All language subtitles for 613241-58 - Shadows - The definitive SKETCHUP course. From beginner to expert.en-US

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These are the user uploaded subtitles that are being translated: 1 00:00:00,000 --> 00:00:02,280 Hello people and welcome to this new class in 2 00:00:02,280 --> 00:00:04,920 where we're going to see the saddles trip. 3 00:00:04,920 --> 00:00:08,060 It is already expanded and we have as well 4 00:00:08,055 --> 00:00:11,975 a toolbar called Show Hide settles. 5 00:00:11,970 --> 00:00:12,770 Here. 6 00:00:12,765 --> 00:00:14,565 We have the main options, 7 00:00:14,565 --> 00:00:17,295 but if we move to the tray shadows, 8 00:00:17,294 --> 00:00:20,674 as you can see, we'll find here many more options. 9 00:00:20,670 --> 00:00:23,360 So let's start from the beginning. 10 00:00:23,355 --> 00:00:26,235 We have this button, so hide shadows. 11 00:00:26,235 --> 00:00:28,115 It is the same as this one. 12 00:00:28,110 --> 00:00:29,390 So if I hit, 13 00:00:29,385 --> 00:00:32,235 then I am switching on the sun. 14 00:00:32,235 --> 00:00:33,735 In a sketch, we have now 15 00:00:33,735 --> 00:00:35,435 these cast shadows on 16 00:00:35,430 --> 00:00:38,100 the ground and thanks to these, sliders, 17 00:00:38,100 --> 00:00:40,080 will be able to adjust 18 00:00:40,075 --> 00:00:42,875 time and the day and a specific day, 19 00:00:42,875 --> 00:00:46,385 which will change the position of the sun 20 00:00:46,385 --> 00:00:50,665 and then it will make change as well, the cast shadows. 21 00:00:50,660 --> 00:00:55,250 So e.g. if my time is 12:00, 22 00:00:55,250 --> 00:00:58,640 I mean, it is known and we change the month, 23 00:00:58,640 --> 00:01:01,160 moving the slider to our summer months, 24 00:01:01,160 --> 00:01:02,770 not a winter month, 25 00:01:02,765 --> 00:01:05,465 the cast shadows will be very short 26 00:01:05,465 --> 00:01:08,315 as it happens in our normal life. 27 00:01:08,315 --> 00:01:11,785 On the contrary, if we are still using the same time, 28 00:01:11,780 --> 00:01:15,670 12:00, but our month is, let's say e.g. 29 00:01:15,665 --> 00:01:17,865 November, the cast shadows 30 00:01:17,869 --> 00:01:20,479 will be much more longer, right? 31 00:01:20,480 --> 00:01:23,240 We have to control these settings in 32 00:01:23,240 --> 00:01:26,450 order to make the best of our project. 33 00:01:26,450 --> 00:01:28,820 Anyways, we have here more oxygens. 34 00:01:28,820 --> 00:01:30,130 It is the light. 35 00:01:30,125 --> 00:01:33,455 Now we're not talking about the cast shadows. 36 00:01:33,455 --> 00:01:35,395 We are talking about the light. 37 00:01:35,390 --> 00:01:39,040 So we can make that light lighter here, e.g. 38 00:01:39,035 --> 00:01:41,665 or we can make that light more bright. 39 00:01:41,660 --> 00:01:44,380 The next slider is talking about this time, 40 00:01:44,375 --> 00:01:46,955 years, about the cast shadows. 41 00:01:46,955 --> 00:01:50,155 We can make them lighter or darker. 42 00:01:50,150 --> 00:01:53,120 This another option called use sun for 43 00:01:53,120 --> 00:01:56,320 saving makes sense if this button, 44 00:01:56,315 --> 00:01:59,795 the first one, so hide Santos is turned off. 45 00:01:59,795 --> 00:02:00,925 So let's do it. 46 00:02:00,920 --> 00:02:02,830 We don't have cached silos anymore, 47 00:02:02,825 --> 00:02:05,755 but we are still using the SketchUp some 48 00:02:05,750 --> 00:02:09,100 because this oxygen is already marked, right? 49 00:02:09,095 --> 00:02:11,645 That means that we have some faces 50 00:02:11,645 --> 00:02:14,765 illuminated while others are not, right. 51 00:02:14,765 --> 00:02:17,785 E.g. this one, the difference is that 52 00:02:17,780 --> 00:02:21,280 we are not using cast shadows, 53 00:02:21,275 --> 00:02:25,375 but we are still using the position of the SketchUp son. 54 00:02:25,370 --> 00:02:28,120 If I unclick this option we have is still 55 00:02:28,115 --> 00:02:32,165 an artificial light because some faces are eliminated, 56 00:02:32,165 --> 00:02:34,955 but not all of them with the same intensity. 57 00:02:34,954 --> 00:02:38,464 But right now, as we are not using this upsilon, 58 00:02:38,465 --> 00:02:41,725 that artificial light has nothing to do 59 00:02:41,720 --> 00:02:45,160 with the SketchUp sun and then with this slider. 60 00:02:45,155 --> 00:02:47,155 So this option, in my opinion, 61 00:02:47,150 --> 00:02:50,030 it is not very useful and important. 62 00:02:50,030 --> 00:02:51,830 Anyways, we can mark it. 63 00:02:51,830 --> 00:02:54,640 Let's turn on so high shadows. 64 00:02:54,635 --> 00:02:58,205 Let's check these other options on faces, 65 00:02:58,204 --> 00:03:00,264 on ground from edges. 66 00:03:00,260 --> 00:03:02,020 To understand better this option, 67 00:03:02,015 --> 00:03:04,535 I will draw here a cylinder. 68 00:03:04,535 --> 00:03:08,225 Then we will see how we have cast 69 00:03:08,225 --> 00:03:11,755 shadows on the faces of this cylinder. 70 00:03:11,750 --> 00:03:14,020 If I turn off on faces, 71 00:03:14,015 --> 00:03:15,325 then you can see how 72 00:03:15,320 --> 00:03:17,570 our cast shadows is not 73 00:03:17,570 --> 00:03:20,030 affecting the phases of the ceiling. 74 00:03:20,030 --> 00:03:22,030 So to be more realistic, 75 00:03:22,025 --> 00:03:26,345 I recommend you to use this option on faces on ground, 76 00:03:26,345 --> 00:03:27,845 as you can imagine already, 77 00:03:27,845 --> 00:03:31,675 is going to allow us to cast shadows on the ground. 78 00:03:31,670 --> 00:03:33,890 If I turn off this option, 79 00:03:33,890 --> 00:03:37,130 we don't have Saddles anymore on the ground, 80 00:03:37,130 --> 00:03:41,050 but pay attention here because it can seem 81 00:03:41,045 --> 00:03:43,235 obvious that we will need to use 82 00:03:43,235 --> 00:03:45,485 all the time this on ground epsilon, 83 00:03:45,485 --> 00:03:49,495 but it will depend on its case, e.g. 84 00:03:49,490 --> 00:03:52,780 if I have this kind of situation 85 00:03:52,775 --> 00:03:57,055 in where I have a hole like this one, 86 00:03:57,050 --> 00:04:00,310 Let's draw it and then I turn on, 87 00:04:00,305 --> 00:04:02,225 on ground, I will move. 88 00:04:02,225 --> 00:04:04,445 Don't read the data slider. 89 00:04:04,445 --> 00:04:06,955 And the time, you can see that here we can 90 00:04:06,950 --> 00:04:09,430 find a kind of error, right? 91 00:04:09,425 --> 00:04:11,855 Because this cast shadow from 92 00:04:11,855 --> 00:04:15,905 the queue on the ground is turned on, 93 00:04:15,905 --> 00:04:20,375 is going through the whole plane as a horizontal plane, 94 00:04:20,375 --> 00:04:23,015 and it is not going inside the hole, 95 00:04:23,015 --> 00:04:25,595 is not working in a realistic way, right? 96 00:04:25,595 --> 00:04:28,415 So how we can resolve this problem? 97 00:04:28,415 --> 00:04:31,165 First of all, we have to turn off on ground, 98 00:04:31,160 --> 00:04:34,400 then we have lost the cast shadows on the ground. 99 00:04:34,400 --> 00:04:36,020 Obviously, in that case, 100 00:04:36,020 --> 00:04:39,850 we will need to create our own ground. 101 00:04:39,845 --> 00:04:42,745 So I will select this x 102 00:04:42,740 --> 00:04:45,760 and I will make this phase much more bigger. 103 00:04:45,755 --> 00:04:47,245 I will reverse phases. 104 00:04:47,240 --> 00:04:49,270 And then if I move the sliders, 105 00:04:49,265 --> 00:04:51,605 now, I don't have that problem, right? 106 00:04:51,605 --> 00:04:56,005 My cast shadows are working in a normal way. 107 00:04:56,000 --> 00:04:59,770 We're not creating that horizontal plane. 108 00:04:59,765 --> 00:05:00,875 I will turn on, 109 00:05:00,875 --> 00:05:04,765 again on ground as it happens here, right? 110 00:05:04,760 --> 00:05:06,920 So on round is not 111 00:05:06,920 --> 00:05:10,790 always an option that we have to mark here, e.g. 112 00:05:10,790 --> 00:05:12,610 it is better to create 113 00:05:12,605 --> 00:05:16,535 our own ground and unclick this option. 114 00:05:16,535 --> 00:05:19,385 Finally from this will allow us 115 00:05:19,385 --> 00:05:23,465 to make cast shadows from an egg. 116 00:05:23,465 --> 00:05:26,815 Individual ads, e.g. I. 117 00:05:26,810 --> 00:05:29,740 Will draw here a vertical. 118 00:05:29,735 --> 00:05:34,295 Now this is not making any shadows, 119 00:05:34,295 --> 00:05:36,565 but if I click from edges, 120 00:05:36,560 --> 00:05:40,450 you can see that now we have this x. 121 00:05:40,445 --> 00:05:42,935 Let's jump now to these projects. 122 00:05:42,934 --> 00:05:46,654 A Greek temple, and let's use the subtle Stray here. 123 00:05:46,655 --> 00:05:49,495 First of all, we have to turn on the shadows. 124 00:05:49,490 --> 00:05:50,740 Here they are. 125 00:05:50,735 --> 00:05:53,285 And now through these sliders, 126 00:05:53,285 --> 00:05:57,785 we will control the position of our cast shadows. 127 00:05:57,784 --> 00:06:00,664 E.g. here could be okay. 128 00:06:00,665 --> 00:06:02,765 We will use this example for 129 00:06:02,765 --> 00:06:06,085 explaining another important tool. 130 00:06:06,080 --> 00:06:08,060 When we are working in a project like that, 131 00:06:08,060 --> 00:06:11,080 maybe we want some elements to have 132 00:06:11,075 --> 00:06:13,315 an specific behavior in 133 00:06:13,310 --> 00:06:16,340 terms of cellulose, e.g. the roof. 134 00:06:16,340 --> 00:06:18,770 Sometimes maybe we don't want to 135 00:06:18,770 --> 00:06:21,740 cast shadows or to receive shadows. 136 00:06:21,740 --> 00:06:25,960 If we want one element to behave in a specific manner, 137 00:06:25,955 --> 00:06:27,065 we have to select it, 138 00:06:27,065 --> 00:06:29,305 go over Entity Info, 139 00:06:29,300 --> 00:06:31,580 and then we have these two options. 140 00:06:31,580 --> 00:06:33,950 One is called Dawn receive shadows, 141 00:06:33,950 --> 00:06:37,090 and the other one is called Don't cast shadows. 142 00:06:37,085 --> 00:06:39,095 So e.g. this roof, 143 00:06:39,095 --> 00:06:40,345 it is already selected. 144 00:06:40,340 --> 00:06:42,890 If I hit, don't receive shadows, 145 00:06:42,890 --> 00:06:45,350 it will not change now because we don't 146 00:06:45,350 --> 00:06:47,890 have any cast shadows on it. 147 00:06:47,885 --> 00:06:50,005 We have just the light of the sun. 148 00:06:50,000 --> 00:06:51,380 But if we hit, 149 00:06:51,380 --> 00:06:55,460 Don't cast shadows, then it will change a lot. 150 00:06:55,460 --> 00:06:57,020 What is happening inside 151 00:06:57,020 --> 00:06:59,270 the building because this element, 152 00:06:59,270 --> 00:07:02,770 this roof, is not casting shadows anymore. 153 00:07:02,765 --> 00:07:04,175 We could do the same with this. 154 00:07:04,175 --> 00:07:07,835 Another roof don't cast shadows and then create 155 00:07:07,835 --> 00:07:10,295 inside the building another effect 156 00:07:10,295 --> 00:07:11,675 with more and more light. 157 00:07:11,675 --> 00:07:13,325 Of course we are, 158 00:07:13,325 --> 00:07:17,005 Let's say that we are cheating a little bit or a lot. 159 00:07:17,000 --> 00:07:20,300 But sometimes could be very useful in 160 00:07:20,300 --> 00:07:24,130 order to put some more light inside 161 00:07:24,125 --> 00:07:27,835 our interior and being able to tell 162 00:07:27,830 --> 00:07:30,180 our client or whoever 163 00:07:30,184 --> 00:07:33,444 our ideas in a better way in a sketch. 164 00:07:33,440 --> 00:07:36,380 My last advice here is that you have to be 165 00:07:36,380 --> 00:07:39,290 aware that when we are using the saddles in SketchUp, 166 00:07:39,290 --> 00:07:42,160 we're consuming a lot of resources of our computer. 167 00:07:42,155 --> 00:07:45,625 So just turn them on when you really need it. 168 00:07:45,620 --> 00:07:47,720 The rest of the time when you are working, 169 00:07:47,720 --> 00:07:51,820 just modelling, my advice is to turn those off. 170 00:07:51,815 --> 00:07:53,675 So we finished the episode here, 171 00:07:53,675 --> 00:07:55,255 and I will see you in the next 172 00:07:55,250 --> 00:07:57,250 one in where we will continue 173 00:07:57,245 --> 00:08:03,275 modelling our Barcelona Pavilion using our new skills. 12237

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