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These are the user uploaded subtitles that are being translated: 1 00:00:02,810 --> 00:00:08,240 So, guys, let me throw you in the deep a little bit by just keeping a human head. 2 00:00:08,420 --> 00:00:16,400 I would be not very slow and not very explainer and explanatory, but let's see how it will go. 3 00:00:16,640 --> 00:00:17,990 So it's just a test. 4 00:00:18,350 --> 00:00:19,790 So now we have this. 5 00:00:20,510 --> 00:00:26,330 What we have to do, we have to go to school optimal control tab or just go to sculpting mode from here. 6 00:00:26,960 --> 00:00:31,700 But since nothing is happening, why is nothing happening, by the way? 7 00:00:31,850 --> 00:00:32,360 There are no. 8 00:00:32,720 --> 00:00:33,800 Our brushes are not here. 9 00:00:34,040 --> 00:00:38,980 Maybe we have to click on our object and then let's try to layout a sculpting. 10 00:00:38,990 --> 00:00:41,910 Yes, because no object was selected. 11 00:00:41,960 --> 00:00:44,000 You cannot go to school sculpting mode. 12 00:00:44,240 --> 00:00:47,080 It was just I don't know why, but nothing was selected. 13 00:00:47,090 --> 00:00:49,400 If you have nothing selected in your scene. 14 00:00:49,610 --> 00:00:53,180 You will not be able to go to sculpt him or just select or object. 15 00:00:53,600 --> 00:00:56,030 And now we see all this brushes in here. 16 00:00:56,450 --> 00:01:02,630 I will go through all of them, not all of them, but only the ones that we will use, but most of them. 17 00:01:03,380 --> 00:01:05,810 But before that, let's see. 18 00:01:05,810 --> 00:01:07,980 How do we start sculpting? 19 00:01:08,000 --> 00:01:09,190 Here we start. 20 00:01:09,190 --> 00:01:14,660 But just two brushes grab, brush and the standard, the normal brush, the sculptural brush. 21 00:01:14,960 --> 00:01:22,920 So the brush is gee, it's very important to remember this default shortcuts g is the grab brush this 22 00:01:22,920 --> 00:01:23,900 long hair grab. 23 00:01:24,320 --> 00:01:31,220 And by the way, if I pull this a little bit more, we can see them grab and the draw brush is here 24 00:01:31,220 --> 00:01:31,640 in the top. 25 00:01:31,790 --> 00:01:34,460 So in the beginning, you can choose them from this menu here. 26 00:01:34,940 --> 00:01:40,070 Grab, draw, draw sharp and we will use those clay strips. 27 00:01:40,280 --> 00:01:43,400 Draw, draw, sharp, inflate. 28 00:01:44,700 --> 00:01:46,740 Smoot, definitely. 29 00:01:47,130 --> 00:01:48,840 But Smoot, we will never press it. 30 00:01:49,140 --> 00:01:50,130 It will be wood shift. 31 00:01:50,430 --> 00:01:55,530 It's very convenient, almost all the brushes which shift your go to small brush. 32 00:01:56,560 --> 00:01:57,550 You just smoked. 33 00:01:57,910 --> 00:01:59,320 It's not easy. 34 00:01:59,770 --> 00:02:00,510 Grab brush. 35 00:02:00,520 --> 00:02:05,620 The most important brush is to grab, brush and then the other brushes are not that important. 36 00:02:05,650 --> 00:02:06,340 We will see. 37 00:02:07,620 --> 00:02:16,020 So I like to give my brushes shortages, but in this case, G and X are kind of good shop kids. 38 00:02:16,020 --> 00:02:20,070 They are closer close to my left hemp so we can use them. 39 00:02:20,130 --> 00:02:20,670 No problem. 40 00:02:21,030 --> 00:02:29,340 But the other brushes the drawbridge, the Roberts is X is X, this is X and this is g x x g. 41 00:02:29,550 --> 00:02:35,910 By the way, again, I have to go and turn on my keys because they are not shown. 42 00:02:36,720 --> 00:02:42,600 OK, now with em, I go, this may not end, OK. 43 00:02:43,260 --> 00:02:45,930 And this man who, by the way, will go to it. 44 00:02:46,260 --> 00:02:47,880 Go to view. 45 00:02:48,510 --> 00:02:55,950 And this focal length here will be the focal length of our viewport and 50 for a face is. 46 00:02:57,490 --> 00:03:01,060 It will be too distorted, so I like to go over the hundred for a face. 47 00:03:01,550 --> 00:03:03,160 85 to 100 is OK. 48 00:03:03,760 --> 00:03:04,750 So now it's fine. 49 00:03:05,050 --> 00:03:07,120 Now our press and and hide this. 50 00:03:07,540 --> 00:03:12,950 And now we have X for Drawbridge G for Grubbers X. 51 00:03:13,330 --> 00:03:14,920 Remember those kiss x g? 52 00:03:14,980 --> 00:03:15,830 It's very important. 53 00:03:15,850 --> 00:03:16,360 It's nice. 54 00:03:16,780 --> 00:03:21,820 Do, by the way, if we are in layout mode, G will be moving. 55 00:03:22,860 --> 00:03:30,220 If we press and start just hovering our or moving around, we will. 56 00:03:30,310 --> 00:03:37,080 Yeah, just moving the mouse, for example, and move your mouse or G and move your tablet over the 57 00:03:37,080 --> 00:03:40,140 surface, not on the surface, over the surface. 58 00:03:40,650 --> 00:03:41,220 This is G. 59 00:03:41,400 --> 00:03:42,870 S, by the way, is scaling. 60 00:03:43,020 --> 00:03:45,460 But this is for another thing. 61 00:03:45,480 --> 00:03:50,430 I will go to sculpting mode by control, tap and go down, control up and go down. 62 00:03:52,080 --> 00:03:55,620 Now I will pull my brushes again just to see them better. 63 00:03:55,950 --> 00:03:56,450 OK. 64 00:03:56,760 --> 00:03:59,330 So now we can start with the grub brush. 65 00:03:59,490 --> 00:04:06,000 But if we start right away, very important, we will not have symmetry, which is not good. 66 00:04:06,000 --> 00:04:07,260 So we need symmetry. 67 00:04:07,290 --> 00:04:07,890 How to do it? 68 00:04:09,030 --> 00:04:10,650 Here is your symmetry window. 69 00:04:10,660 --> 00:04:12,100 Very important window, by the way. 70 00:04:12,690 --> 00:04:18,540 And if you go to this little arrow here, you will see some other options. 71 00:04:18,690 --> 00:04:20,280 What I use is symmetry. 72 00:04:20,280 --> 00:04:21,330 Yes, sometimes. 73 00:04:21,450 --> 00:04:23,070 So let me show you what I mean. 74 00:04:23,080 --> 00:04:28,980 So I will just start, for example, with the grab brush, I will increase the size of my brush. 75 00:04:29,490 --> 00:04:32,040 How we can increase the size of their choice. 76 00:04:32,340 --> 00:04:35,940 One of the ways this from here radius, you can increase it. 77 00:04:36,420 --> 00:04:37,120 You can decrease. 78 00:04:37,160 --> 00:04:40,060 But it's not convenient because you have to go with your mouse there. 79 00:04:40,980 --> 00:04:46,700 We tend to use F, for example, to increase the size of the brush or to decrease. 80 00:04:46,720 --> 00:04:50,490 Just press f select the size of a brush and release. 81 00:04:51,000 --> 00:04:52,800 This is one of the ways I don't use that. 82 00:04:52,950 --> 00:04:56,670 I use the bracket keys just with the bracket case. 83 00:04:57,000 --> 00:04:59,160 I can increase or decrease my size. 84 00:04:59,220 --> 00:05:02,340 Also, what I use is zoom in and out for on sample. 85 00:05:02,340 --> 00:05:07,640 If I want to have a big brush, I zoom, zoom out and I have super big brush. 86 00:05:07,650 --> 00:05:09,750 I can do big operations. 87 00:05:10,110 --> 00:05:16,020 If I want small brush, I can zoom in and my brush smaller A. Compared to the object, of course, this 88 00:05:16,020 --> 00:05:19,760 can vary and you can change that into here. 89 00:05:19,800 --> 00:05:22,930 I think it was, yeah, we don't care about that yet. 90 00:05:22,950 --> 00:05:24,000 So, no. 91 00:05:25,800 --> 00:05:31,770 How to stop, we press X, I always press X to have symmetry on X, and now you see, I have two dots 92 00:05:32,160 --> 00:05:35,760 if I don't press X and it's not blue here in the top. 93 00:05:36,300 --> 00:05:38,640 I have only one that now I have two dots. 94 00:05:38,940 --> 00:05:39,780 2.1.2. 95 00:05:39,890 --> 00:05:40,180 What? 96 00:05:40,530 --> 00:05:40,800 What? 97 00:05:41,030 --> 00:05:41,330 What? 98 00:05:41,450 --> 00:05:43,440 Well, OK now. 99 00:05:44,690 --> 00:05:49,940 By the way, if you lose your object like this, what what, what's happening, I don't see my object, 100 00:05:49,940 --> 00:05:50,300 where is it? 101 00:05:52,360 --> 00:05:53,020 You are lost. 102 00:05:54,700 --> 00:06:01,840 You want to go home, you press home on a keyboard, and most of the time it will take you home, the 103 00:06:01,840 --> 00:06:06,020 other way you can do that is home does the home key. 104 00:06:06,040 --> 00:06:07,870 You have HomeKit, some laptops. 105 00:06:07,870 --> 00:06:10,030 I don't think they may not have HomeKit. 106 00:06:10,210 --> 00:06:21,730 You can try the the Dell key on your no, no, but or this is the the Komaki on the number pad and it 107 00:06:21,730 --> 00:06:26,610 will kind of go to your current object if you don't have on them up. 108 00:06:27,880 --> 00:06:28,930 It will be difficult. 109 00:06:29,440 --> 00:06:34,420 So home or this on the norm, but it's some of the options. 110 00:06:34,750 --> 00:06:38,950 I think there were other options by right clicking, but not in scope mode. 111 00:06:39,280 --> 00:06:39,550 Yeah. 112 00:06:40,210 --> 00:06:50,380 So using the tablet out, dragging shift, all dragging control, alt dragging and where is our mouse 113 00:06:50,830 --> 00:06:51,310 again? 114 00:06:51,580 --> 00:06:53,530 I mean, the keys are disappearing. 115 00:06:54,580 --> 00:06:55,540 I don't know what happened. 116 00:06:55,690 --> 00:06:58,720 What's happening with those keys are disappearing. 117 00:06:59,030 --> 00:07:00,130 Doesn't matter that much. 118 00:07:00,160 --> 00:07:03,280 Maybe when I change between modes, they disappear. 119 00:07:03,850 --> 00:07:04,450 Not there. 120 00:07:04,450 --> 00:07:04,750 Here. 121 00:07:04,790 --> 00:07:05,020 What? 122 00:07:05,030 --> 00:07:05,410 Bonelli? 123 00:07:05,410 --> 00:07:05,770 It's OK. 124 00:07:06,340 --> 00:07:10,180 So now, seven minutes into this, we have to start sculpting. 125 00:07:10,180 --> 00:07:16,870 So I have my symmetry and I can start with my grab brush and just make something like this a helmet 126 00:07:16,870 --> 00:07:19,540 shape I can grab here. 127 00:07:19,540 --> 00:07:23,290 But you notice that I always rotate around my object with alt. 128 00:07:24,190 --> 00:07:25,720 I always yeah. 129 00:07:25,720 --> 00:07:28,810 Rotation, by the way, is one of the most important things that is very easy. 130 00:07:28,900 --> 00:07:29,800 Just with alt. 131 00:07:29,800 --> 00:07:30,880 Click with the tablet. 132 00:07:31,540 --> 00:07:39,010 If you have your emulated 3D button mouse on you, you don't have this in the edit. 133 00:07:41,110 --> 00:07:47,110 Preferences emulate the three bottom models, if you don't have this, you will not be able to do it, 134 00:07:47,710 --> 00:07:56,470 but it's your choice to do it with a military button mouse and without alt shift and alt control to 135 00:07:56,470 --> 00:08:04,480 navigate or to navigate with one of the buttons here to make it the middle mouse bottom. 136 00:08:04,900 --> 00:08:10,390 Always a valid option, but you always will have to work with your other hand to the press shift and 137 00:08:10,390 --> 00:08:10,750 control. 138 00:08:10,750 --> 00:08:12,700 So why don't you press Alt two? 139 00:08:13,000 --> 00:08:19,780 It's easier for me, at least, so I'm just making something that resembles human head. 140 00:08:21,150 --> 00:08:21,630 OK. 141 00:08:22,740 --> 00:08:26,070 This list, by the way, not bad at all in the beginning. 142 00:08:26,670 --> 00:08:31,140 And now I notice that this grid is kind of breaking metal like that. 143 00:08:31,340 --> 00:08:32,640 So how to fix this? 144 00:08:32,640 --> 00:08:35,520 But it's around here somewhere in this kind of thing. 145 00:08:35,520 --> 00:08:36,360 So let's try this. 146 00:08:36,690 --> 00:08:37,380 Yes, it's here. 147 00:08:37,500 --> 00:08:40,080 So it's here in the viewport overlays. 148 00:08:40,350 --> 00:08:44,400 We just disable the floor, not the grid, the grid. 149 00:08:44,400 --> 00:08:48,330 We don't have the floor with the zero and we don't have this grid anymore, which is strange. 150 00:08:48,330 --> 00:08:51,710 We disabled the floor, not the grid, but the grid disappears. 151 00:08:51,720 --> 00:08:52,730 But we don't care. 152 00:08:52,740 --> 00:08:54,780 It's OK until it's gone. 153 00:08:55,470 --> 00:08:56,130 So now. 154 00:08:58,010 --> 00:08:59,810 We need more geometry. 155 00:09:00,080 --> 00:09:06,620 It's kind of you see the polygons are starting to stretch with the like, we want to make an ear because 156 00:09:06,620 --> 00:09:08,420 ears are pretty important for humans. 157 00:09:08,420 --> 00:09:09,440 Most of them have it. 158 00:09:09,950 --> 00:09:11,300 Most of us have ears. 159 00:09:11,660 --> 00:09:15,710 So I want to make my ears, but I cannot do it because I don't have the geometry here. 160 00:09:16,070 --> 00:09:17,150 So what do we do? 161 00:09:17,840 --> 00:09:23,540 We have this option here, which is I rarely use it from the menu, so I'm not sure exactly where it 162 00:09:23,540 --> 00:09:26,800 was, but I will try to find maybe it's in this triangle? 163 00:09:26,810 --> 00:09:27,170 Yes. 164 00:09:27,530 --> 00:09:28,040 Ramesh. 165 00:09:28,460 --> 00:09:36,560 So this option is in this triangle here, which is like this, and this is the voxel Ramesh. 166 00:09:36,800 --> 00:09:41,940 The voxel size will determine how big it will be. 167 00:09:41,990 --> 00:09:44,210 So if the voxel sizes lower? 168 00:09:46,720 --> 00:09:50,020 This will be more particles if the vessel size is higher. 169 00:09:51,150 --> 00:09:57,480 This will be less Polygon's bigger particles, so the Vasile size and voxel Ramesh, this bottom will 170 00:09:57,480 --> 00:09:59,670 remission, but we don't use it like this. 171 00:10:00,030 --> 00:10:02,730 We use it like shift. 172 00:10:02,730 --> 00:10:03,150 Ah. 173 00:10:04,140 --> 00:10:09,150 And with this, you have this grid, and with this grid, you can see how big your polygons will be, 174 00:10:09,150 --> 00:10:09,720 actually. 175 00:10:09,990 --> 00:10:15,690 So now if I stop at zero zero five, my polymers will be this big, which is good. 176 00:10:16,020 --> 00:10:17,430 I like this in the beginning. 177 00:10:17,580 --> 00:10:22,170 I like to stay just with the big polygon, so this bonus will be nice, I press. 178 00:10:23,100 --> 00:10:29,190 And now this option will change in here, and it's zero point zero five. 179 00:10:29,200 --> 00:10:30,900 The default is zero point one. 180 00:10:31,410 --> 00:10:37,830 But sometimes it works, but with zero point zero five or 0.06. 181 00:10:37,830 --> 00:10:40,350 In this case, I will be OK. 182 00:10:40,380 --> 00:10:45,690 So how much we can press Voxel Ramesh from here or control our salt shift? 183 00:10:45,690 --> 00:10:49,170 Our is to get this grip and control our is to. 184 00:10:50,280 --> 00:10:55,080 It's very convenient to do it so you can smooth with shift. 185 00:10:56,550 --> 00:11:08,970 So until now, I was using only the RGB brush and shift for my small brush, and we have something nice, 186 00:11:09,240 --> 00:11:12,870 so I will get my Burrus smaller with the bracket kids to see the broken. 187 00:11:12,870 --> 00:11:14,220 He's here, I'm using. 188 00:11:14,520 --> 00:11:19,500 And though I want to mask this and invert the mask, masking is pretty important. 189 00:11:19,500 --> 00:11:20,100 One was killed. 190 00:11:20,430 --> 00:11:23,970 So I am, of course, am for Musk and Musk. 191 00:11:24,780 --> 00:11:26,430 The Musk brush is selected here. 192 00:11:26,610 --> 00:11:29,100 Of course, we can go and select the brushes from here. 193 00:11:29,400 --> 00:11:32,910 But Em is pretty self-explanatory. 194 00:11:32,910 --> 00:11:36,480 It's Musk, so I just Musk here if I want to. 195 00:11:38,060 --> 00:11:44,300 Damascus, because I made the most too big I can control it, but if I don't have this option, I will 196 00:11:44,300 --> 00:11:45,760 go control. 197 00:11:47,430 --> 00:11:50,960 And just dragging my tablet. 198 00:11:51,510 --> 00:11:54,580 So this is what I want now. 199 00:11:55,020 --> 00:12:01,350 So I'm asking we're just pressing with the tablet and control removing mask. 200 00:12:01,680 --> 00:12:05,800 Now I want to invert the mask and it's very easy to control art. 201 00:12:06,060 --> 00:12:10,590 But since with my with this hand, if I have to do control, I have pretty big hands. 202 00:12:11,040 --> 00:12:15,510 Twenty five centimeters from here to here, it's pretty big, but it's not convenient. 203 00:12:15,510 --> 00:12:17,670 Control is too far away from each other. 204 00:12:17,680 --> 00:12:21,300 So what I do is I press a in the keyboard. 205 00:12:21,390 --> 00:12:31,470 You see a you hear a sure I press a and a in skilled mode is your masking options. 206 00:12:31,590 --> 00:12:32,010 I don't know. 207 00:12:32,010 --> 00:12:38,430 This is not self-explanatory, but it's very easy because it's very close to your do your hand there. 208 00:12:38,880 --> 00:12:44,670 It's your hand is always on the shift control and alt and air is there so we can clear mask, invert 209 00:12:44,670 --> 00:12:45,720 mask, small mask. 210 00:12:46,050 --> 00:12:46,800 That's what I use. 211 00:12:46,800 --> 00:12:51,840 Mostly, I don't use those things I use and this in this case, we want to invert. 212 00:12:51,840 --> 00:13:01,800 So pressing pressing a and then going left or pressing in or left a left left left will invert your 213 00:13:01,800 --> 00:13:02,640 mask constantly. 214 00:13:02,640 --> 00:13:04,160 You can do all of it. 215 00:13:04,710 --> 00:13:06,180 Left it, left it. 216 00:13:06,180 --> 00:13:07,260 Go left, go left. 217 00:13:08,010 --> 00:13:14,550 If you press it, go right, it will clear mask, which is also convenient, but we don't want the controls 218 00:13:14,550 --> 00:13:14,670 it. 219 00:13:14,880 --> 00:13:16,150 So no, a left? 220 00:13:17,160 --> 00:13:17,910 Nice. 221 00:13:18,150 --> 00:13:28,470 Now I pressed Jim to go to my grab brush and then I just do this while now my work here is done. 222 00:13:28,620 --> 00:13:37,860 I can left and invert the mask again to just collect listings here, and then I can a right to clear 223 00:13:37,860 --> 00:13:38,400 the mask. 224 00:13:38,940 --> 00:13:40,650 And now I have my ear. 225 00:13:41,200 --> 00:13:43,350 OK, so how much time has passed? 226 00:13:44,910 --> 00:13:47,370 Thirteen, thirteen long minutes. 227 00:13:47,940 --> 00:13:48,390 OK. 228 00:13:49,140 --> 00:13:51,060 Uh, yeah, we need more time. 229 00:13:52,080 --> 00:13:57,720 So basically, I will try here to increase this not just with the rubber. 230 00:13:58,020 --> 00:14:00,750 Rubber is the most important brush in the beginning. 231 00:14:00,930 --> 00:14:05,970 Mostly then you will use the standard brush, which is the draw brush, which is X. 232 00:14:06,270 --> 00:14:07,380 See, I press X. 233 00:14:08,040 --> 00:14:14,020 You see it here X and with X, I can draw over my object. 234 00:14:14,040 --> 00:14:16,690 I can do this, for example, with control. 235 00:14:16,710 --> 00:14:20,790 I can dig and we're just normal x I can lose. 236 00:14:20,940 --> 00:14:23,040 So this is not exactly what I want. 237 00:14:23,040 --> 00:14:30,630 Although it looks cute, but yeah, with control, I will dig a little bit to make my eyes. 238 00:14:32,860 --> 00:14:39,550 And by the way, don't expect yourself, you for beginners to make a human head like mine in right now 239 00:14:39,550 --> 00:14:40,540 right away. 240 00:14:41,500 --> 00:14:50,740 It took me many, many years to learn how to make human help in the level that I am now, which is not 241 00:14:50,740 --> 00:14:52,330 the best level I've seen, by the way. 242 00:14:53,350 --> 00:14:54,640 My level is decent. 243 00:14:55,960 --> 00:15:01,750 It's better than many, but it's also worse than others. 244 00:15:02,110 --> 00:15:06,620 So, yeah, many years bear that in mind. 245 00:15:06,640 --> 00:15:10,690 I mean, don't expect yourself to be the best in the beginning. 246 00:15:11,620 --> 00:15:20,740 So again, digging with control, adding with just the tablet. 247 00:15:22,820 --> 00:15:28,820 And we'll will see how this is starting to come to life only with three brushes, basically. 248 00:15:29,120 --> 00:15:36,740 Yeah, if we don't count the massacres, but it's only with our brush again with the grub, Russia will 249 00:15:36,740 --> 00:15:43,130 increase the size of the chin, only with the rubbish the drawbridge X. 250 00:15:43,940 --> 00:15:49,600 And with the small brush, of course, which is shift in any brush almost anywhere. 251 00:15:49,640 --> 00:15:54,280 By the way, if we are on the must brush shift will not smooth your mess. 252 00:15:54,290 --> 00:15:56,510 It will smooth your mask, which is convenient. 253 00:15:56,510 --> 00:16:00,560 By the way, you will see if you are on some other brush. 254 00:16:01,430 --> 00:16:07,340 There are some brushes which are other small shift will not work. 255 00:16:08,480 --> 00:16:15,020 So you have to be careful, but most brushes that are sculpting brushes shift will work for sculpting, 256 00:16:15,020 --> 00:16:16,940 for smoothing your sculpt, basically. 257 00:16:17,930 --> 00:16:26,090 So I'm only using those two brushes until now, and I can do the whole kit by using only those brushes. 258 00:16:26,960 --> 00:16:27,890 Although I will not. 259 00:16:28,130 --> 00:16:34,010 I will use two more brushes, which I will show you in a few. 260 00:16:35,600 --> 00:16:36,440 Minutes, maybe. 261 00:16:37,850 --> 00:16:39,020 Yeah, we have time for. 262 00:16:39,410 --> 00:16:40,880 No problem, will you? 263 00:16:41,910 --> 00:16:44,800 No, let me go again, 2x. 264 00:16:46,310 --> 00:16:48,920 Just do some little things here. 265 00:16:51,020 --> 00:16:53,220 Okay, good, good, good. 266 00:16:53,420 --> 00:17:01,280 So, no, this looks good, but now we need more geometry already to make the mouth, for example, 267 00:17:01,280 --> 00:17:08,720 we don't have enough geometry here for the all, and we need to go against Shift R or voxel size here, 268 00:17:10,100 --> 00:17:12,520 then go lower, lower, lower, lower and lower. 269 00:17:12,530 --> 00:17:14,630 Maybe like this will be able to make some. 270 00:17:15,080 --> 00:17:22,820 Yeah, so half of it and then control are to apply or Vauxhall Salt Shift are in control are pretty 271 00:17:22,820 --> 00:17:26,330 important shortcuts that you should remember for sculpting. 272 00:17:26,930 --> 00:17:30,890 So control is applying the voxel Ramesh. 273 00:17:31,160 --> 00:17:37,250 Now, if I want to make them out, it will be easier for me to use the draw sharpness, not the draw 274 00:17:37,250 --> 00:17:38,260 brush draw sharp. 275 00:17:38,270 --> 00:17:42,740 This is the second brush and since it's shortcut, it's not very convenient by default. 276 00:17:43,220 --> 00:17:49,580 I made my own shortcut, which is one just the one on the keyboard, just pressing one. 277 00:17:49,970 --> 00:17:55,460 So if I'm on the drawbridge, press one angle here how to make shortcuts in. 278 00:17:55,460 --> 00:17:58,150 Rather, it's absolutely amazing. 279 00:17:58,170 --> 00:18:06,110 It's the easiest way to make shortcuts in any program, so you go and right click with your mouse and 280 00:18:06,110 --> 00:18:08,350 add up to quick favorites. 281 00:18:08,360 --> 00:18:08,760 No. 282 00:18:09,140 --> 00:18:10,070 This is another thing. 283 00:18:10,670 --> 00:18:11,450 Chen shortcut. 284 00:18:12,350 --> 00:18:14,570 Just like this, press a key one. 285 00:18:14,960 --> 00:18:16,070 And it's it's done. 286 00:18:16,910 --> 00:18:18,620 So one is my draw sharp. 287 00:18:18,920 --> 00:18:21,530 Two is my close trips shortcut to. 288 00:18:22,730 --> 00:18:29,480 It says it because I made it by default, it's not done, so right click on play strips change shortcut 289 00:18:30,050 --> 00:18:30,650 for us to. 290 00:18:31,310 --> 00:18:35,000 It's done in fleet, by the way, is shortcut six. 291 00:18:35,810 --> 00:18:36,650 I know it's not. 292 00:18:37,190 --> 00:18:38,150 You don't want to. 293 00:18:38,150 --> 00:18:38,480 Six. 294 00:18:38,480 --> 00:18:38,810 Why? 295 00:18:39,620 --> 00:18:43,310 It's just my preference because I don't use it that often. 296 00:18:43,310 --> 00:18:44,850 It's a little bit away from the other one. 297 00:18:44,870 --> 00:18:47,900 So right click Change Shortcut. 298 00:18:48,170 --> 00:18:48,650 Six. 299 00:18:50,160 --> 00:18:54,360 Great, and I'll deliberately I use the scrub brush. 300 00:18:54,840 --> 00:18:56,420 It's my three brush scrub. 301 00:18:56,730 --> 00:18:58,290 I will show you it's flattening. 302 00:18:58,650 --> 00:18:59,730 It's flattening the area. 303 00:18:59,730 --> 00:19:00,330 It's very nice. 304 00:19:00,570 --> 00:19:02,040 So flatten brush. 305 00:19:02,280 --> 00:19:06,960 It's not good for me, but the scrub brush its thumbs up. 306 00:19:07,200 --> 00:19:12,450 So scrub brush, just right click Change Shortcut. 307 00:19:12,870 --> 00:19:16,890 Press three and we are ready with our shortcuts for this. 308 00:19:17,400 --> 00:19:19,770 Now I press two, which is my clay strips. 309 00:19:20,310 --> 00:19:26,310 I make a little bit of this here because it was too little which shift I smooth. 310 00:19:26,580 --> 00:19:32,400 I always do something, for example, harp like with the with the draw sharp brush. 311 00:19:32,520 --> 00:19:35,550 By the way, it draws our brush every time I start the program. 312 00:19:35,550 --> 00:19:37,140 It's the opposite from the brush. 313 00:19:37,150 --> 00:19:45,150 So when I do this, when I control, it adds, which is the opposite of any other brush. 314 00:19:45,150 --> 00:19:48,330 So I just like to inverted here. 315 00:19:48,360 --> 00:19:54,900 This plus and minus is determining what the brush is doing by default, and now it will add by default 316 00:19:54,900 --> 00:19:57,270 because the plus is there, it's on. 317 00:19:57,720 --> 00:20:04,860 So probably you need to do it yourself because the other brushes to see one is the not the draw brush 318 00:20:04,860 --> 00:20:11,790 is plus by default, the brush it's it's the clear brush then fled brush there all plus by default only 319 00:20:11,790 --> 00:20:13,700 the brush was minus by default. 320 00:20:13,710 --> 00:20:14,100 I don't know. 321 00:20:14,460 --> 00:20:16,620 I don't like this, so I just thought it. 322 00:20:16,820 --> 00:20:22,980 Now let me just with the draw, sharp brush and control to dig a little mold. 323 00:20:24,030 --> 00:20:24,540 Dig it. 324 00:20:25,380 --> 00:20:33,840 Then what I like to do is smooth here and then dig a little bit more and then dig below the lower lip. 325 00:20:33,840 --> 00:20:39,900 The smooth a little bit and then with my grab brush, make the lips. 326 00:20:45,610 --> 00:20:49,090 OK, it doesn't look like much, but it will get there. 327 00:20:49,420 --> 00:20:53,170 Now with the drill shower brush, I can make the lips, I can make this thing. 328 00:20:53,800 --> 00:20:59,590 I can just add some muscle here around the mouth. 329 00:21:01,580 --> 00:21:09,490 You can go if you like to learn more about human anatomy since this or face anonymous, since this course 330 00:21:09,500 --> 00:21:13,280 is not a balled up, I'm doing it because I like doing heads. 331 00:21:13,280 --> 00:21:19,220 And also this helps me explain a little bit more about the sculpting in Blender. 332 00:21:20,420 --> 00:21:23,300 If you want to learn more, you can go to my channel, which is speech. 333 00:21:24,050 --> 00:21:28,810 And then there you will see, obviously, the speech area. 334 00:21:29,300 --> 00:21:31,940 Let's go to describe, brush and see what it does. 335 00:21:32,210 --> 00:21:33,380 It just flutters here. 336 00:21:33,380 --> 00:21:38,540 If I want to flatten this area, it will flatten if I want to flatten this or this or this. 337 00:21:38,690 --> 00:21:43,610 I like to flatten some things just for them to look more stylized. 338 00:21:43,610 --> 00:21:45,740 And then I add detail. 339 00:21:45,740 --> 00:21:51,440 For example, after I stylized them a little bit, I detail this is more convenient for me, at least. 340 00:21:52,370 --> 00:21:55,010 So, yeah, basically, this is not good. 341 00:21:55,220 --> 00:21:56,360 It's not very good. 342 00:21:57,080 --> 00:22:01,940 But for the time that we have spent on it, it's the way it is. 343 00:22:04,460 --> 00:22:07,550 I'm not going to pretend that it's fine. 344 00:22:08,150 --> 00:22:08,630 It's not. 345 00:22:10,100 --> 00:22:13,850 But we may continue in the next video a little bit. 346 00:22:14,720 --> 00:22:25,340 I'm just using the draw sharp brush, which is our shortcut one, but we have made and I will repeat 347 00:22:25,340 --> 00:22:35,030 a lot of things during this course because I know that as a beginners, most people don't really cannot 348 00:22:35,030 --> 00:22:37,730 learn from just one repetition of something. 349 00:22:38,120 --> 00:22:41,200 You have to constantly hear it. 350 00:22:41,210 --> 00:22:49,490 You constantly have to see what the what have to be done to understand and to start using it. 351 00:22:50,240 --> 00:22:53,240 So this will this will be done. 352 00:22:53,480 --> 00:22:54,770 You don't have to worry about it. 353 00:22:55,190 --> 00:23:02,950 I will constantly repeat all the shortcuts and all the things, so you will not have to write them down, 354 00:23:02,960 --> 00:23:03,380 by the way. 355 00:23:03,560 --> 00:23:07,490 I'm sure that some, especially girls, because they are more. 356 00:23:09,540 --> 00:23:12,270 They are how this set. 357 00:23:14,960 --> 00:23:15,920 They're more precise. 358 00:23:16,370 --> 00:23:23,630 So they will kind of have their little books, notebooks, and they will start shift a to create an 359 00:23:23,630 --> 00:23:31,310 object, a shift, a shift, plus a to create an object or what was this OK m for Musk and Musk brush 360 00:23:31,580 --> 00:23:32,120 and others? 361 00:23:32,330 --> 00:23:37,440 So yeah, I'm sure that this will happen, but you don't need to do this. 362 00:23:37,460 --> 00:23:45,830 I mean, I will explain and I will continue to say those shortcuts or what brushes them are using especially 363 00:23:45,830 --> 00:23:48,410 well when we start our character. 364 00:23:48,770 --> 00:23:52,610 And yeah, everything will be pretty clear, I'm sure. 365 00:23:55,110 --> 00:23:58,760 But in order to learn everything, you need to practice a lot. 366 00:23:59,700 --> 00:24:01,020 Practicing is the key. 367 00:24:01,350 --> 00:24:07,440 Everybody says that and it's like, you know, I know everybody says that, but it's true. 368 00:24:07,440 --> 00:24:08,100 It's just true. 369 00:24:08,290 --> 00:24:09,120 You have to do it. 370 00:24:09,120 --> 00:24:09,900 You have to practice. 371 00:24:10,230 --> 00:24:13,830 If you don't practice, you will not go anywhere. 372 00:24:14,250 --> 00:24:16,470 Many people are starting to learn blunder, by the way. 373 00:24:19,050 --> 00:24:24,000 Much less people are finishing better, if you understand what I'm saying. 374 00:24:24,360 --> 00:24:29,280 So if you want to kind of learn Blender, really, you need to put time and effort. 375 00:24:29,760 --> 00:24:30,540 It's free program. 376 00:24:30,540 --> 00:24:30,950 Yes. 377 00:24:31,350 --> 00:24:35,850 And many people are thinking, why should I put so much time in the free program? 378 00:24:35,850 --> 00:24:36,890 Because it's capable. 379 00:24:36,900 --> 00:24:44,820 It's it's the program that you can use for almost any task you can animate in Blender. 380 00:24:44,850 --> 00:24:48,780 There are movies, animated movies in Blender, which are good. 381 00:24:49,530 --> 00:24:52,500 You can texture in Blender a little bit. 382 00:24:52,890 --> 00:24:57,350 But later this year, by the way, this is 2002. 383 00:24:58,890 --> 00:25:04,590 They will, I think, implement some things about texturing, which will be, which will make blender 384 00:25:04,590 --> 00:25:05,610 closer to substance. 385 00:25:05,610 --> 00:25:12,000 Painter which substance painter is the industry standard tool for texturing, and it will be amazing 386 00:25:12,210 --> 00:25:13,740 if they do it right. 387 00:25:13,770 --> 00:25:14,220 We'll see. 388 00:25:15,300 --> 00:25:20,220 But for now, it's not that easy to texture in Blender, but it can be done. 389 00:25:20,760 --> 00:25:25,440 Also using mapping with apologizing, modeling, sculpting. 390 00:25:25,440 --> 00:25:27,360 As you can see, it's pretty good. 391 00:25:27,870 --> 00:25:28,680 Let me change. 392 00:25:29,990 --> 00:25:30,950 This two madcap. 393 00:25:31,310 --> 00:25:32,960 Maybe it's a little bit better. 394 00:25:32,990 --> 00:25:39,110 I'm not sure, I think I see it a little bit better with my brother, by the way you can sculpt with. 395 00:25:41,760 --> 00:25:47,610 Render like this you see here, you can kind of put your light where we want to be. 396 00:25:47,820 --> 00:25:51,060 Now in sculpting mold, it will be difficult to put our light. 397 00:25:51,420 --> 00:25:57,060 But let me show you a little bit more how to work in sculpting multiple to change different object, 398 00:25:57,130 --> 00:25:58,080 to add objects. 399 00:25:58,470 --> 00:26:03,960 For example, I want to add ice now, and I will show you in the next visual probably a ABC. 35233

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