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These are the user uploaded subtitles that are being translated: 1 00:00:02,168 --> 00:00:06,106 We are going to now take a little bit of a dive into putting these images 2 00:00:06,439 --> 00:00:06,606 together. 3 00:00:06,840 --> 00:00:10,10 And if you are not used to assembling these kinds of images, 4 00:00:11,311 --> 00:00:14,581 putting some plates together, overlaying it, all that kind of fancy 5 00:00:14,748 --> 00:00:16,182 stuff, you're in for a treat. 6 00:00:16,182 --> 00:00:16,750 And you're going to, hopefully 7 00:00:17,851 --> 00:00:18,551 a little bit 8 00:00:18,818 --> 00:00:21,388 happy with how not that complicated it is. 9 00:00:21,388 --> 00:00:24,991 It's more about the time, the time that goes into it, and maybe a few different 10 00:00:25,225 --> 00:00:26,826 variables that we have to sort out. 11 00:00:26,893 --> 00:00:27,60 But overall 12 00:00:29,62 --> 00:00:32,165 it's relatively painless to achieve. 13 00:00:32,432 --> 00:00:36,269 And so I want to start off by digging right into the theater chute. 14 00:00:36,736 --> 00:00:38,405 The first, the heirshoot that we did. 15 00:00:39,472 --> 00:00:42,709 And I'm going to take a look at putting together one of these, 16 00:00:43,143 --> 00:00:44,644 one of these panels, right off the bat. 17 00:00:45,378 --> 00:00:47,847 The benefit of this particular 18 00:00:48,181 --> 00:00:52,152 series is that it blends together a really nicely. 19 00:00:53,553 --> 00:00:56,423 We don't have to worry about overlaying plates upon each other. 20 00:00:56,656 --> 00:00:58,24 It's just because we don't have to erase anything. 21 00:00:58,191 --> 00:00:58,825 The shot's there. 22 00:00:59,59 --> 00:01:00,593 Just a matter of putting it together. 23 00:01:01,161 --> 00:01:04,964 And so I went through a bunch of different images and 24 00:01:05,131 --> 00:01:05,465 selected 25 00:01:06,599 --> 00:01:09,235 this one as my main key shot. 26 00:01:09,369 --> 00:01:10,837 The one that I liked, I really liked 27 00:01:11,871 --> 00:01:13,473 the effortlessness of her pose. 28 00:01:14,174 --> 00:01:15,208 I liked the expression. 29 00:01:16,409 --> 00:01:18,178 I thought the whole thing worked really well. 30 00:01:18,345 --> 00:01:19,245 The lighting looks great. 31 00:01:19,379 --> 00:01:20,46 She looks great. 32 00:01:20,680 --> 00:01:23,149 And so this was the image that I wanted to go in. 33 00:01:23,616 --> 00:01:27,354 So now comes the task of putting this together. 34 00:01:27,854 --> 00:01:30,890 And so what I'm going to do here is 35 00:01:32,192 --> 00:01:34,928 combined this with all of my other plated images. 36 00:01:35,528 --> 00:01:37,263 And so this is kind of what they look like. 37 00:01:37,931 --> 00:01:40,433 And what I did there's a couple more than necessary. 38 00:01:40,834 --> 00:01:41,1 Here. 39 00:01:41,67 --> 00:01:42,902 I had a couple of duplicates, but it's fine. 40 00:01:43,69 --> 00:01:43,670 It's going to work. 41 00:01:44,104 --> 00:01:45,472 So I basically went to the right. 42 00:01:45,638 --> 00:01:47,674 And you can see how this plate 43 00:01:47,941 --> 00:01:52,45 overlaps with some of the image by about maybe twenty percent or so. 44 00:01:52,112 --> 00:01:52,512 That's important. 45 00:01:52,746 --> 00:01:53,213 You have to give, 46 00:01:54,514 --> 00:01:55,315 you have to give the information 47 00:01:56,516 --> 00:01:58,651 enough information for it to be able to line up. 48 00:01:58,651 --> 00:02:00,520 So we've got that one over the right hand side. 49 00:02:01,154 --> 00:02:04,424 Obviously, I have the little soft box in the corner of the frame, but I'm not 50 00:02:04,424 --> 00:02:05,125 going to use that. 51 00:02:05,692 --> 00:02:08,895 You can also see that in this particular frame, the soft box isn't 52 00:02:08,995 --> 00:02:09,162 firing. 53 00:02:09,629 --> 00:02:11,531 And that's because when I took this plate, 54 00:02:12,32 --> 00:02:13,133 I had that 55 00:02:13,633 --> 00:02:15,835 light that was lighting her face 56 00:02:16,503 --> 00:02:16,670 off. 57 00:02:17,303 --> 00:02:18,304 So 58 00:02:19,372 --> 00:02:21,107 instead of overlaying 59 00:02:21,474 --> 00:02:25,745 a bunch of different plates and erasing them, I actually just selected this version. 60 00:02:25,945 --> 00:02:30,250 And I'm going to leave it up to light room, in this particular case, 61 00:02:30,517 --> 00:02:34,821 to put that one over top and save me from having to combine them separately. 62 00:02:35,622 --> 00:02:38,525 Now, in some of the later images doesn't quite work that seamlessly. 63 00:02:38,992 --> 00:02:41,61 This just happened to be a really good example that 64 00:02:42,328 --> 00:02:43,563 worked as we planned it out. 65 00:02:43,630 --> 00:02:45,131 And so the right side 66 00:02:46,332 --> 00:02:50,670 has nothing on it, as opposed to when it was originally shot, there was a big 67 00:02:50,737 --> 00:02:52,639 light over here, which is lighting her face. 68 00:02:53,139 --> 00:02:56,509 So what I'm going to do is I'm going to select all of these together. 69 00:02:57,77 --> 00:03:00,580 Now with the exception, like you can kind of see that there is one in the 70 00:03:00,580 --> 00:03:04,351 middle of the frame that I've kind of turned off. 71 00:03:04,417 --> 00:03:05,85 I've not included. 72 00:03:05,385 --> 00:03:07,520 There is actually a frame missing 73 00:03:08,21 --> 00:03:10,890 in here that would show a little bit more of 74 00:03:11,691 --> 00:03:12,992 the stage without her on. 75 00:03:12,992 --> 00:03:13,960 It was the clean plate. 76 00:03:14,427 --> 00:03:18,31 And so I can always use that as a backup if I need to, but I have removed 77 00:03:18,264 --> 00:03:22,435 it because she is taking the place of that space in the frame. 78 00:03:22,836 --> 00:03:24,170 If I were to use the 79 00:03:24,537 --> 00:03:26,72 plate 80 00:03:26,506 --> 00:03:29,943 where she's not standing in the frame and it's the same frame, it will 81 00:03:30,10 --> 00:03:31,778 potentially cause problems for me. 82 00:03:32,112 --> 00:03:32,812 And it'll 83 00:03:33,380 --> 00:03:35,315 maybe only show part of her origin 84 00:03:36,349 --> 00:03:38,184 eraser completely, which is pretty common 85 00:03:39,552 --> 00:03:39,853 in the panels 86 00:03:40,987 --> 00:03:44,324 for the second shot that you saw at the airfield, 87 00:03:45,291 --> 00:03:48,895 that was a common issue that I had when I was combining stuff together, is it 88 00:03:48,895 --> 00:03:50,997 was automatically editing out body parts. 89 00:03:51,398 --> 00:03:55,835 And so I had to be a little bit inventive and creative with combining that. 90 00:03:56,836 --> 00:03:59,372 So this is kind of scrolling through it. 91 00:03:59,372 --> 00:04:00,340 You can see what it looks like. 92 00:04:00,440 --> 00:04:04,344 I did one pass across the main plane, and then I went up a little bit and 93 00:04:04,344 --> 00:04:05,645 then went across as well. 94 00:04:05,779 --> 00:04:08,314 So I basically gave myself a little bit of height 95 00:04:09,49 --> 00:04:09,482 on it. 96 00:04:09,849 --> 00:04:13,153 Now you can process this ahead of time if you want. 97 00:04:13,853 --> 00:04:15,622 You can also process it once it's combined. 98 00:04:16,656 --> 00:04:22,429 The really great thing about stitching panoramas in light room is that it 99 00:04:22,429 --> 00:04:24,97 creates a digital negative file. 100 00:04:24,431 --> 00:04:28,101 So it more or less gives you a raw file that you can work with. 101 00:04:28,201 --> 00:04:30,770 So you still have all of that flexibility 102 00:04:31,71 --> 00:04:31,538 from the original 103 00:04:32,572 --> 00:04:32,806 raw. 104 00:04:34,274 --> 00:04:38,244 The downside of stitching panoramas and light room, is it not always as 105 00:04:38,578 --> 00:04:38,745 good. 106 00:04:39,79 --> 00:04:42,115 It's not always as successful as photoshops is. 107 00:04:42,182 --> 00:04:43,850 Photoshops is a little bit 108 00:04:44,951 --> 00:04:45,452 better, 109 00:04:46,252 --> 00:04:49,556 but light room is a little bit faster and it's a little bit more flexible. 110 00:04:49,956 --> 00:04:53,760 So I always try to get my stitching done in light room if I can 111 00:04:54,361 --> 00:04:55,295 if it presents me problems. 112 00:04:56,329 --> 00:04:57,130 I will 113 00:04:58,264 --> 00:05:00,100 use Photoshop stitch to do it. 114 00:05:00,333 --> 00:05:02,335 And we're going to talk about this a little bit later. 115 00:05:02,502 --> 00:05:03,503 But the way in which 116 00:05:03,636 --> 00:05:05,271 you would need to do it for Photoshop 117 00:05:05,472 --> 00:05:06,873 is you'd have to export it 118 00:05:07,540 --> 00:05:08,341 as a tiff file. 119 00:05:08,808 --> 00:05:12,979 Then you have to open it up into the photo emerge and it's, you don't have 120 00:05:13,79 --> 00:05:14,514 as much flexibility in the file. 121 00:05:14,914 --> 00:05:17,117 And so I basically will use that if 122 00:05:18,184 --> 00:05:20,487 I am running into issues with the stitch and light room. 123 00:05:20,920 --> 00:05:24,958 The other thing is I have to color grade the individual images first 124 00:05:25,158 --> 00:05:29,129 when I'm doing it in Photoshop, because I don't have the flexibility after the 125 00:05:29,129 --> 00:05:29,295 fact. 126 00:05:29,462 --> 00:05:32,165 Light room gives me the whole flexibility 127 00:05:32,332 --> 00:05:33,266 first. 128 00:05:34,100 --> 00:05:36,202 So I'm going to go ahead and select all of these images. 129 00:05:36,436 --> 00:05:39,472 And then you have to be a little bit understanding to your computer. 130 00:05:39,873 --> 00:05:43,510 So I'm going to try to stitch together eleven different photos. 131 00:05:44,10 --> 00:05:46,413 These are each fifty megapixels. 132 00:05:47,80 --> 00:05:50,417 So it's going to be a very large file by the time it's all said. 133 00:05:50,417 --> 00:05:52,519 And don't, I'm actually not going to use a lot of the information. 134 00:05:52,919 --> 00:05:53,787 I'm going to throw away. 135 00:05:53,953 --> 00:05:54,554 A lot of what 136 00:05:54,754 --> 00:05:56,156 shows up above this is, 137 00:05:56,823 --> 00:06:01,294 as we said earlier, important that you capture a lot more than you need 138 00:06:01,461 --> 00:06:02,429 if you can help it. 139 00:06:02,829 --> 00:06:05,699 So what I'm going to do is select all of these. 140 00:06:05,799 --> 00:06:08,34 And just to make this easy, I've put it into a quick collection. 141 00:06:09,369 --> 00:06:12,272 And that was just to kind of organize it to show you guys. 142 00:06:12,439 --> 00:06:14,874 But you can also do this in your main folder. 143 00:06:15,475 --> 00:06:16,443 So everything is selected. 144 00:06:17,77 --> 00:06:21,114 I've selected one, held down shift and clicked to select them all. 145 00:06:21,948 --> 00:06:24,584 You can also give yourself a command, a or 146 00:06:26,986 --> 00:06:30,557 a, on pc, commanded on Mac, I'm going to go to right click on this, 147 00:06:31,224 --> 00:06:33,593 and I'm going to go to you where it says, photo merge. 148 00:06:35,61 --> 00:06:36,629 And then I'm going to go to panorama, 149 00:06:40,834 --> 00:06:42,235 And so this is going to take a minute. 150 00:06:43,370 --> 00:06:44,304 And there are 151 00:06:44,738 --> 00:06:47,407 probably two main projections that I use. 152 00:06:47,474 --> 00:06:50,910 I mentioned how there's a little bit of trial and error that happens during 153 00:06:51,77 --> 00:06:51,311 this process. 154 00:06:52,345 --> 00:06:53,79 When you figure out 155 00:06:54,114 --> 00:06:54,414 which perspective 156 00:06:55,615 --> 00:06:57,917 you want the panorama to map, 21 157 00:07:00,653 --> 00:07:03,56 of which is perspective and the other is cylindrical. 158 00:07:03,690 --> 00:07:05,58 I almost never use spherical. 159 00:07:05,692 --> 00:07:07,560 I'm usually using a cylindrical perspective. 160 00:07:10,96 --> 00:07:14,567 is going to end up distorting the image to kind of look like 161 00:07:14,834 --> 00:07:16,469 it's shot with a wide angle lens. 162 00:07:16,903 --> 00:07:21,141 So if you remember, I shot these early frames with a wide angle lens, and 163 00:07:21,141 --> 00:07:24,310 that's very much a similar level of 164 00:07:24,811 --> 00:07:24,911 distortion 165 00:07:26,112 --> 00:07:29,549 that you would expect if this were shot with a wide enough angle and so that it 166 00:07:29,549 --> 00:07:30,383 could grab the shot. 167 00:07:30,817 --> 00:07:35,188 There's a couple things that you can do to tweak what this frame looks like. 168 00:07:35,789 --> 00:07:39,526 So if I clicked on autocrop, for example, 169 00:07:40,427 --> 00:07:43,29 it automatically crops in and hides 170 00:07:43,396 --> 00:07:45,131 all of the stuff that's not there. 171 00:07:45,932 --> 00:07:49,602 You can also use something called boundary warp. 172 00:07:50,103 --> 00:07:53,606 And boundary warp will say, hey, look at all this missing information 173 00:07:53,873 --> 00:07:56,476 in varying levels of distortion. 174 00:07:56,976 --> 00:07:57,877 I'll fill it in. 175 00:07:57,877 --> 00:08:02,15 And obviously this is a little bit weird, but maybe you do it part of the 176 00:08:02,15 --> 00:08:03,516 way, and then your crop, 177 00:08:04,117 --> 00:08:04,784 when you do it 178 00:08:05,151 --> 00:08:06,720 gives you a little bit more of the frame. 179 00:08:07,454 --> 00:08:11,157 But you can see how, in this particular case, it's starting to warp the edges 180 00:08:11,391 --> 00:08:12,325 of the proscenium. 181 00:08:12,592 --> 00:08:15,695 So if you don't want that, you got to go to something a little bit closer to 182 00:08:15,929 --> 00:08:18,64 how it started from the original perspective. 183 00:08:18,498 --> 00:08:20,767 And again, I'd still put a regular crop on this. 184 00:08:20,834 --> 00:08:24,37 So I would crop quite a bit from that top edge of the frame. 185 00:08:24,270 --> 00:08:26,239 And even over on the left hand side, 186 00:08:26,906 --> 00:08:32,746 I'd probably crop into about here, over on this side, and here on this side. 187 00:08:32,979 --> 00:08:35,348 And then to like hear on the top, 188 00:08:36,249 --> 00:08:37,917 that's how I would probably go about it. 189 00:08:38,385 --> 00:08:38,885 Now, 190 00:08:39,619 --> 00:08:42,88 we also remember, when we were talking about this, 191 00:08:42,589 --> 00:08:45,558 I said that I wasn't a huge fan, like I preferred 192 00:08:47,861 --> 00:08:48,795 level of 193 00:08:49,229 --> 00:08:53,633 compression and perspective that looked closer to an anamorphic lens something 194 00:08:53,800 --> 00:08:57,437 that mapped it with a little bit less of a prospective distortion. 195 00:08:57,871 --> 00:09:01,875 And so on this particular set of images, I actually found that I 196 00:09:01,941 --> 00:09:03,710 preferred the cylindrical mapping. 197 00:09:04,411 --> 00:09:06,880 I'm going to undo this autocrop here for a second, 198 00:09:07,714 --> 00:09:10,717 and so you can see that it just looks a little bit 199 00:09:10,884 --> 00:09:11,351 more 200 00:09:13,553 --> 00:09:14,387 straight up and down, 201 00:09:14,587 --> 00:09:17,390 as opposed to the vertical. 202 00:09:17,691 --> 00:09:21,795 The vertical lines like a little bit more up and down, instead of distorted 203 00:09:22,328 --> 00:09:23,663 inward from perspective. 204 00:09:23,930 --> 00:09:26,866 And again, you can use boundary warp to fill that frame out, 205 00:09:27,701 --> 00:09:29,803 kind of gives you somewhere, halfway in between the two. 206 00:09:29,936 --> 00:09:34,874 I actually thought boundary warp worked really well on this image, 207 00:09:36,409 --> 00:09:37,444 but I'm going to kind of 208 00:09:38,11 --> 00:09:39,346 bring it to 209 00:09:40,113 --> 00:09:41,481 maybe about here. 210 00:09:41,715 --> 00:09:42,882 I think that looks really good. 211 00:09:43,783 --> 00:09:46,252 And I mean, obviously I'm going to crop crop in on this, 212 00:09:46,753 --> 00:09:48,154 but I'm going to go ahead and hit 213 00:09:49,122 --> 00:09:49,589 merge. 214 00:09:50,890 --> 00:09:54,728 And this will take a minute, as you can see, it's stitching everything. 215 00:09:55,528 --> 00:09:56,329 And 216 00:09:57,931 --> 00:10:01,234 while this is going, you just kind of have to play a game on your phone. 217 00:10:01,301 --> 00:10:01,835 I don't know. 218 00:10:02,669 --> 00:10:05,605 It tends to be really, really processor intensive, 219 00:10:05,939 --> 00:10:08,208 and it really is taxing on the computer. 220 00:10:08,742 --> 00:10:12,445 So when you're doing this and you're trying to Photoshop, it just it'll take 221 00:10:12,512 --> 00:10:13,747 minutes and minutes and minutes. 222 00:10:15,148 --> 00:10:19,219 This will probably not take that long, I hope. 223 00:10:19,786 --> 00:10:22,922 So we will just let it go for a moment. 224 00:10:23,156 --> 00:10:23,957 Yeah, yeah, please. 225 00:10:24,24 --> 00:10:24,257 Thank you. 226 00:10:26,92 --> 00:10:30,497 Just like a technical question, do you from when you're imprinting your photos 227 00:10:30,663 --> 00:10:32,465 to do it from your computer? 228 00:10:33,266 --> 00:10:34,401 External. 229 00:10:35,135 --> 00:10:39,305 So the way I structure my images in the way import them. 230 00:10:39,305 --> 00:10:42,575 So these were tethered, and so they automatically came in. 231 00:10:42,909 --> 00:10:47,847 And the really amazing thing about tethering is, when you do an auto, 232 00:10:48,815 --> 00:10:51,885 when you develop the image as it comes in, everything automatically gets 233 00:10:51,951 --> 00:10:53,286 developed, which is really nice. 234 00:10:54,187 --> 00:10:55,855 When I am shooting to a card, 235 00:10:56,756 --> 00:10:58,892 I store everything on an external drive. 236 00:10:59,192 --> 00:11:00,460 Normally, 237 00:11:02,195 --> 00:11:03,663 when I am traveling, 238 00:11:04,431 --> 00:11:07,33 I put things on here, and then as soon as I get home, 239 00:11:07,467 --> 00:11:08,802 they go to an external drive. 240 00:11:09,936 --> 00:11:10,570 So 241 00:11:12,105 --> 00:11:15,842 I move them from the card to the external drive, or from my laptop 242 00:11:16,276 --> 00:11:17,310 to the external drive. 243 00:11:17,610 --> 00:11:19,512 And then I import them into light room. 244 00:11:19,879 --> 00:11:21,114 That's my preferred method 245 00:11:21,614 --> 00:11:22,248 the 246 00:11:22,549 --> 00:11:23,49 downside 247 00:11:24,184 --> 00:11:27,354 is, this is running a separate catalog. 248 00:11:27,721 --> 00:11:31,624 Then the one that I run at home, the one I run at home is my main catalog. 249 00:11:32,92 --> 00:11:35,28 This is my I'm shooting on location catalog. 250 00:11:35,795 --> 00:11:38,732 And when I've processed the image, or I've developed the image, 251 00:11:39,399 --> 00:11:41,801 I don't necessarily want to lose that. 252 00:11:41,935 --> 00:11:43,837 And if I just drag and drop 253 00:11:44,437 --> 00:11:47,207 the files from one folder to the other, I do. 254 00:11:47,941 --> 00:11:52,746 So my solution for that, it usually takes a little bit longer, but I find 255 00:11:52,812 --> 00:11:55,48 that it saves me the effort in the long run 256 00:11:55,448 --> 00:11:56,316 is when I'm 257 00:11:56,816 --> 00:12:00,653 in this version of light room, I plug it into my external that I have at home, 258 00:12:01,154 --> 00:12:03,156 and I export everything as a dng. 259 00:12:04,190 --> 00:12:08,361 And when you export it as a dng from light room, it holds onto that sidecar 260 00:12:08,728 --> 00:12:13,400 information, the development process, and it just saves it so I don't have to 261 00:12:13,400 --> 00:12:16,503 reprocess everything if I've happened to have done some work on the computer, 262 00:12:17,137 --> 00:12:18,204 because that's also pretty common. 263 00:12:18,438 --> 00:12:20,40 Hey, I needed to process stuff here. 264 00:12:20,40 --> 00:12:22,742 I got it close to where I wanted it and I was working on. 265 00:12:22,809 --> 00:12:24,110 I don't want to have to redo it again. 266 00:12:24,511 --> 00:12:28,648 And so exporting it as a dng takes a little bit longer, but it preserves all 267 00:12:28,648 --> 00:12:29,449 that information 268 00:12:29,849 --> 00:12:30,717 which is really nice. 269 00:12:32,152 --> 00:12:32,652 Yeah, 270 00:12:33,453 --> 00:12:33,953 when you do hdr, 271 00:12:34,988 --> 00:12:39,325 whatever you click first makes a difference for what's ghosted and not. 272 00:12:39,793 --> 00:12:43,463 And I don't know the light room term for your first click image, the number 273 00:12:43,530 --> 00:12:46,533 one image doesn't make a difference in panorama. 274 00:12:48,268 --> 00:12:49,936 What that first image clicked is, 275 00:12:51,71 --> 00:12:52,172 I don't 276 00:12:52,572 --> 00:12:53,907 think so. 277 00:12:54,974 --> 00:12:56,309 But I can't say for certain, 278 00:12:57,477 --> 00:12:58,578 I don't think it does. 279 00:12:58,912 --> 00:13:02,415 I mean, I've tried a lot of different variations on panos, and sometimes it just 280 00:13:02,749 --> 00:13:03,783 doesn't work always. 281 00:13:04,17 --> 00:13:05,885 And so if it does, i'll try different projections. 282 00:13:06,586 --> 00:13:07,721 I'll even try different selections. 283 00:13:08,355 --> 00:13:09,389 So with the 284 00:13:10,590 --> 00:13:13,793 second airfield image, which, again, I'm going to show you guys a bit later, 285 00:13:14,260 --> 00:13:17,430 I spent a lot of time trying to 286 00:13:17,931 --> 00:13:20,166 swap out certain images to figure out 287 00:13:20,667 --> 00:13:22,869 where I could prevent ghosting. 288 00:13:23,136 --> 00:13:26,39 And so it's like, okay, we'll try this one, with this one, and you're trying 289 00:13:26,39 --> 00:13:26,740 to combine it. 290 00:13:26,740 --> 00:13:29,542 And that's the most tedious thing because, as you saw, just to render 291 00:13:29,709 --> 00:13:33,446 this image took a couple of minutes, and so you've got to do that each time, 292 00:13:33,747 --> 00:13:34,247 which 293 00:13:34,581 --> 00:13:37,450 kind of sucks a little bit, but it's part of the process. 294 00:13:37,751 --> 00:13:38,385 So 295 00:13:40,186 --> 00:13:41,388 this is the judg of question. 296 00:13:45,558 --> 00:13:50,30 I didn't know about, the exporting, is dng I'm always imported from another 297 00:13:50,196 --> 00:13:52,432 catalog, which is another function that brings in the metadata. 298 00:13:53,66 --> 00:13:54,834 But do you see a difference, or is it the same? 299 00:13:54,901 --> 00:13:56,703 That's probably the same thing 300 00:13:58,438 --> 00:13:59,673 this way, I'm 301 00:14:00,974 --> 00:14:03,543 not hooking one computer up to the other computer. 302 00:14:04,344 --> 00:14:08,748 I just, for me, for me, it's just easier to just plug the hard drive in 303 00:14:08,748 --> 00:14:10,684 directly and export it and then bring it aback. 304 00:14:10,817 --> 00:14:11,184 And then, 305 00:14:11,551 --> 00:14:12,152 I mean, 306 00:14:13,153 --> 00:14:15,655 your method's probably faster, 307 00:14:18,491 --> 00:14:21,61 it's achieving the same result, which is really, really what matters. 308 00:14:21,294 --> 00:14:23,797 I just don't want to process the same thing a second time. 309 00:14:24,497 --> 00:14:26,232 That's my methane. 310 00:14:26,733 --> 00:14:27,200 So 311 00:14:28,34 --> 00:14:29,135 this is the image 312 00:14:29,269 --> 00:14:30,236 that 313 00:14:30,670 --> 00:14:31,504 it produces, 314 00:14:31,838 --> 00:14:32,105 and 315 00:14:33,139 --> 00:14:34,407 it's pretty big. 316 00:14:34,674 --> 00:14:39,346 So as you can see, I'm going to zoom in and it's going to figure out how to do that. 317 00:14:41,314 --> 00:14:41,614 We go. 318 00:14:41,614 --> 00:14:42,115 There we go. 319 00:14:42,182 --> 00:14:42,549 Ok, 320 00:14:44,17 --> 00:14:45,552 but what I think is particularly cool. 321 00:14:45,719 --> 00:14:47,687 So this is 100 percent crop, 322 00:14:51,458 --> 00:14:53,159 and it's pretty, pretty well rendered. 323 00:14:53,626 --> 00:14:54,728 It's decently sharp. 324 00:14:55,128 --> 00:14:57,63 But if you look at how small this is 325 00:14:58,198 --> 00:15:00,800 in the thumbnail is a very large image, 326 00:15:02,569 --> 00:15:03,837 it's very, very large. 327 00:15:05,705 --> 00:15:09,376 And so that iso thousand doesn't really mean much when the noise is relatively 328 00:15:09,943 --> 00:15:10,543 that small. 329 00:15:11,144 --> 00:15:15,382 So what I'm going to do is, I'm going to grab my crop tool to start trimming 330 00:15:15,615 --> 00:15:20,420 this down and if I were to go with a regular 43, which is what the crop was 331 00:15:20,420 --> 00:15:22,422 normally like, this is kind of what it would look like. 332 00:15:22,422 --> 00:15:26,593 And it would look like, you know, any number of these other images that I 333 00:15:26,593 --> 00:15:27,160 would shoot with. 334 00:15:27,160 --> 00:15:27,694 This lens, 335 00:15:28,328 --> 00:15:28,962 but 336 00:15:29,696 --> 00:15:33,600 because I am going for something that feels a little bit more cinematic for fun, 337 00:15:34,668 --> 00:15:36,636 I'm going to go to a 169, 338 00:15:39,239 --> 00:15:40,807 and I'm going to bring this in a little bit, 339 00:15:41,541 --> 00:15:43,43 maybe shifted over here, 340 00:15:43,710 --> 00:15:45,445 to something that kind of looks like that 341 00:15:49,949 --> 00:15:54,254 yell, tweak, it, ever so slightly, show a little bit more of the environment, 342 00:15:55,955 --> 00:15:56,790 something like that. 343 00:15:58,191 --> 00:15:58,725 Ok, 344 00:15:59,159 --> 00:16:00,326 that becomes my frame. 345 00:16:01,928 --> 00:16:03,830 And I think this looks really nice, 346 00:16:04,497 --> 00:16:06,66 especially when you go from here 347 00:16:07,701 --> 00:16:08,335 to hear 27941

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