All language subtitles for 613241-49 - Textures libraries - The definitive SKETCHUP course. From beginner to expert.en-US

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These are the user uploaded subtitles that are being translated: 1 00:00:00,000 --> 00:00:02,870 Hello guys, and we'll go to this new class inward. 2 00:00:02,865 --> 00:00:06,515 We're going to see the three best texture libraries 3 00:00:06,510 --> 00:00:08,880 on the Internet, in my opinion. 4 00:00:08,880 --> 00:00:11,220 So we will continue 5 00:00:11,220 --> 00:00:14,690 working on this model with these cubes. 6 00:00:14,685 --> 00:00:16,595 And the thing is that we 7 00:00:16,590 --> 00:00:18,570 have to be aware of the fact that 8 00:00:18,570 --> 00:00:22,640 the SketchUp library of materials is not very, 9 00:00:22,635 --> 00:00:24,665 very, let's say sophisticated. 10 00:00:24,660 --> 00:00:27,540 The textures are quite simple. 11 00:00:27,540 --> 00:00:30,300 I mean, if I expand this arrow, 12 00:00:30,295 --> 00:00:32,255 here, we have e.g. 13 00:00:32,255 --> 00:00:34,175 metals and then look at 14 00:00:34,175 --> 00:00:36,805 how many methods we have, not so many. 15 00:00:36,800 --> 00:00:40,040 And the textures, the quality of the textures is not, 16 00:00:40,040 --> 00:00:42,620 let's say, the best possible ever. 17 00:00:42,620 --> 00:00:45,920 So if we want to acquire a very, 18 00:00:45,920 --> 00:00:47,870 very good ones, then we 19 00:00:47,870 --> 00:00:50,440 should have them from the Internet. 20 00:00:50,435 --> 00:00:55,405 The first website I would like you to go is ROA textures. 21 00:00:55,400 --> 00:00:58,040 You can check here the address. 22 00:00:58,040 --> 00:01:01,080 Anyways, you will find the links in the description. 23 00:01:01,084 --> 00:01:03,714 And the thing about this website is 24 00:01:03,710 --> 00:01:06,410 that this is a construction website. 25 00:01:06,410 --> 00:01:08,590 I mean, it is not about 26 00:01:08,585 --> 00:01:12,385 3D models or rendering, is about construction. 27 00:01:12,380 --> 00:01:14,570 So the texture that you will find 28 00:01:14,570 --> 00:01:17,560 here is something super, super real. 29 00:01:17,555 --> 00:01:20,885 They give us that texture in order to have 30 00:01:20,885 --> 00:01:25,765 a real view about that material before buying it. 31 00:01:25,760 --> 00:01:28,660 So we should go over texture browser, 32 00:01:28,655 --> 00:01:33,265 one-click, we accept and continue the cookies and so on. 33 00:01:33,260 --> 00:01:36,050 And here we can filter our searching. 34 00:01:36,049 --> 00:01:41,269 We can say e.g. material we want, let's say good. 35 00:01:41,270 --> 00:01:43,670 Then different goods pop up. 36 00:01:43,670 --> 00:01:46,670 Let's click this narrow boards. 37 00:01:46,670 --> 00:01:50,050 It looks like the price is €4, 38 00:01:50,045 --> 00:01:53,645 but we will be able to take this texture for free. 39 00:01:53,645 --> 00:01:57,125 Look that we have a view of that texture 40 00:01:57,125 --> 00:02:00,895 already applied on the floor, on different walls. 41 00:02:00,890 --> 00:02:02,570 Then here we have the size, 42 00:02:02,570 --> 00:02:04,820 the real size, the resolution. 43 00:02:04,820 --> 00:02:06,290 And if we go down, 44 00:02:06,290 --> 00:02:08,150 we will find here the possibility to 45 00:02:08,150 --> 00:02:10,790 download this texture for free. 46 00:02:10,790 --> 00:02:13,990 Just one click on Download 47 00:02:13,985 --> 00:02:17,655 will get a compressed file. Inside. 48 00:02:17,659 --> 00:02:21,369 We will find always three the apex files, 49 00:02:21,365 --> 00:02:23,375 one with the letter B, 50 00:02:23,375 --> 00:02:25,765 another one with the letter D, 51 00:02:25,760 --> 00:02:28,040 and another one with the letter 52 00:02:28,040 --> 00:02:31,460 S. This is because all the materials here are, 53 00:02:31,460 --> 00:02:35,880 the textures are what is called PBR materials. 54 00:02:35,884 --> 00:02:40,314 A PVR material means physical based rendering. 55 00:02:40,310 --> 00:02:42,700 They are materials based on 56 00:02:42,695 --> 00:02:46,505 different maps in order to describe 57 00:02:46,505 --> 00:02:49,835 a photorealistic aspect of that material 58 00:02:49,835 --> 00:02:53,825 physically and in terms of interaction with the light, 59 00:02:53,825 --> 00:02:56,695 which is something very complex. 60 00:02:56,690 --> 00:03:00,140 So we have here three months bump map, 61 00:03:00,140 --> 00:03:01,960 letter B, diffuse map, 62 00:03:01,955 --> 00:03:04,445 letter D, and specular map, 63 00:03:04,445 --> 00:03:07,105 letter S. Bump map is talking 64 00:03:07,100 --> 00:03:09,940 about the relief of the texture, 65 00:03:09,935 --> 00:03:11,675 the defuses about the color, 66 00:03:11,675 --> 00:03:14,285 and the specular is about the reflection. 67 00:03:14,285 --> 00:03:17,225 This is something unrelated more with renders 68 00:03:17,225 --> 00:03:21,485 than with SketchUp in where we are doing 3D models, 69 00:03:21,485 --> 00:03:22,735 we have not rendering. 70 00:03:22,730 --> 00:03:25,910 So here we are just interested 71 00:03:25,910 --> 00:03:29,920 in using the diffuse map letter D. 72 00:03:29,915 --> 00:03:34,795 But you better know that if you afterwards want 73 00:03:34,790 --> 00:03:39,770 to work in render software as we re or lumen, 74 00:03:39,770 --> 00:03:41,410 thanks to this website, 75 00:03:41,405 --> 00:03:43,415 you already have the bump, 76 00:03:43,415 --> 00:03:45,365 map and spec requirement. 77 00:03:45,365 --> 00:03:48,415 So once that we are back again in SketchUp, 78 00:03:48,410 --> 00:03:50,480 if we want to use that texture, 79 00:03:50,480 --> 00:03:52,960 we should go over materials, 80 00:03:52,955 --> 00:03:55,055 click on Default material, 81 00:03:55,055 --> 00:03:58,825 then click on Create material from zero. 82 00:03:58,820 --> 00:04:03,160 Let's type in the name of this new material, e.g. 83 00:04:03,155 --> 00:04:05,455 new. Good. 84 00:04:05,450 --> 00:04:09,700 We use a texture image. One-click here. 85 00:04:09,695 --> 00:04:12,575 We need to go over the correct folder. 86 00:04:12,575 --> 00:04:15,505 And once here, just pick up 87 00:04:15,500 --> 00:04:19,550 the image with the letter D, one click Open. 88 00:04:19,550 --> 00:04:22,150 The texture is already loaded. 89 00:04:22,145 --> 00:04:24,995 And pay attention here because normally 90 00:04:24,995 --> 00:04:27,775 we don't know the dimension of the texture. 91 00:04:27,770 --> 00:04:32,920 But if we check our material in the website here, 92 00:04:32,915 --> 00:04:37,325 we can find the real size of this material, 93 00:04:37,325 --> 00:04:41,825 400 cm per 180 cm. 94 00:04:41,825 --> 00:04:43,445 Coming back to a SketchUp, 95 00:04:43,445 --> 00:04:47,155 we can type in 4 m and then 96 00:04:47,150 --> 00:04:52,490 the proportion comes automatically 1.80 m. 97 00:04:52,490 --> 00:04:57,230 And then let's just apply these new material, e.g. 98 00:04:57,230 --> 00:04:59,020 on this first queue. 99 00:04:59,015 --> 00:05:00,365 Click here. 100 00:05:00,365 --> 00:05:01,735 And here we have. 101 00:05:01,730 --> 00:05:07,370 Our excellent texture, three clicks, letter B. 102 00:05:07,370 --> 00:05:11,530 Here we have our cube with that wood texture. 103 00:05:11,525 --> 00:05:14,155 Second website that I would like to show 104 00:05:14,150 --> 00:05:17,000 you is called texture.com. 105 00:05:17,000 --> 00:05:20,260 The browser here is very intuitive. 106 00:05:20,255 --> 00:05:22,675 We can write here e.g. 107 00:05:22,670 --> 00:05:24,680 a. Stone, enter. 108 00:05:24,680 --> 00:05:28,120 And we'll find these different textures. 109 00:05:28,115 --> 00:05:31,475 We need just to click on one of them. 110 00:05:31,475 --> 00:05:33,275 Imagine that we like, 111 00:05:33,275 --> 00:05:36,355 let's say this Stonewall, 112 00:05:36,350 --> 00:05:38,680 one click, we have a preview. 113 00:05:38,675 --> 00:05:40,775 And then again, this will give 114 00:05:40,775 --> 00:05:43,745 us three maps of that texture. 115 00:05:43,745 --> 00:05:46,925 Map, the high map and the normal map. 116 00:05:46,925 --> 00:05:49,145 Again, we're talking about 117 00:05:49,145 --> 00:05:53,215 PBR materials, physical based rendering. 118 00:05:53,210 --> 00:05:56,960 The Albedo map is as the diffuse map before. 119 00:05:56,960 --> 00:06:00,100 It is the same but with a different name. 120 00:06:00,095 --> 00:06:03,275 This is the one important in SketchUp. 121 00:06:03,275 --> 00:06:08,075 In SketchUp, we can just work with the colormap, 122 00:06:08,075 --> 00:06:10,685 the diffuse map or the Albedo map. 123 00:06:10,685 --> 00:06:12,635 All of them are the same. 124 00:06:12,635 --> 00:06:15,395 The high map and the normal map will be 125 00:06:15,395 --> 00:06:18,865 useful in case that after a SketchUp, 126 00:06:18,860 --> 00:06:22,060 we want to work in a rendering software, 127 00:06:22,055 --> 00:06:23,705 you better know that I have a course 128 00:06:23,705 --> 00:06:25,765 about lumen in where I 129 00:06:25,760 --> 00:06:29,860 talk deeper about how to use all of these maps. 130 00:06:29,855 --> 00:06:33,455 Anyways, here we have a free texture. 131 00:06:33,455 --> 00:06:35,365 I think that we can download 132 00:06:35,360 --> 00:06:38,380 three or five textures free per day. 133 00:06:38,375 --> 00:06:41,905 Anyways, if you want to use this website a lot, 134 00:06:41,900 --> 00:06:45,850 you can pay the subscription is not expensive at all, 135 00:06:45,845 --> 00:06:47,335 but in this case, 136 00:06:47,330 --> 00:06:49,300 I will just click on here. 137 00:06:49,295 --> 00:06:51,655 The lowest resolution is enough. 138 00:06:51,650 --> 00:06:52,700 One click. 139 00:06:52,700 --> 00:06:56,110 And you can see that I have this texture, 140 00:06:56,105 --> 00:06:59,065 this Albedo texture already in 141 00:06:59,060 --> 00:07:03,460 my computer and ready to be used once in SketchUp again, 142 00:07:03,455 --> 00:07:06,725 we should repeat the same process as before. 143 00:07:06,725 --> 00:07:09,785 Default material, create new material. 144 00:07:09,784 --> 00:07:12,024 Let's type in a new name, 145 00:07:12,020 --> 00:07:18,130 new stone wall texture image. 146 00:07:18,125 --> 00:07:23,305 Then we select our image, One-click and open. 147 00:07:23,300 --> 00:07:27,470 And here we don't have the correct size of that texture, 148 00:07:27,470 --> 00:07:32,770 so the material is already created, unselected. 149 00:07:32,765 --> 00:07:36,835 So I would apply the material here, three clicks. 150 00:07:36,830 --> 00:07:39,230 Letter b. Again, we have 151 00:07:39,230 --> 00:07:42,490 the problem that the texture is very, very small. 152 00:07:42,485 --> 00:07:44,095 We go over edit. 153 00:07:44,090 --> 00:07:46,820 Let's change the size more or less. 154 00:07:46,820 --> 00:07:50,790 Here is, okay, it's up to you. 155 00:07:51,070 --> 00:07:54,290 We are done with this material. 156 00:07:54,290 --> 00:07:56,240 Finally, the third website 157 00:07:56,240 --> 00:07:57,830 that I would like to recommend you, 158 00:07:57,830 --> 00:07:59,080 and in my opinion, 159 00:07:59,075 --> 00:08:01,645 the best one of all of them is 160 00:08:01,640 --> 00:08:04,480 called a SketchUp texture club.com. 161 00:08:04,475 --> 00:08:09,215 Here you will find not just textures, but 3D models. 162 00:08:09,214 --> 00:08:11,254 You will be able to read 163 00:08:11,255 --> 00:08:14,455 about many news related with SketchUp, 164 00:08:14,450 --> 00:08:16,720 tips, advices, and so on. 165 00:08:16,715 --> 00:08:20,195 Anyways, we have to focus now about the textures. 166 00:08:20,195 --> 00:08:23,785 So we should click on here textures, 167 00:08:23,780 --> 00:08:27,560 we will find different categories, free PVR textures. 168 00:08:27,560 --> 00:08:29,600 We know already what PVR 169 00:08:29,600 --> 00:08:32,800 means, physically-based rendering textures. 170 00:08:32,795 --> 00:08:35,195 And then we have architecture materials, 171 00:08:35,195 --> 00:08:38,255 nature, elements, backgrounds, and landscapes. 172 00:08:38,255 --> 00:08:39,985 If I expand e.g. 173 00:08:39,980 --> 00:08:41,860 architecture, you can see 174 00:08:41,855 --> 00:08:45,055 how many different categories we have here. 175 00:08:45,050 --> 00:08:47,980 Let's click on concrete. 176 00:08:47,975 --> 00:08:54,025 Then we have two different more options where I'm plates, 177 00:08:54,020 --> 00:08:57,190 plates, and then we find clean, 178 00:08:57,185 --> 00:08:58,895 dirty that are handled. 179 00:08:58,895 --> 00:09:00,355 Let's click on that arrow. 180 00:09:00,350 --> 00:09:02,620 And as you may be already know, 181 00:09:02,615 --> 00:09:04,855 is a Japanese architect, 182 00:09:04,850 --> 00:09:10,020 very famous, and he lights a lot to work with concrete. 183 00:09:10,024 --> 00:09:12,564 Let's click e.g. on this one. 184 00:09:12,560 --> 00:09:15,260 And then we find here a preview and 185 00:09:15,260 --> 00:09:18,380 two options for downloading this texture. 186 00:09:18,380 --> 00:09:21,070 An option for a free user and 187 00:09:21,065 --> 00:09:24,485 another option for a club member user. 188 00:09:24,485 --> 00:09:27,235 In case that you are a club member user, 189 00:09:27,230 --> 00:09:31,060 you will find in your folder more maps, 190 00:09:31,055 --> 00:09:33,955 the displacements, specular, normal, 191 00:09:33,950 --> 00:09:36,230 ambient occlusion, and so on. 192 00:09:36,230 --> 00:09:39,800 If you are going to use a lot of SketchUp rendering, 193 00:09:39,800 --> 00:09:42,020 where I really recommend 194 00:09:42,020 --> 00:09:44,380 you to subscribe to this website. 195 00:09:44,375 --> 00:09:46,675 The price is super tip. 196 00:09:46,670 --> 00:09:47,860 If I am not wrong, 197 00:09:47,855 --> 00:09:50,875 it is around €12 per year. 198 00:09:50,870 --> 00:09:53,270 And then you can download 199 00:09:53,270 --> 00:09:57,280 endless amount of super amazing textures. 200 00:09:57,275 --> 00:10:01,055 I am a member, so I will download this folder. 201 00:10:01,055 --> 00:10:05,335 One-click again, we will get a compressed file and 202 00:10:05,330 --> 00:10:07,580 inside we will find 203 00:10:07,580 --> 00:10:10,820 a demo and different maps as the diffusion, 204 00:10:10,820 --> 00:10:13,580 the displacement, the normal specular, 205 00:10:13,580 --> 00:10:17,140 and the ambient occlusion month in SketchUp, 206 00:10:17,135 --> 00:10:20,015 remember that we can only use the diffusion map. 207 00:10:20,015 --> 00:10:23,675 It is called as well a map or colormap. 208 00:10:23,675 --> 00:10:27,215 So then again, go back to sketch out. 209 00:10:27,215 --> 00:10:29,885 We reset our material, 210 00:10:29,885 --> 00:10:32,915 we click on Create material, 211 00:10:32,915 --> 00:10:34,975 we select a new texture. 212 00:10:34,970 --> 00:10:37,640 We'll go over the correct folder and 213 00:10:37,640 --> 00:10:40,670 we choose the diffuse image. 214 00:10:40,670 --> 00:10:42,550 Click on Open. 215 00:10:42,545 --> 00:10:45,535 Here we have the texture already loaded. 216 00:10:45,530 --> 00:10:47,740 We don't know the measures because 217 00:10:47,735 --> 00:10:50,055 if we go back to this website, 218 00:10:50,059 --> 00:10:53,799 this information is about the resolution of the texture. 219 00:10:53,795 --> 00:10:55,525 Of course, the resolution will be 220 00:10:55,520 --> 00:10:57,500 better if we are a member. 221 00:10:57,500 --> 00:10:59,870 So we say, okay, 222 00:10:59,870 --> 00:11:03,940 let's apply this texture on this surface. 223 00:11:03,935 --> 00:11:07,795 I select the entire cue that are b. 224 00:11:07,790 --> 00:11:11,080 And now let's change the size of the texture. 225 00:11:11,075 --> 00:11:15,395 1 m or even 2 m could be correct. 226 00:11:15,395 --> 00:11:17,515 One click outside, and here we are. 227 00:11:17,510 --> 00:11:20,150 Look the resolution and 228 00:11:20,150 --> 00:11:23,540 the details that we find here in this picture. 229 00:11:23,540 --> 00:11:25,390 So time to say goodbye. 230 00:11:25,385 --> 00:11:27,985 I hope that you liked the class. 231 00:11:27,980 --> 00:11:29,590 Don't hesitate to leave 232 00:11:29,585 --> 00:11:32,285 a comment in case that you have ended up. 233 00:11:32,285 --> 00:11:34,195 In the next episode, 234 00:11:34,190 --> 00:11:37,370 we'll talk about unspecific dusk, 235 00:11:37,370 --> 00:11:39,350 how to create a landscape in 236 00:11:39,350 --> 00:11:43,680 SketchUp through our projected texture. 16678

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