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[Music]
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how are you guys doing all right I want
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to get to introducing our first
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presenter his name is Mark Araceli and
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he's hanging out in the wings back there
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can we give a round of applause to mark
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clearly you guys have heard of mark so I
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don't need to say a lot but I got it
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mark Araceli I think he's been nominated
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for Grammys five times and has won three
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times
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mark is a terrific career up into this
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date he's worked with a lot of really
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kind of experimental artists we're kind
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of experimental meets accessible I mean
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he's worked with Lou Reed Nick Cave
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Thurston Moore of Sonic Youth Mike
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Patton of Faith No More today he's going
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to be presenting a mix from a really
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heavy band called work and really
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excited to hear this one he's gonna take
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us under the hood of a real working mix
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and show you his process the tools he
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uses how he thinks about approaching the
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mix and Mark not only is even
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engineering for a long time he's been
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teaching this stuff for a long time too
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so I think we're in really good hands
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with mark a couple big thank-yous I want
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to give one to the Manhattan Center for
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having us here and letting us check out
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their studios can you give a round
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applause one more time to Manhattan
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Center super psyched to be here
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and I also want to give big thanks to
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Mick DSP for each of these events we
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have a sponsor and the sponsors are the
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reasons we can give you guys free
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tickets to come and check this out
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and that we can have free video
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afterwards so big thanks to Mick DSP for
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sponsoring this going to give a round of
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applause to Mick DSP as well mark is
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going to be using a lot of their tools
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and others to take us through his mix
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let's have me stop talking and give a
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warm welcome to marker Ozone hello thank
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you so first of all I want to also thank
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Justin Coletti Paulo de Gregorio and
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David Weiss from sunny soup Sonic scoop
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and the deli for having me here I want
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to thank Pete Auslan with the
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Hammerstein Ballroom or the Manhattan
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center I don't know what to call it for
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having us here it's a beautiful room I
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want to thank Mack Diaz fee Colin
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McDowell there and all the other plug-in
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makers that have have us all here so
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today we're gonna talk about the heavy
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mix I do a lot of different kind of
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mixes and work with a lot of different
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kind of people and I'm gonna these are
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some of the people I worked with and the
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thing I'm most proud about in this list
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is not a specific artist because I'm a
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big fan of a lot of those artists but
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the diversity I'm really all about
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diversity I'm Nisha's great and I'm
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gonna talk about niche versus diversity
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but I do like working with different
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kinds of styles it's really the main
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reason why I became a mixing engineer a
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recording engineer because when I was
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playing in Ben's age 15 to 17 18 I
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couldn't really figure out what genre
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took place so I I joined a metal band
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then I join a hip hop band or a rock
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band whatever so this allowed me to work
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with all these different kind of people
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in different kind of genres and not have
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to fidget all myself in wanjeon and so
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you'll see there's a lot of rock and
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metal we're going to talk about that
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mostly today pop singer-songwriter jazz
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blues world music experimental new music
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I do a lot of that
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and the reason why it says john zorn
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four times times seventy is because i've
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made to this day the last one was
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yesterday seventy three records with
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just john zorn alone that's one guy
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that's you know that's a testament to
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him more than to me i just press record
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and mixing but yeah that's basically
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some of that these are the three things
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i want to talk about today other than
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showing you how to mix one of these
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things analog and digital and it's not
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an analog versus digital for me it's an
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analog plus digital I'm actually a child
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of the mixture of the two
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I love hybrid so for example I work in a
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recording studio called East Side sound
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in the Lower East Side of New York City
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it's been there for forty four forty
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five years this year we have an analog
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console with digital control and digital
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recall so there's one example of the
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hybrid of the two worlds joining now
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because I work in that beautiful studio
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and I'm happy and lucky to do so I get
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to do most of the stuff that I mix these
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days on an analog console even though a
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hazarded you'll recall digital
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automation but obviously today we're
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going to talk about a mix in the box but
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really I think it's the crossroads of
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those two worlds together that give us
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the greatest opportunities today's so
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whether it's whether you know it
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translates to a home set up which I know
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most of you might be more interested in
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than an old school analog studio it may
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be having an analog summing box along
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with your digital i/o I think that's
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really where where magic happens is when
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you can take advantage of all the power
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ful tools and the power of flexibility
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of digital along with the sound of
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analog studio versus live is something
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I've wrote on there because I do both
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I'm a live sound mixing engineer and a
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studio mixing and recording engineer and
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the reason why I mention this is because
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I've successfully in the years
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incorporated a lot of studio techniques
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into my live mixing process and vice
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versa some things
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I've learned wildlife mixing I've then
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applied in the studio and so the again
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it's you know niche versus versatility
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it's kind of all of these things
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together you can absolutely decide this
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is what I'm gonna do and there's a great
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advantage to that which is primarily the
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fact that people are gonna get to know
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you much quicker they're gonna know oh
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that's the guy that does all of that I'm
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gonna call him because this is what I'm
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doing but if you are able to learn from
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different worlds and apply all of that
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knowledge into one place into one
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knowledge then it encompasses all those
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opportunities then I think you have the
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fifth year that everyone is looking for
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and that that's basically why I like to
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not be pigeonholed in wanjeon rrah
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even though today we'll do the heavy mix
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but I also like to not only John row
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wise but technology wise and experience
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wise work in different kind of worlds
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less is more
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there's one of the three main things
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that I'm going to try to drive home
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today except when it's hot not because
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obviously if the client calls you and
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says I need more scenario not going to
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be like well really less is more so
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we're gonna do this mix it less than air
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but no less is more because I'm a fan of
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keeping things simple and streamlined
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now you can have a thousand plugins you
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can have a thousand tracks you can have
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six kick drums in the same songs these
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are some of the things that I've
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received in the mail doesn't really mean
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that it makes it better because those
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six kick drums are gonna give you some
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phase issues even you know at such
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etcetera there's always a reason why I
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could say less is more but if you keep
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it simple you're gonna have the most
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amount of fun doing what you do we had
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this conversation repeat from the
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Hammerstein when Pete makes ac/dc
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something I'm jealous stuff and I didn't
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get to do he was like he was telling me
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how easy and great sounding there
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and why in his opinion that was because
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there were four people on stage so if
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you have four people on stage I just
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want to see you two the other night at
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MetLife same thing you have four people
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the amount of power out of those four
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guys is so massive and it's not just
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because they have a big PA it's because
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there's one kick drum and one bass and
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whatever two guitars that's that doesn't
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mean that you should always do the four
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that you shouldn't do overdubs for
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example I'm not advocating that just
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means that if you keep in mind what the
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end result should be you can use that to
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not be distracted by the possibilities
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of having too much going on whether it's
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number of tracks or whatnot the other
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point I want to make is this and this is
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really my personal philosophy everything
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that I do in a mix has a reason and I do
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it for a specific reason I don't really
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do things just to do them I mean I'm all
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about experimentation and I do
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experiment but once I've decided what
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I'm gonna do I'm gonna do it because it
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has a reason and a purpose so if at any
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point today you have a question I don't
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know if we're set up to do questions
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during or only after but feel free to
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ask because chances are if you see
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something on my screen it's because
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there's a reason if you see a certain
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routing that you don't understand
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there's most likely a reason for it and
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it's not just there by chance and then
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the last point I'm gonna make is this
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that might be because I was born in
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Switzerland but organization is
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absolutely key in everything I do
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my mixing sessions are nicely organized
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whether that you know that means color
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it means naming it means everything and
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the reason why that's so important is
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because I do like you know sometimes I
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work on four or five records in the same
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week if I don't keep things organized
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even down to where it's stored where
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it's backed up where the backup of the
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backup is I'm not gonna know by the end
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of the week what I'm doing so that's the
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session that I mixed a couple months ago
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it's less than four minutes long
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has less than 10 tracks so you know even
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if you're not that organized you're not
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gonna get lost in that but in the same
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week I was mixing that I was mixing this
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now if I'm not organized in this I'm
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gonna get lost very very quickly that's
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more than 120 tracks I don't know if you
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can see it but you can see it up here in
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the bottom left and that's more than 80
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minutes long it's because it's an opera
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piece but I do you and Cheney's composer
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which actually won a Pulitzer Prize for
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this
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so again organization is absolutely key
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so today I'm gonna show you two things
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I'm going to show you the template that
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I've made for myself to mix in the box
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of course and then I'm gonna gonna open
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a session by a great band that I think
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you're gonna enjoy if you're here at
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this panel even if you don't know the
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band so the path the template that I'm
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gonna show you is something that I've
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put together in the last maybe 10 years
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ever since I started mixing in the box
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I'm very proud of this template because
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it has a lot going on and it allows me
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at any point to start a mix and know
270
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that I can get anywhere I need to go
271
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with that mix regardless of what
272
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questions or requests are coming from
273
00:11:58,260 --> 00:12:03,410
the artist so my template is ready for
274
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5.1 it's ready for stems it's ready for
275
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anything that the client might ask and
276
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I've a lot of the things are inactive in
277
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it and I just make them active as I go
278
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but the fact that it's all there ready
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puts me in a position to be ready for
280
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whatever I need to do and puts me in a
281
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position to be versatile and flexible
282
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while still keeping all my stuff
283
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organized the reason this is my template
284
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right here the reason why I have a 4.3
285
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it's because I've been working on this
286
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for 10 years every time I make an
287
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adjustment to it I make a new version of
288
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it so that if I need to go back to an
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old template or something I'm doing in
290
00:12:43,800 --> 00:12:48,339
my current template doesn't work
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I still have that option so when I
292
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receive a mix from clients the first
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thing that I do is if it comes from pro
294
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to often produce session obviously I
295
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don't need to do much to it but if it's
296
00:12:59,560 --> 00:13:03,250
a logic session the first thing that I
297
00:13:01,149 --> 00:13:07,360
do is I use this software called stereo
298
00:13:03,250 --> 00:13:11,589
mono Iser which I recommend you use cuz
299
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a lot of people that use logic and send
300
00:13:11,589 --> 00:13:18,370
me their tracks will send me stereo
301
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tracks of everything even though it's a
302
00:13:18,370 --> 00:13:23,110
mono kick drum and so that's a software
303
00:13:21,370 --> 00:13:26,260
that will allow you to just drag all of
304
00:13:23,110 --> 00:13:29,620
those tracks in here it will check phase
305
00:13:26,260 --> 00:13:31,959
and stereo image of the of the files and
306
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depending on the settings it will spit
307
00:13:31,959 --> 00:13:35,920
out mono of everything if it's a mono
308
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track and it'll keep its Terry of course
309
00:13:35,920 --> 00:13:40,450
if it's a stereo track I'll show you
310
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later we'll open a session and I'll show
311
00:13:40,450 --> 00:13:45,880
you my process in doing that but I'm
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gonna start with the with the template
313
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I'm gonna open that and show you what it
314
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is that I do so this is my template as
315
00:13:52,529 --> 00:13:59,709
you can I'll make it smaller so you can
316
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see all the tracks it basically has your
317
00:13:59,709 --> 00:14:05,050
regular sort of what would be your
318
00:14:01,720 --> 00:14:07,630
groups or VCAs in a session or in on a
319
00:14:05,050 --> 00:14:10,959
mixing desk and then it has a couple of
320
00:14:07,630 --> 00:14:16,360
extra things which are this print VCA
321
00:14:10,959 --> 00:14:19,000
and this PCB CA print is is basically a
322
00:14:16,360 --> 00:14:22,120
Visia you guys are familiar with DCA I
323
00:14:19,000 --> 00:14:24,160
assume that if you're not be CAS are a
324
00:14:22,120 --> 00:14:27,329
way for you to control multiple tracks
325
00:14:24,160 --> 00:14:31,029
in Pro Tools without having to adjust
326
00:14:27,329 --> 00:14:33,730
volumes on all those tracks individually
327
00:14:31,029 --> 00:14:35,920
so or even as a group so you can make a
328
00:14:33,730 --> 00:14:38,529
group assign a BCA to a group and then
329
00:14:35,920 --> 00:14:40,060
you can change the volume of everything
330
00:14:38,529 --> 00:14:42,910
the reason why it's called print is
331
00:14:40,060 --> 00:14:46,300
because that's gonna be the level that I
332
00:14:42,910 --> 00:14:48,399
send to the final mix to the final print
333
00:14:46,300 --> 00:14:52,029
and the reason why that's important is
334
00:14:48,399 --> 00:14:53,920
because the final print has some degree
335
00:14:52,029 --> 00:14:56,290
of compression and I want to make sure
336
00:14:53,920 --> 00:14:59,020
that I don't push the compressor too
337
00:14:56,290 --> 00:15:03,010
hard or that I push it hard enough
338
00:14:59,020 --> 00:15:05,200
so to speak PC is my BCA for parallel
339
00:15:03,010 --> 00:15:07,810
compression if and when I do that I
340
00:15:05,200 --> 00:15:09,700
don't do it all the time and then like I
341
00:15:07,810 --> 00:15:12,940
said these are all the tracks there's a
342
00:15:09,700 --> 00:15:15,790
sign track that's for when I use sine
343
00:15:12,940 --> 00:15:19,480
waves to fatten up kick drums something
344
00:15:15,790 --> 00:15:21,940
that I do often but not always
345
00:15:19,480 --> 00:15:25,000
and then there's reverb returns for
346
00:15:21,940 --> 00:15:27,010
drums reverb returns for instruments for
347
00:15:25,000 --> 00:15:30,279
vocals for background vocals delay
348
00:15:27,010 --> 00:15:33,070
returns effect busses and then there's
349
00:15:30,279 --> 00:15:36,160
these three final trees for final tracks
350
00:15:33,070 --> 00:15:39,190
which are basically two arcs Traxxas and
351
00:15:36,160 --> 00:15:41,800
two tracks that I print my mix too
352
00:15:39,190 --> 00:15:46,270
now what's important about this and why
353
00:15:41,800 --> 00:15:48,790
I do this is because there's always
354
00:15:46,270 --> 00:15:51,220
going to be a mix that's a reference
355
00:15:48,790 --> 00:15:53,350
which is what I sent to clients and then
356
00:15:51,220 --> 00:15:55,240
there is a mix that I sent to mastering
357
00:15:53,350 --> 00:15:58,209
engineers which has to give them enough
358
00:15:55,240 --> 00:16:02,190
Headroom and therefore is a lot quieter
359
00:15:58,209 --> 00:16:06,010
so Mack DSP which sponsors this panel
360
00:16:02,190 --> 00:16:08,680
makes this ML 4000 which is a multi band
361
00:16:06,010 --> 00:16:13,300
limiter basically which I use on the
362
00:16:08,680 --> 00:16:15,339
final stage and then as you can see I
363
00:16:13,300 --> 00:16:18,970
don't know if you can see the trash hold
364
00:16:15,339 --> 00:16:21,490
on the - I mean this is not this is just
365
00:16:18,970 --> 00:16:24,160
a factory default but what I usually do
366
00:16:21,490 --> 00:16:26,620
is I start with a threshold of -10 on
367
00:16:24,160 --> 00:16:28,600
one and then of half on the other and
368
00:16:26,620 --> 00:16:31,260
again that can change and can also
369
00:16:28,600 --> 00:16:35,649
change with the level of the print VCA
370
00:16:31,260 --> 00:16:38,950
so basically to be clear all of these
371
00:16:35,649 --> 00:16:42,160
tracks that you see in green they all
372
00:16:38,950 --> 00:16:46,750
sum to these two busses at the bottom
373
00:16:42,160 --> 00:16:49,630
that's why there's that Sigma in the
374
00:16:46,750 --> 00:16:52,930
name the Sigma sign in Greek is the sign
375
00:16:49,630 --> 00:16:57,000
for some and that's why these those are
376
00:16:52,930 --> 00:17:01,149
to my to summing busses that and that
377
00:16:57,000 --> 00:17:03,670
which print now let's talk about plugins
378
00:17:01,149 --> 00:17:06,309
plugins are of course everyone's
379
00:17:03,670 --> 00:17:08,230
favorite tool and so as you can see I
380
00:17:06,309 --> 00:17:11,650
have many they're all inactive because
381
00:17:08,230 --> 00:17:12,190
what I do is I start I import this
382
00:17:11,650 --> 00:17:14,590
template
383
00:17:12,190 --> 00:17:17,020
into whatever makes them doing and then
384
00:17:14,590 --> 00:17:20,490
I decide based on the music the genre
385
00:17:17,020 --> 00:17:24,010
the what the track needs what to use so
386
00:17:20,490 --> 00:17:26,610
I'm gonna have different choices of
387
00:17:24,010 --> 00:17:30,730
priam of I mean sorry of reverb for
388
00:17:26,610 --> 00:17:32,530
drums I'm making these all active for
389
00:17:30,730 --> 00:17:35,260
you guys but obviously would only be one
390
00:17:32,530 --> 00:17:39,070
or the other so I have avid space
391
00:17:35,260 --> 00:17:43,660
I have revolver by neck DSP and I have
392
00:17:39,070 --> 00:17:45,250
the waves Abbey Abbey Road plates so
393
00:17:43,660 --> 00:17:48,940
these are three of the reverbs that I
394
00:17:45,250 --> 00:17:50,800
use most often for the instruments and
395
00:17:48,940 --> 00:17:53,650
by the way less is more
396
00:17:50,800 --> 00:17:55,870
meaning I'm a fan of keeping the reverb
397
00:17:53,650 --> 00:17:57,520
counts to minimum I'm not really a fan
398
00:17:55,870 --> 00:18:01,000
of using one different reverb for
399
00:17:57,520 --> 00:18:03,670
everything sometimes that works but if I
400
00:18:01,000 --> 00:18:05,530
think about things in terms of what it
401
00:18:03,670 --> 00:18:07,570
would sound like if I was doing this in
402
00:18:05,530 --> 00:18:10,030
the room and if I was doing this in the
403
00:18:07,570 --> 00:18:12,550
one room which a lot of my recordings
404
00:18:10,030 --> 00:18:14,710
are this day still like there will be
405
00:18:12,550 --> 00:18:18,340
one reverb or two there wouldn't be like
406
00:18:14,710 --> 00:18:20,140
10 different reverbs so for the
407
00:18:18,340 --> 00:18:22,750
instrumental tracks which can be
408
00:18:20,140 --> 00:18:25,360
whatever saxophones guitars whatever I
409
00:18:22,750 --> 00:18:28,950
have again my revolvers with different
410
00:18:25,360 --> 00:18:34,650
settings and then for the vocals I
411
00:18:28,950 --> 00:18:34,650
usually start from a revolver as well
412
00:18:34,830 --> 00:18:41,670
I'm making them all active so you get as
413
00:18:37,810 --> 00:18:46,060
you can see what's happening lead vocal
414
00:18:41,670 --> 00:18:46,840
some de-essing always useful almost
415
00:18:46,060 --> 00:18:50,050
always useful
416
00:18:46,840 --> 00:18:52,030
then there's my delay vocal chain which
417
00:18:50,050 --> 00:18:57,100
it's not really chained it's one or the
418
00:18:52,030 --> 00:19:00,370
other but a lot of these plugins are our
419
00:18:57,100 --> 00:19:02,560
plugins that allow you to really hone in
420
00:19:00,370 --> 00:19:06,430
on what what kind of delay you want to
421
00:19:02,560 --> 00:19:08,860
do sometimes often more often than not I
422
00:19:06,430 --> 00:19:10,480
just want to repeat so I don't go fancy
423
00:19:08,860 --> 00:19:13,750
I just use Avid's
424
00:19:10,480 --> 00:19:15,490
great delay because that if I just want
425
00:19:13,750 --> 00:19:17,860
a repetition of a word of not I don't
426
00:19:15,490 --> 00:19:20,800
need to go all out but if I want
427
00:19:17,860 --> 00:19:22,960
something all out or Spacey's you know
428
00:19:20,800 --> 00:19:25,240
echoboy by soundToys is one of my
429
00:19:22,960 --> 00:19:27,880
favorite
430
00:19:25,240 --> 00:19:31,510
this is this I just recently purchased
431
00:19:27,880 --> 00:19:34,210
and haven't used much but I'm a fan of
432
00:19:31,510 --> 00:19:36,970
tape delays so that's a great tape delay
433
00:19:34,210 --> 00:19:39,130
by waves crystallizer is another thing
434
00:19:36,970 --> 00:19:42,760
when you want to have really spatial
435
00:19:39,130 --> 00:19:47,020
effects with delays or whatnot and then
436
00:19:42,760 --> 00:19:48,790
this is a multi delay also by avid same
437
00:19:47,020 --> 00:19:51,250
thing will be here on the delay of the
438
00:19:48,790 --> 00:19:53,980
background vocals and then ultimately
439
00:19:51,250 --> 00:19:55,630
there's my effect to effect channels
440
00:19:53,980 --> 00:19:57,970
these are basically wild cards that I
441
00:19:55,630 --> 00:20:01,270
use when I want to have a special effect
442
00:19:57,970 --> 00:20:07,690
on something and really my first choice
443
00:20:01,270 --> 00:20:11,080
for that is the great effect track by
444
00:20:07,690 --> 00:20:13,300
soundtoys really if a client says go
445
00:20:11,080 --> 00:20:15,480
creative on this mix or give me some
446
00:20:13,300 --> 00:20:18,730
crazy delays or give me some crazy
447
00:20:15,480 --> 00:20:21,280
effects that's my first choice because
448
00:20:18,730 --> 00:20:23,740
really you can't go wrong with that but
449
00:20:21,280 --> 00:20:30,460
there's many others that I also use to
450
00:20:23,740 --> 00:20:32,050
make up some of these active again some
451
00:20:30,460 --> 00:20:34,330
of that this is another company I really
452
00:20:32,050 --> 00:20:36,850
like it's called Melba productions it's
453
00:20:34,330 --> 00:20:41,260
a German company that makes great
454
00:20:36,850 --> 00:20:43,750
plugins stutter edit iZotope one of my
455
00:20:41,260 --> 00:20:46,570
favorite for special special like
456
00:20:43,750 --> 00:20:50,460
breakdown effects and things like that a
457
00:20:46,570 --> 00:20:52,900
little bit of enigma and then my other
458
00:20:50,460 --> 00:20:55,600
delay that I like I mean not delay
459
00:20:52,900 --> 00:20:57,520
plugging that I like is this you saw I
460
00:20:55,600 --> 00:20:59,890
just made this active and it starts
461
00:20:57,520 --> 00:21:02,410
counting that's because I want to be
462
00:20:59,890 --> 00:21:05,260
honest to my customers so when my
463
00:21:02,410 --> 00:21:09,370
clients ask me to charge them by the
464
00:21:05,260 --> 00:21:11,350
hour I run this so any time I work on
465
00:21:09,370 --> 00:21:12,970
this session whatever session it is it's
466
00:21:11,350 --> 00:21:15,160
gonna start counting down and I don't
467
00:21:12,970 --> 00:21:17,500
know exactly how much time I've spent on
468
00:21:15,160 --> 00:21:19,840
this mix this company this plugin is
469
00:21:17,500 --> 00:21:21,960
made by a company called Hoffa also
470
00:21:19,840 --> 00:21:24,700
German company I use their plugins
471
00:21:21,960 --> 00:21:27,100
mostly for mastering when I do mastering
472
00:21:24,700 --> 00:21:28,480
which you know I'm primarily a mixing
473
00:21:27,100 --> 00:21:32,410
engineer but these days doing some
474
00:21:28,480 --> 00:21:34,450
mastering as well they have a software
475
00:21:32,410 --> 00:21:37,540
that allows you to make a DDP master
476
00:21:34,450 --> 00:21:45,100
which is the final stage after you mix
477
00:21:37,540 --> 00:21:48,190
and the MLA ties 8,000 which is the big
478
00:21:45,100 --> 00:21:50,860
brother of the ml 4,000 is an 8 band
479
00:21:48,190 --> 00:21:53,290
multi multi band limiter if I need a
480
00:21:50,860 --> 00:21:54,820
little bit usually the ML 4000 does the
481
00:21:53,290 --> 00:21:56,830
trick for me but if a little need a
482
00:21:54,820 --> 00:22:00,360
little bit more control over something
483
00:21:56,830 --> 00:22:05,650
then I use the ML 4000 so that's my
484
00:22:00,360 --> 00:22:07,930
basic template to start a mix with any
485
00:22:05,650 --> 00:22:09,760
song I'm gonna show you the rest of the
486
00:22:07,930 --> 00:22:12,640
tracks that are currently inactive so
487
00:22:09,760 --> 00:22:15,480
you see what other possibilities I'm
488
00:22:12,640 --> 00:22:18,730
reserving myself
489
00:22:15,480 --> 00:22:23,800
these yellow tracks here are the stem
490
00:22:18,730 --> 00:22:27,430
tracks so when a client wants stems then
491
00:22:23,800 --> 00:22:29,860
I have this already ready so that I can
492
00:22:27,430 --> 00:22:34,920
send to all these yellow tracks here
493
00:22:29,860 --> 00:22:38,710
currently inactive and again stem bus
494
00:22:34,920 --> 00:22:42,460
here all of these these are already pre
495
00:22:38,710 --> 00:22:44,650
routed for recording just with the
496
00:22:42,460 --> 00:22:48,940
tracks s so the drum stem will just
497
00:22:44,650 --> 00:22:52,980
record the output of this drum track up
498
00:22:48,940 --> 00:22:56,410
here okay the way I do that is with the
499
00:22:52,980 --> 00:22:59,440
additional sins so if you look at these
500
00:22:56,410 --> 00:23:02,050
additional sends routings that's what
501
00:22:59,440 --> 00:23:04,960
I'm doing all my stem routings so it
502
00:23:02,050 --> 00:23:11,200
says your drum stem because I got this
503
00:23:04,960 --> 00:23:15,610
drums drum bus going to this drum stem
504
00:23:11,200 --> 00:23:17,470
track and then all of these I'll make
505
00:23:15,610 --> 00:23:22,600
these active real quick so you guys can
506
00:23:17,470 --> 00:23:25,890
see them all of these Sigma called
507
00:23:22,600 --> 00:23:30,250
tracks are making TV mixes and
508
00:23:25,890 --> 00:23:32,260
instrumental mixes so when I'm done with
509
00:23:30,250 --> 00:23:35,080
a mix and the client has approved it I
510
00:23:32,260 --> 00:23:39,220
can simply record enable these tracks
511
00:23:35,080 --> 00:23:42,310
press record and in one pass make all my
512
00:23:39,220 --> 00:23:45,760
stems make all my instrumental mixes
513
00:23:42,310 --> 00:23:48,610
make all my acapella mixes make all my
514
00:23:45,760 --> 00:23:50,360
TV mixes in one pass I don't need to
515
00:23:48,610 --> 00:23:52,370
rerun everything and
516
00:23:50,360 --> 00:23:54,680
need to commit I can just press record
517
00:23:52,370 --> 00:23:57,050
and have everything done at the same
518
00:23:54,680 --> 00:24:01,850
time and then these blue tracks at the
519
00:23:57,050 --> 00:24:04,850
bottom are my 5-1 tracks ready to go
520
00:24:01,850 --> 00:24:07,190
obviously this is you know you can't
521
00:24:04,850 --> 00:24:09,710
really do it on a two track setup were
522
00:24:07,190 --> 00:24:12,830
like we're doing here but I'm ready for
523
00:24:09,710 --> 00:24:15,890
that I can make your front your back
524
00:24:12,830 --> 00:24:18,380
your your sub everything from one
525
00:24:15,890 --> 00:24:20,060
template I load this in the tracks that
526
00:24:18,380 --> 00:24:22,010
I don't need will stay inactive the
527
00:24:20,060 --> 00:24:24,230
tracks that I do need I'll make active
528
00:24:22,010 --> 00:24:26,510
and I can do everything the client wants
529
00:24:24,230 --> 00:24:29,300
I'll show you the eye input output set
530
00:24:26,510 --> 00:24:31,970
up for this because like I said earlier
531
00:24:29,300 --> 00:24:33,710
everything has a reason and I'll check
532
00:24:31,970 --> 00:24:36,410
I'll give you a couple of examples of
533
00:24:33,710 --> 00:24:39,710
that for example I have a hundred and
534
00:24:36,410 --> 00:24:42,590
twenty eight busses do I need a hundred
535
00:24:39,710 --> 00:24:45,380
and twenty eight buses no nobody in
536
00:24:42,590 --> 00:24:48,830
their right mind us but I'll show you
537
00:24:45,380 --> 00:24:52,220
why I have 128 buses when I have a track
538
00:24:48,830 --> 00:24:55,700
I just made a new track I'm gonna want
539
00:24:52,220 --> 00:24:57,650
to send this track to one of my buses
540
00:24:55,700 --> 00:25:00,050
whether it's a drum buss if it's a drum
541
00:24:57,650 --> 00:25:02,060
track or the percussion bus if it's a
542
00:25:00,050 --> 00:25:04,070
percussion track now if you make a
543
00:25:02,060 --> 00:25:08,180
hundred and twenty eight busses in your
544
00:25:04,070 --> 00:25:10,640
eyes iƶ set up when you go here you'll
545
00:25:08,180 --> 00:25:12,980
see them all here and the advantage of
546
00:25:10,640 --> 00:25:17,300
that is that I can simply go to my
547
00:25:12,980 --> 00:25:20,480
second page and have all the buses that
548
00:25:17,300 --> 00:25:22,760
I have set up for me if I didn't do the
549
00:25:20,480 --> 00:25:25,160
hundred twenty eight tracks I would have
550
00:25:22,760 --> 00:25:27,170
to I would see only the first of these
551
00:25:25,160 --> 00:25:29,990
two menus and then I would have to roll
552
00:25:27,170 --> 00:25:32,390
down here and look for mine and go back
553
00:25:29,990 --> 00:25:33,650
up because I probably went past it until
554
00:25:32,390 --> 00:25:36,770
I find my drum bus
555
00:25:33,650 --> 00:25:39,920
that's one trick of why everything has a
556
00:25:36,770 --> 00:25:42,110
reason I open this I ignore the one
557
00:25:39,920 --> 00:25:44,480
through 128 I only use those if I do
558
00:25:42,110 --> 00:25:46,670
some other stuff that it's not already
559
00:25:44,480 --> 00:25:48,680
covered by my template but my template
560
00:25:46,670 --> 00:25:52,580
covers everything I need to do here's
561
00:25:48,680 --> 00:25:54,620
all my all my busses so if the stuff the
562
00:25:52,580 --> 00:25:57,170
the audio one track that I'm currently
563
00:25:54,620 --> 00:26:00,800
working on is a bass I'm gonna send it
564
00:25:57,170 --> 00:26:03,470
to my bass stem I mean sorry bass bus
565
00:26:00,800 --> 00:26:05,720
which is also going to my bass then so
566
00:26:03,470 --> 00:26:08,289
everything is constantly wired up and
567
00:26:05,720 --> 00:26:12,860
working that's one example
568
00:26:08,289 --> 00:26:16,220
back to the IO another thing that I've
569
00:26:12,860 --> 00:26:18,559
done is using little special characters
570
00:26:16,220 --> 00:26:21,350
to make it easy for me to identify
571
00:26:18,559 --> 00:26:23,480
something without having to look in on
572
00:26:21,350 --> 00:26:28,070
my computer so I told you about the
573
00:26:23,480 --> 00:26:32,150
Sigma symbol for for summing stuff all
574
00:26:28,070 --> 00:26:35,179
right but I've also used the circled P
575
00:26:32,150 --> 00:26:36,710
and the Circle C of copyright for my
576
00:26:35,179 --> 00:26:39,260
peril compression
577
00:26:36,710 --> 00:26:41,299
I've used the circled are of the
578
00:26:39,260 --> 00:26:45,169
registered trademark for all my reverb
579
00:26:41,299 --> 00:26:46,220
and this little three-star symbol that I
580
00:26:45,169 --> 00:26:48,590
have no idea what that is
581
00:26:46,220 --> 00:26:52,640
but that's my delay symbol the reason I
582
00:26:48,590 --> 00:26:55,850
do that is because when I'm in the track
583
00:26:52,640 --> 00:26:58,220
I often work in you know you can work
584
00:26:55,850 --> 00:27:00,980
with different zoom levels but I work
585
00:26:58,220 --> 00:27:03,620
with with small I like that so I don't
586
00:27:00,980 --> 00:27:05,330
have to scroll too far between the
587
00:27:03,620 --> 00:27:07,940
hundred tracks that I'm usually saying
588
00:27:05,330 --> 00:27:10,159
so let's say this audio one track is
589
00:27:07,940 --> 00:27:12,440
what I'm currently working on and I when
590
00:27:10,159 --> 00:27:15,429
this and I want to send it to a reverb
591
00:27:12,440 --> 00:27:17,630
when I send that to one of my reverb
592
00:27:15,429 --> 00:27:18,679
let's say it's an instrument and I'm
593
00:27:17,630 --> 00:27:21,289
going to send it to the reverb
594
00:27:18,679 --> 00:27:23,809
instrument when the track is small all
595
00:27:21,289 --> 00:27:26,659
I'm gonna see is the R so I know that
596
00:27:23,809 --> 00:27:29,299
that's a reverb send not a delay sing if
597
00:27:26,659 --> 00:27:33,289
I'm also sending it to a delay send that
598
00:27:29,299 --> 00:27:36,230
little star symbol that I had I see the
599
00:27:33,289 --> 00:27:39,830
three little stars so by naming my IO
600
00:27:36,230 --> 00:27:42,409
set up in that way I I can see in
601
00:27:39,830 --> 00:27:44,659
instantly if it's reverb or if it's a
602
00:27:42,409 --> 00:27:46,880
delay or what other instrument is if
603
00:27:44,659 --> 00:27:48,320
it's if I'm sending it's that special
604
00:27:46,880 --> 00:27:50,780
effect bus that I was telling you about
605
00:27:48,320 --> 00:27:53,870
then obviously I'll see the first letter
606
00:27:50,780 --> 00:27:56,360
effects but that allows me to add a
607
00:27:53,870 --> 00:27:57,950
glance know whether on that track I have
608
00:27:56,360 --> 00:28:01,630
a reverb I have a delay or have
609
00:27:57,950 --> 00:28:01,630
something else and what that might be
610
00:28:02,049 --> 00:28:08,900
same goes for those stem tracks and for
611
00:28:06,679 --> 00:28:11,600
the parallel compression tracks and the
612
00:28:08,900 --> 00:28:14,400
stem tracks and I have this little arrow
613
00:28:11,600 --> 00:28:16,170
here at the end of those and
614
00:28:14,400 --> 00:28:18,840
these kind of arrows at the beginning of
615
00:28:16,170 --> 00:28:21,570
the 5:1 all of that translates into
616
00:28:18,840 --> 00:28:23,340
being able to see what's going on oh and
617
00:28:21,570 --> 00:28:26,160
I have the little note symbol on the
618
00:28:23,340 --> 00:28:27,780
output as you can see that means that
619
00:28:26,160 --> 00:28:30,120
that's an output that will actually make
620
00:28:27,780 --> 00:28:32,160
music everything else is internal it's
621
00:28:30,120 --> 00:28:34,290
digital it doesn't make music until I
622
00:28:32,160 --> 00:28:38,120
see the little symbol which you know
623
00:28:34,290 --> 00:28:41,820
I've added in the i/o setup and then
624
00:28:38,120 --> 00:28:44,220
here again this will make music and it's
625
00:28:41,820 --> 00:28:48,560
the sum of everything that's just an
626
00:28:44,220 --> 00:28:52,200
example of how I use different
627
00:28:48,560 --> 00:28:55,110
characters to make my mix readable to me
628
00:28:52,200 --> 00:28:57,480
at a glance another thing that I do and
629
00:28:55,110 --> 00:29:00,750
you know because I said everything has a
630
00:28:57,480 --> 00:29:02,850
reason is prepare these two tracks in
631
00:29:00,750 --> 00:29:08,820
the way they are you'll see they're the
632
00:29:02,850 --> 00:29:11,490
only tracks here that I'm gonna hide
633
00:29:08,820 --> 00:29:16,410
these real quick so you guys can see
634
00:29:11,490 --> 00:29:20,910
these real well these are my four main
635
00:29:16,410 --> 00:29:24,630
tracks that I record too and as you can
636
00:29:20,910 --> 00:29:29,430
see it says NC mix V dot zero one and
637
00:29:24,630 --> 00:29:31,830
the bottom one says C mix V dot zero one
638
00:29:29,430 --> 00:29:33,930
the reason why I have the dot zr1
639
00:29:31,830 --> 00:29:35,640
is because that's gonna be the first mix
640
00:29:33,930 --> 00:29:37,440
that I send the client when I'm happy
641
00:29:35,640 --> 00:29:40,080
with it when the client sends me
642
00:29:37,440 --> 00:29:43,860
requests for changes that I need to do
643
00:29:40,080 --> 00:29:47,730
I'm gonna save my mix as mix two and I'm
644
00:29:43,860 --> 00:29:50,820
gonna on these two tracks create a new
645
00:29:47,730 --> 00:29:53,730
playlist and this will automatically say
646
00:29:50,820 --> 00:29:55,290
V dot zero two so I don't have to rename
647
00:29:53,730 --> 00:29:58,980
everything because it's already named
648
00:29:55,290 --> 00:29:59,700
correctly by the way NC means non
649
00:29:58,980 --> 00:30:02,790
compressed
650
00:29:59,700 --> 00:30:04,560
C means compressed that's just my you
651
00:30:02,790 --> 00:30:07,230
know my way of calling things so let's
652
00:30:04,560 --> 00:30:10,050
say the call is this song is called song
653
00:30:07,230 --> 00:30:12,630
one I'm gonna call that song one and I
654
00:30:10,050 --> 00:30:14,160
call that song one so now this and this
655
00:30:12,630 --> 00:30:18,270
have two names
656
00:30:14,160 --> 00:30:22,110
song one non-compressed mix version one
657
00:30:18,270 --> 00:30:24,870
song one compressed mixed version one
658
00:30:22,110 --> 00:30:26,730
when I make a new mix the song title
659
00:30:24,870 --> 00:30:27,680
will stay there nothing will change
660
00:30:26,730 --> 00:30:30,230
except
661
00:30:27,680 --> 00:30:32,600
version number of my mix and then I can
662
00:30:30,230 --> 00:30:34,990
easily just export that to an mp3 send
663
00:30:32,600 --> 00:30:38,210
it to the client and everyone's happy
664
00:30:34,990 --> 00:30:44,150
any questions about that before I move
665
00:30:38,210 --> 00:30:45,710
on yes very good question the question
666
00:30:44,150 --> 00:30:49,670
for those in the back who haven't heard
667
00:30:45,710 --> 00:30:53,810
it is how I handle reverbs assigned to
668
00:30:49,670 --> 00:30:56,960
multiple instruments say a drum and a
669
00:30:53,810 --> 00:30:58,820
guitar when I run stands it's an
670
00:30:56,960 --> 00:31:01,400
exception and to answer your question
671
00:30:58,820 --> 00:31:04,190
I'll I'll have to run those separately
672
00:31:01,400 --> 00:31:06,260
but the reason why I have those set up
673
00:31:04,190 --> 00:31:09,440
that way is that I have a reverb
674
00:31:06,260 --> 00:31:12,230
specifically for drums and so I'm never
675
00:31:09,440 --> 00:31:13,760
gonna put that on the guitar and then I
676
00:31:12,230 --> 00:31:15,080
have a reverb specifically for
677
00:31:13,760 --> 00:31:18,170
instruments which is going to go on
678
00:31:15,080 --> 00:31:20,420
everything else but the truth of the
679
00:31:18,170 --> 00:31:22,190
matter is I'm not gonna add reverb to
680
00:31:20,420 --> 00:31:24,230
everything and so usually the
681
00:31:22,190 --> 00:31:27,500
instrumental reverb that I have set up
682
00:31:24,230 --> 00:31:29,630
it's probably only used on the guitars
683
00:31:27,500 --> 00:31:31,940
or whatever the precaution something and
684
00:31:29,630 --> 00:31:33,500
if it's a chance where I use the same
685
00:31:31,940 --> 00:31:35,960
reverb for say the percussions and the
686
00:31:33,500 --> 00:31:38,570
guitars then I'll rerun one or the other
687
00:31:35,960 --> 00:31:41,960
after I've done the final pass but it
688
00:31:38,570 --> 00:31:45,020
usually doesn't happen I also have by
689
00:31:41,960 --> 00:31:48,470
the way a reverb stem here when I run
690
00:31:45,020 --> 00:31:49,190
the stems so I can actually run those
691
00:31:48,470 --> 00:31:52,070
reverbs
692
00:31:49,190 --> 00:31:54,920
run those tracks dry and also run the
693
00:31:52,070 --> 00:32:03,500
reverbs for posterity
694
00:31:54,920 --> 00:32:07,370
yes everyone her
695
00:32:03,500 --> 00:32:10,970
or should I repeat it so he was asking
696
00:32:07,370 --> 00:32:12,890
he was asking how to handle levels of
697
00:32:10,970 --> 00:32:15,620
mixes that I sent to clients and that I
698
00:32:12,890 --> 00:32:17,420
sent to mastering engineers because he
699
00:32:15,620 --> 00:32:19,310
was running into problem of sending
700
00:32:17,420 --> 00:32:21,140
tracks that are too hot for mastering
701
00:32:19,310 --> 00:32:25,390
engineers and how to handle a correct
702
00:32:21,140 --> 00:32:28,430
the answer to that is these two buses
703
00:32:25,390 --> 00:32:31,010
right here did the first one the two
704
00:32:28,430 --> 00:32:33,530
selected tracks will handle my mix that
705
00:32:31,010 --> 00:32:36,230
goes to the mastering engineer and so if
706
00:32:33,530 --> 00:32:38,990
I'm using the ML 4000 I'm gonna have
707
00:32:36,230 --> 00:32:41,390
this threshold set much lower than on
708
00:32:38,990 --> 00:32:47,630
the next two tracks which are least two
709
00:32:41,390 --> 00:32:49,880
selected now where my ml 4000 is set at
710
00:32:47,630 --> 00:32:52,370
minus 10 so I'm compressing this a lot
711
00:32:49,880 --> 00:32:54,800
more this is the mix that I'm and this
712
00:32:52,370 --> 00:32:57,200
is the one caught with a c4 compressed
713
00:32:54,800 --> 00:33:02,810
this is the one that I'm gonna send to
714
00:32:57,200 --> 00:33:05,390
the client exactly what I'm sending to
715
00:33:02,810 --> 00:33:07,430
the client is a hot nice and hot mix
716
00:33:05,390 --> 00:33:10,400
that's gonna give him a good idea of
717
00:33:07,430 --> 00:33:12,590
what a master mix will sound it's not
718
00:33:10,400 --> 00:33:14,540
meant to replace the master mix although
719
00:33:12,590 --> 00:33:16,880
there have been instances where clients
720
00:33:14,540 --> 00:33:18,530
of mine have gotten in math rooms like I
721
00:33:16,880 --> 00:33:20,330
like your mix better I was like use it
722
00:33:18,530 --> 00:33:22,430
you know it's there if you like it you
723
00:33:20,330 --> 00:33:26,090
can be your the only judge of that but
724
00:33:22,430 --> 00:33:27,710
in general I make the two mixes so that
725
00:33:26,090 --> 00:33:31,040
the client can hear what it will sound
726
00:33:27,710 --> 00:33:33,440
like for two reasons a you have the
727
00:33:31,040 --> 00:33:35,990
client that goes like oh I just put in
728
00:33:33,440 --> 00:33:38,180
my iTunes and it doesn't sound as hot as
729
00:33:35,990 --> 00:33:41,390
the jay-z track you know that's why I
730
00:33:38,180 --> 00:33:44,120
send them the hot track and be more
731
00:33:41,390 --> 00:33:46,340
importantly sometimes you'll send your
732
00:33:44,120 --> 00:33:48,680
mix to an engine to a mastering engineer
733
00:33:46,340 --> 00:33:51,710
he'll do is mastering and that will
734
00:33:48,680 --> 00:33:54,350
really alter the balances of the
735
00:33:51,710 --> 00:33:57,740
instruments within your mix so if you
736
00:33:54,350 --> 00:34:01,100
give the client a mass of a mastering
737
00:33:57,740 --> 00:34:03,890
preview of what the mix will be they'll
738
00:34:01,100 --> 00:34:06,380
already know how compression will apply
739
00:34:03,890 --> 00:34:09,050
to the different instruments in the mix
740
00:34:06,380 --> 00:34:11,690
because if they don't hear that you know
741
00:34:09,050 --> 00:34:13,730
the the resulting dynamic of a non
742
00:34:11,690 --> 00:34:16,000
compressed mix might give you a
743
00:34:13,730 --> 00:34:17,159
different impression of what the mix is
744
00:34:16,000 --> 00:34:21,629
iMac
745
00:34:17,159 --> 00:34:24,210
really listening to the hot mix because
746
00:34:21,629 --> 00:34:28,679
I want to know how the decisions that I
747
00:34:24,210 --> 00:34:31,889
make will play out in the final stages
748
00:34:28,679 --> 00:34:33,690
and so if you noticed here there's two
749
00:34:31,889 --> 00:34:34,859
things that you can notice one is that
750
00:34:33,690 --> 00:34:38,970
my non-compressed
751
00:34:34,859 --> 00:34:42,329
track output track is muted and if I
752
00:34:38,970 --> 00:34:44,129
even have the volume down the reason why
753
00:34:42,329 --> 00:34:48,539
I do that is because I find myself
754
00:34:44,129 --> 00:34:50,970
sometimes during mixing like muting a
755
00:34:48,539 --> 00:34:52,859
bunch of things and then option on
756
00:34:50,970 --> 00:34:55,409
muting and then everything on mutes
757
00:34:52,859 --> 00:34:57,210
including that one track that I don't
758
00:34:55,409 --> 00:34:59,309
want to hear because if I do hear that
759
00:34:57,210 --> 00:35:01,619
it sums with this and obviously distorts
760
00:34:59,309 --> 00:35:04,140
everything so as a double safety I have
761
00:35:01,619 --> 00:35:07,200
it muted and I have the level down so
762
00:35:04,140 --> 00:35:10,230
yes I mix by monitoring my compressed
763
00:35:07,200 --> 00:35:12,569
mix the whole time eventually I'll check
764
00:35:10,230 --> 00:35:14,849
it at the end but the actual decisions I
765
00:35:12,569 --> 00:35:19,349
make by monitoring the compressed mix so
766
00:35:14,849 --> 00:35:22,470
that I know how my moves will translate
767
00:35:19,349 --> 00:35:25,710
if I'm mixing at home or in the studio
768
00:35:22,470 --> 00:35:28,319
in both instances I use speakers that
769
00:35:25,710 --> 00:35:30,420
I've had professionally calibrated and I
770
00:35:28,319 --> 00:35:32,520
use them with or without sub at the
771
00:35:30,420 --> 00:35:35,789
studio have three pairs and home I have
772
00:35:32,520 --> 00:35:37,859
two pairs one pair has subwoofer the
773
00:35:35,789 --> 00:35:41,640
other pair doesn't and I make sure that
774
00:35:37,859 --> 00:35:44,490
my my decisions are you know as correct
775
00:35:41,640 --> 00:35:46,890
as they can be in an untreated space
776
00:35:44,490 --> 00:35:52,020
which is my home obviously the studio is
777
00:35:46,890 --> 00:35:55,470
is treated very low how the question is
778
00:35:52,020 --> 00:35:58,289
how loud do I mix I mix very low for two
779
00:35:55,470 --> 00:36:04,170
reasons a obviously I don't want to go
780
00:35:58,289 --> 00:36:09,569
deaf and B my mixes my I mean mixes in
781
00:36:04,170 --> 00:36:11,880
general will be more how can I put that
782
00:36:09,569 --> 00:36:14,130
the human ear come is acts like a
783
00:36:11,880 --> 00:36:16,079
compressor it's the only organism you
784
00:36:14,130 --> 00:36:18,359
know biological organism that acts like
785
00:36:16,079 --> 00:36:21,059
a compressor if you send it too much
786
00:36:18,359 --> 00:36:23,369
volume it will compress what you're
787
00:36:21,059 --> 00:36:25,260
hearing I don't want that I want to hear
788
00:36:23,369 --> 00:36:27,240
my mix uncompressed I'm already
789
00:36:25,260 --> 00:36:29,220
compressing it I don't need my human ear
790
00:36:27,240 --> 00:36:32,880
to over compress so
791
00:36:29,220 --> 00:36:34,530
if you mix low and I'm not saying I'm
792
00:36:32,880 --> 00:36:36,089
never gonna turn up the volume it's
793
00:36:34,530 --> 00:36:38,490
especially important when you're mixing
794
00:36:36,089 --> 00:36:41,369
low end because low end like kick you
795
00:36:38,490 --> 00:36:43,319
know kicking bass you can't really feel
796
00:36:41,369 --> 00:36:45,119
or hear the same way as when you have a
797
00:36:43,319 --> 00:36:48,180
subwoofer or when you have it turned up
798
00:36:45,119 --> 00:36:50,579
so I'll start my mix do it if it's a
799
00:36:48,180 --> 00:36:52,980
drum you know if it's a rock band with
800
00:36:50,579 --> 00:36:56,400
drums and bass etc I'll start it loud
801
00:36:52,980 --> 00:36:58,859
I'll get my kick and bass balance I'll
802
00:36:56,400 --> 00:37:01,109
add the drums at that point I will turn
803
00:36:58,859 --> 00:37:03,450
it down and I will stay at that low
804
00:37:01,109 --> 00:37:05,849
level the whole mix whether it's two
805
00:37:03,450 --> 00:37:07,170
hours where it's ten hours I will stay
806
00:37:05,849 --> 00:37:09,329
on that lower level and it's especially
807
00:37:07,170 --> 00:37:12,780
important for ear fatigue because if I'm
808
00:37:09,329 --> 00:37:14,970
mixing a song for 10 hours my judgment
809
00:37:12,780 --> 00:37:17,700
is going to be clouded by the ninth hour
810
00:37:14,970 --> 00:37:20,099
or by the third really if I'm mixing at
811
00:37:17,700 --> 00:37:23,250
a loud volume so yes by all means mix
812
00:37:20,099 --> 00:37:27,089
low you'll hear everything better you
813
00:37:23,250 --> 00:37:30,060
will not be changing your perception
814
00:37:27,089 --> 00:37:32,700
with the compression than your human ear
815
00:37:30,060 --> 00:37:36,270
adds and you last longer not just that
816
00:37:32,700 --> 00:37:38,520
day but in life I don't know I've
817
00:37:36,270 --> 00:37:41,040
honestly I don't know if there's a
818
00:37:38,520 --> 00:37:43,410
difference between bouncing and printing
819
00:37:41,040 --> 00:37:45,000
I I didn't know there was an argument
820
00:37:43,410 --> 00:37:47,730
about that I would assume that it sound
821
00:37:45,000 --> 00:37:49,470
the same so I didn't know if there's
822
00:37:47,730 --> 00:37:52,349
different people that think otherwise
823
00:37:49,470 --> 00:37:56,700
I always print for two reasons number
824
00:37:52,349 --> 00:37:58,740
one is that I'll end up with two down
825
00:37:56,700 --> 00:38:00,900
here on this track and on this track
826
00:37:58,740 --> 00:38:03,839
I'll end up with two waveforms which
827
00:38:00,900 --> 00:38:06,780
will give me visual feedback as to
828
00:38:03,839 --> 00:38:09,660
whether I'm compressing too much if I
829
00:38:06,780 --> 00:38:13,170
start seeing everything squared off even
830
00:38:09,660 --> 00:38:15,420
if it sounds good um that's too much you
831
00:38:13,170 --> 00:38:19,770
don't want to see a block of you know a
832
00:38:15,420 --> 00:38:23,490
square wave waveforms so I'll turn my
833
00:38:19,770 --> 00:38:26,700
threshold you know a little bit and the
834
00:38:23,490 --> 00:38:29,640
other reason why I print is because if
835
00:38:26,700 --> 00:38:32,130
I'm mixing that 80-minute song that I
836
00:38:29,640 --> 00:38:34,710
was showing you before on the screenshot
837
00:38:32,130 --> 00:38:39,089
and the client wants a change and mean
838
00:38:34,710 --> 00:38:42,810
it's 75 I don't have to reprint the
839
00:38:39,089 --> 00:38:45,930
whole 75 you know 80 minute long P
840
00:38:42,810 --> 00:38:48,930
I can just print from minute 74 to
841
00:38:45,930 --> 00:38:51,660
minute 78 whatever whatever section the
842
00:38:48,930 --> 00:38:53,730
client wants a change on and then I can
843
00:38:51,660 --> 00:38:57,810
crossfade consolidate and I have a
844
00:38:53,730 --> 00:38:59,940
finished mix now this this argument is a
845
00:38:57,810 --> 00:39:02,850
little bit less important today that you
846
00:38:59,940 --> 00:39:05,520
have that you you're you're able to
847
00:39:02,850 --> 00:39:09,120
commit the tracks on Pro Tools 12 or
848
00:39:05,520 --> 00:39:11,250
whenever that started but until Pro
849
00:39:09,120 --> 00:39:13,620
Tools came up with with that feature
850
00:39:11,250 --> 00:39:16,830
with the commit feature you had to
851
00:39:13,620 --> 00:39:20,160
reprint the whole thing you in real time
852
00:39:16,830 --> 00:39:23,220
and so imagine how many passes of that
853
00:39:20,160 --> 00:39:25,290
80 minute opera that I mixed I had to do
854
00:39:23,220 --> 00:39:27,570
how many times I would have had to if
855
00:39:25,290 --> 00:39:30,300
the client asks for seven changes eight
856
00:39:27,570 --> 00:39:33,120
times seven that's like you know hours
857
00:39:30,300 --> 00:39:36,080
and hours just printing mixes so that's
858
00:39:33,120 --> 00:39:38,700
obviously if the client wants the whole
859
00:39:36,080 --> 00:39:41,160
violin up in the whole opera and then
860
00:39:38,700 --> 00:39:45,150
you have to reprint it anyway but that's
861
00:39:41,160 --> 00:39:51,090
why I print I well I have the multiband
862
00:39:45,150 --> 00:39:53,520
limiter is set to minus 0.5 so that's my
863
00:39:51,090 --> 00:39:56,580
very upper limit I never go to zero if
864
00:39:53,520 --> 00:39:57,810
that answers your question but I on the
865
00:39:56,580 --> 00:40:00,420
non compressed version
866
00:39:57,810 --> 00:40:02,670
I don't even approximate that that's
867
00:40:00,420 --> 00:40:06,060
really just my safety ceiling the reason
868
00:40:02,670 --> 00:40:08,880
why I have minus 0.5 is I went to this
869
00:40:06,060 --> 00:40:12,210
great panel at the last IES in New York
870
00:40:08,880 --> 00:40:16,050
I forget the guys name but he will he
871
00:40:12,210 --> 00:40:19,560
made a demonstration as to how tracks
872
00:40:16,050 --> 00:40:21,870
that are sent at 0 DB mastered at 0 DB
873
00:40:19,560 --> 00:40:25,200
will end up on streaming services like
874
00:40:21,870 --> 00:40:29,280
Spotify it's etc and will sound worse
875
00:40:25,200 --> 00:40:32,660
than tracks that are mastered at at live
876
00:40:29,280 --> 00:40:35,490
or you know the ceiling is minus 0.5
877
00:40:32,660 --> 00:40:38,670
since that panel which was 2 October's
878
00:40:35,490 --> 00:40:40,890
ago I started putting that as my ceiling
879
00:40:38,670 --> 00:40:42,840
for everything I don't go to 0 DB
880
00:40:40,890 --> 00:40:45,300
anymore if the client wants to go to 0
881
00:40:42,840 --> 00:40:47,460
DB with the master engineer so that's
882
00:40:45,300 --> 00:40:49,560
you know that's with them but I want to
883
00:40:47,460 --> 00:40:52,260
make sure that if stuff if my mix
884
00:40:49,560 --> 00:40:54,420
doesn't get mastered and goes to iTunes
885
00:40:52,260 --> 00:40:56,549
and and whatnot sounds as good as
886
00:40:54,420 --> 00:40:58,709
possible so that hence hence that
887
00:40:56,549 --> 00:41:01,170
Celie but to better answer your question
888
00:40:58,709 --> 00:41:04,170
when I open the song you will you will
889
00:41:01,170 --> 00:41:05,880
see what the two way of waveforms look
890
00:41:04,170 --> 00:41:06,959
like and you'll see that on the non
891
00:41:05,880 --> 00:41:09,150
compressed version
892
00:41:06,959 --> 00:41:11,099
I actually don't push that hard at all
893
00:41:09,150 --> 00:41:13,979
that's for the mastering engineer to
894
00:41:11,099 --> 00:41:18,989
decide and I primarily look at the
895
00:41:13,979 --> 00:41:21,539
waveform but also look at the the gain
896
00:41:18,989 --> 00:41:24,719
reduction meter in the ML 4000 or
897
00:41:21,539 --> 00:41:27,749
whatever I'm using as my final stage so
898
00:41:24,719 --> 00:41:30,439
on my compressed version this will this
899
00:41:27,749 --> 00:41:33,029
will go down to probably around here
900
00:41:30,439 --> 00:41:35,459
minus 4 but on the non compressed
901
00:41:33,029 --> 00:41:37,229
version i barely want to see that like i
902
00:41:35,459 --> 00:41:39,869
don't want to see gain reduction kicking
903
00:41:37,229 --> 00:41:42,299
at all and the reason i still have it on
904
00:41:39,869 --> 00:41:45,630
it's just so i have it's the safety of
905
00:41:42,299 --> 00:41:48,089
not ever going above point zero 5 but
906
00:41:45,630 --> 00:41:51,449
really i'm not doing much gain reduction
907
00:41:48,089 --> 00:41:55,319
at all on that mix well this is why i
908
00:41:51,449 --> 00:41:58,709
have the print VCA i'm gonna the first
909
00:41:55,319 --> 00:42:01,529
thing I'll do is Alice I'll once I
910
00:41:58,709 --> 00:42:03,989
import my template into the song that
911
00:42:01,529 --> 00:42:05,759
I'm mixing first thing I'll do is I'll
912
00:42:03,989 --> 00:42:09,479
make an all group that has all the
913
00:42:05,759 --> 00:42:13,380
tracks all of them I'll assign that to
914
00:42:09,479 --> 00:42:15,839
this print VCA and then if it's hitting
915
00:42:13,380 --> 00:42:18,329
anything too hard before I even start
916
00:42:15,839 --> 00:42:20,459
mixing I can take everything down and I
917
00:42:18,329 --> 00:42:22,589
want to make sure that that way I can
918
00:42:20,459 --> 00:42:24,839
always control my gain stage at any
919
00:42:22,589 --> 00:42:28,559
point so you I don't want to start too
920
00:42:24,839 --> 00:42:31,529
usually I start at minus 10 on all the
921
00:42:28,559 --> 00:42:34,439
track's you know that way I know I have
922
00:42:31,529 --> 00:42:36,269
Headroom if I find myself pushing too
923
00:42:34,439 --> 00:42:38,519
hard against that Headroom then I'll
924
00:42:36,269 --> 00:42:39,119
enable that you know I'll use that print
925
00:42:38,519 --> 00:42:40,920
VCA
926
00:42:39,119 --> 00:42:43,529
to bring everything down a little bit
927
00:42:40,920 --> 00:42:45,869
more and another thing since you
928
00:42:43,529 --> 00:42:49,890
mentioned that I'll show that I have an
929
00:42:45,869 --> 00:42:54,209
extra safety net in this other the
930
00:42:49,890 --> 00:42:56,939
inserts F through J I keep those hidden
931
00:42:54,209 --> 00:43:00,359
because I don't use them much but if I
932
00:42:56,939 --> 00:43:03,689
if I do want the extra sealing of
933
00:43:00,359 --> 00:43:05,729
protection in my inserts f2j I have my
934
00:43:03,689 --> 00:43:10,230
favorite compressor which is an active
935
00:43:05,729 --> 00:43:14,010
speech Channel G set are very very
936
00:43:10,230 --> 00:43:16,530
a small ratio of two to one you can see
937
00:43:14,010 --> 00:43:19,640
where my mouse is and a treshold of
938
00:43:16,530 --> 00:43:23,010
minus six so basically I'm barely
939
00:43:19,640 --> 00:43:27,359
compressing but those instances that
940
00:43:23,010 --> 00:43:31,890
I've just multi enabled are on all my
941
00:43:27,359 --> 00:43:34,859
busses drums percussion bass guitars
942
00:43:31,890 --> 00:43:37,200
keys strings horns vocals whatever is on
943
00:43:34,859 --> 00:43:39,180
the track by the way obviously I have
944
00:43:37,200 --> 00:43:41,940
not every track and XS strings and horns
945
00:43:39,180 --> 00:43:44,640
so I'll delete or make inactive whatever
946
00:43:41,940 --> 00:43:47,100
tracks I'm not using so that's an extra
947
00:43:44,640 --> 00:43:49,890
to answer the gain staging question
948
00:43:47,100 --> 00:43:52,560
that's an extra step that I take in
949
00:43:49,890 --> 00:43:54,750
making sure I never go too hard on any
950
00:43:52,560 --> 00:43:56,250
of these buses individually the reason
951
00:43:54,750 --> 00:43:58,290
why this is also important is because
952
00:43:56,250 --> 00:44:00,510
when I'm eventually we're in the
953
00:43:58,290 --> 00:44:03,330
comments it says drums stems that's
954
00:44:00,510 --> 00:44:05,700
that's creating a stem so I want to make
955
00:44:03,330 --> 00:44:08,550
sure that that stem is not gonna be
956
00:44:05,700 --> 00:44:11,400
distorted on its own you know so that's
957
00:44:08,550 --> 00:44:14,730
why I also have that extra channel G
958
00:44:11,400 --> 00:44:17,880
when I'm when I'm making stems these
959
00:44:14,730 --> 00:44:21,420
tracks are currently inactive here which
960
00:44:17,880 --> 00:44:23,220
where all the names have the word PC in
961
00:44:21,420 --> 00:44:24,960
it that's for parallel compression
962
00:44:23,220 --> 00:44:27,720
I don't do parallel compression all the
963
00:44:24,960 --> 00:44:30,780
time but when I do this lightly shaded
964
00:44:27,720 --> 00:44:32,609
light green shaded tracts are already
965
00:44:30,780 --> 00:44:35,130
ready for me to do the parallel
966
00:44:32,609 --> 00:44:39,420
compression so if I want to enable these
967
00:44:35,130 --> 00:44:42,270
I can make them active let's say I want
968
00:44:39,420 --> 00:44:43,920
to just just enable them all but let's
969
00:44:42,270 --> 00:44:46,770
say I want to do parallel compression on
970
00:44:43,920 --> 00:44:49,740
the drums I already have this enact this
971
00:44:46,770 --> 00:44:50,940
you see on sense 8 through E I have on
972
00:44:49,740 --> 00:44:53,640
all of those tracks
973
00:44:50,940 --> 00:44:55,470
I have sends ready for that again I want
974
00:44:53,640 --> 00:44:57,869
everything ready to go I don't want to
975
00:44:55,470 --> 00:44:59,520
waste time thinking about rile routing
976
00:44:57,869 --> 00:45:01,410
that's why I spent so much time on this
977
00:44:59,520 --> 00:45:03,240
template throughout the years so I want
978
00:45:01,410 --> 00:45:06,450
to do parallel compression on drums
979
00:45:03,240 --> 00:45:08,670
great I'm gonna make this PC drums track
980
00:45:06,450 --> 00:45:13,560
active I'm gonna make this send active
981
00:45:08,670 --> 00:45:15,480
the PC drums send this is the amount
982
00:45:13,560 --> 00:45:17,070
that I'm sending to the parallel
983
00:45:15,480 --> 00:45:19,380
compression bus which is right
984
00:45:17,070 --> 00:45:21,510
underneath and then I choose how to do
985
00:45:19,380 --> 00:45:24,450
my parallel compression and again I have
986
00:45:21,510 --> 00:45:30,210
a slew of plugins that I like
987
00:45:24,450 --> 00:45:33,560
for that I have the Mac TSB ultimate
988
00:45:30,210 --> 00:45:39,000
Chan ultimate I think it's called
989
00:45:33,560 --> 00:45:46,170
ultimate channel strip then I have the
990
00:45:39,000 --> 00:45:48,599
this also by Mac PSP MC 404 I have
991
00:45:46,170 --> 00:45:50,400
soundToys Decapitator which is great for
992
00:45:48,599 --> 00:46:00,000
parallel compression I really like that
993
00:45:50,400 --> 00:46:02,250
I have the ozone 7 and I have the
994
00:46:00,000 --> 00:46:03,839
dynamics limiter by that German company
995
00:46:02,250 --> 00:46:05,940
meld the productions that I mentioned
996
00:46:03,839 --> 00:46:08,190
these are all my favourite compression
997
00:46:05,940 --> 00:46:11,220
plugins that I use for parallel
998
00:46:08,190 --> 00:46:13,920
compression only although my favorite
999
00:46:11,220 --> 00:46:17,250
compressor as a you know for a regular
1000
00:46:13,920 --> 00:46:19,140
channel is usually the channel G and to
1001
00:46:17,250 --> 00:46:20,849
that extent I want to show you something
1002
00:46:19,140 --> 00:46:22,980
else which is really cool
1003
00:46:20,849 --> 00:46:24,869
some of you might not know but you
1004
00:46:22,980 --> 00:46:27,510
there's two places in proto's where you
1005
00:46:24,869 --> 00:46:30,569
can set up a preferred plugin that you
1006
00:46:27,510 --> 00:46:32,790
use all the time will show up here so
1007
00:46:30,569 --> 00:46:33,329
these are my two plugins that I use the
1008
00:46:32,790 --> 00:46:39,030
most
1009
00:46:33,329 --> 00:46:41,599
on any session channel G is my Mac DSP
1010
00:46:39,030 --> 00:46:45,060
has everything compressor gate
1011
00:46:41,599 --> 00:46:46,680
Equalization I pass low pass so I can do
1012
00:46:45,060 --> 00:46:49,440
anything that I need me to do on any
1013
00:46:46,680 --> 00:46:54,900
regular track I do on that and then I
1014
00:46:49,440 --> 00:46:57,089
really like this end dynamic EQ made by
1015
00:46:54,900 --> 00:46:58,890
Melda productions the reason I like it
1016
00:46:57,089 --> 00:47:02,660
it's hard to demonstrate without audio
1017
00:46:58,890 --> 00:47:05,490
but if I had any audio you would see
1018
00:47:02,660 --> 00:47:09,390
basically as you can choose to see a
1019
00:47:05,490 --> 00:47:12,869
sonogram or just an analyzer and you can
1020
00:47:09,390 --> 00:47:16,980
see that here and then choose the bands
1021
00:47:12,869 --> 00:47:18,780
that you want to compress or excite by
1022
00:47:16,980 --> 00:47:21,180
at what degree want to compress and this
1023
00:47:18,780 --> 00:47:24,660
is an active compressor next ESP also
1024
00:47:21,180 --> 00:47:27,329
makes one that I they just that I just
1025
00:47:24,660 --> 00:47:30,810
got from them and I'm testing out but
1026
00:47:27,329 --> 00:47:33,030
until I use that full time this has been
1027
00:47:30,810 --> 00:47:35,160
my go-to and it's really great because
1028
00:47:33,030 --> 00:47:37,890
of the visual feedback you get you'll
1029
00:47:35,160 --> 00:47:39,680
see on this on this
1030
00:47:37,890 --> 00:47:42,420
Eliezer you'll see you'll see two
1031
00:47:39,680 --> 00:47:46,200
actually waveforms one is the one not
1032
00:47:42,420 --> 00:47:48,270
waveform but whatever you call or comes
1033
00:47:46,200 --> 00:47:51,720
out an analyzer you'll see the one that
1034
00:47:48,270 --> 00:47:54,300
that's before and the one that's after
1035
00:47:51,720 --> 00:47:57,780
and you'll see how the active eq @
1036
00:47:54,300 --> 00:48:01,460
you're doing affect the way the the
1037
00:47:57,780 --> 00:48:01,460
signal that you're sending in yes
1038
00:48:07,160 --> 00:48:12,210
well the question is this is all in the
1039
00:48:09,660 --> 00:48:15,200
box if I'm using hardware to track a
1040
00:48:12,210 --> 00:48:20,550
bend well first of all I'm gonna say
1041
00:48:15,200 --> 00:48:24,600
that when I track I'm a purist I'm for
1042
00:48:20,550 --> 00:48:27,000
least amount of signal possible short a
1043
00:48:24,600 --> 00:48:31,290
signal path possible so when I track I
1044
00:48:27,000 --> 00:48:34,950
go mic preamp Pro Tools I don't even go
1045
00:48:31,290 --> 00:48:37,290
through the console to for my printing
1046
00:48:34,950 --> 00:48:39,360
but for my printing of the tracks I will
1047
00:48:37,290 --> 00:48:41,610
go through the console for the analog
1048
00:48:39,360 --> 00:48:45,480
summing of all the returns of Pro Tools
1049
00:48:41,610 --> 00:48:47,520
some summing through the console and if
1050
00:48:45,480 --> 00:48:51,440
I'm summing through the console I'll
1051
00:48:47,520 --> 00:48:55,230
also do some EQ in on the console but I
1052
00:48:51,440 --> 00:48:58,470
print as cleanly as sorry I record as
1053
00:48:55,230 --> 00:49:00,690
cleanly as possible so that I you know I
1054
00:48:58,470 --> 00:49:13,770
don't make any decisions that I might
1055
00:49:00,690 --> 00:49:17,400
regret later yes on when I'm mixing in
1056
00:49:13,770 --> 00:49:20,850
the Box let me open us a song and I'll
1057
00:49:17,400 --> 00:49:25,290
show you that because it's easier to
1058
00:49:20,850 --> 00:49:28,920
answer these questions I'm gonna open
1059
00:49:25,290 --> 00:49:31,440
this song twice because we're running
1060
00:49:28,920 --> 00:49:34,650
short on time but I want to show you the
1061
00:49:31,440 --> 00:49:36,870
two versions that that I was sent this
1062
00:49:34,650 --> 00:49:39,540
is the version you know this is
1063
00:49:36,870 --> 00:49:41,910
basically what the band sent me before I
1064
00:49:39,540 --> 00:49:43,590
did anything to it and the reason I'm
1065
00:49:41,910 --> 00:49:46,890
opening that is to answering the
1066
00:49:43,590 --> 00:49:48,900
gentleman's question over there if it's
1067
00:49:46,890 --> 00:49:51,369
like I said I'll use a stereo mono Iser
1068
00:49:48,900 --> 00:49:53,769
if it's a if it's a session if it
1069
00:49:51,369 --> 00:49:56,680
tracts from logic but if it's tracks
1070
00:49:53,769 --> 00:50:04,660
that I'm sent like this the first thing
1071
00:49:56,680 --> 00:50:07,749
I do is to look is to look at what the
1072
00:50:04,660 --> 00:50:09,759
band the group the artist has if the do
1073
00:50:07,749 --> 00:50:13,539
they have plugins on the proto session
1074
00:50:09,759 --> 00:50:15,999
do they have inserts do they have volume
1075
00:50:13,539 --> 00:50:18,369
moves that have mute automation anything
1076
00:50:15,999 --> 00:50:20,740
like that sometimes I've been in of open
1077
00:50:18,369 --> 00:50:22,809
sessions where you know there was
1078
00:50:20,740 --> 00:50:24,400
something they didn't want and they
1079
00:50:22,809 --> 00:50:26,740
didn't shade it they just made mute
1080
00:50:24,400 --> 00:50:28,299
automation and then I make the mix with
1081
00:50:26,740 --> 00:50:29,799
something that they didn't want us like
1082
00:50:28,299 --> 00:50:31,089
you sent it to me it's like yeah but it
1083
00:50:29,799 --> 00:50:32,440
was meaner and I looked at the tracks
1084
00:50:31,089 --> 00:50:36,339
and it's not muted but it's got some
1085
00:50:32,440 --> 00:50:39,880
weird mutilation whatever so the first
1086
00:50:36,339 --> 00:50:44,170
thing I do is I look I scroll through
1087
00:50:39,880 --> 00:50:46,059
volume I do that I'll make my waveform
1088
00:50:44,170 --> 00:50:49,930
as small as possible so that if there is
1089
00:50:46,059 --> 00:50:53,650
a volume automation of any kind I know
1090
00:50:49,930 --> 00:50:56,200
it's there I'll look at the mute I'll
1091
00:50:53,650 --> 00:50:57,730
look at the pans after I looked all of
1092
00:50:56,200 --> 00:51:00,549
that assuming all those lines are
1093
00:50:57,730 --> 00:51:02,499
straight to answer your question I know
1094
00:51:00,549 --> 00:51:05,950
the band hasn't done anything that they
1095
00:51:02,499 --> 00:51:07,989
want me to to maintain if I see any
1096
00:51:05,950 --> 00:51:09,460
volume automation I'll make a judgement
1097
00:51:07,989 --> 00:51:12,970
of its whether it's a volume automation
1098
00:51:09,460 --> 00:51:14,440
I want to keep or not and why do I want
1099
00:51:12,970 --> 00:51:17,079
to keep it like because if it's just
1100
00:51:14,440 --> 00:51:20,470
volume automation say to make the guitar
1101
00:51:17,079 --> 00:51:22,269
solo louder I'll redo that myself but if
1102
00:51:20,470 --> 00:51:23,980
it's some kind of weird like special
1103
00:51:22,269 --> 00:51:26,200
effect automation that the artist is
1104
00:51:23,980 --> 00:51:28,420
really attached to I'll ask you want me
1105
00:51:26,200 --> 00:51:30,759
to do that exactly the way you have it
1106
00:51:28,420 --> 00:51:33,609
or you attach to that or you're open to
1107
00:51:30,759 --> 00:51:35,680
other things but not if they say they're
1108
00:51:33,609 --> 00:51:37,930
attached to it then I'll know that when
1109
00:51:35,680 --> 00:51:40,569
I import mice my template that's the one
1110
00:51:37,930 --> 00:51:43,630
track that I don't want to alter the
1111
00:51:40,569 --> 00:51:46,059
volume for once that's done I make
1112
00:51:43,630 --> 00:51:48,460
everything I said everything to no
1113
00:51:46,059 --> 00:51:50,319
output and once a by saying once that's
1114
00:51:48,460 --> 00:51:52,720
done I mean once I see that there's no
1115
00:51:50,319 --> 00:51:55,029
automation of any kind that I need to
1116
00:51:52,720 --> 00:51:58,630
retain and if there is I'll make sure I
1117
00:51:55,029 --> 00:52:02,289
do retain it I'll set all my outputs and
1118
00:51:58,630 --> 00:52:04,010
inputs to no input and no output that
1119
00:52:02,289 --> 00:52:06,650
way I can start fresh
1120
00:52:04,010 --> 00:52:07,970
then I'll click on the math track the
1121
00:52:06,650 --> 00:52:11,110
reason I do that is because when I
1122
00:52:07,970 --> 00:52:15,050
import my template it will go there
1123
00:52:11,110 --> 00:52:19,310
after that track I click on import
1124
00:52:15,050 --> 00:52:22,190
session data as I'll click on that I'll
1125
00:52:19,310 --> 00:52:27,860
click on option all this will import all
1126
00:52:22,190 --> 00:52:29,690
these tracks and that's when I can
1127
00:52:27,860 --> 00:52:31,610
really start mixing now of course I've
1128
00:52:29,690 --> 00:52:36,140
saved my template so it will have all
1129
00:52:31,610 --> 00:52:38,360
those plugins made active but the point
1130
00:52:36,140 --> 00:52:41,690
is when I open that it will start with
1131
00:52:38,360 --> 00:52:43,670
everything inactive with these yellow
1132
00:52:41,690 --> 00:52:46,010
tracks hidden those are my tracks
1133
00:52:43,670 --> 00:52:47,810
you know I saved the template I
1134
00:52:46,010 --> 00:52:50,300
shouldn't have but okay I have black
1135
00:52:47,810 --> 00:52:52,340
backups for everything but the point is
1136
00:52:50,300 --> 00:52:55,760
I would see just the green tracks come
1137
00:52:52,340 --> 00:52:57,140
up and my - and my 2-buss tracks come up
1138
00:52:55,760 --> 00:52:59,180
this is kind of what I would see with
1139
00:52:57,140 --> 00:53:02,420
all the plugins made inactive and then I
1140
00:52:59,180 --> 00:53:06,950
can start mixing I can what I do is I
1141
00:53:02,420 --> 00:53:12,920
select all the drums I go here I see my
1142
00:53:06,950 --> 00:53:19,280
I see my drums and I can start working
1143
00:53:12,920 --> 00:53:21,830
on stuff okay so this is this is now the
1144
00:53:19,280 --> 00:53:25,790
same mix then I'm gonna be opening after
1145
00:53:21,830 --> 00:53:28,520
them I've done all of that this is a
1146
00:53:25,790 --> 00:53:29,710
band called orc then I'm gonna play I'll
1147
00:53:28,520 --> 00:53:32,930
play the track first
1148
00:53:29,710 --> 00:53:35,620
you guys can rock out to it and then
1149
00:53:32,930 --> 00:53:38,060
we'll discuss what questions you have
1150
00:53:35,620 --> 00:53:39,590
the band is called orc they're a great
1151
00:53:38,060 --> 00:53:40,970
band that if you don't know you should
1152
00:53:39,590 --> 00:53:43,070
check out their past
1153
00:53:40,970 --> 00:53:46,390
it's Pat Mastelotto from King King
1154
00:53:43,070 --> 00:53:50,570
Crimson on drums calling Edwin from
1155
00:53:46,390 --> 00:53:53,930
porcupine tree on bass this guitar
1156
00:53:50,570 --> 00:53:56,000
player called Carmelo pbut one on which
1157
00:53:53,930 --> 00:53:58,850
he plays with a band called Marcus we to
1158
00:53:56,000 --> 00:54:00,530
be in Italy pretty popular there I don't
1159
00:53:58,850 --> 00:54:02,870
blame you for not knowing them here in
1160
00:54:00,530 --> 00:54:05,960
the states and the singers name is
1161
00:54:02,870 --> 00:54:07,700
called his name is left or Lawrence is
1162
00:54:05,960 --> 00:54:08,900
positive for Nazari and played in a band
1163
00:54:07,700 --> 00:54:11,630
called Ibaka
1164
00:54:08,900 --> 00:54:13,400
so the four of them got together this is
1165
00:54:11,630 --> 00:54:16,340
their second record came out two months
1166
00:54:13,400 --> 00:54:19,070
ago song is called dirty rain
1167
00:54:16,340 --> 00:54:21,590
the record is called soul of an octopus
1168
00:54:19,070 --> 00:54:26,320
came out on a British label called rare
1169
00:54:21,590 --> 00:54:26,320
noise and it's a really good band
1170
00:54:27,940 --> 00:54:56,820
[Music]
1171
00:55:01,740 --> 00:55:05,010
justice tree
1172
00:55:07,299 --> 00:55:15,400
all my dreams have been covered up my
1173
00:55:13,069 --> 00:55:29,730
soul
1174
00:55:15,400 --> 00:55:31,690
[Music]
1175
00:55:29,730 --> 00:55:33,930
[Applause]
1176
00:55:31,690 --> 00:55:33,930
one
1177
00:55:39,530 --> 00:55:43,839
[Music]
1178
00:55:45,920 --> 00:55:50,719
[Music]
1179
00:55:53,110 --> 00:55:56,260
[Music]
1180
00:55:59,370 --> 00:56:09,910
[Music]
1181
00:56:02,210 --> 00:56:09,910
- soul bwong Stingo
1182
00:56:10,090 --> 00:56:20,490
[Music]
1183
00:56:13,729 --> 00:56:24,499
this man around wived it out
1184
00:56:20,490 --> 00:56:26,870
[Music]
1185
00:56:24,499 --> 00:56:48,070
Walter
1186
00:56:26,870 --> 00:56:48,070
[Music]
1187
00:56:53,670 --> 00:56:56,940
- real
1188
00:56:58,410 --> 00:57:19,010
[Music]
1189
00:57:22,080 --> 00:57:36,000
[Music]
1190
00:57:32,840 --> 00:57:42,700
he was steamed
1191
00:57:36,000 --> 00:57:45,259
[Music]
1192
00:57:42,700 --> 00:57:48,259
his mother drain
1193
00:57:45,259 --> 00:57:48,259
why
1194
00:57:48,460 --> 00:57:52,119
this is that
1195
00:57:52,890 --> 00:58:00,690
[Music]
1196
00:58:02,820 --> 00:58:08,199
[Music]
1197
00:58:10,230 --> 00:58:18,660
[Music]
1198
00:58:15,970 --> 00:58:18,660
see
1199
00:58:24,280 --> 00:58:32,470
[Music]
1200
00:58:29,640 --> 00:58:35,630
[Applause]
1201
00:58:32,470 --> 00:58:35,630
[Music]
1202
00:58:37,810 --> 00:58:44,949
[Music]
1203
00:58:49,420 --> 00:58:54,090
[Music]
1204
00:58:57,930 --> 00:59:04,769
[Music]
1205
00:59:16,150 --> 00:59:23,740
so the first thank you you should check
1206
00:59:22,240 --> 00:59:26,770
out this record because it's a really
1207
00:59:23,740 --> 00:59:30,400
great record so the first thing I do I
1208
00:59:26,770 --> 00:59:33,480
did or at least in this track when
1209
00:59:30,400 --> 00:59:37,420
mixing drums is I made sure that they're
1210
00:59:33,480 --> 00:59:39,880
in in phase so that there's no kind of
1211
00:59:37,420 --> 00:59:41,920
faith' cancellation happening for that I
1212
00:59:39,880 --> 00:59:46,390
use this plugin called M auto-align
1213
00:59:41,920 --> 00:59:48,160
made by Melba productions it's a great
1214
00:59:46,390 --> 00:59:50,350
plugin that there's a couple of plugins
1215
00:59:48,160 --> 00:59:52,750
out there that do this so I have this
1216
00:59:50,350 --> 00:59:55,600
plugin across all the tracks and then I
1217
00:59:52,750 --> 00:59:58,690
have my faithful channel G across all
1218
00:59:55,600 --> 01:00:03,550
the tracks doing whatever I need it to
1219
00:59:58,690 --> 01:00:07,180
do on all these separate tracks of this
1220
01:00:03,550 --> 01:00:08,590
drum set this is one of the rare nah I
1221
01:00:07,180 --> 01:00:10,420
don't want to say rare cases but these
1222
01:00:08,590 --> 01:00:11,830
days I record most of the stuff that I
1223
01:00:10,420 --> 01:00:14,440
mix because I work in this beautiful
1224
01:00:11,830 --> 01:00:16,840
studio downtown in New York called East
1225
01:00:14,440 --> 01:00:19,960
Side sound this is one example where I
1226
01:00:16,840 --> 01:00:23,140
didn't record the tracks I think Pat
1227
01:00:19,960 --> 01:00:25,870
from King Crimson recorded the drums at
1228
01:00:23,140 --> 01:00:28,860
his home studio because he lives in
1229
01:00:25,870 --> 01:00:31,660
Austin and bass player lives in the UK
1230
01:00:28,860 --> 01:00:33,040
and the other two live in Italy so it's
1231
01:00:31,660 --> 01:00:35,650
definitely one of those projects that
1232
01:00:33,040 --> 01:00:39,100
came across you know I came together
1233
01:00:35,650 --> 01:00:41,200
across the ocean so in when I don't
1234
01:00:39,100 --> 01:00:43,300
record a stuff myself which is the point
1235
01:00:41,200 --> 01:00:46,150
I'm trying to make I'm even more careful
1236
01:00:43,300 --> 01:00:48,010
making sure stuff is faced coherent face
1237
01:00:46,150 --> 01:00:49,630
aligned because when I do record in
1238
01:00:48,010 --> 01:00:51,370
myself I'll you know I'll take
1239
01:00:49,630 --> 01:00:56,390
precautions to make sure that everything
1240
01:00:51,370 --> 01:00:59,610
is in phase this is the drum
1241
01:00:56,390 --> 01:00:59,610
[Music]
1242
01:01:02,019 --> 01:01:06,589
and you'll see I have a little bit of
1243
01:01:04,640 --> 01:01:09,799
reverb on the snare and a little bit of
1244
01:01:06,589 --> 01:01:13,190
reverb on the hi-hat and I have this
1245
01:01:09,799 --> 01:01:15,140
sine wave on the kick and on the floor
1246
01:01:13,190 --> 01:01:16,609
tom and that's really all there is to
1247
01:01:15,140 --> 01:01:18,920
this other than of course the
1248
01:01:16,609 --> 01:01:24,259
equalization that I did through the
1249
01:01:18,920 --> 01:01:29,690
channel G on the different sections of
1250
01:01:24,259 --> 01:01:32,930
the drums I'm a big fan of muting toms
1251
01:01:29,690 --> 01:01:34,880
with sidechain sidechaining
1252
01:01:32,930 --> 01:01:36,799
to make sure that you're muting based on
1253
01:01:34,880 --> 01:01:39,440
frequency and not just on level so you
1254
01:01:36,799 --> 01:01:42,349
don't miss hits and that's that's why
1255
01:01:39,440 --> 01:01:44,269
that looks like that I'm it's kind of
1256
01:01:42,349 --> 01:01:47,029
weird-looking because it looks like I'm
1257
01:01:44,269 --> 01:01:49,069
cutting off all the high end and around
1258
01:01:47,029 --> 01:01:53,380
150 which is obviously not true that's
1259
01:01:49,069 --> 01:01:55,940
just a the sidechain filter for the gate
1260
01:01:53,380 --> 01:01:59,390
there's a little bit of electronics in
1261
01:01:55,940 --> 01:02:01,640
this track there's bass there's this
1262
01:01:59,390 --> 01:02:03,589
bass delay at the beginning which they
1263
01:02:01,640 --> 01:02:05,799
printed because they were happy with it
1264
01:02:03,589 --> 01:02:10,880
that's just the intro in the middle part
1265
01:02:05,799 --> 01:02:13,069
bunch of guitar tracks very less is more
1266
01:02:10,880 --> 01:02:16,460
as I said in at the beginning as you can
1267
01:02:13,069 --> 01:02:19,369
see very minimal automation the most
1268
01:02:16,460 --> 01:02:21,920
busy automation you see this one is it's
1269
01:02:19,369 --> 01:02:23,809
just a reverb sent to make sure that or
1270
01:02:21,920 --> 01:02:26,509
the delay sense they to make sure that
1271
01:02:23,809 --> 01:02:28,700
I'm that I'm hearing the delays on the
1272
01:02:26,509 --> 01:02:30,499
words that I want to hear repeated and
1273
01:02:28,700 --> 01:02:33,170
not just on everything but other than
1274
01:02:30,499 --> 01:02:35,299
that it's very minimal there's a little
1275
01:02:33,170 --> 01:02:36,680
bit of automation here for those who are
1276
01:02:35,299 --> 01:02:41,019
lucky enough to be sitting in the middle
1277
01:02:36,680 --> 01:02:43,999
you'll hear it the others tough luck
1278
01:02:41,019 --> 01:02:46,369
that's just your you know when the organ
1279
01:02:43,999 --> 01:02:48,049
solo starts and the organist there's
1280
01:02:46,369 --> 01:02:49,819
this little slide through so that it
1281
01:02:48,049 --> 01:02:53,000
actually goes left to right in your in
1282
01:02:49,819 --> 01:02:56,070
in your mix which is
1283
01:02:53,000 --> 01:02:59,250
things like that you know for taste but
1284
01:02:56,070 --> 01:03:01,260
not I'm trying not to overdo anything so
1285
01:02:59,250 --> 01:03:03,270
now the session is open you have
1286
01:03:01,260 --> 01:03:06,540
discussed I believe all the plugins that
1287
01:03:03,270 --> 01:03:09,890
I've used wonderful mark thank you so
1288
01:03:06,540 --> 01:03:09,890
much for walking us through your process
1289
01:03:16,470 --> 01:03:31,530
[Music]
98022
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