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These are the user uploaded subtitles that are being translated: 1 00:00:00,256 --> 00:00:01,792 Hello there and welcome back 2 00:00:02,048 --> 00:00:07,680 In this video I put the last little touches in two weeks on a shot so we can go ahead and bring it to final 3 00:00:07,936 --> 00:00:09,216 So let's get started 4 00:00:09,472 --> 00:00:15,616 So I've just organised a couple of things that you're back right back here and organise these peanuts little but otherwise this is where we live 5 00:00:15,872 --> 00:00:16,384 Off 6 00:00:16,640 --> 00:00:22,784 And I have our list of notes here it's always good to have a list of now so you know what you need to address as you're working 7 00:00:23,040 --> 00:00:29,184 What's go ahead and start working on his anamorphic features that we want to add like anything in order to get 8 00:00:29,440 --> 00:00:35,584 Focus accurate is possible we want to reference reality so you have a lens grid that we're going to be able to use hair salt spray 9 00:00:35,840 --> 00:00:37,888 And we have this cook in a Morphy 10 00:00:38,144 --> 00:00:40,960 When's right here take a look at this guy 11 00:00:41,216 --> 00:00:43,264 A lot of the 12 00:00:43,520 --> 00:00:46,336 Anamorphic lens characteristics that we talked about 13 00:00:46,592 --> 00:00:52,736 In our when's effects video and looking over here like out blurry the Zedge 14 00:00:52,992 --> 00:00:54,784 Chromatic aberration can see 15 00:00:55,040 --> 00:00:59,136 Compared to the centre this is a flat grade but this 16 00:00:59,392 --> 00:01:02,829 The focusing on the side is something we're definitely going to want to replicate can't even see at the bottom a little bit 17 00:01:02,831 --> 00:01:04,567 Subtitled by -♪ online-courses.club ♪- We compress knowledge for you! https://t.me/joinchat/ailxpXoW3JVjYzQ1 18 00:01:05,792 --> 00:01:08,096 Scott head and start matching this 19 00:01:08,352 --> 00:01:10,400 So what I want to do here 20 00:01:10,656 --> 00:01:16,544 Is like we have been doing we're going to make a lens distortion node make sure you're in nuke x for this 21 00:01:16,800 --> 00:01:21,664 I need to change a couple things for an anamorphic lens because the calculation is actually 22 00:01:21,920 --> 00:01:28,064 A little bit different than math involved is not exactly the same so the first thing you have to do is changed 23 00:01:28,320 --> 00:01:29,344 When's type 2 anymore 24 00:01:30,112 --> 00:01:36,256 And then what will need to do is tell us what the squeeze of this image is because endomorphic 25 00:01:36,512 --> 00:01:42,656 Not bikes vehicle lenses transform just for a quick example you had a look at this image straight out 26 00:01:42,912 --> 00:01:47,008 Camera it would look something like this where it is horizontally squid 27 00:01:47,264 --> 00:01:51,616 So when we are doing at once distortion we have to compensate for that 28 00:01:51,872 --> 00:01:57,248 And best greatest actually provided by do plus lenses they have a ton of grids online 29 00:01:57,504 --> 00:02:03,648 Free to use this to guide RNA morphic characteristics and I know that this one's here 30 00:02:03,904 --> 00:02:07,488 8221 squeeze solitary match there 31 00:02:07,744 --> 00:02:13,120 Then otherwise it's pretty much the same as what we've done before you want to make sure that we don't 32 00:02:13,376 --> 00:02:13,888 Have 33 00:02:14,144 --> 00:02:19,520 Any black on the outside that might throw off a calculation it's there a crap right here 34 00:02:20,032 --> 00:02:26,176 And was scooters in until he even reached the Surge and I will just make sure there's a nice hole 35 00:02:26,432 --> 00:02:26,944 Number there 36 00:02:29,504 --> 00:02:31,552 And then we'll go over here as well 37 00:02:32,064 --> 00:02:36,160 Skip this Edge and trailer wanted up close and make sure this is a whole number 38 00:02:36,672 --> 00:02:38,720 Alright and then we're going to check 39 00:02:38,976 --> 00:02:40,256 Format silver 40 00:02:40,512 --> 00:02:43,328 Format size changes you can actually change the form 41 00:02:43,584 --> 00:02:44,352 What's the crack 42 00:02:44,608 --> 00:02:47,168 And then we should be good 43 00:02:47,424 --> 00:02:47,936 Do you go 44 00:02:48,448 --> 00:02:48,960 Alright 45 00:02:49,216 --> 00:02:49,728 Awesome 46 00:02:49,984 --> 00:02:53,824 So now we're going to our lens distortion set anamorphic with to 47 00:02:54,080 --> 00:02:57,408 We can just do what we've been doing this whole time will hit the text 48 00:02:57,920 --> 00:03:01,504 See what that comes up with all make sure that these are looking accurate 49 00:03:02,272 --> 00:03:04,320 And it looks like it's pretty good it didn't connect 50 00:03:04,576 --> 00:03:07,648 Some of these bottomline.com head and help it out there 51 00:03:08,160 --> 00:03:08,928 Just sul 52 00:03:09,184 --> 00:03:10,208 These guys 53 00:03:10,464 --> 00:03:12,000 Sugar connected 54 00:03:13,024 --> 00:03:16,096 Wickes 3DS really quick doing one line isn't 55 00:03:16,352 --> 00:03:17,632 End of the world 56 00:03:17,888 --> 00:03:18,912 Alright 57 00:03:19,168 --> 00:03:21,728 Head and hits of and see what happens 58 00:03:22,240 --> 00:03:22,752 Set 59 00:03:23,264 --> 00:03:29,408 This is our under store shin and there is something a little funky with it you can see that are great is nice and slow 60 00:03:29,664 --> 00:03:33,760 Play Here by the corners is a little squished in somanyhits solve again 61 00:03:34,528 --> 00:03:40,672 And let's hit this a few times so I think this is looking pretty good now these are much more Square 62 00:03:40,928 --> 00:03:47,072 Out sometimes with anamorphic lenses you need a hits of a couple of times to get the proper under store 63 00:03:47,328 --> 00:03:48,352 This is looking pretty good now 64 00:03:48,864 --> 00:03:53,984 So let's go ahead and start working on overlay in America flexio make sure this works 65 00:03:54,240 --> 00:03:56,800 What's make a chequerboard that is the same 66 00:03:57,056 --> 00:03:59,104 Approximate size as the 67 00:03:59,360 --> 00:04:00,128 Crap here 68 00:04:00,640 --> 00:04:04,480 And so we can just make a new format size really quick 69 00:04:04,992 --> 00:04:06,528 Colours in r 70 00:04:07,040 --> 00:04:10,880 And this is to 595 71 00:04:11,904 --> 00:04:13,952 By 2160 72 00:04:15,232 --> 00:04:16,256 Are we look at this 73 00:04:16,512 --> 00:04:19,583 We can see actually that this is not winding up 74 00:04:19,839 --> 00:04:21,631 With our crap price 75 00:04:22,143 --> 00:04:22,911 It's squish 76 00:04:23,167 --> 00:04:27,263 Right is that all that's because of the squeeze that we talked about again 77 00:04:27,519 --> 00:04:31,871 But I did a transform to show you what the squeeze looks like but looking at this resolution 78 00:04:32,383 --> 00:04:35,711 This actually is being ordered he squeezed by now 79 00:04:36,223 --> 00:04:37,503 If we hit this right here 80 00:04:38,015 --> 00:04:40,831 What we can do is check ignore pixel aspect ratio 81 00:04:41,343 --> 00:04:47,487 And now this is actually what are footage looks like if you opened it in a program that didn't order the squeezer 82 00:04:47,743 --> 00:04:49,023 Read pixel aspect ratio 83 00:04:49,279 --> 00:04:51,071 This is the actual unique 84 00:04:51,327 --> 00:04:52,095 Pixel count 85 00:04:52,607 --> 00:04:53,631 For RNA 86 00:04:53,887 --> 00:05:00,031 If we turn on our pixel aspect ratio what does is doing is actually making or pixels 87 00:05:00,287 --> 00:05:02,591 Twice as wide as they are tall 88 00:05:02,847 --> 00:05:07,711 And this is a common workflow with anamorphic lenses and that signified by this little too 89 00:05:07,967 --> 00:05:09,503 In our format size here 90 00:05:09,759 --> 00:05:15,903 And that's where we went wrong on this checkerboard to go ahead and edit this format size you can just 91 00:05:16,159 --> 00:05:17,951 The pixel aspect ratio to 2 92 00:05:18,719 --> 00:05:19,231 Alright 93 00:05:19,743 --> 00:05:25,375 There we go now these are the same format size as try to get our Chequers to be approximately the same size 94 00:05:25,631 --> 00:05:27,679 So scale this up a little bit 95 00:05:29,215 --> 00:05:31,007 Something like that this does it need to be 96 00:05:31,263 --> 00:05:31,775 Perfect 97 00:05:32,543 --> 00:05:33,567 And I think that I work 98 00:05:33,823 --> 00:05:36,639 Maybe I can just be live crazy and darkness 99 00:05:36,895 --> 00:05:37,663 Closer 100 00:05:38,687 --> 00:05:44,831 Alright search approximately correct let's go ahead and take a look at what happens if we apply 101 00:05:45,087 --> 00:05:46,367 Distortion near here 102 00:05:46,623 --> 00:05:49,439 We'll go ahead intern or white bath and take a look 103 00:05:50,975 --> 00:05:53,535 It looks like there's a strange issue happening 104 00:05:53,791 --> 00:05:56,095 How to change the speed box to input 105 00:05:56,607 --> 00:05:57,631 Very girl 106 00:05:57,887 --> 00:05:59,935 Sir crab after this 107 00:06:00,191 --> 00:06:04,031 Analysis just starting at 2 match with h 108 00:06:04,287 --> 00:06:07,871 When's right here and we need a little bit more this checkerboards was just 109 00:06:08,127 --> 00:06:10,431 Skillet after this crap 110 00:06:13,247 --> 00:06:15,551 Speaking test out how close it is 111 00:06:16,319 --> 00:06:22,463 That's a pretty damn good it's not perfectly aligned so looks like it's killing a little bit of the actual band 112 00:06:22,719 --> 00:06:24,767 Turn off the lands looks pretty close to 113 00:06:25,791 --> 00:06:29,119 What we want to do now is trying to match the blood fall off 114 00:06:29,375 --> 00:06:33,727 And thankfully we are nothing to do that it's a gizmo that we've used before 115 00:06:33,983 --> 00:06:34,751 And it is cold 116 00:06:35,007 --> 00:06:35,775 IPlayer 117 00:06:36,543 --> 00:06:38,335 Just make that guy 118 00:06:38,591 --> 00:06:44,735 Through a mask on it and we just want to make a mask around the outside of our image 119 00:06:44,991 --> 00:06:45,503 Here 120 00:06:46,271 --> 00:06:48,063 So grab this 121 00:06:48,575 --> 00:06:50,367 Draw our lips 122 00:06:52,159 --> 00:06:57,279 Alright right now this is the opposite of what we're after so we can go home for an inverted nose 123 00:06:58,559 --> 00:07:01,375 Now I can see that some softening on her lands at the bottom 124 00:07:01,631 --> 00:07:05,471 But at the top we don't quite have it yet it's turn off noclip 125 00:07:05,727 --> 00:07:08,799 Hairy girl sorry just softening the outside a bit 126 00:07:09,055 --> 00:07:10,079 Go ahead and 127 00:07:10,335 --> 00:07:11,615 Whereabouts out 128 00:07:11,871 --> 00:07:14,687 Baby 500 pixels for sale 129 00:07:14,943 --> 00:07:16,223 What's see how 130 00:07:16,479 --> 00:07:18,015 What's latest matches 131 00:07:18,527 --> 00:07:23,391 A little bit further in let's go ahead and just you a negative feather 132 00:07:24,415 --> 00:07:27,487 Start Birmingham that were in a little bit more 133 00:07:28,255 --> 00:07:30,047 Make sure that this is matching 134 00:07:31,583 --> 00:07:35,935 So I think we're getting pretty close but still a little bit more on the negative feather 135 00:07:36,447 --> 00:07:38,751 Double dare so United of 1000 136 00:07:40,799 --> 00:07:42,847 That too much was that just right 137 00:07:47,455 --> 00:07:51,551 That's looking pretty close maybe we can take us where a little bit further to go away 138 00:07:51,807 --> 00:07:53,855 15 that are accurate 139 00:07:58,719 --> 00:08:00,767 Something like that isn't working 140 00:08:01,279 --> 00:08:03,327 And then what we're going to want to do 141 00:08:03,583 --> 00:08:09,471 Is Adam from Eric aberration a try to match that's what she's our friend the fxt chromatic aberration 142 00:08:09,983 --> 00:08:15,103 Right now these colours are wrong I think it's the green we may need to adjust 143 00:08:15,615 --> 00:08:17,151 What is a deep blue 144 00:08:17,407 --> 00:08:22,527 It's like the blue can it looks like a Guinness yellow blue split on this so blues on the 145 00:08:23,039 --> 00:08:25,599 Yellow's on the right sorts make sure matching there 146 00:08:26,111 --> 00:08:30,207 Looks like we have we just need to make a little bit more subdued 147 00:08:34,303 --> 00:08:35,839 Little less 148 00:08:38,911 --> 00:08:42,495 And it's 15 in the red a little as well 149 00:08:45,311 --> 00:08:48,127 Kind of kind of desaturated with that Red a little 150 00:08:48,895 --> 00:08:49,663 Maybe it actually 151 00:08:49,919 --> 00:08:51,711 Needs less red 152 00:08:51,967 --> 00:08:53,503 So the opposite direction 153 00:08:56,319 --> 00:08:57,343 Yeah I think that's 154 00:08:59,903 --> 00:09:02,719 Cool snowy have a nice with anamorphic 155 00:09:03,231 --> 00:09:04,511 Edge built up 156 00:09:05,023 --> 00:09:07,839 So now all we need to do is take the set-up 157 00:09:08,607 --> 00:09:14,751 And apply it to our Sartre here something to delete this random chromatic aberration that was based off of 158 00:09:15,007 --> 00:09:17,823 Week 4 shots that's what we had abusing in 159 00:09:18,079 --> 00:09:21,151 5 and R week 637 160 00:09:21,663 --> 00:09:24,479 And I delete that won't even yet down 161 00:09:24,991 --> 00:09:30,367 Let's go ahead and apply this to our shop and see what all happens 162 00:09:33,951 --> 00:09:39,839 Alright sore squeezing the sky in right now I'm wearing it quite a bit of take a look at the shape of this mask 163 00:09:40,095 --> 00:09:43,423 Is very tall because the pixel aspect ratio is different 164 00:09:43,679 --> 00:09:48,543 Let's bring this down a little I'm going to hold control so I'm heading at the bottom 165 00:09:49,311 --> 00:09:50,591 Make sure this works 166 00:09:50,847 --> 00:09:54,175 And right now looks like this is blowing our entire image 167 00:09:54,431 --> 00:09:57,247 So may have to adjust this a little bit 168 00:09:57,503 --> 00:10:01,228 The issue that were running across here is that our resolution is different 169 00:10:01,229 --> 00:10:03,400 Subtitled by -♪ online-courses.club ♪- We compress knowledge for you! https://t.me/joinchat/ailxpXoW3JVjYzQ1 170 00:10:03,401 --> 00:10:08,255 On our footage vs the test scenarios Justin cdata actually setup run 171 00:10:08,511 --> 00:10:09,791 That's something I should have 172 00:10:10,047 --> 00:10:11,839 Before we can go ahead and adjust 173 00:10:12,095 --> 00:10:17,471 Pretty quickly here I've made a checkerboard that now matches our actual shot resolution 174 00:10:17,727 --> 00:10:23,871 Just a b and start week unless to match again your email the process so it shouldn't take too long 175 00:10:24,127 --> 00:10:25,407 Start off by judge 176 00:10:25,663 --> 00:10:29,759 Stopping this federal it's going to be naked 250 to start with 177 00:10:30,783 --> 00:10:35,135 We can look at the size because this is way too much right now 178 00:10:36,415 --> 00:10:37,439 Go down the sun 179 00:10:37,951 --> 00:10:39,231 5 maybe 180 00:10:40,767 --> 00:10:42,815 Still too much 181 00:10:43,071 --> 00:10:43,583 5 182 00:10:46,911 --> 00:10:50,495 That's looking a little bit closer probably have to adjust 183 00:10:50,751 --> 00:10:53,055 Are chromatic aberration a little bit 184 00:10:53,567 --> 00:10:55,359 A red down sun 185 00:10:56,383 --> 00:10:58,175 Furniture a feeling that yellow 186 00:11:00,735 --> 00:11:03,551 And actually Watson lights reduce the blue summer 187 00:11:05,855 --> 00:11:11,487 That feeling closer WhatsApp the checker size just so we have a little bit more of an accurate comparison 188 00:11:13,023 --> 00:11:14,303 That's looking pretty good 189 00:11:16,351 --> 00:11:20,191 Blow fall off actually isn't too bad maybe we can have a little more 190 00:11:20,703 --> 00:11:21,983 On the inside 191 00:11:23,775 --> 00:11:25,055 You just get that so 192 00:11:26,079 --> 00:11:29,407 Do you like a -450 so it's just a Touch 193 00:11:29,919 --> 00:11:30,431 More 194 00:11:30,687 --> 00:11:34,015 I think this is looking pretty good thoughts crab the sky 195 00:11:34,271 --> 00:11:37,343 Delete this because this was set up for a different format 196 00:11:38,367 --> 00:11:42,463 Hope this in and take a look at what we have right here 197 00:11:42,719 --> 00:11:46,815 Stomach wrap after this colour correct so I can see what's happening 198 00:11:47,583 --> 00:11:51,167 Alright Santa getting that nice little brain on her Ed Sheeran 199 00:11:51,423 --> 00:11:56,287 But we're definitely going to need to scale the supper touch because we're getting 200 00:11:56,543 --> 00:11:58,335 This hard Edge right here 201 00:11:59,103 --> 00:11:59,871 And sell 202 00:12:00,127 --> 00:12:02,431 The best solution really is to just add a transfer 203 00:12:02,943 --> 00:12:08,575 Skill up a few pixels will do this as minimal as possible we just want to make sure you're not getting any 204 00:12:08,831 --> 00:12:10,111 Dark edge there 205 00:12:10,623 --> 00:12:12,927 I think that's working pretty well 206 00:12:13,183 --> 00:12:19,327 And now we can go ahead to a crab after this just so there's no extra day that we don't need intern blackouts 207 00:12:19,583 --> 00:12:20,095 Light off 208 00:12:20,351 --> 00:12:22,655 Let's blow this out now 209 00:12:24,191 --> 00:12:30,335 Girl and then add our with a chromatic aberration looks like we actually need a little bit on the Edge 210 00:12:30,591 --> 00:12:32,127 Electromatic aberration otherwise 211 00:12:32,383 --> 00:12:34,431 We end up introducing acra line 212 00:12:34,687 --> 00:12:36,479 We can turn that crap off 213 00:12:36,991 --> 00:12:39,551 And put it after or chromatic aberration 214 00:12:41,087 --> 00:12:43,647 And I just have a nice little 215 00:12:43,903 --> 00:12:46,207 Anamorphic effect happening 216 00:12:46,719 --> 00:12:50,047 Honor Fullard here and I think that will end up helping 217 00:12:50,303 --> 00:12:54,143 And another we can do is since anamorphic footage 218 00:12:54,655 --> 00:12:59,775 Comes in my turn or viewer settings on by clicking interviewing heading ass 219 00:13:00,543 --> 00:13:06,687 Anamorphic footage will typically come in like this and have a 2-day 1 pixel aspect ratio we can 220 00:13:06,943 --> 00:13:10,015 When are images squash we have our Square pixels here 221 00:13:12,063 --> 00:13:15,391 That means our green is going to be long as well 222 00:13:15,647 --> 00:13:18,207 Currently we have Square pixeldrain 223 00:13:18,719 --> 00:13:22,047 Take a look at trying to adjust that 224 00:13:22,815 --> 00:13:26,143 And let's see what we can do to make these pixels or stretched 225 00:13:26,911 --> 00:13:28,447 How to transform here 226 00:13:29,215 --> 00:13:31,263 And we just scale this by to you 227 00:13:31,519 --> 00:13:32,287 In the way 228 00:13:33,055 --> 00:13:34,591 How to take a look somewhere 229 00:13:35,103 --> 00:13:37,407 Please don't feel like stretched pixels 230 00:13:37,663 --> 00:13:39,711 Change filter to Impulse 231 00:13:40,223 --> 00:13:42,783 Kim Possible do is there will be no 232 00:13:43,039 --> 00:13:43,807 Lending that 233 00:13:44,063 --> 00:13:45,599 It's going to be a 234 00:13:45,855 --> 00:13:50,975 Your stretch there knocking a blend with the other side because cubic you can see that pretty song 235 00:13:51,231 --> 00:13:54,047 Impossible that do no softening at all 236 00:13:54,303 --> 00:13:56,351 This is going to create our more stretched 237 00:13:56,607 --> 00:13:57,119 Pixels 238 00:13:57,375 --> 00:13:59,423 What's just apply this to both our 239 00:13:59,679 --> 00:14:01,215 Forage and R&D noise 240 00:14:01,983 --> 00:14:08,127 And what will need to do as always is one need to check our scatter region to make sure that 241 00:14:09,407 --> 00:14:13,759 We went to far off there but we can just really just this a bit 242 00:14:14,271 --> 00:14:19,135 Make sure nothing we're just getting started and now a green is twice as long 243 00:14:19,647 --> 00:14:21,439 As it originally was 244 00:14:22,207 --> 00:14:26,047 And that's what we are after trying to mimic all the effects that we can 245 00:14:26,559 --> 00:14:32,703 Alright sweet so those are anamorphic features let's check the cell anamorphic lenses have quite a bit of 246 00:14:32,959 --> 00:14:34,239 Play me We Can Touch more 247 00:14:34,751 --> 00:14:36,799 They're just talking that down a bit 248 00:14:37,567 --> 00:14:40,383 What's delete this offer a lift that's nice and done 249 00:14:40,639 --> 00:14:42,431 Dark and dust at beginning 250 00:14:42,943 --> 00:14:44,479 So I don't really like 251 00:14:44,735 --> 00:14:45,759 How bright 252 00:14:46,271 --> 00:14:49,599 The dust is there a little car under such a little bit faster 253 00:14:49,855 --> 00:14:51,903 I like this overall colour town 254 00:14:52,159 --> 00:14:56,255 And here it's just a bit too bright but I do like it in the lower part of the frame 255 00:14:56,511 --> 00:15:02,655 So I think I want to do is make a mask that's just covering the upper section of our just right here 256 00:15:03,423 --> 00:15:05,983 And so let's you that look like even in 257 00:15:06,239 --> 00:15:10,591 Our just element itself we can see that the brightness that exists appear 258 00:15:11,103 --> 00:15:12,895 And so what we can do 259 00:15:13,151 --> 00:15:15,199 Is make a colour correct 260 00:15:16,223 --> 00:15:19,039 And if we were to just roughly math 261 00:15:19,295 --> 00:15:20,319 The sky 262 00:15:22,367 --> 00:15:23,647 The 263 00:15:25,439 --> 00:15:28,511 Has probably really all that we need or blurred out 264 00:15:28,767 --> 00:15:30,303 Couple 100 pixels 265 00:15:31,583 --> 00:15:33,375 Let's check this out 266 00:15:34,143 --> 00:15:35,679 Contrast on 267 00:15:36,959 --> 00:15:41,823 That's really all the time after so we always want this to track correctly 268 00:15:42,335 --> 00:15:44,639 Make a reconcile 3D 269 00:15:45,407 --> 00:15:46,687 IPad camera in 270 00:15:47,199 --> 00:15:50,527 Imogen we just need something with the correct resolution 271 00:15:50,783 --> 00:15:52,063 And then we need 272 00:15:52,831 --> 00:15:58,975 Summer 3D space for where we want us to track and describe one of our middle range 273 00:15:59,231 --> 00:15:59,743 Cards 274 00:16:01,279 --> 00:16:03,071 And get that to stick 275 00:16:03,583 --> 00:16:04,863 But see this one looks like 276 00:16:05,119 --> 00:16:05,887 Good one 277 00:16:06,143 --> 00:16:08,447 So you want a little bit lower 278 00:16:09,215 --> 00:16:10,751 So let's make an access 279 00:16:12,031 --> 00:16:15,615 And we will just copy this position to access 280 00:16:15,871 --> 00:16:18,943 I can lower a little bit bizarre position 281 00:16:19,199 --> 00:16:19,711 Weights 282 00:16:20,223 --> 00:16:21,247 Where is that hiding 283 00:16:21,503 --> 00:16:23,807 What's make sure that roughly makes sense 284 00:16:25,087 --> 00:16:27,135 Lorelai Gilmore sits on the ground 285 00:16:28,159 --> 00:16:29,183 Alright 286 00:16:30,463 --> 00:16:31,487 Anderlecht 287 00:16:31,743 --> 00:16:32,511 Keyframes 288 00:16:34,815 --> 00:16:38,655 That's like a work only cancel that I need to pay my excess in 289 00:16:39,679 --> 00:16:41,471 Create keyframes now 290 00:16:43,775 --> 00:16:47,871 Alright so this should work let's go ahead and grab 291 00:16:48,383 --> 00:16:50,687 You can disconnect everything 292 00:16:51,455 --> 00:16:54,527 Just want to make sure that our mask is going to track the whole time 293 00:16:55,039 --> 00:16:59,135 So take this in here as we can see our mask is shifting 294 00:16:59,391 --> 00:17:01,951 And when you want your mask to not shift 295 00:17:02,207 --> 00:17:03,231 For a frame 296 00:17:03,743 --> 00:17:06,303 What we can do as grab a XY offset and 297 00:17:06,559 --> 00:17:09,887 Type that in there and it will perfectly off set it so 298 00:17:11,167 --> 00:17:13,727 Alright that's acting my car reference from here 299 00:17:13,983 --> 00:17:17,311 So now when we played this in it should track correctly 300 00:17:17,567 --> 00:17:20,895 The whole entire time really that vertical movement was all we need 301 00:17:21,151 --> 00:17:22,943 And as we can see here 302 00:17:23,199 --> 00:17:25,759 We need a bit more room but turn off 303 00:17:26,015 --> 00:17:28,575 The format just looks nice and big 304 00:17:28,831 --> 00:17:30,367 Crab it afterwards 305 00:17:30,879 --> 00:17:32,159 And now 306 00:17:32,927 --> 00:17:35,999 Let's just make sure this doesn't get clips we have our mask 307 00:17:36,255 --> 00:17:37,279 Tract in 308 00:17:39,839 --> 00:17:43,423 Looks like right at the very end it's only to be a little bit bigger 309 00:17:44,447 --> 00:17:46,239 Let's go to work keyframe 310 00:17:46,751 --> 00:17:50,335 What does scale this from the bottom right holding control the change the Anchor point 311 00:17:53,919 --> 00:17:54,431 There 312 00:17:54,687 --> 00:17:56,223 Girl alright 313 00:17:59,295 --> 00:18:00,575 So now theoretically 314 00:18:00,831 --> 00:18:03,647 This afternoon there's not really any effect at the end 315 00:18:04,159 --> 00:18:05,439 If you go the beginning 316 00:18:06,719 --> 00:18:08,767 Starting at top part download 317 00:18:09,023 --> 00:18:13,119 Potentially expand be further on this over or more 318 00:18:13,631 --> 00:18:14,911 At too much though 319 00:18:15,935 --> 00:18:16,703 And that's just 320 00:18:16,959 --> 00:18:19,519 Game of this damn potentially at touch 321 00:18:21,055 --> 00:18:25,151 And now it's just not quite as washed out it's still nice and Hazel 322 00:18:25,663 --> 00:18:28,479 Which is not working but it's not quite so bright which I 323 00:18:28,735 --> 00:18:29,247 I like 324 00:18:30,271 --> 00:18:32,831 Alright so I think that will work 325 00:18:33,087 --> 00:18:37,951 All of these notes and then hit play because you want to do as much as you can 326 00:18:38,207 --> 00:18:42,047 Before looking at it in motion you just need to keep track of what you're doing 327 00:18:42,303 --> 00:18:43,583 Zenotech check them 328 00:18:43,839 --> 00:18:49,471 Because when can't start getting heavy like this one is you want to preview this the minimal amount of time 329 00:18:49,727 --> 00:18:52,031 To see the maximum amount of Change 330 00:18:52,287 --> 00:18:54,335 So we've had that dark and dust 331 00:18:55,615 --> 00:18:57,151 And then our next note 332 00:18:57,407 --> 00:19:01,247 Was we had a flare up around frame 65 333 00:19:02,015 --> 00:19:04,319 And let's see what that means exactly 334 00:19:04,831 --> 00:19:08,671 Alright so looks like this little guy is what we referring to 335 00:19:08,927 --> 00:19:10,463 It will break fire patch 336 00:19:10,719 --> 00:19:12,255 It should be easy to hit 337 00:19:12,767 --> 00:19:15,071 Go ahead and set an out here 338 00:19:15,839 --> 00:19:16,863 And an Endpoint 339 00:19:17,375 --> 00:19:18,655 Right here 340 00:19:19,423 --> 00:19:21,215 And what does the work on 341 00:19:21,471 --> 00:19:23,519 Are Flames in the area 342 00:19:23,775 --> 00:19:25,567 We know had a Justice that should 343 00:19:25,823 --> 00:19:26,591 Free easy 344 00:19:26,847 --> 00:19:30,431 We could track it but we may as well do this the simple way 345 00:19:30,943 --> 00:19:32,479 What we want to do here 346 00:19:32,735 --> 00:19:33,503 Is 347 00:19:33,759 --> 00:19:37,599 First of all make sure that this mask stops on this frame 348 00:19:37,855 --> 00:19:41,695 Because what we're going I want to do is turn the stencil back on 349 00:19:42,207 --> 00:19:42,975 Round frame 350 00:19:43,231 --> 00:19:43,999 41 351 00:19:44,767 --> 00:19:47,327 What's just make achy right here 352 00:19:47,583 --> 00:19:49,119 Anime this back on 353 00:19:49,631 --> 00:19:50,911 Since we said this life 354 00:19:51,167 --> 00:19:53,471 To end all actually that backwards 355 00:19:54,751 --> 00:19:56,543 Change the frame range 356 00:19:56,799 --> 00:20:00,383 You can actually manually take the sand we want it from 0 to 2 357 00:20:01,663 --> 00:20:06,271 There we go now this mask that we have selected is going to pop off at from 23 358 00:20:06,527 --> 00:20:08,575 And we can now draw a new one 359 00:20:09,855 --> 00:20:10,879 Right there 360 00:20:11,135 --> 00:20:13,183 Turn the stencil off 361 00:20:17,023 --> 00:20:20,863 Make sure that this is sticking over the shape the entire time 362 00:20:21,119 --> 00:20:25,215 Mcnabola tracking this because this is not going to be hard to do quickly 363 00:20:26,751 --> 00:20:27,263 What does 364 00:20:27,519 --> 00:20:30,079 Going about 5 frames at a time 365 00:20:33,151 --> 00:20:37,503 Alright and then we're done we can anime art stencil off 366 00:20:37,759 --> 00:20:38,271 Here 367 00:20:39,039 --> 00:20:42,111 And I stencils currently going from frame 80 368 00:20:42,623 --> 00:20:45,439 241 such change the framerate on that mask 369 00:20:46,975 --> 00:20:48,255 41 370 00:20:48,511 --> 00:20:49,023 80 371 00:20:50,303 --> 00:20:53,375 We turn this guy on we'll give it a quick preview 372 00:20:54,143 --> 00:20:56,447 Will a flare up should be gone 373 00:20:56,959 --> 00:20:59,519 It's mostly gone and yes is Blurred out 374 00:20:59,775 --> 00:21:00,543 Too much 375 00:21:02,079 --> 00:21:03,359 We expanded this 376 00:21:03,615 --> 00:21:04,127 Weather 377 00:21:04,639 --> 00:21:09,759 There we go now it's pretty much entirely gone if there's a little bit left that shouldn't be too big of a deal 378 00:21:10,271 --> 00:21:12,063 Because that's going to be covered by 379 00:21:12,319 --> 00:21:13,599 A tonne of atmosphere 380 00:21:15,903 --> 00:21:17,696 What's this make sure these first 381 00:21:17,952 --> 00:21:18,976 Few frames 382 00:21:19,488 --> 00:21:20,000 It is 383 00:21:21,024 --> 00:21:21,536 In 384 00:21:21,792 --> 00:21:23,584 And that it's not too noticeable 385 00:21:26,400 --> 00:21:27,680 Alright yeah you can't see that 386 00:21:27,936 --> 00:21:29,984 Colbert good 387 00:21:30,752 --> 00:21:35,616 And then we want to lower the intensity of our dust particles a little bit 388 00:21:35,872 --> 00:21:37,408 Over our spaceship 389 00:21:37,920 --> 00:21:40,992 Because they're just attached too much right now I think 390 00:21:42,528 --> 00:21:45,088 Selection be too hard to adjust 391 00:21:45,344 --> 00:21:47,136 Take a quick look right here 392 00:21:48,416 --> 00:21:50,208 And that's just the lower than 393 00:21:51,232 --> 00:21:54,048 A little better value than the point 394 00:21:54,304 --> 00:21:55,584 5 potentially 395 00:21:56,864 --> 00:21:58,400 Will it make a little bit more subtle 396 00:21:58,656 --> 00:22:00,704 That note very easy to hit 397 00:22:02,240 --> 00:22:06,080 And now we just need to fix the edges on our spaceship 398 00:22:08,384 --> 00:22:11,712 And does edges are these guys right here 399 00:22:12,480 --> 00:22:15,552 Because it's not quite going all the way to the edge 400 00:22:16,064 --> 00:22:18,880 Do something pretty interesting for this 401 00:22:19,136 --> 00:22:21,696 Can I use distortion to make sure arm ask you 402 00:22:21,952 --> 00:22:26,048 Is reaching all the way to the edge of our species because that's the problem right now 403 00:22:26,304 --> 00:22:27,584 Return this mask off 404 00:22:28,096 --> 00:22:31,680 The mask isn't really doing much the problem is our shape itself 405 00:22:31,936 --> 00:22:34,240 The geometry is like one pixel short 406 00:22:34,752 --> 00:22:40,896 Of where it should be enough just a sampling thing between different vendors go ahead 407 00:22:41,152 --> 00:22:42,432 Start adjusting that 408 00:22:42,688 --> 00:22:46,016 Because I scanline just isn't exactly the same as Arnold 409 00:22:48,064 --> 00:22:49,856 Switch the sky 410 00:22:52,672 --> 00:22:58,816 So what we're going to want to do here is use a distortion to just kind of work this edge 411 00:22:59,072 --> 00:23:00,096 A little bit 412 00:23:01,632 --> 00:23:04,192 And so let's set up a couple notes 413 00:23:04,704 --> 00:23:06,240 Or make a shuffle won't 414 00:23:06,496 --> 00:23:08,032 I distort 415 00:23:10,080 --> 00:23:11,872 And let's make a 416 00:23:12,128 --> 00:23:12,896 Constance 417 00:23:14,432 --> 00:23:17,760 So like we learnt when we're going over distortion 418 00:23:18,272 --> 00:23:22,624 You can grab the input here and put that into our forward 419 00:23:22,880 --> 00:23:28,512 We know that wants the set-up our forward into our UV channels 420 00:23:29,024 --> 00:23:32,352 If we start school in this around in xx 421 00:23:32,608 --> 00:23:34,656 Negative that should move to the right 422 00:23:36,192 --> 00:23:39,776 Looks like it's not what's check out what's going on here these are connected 423 00:23:40,800 --> 00:23:41,312 Alright 424 00:23:42,848 --> 00:23:47,712 So we know that we start moving the surround this is basically how many pixels were going to ask her this 425 00:23:47,968 --> 00:23:49,760 PB is 426 00:23:50,016 --> 00:23:51,296 If we make a mask 427 00:23:54,112 --> 00:23:57,952 We can actually feather or distortion of such just roughly draw 428 00:23:58,208 --> 00:23:59,232 This shape 429 00:23:59,744 --> 00:24:00,768 Set a 10 maths 430 00:24:01,280 --> 00:24:03,328 And now we have our pure distortion 431 00:24:03,584 --> 00:24:06,144 And no distortion is a very harsh cut-off there 432 00:24:06,400 --> 00:24:11,264 But if people are this out it's actually going to soften the edge of art store 433 00:24:13,056 --> 00:24:15,872 So now we look here at we can pull this edge 434 00:24:16,128 --> 00:24:16,896 Over 435 00:24:17,920 --> 00:24:19,712 So it's fully covering 436 00:24:19,968 --> 00:24:20,992 RSPCA 437 00:24:21,760 --> 00:24:24,832 And all we need to do is make sure that this mask right here 438 00:24:25,088 --> 00:24:26,112 Is going to track 439 00:24:26,368 --> 00:24:30,208 And again we know I had to do that will make a reconcile 3D 440 00:24:30,464 --> 00:24:33,536 Never track something that you can automatically generate 441 00:24:33,792 --> 00:24:37,632 Camera in here or Imogen here to get the right format 442 00:24:37,888 --> 00:24:39,936 Let's make an access 443 00:24:40,448 --> 00:24:42,752 And wicked our position to points 444 00:24:43,776 --> 00:24:45,824 And we want to make sure this is on the front 445 00:24:46,336 --> 00:24:48,384 Other spaceships knows 446 00:24:51,200 --> 00:24:52,992 What's go ahead skip this over 447 00:24:53,248 --> 00:24:55,296 I meant to go to work top down view 448 00:24:57,600 --> 00:25:00,160 Find this those are spaceship 449 00:25:00,416 --> 00:25:02,464 You want to get right or their noses 450 00:25:02,720 --> 00:25:04,768 I can go to the front view 451 00:25:06,304 --> 00:25:08,352 Find the nose 452 00:25:08,608 --> 00:25:10,912 Just bring that up there doesn't need to be perfect 453 00:25:12,960 --> 00:25:16,032 What's bring this over to our reconcile 3D 454 00:25:17,056 --> 00:25:18,848 Play Take That Into the access now 455 00:25:21,152 --> 00:25:23,456 And just let's Create our key thanks 456 00:25:27,296 --> 00:25:30,368 Alright now you have a track re2 girl 457 00:25:32,416 --> 00:25:36,768 And what we need to do is find the friendly made the song that frame 89 458 00:25:37,024 --> 00:25:39,584 It's just clear our in and out point here 459 00:25:41,888 --> 00:25:44,960 And so on Friday T9 we did this to a line 460 00:25:45,216 --> 00:25:47,776 And so we can just drag this into offset 461 00:25:48,032 --> 00:25:50,848 And now the perfectly align with itself 462 00:25:51,616 --> 00:25:56,480 And let's go ahead and just play this right here to make sure that it's working 463 00:25:56,736 --> 00:25:58,784 This is nice and scooter Dover 464 00:25:59,552 --> 00:26:03,392 The small little pixel chef that were doing in our distortion 465 00:26:03,648 --> 00:26:08,000 Shouldn't be enough to make this text or not track no one's really gonna notice that 466 00:26:08,512 --> 00:26:10,816 And so I think we're safe to be doing it 467 00:26:11,840 --> 00:26:15,168 And let's just make sure that this is working the whole entire time 468 00:26:15,936 --> 00:26:20,544 And I was pretty easy all we did was just or text her over a bit 469 00:26:20,800 --> 00:26:24,640 And now that way Purge is pretty much 100% 470 00:26:25,152 --> 00:26:27,712 As you're playing this there's a little bit 471 00:26:28,224 --> 00:26:30,784 Flickering happening on her nose right there 472 00:26:31,040 --> 00:26:33,600 I'm curious let's go ahead and check out 473 00:26:34,112 --> 00:26:37,440 Are version here can you actually see that 474 00:26:38,976 --> 00:26:45,120 You can a little bit sweeter probably just fix that that's not going to be too difficult we know how to do it we have the 475 00:26:45,376 --> 00:26:46,144 Turn off 476 00:26:46,400 --> 00:26:47,936 So what's go ahead 477 00:26:48,960 --> 00:26:50,240 Copy and paste 478 00:26:50,496 --> 00:26:51,008 Face 479 00:26:52,544 --> 00:26:55,616 And what we need to do is just make a little bring up 480 00:26:56,128 --> 00:26:56,896 Right here 481 00:26:57,920 --> 00:26:59,200 After the side 482 00:27:00,224 --> 00:27:05,088 And will find a good friend will do frame 150 since this is already set up for 483 00:27:05,600 --> 00:27:08,672 I shall not sure friend 150 is the best because it's old on motion Blur 484 00:27:08,928 --> 00:27:11,232 I'm trying to find a good Couch to cover that with 485 00:27:12,000 --> 00:27:13,536 What do frame 486 00:27:14,048 --> 00:27:15,328 140 487 00:27:17,376 --> 00:27:20,704 That looks pretty in Focus so of frame hold of that 488 00:27:20,960 --> 00:27:25,056 And looking here we have all these channels we don't want those to run the race can line 489 00:27:25,568 --> 00:27:29,152 Sore throat a random move on the sky and would just keep 490 00:27:29,408 --> 00:27:30,688 Rgba 491 00:27:32,224 --> 00:27:35,552 And all we need to do now as mask this off 492 00:27:37,600 --> 00:27:38,624 Right 493 00:27:38,880 --> 00:27:41,696 Here these are troublesome frames 494 00:27:43,744 --> 00:27:45,280 Set that to mask 495 00:27:45,792 --> 00:27:48,864 Picture of frame hold Heroes set to 1:40 496 00:27:50,656 --> 00:27:54,240 Call Anna looks like motion where is turned on the Sky right now 497 00:27:54,752 --> 00:27:56,800 What's merge this over 498 00:27:59,104 --> 00:28:02,944 We can see it's getting filtered a little but that's to be expected 499 00:28:03,968 --> 00:28:06,784 Let's just play some flames here 500 00:28:07,296 --> 00:28:09,344 Make sure that this is working correctly 501 00:28:10,880 --> 00:28:14,976 Is a little bit of something that's happening but I think that will end up being ok 502 00:28:16,256 --> 00:28:19,328 Yes pretty well let's make sure I'm covering 503 00:28:19,584 --> 00:28:21,888 Everything that looks like it will be 504 00:28:24,192 --> 00:28:29,568 Call so that should work what is there a couple pics of Laura Mercier so he's going to just sorry for that 505 00:28:31,104 --> 00:28:34,944 I'm pretty confident that will end up working the whole entire time 506 00:28:35,456 --> 00:28:38,272 So what I'm going to do now as I'm going to 507 00:28:38,528 --> 00:28:41,600 Virgin my right nose all the way to the bottom 508 00:28:42,880 --> 00:28:46,720 And render out a version 2 of the sky 509 00:28:46,976 --> 00:28:48,000 And see how it looks 510 00:28:48,256 --> 00:28:54,144 Sauna next video what do our final review with what should be Oliver tweaks nice and fixed 39912

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