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These are the user uploaded subtitles that are being translated: 1 00:00:01,108 --> 00:00:04,108 In this clip we're going to take a look at the advanced keying template. 2 00:00:04,108 --> 00:00:06,508 So much like our last clip, 3 00:00:06,508 --> 00:00:12,108 all of these tools have not been modified and rather just serve as placeholders. 4 00:00:12,108 --> 00:00:14,358 Now the additions in this particular clip are going 5 00:00:14,358 --> 00:00:16,108 to be added in the teal backdrops. 6 00:00:16,108 --> 00:00:20,157 Those in the blue backdrops were still present or 7 00:00:20,157 --> 00:00:22,857 basically reviewed in our last clip. 8 00:00:22,857 --> 00:00:25,107 So let's take a look. 9 00:00:25,108 --> 00:00:29,529 So inside this particular template we are working off of that original 10 00:00:29,529 --> 00:00:32,908 footage again and we're going to build on top of it. 11 00:00:32,908 --> 00:00:35,108 So let's take a look at the section that restores details. 12 00:00:35,108 --> 00:00:41,108 So this falls between the background image and our original plate. 13 00:00:41,108 --> 00:00:43,441 We're sourcing that preprocessed plate here and 14 00:00:43,441 --> 00:00:46,108 we're going to build on top of it. 15 00:00:46,108 --> 00:00:49,233 So the first thing that we're going to take a look at is a clean 16 00:00:49,233 --> 00:00:51,108 plate that we're going to plug into our image. 17 00:00:51,108 --> 00:00:55,160 So we're going to take our preprocessed plate that's going in 18 00:00:55,160 --> 00:00:58,108 over here and then take our clean plate. 19 00:00:58,108 --> 00:00:58,584 Now again, 20 00:00:58,584 --> 00:01:01,679 this clean plate can be created just as a constant or as an 21 00:01:01,679 --> 00:01:04,507 actual clean plate that you have completed in some other 22 00:01:04,507 --> 00:01:06,607 way or in some other fashion. 23 00:01:06,607 --> 00:01:10,813 So from there we're going to take the minus operator and we're 24 00:01:10,813 --> 00:01:13,990 going to determine what the difference is between the 25 00:01:13,990 --> 00:01:16,108 preprocessed plate and our clean plate. 26 00:01:16,108 --> 00:01:20,908 We're going to desaturate it, if not entirely then to a really, 27 00:01:20,908 --> 00:01:22,108 really low setting. 28 00:01:22,108 --> 00:01:27,441 We're going to clamp the blacks and the whites just so that we can get those 29 00:01:27,441 --> 00:01:31,608 values to add back the information with the additive keyer. 30 00:01:31,608 --> 00:01:36,608 So remember, the additive keyer is not an actual keyer, 31 00:01:36,608 --> 00:01:39,723 but rather an operation or some steps that we can 32 00:01:39,723 --> 00:01:41,107 use to add back the information. 33 00:01:41,108 --> 00:01:47,108 So restoring details, this step is for the additive keyer process. 34 00:01:47,108 --> 00:01:49,908 So clamp the whites, clamp the blacks, 35 00:01:49,908 --> 00:01:53,508 and then we're going to take our background image, 36 00:01:53,508 --> 00:01:55,108 change it to HSL, 37 00:01:55,108 --> 00:02:00,060 shuffle out the blue channel to the RGB and A and multiply it 38 00:02:00,060 --> 00:02:03,107 against the clamp black and the clamp white. 39 00:02:03,108 --> 00:02:05,858 From there we're going to modify the lights and the darks, 40 00:02:05,858 --> 00:02:08,965 plus them together, and this is going to be plugged into down here. 41 00:02:08,965 --> 00:02:11,108 So let's take a look at where we have gone. 42 00:02:11,108 --> 00:02:13,634 So this is the additive keying workflow again. 43 00:02:13,634 --> 00:02:19,393 Refer back to previous modules and clips if you need a refresher on that and 44 00:02:19,393 --> 00:02:25,108 that's going to fall between where the final alpha is. 45 00:02:25,108 --> 00:02:26,108 So we're going to plug that it in. 46 00:02:26,108 --> 00:02:27,108 So again, this is just optional down here. 47 00:02:27,108 --> 00:02:29,017 This is the pulled up matte, 48 00:02:29,017 --> 00:02:32,198 just in case we had some extra information in our 49 00:02:32,198 --> 00:02:34,107 backing region from the additive keyer. 50 00:02:34,108 --> 00:02:35,060 This switch isn't necessarily, 51 00:02:35,060 --> 00:02:38,393 but we're there just to turn it on and off just in case and 52 00:02:38,393 --> 00:02:42,536 we're going to plus that additive keyer over top of our 53 00:02:42,536 --> 00:02:45,107 background that has been prepped already. 54 00:02:45,108 --> 00:02:46,496 So here is our background, 55 00:02:46,496 --> 00:02:50,107 there is our additive keyer and this becomes our new background over here. 56 00:02:50,108 --> 00:02:54,198 We're going to add in that noise just like we did previously and now our 57 00:02:54,198 --> 00:02:57,160 background is ready to be plugged in to our final composite. 58 00:02:57,160 --> 00:03:00,318 So now that our background has been prepped with our additive keyer, 59 00:03:00,318 --> 00:03:04,155 let's take a look at how we can restore those details. 60 00:03:04,155 --> 00:03:09,107 So back to where our final alpha was, so here's our final alpha, 61 00:03:09,108 --> 00:03:10,608 we're going to despill the plate. 62 00:03:10,608 --> 00:03:13,108 This is where we're going to add back that luminance. 63 00:03:13,108 --> 00:03:16,792 So we're going to minus, so here's the original footage, 64 00:03:16,792 --> 00:03:20,708 minus it against our despilled plate to get that information, 65 00:03:20,708 --> 00:03:24,307 so where is that despill occurring? 66 00:03:24,307 --> 00:03:26,107 Desaturate it entirely. 67 00:03:26,108 --> 00:03:29,536 Now you can color correct that backing region. 68 00:03:29,536 --> 00:03:35,107 Remember, that's going to add the spill, matte, or map to our image. 69 00:03:35,108 --> 00:03:41,707 And here is another optional portion so again you can actually 70 00:03:41,707 --> 00:03:47,107 multiply that final background over top of the spill. 71 00:03:47,108 --> 00:03:51,679 So this will allow us to add those details back to our backing region so that 72 00:03:51,679 --> 00:03:54,663 they are visible through our edges when we premultiply. 73 00:03:54,663 --> 00:03:58,941 We're then going to take all of this preprocessing or this 74 00:03:58,941 --> 00:04:03,374 processing that we've done to isolate the spill portion and 75 00:04:03,374 --> 00:04:07,108 plus it over top of our despilled plate. 76 00:04:07,108 --> 00:04:07,653 So again, 77 00:04:07,653 --> 00:04:10,653 this is just so that we can color correct our backing 78 00:04:10,653 --> 00:04:13,926 region so that we can add back our luminance to our 79 00:04:13,926 --> 00:04:16,789 despilled image and also if need be, 80 00:04:16,789 --> 00:04:22,108 we can add our background to the edges of our image and this 81 00:04:22,108 --> 00:04:24,107 won't be visible until we premultiply. 82 00:04:24,108 --> 00:04:27,897 So there's how we add back the luminance and the noise that 83 00:04:27,897 --> 00:04:30,108 falls between the despill and our premult. 84 00:04:30,108 --> 00:04:35,107 So here's where we premultiply in our edges or our image rather and this is 85 00:04:35,107 --> 00:04:39,774 where we're going to fix those silly gray edges that we always have by 86 00:04:39,774 --> 00:04:42,107 completing the despill and the alpha separately. 87 00:04:42,108 --> 00:04:45,608 So that comes after the final premult. 88 00:04:45,608 --> 00:04:49,108 This is where we fix our edges. 89 00:04:49,108 --> 00:04:50,233 So we do the color lookup. 90 00:04:50,233 --> 00:04:52,108 That allows us to rid of any of the gray. 91 00:04:52,108 --> 00:04:58,108 That allows us to isolate just a hard matte out from our completed matte. 92 00:04:58,108 --> 00:04:59,907 We premultiply our image. 93 00:04:59,907 --> 00:05:05,757 We invert it so that our alpha is now only going to affect 94 00:05:05,757 --> 00:05:09,105 our fringe elements rather than our core, 95 00:05:09,105 --> 00:05:13,599 blur out our core matte or our core image. 96 00:05:13,600 --> 00:05:17,107 This allows us to push out those extra pixels, un-premultiply. 97 00:05:17,108 --> 00:05:21,107 Now our gray pixels are going to be the same color as our core image. 98 00:05:21,108 --> 00:05:23,686 Copy over our original alpha and premultiply. 99 00:05:23,686 --> 00:05:28,107 So now we're going to have no gray edges; we've resolved them, 100 00:05:28,108 --> 00:05:34,107 they are fixed with our gray edge and motion blur correction over here. 101 00:05:34,108 --> 00:05:35,983 So again, optional, optional, optional. 102 00:05:35,983 --> 00:05:40,108 I would suggest this is a really great workflow up here. 103 00:05:40,108 --> 00:05:42,108 This is a really great workflow up here, 104 00:05:42,108 --> 00:05:46,708 and this, the gray edges are only needed if you're having issues with gray edges. 105 00:05:46,708 --> 00:05:53,108 So from there, now we have, let's just do a quick overview. 106 00:05:53,108 --> 00:05:56,108 So up here, our final alpha. 107 00:05:56,108 --> 00:05:58,108 Prepping our background plate. 108 00:05:58,108 --> 00:06:01,408 Down here is going to be prepping our despill where we're 109 00:06:01,408 --> 00:06:04,108 combining a little bit of the background in there. 110 00:06:04,108 --> 00:06:07,108 Final premultiplied image, fixing our edges, 111 00:06:07,108 --> 00:06:11,108 and now we can do that final integration. 112 00:06:11,108 --> 00:06:12,908 So foreground over background down here. 113 00:06:12,908 --> 00:06:14,108 Here's an extra step. 114 00:06:14,108 --> 00:06:19,017 It allows us to integrate those edges so we want to basically 115 00:06:19,017 --> 00:06:23,996 just blur the edges of our image and smear them with the 116 00:06:23,996 --> 00:06:27,108 background for lack of a better description. 117 00:06:27,108 --> 00:06:29,107 So edge to text on our alpha. 118 00:06:29,107 --> 00:06:32,536 That allows us to take our alpha and then smear where the 119 00:06:32,536 --> 00:06:33,990 foreground edge meets the background. 120 00:06:33,990 --> 00:06:38,108 It just blurs it ever so slightly, we're talking about a few pixels here. 121 00:06:38,108 --> 00:06:39,578 Add our lightwrap over top. 122 00:06:39,578 --> 00:06:42,225 So again, our lightwrap is taking our background image, 123 00:06:42,225 --> 00:06:45,002 the completed background image with the alpha, 124 00:06:45,002 --> 00:06:49,739 our completed alpha, putting it over top of our final, 125 00:06:49,739 --> 00:06:52,107 final image, and outputting it. 126 00:06:52,108 --> 00:06:55,536 So again, if any of these steps were a little bit confusing, 127 00:06:55,536 --> 00:06:58,107 please go back to the previous modules and clips. 128 00:06:58,108 --> 00:07:01,996 It will review all of these steps in more details. 129 00:07:01,996 --> 00:07:06,508 This particular template is really for reference purposes only so that you 130 00:07:06,508 --> 00:07:10,008 can see where these elements are plugged into the workflow, 131 00:07:10,008 --> 00:07:14,107 where they appear, and how you can use them in your composite. 132 00:07:14,107 --> 00:07:17,107 So you really can modify this as need be. 133 00:07:17,108 --> 00:07:20,708 Some of these elements might be useful, maybe not to your comp, 134 00:07:20,708 --> 00:07:24,893 or maybe you will have to add other techniques to your script to 135 00:07:24,893 --> 00:07:28,107 make it work and take it through to final. 136 00:07:28,108 --> 00:07:34,108 So now that we have reviewed the advanced template for the green screen keying, 137 00:07:34,108 --> 00:07:42,108 let's take a look at the QC checklist in our next clip. 12214

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