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These are the user uploaded subtitles that are being translated: 1 00:00:00,256 --> 00:00:02,048 And welcome back 2 00:00:02,304 --> 00:00:08,448 In this video and take a photo 3 00:00:10,240 --> 00:00:13,056 Picking up or left off at the end of the class 4 00:00:14,848 --> 00:00:16,896 To come in here and fix these edges 5 00:00:17,152 --> 00:00:23,296 The first step to this is figuring out exactly what the problem is 6 00:00:23,552 --> 00:00:27,136 This I can get is caused by an alpha issue 7 00:00:27,392 --> 00:00:31,232 Sync on the other hand may be with you 8 00:00:31,744 --> 00:00:33,280 I'll take a call so I can find out 9 00:00:34,304 --> 00:00:37,888 Channel 10 00:00:38,656 --> 00:00:42,240 Breakfast am playing the last note asleep dick pixel 11 00:00:42,496 --> 00:00:48,640 It lines up Edge 12 00:00:48,896 --> 00:00:50,176 Places here 13 00:00:52,992 --> 00:00:54,272 Alpha 14 00:00:59,392 --> 00:01:02,573 Yeah so it looks like alpha is pretty good on her edges here in check right here 15 00:01:02,575 --> 00:01:04,567 Subtitled by -♪ online-courses.club ♪- We compress knowledge for you! https://t.me/joinchat/ailxpXoW3JVjYzQ1 16 00:01:10,400 --> 00:01:15,264 Yeah we're just getting that little white line around in the colour 17 00:01:16,800 --> 00:01:18,848 As far as the core Matt 18 00:01:19,360 --> 00:01:21,664 If we came down 19 00:01:22,432 --> 00:01:28,576 It will show us the points whose alpha are actually at 1 and nothing else 20 00:01:28,832 --> 00:01:34,976 The edges in your key 21 00:01:36,256 --> 00:01:37,536 Edges here 22 00:01:37,792 --> 00:01:42,656 Exactly at 1 in the alpha close 23 00:01:42,912 --> 00:01:45,472 And when there's a dark background 24 00:01:45,984 --> 00:01:47,776 This is going to be more than fine 25 00:01:48,544 --> 00:01:51,616 Since we have a very bright background 26 00:01:51,872 --> 00:01:56,480 It's reading that like 4.4 27 00:01:57,760 --> 00:02:01,344 What's go ahead and fix your core in this area specifically 28 00:02:02,880 --> 00:02:04,416 So what we can do 29 00:02:07,744 --> 00:02:09,792 Dive in here 30 00:02:12,352 --> 00:02:14,144 This is our current format 31 00:02:14,656 --> 00:02:16,960 Flying horse Bridge 32 00:02:17,472 --> 00:02:21,056 Transparent in that area 33 00:02:21,312 --> 00:02:22,592 So what we do 34 00:02:23,104 --> 00:02:25,152 Is we can copy the scorpion 35 00:02:26,688 --> 00:02:28,736 Going to put in here 36 00:02:29,760 --> 00:02:33,344 And I'm going to stencil or stencil 37 00:02:33,856 --> 00:02:38,976 And so we'll be able to delete the areas that we don't want to be deleting her footage 38 00:02:39,744 --> 00:02:42,560 We can just a work after final result 39 00:02:44,352 --> 00:02:46,400 Up the screen up a little bit 40 00:02:47,936 --> 00:02:51,008 Let's draw heads 41 00:02:56,128 --> 00:02:57,408 But nothing happened 42 00:02:57,920 --> 00:03:00,480 Why is that 43 00:03:01,504 --> 00:03:04,320 Has a bounding box at 0 44 00:03:04,832 --> 00:03:08,928 Because in to be in that position when this gets Transformed 45 00:03:09,952 --> 00:03:11,744 It's outside of our for me 46 00:03:12,000 --> 00:03:16,096 And by default downloads clipped or format 47 00:03:16,864 --> 00:03:18,912 In cell need to do 48 00:03:21,728 --> 00:03:22,752 Is change this 49 00:03:23,008 --> 00:03:23,776 Noclip 50 00:03:24,544 --> 00:03:29,152 And then immediately disappears that's much better 51 00:03:30,176 --> 00:03:34,272 Off and on and that is fixed in problem there 52 00:03:34,784 --> 00:03:36,832 Just add a Slate 53 00:03:37,856 --> 00:03:44,000 Pixel blur on that it's always good to have a tiny bit just so in 54 00:03:44,256 --> 00:03:46,816 Images 55 00:03:47,072 --> 00:03:48,608 I'm actually going to put 56 00:03:48,864 --> 00:03:49,632 Underneath 57 00:03:50,400 --> 00:03:51,680 I'm here 58 00:03:52,704 --> 00:03:54,240 Let me actually be too much 59 00:03:54,496 --> 00:03:57,056 I just a short cut that's pretty handy there 60 00:03:57,312 --> 00:03:58,848 Me back up a little bit 61 00:03:59,616 --> 00:04:03,200 No 62 00:04:03,456 --> 00:04:06,016 You can hit ctrl shift and x 63 00:04:07,296 --> 00:04:08,320 Metal detector 64 00:04:09,344 --> 00:04:10,624 Going here 65 00:04:14,464 --> 00:04:18,303 It's probably too much we can do a small paint I need weather here 66 00:04:19,071 --> 00:04:22,399 Let's go out and make sure that hasn't broken anything 67 00:04:26,239 --> 00:04:28,543 Miss you 68 00:04:33,919 --> 00:04:38,527 Husky white lines on the side 69 00:04:39,295 --> 00:04:45,439 So we've established that are alpha is good but I colour is bad 70 00:04:45,695 --> 00:04:47,999 Change the colour of these edges 71 00:04:48,511 --> 00:04:51,839 What's go ahead and make a key Max node 72 00:04:52,095 --> 00:04:52,863 Do that 73 00:04:55,423 --> 00:04:56,191 Next song 74 00:05:00,799 --> 00:05:05,407 Economics Archie with self-report of it 75 00:05:06,943 --> 00:05:08,735 Nice shape 76 00:05:09,247 --> 00:05:10,527 Around 77 00:05:11,039 --> 00:05:12,831 Area here 78 00:05:18,719 --> 00:05:19,487 Creed 79 00:05:22,815 --> 00:05:26,655 Is I just want to take the pixels that are right here and scooter Nova 80 00:05:27,167 --> 00:05:29,727 So we can do that with a transformer mode 81 00:05:35,103 --> 00:05:37,663 Perfect full movie 82 00:05:38,175 --> 00:05:41,247 Looking good what supply a slight 83 00:05:50,975 --> 00:05:55,583 May have to be careful down here but at a point to our row shape 84 00:05:55,839 --> 00:05:56,863 With this 85 00:05:59,423 --> 00:06:01,727 Selector shape and click 86 00:06:03,007 --> 00:06:08,127 Cheat that guy down 87 00:06:10,943 --> 00:06:12,991 Play think wind up getting there 88 00:06:13,247 --> 00:06:18,111 And then I want to figure out the side just just a Touch 89 00:06:31,423 --> 00:06:34,495 That weight flying again so we can do 90 00:06:36,543 --> 00:06:38,591 It's just a little bit 91 00:06:41,663 --> 00:06:43,967 We haven't changed her Alpha 92 00:06:44,735 --> 00:06:46,783 Big know now 93 00:06:47,039 --> 00:06:52,159 We do not want alpha just looking to change your colour because we were happy with the Alpha 94 00:06:52,415 --> 00:06:54,719 What's change the channels this is affecting 95 00:06:54,975 --> 00:06:55,999 RGB 96 00:06:57,279 --> 00:07:02,399 And we can see exactly what channel is now it is affecting based on 97 00:07:03,167 --> 00:07:04,703 Is indicators here 98 00:07:04,959 --> 00:07:10,335 As you may get a stand for the original the Grinch in the blue channel and the alpha channel 99 00:07:10,591 --> 00:07:12,639 Easter the size of these parts here 100 00:07:12,895 --> 00:07:14,943 You can tell what channels have been affected 101 00:07:15,199 --> 00:07:19,295 Channel but not the alpha channel 102 00:07:19,807 --> 00:07:22,367 Let's go back down to the bottom and see if this looks like 103 00:07:23,903 --> 00:07:24,927 But I'm here 104 00:07:30,047 --> 00:07:32,095 The still seems 105 00:07:36,959 --> 00:07:39,519 Go ahead and see what happens if we kind of 106 00:07:40,543 --> 00:07:43,359 Bring this mask in a little bit 107 00:07:45,151 --> 00:07:46,687 Feathered out some more 108 00:07:50,527 --> 00:07:54,623 Now we can do is mix it back with the original slightly 109 00:07:56,671 --> 00:08:02,815 And see what this is looking like that's not looking to bed 110 00:08:03,071 --> 00:08:09,215 Checking at the end of r script here and I think you're gonna wanna go in it still works 111 00:08:09,471 --> 00:08:14,335 Darts line I'm going to play with adjusting up tomorrow see more 112 00:08:15,103 --> 00:08:18,175 See exactly what we can do to get the stomach better 113 00:08:18,687 --> 00:08:21,503 Play 114 00:08:22,271 --> 00:08:25,343 Well it does look like you're catching a little bit 115 00:08:27,391 --> 00:08:29,183 Hot spot in mirror 116 00:08:31,231 --> 00:08:33,279 She is definitely a balance 117 00:08:34,303 --> 00:08:37,887 We can get that homework good alright 118 00:08:39,679 --> 00:08:42,239 Excellent we fixed or age 119 00:08:45,311 --> 00:08:47,103 Track it in 120 00:08:47,359 --> 00:08:51,711 This is going to be a problem because of one's Bushey 121 00:08:52,735 --> 00:08:57,855 It's not going to be a member or a 122 00:08:58,111 --> 00:09:01,439 Is 123 00:09:02,463 --> 00:09:05,535 We can see our shape 124 00:09:05,791 --> 00:09:08,607 Naps into the middle of the screen 125 00:09:09,375 --> 00:09:15,007 And that's because we spent a lot of time in the right spot 126 00:09:15,775 --> 00:09:21,919 And so what to do 127 00:09:22,175 --> 00:09:23,711 Work 128 00:09:24,223 --> 00:09:30,367 And this happened just forget it's human how you would fix this normal 129 00:09:30,623 --> 00:09:33,183 The first one 130 00:09:33,439 --> 00:09:38,303 Is how you would do it if we didn't do any hair track adjustment so I just made to look at here 131 00:09:39,327 --> 00:09:40,863 We could go to Waterfront tab 132 00:09:41,375 --> 00:09:42,143 And hid 133 00:09:42,655 --> 00:09:43,423 Copy 134 00:09:45,471 --> 00:09:48,543 And what does we'll do once we delete the information 135 00:09:51,615 --> 00:09:52,895 Alpha channel 136 00:09:53,151 --> 00:09:55,711 This has not moved in anyway 137 00:09:55,967 --> 00:10:00,588 Because we now taught the from to align perfectly with the two 138 00:10:00,589 --> 00:10:02,760 Subtitled by -♪ online-courses.club ♪- We compress knowledge for you! https://t.me/joinchat/ailxpXoW3JVjYzQ1 139 00:10:02,761 --> 00:10:07,231 And since our tracks movement is based on the difference between R2 and from on this phone 140 00:10:07,487 --> 00:10:12,607 Move it will stick 141 00:10:13,119 --> 00:10:15,423 In this case 142 00:10:15,935 --> 00:10:21,055 Because tab we have that pesky animation top left corner 143 00:10:21,311 --> 00:10:23,103 7 how do we deal with this 144 00:10:23,359 --> 00:10:26,431 What happens when checking are track 145 00:10:26,943 --> 00:10:31,039 Track to Chequer board and then we stabilizer 146 00:10:31,295 --> 00:10:34,623 Because the stabiliser is the perfect inverse of the track 147 00:10:34,879 --> 00:10:36,671 And so our tracker board 148 00:10:36,927 --> 00:10:38,207 Does not move 149 00:10:38,463 --> 00:10:42,815 So here we need to make a single inverted frame of a corner pin 150 00:10:43,583 --> 00:10:47,935 What do that click again will make a duplicate of a corner pin 151 00:10:52,031 --> 00:10:53,311 Align 152 00:10:56,127 --> 00:10:57,407 We can throw it 153 00:10:59,455 --> 00:11:05,599 And we can delete the information on apps in the fastest way to do this or not 154 00:11:05,855 --> 00:11:09,695 Animation on all maps 155 00:11:09,951 --> 00:11:14,047 Check input 156 00:11:14,559 --> 00:11:20,191 And what is this going to do is perfectly inverted itself compared to the corner pin underneath it 157 00:11:22,239 --> 00:11:25,823 Principal has snapped into place 158 00:11:26,079 --> 00:11:27,103 What is that 159 00:11:27,871 --> 00:11:34,015 Actually aligned 160 00:11:37,599 --> 00:11:40,159 And I really just for frame ID 161 00:11:40,671 --> 00:11:46,815 Let's go ahead corner pin parking paste and go to the exact same stats 162 00:11:47,071 --> 00:11:48,351 On Friday 163 00:11:48,607 --> 00:11:51,935 We have a nice key from there so we know it's the frame that we did it on 164 00:11:52,447 --> 00:11:55,007 Again 165 00:11:56,543 --> 00:11:59,359 And now we are heading to 166 00:11:59,871 --> 00:12:02,175 Is a move over animation 167 00:12:02,943 --> 00:12:04,991 The Strain 168 00:12:06,271 --> 00:12:09,087 Snapback 169 00:12:09,343 --> 00:12:10,367 Into place 170 00:12:11,391 --> 00:12:12,159 Perfect 171 00:12:12,415 --> 00:12:14,463 Now because of our O'Brien corner pin 172 00:12:14,719 --> 00:12:19,839 Original position 173 00:12:20,095 --> 00:12:26,239 Shape with stick with a track and now you may be thinking to yourself 174 00:12:26,495 --> 00:12:28,287 Overly complicated 175 00:12:28,543 --> 00:12:29,311 And you know why 176 00:12:31,103 --> 00:12:37,247 And it shows white to set this up properly from the beginning if you would have taken or 177 00:12:37,503 --> 00:12:39,807 Immediately 178 00:12:40,063 --> 00:12:42,367 We would have already been working with it alive 179 00:12:42,623 --> 00:12:48,767 But since we didn't he had a job to do some hope so kind of twister sells backwards to get us back to where we wanted to be 180 00:12:49,023 --> 00:12:50,815 So the moral of the story is 181 00:12:51,071 --> 00:12:57,215 Make sure you're thinking as you're setting up your projects because it can be very difficult or sometimes impossible 182 00:12:57,471 --> 00:13:01,311 Tobaccos confirm work you've already done if it's not setup correctly 183 00:13:01,823 --> 00:13:06,687 Now that we finally have this tracking let's go ahead and go to the bottom of our script 184 00:13:10,015 --> 00:13:11,551 With Oliver 6 185 00:13:12,575 --> 00:13:17,439 Now we have our preview nice and cash casino Edge beach 186 00:13:17,695 --> 00:13:23,071 And it's pretty good if you ask me we can go ahead and a little bit 187 00:13:23,327 --> 00:13:24,863 Nice 188 00:13:26,143 --> 00:13:27,935 Go ahead and apply 189 00:13:28,447 --> 00:13:31,775 S22 areas 190 00:13:33,055 --> 00:13:34,591 Make a little more room 191 00:13:36,895 --> 00:13:38,687 We can call this 192 00:13:41,247 --> 00:13:42,783 Right age 193 00:13:50,719 --> 00:13:53,023 CS Apple update 194 00:13:55,071 --> 00:13:59,167 On the right Ed Sheeran 195 00:14:01,727 --> 00:14:03,263 So let's 196 00:14:04,799 --> 00:14:08,383 Copy and paste settings 197 00:14:09,919 --> 00:14:14,015 Make something to follow the exact same process 198 00:14:14,527 --> 00:14:17,599 The Sandringham move faster 199 00:14:18,111 --> 00:14:20,671 Start off by having this little one 200 00:14:23,999 --> 00:14:26,815 Nelsons are roller is already connected 201 00:14:27,071 --> 00:14:30,399 The shape or just automatically praha in the right spot 202 00:14:33,471 --> 00:14:36,799 Select our entire white wine 203 00:14:38,079 --> 00:14:40,639 Go ahead and trip form 204 00:14:41,407 --> 00:14:42,943 This up 205 00:14:46,783 --> 00:14:48,063 4 pixels 206 00:14:49,087 --> 00:14:52,415 Tracy everytime you believe their looks like we may have 207 00:14:55,231 --> 00:14:57,791 Pixels maybe too much for catching some of that 208 00:14:58,047 --> 00:15:00,351 That's ok we can go down a little more 209 00:15:00,863 --> 00:15:02,655 And you may have noticed 210 00:15:02,911 --> 00:15:08,031 That we are not affecting as much area is about a shape would have to leave 211 00:15:09,055 --> 00:15:10,079 Do you know why 212 00:15:11,359 --> 00:15:14,687 Well it's a similar issue that we've seen twice in this class already 213 00:15:14,943 --> 00:15:18,015 Because it's something you run across a lot 214 00:15:18,527 --> 00:15:23,135 We forgot to change or clipping in a note to know Cliff 215 00:15:23,391 --> 00:15:27,743 Currently at set a format it's clipping for monitor 216 00:15:27,999 --> 00:15:34,143 Go ahead and step that to noclip and we'll see in our affecting our whole area 217 00:15:34,399 --> 00:15:37,471 We can go ahead and modified our shape again 218 00:15:38,495 --> 00:15:41,823 And we'll take a look at the right side 219 00:15:43,359 --> 00:15:44,639 Again 220 00:15:50,271 --> 00:15:52,319 Feather this mask 221 00:15:53,087 --> 00:15:59,231 I'm trying to create a smooth 222 00:15:59,487 --> 00:16:03,839 Want any obvious 223 00:16:04,095 --> 00:16:10,239 As for working here so I was going to keep feathering these edges and probably going to do a little bit 224 00:16:10,495 --> 00:16:11,263 That dark slime 225 00:16:16,639 --> 00:16:18,943 Feathering on both sides 226 00:16:23,551 --> 00:16:24,831 Looks like 227 00:16:31,999 --> 00:16:36,607 We're definitely kind of right 228 00:16:36,863 --> 00:16:38,655 In a way that I don't really like 229 00:16:39,679 --> 00:16:40,703 Returnal 230 00:16:40,959 --> 00:16:42,495 On and off again 231 00:16:44,287 --> 00:16:46,847 You can see our original is darker there 232 00:16:47,871 --> 00:16:54,015 That's fine this is a fine thing so we can go ahead then 233 00:16:54,527 --> 00:16:57,087 This down a little bit 234 00:16:57,599 --> 00:17:03,743 And this is looking pretty close if you look to the original in a look like you have a little bit 235 00:17:03,999 --> 00:17:08,863 But I think it's because we have a darker background behind it and so I'm ok with it for right now 236 00:17:09,119 --> 00:17:12,447 Let's go ahead and start working on Irish left Edge now 237 00:17:12,703 --> 00:17:16,543 And again just copy and paste this whole process 238 00:17:17,311 --> 00:17:20,895 And that's the great thing now that we kind of have a technique that's working for us 239 00:17:21,151 --> 00:17:25,503 We set up most of the work previously in so we can just keep reusing it 240 00:17:26,015 --> 00:17:31,647 What's go ahead and just so everything's a little Edge 241 00:17:32,159 --> 00:17:33,439 Instead of bottom monitor 242 00:17:34,207 --> 00:17:35,487 Sky Bet 243 00:17:35,743 --> 00:17:36,511 Novibet 244 00:17:39,839 --> 00:17:41,375 Delete the sea 245 00:17:42,655 --> 00:17:44,191 In 246 00:17:44,703 --> 00:17:50,847 And again was a stroller shape or round or white bed very want to get rid of it here 247 00:17:51,615 --> 00:17:53,151 Go down to the sleep 248 00:17:53,663 --> 00:17:54,943 And actually 249 00:17:55,199 --> 00:18:01,343 Play through that because I don't think he was given us too many problems 250 00:18:01,855 --> 00:18:06,975 And now we can go ahead and adjust action for we don't want to move it 251 00:18:07,487 --> 00:18:08,255 And 252 00:18:08,511 --> 00:18:12,607 Actually it looks like it's working pretty well right off the back here 253 00:18:13,631 --> 00:18:18,495 Once we start getting down to the slight area we can see there's a problem with your colour correct off 254 00:18:19,519 --> 00:18:25,663 How to do that for back with our original image so we are going to try that treats for school 255 00:18:25,919 --> 00:18:32,063 Natural radiation 256 00:18:32,319 --> 00:18:32,831 Play 257 00:18:33,343 --> 00:18:35,135 Singer hidden this out 258 00:18:35,647 --> 00:18:41,791 And we can work into you adjusting our feather on the bottom portion here so everything lens 259 00:18:44,095 --> 00:18:45,631 Your dad gets us 260 00:18:46,911 --> 00:18:48,447 Skip this out 261 00:18:48,703 --> 00:18:50,239 So that little more 262 00:18:51,007 --> 00:18:54,335 See what we get to silver or plate 263 00:18:55,871 --> 00:18:58,943 So it looks like we still have a little bit of a dark Ed Sheeran 264 00:19:00,991 --> 00:19:03,551 We can do 265 00:19:04,063 --> 00:19:08,671 Nexus down a little bit 266 00:19:08,927 --> 00:19:12,767 Have no idea as well 267 00:19:13,023 --> 00:19:15,327 Just trying to keep me more of the original 268 00:19:17,375 --> 00:19:23,263 I'm in the bottom perfect does kind of feel like dark in a bit 269 00:19:23,775 --> 00:19:27,871 Sister fact that further into it 270 00:19:28,895 --> 00:19:32,479 Let's get a quick preview set up so I can see what it looks like 271 00:19:36,063 --> 00:19:42,207 From this image 272 00:19:42,463 --> 00:19:48,607 But it's not right now so it's go ahead and focus on fixing 273 00:19:48,863 --> 00:19:49,631 Displate 274 00:19:50,143 --> 00:19:52,703 So this is our 275 00:19:52,959 --> 00:19:55,775 West Ed Sheeran 276 00:19:58,847 --> 00:20:01,919 Search potted plant seems to have 277 00:20:02,431 --> 00:20:04,735 Distinct colour issues 278 00:20:05,247 --> 00:20:08,575 The first is the screen desaturation 279 00:20:09,087 --> 00:20:12,159 The second is this light white Halo 280 00:20:12,671 --> 00:20:15,999 Fixing this separation first 281 00:20:16,255 --> 00:20:20,607 Is automatically the spelling all of this 282 00:20:20,863 --> 00:20:27,007 What to do is include the screen in our core and have to treat the edges of 283 00:20:27,263 --> 00:20:30,335 Things like this 284 00:20:30,847 --> 00:20:33,919 And sell what we could do 285 00:20:34,943 --> 00:20:40,831 Is it right time to escape this and then we draw 286 00:20:43,391 --> 00:20:46,719 Shape on a reef and we'll get one of the time 287 00:20:47,487 --> 00:20:51,583 We got back movie 10 friends back 288 00:20:52,863 --> 00:20:55,679 No not see that for the whole thing we go in between 289 00:20:55,935 --> 00:21:02,079 But that doesn't 290 00:21:02,335 --> 00:21:07,967 It's going to take forever the key is to work Smarter not harder here 291 00:21:08,223 --> 00:21:11,039 And do 292 00:21:11,807 --> 00:21:12,831 Just lets 293 00:21:13,343 --> 00:21:14,623 Stabilise this 294 00:21:15,135 --> 00:21:17,184 Quiet 295 00:21:17,952 --> 00:21:19,488 Speaking go ahead 296 00:21:19,744 --> 00:21:21,792 Invert 297 00:21:22,048 --> 00:21:24,352 And this has now turned into a stabilise 298 00:21:24,608 --> 00:21:30,752 And we can go ahead and Shrek this down because we can't really see you doing answers 299 00:21:31,008 --> 00:21:33,312 This is fine 300 00:21:33,568 --> 00:21:36,384 Preview this and see how it's going to help herself 301 00:21:36,896 --> 00:21:42,016 And we can see that can be very easy a couple of keyframes 302 00:21:42,272 --> 00:21:44,576 Go ahead and chrono 303 00:21:44,832 --> 00:21:50,976 This is the ideal way whenever you were in any subject matter if you can get a decent 304 00:21:51,232 --> 00:21:56,608 It's going to go so far making you more consistent 305 00:21:56,864 --> 00:21:59,168 Also much more accurate 306 00:21:59,680 --> 00:22:05,824 Is any of that Green Man 307 00:22:06,080 --> 00:22:09,664 That's fine you'll see it just moved up a little bit 308 00:22:09,920 --> 00:22:16,064 That's because our track is sticking to the screen and the plant is just a word but in front of the screen 309 00:22:16,320 --> 00:22:18,368 Adjustment here 310 00:22:18,624 --> 00:22:23,232 And now to get a pretty solid red Ones 311 00:22:23,488 --> 00:22:27,840 Was just 3 or 40 friends or make our first one right here 312 00:22:28,864 --> 00:22:30,400 And this is going to stick 313 00:22:30,656 --> 00:22:32,192 Very well through 314 00:22:32,704 --> 00:22:38,848 I'm just going to finish up the first shape here and I'm going to fast forward quick as we're going through the 315 00:22:39,104 --> 00:22:43,200 Shapes doing anything special here I'm just tracing it 316 00:22:43,456 --> 00:22:46,784 And on the first frame 317 00:22:49,856 --> 00:22:54,720 One of the end I just trying to see you this is moving or a track is slipping a little bit 318 00:22:55,744 --> 00:22:59,584 So finished racing or bottom 3 here and 4 319 00:23:00,864 --> 00:23:05,728 What is a taking us 2 minutes just pretty good I think 320 00:23:06,752 --> 00:23:10,336 Pretty quickly 321 00:23:10,592 --> 00:23:12,384 So how do we get this 322 00:23:15,968 --> 00:23:16,992 2 of 4 323 00:23:18,272 --> 00:23:20,064 Because I'm stuck in here 324 00:23:20,576 --> 00:23:21,856 What would you do 325 00:23:22,112 --> 00:23:23,904 Is faceless 326 00:23:24,160 --> 00:23:28,000 And since these nodes are related to our stabilisation 327 00:23:28,256 --> 00:23:33,120 The opposite of a stabiliser is a track so what does transform 328 00:23:33,376 --> 00:23:37,728 And then uninvite or corner pen so it's back to its tracking status 329 00:23:38,496 --> 00:23:41,312 End of nose 330 00:23:44,896 --> 00:23:48,224 And then have a row in the correct spot 331 00:23:48,480 --> 00:23:49,760 And it will be tracking 332 00:23:50,272 --> 00:23:52,320 Tickle work here 333 00:23:56,160 --> 00:23:58,720 Peridot 334 00:23:59,488 --> 00:24:02,816 SE1 335 00:24:03,072 --> 00:24:04,096 Is turned black 336 00:24:04,352 --> 00:24:07,424 Because whatever we have here 337 00:24:07,680 --> 00:24:10,240 It's been erased from an image 338 00:24:10,496 --> 00:24:12,544 So we need to change your voice note 339 00:24:12,800 --> 00:24:13,568 Essential 340 00:24:16,640 --> 00:24:19,712 And now we've brought back again 341 00:24:21,248 --> 00:24:23,808 Take a look at this 342 00:24:24,064 --> 00:24:29,952 And will definitely want to further this end because you can see a little bit of the green leaking tomorrow 343 00:24:30,208 --> 00:24:36,352 And so what is feather in Oliver shapes and we can do that 344 00:24:36,608 --> 00:24:38,656 By selecting the route 345 00:24:38,912 --> 00:24:44,288 And then change your feather value here this acts as a control 346 00:24:46,592 --> 00:24:51,200 We can go ahead this shape attachments for not getting too much screen 347 00:24:56,576 --> 00:25:02,720 1.5 value introduced or edges year 348 00:25:06,560 --> 00:25:12,192 Into our short as some of these edges may still be a little must see how we can fix that 349 00:25:12,704 --> 00:25:16,032 Introduced a new road called the heel cracked 350 00:25:16,800 --> 00:25:19,872 Just colours 351 00:25:20,128 --> 00:25:26,272 Based on the Hugh of which you can adjust the saturation luminance the red green blue chair 352 00:25:26,528 --> 00:25:28,832 What sequencer press the red green blue channels 353 00:25:29,088 --> 00:25:32,928 There's a lot that you can do it so let's just go in here and look it up 354 00:25:33,184 --> 00:25:34,720 Footage for example 355 00:25:35,488 --> 00:25:38,816 Saturation 356 00:25:40,608 --> 00:25:44,192 We can pump this up and get Hyper saturated 357 00:25:45,472 --> 00:25:51,616 I'm just going to get rid of our other now because I'm going to use the colour sampler 358 00:25:51,872 --> 00:25:58,016 Around that we have a yellow bar in the track and that is telling us where are you 359 00:25:59,808 --> 00:26:02,624 Sophie wanted to modify any of these areas 360 00:26:02,880 --> 00:26:06,720 We could check and see exactly where we would need to make a point 361 00:26:06,976 --> 00:26:08,000 Chester 362 00:26:08,512 --> 00:26:13,120 What's a we wanted to adjust our red here 363 00:26:13,376 --> 00:26:17,472 Click and drag the sound you see you've got up too much 364 00:26:19,264 --> 00:26:22,336 So we can control alt click make a new point 365 00:26:23,360 --> 00:26:29,504 Dracula suffer now just desaturated in this box 366 00:26:29,760 --> 00:26:31,808 When do you go ahead and right click 367 00:26:32,320 --> 00:26:35,648 Set maps to default to undo everything 368 00:26:36,672 --> 00:26:37,696 Let's just 369 00:26:37,952 --> 00:26:42,304 Just the very bright green areas here 370 00:26:42,816 --> 00:26:45,888 Accucraft what's going to green suppression 371 00:26:47,680 --> 00:26:49,472 So we can see 372 00:26:49,728 --> 00:26:54,848 Here is Morgan de yellows down where are green screen 373 00:26:58,176 --> 00:27:01,248 Smith Rowe Dad 374 00:27:01,504 --> 00:27:04,320 That was a massive pipe 375 00:27:04,576 --> 00:27:06,368 We take a look at this quick example 376 00:27:06,880 --> 00:27:11,744 She knows that we so far 377 00:27:12,256 --> 00:27:18,400 Have the input side and there's a lot of those outside of colour cracks that have this as well 378 00:27:18,656 --> 00:27:20,960 Restore emotional in week 1 379 00:27:21,472 --> 00:27:24,800 You can use these Tashan Alpha 380 00:27:25,056 --> 00:27:27,872 So that note only affects a certain area 381 00:27:28,384 --> 00:27:30,432 Quick Albert Speer 382 00:27:30,944 --> 00:27:32,736 Correct 383 00:27:33,760 --> 00:27:35,808 It's now only affecting 384 00:27:37,088 --> 00:27:38,112 This end 385 00:27:39,136 --> 00:27:41,696 ASDA exact same goes for colour correct 386 00:27:41,952 --> 00:27:44,768 Changes were made 387 00:27:45,280 --> 00:27:46,816 Would also work there 388 00:27:47,584 --> 00:27:53,728 This is a way to just a mask off the area that your notice affect in by using this a lot 389 00:27:54,240 --> 00:27:55,776 What's happened in your car 390 00:27:56,032 --> 00:27:58,080 Mask 391 00:27:58,336 --> 00:27:59,360 Into 392 00:27:59,616 --> 00:28:01,664 Are we friends since we've already done it 393 00:28:02,176 --> 00:28:05,760 Because we don't want to correct anything that's not or leaves 394 00:28:06,272 --> 00:28:12,416 Taking the green saturation down we can see that turn into work 395 00:28:12,672 --> 00:28:15,232 Leaves 396 00:28:15,488 --> 00:28:20,096 Again I hit ctrl alt to make a new points I get a little bit of the yellows in there 397 00:28:21,120 --> 00:28:26,240 That's just getting rid of a little bit of extra that we had in there 398 00:28:27,008 --> 00:28:33,152 Look at this this is feeling much much better 399 00:28:38,528 --> 00:28:43,648 Halo 4 comes off and on that's coming from her Edge key 400 00:28:44,160 --> 00:28:45,696 And we're still 401 00:28:45,952 --> 00:28:51,584 Transformers that appear 402 00:28:52,096 --> 00:28:54,912 We can quickly make a sheep 403 00:29:00,288 --> 00:29:01,568 What's make sure 404 00:29:02,848 --> 00:29:06,432 The same relative spot the entire time 405 00:29:10,016 --> 00:29:13,088 I think that looks good and what we can actually do 406 00:29:13,600 --> 00:29:17,440 Is we can copy a shape between road and no 407 00:29:17,696 --> 00:29:19,488 If you right click 408 00:29:20,000 --> 00:29:21,280 You can hit puppy 409 00:29:23,072 --> 00:29:25,888 Receiving note 410 00:29:27,424 --> 00:29:28,192 Pissed 411 00:29:28,448 --> 00:29:34,592 You can't just ctrl C and ctrl V here you have to actually click copy and paste within that can't 412 00:29:36,896 --> 00:29:38,176 What's make sure 413 00:29:38,688 --> 00:29:40,736 That has fixed 414 00:29:42,016 --> 00:29:43,552 Ibiza 415 00:29:44,320 --> 00:29:46,624 I sent green again 416 00:29:46,880 --> 00:29:51,232 Go ahead and turn just that wrote shape off and on to compare 417 00:29:51,488 --> 00:29:57,376 You can do that this shapeless that we have clicking the eyeball and that will turn it on and off 418 00:29:58,912 --> 00:30:00,704 Let's go ahead and start fixing 419 00:30:01,472 --> 00:30:05,056 This Leaf is still I have a rabbit 420 00:30:07,104 --> 00:30:12,736 We can delete the syrups we don't need it anymore and we could meet up with this if we need to 421 00:30:14,272 --> 00:30:18,880 To attract because we're going to end up needing that 422 00:30:19,904 --> 00:30:24,768 And we'll go ahead and set up with a red eye note here because we're all 423 00:30:25,280 --> 00:30:29,376 Introduce a new type of burnout called the Explorer 424 00:30:30,144 --> 00:30:35,264 The Edgemoor behaves similar to a blur but it tries to affect just the edges of your image 425 00:30:35,520 --> 00:30:39,872 Change your format because as we are from last time 426 00:30:40,896 --> 00:30:42,688 This is expecting 427 00:30:43,968 --> 00:30:47,040 1920 by 12 image 428 00:30:47,296 --> 00:30:50,880 And that is outside of a format that Snaps down 429 00:30:52,416 --> 00:30:54,976 Shape 430 00:30:55,232 --> 00:30:57,280 Edge 431 00:30:57,792 --> 00:31:03,680 Alright now that's not too much again or GB 432 00:31:03,936 --> 00:31:10,080 Edgware is going to see our summer transparent alpha and beta 433 00:31:10,336 --> 00:31:16,480 But also edges meet are fully opaque 434 00:31:16,736 --> 00:31:20,576 And that's why I'm using it over 435 00:31:21,088 --> 00:31:27,232 I see a lot of beginning compositor is just throwing this around 436 00:31:27,488 --> 00:31:31,072 It should not be used as a general correction 437 00:31:31,328 --> 00:31:34,656 It should only be used with very specific Intent 438 00:31:34,912 --> 00:31:41,056 Because although this may get rid of your white edges for your entire shot 439 00:31:41,312 --> 00:31:43,872 Must your careful with a micro going to be cuter 440 00:31:45,152 --> 00:31:48,736 Facts about Scotland love or white patches 441 00:31:49,248 --> 00:31:51,296 Just checking 442 00:31:53,856 --> 00:31:58,208 A white edges what we had last bit of Darkness 443 00:32:00,000 --> 00:32:06,144 So let's keep 444 00:32:06,656 --> 00:32:09,472 Is breaking news a new Operation 445 00:32:09,728 --> 00:32:10,496 Cold 446 00:32:13,824 --> 00:32:19,968 Effective pixels 447 00:32:20,480 --> 00:32:24,064 Take the minimum value between 448 00:32:24,320 --> 00:32:25,344 End dysplasia 449 00:32:25,856 --> 00:32:29,696 And since our fix was darker than the pixel edges 450 00:32:30,208 --> 00:32:35,840 Was we could meant together to get the best of both worlds 451 00:32:36,864 --> 00:32:43,008 Waterfall this is this 452 00:32:44,032 --> 00:32:46,336 Disable all of these now 453 00:32:47,872 --> 00:32:52,224 What is a significant improvement on the key 454 00:32:52,480 --> 00:32:58,624 So we'll go ahead and just clean up a little bit here for you 455 00:32:58,880 --> 00:33:00,672 Emotion to make sure it's good 456 00:33:06,816 --> 00:33:11,680 My age 457 00:33:13,984 --> 00:33:15,776 Yes 458 00:33:16,288 --> 00:33:20,384 This is cash in I wanted to talk a little bit about our approach to the shop 459 00:33:24,224 --> 00:33:26,784 To bring our last up to 100% 460 00:33:27,296 --> 00:33:29,344 Do that right away 461 00:33:29,600 --> 00:33:31,136 What is the reasons 462 00:33:31,648 --> 00:33:32,672 What is 463 00:33:32,928 --> 00:33:37,536 The first thing we need to do with a shot is make sure it is creatively sound 464 00:33:37,792 --> 00:33:40,352 Selected for screen 465 00:33:40,608 --> 00:33:46,752 Animation properly once it's put on this monitor and it's very time 466 00:33:49,824 --> 00:33:53,408 With a non technically perfect shot 467 00:33:53,664 --> 00:33:55,200 I'm at first version we made 468 00:33:55,456 --> 00:33:59,296 You can answer these questions despite its technical issues 469 00:33:59,808 --> 00:34:05,952 Client you put nice detail work into the edges making sure that 470 00:34:06,208 --> 00:34:08,768 Not good and then they changed the monitor element 471 00:34:09,536 --> 00:34:14,912 Is a structure that do element what are the affected what did it really work to do 472 00:34:15,168 --> 00:34:16,192 For example 473 00:34:16,448 --> 00:34:20,288 Bright edges on all four sides of my commander 474 00:34:20,800 --> 00:34:23,360 We fix the edges on the left 475 00:34:23,616 --> 00:34:24,128 Right 476 00:34:24,384 --> 00:34:25,152 Bottom 477 00:34:25,920 --> 00:34:28,224 Only reason we didn't need to fix the top Edge 478 00:34:28,480 --> 00:34:30,784 Was because the bright in Ark 479 00:34:31,040 --> 00:34:34,368 Very well with the bright Edge in Malta 480 00:34:35,136 --> 00:34:39,744 Imagine if the screen element was changed to a shop that very bright everywhere 481 00:34:40,256 --> 00:34:44,608 Very high Hedges would not have been a problem 482 00:34:45,120 --> 00:34:51,264 That would have needed to be adjusted celebrate image didn't bleed through if we just been working to try to get the 483 00:34:51,520 --> 00:34:52,800 First inversion 484 00:34:53,312 --> 00:34:55,360 To waste 485 00:34:55,616 --> 00:35:01,760 And so that's why it's important to quickly put version ones together that can properly display the Creed Aventus 486 00:35:02,016 --> 00:35:07,136 Working in this workshop and then once those treated aspects are proved 487 00:35:07,392 --> 00:35:10,208 You can go ahead and move on to the fine detail work 488 00:35:11,488 --> 00:35:14,560 Speeches over 489 00:35:15,328 --> 00:35:19,936 What's the matter is looking pretty 490 00:35:20,192 --> 00:35:26,336 We fixed all those white edges and we have our group firmly back and front of that 491 00:35:27,104 --> 00:35:28,640 And I think this is looking pretty good 492 00:35:29,152 --> 00:35:35,040 In the next video 16 and 1 35918

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