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Hello people and welcome
to this new class in where
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we're going to talk
about this solid tools.
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These tools has its own set bar.
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You can see it here.
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If you want to turn it on,
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you have to go here
to the upper bar,
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right button and
look for solids.
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Here we are study tools.
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One-click and we'll find this
tool set with six bottoms.
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If we hover over any of them,
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we could read a very
interesting description about
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what this function is doing
actually in our model,
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because actually it
is very accurate.
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Anyways, what do we
have to understand
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before what a solid means?
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So let's go here to
this first model
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in where I have a
Q and a sphere.
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Now, during the course,
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we have been working
with models which
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are based on surfaces, e.g. a.
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Queue.
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We said that it is not a solid,
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but many different
surfaces placed
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altogether and creating
this CEP of a cube.
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If I remove one of their faces,
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we can see that the interior
is completely empty.
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And we already know that
all the shapes in SketchUp,
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all of our models
work like that.
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When we are talking
about a solid,
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the meaning is very intuitive.
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What we are trying to say
is that we want are safe to
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work as a real solid
or in other words,
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not empty in the interior.
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And why we want our models
to work as a solid.
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What is the benefit of
working with a solid and
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not with a normal
SketchUp geometries?
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The answer is easy.
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We can create unique geometries
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and I will give you
here an example.
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This both elements are
working as a solid.
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So if I say that
I want to say it
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plays this sphere here
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in order to allow this
fear to bite the queue,
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I use this, let's say
subtract function,
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one-click, second click, click.
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We have, as I told you,
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a unique geometry as the
result of this subtraction,
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imagine to try to
get this geometry by
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working with the normal tools
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that we have already
learned in a sketch,
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it would be completely
impossible.
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But before jumping into
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this first example
called outer cell,
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Let's see how I did in order to
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make these both geometries
to work as solids.
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So once the bug control set,
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one click on the sphere and if
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I open my entity Info tray,
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you can read solid group
one in modal solid group,
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this is fear is placed into
a group and forest gets AB.
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That means that the element
is already a solid.
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So when we make groups,
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we are creating solids
the same with the cube.
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One. Click on the
queue and we can
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read solid group one in model
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because when our geometry
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is not a group,
so let's explode.
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This cube e.g. now is
not a group anymore.
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And if I click on subtract
and I hover over the Q,
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this forbidden icon will
pop instead of the number,
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and it is said not a solid.
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So we can't make
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that geometry to interact
with another one.
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Furthermore, if our
geometry is a group,
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but it has some kind
of error, e.g. I.
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Go into the group and I
draw a little line here.
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I go out of the
group, I clicked on,
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so strap and I hover over
the Q and we can read again,
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not a solid the element,
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our geometry is a group,
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but we have this error.
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We need, let's say, a
continuous geometry.
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In order to fix this
kind of errors,
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you should know that we have
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a plugin called solid inspector.
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We will see this plugin in
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the future and it will
help us to detect
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kind of mistakes in our geometry
and fix it immediately.
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So it is a very
useful plugin here.
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We know where is the error.
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So we can go into this group,
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select this line and
related, want to step back.
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And now, if I click
on subtract again,
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I hover over the cube,
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the number pops up.
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I can select my cube as a solid.
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Now the tool is asking
me for selecting
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the second geometry
for the interaction.
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And when I hover over this fear,
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everything seems to be okay.
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So second click, and
here we have the result.
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The order is very important
because now the cube
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was the one who bites the
sphere and not the contrary.
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Now I think that we're ready for
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jumping into this first example.
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The first feature that we have
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available is called outer cell.
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We have here two cubes
which are in contact.
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And this feature, what
it's gonna do is just to
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combine both of them in
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order to create a
continuous safe.
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So if we hit the
tool outer cell,
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this time, the order
is not important.
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First click here, second
click on the second cube,
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and then we have
created a new shape.
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If we select this new shape,
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we will see on the entity Info.
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That it is a solid group,
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so we don't have
two cubes anymore,
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but one continuous shape.
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We can check it by using
the x-ray and here we are.
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Furthermore, the tool says that
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it will remove all
interior entities.
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I have to say that this
feature of the tool
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is a little bit
confusing because
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that part about removing
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the interior entities
is not working clearly.
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So in my opinion,
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you can forget that part.
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Let's move on now to
this second example.
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Intersect. If we read
the description,
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it says that intersect
all selected solids,
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but keep only their
intersection in the model.
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It is very clear.
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So we hit the tool one
click on this first cube.
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Secondly, here, the order
is not important because
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the tool is just keeping
the intersection.
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In this third example, Union,
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we will have the same result
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as outer cell here
the two says that
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combined all selected
solid into a
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single solid and
keep interior voids.
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So we hit the tool one
click here, click here.
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And as you can see, we have
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the same result as
with outer cell.
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In this next example,
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subtract the description says
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subtract first
solid from second.
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Keep only the result
in the model.
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So here the order is going
to be super important.
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We hit the tool one click,
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and here I will click
firstly this orange q.
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So this orange cube
is going to be
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the one who bites the second q.
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And here we have the result
as the description said.
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Yes, the result keeps on
our model and the orange Q,
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the little one has been removed.
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In my working experience,
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I have to say that this
tool is the most useful,
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at least for me.
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Let's go with the next one.
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Trim, trim, first,
solid against second,
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and keep both in the model.
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So it's gonna be super
similar to the previous one,
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but it will not remove
that orange cube,
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the one who bites
from our model,
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we can check it, makes sure that
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you don't have
anything selected.
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We'll hit the tool first.
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Solid will be again
the orange one,
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seconds solid, the big cube.
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Then we can see,
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thanks to the X-ray,
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how the neurons cube made
a bite on the big Q.
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But the thing here is
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that everything
remains on the model.
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Nothing has been removed.
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We can check that we have here
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one group and a second group.
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We move this orange cube.
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We have the same
result as before,
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but this orange cube
was not removed.
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That is the only difference.
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The last feature
is called split.
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We can read intersect
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all selected solutes and keep
all results in the model.
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So we hit the tool
one click on here,
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second click on here.
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We can say that something
happens in the interior.
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So let's move the
different models
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we have here, the urines one,
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we have here, the big one,
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and we have here the
intersection of both of them.
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So it is very similar to
this one to intersect,
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but this tool is keeping
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all the different
solids in the model.
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So time to say goodbye.
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I hope that you have
clear in your mind
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how to use these tools bar.
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Anyways, we will
practice with it during
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the course and in
the next episode,
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we will do an exercise
about drawing
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a swimming pool in
where we will start
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using all the tools from
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the transformation panel that
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we have learned
during this model.
14635
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