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These are the user uploaded subtitles that are being translated: 1 00:00:03,390 --> 00:00:18,449 [Music] 2 00:00:18,500 --> 00:00:26,099 how are you guys doing all right I want 3 00:00:23,910 --> 00:00:29,070 to get to introducing our first 4 00:00:26,099 --> 00:00:30,359 presenter his name is Mark Araceli and 5 00:00:29,070 --> 00:00:33,890 he's hanging out in the wings back there 6 00:00:30,359 --> 00:00:33,890 can we give a round of applause to mark 7 00:00:37,370 --> 00:00:42,030 clearly you guys have heard of mark so I 8 00:00:39,690 --> 00:00:43,890 don't need to say a lot but I got it 9 00:00:42,030 --> 00:00:45,989 mark Araceli I think he's been nominated 10 00:00:43,890 --> 00:00:46,559 for Grammys five times and has won three 11 00:00:45,989 --> 00:00:50,789 times 12 00:00:46,559 --> 00:00:52,350 mark is a terrific career up into this 13 00:00:50,789 --> 00:00:54,420 date he's worked with a lot of really 14 00:00:52,350 --> 00:00:56,670 kind of experimental artists we're kind 15 00:00:54,420 --> 00:00:59,390 of experimental meets accessible I mean 16 00:00:56,670 --> 00:01:02,219 he's worked with Lou Reed Nick Cave 17 00:00:59,390 --> 00:01:05,670 Thurston Moore of Sonic Youth Mike 18 00:01:02,219 --> 00:01:07,530 Patton of Faith No More today he's going 19 00:01:05,670 --> 00:01:09,780 to be presenting a mix from a really 20 00:01:07,530 --> 00:01:11,939 heavy band called work and really 21 00:01:09,780 --> 00:01:13,770 excited to hear this one he's gonna take 22 00:01:11,939 --> 00:01:16,560 us under the hood of a real working mix 23 00:01:13,770 --> 00:01:18,930 and show you his process the tools he 24 00:01:16,560 --> 00:01:21,390 uses how he thinks about approaching the 25 00:01:18,930 --> 00:01:22,650 mix and Mark not only is even 26 00:01:21,390 --> 00:01:24,509 engineering for a long time he's been 27 00:01:22,650 --> 00:01:25,920 teaching this stuff for a long time too 28 00:01:24,509 --> 00:01:28,829 so I think we're in really good hands 29 00:01:25,920 --> 00:01:31,530 with mark a couple big thank-yous I want 30 00:01:28,829 --> 00:01:33,990 to give one to the Manhattan Center for 31 00:01:31,530 --> 00:01:34,950 having us here and letting us check out 32 00:01:33,990 --> 00:01:35,880 their studios can you give a round 33 00:01:34,950 --> 00:01:39,560 applause one more time to Manhattan 34 00:01:35,880 --> 00:01:42,450 Center super psyched to be here 35 00:01:39,560 --> 00:01:44,880 and I also want to give big thanks to 36 00:01:42,450 --> 00:01:46,380 Mick DSP for each of these events we 37 00:01:44,880 --> 00:01:48,119 have a sponsor and the sponsors are the 38 00:01:46,380 --> 00:01:49,530 reasons we can give you guys free 39 00:01:48,119 --> 00:01:51,509 tickets to come and check this out 40 00:01:49,530 --> 00:01:54,180 and that we can have free video 41 00:01:51,509 --> 00:01:55,560 afterwards so big thanks to Mick DSP for 42 00:01:54,180 --> 00:02:01,020 sponsoring this going to give a round of 43 00:01:55,560 --> 00:02:02,369 applause to Mick DSP as well mark is 44 00:02:01,020 --> 00:02:05,100 going to be using a lot of their tools 45 00:02:02,369 --> 00:02:07,740 and others to take us through his mix 46 00:02:05,100 --> 00:02:13,890 let's have me stop talking and give a 47 00:02:07,740 --> 00:02:18,150 warm welcome to marker Ozone hello thank 48 00:02:13,890 --> 00:02:22,170 you so first of all I want to also thank 49 00:02:18,150 --> 00:02:26,190 Justin Coletti Paulo de Gregorio and 50 00:02:22,170 --> 00:02:28,769 David Weiss from sunny soup Sonic scoop 51 00:02:26,190 --> 00:02:30,150 and the deli for having me here I want 52 00:02:28,769 --> 00:02:32,250 to thank Pete Auslan with the 53 00:02:30,150 --> 00:02:34,140 Hammerstein Ballroom or the Manhattan 54 00:02:32,250 --> 00:02:36,209 center I don't know what to call it for 55 00:02:34,140 --> 00:02:38,220 having us here it's a beautiful room I 56 00:02:36,209 --> 00:02:40,860 want to thank Mack Diaz fee Colin 57 00:02:38,220 --> 00:02:43,650 McDowell there and all the other plug-in 58 00:02:40,860 --> 00:02:45,450 makers that have have us all here so 59 00:02:43,650 --> 00:02:47,700 today we're gonna talk about the heavy 60 00:02:45,450 --> 00:02:49,709 mix I do a lot of different kind of 61 00:02:47,700 --> 00:02:53,489 mixes and work with a lot of different 62 00:02:49,709 --> 00:02:55,980 kind of people and I'm gonna these are 63 00:02:53,489 --> 00:02:58,170 some of the people I worked with and the 64 00:02:55,980 --> 00:02:59,940 thing I'm most proud about in this list 65 00:02:58,170 --> 00:03:02,489 is not a specific artist because I'm a 66 00:02:59,940 --> 00:03:05,010 big fan of a lot of those artists but 67 00:03:02,489 --> 00:03:08,220 the diversity I'm really all about 68 00:03:05,010 --> 00:03:10,410 diversity I'm Nisha's great and I'm 69 00:03:08,220 --> 00:03:12,239 gonna talk about niche versus diversity 70 00:03:10,410 --> 00:03:14,670 but I do like working with different 71 00:03:12,239 --> 00:03:16,380 kinds of styles it's really the main 72 00:03:14,670 --> 00:03:18,239 reason why I became a mixing engineer a 73 00:03:16,380 --> 00:03:21,900 recording engineer because when I was 74 00:03:18,239 --> 00:03:23,850 playing in Ben's age 15 to 17 18 I 75 00:03:21,900 --> 00:03:26,130 couldn't really figure out what genre 76 00:03:23,850 --> 00:03:28,980 took place so I I joined a metal band 77 00:03:26,130 --> 00:03:31,500 then I join a hip hop band or a rock 78 00:03:28,980 --> 00:03:33,150 band whatever so this allowed me to work 79 00:03:31,500 --> 00:03:35,190 with all these different kind of people 80 00:03:33,150 --> 00:03:39,630 in different kind of genres and not have 81 00:03:35,190 --> 00:03:42,450 to fidget all myself in wanjeon and so 82 00:03:39,630 --> 00:03:44,310 you'll see there's a lot of rock and 83 00:03:42,450 --> 00:03:47,700 metal we're going to talk about that 84 00:03:44,310 --> 00:03:49,950 mostly today pop singer-songwriter jazz 85 00:03:47,700 --> 00:03:51,380 blues world music experimental new music 86 00:03:49,950 --> 00:03:53,000 I do a lot of that 87 00:03:51,380 --> 00:03:55,730 and the reason why it says john zorn 88 00:03:53,000 --> 00:03:58,310 four times times seventy is because i've 89 00:03:55,730 --> 00:04:00,590 made to this day the last one was 90 00:03:58,310 --> 00:04:03,650 yesterday seventy three records with 91 00:04:00,590 --> 00:04:05,900 just john zorn alone that's one guy 92 00:04:03,650 --> 00:04:08,270 that's you know that's a testament to 93 00:04:05,900 --> 00:04:11,600 him more than to me i just press record 94 00:04:08,270 --> 00:04:14,630 and mixing but yeah that's basically 95 00:04:11,600 --> 00:04:16,760 some of that these are the three things 96 00:04:14,630 --> 00:04:18,320 i want to talk about today other than 97 00:04:16,760 --> 00:04:21,739 showing you how to mix one of these 98 00:04:18,320 --> 00:04:24,050 things analog and digital and it's not 99 00:04:21,739 --> 00:04:27,440 an analog versus digital for me it's an 100 00:04:24,050 --> 00:04:29,420 analog plus digital I'm actually a child 101 00:04:27,440 --> 00:04:32,600 of the mixture of the two 102 00:04:29,420 --> 00:04:34,400 I love hybrid so for example I work in a 103 00:04:32,600 --> 00:04:36,020 recording studio called East Side sound 104 00:04:34,400 --> 00:04:37,580 in the Lower East Side of New York City 105 00:04:36,020 --> 00:04:40,310 it's been there for forty four forty 106 00:04:37,580 --> 00:04:42,620 five years this year we have an analog 107 00:04:40,310 --> 00:04:47,060 console with digital control and digital 108 00:04:42,620 --> 00:04:50,060 recall so there's one example of the 109 00:04:47,060 --> 00:04:52,370 hybrid of the two worlds joining now 110 00:04:50,060 --> 00:04:55,130 because I work in that beautiful studio 111 00:04:52,370 --> 00:04:57,500 and I'm happy and lucky to do so I get 112 00:04:55,130 --> 00:04:59,540 to do most of the stuff that I mix these 113 00:04:57,500 --> 00:05:00,830 days on an analog console even though a 114 00:04:59,540 --> 00:05:03,710 hazarded you'll recall digital 115 00:05:00,830 --> 00:05:05,840 automation but obviously today we're 116 00:05:03,710 --> 00:05:08,210 going to talk about a mix in the box but 117 00:05:05,840 --> 00:05:11,060 really I think it's the crossroads of 118 00:05:08,210 --> 00:05:13,430 those two worlds together that give us 119 00:05:11,060 --> 00:05:15,950 the greatest opportunities today's so 120 00:05:13,430 --> 00:05:17,900 whether it's whether you know it 121 00:05:15,950 --> 00:05:19,970 translates to a home set up which I know 122 00:05:17,900 --> 00:05:23,030 most of you might be more interested in 123 00:05:19,970 --> 00:05:27,080 than an old school analog studio it may 124 00:05:23,030 --> 00:05:29,810 be having an analog summing box along 125 00:05:27,080 --> 00:05:33,350 with your digital i/o I think that's 126 00:05:29,810 --> 00:05:35,390 really where where magic happens is when 127 00:05:33,350 --> 00:05:38,810 you can take advantage of all the power 128 00:05:35,390 --> 00:05:40,700 ful tools and the power of flexibility 129 00:05:38,810 --> 00:05:43,370 of digital along with the sound of 130 00:05:40,700 --> 00:05:46,040 analog studio versus live is something 131 00:05:43,370 --> 00:05:49,700 I've wrote on there because I do both 132 00:05:46,040 --> 00:05:51,860 I'm a live sound mixing engineer and a 133 00:05:49,700 --> 00:05:55,030 studio mixing and recording engineer and 134 00:05:51,860 --> 00:05:58,630 the reason why I mention this is because 135 00:05:55,030 --> 00:06:00,950 I've successfully in the years 136 00:05:58,630 --> 00:06:03,710 incorporated a lot of studio techniques 137 00:06:00,950 --> 00:06:05,639 into my live mixing process and vice 138 00:06:03,710 --> 00:06:08,159 versa some things 139 00:06:05,639 --> 00:06:11,340 I've learned wildlife mixing I've then 140 00:06:08,159 --> 00:06:14,249 applied in the studio and so the again 141 00:06:11,340 --> 00:06:15,509 it's you know niche versus versatility 142 00:06:14,249 --> 00:06:21,150 it's kind of all of these things 143 00:06:15,509 --> 00:06:22,949 together you can absolutely decide this 144 00:06:21,150 --> 00:06:25,199 is what I'm gonna do and there's a great 145 00:06:22,949 --> 00:06:27,090 advantage to that which is primarily the 146 00:06:25,199 --> 00:06:29,580 fact that people are gonna get to know 147 00:06:27,090 --> 00:06:32,099 you much quicker they're gonna know oh 148 00:06:29,580 --> 00:06:33,930 that's the guy that does all of that I'm 149 00:06:32,099 --> 00:06:37,680 gonna call him because this is what I'm 150 00:06:33,930 --> 00:06:39,599 doing but if you are able to learn from 151 00:06:37,680 --> 00:06:42,979 different worlds and apply all of that 152 00:06:39,599 --> 00:06:46,080 knowledge into one place into one 153 00:06:42,979 --> 00:06:49,560 knowledge then it encompasses all those 154 00:06:46,080 --> 00:06:51,689 opportunities then I think you have the 155 00:06:49,560 --> 00:06:56,009 fifth year that everyone is looking for 156 00:06:51,689 --> 00:06:58,349 and that that's basically why I like to 157 00:06:56,009 --> 00:07:00,449 not be pigeonholed in wanjeon rrah 158 00:06:58,349 --> 00:07:04,800 even though today we'll do the heavy mix 159 00:07:00,449 --> 00:07:08,009 but I also like to not only John row 160 00:07:04,800 --> 00:07:10,610 wise but technology wise and experience 161 00:07:08,009 --> 00:07:12,300 wise work in different kind of worlds 162 00:07:10,610 --> 00:07:13,889 less is more 163 00:07:12,300 --> 00:07:15,569 there's one of the three main things 164 00:07:13,889 --> 00:07:19,379 that I'm going to try to drive home 165 00:07:15,569 --> 00:07:20,819 today except when it's hot not because 166 00:07:19,379 --> 00:07:22,740 obviously if the client calls you and 167 00:07:20,819 --> 00:07:25,259 says I need more scenario not going to 168 00:07:22,740 --> 00:07:26,789 be like well really less is more so 169 00:07:25,259 --> 00:07:30,930 we're gonna do this mix it less than air 170 00:07:26,789 --> 00:07:33,379 but no less is more because I'm a fan of 171 00:07:30,930 --> 00:07:37,680 keeping things simple and streamlined 172 00:07:33,379 --> 00:07:40,189 now you can have a thousand plugins you 173 00:07:37,680 --> 00:07:43,740 can have a thousand tracks you can have 174 00:07:40,189 --> 00:07:44,879 six kick drums in the same songs these 175 00:07:43,740 --> 00:07:47,460 are some of the things that I've 176 00:07:44,879 --> 00:07:49,379 received in the mail doesn't really mean 177 00:07:47,460 --> 00:07:51,270 that it makes it better because those 178 00:07:49,379 --> 00:07:53,789 six kick drums are gonna give you some 179 00:07:51,270 --> 00:07:55,680 phase issues even you know at such 180 00:07:53,789 --> 00:07:59,099 etcetera there's always a reason why I 181 00:07:55,680 --> 00:08:02,870 could say less is more but if you keep 182 00:07:59,099 --> 00:08:06,509 it simple you're gonna have the most 183 00:08:02,870 --> 00:08:08,759 amount of fun doing what you do we had 184 00:08:06,509 --> 00:08:11,310 this conversation repeat from the 185 00:08:08,759 --> 00:08:13,439 Hammerstein when Pete makes ac/dc 186 00:08:11,310 --> 00:08:15,599 something I'm jealous stuff and I didn't 187 00:08:13,439 --> 00:08:19,439 get to do he was like he was telling me 188 00:08:15,599 --> 00:08:21,749 how easy and great sounding there 189 00:08:19,439 --> 00:08:25,050 and why in his opinion that was because 190 00:08:21,749 --> 00:08:27,569 there were four people on stage so if 191 00:08:25,050 --> 00:08:29,309 you have four people on stage I just 192 00:08:27,569 --> 00:08:32,099 want to see you two the other night at 193 00:08:29,309 --> 00:08:34,979 MetLife same thing you have four people 194 00:08:32,099 --> 00:08:37,259 the amount of power out of those four 195 00:08:34,979 --> 00:08:39,300 guys is so massive and it's not just 196 00:08:37,259 --> 00:08:42,029 because they have a big PA it's because 197 00:08:39,300 --> 00:08:44,670 there's one kick drum and one bass and 198 00:08:42,029 --> 00:08:46,980 whatever two guitars that's that doesn't 199 00:08:44,670 --> 00:08:48,629 mean that you should always do the four 200 00:08:46,980 --> 00:08:51,060 that you shouldn't do overdubs for 201 00:08:48,629 --> 00:08:54,329 example I'm not advocating that just 202 00:08:51,060 --> 00:08:57,930 means that if you keep in mind what the 203 00:08:54,329 --> 00:09:00,689 end result should be you can use that to 204 00:08:57,930 --> 00:09:02,910 not be distracted by the possibilities 205 00:09:00,689 --> 00:09:05,759 of having too much going on whether it's 206 00:09:02,910 --> 00:09:08,069 number of tracks or whatnot the other 207 00:09:05,759 --> 00:09:10,980 point I want to make is this and this is 208 00:09:08,069 --> 00:09:14,160 really my personal philosophy everything 209 00:09:10,980 --> 00:09:16,500 that I do in a mix has a reason and I do 210 00:09:14,160 --> 00:09:19,259 it for a specific reason I don't really 211 00:09:16,500 --> 00:09:20,759 do things just to do them I mean I'm all 212 00:09:19,259 --> 00:09:24,269 about experimentation and I do 213 00:09:20,759 --> 00:09:26,430 experiment but once I've decided what 214 00:09:24,269 --> 00:09:29,220 I'm gonna do I'm gonna do it because it 215 00:09:26,430 --> 00:09:32,189 has a reason and a purpose so if at any 216 00:09:29,220 --> 00:09:33,389 point today you have a question I don't 217 00:09:32,189 --> 00:09:35,759 know if we're set up to do questions 218 00:09:33,389 --> 00:09:37,620 during or only after but feel free to 219 00:09:35,759 --> 00:09:40,459 ask because chances are if you see 220 00:09:37,620 --> 00:09:43,170 something on my screen it's because 221 00:09:40,459 --> 00:09:44,880 there's a reason if you see a certain 222 00:09:43,170 --> 00:09:46,860 routing that you don't understand 223 00:09:44,880 --> 00:09:50,009 there's most likely a reason for it and 224 00:09:46,860 --> 00:09:52,100 it's not just there by chance and then 225 00:09:50,009 --> 00:09:54,569 the last point I'm gonna make is this 226 00:09:52,100 --> 00:09:57,500 that might be because I was born in 227 00:09:54,569 --> 00:09:59,730 Switzerland but organization is 228 00:09:57,500 --> 00:10:02,699 absolutely key in everything I do 229 00:09:59,730 --> 00:10:05,069 my mixing sessions are nicely organized 230 00:10:02,699 --> 00:10:07,680 whether that you know that means color 231 00:10:05,069 --> 00:10:09,750 it means naming it means everything and 232 00:10:07,680 --> 00:10:13,110 the reason why that's so important is 233 00:10:09,750 --> 00:10:15,029 because I do like you know sometimes I 234 00:10:13,110 --> 00:10:17,240 work on four or five records in the same 235 00:10:15,029 --> 00:10:20,069 week if I don't keep things organized 236 00:10:17,240 --> 00:10:21,899 even down to where it's stored where 237 00:10:20,069 --> 00:10:24,240 it's backed up where the backup of the 238 00:10:21,899 --> 00:10:27,059 backup is I'm not gonna know by the end 239 00:10:24,240 --> 00:10:29,269 of the week what I'm doing so that's the 240 00:10:27,059 --> 00:10:31,740 session that I mixed a couple months ago 241 00:10:29,269 --> 00:10:34,410 it's less than four minutes long 242 00:10:31,740 --> 00:10:35,880 has less than 10 tracks so you know even 243 00:10:34,410 --> 00:10:38,790 if you're not that organized you're not 244 00:10:35,880 --> 00:10:42,080 gonna get lost in that but in the same 245 00:10:38,790 --> 00:10:44,880 week I was mixing that I was mixing this 246 00:10:42,080 --> 00:10:47,100 now if I'm not organized in this I'm 247 00:10:44,880 --> 00:10:49,830 gonna get lost very very quickly that's 248 00:10:47,100 --> 00:10:51,510 more than 120 tracks I don't know if you 249 00:10:49,830 --> 00:10:54,120 can see it but you can see it up here in 250 00:10:51,510 --> 00:10:55,890 the bottom left and that's more than 80 251 00:10:54,120 --> 00:10:57,630 minutes long it's because it's an opera 252 00:10:55,890 --> 00:10:59,970 piece but I do you and Cheney's composer 253 00:10:57,630 --> 00:11:00,660 which actually won a Pulitzer Prize for 254 00:10:59,970 --> 00:11:04,740 this 255 00:11:00,660 --> 00:11:07,770 so again organization is absolutely key 256 00:11:04,740 --> 00:11:09,960 so today I'm gonna show you two things 257 00:11:07,770 --> 00:11:14,340 I'm going to show you the template that 258 00:11:09,960 --> 00:11:17,580 I've made for myself to mix in the box 259 00:11:14,340 --> 00:11:20,490 of course and then I'm gonna gonna open 260 00:11:17,580 --> 00:11:21,900 a session by a great band that I think 261 00:11:20,490 --> 00:11:24,750 you're gonna enjoy if you're here at 262 00:11:21,900 --> 00:11:28,920 this panel even if you don't know the 263 00:11:24,750 --> 00:11:32,550 band so the path the template that I'm 264 00:11:28,920 --> 00:11:36,270 gonna show you is something that I've 265 00:11:32,550 --> 00:11:38,400 put together in the last maybe 10 years 266 00:11:36,270 --> 00:11:40,650 ever since I started mixing in the box 267 00:11:38,400 --> 00:11:46,050 I'm very proud of this template because 268 00:11:40,650 --> 00:11:50,400 it has a lot going on and it allows me 269 00:11:46,050 --> 00:11:53,280 at any point to start a mix and know 270 00:11:50,400 --> 00:11:55,350 that I can get anywhere I need to go 271 00:11:53,280 --> 00:11:58,260 with that mix regardless of what 272 00:11:55,350 --> 00:12:03,410 questions or requests are coming from 273 00:11:58,260 --> 00:12:03,410 the artist so my template is ready for 274 00:12:03,860 --> 00:12:10,170 5.1 it's ready for stems it's ready for 275 00:12:07,890 --> 00:12:12,900 anything that the client might ask and 276 00:12:10,170 --> 00:12:14,760 I've a lot of the things are inactive in 277 00:12:12,900 --> 00:12:17,700 it and I just make them active as I go 278 00:12:14,760 --> 00:12:20,190 but the fact that it's all there ready 279 00:12:17,700 --> 00:12:22,710 puts me in a position to be ready for 280 00:12:20,190 --> 00:12:26,670 whatever I need to do and puts me in a 281 00:12:22,710 --> 00:12:28,830 position to be versatile and flexible 282 00:12:26,670 --> 00:12:31,200 while still keeping all my stuff 283 00:12:28,830 --> 00:12:33,480 organized the reason this is my template 284 00:12:31,200 --> 00:12:35,430 right here the reason why I have a 4.3 285 00:12:33,480 --> 00:12:37,260 it's because I've been working on this 286 00:12:35,430 --> 00:12:40,020 for 10 years every time I make an 287 00:12:37,260 --> 00:12:42,270 adjustment to it I make a new version of 288 00:12:40,020 --> 00:12:43,800 it so that if I need to go back to an 289 00:12:42,270 --> 00:12:45,430 old template or something I'm doing in 290 00:12:43,800 --> 00:12:48,339 my current template doesn't work 291 00:12:45,430 --> 00:12:50,860 I still have that option so when I 292 00:12:48,339 --> 00:12:54,250 receive a mix from clients the first 293 00:12:50,860 --> 00:12:57,130 thing that I do is if it comes from pro 294 00:12:54,250 --> 00:12:59,560 to often produce session obviously I 295 00:12:57,130 --> 00:13:01,149 don't need to do much to it but if it's 296 00:12:59,560 --> 00:13:03,250 a logic session the first thing that I 297 00:13:01,149 --> 00:13:07,360 do is I use this software called stereo 298 00:13:03,250 --> 00:13:11,589 mono Iser which I recommend you use cuz 299 00:13:07,360 --> 00:13:15,029 a lot of people that use logic and send 300 00:13:11,589 --> 00:13:18,370 me their tracks will send me stereo 301 00:13:15,029 --> 00:13:21,370 tracks of everything even though it's a 302 00:13:18,370 --> 00:13:23,110 mono kick drum and so that's a software 303 00:13:21,370 --> 00:13:26,260 that will allow you to just drag all of 304 00:13:23,110 --> 00:13:29,620 those tracks in here it will check phase 305 00:13:26,260 --> 00:13:31,959 and stereo image of the of the files and 306 00:13:29,620 --> 00:13:34,630 depending on the settings it will spit 307 00:13:31,959 --> 00:13:35,920 out mono of everything if it's a mono 308 00:13:34,630 --> 00:13:37,899 track and it'll keep its Terry of course 309 00:13:35,920 --> 00:13:40,450 if it's a stereo track I'll show you 310 00:13:37,899 --> 00:13:43,120 later we'll open a session and I'll show 311 00:13:40,450 --> 00:13:45,880 you my process in doing that but I'm 312 00:13:43,120 --> 00:13:49,000 gonna start with the with the template 313 00:13:45,880 --> 00:13:52,529 I'm gonna open that and show you what it 314 00:13:49,000 --> 00:13:55,360 is that I do so this is my template as 315 00:13:52,529 --> 00:13:59,709 you can I'll make it smaller so you can 316 00:13:55,360 --> 00:14:01,720 see all the tracks it basically has your 317 00:13:59,709 --> 00:14:05,050 regular sort of what would be your 318 00:14:01,720 --> 00:14:07,630 groups or VCAs in a session or in on a 319 00:14:05,050 --> 00:14:10,959 mixing desk and then it has a couple of 320 00:14:07,630 --> 00:14:16,360 extra things which are this print VCA 321 00:14:10,959 --> 00:14:19,000 and this PCB CA print is is basically a 322 00:14:16,360 --> 00:14:22,120 Visia you guys are familiar with DCA I 323 00:14:19,000 --> 00:14:24,160 assume that if you're not be CAS are a 324 00:14:22,120 --> 00:14:27,329 way for you to control multiple tracks 325 00:14:24,160 --> 00:14:31,029 in Pro Tools without having to adjust 326 00:14:27,329 --> 00:14:33,730 volumes on all those tracks individually 327 00:14:31,029 --> 00:14:35,920 so or even as a group so you can make a 328 00:14:33,730 --> 00:14:38,529 group assign a BCA to a group and then 329 00:14:35,920 --> 00:14:40,060 you can change the volume of everything 330 00:14:38,529 --> 00:14:42,910 the reason why it's called print is 331 00:14:40,060 --> 00:14:46,300 because that's gonna be the level that I 332 00:14:42,910 --> 00:14:48,399 send to the final mix to the final print 333 00:14:46,300 --> 00:14:52,029 and the reason why that's important is 334 00:14:48,399 --> 00:14:53,920 because the final print has some degree 335 00:14:52,029 --> 00:14:56,290 of compression and I want to make sure 336 00:14:53,920 --> 00:14:59,020 that I don't push the compressor too 337 00:14:56,290 --> 00:15:03,010 hard or that I push it hard enough 338 00:14:59,020 --> 00:15:05,200 so to speak PC is my BCA for parallel 339 00:15:03,010 --> 00:15:07,810 compression if and when I do that I 340 00:15:05,200 --> 00:15:09,700 don't do it all the time and then like I 341 00:15:07,810 --> 00:15:12,940 said these are all the tracks there's a 342 00:15:09,700 --> 00:15:15,790 sign track that's for when I use sine 343 00:15:12,940 --> 00:15:19,480 waves to fatten up kick drums something 344 00:15:15,790 --> 00:15:21,940 that I do often but not always 345 00:15:19,480 --> 00:15:25,000 and then there's reverb returns for 346 00:15:21,940 --> 00:15:27,010 drums reverb returns for instruments for 347 00:15:25,000 --> 00:15:30,279 vocals for background vocals delay 348 00:15:27,010 --> 00:15:33,070 returns effect busses and then there's 349 00:15:30,279 --> 00:15:36,160 these three final trees for final tracks 350 00:15:33,070 --> 00:15:39,190 which are basically two arcs Traxxas and 351 00:15:36,160 --> 00:15:41,800 two tracks that I print my mix too 352 00:15:39,190 --> 00:15:46,270 now what's important about this and why 353 00:15:41,800 --> 00:15:48,790 I do this is because there's always 354 00:15:46,270 --> 00:15:51,220 going to be a mix that's a reference 355 00:15:48,790 --> 00:15:53,350 which is what I sent to clients and then 356 00:15:51,220 --> 00:15:55,240 there is a mix that I sent to mastering 357 00:15:53,350 --> 00:15:58,209 engineers which has to give them enough 358 00:15:55,240 --> 00:16:02,190 Headroom and therefore is a lot quieter 359 00:15:58,209 --> 00:16:06,010 so Mack DSP which sponsors this panel 360 00:16:02,190 --> 00:16:08,680 makes this ML 4000 which is a multi band 361 00:16:06,010 --> 00:16:13,300 limiter basically which I use on the 362 00:16:08,680 --> 00:16:15,339 final stage and then as you can see I 363 00:16:13,300 --> 00:16:18,970 don't know if you can see the trash hold 364 00:16:15,339 --> 00:16:21,490 on the - I mean this is not this is just 365 00:16:18,970 --> 00:16:24,160 a factory default but what I usually do 366 00:16:21,490 --> 00:16:26,620 is I start with a threshold of -10 on 367 00:16:24,160 --> 00:16:28,600 one and then of half on the other and 368 00:16:26,620 --> 00:16:31,260 again that can change and can also 369 00:16:28,600 --> 00:16:35,649 change with the level of the print VCA 370 00:16:31,260 --> 00:16:38,950 so basically to be clear all of these 371 00:16:35,649 --> 00:16:42,160 tracks that you see in green they all 372 00:16:38,950 --> 00:16:46,750 sum to these two busses at the bottom 373 00:16:42,160 --> 00:16:49,630 that's why there's that Sigma in the 374 00:16:46,750 --> 00:16:52,930 name the Sigma sign in Greek is the sign 375 00:16:49,630 --> 00:16:57,000 for some and that's why these those are 376 00:16:52,930 --> 00:17:01,149 to my to summing busses that and that 377 00:16:57,000 --> 00:17:03,670 which print now let's talk about plugins 378 00:17:01,149 --> 00:17:06,309 plugins are of course everyone's 379 00:17:03,670 --> 00:17:08,230 favorite tool and so as you can see I 380 00:17:06,309 --> 00:17:11,650 have many they're all inactive because 381 00:17:08,230 --> 00:17:12,190 what I do is I start I import this 382 00:17:11,650 --> 00:17:14,590 template 383 00:17:12,190 --> 00:17:17,020 into whatever makes them doing and then 384 00:17:14,590 --> 00:17:20,490 I decide based on the music the genre 385 00:17:17,020 --> 00:17:24,010 the what the track needs what to use so 386 00:17:20,490 --> 00:17:26,610 I'm gonna have different choices of 387 00:17:24,010 --> 00:17:30,730 priam of I mean sorry of reverb for 388 00:17:26,610 --> 00:17:32,530 drums I'm making these all active for 389 00:17:30,730 --> 00:17:35,260 you guys but obviously would only be one 390 00:17:32,530 --> 00:17:39,070 or the other so I have avid space 391 00:17:35,260 --> 00:17:43,660 I have revolver by neck DSP and I have 392 00:17:39,070 --> 00:17:45,250 the waves Abbey Abbey Road plates so 393 00:17:43,660 --> 00:17:48,940 these are three of the reverbs that I 394 00:17:45,250 --> 00:17:50,800 use most often for the instruments and 395 00:17:48,940 --> 00:17:53,650 by the way less is more 396 00:17:50,800 --> 00:17:55,870 meaning I'm a fan of keeping the reverb 397 00:17:53,650 --> 00:17:57,520 counts to minimum I'm not really a fan 398 00:17:55,870 --> 00:18:01,000 of using one different reverb for 399 00:17:57,520 --> 00:18:03,670 everything sometimes that works but if I 400 00:18:01,000 --> 00:18:05,530 think about things in terms of what it 401 00:18:03,670 --> 00:18:07,570 would sound like if I was doing this in 402 00:18:05,530 --> 00:18:10,030 the room and if I was doing this in the 403 00:18:07,570 --> 00:18:12,550 one room which a lot of my recordings 404 00:18:10,030 --> 00:18:14,710 are this day still like there will be 405 00:18:12,550 --> 00:18:18,340 one reverb or two there wouldn't be like 406 00:18:14,710 --> 00:18:20,140 10 different reverbs so for the 407 00:18:18,340 --> 00:18:22,750 instrumental tracks which can be 408 00:18:20,140 --> 00:18:25,360 whatever saxophones guitars whatever I 409 00:18:22,750 --> 00:18:28,950 have again my revolvers with different 410 00:18:25,360 --> 00:18:34,650 settings and then for the vocals I 411 00:18:28,950 --> 00:18:34,650 usually start from a revolver as well 412 00:18:34,830 --> 00:18:41,670 I'm making them all active so you get as 413 00:18:37,810 --> 00:18:46,060 you can see what's happening lead vocal 414 00:18:41,670 --> 00:18:46,840 some de-essing always useful almost 415 00:18:46,060 --> 00:18:50,050 always useful 416 00:18:46,840 --> 00:18:52,030 then there's my delay vocal chain which 417 00:18:50,050 --> 00:18:57,100 it's not really chained it's one or the 418 00:18:52,030 --> 00:19:00,370 other but a lot of these plugins are our 419 00:18:57,100 --> 00:19:02,560 plugins that allow you to really hone in 420 00:19:00,370 --> 00:19:06,430 on what what kind of delay you want to 421 00:19:02,560 --> 00:19:08,860 do sometimes often more often than not I 422 00:19:06,430 --> 00:19:10,480 just want to repeat so I don't go fancy 423 00:19:08,860 --> 00:19:13,750 I just use Avid's 424 00:19:10,480 --> 00:19:15,490 great delay because that if I just want 425 00:19:13,750 --> 00:19:17,860 a repetition of a word of not I don't 426 00:19:15,490 --> 00:19:20,800 need to go all out but if I want 427 00:19:17,860 --> 00:19:22,960 something all out or Spacey's you know 428 00:19:20,800 --> 00:19:25,240 echoboy by soundToys is one of my 429 00:19:22,960 --> 00:19:27,880 favorite 430 00:19:25,240 --> 00:19:31,510 this is this I just recently purchased 431 00:19:27,880 --> 00:19:34,210 and haven't used much but I'm a fan of 432 00:19:31,510 --> 00:19:36,970 tape delays so that's a great tape delay 433 00:19:34,210 --> 00:19:39,130 by waves crystallizer is another thing 434 00:19:36,970 --> 00:19:42,760 when you want to have really spatial 435 00:19:39,130 --> 00:19:47,020 effects with delays or whatnot and then 436 00:19:42,760 --> 00:19:48,790 this is a multi delay also by avid same 437 00:19:47,020 --> 00:19:51,250 thing will be here on the delay of the 438 00:19:48,790 --> 00:19:53,980 background vocals and then ultimately 439 00:19:51,250 --> 00:19:55,630 there's my effect to effect channels 440 00:19:53,980 --> 00:19:57,970 these are basically wild cards that I 441 00:19:55,630 --> 00:20:01,270 use when I want to have a special effect 442 00:19:57,970 --> 00:20:07,690 on something and really my first choice 443 00:20:01,270 --> 00:20:11,080 for that is the great effect track by 444 00:20:07,690 --> 00:20:13,300 soundtoys really if a client says go 445 00:20:11,080 --> 00:20:15,480 creative on this mix or give me some 446 00:20:13,300 --> 00:20:18,730 crazy delays or give me some crazy 447 00:20:15,480 --> 00:20:21,280 effects that's my first choice because 448 00:20:18,730 --> 00:20:23,740 really you can't go wrong with that but 449 00:20:21,280 --> 00:20:30,460 there's many others that I also use to 450 00:20:23,740 --> 00:20:32,050 make up some of these active again some 451 00:20:30,460 --> 00:20:34,330 of that this is another company I really 452 00:20:32,050 --> 00:20:36,850 like it's called Melba productions it's 453 00:20:34,330 --> 00:20:41,260 a German company that makes great 454 00:20:36,850 --> 00:20:43,750 plugins stutter edit iZotope one of my 455 00:20:41,260 --> 00:20:46,570 favorite for special special like 456 00:20:43,750 --> 00:20:50,460 breakdown effects and things like that a 457 00:20:46,570 --> 00:20:52,900 little bit of enigma and then my other 458 00:20:50,460 --> 00:20:55,600 delay that I like I mean not delay 459 00:20:52,900 --> 00:20:57,520 plugging that I like is this you saw I 460 00:20:55,600 --> 00:20:59,890 just made this active and it starts 461 00:20:57,520 --> 00:21:02,410 counting that's because I want to be 462 00:20:59,890 --> 00:21:05,260 honest to my customers so when my 463 00:21:02,410 --> 00:21:09,370 clients ask me to charge them by the 464 00:21:05,260 --> 00:21:11,350 hour I run this so any time I work on 465 00:21:09,370 --> 00:21:12,970 this session whatever session it is it's 466 00:21:11,350 --> 00:21:15,160 gonna start counting down and I don't 467 00:21:12,970 --> 00:21:17,500 know exactly how much time I've spent on 468 00:21:15,160 --> 00:21:19,840 this mix this company this plugin is 469 00:21:17,500 --> 00:21:21,960 made by a company called Hoffa also 470 00:21:19,840 --> 00:21:24,700 German company I use their plugins 471 00:21:21,960 --> 00:21:27,100 mostly for mastering when I do mastering 472 00:21:24,700 --> 00:21:28,480 which you know I'm primarily a mixing 473 00:21:27,100 --> 00:21:32,410 engineer but these days doing some 474 00:21:28,480 --> 00:21:34,450 mastering as well they have a software 475 00:21:32,410 --> 00:21:37,540 that allows you to make a DDP master 476 00:21:34,450 --> 00:21:45,100 which is the final stage after you mix 477 00:21:37,540 --> 00:21:48,190 and the MLA ties 8,000 which is the big 478 00:21:45,100 --> 00:21:50,860 brother of the ml 4,000 is an 8 band 479 00:21:48,190 --> 00:21:53,290 multi multi band limiter if I need a 480 00:21:50,860 --> 00:21:54,820 little bit usually the ML 4000 does the 481 00:21:53,290 --> 00:21:56,830 trick for me but if a little need a 482 00:21:54,820 --> 00:22:00,360 little bit more control over something 483 00:21:56,830 --> 00:22:05,650 then I use the ML 4000 so that's my 484 00:22:00,360 --> 00:22:07,930 basic template to start a mix with any 485 00:22:05,650 --> 00:22:09,760 song I'm gonna show you the rest of the 486 00:22:07,930 --> 00:22:12,640 tracks that are currently inactive so 487 00:22:09,760 --> 00:22:15,480 you see what other possibilities I'm 488 00:22:12,640 --> 00:22:18,730 reserving myself 489 00:22:15,480 --> 00:22:23,800 these yellow tracks here are the stem 490 00:22:18,730 --> 00:22:27,430 tracks so when a client wants stems then 491 00:22:23,800 --> 00:22:29,860 I have this already ready so that I can 492 00:22:27,430 --> 00:22:34,920 send to all these yellow tracks here 493 00:22:29,860 --> 00:22:38,710 currently inactive and again stem bus 494 00:22:34,920 --> 00:22:42,460 here all of these these are already pre 495 00:22:38,710 --> 00:22:44,650 routed for recording just with the 496 00:22:42,460 --> 00:22:48,940 tracks s so the drum stem will just 497 00:22:44,650 --> 00:22:52,980 record the output of this drum track up 498 00:22:48,940 --> 00:22:56,410 here okay the way I do that is with the 499 00:22:52,980 --> 00:22:59,440 additional sins so if you look at these 500 00:22:56,410 --> 00:23:02,050 additional sends routings that's what 501 00:22:59,440 --> 00:23:04,960 I'm doing all my stem routings so it 502 00:23:02,050 --> 00:23:11,200 says your drum stem because I got this 503 00:23:04,960 --> 00:23:15,610 drums drum bus going to this drum stem 504 00:23:11,200 --> 00:23:17,470 track and then all of these I'll make 505 00:23:15,610 --> 00:23:22,600 these active real quick so you guys can 506 00:23:17,470 --> 00:23:25,890 see them all of these Sigma called 507 00:23:22,600 --> 00:23:30,250 tracks are making TV mixes and 508 00:23:25,890 --> 00:23:32,260 instrumental mixes so when I'm done with 509 00:23:30,250 --> 00:23:35,080 a mix and the client has approved it I 510 00:23:32,260 --> 00:23:39,220 can simply record enable these tracks 511 00:23:35,080 --> 00:23:42,310 press record and in one pass make all my 512 00:23:39,220 --> 00:23:45,760 stems make all my instrumental mixes 513 00:23:42,310 --> 00:23:48,610 make all my acapella mixes make all my 514 00:23:45,760 --> 00:23:50,360 TV mixes in one pass I don't need to 515 00:23:48,610 --> 00:23:52,370 rerun everything and 516 00:23:50,360 --> 00:23:54,680 need to commit I can just press record 517 00:23:52,370 --> 00:23:57,050 and have everything done at the same 518 00:23:54,680 --> 00:24:01,850 time and then these blue tracks at the 519 00:23:57,050 --> 00:24:04,850 bottom are my 5-1 tracks ready to go 520 00:24:01,850 --> 00:24:07,190 obviously this is you know you can't 521 00:24:04,850 --> 00:24:09,710 really do it on a two track setup were 522 00:24:07,190 --> 00:24:12,830 like we're doing here but I'm ready for 523 00:24:09,710 --> 00:24:15,890 that I can make your front your back 524 00:24:12,830 --> 00:24:18,380 your your sub everything from one 525 00:24:15,890 --> 00:24:20,060 template I load this in the tracks that 526 00:24:18,380 --> 00:24:22,010 I don't need will stay inactive the 527 00:24:20,060 --> 00:24:24,230 tracks that I do need I'll make active 528 00:24:22,010 --> 00:24:26,510 and I can do everything the client wants 529 00:24:24,230 --> 00:24:29,300 I'll show you the eye input output set 530 00:24:26,510 --> 00:24:31,970 up for this because like I said earlier 531 00:24:29,300 --> 00:24:33,710 everything has a reason and I'll check 532 00:24:31,970 --> 00:24:36,410 I'll give you a couple of examples of 533 00:24:33,710 --> 00:24:39,710 that for example I have a hundred and 534 00:24:36,410 --> 00:24:42,590 twenty eight busses do I need a hundred 535 00:24:39,710 --> 00:24:45,380 and twenty eight buses no nobody in 536 00:24:42,590 --> 00:24:48,830 their right mind us but I'll show you 537 00:24:45,380 --> 00:24:52,220 why I have 128 buses when I have a track 538 00:24:48,830 --> 00:24:55,700 I just made a new track I'm gonna want 539 00:24:52,220 --> 00:24:57,650 to send this track to one of my buses 540 00:24:55,700 --> 00:25:00,050 whether it's a drum buss if it's a drum 541 00:24:57,650 --> 00:25:02,060 track or the percussion bus if it's a 542 00:25:00,050 --> 00:25:04,070 percussion track now if you make a 543 00:25:02,060 --> 00:25:08,180 hundred and twenty eight busses in your 544 00:25:04,070 --> 00:25:10,640 eyes iƶ set up when you go here you'll 545 00:25:08,180 --> 00:25:12,980 see them all here and the advantage of 546 00:25:10,640 --> 00:25:17,300 that is that I can simply go to my 547 00:25:12,980 --> 00:25:20,480 second page and have all the buses that 548 00:25:17,300 --> 00:25:22,760 I have set up for me if I didn't do the 549 00:25:20,480 --> 00:25:25,160 hundred twenty eight tracks I would have 550 00:25:22,760 --> 00:25:27,170 to I would see only the first of these 551 00:25:25,160 --> 00:25:29,990 two menus and then I would have to roll 552 00:25:27,170 --> 00:25:32,390 down here and look for mine and go back 553 00:25:29,990 --> 00:25:33,650 up because I probably went past it until 554 00:25:32,390 --> 00:25:36,770 I find my drum bus 555 00:25:33,650 --> 00:25:39,920 that's one trick of why everything has a 556 00:25:36,770 --> 00:25:42,110 reason I open this I ignore the one 557 00:25:39,920 --> 00:25:44,480 through 128 I only use those if I do 558 00:25:42,110 --> 00:25:46,670 some other stuff that it's not already 559 00:25:44,480 --> 00:25:48,680 covered by my template but my template 560 00:25:46,670 --> 00:25:52,580 covers everything I need to do here's 561 00:25:48,680 --> 00:25:54,620 all my all my busses so if the stuff the 562 00:25:52,580 --> 00:25:57,170 the audio one track that I'm currently 563 00:25:54,620 --> 00:26:00,800 working on is a bass I'm gonna send it 564 00:25:57,170 --> 00:26:03,470 to my bass stem I mean sorry bass bus 565 00:26:00,800 --> 00:26:05,720 which is also going to my bass then so 566 00:26:03,470 --> 00:26:08,289 everything is constantly wired up and 567 00:26:05,720 --> 00:26:12,860 working that's one example 568 00:26:08,289 --> 00:26:16,220 back to the IO another thing that I've 569 00:26:12,860 --> 00:26:18,559 done is using little special characters 570 00:26:16,220 --> 00:26:21,350 to make it easy for me to identify 571 00:26:18,559 --> 00:26:23,480 something without having to look in on 572 00:26:21,350 --> 00:26:28,070 my computer so I told you about the 573 00:26:23,480 --> 00:26:32,150 Sigma symbol for for summing stuff all 574 00:26:28,070 --> 00:26:35,179 right but I've also used the circled P 575 00:26:32,150 --> 00:26:36,710 and the Circle C of copyright for my 576 00:26:35,179 --> 00:26:39,260 peril compression 577 00:26:36,710 --> 00:26:41,299 I've used the circled are of the 578 00:26:39,260 --> 00:26:45,169 registered trademark for all my reverb 579 00:26:41,299 --> 00:26:46,220 and this little three-star symbol that I 580 00:26:45,169 --> 00:26:48,590 have no idea what that is 581 00:26:46,220 --> 00:26:52,640 but that's my delay symbol the reason I 582 00:26:48,590 --> 00:26:55,850 do that is because when I'm in the track 583 00:26:52,640 --> 00:26:58,220 I often work in you know you can work 584 00:26:55,850 --> 00:27:00,980 with different zoom levels but I work 585 00:26:58,220 --> 00:27:03,620 with with small I like that so I don't 586 00:27:00,980 --> 00:27:05,330 have to scroll too far between the 587 00:27:03,620 --> 00:27:07,940 hundred tracks that I'm usually saying 588 00:27:05,330 --> 00:27:10,159 so let's say this audio one track is 589 00:27:07,940 --> 00:27:12,440 what I'm currently working on and I when 590 00:27:10,159 --> 00:27:15,429 this and I want to send it to a reverb 591 00:27:12,440 --> 00:27:17,630 when I send that to one of my reverb 592 00:27:15,429 --> 00:27:18,679 let's say it's an instrument and I'm 593 00:27:17,630 --> 00:27:21,289 going to send it to the reverb 594 00:27:18,679 --> 00:27:23,809 instrument when the track is small all 595 00:27:21,289 --> 00:27:26,659 I'm gonna see is the R so I know that 596 00:27:23,809 --> 00:27:29,299 that's a reverb send not a delay sing if 597 00:27:26,659 --> 00:27:33,289 I'm also sending it to a delay send that 598 00:27:29,299 --> 00:27:36,230 little star symbol that I had I see the 599 00:27:33,289 --> 00:27:39,830 three little stars so by naming my IO 600 00:27:36,230 --> 00:27:42,409 set up in that way I I can see in 601 00:27:39,830 --> 00:27:44,659 instantly if it's reverb or if it's a 602 00:27:42,409 --> 00:27:46,880 delay or what other instrument is if 603 00:27:44,659 --> 00:27:48,320 it's if I'm sending it's that special 604 00:27:46,880 --> 00:27:50,780 effect bus that I was telling you about 605 00:27:48,320 --> 00:27:53,870 then obviously I'll see the first letter 606 00:27:50,780 --> 00:27:56,360 effects but that allows me to add a 607 00:27:53,870 --> 00:27:57,950 glance know whether on that track I have 608 00:27:56,360 --> 00:28:01,630 a reverb I have a delay or have 609 00:27:57,950 --> 00:28:01,630 something else and what that might be 610 00:28:02,049 --> 00:28:08,900 same goes for those stem tracks and for 611 00:28:06,679 --> 00:28:11,600 the parallel compression tracks and the 612 00:28:08,900 --> 00:28:14,400 stem tracks and I have this little arrow 613 00:28:11,600 --> 00:28:16,170 here at the end of those and 614 00:28:14,400 --> 00:28:18,840 these kind of arrows at the beginning of 615 00:28:16,170 --> 00:28:21,570 the 5:1 all of that translates into 616 00:28:18,840 --> 00:28:23,340 being able to see what's going on oh and 617 00:28:21,570 --> 00:28:26,160 I have the little note symbol on the 618 00:28:23,340 --> 00:28:27,780 output as you can see that means that 619 00:28:26,160 --> 00:28:30,120 that's an output that will actually make 620 00:28:27,780 --> 00:28:32,160 music everything else is internal it's 621 00:28:30,120 --> 00:28:34,290 digital it doesn't make music until I 622 00:28:32,160 --> 00:28:38,120 see the little symbol which you know 623 00:28:34,290 --> 00:28:41,820 I've added in the i/o setup and then 624 00:28:38,120 --> 00:28:44,220 here again this will make music and it's 625 00:28:41,820 --> 00:28:48,560 the sum of everything that's just an 626 00:28:44,220 --> 00:28:52,200 example of how I use different 627 00:28:48,560 --> 00:28:55,110 characters to make my mix readable to me 628 00:28:52,200 --> 00:28:57,480 at a glance another thing that I do and 629 00:28:55,110 --> 00:29:00,750 you know because I said everything has a 630 00:28:57,480 --> 00:29:02,850 reason is prepare these two tracks in 631 00:29:00,750 --> 00:29:08,820 the way they are you'll see they're the 632 00:29:02,850 --> 00:29:11,490 only tracks here that I'm gonna hide 633 00:29:08,820 --> 00:29:16,410 these real quick so you guys can see 634 00:29:11,490 --> 00:29:20,910 these real well these are my four main 635 00:29:16,410 --> 00:29:24,630 tracks that I record too and as you can 636 00:29:20,910 --> 00:29:29,430 see it says NC mix V dot zero one and 637 00:29:24,630 --> 00:29:31,830 the bottom one says C mix V dot zero one 638 00:29:29,430 --> 00:29:33,930 the reason why I have the dot zr1 639 00:29:31,830 --> 00:29:35,640 is because that's gonna be the first mix 640 00:29:33,930 --> 00:29:37,440 that I send the client when I'm happy 641 00:29:35,640 --> 00:29:40,080 with it when the client sends me 642 00:29:37,440 --> 00:29:43,860 requests for changes that I need to do 643 00:29:40,080 --> 00:29:47,730 I'm gonna save my mix as mix two and I'm 644 00:29:43,860 --> 00:29:50,820 gonna on these two tracks create a new 645 00:29:47,730 --> 00:29:53,730 playlist and this will automatically say 646 00:29:50,820 --> 00:29:55,290 V dot zero two so I don't have to rename 647 00:29:53,730 --> 00:29:58,980 everything because it's already named 648 00:29:55,290 --> 00:29:59,700 correctly by the way NC means non 649 00:29:58,980 --> 00:30:02,790 compressed 650 00:29:59,700 --> 00:30:04,560 C means compressed that's just my you 651 00:30:02,790 --> 00:30:07,230 know my way of calling things so let's 652 00:30:04,560 --> 00:30:10,050 say the call is this song is called song 653 00:30:07,230 --> 00:30:12,630 one I'm gonna call that song one and I 654 00:30:10,050 --> 00:30:14,160 call that song one so now this and this 655 00:30:12,630 --> 00:30:18,270 have two names 656 00:30:14,160 --> 00:30:22,110 song one non-compressed mix version one 657 00:30:18,270 --> 00:30:24,870 song one compressed mixed version one 658 00:30:22,110 --> 00:30:26,730 when I make a new mix the song title 659 00:30:24,870 --> 00:30:27,680 will stay there nothing will change 660 00:30:26,730 --> 00:30:30,230 except 661 00:30:27,680 --> 00:30:32,600 version number of my mix and then I can 662 00:30:30,230 --> 00:30:34,990 easily just export that to an mp3 send 663 00:30:32,600 --> 00:30:38,210 it to the client and everyone's happy 664 00:30:34,990 --> 00:30:44,150 any questions about that before I move 665 00:30:38,210 --> 00:30:45,710 on yes very good question the question 666 00:30:44,150 --> 00:30:49,670 for those in the back who haven't heard 667 00:30:45,710 --> 00:30:53,810 it is how I handle reverbs assigned to 668 00:30:49,670 --> 00:30:56,960 multiple instruments say a drum and a 669 00:30:53,810 --> 00:30:58,820 guitar when I run stands it's an 670 00:30:56,960 --> 00:31:01,400 exception and to answer your question 671 00:30:58,820 --> 00:31:04,190 I'll I'll have to run those separately 672 00:31:01,400 --> 00:31:06,260 but the reason why I have those set up 673 00:31:04,190 --> 00:31:09,440 that way is that I have a reverb 674 00:31:06,260 --> 00:31:12,230 specifically for drums and so I'm never 675 00:31:09,440 --> 00:31:13,760 gonna put that on the guitar and then I 676 00:31:12,230 --> 00:31:15,080 have a reverb specifically for 677 00:31:13,760 --> 00:31:18,170 instruments which is going to go on 678 00:31:15,080 --> 00:31:20,420 everything else but the truth of the 679 00:31:18,170 --> 00:31:22,190 matter is I'm not gonna add reverb to 680 00:31:20,420 --> 00:31:24,230 everything and so usually the 681 00:31:22,190 --> 00:31:27,500 instrumental reverb that I have set up 682 00:31:24,230 --> 00:31:29,630 it's probably only used on the guitars 683 00:31:27,500 --> 00:31:31,940 or whatever the precaution something and 684 00:31:29,630 --> 00:31:33,500 if it's a chance where I use the same 685 00:31:31,940 --> 00:31:35,960 reverb for say the percussions and the 686 00:31:33,500 --> 00:31:38,570 guitars then I'll rerun one or the other 687 00:31:35,960 --> 00:31:41,960 after I've done the final pass but it 688 00:31:38,570 --> 00:31:45,020 usually doesn't happen I also have by 689 00:31:41,960 --> 00:31:48,470 the way a reverb stem here when I run 690 00:31:45,020 --> 00:31:49,190 the stems so I can actually run those 691 00:31:48,470 --> 00:31:52,070 reverbs 692 00:31:49,190 --> 00:31:54,920 run those tracks dry and also run the 693 00:31:52,070 --> 00:32:03,500 reverbs for posterity 694 00:31:54,920 --> 00:32:07,370 yes everyone her 695 00:32:03,500 --> 00:32:10,970 or should I repeat it so he was asking 696 00:32:07,370 --> 00:32:12,890 he was asking how to handle levels of 697 00:32:10,970 --> 00:32:15,620 mixes that I sent to clients and that I 698 00:32:12,890 --> 00:32:17,420 sent to mastering engineers because he 699 00:32:15,620 --> 00:32:19,310 was running into problem of sending 700 00:32:17,420 --> 00:32:21,140 tracks that are too hot for mastering 701 00:32:19,310 --> 00:32:25,390 engineers and how to handle a correct 702 00:32:21,140 --> 00:32:28,430 the answer to that is these two buses 703 00:32:25,390 --> 00:32:31,010 right here did the first one the two 704 00:32:28,430 --> 00:32:33,530 selected tracks will handle my mix that 705 00:32:31,010 --> 00:32:36,230 goes to the mastering engineer and so if 706 00:32:33,530 --> 00:32:38,990 I'm using the ML 4000 I'm gonna have 707 00:32:36,230 --> 00:32:41,390 this threshold set much lower than on 708 00:32:38,990 --> 00:32:47,630 the next two tracks which are least two 709 00:32:41,390 --> 00:32:49,880 selected now where my ml 4000 is set at 710 00:32:47,630 --> 00:32:52,370 minus 10 so I'm compressing this a lot 711 00:32:49,880 --> 00:32:54,800 more this is the mix that I'm and this 712 00:32:52,370 --> 00:32:57,200 is the one caught with a c4 compressed 713 00:32:54,800 --> 00:33:02,810 this is the one that I'm gonna send to 714 00:32:57,200 --> 00:33:05,390 the client exactly what I'm sending to 715 00:33:02,810 --> 00:33:07,430 the client is a hot nice and hot mix 716 00:33:05,390 --> 00:33:10,400 that's gonna give him a good idea of 717 00:33:07,430 --> 00:33:12,590 what a master mix will sound it's not 718 00:33:10,400 --> 00:33:14,540 meant to replace the master mix although 719 00:33:12,590 --> 00:33:16,880 there have been instances where clients 720 00:33:14,540 --> 00:33:18,530 of mine have gotten in math rooms like I 721 00:33:16,880 --> 00:33:20,330 like your mix better I was like use it 722 00:33:18,530 --> 00:33:22,430 you know it's there if you like it you 723 00:33:20,330 --> 00:33:26,090 can be your the only judge of that but 724 00:33:22,430 --> 00:33:27,710 in general I make the two mixes so that 725 00:33:26,090 --> 00:33:31,040 the client can hear what it will sound 726 00:33:27,710 --> 00:33:33,440 like for two reasons a you have the 727 00:33:31,040 --> 00:33:35,990 client that goes like oh I just put in 728 00:33:33,440 --> 00:33:38,180 my iTunes and it doesn't sound as hot as 729 00:33:35,990 --> 00:33:41,390 the jay-z track you know that's why I 730 00:33:38,180 --> 00:33:44,120 send them the hot track and be more 731 00:33:41,390 --> 00:33:46,340 importantly sometimes you'll send your 732 00:33:44,120 --> 00:33:48,680 mix to an engine to a mastering engineer 733 00:33:46,340 --> 00:33:51,710 he'll do is mastering and that will 734 00:33:48,680 --> 00:33:54,350 really alter the balances of the 735 00:33:51,710 --> 00:33:57,740 instruments within your mix so if you 736 00:33:54,350 --> 00:34:01,100 give the client a mass of a mastering 737 00:33:57,740 --> 00:34:03,890 preview of what the mix will be they'll 738 00:34:01,100 --> 00:34:06,380 already know how compression will apply 739 00:34:03,890 --> 00:34:09,050 to the different instruments in the mix 740 00:34:06,380 --> 00:34:11,690 because if they don't hear that you know 741 00:34:09,050 --> 00:34:13,730 the the resulting dynamic of a non 742 00:34:11,690 --> 00:34:16,000 compressed mix might give you a 743 00:34:13,730 --> 00:34:17,159 different impression of what the mix is 744 00:34:16,000 --> 00:34:21,629 iMac 745 00:34:17,159 --> 00:34:24,210 really listening to the hot mix because 746 00:34:21,629 --> 00:34:28,679 I want to know how the decisions that I 747 00:34:24,210 --> 00:34:31,889 make will play out in the final stages 748 00:34:28,679 --> 00:34:33,690 and so if you noticed here there's two 749 00:34:31,889 --> 00:34:34,859 things that you can notice one is that 750 00:34:33,690 --> 00:34:38,970 my non-compressed 751 00:34:34,859 --> 00:34:42,329 track output track is muted and if I 752 00:34:38,970 --> 00:34:44,129 even have the volume down the reason why 753 00:34:42,329 --> 00:34:48,539 I do that is because I find myself 754 00:34:44,129 --> 00:34:50,970 sometimes during mixing like muting a 755 00:34:48,539 --> 00:34:52,859 bunch of things and then option on 756 00:34:50,970 --> 00:34:55,409 muting and then everything on mutes 757 00:34:52,859 --> 00:34:57,210 including that one track that I don't 758 00:34:55,409 --> 00:34:59,309 want to hear because if I do hear that 759 00:34:57,210 --> 00:35:01,619 it sums with this and obviously distorts 760 00:34:59,309 --> 00:35:04,140 everything so as a double safety I have 761 00:35:01,619 --> 00:35:07,200 it muted and I have the level down so 762 00:35:04,140 --> 00:35:10,230 yes I mix by monitoring my compressed 763 00:35:07,200 --> 00:35:12,569 mix the whole time eventually I'll check 764 00:35:10,230 --> 00:35:14,849 it at the end but the actual decisions I 765 00:35:12,569 --> 00:35:19,349 make by monitoring the compressed mix so 766 00:35:14,849 --> 00:35:22,470 that I know how my moves will translate 767 00:35:19,349 --> 00:35:25,710 if I'm mixing at home or in the studio 768 00:35:22,470 --> 00:35:28,319 in both instances I use speakers that 769 00:35:25,710 --> 00:35:30,420 I've had professionally calibrated and I 770 00:35:28,319 --> 00:35:32,520 use them with or without sub at the 771 00:35:30,420 --> 00:35:35,789 studio have three pairs and home I have 772 00:35:32,520 --> 00:35:37,859 two pairs one pair has subwoofer the 773 00:35:35,789 --> 00:35:41,640 other pair doesn't and I make sure that 774 00:35:37,859 --> 00:35:44,490 my my decisions are you know as correct 775 00:35:41,640 --> 00:35:46,890 as they can be in an untreated space 776 00:35:44,490 --> 00:35:52,020 which is my home obviously the studio is 777 00:35:46,890 --> 00:35:55,470 is treated very low how the question is 778 00:35:52,020 --> 00:35:58,289 how loud do I mix I mix very low for two 779 00:35:55,470 --> 00:36:04,170 reasons a obviously I don't want to go 780 00:35:58,289 --> 00:36:09,569 deaf and B my mixes my I mean mixes in 781 00:36:04,170 --> 00:36:11,880 general will be more how can I put that 782 00:36:09,569 --> 00:36:14,130 the human ear come is acts like a 783 00:36:11,880 --> 00:36:16,079 compressor it's the only organism you 784 00:36:14,130 --> 00:36:18,359 know biological organism that acts like 785 00:36:16,079 --> 00:36:21,059 a compressor if you send it too much 786 00:36:18,359 --> 00:36:23,369 volume it will compress what you're 787 00:36:21,059 --> 00:36:25,260 hearing I don't want that I want to hear 788 00:36:23,369 --> 00:36:27,240 my mix uncompressed I'm already 789 00:36:25,260 --> 00:36:29,220 compressing it I don't need my human ear 790 00:36:27,240 --> 00:36:32,880 to over compress so 791 00:36:29,220 --> 00:36:34,530 if you mix low and I'm not saying I'm 792 00:36:32,880 --> 00:36:36,089 never gonna turn up the volume it's 793 00:36:34,530 --> 00:36:38,490 especially important when you're mixing 794 00:36:36,089 --> 00:36:41,369 low end because low end like kick you 795 00:36:38,490 --> 00:36:43,319 know kicking bass you can't really feel 796 00:36:41,369 --> 00:36:45,119 or hear the same way as when you have a 797 00:36:43,319 --> 00:36:48,180 subwoofer or when you have it turned up 798 00:36:45,119 --> 00:36:50,579 so I'll start my mix do it if it's a 799 00:36:48,180 --> 00:36:52,980 drum you know if it's a rock band with 800 00:36:50,579 --> 00:36:56,400 drums and bass etc I'll start it loud 801 00:36:52,980 --> 00:36:58,859 I'll get my kick and bass balance I'll 802 00:36:56,400 --> 00:37:01,109 add the drums at that point I will turn 803 00:36:58,859 --> 00:37:03,450 it down and I will stay at that low 804 00:37:01,109 --> 00:37:05,849 level the whole mix whether it's two 805 00:37:03,450 --> 00:37:07,170 hours where it's ten hours I will stay 806 00:37:05,849 --> 00:37:09,329 on that lower level and it's especially 807 00:37:07,170 --> 00:37:12,780 important for ear fatigue because if I'm 808 00:37:09,329 --> 00:37:14,970 mixing a song for 10 hours my judgment 809 00:37:12,780 --> 00:37:17,700 is going to be clouded by the ninth hour 810 00:37:14,970 --> 00:37:20,099 or by the third really if I'm mixing at 811 00:37:17,700 --> 00:37:23,250 a loud volume so yes by all means mix 812 00:37:20,099 --> 00:37:27,089 low you'll hear everything better you 813 00:37:23,250 --> 00:37:30,060 will not be changing your perception 814 00:37:27,089 --> 00:37:32,700 with the compression than your human ear 815 00:37:30,060 --> 00:37:36,270 adds and you last longer not just that 816 00:37:32,700 --> 00:37:38,520 day but in life I don't know I've 817 00:37:36,270 --> 00:37:41,040 honestly I don't know if there's a 818 00:37:38,520 --> 00:37:43,410 difference between bouncing and printing 819 00:37:41,040 --> 00:37:45,000 I I didn't know there was an argument 820 00:37:43,410 --> 00:37:47,730 about that I would assume that it sound 821 00:37:45,000 --> 00:37:49,470 the same so I didn't know if there's 822 00:37:47,730 --> 00:37:52,349 different people that think otherwise 823 00:37:49,470 --> 00:37:56,700 I always print for two reasons number 824 00:37:52,349 --> 00:37:58,740 one is that I'll end up with two down 825 00:37:56,700 --> 00:38:00,900 here on this track and on this track 826 00:37:58,740 --> 00:38:03,839 I'll end up with two waveforms which 827 00:38:00,900 --> 00:38:06,780 will give me visual feedback as to 828 00:38:03,839 --> 00:38:09,660 whether I'm compressing too much if I 829 00:38:06,780 --> 00:38:13,170 start seeing everything squared off even 830 00:38:09,660 --> 00:38:15,420 if it sounds good um that's too much you 831 00:38:13,170 --> 00:38:19,770 don't want to see a block of you know a 832 00:38:15,420 --> 00:38:23,490 square wave waveforms so I'll turn my 833 00:38:19,770 --> 00:38:26,700 threshold you know a little bit and the 834 00:38:23,490 --> 00:38:29,640 other reason why I print is because if 835 00:38:26,700 --> 00:38:32,130 I'm mixing that 80-minute song that I 836 00:38:29,640 --> 00:38:34,710 was showing you before on the screenshot 837 00:38:32,130 --> 00:38:39,089 and the client wants a change and mean 838 00:38:34,710 --> 00:38:42,810 it's 75 I don't have to reprint the 839 00:38:39,089 --> 00:38:45,930 whole 75 you know 80 minute long P 840 00:38:42,810 --> 00:38:48,930 I can just print from minute 74 to 841 00:38:45,930 --> 00:38:51,660 minute 78 whatever whatever section the 842 00:38:48,930 --> 00:38:53,730 client wants a change on and then I can 843 00:38:51,660 --> 00:38:57,810 crossfade consolidate and I have a 844 00:38:53,730 --> 00:38:59,940 finished mix now this this argument is a 845 00:38:57,810 --> 00:39:02,850 little bit less important today that you 846 00:38:59,940 --> 00:39:05,520 have that you you're you're able to 847 00:39:02,850 --> 00:39:09,120 commit the tracks on Pro Tools 12 or 848 00:39:05,520 --> 00:39:11,250 whenever that started but until Pro 849 00:39:09,120 --> 00:39:13,620 Tools came up with with that feature 850 00:39:11,250 --> 00:39:16,830 with the commit feature you had to 851 00:39:13,620 --> 00:39:20,160 reprint the whole thing you in real time 852 00:39:16,830 --> 00:39:23,220 and so imagine how many passes of that 853 00:39:20,160 --> 00:39:25,290 80 minute opera that I mixed I had to do 854 00:39:23,220 --> 00:39:27,570 how many times I would have had to if 855 00:39:25,290 --> 00:39:30,300 the client asks for seven changes eight 856 00:39:27,570 --> 00:39:33,120 times seven that's like you know hours 857 00:39:30,300 --> 00:39:36,080 and hours just printing mixes so that's 858 00:39:33,120 --> 00:39:38,700 obviously if the client wants the whole 859 00:39:36,080 --> 00:39:41,160 violin up in the whole opera and then 860 00:39:38,700 --> 00:39:45,150 you have to reprint it anyway but that's 861 00:39:41,160 --> 00:39:51,090 why I print I well I have the multiband 862 00:39:45,150 --> 00:39:53,520 limiter is set to minus 0.5 so that's my 863 00:39:51,090 --> 00:39:56,580 very upper limit I never go to zero if 864 00:39:53,520 --> 00:39:57,810 that answers your question but I on the 865 00:39:56,580 --> 00:40:00,420 non compressed version 866 00:39:57,810 --> 00:40:02,670 I don't even approximate that that's 867 00:40:00,420 --> 00:40:06,060 really just my safety ceiling the reason 868 00:40:02,670 --> 00:40:08,880 why I have minus 0.5 is I went to this 869 00:40:06,060 --> 00:40:12,210 great panel at the last IES in New York 870 00:40:08,880 --> 00:40:16,050 I forget the guys name but he will he 871 00:40:12,210 --> 00:40:19,560 made a demonstration as to how tracks 872 00:40:16,050 --> 00:40:21,870 that are sent at 0 DB mastered at 0 DB 873 00:40:19,560 --> 00:40:25,200 will end up on streaming services like 874 00:40:21,870 --> 00:40:29,280 Spotify it's etc and will sound worse 875 00:40:25,200 --> 00:40:32,660 than tracks that are mastered at at live 876 00:40:29,280 --> 00:40:35,490 or you know the ceiling is minus 0.5 877 00:40:32,660 --> 00:40:38,670 since that panel which was 2 October's 878 00:40:35,490 --> 00:40:40,890 ago I started putting that as my ceiling 879 00:40:38,670 --> 00:40:42,840 for everything I don't go to 0 DB 880 00:40:40,890 --> 00:40:45,300 anymore if the client wants to go to 0 881 00:40:42,840 --> 00:40:47,460 DB with the master engineer so that's 882 00:40:45,300 --> 00:40:49,560 you know that's with them but I want to 883 00:40:47,460 --> 00:40:52,260 make sure that if stuff if my mix 884 00:40:49,560 --> 00:40:54,420 doesn't get mastered and goes to iTunes 885 00:40:52,260 --> 00:40:56,549 and and whatnot sounds as good as 886 00:40:54,420 --> 00:40:58,709 possible so that hence hence that 887 00:40:56,549 --> 00:41:01,170 Celie but to better answer your question 888 00:40:58,709 --> 00:41:04,170 when I open the song you will you will 889 00:41:01,170 --> 00:41:05,880 see what the two way of waveforms look 890 00:41:04,170 --> 00:41:06,959 like and you'll see that on the non 891 00:41:05,880 --> 00:41:09,150 compressed version 892 00:41:06,959 --> 00:41:11,099 I actually don't push that hard at all 893 00:41:09,150 --> 00:41:13,979 that's for the mastering engineer to 894 00:41:11,099 --> 00:41:18,989 decide and I primarily look at the 895 00:41:13,979 --> 00:41:21,539 waveform but also look at the the gain 896 00:41:18,989 --> 00:41:24,719 reduction meter in the ML 4000 or 897 00:41:21,539 --> 00:41:27,749 whatever I'm using as my final stage so 898 00:41:24,719 --> 00:41:30,439 on my compressed version this will this 899 00:41:27,749 --> 00:41:33,029 will go down to probably around here 900 00:41:30,439 --> 00:41:35,459 minus 4 but on the non compressed 901 00:41:33,029 --> 00:41:37,229 version i barely want to see that like i 902 00:41:35,459 --> 00:41:39,869 don't want to see gain reduction kicking 903 00:41:37,229 --> 00:41:42,299 at all and the reason i still have it on 904 00:41:39,869 --> 00:41:45,630 it's just so i have it's the safety of 905 00:41:42,299 --> 00:41:48,089 not ever going above point zero 5 but 906 00:41:45,630 --> 00:41:51,449 really i'm not doing much gain reduction 907 00:41:48,089 --> 00:41:55,319 at all on that mix well this is why i 908 00:41:51,449 --> 00:41:58,709 have the print VCA i'm gonna the first 909 00:41:55,319 --> 00:42:01,529 thing I'll do is Alice I'll once I 910 00:41:58,709 --> 00:42:03,989 import my template into the song that 911 00:42:01,529 --> 00:42:05,759 I'm mixing first thing I'll do is I'll 912 00:42:03,989 --> 00:42:09,479 make an all group that has all the 913 00:42:05,759 --> 00:42:13,380 tracks all of them I'll assign that to 914 00:42:09,479 --> 00:42:15,839 this print VCA and then if it's hitting 915 00:42:13,380 --> 00:42:18,329 anything too hard before I even start 916 00:42:15,839 --> 00:42:20,459 mixing I can take everything down and I 917 00:42:18,329 --> 00:42:22,589 want to make sure that that way I can 918 00:42:20,459 --> 00:42:24,839 always control my gain stage at any 919 00:42:22,589 --> 00:42:28,559 point so you I don't want to start too 920 00:42:24,839 --> 00:42:31,529 usually I start at minus 10 on all the 921 00:42:28,559 --> 00:42:34,439 track's you know that way I know I have 922 00:42:31,529 --> 00:42:36,269 Headroom if I find myself pushing too 923 00:42:34,439 --> 00:42:38,519 hard against that Headroom then I'll 924 00:42:36,269 --> 00:42:39,119 enable that you know I'll use that print 925 00:42:38,519 --> 00:42:40,920 VCA 926 00:42:39,119 --> 00:42:43,529 to bring everything down a little bit 927 00:42:40,920 --> 00:42:45,869 more and another thing since you 928 00:42:43,529 --> 00:42:49,890 mentioned that I'll show that I have an 929 00:42:45,869 --> 00:42:54,209 extra safety net in this other the 930 00:42:49,890 --> 00:42:56,939 inserts F through J I keep those hidden 931 00:42:54,209 --> 00:43:00,359 because I don't use them much but if I 932 00:42:56,939 --> 00:43:03,689 if I do want the extra sealing of 933 00:43:00,359 --> 00:43:05,729 protection in my inserts f2j I have my 934 00:43:03,689 --> 00:43:10,230 favorite compressor which is an active 935 00:43:05,729 --> 00:43:14,010 speech Channel G set are very very 936 00:43:10,230 --> 00:43:16,530 a small ratio of two to one you can see 937 00:43:14,010 --> 00:43:19,640 where my mouse is and a treshold of 938 00:43:16,530 --> 00:43:23,010 minus six so basically I'm barely 939 00:43:19,640 --> 00:43:27,359 compressing but those instances that 940 00:43:23,010 --> 00:43:31,890 I've just multi enabled are on all my 941 00:43:27,359 --> 00:43:34,859 busses drums percussion bass guitars 942 00:43:31,890 --> 00:43:37,200 keys strings horns vocals whatever is on 943 00:43:34,859 --> 00:43:39,180 the track by the way obviously I have 944 00:43:37,200 --> 00:43:41,940 not every track and XS strings and horns 945 00:43:39,180 --> 00:43:44,640 so I'll delete or make inactive whatever 946 00:43:41,940 --> 00:43:47,100 tracks I'm not using so that's an extra 947 00:43:44,640 --> 00:43:49,890 to answer the gain staging question 948 00:43:47,100 --> 00:43:52,560 that's an extra step that I take in 949 00:43:49,890 --> 00:43:54,750 making sure I never go too hard on any 950 00:43:52,560 --> 00:43:56,250 of these buses individually the reason 951 00:43:54,750 --> 00:43:58,290 why this is also important is because 952 00:43:56,250 --> 00:44:00,510 when I'm eventually we're in the 953 00:43:58,290 --> 00:44:03,330 comments it says drums stems that's 954 00:44:00,510 --> 00:44:05,700 that's creating a stem so I want to make 955 00:44:03,330 --> 00:44:08,550 sure that that stem is not gonna be 956 00:44:05,700 --> 00:44:11,400 distorted on its own you know so that's 957 00:44:08,550 --> 00:44:14,730 why I also have that extra channel G 958 00:44:11,400 --> 00:44:17,880 when I'm when I'm making stems these 959 00:44:14,730 --> 00:44:21,420 tracks are currently inactive here which 960 00:44:17,880 --> 00:44:23,220 where all the names have the word PC in 961 00:44:21,420 --> 00:44:24,960 it that's for parallel compression 962 00:44:23,220 --> 00:44:27,720 I don't do parallel compression all the 963 00:44:24,960 --> 00:44:30,780 time but when I do this lightly shaded 964 00:44:27,720 --> 00:44:32,609 light green shaded tracts are already 965 00:44:30,780 --> 00:44:35,130 ready for me to do the parallel 966 00:44:32,609 --> 00:44:39,420 compression so if I want to enable these 967 00:44:35,130 --> 00:44:42,270 I can make them active let's say I want 968 00:44:39,420 --> 00:44:43,920 to just just enable them all but let's 969 00:44:42,270 --> 00:44:46,770 say I want to do parallel compression on 970 00:44:43,920 --> 00:44:49,740 the drums I already have this enact this 971 00:44:46,770 --> 00:44:50,940 you see on sense 8 through E I have on 972 00:44:49,740 --> 00:44:53,640 all of those tracks 973 00:44:50,940 --> 00:44:55,470 I have sends ready for that again I want 974 00:44:53,640 --> 00:44:57,869 everything ready to go I don't want to 975 00:44:55,470 --> 00:44:59,520 waste time thinking about rile routing 976 00:44:57,869 --> 00:45:01,410 that's why I spent so much time on this 977 00:44:59,520 --> 00:45:03,240 template throughout the years so I want 978 00:45:01,410 --> 00:45:06,450 to do parallel compression on drums 979 00:45:03,240 --> 00:45:08,670 great I'm gonna make this PC drums track 980 00:45:06,450 --> 00:45:13,560 active I'm gonna make this send active 981 00:45:08,670 --> 00:45:15,480 the PC drums send this is the amount 982 00:45:13,560 --> 00:45:17,070 that I'm sending to the parallel 983 00:45:15,480 --> 00:45:19,380 compression bus which is right 984 00:45:17,070 --> 00:45:21,510 underneath and then I choose how to do 985 00:45:19,380 --> 00:45:24,450 my parallel compression and again I have 986 00:45:21,510 --> 00:45:30,210 a slew of plugins that I like 987 00:45:24,450 --> 00:45:33,560 for that I have the Mac TSB ultimate 988 00:45:30,210 --> 00:45:39,000 Chan ultimate I think it's called 989 00:45:33,560 --> 00:45:46,170 ultimate channel strip then I have the 990 00:45:39,000 --> 00:45:48,599 this also by Mac PSP MC 404 I have 991 00:45:46,170 --> 00:45:50,400 soundToys Decapitator which is great for 992 00:45:48,599 --> 00:46:00,000 parallel compression I really like that 993 00:45:50,400 --> 00:46:02,250 I have the ozone 7 and I have the 994 00:46:00,000 --> 00:46:03,839 dynamics limiter by that German company 995 00:46:02,250 --> 00:46:05,940 meld the productions that I mentioned 996 00:46:03,839 --> 00:46:08,190 these are all my favourite compression 997 00:46:05,940 --> 00:46:11,220 plugins that I use for parallel 998 00:46:08,190 --> 00:46:13,920 compression only although my favorite 999 00:46:11,220 --> 00:46:17,250 compressor as a you know for a regular 1000 00:46:13,920 --> 00:46:19,140 channel is usually the channel G and to 1001 00:46:17,250 --> 00:46:20,849 that extent I want to show you something 1002 00:46:19,140 --> 00:46:22,980 else which is really cool 1003 00:46:20,849 --> 00:46:24,869 some of you might not know but you 1004 00:46:22,980 --> 00:46:27,510 there's two places in proto's where you 1005 00:46:24,869 --> 00:46:30,569 can set up a preferred plugin that you 1006 00:46:27,510 --> 00:46:32,790 use all the time will show up here so 1007 00:46:30,569 --> 00:46:33,329 these are my two plugins that I use the 1008 00:46:32,790 --> 00:46:39,030 most 1009 00:46:33,329 --> 00:46:41,599 on any session channel G is my Mac DSP 1010 00:46:39,030 --> 00:46:45,060 has everything compressor gate 1011 00:46:41,599 --> 00:46:46,680 Equalization I pass low pass so I can do 1012 00:46:45,060 --> 00:46:49,440 anything that I need me to do on any 1013 00:46:46,680 --> 00:46:54,900 regular track I do on that and then I 1014 00:46:49,440 --> 00:46:57,089 really like this end dynamic EQ made by 1015 00:46:54,900 --> 00:46:58,890 Melda productions the reason I like it 1016 00:46:57,089 --> 00:47:02,660 it's hard to demonstrate without audio 1017 00:46:58,890 --> 00:47:05,490 but if I had any audio you would see 1018 00:47:02,660 --> 00:47:09,390 basically as you can choose to see a 1019 00:47:05,490 --> 00:47:12,869 sonogram or just an analyzer and you can 1020 00:47:09,390 --> 00:47:16,980 see that here and then choose the bands 1021 00:47:12,869 --> 00:47:18,780 that you want to compress or excite by 1022 00:47:16,980 --> 00:47:21,180 at what degree want to compress and this 1023 00:47:18,780 --> 00:47:24,660 is an active compressor next ESP also 1024 00:47:21,180 --> 00:47:27,329 makes one that I they just that I just 1025 00:47:24,660 --> 00:47:30,810 got from them and I'm testing out but 1026 00:47:27,329 --> 00:47:33,030 until I use that full time this has been 1027 00:47:30,810 --> 00:47:35,160 my go-to and it's really great because 1028 00:47:33,030 --> 00:47:37,890 of the visual feedback you get you'll 1029 00:47:35,160 --> 00:47:39,680 see on this on this 1030 00:47:37,890 --> 00:47:42,420 Eliezer you'll see you'll see two 1031 00:47:39,680 --> 00:47:46,200 actually waveforms one is the one not 1032 00:47:42,420 --> 00:47:48,270 waveform but whatever you call or comes 1033 00:47:46,200 --> 00:47:51,720 out an analyzer you'll see the one that 1034 00:47:48,270 --> 00:47:54,300 that's before and the one that's after 1035 00:47:51,720 --> 00:47:57,780 and you'll see how the active eq @ 1036 00:47:54,300 --> 00:48:01,460 you're doing affect the way the the 1037 00:47:57,780 --> 00:48:01,460 signal that you're sending in yes 1038 00:48:07,160 --> 00:48:12,210 well the question is this is all in the 1039 00:48:09,660 --> 00:48:15,200 box if I'm using hardware to track a 1040 00:48:12,210 --> 00:48:20,550 bend well first of all I'm gonna say 1041 00:48:15,200 --> 00:48:24,600 that when I track I'm a purist I'm for 1042 00:48:20,550 --> 00:48:27,000 least amount of signal possible short a 1043 00:48:24,600 --> 00:48:31,290 signal path possible so when I track I 1044 00:48:27,000 --> 00:48:34,950 go mic preamp Pro Tools I don't even go 1045 00:48:31,290 --> 00:48:37,290 through the console to for my printing 1046 00:48:34,950 --> 00:48:39,360 but for my printing of the tracks I will 1047 00:48:37,290 --> 00:48:41,610 go through the console for the analog 1048 00:48:39,360 --> 00:48:45,480 summing of all the returns of Pro Tools 1049 00:48:41,610 --> 00:48:47,520 some summing through the console and if 1050 00:48:45,480 --> 00:48:51,440 I'm summing through the console I'll 1051 00:48:47,520 --> 00:48:55,230 also do some EQ in on the console but I 1052 00:48:51,440 --> 00:48:58,470 print as cleanly as sorry I record as 1053 00:48:55,230 --> 00:49:00,690 cleanly as possible so that I you know I 1054 00:48:58,470 --> 00:49:13,770 don't make any decisions that I might 1055 00:49:00,690 --> 00:49:17,400 regret later yes on when I'm mixing in 1056 00:49:13,770 --> 00:49:20,850 the Box let me open us a song and I'll 1057 00:49:17,400 --> 00:49:25,290 show you that because it's easier to 1058 00:49:20,850 --> 00:49:28,920 answer these questions I'm gonna open 1059 00:49:25,290 --> 00:49:31,440 this song twice because we're running 1060 00:49:28,920 --> 00:49:34,650 short on time but I want to show you the 1061 00:49:31,440 --> 00:49:36,870 two versions that that I was sent this 1062 00:49:34,650 --> 00:49:39,540 is the version you know this is 1063 00:49:36,870 --> 00:49:41,910 basically what the band sent me before I 1064 00:49:39,540 --> 00:49:43,590 did anything to it and the reason I'm 1065 00:49:41,910 --> 00:49:46,890 opening that is to answering the 1066 00:49:43,590 --> 00:49:48,900 gentleman's question over there if it's 1067 00:49:46,890 --> 00:49:51,369 like I said I'll use a stereo mono Iser 1068 00:49:48,900 --> 00:49:53,769 if it's a if it's a session if it 1069 00:49:51,369 --> 00:49:56,680 tracts from logic but if it's tracks 1070 00:49:53,769 --> 00:50:04,660 that I'm sent like this the first thing 1071 00:49:56,680 --> 00:50:07,749 I do is to look is to look at what the 1072 00:50:04,660 --> 00:50:09,759 band the group the artist has if the do 1073 00:50:07,749 --> 00:50:13,539 they have plugins on the proto session 1074 00:50:09,759 --> 00:50:15,999 do they have inserts do they have volume 1075 00:50:13,539 --> 00:50:18,369 moves that have mute automation anything 1076 00:50:15,999 --> 00:50:20,740 like that sometimes I've been in of open 1077 00:50:18,369 --> 00:50:22,809 sessions where you know there was 1078 00:50:20,740 --> 00:50:24,400 something they didn't want and they 1079 00:50:22,809 --> 00:50:26,740 didn't shade it they just made mute 1080 00:50:24,400 --> 00:50:28,299 automation and then I make the mix with 1081 00:50:26,740 --> 00:50:29,799 something that they didn't want us like 1082 00:50:28,299 --> 00:50:31,089 you sent it to me it's like yeah but it 1083 00:50:29,799 --> 00:50:32,440 was meaner and I looked at the tracks 1084 00:50:31,089 --> 00:50:36,339 and it's not muted but it's got some 1085 00:50:32,440 --> 00:50:39,880 weird mutilation whatever so the first 1086 00:50:36,339 --> 00:50:44,170 thing I do is I look I scroll through 1087 00:50:39,880 --> 00:50:46,059 volume I do that I'll make my waveform 1088 00:50:44,170 --> 00:50:49,930 as small as possible so that if there is 1089 00:50:46,059 --> 00:50:53,650 a volume automation of any kind I know 1090 00:50:49,930 --> 00:50:56,200 it's there I'll look at the mute I'll 1091 00:50:53,650 --> 00:50:57,730 look at the pans after I looked all of 1092 00:50:56,200 --> 00:51:00,549 that assuming all those lines are 1093 00:50:57,730 --> 00:51:02,499 straight to answer your question I know 1094 00:51:00,549 --> 00:51:05,950 the band hasn't done anything that they 1095 00:51:02,499 --> 00:51:07,989 want me to to maintain if I see any 1096 00:51:05,950 --> 00:51:09,460 volume automation I'll make a judgement 1097 00:51:07,989 --> 00:51:12,970 of its whether it's a volume automation 1098 00:51:09,460 --> 00:51:14,440 I want to keep or not and why do I want 1099 00:51:12,970 --> 00:51:17,079 to keep it like because if it's just 1100 00:51:14,440 --> 00:51:20,470 volume automation say to make the guitar 1101 00:51:17,079 --> 00:51:22,269 solo louder I'll redo that myself but if 1102 00:51:20,470 --> 00:51:23,980 it's some kind of weird like special 1103 00:51:22,269 --> 00:51:26,200 effect automation that the artist is 1104 00:51:23,980 --> 00:51:28,420 really attached to I'll ask you want me 1105 00:51:26,200 --> 00:51:30,759 to do that exactly the way you have it 1106 00:51:28,420 --> 00:51:33,609 or you attach to that or you're open to 1107 00:51:30,759 --> 00:51:35,680 other things but not if they say they're 1108 00:51:33,609 --> 00:51:37,930 attached to it then I'll know that when 1109 00:51:35,680 --> 00:51:40,569 I import mice my template that's the one 1110 00:51:37,930 --> 00:51:43,630 track that I don't want to alter the 1111 00:51:40,569 --> 00:51:46,059 volume for once that's done I make 1112 00:51:43,630 --> 00:51:48,460 everything I said everything to no 1113 00:51:46,059 --> 00:51:50,319 output and once a by saying once that's 1114 00:51:48,460 --> 00:51:52,720 done I mean once I see that there's no 1115 00:51:50,319 --> 00:51:55,029 automation of any kind that I need to 1116 00:51:52,720 --> 00:51:58,630 retain and if there is I'll make sure I 1117 00:51:55,029 --> 00:52:02,289 do retain it I'll set all my outputs and 1118 00:51:58,630 --> 00:52:04,010 inputs to no input and no output that 1119 00:52:02,289 --> 00:52:06,650 way I can start fresh 1120 00:52:04,010 --> 00:52:07,970 then I'll click on the math track the 1121 00:52:06,650 --> 00:52:11,110 reason I do that is because when I 1122 00:52:07,970 --> 00:52:15,050 import my template it will go there 1123 00:52:11,110 --> 00:52:19,310 after that track I click on import 1124 00:52:15,050 --> 00:52:22,190 session data as I'll click on that I'll 1125 00:52:19,310 --> 00:52:27,860 click on option all this will import all 1126 00:52:22,190 --> 00:52:29,690 these tracks and that's when I can 1127 00:52:27,860 --> 00:52:31,610 really start mixing now of course I've 1128 00:52:29,690 --> 00:52:36,140 saved my template so it will have all 1129 00:52:31,610 --> 00:52:38,360 those plugins made active but the point 1130 00:52:36,140 --> 00:52:41,690 is when I open that it will start with 1131 00:52:38,360 --> 00:52:43,670 everything inactive with these yellow 1132 00:52:41,690 --> 00:52:46,010 tracks hidden those are my tracks 1133 00:52:43,670 --> 00:52:47,810 you know I saved the template I 1134 00:52:46,010 --> 00:52:50,300 shouldn't have but okay I have black 1135 00:52:47,810 --> 00:52:52,340 backups for everything but the point is 1136 00:52:50,300 --> 00:52:55,760 I would see just the green tracks come 1137 00:52:52,340 --> 00:52:57,140 up and my - and my 2-buss tracks come up 1138 00:52:55,760 --> 00:52:59,180 this is kind of what I would see with 1139 00:52:57,140 --> 00:53:02,420 all the plugins made inactive and then I 1140 00:52:59,180 --> 00:53:06,950 can start mixing I can what I do is I 1141 00:53:02,420 --> 00:53:12,920 select all the drums I go here I see my 1142 00:53:06,950 --> 00:53:19,280 I see my drums and I can start working 1143 00:53:12,920 --> 00:53:21,830 on stuff okay so this is this is now the 1144 00:53:19,280 --> 00:53:25,790 same mix then I'm gonna be opening after 1145 00:53:21,830 --> 00:53:28,520 them I've done all of that this is a 1146 00:53:25,790 --> 00:53:29,710 band called orc then I'm gonna play I'll 1147 00:53:28,520 --> 00:53:32,930 play the track first 1148 00:53:29,710 --> 00:53:35,620 you guys can rock out to it and then 1149 00:53:32,930 --> 00:53:38,060 we'll discuss what questions you have 1150 00:53:35,620 --> 00:53:39,590 the band is called orc they're a great 1151 00:53:38,060 --> 00:53:40,970 band that if you don't know you should 1152 00:53:39,590 --> 00:53:43,070 check out their past 1153 00:53:40,970 --> 00:53:46,390 it's Pat Mastelotto from King King 1154 00:53:43,070 --> 00:53:50,570 Crimson on drums calling Edwin from 1155 00:53:46,390 --> 00:53:53,930 porcupine tree on bass this guitar 1156 00:53:50,570 --> 00:53:56,000 player called Carmelo pbut one on which 1157 00:53:53,930 --> 00:53:58,850 he plays with a band called Marcus we to 1158 00:53:56,000 --> 00:54:00,530 be in Italy pretty popular there I don't 1159 00:53:58,850 --> 00:54:02,870 blame you for not knowing them here in 1160 00:54:00,530 --> 00:54:05,960 the states and the singers name is 1161 00:54:02,870 --> 00:54:07,700 called his name is left or Lawrence is 1162 00:54:05,960 --> 00:54:08,900 positive for Nazari and played in a band 1163 00:54:07,700 --> 00:54:11,630 called Ibaka 1164 00:54:08,900 --> 00:54:13,400 so the four of them got together this is 1165 00:54:11,630 --> 00:54:16,340 their second record came out two months 1166 00:54:13,400 --> 00:54:19,070 ago song is called dirty rain 1167 00:54:16,340 --> 00:54:21,590 the record is called soul of an octopus 1168 00:54:19,070 --> 00:54:26,320 came out on a British label called rare 1169 00:54:21,590 --> 00:54:26,320 noise and it's a really good band 1170 00:54:27,940 --> 00:54:56,820 [Music] 1171 00:55:01,740 --> 00:55:05,010 justice tree 1172 00:55:07,299 --> 00:55:15,400 all my dreams have been covered up my 1173 00:55:13,069 --> 00:55:29,730 soul 1174 00:55:15,400 --> 00:55:31,690 [Music] 1175 00:55:29,730 --> 00:55:33,930 [Applause] 1176 00:55:31,690 --> 00:55:33,930 one 1177 00:55:39,530 --> 00:55:43,839 [Music] 1178 00:55:45,920 --> 00:55:50,719 [Music] 1179 00:55:53,110 --> 00:55:56,260 [Music] 1180 00:55:59,370 --> 00:56:09,910 [Music] 1181 00:56:02,210 --> 00:56:09,910 - soul bwong Stingo 1182 00:56:10,090 --> 00:56:20,490 [Music] 1183 00:56:13,729 --> 00:56:24,499 this man around wived it out 1184 00:56:20,490 --> 00:56:26,870 [Music] 1185 00:56:24,499 --> 00:56:48,070 Walter 1186 00:56:26,870 --> 00:56:48,070 [Music] 1187 00:56:53,670 --> 00:56:56,940 - real 1188 00:56:58,410 --> 00:57:19,010 [Music] 1189 00:57:22,080 --> 00:57:36,000 [Music] 1190 00:57:32,840 --> 00:57:42,700 he was steamed 1191 00:57:36,000 --> 00:57:45,259 [Music] 1192 00:57:42,700 --> 00:57:48,259 his mother drain 1193 00:57:45,259 --> 00:57:48,259 why 1194 00:57:48,460 --> 00:57:52,119 this is that 1195 00:57:52,890 --> 00:58:00,690 [Music] 1196 00:58:02,820 --> 00:58:08,199 [Music] 1197 00:58:10,230 --> 00:58:18,660 [Music] 1198 00:58:15,970 --> 00:58:18,660 see 1199 00:58:24,280 --> 00:58:32,470 [Music] 1200 00:58:29,640 --> 00:58:35,630 [Applause] 1201 00:58:32,470 --> 00:58:35,630 [Music] 1202 00:58:37,810 --> 00:58:44,949 [Music] 1203 00:58:49,420 --> 00:58:54,090 [Music] 1204 00:58:57,930 --> 00:59:04,769 [Music] 1205 00:59:16,150 --> 00:59:23,740 so the first thank you you should check 1206 00:59:22,240 --> 00:59:26,770 out this record because it's a really 1207 00:59:23,740 --> 00:59:30,400 great record so the first thing I do I 1208 00:59:26,770 --> 00:59:33,480 did or at least in this track when 1209 00:59:30,400 --> 00:59:37,420 mixing drums is I made sure that they're 1210 00:59:33,480 --> 00:59:39,880 in in phase so that there's no kind of 1211 00:59:37,420 --> 00:59:41,920 faith' cancellation happening for that I 1212 00:59:39,880 --> 00:59:46,390 use this plugin called M auto-align 1213 00:59:41,920 --> 00:59:48,160 made by Melba productions it's a great 1214 00:59:46,390 --> 00:59:50,350 plugin that there's a couple of plugins 1215 00:59:48,160 --> 00:59:52,750 out there that do this so I have this 1216 00:59:50,350 --> 00:59:55,600 plugin across all the tracks and then I 1217 00:59:52,750 --> 00:59:58,690 have my faithful channel G across all 1218 00:59:55,600 --> 01:00:03,550 the tracks doing whatever I need it to 1219 00:59:58,690 --> 01:00:07,180 do on all these separate tracks of this 1220 01:00:03,550 --> 01:00:08,590 drum set this is one of the rare nah I 1221 01:00:07,180 --> 01:00:10,420 don't want to say rare cases but these 1222 01:00:08,590 --> 01:00:11,830 days I record most of the stuff that I 1223 01:00:10,420 --> 01:00:14,440 mix because I work in this beautiful 1224 01:00:11,830 --> 01:00:16,840 studio downtown in New York called East 1225 01:00:14,440 --> 01:00:19,960 Side sound this is one example where I 1226 01:00:16,840 --> 01:00:23,140 didn't record the tracks I think Pat 1227 01:00:19,960 --> 01:00:25,870 from King Crimson recorded the drums at 1228 01:00:23,140 --> 01:00:28,860 his home studio because he lives in 1229 01:00:25,870 --> 01:00:31,660 Austin and bass player lives in the UK 1230 01:00:28,860 --> 01:00:33,040 and the other two live in Italy so it's 1231 01:00:31,660 --> 01:00:35,650 definitely one of those projects that 1232 01:00:33,040 --> 01:00:39,100 came across you know I came together 1233 01:00:35,650 --> 01:00:41,200 across the ocean so in when I don't 1234 01:00:39,100 --> 01:00:43,300 record a stuff myself which is the point 1235 01:00:41,200 --> 01:00:46,150 I'm trying to make I'm even more careful 1236 01:00:43,300 --> 01:00:48,010 making sure stuff is faced coherent face 1237 01:00:46,150 --> 01:00:49,630 aligned because when I do record in 1238 01:00:48,010 --> 01:00:51,370 myself I'll you know I'll take 1239 01:00:49,630 --> 01:00:56,390 precautions to make sure that everything 1240 01:00:51,370 --> 01:00:59,610 is in phase this is the drum 1241 01:00:56,390 --> 01:00:59,610 [Music] 1242 01:01:02,019 --> 01:01:06,589 and you'll see I have a little bit of 1243 01:01:04,640 --> 01:01:09,799 reverb on the snare and a little bit of 1244 01:01:06,589 --> 01:01:13,190 reverb on the hi-hat and I have this 1245 01:01:09,799 --> 01:01:15,140 sine wave on the kick and on the floor 1246 01:01:13,190 --> 01:01:16,609 tom and that's really all there is to 1247 01:01:15,140 --> 01:01:18,920 this other than of course the 1248 01:01:16,609 --> 01:01:24,259 equalization that I did through the 1249 01:01:18,920 --> 01:01:29,690 channel G on the different sections of 1250 01:01:24,259 --> 01:01:32,930 the drums I'm a big fan of muting toms 1251 01:01:29,690 --> 01:01:34,880 with sidechain sidechaining 1252 01:01:32,930 --> 01:01:36,799 to make sure that you're muting based on 1253 01:01:34,880 --> 01:01:39,440 frequency and not just on level so you 1254 01:01:36,799 --> 01:01:42,349 don't miss hits and that's that's why 1255 01:01:39,440 --> 01:01:44,269 that looks like that I'm it's kind of 1256 01:01:42,349 --> 01:01:47,029 weird-looking because it looks like I'm 1257 01:01:44,269 --> 01:01:49,069 cutting off all the high end and around 1258 01:01:47,029 --> 01:01:53,380 150 which is obviously not true that's 1259 01:01:49,069 --> 01:01:55,940 just a the sidechain filter for the gate 1260 01:01:53,380 --> 01:01:59,390 there's a little bit of electronics in 1261 01:01:55,940 --> 01:02:01,640 this track there's bass there's this 1262 01:01:59,390 --> 01:02:03,589 bass delay at the beginning which they 1263 01:02:01,640 --> 01:02:05,799 printed because they were happy with it 1264 01:02:03,589 --> 01:02:10,880 that's just the intro in the middle part 1265 01:02:05,799 --> 01:02:13,069 bunch of guitar tracks very less is more 1266 01:02:10,880 --> 01:02:16,460 as I said in at the beginning as you can 1267 01:02:13,069 --> 01:02:19,369 see very minimal automation the most 1268 01:02:16,460 --> 01:02:21,920 busy automation you see this one is it's 1269 01:02:19,369 --> 01:02:23,809 just a reverb sent to make sure that or 1270 01:02:21,920 --> 01:02:26,509 the delay sense they to make sure that 1271 01:02:23,809 --> 01:02:28,700 I'm that I'm hearing the delays on the 1272 01:02:26,509 --> 01:02:30,499 words that I want to hear repeated and 1273 01:02:28,700 --> 01:02:33,170 not just on everything but other than 1274 01:02:30,499 --> 01:02:35,299 that it's very minimal there's a little 1275 01:02:33,170 --> 01:02:36,680 bit of automation here for those who are 1276 01:02:35,299 --> 01:02:41,019 lucky enough to be sitting in the middle 1277 01:02:36,680 --> 01:02:43,999 you'll hear it the others tough luck 1278 01:02:41,019 --> 01:02:46,369 that's just your you know when the organ 1279 01:02:43,999 --> 01:02:48,049 solo starts and the organist there's 1280 01:02:46,369 --> 01:02:49,819 this little slide through so that it 1281 01:02:48,049 --> 01:02:53,000 actually goes left to right in your in 1282 01:02:49,819 --> 01:02:56,070 in your mix which is 1283 01:02:53,000 --> 01:02:59,250 things like that you know for taste but 1284 01:02:56,070 --> 01:03:01,260 not I'm trying not to overdo anything so 1285 01:02:59,250 --> 01:03:03,270 now the session is open you have 1286 01:03:01,260 --> 01:03:06,540 discussed I believe all the plugins that 1287 01:03:03,270 --> 01:03:09,890 I've used wonderful mark thank you so 1288 01:03:06,540 --> 01:03:09,890 much for walking us through your process 1289 01:03:16,470 --> 01:03:31,530 [Music] 98022

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