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Hello guys and welcome
to this new class
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where we will see
the materials tray.
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It is already open.
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And the first thing that we
can see is that here we have
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a thumbnail about the material
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which is currently selected,
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then we have the name
of that material.
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In this case, we are talking
about the default material,
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which has two colors,
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the front color and
the back corner.
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I remind you that we can change
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those colors through this
style, stray styles.
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And then we'll go over
edit face settings.
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00:00:37,234 --> 00:00:39,994
And here we have the
possibility to change
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the font color and the color
of that default material.
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00:00:44,465 --> 00:00:46,795
Coming back to our
material panel,
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00:00:46,790 --> 00:00:50,800
if we keep exploring this
upper part on the right side,
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00:00:50,795 --> 00:00:54,175
we have this little plus icon,
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00:00:54,170 --> 00:00:56,360
and if we hover over it,
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it says display the
secondary selection panel.
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I hit it and then
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00:01:01,355 --> 00:01:05,525
this secondary selection
panel appears and it offers
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us different folders divided
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00:01:08,165 --> 00:01:11,555
into different
categories of materials.
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These materials category are
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00:01:13,930 --> 00:01:16,630
the same that we can find. Here.
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We expand this arrow.
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00:01:18,880 --> 00:01:21,840
Here, we have the same
materials categories.
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00:01:21,835 --> 00:01:23,295
So it is up to you.
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00:01:23,290 --> 00:01:26,110
If you want to use
that secondary pile,
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00:01:26,110 --> 00:01:30,720
then we have this icon for
creating a new material.
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00:01:30,715 --> 00:01:32,575
I mean, through this icon,
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we will create a new
material from zero.
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00:01:35,575 --> 00:01:38,865
And then we have this
third option in order to
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heat and to paint with the
default material easily,
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we have always the possibility
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to hit here in this button,
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and then choose the
default material.
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00:01:50,755 --> 00:01:55,565
Then we find two different
options. Select.
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If I hit select, first,
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I will be able to go
backwards or forwards.
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I have this little house,
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00:02:02,885 --> 00:02:06,425
which means that the
materials which are
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00:02:06,425 --> 00:02:10,895
appearing here are the ones
which are being used in,
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00:02:10,895 --> 00:02:12,445
right now in the model.
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This yellow, this
blue, this flag.
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00:02:15,110 --> 00:02:20,060
All of them are being used
in right now in our model.
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00:02:20,060 --> 00:02:24,380
Or better said, they have
been using in the model.
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00:02:24,380 --> 00:02:26,720
And maybe now there
is nothing with
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00:02:26,720 --> 00:02:29,590
those materials
because I delete it.
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00:02:29,585 --> 00:02:32,925
I am talking about symmetric
about that component.
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00:02:32,929 --> 00:02:34,819
That component is here,
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00:02:34,820 --> 00:02:39,290
components in model or similar.
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00:02:39,290 --> 00:02:42,800
One-click, I put Sumer
then on my canvas.
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And here we have all these
materials or colors.
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00:02:47,255 --> 00:02:49,025
We are talking about the same.
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So if I delayed,
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the materials are still there
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00:02:54,335 --> 00:02:57,665
unless I go over these details,
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00:02:57,665 --> 00:03:02,015
arrow and I use the option
called birds and use.
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00:03:02,015 --> 00:03:04,285
Now I cannot use it.
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00:03:04,280 --> 00:03:06,950
It is not available
because Sumatra
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00:03:06,950 --> 00:03:09,980
is still in our
components directory.
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00:03:09,980 --> 00:03:12,550
If I go over my
components library,
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00:03:12,545 --> 00:03:17,345
I select similar, go over
the detail arrow again.
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00:03:17,345 --> 00:03:20,435
Here I say birds and used,
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00:03:20,435 --> 00:03:21,715
which means that I want to
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00:03:21,710 --> 00:03:24,230
delete all the
components that I'm
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00:03:24,230 --> 00:03:28,510
not using in my model
has been the rated.
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00:03:28,505 --> 00:03:32,995
Then I go back to my
select panel details.
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00:03:32,990 --> 00:03:33,970
One click.
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00:03:33,965 --> 00:03:36,245
Now, you can see that pert and
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used is available. I hit it.
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And all of these materials
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00:03:41,720 --> 00:03:44,630
which were part of Sumer there.
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00:03:44,630 --> 00:03:49,150
Anyways, if we keep exploring
this part of the panel,
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00:03:49,145 --> 00:03:51,125
I can expand this arrow.
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00:03:51,125 --> 00:03:54,105
And I have all the different
materials categories
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00:03:54,109 --> 00:03:56,579
we have in model
exactly the same.
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00:03:56,580 --> 00:03:58,330
If we hit the house,
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00:03:58,330 --> 00:04:01,830
we have materials the same
as the secondary panel.
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00:04:01,825 --> 00:04:03,835
We have 3D printing,
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00:04:03,835 --> 00:04:06,285
we have asphalt and concrete.
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00:04:06,280 --> 00:04:08,450
Brick played in and sitting.
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00:04:08,454 --> 00:04:10,904
We have carpet,
fabrics, leaders,
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00:04:10,900 --> 00:04:14,320
colors, color name,
glass and mirrors,
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00:04:14,320 --> 00:04:17,460
landscaping, metal patterns,
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00:04:17,455 --> 00:04:21,115
roofing, stone,
synthetic surfaces.
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00:04:21,115 --> 00:04:24,985
We have dy we have
water window coverings,
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00:04:24,985 --> 00:04:27,475
and let's select e.g.
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00:04:27,475 --> 00:04:29,535
this last one would be
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SketchUp library has
this kind of woods here.
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00:04:32,905 --> 00:04:34,725
I will select e.g.
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00:04:34,720 --> 00:04:36,160
this one, then the
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00:04:36,160 --> 00:04:39,020
texture of this
material, the thumbnail,
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00:04:39,024 --> 00:04:44,234
this place in this upper window
with the name wood floor.
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00:04:44,230 --> 00:04:46,960
And if I hover over my Canvas,
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00:04:46,960 --> 00:04:50,770
the paint bucket
appears loaded and
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00:04:50,770 --> 00:04:56,590
ready for applying that
material on any surface, e.g.
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00:04:56,590 --> 00:04:58,930
on this one,
one-click and here we
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00:04:58,930 --> 00:05:02,230
have our material,
our wood floor,
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00:05:02,230 --> 00:05:05,260
apply it here another
quick and we can
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00:05:05,260 --> 00:05:08,810
apply the material
on any surface.
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00:05:08,814 --> 00:05:11,474
However, if we move over,
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00:05:11,470 --> 00:05:15,070
edit will find this
another menu which will
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00:05:15,070 --> 00:05:19,020
allow us to modify and
edit that texture.
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00:05:19,015 --> 00:05:21,375
In this case, the wood floor.
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00:05:21,370 --> 00:05:23,980
We have two main
different options
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for modifying that
texture color.
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00:05:26,680 --> 00:05:28,690
The first one and texture,
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00:05:28,690 --> 00:05:30,840
the second one, talking
about the color,
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00:05:30,835 --> 00:05:32,005
we have the picker,
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I can expand this arrow
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and select a
different color mode.
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00:05:37,240 --> 00:05:39,940
Now we are working in RGB,
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so I can modify these different
values of the red color,
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00:05:44,290 --> 00:05:46,870
green color, or blue color.
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00:05:46,870 --> 00:05:51,000
And you can see how our
mood is being modifying.
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We can even select a
color using this option.
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00:05:55,000 --> 00:05:58,660
Much color of objects
in Model and select
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00:05:58,660 --> 00:06:02,580
one color from our
Canvas as these white.
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00:06:02,575 --> 00:06:06,505
Or we can select another color
using these match color on
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00:06:06,500 --> 00:06:11,920
a screen and then pick
any color of our screen.
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00:06:11,915 --> 00:06:16,745
It can be a color in our
model or outside, e.g.
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00:06:16,745 --> 00:06:20,785
let's say this blue here
on this upper left corner,
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00:06:20,780 --> 00:06:22,430
one-click, and here we are.
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00:06:22,430 --> 00:06:26,240
If I want to recover
my original color,
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I just have to hit here
and do color changes.
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00:06:30,440 --> 00:06:34,750
If I wanted to change this RGB
mode color, I could do it.
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00:06:34,745 --> 00:06:37,885
And e.g. use this color
wheel or whatever.
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Second main option for modifying
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our material is called texture.
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Here we can see that our
texture is made of J peg image,
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00:06:47,975 --> 00:06:52,525
which is placed in a specific
folder inside SketchUp.
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00:06:52,520 --> 00:06:55,510
And we will be able
to change that image.
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00:06:55,505 --> 00:06:57,485
But then let's say that,
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that change could be huge.
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00:06:59,750 --> 00:07:02,430
We would be talking
about a new material,
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00:07:02,434 --> 00:07:04,104
so I will not do it here.
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00:07:04,100 --> 00:07:06,560
But what we can do here is to
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change the size of this texture.
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00:07:09,515 --> 00:07:11,935
Here we have the
width and the height,
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00:07:11,930 --> 00:07:16,000
and we can lock or
unlock its aspect ratio,
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00:07:15,995 --> 00:07:19,795
let's say the proportion
between those two values.
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00:07:19,790 --> 00:07:23,990
Now the value is 1.52 m,
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00:07:23,990 --> 00:07:26,350
Let's say e.g. 10 m.
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00:07:26,345 --> 00:07:29,965
And we can see that
change in our model.
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On the contrary, if I
type in smaller value,
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let's say it's 0.5,
enter our wooed.
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Now, looks like that.
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Finally, we have the chance to
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00:07:41,420 --> 00:07:43,310
reset the color
from here as well,
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00:07:43,310 --> 00:07:47,150
and to change the
opacity of that texture,
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00:07:47,150 --> 00:07:50,380
we can make that
material transparent.
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00:07:50,375 --> 00:07:52,805
So once we have our general view
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00:07:52,805 --> 00:07:55,285
about these materials tray,
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let's use it here with this,
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another cue I'll go over select,
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then I'll use this
time, these secondary.
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Let's pick up a stone.
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One-click and here I'll pick
up this stone vein gray one.
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The material is loaded
in the main window.
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We have the name and if
we hover over the canvas,
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the paint bucket is ready
for applying the material.
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Let's apply it here.
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If e.g. I.
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Want to apply this material
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over all of the
surfaces of this cube.
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00:08:30,215 --> 00:08:34,015
I could select all
the cube letter B
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for the paint bucket.
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This is the third cut
and then one-click.
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And the material is
applied everywhere,
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one click outside
and we are done.
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Again.
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00:08:43,760 --> 00:08:46,870
If we wanted to
edit this material,
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we should go over here,
make the changes.
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Remember that if I go over
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00:08:53,375 --> 00:08:57,245
select and then I hit
the house in model.
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Now I have these two materials
in model in the stone.
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And they would finally to
finish with this episode,
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let's see how to edit a material
in a more specific way.
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I mean, I will apply a texture
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here on this cube
Secondary panel.
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One step back, I
have my folder here.
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00:09:18,035 --> 00:09:20,895
I want to style,
I'll select e.g.
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00:09:20,899 --> 00:09:23,179
this marble camera floor tile.
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One click on this surface,
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or as we did before,
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00:09:26,945 --> 00:09:31,465
I select the entire queue
letter B and one-click.
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00:09:31,460 --> 00:09:35,840
Then one click outside and
pay attention here because
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instead of going over edit
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00:09:38,510 --> 00:09:41,440
and make any changes
from this panel,
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I will select this
surface right button
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00:09:44,570 --> 00:09:47,660
and I'll go over
this option texture.
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Then we will find here
different possibilities,
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00:09:51,230 --> 00:09:55,390
position, projected,
and edit texture image.
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00:09:55,385 --> 00:09:56,965
The most important one,
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00:09:56,960 --> 00:10:00,230
without any doubt, is
this one position.
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When I hit it, this four icons
will appear on my texture.
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We have the blue one,
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00:10:06,260 --> 00:10:09,400
the yellow one, red
one, green one.
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00:10:09,395 --> 00:10:11,425
And they are placed on
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00:10:11,420 --> 00:10:15,000
every corner of the
title of the material.
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00:10:15,004 --> 00:10:17,314
You have to know
that any material
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in SketchUp is made of tires,
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00:10:20,225 --> 00:10:23,765
or better say, it is
made of one tile,
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00:10:23,765 --> 00:10:26,995
which is repeated
over and over again.
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00:10:26,990 --> 00:10:30,100
The tile of these
marble material
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00:10:30,095 --> 00:10:32,065
is this one. This is squared.
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00:10:32,060 --> 00:10:36,520
And then our icons are
placed on every corner.
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00:10:36,515 --> 00:10:39,005
If I hover over any of them,
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I can read the description
and we'll understand
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00:10:42,259 --> 00:10:45,769
perfectly what we can
do with all of them.
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00:10:45,770 --> 00:10:50,040
E.g. drag paint to
scale and texture.
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00:10:50,040 --> 00:10:54,490
Make this kind of transformations
with my materials,
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00:10:54,490 --> 00:10:59,410
something that I cannot do
from the general edit panel.
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00:10:59,410 --> 00:11:03,910
This one, the blue one says
wrapping to distort texture.
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00:11:03,910 --> 00:11:05,100
If I click and drag,
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00:11:05,095 --> 00:11:07,845
I can make this kind
of transformations.
220
00:11:07,840 --> 00:11:10,120
I am changing the
perspective here,
221
00:11:10,120 --> 00:11:11,400
thanks to the red one,
222
00:11:11,395 --> 00:11:14,515
we can move the position
of the texture.
223
00:11:14,515 --> 00:11:17,995
We click and drag and we
are changing the position.
224
00:11:17,995 --> 00:11:19,785
This material, or better said,
225
00:11:19,780 --> 00:11:22,210
this texture is seamless.
226
00:11:22,210 --> 00:11:25,440
So the position is
not very important.
227
00:11:25,435 --> 00:11:29,575
But we will see another
example in this pin,
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00:11:29,575 --> 00:11:32,565
this red beam, and
how we will place
229
00:11:32,565 --> 00:11:34,105
the position of the picture
230
00:11:34,100 --> 00:11:36,070
is going to be super,
super important.
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00:11:36,065 --> 00:11:38,365
Finally, we have
the green one to
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00:11:38,360 --> 00:11:42,350
a scale and rotate the
texture, click and drag.
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00:11:42,350 --> 00:11:47,360
Then I can scale my
texture proportionality,
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00:11:47,360 --> 00:11:50,590
not like we were doing
with the blue pin.
235
00:11:50,585 --> 00:11:54,385
And at the same time, I
can rotate that picture.
236
00:11:54,380 --> 00:11:58,360
Let's do it. E.g. bigger,
I released, zoom out.
237
00:11:58,355 --> 00:12:00,085
And when we are happy
with the result,
238
00:12:00,080 --> 00:12:02,120
we can click outside.
239
00:12:02,120 --> 00:12:04,450
The good thing here is that
240
00:12:04,445 --> 00:12:07,445
those changes have been applied.
241
00:12:07,445 --> 00:12:09,395
On this surface.
242
00:12:09,395 --> 00:12:12,575
The rest of the cube remains
243
00:12:12,575 --> 00:12:17,845
intact using the setting from
this edit General panel.
244
00:12:17,840 --> 00:12:22,040
This is specific changes
in just one surface is
245
00:12:22,040 --> 00:12:24,350
something that we
will use a lot in
246
00:12:24,350 --> 00:12:26,800
schizo to finish
with this episode,
247
00:12:26,795 --> 00:12:29,065
let's do another example here,
248
00:12:29,060 --> 00:12:33,820
but this time we'll use an
image from the exterior,
249
00:12:33,815 --> 00:12:37,585
so we better go
over File Import.
250
00:12:37,580 --> 00:12:41,380
And here we'll select
this logo image.
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00:12:41,375 --> 00:12:42,355
One-click.
252
00:12:42,350 --> 00:12:46,330
We'll use image as an input.
253
00:12:46,325 --> 00:12:48,335
One click on this corner,
254
00:12:48,335 --> 00:12:50,425
I adjust my scale,
255
00:12:50,420 --> 00:12:52,330
second click, and here we have
256
00:12:52,325 --> 00:12:54,415
our image perfectly placed.
257
00:12:54,410 --> 00:12:55,690
But this is an image,
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this is not a material, right?
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00:12:57,635 --> 00:13:02,425
So if I want to transform
an image into a material,
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I have just to select
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00:13:04,040 --> 00:13:07,130
the image and say,
right Bhutan, explode.
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00:13:07,130 --> 00:13:10,490
Now if I go over
select in model,
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00:13:10,490 --> 00:13:12,670
you can see that here there is
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00:13:12,665 --> 00:13:15,775
a new material called Logo date.
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00:13:15,770 --> 00:13:20,300
If I select it and I click
on any surface, e.g.
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00:13:20,299 --> 00:13:22,959
here, one-click,
then we can fill
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00:13:22,955 --> 00:13:25,855
that surface with that texture.
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00:13:25,850 --> 00:13:28,720
Let's do the same
with the surface.
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00:13:28,715 --> 00:13:30,605
So as you can see,
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00:13:30,605 --> 00:13:33,535
the image has become
a new surface.
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00:13:33,530 --> 00:13:36,820
With these ideas, I can erase
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00:13:36,815 --> 00:13:41,975
these edges and apply
the material again.
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00:13:41,975 --> 00:13:45,535
Now, if I select this
surface right button,
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00:13:45,530 --> 00:13:48,050
lecture position, it will make
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00:13:48,050 --> 00:13:50,950
a lot of sense to
use this red pin.
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00:13:50,945 --> 00:13:52,625
So I click and drag,
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00:13:52,625 --> 00:13:55,415
and then I will
place this corner
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00:13:55,415 --> 00:13:58,345
on the corner of my q here.
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00:13:58,340 --> 00:14:02,120
And I'll use the
green pin in order to
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00:14:02,120 --> 00:14:06,530
scale and adjust the
width of my tile,
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00:14:06,530 --> 00:14:08,560
the width of my texture,
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00:14:08,555 --> 00:14:10,465
to the width of my cube.
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00:14:10,460 --> 00:14:11,500
Here we are.
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00:14:11,495 --> 00:14:14,185
So they have to say
that the red and
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00:14:14,180 --> 00:14:18,760
the green pin are the most
important, in my opinion.
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00:14:18,755 --> 00:14:20,315
One click outside.
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00:14:20,315 --> 00:14:22,285
Here we have the texture
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00:14:22,280 --> 00:14:25,480
perfectly adjusted to
the width of the cube.
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00:14:25,475 --> 00:14:28,985
And then we can do the
same with the high just
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00:14:28,985 --> 00:14:33,265
by pushing this roof
here, e.g. here.
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00:14:33,260 --> 00:14:36,100
Here we have our result.
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00:14:36,095 --> 00:14:38,255
On the contrary, here,
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00:14:38,255 --> 00:14:41,455
it is not adjusted
perfectly because it has
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00:14:41,450 --> 00:14:45,460
the settings of the
general edit panel.
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00:14:45,455 --> 00:14:47,545
So I could select e.g.
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00:14:47,540 --> 00:14:50,710
this default material
rapidly and just
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00:14:50,705 --> 00:14:54,875
one-click and clean
the surface in 1 s.
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00:14:54,875 --> 00:14:58,885
Furthermore, if we
go over File Import,
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00:14:58,880 --> 00:15:03,160
I pick up any image from
the exterior that say e.g.
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00:15:03,155 --> 00:15:04,775
this orange marble.
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00:15:04,775 --> 00:15:09,455
And instead of using this
option called image,
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00:15:09,455 --> 00:15:11,365
as we were doing till now,
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00:15:11,360 --> 00:15:15,500
I use this another one
called texture imports.
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00:15:15,499 --> 00:15:17,959
Then SketchUp is
not going to allow
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00:15:17,960 --> 00:15:20,710
me to place that
image everywhere.
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00:15:20,705 --> 00:15:22,955
I will be allowed just to place
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00:15:22,955 --> 00:15:27,045
this image which is
being used as a texture,
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00:15:27,049 --> 00:15:29,149
not as an image just on
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00:15:29,150 --> 00:15:32,600
a surface of any
object, let's say e.g.
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00:15:32,600 --> 00:15:36,110
this surface, one-click
here, one here,
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00:15:36,105 --> 00:15:38,815
adjust the scale, second click,
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00:15:38,810 --> 00:15:42,560
and then SketchUp has
created a new material.
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00:15:42,560 --> 00:15:44,950
Immediately. We didn't have to
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00:15:44,945 --> 00:15:48,235
explode that image
as we did before.
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00:15:48,230 --> 00:15:50,830
And if we check
these thumbnails,
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00:15:50,825 --> 00:15:53,995
the neurons marble
material is already here.
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00:15:53,990 --> 00:15:55,550
Anyways, if we want
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00:15:55,550 --> 00:15:58,360
that side of the cube
completely white,
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00:15:58,355 --> 00:16:02,315
again, default material and
one click on this surface.
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00:16:02,315 --> 00:16:04,705
Eventually to finish
with this episode,
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00:16:04,700 --> 00:16:09,020
let's talk about these
two call sample paint.
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00:16:09,020 --> 00:16:10,000
It is here.
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00:16:09,995 --> 00:16:13,445
I will hit it and then it
will allow us to select
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00:16:13,445 --> 00:16:18,665
any material which is placed
in our Canvas graphically.
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00:16:18,665 --> 00:16:21,265
E.g. let's go to
this second queue.
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00:16:21,260 --> 00:16:22,900
One click on this stone,
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00:16:22,895 --> 00:16:26,215
and then that material is
already loaded here on
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00:16:26,210 --> 00:16:30,230
the main window and the paint
bucket is ready to be used.
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00:16:30,230 --> 00:16:33,980
Let's use it here. When
Craig here we are.
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00:16:33,980 --> 00:16:36,640
So when we are
working in a normal,
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00:16:36,635 --> 00:16:37,975
let's say a normal flow,
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00:16:37,970 --> 00:16:41,860
it is very useful because
imagine that we want
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00:16:41,855 --> 00:16:44,545
this side with
another material and
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00:16:44,540 --> 00:16:47,630
then we can steal that
material from the Canvas.
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00:16:47,630 --> 00:16:50,750
Letter B for the paint bucket,
336
00:16:50,750 --> 00:16:54,260
this is the circuit and
then Alt key in order
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00:16:54,260 --> 00:16:59,150
to select this sample
paint, I still e.g.
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00:16:59,150 --> 00:17:00,280
this time this marble,
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00:17:00,275 --> 00:17:03,485
1-click, the marble
is already loaded.
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00:17:03,485 --> 00:17:08,615
Release Alt key, and I apply
the material as useful.
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00:17:08,615 --> 00:17:10,435
So time to say goodbye,
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00:17:10,430 --> 00:17:13,660
we have many things to
learn about materials.
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00:17:13,655 --> 00:17:15,245
So we will continue
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00:17:15,245 --> 00:17:17,915
learning about this
interesting topic.
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00:17:17,915 --> 00:17:19,435
In the next episode,
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00:17:19,430 --> 00:17:23,170
we will learn how to create
a material from zero.
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00:17:23,165 --> 00:17:25,265
And I will show you
different libraries
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00:17:25,265 --> 00:17:27,025
on the Internet where you
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00:17:27,020 --> 00:17:32,160
will find amazing textures
for your materials.
25085
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