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Hello guys, and we'll go
to this new class inward.
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We're going to see the three
best texture libraries
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00:00:06,510 --> 00:00:08,880
on the Internet, in my opinion.
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00:00:08,880 --> 00:00:11,220
So we will continue
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working on this model
with these cubes.
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And the thing is that we
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00:00:16,590 --> 00:00:18,570
have to be aware
of the fact that
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the SketchUp library of
materials is not very,
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00:00:22,635 --> 00:00:24,665
very, let's say sophisticated.
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The textures are quite simple.
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I mean, if I expand this arrow,
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00:00:30,295 --> 00:00:32,255
here, we have e.g.
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metals and then look at
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00:00:34,175 --> 00:00:36,805
how many methods we
have, not so many.
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And the textures, the quality
of the textures is not,
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00:00:40,040 --> 00:00:42,620
let's say, the best
possible ever.
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00:00:42,620 --> 00:00:45,920
So if we want to acquire a very,
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00:00:45,920 --> 00:00:47,870
very good ones, then we
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00:00:47,870 --> 00:00:50,440
should have them
from the Internet.
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The first website I would like
you to go is ROA textures.
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You can check here the address.
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Anyways, you will find the
links in the description.
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00:01:01,084 --> 00:01:03,714
And the thing about
this website is
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00:01:03,710 --> 00:01:06,410
that this is a
construction website.
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I mean, it is not about
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3D models or rendering,
is about construction.
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So the texture
that you will find
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00:01:14,570 --> 00:01:17,560
here is something
super, super real.
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00:01:17,555 --> 00:01:20,885
They give us that
texture in order to have
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a real view about that
material before buying it.
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So we should go over
texture browser,
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one-click, we accept and
continue the cookies and so on.
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00:01:33,260 --> 00:01:36,050
And here we can
filter our searching.
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We can say e.g. material
we want, let's say good.
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Then different goods pop up.
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Let's click this narrow boards.
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It looks like the price is €4,
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but we will be able to take
this texture for free.
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Look that we have a
view of that texture
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already applied on the
floor, on different walls.
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00:02:00,890 --> 00:02:02,570
Then here we have the size,
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00:02:02,570 --> 00:02:04,820
the real size, the resolution.
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00:02:04,820 --> 00:02:06,290
And if we go down,
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00:02:06,290 --> 00:02:08,150
we will find here
the possibility to
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00:02:08,150 --> 00:02:10,790
download this texture for free.
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Just one click on Download
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00:02:13,985 --> 00:02:17,655
will get a compressed
file. Inside.
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00:02:17,659 --> 00:02:21,369
We will find always
three the apex files,
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one with the letter B,
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another one with the letter D,
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and another one with the letter
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S. This is because all
the materials here are,
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00:02:31,460 --> 00:02:35,880
the textures are what is
called PBR materials.
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00:02:35,884 --> 00:02:40,314
A PVR material means
physical based rendering.
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00:02:40,310 --> 00:02:42,700
They are materials based on
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00:02:42,695 --> 00:02:46,505
different maps in
order to describe
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00:02:46,505 --> 00:02:49,835
a photorealistic aspect
of that material
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00:02:49,835 --> 00:02:53,825
physically and in terms of
interaction with the light,
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00:02:53,825 --> 00:02:56,695
which is something very complex.
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00:02:56,690 --> 00:03:00,140
So we have here three
months bump map,
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00:03:00,140 --> 00:03:01,960
letter B, diffuse map,
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00:03:01,955 --> 00:03:04,445
letter D, and specular map,
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00:03:04,445 --> 00:03:07,105
letter S. Bump map is talking
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00:03:07,100 --> 00:03:09,940
about the relief of the texture,
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00:03:09,935 --> 00:03:11,675
the defuses about the color,
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00:03:11,675 --> 00:03:14,285
and the specular is
about the reflection.
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00:03:14,285 --> 00:03:17,225
This is something unrelated
more with renders
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00:03:17,225 --> 00:03:21,485
than with SketchUp in where
we are doing 3D models,
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00:03:21,485 --> 00:03:22,735
we have not rendering.
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00:03:22,730 --> 00:03:25,910
So here we are just interested
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00:03:25,910 --> 00:03:29,920
in using the diffuse
map letter D.
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00:03:29,915 --> 00:03:34,795
But you better know that
if you afterwards want
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00:03:34,790 --> 00:03:39,770
to work in render software
as we re or lumen,
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00:03:39,770 --> 00:03:41,410
thanks to this website,
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00:03:41,405 --> 00:03:43,415
you already have the bump,
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00:03:43,415 --> 00:03:45,365
map and spec requirement.
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00:03:45,365 --> 00:03:48,415
So once that we are
back again in SketchUp,
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00:03:48,410 --> 00:03:50,480
if we want to use that texture,
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00:03:50,480 --> 00:03:52,960
we should go over materials,
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00:03:52,955 --> 00:03:55,055
click on Default material,
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00:03:55,055 --> 00:03:58,825
then click on Create
material from zero.
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00:03:58,820 --> 00:04:03,160
Let's type in the name of
this new material, e.g.
83
00:04:03,155 --> 00:04:05,455
new. Good.
84
00:04:05,450 --> 00:04:09,700
We use a texture
image. One-click here.
85
00:04:09,695 --> 00:04:12,575
We need to go over
the correct folder.
86
00:04:12,575 --> 00:04:15,505
And once here, just pick up
87
00:04:15,500 --> 00:04:19,550
the image with the letter
D, one click Open.
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00:04:19,550 --> 00:04:22,150
The texture is already loaded.
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00:04:22,145 --> 00:04:24,995
And pay attention
here because normally
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00:04:24,995 --> 00:04:27,775
we don't know the
dimension of the texture.
91
00:04:27,770 --> 00:04:32,920
But if we check our material
in the website here,
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00:04:32,915 --> 00:04:37,325
we can find the real
size of this material,
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00:04:37,325 --> 00:04:41,825
400 cm per 180 cm.
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00:04:41,825 --> 00:04:43,445
Coming back to a SketchUp,
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00:04:43,445 --> 00:04:47,155
we can type in 4 m and then
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00:04:47,150 --> 00:04:52,490
the proportion comes
automatically 1.80 m.
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00:04:52,490 --> 00:04:57,230
And then let's just apply
these new material, e.g.
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00:04:57,230 --> 00:04:59,020
on this first queue.
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00:04:59,015 --> 00:05:00,365
Click here.
100
00:05:00,365 --> 00:05:01,735
And here we have.
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00:05:01,730 --> 00:05:07,370
Our excellent texture,
three clicks, letter B.
102
00:05:07,370 --> 00:05:11,530
Here we have our cube
with that wood texture.
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00:05:11,525 --> 00:05:14,155
Second website that
I would like to show
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00:05:14,150 --> 00:05:17,000
you is called texture.com.
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00:05:17,000 --> 00:05:20,260
The browser here
is very intuitive.
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00:05:20,255 --> 00:05:22,675
We can write here e.g.
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00:05:22,670 --> 00:05:24,680
a. Stone, enter.
108
00:05:24,680 --> 00:05:28,120
And we'll find these
different textures.
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We need just to click
on one of them.
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Imagine that we like,
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00:05:33,275 --> 00:05:36,355
let's say this Stonewall,
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00:05:36,350 --> 00:05:38,680
one click, we have a preview.
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00:05:38,675 --> 00:05:40,775
And then again, this will give
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00:05:40,775 --> 00:05:43,745
us three maps of that texture.
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00:05:43,745 --> 00:05:46,925
Map, the high map
and the normal map.
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00:05:46,925 --> 00:05:49,145
Again, we're talking about
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00:05:49,145 --> 00:05:53,215
PBR materials, physical
based rendering.
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00:05:53,210 --> 00:05:56,960
The Albedo map is as
the diffuse map before.
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00:05:56,960 --> 00:06:00,100
It is the same but
with a different name.
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00:06:00,095 --> 00:06:03,275
This is the one
important in SketchUp.
121
00:06:03,275 --> 00:06:08,075
In SketchUp, we can just
work with the colormap,
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00:06:08,075 --> 00:06:10,685
the diffuse map or
the Albedo map.
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00:06:10,685 --> 00:06:12,635
All of them are the same.
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00:06:12,635 --> 00:06:15,395
The high map and the
normal map will be
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00:06:15,395 --> 00:06:18,865
useful in case that
after a SketchUp,
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00:06:18,860 --> 00:06:22,060
we want to work in a
rendering software,
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00:06:22,055 --> 00:06:23,705
you better know that
I have a course
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00:06:23,705 --> 00:06:25,765
about lumen in where I
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00:06:25,760 --> 00:06:29,860
talk deeper about how to
use all of these maps.
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Anyways, here we
have a free texture.
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00:06:33,455 --> 00:06:35,365
I think that we can download
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00:06:35,360 --> 00:06:38,380
three or five textures
free per day.
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00:06:38,375 --> 00:06:41,905
Anyways, if you want to
use this website a lot,
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00:06:41,900 --> 00:06:45,850
you can pay the subscription
is not expensive at all,
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00:06:45,845 --> 00:06:47,335
but in this case,
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00:06:47,330 --> 00:06:49,300
I will just click on here.
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The lowest resolution is enough.
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00:06:51,650 --> 00:06:52,700
One click.
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00:06:52,700 --> 00:06:56,110
And you can see that
I have this texture,
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00:06:56,105 --> 00:06:59,065
this Albedo texture already in
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00:06:59,060 --> 00:07:03,460
my computer and ready to be
used once in SketchUp again,
142
00:07:03,455 --> 00:07:06,725
we should repeat the
same process as before.
143
00:07:06,725 --> 00:07:09,785
Default material,
create new material.
144
00:07:09,784 --> 00:07:12,024
Let's type in a new name,
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00:07:12,020 --> 00:07:18,130
new stone wall texture image.
146
00:07:18,125 --> 00:07:23,305
Then we select our image,
One-click and open.
147
00:07:23,300 --> 00:07:27,470
And here we don't have the
correct size of that texture,
148
00:07:27,470 --> 00:07:32,770
so the material is already
created, unselected.
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00:07:32,765 --> 00:07:36,835
So I would apply the
material here, three clicks.
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00:07:36,830 --> 00:07:39,230
Letter b. Again, we have
151
00:07:39,230 --> 00:07:42,490
the problem that the texture
is very, very small.
152
00:07:42,485 --> 00:07:44,095
We go over edit.
153
00:07:44,090 --> 00:07:46,820
Let's change the
size more or less.
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00:07:46,820 --> 00:07:50,790
Here is, okay, it's up to you.
155
00:07:51,070 --> 00:07:54,290
We are done with this material.
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00:07:54,290 --> 00:07:56,240
Finally, the third website
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00:07:56,240 --> 00:07:57,830
that I would like
to recommend you,
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00:07:57,830 --> 00:07:59,080
and in my opinion,
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00:07:59,075 --> 00:08:01,645
the best one of all of them is
160
00:08:01,640 --> 00:08:04,480
called a SketchUp
texture club.com.
161
00:08:04,475 --> 00:08:09,215
Here you will find not just
textures, but 3D models.
162
00:08:09,214 --> 00:08:11,254
You will be able to read
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00:08:11,255 --> 00:08:14,455
about many news
related with SketchUp,
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00:08:14,450 --> 00:08:16,720
tips, advices, and so on.
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00:08:16,715 --> 00:08:20,195
Anyways, we have to focus
now about the textures.
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00:08:20,195 --> 00:08:23,785
So we should click
on here textures,
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00:08:23,780 --> 00:08:27,560
we will find different
categories, free PVR textures.
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00:08:27,560 --> 00:08:29,600
We know already what PVR
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00:08:29,600 --> 00:08:32,800
means, physically-based
rendering textures.
170
00:08:32,795 --> 00:08:35,195
And then we have
architecture materials,
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00:08:35,195 --> 00:08:38,255
nature, elements,
backgrounds, and landscapes.
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00:08:38,255 --> 00:08:39,985
If I expand e.g.
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00:08:39,980 --> 00:08:41,860
architecture, you can see
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00:08:41,855 --> 00:08:45,055
how many different
categories we have here.
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00:08:45,050 --> 00:08:47,980
Let's click on concrete.
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00:08:47,975 --> 00:08:54,025
Then we have two different
more options where I'm plates,
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00:08:54,020 --> 00:08:57,190
plates, and then we find clean,
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00:08:57,185 --> 00:08:58,895
dirty that are handled.
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00:08:58,895 --> 00:09:00,355
Let's click on that arrow.
180
00:09:00,350 --> 00:09:02,620
And as you may be already know,
181
00:09:02,615 --> 00:09:04,855
is a Japanese architect,
182
00:09:04,850 --> 00:09:10,020
very famous, and he lights a
lot to work with concrete.
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00:09:10,024 --> 00:09:12,564
Let's click e.g. on this one.
184
00:09:12,560 --> 00:09:15,260
And then we find
here a preview and
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00:09:15,260 --> 00:09:18,380
two options for
downloading this texture.
186
00:09:18,380 --> 00:09:21,070
An option for a free user and
187
00:09:21,065 --> 00:09:24,485
another option for
a club member user.
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00:09:24,485 --> 00:09:27,235
In case that you are
a club member user,
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00:09:27,230 --> 00:09:31,060
you will find in your
folder more maps,
190
00:09:31,055 --> 00:09:33,955
the displacements,
specular, normal,
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00:09:33,950 --> 00:09:36,230
ambient occlusion, and so on.
192
00:09:36,230 --> 00:09:39,800
If you are going to use a
lot of SketchUp rendering,
193
00:09:39,800 --> 00:09:42,020
where I really recommend
194
00:09:42,020 --> 00:09:44,380
you to subscribe
to this website.
195
00:09:44,375 --> 00:09:46,675
The price is super tip.
196
00:09:46,670 --> 00:09:47,860
If I am not wrong,
197
00:09:47,855 --> 00:09:50,875
it is around €12 per year.
198
00:09:50,870 --> 00:09:53,270
And then you can download
199
00:09:53,270 --> 00:09:57,280
endless amount of super
amazing textures.
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00:09:57,275 --> 00:10:01,055
I am a member, so I will
download this folder.
201
00:10:01,055 --> 00:10:05,335
One-click again, we will
get a compressed file and
202
00:10:05,330 --> 00:10:07,580
inside we will find
203
00:10:07,580 --> 00:10:10,820
a demo and different
maps as the diffusion,
204
00:10:10,820 --> 00:10:13,580
the displacement,
the normal specular,
205
00:10:13,580 --> 00:10:17,140
and the ambient occlusion
month in SketchUp,
206
00:10:17,135 --> 00:10:20,015
remember that we can only
use the diffusion map.
207
00:10:20,015 --> 00:10:23,675
It is called as well
a map or colormap.
208
00:10:23,675 --> 00:10:27,215
So then again, go
back to sketch out.
209
00:10:27,215 --> 00:10:29,885
We reset our material,
210
00:10:29,885 --> 00:10:32,915
we click on Create material,
211
00:10:32,915 --> 00:10:34,975
we select a new texture.
212
00:10:34,970 --> 00:10:37,640
We'll go over the
correct folder and
213
00:10:37,640 --> 00:10:40,670
we choose the diffuse image.
214
00:10:40,670 --> 00:10:42,550
Click on Open.
215
00:10:42,545 --> 00:10:45,535
Here we have the
texture already loaded.
216
00:10:45,530 --> 00:10:47,740
We don't know the
measures because
217
00:10:47,735 --> 00:10:50,055
if we go back to this website,
218
00:10:50,059 --> 00:10:53,799
this information is about the
resolution of the texture.
219
00:10:53,795 --> 00:10:55,525
Of course, the
resolution will be
220
00:10:55,520 --> 00:10:57,500
better if we are a member.
221
00:10:57,500 --> 00:10:59,870
So we say, okay,
222
00:10:59,870 --> 00:11:03,940
let's apply this texture
on this surface.
223
00:11:03,935 --> 00:11:07,795
I select the entire
cue that are b.
224
00:11:07,790 --> 00:11:11,080
And now let's change the
size of the texture.
225
00:11:11,075 --> 00:11:15,395
1 m or even 2 m
could be correct.
226
00:11:15,395 --> 00:11:17,515
One click outside,
and here we are.
227
00:11:17,510 --> 00:11:20,150
Look the resolution and
228
00:11:20,150 --> 00:11:23,540
the details that we find
here in this picture.
229
00:11:23,540 --> 00:11:25,390
So time to say goodbye.
230
00:11:25,385 --> 00:11:27,985
I hope that you liked the class.
231
00:11:27,980 --> 00:11:29,590
Don't hesitate to leave
232
00:11:29,585 --> 00:11:32,285
a comment in case that
you have ended up.
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00:11:32,285 --> 00:11:34,195
In the next episode,
234
00:11:34,190 --> 00:11:37,370
we'll talk about
unspecific dusk,
235
00:11:37,370 --> 00:11:39,350
how to create a landscape in
236
00:11:39,350 --> 00:11:43,680
SketchUp through our
projected texture.
16678
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