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So, guys, let me throw you in the deep a little bit by just keeping a human head.
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I would be not very slow and not very explainer and explanatory, but let's see how it will go.
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So it's just a test.
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So now we have this.
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What we have to do, we have to go to school optimal control tab or just go to sculpting mode from here.
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But since nothing is happening, why is nothing happening, by the way?
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There are no.
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Our brushes are not here.
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Maybe we have to click on our object and then let's try to layout a sculpting.
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Yes, because no object was selected.
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You cannot go to school sculpting mode.
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It was just I don't know why, but nothing was selected.
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If you have nothing selected in your scene.
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You will not be able to go to sculpt him or just select or object.
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And now we see all this brushes in here.
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I will go through all of them, not all of them, but only the ones that we will use, but most of them.
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But before that, let's see.
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How do we start sculpting?
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Here we start.
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But just two brushes grab, brush and the standard, the normal brush, the sculptural brush.
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So the brush is gee, it's very important to remember this default shortcuts g is the grab brush this
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long hair grab.
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And by the way, if I pull this a little bit more, we can see them grab and the draw brush is here
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in the top.
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So in the beginning, you can choose them from this menu here.
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Grab, draw, draw sharp and we will use those clay strips.
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Draw, draw, sharp, inflate.
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Smoot, definitely.
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But Smoot, we will never press it.
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It will be wood shift.
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It's very convenient, almost all the brushes which shift your go to small brush.
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You just smoked.
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It's not easy.
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Grab brush.
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The most important brush is to grab, brush and then the other brushes are not that important.
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We will see.
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So I like to give my brushes shortages, but in this case, G and X are kind of good shop kids.
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They are closer close to my left hemp so we can use them.
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No problem.
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But the other brushes the drawbridge, the Roberts is X is X, this is X and this is g x x g.
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By the way, again, I have to go and turn on my keys because they are not shown.
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OK, now with em, I go, this may not end, OK.
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And this man who, by the way, will go to it.
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Go to view.
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And this focal length here will be the focal length of our viewport and 50 for a face is.
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It will be too distorted, so I like to go over the hundred for a face.
47
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85 to 100 is OK.
48
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So now it's fine.
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Now our press and and hide this.
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And now we have X for Drawbridge G for Grubbers X.
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Remember those kiss x g?
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It's very important.
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It's nice.
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Do, by the way, if we are in layout mode, G will be moving.
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If we press and start just hovering our or moving around, we will.
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Yeah, just moving the mouse, for example, and move your mouse or G and move your tablet over the
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surface, not on the surface, over the surface.
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This is G.
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S, by the way, is scaling.
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But this is for another thing.
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I will go to sculpting mode by control, tap and go down, control up and go down.
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Now I will pull my brushes again just to see them better.
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OK.
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So now we can start with the grub brush.
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But if we start right away, very important, we will not have symmetry, which is not good.
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So we need symmetry.
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How to do it?
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Here is your symmetry window.
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Very important window, by the way.
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And if you go to this little arrow here, you will see some other options.
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What I use is symmetry.
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Yes, sometimes.
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So let me show you what I mean.
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So I will just start, for example, with the grab brush, I will increase the size of my brush.
75
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How we can increase the size of their choice.
76
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One of the ways this from here radius, you can increase it.
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You can decrease.
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But it's not convenient because you have to go with your mouse there.
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We tend to use F, for example, to increase the size of the brush or to decrease.
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Just press f select the size of a brush and release.
81
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This is one of the ways I don't use that.
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I use the bracket keys just with the bracket case.
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I can increase or decrease my size.
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Also, what I use is zoom in and out for on sample.
85
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If I want to have a big brush, I zoom, zoom out and I have super big brush.
86
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I can do big operations.
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If I want small brush, I can zoom in and my brush smaller A. Compared to the object, of course, this
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can vary and you can change that into here.
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I think it was, yeah, we don't care about that yet.
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So, no.
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How to stop, we press X, I always press X to have symmetry on X, and now you see, I have two dots
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if I don't press X and it's not blue here in the top.
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I have only one that now I have two dots.
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2.1.2.
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What?
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What?
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What?
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Well, OK now.
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By the way, if you lose your object like this, what what, what's happening, I don't see my object,
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where is it?
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You are lost.
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You want to go home, you press home on a keyboard, and most of the time it will take you home, the
103
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other way you can do that is home does the home key.
104
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You have HomeKit, some laptops.
105
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I don't think they may not have HomeKit.
106
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You can try the the Dell key on your no, no, but or this is the the Komaki on the number pad and it
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will kind of go to your current object if you don't have on them up.
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It will be difficult.
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So home or this on the norm, but it's some of the options.
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I think there were other options by right clicking, but not in scope mode.
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Yeah.
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So using the tablet out, dragging shift, all dragging control, alt dragging and where is our mouse
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again?
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I mean, the keys are disappearing.
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I don't know what happened.
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What's happening with those keys are disappearing.
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Doesn't matter that much.
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Maybe when I change between modes, they disappear.
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Not there.
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Here.
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What?
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Bonelli?
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It's OK.
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So now, seven minutes into this, we have to start sculpting.
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So I have my symmetry and I can start with my grab brush and just make something like this a helmet
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shape I can grab here.
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But you notice that I always rotate around my object with alt.
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I always yeah.
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Rotation, by the way, is one of the most important things that is very easy.
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Just with alt.
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Click with the tablet.
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If you have your emulated 3D button mouse on you, you don't have this in the edit.
133
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Preferences emulate the three bottom models, if you don't have this, you will not be able to do it,
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but it's your choice to do it with a military button mouse and without alt shift and alt control to
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navigate or to navigate with one of the buttons here to make it the middle mouse bottom.
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Always a valid option, but you always will have to work with your other hand to the press shift and
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control.
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So why don't you press Alt two?
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It's easier for me, at least, so I'm just making something that resembles human head.
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OK.
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This list, by the way, not bad at all in the beginning.
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And now I notice that this grid is kind of breaking metal like that.
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So how to fix this?
144
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But it's around here somewhere in this kind of thing.
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So let's try this.
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Yes, it's here.
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So it's here in the viewport overlays.
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We just disable the floor, not the grid, the grid.
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We don't have the floor with the zero and we don't have this grid anymore, which is strange.
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We disabled the floor, not the grid, but the grid disappears.
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But we don't care.
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It's OK until it's gone.
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So now.
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We need more geometry.
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It's kind of you see the polygons are starting to stretch with the like, we want to make an ear because
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ears are pretty important for humans.
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Most of them have it.
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Most of us have ears.
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So I want to make my ears, but I cannot do it because I don't have the geometry here.
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So what do we do?
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We have this option here, which is I rarely use it from the menu, so I'm not sure exactly where it
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was, but I will try to find maybe it's in this triangle?
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Yes.
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Ramesh.
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So this option is in this triangle here, which is like this, and this is the voxel Ramesh.
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The voxel size will determine how big it will be.
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So if the voxel sizes lower?
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This will be more particles if the vessel size is higher.
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This will be less Polygon's bigger particles, so the Vasile size and voxel Ramesh, this bottom will
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remission, but we don't use it like this.
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We use it like shift.
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Ah.
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And with this, you have this grid, and with this grid, you can see how big your polygons will be,
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actually.
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So now if I stop at zero zero five, my polymers will be this big, which is good.
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I like this in the beginning.
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I like to stay just with the big polygon, so this bonus will be nice, I press.
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And now this option will change in here, and it's zero point zero five.
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The default is zero point one.
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But sometimes it works, but with zero point zero five or 0.06.
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In this case, I will be OK.
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So how much we can press Voxel Ramesh from here or control our salt shift?
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Our is to get this grip and control our is to.
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It's very convenient to do it so you can smooth with shift.
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So until now, I was using only the RGB brush and shift for my small brush, and we have something nice,
186
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so I will get my Burrus smaller with the bracket kids to see the broken.
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He's here, I'm using.
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And though I want to mask this and invert the mask, masking is pretty important.
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One was killed.
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So I am, of course, am for Musk and Musk.
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The Musk brush is selected here.
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Of course, we can go and select the brushes from here.
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But Em is pretty self-explanatory.
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It's Musk, so I just Musk here if I want to.
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Damascus, because I made the most too big I can control it, but if I don't have this option, I will
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go control.
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And just dragging my tablet.
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So this is what I want now.
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So I'm asking we're just pressing with the tablet and control removing mask.
200
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Now I want to invert the mask and it's very easy to control art.
201
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But since with my with this hand, if I have to do control, I have pretty big hands.
202
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Twenty five centimeters from here to here, it's pretty big, but it's not convenient.
203
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Control is too far away from each other.
204
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So what I do is I press a in the keyboard.
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You see a you hear a sure I press a and a in skilled mode is your masking options.
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I don't know.
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This is not self-explanatory, but it's very easy because it's very close to your do your hand there.
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It's your hand is always on the shift control and alt and air is there so we can clear mask, invert
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mask, small mask.
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That's what I use.
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Mostly, I don't use those things I use and this in this case, we want to invert.
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So pressing pressing a and then going left or pressing in or left a left left left will invert your
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mask constantly.
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You can do all of it.
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Left it, left it.
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Go left, go left.
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If you press it, go right, it will clear mask, which is also convenient, but we don't want the controls
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it.
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So no, a left?
220
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Nice.
221
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Now I pressed Jim to go to my grab brush and then I just do this while now my work here is done.
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I can left and invert the mask again to just collect listings here, and then I can a right to clear
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the mask.
224
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And now I have my ear.
225
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OK, so how much time has passed?
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Thirteen, thirteen long minutes.
227
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OK.
228
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Uh, yeah, we need more time.
229
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So basically, I will try here to increase this not just with the rubber.
230
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Rubber is the most important brush in the beginning.
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Mostly then you will use the standard brush, which is the draw brush, which is X.
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See, I press X.
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You see it here X and with X, I can draw over my object.
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I can do this, for example, with control.
235
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I can dig and we're just normal x I can lose.
236
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So this is not exactly what I want.
237
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Although it looks cute, but yeah, with control, I will dig a little bit to make my eyes.
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And by the way, don't expect yourself, you for beginners to make a human head like mine in right now
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right away.
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It took me many, many years to learn how to make human help in the level that I am now, which is not
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the best level I've seen, by the way.
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My level is decent.
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It's better than many, but it's also worse than others.
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So, yeah, many years bear that in mind.
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I mean, don't expect yourself to be the best in the beginning.
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So again, digging with control, adding with just the tablet.
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And we'll will see how this is starting to come to life only with three brushes, basically.
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Yeah, if we don't count the massacres, but it's only with our brush again with the grub, Russia will
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increase the size of the chin, only with the rubbish the drawbridge X.
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And with the small brush, of course, which is shift in any brush almost anywhere.
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By the way, if we are on the must brush shift will not smooth your mess.
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It will smooth your mask, which is convenient.
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By the way, you will see if you are on some other brush.
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There are some brushes which are other small shift will not work.
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So you have to be careful, but most brushes that are sculpting brushes shift will work for sculpting,
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for smoothing your sculpt, basically.
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So I'm only using those two brushes until now, and I can do the whole kit by using only those brushes.
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Although I will not.
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I will use two more brushes, which I will show you in a few.
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Minutes, maybe.
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Yeah, we have time for.
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No problem, will you?
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No, let me go again, 2x.
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Just do some little things here.
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Okay, good, good, good.
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So, no, this looks good, but now we need more geometry already to make the mouth, for example,
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we don't have enough geometry here for the all, and we need to go against Shift R or voxel size here,
268
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then go lower, lower, lower, lower and lower.
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Maybe like this will be able to make some.
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Yeah, so half of it and then control are to apply or Vauxhall Salt Shift are in control are pretty
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important shortcuts that you should remember for sculpting.
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So control is applying the voxel Ramesh.
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Now, if I want to make them out, it will be easier for me to use the draw sharpness, not the draw
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brush draw sharp.
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This is the second brush and since it's shortcut, it's not very convenient by default.
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I made my own shortcut, which is one just the one on the keyboard, just pressing one.
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So if I'm on the drawbridge, press one angle here how to make shortcuts in.
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Rather, it's absolutely amazing.
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It's the easiest way to make shortcuts in any program, so you go and right click with your mouse and
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add up to quick favorites.
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No.
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This is another thing.
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Chen shortcut.
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Just like this, press a key one.
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And it's it's done.
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So one is my draw sharp.
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Two is my close trips shortcut to.
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It says it because I made it by default, it's not done, so right click on play strips change shortcut
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for us to.
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It's done in fleet, by the way, is shortcut six.
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I know it's not.
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You don't want to.
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Six.
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Why?
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It's just my preference because I don't use it that often.
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It's a little bit away from the other one.
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So right click Change Shortcut.
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Six.
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Great, and I'll deliberately I use the scrub brush.
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It's my three brush scrub.
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I will show you it's flattening.
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It's flattening the area.
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It's very nice.
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So flatten brush.
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It's not good for me, but the scrub brush its thumbs up.
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So scrub brush, just right click Change Shortcut.
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Press three and we are ready with our shortcuts for this.
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Now I press two, which is my clay strips.
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I make a little bit of this here because it was too little which shift I smooth.
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I always do something, for example, harp like with the with the draw sharp brush.
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By the way, it draws our brush every time I start the program.
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It's the opposite from the brush.
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So when I do this, when I control, it adds, which is the opposite of any other brush.
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So I just like to inverted here.
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This plus and minus is determining what the brush is doing by default, and now it will add by default
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because the plus is there, it's on.
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So probably you need to do it yourself because the other brushes to see one is the not the draw brush
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is plus by default, the brush it's it's the clear brush then fled brush there all plus by default only
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the brush was minus by default.
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I don't know.
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I don't like this, so I just thought it.
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Now let me just with the draw, sharp brush and control to dig a little mold.
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Dig it.
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Then what I like to do is smooth here and then dig a little bit more and then dig below the lower lip.
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The smooth a little bit and then with my grab brush, make the lips.
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OK, it doesn't look like much, but it will get there.
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Now with the drill shower brush, I can make the lips, I can make this thing.
328
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I can just add some muscle here around the mouth.
329
00:21:01,580 --> 00:21:09,490
You can go if you like to learn more about human anatomy since this or face anonymous, since this course
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is not a balled up, I'm doing it because I like doing heads.
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And also this helps me explain a little bit more about the sculpting in Blender.
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If you want to learn more, you can go to my channel, which is speech.
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00:21:24,050 --> 00:21:28,810
And then there you will see, obviously, the speech area.
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Let's go to describe, brush and see what it does.
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It just flutters here.
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If I want to flatten this area, it will flatten if I want to flatten this or this or this.
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I like to flatten some things just for them to look more stylized.
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And then I add detail.
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For example, after I stylized them a little bit, I detail this is more convenient for me, at least.
340
00:21:52,370 --> 00:21:55,010
So, yeah, basically, this is not good.
341
00:21:55,220 --> 00:21:56,360
It's not very good.
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00:21:57,080 --> 00:22:01,940
But for the time that we have spent on it, it's the way it is.
343
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I'm not going to pretend that it's fine.
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It's not.
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But we may continue in the next video a little bit.
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I'm just using the draw sharp brush, which is our shortcut one, but we have made and I will repeat
347
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a lot of things during this course because I know that as a beginners, most people don't really cannot
348
00:22:35,030 --> 00:22:37,730
learn from just one repetition of something.
349
00:22:38,120 --> 00:22:41,200
You have to constantly hear it.
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You constantly have to see what the what have to be done to understand and to start using it.
351
00:22:50,240 --> 00:22:53,240
So this will this will be done.
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You don't have to worry about it.
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I will constantly repeat all the shortcuts and all the things, so you will not have to write them down,
354
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by the way.
355
00:23:03,560 --> 00:23:07,490
I'm sure that some, especially girls, because they are more.
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00:23:09,540 --> 00:23:12,270
They are how this set.
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They're more precise.
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So they will kind of have their little books, notebooks, and they will start shift a to create an
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00:23:23,630 --> 00:23:31,310
object, a shift, a shift, plus a to create an object or what was this OK m for Musk and Musk brush
360
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and others?
361
00:23:32,330 --> 00:23:37,440
So yeah, I'm sure that this will happen, but you don't need to do this.
362
00:23:37,460 --> 00:23:45,830
I mean, I will explain and I will continue to say those shortcuts or what brushes them are using especially
363
00:23:45,830 --> 00:23:48,410
well when we start our character.
364
00:23:48,770 --> 00:23:52,610
And yeah, everything will be pretty clear, I'm sure.
365
00:23:55,110 --> 00:23:58,760
But in order to learn everything, you need to practice a lot.
366
00:23:59,700 --> 00:24:01,020
Practicing is the key.
367
00:24:01,350 --> 00:24:07,440
Everybody says that and it's like, you know, I know everybody says that, but it's true.
368
00:24:07,440 --> 00:24:08,100
It's just true.
369
00:24:08,290 --> 00:24:09,120
You have to do it.
370
00:24:09,120 --> 00:24:09,900
You have to practice.
371
00:24:10,230 --> 00:24:13,830
If you don't practice, you will not go anywhere.
372
00:24:14,250 --> 00:24:16,470
Many people are starting to learn blunder, by the way.
373
00:24:19,050 --> 00:24:24,000
Much less people are finishing better, if you understand what I'm saying.
374
00:24:24,360 --> 00:24:29,280
So if you want to kind of learn Blender, really, you need to put time and effort.
375
00:24:29,760 --> 00:24:30,540
It's free program.
376
00:24:30,540 --> 00:24:30,950
Yes.
377
00:24:31,350 --> 00:24:35,850
And many people are thinking, why should I put so much time in the free program?
378
00:24:35,850 --> 00:24:36,890
Because it's capable.
379
00:24:36,900 --> 00:24:44,820
It's it's the program that you can use for almost any task you can animate in Blender.
380
00:24:44,850 --> 00:24:48,780
There are movies, animated movies in Blender, which are good.
381
00:24:49,530 --> 00:24:52,500
You can texture in Blender a little bit.
382
00:24:52,890 --> 00:24:57,350
But later this year, by the way, this is 2002.
383
00:24:58,890 --> 00:25:04,590
They will, I think, implement some things about texturing, which will be, which will make blender
384
00:25:04,590 --> 00:25:05,610
closer to substance.
385
00:25:05,610 --> 00:25:12,000
Painter which substance painter is the industry standard tool for texturing, and it will be amazing
386
00:25:12,210 --> 00:25:13,740
if they do it right.
387
00:25:13,770 --> 00:25:14,220
We'll see.
388
00:25:15,300 --> 00:25:20,220
But for now, it's not that easy to texture in Blender, but it can be done.
389
00:25:20,760 --> 00:25:25,440
Also using mapping with apologizing, modeling, sculpting.
390
00:25:25,440 --> 00:25:27,360
As you can see, it's pretty good.
391
00:25:27,870 --> 00:25:28,680
Let me change.
392
00:25:29,990 --> 00:25:30,950
This two madcap.
393
00:25:31,310 --> 00:25:32,960
Maybe it's a little bit better.
394
00:25:32,990 --> 00:25:39,110
I'm not sure, I think I see it a little bit better with my brother, by the way you can sculpt with.
395
00:25:41,760 --> 00:25:47,610
Render like this you see here, you can kind of put your light where we want to be.
396
00:25:47,820 --> 00:25:51,060
Now in sculpting mold, it will be difficult to put our light.
397
00:25:51,420 --> 00:25:57,060
But let me show you a little bit more how to work in sculpting multiple to change different object,
398
00:25:57,130 --> 00:25:58,080
to add objects.
399
00:25:58,470 --> 00:26:03,960
For example, I want to add ice now, and I will show you in the next visual probably a ABC.
35233
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