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These are the user uploaded subtitles that are being translated: 1 00:00:02,000 --> 00:00:07,000 Downloaded from YTS.MX 2 00:00:02,065 --> 00:00:05,398 (electronic game music) 3 00:00:08,000 --> 00:00:13,000 Official YIFY movies site: YTS.MX 4 00:00:19,910 --> 00:00:21,340 - For some reason, I came here during the week. 5 00:00:21,390 --> 00:00:23,110 And It seemed like it was like a lot longer of a drive. 6 00:00:23,160 --> 00:00:25,560 I thought that it was like an hour and 40 minutes forever, 7 00:00:25,610 --> 00:00:27,520 but then I looked today and it was like 35 minutes. 8 00:00:27,570 --> 00:00:30,680 - L.A. traffic man is always, you know how it is over here. 9 00:00:30,730 --> 00:00:31,810 - [Edward] Yeah. 10 00:00:31,860 --> 00:00:32,643 You've been hanging onto these for me for awhile. 11 00:00:32,693 --> 00:00:33,570 Want to go through them? 12 00:00:33,620 --> 00:00:34,410 - Yeah, of course, man. 13 00:00:34,460 --> 00:00:36,643 I got your Sparkster right here, 14 00:00:36,693 --> 00:00:40,040 your Battletech, Dune, and your Fire Shark 15 00:00:40,090 --> 00:00:41,517 all complete in box, so, you know. 16 00:00:41,567 --> 00:00:43,158 - You said 470? 17 00:00:43,208 --> 00:00:43,991 - 470, man. 18 00:00:44,041 --> 00:00:45,000 - My name is Edward Payson. 19 00:00:45,050 --> 00:00:46,980 I'm a filmmaker in Burbank, California. 20 00:00:47,030 --> 00:00:49,050 Something was missing in my life, right? 21 00:00:49,100 --> 00:00:51,000 I was in California, I was making movies, 22 00:00:51,050 --> 00:00:53,500 I was making commercials, I had lots of friends, 23 00:00:53,550 --> 00:00:56,430 I was doing the things I thought that I wanted to do, 24 00:00:56,480 --> 00:00:58,730 but something seemed like it was missing. 25 00:00:58,780 --> 00:01:01,980 And I realized that it was retro video games. 26 00:01:02,030 --> 00:01:03,440 So within one year, 27 00:01:03,490 --> 00:01:06,160 I went from just wanting anything I could get my hands on, 28 00:01:06,210 --> 00:01:07,640 retro video game related, 29 00:01:07,690 --> 00:01:10,300 to really focusing on Sega Genesis. 30 00:01:10,350 --> 00:01:12,400 And then by two years, 31 00:01:12,450 --> 00:01:14,180 I was deciding that I wanted to collect 32 00:01:14,230 --> 00:01:16,150 the entire Genesis collection. 33 00:01:16,200 --> 00:01:18,470 And then from the entire Genesis collection, 34 00:01:18,520 --> 00:01:20,040 I didn't just want the Genesis collection, 35 00:01:20,090 --> 00:01:21,390 but I wanted prototypes. 36 00:01:21,440 --> 00:01:22,800 I wanted sealed games. 37 00:01:22,850 --> 00:01:24,420 And from there, you just keep getting bigger 38 00:01:24,470 --> 00:01:25,280 and bigger and bigger. 39 00:01:25,330 --> 00:01:27,240 Where it ends, I don't know. 40 00:01:27,290 --> 00:01:30,770 But at this point, I just directed a horror movie 41 00:01:30,820 --> 00:01:32,750 about a haunted Sega Genesis game. 42 00:01:32,800 --> 00:01:34,560 And now I'm directing the documentary 43 00:01:34,610 --> 00:01:37,330 that you're watching right now about retro game collecting. 44 00:01:37,380 --> 00:01:39,860 So you can say that I'm all in at this point. 45 00:01:39,910 --> 00:01:41,897 The question I asked myself is, 46 00:01:41,947 --> 00:01:44,650 "What is this overwhelming feeling of nostalgia, 47 00:01:44,700 --> 00:01:46,340 and do other people get this? 48 00:01:46,390 --> 00:01:48,180 Is this a unique thing?" 49 00:01:48,230 --> 00:01:52,593 - When people are going through difficult moments, 50 00:01:53,810 --> 00:01:58,810 I think we tend to latch on to those comfort foods. 51 00:01:59,140 --> 00:02:02,735 And by that, I mean those comfort video games. 52 00:02:02,785 --> 00:02:05,000 (wrapper tearing) 53 00:02:05,050 --> 00:02:05,963 - [Tyler's Dad] A box? 54 00:02:08,196 --> 00:02:08,979 (gasps) 55 00:02:09,029 --> 00:02:10,904 - [Young Tyler] Mega Man 2! 56 00:02:10,954 --> 00:02:11,737 (screams in excitement) 57 00:02:11,787 --> 00:02:12,570 - It's like a microwave. 58 00:02:12,620 --> 00:02:14,580 You're reheating leftovers, right? 59 00:02:14,630 --> 00:02:18,590 It's like, you know, nostalgia is the leftovers 60 00:02:18,640 --> 00:02:20,670 that you remember it being so good, 61 00:02:20,720 --> 00:02:21,503 it was such a great meal, 62 00:02:21,553 --> 00:02:24,000 but it's never going to be as good as it was 63 00:02:24,050 --> 00:02:27,361 when you first had the meal. 64 00:02:27,411 --> 00:02:30,441 - [Young Tyler] I finally got Mega Man 2! 65 00:02:30,491 --> 00:02:32,960 - But it was so good that you do want to keep having it 66 00:02:33,010 --> 00:02:33,793 over and over again. 67 00:02:33,843 --> 00:02:35,252 The leftovers are very good. 68 00:02:35,302 --> 00:02:37,960 - Nostalgia such an interesting thing to me 69 00:02:38,010 --> 00:02:40,710 because so many people place it in different categories, 70 00:02:40,760 --> 00:02:43,190 and sometimes people will ask me what is nostalgia, 71 00:02:43,240 --> 00:02:45,110 and the best way I normally explain it to people, 72 00:02:45,160 --> 00:02:46,160 I start going, "Well, hold on, 73 00:02:46,210 --> 00:02:47,820 let me ask you a few questions." 74 00:02:47,870 --> 00:02:50,160 And I kind of start describing moments in their life 75 00:02:50,210 --> 00:02:50,993 in their past. 76 00:02:51,043 --> 00:02:52,790 And if they go, "Yeah, I remember that 77 00:02:52,840 --> 00:02:53,623 and it was pretty cool." 78 00:02:53,673 --> 00:02:56,220 I'm like, "Okay, I don't think that's nostalgia yet." 79 00:02:56,270 --> 00:02:57,053 And I dig deeper. 80 00:02:57,103 --> 00:02:58,390 "What about Saved By the Bell? 81 00:02:58,440 --> 00:02:59,610 What about Ninja Turtles? 82 00:02:59,660 --> 00:03:00,443 What about Skip It? 83 00:03:00,493 --> 00:03:01,810 What about this old toy?" 84 00:03:01,860 --> 00:03:03,960 And once in a while when we have those conversations, 85 00:03:04,010 --> 00:03:06,170 you'll see someone like the light switches 86 00:03:06,220 --> 00:03:07,190 and they're like, (gasps) 87 00:03:07,240 --> 00:03:08,023 that. 88 00:03:08,073 --> 00:03:09,300 And then you're not asking them questions 89 00:03:09,350 --> 00:03:11,320 and all of a sudden they're going off, they're rambling, 90 00:03:11,370 --> 00:03:13,690 they have so much to say, they're laughing, they're smiling. 91 00:03:13,740 --> 00:03:16,450 I'm like, "Whop! That's nostalgia." 92 00:03:16,500 --> 00:03:17,810 Nostalgia to me is those things 93 00:03:17,860 --> 00:03:19,750 that were special in your past 94 00:03:19,800 --> 00:03:21,360 where it's not just a memory. 95 00:03:21,410 --> 00:03:23,110 Like, yeah, I remember I did this one time. 96 00:03:23,160 --> 00:03:25,680 It's like, "Hey, I did this and oh my gosh, 97 00:03:25,730 --> 00:03:26,600 let me tell you about it." 98 00:03:26,650 --> 00:03:28,890 I feel like it's almost like your brain 99 00:03:28,940 --> 00:03:30,660 has created your nostalgia for you. 100 00:03:30,710 --> 00:03:33,140 It's not something that you can kind of pick and choose 101 00:03:33,190 --> 00:03:34,160 what you're nostalgic for. 102 00:03:34,210 --> 00:03:37,070 It's something that you're passionate about 103 00:03:37,120 --> 00:03:40,440 because somewhere along the line in your past, 104 00:03:40,490 --> 00:03:41,497 you were excited about something 105 00:03:41,547 --> 00:03:43,700 and it means something to you now. 106 00:03:43,750 --> 00:03:44,660 And it really is something 107 00:03:44,710 --> 00:03:46,320 that you've kind of really can't recreate 108 00:03:46,370 --> 00:03:48,020 or even try to create. 109 00:03:48,070 --> 00:03:50,070 - Nostalgia for me definitely brings me back 110 00:03:50,120 --> 00:03:52,090 to when I was younger, 111 00:03:52,140 --> 00:03:54,950 when I didn't ache as much as I do, you know, (laughs) 112 00:03:55,000 --> 00:03:56,727 pre-arthritis and stuff like that, 113 00:03:56,777 --> 00:04:00,260 before I had responsibilities, before I had a full-time job. 114 00:04:00,310 --> 00:04:01,700 Nostalgia brings me back to a time 115 00:04:01,750 --> 00:04:04,660 when my dad literally went to go 116 00:04:04,710 --> 00:04:07,430 to probably Montgomery Ward, or something back in the day, 117 00:04:07,480 --> 00:04:10,700 to pick up the Atari 2600, and it blew my mind. 118 00:04:10,750 --> 00:04:13,077 I remember literally asking my mom the question, 119 00:04:13,127 --> 00:04:14,300 "So that has Pac-Man on it, 120 00:04:14,350 --> 00:04:16,120 and I don't have to use quarters?" 121 00:04:16,170 --> 00:04:17,570 I mean, I just, I couldn't wrap the concept. 122 00:04:17,620 --> 00:04:19,120 I love the arcades at the time. 123 00:04:19,170 --> 00:04:20,770 Every time we go to an arcade, 124 00:04:20,820 --> 00:04:23,070 gas station, pizza place, grocery store, 125 00:04:23,120 --> 00:04:24,200 there'd be arcade games everywhere, 126 00:04:24,250 --> 00:04:26,240 or the arcade arcade at the mall. 127 00:04:26,290 --> 00:04:29,690 But just the idea that I could have video games at home 128 00:04:29,740 --> 00:04:31,330 that didn't look the same as the arcade, 129 00:04:31,380 --> 00:04:33,220 but they were still just as fun to me 130 00:04:33,270 --> 00:04:34,760 and I didn't have to use quarters on them. 131 00:04:34,810 --> 00:04:36,010 That was great for me. 132 00:04:36,060 --> 00:04:37,970 - I've been collecting games for a long time. 133 00:04:38,020 --> 00:04:41,340 Ever since I got my first Commodore 64, 134 00:04:41,390 --> 00:04:43,580 I've been a bit of a pack rat 135 00:04:43,630 --> 00:04:47,690 because I love playing all games of all generations. 136 00:04:47,740 --> 00:04:49,650 And so technically, I've been collecting 137 00:04:49,700 --> 00:04:51,240 since the early '80s. 138 00:04:51,290 --> 00:04:55,330 - My dad and I were hardcore collectors back in the day. 139 00:04:55,380 --> 00:04:59,240 We used to collect everything under the sun for video games. 140 00:04:59,290 --> 00:05:02,770 I mean, you name it, Nintendo, Sega, Atari. 141 00:05:02,820 --> 00:05:05,120 It was crazy in my house. 142 00:05:05,170 --> 00:05:07,083 We just had so many games, 143 00:05:07,133 --> 00:05:11,190 and my dad especially was such a fanatic. 144 00:05:11,240 --> 00:05:14,200 He was the one on top of every little detail, 145 00:05:14,250 --> 00:05:16,820 every new system launch, everything. 146 00:05:16,870 --> 00:05:20,950 And he recorded everything that involved games. 147 00:05:21,000 --> 00:05:22,920 When they came into our house, 148 00:05:22,970 --> 00:05:25,550 dad was there with the camera ready to record. 149 00:05:25,600 --> 00:05:27,620 - [Tyler's Dad] Well, it's the next morning, 150 00:05:27,670 --> 00:05:29,973 and Tyler's still playing Mega Man. 151 00:05:30,968 --> 00:05:32,051 - 20, 22, 23. 152 00:05:33,960 --> 00:05:35,990 - [Tyler's Dad] Wow, 23 games? 153 00:05:36,040 --> 00:05:37,090 - Yeah. 154 00:05:37,140 --> 00:05:38,830 - [Tyler's Dad] Wow, you must be proud. 155 00:05:38,880 --> 00:05:42,200 - So I specifically remember, many times, many instances 156 00:05:42,250 --> 00:05:46,229 where dad would come home with a video game in hand. 157 00:05:46,279 --> 00:05:49,660 (overlapping speech) 158 00:05:49,710 --> 00:05:51,380 - He loved surprising. 159 00:05:51,430 --> 00:05:52,920 He loved the art. 160 00:05:52,970 --> 00:05:54,540 I call it an art because there is an art 161 00:05:54,590 --> 00:05:57,470 to surprising somebody with something. 162 00:05:57,520 --> 00:06:01,170 And for him, it was surprising me with video games for sure. 163 00:06:01,220 --> 00:06:02,540 - The reason I wanted to go back 164 00:06:02,590 --> 00:06:05,320 and play these old games and collect them, 165 00:06:05,370 --> 00:06:07,790 at the time, it wasn't really nostalgia yet. 166 00:06:07,840 --> 00:06:08,903 I just kinda was like, "Man, I like those games." 167 00:06:08,953 --> 00:06:11,710 They're just like, hey, I had a deeper connection with them. 168 00:06:11,760 --> 00:06:13,950 I had a more intimate experiences playing with them. 169 00:06:14,000 --> 00:06:15,510 I thought they were just more well-made games, 170 00:06:15,560 --> 00:06:16,970 like core gameplay. 171 00:06:17,020 --> 00:06:17,930 But as time went on, 172 00:06:17,980 --> 00:06:19,720 I grabbed more NES games here and there. 173 00:06:19,770 --> 00:06:22,520 I started developing nostalgia for the early days, 174 00:06:22,570 --> 00:06:23,410 because as I got older, 175 00:06:23,460 --> 00:06:25,310 you're going to get more distant from those memories. 176 00:06:25,360 --> 00:06:28,000 And then you start to connect certain games 177 00:06:28,050 --> 00:06:31,370 with certain people you played them with back in the day, 178 00:06:31,420 --> 00:06:32,990 like your friend on the block. 179 00:06:33,040 --> 00:06:35,350 - I'm James Rolf from Cinemassacre. 180 00:06:35,400 --> 00:06:36,450 I like making movies. 181 00:06:36,500 --> 00:06:39,500 People know me as The Angry Video Game Nerd. 182 00:06:39,550 --> 00:06:43,770 I started collecting games ever since my eighth birthday, 183 00:06:43,820 --> 00:06:46,910 but it wasn't really, you know, collecting per se, 184 00:06:46,960 --> 00:06:48,020 I suppose. 185 00:06:48,070 --> 00:06:49,960 You know, you'd get a game for your birthday 186 00:06:50,010 --> 00:06:51,330 or for Christmas. 187 00:06:51,380 --> 00:06:53,160 And a lot of times I'd rent games. 188 00:06:53,210 --> 00:06:55,730 I was mostly renting games from the video store. 189 00:06:55,780 --> 00:06:58,340 I can't recall exactly what was my first system, 190 00:06:58,390 --> 00:07:00,650 but it was probably Atari 2600. 191 00:07:00,700 --> 00:07:02,020 I was born into it. 192 00:07:02,070 --> 00:07:06,230 It was my grandpa's or my aunt's or somebody's. 193 00:07:06,280 --> 00:07:08,540 I don't remember who actually bought it originally, 194 00:07:08,590 --> 00:07:10,460 but it was there when I was born. 195 00:07:10,510 --> 00:07:13,260 So I played Atari at a very young age. 196 00:07:13,310 --> 00:07:15,600 And then at some point during all that, 197 00:07:15,650 --> 00:07:19,470 I remember playing the Odyssey 2 with my cousin. 198 00:07:19,520 --> 00:07:22,460 The Nerd started out as just a simple joke. 199 00:07:22,510 --> 00:07:25,190 I had no idea it was going to go this far 200 00:07:25,240 --> 00:07:27,460 because the whole joke was, "Oh, remember 201 00:07:27,510 --> 00:07:28,690 these old video games?" 202 00:07:28,740 --> 00:07:32,220 Like, hey, you know, nobody's talking about the things 203 00:07:32,270 --> 00:07:33,450 in these games that suck. 204 00:07:33,500 --> 00:07:35,320 - [Young James] Dr. Jekyll, Mr. Hyde. 205 00:07:35,370 --> 00:07:37,970 It makes no fucking sense. 206 00:07:38,020 --> 00:07:39,540 It's like, what were they thinking? 207 00:07:39,590 --> 00:07:40,980 That's what was funny about it. 208 00:07:41,030 --> 00:07:42,650 That's what I thought it was just, you know, 209 00:07:42,700 --> 00:07:45,420 who the hell would want to talk about these old games? 210 00:07:45,470 --> 00:07:48,550 Who even remembered these games? 211 00:07:48,600 --> 00:07:50,488 I totally underestimated that. 212 00:07:50,538 --> 00:07:53,871 (electronic game music) 213 00:08:05,350 --> 00:08:08,450 I just didn't know it would catch on as much as it did. 214 00:08:08,500 --> 00:08:10,510 As soon as The Nerd kicked off, 215 00:08:10,560 --> 00:08:13,110 then collecting came back into my life 216 00:08:13,160 --> 00:08:17,410 because then I started seeking out these games 217 00:08:17,460 --> 00:08:18,773 so that I can make videos on them. 218 00:08:18,823 --> 00:08:21,090 This is the background that completes the picture, 219 00:08:21,140 --> 00:08:24,120 so collecting has a whole new purpose for me. 220 00:08:24,170 --> 00:08:25,590 And then people made it easier 221 00:08:25,640 --> 00:08:28,210 because the fans would donate games a lot. 222 00:08:28,260 --> 00:08:32,810 So this is a graded Jekyll and Hyde that's graded 90. 223 00:08:32,860 --> 00:08:34,150 A fan gave this to me. 224 00:08:34,200 --> 00:08:35,180 I mean, there it is. 225 00:08:35,230 --> 00:08:36,230 It's in my collection. 226 00:08:36,280 --> 00:08:38,550 It's just funny, you know, you always have this reminder 227 00:08:38,600 --> 00:08:40,070 that people will go out of their way 228 00:08:40,120 --> 00:08:41,520 to get you something like this, 229 00:08:41,570 --> 00:08:44,450 because it must've made an impression on them. 230 00:08:44,500 --> 00:08:47,330 - If you look at what's popular in the market 231 00:08:47,380 --> 00:08:49,210 or what's expensive in the market, 232 00:08:49,260 --> 00:08:51,580 it's usually when the target demographic 233 00:08:51,630 --> 00:08:55,070 for whatever system turns about 30 years old. 234 00:08:55,120 --> 00:08:57,380 And so that's like when you have, 235 00:08:57,430 --> 00:08:59,120 in a lot of people's lives, 236 00:08:59,170 --> 00:09:01,090 it's the first time that they have 237 00:09:01,140 --> 00:09:04,810 really solid kind of disposable income, 238 00:09:04,860 --> 00:09:06,130 maybe don't have children yet, 239 00:09:06,180 --> 00:09:08,570 maybe don't have larger responsibilities like homes, 240 00:09:08,620 --> 00:09:10,620 and so they're really then able 241 00:09:10,670 --> 00:09:15,670 to start funneling their liquidity into a hobby. 242 00:09:15,880 --> 00:09:17,340 And around that same time, 243 00:09:17,390 --> 00:09:20,100 they get really nostalgic for their childhoods. 244 00:09:20,150 --> 00:09:21,180 - What do we care about, right? 245 00:09:21,230 --> 00:09:23,450 We care about pop culture, especially in America. 246 00:09:23,500 --> 00:09:24,610 Like it's so American. 247 00:09:24,660 --> 00:09:25,630 It's Americana, 248 00:09:25,680 --> 00:09:28,304 like having physical products, you know, 249 00:09:28,354 --> 00:09:29,630 it was capitalism. 250 00:09:29,680 --> 00:09:32,480 I mean, '70s, '80s, '90s, think of how many toys came out, 251 00:09:32,530 --> 00:09:34,240 how many actual physical products, 252 00:09:34,290 --> 00:09:37,617 and us now trying to actually get that stuff back 253 00:09:37,667 --> 00:09:41,430 is a representation of preserving culture, 254 00:09:41,480 --> 00:09:42,870 preserving the culture that matters to us, 255 00:09:42,920 --> 00:09:44,100 the culture that we grew up with. 256 00:09:44,150 --> 00:09:46,180 In fact, there's a lot of young kids 257 00:09:46,230 --> 00:09:49,620 who are educated about retro games, 258 00:09:49,670 --> 00:09:50,970 and they're learning on YouTube 259 00:09:51,020 --> 00:09:52,120 because the games they played 260 00:09:52,170 --> 00:09:53,350 and the stuff they're growing up with today, 261 00:09:53,400 --> 00:09:54,550 they want to know the origin. 262 00:09:54,600 --> 00:09:56,000 - So physical media is something 263 00:09:56,050 --> 00:09:58,430 that I think is kind of dying away a little bit, 264 00:09:58,480 --> 00:10:01,280 because minimalism is really in right now. 265 00:10:01,330 --> 00:10:02,820 And I think people want to just be able to have 266 00:10:02,870 --> 00:10:04,440 more of a clean look, you know, 267 00:10:04,490 --> 00:10:06,960 you see these streamers and people that are playing games 268 00:10:07,010 --> 00:10:08,990 and they have like this whole entire area 269 00:10:09,040 --> 00:10:10,220 that's just so put together 270 00:10:10,270 --> 00:10:12,520 and there's barely anything on the table. 271 00:10:12,570 --> 00:10:14,880 And, you know, everyone kind of thinks of a retro game 272 00:10:14,930 --> 00:10:17,620 or a collector as a messy, almost, 273 00:10:17,670 --> 00:10:18,820 but for somebody who's a collector, 274 00:10:18,870 --> 00:10:20,510 I want to collect the physical media. 275 00:10:20,560 --> 00:10:23,240 Like I want to have the case with the game inside of it 276 00:10:23,290 --> 00:10:25,640 so I can just, you know, hug it and hold it. 277 00:10:25,690 --> 00:10:27,380 And that's just kinda how I am. 278 00:10:27,430 --> 00:10:30,750 - For me, it's the difference between listening to Spotify 279 00:10:30,800 --> 00:10:33,233 or putting on an old vinyl record. 280 00:10:34,080 --> 00:10:36,690 If you put on an old vinyl record, 281 00:10:36,740 --> 00:10:38,260 you're going to listen to that one, 282 00:10:38,310 --> 00:10:40,310 the whole thing with all the tracks, 283 00:10:40,360 --> 00:10:43,490 because it takes time and effort to actually change it 284 00:10:43,540 --> 00:10:45,770 and you made an effort putting it on. 285 00:10:45,820 --> 00:10:47,240 When you browse through Spotify, 286 00:10:47,290 --> 00:10:49,280 you can skip in the middle of a song 287 00:10:49,330 --> 00:10:51,743 or, oh, not that one, and you just skip through. 288 00:10:52,840 --> 00:10:55,210 It's more accessible that way 289 00:10:55,260 --> 00:10:59,500 and sometimes you might prefer having it that way. 290 00:10:59,550 --> 00:11:04,550 But there is a charm in actually engaging in the media. 291 00:11:04,570 --> 00:11:06,620 For me, you know, putting on a cassette tape 292 00:11:06,670 --> 00:11:09,310 on the Commodore 64 where you have to wait for 30 minutes 293 00:11:09,360 --> 00:11:10,930 before the game even loads. 294 00:11:10,980 --> 00:11:13,080 I'm not going to turn that off after two minutes 295 00:11:13,130 --> 00:11:14,790 because it was a boring game. 296 00:11:14,840 --> 00:11:16,260 I'm going to give it my all. 297 00:11:16,310 --> 00:11:18,710 - I think collecting physical media is important 298 00:11:18,760 --> 00:11:22,200 because when you are buying a digital product, 299 00:11:22,250 --> 00:11:23,930 you are not actually buying the product. 300 00:11:23,980 --> 00:11:26,670 You are buying a license to operate that product. 301 00:11:26,720 --> 00:11:29,840 - When you'd only have digital content, 302 00:11:29,890 --> 00:11:33,230 at some point that work is going to disappear. 303 00:11:33,280 --> 00:11:34,200 It's inevitable. 304 00:11:34,250 --> 00:11:38,420 I believe it is up to the manufacturers and developers 305 00:11:38,470 --> 00:11:41,400 to at least give the modern day consumer 306 00:11:41,450 --> 00:11:45,350 the right to have physical form of those games 307 00:11:45,400 --> 00:11:47,820 so that we can protect that work. 308 00:11:47,870 --> 00:11:50,680 There are a lot of people that put their hearts and soul 309 00:11:50,730 --> 00:11:51,513 into those things, 310 00:11:51,563 --> 00:11:55,250 the musicians, developers, electrical engineers. 311 00:11:55,300 --> 00:11:56,170 I mean, the list goes on, 312 00:11:56,220 --> 00:11:58,080 and lives that have gone into that game. 313 00:11:58,130 --> 00:12:00,783 So if we don't keep a physical copy of that, 314 00:12:01,634 --> 00:12:02,860 you know, it's all gone. 315 00:12:02,910 --> 00:12:05,060 - Anybody can scroll through their digital library, 316 00:12:05,110 --> 00:12:07,570 but I love walking by my shelves 317 00:12:07,620 --> 00:12:09,400 and looking at the physical media. 318 00:12:09,450 --> 00:12:12,480 And also, you know, we come from a time 319 00:12:12,530 --> 00:12:15,128 where you get the game and you open it 320 00:12:15,178 --> 00:12:16,470 and you flip through the manual. 321 00:12:16,520 --> 00:12:20,260 And I mean, that's what I do before I would play the game. 322 00:12:20,310 --> 00:12:22,940 Now games don't even come with manuals and it's so sad. 323 00:12:22,990 --> 00:12:25,650 - It's like one of the biggest catastrophes 324 00:12:25,700 --> 00:12:26,650 of the modern age, really, (laughs) 325 00:12:26,700 --> 00:12:28,690 is no manuals, 'cause they are pretty helpful. 326 00:12:28,740 --> 00:12:32,130 - Back then, I put tons of time, tons of energy, 327 00:12:32,180 --> 00:12:35,320 tons of love into getting a box, opening it, 328 00:12:35,370 --> 00:12:39,310 smelling it, feeling it, reading these guides, these books, 329 00:12:39,360 --> 00:12:40,143 the video games. 330 00:12:40,193 --> 00:12:41,760 Oh, look at the characters. 331 00:12:41,810 --> 00:12:42,600 Look at this manual. 332 00:12:42,650 --> 00:12:44,830 It's telling me every character's name. 333 00:12:44,880 --> 00:12:46,820 Everything in my mind is vivid, 334 00:12:46,870 --> 00:12:49,720 even looking back at console's old boxes. 335 00:12:49,770 --> 00:12:52,650 When you see Super Nintendo boxes now, they're bright, 336 00:12:52,700 --> 00:12:54,240 there's so many video games on the back. 337 00:12:54,290 --> 00:12:57,080 They're showing you 20 video games in the back of the box. 338 00:12:57,130 --> 00:12:57,913 Check this out. 339 00:12:57,963 --> 00:12:59,820 This game is coming, this is coming, this is coming, 340 00:12:59,870 --> 00:13:00,653 play it loud. 341 00:13:00,703 --> 00:13:01,690 Everything's crazy. 342 00:13:01,740 --> 00:13:03,890 - I wouldn't recommend to the common person 343 00:13:03,940 --> 00:13:07,790 to fill up an entire room in their house 344 00:13:07,840 --> 00:13:11,390 of video games or movies or anything, which is what I do. 345 00:13:11,440 --> 00:13:15,030 I mean, we all have our own personal reasons for doing it. 346 00:13:15,080 --> 00:13:16,980 It's more of a niche thing. 347 00:13:17,030 --> 00:13:21,710 So I mean, nobody does this because this is the thing to do. 348 00:13:21,760 --> 00:13:24,360 We just do it because we want to in some way or another, 349 00:13:24,410 --> 00:13:26,707 and we may all have our different reasons. 350 00:13:26,757 --> 00:13:30,090 (electronic game music) 351 00:13:48,106 --> 00:13:51,689 (playful electronic music) 352 00:13:55,377 --> 00:13:56,690 - I think a lot of collectors 353 00:13:56,740 --> 00:13:59,780 prefer finding a game in the wild 354 00:13:59,830 --> 00:14:01,220 as opposed to buying it online 355 00:14:01,270 --> 00:14:03,190 because those particular collectors 356 00:14:03,240 --> 00:14:05,920 are in it for the thrill of the hunt. 357 00:14:05,970 --> 00:14:07,810 There's something maybe in them 358 00:14:07,860 --> 00:14:10,570 where they are adventures, like Indiana Jones, 359 00:14:10,620 --> 00:14:13,430 and they're out to find the lost Ark of the Covenant. 360 00:14:13,480 --> 00:14:15,120 - It always feels the most satisfying 361 00:14:15,170 --> 00:14:17,590 when you find it in person. 362 00:14:17,640 --> 00:14:19,800 And especially if you get to interact 363 00:14:19,850 --> 00:14:21,820 with the person who you bought it from. 364 00:14:21,870 --> 00:14:24,640 And of course it's a lot more special. 365 00:14:24,690 --> 00:14:27,350 Those moments are more rare for me nowadays. 366 00:14:27,400 --> 00:14:29,610 - I love going game hunting. 367 00:14:29,660 --> 00:14:33,420 I love going to garage sales, pawn shops, thrift stores, 368 00:14:33,470 --> 00:14:37,770 retro gaming expos, looking underneath tables 369 00:14:37,820 --> 00:14:39,430 and behind the counter, 370 00:14:39,480 --> 00:14:42,600 and just looking for those really obscure and cool games 371 00:14:42,650 --> 00:14:44,420 that no one has seen before, 372 00:14:44,470 --> 00:14:48,000 or maybe I'm finding for a really good deal. 373 00:14:48,050 --> 00:14:48,920 It's the thrill. 374 00:14:48,970 --> 00:14:49,753 It's awesome. 375 00:14:49,803 --> 00:14:52,730 - And that is basically how I was 376 00:14:52,780 --> 00:14:54,160 when I was growing up with dad. 377 00:14:54,210 --> 00:14:57,120 Every time we'd go out to a department store, 378 00:14:57,170 --> 00:14:59,710 some old department store or a pawn shop, 379 00:14:59,760 --> 00:15:02,050 we would be on the search. 380 00:15:02,100 --> 00:15:05,430 It was like, you know, department stores and pawn shops 381 00:15:05,480 --> 00:15:07,580 and these places, yard sales, 382 00:15:07,630 --> 00:15:09,730 these were our tombs. 383 00:15:09,780 --> 00:15:11,570 These were our catacombs. 384 00:15:11,620 --> 00:15:15,760 And we were Indiana Jones searching for lost relics. 385 00:15:15,810 --> 00:15:19,190 And that was what was so appealing about it to us. 386 00:15:19,240 --> 00:15:20,250 And we'd find them too. 387 00:15:20,300 --> 00:15:24,190 I mean, we would find really cool stuff back in those days, 388 00:15:24,240 --> 00:15:28,100 I'm talking to the '90s and early, early 2000s. 389 00:15:28,150 --> 00:15:31,160 - Swap meets and flea markets being so prominent in my life, 390 00:15:31,210 --> 00:15:33,630 I think, is a lot accredited to my dad 391 00:15:33,680 --> 00:15:35,050 in the way he raised us. 392 00:15:35,100 --> 00:15:36,720 We grew up at a time in our life 393 00:15:36,770 --> 00:15:40,170 when we were younger with a lot of money, 394 00:15:40,220 --> 00:15:42,540 and then a lot of bad things happened in my dad's life, 395 00:15:42,590 --> 00:15:47,420 and we took this big turn for growing up with no money, 396 00:15:47,470 --> 00:15:51,190 to the point where, as embarrassing as it is to say, 397 00:15:51,240 --> 00:15:53,960 I remember one Christmas going through trash cans 398 00:15:54,010 --> 00:15:58,450 with my dad behind a Kmart to find toys for my brother. 399 00:15:58,500 --> 00:16:00,490 And since then, my dad has bounced back 400 00:16:00,540 --> 00:16:01,323 and life's been good. 401 00:16:01,373 --> 00:16:02,610 But ever since then, 402 00:16:02,660 --> 00:16:06,210 those old days of finding things and looking for things, 403 00:16:06,260 --> 00:16:08,720 my dad kind of got into swap meets and flea markets, 404 00:16:08,770 --> 00:16:10,800 and I would find myself complaining. 405 00:16:10,850 --> 00:16:11,900 I don't want to walk around. 406 00:16:11,950 --> 00:16:13,860 I don't want to pick up this junk. 407 00:16:13,910 --> 00:16:16,880 But when I got into junior high and high school, 408 00:16:16,930 --> 00:16:19,410 I started being like, I want to go to swap meets 409 00:16:19,460 --> 00:16:20,500 and flea markets. 410 00:16:20,550 --> 00:16:23,530 And it wasn't even necessarily video games back then. 411 00:16:23,580 --> 00:16:26,220 I just think that's where I started to find my love 412 00:16:26,270 --> 00:16:29,650 for collecting things and getting items that are used 413 00:16:29,700 --> 00:16:30,840 and finding the deals. 414 00:16:30,890 --> 00:16:33,080 - I think anyone who looks for rare things, 415 00:16:33,130 --> 00:16:35,700 I mean, I remember my grandfather going to swap meets, 416 00:16:35,750 --> 00:16:37,610 looking for old Winchester pieces. 417 00:16:37,660 --> 00:16:40,250 When you find something that isn't being sold by someone 418 00:16:40,300 --> 00:16:42,620 who knows what it is, you're hunting. 419 00:16:42,670 --> 00:16:45,750 And the thrill of the hunt is that unexpected moment 420 00:16:45,800 --> 00:16:48,100 when you see something that you shouldn't see, 421 00:16:48,150 --> 00:16:50,420 that shouldn't be there, even though you're looking for it, 422 00:16:50,470 --> 00:16:52,400 you can't believe that you're actually looking at it. 423 00:16:52,450 --> 00:16:54,630 But I think there's also just a rush. 424 00:16:54,680 --> 00:16:58,580 There's a rush to going out, having no expectation 425 00:16:58,630 --> 00:17:00,690 that you're necessarily going to find anything. 426 00:17:00,740 --> 00:17:03,540 And then when you do, it's a story to tell. 427 00:17:03,590 --> 00:17:04,737 But I've never heard someone say, 428 00:17:04,787 --> 00:17:07,120 "Man, I have this really great story. 429 00:17:07,170 --> 00:17:09,110 I bet at the last minute. 430 00:17:09,160 --> 00:17:11,000 I bet a hundred dollars more than the- 431 00:17:11,050 --> 00:17:12,190 Just in case. 432 00:17:12,240 --> 00:17:13,230 And I got it." 433 00:17:13,280 --> 00:17:15,410 I mean, that's not a very compelling story. 434 00:17:15,460 --> 00:17:17,200 So maybe it's the storytelling aspect, 435 00:17:17,250 --> 00:17:19,230 that we want to have a good story. 436 00:17:19,280 --> 00:17:20,930 We want to have high points in our life 437 00:17:20,980 --> 00:17:22,600 and finding something in the wild 438 00:17:22,650 --> 00:17:24,240 provides some of those high points. 439 00:17:24,290 --> 00:17:28,270 - As far as my craziest pickup story, 440 00:17:28,320 --> 00:17:31,260 I was at an event about five hours away from my house. 441 00:17:31,310 --> 00:17:33,290 A person came walking up to me 442 00:17:33,340 --> 00:17:36,010 and they asked me if I collected video games, 443 00:17:36,060 --> 00:17:39,257 considering I have video games running down my leg. 444 00:17:39,307 --> 00:17:40,090 (chuckles) 445 00:17:40,140 --> 00:17:41,310 And I said, "Absolutely." 446 00:17:41,360 --> 00:17:44,830 And they said, "We have a lot of that stuff for sale." 447 00:17:44,880 --> 00:17:46,840 I said, "Well, you know, I'm here with somebody 448 00:17:46,890 --> 00:17:48,390 and I don't really have a car. 449 00:17:49,440 --> 00:17:50,830 I guess I'll take a chance, you know, 450 00:17:50,880 --> 00:17:51,770 if you want to drive me to your place, 451 00:17:51,820 --> 00:17:53,100 I'll be glad to take a look at it." 452 00:17:53,150 --> 00:17:55,570 So I jumped in the car with that said person. 453 00:17:55,620 --> 00:17:58,590 And I'm now about 45 minutes away from where I was, 454 00:17:58,640 --> 00:18:01,070 which is about five hours away from where I live. 455 00:18:01,120 --> 00:18:03,990 Without a car, I'm in the middle of the woods, 456 00:18:04,040 --> 00:18:08,010 and I walk into a truly bizarre situation. 457 00:18:08,060 --> 00:18:11,950 I walk in to cocaine addicted swingers 458 00:18:12,000 --> 00:18:14,270 who were looking to have a good time. 459 00:18:14,320 --> 00:18:16,350 And when I looked down on the ground, 460 00:18:16,400 --> 00:18:19,657 I saw about $3,000 of games at one corner, 461 00:18:19,707 --> 00:18:22,190 $3,000 of games at another corner. 462 00:18:22,240 --> 00:18:24,300 And luckily I walked out of there unscathed 463 00:18:24,350 --> 00:18:25,950 then I made a deal, 464 00:18:26,000 --> 00:18:28,150 and I got probably 20 something thousand dollars 465 00:18:28,200 --> 00:18:29,500 worth of games for two grand, 466 00:18:29,550 --> 00:18:33,240 but it was the scariest damn thing I have ever walked into 467 00:18:33,290 --> 00:18:34,790 in my entire life. 468 00:18:34,840 --> 00:18:38,120 - One of my favorite finds ever at a swap meet in the wild 469 00:18:38,170 --> 00:18:41,030 looking for video games was at a swap meet in Orange County. 470 00:18:41,080 --> 00:18:44,170 I was with my buddy, Ricky, our cameraman, Chris, 471 00:18:44,220 --> 00:18:45,730 and we were just cruising down the aisles, 472 00:18:45,780 --> 00:18:47,510 not really in filming mode. 473 00:18:47,560 --> 00:18:48,900 We weren't really in the spirits of filming. 474 00:18:48,950 --> 00:18:50,440 We were just walking, 475 00:18:50,490 --> 00:18:52,970 and Chris and Ricky walked past this one booth 476 00:18:53,020 --> 00:18:56,310 with electronics, I would say, like had like car batteries, 477 00:18:56,360 --> 00:18:58,720 some tools, some routers, Ethernet cable, 478 00:18:58,770 --> 00:19:00,850 kind of cable equipment. 479 00:19:00,900 --> 00:19:03,710 And they walked by it, and I kind of just glanced over 480 00:19:03,760 --> 00:19:06,070 and I'm like, it was one of those days 481 00:19:06,120 --> 00:19:08,120 where I'm just like, I don't know, I'm going to look. 482 00:19:08,170 --> 00:19:10,380 There's going to be nothing here but I'm going to look. 483 00:19:10,430 --> 00:19:14,450 And on the end of the table was a PC Core Engine, 484 00:19:14,500 --> 00:19:17,280 basically a TurboGrafx just sitting there. 485 00:19:17,330 --> 00:19:21,650 And I looked around and I'm like, there's no way 486 00:19:21,700 --> 00:19:25,200 this place knows that this is what it is. 487 00:19:25,250 --> 00:19:26,530 I grab it. 488 00:19:26,580 --> 00:19:27,640 I hold it up. 489 00:19:27,690 --> 00:19:29,600 It was early on, let me make that clear 490 00:19:29,650 --> 00:19:30,680 and I'll tell you why in a sec, 491 00:19:30,730 --> 00:19:32,017 I hold it up. 492 00:19:32,067 --> 00:19:33,200 "How much is this?" 493 00:19:33,250 --> 00:19:35,600 And they go, "What is it?" 494 00:19:35,650 --> 00:19:37,490 And that's the fine line when you're doing this 495 00:19:37,540 --> 00:19:39,160 because you don't want to lie. 496 00:19:39,210 --> 00:19:40,730 You don't want to undercut people. 497 00:19:40,780 --> 00:19:42,590 You don't want to be a sleazeball. 498 00:19:42,640 --> 00:19:45,560 I admit it was early on, I was overly excited, 499 00:19:45,610 --> 00:19:47,250 I just held it up and kind of nodded again 500 00:19:47,300 --> 00:19:48,220 when they said, "What is that?" 501 00:19:48,270 --> 00:19:50,410 I go, (mumbles) this. 502 00:19:50,460 --> 00:19:53,367 And they go, "Ah, the router, $2." 503 00:19:54,480 --> 00:19:58,730 And I was just like, "Okay." 504 00:19:58,780 --> 00:19:59,940 God, forgive me, please. 505 00:19:59,990 --> 00:20:01,440 Nope, don't want to go to hell, please. 506 00:20:01,490 --> 00:20:03,580 And I just walked over, gave him the two bucks, 507 00:20:03,630 --> 00:20:05,340 had Ricky and Chris roll the camera. 508 00:20:05,390 --> 00:20:07,740 The person, I think, thought it was a car battery accessory. 509 00:20:07,790 --> 00:20:10,730 So I am like super, super excited about this. 510 00:20:10,780 --> 00:20:12,360 I never see these ever. 511 00:20:12,410 --> 00:20:14,480 - How wonderful. - Ever out in the wild. 512 00:20:14,530 --> 00:20:16,570 This thing right now is like $175 513 00:20:16,620 --> 00:20:18,480 at the current time of filming this. 514 00:20:18,530 --> 00:20:21,430 For two bucks, one of my favorite finds, 515 00:20:21,480 --> 00:20:24,230 a funny find, a find that was really valuable. 516 00:20:24,280 --> 00:20:28,303 And I have to admit, I did feel a little weird years later, 517 00:20:28,353 --> 00:20:30,620 like I kinda got this, you know, the wrong way. 518 00:20:30,670 --> 00:20:32,520 Then I actually ended up giving it 519 00:20:32,570 --> 00:20:35,310 to one of our first subscribers in our old YouTube channel, 520 00:20:35,360 --> 00:20:37,160 because I was like, that'd be kind of cool. 521 00:20:37,210 --> 00:20:39,150 One of the first people to ever supported us, 522 00:20:39,200 --> 00:20:41,980 let me put this demon product in their hand 523 00:20:42,030 --> 00:20:43,210 and they could go to hell for it. 524 00:20:43,260 --> 00:20:44,760 - [Brett] So the story of Kuon 525 00:20:44,810 --> 00:20:47,140 is a long and treacherous one for me. 526 00:20:47,190 --> 00:20:48,100 - So much pain. 527 00:20:48,150 --> 00:20:49,400 - Yeah. - So much misery. 528 00:20:49,450 --> 00:20:51,100 - There's a lot of history here. 529 00:20:51,150 --> 00:20:53,040 I have always been a PS2 guy. 530 00:20:53,090 --> 00:20:54,970 I've always been a horror guy. 531 00:20:55,020 --> 00:20:57,450 Back in the day, Game Stop had a buy two, get one 532 00:20:57,500 --> 00:21:00,290 free PS2 game, so I essentially got this game for free 533 00:21:01,320 --> 00:21:03,260 and I played it, I loved it, 534 00:21:03,310 --> 00:21:05,230 it sat in my collection for a while. 535 00:21:05,280 --> 00:21:08,190 I went through some crazy purge thing 536 00:21:08,240 --> 00:21:09,580 where I got rid of a bunch of games 537 00:21:09,630 --> 00:21:11,670 that I was like, ah, probably not going to play this again, 538 00:21:11,720 --> 00:21:13,180 whatever it may be. 539 00:21:13,230 --> 00:21:15,470 Fell out of collecting for a hot minute 540 00:21:15,520 --> 00:21:18,036 Recently, I mean, past handful of years, maybe, 541 00:21:18,086 --> 00:21:18,869 - Yeah. 542 00:21:18,919 --> 00:21:20,870 - the game skyrocketed in price. 543 00:21:20,920 --> 00:21:24,650 A few years back, it was maybe $200 to $300. 544 00:21:24,700 --> 00:21:25,520 Went up to $400. 545 00:21:25,570 --> 00:21:26,353 I was like, "Great. 546 00:21:26,403 --> 00:21:28,050 Now I'm never going to get my hands on this game." 547 00:21:28,100 --> 00:21:30,480 Then at a birthday party of mine, 548 00:21:30,530 --> 00:21:31,980 I had a bunch of people over my house 549 00:21:32,030 --> 00:21:33,510 and we're all just kind of hanging out, 550 00:21:33,560 --> 00:21:34,740 and I walk into the kitchen 551 00:21:34,790 --> 00:21:38,130 and there is an artless case on the counter and I opened it 552 00:21:38,180 --> 00:21:42,710 and there's this copy of Kuon on my kitchen counter. 553 00:21:42,760 --> 00:21:45,730 Nobody there fessed up to bringing it over. 554 00:21:45,780 --> 00:21:47,370 We have no idea how it got there. 555 00:21:47,420 --> 00:21:49,990 So I'm not convinced that this isn't cursed to some degree. 556 00:21:50,040 --> 00:21:55,040 I think the game's up to $700 to $1,000 on eBay 557 00:21:55,503 --> 00:21:56,287 is what I'm seeing it for. 558 00:21:56,337 --> 00:21:59,600 - [Tim] For a single PS2 game? - [Brett] A single PS2 game. 559 00:21:59,650 --> 00:22:00,433 - [Tim] It's incredible. 560 00:22:00,483 --> 00:22:01,266 And it is, yeah. 561 00:22:01,316 --> 00:22:03,380 I mean, I've played that copy a few times 562 00:22:03,430 --> 00:22:05,530 and I've had nightmares regularly after. 563 00:22:05,580 --> 00:22:07,110 So I do believe it's cursed. 564 00:22:07,160 --> 00:22:08,869 - It's a great game. 565 00:22:08,919 --> 00:22:09,880 - [Robert] These two games. 566 00:22:09,930 --> 00:22:14,457 They are not necessarily niche rare or anything like that. 567 00:22:14,507 --> 00:22:15,290 They're just retail releases. 568 00:22:15,340 --> 00:22:17,180 Like every guy who has big collection 569 00:22:17,230 --> 00:22:19,870 usually has Chip 'n Dale 2 and Kid Klown. 570 00:22:19,920 --> 00:22:22,450 When I got back into collecting for a second time, 571 00:22:22,500 --> 00:22:24,020 I had a kind of a stroke of beginner's luck. 572 00:22:24,070 --> 00:22:27,650 And I went to the flea market pretty early on, 573 00:22:27,700 --> 00:22:30,097 like month or two into getting back into game collecting. 574 00:22:30,147 --> 00:22:31,752 And I was walking on the flea market 575 00:22:31,802 --> 00:22:33,170 and I was about to go home, 576 00:22:33,220 --> 00:22:36,390 and then some guy who would just sell them like junkie tools 577 00:22:36,440 --> 00:22:37,223 and stuff like that, 578 00:22:37,273 --> 00:22:39,650 and like something, a guy that I never would have imagined 579 00:22:39,700 --> 00:22:41,650 to be having video games on his table 580 00:22:41,700 --> 00:22:44,360 just started laying these games out one by one on the table, 581 00:22:44,410 --> 00:22:47,120 but like face down so you couldn't read any of the labels. 582 00:22:47,170 --> 00:22:48,500 And I walked up as he was doing this. 583 00:22:48,550 --> 00:22:49,620 He had like a bunch from the table 584 00:22:49,670 --> 00:22:51,760 and I was like, "Hey man, what's going on with this? 585 00:22:51,810 --> 00:22:52,640 How much, how much?" 586 00:22:52,690 --> 00:22:55,070 And he's like, "Oh, I dunno, man." 587 00:22:55,120 --> 00:22:57,260 He had a $3 price tag on each, 588 00:22:57,310 --> 00:22:58,520 and he was like, "Yeah, three bucks each, man." 589 00:22:58,570 --> 00:23:00,440 I was like, "Okay, cool." 590 00:23:00,490 --> 00:23:04,430 And I pick up the first one and I was like, "Oh, Kid Klown." 591 00:23:04,480 --> 00:23:05,350 I took up the second one. 592 00:23:05,400 --> 00:23:07,190 I was like, "Oh, Donkey Kong Jr. Math." 593 00:23:07,240 --> 00:23:08,580 And I picked up another one. 594 00:23:08,630 --> 00:23:09,904 I was like, "Oh." 595 00:23:09,954 --> 00:23:12,380 And like my adrenaline shot through the roof. 596 00:23:12,430 --> 00:23:15,910 And then I was like, "Hey man, 40 bucks for all?" 597 00:23:15,960 --> 00:23:17,660 And he was like, "Yeah, sure." 598 00:23:17,710 --> 00:23:20,050 I break them all into a garbage bag that he was holding. 599 00:23:20,100 --> 00:23:21,150 Two garbage bags. 600 00:23:21,200 --> 00:23:22,480 And I just like ran out of the flea market. 601 00:23:22,530 --> 00:23:24,590 I ran. (mumbling) 602 00:23:24,640 --> 00:23:25,810 I was like, oh my God, oh my God. 603 00:23:25,860 --> 00:23:26,643 Now back to the car 604 00:23:26,693 --> 00:23:27,476 and just started sifting through the ones 605 00:23:27,526 --> 00:23:28,700 that I couldn't actually see 606 00:23:28,750 --> 00:23:29,910 because they're all facing down. 607 00:23:29,960 --> 00:23:31,400 And I was like, "Oh, shit." 608 00:23:31,450 --> 00:23:33,500 Like, you know, "Chip 'n Dale 2." 609 00:23:33,550 --> 00:23:34,333 Oh, there's other ones in there, 610 00:23:34,383 --> 00:23:36,340 like Pugsley's Scavenger Hunt, like Wampa, (inaudible) 611 00:23:36,390 --> 00:23:38,810 I guess all these good, uncommon to rare games. 612 00:23:38,860 --> 00:23:40,730 This is a copy of Action 52, 613 00:23:40,780 --> 00:23:43,760 tying into my previous story about some beginner's luck 614 00:23:43,810 --> 00:23:45,310 of my round two of collecting. 615 00:23:46,210 --> 00:23:48,700 I think one of the second or third garage sales I went to 616 00:23:48,750 --> 00:23:50,770 at like 5:00 PM on a Friday or something, 617 00:23:50,820 --> 00:23:52,360 I saw the clear cartridge of Action 52 618 00:23:52,410 --> 00:23:53,680 and I knew immediately what it was 619 00:23:53,730 --> 00:23:55,250 because of my previous knowledge 620 00:23:55,300 --> 00:23:56,950 from 10 years ago or something. 621 00:23:57,000 --> 00:23:59,160 And I was like, holy shit, that's Action 52. 622 00:23:59,210 --> 00:24:00,773 Got the cartridge for a dollar. 623 00:24:02,090 --> 00:24:02,960 I can show you the cartridge. 624 00:24:03,010 --> 00:24:04,320 I'm sure everybody's seen this game, 625 00:24:04,370 --> 00:24:06,990 but for the sake of being thorough. 626 00:24:07,040 --> 00:24:11,110 So I got this cartridge for a dollar in a lot of 10 games. 627 00:24:11,160 --> 00:24:12,420 I later acquired the box and manual 628 00:24:12,470 --> 00:24:14,460 just from trading to some guy in Chicago 629 00:24:14,510 --> 00:24:17,430 some other stuff that I had just to complete it, 630 00:24:17,480 --> 00:24:18,787 but I don't know. 631 00:24:18,837 --> 00:24:20,410 That's my story of beginner's luck. 632 00:24:20,460 --> 00:24:21,710 That's like a true wild find 633 00:24:21,760 --> 00:24:24,550 for an actually rare game like Action 52. 634 00:24:24,600 --> 00:24:27,090 I don't know how valuable it is per se these days, 635 00:24:27,140 --> 00:24:29,840 but as a loose cart, like it's actually legitimately rare. 636 00:24:29,890 --> 00:24:32,680 - All right, these are some of my more expensive items. 637 00:24:32,730 --> 00:24:37,190 This is the famous Stadium Events game, complete in box. 638 00:24:37,240 --> 00:24:38,540 It's not in beautiful shape. 639 00:24:38,590 --> 00:24:40,630 It's in a label less Wata holder. 640 00:24:40,680 --> 00:24:42,980 I guess that's the benefit of working at Wata 641 00:24:43,030 --> 00:24:45,013 is having some protective cases. 642 00:24:46,244 --> 00:24:49,430 And I also have the spare cartridge, 643 00:24:49,480 --> 00:24:51,260 which this is the cartridge that, 644 00:24:51,310 --> 00:24:54,930 I found this when I really started collecting early on, 645 00:24:54,980 --> 00:24:57,460 it was a lot of about 150 games 646 00:24:58,570 --> 00:25:01,070 and they were two bucks a piece. 647 00:25:01,120 --> 00:25:02,617 And the guy said, 648 00:25:02,667 --> 00:25:04,160 "Man, there's something really rare in here," 649 00:25:04,210 --> 00:25:05,030 but I didn't know what it was 650 00:25:05,080 --> 00:25:07,230 and I didn't find out until I got home. 651 00:25:07,280 --> 00:25:10,410 And I'd read something about, there was a PAL version 652 00:25:10,460 --> 00:25:12,560 and I was like, there's no way. 653 00:25:12,610 --> 00:25:15,250 And I went down and looked at the computer, 654 00:25:15,300 --> 00:25:17,260 and lo and behold, this was the one. 655 00:25:17,310 --> 00:25:19,010 So I was young. 656 00:25:19,060 --> 00:25:20,530 I was known on the forums then 657 00:25:20,580 --> 00:25:23,182 as the kid who found Stadium Events. 658 00:25:23,232 --> 00:25:25,685 - [Young Deniz] I died and went to heaven. 659 00:25:25,735 --> 00:25:26,700 - [Deniz's MOM] What happened? 660 00:25:26,750 --> 00:25:31,750 - [Young Deniz] I will never forget this day in my life. 661 00:25:32,087 --> 00:25:34,300 - [Deniz's MOM] (Turkish) Let me see you, huh? 662 00:25:34,350 --> 00:25:35,490 Tell me. 663 00:25:35,540 --> 00:25:36,400 - [Young Deniz] I can't. 664 00:25:36,450 --> 00:25:38,619 There's too much- - [Deniz's Mom] What? 665 00:25:38,669 --> 00:25:39,906 - [Young Deniz] To tell. 666 00:25:39,956 --> 00:25:42,097 - [Deniz's Mom] What is that crap? 667 00:25:42,147 --> 00:25:43,760 - The whole bag 668 00:25:43,810 --> 00:25:45,640 - [Deniz's Mom] It's full? - It's filled. 669 00:25:47,313 --> 00:25:49,700 - [Deniz's Dad] And there's some real neat stuff here 670 00:25:49,750 --> 00:25:51,885 that is really rare, right? 671 00:25:51,935 --> 00:25:55,103 - I could probably sell all of this for like $7,000. 672 00:25:55,153 --> 00:25:56,540 - [Deniz's Mom] What? - 8,000. 673 00:25:56,590 --> 00:25:57,696 - [Deniz's Mom] Get out. 674 00:25:57,746 --> 00:26:01,150 - No exaggeration whatsoever. 675 00:26:01,200 --> 00:26:02,100 - [Deniz's Mom] Wow. - [Young Deniz] None at all. 676 00:26:02,150 --> 00:26:04,190 - The cartridge in here is actually nicer. 677 00:26:04,240 --> 00:26:07,340 And I would sell that over this one any day 678 00:26:07,390 --> 00:26:09,490 because of how much this one means to me. 679 00:26:09,540 --> 00:26:12,980 - I had started to get back into retro games, 680 00:26:13,030 --> 00:26:16,910 sort of circa 2005 to 2008, 681 00:26:16,960 --> 00:26:21,730 and I couldn't really go places and just buy games. 682 00:26:21,780 --> 00:26:23,770 Everything I was buying was off of eBay 683 00:26:23,820 --> 00:26:24,810 or something like that. 684 00:26:24,860 --> 00:26:25,980 So there wasn't any real, 685 00:26:26,030 --> 00:26:27,650 like brick-and-mortar stuff around me. 686 00:26:27,700 --> 00:26:28,670 When I came to Japan, 687 00:26:28,720 --> 00:26:31,120 there are just so many dedicated game shops, 688 00:26:31,170 --> 00:26:32,260 thrift stores, everything like that. 689 00:26:32,310 --> 00:26:35,300 Especially in Tokyo, really densely populated area, 690 00:26:35,350 --> 00:26:36,650 lots and lots of video games. 691 00:26:36,700 --> 00:26:39,140 So it became way easier for me 692 00:26:39,190 --> 00:26:42,070 to actually just go and take a drive down the street, 693 00:26:42,120 --> 00:26:43,180 go to Hard Off or something, 694 00:26:43,230 --> 00:26:45,720 and then come home with, you know, bags full of games. 695 00:26:45,770 --> 00:26:48,720 When it comes to looking for retro games in Japan, 696 00:26:48,770 --> 00:26:51,700 especially a place like Tokyo, 697 00:26:51,750 --> 00:26:54,180 it's kind of like looking for sand at the beach. 698 00:26:54,230 --> 00:26:55,270 They're just like everywhere. 699 00:26:55,320 --> 00:26:56,930 But if you go to a thrift shop, like Hard Off, 700 00:26:56,980 --> 00:26:58,520 you can go into their junk bins 701 00:26:58,570 --> 00:27:01,860 and just find, you know, PlayStation games, Famicom games, 702 00:27:01,910 --> 00:27:04,610 Super Famicom, all this stuff like a hundred yen a piece, 703 00:27:04,660 --> 00:27:06,430 which I think with the exchange rate right now 704 00:27:06,480 --> 00:27:07,690 is like 94 cents. 705 00:27:07,740 --> 00:27:10,610 I think you'd be really hard pressed to find a game store, 706 00:27:10,660 --> 00:27:12,850 a brick-and-mortar game store in the US 707 00:27:12,900 --> 00:27:15,750 where you can go and just find 94 cent games 708 00:27:15,800 --> 00:27:19,710 that aren't, you know, Madden, whatever year that was, 709 00:27:19,760 --> 00:27:21,120 or something like that. 710 00:27:21,170 --> 00:27:23,510 People, like locals, just dropping off 711 00:27:23,560 --> 00:27:25,090 all their old games they don't want anymore. 712 00:27:25,140 --> 00:27:26,220 And then they just throw it in the bin 713 00:27:26,270 --> 00:27:28,070 and put a hundred yen sticker on it. 714 00:27:29,120 --> 00:27:31,350 You can walk in with, you know, 50 bucks 715 00:27:31,400 --> 00:27:34,318 and walk out with huge stacks of games. 716 00:27:34,368 --> 00:27:38,118 (dramatic suspenseful music) 717 00:27:40,080 --> 00:27:43,590 Maybe it's something specifically cultural about Japan. 718 00:27:43,640 --> 00:27:46,450 It's a very common comment 719 00:27:46,500 --> 00:27:48,540 on some of the videos I do with game hunting 720 00:27:48,590 --> 00:27:53,590 is people remark how it's so awesome that, you know, 721 00:27:54,020 --> 00:27:55,840 all those games are still boxed 722 00:27:55,890 --> 00:27:58,090 and how the boxes are still in good condition 723 00:27:58,140 --> 00:27:59,450 and how the manuals and everything 724 00:27:59,500 --> 00:28:01,220 is still in good condition. 725 00:28:01,270 --> 00:28:04,030 Obviously somebody really cared about this 726 00:28:04,080 --> 00:28:06,630 and, you know, they really took good care of it. 727 00:28:06,680 --> 00:28:10,710 It ties into a history of Shintoism in Japan, 728 00:28:10,760 --> 00:28:14,780 where you can have an attachment to something. 729 00:28:14,830 --> 00:28:16,230 It's my understanding that in Shinto, 730 00:28:16,280 --> 00:28:19,050 even something like a doll can develop a soul 731 00:28:19,100 --> 00:28:22,231 if you attach enough emotion and attachment to it, 732 00:28:22,281 --> 00:28:24,180 or maybe there's a certain soul that's connected 733 00:28:24,230 --> 00:28:26,290 to a piece of art because of the emotion 734 00:28:26,340 --> 00:28:28,030 that you attach to it. 735 00:28:28,080 --> 00:28:32,432 It compels people to take better care of things, 736 00:28:32,482 --> 00:28:35,070 that you could put in an artistic context. 737 00:28:35,120 --> 00:28:38,410 You could argue that, okay, this box is a piece of art. 738 00:28:38,460 --> 00:28:40,050 This manual is a piece of art. 739 00:28:40,100 --> 00:28:42,090 The cartridge itself, all of this, 740 00:28:42,140 --> 00:28:43,840 the game inside is all art. 741 00:28:43,890 --> 00:28:45,940 So I don't know, maybe there is something cultural here 742 00:28:45,990 --> 00:28:47,730 that creates that kind of attachment, 743 00:28:47,780 --> 00:28:49,970 that people want to take better care of things. 744 00:28:50,020 --> 00:28:51,770 - Looking at other cultures, 745 00:28:51,820 --> 00:28:56,370 video games was art and culture, and respected and revered. 746 00:28:56,420 --> 00:29:00,010 I think we're finally seeing that in the United States. 747 00:29:00,060 --> 00:29:03,680 For the longest time, we had the boomer generation, 748 00:29:03,730 --> 00:29:04,620 nothing against them, 749 00:29:04,670 --> 00:29:07,770 but they typically didn't grow up with video games. 750 00:29:07,820 --> 00:29:11,960 And this generation had a significant control 751 00:29:12,010 --> 00:29:15,640 on several businesses and opinions 752 00:29:15,690 --> 00:29:17,580 throughout the United States. 753 00:29:17,630 --> 00:29:20,830 And I think as time has gone on, 754 00:29:20,880 --> 00:29:23,340 you've seen different generations 755 00:29:23,390 --> 00:29:27,455 now occupy and own businesses and perspectives 756 00:29:27,505 --> 00:29:29,700 with the aging Gen X, 757 00:29:29,750 --> 00:29:32,960 and even the millennial generation behind them, 758 00:29:33,010 --> 00:29:35,380 video games is a very different thing. 759 00:29:35,430 --> 00:29:38,030 - I think, with any medium that you have, 760 00:29:38,080 --> 00:29:40,670 it takes a while for people to truly accept it 761 00:29:40,720 --> 00:29:41,990 as an art form. 762 00:29:42,040 --> 00:29:44,310 When you look at photography, it was a novelty. 763 00:29:44,360 --> 00:29:46,170 When you look at film, it was at first, 764 00:29:46,220 --> 00:29:49,430 it was just like putting random group of pictures together. 765 00:29:49,480 --> 00:29:50,340 And with video games, 766 00:29:50,390 --> 00:29:51,790 I think it's a similar phenomenon 767 00:29:51,840 --> 00:29:53,950 where initially it was looked at 768 00:29:54,000 --> 00:29:57,070 as just a bit of entertainment for kids. 769 00:29:57,120 --> 00:29:58,793 But as time has gone by, you know, 770 00:29:58,843 --> 00:30:03,843 I always find it funny that art is its own thing, 771 00:30:03,900 --> 00:30:05,560 its own category that's respected, 772 00:30:05,610 --> 00:30:07,590 and music is a category that's respected, 773 00:30:07,640 --> 00:30:10,280 and animation is a category that's respected. 774 00:30:10,330 --> 00:30:12,930 But games have all of those things 775 00:30:12,980 --> 00:30:14,120 and that it's taken so long 776 00:30:14,170 --> 00:30:15,950 for people to truly accept it as art, 777 00:30:16,000 --> 00:30:17,570 when in every category, 778 00:30:17,620 --> 00:30:20,590 a game has a little bit of each of those things. 779 00:30:20,640 --> 00:30:24,750 So I think that it's about time because they are art. 780 00:30:24,800 --> 00:30:26,930 - This is probably the most interactive form of art 781 00:30:26,980 --> 00:30:27,763 there is. 782 00:30:27,813 --> 00:30:28,690 If you're staring at a painting, 783 00:30:28,740 --> 00:30:31,250 you can stare at it all day and appreciate it. 784 00:30:31,300 --> 00:30:33,550 If you're engaging with a comic book, 785 00:30:33,600 --> 00:30:35,990 the most you can do is turn the pages. 786 00:30:36,040 --> 00:30:36,880 If you're watching a movie, 787 00:30:36,930 --> 00:30:38,260 the best you can do is sit there 788 00:30:38,310 --> 00:30:40,410 and interpret what the director is trying to tell you. 789 00:30:40,460 --> 00:30:45,133 With this form of art, you're actually literally involved. 790 00:30:46,010 --> 00:30:48,610 It's the most immersive kind of art there is. 791 00:30:48,660 --> 00:30:51,060 - The thing I've seen change over the last decade 792 00:30:51,110 --> 00:30:53,370 in retro gaming is really two things. 793 00:30:53,420 --> 00:30:56,960 It's many more people getting excited and jumping in 794 00:30:57,010 --> 00:30:59,890 and building up their own game collections. 795 00:30:59,940 --> 00:31:04,320 And then along with that is the prices of games have gone up 796 00:31:04,370 --> 00:31:05,153 because of that. 797 00:31:05,203 --> 00:31:07,078 It's basically just supply and demand. 798 00:31:07,128 --> 00:31:08,890 So we have more and more people 799 00:31:08,940 --> 00:31:10,410 growing up with video games 800 00:31:10,460 --> 00:31:12,890 with a positive impact on their life. 801 00:31:12,940 --> 00:31:16,717 And so I definitely see people loving video games 802 00:31:16,767 --> 00:31:19,910 and what video games has brought to them. 803 00:31:19,960 --> 00:31:22,960 And I'm seeing the culture kind of open up 804 00:31:23,010 --> 00:31:25,050 and appreciate video games more and more 805 00:31:25,100 --> 00:31:26,840 because they've had more experience with it. 806 00:31:26,890 --> 00:31:31,490 - Any form of art, any form of art throughout history, 807 00:31:31,540 --> 00:31:34,900 whether it was from the Greek era or Picasso, 808 00:31:34,950 --> 00:31:38,010 when people realize it's special, 809 00:31:38,060 --> 00:31:39,950 it is inevitable that it's going to end up 810 00:31:40,000 --> 00:31:42,450 in private collector's homes, and it is inevitable 811 00:31:42,500 --> 00:31:45,650 it's going to be behind three inches of glass at a museum. 812 00:31:45,700 --> 00:31:47,350 - I have noticed, being in the collecting world 813 00:31:47,400 --> 00:31:48,390 for such a long time, 814 00:31:48,440 --> 00:31:49,940 that more people that I know 815 00:31:49,990 --> 00:31:51,660 have gotten into grading games 816 00:31:51,710 --> 00:31:53,400 and getting their video games graded 817 00:31:53,450 --> 00:31:56,910 definitely more than there was back 10 years ago or so. 818 00:31:56,960 --> 00:31:59,610 A lot of these collectors have kind of collected. 819 00:31:59,660 --> 00:32:02,020 They've got their complete collection, 820 00:32:02,070 --> 00:32:03,560 they've kind of hit a lot of milestones, 821 00:32:03,610 --> 00:32:05,610 done a lot of the goals they've had, 822 00:32:05,660 --> 00:32:07,010 let's say, in collecting. 823 00:32:07,060 --> 00:32:08,780 And from personal experiences, 824 00:32:08,830 --> 00:32:10,417 the people I talk to say, 825 00:32:10,467 --> 00:32:12,170 "I kind of wanted to try something else. 826 00:32:12,220 --> 00:32:15,430 I kind of wanted to go for a new style, a new subset." 827 00:32:15,480 --> 00:32:18,460 And for a lot of these people, it was graded games. 828 00:32:18,510 --> 00:32:20,270 - I do think the graded games market 829 00:32:20,320 --> 00:32:22,770 has kind of had a negative residual effect 830 00:32:22,820 --> 00:32:25,980 on your average everyday casual gamer, 831 00:32:26,030 --> 00:32:27,080 because there are people out there 832 00:32:27,130 --> 00:32:29,230 that just want a few cartridges, 833 00:32:29,280 --> 00:32:31,140 or they just want to revisit their old games 834 00:32:31,190 --> 00:32:32,550 that they played growing up. 835 00:32:32,600 --> 00:32:34,730 And if one of them happens to be rare, 836 00:32:34,780 --> 00:32:36,180 they don't even realize it, 837 00:32:36,230 --> 00:32:38,520 then they're like, "Oh, now I have to pay 838 00:32:38,570 --> 00:32:40,140 hundreds of dollars for this game 839 00:32:40,190 --> 00:32:41,487 that I just own growing up." 840 00:32:41,537 --> 00:32:42,600 And that's unfortunate 841 00:32:42,650 --> 00:32:43,900 because those people just want to collect that thing 842 00:32:43,950 --> 00:32:46,050 for themselves, and they have a passion for it. 843 00:32:46,100 --> 00:32:49,950 Yet these people who have nothing to do with video games 844 00:32:50,000 --> 00:32:51,080 are coming from other markets, 845 00:32:51,130 --> 00:32:53,180 like coins and collectibles and whatnot. 846 00:32:53,230 --> 00:32:57,150 They artificially inflated the prices all around 847 00:32:58,170 --> 00:32:59,830 for their own greedy needs. 848 00:32:59,880 --> 00:33:02,360 - I think graded games have affected the market greatly. 849 00:33:02,410 --> 00:33:05,800 I think prices have gone up somewhat for the average gamer, 850 00:33:05,850 --> 00:33:07,370 but I don't think significantly. 851 00:33:07,420 --> 00:33:10,650 I think the only gamer that's significantly affected 852 00:33:10,700 --> 00:33:11,840 is the sealed gamer 853 00:33:11,890 --> 00:33:15,920 and the guys who want really good, clean copies of games. 854 00:33:15,970 --> 00:33:18,923 I think, with regard to sealed game collecting, 855 00:33:19,900 --> 00:33:24,090 with the prices have gone up, the values have gone- 856 00:33:24,140 --> 00:33:26,900 And I think there's established marketplace 857 00:33:26,950 --> 00:33:30,390 for people who want to preserve games like art. 858 00:33:30,440 --> 00:33:31,680 There's two major companies right now, 859 00:33:31,730 --> 00:33:34,990 which are VGA and Wata, who kind of control the market. 860 00:33:35,040 --> 00:33:37,420 But I think Wata has a better control of the market 861 00:33:37,470 --> 00:33:39,610 because of their relationship with Heritage Auctions. 862 00:33:39,660 --> 00:33:42,690 To an average gamer, this plastic, it's just plastic. 863 00:33:42,740 --> 00:33:43,805 It's irrelevant. 864 00:33:43,855 --> 00:33:45,430 It doesn't mean anything. 865 00:33:45,480 --> 00:33:49,840 But to a grader, it's paramount to everything. 866 00:33:49,890 --> 00:33:53,170 The values are all determined in plastic quality, 867 00:33:53,220 --> 00:33:54,740 which is insane. 868 00:33:54,790 --> 00:33:55,573 What are we talking about, 869 00:33:55,623 --> 00:33:56,990 grading plastic or grading games? 870 00:33:57,040 --> 00:33:58,263 Sealed game variations. 871 00:33:59,330 --> 00:34:00,850 There's Nintendo (inaudible) 872 00:34:00,900 --> 00:34:03,680 like a very common sealed, which is the y-fold, 873 00:34:03,730 --> 00:34:05,773 which is stripped right in the middle. 874 00:34:07,340 --> 00:34:09,190 There's variations of packaging. 875 00:34:09,240 --> 00:34:11,520 Not everyone did the same uniform packaging 876 00:34:11,570 --> 00:34:12,793 with video games. 877 00:34:13,860 --> 00:34:15,250 Throughout the years, things changed 878 00:34:15,300 --> 00:34:18,160 and different production facilities existed. 879 00:34:18,210 --> 00:34:20,883 Something like this, which is not an original seal. 880 00:34:21,930 --> 00:34:23,900 If you can tell, for something like this, 881 00:34:23,950 --> 00:34:26,470 the value is not there because it's not original seal. 882 00:34:26,520 --> 00:34:29,380 Determining different packaging and variations of it, 883 00:34:29,430 --> 00:34:33,430 if it's a real seal versus an authentic seal 884 00:34:33,480 --> 00:34:36,990 or a repack or whatever the terminology people like to use, 885 00:34:37,040 --> 00:34:37,873 it varies. 886 00:34:41,146 --> 00:34:42,850 A lot of times, it's based on touch 887 00:34:42,900 --> 00:34:46,300 to verify if it's original seal or not. 888 00:34:46,350 --> 00:34:49,060 Visually, it's hard to tell, always. 889 00:34:49,110 --> 00:34:54,110 But some giveaways are basically different white spots 890 00:34:54,320 --> 00:34:55,930 on opening creases. 891 00:34:55,980 --> 00:34:57,840 That kind of gives it away. 892 00:34:57,890 --> 00:35:02,030 There's stuff like this, where we have its original seal. 893 00:35:02,080 --> 00:35:04,880 It's not the typical original y-fold, 894 00:35:04,930 --> 00:35:07,430 but there are variations. 895 00:35:07,480 --> 00:35:11,360 - I'm glad there are people who are grading sealed games 896 00:35:11,410 --> 00:35:13,690 because they're doing history a favor. 897 00:35:13,740 --> 00:35:14,960 I mean, I'm not one of them, 898 00:35:15,010 --> 00:35:17,190 but they are preserving something 899 00:35:17,240 --> 00:35:19,110 that posterity will be able to see. 900 00:35:19,160 --> 00:35:22,020 And I don't think really, if you ask gamers really, 901 00:35:22,070 --> 00:35:23,560 is that something that we want to lose? 902 00:35:23,610 --> 00:35:25,610 - I mean, the whole point of being a preservationist 903 00:35:25,660 --> 00:35:29,790 is so that these things last longer than you do. 904 00:35:29,840 --> 00:35:33,250 We're trying to preserve these so that when we're gone, 905 00:35:33,300 --> 00:35:34,390 these things are still here. 906 00:35:34,440 --> 00:35:35,560 - My name is Deniz Kahn. 907 00:35:35,610 --> 00:35:38,560 I conceived and founded Wata Games, 908 00:35:38,610 --> 00:35:40,760 and I'm a video game collector. 909 00:35:40,810 --> 00:35:45,810 Wata is, in name, a certification and grading company, 910 00:35:46,400 --> 00:35:49,520 but we aim to be a lot more and provide a lot more 911 00:35:49,570 --> 00:35:51,720 to the video game collecting community 912 00:35:51,770 --> 00:35:54,180 and collectibles as a whole. 913 00:35:54,230 --> 00:35:56,620 Graded video games, certified video games 914 00:35:56,670 --> 00:35:59,320 are a way to eliminate a lot of the risk 915 00:35:59,370 --> 00:36:04,370 for people that are dealing with video game collecting 916 00:36:04,430 --> 00:36:05,650 and buying and selling. 917 00:36:05,700 --> 00:36:07,660 It's an authentication process. 918 00:36:07,710 --> 00:36:10,110 It provides confidence to buyers 919 00:36:10,160 --> 00:36:11,860 so they know exactly what they're getting 920 00:36:11,910 --> 00:36:14,290 and the consistency of a grade, 921 00:36:14,340 --> 00:36:17,700 which can actually impact the value tremendously. 922 00:36:17,750 --> 00:36:22,370 Something that gets a 9.0 versus a 2.0 versus a 9.8 923 00:36:22,420 --> 00:36:25,680 can have significantly different values in the market, 924 00:36:25,730 --> 00:36:27,980 further with, you know, counterfeits 925 00:36:28,030 --> 00:36:29,623 specifically in video games, 926 00:36:30,480 --> 00:36:34,140 it's a way to protect people against spending money 927 00:36:34,190 --> 00:36:36,170 on something that's fake essentially. 928 00:36:36,220 --> 00:36:37,160 The vision behind Wata 929 00:36:37,210 --> 00:36:40,800 was really to elevate video game collecting as a whole, 930 00:36:40,850 --> 00:36:45,850 to legitimize it, and bring credibility and confidence 931 00:36:46,080 --> 00:36:49,400 that just didn't exist previously. 932 00:36:49,450 --> 00:36:54,450 So through our product, through the technology, 933 00:36:54,590 --> 00:36:56,080 everything that's instilled there, 934 00:36:56,130 --> 00:36:59,490 our CEO, Ryan Sabga, who provided that, 935 00:36:59,540 --> 00:37:01,840 really also helped create a product 936 00:37:01,890 --> 00:37:05,720 that not just elevated video game collecting, 937 00:37:05,770 --> 00:37:07,690 but really push the boundaries 938 00:37:07,740 --> 00:37:12,740 of how you can instill confidence in certification 939 00:37:12,890 --> 00:37:16,250 across collectibles in all fields. 940 00:37:16,300 --> 00:37:19,520 I think with the rise of graded games 941 00:37:19,570 --> 00:37:23,060 and what Wata has sort of how it's transformed the market, 942 00:37:23,110 --> 00:37:25,360 we've seen a lot of different effects, I think, as a whole, 943 00:37:25,410 --> 00:37:28,600 because with the market just elevating so much 944 00:37:28,650 --> 00:37:31,530 and growing and knocking down those barriers 945 00:37:31,580 --> 00:37:33,150 to allow more people to come in, 946 00:37:33,200 --> 00:37:35,330 we've just seen so many different types of collectors 947 00:37:35,380 --> 00:37:36,530 coming into this. 948 00:37:36,580 --> 00:37:39,100 So previously where you had this really small 949 00:37:39,150 --> 00:37:40,980 community of video game collectors, 950 00:37:41,030 --> 00:37:43,890 it's, you know, 10 times as big now, right? 951 00:37:43,940 --> 00:37:47,800 So I think a lot of people feel like community is gone, 952 00:37:47,850 --> 00:37:49,830 but I look at it a little bit differently 953 00:37:49,880 --> 00:37:53,160 where it's more like, you know, this small thing 954 00:37:53,210 --> 00:37:56,253 that I understood and that a lot of us, you know, 955 00:37:57,110 --> 00:37:59,160 we were kind of weird, these video game collectors. 956 00:37:59,210 --> 00:38:00,280 Like we were a small community. 957 00:38:00,330 --> 00:38:02,020 Well now we get to share what we love 958 00:38:02,070 --> 00:38:03,080 with that many more people. 959 00:38:03,130 --> 00:38:04,860 I think it's awesome. 960 00:38:04,910 --> 00:38:06,620 Yes, I don't collect the same way 961 00:38:06,670 --> 00:38:09,180 as a lot of people who are coming in and collecting, 962 00:38:09,230 --> 00:38:10,970 but who am I to tell someone 963 00:38:11,020 --> 00:38:12,620 how they're supposed to collect. 964 00:38:12,670 --> 00:38:14,870 Collecting is a very personal thing, right? 965 00:38:14,920 --> 00:38:19,160 So if someone wants to spend $50,000 on a game, 966 00:38:19,210 --> 00:38:20,550 that's their prerogative. 967 00:38:20,600 --> 00:38:22,390 If someone wants to collect only cartridges, 968 00:38:22,440 --> 00:38:23,400 that's totally cool. 969 00:38:23,450 --> 00:38:24,790 - My name is Eric Naierman, 970 00:38:24,840 --> 00:38:26,670 and I'm an avid video game collector. 971 00:38:26,720 --> 00:38:30,190 And this is the VVG Club collection. 972 00:38:30,240 --> 00:38:31,660 I estimate that this collection 973 00:38:31,710 --> 00:38:35,020 is worth somewhere around five to $6 million today. 974 00:38:35,070 --> 00:38:38,750 I'm a aesthetic general dentist in Hollywood, Florida. 975 00:38:38,800 --> 00:38:40,470 I've always been a collector my entire life. 976 00:38:40,520 --> 00:38:43,620 I'm known in the hobby as the dentist of video games, 977 00:38:43,670 --> 00:38:46,000 because I spent a million dollars 978 00:38:46,050 --> 00:38:49,290 on a group of very rare first print video games 979 00:38:49,340 --> 00:38:50,310 last September. 980 00:38:50,360 --> 00:38:52,230 They have that real, organic rarity, 981 00:38:52,280 --> 00:38:53,680 especially the sealed ones. 982 00:38:53,730 --> 00:38:55,850 When you collected sports cards back in the day, 983 00:38:55,900 --> 00:38:57,010 you had organic rarity, 984 00:38:57,060 --> 00:38:59,680 whereas no one knew to save a Mickey Mantle card. 985 00:38:59,730 --> 00:39:01,960 No one knew to save a Babe Ruth card. 986 00:39:02,010 --> 00:39:03,110 And the people that did 987 00:39:03,160 --> 00:39:04,670 had something that was truly special 988 00:39:04,720 --> 00:39:06,400 and almost became like an art piece. 989 00:39:06,450 --> 00:39:08,990 What I love about sealed video games 990 00:39:09,040 --> 00:39:11,910 is that the seal, the original factory seal 991 00:39:11,960 --> 00:39:14,070 gives it that organic rarity 992 00:39:14,120 --> 00:39:16,850 that you know that most of these games that were distributed 993 00:39:16,900 --> 00:39:19,990 were open and you only have a select few that stayed closed. 994 00:39:20,040 --> 00:39:22,560 So that becomes a special art piece right there, 995 00:39:22,610 --> 00:39:24,610 and something truly special to collect. 996 00:39:24,660 --> 00:39:26,520 What I love about Wata as well 997 00:39:26,570 --> 00:39:30,090 is that their displayability on their cases 998 00:39:30,140 --> 00:39:35,140 really turns that historic collectible into an art piece. 999 00:39:35,210 --> 00:39:37,640 So these are the two gems of my collection 1000 00:39:37,690 --> 00:39:40,100 and the games that I spent the most money on. 1001 00:39:40,150 --> 00:39:42,250 This one is a first print Mario Brothers 1002 00:39:42,300 --> 00:39:43,170 with a sticker seal, 1003 00:39:43,220 --> 00:39:45,180 which means it's from the test market run 1004 00:39:45,230 --> 00:39:48,240 of Nintendo in 1986. 1005 00:39:48,290 --> 00:39:51,567 And there's only one of these in the world, and this is it. 1006 00:39:51,617 --> 00:39:53,980 And I spent $95,000 on this. 1007 00:39:54,030 --> 00:39:55,900 This one is a first print Castlevania. 1008 00:39:55,950 --> 00:39:59,630 The first time Castlevania was released to the public, 1009 00:39:59,680 --> 00:40:01,220 because it has the hang tab, 1010 00:40:01,270 --> 00:40:03,350 which signifies the first print. 1011 00:40:03,400 --> 00:40:07,170 And it's in amazing condition with almost a perfect seal. 1012 00:40:07,220 --> 00:40:09,450 This one, I spent $85,000 on. 1013 00:40:09,500 --> 00:40:10,930 Both of these were steals. 1014 00:40:10,980 --> 00:40:11,990 Since I bought these games, 1015 00:40:12,040 --> 00:40:13,850 I've gotten a few unofficial offers 1016 00:40:13,900 --> 00:40:16,120 of over $200,000 for each of them, 1017 00:40:16,170 --> 00:40:16,960 but I'll tell you right now, 1018 00:40:17,010 --> 00:40:20,610 if someone offered me $500,000 for each, I would not sell. 1019 00:40:20,660 --> 00:40:22,440 The reason I prefer Wata grading 1020 00:40:22,490 --> 00:40:24,400 over VGA grading for my games 1021 00:40:24,450 --> 00:40:27,470 is that I love that they split up the box 1022 00:40:27,520 --> 00:40:28,440 and the seal grade. 1023 00:40:28,490 --> 00:40:29,500 That's very important to me 1024 00:40:29,550 --> 00:40:31,500 because you know exactly what you're getting. 1025 00:40:31,550 --> 00:40:32,600 So as a collector, 1026 00:40:32,650 --> 00:40:34,900 you could say, okay, seal grade is really important to me 1027 00:40:34,950 --> 00:40:38,200 so I want games that have a perfect seal, which is an A++, 1028 00:40:38,250 --> 00:40:40,190 or some people really love the box grade, 1029 00:40:40,240 --> 00:40:42,530 so they want a 9.6 or a 9.8. 1030 00:40:42,580 --> 00:40:46,780 While VGA really groups them together as an average, 1031 00:40:46,830 --> 00:40:48,310 and to me that's very vague 1032 00:40:48,360 --> 00:40:50,160 and you could have a lot of games 1033 00:40:50,210 --> 00:40:52,940 with the same grade by VGA, 1034 00:40:52,990 --> 00:40:57,820 and they could be totally different quality and look, 1035 00:40:57,870 --> 00:41:01,160 and to me, that was just a vague scale of grading, 1036 00:41:01,210 --> 00:41:03,000 and Wata just speaks to me as a collector 1037 00:41:03,050 --> 00:41:04,530 and it's just so much more clear to me. 1038 00:41:04,580 --> 00:41:07,560 So these are two of the most special games in my collection. 1039 00:41:07,610 --> 00:41:08,890 They're both the same game. 1040 00:41:08,940 --> 00:41:10,870 One's a first print, matte seal, 1041 00:41:10,920 --> 00:41:13,860 and one's a second print, gloss seal. 1042 00:41:13,910 --> 00:41:15,630 This represents the first print 1043 00:41:15,680 --> 00:41:18,180 and second print of this game in 1985, 1044 00:41:18,230 --> 00:41:20,200 and there's only one in the matte print, 1045 00:41:20,250 --> 00:41:21,610 and there's only one in the gloss print 1046 00:41:21,660 --> 00:41:22,560 that have remained sealed. 1047 00:41:22,610 --> 00:41:23,960 And these are both of them right here. 1048 00:41:24,010 --> 00:41:27,390 So this is the only sticker sealed golf copies 1049 00:41:27,440 --> 00:41:29,430 in the entire world and I have both of them 1050 00:41:29,480 --> 00:41:31,810 and it's amazing to have them together in one collection. 1051 00:41:31,860 --> 00:41:34,750 So insider collectors will know 1052 00:41:34,800 --> 00:41:37,490 about the recent mold pedigree that we call, 1053 00:41:37,540 --> 00:41:40,110 where someone on eBay had found 1054 00:41:40,160 --> 00:41:42,980 some really nice first print games, 1055 00:41:43,030 --> 00:41:47,070 but they were left outside and became a little bit molded. 1056 00:41:47,120 --> 00:41:50,720 So you see here that there's some remnants on the mold 1057 00:41:50,770 --> 00:41:52,680 on top of his face over here 1058 00:41:52,730 --> 00:41:54,910 and there's a little bit in the back. 1059 00:41:54,960 --> 00:41:58,150 My theory about it is a lot of people didn't want to buy it 1060 00:41:58,200 --> 00:42:01,030 because obviously it's not in great condition. 1061 00:42:01,080 --> 00:42:03,440 But my theory is that some of the games were just so rare 1062 00:42:03,490 --> 00:42:05,340 that it was just too hard to let go. 1063 00:42:05,390 --> 00:42:08,170 And I didn't care what condition it was in. 1064 00:42:08,220 --> 00:42:11,280 I was going to buy them anyway just based on the rarity. 1065 00:42:11,330 --> 00:42:14,190 This was the first Super Mario Brothers that I ever saw. 1066 00:42:14,240 --> 00:42:17,860 And someone told me that just to have the circle seal 1067 00:42:17,910 --> 00:42:19,210 is super rare. 1068 00:42:19,260 --> 00:42:21,460 So I was interested in it right away. 1069 00:42:21,510 --> 00:42:23,410 And I had already seen some oval seals 1070 00:42:23,460 --> 00:42:26,410 sell for around $3,000 to $4,000 at the time. 1071 00:42:26,460 --> 00:42:28,140 And this was not only a circle seal, 1072 00:42:28,190 --> 00:42:29,370 but it was called a No-Rev 1073 00:42:29,420 --> 00:42:31,420 where it doesn't have a Rev-A marking, 1074 00:42:31,470 --> 00:42:34,480 and this is even more rare than most prints 1075 00:42:34,530 --> 00:42:37,450 that you get of this game, and this is the most iconic game. 1076 00:42:37,500 --> 00:42:41,070 So at the time, I got presented to buy this for $13,000 1077 00:42:41,120 --> 00:42:43,430 and it was hard to do at the time, 1078 00:42:43,480 --> 00:42:46,300 but I was confident that it would go up in price 1079 00:42:46,350 --> 00:42:48,440 and I did buy it for 13,000, 1080 00:42:48,490 --> 00:42:50,300 and many of these circle seal games 1081 00:42:50,350 --> 00:42:53,730 are now selling for $100,000 to $200,000 at the time. 1082 00:42:53,780 --> 00:42:55,270 I hear a lot that people tell me 1083 00:42:55,320 --> 00:42:57,680 that games are meant to be played and not to be encased, 1084 00:42:57,730 --> 00:42:59,040 but to me, that's just ridiculous 1085 00:42:59,090 --> 00:43:00,910 and it's a mantra of jealousy. 1086 00:43:00,960 --> 00:43:01,960 The reason I feel this way 1087 00:43:02,010 --> 00:43:05,410 is because you could play any game you want now digitally. 1088 00:43:05,460 --> 00:43:07,600 By me collecting sealed games, 1089 00:43:07,650 --> 00:43:10,730 it has no hindrance on anyone playing any game. 1090 00:43:10,780 --> 00:43:13,060 When I think about it, I think about, you know, 1091 00:43:13,110 --> 00:43:15,530 someone who really likes Diet Coke, for example. 1092 00:43:15,580 --> 00:43:17,480 We all know you could get Diet Coke at any store 1093 00:43:17,530 --> 00:43:18,750 if you enjoy it. 1094 00:43:18,800 --> 00:43:23,450 And let's say someone collects the first sealed Diet Coke 1095 00:43:23,500 --> 00:43:27,040 that was ever released by Coca-Cola as a collectible. 1096 00:43:27,090 --> 00:43:30,820 How does that affect your ability to get Diet Coke? 1097 00:43:30,870 --> 00:43:34,830 And to me, that's just a mantra of jealousy, 1098 00:43:34,880 --> 00:43:36,950 where why would anyone care 1099 00:43:37,000 --> 00:43:40,490 if I'm boxing up a piece of history 1100 00:43:40,540 --> 00:43:44,530 to enjoy and appreciate the nostalgia that it brought me. 1101 00:43:44,580 --> 00:43:45,960 Wouldn't make it easily play the game 1102 00:43:46,010 --> 00:43:47,130 at any time that they want. 1103 00:43:47,180 --> 00:43:48,600 - I do know there is a world out there 1104 00:43:48,650 --> 00:43:50,460 of people who love graded games 1105 00:43:50,510 --> 00:43:53,650 and love having a status or a price number 1106 00:43:53,700 --> 00:43:55,540 or a rating on their video game, 1107 00:43:55,590 --> 00:43:57,280 and that's cool and I like that, 1108 00:43:57,330 --> 00:44:00,060 and I tell people because I know there are some people 1109 00:44:00,110 --> 00:44:02,610 who talk down on that and they go, hey, that stupid. 1110 00:44:02,660 --> 00:44:04,220 For those of you who think it's dumb 1111 00:44:04,270 --> 00:44:06,860 and don't want to do it that way, then don't do it that way. 1112 00:44:06,910 --> 00:44:10,630 Regardless, I think that gaming is such a cool community, 1113 00:44:10,680 --> 00:44:12,690 especially retro gaming. 1114 00:44:12,740 --> 00:44:14,230 It's such a different world. 1115 00:44:14,280 --> 00:44:15,330 It's such a niche world. 1116 00:44:15,380 --> 00:44:18,120 And I think that we can all learn something from each other, 1117 00:44:18,170 --> 00:44:20,710 looking at different ways that people collect. 1118 00:44:20,760 --> 00:44:24,840 - The hard truth is whether it comes to the most expensive, 1119 00:44:24,890 --> 00:44:28,573 rare games or graded games that are in pristine condition, 1120 00:44:29,480 --> 00:44:32,230 the truth is every gamer wants them. 1121 00:44:32,280 --> 00:44:34,760 Every gamer wishes they could get those. 1122 00:44:34,810 --> 00:44:36,940 People that are serious collectors 1123 00:44:36,990 --> 00:44:39,490 really do wish they could get them, 1124 00:44:39,540 --> 00:44:42,080 but there is no way that the average person 1125 00:44:42,130 --> 00:44:44,190 is going to be getting those games. 1126 00:44:44,240 --> 00:44:48,210 And so I think that there is some jealousy. 1127 00:44:48,260 --> 00:44:50,870 I know I have it when I see some of those things. 1128 00:44:50,920 --> 00:44:51,970 I wish I could get those. 1129 00:44:52,020 --> 00:44:54,740 I wish I could fork over $600,000 1130 00:44:54,790 --> 00:44:59,790 for a pristine Super Mario Brothers, but I can't. 1131 00:44:59,890 --> 00:45:01,210 So I think, you know, 1132 00:45:01,260 --> 00:45:02,920 I have to cope with my own jealousy 1133 00:45:02,970 --> 00:45:05,290 and pull it back and just realize 1134 00:45:05,340 --> 00:45:08,880 that that's not going to be in the cards for me probably. 1135 00:45:08,930 --> 00:45:11,860 - I honestly don't have any idea if it's going to stick, 1136 00:45:11,910 --> 00:45:13,220 like the graded games thing, 1137 00:45:13,270 --> 00:45:15,080 or if it's just going to fizzle out 1138 00:45:15,130 --> 00:45:18,660 as a really expensive fad for the time being. 1139 00:45:18,710 --> 00:45:20,280 I think is going to be an expensive fad. 1140 00:45:20,330 --> 00:45:21,730 I really don't think that stuff's going to stick 1141 00:45:21,780 --> 00:45:22,650 in the long run. 1142 00:45:22,700 --> 00:45:25,320 I might be entirely wrong and that's fine, 1143 00:45:25,370 --> 00:45:27,190 but I'm sure there will always be a divide 1144 00:45:27,240 --> 00:45:29,800 and there'll be two communities now as a result. 1145 00:45:29,850 --> 00:45:31,590 - I do understand that Wata Games 1146 00:45:31,640 --> 00:45:33,740 has been getting a lot of negative press 1147 00:45:33,790 --> 00:45:35,760 from some people in the community. 1148 00:45:35,810 --> 00:45:38,330 And I do know that one of the founders of Wata Games, 1149 00:45:38,380 --> 00:45:40,320 Deniz Kahn in particular, 1150 00:45:40,370 --> 00:45:42,563 has literally been getting death threats. 1151 00:45:43,610 --> 00:45:44,690 I don't understand. 1152 00:45:44,740 --> 00:45:47,250 As far as my relationship with Deniz, 1153 00:45:47,300 --> 00:45:48,380 I like to reiterate, 1154 00:45:48,430 --> 00:45:50,380 I hold no stock in what Deniz is doing. 1155 00:45:50,430 --> 00:45:52,220 I don't own a single graded game. 1156 00:45:52,270 --> 00:45:54,000 But I do know Deniz as the collector. 1157 00:45:54,050 --> 00:45:55,440 That's how I met him. 1158 00:45:55,490 --> 00:45:57,800 I met him about five, six years ago. 1159 00:45:57,850 --> 00:46:02,850 And quite frankly, that man is passionate about this hobby. 1160 00:46:03,090 --> 00:46:06,670 I don't think you can lay the market on his shoulders 1161 00:46:06,720 --> 00:46:10,520 because quite frankly, if Deniz didn't start Wata Games 1162 00:46:10,570 --> 00:46:12,840 and the other three companies that were grading games 1163 00:46:12,890 --> 00:46:15,000 didn't continue what they were doing, 1164 00:46:15,050 --> 00:46:16,970 the market would have demand for it anyway. 1165 00:46:17,020 --> 00:46:18,340 It's just inevitable. 1166 00:46:18,390 --> 00:46:20,750 I believe that there's this misconception going around 1167 00:46:20,800 --> 00:46:25,460 that Deniz is just sitting back, collecting money from Wata, 1168 00:46:25,510 --> 00:46:27,260 and he was never a real collector. 1169 00:46:27,310 --> 00:46:29,190 I beg to differ, my friend. 1170 00:46:29,240 --> 00:46:31,340 He really has one of the greatest collections 1171 00:46:31,390 --> 00:46:33,120 I've ever seen, and that was in place 1172 00:46:33,170 --> 00:46:35,976 well before Wata was even conceptualized. 1173 00:46:36,026 --> 00:46:39,359 (electronic game music) 1174 00:46:58,264 --> 00:47:01,720 - This is original art for a game that I actually had 1175 00:47:01,770 --> 00:47:03,510 and that meant a lot to me as a kid, 1176 00:47:03,560 --> 00:47:05,090 which was Mickey Mania, 1177 00:47:05,140 --> 00:47:07,210 which I've got over here the box so you can see. 1178 00:47:07,260 --> 00:47:09,720 So this is not a print. 1179 00:47:09,770 --> 00:47:13,540 This is not, you know, reproduction or anything. 1180 00:47:13,590 --> 00:47:17,560 This is the piece of art done by Greg Ray 1181 00:47:19,030 --> 00:47:20,380 that they used for the cover. 1182 00:47:20,430 --> 00:47:21,980 So, as I said earlier, 1183 00:47:22,030 --> 00:47:25,170 I think original art is just the best it gets 1184 00:47:25,220 --> 00:47:26,790 with collecting. 1185 00:47:26,840 --> 00:47:31,520 And I've never spent on anything in my collection 1186 00:47:31,570 --> 00:47:32,580 than I did for this piece. 1187 00:47:32,630 --> 00:47:35,250 And I don't know if I'll ever own another piece of art 1188 00:47:35,300 --> 00:47:36,920 for a game that I had as a kid. 1189 00:47:36,970 --> 00:47:39,490 So it's incredibly important to me. 1190 00:47:39,540 --> 00:47:41,510 These are some of my favorite standees right here. 1191 00:47:41,560 --> 00:47:44,000 They're really hard to come by. 1192 00:47:44,050 --> 00:47:46,010 You got the Blankas for the Street Fighters. 1193 00:47:46,060 --> 00:47:48,120 Then you could actually swap these parts out. 1194 00:47:48,170 --> 00:47:50,250 And then Goro is from Mortal Kombat. 1195 00:47:50,300 --> 00:47:52,560 Personally, I'm a Mortal Kombat guy. 1196 00:47:52,610 --> 00:47:54,240 That's the game I grew up with. 1197 00:47:54,290 --> 00:47:56,020 But this one in particular, 1198 00:47:56,070 --> 00:47:59,980 I got this one early into my collecting display, 1199 00:48:00,030 --> 00:48:02,450 like Goro was one of my first significant displays I bought. 1200 00:48:02,500 --> 00:48:04,330 And the reason this one is special 1201 00:48:04,380 --> 00:48:06,290 is because of this note right here, 1202 00:48:06,340 --> 00:48:07,820 and I'm going to read it. 1203 00:48:07,870 --> 00:48:09,820 It's got a signature on it. 1204 00:48:09,870 --> 00:48:13,330 And it says it was sold to someone named Richard, 1205 00:48:13,380 --> 00:48:15,338 who someone bought it from 1206 00:48:15,388 --> 00:48:16,657 and then I bought it from that person. 1207 00:48:16,707 --> 00:48:18,450 "Hey Richard, thanks for being a fan 1208 00:48:18,500 --> 00:48:21,060 and for supporting Mortal Kombat over the years. 1209 00:48:21,110 --> 00:48:22,270 Like I said in my listing, 1210 00:48:22,320 --> 00:48:23,930 this Goro standee was given to me 1211 00:48:23,980 --> 00:48:27,430 by none other than the game creator, John Tobias, 1212 00:48:27,480 --> 00:48:29,960 back in the day when we did the games. 1213 00:48:30,010 --> 00:48:32,940 You have something very rare in your possession now. 1214 00:48:32,990 --> 00:48:35,870 Fight to keep it yours forever." 1215 00:48:35,920 --> 00:48:37,957 He didn't do real good job of that. 1216 00:48:38,007 --> 00:48:40,680 "No one else on this planet has what you have now 1217 00:48:40,730 --> 00:48:43,300 that came from an original Mortal Kombat actor 1218 00:48:43,350 --> 00:48:46,960 and was once in the office of the MK creator. 1219 00:48:47,010 --> 00:48:47,793 Thanks again." 1220 00:48:47,843 --> 00:48:50,030 And then it's the guy, I forget his name, 1221 00:48:50,080 --> 00:48:54,100 who played Kano, Baraka, Kabal, and Quan Chi in both, 1222 00:48:54,150 --> 00:48:56,910 he did the character stuff and then in the movies. 1223 00:48:56,960 --> 00:49:00,889 So knowing that this was in John Tobias' office, 1224 00:49:00,939 --> 00:49:04,900 (stammers) that's so special to me. 1225 00:49:04,950 --> 00:49:06,360 I could never get rid of something like that. 1226 00:49:06,410 --> 00:49:08,720 And I'm in love with it. 1227 00:49:08,770 --> 00:49:12,393 This is my Game Boy collection, CIB Game Boy collection. 1228 00:49:13,260 --> 00:49:14,800 I still have one game left 1229 00:49:14,850 --> 00:49:18,750 and I started collecting, started Game Boy in 2009, 1230 00:49:18,800 --> 00:49:22,260 so like, (laughs) over a decade has taken me 1231 00:49:22,310 --> 00:49:23,780 to get this far. 1232 00:49:23,830 --> 00:49:25,250 Game Boy is- 1233 00:49:25,300 --> 00:49:26,210 And this is with variants. 1234 00:49:26,260 --> 00:49:29,003 So if you see duplicates, they're all variants. 1235 00:49:29,950 --> 00:49:32,360 There's a ton of really cool variants on Game Boy, 1236 00:49:32,410 --> 00:49:33,930 like, you'll see Bonk's Adventure 1237 00:49:33,980 --> 00:49:35,650 was published by Hudson Soft, 1238 00:49:35,700 --> 00:49:38,370 but then there's also an Electro Brain re-release. 1239 00:49:38,420 --> 00:49:42,850 And, you know, where is it, like Alleyway or Baseball, 1240 00:49:42,900 --> 00:49:44,030 there's four different prints. 1241 00:49:44,080 --> 00:49:45,230 There's actually more than that. 1242 00:49:45,280 --> 00:49:46,450 So it never- 1243 00:49:46,500 --> 00:49:49,610 It was so fun to actually track them down 1244 00:49:49,660 --> 00:49:52,941 and figure out what variants exist 1245 00:49:52,991 --> 00:49:55,270 and checking them off one by one. 1246 00:49:55,320 --> 00:49:58,710 And Game Boy, no one had a reason to keep the boxes. 1247 00:49:58,760 --> 00:50:01,577 So it's so hard to find them in the box, 1248 00:50:01,627 --> 00:50:02,410 that's why it took so long. 1249 00:50:02,460 --> 00:50:04,810 Some of these titles, they don't even sell for that much, 1250 00:50:04,860 --> 00:50:08,463 but they show up on eBay once a year, if even, 1251 00:50:09,410 --> 00:50:12,140 so it was really, really fun to do that 1252 00:50:12,190 --> 00:50:15,510 and it was easily my favorite system to collect for. 1253 00:50:15,560 --> 00:50:18,520 I almost don't want to get that last game because if I do, 1254 00:50:18,570 --> 00:50:19,650 it's over. (laughs) 1255 00:50:19,700 --> 00:50:22,030 Yeah, I mean, the games are meant to be played. 1256 00:50:22,080 --> 00:50:22,950 It's the age old argument. 1257 00:50:23,000 --> 00:50:24,520 Comics are meant to be read. 1258 00:50:24,570 --> 00:50:26,040 You know, how far back can we go? 1259 00:50:26,090 --> 00:50:28,540 Again, I'm not one to tell someone how to collect, 1260 00:50:28,590 --> 00:50:31,280 but thank God for technology. 1261 00:50:31,330 --> 00:50:32,530 You see how many games I have. 1262 00:50:32,580 --> 00:50:35,320 I haven't put any of these games in a system 1263 00:50:35,370 --> 00:50:37,160 because I have an EverDrive. 1264 00:50:37,210 --> 00:50:39,891 I have, like, technology has enabled us 1265 00:50:39,941 --> 00:50:43,620 to have the exact same experience, 1266 00:50:43,670 --> 00:50:46,773 like with a comic it's actually, even it's different. 1267 00:50:48,010 --> 00:50:50,120 Reading a reprint or reading a digital comic 1268 00:50:50,170 --> 00:50:54,360 is not the same experience as holding the comic in your hand 1269 00:50:54,410 --> 00:50:56,970 from like, you know, if you have like an Amazing Fantasy 15, 1270 00:50:57,020 --> 00:50:58,700 right, the first appearance of Spider-Man, 1271 00:50:58,750 --> 00:50:59,620 it's a different experience. 1272 00:50:59,670 --> 00:51:00,650 It smells different. 1273 00:51:00,700 --> 00:51:02,090 With a video game, 1274 00:51:02,140 --> 00:51:05,083 the EverDrives work on original hardware, right? 1275 00:51:06,020 --> 00:51:07,090 It's not even emulation. 1276 00:51:07,140 --> 00:51:10,540 So your experience is more related 1277 00:51:10,590 --> 00:51:14,190 to the TV that you're using than the actual game itself. 1278 00:51:14,240 --> 00:51:17,473 So I think that because of technology, 1279 00:51:19,250 --> 00:51:20,900 because of the resources we have, 1280 00:51:20,950 --> 00:51:24,163 that argument becomes totally moot. 1281 00:51:25,527 --> 00:51:28,730 And what it does actually is it enables us to look 1282 00:51:28,780 --> 00:51:32,290 at the actual physical games in a different light 1283 00:51:32,340 --> 00:51:33,940 and enables us to appreciate it 1284 00:51:33,990 --> 00:51:36,060 for more than just the gameplay. 1285 00:51:36,110 --> 00:51:37,290 It enables us to look at it 1286 00:51:37,340 --> 00:51:39,160 and say, this has beautiful artwork. 1287 00:51:39,210 --> 00:51:41,283 Who was the artist who did this, right? 1288 00:51:42,610 --> 00:51:43,470 Packaging, 1289 00:51:43,520 --> 00:51:44,770 I mean, I collect displays. 1290 00:51:44,820 --> 00:51:46,030 That's all about- 1291 00:51:46,080 --> 00:51:48,920 These were just marketable materials that got thrown out. 1292 00:51:48,970 --> 00:51:50,330 And the last thing I have to say 1293 00:51:50,380 --> 00:51:53,160 is if games were meant to be played, 1294 00:51:53,210 --> 00:51:54,830 then they wouldn't be collected. 1295 00:51:54,880 --> 00:51:57,420 Because if they were meant to be collected, 1296 00:51:57,470 --> 00:51:59,710 they wouldn't be a collectible. 1297 00:51:59,760 --> 00:52:01,690 Beanie Babies were meant to be collected. 1298 00:52:01,740 --> 00:52:03,770 That's why they crashed. 1299 00:52:03,820 --> 00:52:08,260 It's the stuff that you were meant to use, to toss out, 1300 00:52:08,310 --> 00:52:10,080 the boxes, the original packaging, 1301 00:52:10,130 --> 00:52:12,740 that that becomes collectible over time. 1302 00:52:12,790 --> 00:52:14,470 And thank God we did that 1303 00:52:14,520 --> 00:52:17,260 because now there's a whole market around it 1304 00:52:17,310 --> 00:52:19,780 and there's all this excitement and a community 1305 00:52:19,830 --> 00:52:24,180 built around preserving these old pieces of history. 1306 00:52:24,230 --> 00:52:25,013 It's culture. 1307 00:52:25,063 --> 00:52:29,378 It's pop culture, and it's important to all of our lives. 1308 00:52:29,428 --> 00:52:32,761 (bright stringed music) 1309 00:52:46,220 --> 00:52:47,550 - My name is Donny Fillerup. 1310 00:52:47,600 --> 00:52:49,500 I'm a collector from the Netherlands, 1311 00:52:49,550 --> 00:52:51,803 and I'm the owner of Consolevariations.com 1312 00:52:52,888 --> 00:52:55,470 Consolevariations is a hyper database 1313 00:52:55,520 --> 00:52:57,620 with all the hardware you can think of, 1314 00:52:57,670 --> 00:52:59,730 all the controllers, all the consoles, 1315 00:52:59,780 --> 00:53:02,040 all the accessories and even prototype. 1316 00:53:02,090 --> 00:53:05,090 So this is my Nintendo GameCube collection. 1317 00:53:05,140 --> 00:53:06,670 It's a hundred percent complete collection, 1318 00:53:06,720 --> 00:53:08,873 including the controllers and accessories. 1319 00:53:09,880 --> 00:53:12,400 We start from the left, top, 1320 00:53:12,450 --> 00:53:14,667 which are the Super Smash Brothers controllers. 1321 00:53:14,717 --> 00:53:18,217 (upbeat electronic music) 1322 00:53:23,240 --> 00:53:26,750 Followed up by the Emerald Green and the WaveBirds. 1323 00:53:26,800 --> 00:53:29,350 The WaveBirds are wireless controllers. 1324 00:53:29,400 --> 00:53:31,850 The most rare one is the Gundam one. 1325 00:53:31,900 --> 00:53:33,790 There are only 2000 made. 1326 00:53:33,840 --> 00:53:35,490 It's also the most expensive one. 1327 00:53:36,430 --> 00:53:38,130 This is from Club Nintendo. 1328 00:53:38,180 --> 00:53:41,340 And then we have the wired versions of Club Nintendo. 1329 00:53:41,390 --> 00:53:43,550 The Mario version was also released in Europe, 1330 00:53:43,600 --> 00:53:45,600 but the rest are all Japanese exclusive. 1331 00:53:46,870 --> 00:53:49,890 Here we have Dev kits and prototypes. 1332 00:53:49,940 --> 00:53:52,020 These are two prototype controllers. 1333 00:53:52,070 --> 00:53:53,140 This is the first version, 1334 00:53:53,190 --> 00:53:54,740 and this is the second version. 1335 00:53:55,750 --> 00:53:59,150 This is an Orange GameCube that was only released in Japan. 1336 00:53:59,200 --> 00:54:01,370 We have the Starlight GameCube, which is gold, 1337 00:54:01,420 --> 00:54:03,760 and it was only available in Toys "R" Us. 1338 00:54:03,810 --> 00:54:05,460 Then we have the Resident Evil 4. 1339 00:54:06,610 --> 00:54:08,510 We have a very rare Heineken GameCube. 1340 00:54:08,560 --> 00:54:10,950 There was a contest in the Vibe magazine. 1341 00:54:11,000 --> 00:54:12,990 Only 50 are made. 1342 00:54:13,040 --> 00:54:14,730 And then we have the Panasonic Q, 1343 00:54:14,780 --> 00:54:17,300 which was basically the rival of PS2 1344 00:54:17,350 --> 00:54:19,050 because it supported DVD. 1345 00:54:19,100 --> 00:54:21,895 It also have a brand new Game Boy player. 1346 00:54:21,945 --> 00:54:24,023 Below is a Hanshin Tigers. 1347 00:54:25,030 --> 00:54:28,810 Back in 2003, Nintendo sponsored Hanshin Tigers, 1348 00:54:28,860 --> 00:54:31,090 so this was like a celebration console. 1349 00:54:31,140 --> 00:54:32,703 This was Tales of Symphonia, 1350 00:54:33,970 --> 00:54:35,070 it was an online game. 1351 00:54:36,520 --> 00:54:38,453 This is the Gundam One. 1352 00:54:39,740 --> 00:54:41,900 It came with the figure and the Game Boy player. 1353 00:54:41,950 --> 00:54:43,720 This is a very rare Final Fantasy 1354 00:54:43,770 --> 00:54:45,490 Crystal Chronicles version. 1355 00:54:45,540 --> 00:54:46,900 There are only 150 made, 1356 00:54:46,950 --> 00:54:49,310 and it was a giveaway in a magazine. 1357 00:54:49,360 --> 00:54:50,880 And this is the ATI console. 1358 00:54:50,930 --> 00:54:53,623 It was only given away to GPU employees. 1359 00:54:54,930 --> 00:54:57,643 And here are all the accessories. 1360 00:54:59,000 --> 00:55:02,080 I have them all, including the very rare SD card reader 1361 00:55:02,130 --> 00:55:03,780 that was only meant for Animal Crossing. 1362 00:55:03,830 --> 00:55:07,470 N-Zone is a magazine company that was licensed by Nintendo, 1363 00:55:07,520 --> 00:55:08,580 hosted in Germany. 1364 00:55:08,630 --> 00:55:12,250 N-Zone magazine is basically the Nintendo power of Europe. 1365 00:55:12,300 --> 00:55:14,730 When their 200th magazine was released, 1366 00:55:14,780 --> 00:55:15,950 they had a few contests. 1367 00:55:16,000 --> 00:55:17,723 So this is a contest page. 1368 00:55:18,650 --> 00:55:21,000 You have to fill in the form, send it to N-Zone, 1369 00:55:21,050 --> 00:55:23,570 and you had a chance to win one of these prices. 1370 00:55:23,620 --> 00:55:27,320 One of them is a Nintendo DS with Mario 64 on it. 1371 00:55:27,370 --> 00:55:29,210 The Nintendo DS was canceled 1372 00:55:30,870 --> 00:55:33,070 because there were just too less entries. 1373 00:55:33,120 --> 00:55:36,490 Apparently one of the insiders who worked there 1374 00:55:37,350 --> 00:55:39,060 just took it with him. 1375 00:55:39,110 --> 00:55:40,260 He stole it (chuckles) 1376 00:55:40,310 --> 00:55:43,050 and he probably sold it to me a few years later. 1377 00:55:43,100 --> 00:55:44,503 This is only one made. 1378 00:55:45,840 --> 00:55:48,870 It was bundled with Super Mario 64, 1379 00:55:48,920 --> 00:55:52,370 and it was issued 200th issue of the N-Zone magazine. 1380 00:55:52,420 --> 00:55:55,710 In 2009, THQ figured out that the queen of England 1381 00:55:55,760 --> 00:55:58,800 loved to play Wii bowling for the Nintendo Wii. 1382 00:55:58,850 --> 00:56:01,720 THQ was also developing a video game 1383 00:56:01,770 --> 00:56:03,280 called Big Family Games, 1384 00:56:03,330 --> 00:56:04,970 and to promote that system, 1385 00:56:05,020 --> 00:56:07,520 they made a 24-karat golden Wii 1386 00:56:07,570 --> 00:56:09,570 to give it to the queen of England and their family 1387 00:56:09,620 --> 00:56:10,403 to play on. 1388 00:56:10,453 --> 00:56:13,010 So this was disposed of all the press 1389 00:56:13,060 --> 00:56:14,820 and there were stories and everything 1390 00:56:14,870 --> 00:56:16,460 that they still have it, 1391 00:56:16,510 --> 00:56:18,320 but the truth is they never received it. 1392 00:56:18,370 --> 00:56:21,050 They canceled it without the press knowing. 1393 00:56:21,100 --> 00:56:22,850 When THQ got bankrupt, 1394 00:56:22,900 --> 00:56:24,700 there was a high level collector 1395 00:56:24,750 --> 00:56:27,450 who purchased every development console and prototypes 1396 00:56:27,500 --> 00:56:29,960 in the entire office basically. 1397 00:56:30,010 --> 00:56:32,790 And that system was included. 1398 00:56:32,840 --> 00:56:37,290 So on the forum called Assembler Games, I met him, 1399 00:56:37,340 --> 00:56:41,020 we talked, we discussed, and eventually we came to a deal 1400 00:56:41,070 --> 00:56:42,930 where I purchased that console from him. 1401 00:56:42,980 --> 00:56:45,070 So this is my holy grail cabinet. 1402 00:56:45,120 --> 00:56:47,780 All my rarest items are in here. 1403 00:56:47,830 --> 00:56:49,680 So we start with the golden Wii. 1404 00:56:49,730 --> 00:56:51,600 This internal Wii is actually exactly the same 1405 00:56:51,650 --> 00:56:54,570 as any other Wii, only it's 24-karat gold. 1406 00:56:54,620 --> 00:56:57,570 It's the first version, which still has the GameCube ports. 1407 00:56:57,620 --> 00:56:59,070 I'm wearing gloves (chuckles) 1408 00:56:59,120 --> 00:57:01,940 because it's too expensive to hold with my bare heads. 1409 00:57:01,990 --> 00:57:04,990 The Wii was actually displayed vertically on a pillow 1410 00:57:05,040 --> 00:57:07,613 when it was presented to the press. 1411 00:57:08,560 --> 00:57:10,370 Funny enough, it was actually glued on 1412 00:57:10,420 --> 00:57:13,103 because there's still some residue on the back. 1413 00:57:14,260 --> 00:57:16,790 So you could still see some red stuff on it from the pillow. 1414 00:57:16,840 --> 00:57:19,880 This is an unreleased color of the Nintendo 64. 1415 00:57:19,930 --> 00:57:22,750 It was actually set up on auction in 2011. 1416 00:57:22,800 --> 00:57:27,490 It was sold for $1,200 and never to be seen again. 1417 00:57:27,540 --> 00:57:31,960 Apparently, this buyer never paid 1418 00:57:32,010 --> 00:57:34,060 and the seller still had it. 1419 00:57:34,110 --> 00:57:36,970 I contacted the seller nine years later, 1420 00:57:37,020 --> 00:57:38,713 and this is the system. 1421 00:57:40,150 --> 00:57:43,050 This is an X-Box one of Rare Replay. 1422 00:57:43,100 --> 00:57:44,630 There are only five made in the world. 1423 00:57:44,680 --> 00:57:46,410 You can win one for your Comic-Con. 1424 00:57:46,460 --> 00:57:48,350 There was one given away for your Twitter, 1425 00:57:48,400 --> 00:57:49,630 and one for your Facebook. 1426 00:57:49,680 --> 00:57:52,683 And there was also one able to win at Gamescom. 1427 00:57:52,733 --> 00:57:55,290 At Gamescom, you have to participate in a special tournament 1428 00:57:55,340 --> 00:57:57,880 when they made a custom level of Battletoads 1429 00:57:58,720 --> 00:58:01,610 and the highest scorer was able to win this console. 1430 00:58:01,660 --> 00:58:03,063 This one came from Facebook. 1431 00:58:04,240 --> 00:58:07,670 When I let Rare, that's I own this console, 1432 00:58:07,720 --> 00:58:09,003 they invited me over. 1433 00:58:10,720 --> 00:58:14,390 And then when I did, everyone went down 1434 00:58:14,440 --> 00:58:15,950 and signed this console. 1435 00:58:16,000 --> 00:58:18,390 The reason why I collect consoles 1436 00:58:18,440 --> 00:58:21,430 is that they are challenging to collect than games, 1437 00:58:21,480 --> 00:58:22,470 in my opinion, 1438 00:58:22,520 --> 00:58:24,900 and everything has a story behind them. 1439 00:58:24,950 --> 00:58:27,040 Every limited edition, every giveaway, 1440 00:58:27,090 --> 00:58:29,270 there's always a story behind it that makes it special. 1441 00:58:29,320 --> 00:58:31,550 And that's the reason why I collect consoles. 1442 00:58:31,600 --> 00:58:33,280 And when you have a complete collection, 1443 00:58:33,330 --> 00:58:36,630 you have an entire story to tell others 1444 00:58:36,680 --> 00:58:39,373 about the whole history about that system. 1445 00:58:40,383 --> 00:58:43,050 (ominous music) 1446 00:58:45,640 --> 00:58:48,810 - So I remember growing up in a rural area 1447 00:58:48,860 --> 00:58:50,520 in Northern California, 1448 00:58:50,570 --> 00:58:54,710 and, you know, going to a rental store to get a video game 1449 00:58:54,760 --> 00:58:59,210 was typically a weekly or every other week experience. 1450 00:58:59,260 --> 00:59:01,400 You know, we would get a take and bake pizza, 1451 00:59:01,450 --> 00:59:03,860 we would get a movie in, and if we were good, 1452 00:59:03,910 --> 00:59:05,430 we would get a video game to rent 1453 00:59:05,480 --> 00:59:08,140 for our Nintendo Entertainment System typically 1454 00:59:08,190 --> 00:59:08,973 back in the day. 1455 00:59:09,023 --> 00:59:12,350 And so I remember going into one of two 1456 00:59:12,400 --> 00:59:16,300 main video rental stores in my hometown at the time, 1457 00:59:16,350 --> 00:59:19,490 and looking at the box art. 1458 00:59:19,540 --> 00:59:20,740 And you know, at the time, 1459 00:59:20,790 --> 00:59:22,870 I wasn't looking at video game magazines. 1460 00:59:22,920 --> 00:59:23,880 There wasn't the internet. 1461 00:59:23,930 --> 00:59:25,910 And so you had to go either by word of mouth 1462 00:59:25,960 --> 00:59:28,000 of other kids you went to school with, 1463 00:59:28,050 --> 00:59:30,190 or you would look at that box art, 1464 00:59:30,240 --> 00:59:33,360 you turn it on the backside and you'd make a judgment call. 1465 00:59:33,410 --> 00:59:35,840 Sometimes I would make that decision with my brother. 1466 00:59:35,890 --> 00:59:37,210 Sometimes we'd flip a coin. 1467 00:59:37,260 --> 00:59:40,170 Sometimes, you know, we'd just take a gamble. 1468 00:59:40,220 --> 00:59:43,790 Most of the time, we were pretty good at picking good games. 1469 00:59:43,840 --> 00:59:47,100 And you definitely found out pretty fast, you know, 1470 00:59:47,150 --> 00:59:48,390 if a game was terrible. 1471 00:59:48,440 --> 00:59:49,693 You would tell people about it 1472 00:59:49,743 --> 00:59:51,870 and you know, you'd find out what are the good games, 1473 00:59:51,920 --> 00:59:54,370 what are the bad games from, you know, kids at school. 1474 00:59:54,420 --> 00:59:56,470 - I remember going to the video store broke 1475 00:59:56,520 --> 00:59:58,240 just to see what game, just to see the selection, 1476 00:59:58,290 --> 00:59:59,560 just to see what they had. 1477 00:59:59,610 --> 01:00:00,940 It was like, oh, I saw that in Nintendo Power. 1478 01:00:00,990 --> 01:00:02,220 There's a Nintendo game that just came out. 1479 01:00:02,270 --> 01:00:03,760 I've never even heard of that one. 1480 01:00:03,810 --> 01:00:05,520 And you just have to grab the game 1481 01:00:05,570 --> 01:00:07,300 and look at the back of the box and look at the pictures. 1482 01:00:07,350 --> 01:00:08,133 That's all you had. 1483 01:00:08,183 --> 01:00:09,010 You didn't have the internet. 1484 01:00:09,060 --> 01:00:10,340 You couldn't look up gameplay footage. 1485 01:00:10,390 --> 01:00:12,220 You couldn't look up somebody streaming it on Twitch. 1486 01:00:12,270 --> 01:00:14,550 You certainly couldn't look up any reviews 1487 01:00:14,600 --> 01:00:15,383 or anything like that. 1488 01:00:15,433 --> 01:00:17,320 You actually either had to see it in a magazine 1489 01:00:17,370 --> 01:00:18,820 or literally just take- 1490 01:00:18,870 --> 01:00:20,290 You know, like, here's what the cover art looks like. 1491 01:00:20,340 --> 01:00:21,123 Cool. 1492 01:00:21,173 --> 01:00:21,956 Flip it around. 1493 01:00:22,006 --> 01:00:23,280 You see two or three screenshots, 1494 01:00:23,330 --> 01:00:25,480 a little synopsis about the game. 1495 01:00:25,530 --> 01:00:26,450 That's all you had to judge on. 1496 01:00:26,500 --> 01:00:27,940 - There was a time, not too long ago, 1497 01:00:27,990 --> 01:00:29,670 where if I saw a game that I wanted 1498 01:00:29,720 --> 01:00:32,190 but it had an old rental sticker on it, 1499 01:00:32,240 --> 01:00:33,940 I'd be like, "Oh, I'm not going to get that one." 1500 01:00:33,990 --> 01:00:37,150 But now, the whole concept of going out 1501 01:00:37,200 --> 01:00:39,150 and renting something is so antiquated 1502 01:00:39,200 --> 01:00:40,860 that that just adds to it. 1503 01:00:40,910 --> 01:00:43,990 So it's, you know, especially if it is a place 1504 01:00:44,040 --> 01:00:45,230 that we grew up going to. 1505 01:00:45,280 --> 01:00:47,572 - I love finding games with rental stickers on them 1506 01:00:47,622 --> 01:00:48,405 because that's a piece of history. 1507 01:00:48,455 --> 01:00:50,700 That's a part of its journey or where it came from. 1508 01:00:50,750 --> 01:00:52,790 Sometimes I'll find games here in the Northwest 1509 01:00:52,840 --> 01:00:55,300 that have rental sticker stores in Virginia 1510 01:00:55,350 --> 01:00:56,800 or something like that. 1511 01:00:56,850 --> 01:00:58,770 And I love it when people write on their cartridges. 1512 01:00:58,820 --> 01:01:00,100 I know a lot of people don't, but I love it. 1513 01:01:00,150 --> 01:01:01,630 Like, you know, turning on the back of the card, 1514 01:01:01,680 --> 01:01:03,030 and it's like, you know, Thompson, 1515 01:01:03,080 --> 01:01:04,530 and it has like their phone number or something. 1516 01:01:04,580 --> 01:01:05,780 I'm having to call the phone number 1517 01:01:05,830 --> 01:01:07,217 to see if the family still lives there 1518 01:01:07,267 --> 01:01:10,240 and say, "Hey, I've found your copy of Silent Scope. 1519 01:01:10,290 --> 01:01:11,877 Where can I send it back to you," you know. 1520 01:01:11,927 --> 01:01:13,620 - For me, that personally adds 1521 01:01:13,670 --> 01:01:15,920 to the likeability of the product. 1522 01:01:15,970 --> 01:01:17,910 You know, if I find somebody's high score 1523 01:01:17,960 --> 01:01:19,960 written in the back of an instruction booklet, 1524 01:01:20,010 --> 01:01:24,120 I can be like, oh my gosh, this kid, some of this guy, 1525 01:01:24,170 --> 01:01:26,130 he played this game when he was a little kid 1526 01:01:26,180 --> 01:01:28,420 and he got this high score, and I bet he loved this game, 1527 01:01:28,470 --> 01:01:29,690 I bet he cherished it. 1528 01:01:29,740 --> 01:01:31,700 - The sticker make it sicker. 1529 01:01:31,750 --> 01:01:33,960 - [Aaron] I absolutely love it when I find stickers 1530 01:01:34,010 --> 01:01:34,793 that are retro. 1531 01:01:34,843 --> 01:01:35,740 The original stickers, 1532 01:01:35,790 --> 01:01:37,510 it makes it so much cooler in my opinion. 1533 01:01:37,560 --> 01:01:40,500 You know what, it's just like a staple part 1534 01:01:40,550 --> 01:01:43,850 of physical media that isn't as popularized or polarized 1535 01:01:43,900 --> 01:01:45,275 as I think it should be. 1536 01:01:45,325 --> 01:01:48,658 (electronic game music) 1537 01:01:56,810 --> 01:01:59,500 - Video stores actually led to a lot of innovation. 1538 01:01:59,550 --> 01:02:04,050 Way back in 1994, Blockbuster actually teamed with New Leaf, 1539 01:02:04,100 --> 01:02:07,720 a company that basically wanted to make it easier 1540 01:02:07,770 --> 01:02:09,610 to get the games and get the movies 1541 01:02:09,660 --> 01:02:12,130 and get the music that you wanted on demand. 1542 01:02:12,180 --> 01:02:14,700 Blockbuster Game Factory green, 1543 01:02:14,750 --> 01:02:17,380 and Blockbuster Game Factory blue, 1544 01:02:17,430 --> 01:02:20,410 and basically what these were were flash carts 1545 01:02:20,460 --> 01:02:25,220 that were at kiosks in 10 Columbia, South Carolina stores, 1546 01:02:25,270 --> 01:02:28,190 where you could go in, you could type what game you wanted 1547 01:02:28,240 --> 01:02:30,900 and it would write the game to the cart. 1548 01:02:30,950 --> 01:02:33,640 You'd take it home, you'd play it, you'd bring it back, 1549 01:02:33,690 --> 01:02:36,010 it would erase it and be ready for the next person. 1550 01:02:36,060 --> 01:02:37,938 - We have any video game you like. 1551 01:02:37,988 --> 01:02:39,637 - What if I don't know what I want? 1552 01:02:39,687 --> 01:02:42,120 - You can preview them all right here. 1553 01:02:42,170 --> 01:02:43,450 - Then what do I do? 1554 01:02:43,500 --> 01:02:45,550 - Pick one and we'll produce it on the spot. 1555 01:02:45,600 --> 01:02:47,730 - And eventually they wanted to bring that into movies 1556 01:02:47,780 --> 01:02:49,427 and music as well. 1557 01:02:49,477 --> 01:02:50,260 - [Man On Video Commercial] Hi, excuse me. 1558 01:02:50,310 --> 01:02:51,093 Do you have the new album- 1559 01:02:51,143 --> 01:02:51,926 - We sure do. 1560 01:02:51,976 --> 01:02:53,270 CD or cassette? 1561 01:02:53,320 --> 01:02:54,410 - How do you know you have it? 1562 01:02:54,460 --> 01:02:55,680 I haven't even told you the title yet. 1563 01:02:55,730 --> 01:02:57,366 - We have everything. 1564 01:02:57,416 --> 01:02:58,199 - Well, you might be sold out. 1565 01:02:58,249 --> 01:02:59,040 - We're never sold out. 1566 01:02:59,090 --> 01:03:01,840 - Unfortunately, they did a test on this 1567 01:03:01,890 --> 01:03:04,090 in Columbia, South Carolina, 1568 01:03:04,140 --> 01:03:08,450 from August 10th through August 15th of 1994, 1569 01:03:08,500 --> 01:03:11,450 and some things they did not anticipate, 1570 01:03:11,500 --> 01:03:13,850 a lot of companies just wanted nothing to do with it 1571 01:03:13,900 --> 01:03:15,880 because it was such a new technology. 1572 01:03:15,930 --> 01:03:17,660 They thought that they were going to be losing money 1573 01:03:17,710 --> 01:03:19,280 because they couldn't actually keep track 1574 01:03:19,330 --> 01:03:20,580 of what was being rented. 1575 01:03:20,630 --> 01:03:25,110 Sega Genesis said yes, but then individual companies, 1576 01:03:25,160 --> 01:03:26,280 most of them said no. 1577 01:03:26,330 --> 01:03:28,420 So there are only a few games available. 1578 01:03:28,470 --> 01:03:29,730 The other thing that was the problem 1579 01:03:29,780 --> 01:03:33,230 was a bunch of the games took way too long to write. 1580 01:03:33,280 --> 01:03:34,850 So you had to wait in real time 1581 01:03:34,900 --> 01:03:36,960 as these games were written to these cartridges. 1582 01:03:37,010 --> 01:03:40,230 So New Leaf and Sega Genesis spent so much money 1583 01:03:40,280 --> 01:03:42,620 in advertising, trying to get as many companies 1584 01:03:42,670 --> 01:03:43,760 as they could. 1585 01:03:43,810 --> 01:03:46,550 They even hired Dennis Miller as a spokesperson. 1586 01:03:46,600 --> 01:03:49,590 And they were only able to put these in stores 1587 01:03:49,640 --> 01:03:51,593 for five measly days. 1588 01:03:52,450 --> 01:03:55,103 However, it made this one, the green, 1589 01:03:57,180 --> 01:04:00,870 and this one, the blue, very, very rare. 1590 01:04:00,920 --> 01:04:02,560 And it's actually one of the most rare things 1591 01:04:02,610 --> 01:04:03,973 in the Genesis set. 1592 01:04:04,860 --> 01:04:09,187 The green will run you between like $250 to $450 1593 01:04:10,550 --> 01:04:12,550 while we're filming this documentary. 1594 01:04:12,600 --> 01:04:15,210 The blue, you almost never see available 1595 01:04:15,260 --> 01:04:17,700 and could go upwards of a thousand dollars. 1596 01:04:17,750 --> 01:04:20,750 - This is actually not that rare. 1597 01:04:20,800 --> 01:04:23,928 This is a copy of a Baby Boomer on the NES. 1598 01:04:23,978 --> 01:04:25,360 It's unlicensed Color Dreams game. 1599 01:04:25,410 --> 01:04:27,653 And it's kind of printed black and white manual 1600 01:04:27,703 --> 01:04:28,550 because it came from a rental store. 1601 01:04:28,600 --> 01:04:31,470 I actually got this from my own childhood rental store 1602 01:04:31,520 --> 01:04:33,430 that I used to rent games from growing up, 1603 01:04:33,480 --> 01:04:35,220 in addition to a few other Nintendo games. 1604 01:04:35,270 --> 01:04:37,880 The name of the store is actually a really weird name. 1605 01:04:37,930 --> 01:04:40,940 It was called Take Home Our Movies. 1606 01:04:40,990 --> 01:04:43,386 It was awkward, and that was the name of the store. 1607 01:04:43,436 --> 01:04:44,219 It was in a strip mall. 1608 01:04:44,269 --> 01:04:46,550 It just said Take Home Our Movies. 1609 01:04:46,600 --> 01:04:47,806 I'm like, and that was it. 1610 01:04:47,856 --> 01:04:48,639 And I was like, okay, it makes sense to me. 1611 01:04:48,689 --> 01:04:51,650 I was driving through my hometown with my girlfriend 1612 01:04:51,700 --> 01:04:53,100 and we were driving past that strip mall, 1613 01:04:53,150 --> 01:04:54,900 and I was nostalgically being like, "Man, 1614 01:04:54,950 --> 01:04:56,380 there was my video store I used to go to." 1615 01:04:56,430 --> 01:04:58,050 'Cause I do that every time when we drive by it, 1616 01:04:58,100 --> 01:05:00,410 because I'm just like a sentimental bastard. 1617 01:05:00,460 --> 01:05:02,400 And then I had this idea. 1618 01:05:02,450 --> 01:05:05,000 I was like, well, what if I pull into the parking lot 1619 01:05:05,050 --> 01:05:06,280 and go into the liquor store 1620 01:05:06,330 --> 01:05:08,283 that was a few storefronts over. 1621 01:05:09,247 --> 01:05:11,230 And that's been there since the '80s 1622 01:05:11,280 --> 01:05:13,350 and still is there today, 1623 01:05:13,400 --> 01:05:15,440 and why don't I just talk to whoever's in there 1624 01:05:15,490 --> 01:05:18,640 and see if they remember the video store and who ran it. 1625 01:05:18,690 --> 01:05:20,520 So I went in there and I bought a drink 1626 01:05:20,570 --> 01:05:21,730 and I just struck up a conversation 1627 01:05:21,780 --> 01:05:23,740 with the owner of the liquor store 1628 01:05:23,790 --> 01:05:24,650 who happened to be there that day. 1629 01:05:24,700 --> 01:05:26,310 And I just casually was like, "Hey, 1630 01:05:26,360 --> 01:05:27,693 remember that video store over there?" 1631 01:05:27,743 --> 01:05:28,570 And he'd just like, "Oh yeah." 1632 01:05:28,620 --> 01:05:29,403 And so and so. 1633 01:05:29,453 --> 01:05:30,236 And so and so. 1634 01:05:30,286 --> 01:05:31,370 And, "I know the family and this and that," 1635 01:05:31,420 --> 01:05:33,080 he knew all their names. 1636 01:05:33,130 --> 01:05:35,880 And I said that I wanted to reach out to them 1637 01:05:35,930 --> 01:05:37,790 to try to acquire some old games. 1638 01:05:37,840 --> 01:05:40,613 And he, you know, he was like into the idea. 1639 01:05:40,663 --> 01:05:42,010 That was cool and I remembered it 1640 01:05:42,060 --> 01:05:43,945 because no one ever talked about that place anymore 1641 01:05:43,995 --> 01:05:46,000 because it just kind of disappeared in time. 1642 01:05:46,050 --> 01:05:49,910 And so I took that information and I went home 1643 01:05:49,960 --> 01:05:50,950 and did some internet sleuthing, 1644 01:05:51,000 --> 01:05:55,040 and I tracked down the son of the owners of the video store. 1645 01:05:55,090 --> 01:05:57,140 And it was like, "Hey man, this sounds really weird. 1646 01:05:57,190 --> 01:05:59,750 And I'm sorry if it's like off putting, 1647 01:05:59,800 --> 01:06:03,830 but do you have any of the old video games 1648 01:06:03,880 --> 01:06:08,090 or whatever that your mom and dad's store used to carry?" 1649 01:06:08,140 --> 01:06:09,950 Like, "I have a lot of nostalgia 1650 01:06:10,000 --> 01:06:11,760 for renting games from their store 1651 01:06:11,810 --> 01:06:13,140 and I'm a big video game collector 1652 01:06:13,190 --> 01:06:14,530 and I'm just wondering if there's anything left over." 1653 01:06:14,580 --> 01:06:17,280 And he was like, "Actually there is a bunch of leftover 1654 01:06:17,330 --> 01:06:19,390 at my mom and dad's house up in Wisconsin. 1655 01:06:19,440 --> 01:06:22,180 And you know, I'll mediate it for you. 1656 01:06:22,230 --> 01:06:24,040 I'll go check on it and I'll get them all for you. 1657 01:06:24,090 --> 01:06:26,297 And then we can meet up at some point and you can buy them." 1658 01:06:26,347 --> 01:06:28,340 And I was like, "No way." 1659 01:06:28,390 --> 01:06:30,640 Like I was like so thrilled that I could finally have 1660 01:06:30,690 --> 01:06:33,020 a piece of that actual era. 1661 01:06:33,070 --> 01:06:33,853 Few weeks went by, 1662 01:06:33,903 --> 01:06:35,250 I was like, we're messaging back and forth 1663 01:06:35,300 --> 01:06:36,140 at a glacial pace. 1664 01:06:36,190 --> 01:06:36,973 I gave him my address. 1665 01:06:37,023 --> 01:06:38,170 He put two and two together 1666 01:06:38,220 --> 01:06:40,600 and he's like, "Oh, I'll be a block away from you 1667 01:06:40,650 --> 01:06:41,433 on Thursday. 1668 01:06:41,483 --> 01:06:42,266 We'll just meet." 1669 01:06:42,316 --> 01:06:44,020 So like weird twist of fate, 1670 01:06:44,070 --> 01:06:46,750 those games magically traveled down to Chicago 1671 01:06:46,800 --> 01:06:48,600 and I just walked out of my apartment door. 1672 01:06:48,650 --> 01:06:49,433 And he was like, "Here you go, man." 1673 01:06:49,483 --> 01:06:50,720 He was like, "Five bucks each." 1674 01:06:50,770 --> 01:06:52,170 And I was like, "Cool." 1675 01:06:52,220 --> 01:06:53,940 And then he also had some posters 1676 01:06:53,990 --> 01:06:56,120 and random VHS tapes and stuff that I also bought 1677 01:06:56,170 --> 01:06:56,953 just 'cause I was like, "Hey, 1678 01:06:57,003 --> 01:06:57,786 give me everything you've got." 1679 01:06:57,836 --> 01:07:00,180 - When collecting now, there's a lot of games 1680 01:07:00,230 --> 01:07:03,190 that are unlicensed, and there's a reason for that. 1681 01:07:03,240 --> 01:07:05,170 I mean, Nintendo had very strict standards 1682 01:07:05,220 --> 01:07:07,170 on what they wanted and what they would accept. 1683 01:07:07,220 --> 01:07:09,840 But there were a lot of people who saw this as a cash cow. 1684 01:07:09,890 --> 01:07:10,960 They wanted to get some money. 1685 01:07:11,010 --> 01:07:12,670 And so how could they do that? 1686 01:07:12,720 --> 01:07:13,850 So they figured out ways 1687 01:07:13,900 --> 01:07:16,520 to circumvent Nintendo's chip and everything, 1688 01:07:16,570 --> 01:07:20,360 and they also wanted to try to reach markets 1689 01:07:20,410 --> 01:07:22,190 that Nintendo wasn't really reaching. 1690 01:07:22,240 --> 01:07:23,860 They wanted to reach the adult market. 1691 01:07:23,910 --> 01:07:25,970 They wanted to reach the Christian market. 1692 01:07:26,020 --> 01:07:27,430 Those games, it's just they weren't printed 1693 01:07:27,480 --> 01:07:28,650 in the same kind of quantities. 1694 01:07:28,700 --> 01:07:29,530 It was so niche. 1695 01:07:29,580 --> 01:07:31,090 They weren't gonna be found at Toys "R" Us. 1696 01:07:31,140 --> 01:07:33,560 They weren't gonna be found, you know, in regular stores. 1697 01:07:33,610 --> 01:07:35,110 So they were so niche 1698 01:07:35,160 --> 01:07:37,530 that now there just aren't that many of them. 1699 01:07:37,580 --> 01:07:41,720 - This is the most common example of a Wisdom Tree game. 1700 01:07:41,770 --> 01:07:43,990 This is the Bible Adventures. 1701 01:07:44,040 --> 01:07:45,620 These are, as you could tell, 1702 01:07:45,670 --> 01:07:47,680 this is almost self-explanatory. 1703 01:07:47,730 --> 01:07:50,600 These are Christian-based video games. 1704 01:07:50,650 --> 01:07:52,740 - I distinctly remember when I was a kid, 1705 01:07:52,790 --> 01:07:55,640 we would go into this one Bible bookstore, 1706 01:07:55,690 --> 01:07:57,350 a Christian store. 1707 01:07:57,400 --> 01:07:59,890 And they had this one little counter, under the glass, 1708 01:07:59,940 --> 01:08:03,750 with Nintendo games, but they were all Bible Nintendo games. 1709 01:08:03,800 --> 01:08:06,270 I remember seeing Bible Adventures there for sure. 1710 01:08:06,320 --> 01:08:08,460 And I remember just, you know, because it was Nintendo, 1711 01:08:08,510 --> 01:08:11,600 I wanted to get it, but my parents always said no. 1712 01:08:11,650 --> 01:08:15,020 So seeing a game like Bible Adventures under that glass 1713 01:08:15,070 --> 01:08:16,710 at a Christian bookstore, 1714 01:08:16,760 --> 01:08:18,950 there weren't many ways you could get that game. 1715 01:08:19,000 --> 01:08:20,450 I mean, you could get it at that store. 1716 01:08:20,500 --> 01:08:21,710 You could maybe mail off 1717 01:08:21,760 --> 01:08:23,540 from a Christian catalog or something. 1718 01:08:23,590 --> 01:08:26,220 - From what I understand, I never saw them. 1719 01:08:26,270 --> 01:08:28,860 There were commercials supposedly with, you know, 1720 01:08:28,910 --> 01:08:31,126 where you can call and order these direct. 1721 01:08:31,176 --> 01:08:32,140 (electronic game music) 1722 01:08:32,190 --> 01:08:33,260 - [Woman On Video] So are you guys getting hungry? 1723 01:08:33,310 --> 01:08:34,093 - [Boys On Video] Yeah. 1724 01:08:34,143 --> 01:08:35,739 - [Woman On Video] Okay, good. 1725 01:08:35,789 --> 01:08:37,030 (electronic game music continues) 1726 01:08:37,080 --> 01:08:39,600 Do you ever worry that they're playing too much Nintendo? 1727 01:08:39,650 --> 01:08:40,560 - Oh, not anymore. 1728 01:08:40,610 --> 01:08:42,190 See, Matt has Bible Adventures. 1729 01:08:42,240 --> 01:08:43,974 They're actually learning Bible stories 1730 01:08:44,024 --> 01:08:45,191 while they're playing Nintendo. 1731 01:08:45,241 --> 01:08:47,594 - Quick, get that Bible quote before you run out of power. 1732 01:08:47,644 --> 01:08:49,480 - [Voiceover On Video] Bible Adventures features three games 1733 01:08:49,530 --> 01:08:50,560 in one cartridge: 1734 01:08:50,610 --> 01:08:53,910 Noah's Ark, Save Baby Moses, and David and Goliath, 1735 01:08:53,960 --> 01:08:56,340 a must for every family with Nintendo. 1736 01:08:56,390 --> 01:08:58,480 Call 1-800-77-BIBLE. 1737 01:08:58,530 --> 01:09:01,220 That's 1-800-77-bible. 1738 01:09:01,270 --> 01:09:03,030 - There really weren't many ways to get it. 1739 01:09:03,080 --> 01:09:06,680 So how is the average kid going to find it? 1740 01:09:06,730 --> 01:09:08,720 And that's why it's rare to this day. 1741 01:09:08,770 --> 01:09:11,170 - Later in the life of these games, 1742 01:09:11,220 --> 01:09:13,020 as a good friend of mine pointed out, 1743 01:09:13,070 --> 01:09:16,130 a lot of these ended up in a lot of use video game stores, 1744 01:09:16,180 --> 01:09:16,963 you know, (chuckles) 1745 01:09:17,013 --> 01:09:18,340 because this would be the first thing 1746 01:09:18,390 --> 01:09:19,300 that a kid would trade in 1747 01:09:19,350 --> 01:09:22,300 once they realize there were a lot better stuff out there. 1748 01:09:22,350 --> 01:09:24,070 The Nintendo versions of these games, 1749 01:09:24,120 --> 01:09:26,660 the NES version of these games, are uncommon, 1750 01:09:26,710 --> 01:09:28,500 but they're not extremely rare. 1751 01:09:28,550 --> 01:09:30,780 The ones that really got to be rare 1752 01:09:30,830 --> 01:09:33,420 are, you know, from the Super Nintendo era. 1753 01:09:33,470 --> 01:09:35,951 Those games seem to be the more valuable ones. 1754 01:09:36,001 --> 01:09:38,584 ("Hallelujah") 1755 01:09:56,907 --> 01:09:57,700 - This is a cool little set. 1756 01:09:57,750 --> 01:09:58,780 It's very esoteric. 1757 01:09:58,830 --> 01:10:00,800 And I love odd ball, stuff like this. 1758 01:10:00,850 --> 01:10:02,850 This is the full, and some behind there, 1759 01:10:02,900 --> 01:10:07,140 the full HES set, which was Home Entertainment Suppliers. 1760 01:10:07,190 --> 01:10:09,050 They were basically the distributor 1761 01:10:09,100 --> 01:10:12,390 for unlicensed NES games in Australia. 1762 01:10:12,440 --> 01:10:15,990 They actually have like, I pulled one aside here, 1763 01:10:16,040 --> 01:10:18,860 because they either had these funky shaped cartridges 1764 01:10:18,910 --> 01:10:21,690 or they came with something called a dongle 1765 01:10:21,740 --> 01:10:24,720 to basically bypass the lockout chip on the NES. 1766 01:10:24,770 --> 01:10:29,770 So they come in these really funky VHS-style clamshells. 1767 01:10:31,350 --> 01:10:33,540 So another interesting one is Chiller, 1768 01:10:33,590 --> 01:10:38,230 which is also an unlicensed game for the NES. 1769 01:10:38,280 --> 01:10:39,720 - Sometimes you'd be at the video store, 1770 01:10:39,770 --> 01:10:42,070 you'd see this weird game, it looked a little different, 1771 01:10:42,120 --> 01:10:43,390 different color, different shape, 1772 01:10:43,440 --> 01:10:45,950 you'd bring it home and you'd play it. 1773 01:10:46,000 --> 01:10:47,960 And you were, "What the heck is this? 1774 01:10:48,010 --> 01:10:49,330 This is not Mario Brothers. 1775 01:10:49,380 --> 01:10:50,500 What is going on?" 1776 01:10:50,550 --> 01:10:51,650 And then you start wondering like, 1777 01:10:51,700 --> 01:10:53,470 maybe you don't want your mom to come in 1778 01:10:53,520 --> 01:10:54,830 and see what you're actually playing. 1779 01:10:54,880 --> 01:10:56,230 - I know with my friends growing up 1780 01:10:56,280 --> 01:10:59,390 and going to rent movies, kind of, the big thing to do 1781 01:10:59,440 --> 01:11:01,420 would be to go rent Faces of Death 1782 01:11:01,470 --> 01:11:02,710 and then tell your friends about it. 1783 01:11:02,760 --> 01:11:05,570 And I'm talking about when I was like 12 years old, 1784 01:11:05,620 --> 01:11:08,450 and the video game equivalent of Faces of Death 1785 01:11:08,500 --> 01:11:09,940 has to be Chiller. 1786 01:11:09,990 --> 01:11:12,060 - [Deniz] Chiller was actually an arcade machine. 1787 01:11:12,110 --> 01:11:14,860 It was very controversial when it was released. 1788 01:11:14,910 --> 01:11:16,154 It's a point and click game 1789 01:11:16,204 --> 01:11:16,987 and you have to just click a bunch of times 1790 01:11:17,037 --> 01:11:19,050 and it rips a girl's arm off and stuff. 1791 01:11:19,100 --> 01:11:20,010 Really messed up. 1792 01:11:20,060 --> 01:11:25,060 The arcade machine got banned because it was so gruesome. 1793 01:11:25,630 --> 01:11:26,590 They dumbed down, 1794 01:11:26,640 --> 01:11:30,691 like the NES version is a little bit more appropriate, 1795 01:11:30,741 --> 01:11:33,370 (laughs) even though it's still really messed up. 1796 01:11:33,420 --> 01:11:35,620 - [John H.] So Chiller was, to me, 1797 01:11:35,670 --> 01:11:38,710 like the anti-Nintendo game 'cause it was so violent. 1798 01:11:38,760 --> 01:11:41,750 It definitely was going for that shock value. 1799 01:11:41,800 --> 01:11:44,837 That was kind of a theme with several video games. 1800 01:11:44,887 --> 01:11:47,890 You know, even going back to the Atari 2600, 1801 01:11:47,940 --> 01:11:50,060 you had the Texas Chainsaw Massacre. 1802 01:11:50,110 --> 01:11:52,810 Texas Chainsaw Massacre was not allowed 1803 01:11:52,860 --> 01:11:54,480 to be sold in several stores. 1804 01:11:54,530 --> 01:11:56,497 There's only a few places that offered it. 1805 01:11:56,547 --> 01:11:59,240 And the same thing with unlicensed games, 1806 01:11:59,290 --> 01:12:01,740 Nintendo just pretty much put the kibosh on that 1807 01:12:01,790 --> 01:12:05,360 and just said, "If you carry these games in your store, 1808 01:12:05,410 --> 01:12:07,790 then you cannot carry licensed games." 1809 01:12:07,840 --> 01:12:10,820 And so that really limited the places 1810 01:12:10,870 --> 01:12:13,860 where certain unlicensed games were sold. 1811 01:12:13,910 --> 01:12:15,210 - With their marketing, 1812 01:12:15,260 --> 01:12:19,267 they tried to make this game, which was all about torture, 1813 01:12:19,317 --> 01:12:20,910 you know, seem like it was the worst damn thing. 1814 01:12:20,960 --> 01:12:23,330 It was almost as if Satan made it himself. 1815 01:12:23,380 --> 01:12:25,000 So there was a real cult following, 1816 01:12:25,050 --> 01:12:27,090 trying to find this game and play it. 1817 01:12:27,140 --> 01:12:29,050 You know, there was no internet back then. 1818 01:12:29,100 --> 01:12:31,050 So, you know, if you wanted to find something, 1819 01:12:31,100 --> 01:12:33,470 you really had to go out there and look for it. 1820 01:12:33,520 --> 01:12:35,250 And I think Chiller is a good example of that. 1821 01:12:35,300 --> 01:12:38,810 - So actually by chance, I have the AGCI, 1822 01:12:38,860 --> 01:12:41,203 which is the unlicensed version on the NES 1823 01:12:41,253 --> 01:12:44,550 that you usually see as a pretty little fun game there. 1824 01:12:44,600 --> 01:12:46,360 - [John H.] Typically, and this is where I found 1825 01:12:46,410 --> 01:12:49,450 my copy of Chiller, was actually a rental store, 1826 01:12:49,500 --> 01:12:51,350 and the rental store had a copy, 1827 01:12:51,400 --> 01:12:53,210 and when they went out of business, they sold it. 1828 01:12:53,260 --> 01:12:54,580 And that's how I got my copy. 1829 01:12:54,630 --> 01:12:58,500 So rental stores became kind of a place, 1830 01:12:58,550 --> 01:13:00,780 especially Ma and Pa Rental Stores, 1831 01:13:00,830 --> 01:13:03,470 for these unlicensed games back in the yesteryear. 1832 01:13:03,520 --> 01:13:06,210 'Cause, you know, big corporations 1833 01:13:06,260 --> 01:13:09,310 aren't going to go hunt down an individual rental store 1834 01:13:09,360 --> 01:13:10,990 in a small rural community. 1835 01:13:11,040 --> 01:13:13,320 And so that typically was where you found 1836 01:13:13,370 --> 01:13:14,637 some of these games. 1837 01:13:14,687 --> 01:13:16,880 - For the moment everyone's been waiting for, 1838 01:13:16,930 --> 01:13:18,670 my pornographic Panesian games. 1839 01:13:18,720 --> 01:13:20,050 I only have two of them. 1840 01:13:20,100 --> 01:13:21,650 There are three of them in the set 1841 01:13:21,700 --> 01:13:23,620 and it kind of bothers me I don't have the third one, 1842 01:13:23,670 --> 01:13:26,700 but I'm working on that and maybe I'll someday get it. 1843 01:13:26,750 --> 01:13:29,870 These two games, Peek-A-Boo Poker and Hot Slots, 1844 01:13:29,920 --> 01:13:32,650 but in my own sense, I like to call mine Hot Lots 1845 01:13:32,700 --> 01:13:34,450 because I have label tare that tore off the S, 1846 01:13:34,500 --> 01:13:36,560 so I got the rare variant right here. 1847 01:13:36,610 --> 01:13:39,450 But these two games, they're pornographic Nintendo games. 1848 01:13:39,500 --> 01:13:40,283 They were unlicensed. 1849 01:13:40,333 --> 01:13:42,490 They weren't licensed by Nintendo officially. 1850 01:13:43,380 --> 01:13:45,880 Some company made three pornographic Nintendo games 1851 01:13:45,930 --> 01:13:49,160 and made them available to Mom and Pop Video Stores 1852 01:13:49,210 --> 01:13:50,304 to rent out, 1853 01:13:50,354 --> 01:13:51,137 and I think that's the only way 1854 01:13:51,187 --> 01:13:53,470 you could actually experience them back in the day. 1855 01:13:53,520 --> 01:13:56,000 So nowadays, they're extremely rare. 1856 01:13:56,050 --> 01:13:57,280 Like the level of rarity is through the roof 1857 01:13:57,330 --> 01:13:58,960 because you can actually couldn't buy them in the store. 1858 01:13:59,010 --> 01:14:01,260 So the only way they leaked out into the market 1859 01:14:01,310 --> 01:14:02,880 is from clearance bins 1860 01:14:02,930 --> 01:14:05,290 of when video stores are shutting down or whatnot. 1861 01:14:05,340 --> 01:14:06,930 - [Man On Video] Spudic's Movie Empire. 1862 01:14:06,980 --> 01:14:09,140 Nintendo games for $2.50. 1863 01:14:09,190 --> 01:14:12,250 We have Sega Genesis games for $2.50. 1864 01:14:12,300 --> 01:14:15,630 We got some Super Nintendo games, $2.50. 1865 01:14:15,680 --> 01:14:17,670 You can't find these at Walmart. 1866 01:14:17,720 --> 01:14:19,050 Spudic's Movie Empire. 1867 01:14:19,100 --> 01:14:20,910 - These last couple of years, 1868 01:14:20,960 --> 01:14:24,460 I've been buying a bunch of erotic games 1869 01:14:24,510 --> 01:14:27,560 because I have basically everything else. 1870 01:14:27,610 --> 01:14:29,403 That's interesting for me. 1871 01:14:29,453 --> 01:14:32,070 I found Bubble Bath Babes for the Famicom. 1872 01:14:32,120 --> 01:14:34,600 I didn't know what it was until I got it, 1873 01:14:34,650 --> 01:14:38,470 but just the cover alone made me want to get it. 1874 01:14:38,520 --> 01:14:42,560 And from the backside, it looks like a puzzle game 1875 01:14:42,610 --> 01:14:46,550 and I love puzzle games, so I got it. 1876 01:14:46,600 --> 01:14:51,600 And it's actually a really, really good puzzle game. 1877 01:14:51,930 --> 01:14:54,950 I've never seen a puzzle game that has these mechanics. 1878 01:14:55,000 --> 01:14:56,470 Exactly like this one. 1879 01:14:56,520 --> 01:15:00,510 It's very enjoyable, especially in two player mode as well. 1880 01:15:00,560 --> 01:15:02,060 I've played it a lot with friends, 1881 01:15:02,110 --> 01:15:03,340 not because of the nudity, 1882 01:15:03,390 --> 01:15:04,900 because it's actually a good game as well. 1883 01:15:04,950 --> 01:15:08,230 So this is apparently a very rare game today. 1884 01:15:08,280 --> 01:15:10,690 I bought it many years ago 1885 01:15:13,677 --> 01:15:16,760 and it's quite minty with everything intact. 1886 01:15:16,810 --> 01:15:21,810 It's for the Famicom and I gave a hundred dollars for it 1887 01:15:23,240 --> 01:15:24,040 many years ago. 1888 01:15:24,090 --> 01:15:27,343 - I don't actually know where they were actually in, 1889 01:15:27,393 --> 01:15:30,200 like where they were located in the video stores. 1890 01:15:30,250 --> 01:15:31,370 I think you had to ask about them. 1891 01:15:31,420 --> 01:15:33,190 I think it's a lot of lore at this point. 1892 01:15:33,240 --> 01:15:37,383 Nobody really knows the actual story behind it. 1893 01:15:37,433 --> 01:15:38,490 I think some of the old timers might know, 1894 01:15:38,540 --> 01:15:39,570 but I feel like, well, those guys 1895 01:15:39,620 --> 01:15:41,360 don't even really post on forums anymore or anything. 1896 01:15:41,410 --> 01:15:44,710 So I think they just probably had them readily available 1897 01:15:44,760 --> 01:15:45,710 'cause I definitely read online 1898 01:15:45,760 --> 01:15:47,970 that some people remember seeing them at the video store, 1899 01:15:48,020 --> 01:15:49,710 like somewhere on the bottom shelf, I think, 1900 01:15:49,760 --> 01:15:51,140 like in the video game section. 1901 01:15:51,190 --> 01:15:53,090 So I don't think they had it in a porno section 1902 01:15:53,140 --> 01:15:56,210 or maybe it was up to the discretion 1903 01:15:56,260 --> 01:15:57,070 of whoever ran the store. 1904 01:15:57,120 --> 01:15:58,530 Maybe they wanted to put them in the porno section 1905 01:15:58,580 --> 01:16:00,090 or maybe they put them in the video game section. 1906 01:16:00,140 --> 01:16:00,923 I don't know. 1907 01:16:00,973 --> 01:16:02,647 No, I never looked at these games with blacklight, 1908 01:16:02,697 --> 01:16:03,750 and I'm afraid to. 1909 01:16:03,800 --> 01:16:05,940 Probably these are box protectors. 1910 01:16:05,990 --> 01:16:09,493 So if in case anything new happens, there'll be protected. 1911 01:16:11,390 --> 01:16:14,480 - [Heidi] Soft porn Adventure by Online Systems. 1912 01:16:14,530 --> 01:16:17,910 And this is the prequel to, 1913 01:16:17,960 --> 01:16:21,560 or the game that is the whole Leisure Suit Larry Series 1914 01:16:21,610 --> 01:16:24,333 is based on, the first Leisure Suit Larry game. 1915 01:16:25,310 --> 01:16:28,410 And the woman here, Roberta Williams, 1916 01:16:28,460 --> 01:16:32,770 is the woman who wrote the whole game 1917 01:16:33,800 --> 01:16:36,910 and she's done like knight quests and a bunch of other games 1918 01:16:36,960 --> 01:16:38,670 after that as well. 1919 01:16:38,720 --> 01:16:40,330 And it's a brilliant game. 1920 01:16:40,380 --> 01:16:41,750 It's so funny. 1921 01:16:41,800 --> 01:16:42,830 It's not as- 1922 01:16:42,880 --> 01:16:46,490 It's soft, it's soft porn, and it is a floppy disc, 1923 01:16:46,540 --> 01:16:49,300 like a real floppy disc. 1924 01:16:49,350 --> 01:16:51,770 And I've played this game with so many friends 1925 01:16:53,060 --> 01:16:56,340 and everybody has been laughing and having so much fun. 1926 01:16:56,390 --> 01:16:57,363 And I bought it. 1927 01:16:58,536 --> 01:16:59,970 And a few months later, a friend of mine 1928 01:17:00,020 --> 01:17:04,790 who knows that I bought it told me that it was just sold, 1929 01:17:04,840 --> 01:17:08,570 a copy on eBay, in not as good condition as mine 1930 01:17:08,620 --> 01:17:11,963 and everything like that, and it was 15,000 kroners, 1931 01:17:13,790 --> 01:17:18,480 which is approximately, I don't know, $2,000 or something. 1932 01:17:18,530 --> 01:17:20,300 - You know, a lot of these unlicensed games 1933 01:17:20,350 --> 01:17:21,800 were controversial. 1934 01:17:21,850 --> 01:17:23,500 They had adult content. 1935 01:17:23,550 --> 01:17:26,190 So you might find some of these unlicensed games 1936 01:17:26,240 --> 01:17:30,100 in like an adult section at a video rental store. 1937 01:17:30,150 --> 01:17:34,690 You might find them behind the counter. 1938 01:17:34,740 --> 01:17:38,160 Even some games were sold with a lock and key, 1939 01:17:38,210 --> 01:17:40,660 and you know, going back to the Atari 2600 days. 1940 01:17:40,710 --> 01:17:44,940 And so, you know, because they were so recluse 1941 01:17:44,990 --> 01:17:48,440 and the distribution of them was so limited, 1942 01:17:48,490 --> 01:17:50,370 that as time went along, 1943 01:17:50,420 --> 01:17:53,200 not many copies of these games survived. 1944 01:17:53,250 --> 01:17:55,760 And so most of these copies of these games 1945 01:17:55,810 --> 01:17:57,350 are now in collector's hands. 1946 01:17:57,400 --> 01:18:00,210 There's not many out in the wild. 1947 01:18:00,260 --> 01:18:02,050 You know, you can't go to many thrift stores 1948 01:18:02,100 --> 01:18:03,370 and just find them. 1949 01:18:03,420 --> 01:18:07,320 And so finding these controversial games now 1950 01:18:07,370 --> 01:18:12,370 is rare and would typically fetch quite a lot. 1951 01:18:13,682 --> 01:18:16,849 (gentle serene music) 1952 01:18:18,300 --> 01:18:20,110 - As much as game collecting is awesome, 1953 01:18:20,160 --> 01:18:22,470 there's downfalls if you get too into it, 1954 01:18:22,520 --> 01:18:24,350 kind of really with anything in the world. 1955 01:18:24,400 --> 01:18:27,800 Too much of something can be a bad thing, per se, 1956 01:18:27,850 --> 01:18:30,530 not specifically speaking about game collecting. 1957 01:18:30,580 --> 01:18:31,930 I know personally in my life before, 1958 01:18:31,980 --> 01:18:33,850 there's been times where I've maybe spent 1959 01:18:33,900 --> 01:18:35,370 a little more money than I would've liked to, 1960 01:18:35,420 --> 01:18:38,797 or tried to keep up with other YouTubers, 1961 01:18:38,847 --> 01:18:40,850 and that's something that I think also needs to be looked at 1962 01:18:40,900 --> 01:18:43,740 is a lot of times, pick up videos or collectors 1963 01:18:43,790 --> 01:18:46,080 were kind of known by some people on the outside, 1964 01:18:46,130 --> 01:18:47,870 like you guys are just trying to show off. 1965 01:18:47,920 --> 01:18:49,740 You're just trying to one up each other. 1966 01:18:49,790 --> 01:18:52,140 And as much as I like to back myself away from that, 1967 01:18:52,190 --> 01:18:54,420 I have to realize that there is some times 1968 01:18:54,470 --> 01:18:56,487 where I have to step back and go, 1969 01:18:56,537 --> 01:18:58,780 "The only really reason that I picked that up 1970 01:18:58,830 --> 01:19:00,830 is because I wanted to show people. 1971 01:19:00,880 --> 01:19:02,670 I don't really have a connection to it. 1972 01:19:02,720 --> 01:19:04,490 I don't really feel any nostalgia for it. 1973 01:19:04,540 --> 01:19:06,720 And heck I don't even really like the game." 1974 01:19:06,770 --> 01:19:08,160 So personally for me, 1975 01:19:08,210 --> 01:19:10,190 I feel like I've had to pull back the reins 1976 01:19:10,240 --> 01:19:11,560 quite a few times. 1977 01:19:11,610 --> 01:19:14,410 If I'm collecting for just some sort of status, 1978 01:19:14,460 --> 01:19:17,250 of saying I own this, or I have this, 1979 01:19:17,300 --> 01:19:19,400 for me, that's personally unhealthy. 1980 01:19:19,450 --> 01:19:20,980 Also with my family as well, 1981 01:19:21,030 --> 01:19:22,770 there's been multiple times 1982 01:19:22,820 --> 01:19:24,980 where I'm, "Hey, I'm going to go to the swap meet 1983 01:19:25,030 --> 01:19:26,680 instead of going out with the family," 1984 01:19:26,730 --> 01:19:27,930 like I know I said I would. 1985 01:19:27,980 --> 01:19:31,170 So I stepped back from that and I also tell our people now, 1986 01:19:31,220 --> 01:19:32,930 like going forward, be careful 1987 01:19:32,980 --> 01:19:34,560 how much you dive deep into this. 1988 01:19:34,610 --> 01:19:35,970 You know, make sure you put 1989 01:19:36,020 --> 01:19:37,770 the important things in your life 1990 01:19:37,820 --> 01:19:39,720 a step above of your hobbies. 1991 01:19:39,770 --> 01:19:40,820 - I get this question a lot, 1992 01:19:40,870 --> 01:19:43,703 what is the difference between collecting and hoarding? 1993 01:19:44,560 --> 01:19:46,285 Honestly, I don't know if there is. 1994 01:19:46,335 --> 01:19:47,341 (laughs) 1995 01:19:47,391 --> 01:19:48,510 I want there to be. 1996 01:19:48,560 --> 01:19:50,160 As a collector, I really do. 1997 01:19:50,210 --> 01:19:53,270 - So I think as long as you keep things organized 1998 01:19:53,320 --> 01:19:56,453 and you can walk on the floor, it's not hoarding. 1999 01:19:57,790 --> 01:19:59,410 It's collecting. 2000 01:19:59,460 --> 01:20:02,180 - Yeah, I've been called a hoarder a lot. 2001 01:20:02,230 --> 01:20:06,250 I don't think it's the same as the real hoarding. 2002 01:20:06,300 --> 01:20:09,653 I mean, it depends what it is, you know, 2003 01:20:10,500 --> 01:20:12,180 whatever it is you're filling your house up. 2004 01:20:12,230 --> 01:20:14,980 If it's something that makes you happy, I'm all for it. 2005 01:20:16,580 --> 01:20:18,160 Yeah, I mean, that's all I say. 2006 01:20:18,210 --> 01:20:19,690 Like if it's something you like, 2007 01:20:19,740 --> 01:20:22,590 if you want to have it, then it's good. 2008 01:20:22,640 --> 01:20:24,110 - The funny thing about collecting 2009 01:20:24,160 --> 01:20:28,240 is I know people who have basically the library of Congress 2010 01:20:28,290 --> 01:20:30,720 when it comes to books in their living room, 2011 01:20:30,770 --> 01:20:33,740 like next to their TV console and stuff like that, 2012 01:20:33,790 --> 01:20:35,077 and people will go up to them and say, 2013 01:20:35,127 --> 01:20:36,950 "Oh, that's a nice collection of books," 2014 01:20:37,000 --> 01:20:38,466 but they see my pile of video games, 2015 01:20:38,516 --> 01:20:39,730 and it's like, "Oh, you're just a hoarder." 2016 01:20:39,780 --> 01:20:41,120 It's like where's the divide 2017 01:20:41,170 --> 01:20:44,350 that says my collection of video games isn't hoarding, 2018 01:20:44,400 --> 01:20:46,160 but somebody who has a bunch of books, 2019 01:20:46,210 --> 01:20:47,490 how's it any different? 2020 01:20:47,540 --> 01:20:50,140 - I've seen collecting destroy people 2021 01:20:50,190 --> 01:20:51,980 where it's gone too far. 2022 01:20:52,030 --> 01:20:54,680 Some of the unhealthy choices that comes 2023 01:20:54,730 --> 01:20:56,990 with video game collecting: debt, 2024 01:20:57,040 --> 01:21:01,420 I've seen a lot of gamers out there collect too much 2025 01:21:01,470 --> 01:21:05,560 where it's impacted their relationships with their partners, 2026 01:21:05,610 --> 01:21:06,630 where they've gone into debt, 2027 01:21:06,680 --> 01:21:08,770 where they couldn't pay their bills. 2028 01:21:08,820 --> 01:21:11,740 Space, where it takes up too much space 2029 01:21:11,790 --> 01:21:13,280 and then that becomes a problem. 2030 01:21:13,330 --> 01:21:14,910 It impacts their day-to-day living, 2031 01:21:14,960 --> 01:21:17,090 which then, you know, impacts your mental health. 2032 01:21:17,140 --> 01:21:19,700 - The most important aspect of being a person 2033 01:21:19,750 --> 01:21:21,590 is the relationships we have with people. 2034 01:21:21,640 --> 01:21:24,090 And unfortunately, collecting, 2035 01:21:24,140 --> 01:21:28,180 there's a dark side where it can interrupt relationships, 2036 01:21:28,230 --> 01:21:30,000 whether friendships. 2037 01:21:30,050 --> 01:21:31,430 I've known of people who fought 2038 01:21:31,480 --> 01:21:33,990 over games that they couldn't get, 2039 01:21:34,040 --> 01:21:35,920 or sweeping in and taking something 2040 01:21:35,970 --> 01:21:38,990 that someone else wanted, and then it causes a rift, 2041 01:21:39,040 --> 01:21:41,010 or I've known of marriages that have fallen apart 2042 01:21:41,060 --> 01:21:42,830 because people are spending too much 2043 01:21:42,880 --> 01:21:46,040 or hiding the purchases, hiding how much they're spending 2044 01:21:46,090 --> 01:21:47,420 from their husband or wife. 2045 01:21:47,470 --> 01:21:51,140 - So I have family overseas that, you know, again, 2046 01:21:51,190 --> 01:21:54,080 it's a very cultural thing like I said earlier. 2047 01:21:54,130 --> 01:21:58,250 It's very American to collect stuff 2048 01:21:58,300 --> 01:21:59,860 in the way that we collect it, 2049 01:21:59,910 --> 01:22:02,633 and they just don't get it, right? 2050 01:22:04,070 --> 01:22:05,620 It's very different, but again, 2051 01:22:06,867 --> 01:22:09,220 it's because it's not part of their culture. 2052 01:22:09,270 --> 01:22:12,330 So I totally understand where people are coming from 2053 01:22:12,380 --> 01:22:13,850 where they don't get it. 2054 01:22:13,900 --> 01:22:18,580 But for us, it's just a representation 2055 01:22:18,630 --> 01:22:20,840 of what we grew up with and capturing that. 2056 01:22:20,890 --> 01:22:22,710 - Having a game collection, 2057 01:22:22,760 --> 01:22:24,410 I don't want to say necessarily 2058 01:22:24,460 --> 01:22:26,030 that it's like a taboo in Japan. 2059 01:22:26,080 --> 01:22:30,080 It kind of goes along with that sort of Otaku culture, 2060 01:22:30,130 --> 01:22:32,980 I guess, which is like obsessive fandom. 2061 01:22:33,030 --> 01:22:35,980 So some people are really obsessed with manga, for example, 2062 01:22:36,030 --> 01:22:39,210 so they'll have huge collections of manga or figures 2063 01:22:39,260 --> 01:22:40,060 or something like that. 2064 01:22:40,110 --> 01:22:41,710 It's not necessarily frowned upon, 2065 01:22:41,760 --> 01:22:43,560 but I think most people do tend 2066 01:22:43,610 --> 01:22:47,020 to keep things like that personal, 2067 01:22:47,070 --> 01:22:49,040 unless you're sharing it with a group of friends 2068 01:22:49,090 --> 01:22:51,110 and you're all into the same thing. 2069 01:22:51,160 --> 01:22:53,840 It's not necessarily something that you're like, you know, 2070 01:22:53,890 --> 01:22:55,760 making this big public thing about you. 2071 01:22:55,810 --> 01:22:57,480 So I think, for example, 2072 01:22:57,530 --> 01:23:01,250 like there are less Japanese gaming YouTubers 2073 01:23:01,300 --> 01:23:05,460 that the focus of their channel is they're game collecting. 2074 01:23:05,510 --> 01:23:08,830 Like if you go and watch a lot of Japanese YouTube gaming, 2075 01:23:08,880 --> 01:23:11,320 it focuses a lot more on gameplay, 2076 01:23:11,370 --> 01:23:13,750 showing expertise in gameplay and things like that. 2077 01:23:13,800 --> 01:23:15,830 Whereas it's way more commonplace 2078 01:23:15,880 --> 01:23:19,030 for North American channels, 2079 01:23:19,080 --> 01:23:21,590 collecting is a big part of that. 2080 01:23:21,640 --> 01:23:24,600 So doing pickups videos and doing room tours 2081 01:23:24,650 --> 01:23:26,930 and then showing off your collection and things like that, 2082 01:23:26,980 --> 01:23:31,320 that is far less common on Japanese Gaming YouTube. 2083 01:23:31,370 --> 01:23:33,220 Not so much that there's a stigma attached to it, 2084 01:23:33,270 --> 01:23:37,110 but I think generally people are just more personal 2085 01:23:37,160 --> 01:23:39,240 about that kind of thing here. 2086 01:23:39,290 --> 01:23:41,110 - Are there positive things about collecting? 2087 01:23:41,160 --> 01:23:41,970 Absolutely. 2088 01:23:42,020 --> 01:23:44,370 You know, with my mental health background, 2089 01:23:44,420 --> 01:23:48,020 collecting can give you an outlet. 2090 01:23:48,070 --> 01:23:49,940 I've seen a lot of people use collecting 2091 01:23:49,990 --> 01:23:52,630 as a healthy outlet for stress. 2092 01:23:52,680 --> 01:23:55,480 You know, they might have a day job that's really stressful. 2093 01:23:55,530 --> 01:23:58,820 I know my previous journey with jobs, 2094 01:23:58,870 --> 01:24:00,400 I've had stressful jobs before, 2095 01:24:00,450 --> 01:24:02,330 and I used collecting as a healthy outlet 2096 01:24:02,380 --> 01:24:04,630 to kind of relieve that stress. 2097 01:24:04,680 --> 01:24:06,410 Playing games or collecting games 2098 01:24:06,460 --> 01:24:10,060 or even just having conversations about collecting 2099 01:24:10,110 --> 01:24:11,700 with others has been really healthy. 2100 01:24:11,750 --> 01:24:14,290 You definitely have to remember balance in your life 2101 01:24:14,340 --> 01:24:16,470 and knowing what's best for you, 2102 01:24:16,520 --> 01:24:18,990 knowing what's best for your family, 2103 01:24:19,040 --> 01:24:20,900 and ultimately in the end of the day, 2104 01:24:20,950 --> 01:24:23,070 are you having fun doing it, 2105 01:24:23,120 --> 01:24:25,330 are you still enjoying the hobby, 2106 01:24:25,380 --> 01:24:28,480 are you still have finding that passion about collecting 2107 01:24:28,530 --> 01:24:30,310 or talking about something? 2108 01:24:30,360 --> 01:24:32,660 You know, that's really the determining factor 2109 01:24:32,710 --> 01:24:34,390 of continuing with it. 2110 01:24:34,440 --> 01:24:36,470 - My husband and I actually met in 2014, 2111 01:24:36,520 --> 01:24:38,580 right after I got my first N64. 2112 01:24:38,630 --> 01:24:40,190 I bought an N64. 2113 01:24:40,240 --> 01:24:42,700 And then about two weeks later, I met him, 2114 01:24:42,750 --> 01:24:45,270 and I noticed on his Instagram he had pictures 2115 01:24:45,320 --> 01:24:48,270 of game collection and it was like half of this. 2116 01:24:48,320 --> 01:24:49,570 I'm just going to say that, okay. 2117 01:24:49,620 --> 01:24:52,220 We've collected a lot since we've been married together. 2118 01:24:52,270 --> 01:24:54,210 But we really, when I first saw that, 2119 01:24:54,260 --> 01:24:56,490 I was like, okay, this guy like collects retro games too. 2120 01:24:56,540 --> 01:24:57,323 This is really cool. 2121 01:24:57,373 --> 01:24:58,940 He likes to play games. 2122 01:24:58,990 --> 01:25:00,030 He's a video gamer. 2123 01:25:00,080 --> 01:25:01,660 But then diving into it more, 2124 01:25:01,710 --> 01:25:04,010 I really found out that he was a collector 2125 01:25:04,060 --> 01:25:06,790 and there was a whole world that I didn't even know about 2126 01:25:06,840 --> 01:25:11,010 of retro gaming that I never knew would be a thing 2127 01:25:11,060 --> 01:25:12,650 because of the fact that, you know, 2128 01:25:12,700 --> 01:25:13,820 he was already involved in it 2129 01:25:13,870 --> 01:25:15,010 and already in the retro community 2130 01:25:15,060 --> 01:25:16,650 and already getting those games. 2131 01:25:16,700 --> 01:25:19,120 So he really introduced me to the retro world 2132 01:25:19,170 --> 01:25:20,760 after we got married, you know. 2133 01:25:20,810 --> 01:25:24,560 We walked down the aisle to a Legend of Zelda song, 2134 01:25:24,610 --> 01:25:27,540 and our whole entire reception and everything we had, 2135 01:25:27,590 --> 01:25:28,460 video game music. 2136 01:25:28,510 --> 01:25:29,640 Like we just love it. 2137 01:25:29,690 --> 01:25:31,490 It's been a bit huge part of our relationship. 2138 01:25:31,540 --> 01:25:33,640 We had an N64 at our wedding. 2139 01:25:33,690 --> 01:25:36,170 So it's always been a really cool thing for us 2140 01:25:36,220 --> 01:25:37,490 to kind of do and play. 2141 01:25:37,540 --> 01:25:40,470 These are my husband's (laughs) 2142 01:25:40,520 --> 01:25:41,570 from when he was a child. 2143 01:25:41,620 --> 01:25:43,130 They're not from right now. 2144 01:25:43,180 --> 01:25:44,820 They are Super Mario. 2145 01:25:44,870 --> 01:25:49,670 I think Super Mario 3 little undies, and I love them. 2146 01:25:49,720 --> 01:25:51,220 We found them when we were cleaning, 2147 01:25:51,270 --> 01:25:52,850 the last time we were cleaning up the game room, 2148 01:25:52,900 --> 01:25:54,710 and I was like, "Okay, we're putting these on the wall." 2149 01:25:54,760 --> 01:25:55,970 So these hang on our wall. 2150 01:25:56,020 --> 01:25:58,340 So we're really not too sure where these came from. 2151 01:25:58,390 --> 01:26:01,260 They were his, but they just all of a sudden 2152 01:26:01,310 --> 01:26:02,450 appeared in a box. 2153 01:26:02,500 --> 01:26:03,750 So we think that he just put them 2154 01:26:03,800 --> 01:26:07,880 in his box of collectibles when he was 10 or 11 years old. 2155 01:26:07,930 --> 01:26:09,670 'Cause these, you know, obviously would probably fit 2156 01:26:09,720 --> 01:26:13,150 a seven to 10 year old on figuring. 2157 01:26:13,200 --> 01:26:15,023 And so we figured that he just put them in the box 2158 01:26:15,073 --> 01:26:16,350 with all his little collectibles 2159 01:26:16,400 --> 01:26:18,340 'cause he did have a lot of collectible figurines 2160 01:26:18,390 --> 01:26:19,830 and all of these video games. 2161 01:26:19,880 --> 01:26:21,680 And so they've just lasted until then. 2162 01:26:21,730 --> 01:26:23,600 And they're actually in really good shape 2163 01:26:23,650 --> 01:26:25,660 and everyone's always like, oh, that's gross. 2164 01:26:25,710 --> 01:26:26,890 But you know, you wash underwear 2165 01:26:26,940 --> 01:26:29,450 and you wear it all the time, so why not? 2166 01:26:29,500 --> 01:26:32,150 And obviously, they're starting to wear out a little bit, 2167 01:26:32,200 --> 01:26:34,180 but other than that, they're pretty, pretty cute 2168 01:26:34,230 --> 01:26:35,343 and something that's really rare in a collection 2169 01:26:35,393 --> 01:26:36,560 that a lot of people don't have. 2170 01:26:36,610 --> 01:26:37,940 They don't have underwear on their wall (laughs) 2171 01:26:37,990 --> 01:26:40,150 for video game collecting. 2172 01:26:40,200 --> 01:26:42,360 If my husband one day walked away 2173 01:26:42,410 --> 01:26:44,236 from the retro video game world, 2174 01:26:44,286 --> 01:26:45,080 I would be so excited 2175 01:26:45,130 --> 01:26:47,383 because I would get all these video games. 2176 01:26:47,433 --> 01:26:48,680 I'd be like, "Listen, I don't know 2177 01:26:48,730 --> 01:26:50,490 how we're going to do this anymore." 2178 01:26:50,540 --> 01:26:52,470 It would depend on how much he walked away from. 2179 01:26:52,520 --> 01:26:55,027 But you know, if he walked away from it and said, 2180 01:26:55,077 --> 01:26:56,990 "I don't want to see a retro video game 2181 01:26:57,040 --> 01:26:58,210 for the rest of my life," 2182 01:26:58,260 --> 01:27:01,610 we would probably have a bigger issue than, you know, 2183 01:27:01,660 --> 01:27:02,780 than just our collection 2184 01:27:02,830 --> 01:27:05,900 because there's no way I'd think I could be with somebody 2185 01:27:05,950 --> 01:27:09,660 who could not be into video games or support somebody 2186 01:27:09,710 --> 01:27:11,290 who likes something, you know. 2187 01:27:11,340 --> 01:27:14,210 It's a big thing to be supportive of each other 2188 01:27:14,260 --> 01:27:16,930 and have those connections with something, 2189 01:27:16,980 --> 01:27:18,900 whether it's just one thing or 10 things. 2190 01:27:18,950 --> 01:27:21,640 And that is one of the things that we have is retro gaming. 2191 01:27:21,690 --> 01:27:24,820 And we love it together and that in itself 2192 01:27:24,870 --> 01:27:26,000 makes us stronger. 2193 01:27:26,050 --> 01:27:27,480 - My wife had cancer. 2194 01:27:27,530 --> 01:27:30,560 And so it was like this crossroads 2195 01:27:30,610 --> 01:27:33,180 of really needing something to distract myself 2196 01:27:33,230 --> 01:27:35,190 from that part of my life 2197 01:27:35,240 --> 01:27:37,590 and wanting to get into something new. 2198 01:27:37,640 --> 01:27:42,060 So I basically started liquidating my toys and comics 2199 01:27:42,110 --> 01:27:44,360 and started funneling it in mass 2200 01:27:44,410 --> 01:27:46,580 into a video game collection. 2201 01:27:46,630 --> 01:27:48,420 My wife passed away of stage four breast cancer, 2202 01:27:48,470 --> 01:27:51,620 and I was her primary caretaker for that entire journey, 2203 01:27:51,670 --> 01:27:52,860 and that was about four years. 2204 01:27:52,910 --> 01:27:56,623 But when she was diagnosed terminal, 2205 01:27:57,800 --> 01:28:00,410 which means like no chance of ultimate survival, 2206 01:28:00,460 --> 01:28:03,640 she wouldn't be able to be cured at that point, 2207 01:28:03,690 --> 01:28:07,160 then her life insurance policy unexpectedly paid out. 2208 01:28:07,210 --> 01:28:11,620 So we did lots of responsible adult things 2209 01:28:11,670 --> 01:28:12,740 with most of that money, 2210 01:28:12,790 --> 01:28:15,410 but then afterwards she had some leftover 2211 01:28:15,460 --> 01:28:18,490 and she came to me and she said, "Hey, you know, 2212 01:28:18,540 --> 01:28:20,210 you stuck through me with this 2213 01:28:20,260 --> 01:28:22,750 and you take care of me and I love you. 2214 01:28:22,800 --> 01:28:24,000 I'd love to do something for you. 2215 01:28:24,050 --> 01:28:25,550 What do you want?" 2216 01:28:25,600 --> 01:28:28,660 This was the copy of Stadium Events that my wife bought me 2217 01:28:28,710 --> 01:28:32,370 when we discovered that she was sick. 2218 01:28:32,420 --> 01:28:33,600 It's one of my favorite pieces, 2219 01:28:33,650 --> 01:28:35,960 and not because of the monetary value necessarily 2220 01:28:36,010 --> 01:28:39,483 as much as the intrinsic sentimental value. 2221 01:28:42,000 --> 01:28:43,950 It means a lot to me. 2222 01:28:44,000 --> 01:28:47,740 So I started collecting about five years ago, 2223 01:28:47,790 --> 01:28:49,300 five or six years ago. 2224 01:28:49,350 --> 01:28:53,550 And it did transform over time, 2225 01:28:53,600 --> 01:28:55,050 and I think any hobby does that. 2226 01:28:55,100 --> 01:28:58,230 And I do think it's very important to set goals, 2227 01:28:58,280 --> 01:28:59,400 especially when you starting out 2228 01:28:59,450 --> 01:29:03,970 because you don't get a collection like this immediately, 2229 01:29:04,020 --> 01:29:04,803 right? 2230 01:29:04,853 --> 01:29:05,636 So you start, you know, 2231 01:29:05,686 --> 01:29:08,221 start with very achievable goals 2232 01:29:08,271 --> 01:29:09,690 and then you kind of get bigger and bigger and bigger. 2233 01:29:09,740 --> 01:29:11,380 And so I started out collecting games 2234 01:29:11,430 --> 01:29:13,790 and I just had decided that when I started, 2235 01:29:13,840 --> 01:29:16,560 I had maybe a shoe box collection of, you know, 2236 01:29:16,610 --> 01:29:18,690 10 or 15 Super Nintendo games. 2237 01:29:18,740 --> 01:29:21,760 And I had decided that, okay, well I want to get 2238 01:29:21,810 --> 01:29:24,560 every Super Nintendo game ever made or every North American 2239 01:29:24,610 --> 01:29:27,960 or every English Super Nintendo game ever made. 2240 01:29:28,010 --> 01:29:30,300 So I ended up getting the whole Super Nintendo set 2241 01:29:30,350 --> 01:29:32,570 in two and a half months, (chuckles) 2242 01:29:32,620 --> 01:29:33,560 which is bonkers. 2243 01:29:33,610 --> 01:29:35,970 And then I was, kind of, set to set 2244 01:29:36,020 --> 01:29:38,440 and I've done 11 or 12 sets now, full sets. 2245 01:29:38,490 --> 01:29:42,330 Part of collecting that I really love is the chase. 2246 01:29:42,380 --> 01:29:44,030 Not just the, oh yeah, I have this artifact 2247 01:29:44,080 --> 01:29:45,010 from my childhood or whatever. 2248 01:29:45,060 --> 01:29:48,370 Some of these things, definitely not from my childhood, 2249 01:29:48,420 --> 01:29:51,120 but the chase is really important to me. 2250 01:29:51,170 --> 01:29:53,110 And so I had gotten to the point 2251 01:29:53,160 --> 01:29:55,820 where I started to get bored with games, right, 2252 01:29:55,870 --> 01:30:00,870 because retail games are expensive, but not difficult. 2253 01:30:03,010 --> 01:30:06,000 Really your only gate is monetary, right? 2254 01:30:06,050 --> 01:30:09,370 Like with the advent of eBay and different Facebook groups 2255 01:30:09,420 --> 01:30:10,810 and all that kind of stuff, 2256 01:30:10,860 --> 01:30:14,910 you can essentially buy as fast as you can afford to 2257 01:30:14,960 --> 01:30:15,980 for most things. 2258 01:30:16,030 --> 01:30:21,030 I really started to feel a need to try to hunt things 2259 01:30:21,560 --> 01:30:23,360 that were more and more difficult. 2260 01:30:23,410 --> 01:30:25,090 So one of the things that I collect 2261 01:30:25,140 --> 01:30:27,910 is internal Nintendo awards. 2262 01:30:27,960 --> 01:30:31,830 So awards that were given to employees for various reasons. 2263 01:30:31,880 --> 01:30:33,960 This one is absolutely my favorite. 2264 01:30:34,010 --> 01:30:36,420 This is a 20 year Nintendo Service Award. 2265 01:30:36,470 --> 01:30:39,230 So an employee would have to be with Nintendo 2266 01:30:39,280 --> 01:30:41,050 for 20 years before receiving them. 2267 01:30:41,100 --> 01:30:42,730 Now they don't even give them these. 2268 01:30:42,780 --> 01:30:46,900 They give them these block, like crystal block numbers. 2269 01:30:46,950 --> 01:30:49,760 So even if you were there for 20 years now, 2270 01:30:49,810 --> 01:30:51,593 you don't get one of these statues. 2271 01:30:52,640 --> 01:30:56,850 This guy is solid bronze and marble. 2272 01:30:56,900 --> 01:30:58,960 And so he is very, very heavy, 2273 01:30:59,010 --> 01:31:00,980 and he's actually made by the same company 2274 01:31:01,030 --> 01:31:02,100 that makes the Oscars. 2275 01:31:02,150 --> 01:31:03,830 So he's very, very high quality 2276 01:31:03,880 --> 01:31:05,640 and extremely challenging to find 2277 01:31:05,690 --> 01:31:08,370 because, generally, if someone is with Nintendo 2278 01:31:08,420 --> 01:31:12,110 for 20 years, they have very fond memories of that. 2279 01:31:12,160 --> 01:31:15,060 So finding someone who is willing to even part with one, 2280 01:31:15,110 --> 01:31:17,970 or even willing to talk to you about it is very challenging. 2281 01:31:18,020 --> 01:31:19,460 So I'm super happy to have this, 2282 01:31:19,510 --> 01:31:22,950 but yeah, he's my favorite. 2283 01:31:23,000 --> 01:31:28,000 I like to say that if something is for sale, 2284 01:31:28,450 --> 01:31:29,530 I'm not interested. 2285 01:31:29,580 --> 01:31:31,060 Like that's the level of rarity 2286 01:31:31,110 --> 01:31:33,690 that I generally look for at this point. 2287 01:31:33,740 --> 01:31:36,420 So the things that I'm hunting for, 2288 01:31:36,470 --> 01:31:39,010 a lot of times I don't know that I'm even looking for them, 2289 01:31:39,060 --> 01:31:41,430 you know, because I am doing things 2290 01:31:41,480 --> 01:31:45,530 where I am discovering that things exist 2291 01:31:45,580 --> 01:31:47,170 as I'm finding them. 2292 01:31:47,220 --> 01:31:48,820 That happens a lot with, 2293 01:31:48,870 --> 01:31:50,730 especially with the original art pieces, 2294 01:31:50,780 --> 01:31:53,560 like people ask me what my holy grail is 2295 01:31:53,610 --> 01:31:55,650 and I just say, well, it's the next thing, 2296 01:31:55,700 --> 01:31:56,820 it's the next piece. 2297 01:31:56,870 --> 01:31:59,550 And I don't even know what that is yet. 2298 01:31:59,600 --> 01:32:02,750 This jacket actually started my obsession 2299 01:32:02,800 --> 01:32:04,350 with Nintendo Game Play Counselors. 2300 01:32:04,400 --> 01:32:06,960 - You're going to come across this big sea serpent. 2301 01:32:07,010 --> 01:32:08,750 (electronic game music) 2302 01:32:08,800 --> 01:32:09,940 - You'll get to a place 2303 01:32:09,990 --> 01:32:12,760 where there's this big skullhead guy. 2304 01:32:12,810 --> 01:32:14,920 It looks kind of like something from Star Wars. 2305 01:32:14,970 --> 01:32:17,290 - [Stephan] If you look at the very first page 2306 01:32:17,340 --> 01:32:18,840 of the first issue of Nintendo Power, 2307 01:32:18,890 --> 01:32:22,430 there is an ad for the Nintendo Power Line, 2308 01:32:22,480 --> 01:32:23,670 the tip line that you would call 2309 01:32:23,720 --> 01:32:25,210 to talk to a Game Play Counselor. 2310 01:32:25,260 --> 01:32:28,890 And there were three actors, I'm assuming, 2311 01:32:28,940 --> 01:32:30,530 wearing these gray jackets. 2312 01:32:30,580 --> 01:32:33,560 And so I was curious as to whether or not 2313 01:32:33,610 --> 01:32:34,810 those jackets actually existed. 2314 01:32:34,860 --> 01:32:36,750 And I was eventually able to find them. 2315 01:32:36,800 --> 01:32:39,580 It turns out that these gray Samus jackets 2316 01:32:39,630 --> 01:32:42,330 were only given to the first 40 or so 2317 01:32:42,380 --> 01:32:44,360 Nintendo Game Play Counselors. 2318 01:32:44,410 --> 01:32:47,570 And then afterwards, they were, you know, subsequent hires 2319 01:32:47,620 --> 01:32:49,450 were then able to sort of pick their own jacket, 2320 01:32:49,500 --> 01:32:51,320 pick their own design. 2321 01:32:51,370 --> 01:32:56,370 So this whole case is full of original clay MCATs 2322 01:32:56,491 --> 01:33:01,080 from Nintendo Power Magazine in the early run 2323 01:33:01,130 --> 01:33:04,670 of Nintendo Power, like say the first 12 issues or so. 2324 01:33:04,720 --> 01:33:06,670 A lot of them weren't drawn covers. 2325 01:33:06,720 --> 01:33:08,600 They were sculpted covers. 2326 01:33:08,650 --> 01:33:11,670 So they would have someone sculpt these maquettes 2327 01:33:11,720 --> 01:33:14,100 and then photograph them for the covers. 2328 01:33:14,150 --> 01:33:16,500 So you can see in here, they all sort of correspond- 2329 01:33:16,550 --> 01:33:19,440 They have the corresponding cover paired with them. 2330 01:33:19,490 --> 01:33:23,080 So there's the shoes from the Track & Field II cover. 2331 01:33:23,130 --> 01:33:28,130 Here's the Mario Paint Mario, the Mario 3 Mario, 2332 01:33:28,410 --> 01:33:31,520 Wily and Mega Man from the Mega man 2 cover 2333 01:33:31,570 --> 01:33:36,410 and the kind of mechanical robot from Super C. 2334 01:33:36,460 --> 01:33:40,330 And these are all partially polymer clay, 2335 01:33:40,380 --> 01:33:41,810 but then also kitbashes. 2336 01:33:41,860 --> 01:33:43,780 If you look at the underside of Wily, 2337 01:33:43,830 --> 01:33:47,050 you'll see a lot of Gundam parts and stuff like that, 2338 01:33:47,100 --> 01:33:48,890 that they just sort of cobbled together. 2339 01:33:48,940 --> 01:33:50,190 The shoes for Track& Field II 2340 01:33:50,240 --> 01:33:55,190 are just in a pair of Converse that they glued things to. 2341 01:33:55,240 --> 01:33:57,010 And one thing that I love about these 2342 01:33:57,060 --> 01:34:01,210 is that they were modeled very intentionally. 2343 01:34:01,260 --> 01:34:04,260 They were sculpted with just the angle 2344 01:34:04,310 --> 01:34:07,780 that the photographer was going to shoot them at in mind. 2345 01:34:07,830 --> 01:34:10,630 So if you turn around this Mario Paint Mario, 2346 01:34:10,680 --> 01:34:15,680 he is this like horror show (inaudible) monstrosity 2347 01:34:16,010 --> 01:34:18,500 made of Popsicle sticks. 2348 01:34:18,550 --> 01:34:20,360 And I just think it's funny to me 2349 01:34:20,410 --> 01:34:23,800 that they were so cognizant 2350 01:34:23,850 --> 01:34:27,490 of like just what the photographer was going to shoot, 2351 01:34:27,540 --> 01:34:29,440 that they saved time and money 2352 01:34:29,490 --> 01:34:31,640 by not sculpting the front of him. 2353 01:34:31,690 --> 01:34:33,110 So this is definitely one of my favorite 2354 01:34:33,160 --> 01:34:36,280 and also one of my rarest signs in the collection. 2355 01:34:36,330 --> 01:34:40,420 This is a fiber-optic Nintendo Power Glove sign. 2356 01:34:40,470 --> 01:34:44,610 This is from CES 1990, we think. 2357 01:34:44,660 --> 01:34:46,710 It was made for a single trade show. 2358 01:34:46,760 --> 01:34:48,640 They've made two of them in this size. 2359 01:34:48,690 --> 01:34:50,120 We did also find the third one 2360 01:34:50,170 --> 01:34:51,680 in like a smaller desktop size. 2361 01:34:51,730 --> 01:34:54,910 But if you want these big three by three signs, 2362 01:34:54,960 --> 01:34:56,390 there's only two of them. 2363 01:34:56,440 --> 01:35:00,650 And these were found in a storage locker in Arizona, 2364 01:35:00,700 --> 01:35:03,410 and they were actually on Craigslist forever 2365 01:35:03,460 --> 01:35:04,710 and no one knew what they were 2366 01:35:04,760 --> 01:35:07,080 and nobody thought that they were legitimate. 2367 01:35:07,130 --> 01:35:08,400 They thought someone had made them, 2368 01:35:08,450 --> 01:35:10,160 like a custom thing. 2369 01:35:10,210 --> 01:35:13,100 It wasn't until someone actually drove out there 2370 01:35:13,150 --> 01:35:15,410 and pick them up and then did some research 2371 01:35:15,460 --> 01:35:18,960 to find out that they were from the Mattel booth 2372 01:35:19,010 --> 01:35:20,930 at CES in 1990. 2373 01:35:20,980 --> 01:35:25,500 So as far as we know from photos and accounts 2374 01:35:25,550 --> 01:35:28,290 from actually the people who made these signs, 2375 01:35:28,340 --> 01:35:29,410 there are two of them. 2376 01:35:29,460 --> 01:35:30,740 This is one example. 2377 01:35:30,790 --> 01:35:33,910 And the other one actually is owned by Deniz Kahn. 2378 01:35:33,960 --> 01:35:35,560 - The guy who actually had these, 2379 01:35:35,610 --> 01:35:37,053 I think he worked at Mattel. 2380 01:35:38,320 --> 01:35:40,060 He had both, and he was only selling one. 2381 01:35:40,110 --> 01:35:43,597 And he said, I got to him and I said, 2382 01:35:43,647 --> 01:35:45,520 "Well, you know, whatever, it'll take, I'll figure it out." 2383 01:35:45,570 --> 01:35:46,590 And we were trying to work it out. 2384 01:35:46,640 --> 01:35:50,290 But then he said, "I'm only interested in trading 2385 01:35:50,340 --> 01:35:51,620 for other fiber signs." 2386 01:35:51,670 --> 01:35:53,400 And I said, "Well, I don't have any fiber signs to trade." 2387 01:35:53,450 --> 01:35:56,750 So Stephan did. 2388 01:35:56,800 --> 01:36:00,220 And so he got the one and I was so pissed off 2389 01:36:00,270 --> 01:36:02,113 and I said, I harassed the guy, 2390 01:36:02,163 --> 01:36:04,110 I said that, "If you ever sell the other one, let me know." 2391 01:36:04,160 --> 01:36:06,828 Well, he let Stephan know and Stephan got the other one 2392 01:36:06,878 --> 01:36:08,280 and then he was gracious enough to let me know 2393 01:36:08,330 --> 01:36:09,430 when that happened. 2394 01:36:09,480 --> 01:36:12,080 So now we both have the two that are out there, 2395 01:36:12,130 --> 01:36:13,490 which is a pretty special. 2396 01:36:13,540 --> 01:36:14,810 It's a really neat sign 2397 01:36:15,910 --> 01:36:17,490 and it's a cool piece of history 2398 01:36:17,540 --> 01:36:20,550 promoting something that was just so bad. 2399 01:36:20,600 --> 01:36:22,940 - So I've talked a little bit about how difficult it is 2400 01:36:22,990 --> 01:36:26,410 to find any art from Nintendo Power at all, 2401 01:36:26,460 --> 01:36:30,260 but there are sort of sublevels of difficulty there 2402 01:36:30,310 --> 01:36:31,093 as well. 2403 01:36:31,143 --> 01:36:33,940 One of the most notoriously difficult things to find 2404 01:36:33,990 --> 01:36:36,160 is reader submitted art, 2405 01:36:36,210 --> 01:36:37,800 and generally they would do that 2406 01:36:37,850 --> 01:36:42,160 by sending in art on the front of envelopes, 2407 01:36:42,210 --> 01:36:44,450 and because they were children 2408 01:36:44,500 --> 01:36:47,540 and Nintendo wants to protect privacy and all that, 2409 01:36:47,590 --> 01:36:50,520 generally these were either destroyed 2410 01:36:50,570 --> 01:36:53,113 or kept at Nintendo essentially forever. 2411 01:36:54,010 --> 01:36:58,020 I was fortunate enough to not only find envelope art, 2412 01:36:58,070 --> 01:37:00,350 but an entire set of envelope art. 2413 01:37:00,400 --> 01:37:02,220 So this is every piece of envelope art 2414 01:37:02,270 --> 01:37:05,060 that was published in this issue of Nintendo Power. 2415 01:37:05,110 --> 01:37:09,000 And I mean, just the likelihood of finding a piece 2416 01:37:09,050 --> 01:37:10,510 of envelope art is crazy, 2417 01:37:10,560 --> 01:37:13,873 and then finding a whole set of it was just otherworldly. 2418 01:37:14,840 --> 01:37:17,910 Rarity is, first of all, it's a really subjective thing 2419 01:37:17,960 --> 01:37:18,910 to talk about, 2420 01:37:18,960 --> 01:37:21,210 especially when you're talking about value of things, 2421 01:37:21,260 --> 01:37:25,592 because at the very rare end 2422 01:37:25,642 --> 01:37:27,580 where you're talking about one of a kind 2423 01:37:27,630 --> 01:37:31,510 or just a couple of something in existence, 2424 01:37:31,560 --> 01:37:33,690 it's very difficult to talk about value 2425 01:37:33,740 --> 01:37:37,340 because sometimes when you're asking me about an item, 2426 01:37:37,390 --> 01:37:39,040 well, the first time that it was ever sold 2427 01:37:39,090 --> 01:37:40,570 was when I bought it. 2428 01:37:40,620 --> 01:37:44,640 So I can't really put a price tag on something, 2429 01:37:44,690 --> 01:37:47,450 or sometimes I won't exactly know how to evaluate something 2430 01:37:47,500 --> 01:37:51,440 until someone comes to me and asks to buy it. 2431 01:37:51,490 --> 01:37:55,250 So I have, certainly, I have standing offers on a few things 2432 01:37:56,120 --> 01:38:00,180 that previously I wouldn't have known how to evaluate them 2433 01:38:00,230 --> 01:38:02,130 because I was the first one to buy them. 2434 01:38:02,180 --> 01:38:05,450 But something like my Super Metroid strategy guide cover, 2435 01:38:05,500 --> 01:38:07,481 I have the original painting for that. 2436 01:38:07,531 --> 01:38:09,560 I have a standing offer for $75,000 on that piece. 2437 01:38:09,610 --> 01:38:11,250 Very much, things are only worth 2438 01:38:11,300 --> 01:38:12,270 what someone will pay for it. 2439 01:38:12,320 --> 01:38:13,560 So oftentimes, again, 2440 01:38:13,610 --> 01:38:15,210 especially when you're talking about things 2441 01:38:15,260 --> 01:38:19,720 that sell so infrequently that I can't evaluate them. 2442 01:38:19,770 --> 01:38:22,560 That's the only way that I would ever know 2443 01:38:22,610 --> 01:38:25,410 how much something is worth is when someone asks 2444 01:38:25,460 --> 01:38:26,820 to buy it from me, 2445 01:38:26,870 --> 01:38:29,793 which almost is always the answer is almost always no. 2446 01:38:29,843 --> 01:38:33,343 (upbeat electronic music) 2447 01:38:38,560 --> 01:38:41,700 - The infamous Cardi B game that never existed (chuckles) 2448 01:38:41,750 --> 01:38:42,990 probably for a good reason. 2449 01:38:43,040 --> 01:38:45,900 I was going to hack this as dance aerobics, 2450 01:38:45,950 --> 01:38:48,460 and I was going to put her in dance aerobics, 2451 01:38:48,510 --> 01:38:50,870 which is a power pad game, just for fun, just to be silly. 2452 01:38:50,920 --> 01:38:53,160 But I was like, I gave up about halfway through 2453 01:38:53,210 --> 01:38:54,080 or part way through anyway. 2454 01:38:54,130 --> 01:38:57,020 It's again, it's a long process to hack these video games. 2455 01:38:57,070 --> 01:38:59,033 I figured if Cardi B was going to be in a Nintendo game, 2456 01:38:59,083 --> 01:39:00,910 it'd be an LJN game. 2457 01:39:00,960 --> 01:39:02,240 (laughs) 2458 01:39:02,290 --> 01:39:04,210 It's pretty silly all the same. 2459 01:39:04,260 --> 01:39:08,593 (upbeat electronic music continues) 2460 01:39:10,090 --> 01:39:12,990 - So Outback Joey was part of- 2461 01:39:13,040 --> 01:39:16,840 it's tactically doesn't work on a Sega Genesis. 2462 01:39:16,890 --> 01:39:20,860 You actually need the Heartbeat System controllers. 2463 01:39:20,910 --> 01:39:22,880 You can plug it into a Sega Genesis, 2464 01:39:22,930 --> 01:39:25,940 but you have to have these specific, 2465 01:39:25,990 --> 01:39:29,300 exclusive to this Heartbeat System 2466 01:39:29,350 --> 01:39:32,210 to make it actually work and play. 2467 01:39:32,260 --> 01:39:35,980 And so it's really bizarre, very, very rare game. 2468 01:39:36,030 --> 01:39:39,450 And the other thing is the manual. 2469 01:39:39,500 --> 01:39:41,450 So I do have the manual to it, 2470 01:39:41,500 --> 01:39:44,442 which is incredibly difficult to get as well. 2471 01:39:44,492 --> 01:39:48,825 (upbeat electronic music continues) 2472 01:39:52,120 --> 01:39:54,253 - So this is your famous McDonald's DSi. 2473 01:39:55,890 --> 01:39:58,280 Nintendo made these for McDonald's employees 2474 01:39:58,330 --> 01:40:00,470 to teach them how to make their burger. 2475 01:40:00,520 --> 01:40:02,490 All of them are used, probably smell like burgers, 2476 01:40:02,540 --> 01:40:05,961 and there are probably around a thousand made. 2477 01:40:06,011 --> 01:40:10,344 (upbeat electronic music continues) 2478 01:40:19,190 --> 01:40:22,180 - Slightly before The Nerd started, 2479 01:40:22,230 --> 01:40:25,430 I began selling off a lot of my games, you know. 2480 01:40:25,480 --> 01:40:27,660 A lot of it was, I just needed the money. 2481 01:40:27,710 --> 01:40:31,250 So I sold Contra for like $7 2482 01:40:31,300 --> 01:40:34,620 just so I could buy a sandwich, you know, 2483 01:40:34,670 --> 01:40:38,910 so I'll never remember what that sandwich was, 2484 01:40:38,960 --> 01:40:40,560 but I'll always remember Contra. 186966

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