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These are the user uploaded subtitles that are being translated: 1 00:00:00,000 --> 00:00:02,390 Hello people and welcome to this new class 2 00:00:02,385 --> 00:00:05,615 where we're going to see a new tray called a. 3 00:00:05,610 --> 00:00:09,030 Since this tray is here, I will expand. 4 00:00:09,030 --> 00:00:11,570 It, will find here the possibility to add 5 00:00:11,565 --> 00:00:14,175 icing or to delayed our scene. 6 00:00:14,175 --> 00:00:18,405 So let's wait a little bit till we create our first. 7 00:00:18,405 --> 00:00:22,205 Firstly, I would like to talk about other tools 8 00:00:22,200 --> 00:00:26,730 related with this sin tray, like this. 9 00:00:26,730 --> 00:00:29,160 Three tools that we find here 10 00:00:29,160 --> 00:00:32,040 at the end of the main toolbar. 11 00:00:32,040 --> 00:00:34,370 We have position camera. 12 00:00:34,365 --> 00:00:38,205 We have this tool called Look around with this. 13 00:00:38,205 --> 00:00:41,325 And we have these two Cold War, 14 00:00:41,320 --> 00:00:46,330 the three of them are related with the TRE, why? 15 00:00:46,325 --> 00:00:49,585 Because the three of them are going to help us to 16 00:00:49,580 --> 00:00:53,450 place the camera in a very, very good position. 17 00:00:53,450 --> 00:00:55,240 Once this is done, 18 00:00:55,235 --> 00:00:58,525 we will record that position of the camera with 19 00:00:58,520 --> 00:01:01,940 many more properties through our essence. 20 00:01:01,940 --> 00:01:03,430 Let's do an example. 21 00:01:03,425 --> 00:01:04,015 Here. 22 00:01:04,010 --> 00:01:06,280 We have a professional project 23 00:01:06,275 --> 00:01:08,755 in where I'm working right now. 24 00:01:08,750 --> 00:01:11,420 This is a bit house and I have to do 25 00:01:11,420 --> 00:01:14,470 the interior design of different rooms. 26 00:01:14,465 --> 00:01:17,065 One of those rooms is the living room. 27 00:01:17,060 --> 00:01:19,760 The living room is placed here. 28 00:01:19,760 --> 00:01:23,470 Then if I go just scrolling in, 29 00:01:23,465 --> 00:01:26,005 I can get this position of the camera. 30 00:01:26,000 --> 00:01:30,280 But if I orbit here as I am placed in a, 31 00:01:30,275 --> 00:01:33,095 let's say a small space 32 00:01:33,095 --> 00:01:35,275 rapidly I can have travels, right? 33 00:01:35,270 --> 00:01:37,280 So in this case is when you are 34 00:01:37,280 --> 00:01:39,490 working in a project like that, 35 00:01:39,485 --> 00:01:42,425 my first recommendation is that you 36 00:01:42,425 --> 00:01:45,815 should create what I call our work is sin. 37 00:01:45,815 --> 00:01:47,865 I mean, in this project e.g. 38 00:01:47,869 --> 00:01:51,139 as I told you, I am in charge of the Interior Design, 39 00:01:51,140 --> 00:01:54,070 so I will work a lot in this space, 40 00:01:54,065 --> 00:01:55,375 in this living room, 41 00:01:55,370 --> 00:01:59,390 the ceiling most of the time is just something annoying. 42 00:01:59,390 --> 00:02:01,840 Okay, So while you are working, 43 00:02:01,835 --> 00:02:04,435 we can create attack in 44 00:02:04,430 --> 00:02:08,210 where we put everything we don't need, like e.g. 45 00:02:08,210 --> 00:02:10,960 the ceiling, this is something that it is already done. 46 00:02:10,955 --> 00:02:12,605 If I go over tax, 47 00:02:12,605 --> 00:02:16,375 you will find here this tag called serine so I can 48 00:02:16,370 --> 00:02:18,620 hide this tag and then I don't 49 00:02:18,620 --> 00:02:21,230 have the ceiling anymore so I can work. 50 00:02:21,230 --> 00:02:24,200 I can place my furnitures easily. 51 00:02:24,200 --> 00:02:26,030 I can have a better view of 52 00:02:26,030 --> 00:02:28,570 the space all the time and so on. 53 00:02:28,565 --> 00:02:31,615 So e.g. if this position of the camera, 54 00:02:31,610 --> 00:02:34,750 let's say that it is correct as a reference, 55 00:02:34,745 --> 00:02:36,215 then I can go over, 56 00:02:36,215 --> 00:02:38,045 uh, scenes and say, 57 00:02:38,045 --> 00:02:40,795 add a sin one click and I 58 00:02:40,790 --> 00:02:43,430 am recording right now this position of 59 00:02:43,430 --> 00:02:46,010 the camera with many more properties 60 00:02:46,010 --> 00:02:48,950 as all of this that we can read here, 61 00:02:48,950 --> 00:02:50,530 if I scroll down, 62 00:02:50,525 --> 00:02:53,735 the name is seeing one we can call 63 00:02:53,735 --> 00:02:58,555 this scene work is seen better at description. 64 00:02:58,550 --> 00:03:01,670 And then this is interesting because we have 65 00:03:01,670 --> 00:03:04,990 here all the properties safe with the scene. 66 00:03:04,985 --> 00:03:07,435 The camera allocation, which is obvious, 67 00:03:07,430 --> 00:03:09,360 top level hidden geometry, 68 00:03:09,364 --> 00:03:13,614 hidden objects receive all ducks, active section planes, 69 00:03:13,610 --> 00:03:18,070 style and fog, subtle settings and access locations. 70 00:03:18,065 --> 00:03:21,965 All of these things are safe with this sin, 71 00:03:21,965 --> 00:03:25,985 which means that if I continue working, e.g. 72 00:03:25,985 --> 00:03:27,065 I need the ceiling. 73 00:03:27,065 --> 00:03:27,865 Right now. 74 00:03:27,860 --> 00:03:30,350 I am here working on working again. 75 00:03:30,350 --> 00:03:33,380 And then I need that word sin again. 76 00:03:33,380 --> 00:03:36,220 I just have to hit on here two clicks, 77 00:03:36,215 --> 00:03:37,985 the tag goes out. 78 00:03:37,985 --> 00:03:40,645 If I had a section plane, e.g. 79 00:03:40,640 --> 00:03:43,730 it comes if I had some subtotals, 80 00:03:43,730 --> 00:03:47,120 settings, they would come as well, etc, etc. 81 00:03:47,120 --> 00:03:49,330 So this is my first recommendation. 82 00:03:49,325 --> 00:03:51,415 Create a word sin. 83 00:03:51,410 --> 00:03:54,670 Anyways, once you have finished your project, 84 00:03:54,665 --> 00:03:56,005 like in this case, 85 00:03:56,000 --> 00:03:59,510 all the furnitures are perfectly placed and then you 86 00:03:59,510 --> 00:04:03,190 want to create a final note. 87 00:04:03,185 --> 00:04:05,035 Work is seen, then it is 88 00:04:05,030 --> 00:04:08,080 the correct moment for using these tools. 89 00:04:08,075 --> 00:04:10,375 The first one is called position camera. 90 00:04:10,370 --> 00:04:14,620 If I hit on here and I hover over Miocene, 91 00:04:14,615 --> 00:04:18,605 SketchUp is asking me where I want to put this guy, 92 00:04:18,605 --> 00:04:21,505 let's say here on the main floor, one-click. 93 00:04:21,500 --> 00:04:23,330 And then the first thing that we have 94 00:04:23,330 --> 00:04:25,430 to check is is the eye. 95 00:04:25,430 --> 00:04:27,190 Down in the right corner, 96 00:04:27,185 --> 00:04:30,035 we can read 2.42 m. 97 00:04:30,035 --> 00:04:31,895 This is the high, high right now, 98 00:04:31,895 --> 00:04:33,935 I could say that it is too much, 99 00:04:33,935 --> 00:04:38,575 so I can just type in 1.6. 100 00:04:38,570 --> 00:04:40,490 We can adjust these high, 101 00:04:40,490 --> 00:04:43,520 high and then automatically the other tool 102 00:04:43,520 --> 00:04:45,250 called Look around, 103 00:04:45,245 --> 00:04:47,575 which will allow us to pivot 104 00:04:47,570 --> 00:04:50,530 the camera view around and a stationary point. 105 00:04:50,525 --> 00:04:53,165 If I click left button and I drag, 106 00:04:53,165 --> 00:04:56,255 I will pivot around a stationary point. 107 00:04:56,255 --> 00:04:58,235 It is like I am using 108 00:04:58,235 --> 00:05:02,095 just my neck if I would be a human being, 109 00:05:02,090 --> 00:05:05,600 but my body is completely still. 110 00:05:05,600 --> 00:05:08,170 I can move my neck looking at 111 00:05:08,165 --> 00:05:12,035 the upper part of my room or even my fit. 112 00:05:12,035 --> 00:05:14,455 This is super useful in 113 00:05:14,450 --> 00:05:17,260 order to select the best camera view. 114 00:05:17,255 --> 00:05:19,855 Imagine that we are happy with this position. 115 00:05:19,850 --> 00:05:22,280 We unhide the ceiling, tack, 116 00:05:22,280 --> 00:05:25,490 one-click here and we can add a new lesson here. 117 00:05:25,490 --> 00:05:27,430 We're the third tool that we have 118 00:05:27,425 --> 00:05:30,245 available is this one called Walk. 119 00:05:30,245 --> 00:05:32,095 It will allow us to adjust 120 00:05:32,090 --> 00:05:34,900 the camera view because using this tool, 121 00:05:34,895 --> 00:05:37,385 we will not lose the eye height. 122 00:05:37,385 --> 00:05:38,795 That is the point of this tool. 123 00:05:38,795 --> 00:05:40,955 So once it is selected, 124 00:05:40,955 --> 00:05:43,975 once you hit it and you hover over your scene, 125 00:05:43,970 --> 00:05:45,890 if I click on here, e.g. 126 00:05:45,890 --> 00:05:47,510 you will see a little gross, 127 00:05:47,510 --> 00:05:51,250 which is the reference for our future movements. 128 00:05:51,245 --> 00:05:54,685 The thing about this tool is that we will keep the high, 129 00:05:54,680 --> 00:05:55,990 high all the time. 130 00:05:55,985 --> 00:06:00,835 We will not lose it as if we were using the orbit tool. 131 00:06:00,830 --> 00:06:02,990 I click and drag and I have 132 00:06:02,990 --> 00:06:05,800 that little cross as a reference. 133 00:06:05,795 --> 00:06:08,155 If I go above the little cross, 134 00:06:08,150 --> 00:06:09,580 I will move forward. 135 00:06:09,575 --> 00:06:11,435 Below the little cross, 136 00:06:11,435 --> 00:06:13,715 I will move backwards. 137 00:06:13,715 --> 00:06:17,125 If I move over the left of the little cross, 138 00:06:17,120 --> 00:06:20,750 I will move towards the left side and the 139 00:06:20,750 --> 00:06:24,520 same over the right side of the cross. 140 00:06:24,515 --> 00:06:27,265 Here, our movements are a little bit 141 00:06:27,260 --> 00:06:31,130 complicated because I have to say that this file, 142 00:06:31,130 --> 00:06:33,120 it comes from articulate. 143 00:06:33,124 --> 00:06:36,534 So the movement are a little bit strange. 144 00:06:36,529 --> 00:06:39,999 Normally, it is easier to use this tool. 145 00:06:39,995 --> 00:06:41,965 Let's jump now here to 146 00:06:41,960 --> 00:06:45,680 this another project in where everything, the base, 147 00:06:45,680 --> 00:06:48,830 not just the furnitures were made in a sketch, 148 00:06:48,830 --> 00:06:51,080 then as you can see, we have this work is 149 00:06:51,080 --> 00:06:53,590 seen called tobacco in Spanish. 150 00:06:53,585 --> 00:06:57,335 So I can come to this meeting point. 151 00:06:57,335 --> 00:06:59,795 Let's say easily, I can work here, 152 00:06:59,795 --> 00:07:01,415 I can put my furnitures. 153 00:07:01,415 --> 00:07:04,915 And then once that I want to create a final scene, 154 00:07:04,910 --> 00:07:06,890 I use the position camera. 155 00:07:06,890 --> 00:07:08,120 One click on here, 156 00:07:08,120 --> 00:07:10,100 I check the IHI. 157 00:07:10,100 --> 00:07:12,740 1.6 could be okay. 158 00:07:12,740 --> 00:07:15,980 I look around using the tool call, 159 00:07:15,980 --> 00:07:18,290 look around and I am not changing 160 00:07:18,290 --> 00:07:20,740 my eye, my position neither. 161 00:07:20,735 --> 00:07:23,555 And in case that I want to move, 162 00:07:23,555 --> 00:07:25,925 then I can use the warp tool, 163 00:07:25,925 --> 00:07:27,265 one click and drag, 164 00:07:27,260 --> 00:07:30,440 and then I move above, behind, 165 00:07:30,440 --> 00:07:32,710 left or right accordingly 166 00:07:32,705 --> 00:07:34,775 with this little cross, this time, 167 00:07:34,775 --> 00:07:36,985 I can control much more bitter 168 00:07:36,980 --> 00:07:39,560 the movements because as I told you, 169 00:07:39,560 --> 00:07:42,520 we don't have the problem as with the file before, 170 00:07:42,515 --> 00:07:45,955 once I am in my desired position, e.g. 171 00:07:45,950 --> 00:07:48,790 let's say here again, look around, 172 00:07:48,785 --> 00:07:52,705 I can check what is the best camera view, e.g. 173 00:07:52,700 --> 00:07:55,110 this one could be nice. 174 00:07:55,110 --> 00:07:59,460 I would need to unhide the ceiling and create 175 00:07:59,455 --> 00:08:03,595 another esteem just by clicking on Add a scene. 176 00:08:03,595 --> 00:08:06,915 Take into account that if I use my work tool and I 177 00:08:06,910 --> 00:08:10,390 position my feet far from the glitter cross, 178 00:08:10,390 --> 00:08:13,000 I will move more rapid than if I 179 00:08:13,000 --> 00:08:15,810 position the feet close to the retailer crops. 180 00:08:15,805 --> 00:08:19,315 Finally, if I find in my movement of all, 181 00:08:19,315 --> 00:08:22,185 I stop against the wall and I find 182 00:08:22,180 --> 00:08:25,680 this little icon which says forbidden. 183 00:08:25,675 --> 00:08:28,465 Unless I hold down Alt key, 184 00:08:28,465 --> 00:08:31,035 then I can go through the walls. 185 00:08:31,030 --> 00:08:34,330 Were coming back to our first project. 186 00:08:34,330 --> 00:08:37,060 Let's use the luca round tool in order to 187 00:08:37,060 --> 00:08:40,400 find Another nice camera position. 188 00:08:40,400 --> 00:08:43,280 Imagine that we like e.g. 189 00:08:43,280 --> 00:08:47,150 this one, and we say that we want to add a sin, perfect. 190 00:08:47,150 --> 00:08:50,750 The same number three will come here it is, 191 00:08:50,750 --> 00:08:53,330 with all of these properties, right? 192 00:08:53,330 --> 00:08:55,810 But the thing here is that the lines, 193 00:08:55,805 --> 00:08:59,125 the vertical lines are a little bit inclined. 194 00:08:59,120 --> 00:09:01,190 This is because we are using 195 00:09:01,190 --> 00:09:04,280 this perspective camera and it will be 196 00:09:04,280 --> 00:09:07,420 better if we use this two-point perspective. 197 00:09:07,415 --> 00:09:09,395 Now, all the vertical lines 198 00:09:09,395 --> 00:09:11,365 are completely straight because 199 00:09:11,360 --> 00:09:15,340 we have delighted that third point of the perspective, 200 00:09:15,335 --> 00:09:18,025 which is placed the upper part, 201 00:09:18,020 --> 00:09:19,540 this will be explained 202 00:09:19,535 --> 00:09:21,655 better in another class where we will 203 00:09:21,650 --> 00:09:25,400 see how to export our sins into IJ back. 204 00:09:25,400 --> 00:09:27,940 But now the thing is that we have made 205 00:09:27,935 --> 00:09:30,185 some changes in our sin 206 00:09:30,185 --> 00:09:32,635 and we want to save those changes. 207 00:09:32,630 --> 00:09:36,460 So we should go over sin number three, 208 00:09:36,455 --> 00:09:39,715 right bottom update as soon as SketchUp 209 00:09:39,710 --> 00:09:43,730 asks us if we want to save all of these properties, 210 00:09:43,730 --> 00:09:45,400 we say yes, update, 211 00:09:45,395 --> 00:09:50,135 then this scene comes with this two-point perspective. 212 00:09:50,135 --> 00:09:52,195 So if I move the camera and 213 00:09:52,190 --> 00:09:54,700 I go back again to a C Number three, 214 00:09:54,695 --> 00:09:57,065 we can see two point perspective here. 215 00:09:57,065 --> 00:09:59,155 The same will happen if we come back 216 00:09:59,150 --> 00:10:01,330 to a C number two, let's do it. 217 00:10:01,325 --> 00:10:04,375 And we realize that we haven't used 218 00:10:04,370 --> 00:10:08,980 another very useful tool which is not very well known. 219 00:10:08,975 --> 00:10:10,675 It is here if we go over 220 00:10:10,670 --> 00:10:13,730 camera field of view, I will hit it. 221 00:10:13,730 --> 00:10:16,250 And then in the measure bar, 222 00:10:16,250 --> 00:10:19,280 we can read 75 degrees. 223 00:10:19,280 --> 00:10:24,370 This is talking about our visual field as a human being. 224 00:10:24,365 --> 00:10:29,705 The normal field of view for a human being is 60 degrees, 225 00:10:29,705 --> 00:10:32,345 but we can play with it in order to give 226 00:10:32,345 --> 00:10:35,095 more information to our project. 227 00:10:35,090 --> 00:10:37,070 That is the reason because here I 228 00:10:37,070 --> 00:10:39,170 have 75 degrees by default, 229 00:10:39,170 --> 00:10:43,820 but we could say 45 Enter and then everything changed it. 230 00:10:43,820 --> 00:10:46,750 So I place my guy here again. 231 00:10:46,745 --> 00:10:48,095 I look around. 232 00:10:48,095 --> 00:10:50,065 I can use the warp tool. 233 00:10:50,060 --> 00:10:52,190 If I want to move a little bit 234 00:10:52,190 --> 00:10:55,790 backwards without losing my eye height, 235 00:10:55,790 --> 00:11:00,230 look around again, I check my better camera view. 236 00:11:00,230 --> 00:11:02,950 I can use even the hand tool 237 00:11:02,945 --> 00:11:04,975 in order to pan a little bit. 238 00:11:04,970 --> 00:11:07,550 And then again, look around. 239 00:11:07,549 --> 00:11:10,969 I could use the camera two point perspective. 240 00:11:10,970 --> 00:11:14,330 And if I go over camera field of view, 241 00:11:14,330 --> 00:11:16,660 we are using 45 degrees right now. 242 00:11:16,655 --> 00:11:19,745 If we don't like it, we can say 60. 243 00:11:19,745 --> 00:11:22,225 And then they fill of view is wider. 244 00:11:22,220 --> 00:11:23,930 Again. I can look 245 00:11:23,930 --> 00:11:26,780 around again if I want to move backwards, 246 00:11:26,780 --> 00:11:29,440 I have to use this fit tool. 247 00:11:29,435 --> 00:11:32,105 If I don't want to lose my I high. 248 00:11:32,105 --> 00:11:34,135 And once I am here and I am happy, 249 00:11:34,130 --> 00:11:37,370 then if I have my sin number to select it, 250 00:11:37,370 --> 00:11:40,610 I can say right button update as sin, 251 00:11:40,610 --> 00:11:43,480 and all of these changes will be saved. 252 00:11:43,475 --> 00:11:46,825 This update, the sin of sin is here as well. 253 00:11:46,820 --> 00:11:49,130 And these arrows will allow us to 254 00:11:49,130 --> 00:11:51,680 move this thing down or up. 255 00:11:51,680 --> 00:11:55,040 Finally, we have this Upsilon for in 256 00:11:55,040 --> 00:11:58,390 order to make modifications in our thumbnails. 257 00:11:58,385 --> 00:12:02,495 And eventually we can hide details or so details. 258 00:12:02,495 --> 00:12:06,665 Those details are talking about those properties we saw 259 00:12:06,665 --> 00:12:11,195 here when we scroll down as it is useful in SketchUp, 260 00:12:11,195 --> 00:12:13,105 we have this arrow in 261 00:12:13,100 --> 00:12:16,310 every tray in where we have more oxygens, 262 00:12:16,310 --> 00:12:18,520 which you can easily check, 263 00:12:18,515 --> 00:12:22,235 but the most important ones are already seen. 264 00:12:22,235 --> 00:12:26,215 You have to have in mind that the goal of having seen 265 00:12:26,210 --> 00:12:30,730 is that we can come back to that as sin whenever we want. 266 00:12:30,725 --> 00:12:33,505 It will allow us to finally create 267 00:12:33,500 --> 00:12:38,140 a J peg when we export this as seen as an image. 268 00:12:38,135 --> 00:12:42,045 So I encourage you to practice with your own projects. 269 00:12:42,049 --> 00:12:44,899 Create two or three nice scenes, 270 00:12:44,900 --> 00:12:49,360 make some modifications on them and refresh those scenes. 271 00:12:49,355 --> 00:12:52,405 Don't forget to use the two-point perspective, 272 00:12:52,400 --> 00:12:55,840 two-point perspective Upsilon, and the field of view. 273 00:12:55,835 --> 00:12:57,865 And in the next episode, 274 00:12:57,860 --> 00:13:00,830 we will see another tray which can be used as 275 00:13:00,830 --> 00:13:05,070 well in a scene as it is, the saddles tray. 19755

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