:00,273 --> 00:39:01,274 Let's take a look. 707 00:39:02,8 --> 00:39:02,742 And there we go. 708 00:39:02,976 --> 00:39:05,278 So we can see immediately 709 00:39:05,712 --> 00:39:08,915 with the large soft box, we've got a nice soft light. 710 00:39:08,982 --> 00:39:11,484 There are some shadows here, but they're soft shadows. 711 00:39:11,785 --> 00:39:14,888 They're not harshly sharply defined shadows. 712 00:39:15,455 --> 00:39:19,192 Now the things to look at here, and the things that we're going to compare, 713 00:39:19,626 --> 00:39:21,761 are the lighting on our main subject, 714 00:39:22,28 --> 00:39:25,932 the lighting on this camera, and the light level on the background. 715 00:39:26,332 --> 00:39:31,404 I'm now going to change the light source for the smaller soft box, but 716 00:39:31,538 --> 00:39:37,77 bring that smaller soft box closer so that it is visually the same size from 717 00:39:37,77 --> 00:39:39,45 the perspective of our subject. 718 00:39:48,254 --> 00:39:53,293 Now I'm just moving this light source back so that when I'm looking from 719 00:39:54,194 --> 00:39:54,494 our dummy 720 00:39:55,695 --> 00:39:56,262 model's perspective, 721 00:39:57,630 --> 00:40:00,600 that this light source looks the same relative size. 722 00:40:00,900 --> 00:40:02,569 This needs to go up slightly. 723 00:40:06,172 --> 00:40:07,507 We're just going to check 724 00:40:08,108 --> 00:40:09,142 that lines up there. 725 00:40:09,309 --> 00:40:12,12 That lines up there, probably coming a little bit closer. 726 00:40:12,512 --> 00:40:18,284 So now, from our subject's perspective, this light source looks the same size 727 00:40:18,585 --> 00:40:19,953 as the previous light source. 728 00:40:20,253 --> 00:40:23,690 So I'm going to turn the other light source off now 729 00:40:24,824 --> 00:40:26,593 and just leave this one on. 730 00:40:26,993 --> 00:40:28,795 So that one goes off. 731 00:40:29,929 --> 00:40:32,198 And now we should have the same 732 00:40:33,299 --> 00:40:37,103 style of lighting in terms of the relative softness. 733 00:40:37,370 --> 00:40:41,775 Now, one of the things I will have to do is adjust the power of this light 734 00:40:42,409 --> 00:40:43,309 so that the exposure 735 00:40:44,511 --> 00:40:46,79 on our dummy 736 00:40:46,513 --> 00:40:49,616 is the same as the exposure in the other shot. 737 00:40:49,783 --> 00:40:52,485 So that it's an equal and fair comparison. 738 00:40:52,919 --> 00:40:54,721 I need to reduce the power on this 739 00:40:55,188 --> 00:40:55,855 flash 740 00:40:56,356 --> 00:40:57,123 a little bit. 741 00:41:03,863 --> 00:41:09,436 Ok, so taking the photo with the smaller soft box, but in the closer position, 742 00:41:09,636 --> 00:41:10,437 and here we go. 743 00:41:10,503 --> 00:41:11,538 Here's an interesting result. 744 00:41:11,771 --> 00:41:15,508 This is exactly what I expected to see, because we can't break the law of physics. 745 00:41:15,875 --> 00:41:17,310 And let's have a look at what we're seeing. 746 00:41:17,477 --> 00:41:21,948 If we look at the lighting on the dummy, on the face, the shadows, the 747 00:41:21,948 --> 00:41:24,984 contours of the shadows, and we compare it to our previous shot. 748 00:41:25,318 --> 00:41:27,53 They're actually identical. 749 00:41:27,554 --> 00:41:32,25 They're exactly the same shadows, exactly the same position, exactly the 750 00:41:32,25 --> 00:41:33,860 same sort of softness to the light. 751 00:41:33,960 --> 00:41:35,528 In terms of the shadows. 752 00:41:36,329 --> 00:41:42,602 The exposure on the skin of the dummy is the same intensity because I've 753 00:41:42,669 --> 00:41:47,7 adjusted the power of the smaller light down a little bit, because it's closer, 754 00:41:47,374 --> 00:41:49,776 so that the exposure ends up the same. 755 00:41:49,876 --> 00:41:51,845 So we have the same skin tone level 756 00:41:52,345 --> 00:41:53,747 on the two shots. 757 00:41:54,414 --> 00:41:58,818 What you will notice, because of the inverse square law though is now that 758 00:41:58,918 --> 00:42:00,954 our light sources closer, 759 00:42:01,621 --> 00:42:06,893 you will see that the shadows are darker and stronger than they were before. 760 00:42:07,794 --> 00:42:12,332 You will also see that the background is darker than it was before. 761 00:42:13,466 --> 00:42:20,340 And you'll also see that this camera on the left hand side is now darker than 762 00:42:20,440 --> 00:42:21,141 it was before. 763 00:42:22,175 --> 00:42:26,680 So whilst the exposure is correct and equivalent here, although it looks a 764 00:42:26,680 --> 00:42:28,982 little bit different, it looks different because of contrast, because 765 00:42:29,49 --> 00:42:30,16 the background is darker. 766 00:42:30,417 --> 00:42:31,484 We actually take a measurement. 767 00:42:31,851 --> 00:42:34,688 If I measure the light value, let's just measure it on the nose. 768 00:42:34,921 --> 00:42:41,294 There we're running at 59 in the red, 53 in the green and 41 in the blue. 769 00:42:41,461 --> 00:42:42,328 So I was call out about 770 00:42:44,664 --> 00:42:44,831 41. 771 00:42:45,131 --> 00:42:46,733 If I go to the previous shot, 772 00:42:48,435 --> 00:42:49,602 we're running at 773 00:42:50,236 --> 00:42:50,437 554938. 774 00:42:52,972 --> 00:42:54,407 So very, very close 775 00:42:54,741 --> 00:42:56,176 in exposure there we've got 776 00:42:56,476 --> 00:42:56,576 585241. 777 00:42:58,745 --> 00:43:03,850 So pretty much identical in exposure there on that measurement on the nose. 778 00:43:04,417 --> 00:43:08,288 And if we compare the two shots, you can see the actual skin tone values are 779 00:43:08,355 --> 00:43:09,155 about the same exposure. 780 00:43:09,956 --> 00:43:12,659 But notice how everything else changes. 781 00:43:13,293 --> 00:43:15,995 And this is because of the inverse square law. 782 00:43:16,262 --> 00:43:19,199 As that light gets closer to our subject, 783 00:43:19,532 --> 00:43:23,203 its relative size is the same as the large soft box. 784 00:43:23,370 --> 00:43:26,72 So the style of the lighting remains the same. 785 00:43:26,573 --> 00:43:30,577 But the effect of the lighting on other objects that are further away 786 00:43:31,144 --> 00:43:32,645 dramatically changes. 787 00:43:32,912 --> 00:43:37,384 And in this instance, as you can see, the fall off of light, the power of the 788 00:43:37,450 --> 00:43:41,721 light reduces more quickly because the light source was closer to our subject. 789 00:43:42,188 --> 00:43:45,291 And that results in near by objects being darker, 790 00:43:45,625 --> 00:43:49,295 shadows being darker, and the objects in the distance 791 00:43:49,696 --> 00:43:51,231 also being darker. 792 00:43:51,931 --> 00:43:52,999 So that is fundamentally 793 00:43:54,334 --> 00:43:56,436 the effect of the inverse square law. 794 00:43:56,670 --> 00:44:01,541 When you have a light closer to your subject than a larger light of the same 795 00:44:01,641 --> 00:44:04,10 apparent size further away. 796 00:44:04,577 --> 00:44:07,347 And that the effect and the result that you get. 797 00:44:07,614 --> 00:44:11,384 And this is very important to remember, because when your lighting group shots 798 00:44:11,618 --> 00:44:15,722 or two people together, this person would be correctly exposed, and this 799 00:44:15,789 --> 00:44:16,990 one would be too dark. 800 00:44:17,457 --> 00:44:19,359 So to overcome that problem, 801 00:44:19,559 --> 00:44:22,228 you would need to use a bigger, soft box 802 00:44:22,429 --> 00:44:26,666 from further away, so that they were both more evenly illuminated. 803 00:44:28,34 --> 00:44:30,236 That is one of the most fundamental parts 804 00:44:30,737 --> 00:44:33,640 in photography, terms of the inverse square law. 805 00:44:34,40 --> 00:44:36,476 And hopefully that demonstration 806 00:44:36,676 --> 00:44:37,77 showed you 807 00:44:38,111 --> 00:44:39,45 it clearly. 808 00:44:39,379 --> 00:44:44,150 The next thing we're going to look at now is the color spectrum of light. 809 00:44:45,151 --> 00:44:51,57 So to understand light further, we need to explore a little bit about the 810 00:44:51,224 --> 00:44:56,429 physics of light, in terms of the visible wavelengths of light. 811 00:44:56,896 --> 00:44:57,764 Visible light 812 00:44:58,98 --> 00:45:01,434 is part of the electro magnetic magnetic spectrum. 813 00:45:01,801 --> 00:45:07,374 And by visible light, I mean light that our eyes are receptive to, light that 814 00:45:07,374 --> 00:45:08,508 our eyes can see. 815 00:45:09,209 --> 00:45:10,577 But if we take a look at the electromagnetic 816 00:45:11,611 --> 00:45:13,913 spectrum, we can see that it's just a series of 817 00:45:14,80 --> 00:45:14,881 wavelengths, 818 00:45:15,448 --> 00:45:18,251 starting with short wavelengths in cosmic rays, 819 00:45:18,518 --> 00:45:22,255 moving up through gamma rays, x rays, ultraviolet, infrared, 820 00:45:22,589 --> 00:45:23,823 all the way up to 821 00:45:24,591 --> 00:45:25,759 radio Waves. 822 00:45:26,659 --> 00:45:31,631 Now the visible light section just forms this small portion here, which 823 00:45:31,798 --> 00:45:35,769 expanded out into this block, we can see, runs from about 317 824 00:45:36,970 --> 00:45:37,771 nanometers 825 00:45:38,171 --> 00:45:39,639 all the way up to about 713 826 00:45:41,74 --> 00:45:41,775 nanometers 827 00:45:42,676 --> 00:45:45,111 as it starts to go into the infrared spectrum. 828 00:45:45,712 --> 00:45:47,380 Now our eyes are receptive 829 00:45:48,415 --> 00:45:50,316 to that 830 00:45:51,51 --> 00:45:52,952 frequencies, those frequencies of 831 00:45:53,153 --> 00:45:57,123 nanometers, those frequencies of wavelengths as different colors. 832 00:45:57,557 --> 00:45:59,826 Each of those different set of wavelengths 833 00:46:00,260 --> 00:46:02,28 we perceive as being color. 834 00:46:02,729 --> 00:46:05,465 So down here in the 400 to 45500 835 00:46:07,67 --> 00:46:11,37 nanometer end, we're looking at the ultraviolet into the blues. 836 00:46:11,371 --> 00:46:15,642 In the 600 nanometers, we're seeing things as yellow, and at 700 nanometers 837 00:46:16,109 --> 00:46:17,744 we're seeing them as red. 838 00:46:18,178 --> 00:46:19,946 But if we take a look at our next slide, 839 00:46:20,980 --> 00:46:22,882 and we can see how that 840 00:46:23,216 --> 00:46:23,950 spectrum of color 841 00:46:26,119 --> 00:46:29,956 depending on the light source that it's coming from. 842 00:46:30,23 --> 00:46:33,126 And this is a very important thing to note in photography. 843 00:46:33,560 --> 00:46:35,362 If we take a look at daylight, 844 00:46:35,528 --> 00:46:41,401 and this is assessed, or based on midday sun, with a blue sky, we can see 845 00:46:41,401 --> 00:46:44,471 that we have a very broad spectrum 846 00:46:44,738 --> 00:46:45,939 of the frequencies. 847 00:46:47,73 --> 00:46:50,910 So a fairly even balance of blue light through to green yellow, 848 00:46:51,945 --> 00:46:52,979 all the way through to red. 849 00:46:54,14 --> 00:46:58,351 Now daylight is coming from an incandescent source, such as the sun 850 00:46:58,585 --> 00:46:59,219 heated source. 851 00:46:59,786 --> 00:47:02,756 And actually incandescent sources are quite a lot warmer. 852 00:47:03,456 --> 00:47:08,28 But daylight also includes the light from the sky, which has a lot of blue 853 00:47:08,194 --> 00:47:08,361 light. 854 00:47:08,495 --> 00:47:10,497 So we have this broad spectrum. 855 00:47:11,231 --> 00:47:11,865 And we use daylight 856 00:47:13,133 --> 00:47:16,736 with what we call color temperature, Kelvin color temperature of about 500600, 857 00:47:18,104 --> 00:47:20,106 as the sort of benchmark for photography. 858 00:47:20,907 --> 00:47:26,746 So all flash guns and studio flashes and things like hmi lights are tuned 859 00:47:27,80 --> 00:47:28,515 and balanced to work at 500600 860 00:47:29,783 --> 00:47:31,851 Calvin with a full spectrum 861 00:47:33,153 --> 00:47:36,489 to give us the same lighting effect 862 00:47:37,157 --> 00:47:42,829 in terms of color and spectrum as daylight is perceived here on this 863 00:47:42,896 --> 00:47:43,830 particular graph, 864 00:47:44,731 --> 00:47:49,803 if we move over to incandescent light, so say, for example, a candle burning, 865 00:47:50,570 --> 00:47:55,709 we can see that it has a full broad spectrum with no gaps in it. 866 00:47:56,343 --> 00:48:01,81 But it's very, much stronger in the warm tones in the reds and the oranges. 867 00:48:01,848 --> 00:48:06,820 And that's why we perceive candle light as being quite warm in color, quite 868 00:48:06,986 --> 00:48:08,21 yellow in colour. 869 00:48:08,421 --> 00:48:11,24 As you can see from the graph here. 870 00:48:11,624 --> 00:48:12,625 Halogen light 871 00:48:13,460 --> 00:48:16,96 also has a good full spectrum. 872 00:48:16,429 --> 00:48:20,600 There are no gaps in the spectrum, but you can see, again, it's stronger in 873 00:48:20,600 --> 00:48:25,905 the reds and in the greens, in this case, quite low in the blues. 874 00:48:26,973 --> 00:48:32,278 If we look at cool white LED lighting, we can see it's got quite a peak of 875 00:48:32,412 --> 00:48:34,347 strength in the blue area. 876 00:48:35,148 --> 00:48:36,950 And if you're buying 877 00:48:37,717 --> 00:48:40,186 LED lighting for photography, you must be careful 878 00:48:41,554 --> 00:48:47,160 on its ability to describe the spectrum or its ability to show the full 879 00:48:47,227 --> 00:48:47,394 spectrum. 880 00:48:48,194 --> 00:48:51,698 LEDs have come on a long, long way in recent years. 881 00:48:51,865 --> 00:48:55,201 And they now have LEDs with a very high color index. 882 00:48:55,869 --> 00:48:59,139 If we're looking at a color index suitable for photography, we're going 883 00:48:59,239 --> 00:49:00,440 to need above 9495. 884 00:49:03,76 --> 00:49:06,813 Otherwise, LEDs will look a little bit on the blue side 885 00:49:07,947 --> 00:49:08,581 and missing 886 00:49:09,716 --> 00:49:11,851 certain parts of the spectrum. 887 00:49:12,986 --> 00:49:16,289 Now, the worst one for photography 888 00:49:16,990 --> 00:49:21,628 is fluorescent lighting, standard fluorescent tubes that you might find 889 00:49:21,795 --> 00:49:23,29 in a warehouse or a 890 00:49:23,396 --> 00:49:28,268 factory or a supermarket or even at home, if we look at the spectrum for 891 00:49:28,435 --> 00:49:33,239 fluorescent tubes, you can see that we've got a peak of red, a peak of 892 00:49:33,306 --> 00:49:35,508 green and a peak of blue. 893 00:49:35,875 --> 00:49:38,545 Now if we mix red, green and blue light, 894 00:49:38,812 --> 00:49:40,947 our eyes perceive it as white. 895 00:49:41,548 --> 00:49:43,49 So to our eyes, 896 00:49:43,316 --> 00:49:47,187 we will accept light from fluorescent lights as being white. 897 00:49:47,620 --> 00:49:51,791 But actually when we record it on photographic film or on a photographic 898 00:49:52,359 --> 00:49:56,830 digital sensor, there is so much missing from the spectrum that the 899 00:49:56,830 --> 00:49:58,865 color looks a little bit 900 00:49:59,32 --> 00:49:59,532 odd. 901 00:50:00,266 --> 00:50:01,935 So we talk about light 902 00:50:02,168 --> 00:50:03,636 in terms of usability 903 00:50:05,305 --> 00:50:10,243 or usefulness for photography, in terms of the broadness of its spectrum. 904 00:50:10,810 --> 00:50:13,380 If we have daylight, we have a good broad spectrum. 905 00:50:13,780 --> 00:50:18,351 So it means the colors in our pictures will be vibrant and everything will be 906 00:50:18,351 --> 00:50:18,918 recorded appropriately. 907 00:50:20,120 --> 00:50:20,520 If we're using 908 00:50:22,88 --> 00:50:27,627 flashlight or hmi lighting, studio lighting, it also has a full broad 909 00:50:27,861 --> 00:50:28,28 spectrum. 910 00:50:28,661 --> 00:50:32,432 But if we were to photograph something using fluorescent lights, whilst it 911 00:50:32,432 --> 00:50:38,38 might look ok to our eye, the resulting images would not be as clean and as 912 00:50:38,171 --> 00:50:43,410 bright or as colorful as we get with a studio flashlight. 913 00:50:44,10 --> 00:50:47,313 To demonstrate that, I'm going to shoot some examples 914 00:50:48,982 --> 00:50:53,720 underfluorescent lighting and shoot some examples with broad spectrum flashlighting 915 00:50:54,754 --> 00:50:57,757 so that you can see the difference in results. 916 00:50:59,159 --> 00:51:01,928 So to demonstrate what we could call the cleanliness 917 00:51:03,296 --> 00:51:04,164 of the light, 918 00:51:04,664 --> 00:51:07,400 I'm going to use full spectrum studio flashlighting. 919 00:51:08,435 --> 00:51:10,470 Now all studio flashlighting 920 00:51:10,737 --> 00:51:13,640 should give you a good quality full spectrum 921 00:51:14,908 --> 00:51:16,309 equivalent to daylight. 922 00:51:16,976 --> 00:51:21,81 Some cheaper flash brands don't necessarily give you it repetitively 923 00:51:22,248 --> 00:51:24,351 or as accurately on every flash. 924 00:51:25,51 --> 00:51:29,55 But here with this particular system, we're going to get very accurate full 925 00:51:29,389 --> 00:51:29,856 color spectrum. 926 00:51:30,890 --> 00:51:36,596 I have a color test chart that we can use as a reference, and I have our 927 00:51:36,663 --> 00:51:37,397 dummy in position. 928 00:51:38,498 --> 00:51:40,433 I have a large soft box to illuminate 929 00:51:41,468 --> 00:51:44,471 this area, and I have a smaller soft box 930 00:51:44,571 --> 00:51:45,438 to illuminate 931 00:51:46,39 --> 00:51:46,906 the wall behind. 932 00:51:47,474 --> 00:51:50,677 I'm going to take that as our reference shot of a full spectrum 933 00:51:52,178 --> 00:51:53,613 daylight balance light. 934 00:51:54,14 --> 00:51:58,518 And then I'm going to turn these lights off and just use the fluorescent lights 935 00:51:58,752 --> 00:52:01,321 that we have mounted in the ceiling here in the studio, 936 00:52:02,655 --> 00:52:05,425 which are actually quite high quality fluorescent lights. 937 00:52:06,26 --> 00:52:09,396 And we'll look at the difference between the full spectrum daylight 938 00:52:09,696 --> 00:52:13,767 balance and the fluorescent, and have a look at how it affects the colors 939 00:52:14,200 --> 00:52:17,270 of the skin tones and the colors on the chart. 940 00:52:28,915 --> 00:52:30,550 So here's my test shot 941 00:52:32,118 --> 00:52:33,453 and if we take a look 942 00:52:33,853 --> 00:52:34,888 more closely, 943 00:52:35,622 --> 00:52:36,790 we can see 944 00:52:37,691 --> 00:52:39,359 the purity of the colors 945 00:52:41,695 --> 00:52:43,663 detailed in the test chart, 946 00:52:44,264 --> 00:52:46,232 the purity of the lighting here. 947 00:52:46,599 --> 00:52:48,968 And we can see that the color balance is set at 500600, 948 00:52:50,837 --> 00:52:51,504 which is 949 00:52:52,172 --> 00:52:53,940 the color celvin temperature of 950 00:52:55,208 --> 00:52:56,9 daylight. 951 00:52:56,743 --> 00:52:59,946 And if we just take a couple of measurements, just to have a look 952 00:52:59,946 --> 00:53:02,415 around here, this is almost neutral at 4344 953 00:53:03,616 --> 00:53:03,950 and 42. 954 00:53:04,351 --> 00:53:05,618 So it's slightly off neutral. 955 00:53:05,852 --> 00:53:06,386 I'm just going to 956 00:53:06,720 --> 00:53:07,520 correct 957 00:53:07,954 --> 00:53:08,822 for that here. 958 00:53:09,55 --> 00:53:11,24 So now we've neutralized the shot 959 00:53:12,659 --> 00:53:13,426 we have 960 00:53:14,227 --> 00:53:15,261 2829204444616061. 961 00:53:20,200 --> 00:53:21,534 So all good neutrals there. 962 00:53:22,669 --> 00:53:26,72 And then we've got the measurements on the colors 963 00:53:26,506 --> 00:53:29,642 in the chart, and they all look as they should. 964 00:53:30,110 --> 00:53:31,945 The purity of it all looks good. 965 00:53:32,512 --> 00:53:36,349 Our background is pretty much neutral, which it should be as well, because 966 00:53:36,516 --> 00:53:39,452 it's a white background, and everything looks clean 967 00:53:40,587 --> 00:53:46,226 and the right level in the right contrast, as I would expect from studio lighting. 968 00:53:46,893 --> 00:53:48,495 We're now going to switch over 969 00:53:48,728 --> 00:53:51,531 to fluorescent lights as a comparison. 970 00:53:58,338 --> 00:54:00,206 So that's the fluorescent lights on. 971 00:54:00,573 --> 00:54:03,677 I'm going to turn the studio flashlights off, 972 00:54:04,978 --> 00:54:06,413 and we're going to take 973 00:54:07,313 --> 00:54:08,481 the same picture, 974 00:54:09,449 --> 00:54:11,685 but we're going to have to adjust the 975 00:54:12,18 --> 00:54:14,387 exposure, because now we're not using flesh, 976 00:54:15,955 --> 00:54:19,192 and that's going to require a longer exposure. 977 00:54:20,93 --> 00:54:22,562 And we'll see if we get the exposure, about the same, 978 00:54:23,630 --> 00:54:25,131 looks a little bit dark there. 979 00:54:25,532 --> 00:54:25,765 So I'm 980 00:54:25,932 --> 00:54:27,667 going to lighten that up a little bit more. 981 00:54:35,542 --> 00:54:38,111 Ok, so we've lightened the exposure up here. 982 00:54:38,745 --> 00:54:42,749 Now the angle of light is not the same, but you can see clearly straightaway 983 00:54:43,216 --> 00:54:45,285 that the color of the light 984 00:54:45,785 --> 00:54:49,322 is completely different to the purity of color here. 985 00:54:49,456 --> 00:54:51,958 So this is neutrally balanced for 500600 986 00:54:54,361 --> 00:54:56,329 celvin color temperature with the flash, 987 00:54:56,663 --> 00:54:58,832 and then leaving it at the same color balance. 988 00:54:59,65 --> 00:55:03,303 You can see that this looks a bit sort of peachy yellow. 989 00:55:03,636 --> 00:55:06,840 E, it's not easy to even really accurately describe 990 00:55:08,174 --> 00:55:10,577 the color balance problem that we've got there. 991 00:55:11,311 --> 00:55:16,983 But to give this a fair chance, what we need to do is to neutralize to one of 992 00:55:16,983 --> 00:55:18,251 the gray tones, 993 00:55:18,518 --> 00:55:19,719 which I'm going to do now. 994 00:55:20,186 --> 00:55:21,755 And there I've neutralized. 995 00:55:22,22 --> 00:55:25,125 So I've set that gray to be a neutral balance 996 00:55:25,692 --> 00:55:27,694 in the same way that I set 997 00:55:27,861 --> 00:55:30,96 the gray to be a neutral balance here. 998 00:55:30,430 --> 00:55:35,468 If we look at the colors, though, on the cards, look at the lack of vibrancy 999 00:55:36,670 --> 00:55:41,441 on the color in the color test chart when we're using fluorescent light 1000 00:55:42,175 --> 00:55:45,145 here with daylight balance, studio lighting. 1001 00:55:45,879 --> 00:55:47,480 And then with fluorescent lighting. 1002 00:55:48,14 --> 00:55:52,952 We can see clearly, there is a big difference in the saturation levels 1003 00:55:53,219 --> 00:55:54,721 of some of those colors. 1004 00:55:55,388 --> 00:56:01,294 Even the color in the skin tones of the dummy look different. 1005 00:56:01,928 --> 00:56:04,330 And the overall feeling 1006 00:56:04,597 --> 00:56:07,667 of the color is actually wrong. 1007 00:56:08,268 --> 00:56:10,70 And the reason it's wrong is, 1008 00:56:10,437 --> 00:56:15,475 as explained with the charts, is that there is a large part of the spectrum 1009 00:56:16,176 --> 00:56:21,781 missing from fluorescent lights, which means that certain colors are not able 1010 00:56:21,948 --> 00:56:26,286 to reflect those parts of the spectrum because they don't exist in that 1011 00:56:26,353 --> 00:56:27,387 particular light source. 1012 00:56:28,121 --> 00:56:32,425 There is enough part of the spectrum from fluorescent lights in peak, in the 1013 00:56:32,425 --> 00:56:38,64 red, in the green and the blue, to give us some impression of white light 1014 00:56:38,431 --> 00:56:40,200 or some reflection of color. 1015 00:56:40,734 --> 00:56:47,40 But it is nowhere near as pure and as clean as the light we get from studio flash. 1016 00:56:47,474 --> 00:56:49,943 And this is something quite important to keep in mind. 1017 00:56:50,10 --> 00:56:54,748 Because if you are using other forms of lighting for studio lighting other than 1018 00:56:54,914 --> 00:56:57,317 flash, such as continuous lighting 1019 00:56:58,585 --> 00:56:59,52 or 1020 00:57:00,20 --> 00:57:04,924 continuous LED lighting, then you do have to be careful that that type of 1021 00:57:04,991 --> 00:57:07,560 lighting has a full and broad spectrum. 1022 00:57:08,94 --> 00:57:11,398 Because as you can see here, when you're missing parts of the spectrum, 1023 00:57:12,98 --> 00:57:13,266 you will lack 1024 00:57:13,466 --> 00:57:13,800 color fidelity 1025 00:57:14,834 --> 00:57:17,904 contrast and punch to the images 1026 00:57:18,571 --> 00:57:19,39 that's 1027 00:57:19,472 --> 00:57:23,943 the majority of what we need to cover for understanding some of the key 1028 00:57:24,110 --> 00:57:25,78 principles of light. 1029 00:57:25,712 --> 00:57:29,883 We've looked at the hardness, the softness of light, the density of 1030 00:57:29,949 --> 00:57:30,116 shadows. 1031 00:57:30,750 --> 00:57:34,988 We've looked at the inverse square law, the change in apparent light source 1032 00:57:35,221 --> 00:57:36,790 size, and how that affects 1033 00:57:37,390 --> 00:57:38,191 objects that are 1034 00:57:39,392 --> 00:57:41,928 a certain distance away from our subject or in the background. 1035 00:57:43,63 --> 00:57:46,366 And now we've also looked at the purity of light. 1036 00:57:46,833 --> 00:57:49,436 When we're talking about the color spectrum, 1037 00:57:50,103 --> 00:57:54,240 there is also one other factor called color temperature. 1038 00:57:54,908 --> 00:57:56,309 And color temperature 1039 00:57:56,676 --> 00:58:01,381 is the overall color balance of the light, whether it's warm light or cold 1040 00:58:01,548 --> 00:58:01,715 light. 1041 00:58:01,848 --> 00:58:05,952 So later in the day, when the sun is setting, the color temperature is a lot 1042 00:58:06,19 --> 00:58:06,186 warmer. 1043 00:58:06,419 --> 00:58:07,153 It's around about 300200 1044 00:58:08,655 --> 00:58:08,822 or 300600 1045 00:58:12,492 --> 00:58:16,329 when it's the middle of the day, it's a lot cooler, around about 500600 1046 00:58:17,697 --> 00:58:17,864 Calvin. 1047 00:58:18,431 --> 00:58:21,568 And on a cloudy day, it could be 9000 Kelvin. 1048 00:58:21,935 --> 00:58:23,203 It's a lot cooler as well. 1049 00:58:23,536 --> 00:58:25,472 It doesn't mean that it's missing part the spectrum. 1050 00:58:26,39 --> 00:58:30,510 It just means that it's shifted more towards the red end of the spectrum, or 1051 00:58:30,577 --> 00:58:33,646 more towards the blue end of the spectrum that's a big difference 1052 00:58:33,880 --> 00:58:39,452 compared to this particular light right now, which is actually missing part of 1053 00:58:39,452 --> 00:58:40,320 the spectrum 1054 00:58:40,754 --> 00:58:44,491 and will never reveal all of the colors accurately 88437

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