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Hello guys and welcome to this
new class in where we are
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going to continue learning
about materials in a sketch.
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In this episode,
we'll be focused
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on learning how to
create materials.
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For doing this, we can
start a material from zero,
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or we can start a material
from another material,
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do some modifications
and then save it.
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Let's see how can I do
this second option.
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If we work with a model
of the previous episode,
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we should have here this
different textures,
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the ones that we
used in our model.
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Imagine then that I
select e.g. this marble.
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I go over edit,
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I can read the name
marble floor tile
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and I decide to make
some modifications, e.g.
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in a color, I can use
the color wheel or
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any different color mode
as the RGB color mode,
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I change this red color value.
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And then we can
see how our Marvel
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now is more pink, right?
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If we like this
color and we want
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to save this
material as new one,
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the most simple way,
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just going over the title,
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over the name here, right?
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Something else, e.g.
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pink. And that's all
because if I go over,
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select, I click on my model.
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We can see how
here our marble is
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pink and the title comes
with the word pink.
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At the same time, the original
texture of that marble
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is here inside the
title Father of sketch.
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So I could still use
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this marble because now I
have two different marbles,
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the original one
and the pink one,
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with two different names.
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This is one way for
creating a material.
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Another way is to use
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this specific button
called create material.
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Then you have to be
our First of all about
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what material is selected
in the main window.
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Now, the original
marble is selected.
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So if I hit Create Material,
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SketchUp understands that we
want to create a material.
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You've seen the settings
of that marble.
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Here. We can make our
modifications, our changes.
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Let's work with a color again.
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This time, let's do it a
little bit more greenish.
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We change the name
of the material.
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Let's call it marble
green and we click,
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Okay, Margaret green
is already here.
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And we can use it
easily on any surface.
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Imagine now that you
don't want to create
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a material from the settings
of another material,
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but from zero,
what should we do?
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First thing that
we have to do is
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just to click on the
default material.
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Because the default material
is like a start from zero.
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Then we hit Create material.
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And as you can see,
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this window pops up and we
don't have any settings.
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We don't have any
texture selected.
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Our color is white.
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Then we should type
in here the new name,
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let's call it e.g. new marble.
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And secondly, but even
more important is
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the fact that here we
need a new texture.
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We need a new image.
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A J peg emits from the exterior.
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So we can either
click on this option,
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use texture image or
we can click on this,
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another button, Browse from
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material image file, one-click.
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Then we need to go over
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our texture in our
computer here, e.g. I.
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Will use one of the
textures attached with
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the course inside the
Barcelona Pavilion folder.
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And I'll pick up this green
marble, one click Open.
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And the texture is
already loaded.
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This width and this
high art related with
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the aspect ratio of our image,
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we can click, Okay,
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then that new texture,
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that new material is ready to
be used in the model panel.
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One-click, I hover over
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our canvas and I click
again over this surface.
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Then we can take that our
texture is super small.
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The tile, which is repeated
over and over again.
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Tiny. This is something very
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typical when we create
a material from zero
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because we don't control
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their dimensions
at the beginning.
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So then we have to go over,
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edit and change
these dimensions.
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I will type in 1 m e.g.
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and it is getting better.
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Let's see what is going on.
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If I type in two,
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even better or three.
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Now, it depends on our taste,
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but the texture now is
working quite good.
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If we are happy, then we
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could select on the
cube three clicks,
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letter B and the
last one another.
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So we'll finish there. Here.
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I recommend you strongly to
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practice all of
this new knowledge.
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And in the next class,
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we will see
specifically the three
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best lecture libraries
on the Internet.
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In my opinion.
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