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Hello there and welcome back
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In this video I put the last little touches in two weeks on a shot so we can go ahead and bring it to final
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So let's get started
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So I've just organised a couple of things that you're back right back here and organise these peanuts little but otherwise this is where we live
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Off
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And I have our list of notes here it's always good to have a list of now so you know what you need to address as you're working
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What's go ahead and start working on his anamorphic features that we want to add like anything in order to get
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Focus accurate is possible we want to reference reality so you have a lens grid that we're going to be able to use hair salt spray
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And we have this cook in a Morphy
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When's right here take a look at this guy
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A lot of the
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Anamorphic lens characteristics that we talked about
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In our when's effects video and looking over here like out blurry the Zedge
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Chromatic aberration can see
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Compared to the centre this is a flat grade but this
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The focusing on the side is something we're definitely going to want to replicate can't even see at the bottom a little bit
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Subtitled by
-♪ online-courses.club ♪-
We compress knowledge for you!
https://t.me/joinchat/ailxpXoW3JVjYzQ1
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Scott head and start matching this
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So what I want to do here
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Is like we have been doing we're going to make a lens distortion node make sure you're in nuke x for this
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I need to change a couple things for an anamorphic lens because the calculation is actually
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A little bit different than math involved is not exactly the same so the first thing you have to do is changed
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When's type 2 anymore
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And then what will need to do is tell us what the squeeze of this image is because endomorphic
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Not bikes vehicle lenses transform just for a quick example you had a look at this image straight out
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Camera it would look something like this where it is horizontally squid
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So when we are doing at once distortion we have to compensate for that
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And best greatest actually provided by do plus lenses they have a ton of grids online
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Free to use this to guide RNA morphic characteristics and I know that this one's here
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8221 squeeze solitary match there
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Then otherwise it's pretty much the same as what we've done before you want to make sure that we don't
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Have
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Any black on the outside that might throw off a calculation it's there a crap right here
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And was scooters in until he even reached the Surge and I will just make sure there's a nice hole
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Number there
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And then we'll go over here as well
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Skip this Edge and trailer wanted up close and make sure this is a whole number
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Alright and then we're going to check
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Format silver
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Format size changes you can actually change the form
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What's the crack
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And then we should be good
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Do you go
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Alright
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Awesome
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So now we're going to our lens distortion set anamorphic with to
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We can just do what we've been doing this whole time will hit the text
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See what that comes up with all make sure that these are looking accurate
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And it looks like it's pretty good it didn't connect
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Some of these bottomline.com head and help it out there
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Just sul
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These guys
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Sugar connected
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Wickes 3DS really quick doing one line isn't
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End of the world
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Alright
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Head and hits of and see what happens
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Set
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This is our under store shin and there is something a little funky with it you can see that are great is nice and slow
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Play Here by the corners is a little squished in somanyhits solve again
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And let's hit this a few times so I think this is looking pretty good now these are much more Square
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Out sometimes with anamorphic lenses you need a hits of a couple of times to get the proper under store
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This is looking pretty good now
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So let's go ahead and start working on overlay in America flexio make sure this works
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What's make a chequerboard that is the same
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Approximate size as the
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Crap here
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And so we can just make a new format size really quick
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Colours in r
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And this is to 595
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By 2160
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Are we look at this
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We can see actually that this is not winding up
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With our crap price
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It's squish
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Right is that all that's because of the squeeze that we talked about again
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But I did a transform to show you what the squeeze looks like but looking at this resolution
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This actually is being ordered he squeezed by now
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If we hit this right here
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What we can do is check ignore pixel aspect ratio
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And now this is actually what are footage looks like if you opened it in a program that didn't order the squeezer
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Read pixel aspect ratio
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This is the actual unique
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Pixel count
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For RNA
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If we turn on our pixel aspect ratio what does is doing is actually making or pixels
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Twice as wide as they are tall
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And this is a common workflow with anamorphic lenses and that signified by this little too
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In our format size here
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And that's where we went wrong on this checkerboard to go ahead and edit this format size you can just
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The pixel aspect ratio to 2
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Alright
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There we go now these are the same format size as try to get our Chequers to be approximately the same size
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So scale this up a little bit
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Something like that this does it need to be
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Perfect
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And I think that I work
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Maybe I can just be live crazy and darkness
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Closer
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Alright search approximately correct let's go ahead and take a look at what happens if we apply
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Distortion near here
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We'll go ahead intern or white bath and take a look
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It looks like there's a strange issue happening
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How to change the speed box to input
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Very girl
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Sir crab after this
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Analysis just starting at 2 match with h
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When's right here and we need a little bit more this checkerboards was just
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Skillet after this crap
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Speaking test out how close it is
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That's a pretty damn good it's not perfectly aligned so looks like it's killing a little bit of the actual band
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Turn off the lands looks pretty close to
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What we want to do now is trying to match the blood fall off
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And thankfully we are nothing to do that it's a gizmo that we've used before
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And it is cold
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IPlayer
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Just make that guy
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Through a mask on it and we just want to make a mask around the outside of our image
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Here
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So grab this
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Draw our lips
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Alright right now this is the opposite of what we're after so we can go home for an inverted nose
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Now I can see that some softening on her lands at the bottom
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But at the top we don't quite have it yet it's turn off noclip
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Hairy girl sorry just softening the outside a bit
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Go ahead and
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Whereabouts out
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Baby 500 pixels for sale
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What's see how
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What's latest matches
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A little bit further in let's go ahead and just you a negative feather
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Start Birmingham that were in a little bit more
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Make sure that this is matching
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So I think we're getting pretty close but still a little bit more on the negative feather
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Double dare so United of 1000
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That too much was that just right
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That's looking pretty close maybe we can take us where a little bit further to go away
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15 that are accurate
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Something like that isn't working
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And then what we're going to want to do
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Is Adam from Eric aberration a try to match that's what she's our friend the fxt chromatic aberration
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Right now these colours are wrong I think it's the green we may need to adjust
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What is a deep blue
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It's like the blue can it looks like a Guinness yellow blue split on this so blues on the
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Yellow's on the right sorts make sure matching there
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Looks like we have we just need to make a little bit more subdued
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Little less
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And it's 15 in the red a little as well
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Kind of kind of desaturated with that Red a little
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Maybe it actually
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Needs less red
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So the opposite direction
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Yeah I think that's
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Cool snowy have a nice with anamorphic
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Edge built up
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So now all we need to do is take the set-up
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And apply it to our Sartre here something to delete this random chromatic aberration that was based off of
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Week 4 shots that's what we had abusing in
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5 and R week 637
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And I delete that won't even yet down
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Let's go ahead and apply this to our shop and see what all happens
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Alright sore squeezing the sky in right now I'm wearing it quite a bit of take a look at the shape of this mask
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Is very tall because the pixel aspect ratio is different
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Let's bring this down a little I'm going to hold control so I'm heading at the bottom
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Make sure this works
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And right now looks like this is blowing our entire image
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So may have to adjust this a little bit
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The issue that were running across here is that our resolution is different
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Subtitled by
-♪ online-courses.club ♪-
We compress knowledge for you!
https://t.me/joinchat/ailxpXoW3JVjYzQ1
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On our footage vs the test scenarios Justin cdata actually setup run
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That's something I should have
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Before we can go ahead and adjust
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Pretty quickly here I've made a checkerboard that now matches our actual shot resolution
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Just a b and start week unless to match again your email the process so it shouldn't take too long
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Start off by judge
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Stopping this federal it's going to be naked 250 to start with
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We can look at the size because this is way too much right now
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Go down the sun
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5 maybe
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Still too much
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5
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That's looking a little bit closer probably have to adjust
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Are chromatic aberration a little bit
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A red down sun
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Furniture a feeling that yellow
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And actually Watson lights reduce the blue summer
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That feeling closer WhatsApp the checker size just so we have a little bit more of an accurate comparison
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That's looking pretty good
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Blow fall off actually isn't too bad maybe we can have a little more
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On the inside
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You just get that so
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Do you like a -450 so it's just a Touch
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More
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I think this is looking pretty good thoughts crab the sky
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Delete this because this was set up for a different format
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Hope this in and take a look at what we have right here
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Stomach wrap after this colour correct so I can see what's happening
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Alright Santa getting that nice little brain on her Ed Sheeran
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But we're definitely going to need to scale the supper touch because we're getting
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This hard Edge right here
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And sell
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The best solution really is to just add a transfer
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Skill up a few pixels will do this as minimal as possible we just want to make sure you're not getting any
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Dark edge there
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I think that's working pretty well
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And now we can go ahead to a crab after this just so there's no extra day that we don't need intern blackouts
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Light off
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Let's blow this out now
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Girl and then add our with a chromatic aberration looks like we actually need a little bit on the Edge
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Electromatic aberration otherwise
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We end up introducing acra line
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We can turn that crap off
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And put it after or chromatic aberration
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And I just have a nice little
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Anamorphic effect happening
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Honor Fullard here and I think that will end up helping
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And another we can do is since anamorphic footage
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Comes in my turn or viewer settings on by clicking interviewing heading ass
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Anamorphic footage will typically come in like this and have a 2-day 1 pixel aspect ratio we can
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When are images squash we have our Square pixels here
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That means our green is going to be long as well
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Currently we have Square pixeldrain
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Take a look at trying to adjust that
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And let's see what we can do to make these pixels or stretched
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How to transform here
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And we just scale this by to you
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In the way
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How to take a look somewhere
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Please don't feel like stretched pixels
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Change filter to Impulse
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Kim Possible do is there will be no
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Lending that
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It's going to be a
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Your stretch there knocking a blend with the other side because cubic you can see that pretty song
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Impossible that do no softening at all
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This is going to create our more stretched
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Pixels
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What's just apply this to both our
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Forage and R&D noise
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And what will need to do as always is one need to check our scatter region to make sure that
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We went to far off there but we can just really just this a bit
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Make sure nothing we're just getting started and now a green is twice as long
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As it originally was
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And that's what we are after trying to mimic all the effects that we can
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Alright sweet so those are anamorphic features let's check the cell anamorphic lenses have quite a bit of
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Play me We Can Touch more
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They're just talking that down a bit
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What's delete this offer a lift that's nice and done
249
00:14:40,639 --> 00:14:42,431
Dark and dust at beginning
250
00:14:42,943 --> 00:14:44,479
So I don't really like
251
00:14:44,735 --> 00:14:45,759
How bright
252
00:14:46,271 --> 00:14:49,599
The dust is there a little car under such a little bit faster
253
00:14:49,855 --> 00:14:51,903
I like this overall colour town
254
00:14:52,159 --> 00:14:56,255
And here it's just a bit too bright but I do like it in the lower part of the frame
255
00:14:56,511 --> 00:15:02,655
So I think I want to do is make a mask that's just covering the upper section of our just right here
256
00:15:03,423 --> 00:15:05,983
And so let's you that look like even in
257
00:15:06,239 --> 00:15:10,591
Our just element itself we can see that the brightness that exists appear
258
00:15:11,103 --> 00:15:12,895
And so what we can do
259
00:15:13,151 --> 00:15:15,199
Is make a colour correct
260
00:15:16,223 --> 00:15:19,039
And if we were to just roughly math
261
00:15:19,295 --> 00:15:20,319
The sky
262
00:15:22,367 --> 00:15:23,647
The
263
00:15:25,439 --> 00:15:28,511
Has probably really all that we need or blurred out
264
00:15:28,767 --> 00:15:30,303
Couple 100 pixels
265
00:15:31,583 --> 00:15:33,375
Let's check this out
266
00:15:34,143 --> 00:15:35,679
Contrast on
267
00:15:36,959 --> 00:15:41,823
That's really all the time after so we always want this to track correctly
268
00:15:42,335 --> 00:15:44,639
Make a reconcile 3D
269
00:15:45,407 --> 00:15:46,687
IPad camera in
270
00:15:47,199 --> 00:15:50,527
Imogen we just need something with the correct resolution
271
00:15:50,783 --> 00:15:52,063
And then we need
272
00:15:52,831 --> 00:15:58,975
Summer 3D space for where we want us to track and describe one of our middle range
273
00:15:59,231 --> 00:15:59,743
Cards
274
00:16:01,279 --> 00:16:03,071
And get that to stick
275
00:16:03,583 --> 00:16:04,863
But see this one looks like
276
00:16:05,119 --> 00:16:05,887
Good one
277
00:16:06,143 --> 00:16:08,447
So you want a little bit lower
278
00:16:09,215 --> 00:16:10,751
So let's make an access
279
00:16:12,031 --> 00:16:15,615
And we will just copy this position to access
280
00:16:15,871 --> 00:16:18,943
I can lower a little bit bizarre position
281
00:16:19,199 --> 00:16:19,711
Weights
282
00:16:20,223 --> 00:16:21,247
Where is that hiding
283
00:16:21,503 --> 00:16:23,807
What's make sure that roughly makes sense
284
00:16:25,087 --> 00:16:27,135
Lorelai Gilmore sits on the ground
285
00:16:28,159 --> 00:16:29,183
Alright
286
00:16:30,463 --> 00:16:31,487
Anderlecht
287
00:16:31,743 --> 00:16:32,511
Keyframes
288
00:16:34,815 --> 00:16:38,655
That's like a work only cancel that I need to pay my excess in
289
00:16:39,679 --> 00:16:41,471
Create keyframes now
290
00:16:43,775 --> 00:16:47,871
Alright so this should work let's go ahead and grab
291
00:16:48,383 --> 00:16:50,687
You can disconnect everything
292
00:16:51,455 --> 00:16:54,527
Just want to make sure that our mask is going to track the whole time
293
00:16:55,039 --> 00:16:59,135
So take this in here as we can see our mask is shifting
294
00:16:59,391 --> 00:17:01,951
And when you want your mask to not shift
295
00:17:02,207 --> 00:17:03,231
For a frame
296
00:17:03,743 --> 00:17:06,303
What we can do as grab a XY offset and
297
00:17:06,559 --> 00:17:09,887
Type that in there and it will perfectly off set it so
298
00:17:11,167 --> 00:17:13,727
Alright that's acting my car reference from here
299
00:17:13,983 --> 00:17:17,311
So now when we played this in it should track correctly
300
00:17:17,567 --> 00:17:20,895
The whole entire time really that vertical movement was all we need
301
00:17:21,151 --> 00:17:22,943
And as we can see here
302
00:17:23,199 --> 00:17:25,759
We need a bit more room but turn off
303
00:17:26,015 --> 00:17:28,575
The format just looks nice and big
304
00:17:28,831 --> 00:17:30,367
Crab it afterwards
305
00:17:30,879 --> 00:17:32,159
And now
306
00:17:32,927 --> 00:17:35,999
Let's just make sure this doesn't get clips we have our mask
307
00:17:36,255 --> 00:17:37,279
Tract in
308
00:17:39,839 --> 00:17:43,423
Looks like right at the very end it's only to be a little bit bigger
309
00:17:44,447 --> 00:17:46,239
Let's go to work keyframe
310
00:17:46,751 --> 00:17:50,335
What does scale this from the bottom right holding control the change the Anchor point
311
00:17:53,919 --> 00:17:54,431
There
312
00:17:54,687 --> 00:17:56,223
Girl alright
313
00:17:59,295 --> 00:18:00,575
So now theoretically
314
00:18:00,831 --> 00:18:03,647
This afternoon there's not really any effect at the end
315
00:18:04,159 --> 00:18:05,439
If you go the beginning
316
00:18:06,719 --> 00:18:08,767
Starting at top part download
317
00:18:09,023 --> 00:18:13,119
Potentially expand be further on this over or more
318
00:18:13,631 --> 00:18:14,911
At too much though
319
00:18:15,935 --> 00:18:16,703
And that's just
320
00:18:16,959 --> 00:18:19,519
Game of this damn potentially at touch
321
00:18:21,055 --> 00:18:25,151
And now it's just not quite as washed out it's still nice and Hazel
322
00:18:25,663 --> 00:18:28,479
Which is not working but it's not quite so bright which I
323
00:18:28,735 --> 00:18:29,247
I like
324
00:18:30,271 --> 00:18:32,831
Alright so I think that will work
325
00:18:33,087 --> 00:18:37,951
All of these notes and then hit play because you want to do as much as you can
326
00:18:38,207 --> 00:18:42,047
Before looking at it in motion you just need to keep track of what you're doing
327
00:18:42,303 --> 00:18:43,583
Zenotech check them
328
00:18:43,839 --> 00:18:49,471
Because when can't start getting heavy like this one is you want to preview this the minimal amount of time
329
00:18:49,727 --> 00:18:52,031
To see the maximum amount of Change
330
00:18:52,287 --> 00:18:54,335
So we've had that dark and dust
331
00:18:55,615 --> 00:18:57,151
And then our next note
332
00:18:57,407 --> 00:19:01,247
Was we had a flare up around frame 65
333
00:19:02,015 --> 00:19:04,319
And let's see what that means exactly
334
00:19:04,831 --> 00:19:08,671
Alright so looks like this little guy is what we referring to
335
00:19:08,927 --> 00:19:10,463
It will break fire patch
336
00:19:10,719 --> 00:19:12,255
It should be easy to hit
337
00:19:12,767 --> 00:19:15,071
Go ahead and set an out here
338
00:19:15,839 --> 00:19:16,863
And an Endpoint
339
00:19:17,375 --> 00:19:18,655
Right here
340
00:19:19,423 --> 00:19:21,215
And what does the work on
341
00:19:21,471 --> 00:19:23,519
Are Flames in the area
342
00:19:23,775 --> 00:19:25,567
We know had a Justice that should
343
00:19:25,823 --> 00:19:26,591
Free easy
344
00:19:26,847 --> 00:19:30,431
We could track it but we may as well do this the simple way
345
00:19:30,943 --> 00:19:32,479
What we want to do here
346
00:19:32,735 --> 00:19:33,503
Is
347
00:19:33,759 --> 00:19:37,599
First of all make sure that this mask stops on this frame
348
00:19:37,855 --> 00:19:41,695
Because what we're going I want to do is turn the stencil back on
349
00:19:42,207 --> 00:19:42,975
Round frame
350
00:19:43,231 --> 00:19:43,999
41
351
00:19:44,767 --> 00:19:47,327
What's just make achy right here
352
00:19:47,583 --> 00:19:49,119
Anime this back on
353
00:19:49,631 --> 00:19:50,911
Since we said this life
354
00:19:51,167 --> 00:19:53,471
To end all actually that backwards
355
00:19:54,751 --> 00:19:56,543
Change the frame range
356
00:19:56,799 --> 00:20:00,383
You can actually manually take the sand we want it from 0 to 2
357
00:20:01,663 --> 00:20:06,271
There we go now this mask that we have selected is going to pop off at from 23
358
00:20:06,527 --> 00:20:08,575
And we can now draw a new one
359
00:20:09,855 --> 00:20:10,879
Right there
360
00:20:11,135 --> 00:20:13,183
Turn the stencil off
361
00:20:17,023 --> 00:20:20,863
Make sure that this is sticking over the shape the entire time
362
00:20:21,119 --> 00:20:25,215
Mcnabola tracking this because this is not going to be hard to do quickly
363
00:20:26,751 --> 00:20:27,263
What does
364
00:20:27,519 --> 00:20:30,079
Going about 5 frames at a time
365
00:20:33,151 --> 00:20:37,503
Alright and then we're done we can anime art stencil off
366
00:20:37,759 --> 00:20:38,271
Here
367
00:20:39,039 --> 00:20:42,111
And I stencils currently going from frame 80
368
00:20:42,623 --> 00:20:45,439
241 such change the framerate on that mask
369
00:20:46,975 --> 00:20:48,255
41
370
00:20:48,511 --> 00:20:49,023
80
371
00:20:50,303 --> 00:20:53,375
We turn this guy on we'll give it a quick preview
372
00:20:54,143 --> 00:20:56,447
Will a flare up should be gone
373
00:20:56,959 --> 00:20:59,519
It's mostly gone and yes is Blurred out
374
00:20:59,775 --> 00:21:00,543
Too much
375
00:21:02,079 --> 00:21:03,359
We expanded this
376
00:21:03,615 --> 00:21:04,127
Weather
377
00:21:04,639 --> 00:21:09,759
There we go now it's pretty much entirely gone if there's a little bit left that shouldn't be too big of a deal
378
00:21:10,271 --> 00:21:12,063
Because that's going to be covered by
379
00:21:12,319 --> 00:21:13,599
A tonne of atmosphere
380
00:21:15,903 --> 00:21:17,696
What's this make sure these first
381
00:21:17,952 --> 00:21:18,976
Few frames
382
00:21:19,488 --> 00:21:20,000
It is
383
00:21:21,024 --> 00:21:21,536
In
384
00:21:21,792 --> 00:21:23,584
And that it's not too noticeable
385
00:21:26,400 --> 00:21:27,680
Alright yeah you can't see that
386
00:21:27,936 --> 00:21:29,984
Colbert good
387
00:21:30,752 --> 00:21:35,616
And then we want to lower the intensity of our dust particles a little bit
388
00:21:35,872 --> 00:21:37,408
Over our spaceship
389
00:21:37,920 --> 00:21:40,992
Because they're just attached too much right now I think
390
00:21:42,528 --> 00:21:45,088
Selection be too hard to adjust
391
00:21:45,344 --> 00:21:47,136
Take a quick look right here
392
00:21:48,416 --> 00:21:50,208
And that's just the lower than
393
00:21:51,232 --> 00:21:54,048
A little better value than the point
394
00:21:54,304 --> 00:21:55,584
5 potentially
395
00:21:56,864 --> 00:21:58,400
Will it make a little bit more subtle
396
00:21:58,656 --> 00:22:00,704
That note very easy to hit
397
00:22:02,240 --> 00:22:06,080
And now we just need to fix the edges on our spaceship
398
00:22:08,384 --> 00:22:11,712
And does edges are these guys right here
399
00:22:12,480 --> 00:22:15,552
Because it's not quite going all the way to the edge
400
00:22:16,064 --> 00:22:18,880
Do something pretty interesting for this
401
00:22:19,136 --> 00:22:21,696
Can I use distortion to make sure arm ask you
402
00:22:21,952 --> 00:22:26,048
Is reaching all the way to the edge of our species because that's the problem right now
403
00:22:26,304 --> 00:22:27,584
Return this mask off
404
00:22:28,096 --> 00:22:31,680
The mask isn't really doing much the problem is our shape itself
405
00:22:31,936 --> 00:22:34,240
The geometry is like one pixel short
406
00:22:34,752 --> 00:22:40,896
Of where it should be enough just a sampling thing between different vendors go ahead
407
00:22:41,152 --> 00:22:42,432
Start adjusting that
408
00:22:42,688 --> 00:22:46,016
Because I scanline just isn't exactly the same as Arnold
409
00:22:48,064 --> 00:22:49,856
Switch the sky
410
00:22:52,672 --> 00:22:58,816
So what we're going to want to do here is use a distortion to just kind of work this edge
411
00:22:59,072 --> 00:23:00,096
A little bit
412
00:23:01,632 --> 00:23:04,192
And so let's set up a couple notes
413
00:23:04,704 --> 00:23:06,240
Or make a shuffle won't
414
00:23:06,496 --> 00:23:08,032
I distort
415
00:23:10,080 --> 00:23:11,872
And let's make a
416
00:23:12,128 --> 00:23:12,896
Constance
417
00:23:14,432 --> 00:23:17,760
So like we learnt when we're going over distortion
418
00:23:18,272 --> 00:23:22,624
You can grab the input here and put that into our forward
419
00:23:22,880 --> 00:23:28,512
We know that wants the set-up our forward into our UV channels
420
00:23:29,024 --> 00:23:32,352
If we start school in this around in xx
421
00:23:32,608 --> 00:23:34,656
Negative that should move to the right
422
00:23:36,192 --> 00:23:39,776
Looks like it's not what's check out what's going on here these are connected
423
00:23:40,800 --> 00:23:41,312
Alright
424
00:23:42,848 --> 00:23:47,712
So we know that we start moving the surround this is basically how many pixels were going to ask her this
425
00:23:47,968 --> 00:23:49,760
PB is
426
00:23:50,016 --> 00:23:51,296
If we make a mask
427
00:23:54,112 --> 00:23:57,952
We can actually feather or distortion of such just roughly draw
428
00:23:58,208 --> 00:23:59,232
This shape
429
00:23:59,744 --> 00:24:00,768
Set a 10 maths
430
00:24:01,280 --> 00:24:03,328
And now we have our pure distortion
431
00:24:03,584 --> 00:24:06,144
And no distortion is a very harsh cut-off there
432
00:24:06,400 --> 00:24:11,264
But if people are this out it's actually going to soften the edge of art store
433
00:24:13,056 --> 00:24:15,872
So now we look here at we can pull this edge
434
00:24:16,128 --> 00:24:16,896
Over
435
00:24:17,920 --> 00:24:19,712
So it's fully covering
436
00:24:19,968 --> 00:24:20,992
RSPCA
437
00:24:21,760 --> 00:24:24,832
And all we need to do is make sure that this mask right here
438
00:24:25,088 --> 00:24:26,112
Is going to track
439
00:24:26,368 --> 00:24:30,208
And again we know I had to do that will make a reconcile 3D
440
00:24:30,464 --> 00:24:33,536
Never track something that you can automatically generate
441
00:24:33,792 --> 00:24:37,632
Camera in here or Imogen here to get the right format
442
00:24:37,888 --> 00:24:39,936
Let's make an access
443
00:24:40,448 --> 00:24:42,752
And wicked our position to points
444
00:24:43,776 --> 00:24:45,824
And we want to make sure this is on the front
445
00:24:46,336 --> 00:24:48,384
Other spaceships knows
446
00:24:51,200 --> 00:24:52,992
What's go ahead skip this over
447
00:24:53,248 --> 00:24:55,296
I meant to go to work top down view
448
00:24:57,600 --> 00:25:00,160
Find this those are spaceship
449
00:25:00,416 --> 00:25:02,464
You want to get right or their noses
450
00:25:02,720 --> 00:25:04,768
I can go to the front view
451
00:25:06,304 --> 00:25:08,352
Find the nose
452
00:25:08,608 --> 00:25:10,912
Just bring that up there doesn't need to be perfect
453
00:25:12,960 --> 00:25:16,032
What's bring this over to our reconcile 3D
454
00:25:17,056 --> 00:25:18,848
Play Take That Into the access now
455
00:25:21,152 --> 00:25:23,456
And just let's Create our key thanks
456
00:25:27,296 --> 00:25:30,368
Alright now you have a track re2 girl
457
00:25:32,416 --> 00:25:36,768
And what we need to do is find the friendly made the song that frame 89
458
00:25:37,024 --> 00:25:39,584
It's just clear our in and out point here
459
00:25:41,888 --> 00:25:44,960
And so on Friday T9 we did this to a line
460
00:25:45,216 --> 00:25:47,776
And so we can just drag this into offset
461
00:25:48,032 --> 00:25:50,848
And now the perfectly align with itself
462
00:25:51,616 --> 00:25:56,480
And let's go ahead and just play this right here to make sure that it's working
463
00:25:56,736 --> 00:25:58,784
This is nice and scooter Dover
464
00:25:59,552 --> 00:26:03,392
The small little pixel chef that were doing in our distortion
465
00:26:03,648 --> 00:26:08,000
Shouldn't be enough to make this text or not track no one's really gonna notice that
466
00:26:08,512 --> 00:26:10,816
And so I think we're safe to be doing it
467
00:26:11,840 --> 00:26:15,168
And let's just make sure that this is working the whole entire time
468
00:26:15,936 --> 00:26:20,544
And I was pretty easy all we did was just or text her over a bit
469
00:26:20,800 --> 00:26:24,640
And now that way Purge is pretty much 100%
470
00:26:25,152 --> 00:26:27,712
As you're playing this there's a little bit
471
00:26:28,224 --> 00:26:30,784
Flickering happening on her nose right there
472
00:26:31,040 --> 00:26:33,600
I'm curious let's go ahead and check out
473
00:26:34,112 --> 00:26:37,440
Are version here can you actually see that
474
00:26:38,976 --> 00:26:45,120
You can a little bit sweeter probably just fix that that's not going to be too difficult we know how to do it we have the
475
00:26:45,376 --> 00:26:46,144
Turn off
476
00:26:46,400 --> 00:26:47,936
So what's go ahead
477
00:26:48,960 --> 00:26:50,240
Copy and paste
478
00:26:50,496 --> 00:26:51,008
Face
479
00:26:52,544 --> 00:26:55,616
And what we need to do is just make a little bring up
480
00:26:56,128 --> 00:26:56,896
Right here
481
00:26:57,920 --> 00:26:59,200
After the side
482
00:27:00,224 --> 00:27:05,088
And will find a good friend will do frame 150 since this is already set up for
483
00:27:05,600 --> 00:27:08,672
I shall not sure friend 150 is the best because it's old on motion Blur
484
00:27:08,928 --> 00:27:11,232
I'm trying to find a good Couch to cover that with
485
00:27:12,000 --> 00:27:13,536
What do frame
486
00:27:14,048 --> 00:27:15,328
140
487
00:27:17,376 --> 00:27:20,704
That looks pretty in Focus so of frame hold of that
488
00:27:20,960 --> 00:27:25,056
And looking here we have all these channels we don't want those to run the race can line
489
00:27:25,568 --> 00:27:29,152
Sore throat a random move on the sky and would just keep
490
00:27:29,408 --> 00:27:30,688
Rgba
491
00:27:32,224 --> 00:27:35,552
And all we need to do now as mask this off
492
00:27:37,600 --> 00:27:38,624
Right
493
00:27:38,880 --> 00:27:41,696
Here these are troublesome frames
494
00:27:43,744 --> 00:27:45,280
Set that to mask
495
00:27:45,792 --> 00:27:48,864
Picture of frame hold Heroes set to 1:40
496
00:27:50,656 --> 00:27:54,240
Call Anna looks like motion where is turned on the Sky right now
497
00:27:54,752 --> 00:27:56,800
What's merge this over
498
00:27:59,104 --> 00:28:02,944
We can see it's getting filtered a little but that's to be expected
499
00:28:03,968 --> 00:28:06,784
Let's just play some flames here
500
00:28:07,296 --> 00:28:09,344
Make sure that this is working correctly
501
00:28:10,880 --> 00:28:14,976
Is a little bit of something that's happening but I think that will end up being ok
502
00:28:16,256 --> 00:28:19,328
Yes pretty well let's make sure I'm covering
503
00:28:19,584 --> 00:28:21,888
Everything that looks like it will be
504
00:28:24,192 --> 00:28:29,568
Call so that should work what is there a couple pics of Laura Mercier so he's going to just sorry for that
505
00:28:31,104 --> 00:28:34,944
I'm pretty confident that will end up working the whole entire time
506
00:28:35,456 --> 00:28:38,272
So what I'm going to do now as I'm going to
507
00:28:38,528 --> 00:28:41,600
Virgin my right nose all the way to the bottom
508
00:28:42,880 --> 00:28:46,720
And render out a version 2 of the sky
509
00:28:46,976 --> 00:28:48,000
And see how it looks
510
00:28:48,256 --> 00:28:54,144
Sauna next video what do our final review with what should be Oliver tweaks nice and fixed
39912
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