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These are the user uploaded subtitles that are being translated: 1 00:00:01,610 --> 00:00:06,609 In this clip we're going to take a look at green screen keying QC checklist. 2 00:00:06,610 --> 00:00:10,693 So a QC checklist is a quality check checklist and we want to use 3 00:00:10,693 --> 00:00:15,276 this so that we can make sure that we have all the fine details 4 00:00:15,276 --> 00:00:18,610 needed to take this particular image to final. 5 00:00:18,610 --> 00:00:21,609 So let's take a look at the first item. 6 00:00:21,610 --> 00:00:24,181 So the first item is alphas. 7 00:00:24,181 --> 00:00:27,609 So are the core alphas opaque where needed? 8 00:00:27,610 --> 00:00:31,689 So we want to make sure that there are no holes in our alpha and to do 9 00:00:31,689 --> 00:00:35,110 this we're going to color slam the LUT to QC our image. 10 00:00:35,110 --> 00:00:39,610 So color slam the gamma up and down to make sure that 11 00:00:39,610 --> 00:00:42,610 there are no holes in our core alpha, 12 00:00:42,610 --> 00:00:47,139 but also to make sure that there isn't too much information 13 00:00:47,139 --> 00:00:49,610 or artifacting in our backing region. 14 00:00:49,610 --> 00:00:52,610 Next, we're going to see if there is any buzzing in our alpha. 15 00:00:52,610 --> 00:00:56,943 So we want to make sure that there is no buzzing because those 16 00:00:56,943 --> 00:01:01,791 really create unstable edges and as a result it doesn't have a 17 00:01:01,791 --> 00:01:05,610 very good output for our final composite. 18 00:01:05,610 --> 00:01:09,609 Next we're going to take a look at order of operation. 19 00:01:09,610 --> 00:01:12,433 So we want to make sure that we have the correct order 20 00:01:12,433 --> 00:01:13,609 of operation for color correction. 21 00:01:13,610 --> 00:01:17,609 So color correction should be done on premultiplied images. 22 00:01:17,610 --> 00:01:21,433 So if you have a premultiplied image, be sure to un-premultiply it first, 23 00:01:21,433 --> 00:01:24,210 complete your color correction, and premultiply it, 24 00:01:24,210 --> 00:01:30,609 and this really helps to retain all the information in our edges. 25 00:01:30,610 --> 00:01:32,504 Next we looked at optimized concatenation. 26 00:01:32,504 --> 00:01:36,609 So we want to make sure that all of our transform tools are 27 00:01:36,610 --> 00:01:38,917 grouped together in the same location. 28 00:01:38,917 --> 00:01:41,610 Don't break them up with non-concatenating tools. 29 00:01:41,610 --> 00:01:43,360 If we do so, 30 00:01:43,360 --> 00:01:48,610 we can actually introduce lowered resolution or lowered details in our image. 31 00:01:48,610 --> 00:01:52,735 So we want to retain as much detail as possible so 32 00:01:52,735 --> 00:01:54,610 keep all transform tools together. 33 00:01:54,610 --> 00:01:56,820 Next we looked at correct round-tripping. 34 00:01:56,820 --> 00:02:01,609 So it's very important to round-trip our images back to the original state. 35 00:02:01,610 --> 00:02:06,810 So an example of this is moving from linear color space into log, 36 00:02:06,810 --> 00:02:08,410 perhaps completing a key, 37 00:02:08,410 --> 00:02:11,554 and then round- tripping back to that linear color space. 38 00:02:11,554 --> 00:02:14,609 So just make sure that when you are doing these operations, 39 00:02:14,610 --> 00:02:21,610 that they are round-tripped correctly in order to continue on with our comp. 40 00:02:21,610 --> 00:02:24,610 Next we're going to take a look at edge details. 41 00:02:24,610 --> 00:02:27,925 So are all the edges, the transparency, 42 00:02:27,925 --> 00:02:33,610 motion blur and wispy details retained in comparison to the original plate? 43 00:02:33,610 --> 00:02:36,310 So for example, if we don't retain that information, 44 00:02:36,310 --> 00:02:40,476 it's going to be harder to convince that this wasn't a green screen image. 45 00:02:40,476 --> 00:02:43,944 So we want to retain that information so that it looks like 46 00:02:43,944 --> 00:02:49,609 it's better integrated into our final plate. 47 00:02:49,610 --> 00:02:52,610 Next we're going to take a look at despill. 48 00:02:52,610 --> 00:02:54,294 So has all the spill been correctly removed? 49 00:02:54,294 --> 00:02:57,676 So we want to make sure that any light-colored skin isn't accidentally changed, 50 00:02:57,676 --> 00:03:01,410 that the blonde hair isn't turning magenta, 51 00:03:01,410 --> 00:03:05,925 and that any light-colored materials or clothing hasn't changed as well. 52 00:03:05,925 --> 00:03:09,346 So make sure that we are retaining the color information that we need 53 00:03:09,346 --> 00:03:13,610 and that we haven't pushed that despill too far. 54 00:03:13,610 --> 00:03:16,360 Next we take a look at has the despill been completed 55 00:03:16,360 --> 00:03:17,610 separately from the final alpha. 56 00:03:17,610 --> 00:03:22,610 So this is really important when it comes to advanced keying. 57 00:03:22,610 --> 00:03:27,139 Basically we don't want to have any patchwork quilt-like images from 58 00:03:27,139 --> 00:03:31,010 completing the despill and the keying together in one step. 59 00:03:31,010 --> 00:03:35,559 So make sure that all of your color correction and your despill is 60 00:03:35,559 --> 00:03:41,409 completed on the plate separately and that the alpha is applied 61 00:03:41,409 --> 00:03:45,609 after the fact for the final composite. 62 00:03:45,610 --> 00:03:47,763 Next we take a look at artifacting. 63 00:03:47,763 --> 00:03:49,610 So are any artifacts still visible? 64 00:03:49,610 --> 00:03:52,759 So for example, in the backing region. 65 00:03:52,759 --> 00:03:58,609 So 5% opacity in the backing region is a good place to start. 66 00:03:58,610 --> 00:03:59,810 It doesn't always work. 67 00:03:59,810 --> 00:04:02,810 So you might have to drop it below that 5%, 68 00:04:02,810 --> 00:04:06,917 but just double check with your background image to see if 69 00:04:06,917 --> 00:04:10,609 it's visible and if it's causing any issues. 70 00:04:10,610 --> 00:04:14,610 And of course, we're going to take a look at final integration. 71 00:04:14,610 --> 00:04:17,882 So does the color in all the elements match? 72 00:04:17,882 --> 00:04:22,610 So does the foreground green screen element now match with the new background? 73 00:04:22,610 --> 00:04:26,110 Does it look like it's taken in the same location? 74 00:04:26,110 --> 00:04:30,031 So this is really important in order to convince the viewer 75 00:04:30,031 --> 00:04:32,978 that this is a non-green screen image. 76 00:04:32,978 --> 00:04:37,610 Does the green screen noise match all of the remaining assets? 77 00:04:37,610 --> 00:04:41,783 So we want to make sure that we take the noise from the green screen image, 78 00:04:41,783 --> 00:04:47,291 we retain it, and then we match all of the elements surrounding it to that noise, 79 00:04:47,291 --> 00:04:52,610 again so it looks like it was all taken in the same plate. 80 00:04:52,610 --> 00:04:56,609 Does the green screen image's focus match that of the remaining elements? 81 00:04:56,610 --> 00:04:59,467 So maybe we take the green screen image and that's going to 82 00:04:59,467 --> 00:05:01,610 drive the focus of the rest of the shot. 83 00:05:01,610 --> 00:05:04,181 So if that is the case, 84 00:05:04,181 --> 00:05:08,038 just make sure that your new background image matches 85 00:05:08,038 --> 00:05:10,610 the focus of your foreground image. 86 00:05:10,610 --> 00:05:11,943 Comp optimization. 87 00:05:11,943 --> 00:05:18,610 So have all unneeded tools been removed, disabled, or pre-comped? 88 00:05:18,610 --> 00:05:21,752 So this is very important because we want to make sure 89 00:05:21,752 --> 00:05:25,943 that this comp has been optimized, that it is running as smoothly as possible. 90 00:05:25,943 --> 00:05:28,609 So unneeded tools can slow down your composite. 91 00:05:28,610 --> 00:05:32,820 It can become very confusing for other artists that pick 92 00:05:32,820 --> 00:05:37,021 up your script and elements that are not pre-comped can 93 00:05:37,021 --> 00:05:39,080 actually slow down your script. 94 00:05:39,080 --> 00:05:41,551 So for something such as pre-processing, 95 00:05:41,551 --> 00:05:45,610 that's a really great thing to pre-comp, 96 00:05:45,610 --> 00:05:53,610 bring it in as a new image sequence, 97 00:05:53,610 --> 00:06:02,610 again just to optimize and speed up your comp. 8845

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