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These are the user uploaded subtitles that are being translated: 1 00:00:00,000 --> 00:00:02,300 Hello guys and welcome to this new class 2 00:00:02,295 --> 00:00:05,525 where we will see the materials tray. 3 00:00:05,520 --> 00:00:07,220 It is already open. 4 00:00:07,215 --> 00:00:10,425 And the first thing that we can see is that here we have 5 00:00:10,425 --> 00:00:13,155 a thumbnail about the material 6 00:00:13,155 --> 00:00:15,495 which is currently selected, 7 00:00:15,494 --> 00:00:18,274 then we have the name of that material. 8 00:00:18,270 --> 00:00:21,820 In this case, we are talking about the default material, 9 00:00:21,824 --> 00:00:23,884 which has two colors, 10 00:00:23,880 --> 00:00:26,540 the front color and the back corner. 11 00:00:26,535 --> 00:00:29,485 I remind you that we can change 12 00:00:29,489 --> 00:00:34,029 those colors through this style, stray styles. 13 00:00:34,025 --> 00:00:37,235 And then we'll go over edit face settings. 14 00:00:37,234 --> 00:00:39,994 And here we have the possibility to change 15 00:00:39,995 --> 00:00:44,465 the font color and the color of that default material. 16 00:00:44,465 --> 00:00:46,795 Coming back to our material panel, 17 00:00:46,790 --> 00:00:50,800 if we keep exploring this upper part on the right side, 18 00:00:50,795 --> 00:00:54,175 we have this little plus icon, 19 00:00:54,170 --> 00:00:56,360 and if we hover over it, 20 00:00:56,360 --> 00:00:59,650 it says display the secondary selection panel. 21 00:00:59,645 --> 00:01:01,355 I hit it and then 22 00:01:01,355 --> 00:01:05,525 this secondary selection panel appears and it offers 23 00:01:05,525 --> 00:01:08,165 us different folders divided 24 00:01:08,165 --> 00:01:11,555 into different categories of materials. 25 00:01:11,555 --> 00:01:13,935 These materials category are 26 00:01:13,930 --> 00:01:16,630 the same that we can find. Here. 27 00:01:16,630 --> 00:01:18,880 We expand this arrow. 28 00:01:18,880 --> 00:01:21,840 Here, we have the same materials categories. 29 00:01:21,835 --> 00:01:23,295 So it is up to you. 30 00:01:23,290 --> 00:01:26,110 If you want to use that secondary pile, 31 00:01:26,110 --> 00:01:30,720 then we have this icon for creating a new material. 32 00:01:30,715 --> 00:01:32,575 I mean, through this icon, 33 00:01:32,575 --> 00:01:35,575 we will create a new material from zero. 34 00:01:35,575 --> 00:01:38,865 And then we have this third option in order to 35 00:01:38,860 --> 00:01:43,080 heat and to paint with the default material easily, 36 00:01:43,075 --> 00:01:44,985 we have always the possibility 37 00:01:44,980 --> 00:01:47,220 to hit here in this button, 38 00:01:47,215 --> 00:01:50,755 and then choose the default material. 39 00:01:50,755 --> 00:01:55,565 Then we find two different options. Select. 40 00:01:55,560 --> 00:01:58,100 If I hit select, first, 41 00:01:58,100 --> 00:02:01,420 I will be able to go backwards or forwards. 42 00:02:01,415 --> 00:02:02,885 I have this little house, 43 00:02:02,885 --> 00:02:06,425 which means that the materials which are 44 00:02:06,425 --> 00:02:10,895 appearing here are the ones which are being used in, 45 00:02:10,895 --> 00:02:12,445 right now in the model. 46 00:02:12,440 --> 00:02:15,110 This yellow, this blue, this flag. 47 00:02:15,110 --> 00:02:20,060 All of them are being used in right now in our model. 48 00:02:20,060 --> 00:02:24,380 Or better said, they have been using in the model. 49 00:02:24,380 --> 00:02:26,720 And maybe now there is nothing with 50 00:02:26,720 --> 00:02:29,590 those materials because I delete it. 51 00:02:29,585 --> 00:02:32,925 I am talking about symmetric about that component. 52 00:02:32,929 --> 00:02:34,819 That component is here, 53 00:02:34,820 --> 00:02:39,290 components in model or similar. 54 00:02:39,290 --> 00:02:42,800 One-click, I put Sumer then on my canvas. 55 00:02:42,800 --> 00:02:47,260 And here we have all these materials or colors. 56 00:02:47,255 --> 00:02:49,025 We are talking about the same. 57 00:02:49,025 --> 00:02:51,565 So if I delayed, 58 00:02:51,560 --> 00:02:54,340 the materials are still there 59 00:02:54,335 --> 00:02:57,665 unless I go over these details, 60 00:02:57,665 --> 00:03:02,015 arrow and I use the option called birds and use. 61 00:03:02,015 --> 00:03:04,285 Now I cannot use it. 62 00:03:04,280 --> 00:03:06,950 It is not available because Sumatra 63 00:03:06,950 --> 00:03:09,980 is still in our components directory. 64 00:03:09,980 --> 00:03:12,550 If I go over my components library, 65 00:03:12,545 --> 00:03:17,345 I select similar, go over the detail arrow again. 66 00:03:17,345 --> 00:03:20,435 Here I say birds and used, 67 00:03:20,435 --> 00:03:21,715 which means that I want to 68 00:03:21,710 --> 00:03:24,230 delete all the components that I'm 69 00:03:24,230 --> 00:03:28,510 not using in my model has been the rated. 70 00:03:28,505 --> 00:03:32,995 Then I go back to my select panel details. 71 00:03:32,990 --> 00:03:33,970 One click. 72 00:03:33,965 --> 00:03:36,245 Now, you can see that pert and 73 00:03:36,245 --> 00:03:39,565 used is available. I hit it. 74 00:03:39,560 --> 00:03:41,720 And all of these materials 75 00:03:41,720 --> 00:03:44,630 which were part of Sumer there. 76 00:03:44,630 --> 00:03:49,150 Anyways, if we keep exploring this part of the panel, 77 00:03:49,145 --> 00:03:51,125 I can expand this arrow. 78 00:03:51,125 --> 00:03:54,105 And I have all the different materials categories 79 00:03:54,109 --> 00:03:56,579 we have in model exactly the same. 80 00:03:56,580 --> 00:03:58,330 If we hit the house, 81 00:03:58,330 --> 00:04:01,830 we have materials the same as the secondary panel. 82 00:04:01,825 --> 00:04:03,835 We have 3D printing, 83 00:04:03,835 --> 00:04:06,285 we have asphalt and concrete. 84 00:04:06,280 --> 00:04:08,450 Brick played in and sitting. 85 00:04:08,454 --> 00:04:10,904 We have carpet, fabrics, leaders, 86 00:04:10,900 --> 00:04:14,320 colors, color name, glass and mirrors, 87 00:04:14,320 --> 00:04:17,460 landscaping, metal patterns, 88 00:04:17,455 --> 00:04:21,115 roofing, stone, synthetic surfaces. 89 00:04:21,115 --> 00:04:24,985 We have dy we have water window coverings, 90 00:04:24,985 --> 00:04:27,475 and let's select e.g. 91 00:04:27,475 --> 00:04:29,535 this last one would be 92 00:04:29,530 --> 00:04:32,910 SketchUp library has this kind of woods here. 93 00:04:32,905 --> 00:04:34,725 I will select e.g. 94 00:04:34,720 --> 00:04:36,160 this one, then the 95 00:04:36,160 --> 00:04:39,020 texture of this material, the thumbnail, 96 00:04:39,024 --> 00:04:44,234 this place in this upper window with the name wood floor. 97 00:04:44,230 --> 00:04:46,960 And if I hover over my Canvas, 98 00:04:46,960 --> 00:04:50,770 the paint bucket appears loaded and 99 00:04:50,770 --> 00:04:56,590 ready for applying that material on any surface, e.g. 100 00:04:56,590 --> 00:04:58,930 on this one, one-click and here we 101 00:04:58,930 --> 00:05:02,230 have our material, our wood floor, 102 00:05:02,230 --> 00:05:05,260 apply it here another quick and we can 103 00:05:05,260 --> 00:05:08,810 apply the material on any surface. 104 00:05:08,814 --> 00:05:11,474 However, if we move over, 105 00:05:11,470 --> 00:05:15,070 edit will find this another menu which will 106 00:05:15,070 --> 00:05:19,020 allow us to modify and edit that texture. 107 00:05:19,015 --> 00:05:21,375 In this case, the wood floor. 108 00:05:21,370 --> 00:05:23,980 We have two main different options 109 00:05:23,980 --> 00:05:26,680 for modifying that texture color. 110 00:05:26,680 --> 00:05:28,690 The first one and texture, 111 00:05:28,690 --> 00:05:30,840 the second one, talking about the color, 112 00:05:30,835 --> 00:05:32,005 we have the picker, 113 00:05:32,005 --> 00:05:34,335 I can expand this arrow 114 00:05:34,330 --> 00:05:37,240 and select a different color mode. 115 00:05:37,240 --> 00:05:39,940 Now we are working in RGB, 116 00:05:39,940 --> 00:05:44,290 so I can modify these different values of the red color, 117 00:05:44,290 --> 00:05:46,870 green color, or blue color. 118 00:05:46,870 --> 00:05:51,000 And you can see how our mood is being modifying. 119 00:05:50,995 --> 00:05:55,005 We can even select a color using this option. 120 00:05:55,000 --> 00:05:58,660 Much color of objects in Model and select 121 00:05:58,660 --> 00:06:02,580 one color from our Canvas as these white. 122 00:06:02,575 --> 00:06:06,505 Or we can select another color using these match color on 123 00:06:06,500 --> 00:06:11,920 a screen and then pick any color of our screen. 124 00:06:11,915 --> 00:06:16,745 It can be a color in our model or outside, e.g. 125 00:06:16,745 --> 00:06:20,785 let's say this blue here on this upper left corner, 126 00:06:20,780 --> 00:06:22,430 one-click, and here we are. 127 00:06:22,430 --> 00:06:26,240 If I want to recover my original color, 128 00:06:26,240 --> 00:06:30,440 I just have to hit here and do color changes. 129 00:06:30,440 --> 00:06:34,750 If I wanted to change this RGB mode color, I could do it. 130 00:06:34,745 --> 00:06:37,885 And e.g. use this color wheel or whatever. 131 00:06:37,880 --> 00:06:40,040 Second main option for modifying 132 00:06:40,039 --> 00:06:42,589 our material is called texture. 133 00:06:42,590 --> 00:06:47,980 Here we can see that our texture is made of J peg image, 134 00:06:47,975 --> 00:06:52,525 which is placed in a specific folder inside SketchUp. 135 00:06:52,520 --> 00:06:55,510 And we will be able to change that image. 136 00:06:55,505 --> 00:06:57,485 But then let's say that, 137 00:06:57,485 --> 00:06:59,755 that change could be huge. 138 00:06:59,750 --> 00:07:02,430 We would be talking about a new material, 139 00:07:02,434 --> 00:07:04,104 so I will not do it here. 140 00:07:04,100 --> 00:07:06,560 But what we can do here is to 141 00:07:06,560 --> 00:07:09,520 change the size of this texture. 142 00:07:09,515 --> 00:07:11,935 Here we have the width and the height, 143 00:07:11,930 --> 00:07:16,000 and we can lock or unlock its aspect ratio, 144 00:07:15,995 --> 00:07:19,795 let's say the proportion between those two values. 145 00:07:19,790 --> 00:07:23,990 Now the value is 1.52 m, 146 00:07:23,990 --> 00:07:26,350 Let's say e.g. 10 m. 147 00:07:26,345 --> 00:07:29,965 And we can see that change in our model. 148 00:07:29,960 --> 00:07:34,540 On the contrary, if I type in smaller value, 149 00:07:34,535 --> 00:07:38,725 let's say it's 0.5, enter our wooed. 150 00:07:38,720 --> 00:07:39,890 Now, looks like that. 151 00:07:39,890 --> 00:07:41,420 Finally, we have the chance to 152 00:07:41,420 --> 00:07:43,310 reset the color from here as well, 153 00:07:43,310 --> 00:07:47,150 and to change the opacity of that texture, 154 00:07:47,150 --> 00:07:50,380 we can make that material transparent. 155 00:07:50,375 --> 00:07:52,805 So once we have our general view 156 00:07:52,805 --> 00:07:55,285 about these materials tray, 157 00:07:55,280 --> 00:07:57,040 let's use it here with this, 158 00:07:57,035 --> 00:07:59,345 another cue I'll go over select, 159 00:07:59,345 --> 00:08:02,275 then I'll use this time, these secondary. 160 00:08:02,270 --> 00:08:04,400 Let's pick up a stone. 161 00:08:04,400 --> 00:08:10,220 One-click and here I'll pick up this stone vein gray one. 162 00:08:10,220 --> 00:08:14,350 The material is loaded in the main window. 163 00:08:14,345 --> 00:08:17,855 We have the name and if we hover over the canvas, 164 00:08:17,855 --> 00:08:21,725 the paint bucket is ready for applying the material. 165 00:08:21,725 --> 00:08:24,025 Let's apply it here. 166 00:08:24,020 --> 00:08:25,340 If e.g. I. 167 00:08:25,340 --> 00:08:27,040 Want to apply this material 168 00:08:27,035 --> 00:08:30,215 over all of the surfaces of this cube. 169 00:08:30,215 --> 00:08:34,015 I could select all the cube letter B 170 00:08:34,010 --> 00:08:35,390 for the paint bucket. 171 00:08:35,390 --> 00:08:37,900 This is the third cut and then one-click. 172 00:08:37,895 --> 00:08:40,825 And the material is applied everywhere, 173 00:08:40,820 --> 00:08:42,860 one click outside and we are done. 174 00:08:42,860 --> 00:08:43,760 Again. 175 00:08:43,760 --> 00:08:46,870 If we wanted to edit this material, 176 00:08:46,865 --> 00:08:50,875 we should go over here, make the changes. 177 00:08:50,870 --> 00:08:53,380 Remember that if I go over 178 00:08:53,375 --> 00:08:57,245 select and then I hit the house in model. 179 00:08:57,245 --> 00:09:01,565 Now I have these two materials in model in the stone. 180 00:09:01,565 --> 00:09:04,975 And they would finally to finish with this episode, 181 00:09:04,970 --> 00:09:10,360 let's see how to edit a material in a more specific way. 182 00:09:10,355 --> 00:09:12,865 I mean, I will apply a texture 183 00:09:12,860 --> 00:09:15,500 here on this cube Secondary panel. 184 00:09:15,500 --> 00:09:18,040 One step back, I have my folder here. 185 00:09:18,035 --> 00:09:20,895 I want to style, I'll select e.g. 186 00:09:20,899 --> 00:09:23,179 this marble camera floor tile. 187 00:09:23,180 --> 00:09:25,190 One click on this surface, 188 00:09:25,190 --> 00:09:26,950 or as we did before, 189 00:09:26,945 --> 00:09:31,465 I select the entire queue letter B and one-click. 190 00:09:31,460 --> 00:09:35,840 Then one click outside and pay attention here because 191 00:09:35,840 --> 00:09:38,510 instead of going over edit 192 00:09:38,510 --> 00:09:41,440 and make any changes from this panel, 193 00:09:41,435 --> 00:09:44,575 I will select this surface right button 194 00:09:44,570 --> 00:09:47,660 and I'll go over this option texture. 195 00:09:47,660 --> 00:09:51,230 Then we will find here different possibilities, 196 00:09:51,230 --> 00:09:55,390 position, projected, and edit texture image. 197 00:09:55,385 --> 00:09:56,965 The most important one, 198 00:09:56,960 --> 00:10:00,230 without any doubt, is this one position. 199 00:10:00,230 --> 00:10:04,880 When I hit it, this four icons will appear on my texture. 200 00:10:04,880 --> 00:10:06,260 We have the blue one, 201 00:10:06,260 --> 00:10:09,400 the yellow one, red one, green one. 202 00:10:09,395 --> 00:10:11,425 And they are placed on 203 00:10:11,420 --> 00:10:15,000 every corner of the title of the material. 204 00:10:15,004 --> 00:10:17,314 You have to know that any material 205 00:10:17,315 --> 00:10:20,225 in SketchUp is made of tires, 206 00:10:20,225 --> 00:10:23,765 or better say, it is made of one tile, 207 00:10:23,765 --> 00:10:26,995 which is repeated over and over again. 208 00:10:26,990 --> 00:10:30,100 The tile of these marble material 209 00:10:30,095 --> 00:10:32,065 is this one. This is squared. 210 00:10:32,060 --> 00:10:36,520 And then our icons are placed on every corner. 211 00:10:36,515 --> 00:10:39,005 If I hover over any of them, 212 00:10:39,005 --> 00:10:42,255 I can read the description and we'll understand 213 00:10:42,259 --> 00:10:45,769 perfectly what we can do with all of them. 214 00:10:45,770 --> 00:10:50,040 E.g. drag paint to scale and texture. 215 00:10:50,040 --> 00:10:54,490 Make this kind of transformations with my materials, 216 00:10:54,490 --> 00:10:59,410 something that I cannot do from the general edit panel. 217 00:10:59,410 --> 00:11:03,910 This one, the blue one says wrapping to distort texture. 218 00:11:03,910 --> 00:11:05,100 If I click and drag, 219 00:11:05,095 --> 00:11:07,845 I can make this kind of transformations. 220 00:11:07,840 --> 00:11:10,120 I am changing the perspective here, 221 00:11:10,120 --> 00:11:11,400 thanks to the red one, 222 00:11:11,395 --> 00:11:14,515 we can move the position of the texture. 223 00:11:14,515 --> 00:11:17,995 We click and drag and we are changing the position. 224 00:11:17,995 --> 00:11:19,785 This material, or better said, 225 00:11:19,780 --> 00:11:22,210 this texture is seamless. 226 00:11:22,210 --> 00:11:25,440 So the position is not very important. 227 00:11:25,435 --> 00:11:29,575 But we will see another example in this pin, 228 00:11:29,575 --> 00:11:32,565 this red beam, and how we will place 229 00:11:32,565 --> 00:11:34,105 the position of the picture 230 00:11:34,100 --> 00:11:36,070 is going to be super, super important. 231 00:11:36,065 --> 00:11:38,365 Finally, we have the green one to 232 00:11:38,360 --> 00:11:42,350 a scale and rotate the texture, click and drag. 233 00:11:42,350 --> 00:11:47,360 Then I can scale my texture proportionality, 234 00:11:47,360 --> 00:11:50,590 not like we were doing with the blue pin. 235 00:11:50,585 --> 00:11:54,385 And at the same time, I can rotate that picture. 236 00:11:54,380 --> 00:11:58,360 Let's do it. E.g. bigger, I released, zoom out. 237 00:11:58,355 --> 00:12:00,085 And when we are happy with the result, 238 00:12:00,080 --> 00:12:02,120 we can click outside. 239 00:12:02,120 --> 00:12:04,450 The good thing here is that 240 00:12:04,445 --> 00:12:07,445 those changes have been applied. 241 00:12:07,445 --> 00:12:09,395 On this surface. 242 00:12:09,395 --> 00:12:12,575 The rest of the cube remains 243 00:12:12,575 --> 00:12:17,845 intact using the setting from this edit General panel. 244 00:12:17,840 --> 00:12:22,040 This is specific changes in just one surface is 245 00:12:22,040 --> 00:12:24,350 something that we will use a lot in 246 00:12:24,350 --> 00:12:26,800 schizo to finish with this episode, 247 00:12:26,795 --> 00:12:29,065 let's do another example here, 248 00:12:29,060 --> 00:12:33,820 but this time we'll use an image from the exterior, 249 00:12:33,815 --> 00:12:37,585 so we better go over File Import. 250 00:12:37,580 --> 00:12:41,380 And here we'll select this logo image. 251 00:12:41,375 --> 00:12:42,355 One-click. 252 00:12:42,350 --> 00:12:46,330 We'll use image as an input. 253 00:12:46,325 --> 00:12:48,335 One click on this corner, 254 00:12:48,335 --> 00:12:50,425 I adjust my scale, 255 00:12:50,420 --> 00:12:52,330 second click, and here we have 256 00:12:52,325 --> 00:12:54,415 our image perfectly placed. 257 00:12:54,410 --> 00:12:55,690 But this is an image, 258 00:12:55,685 --> 00:12:57,635 this is not a material, right? 259 00:12:57,635 --> 00:13:02,425 So if I want to transform an image into a material, 260 00:13:02,420 --> 00:13:04,040 I have just to select 261 00:13:04,040 --> 00:13:07,130 the image and say, right Bhutan, explode. 262 00:13:07,130 --> 00:13:10,490 Now if I go over select in model, 263 00:13:10,490 --> 00:13:12,670 you can see that here there is 264 00:13:12,665 --> 00:13:15,775 a new material called Logo date. 265 00:13:15,770 --> 00:13:20,300 If I select it and I click on any surface, e.g. 266 00:13:20,299 --> 00:13:22,959 here, one-click, then we can fill 267 00:13:22,955 --> 00:13:25,855 that surface with that texture. 268 00:13:25,850 --> 00:13:28,720 Let's do the same with the surface. 269 00:13:28,715 --> 00:13:30,605 So as you can see, 270 00:13:30,605 --> 00:13:33,535 the image has become a new surface. 271 00:13:33,530 --> 00:13:36,820 With these ideas, I can erase 272 00:13:36,815 --> 00:13:41,975 these edges and apply the material again. 273 00:13:41,975 --> 00:13:45,535 Now, if I select this surface right button, 274 00:13:45,530 --> 00:13:48,050 lecture position, it will make 275 00:13:48,050 --> 00:13:50,950 a lot of sense to use this red pin. 276 00:13:50,945 --> 00:13:52,625 So I click and drag, 277 00:13:52,625 --> 00:13:55,415 and then I will place this corner 278 00:13:55,415 --> 00:13:58,345 on the corner of my q here. 279 00:13:58,340 --> 00:14:02,120 And I'll use the green pin in order to 280 00:14:02,120 --> 00:14:06,530 scale and adjust the width of my tile, 281 00:14:06,530 --> 00:14:08,560 the width of my texture, 282 00:14:08,555 --> 00:14:10,465 to the width of my cube. 283 00:14:10,460 --> 00:14:11,500 Here we are. 284 00:14:11,495 --> 00:14:14,185 So they have to say that the red and 285 00:14:14,180 --> 00:14:18,760 the green pin are the most important, in my opinion. 286 00:14:18,755 --> 00:14:20,315 One click outside. 287 00:14:20,315 --> 00:14:22,285 Here we have the texture 288 00:14:22,280 --> 00:14:25,480 perfectly adjusted to the width of the cube. 289 00:14:25,475 --> 00:14:28,985 And then we can do the same with the high just 290 00:14:28,985 --> 00:14:33,265 by pushing this roof here, e.g. here. 291 00:14:33,260 --> 00:14:36,100 Here we have our result. 292 00:14:36,095 --> 00:14:38,255 On the contrary, here, 293 00:14:38,255 --> 00:14:41,455 it is not adjusted perfectly because it has 294 00:14:41,450 --> 00:14:45,460 the settings of the general edit panel. 295 00:14:45,455 --> 00:14:47,545 So I could select e.g. 296 00:14:47,540 --> 00:14:50,710 this default material rapidly and just 297 00:14:50,705 --> 00:14:54,875 one-click and clean the surface in 1 s. 298 00:14:54,875 --> 00:14:58,885 Furthermore, if we go over File Import, 299 00:14:58,880 --> 00:15:03,160 I pick up any image from the exterior that say e.g. 300 00:15:03,155 --> 00:15:04,775 this orange marble. 301 00:15:04,775 --> 00:15:09,455 And instead of using this option called image, 302 00:15:09,455 --> 00:15:11,365 as we were doing till now, 303 00:15:11,360 --> 00:15:15,500 I use this another one called texture imports. 304 00:15:15,499 --> 00:15:17,959 Then SketchUp is not going to allow 305 00:15:17,960 --> 00:15:20,710 me to place that image everywhere. 306 00:15:20,705 --> 00:15:22,955 I will be allowed just to place 307 00:15:22,955 --> 00:15:27,045 this image which is being used as a texture, 308 00:15:27,049 --> 00:15:29,149 not as an image just on 309 00:15:29,150 --> 00:15:32,600 a surface of any object, let's say e.g. 310 00:15:32,600 --> 00:15:36,110 this surface, one-click here, one here, 311 00:15:36,105 --> 00:15:38,815 adjust the scale, second click, 312 00:15:38,810 --> 00:15:42,560 and then SketchUp has created a new material. 313 00:15:42,560 --> 00:15:44,950 Immediately. We didn't have to 314 00:15:44,945 --> 00:15:48,235 explode that image as we did before. 315 00:15:48,230 --> 00:15:50,830 And if we check these thumbnails, 316 00:15:50,825 --> 00:15:53,995 the neurons marble material is already here. 317 00:15:53,990 --> 00:15:55,550 Anyways, if we want 318 00:15:55,550 --> 00:15:58,360 that side of the cube completely white, 319 00:15:58,355 --> 00:16:02,315 again, default material and one click on this surface. 320 00:16:02,315 --> 00:16:04,705 Eventually to finish with this episode, 321 00:16:04,700 --> 00:16:09,020 let's talk about these two call sample paint. 322 00:16:09,020 --> 00:16:10,000 It is here. 323 00:16:09,995 --> 00:16:13,445 I will hit it and then it will allow us to select 324 00:16:13,445 --> 00:16:18,665 any material which is placed in our Canvas graphically. 325 00:16:18,665 --> 00:16:21,265 E.g. let's go to this second queue. 326 00:16:21,260 --> 00:16:22,900 One click on this stone, 327 00:16:22,895 --> 00:16:26,215 and then that material is already loaded here on 328 00:16:26,210 --> 00:16:30,230 the main window and the paint bucket is ready to be used. 329 00:16:30,230 --> 00:16:33,980 Let's use it here. When Craig here we are. 330 00:16:33,980 --> 00:16:36,640 So when we are working in a normal, 331 00:16:36,635 --> 00:16:37,975 let's say a normal flow, 332 00:16:37,970 --> 00:16:41,860 it is very useful because imagine that we want 333 00:16:41,855 --> 00:16:44,545 this side with another material and 334 00:16:44,540 --> 00:16:47,630 then we can steal that material from the Canvas. 335 00:16:47,630 --> 00:16:50,750 Letter B for the paint bucket, 336 00:16:50,750 --> 00:16:54,260 this is the circuit and then Alt key in order 337 00:16:54,260 --> 00:16:59,150 to select this sample paint, I still e.g. 338 00:16:59,150 --> 00:17:00,280 this time this marble, 339 00:17:00,275 --> 00:17:03,485 1-click, the marble is already loaded. 340 00:17:03,485 --> 00:17:08,615 Release Alt key, and I apply the material as useful. 341 00:17:08,615 --> 00:17:10,435 So time to say goodbye, 342 00:17:10,430 --> 00:17:13,660 we have many things to learn about materials. 343 00:17:13,655 --> 00:17:15,245 So we will continue 344 00:17:15,245 --> 00:17:17,915 learning about this interesting topic. 345 00:17:17,915 --> 00:17:19,435 In the next episode, 346 00:17:19,430 --> 00:17:23,170 we will learn how to create a material from zero. 347 00:17:23,165 --> 00:17:25,265 And I will show you different libraries 348 00:17:25,265 --> 00:17:27,025 on the Internet where you 349 00:17:27,020 --> 00:17:32,160 will find amazing textures for your materials. 25085

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