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These are the user uploaded subtitles that are being translated: 1 00:00:01,683 --> 00:00:05,693 In this clip we're going to talk about keying for Motion Blur. 2 00:00:05,693 --> 00:00:10,568 So when we pull the keys for Motion Blur we treat the edges much like we treat 3 00:00:10,568 --> 00:00:14,713 the hair wispies or fine details in other particular shots. 4 00:00:14,713 --> 00:00:18,524 So we key on frames with the Motion Blur and try to pull the 5 00:00:18,524 --> 00:00:21,682 key as close to the Motion Blur as possible. 6 00:00:21,683 --> 00:00:23,692 That's going to be a very light key. 7 00:00:23,693 --> 00:00:26,632 So let's take a look at script. 8 00:00:26,633 --> 00:00:27,821 So before we begin, 9 00:00:27,821 --> 00:00:33,435 you will notice that we do have the complete workflow from our previous clip 10 00:00:33,435 --> 00:00:38,692 with all of the steps that we've created so far for this image, 11 00:00:38,693 --> 00:00:41,643 so for the car sequence. 12 00:00:41,643 --> 00:00:45,723 So now let's take a look at how we treat that edge detail on the Motion Blur. 13 00:00:45,723 --> 00:00:47,632 So here we have pirate. 14 00:00:47,633 --> 00:00:50,946 We have a little bit of Motion Blur that is on his sword, 15 00:00:50,946 --> 00:00:53,663 on his head and so forth. 16 00:00:53,663 --> 00:00:55,722 And we want to take that Keylight and we're going to sample it. 17 00:00:55,723 --> 00:00:59,722 Now keep in mind, this image has not been preprocessed. 18 00:00:59,723 --> 00:01:02,672 That would be in other modules and clips. 19 00:01:02,673 --> 00:01:03,683 So take a look at that. 20 00:01:03,683 --> 00:01:04,078 However, 21 00:01:04,078 --> 00:01:08,667 we do just want to pull a rough key to get an idea of where 22 00:01:08,667 --> 00:01:10,693 we're going to pull that key on the Motion Blur. 23 00:01:10,693 --> 00:01:16,693 So again, zoom in, Control + Shift + Left Mouse Button to click and drag. 24 00:01:16,693 --> 00:01:19,692 And again a close to that edge as possible, 25 00:01:19,693 --> 00:01:23,632 which should yield a pretty good alpha. 26 00:01:23,633 --> 00:01:25,712 So we want to do the core and fringe and so forth. 27 00:01:25,713 --> 00:01:28,713 However, we're just looking at the edge details in this example. 28 00:01:28,713 --> 00:01:32,673 So again, a little bit of a halo. 29 00:01:32,673 --> 00:01:38,663 Some artifact is, well that will be rid in our preprocessing workflow. 30 00:01:38,663 --> 00:01:41,693 However let's take a look at this when it's been revised. 31 00:01:41,693 --> 00:01:43,713 So again we have this halo. 32 00:01:43,713 --> 00:01:48,682 And we need to get rid of it to do our final composite. 33 00:01:48,683 --> 00:01:51,693 So how can we get rid of that? 34 00:01:51,693 --> 00:01:53,713 Well often when we pull the keys, 35 00:01:53,713 --> 00:01:57,504 we create Mattes separately from the Despill and then the 36 00:01:57,504 --> 00:01:59,723 Premultiplied image is left with a gray halo, 37 00:01:59,723 --> 00:02:02,652 so such as we see in here. 38 00:02:02,653 --> 00:02:05,633 Now the more transparent that the edge is, 39 00:02:05,633 --> 00:02:09,673 such as with Motion Blur, the more apparent the gray halo is. 40 00:02:09,673 --> 00:02:13,125 The gray halo is introduced from the neutralized or 41 00:02:13,125 --> 00:02:16,663 Despilled backing region that is in your image. 42 00:02:16,663 --> 00:02:18,653 So let's take a look one more time. 43 00:02:18,653 --> 00:02:19,712 So here is a key. 44 00:02:19,713 --> 00:02:26,712 There's our Despill and when we Premultiply it we get this halo along our edges, 45 00:02:26,713 --> 00:02:29,643 particularly where the Motion Blur is. 46 00:02:29,643 --> 00:02:30,713 So we have rid of it. 47 00:02:30,713 --> 00:02:37,120 So now one way to rid of this is sometimes during the Despill process and we 48 00:02:37,120 --> 00:02:41,632 will be discussing that in more detail in our next module. 49 00:02:41,633 --> 00:02:45,019 However another great method is to do what some call the 50 00:02:45,019 --> 00:02:47,673 edge smear or edge extend workflow. 51 00:02:47,673 --> 00:02:52,363 Now this workflow is created using the strengths of the 52 00:02:52,363 --> 00:02:55,662 Unpremultiply and Premultiply workflow. 53 00:02:55,663 --> 00:02:56,712 Now if this method is new to you, 54 00:02:56,713 --> 00:03:01,004 be sure to check out the Advanced Clean Plate Techniques in 55 00:03:01,004 --> 00:03:04,321 NUKE and look for the clip that discusses Discovering 56 00:03:04,321 --> 00:03:07,663 Premults versus Unpremult for Paint. 57 00:03:07,663 --> 00:03:10,643 And that can be found on the Pluralsight website. 58 00:03:10,643 --> 00:03:13,642 So now let's take a look at just a quick before and after 59 00:03:13,643 --> 00:03:16,430 and we'll get into the details of how we can refine those 60 00:03:16,430 --> 00:03:18,673 edges and the workflow for it. 61 00:03:18,673 --> 00:03:19,673 So here's our switch. 62 00:03:19,673 --> 00:03:24,642 So this is the Despilled image that does not have any edge treatments. 63 00:03:24,643 --> 00:03:26,683 If I toggle to the other one, look what just happened. 64 00:03:26,683 --> 00:03:28,703 So it disappeared on our edges. 65 00:03:28,703 --> 00:03:31,673 Our alpha is the same as it was previously. 66 00:03:31,673 --> 00:03:34,662 We've just pushed out those gray pixels. 67 00:03:34,663 --> 00:03:36,653 So let's look at that one more time. 68 00:03:36,653 --> 00:03:41,692 So there's before, that is after, so again we've replaced those pixels. 69 00:03:41,693 --> 00:03:43,713 So what exactly are we doing? 70 00:03:43,713 --> 00:03:50,159 Well we're taking the last blue pixel here and we are duplicating it 71 00:03:50,159 --> 00:03:55,200 outwards so that we can re-Premultiply it after and basically have 72 00:03:55,200 --> 00:03:59,633 blue in his edge and not the gray halo. 73 00:03:59,633 --> 00:04:01,683 So we're pushing out the gray halo. 74 00:04:01,683 --> 00:04:07,693 So let's take a look at how we can do that in our shot. 75 00:04:07,693 --> 00:04:10,713 So here is our blue screen image. 76 00:04:10,713 --> 00:04:11,722 It has been Despilled. 77 00:04:11,723 --> 00:04:16,167 We have alpha from our previous clip and the first thing that 78 00:04:16,167 --> 00:04:18,673 we want to do is we want to add a gray tool. 79 00:04:18,673 --> 00:04:22,662 So make sure this gray tool is only set to the alpha. 80 00:04:22,663 --> 00:04:28,632 And we're going to go look at our alpha and we want to rid of any gray values. 81 00:04:28,633 --> 00:04:32,703 So anything in here and in here which represents transparency. 82 00:04:32,703 --> 00:04:34,723 We want to create a Hard Matte. 83 00:04:34,723 --> 00:04:36,672 Now there are other tools to do this, 84 00:04:36,673 --> 00:04:40,683 but we're going to work with the Grade tool for this example. 85 00:04:40,683 --> 00:04:45,723 So here's our Grade tool and you will dial back that blackpoint, 86 00:04:45,723 --> 00:04:50,643 so somewhere around there, so that again it's mostly a Hard Matte. 87 00:04:50,643 --> 00:04:52,723 And then we will Premultiply our image. 88 00:04:52,723 --> 00:04:56,643 So notice how there's no more gray edges in here, 89 00:04:56,643 --> 00:05:02,702 particularly on her shoulder and on part of the dash and so forth. 90 00:05:02,703 --> 00:05:06,713 Now if I didn't hook that up, this is what it would look like before. 91 00:05:06,713 --> 00:05:10,693 So it doesn't look so bad on a black backdrop, 92 00:05:10,693 --> 00:05:14,703 however, other backdrops it might not hold up so well. 93 00:05:14,703 --> 00:05:18,713 So let's look at our next step. 94 00:05:18,713 --> 00:05:22,653 So we have our Premultiply image with our Hard Matte. 95 00:05:22,653 --> 00:05:27,683 We're going to take a duplicate of the Hard Matte and do a slight erode, 96 00:05:27,683 --> 00:05:31,663 blurring of the alpha, that's very, very small in there, 97 00:05:31,663 --> 00:05:35,703 so that's our blur and invert our image. 98 00:05:35,703 --> 00:05:38,713 So what's going to happen? 99 00:05:38,713 --> 00:05:42,663 And we're going to take the blue value from here and smear it out. 100 00:05:42,663 --> 00:05:47,712 However, it's very important not to change the RGB image from here inward. 101 00:05:47,713 --> 00:05:51,633 So now what we're going to do is we have that Hard Matte, 102 00:05:51,633 --> 00:05:56,300 we've inverted the Matte here and we're going to take the Hard Matte 103 00:05:56,300 --> 00:05:59,292 image that has been Premultiplied and add a blur, 104 00:05:59,292 --> 00:06:04,633 so a very, very small blur, in fact a blur of three. 105 00:06:04,633 --> 00:06:05,682 Two or three should do the trick. 106 00:06:05,683 --> 00:06:07,632 Now look what's happening here. 107 00:06:07,633 --> 00:06:09,299 So here's my original image, 108 00:06:09,299 --> 00:06:12,663 here's my blurred image and it's not changing in here. 109 00:06:12,663 --> 00:06:13,723 That's very important. 110 00:06:13,723 --> 00:06:18,672 If I didn't mask it out by the inverted Matte, look what happens. 111 00:06:18,673 --> 00:06:19,713 It will actually change my image. 112 00:06:19,713 --> 00:06:22,642 So there is before, there is after. 113 00:06:22,643 --> 00:06:23,713 It is blurring it ever so slightly. 114 00:06:23,713 --> 00:06:26,693 Just take that off, it's not quite working there. 115 00:06:26,693 --> 00:06:30,682 So there's before, there's after and it's actually destroying my image. 116 00:06:30,683 --> 00:06:34,705 So make sure the mask input is hooked up and then 117 00:06:34,705 --> 00:06:37,682 continually start to stack those blurs. 118 00:06:37,683 --> 00:06:43,653 So blur and blur and it's going to slowly push this color outwards. 119 00:06:43,653 --> 00:06:49,509 Now when you Unpremutliply this image, it pushes out this color, 120 00:06:49,509 --> 00:06:51,713 which is exactly what we want. 121 00:06:51,713 --> 00:06:56,672 Now the larger the Motion Blur the more you want this color to be pushed out. 122 00:06:56,673 --> 00:06:58,653 Next what are we going to do? 123 00:06:58,653 --> 00:07:02,832 We're going to look at a blur that has not been stacked and 124 00:07:02,832 --> 00:07:04,632 that's just going to be a blur of nine. 125 00:07:04,633 --> 00:07:08,336 So this is three, three, and three, so nine in total, 126 00:07:08,336 --> 00:07:11,723 versus a image where it's a single blur. 127 00:07:11,723 --> 00:07:15,323 So this is the one where it is stacked and this is 128 00:07:15,323 --> 00:07:16,722 the one where it has not stacked. 129 00:07:16,723 --> 00:07:18,527 And it's hard to see here, 130 00:07:18,527 --> 00:07:23,643 however if we take a look at over top of our head rest, 131 00:07:23,643 --> 00:07:25,702 so this is before with the stacked. 132 00:07:25,703 --> 00:07:26,304 Nice details, 133 00:07:26,304 --> 00:07:30,414 it has a nice smooth transition in here versus nonstacked and 134 00:07:30,414 --> 00:07:34,703 it looks just like a majorly blurred image. 135 00:07:34,703 --> 00:07:39,092 So it will be a little bit harder to basically fool the audience that 136 00:07:39,092 --> 00:07:42,682 this is a continuation of our seat to fix the edge. 137 00:07:42,683 --> 00:07:44,693 So this is bad, stay away from it. 138 00:07:44,693 --> 00:07:48,703 Better to do small increments if need be. 139 00:07:48,703 --> 00:07:50,977 Now for some reasons, 140 00:07:50,977 --> 00:07:54,702 this still including some of the edge detail that we don't want. 141 00:07:54,703 --> 00:07:57,713 You can repeat this process all over again. 142 00:07:57,713 --> 00:07:59,722 So again, take this again. 143 00:07:59,723 --> 00:08:01,683 Oops, let's go over there. 144 00:08:01,683 --> 00:08:03,174 So take this, 145 00:08:03,174 --> 00:08:08,986 erode away or color correct that alpha so that it is eroded a little 146 00:08:08,986 --> 00:08:13,662 bit more and then go back in and resmear it outwards. 147 00:08:13,663 --> 00:08:17,138 So it can be duplicated multiple times just so that you 148 00:08:17,138 --> 00:08:19,633 can get the details that you need. 149 00:08:19,633 --> 00:08:21,652 So now what are we going to do? 150 00:08:21,653 --> 00:08:23,723 We're going to go in and add a little bit more detail. 151 00:08:23,723 --> 00:08:25,683 So this part is optional. 152 00:08:25,683 --> 00:08:29,692 Doesn't do a whole lot for us in this particular example, but let's take a look. 153 00:08:29,693 --> 00:08:36,700 So we take our Unpremultipled image and our image that was not 154 00:08:36,700 --> 00:08:40,683 Premultiplied before and we're going to compare the two. 155 00:08:40,683 --> 00:08:41,682 So we're going to compare the two. 156 00:08:41,683 --> 00:08:43,663 So here's our divide. 157 00:08:43,663 --> 00:08:44,652 Let's see what the difference is. 158 00:08:44,653 --> 00:08:46,693 We're trying to add details in here. 159 00:08:46,693 --> 00:08:50,723 And change the saturation so we're not adding any color back. 160 00:08:50,723 --> 00:08:54,703 So that was before, this is after and multiply it. 161 00:08:54,703 --> 00:08:59,672 So in some cases it will add nice detail back to that edge work. 162 00:08:59,673 --> 00:09:07,652 So again, this is before, this is after, which may or may not be of use to us. 163 00:09:07,653 --> 00:09:12,662 So a great little trick in here, works really well with wispy hair detail. 164 00:09:12,663 --> 00:09:16,672 That may not make such a big difference with us in this example. 165 00:09:16,673 --> 00:09:18,633 So take this final image, 166 00:09:18,633 --> 00:09:22,692 copy over the final alpha that has all the nice gray values in it, 167 00:09:22,693 --> 00:09:26,672 Premultiply and let's take a look at those edges. 168 00:09:26,673 --> 00:09:30,682 So these are the edges that are looking pretty good. 169 00:09:30,683 --> 00:09:31,712 It's hard to tell the difference, 170 00:09:31,713 --> 00:09:35,713 so we're going to take a look at them over top of a new background. 171 00:09:35,713 --> 00:09:37,712 So here's our new background. 172 00:09:37,713 --> 00:09:40,653 We're going to toggle it back to the checkers. 173 00:09:40,653 --> 00:09:44,682 So let's go back to the checker board. 174 00:09:44,683 --> 00:09:48,255 So we'll at the color bars in this example and let's 175 00:09:48,255 --> 00:09:50,663 take a look at what it's looking like. 176 00:09:50,663 --> 00:09:56,633 So here we have the Premultiplied image without edge treatments. 177 00:09:56,633 --> 00:09:59,663 Look at the black halo, the dark halo that's happening over here. 178 00:09:59,663 --> 00:10:03,712 And we're going to switch it to with edge treatment. 179 00:10:03,713 --> 00:10:05,713 Look at the difference it's making down here. 180 00:10:05,713 --> 00:10:10,643 So again, without and with. 181 00:10:10,643 --> 00:10:12,722 Now in some cases it's going to do more harm than good, 182 00:10:12,723 --> 00:10:18,683 so feel free to isolate just that Motion Blur or wherever it's needed. 183 00:10:18,683 --> 00:10:24,183 Now keep in mind that you may have to animate this mask on and off, 184 00:10:24,183 --> 00:10:28,825 pull separate Motion Blur keys throughout the shot depending how 185 00:10:28,825 --> 00:10:32,653 much information your initial key is picking up. 186 00:10:32,653 --> 00:10:38,693 So no just one Fringe Matte and one Core Matte will generally do the job. 187 00:10:38,693 --> 00:10:42,105 You have to pull multiple little Mattes in order to get those 188 00:10:42,105 --> 00:10:45,683 fine details to take your final image to final. 189 00:10:45,683 --> 00:10:48,642 So let's take a look at different backdrops again. 190 00:10:48,643 --> 00:10:49,672 So here we are. 191 00:10:49,673 --> 00:10:54,683 So this is a Premultiplied imaged with edge treatment over a colored bars. 192 00:10:54,683 --> 00:10:55,693 This went up pretty good. 193 00:10:55,693 --> 00:10:59,158 Little bit of Despill that we can fix and details we can 194 00:10:59,158 --> 00:11:01,723 fix later in future modules and clips. 195 00:11:01,723 --> 00:11:07,653 Here we have a gray backdrop, we have a checkerboard, and so forth. 196 00:11:07,653 --> 00:11:12,713 So it definitely adds some of that detail in our edge work, it helps us. 197 00:11:12,713 --> 00:11:15,642 You can see that in both of these examples, 198 00:11:15,643 --> 00:11:22,703 but it may need to be masked off to just the areas that you need it. 17347

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