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Hello people and welcome
to this new class in
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where we're going to
see the saddles trip.
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It is already expanded
and we have as well
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a toolbar called
Show Hide settles.
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Here.
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We have the main options,
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but if we move to
the tray shadows,
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as you can see, we'll find
here many more options.
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So let's start from
the beginning.
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We have this button,
so hide shadows.
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It is the same as this one.
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So if I hit,
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then I am switching on the sun.
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In a sketch, we have now
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these cast shadows on
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the ground and thanks
to these, sliders,
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will be able to adjust
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time and the day
and a specific day,
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which will change the
position of the sun
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and then it will make change
as well, the cast shadows.
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So e.g. if my time is 12:00,
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I mean, it is known and
we change the month,
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moving the slider to
our summer months,
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not a winter month,
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the cast shadows
will be very short
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as it happens in
our normal life.
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On the contrary, if we are
still using the same time,
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12:00, but our month
is, let's say e.g.
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November, the cast shadows
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will be much more longer, right?
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We have to control
these settings in
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order to make the
best of our project.
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Anyways, we have
here more oxygens.
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It is the light.
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Now we're not talking
about the cast shadows.
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We are talking about the light.
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So we can make that
light lighter here, e.g.
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or we can make that
light more bright.
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The next slider is
talking about this time,
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years, about the cast shadows.
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We can make them
lighter or darker.
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This another option
called use sun for
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saving makes sense
if this button,
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the first one, so hide
Santos is turned off.
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So let's do it.
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We don't have cached
silos anymore,
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but we are still using
the SketchUp some
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because this oxygen is
already marked, right?
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That means that we
have some faces
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illuminated while
others are not, right.
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E.g. this one, the
difference is that
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we are not using cast shadows,
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but we are still using the
position of the SketchUp son.
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If I unclick this
option we have is still
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an artificial light because
some faces are eliminated,
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but not all of them with
the same intensity.
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But right now, as we are
not using this upsilon,
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that artificial light
has nothing to do
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with the SketchUp sun and
then with this slider.
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So this option, in my opinion,
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it is not very useful
and important.
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Anyways, we can mark it.
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Let's turn on so high shadows.
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Let's check these other
options on faces,
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on ground from edges.
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To understand
better this option,
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I will draw here a cylinder.
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Then we will see
how we have cast
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shadows on the faces
of this cylinder.
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If I turn off on faces,
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then you can see how
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our cast shadows is not
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affecting the phases
of the ceiling.
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So to be more realistic,
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I recommend you to use this
option on faces on ground,
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as you can imagine already,
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is going to allow us to
cast shadows on the ground.
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If I turn off this option,
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we don't have Saddles
anymore on the ground,
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but pay attention here
because it can seem
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obvious that we will need to use
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all the time this
on ground epsilon,
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but it will depend
on its case, e.g.
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if I have this kind of situation
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in where I have a
hole like this one,
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Let's draw it and
then I turn on,
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on ground, I will move.
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Don't read the data slider.
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And the time, you can
see that here we can
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find a kind of error, right?
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Because this cast shadow from
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the queue on the
ground is turned on,
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is going through the whole
plane as a horizontal plane,
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and it is not going
inside the hole,
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is not working in a
realistic way, right?
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So how we can resolve
this problem?
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First of all, we have
to turn off on ground,
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then we have lost the cast
shadows on the ground.
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Obviously, in that case,
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we will need to create
our own ground.
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So I will select this x
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and I will make this
phase much more bigger.
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I will reverse phases.
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And then if I move the sliders,
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now, I don't have
that problem, right?
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My cast shadows are
working in a normal way.
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We're not creating
that horizontal plane.
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I will turn on,
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again on ground as it
happens here, right?
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So on round is not
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always an option that we
have to mark here, e.g.
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it is better to create
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our own ground and
unclick this option.
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Finally from this will allow us
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to make cast shadows
from an egg.
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Individual ads, e.g. I.
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Will draw here a vertical.
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Now this is not
making any shadows,
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but if I click from edges,
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you can see that
now we have this x.
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Let's jump now to
these projects.
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A Greek temple, and let's
use the subtle Stray here.
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First of all, we have
to turn on the shadows.
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Here they are.
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And now through these sliders,
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we will control the position
of our cast shadows.
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E.g. here could be okay.
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We will use this example for
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explaining another
important tool.
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When we are working in
a project like that,
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maybe we want some
elements to have
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an specific behavior in
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terms of cellulose,
e.g. the roof.
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Sometimes maybe we don't want to
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cast shadows or to
receive shadows.
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If we want one element to
behave in a specific manner,
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we have to select it,
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go over Entity Info,
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and then we have
these two options.
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One is called Dawn
receive shadows,
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and the other one is
called Don't cast shadows.
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So e.g. this roof,
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it is already selected.
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If I hit, don't receive shadows,
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it will not change
now because we don't
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have any cast shadows on it.
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We have just the
light of the sun.
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But if we hit,
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Don't cast shadows, then
it will change a lot.
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What is happening inside
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the building because
this element,
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this roof, is not
casting shadows anymore.
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We could do the same with this.
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Another roof don't cast
shadows and then create
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inside the building
another effect
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with more and more light.
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Of course we are,
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Let's say that we are cheating
a little bit or a lot.
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But sometimes could
be very useful in
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order to put some
more light inside
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our interior and
being able to tell
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our client or whoever
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our ideas in a better
way in a sketch.
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My last advice here is
that you have to be
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aware that when we are using
the saddles in SketchUp,
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we're consuming a lot of
resources of our computer.
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So just turn them on
when you really need it.
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The rest of the time
when you are working,
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just modelling, my advice
is to turn those off.
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So we finished the episode here,
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and I will see you in the next
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one in where we will continue
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modelling our Barcelona
Pavilion using our new skills.
12237
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