All language subtitles for 613241-30 - Scale and mirror - The definitive SKETCHUP course. From beginner to expert.en-US

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These are the user uploaded subtitles that are being translated: 1 00:00:00,000 --> 00:00:02,210 Hello people and welcome to this new pass 2 00:00:02,205 --> 00:00:04,955 in where we are going to see this scale. 3 00:00:04,950 --> 00:00:07,950 We will find it here in the transformation panel as well. 4 00:00:07,950 --> 00:00:11,090 And if we hover the mouse over the tool, 5 00:00:11,085 --> 00:00:14,985 we can read scale and a stretch selected entities. 6 00:00:14,985 --> 00:00:19,215 Actually, this tool is able to scale, 7 00:00:19,214 --> 00:00:21,104 but Miro as well, 8 00:00:21,105 --> 00:00:25,185 we'll be able to create symmetries using the scale tool. 9 00:00:25,185 --> 00:00:28,235 So let's start with these 2D square. 10 00:00:28,230 --> 00:00:30,030 I will make a selection box, 11 00:00:30,030 --> 00:00:33,690 then letter S for the shortcut scale. 12 00:00:33,690 --> 00:00:35,900 And the first thing that you will see is that 13 00:00:35,895 --> 00:00:38,075 many different grid points will 14 00:00:38,070 --> 00:00:40,740 appear on the perimeter of my objects. 15 00:00:40,740 --> 00:00:45,160 We can hear identify two different grid points. 16 00:00:45,155 --> 00:00:48,995 On one hand, we have the points plays in the mid point, 17 00:00:48,995 --> 00:00:50,765 like this one, this one, 18 00:00:50,765 --> 00:00:52,255 this one, and this one. 19 00:00:52,250 --> 00:00:54,710 And then we have the points placed on 20 00:00:54,710 --> 00:00:58,180 the corners like this one or this one, or this one. 21 00:00:58,175 --> 00:01:01,885 And this one we hover the mouse over any of these points. 22 00:01:01,880 --> 00:01:04,160 The opposite point is active 23 00:01:04,160 --> 00:01:07,310 two will work as an anchor, e.g. 24 00:01:07,309 --> 00:01:10,929 here we can read red scared about opposite point, 25 00:01:10,925 --> 00:01:12,445 which means that if I click and 26 00:01:12,440 --> 00:01:14,300 release and I move my mouse, 27 00:01:14,300 --> 00:01:16,400 the opposite points will work as 28 00:01:16,400 --> 00:01:18,410 an anchor completely still. 29 00:01:18,410 --> 00:01:20,000 And then it's like if we're 30 00:01:20,000 --> 00:01:23,240 stretching our object along the red axis, 31 00:01:23,240 --> 00:01:27,050 escape, and let's do it now using this grid point. 32 00:01:27,050 --> 00:01:29,570 The opposite is active now and we are 33 00:01:29,570 --> 00:01:33,260 stretching the object now along the green axis. 34 00:01:33,260 --> 00:01:35,390 When we are using this function, 35 00:01:35,389 --> 00:01:38,079 we can read in the measurement bar a number, 36 00:01:38,075 --> 00:01:40,745 which it is like the scale factor. 37 00:01:40,745 --> 00:01:42,575 I mean, we are multiplying 38 00:01:42,575 --> 00:01:46,495 the original distance by that scale factor. 39 00:01:46,490 --> 00:01:53,050 If I say e.g. 0.5, enter that measure from here to here. 40 00:01:53,045 --> 00:01:57,415 Now is 1.5 m when it was 3 m. 41 00:01:57,410 --> 00:01:59,890 So it is half of the original size. 42 00:01:59,885 --> 00:02:01,885 If I repeat now, e.g. 43 00:02:01,880 --> 00:02:03,830 using this grip scale, 44 00:02:03,830 --> 00:02:04,930 one click and release. 45 00:02:04,925 --> 00:02:08,795 And then I say to the scale factor now is two, 46 00:02:08,795 --> 00:02:11,305 it will be double the original size. 47 00:02:11,300 --> 00:02:14,650 Now it will be 6 m instead of three. 48 00:02:14,645 --> 00:02:17,755 But pay attention here because with the scale tool, 49 00:02:17,750 --> 00:02:20,230 we're gonna be able as well to type in 50 00:02:20,225 --> 00:02:24,125 a specific distances and not just scale factors. 51 00:02:24,125 --> 00:02:27,115 So e.g. if I hit the scale tool again, 52 00:02:27,110 --> 00:02:29,750 I said grip is scaled 0.1. 53 00:02:29,750 --> 00:02:30,980 Click and release. 54 00:02:30,980 --> 00:02:33,740 We know that the original distance was 6 m. 55 00:02:33,740 --> 00:02:38,290 And now instead of just type in that scale factor, 56 00:02:38,285 --> 00:02:42,095 zero point something or two or three, whatever. 57 00:02:42,095 --> 00:02:43,595 I have to write down 58 00:02:43,595 --> 00:02:47,215 the specific distance I want for that length. 59 00:02:47,210 --> 00:02:49,340 Let's say e.g. 1 m, 60 00:02:49,340 --> 00:02:55,120 then I type in one and the unit m 1 m enter. 61 00:02:55,115 --> 00:02:56,335 And as you can see, 62 00:02:56,330 --> 00:03:00,470 if I measure that distance now is going to be 1 m. 63 00:03:00,470 --> 00:03:03,500 So that gives us a lot of possibilities, right? 64 00:03:03,500 --> 00:03:06,370 Scale tool again. In addition to this, 65 00:03:06,365 --> 00:03:09,695 Let's work now with the corner grip points. 66 00:03:09,695 --> 00:03:13,055 We have been working till now with the midpoints. 67 00:03:13,055 --> 00:03:15,695 But now, let's go to the corner points. 68 00:03:15,695 --> 00:03:19,355 These are very, very useful because we will be able to 69 00:03:19,355 --> 00:03:20,905 scale our object in 70 00:03:20,900 --> 00:03:23,630 an uniform way, one-click and release. 71 00:03:23,630 --> 00:03:26,530 And then you can see how the scale now is 72 00:03:26,525 --> 00:03:29,525 uniform about that opposite point, 73 00:03:29,525 --> 00:03:31,985 which is completely still here. 74 00:03:31,985 --> 00:03:35,425 Again, we can type in that scale factor 75 00:03:35,420 --> 00:03:39,640 or the specific length of that diagonal, e.g. 76 00:03:39,635 --> 00:03:42,025 let's type in to enter. 77 00:03:42,020 --> 00:03:46,000 I didn't write the unit meters, centimeters or whatever. 78 00:03:45,995 --> 00:03:49,135 So I used scale factor and 79 00:03:49,130 --> 00:03:52,700 that diagonal is double the original sites. 80 00:03:52,700 --> 00:03:56,000 Let's practice this now in a 3D model, e.g. 81 00:03:56,000 --> 00:03:57,170 here with this cube, 82 00:03:57,170 --> 00:04:00,280 if I select this cube letter S, 83 00:04:00,275 --> 00:04:02,365 you can see now how any surface of 84 00:04:02,360 --> 00:04:05,300 this cube has now these red points. 85 00:04:05,300 --> 00:04:08,870 And at the same time we have another GREP, 86 00:04:08,870 --> 00:04:13,000 a scale point in the middle of any surface. 87 00:04:12,995 --> 00:04:14,555 This one, this one, 88 00:04:14,555 --> 00:04:15,895 this one, and so on. 89 00:04:15,890 --> 00:04:18,290 That specific mid point of 90 00:04:18,290 --> 00:04:21,520 the surface is very important here in a 3D model 91 00:04:21,515 --> 00:04:24,635 because it will allow us to stretch 92 00:04:24,634 --> 00:04:28,314 that 3D model along that direction. 93 00:04:28,309 --> 00:04:31,629 E.g. here, read the scale about opposite point. 94 00:04:31,625 --> 00:04:33,695 We can read on each level, 95 00:04:33,695 --> 00:04:35,635 the opposite point works as 96 00:04:35,630 --> 00:04:38,670 an anchor and then one-click unreleased. 97 00:04:38,674 --> 00:04:42,534 And I am a scaling the queue along the red axis. 98 00:04:42,530 --> 00:04:46,280 Again, here I can type in the scale factor or an, 99 00:04:46,280 --> 00:04:49,490 a specific length, Let's say e.g. 100 00:04:49,490 --> 00:04:52,750 4.5 m letter M, 101 00:04:52,745 --> 00:04:55,255 enter if I measure that distance, 102 00:04:55,250 --> 00:05:01,250 now we have here 4.5 m. It was 3 m long before, 103 00:05:01,250 --> 00:05:03,010 and now it is 4.5. 104 00:05:03,005 --> 00:05:05,705 If we wanted to scale the cube uniformly, 105 00:05:05,705 --> 00:05:07,645 we should go here. 106 00:05:07,640 --> 00:05:11,240 This corner grip point, one-click can release, 107 00:05:11,240 --> 00:05:14,920 and then the scale of the cube works in an uniform way. 108 00:05:14,915 --> 00:05:16,705 Second click here, e.g. 109 00:05:16,700 --> 00:05:18,250 and we are done. 110 00:05:18,245 --> 00:05:22,195 One very interesting thing that we can do when we are 111 00:05:22,190 --> 00:05:26,530 working with the scale tool in a 3D object is e.g. 112 00:05:26,525 --> 00:05:29,875 the *** select one surface scale and 113 00:05:29,870 --> 00:05:31,900 then transform just that surface 114 00:05:31,895 --> 00:05:33,475 because of the glue concept, 115 00:05:33,470 --> 00:05:37,030 the rest of the surfaces will be affected. 116 00:05:37,025 --> 00:05:41,725 So e.g. if I select this gray scale and I move my mouse, 117 00:05:41,720 --> 00:05:45,490 you can see how I am transforming not just that surface, 118 00:05:45,485 --> 00:05:48,335 but the rest of the 3D object, right? 119 00:05:48,335 --> 00:05:51,145 Furthermore, if I click Control key, 120 00:05:51,140 --> 00:05:54,680 then the anchor point will move to the center of 121 00:05:54,680 --> 00:05:58,390 the surface and my scale will keep uniform, 122 00:05:58,385 --> 00:06:01,435 but the anchor point will be placed in 123 00:06:01,430 --> 00:06:04,550 that mid point of the surface, 124 00:06:04,550 --> 00:06:06,820 not in the opposite corner. 125 00:06:06,815 --> 00:06:09,805 I can create these truncated pyramids. 126 00:06:09,800 --> 00:06:12,310 I have to hold down Control key, 127 00:06:12,305 --> 00:06:14,585 then second click, and we are done. 128 00:06:14,585 --> 00:06:16,835 This way of working with the scale tool 129 00:06:16,835 --> 00:06:19,295 will be very useful in the future. 130 00:06:19,295 --> 00:06:21,865 You will see, Let's practice now, e.g. 131 00:06:21,860 --> 00:06:23,750 with these components, if I select 132 00:06:23,750 --> 00:06:26,840 this guy letter S and I hit the scale tool, 133 00:06:26,840 --> 00:06:29,080 and then I measure the guy. 134 00:06:29,075 --> 00:06:33,295 It is like 1.76 m. 135 00:06:33,290 --> 00:06:36,710 And imagine that I want him to be 1.5. 136 00:06:36,710 --> 00:06:39,230 Then scale again, I select this point 137 00:06:39,230 --> 00:06:42,380 because it is with which I can control its high. 138 00:06:42,380 --> 00:06:44,900 And then if I type in 1.5, 139 00:06:44,900 --> 00:06:47,480 the scale hasn't been uniform. 140 00:06:47,480 --> 00:06:51,050 So the guy, let's say it's being distorted in 141 00:06:51,050 --> 00:06:54,890 a strange way now is fatter because it's thicker. 142 00:06:54,890 --> 00:06:57,770 We can see it more clear if I make this guy 143 00:06:57,770 --> 00:07:00,760 is shorter or if I make this guy taller, right? 144 00:07:00,755 --> 00:07:02,695 The scale is not uniform. 145 00:07:02,690 --> 00:07:04,640 If I hold down Shift, 146 00:07:04,640 --> 00:07:06,920 then the scale is uniform. 147 00:07:06,920 --> 00:07:09,920 But when I want to type in the length, 148 00:07:09,920 --> 00:07:15,590 let's say 1.5, strange symbols appear on my measurement. 149 00:07:15,590 --> 00:07:18,320 By the way, for doing this is to 150 00:07:18,320 --> 00:07:21,160 hold down Shift when I am doing the scale, 151 00:07:21,155 --> 00:07:23,125 but I don't type in the length. 152 00:07:23,120 --> 00:07:25,690 I can do it graphically and randomly. 153 00:07:25,685 --> 00:07:28,495 Second click, and when the guy is still selected, 154 00:07:28,490 --> 00:07:30,230 then I write down 155 00:07:30,230 --> 00:07:33,840 the correct Hi For this guy, we said 1.51, 156 00:07:33,840 --> 00:07:37,460 0.5 m m enter, 157 00:07:37,460 --> 00:07:42,940 or 2.5 m enter or 5 m enter. 158 00:07:42,935 --> 00:07:45,595 The scale is uniform and we 159 00:07:45,590 --> 00:07:48,800 are controlling the height of the guy. 160 00:07:48,800 --> 00:07:52,090 Let's jump now into the symmetry tool. 161 00:07:52,085 --> 00:07:53,605 Let's use this car, 162 00:07:53,600 --> 00:07:55,120 which is a component, 163 00:07:55,115 --> 00:07:56,515 it is already selected. 164 00:07:56,510 --> 00:07:58,430 And if I hit the scale tool, 165 00:07:58,430 --> 00:08:02,840 we'll see our skin rips in the specific positions, 166 00:08:02,840 --> 00:08:05,510 corners, mid points in 167 00:08:05,510 --> 00:08:08,570 the middle of the surfaces like this one. 168 00:08:08,570 --> 00:08:11,990 And those points are the ones which are 169 00:08:11,990 --> 00:08:15,680 very important if we want to Meroe that object, 170 00:08:15,680 --> 00:08:17,390 imagine that we select 171 00:08:17,390 --> 00:08:21,100 this mid point of the surface, one-click and release. 172 00:08:21,095 --> 00:08:24,745 Then we can stretch the object in that direction, 173 00:08:24,740 --> 00:08:27,340 in this case, along the red axis. 174 00:08:27,335 --> 00:08:29,315 And at this very moment, 175 00:08:29,315 --> 00:08:34,525 we are working with a scale factor in we're number one. 176 00:08:34,520 --> 00:08:38,440 Like if we are multiplying that length just 177 00:08:38,435 --> 00:08:42,545 by 10.5 is half of the original. 178 00:08:42,545 --> 00:08:44,635 Size. Two is novel. 179 00:08:44,630 --> 00:08:47,650 And if we go into the negative numbers, 180 00:08:47,645 --> 00:08:48,845 look what is going on. 181 00:08:48,845 --> 00:08:50,855 We are creating a symmetry. 182 00:08:50,855 --> 00:08:56,155 Now we have -0.37 minus zero point, whatever. 183 00:08:56,150 --> 00:08:58,430 So here, the correct number for 184 00:08:58,430 --> 00:09:01,010 creating that symmetry along 185 00:09:01,010 --> 00:09:03,590 the red axis without distorting 186 00:09:03,590 --> 00:09:07,510 the object would be minus one, exactly minus one. 187 00:09:07,505 --> 00:09:09,185 If we are doing graphically, 188 00:09:09,185 --> 00:09:12,875 we will notice how when we arrive at minus one, 189 00:09:12,875 --> 00:09:15,085 the scale is like kind of blocked. 190 00:09:15,080 --> 00:09:18,800 Then second click and our symmetry is done. 191 00:09:18,800 --> 00:09:21,370 We did it this time along the red axis, 192 00:09:21,365 --> 00:09:23,765 but we can do it as well, e.g. 193 00:09:23,765 --> 00:09:26,005 along the set axis, 194 00:09:26,000 --> 00:09:29,980 I have to select this scale grip, one-click and release. 195 00:09:29,975 --> 00:09:34,795 Then I move into the negative numbers till minus one. 196 00:09:34,790 --> 00:09:37,330 And we have that symmetry control set. 197 00:09:37,325 --> 00:09:38,815 And let's do it now. 198 00:09:38,810 --> 00:09:40,990 Along the green axis, 199 00:09:40,985 --> 00:09:44,015 this would be the correct scale grip 200 00:09:44,015 --> 00:09:46,745 when click and release and then minus one. 201 00:09:46,745 --> 00:09:50,035 Now that we are talking about the symmetry tool, 202 00:09:50,030 --> 00:09:53,320 you have to know that if I select any object, 203 00:09:53,315 --> 00:09:57,415 right button, I have this option, flip along. 204 00:09:57,410 --> 00:10:01,910 Then components red components, rain components blue. 205 00:10:01,910 --> 00:10:03,800 With this tool, we will be able to 206 00:10:03,800 --> 00:10:05,600 generate symmetries as well. 207 00:10:05,600 --> 00:10:08,750 But you see the axis of the component, 208 00:10:08,750 --> 00:10:10,870 not the general axis. 209 00:10:10,865 --> 00:10:14,075 Anyways, we will see this tool when we go deeper into 210 00:10:14,075 --> 00:10:16,015 the components in case that we 211 00:10:16,010 --> 00:10:18,230 wanted to use the general axis, 212 00:10:18,230 --> 00:10:20,440 we should explode these components. 213 00:10:20,435 --> 00:10:23,065 Let's do it, selected, then explode. 214 00:10:23,060 --> 00:10:26,480 We can see here in the entity Info that now is 215 00:10:26,480 --> 00:10:29,900 not one component, but 14 components. 216 00:10:29,900 --> 00:10:32,060 If I make a selection box and 217 00:10:32,060 --> 00:10:35,150 now right button flip alone, 218 00:10:35,150 --> 00:10:38,300 I can flip along the read direction, 219 00:10:38,300 --> 00:10:41,010 green direction, blue direction. 220 00:10:41,014 --> 00:10:44,334 We are talking here about the general axis. 221 00:10:44,330 --> 00:10:46,340 If I say red direction, 222 00:10:46,340 --> 00:10:48,730 then we can see how we made 223 00:10:48,725 --> 00:10:53,975 a symmetry along that red direction as we did before, 224 00:10:53,975 --> 00:10:57,695 just by stretching into the negative numbers, 225 00:10:57,695 --> 00:10:59,795 the correct scale grid. 226 00:10:59,795 --> 00:11:01,525 So time to say goodbye. 227 00:11:01,520 --> 00:11:03,190 And in the next episode, 228 00:11:03,185 --> 00:11:06,095 we will see another tool of the transformation panel, 229 00:11:06,095 --> 00:11:08,185 which is called Follow me. 230 00:11:08,180 --> 00:11:10,060 This is a very interesting tool. 231 00:11:10,055 --> 00:11:15,445 It will allow us to create surfaces of revolution as e.g. 232 00:11:15,440 --> 00:11:17,760 a cone or a sphere, 233 00:11:17,764 --> 00:11:20,914 among other many things. 16862

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