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Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated: 1 00:00:01,911 --> 00:00:05,900 In this clip we're going to review what is color spill. 2 00:00:05,901 --> 00:00:07,951 So what exactly is color spill? 3 00:00:07,951 --> 00:00:12,754 Well it occurs when the color reflects off of the back screen or off of the 4 00:00:12,754 --> 00:00:16,961 backing region and casts a noticeable tint on your subject. 5 00:00:16,961 --> 00:00:19,901 Certain areas of your model or, in this case, 6 00:00:19,901 --> 00:00:23,871 the foreground subject, absorb or reflect that color, 7 00:00:23,871 --> 00:00:25,931 which is typically blue or green. 8 00:00:25,931 --> 00:00:28,747 It's kind of like throwing a ball against a wall and the 9 00:00:28,747 --> 00:00:31,891 ball bouncing back off to hit another wall. 10 00:00:31,891 --> 00:00:34,961 In this case, the light bounces off of the blue screen or the green screen, 11 00:00:34,961 --> 00:00:38,941 and then throws its color onto the subject. 12 00:00:38,941 --> 00:00:41,870 So this is a green screen that we're working with, 13 00:00:41,871 --> 00:00:44,941 and let's take a look at what that spill looks like in more depth. 14 00:00:44,941 --> 00:00:48,880 So I have pulled a really quick key over here, 15 00:00:48,881 --> 00:00:54,871 and I'm going to look at it premultiplied against a non-despilled plate. 16 00:00:54,871 --> 00:00:55,920 So here we can see the spill. 17 00:00:55,921 --> 00:00:59,927 It's very obvious here on the edges, where there's transparency, 18 00:00:59,927 --> 00:01:04,883 some over top of these areas which reflecting quite heavily against the 19 00:01:04,883 --> 00:01:09,900 black chair and in the transparent bottle over here. 20 00:01:09,901 --> 00:01:13,890 Let's take a look at what that looks like with a despill. 21 00:01:13,891 --> 00:01:16,961 So again, it's causing some issues on these edges here, 22 00:01:16,961 --> 00:01:18,911 that's where it's most noticeable. 23 00:01:18,911 --> 00:01:22,940 It's working over here in the chair, so that's really great for the despill. 24 00:01:22,941 --> 00:01:25,850 But we can see that it is, again, 25 00:01:25,850 --> 00:01:31,870 the biggest problem with our transparent edges or anything that has motion blur, 26 00:01:31,871 --> 00:01:33,880 reflections, and so forth. 27 00:01:33,881 --> 00:01:36,891 So those are the things to really look out for. 28 00:01:36,891 --> 00:01:39,489 Now there's one other thing that I do want to look at before 29 00:01:39,489 --> 00:01:44,930 we get into just despill in more depth, and that is a spill matte. 30 00:01:44,931 --> 00:01:49,871 So if we take the original image and we despill it, 31 00:01:49,871 --> 00:01:53,941 so this is a temporary despill, and we do a minus operation, 32 00:01:53,941 --> 00:01:56,921 this is what our spill is doing. 33 00:01:56,921 --> 00:01:59,911 So here is an exaggeration of our spill. 34 00:01:59,911 --> 00:02:04,881 I've just cranked up the gamma over here temporarily, 35 00:02:04,881 --> 00:02:05,961 and this is what it looks like. 36 00:02:05,961 --> 00:02:08,951 So we can see, again, this is where the spill's occurring, 37 00:02:08,951 --> 00:02:12,931 on the bottom side of the chair, on the back of the chair, 38 00:02:12,931 --> 00:02:15,870 and on the back of our subject. 39 00:02:15,871 --> 00:02:20,207 And this matte really allows us to push the despill and the color correction of 40 00:02:20,207 --> 00:02:24,931 the backing region and of the spilled regions even further. 41 00:02:24,931 --> 00:02:29,930 So the spill matte, or in some cases it's called a spill map, 42 00:02:29,931 --> 00:02:35,961 can be used to enhance that despill in more complex workflows. 43 00:02:35,961 --> 00:02:40,920 So now that we have a brief overview of what spill is, 44 00:02:40,921 --> 00:02:47,941 let's take a look at some basics of despills in our next clip. 4050

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