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Hello people and welcome
to this new pass
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in where we are going
to see this scale.
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We will find it here in the
transformation panel as well.
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And if we hover the
mouse over the tool,
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we can read scale and a
stretch selected entities.
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Actually, this tool
is able to scale,
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but Miro as well,
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we'll be able to create
symmetries using the scale tool.
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So let's start with
these 2D square.
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I will make a selection box,
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then letter S for
the shortcut scale.
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And the first thing that
you will see is that
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many different grid points will
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appear on the perimeter
of my objects.
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We can hear identify two
different grid points.
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On one hand, we have the
points plays in the mid point,
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like this one, this one,
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this one, and this one.
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And then we have the
points placed on
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the corners like this one
or this one, or this one.
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And this one we hover the mouse
over any of these points.
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The opposite point is active
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two will work as an anchor, e.g.
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here we can read red scared
about opposite point,
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which means that if I click and
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release and I move my mouse,
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the opposite points will work as
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an anchor completely still.
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And then it's like if we're
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stretching our object
along the red axis,
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escape, and let's do it
now using this grid point.
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The opposite is
active now and we are
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stretching the object now
along the green axis.
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When we are using this function,
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we can read in the
measurement bar a number,
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which it is like
the scale factor.
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I mean, we are multiplying
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the original distance
by that scale factor.
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00:01:46,490 --> 00:01:53,050
If I say e.g. 0.5, enter that
measure from here to here.
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Now is 1.5 m when it was 3 m.
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00:01:57,410 --> 00:01:59,890
So it is half of
the original size.
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00:01:59,885 --> 00:02:01,885
If I repeat now, e.g.
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using this grip scale,
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one click and release.
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00:02:04,925 --> 00:02:08,795
And then I say to the
scale factor now is two,
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00:02:08,795 --> 00:02:11,305
it will be double
the original size.
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Now it will be 6 m
instead of three.
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00:02:14,645 --> 00:02:17,755
But pay attention here
because with the scale tool,
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00:02:17,750 --> 00:02:20,230
we're gonna be able
as well to type in
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a specific distances and
not just scale factors.
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00:02:24,125 --> 00:02:27,115
So e.g. if I hit the
scale tool again,
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I said grip is scaled 0.1.
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Click and release.
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We know that the original
distance was 6 m.
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And now instead of just
type in that scale factor,
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00:02:38,285 --> 00:02:42,095
zero point something or
two or three, whatever.
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I have to write down
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00:02:43,595 --> 00:02:47,215
the specific distance I
want for that length.
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Let's say e.g. 1 m,
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00:02:49,340 --> 00:02:55,120
then I type in one and
the unit m 1 m enter.
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00:02:55,115 --> 00:02:56,335
And as you can see,
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if I measure that distance
now is going to be 1 m.
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00:03:00,470 --> 00:03:03,500
So that gives us a lot
of possibilities, right?
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00:03:03,500 --> 00:03:06,370
Scale tool again. In
addition to this,
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Let's work now with the
corner grip points.
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00:03:09,695 --> 00:03:13,055
We have been working till
now with the midpoints.
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00:03:13,055 --> 00:03:15,695
But now, let's go to
the corner points.
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00:03:15,695 --> 00:03:19,355
These are very, very useful
because we will be able to
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00:03:19,355 --> 00:03:20,905
scale our object in
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an uniform way,
one-click and release.
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And then you can see
how the scale now is
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uniform about that
opposite point,
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which is completely still here.
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00:03:31,985 --> 00:03:35,425
Again, we can type
in that scale factor
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00:03:35,420 --> 00:03:39,640
or the specific length
of that diagonal, e.g.
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let's type in to enter.
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I didn't write the unit meters,
centimeters or whatever.
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So I used scale factor and
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00:03:49,130 --> 00:03:52,700
that diagonal is double
the original sites.
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00:03:52,700 --> 00:03:56,000
Let's practice this now
in a 3D model, e.g.
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here with this cube,
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if I select this cube letter S,
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you can see now
how any surface of
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00:04:02,360 --> 00:04:05,300
this cube has now
these red points.
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00:04:05,300 --> 00:04:08,870
And at the same time
we have another GREP,
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00:04:08,870 --> 00:04:13,000
a scale point in the
middle of any surface.
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00:04:12,995 --> 00:04:14,555
This one, this one,
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00:04:14,555 --> 00:04:15,895
this one, and so on.
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00:04:15,890 --> 00:04:18,290
That specific mid point of
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00:04:18,290 --> 00:04:21,520
the surface is very
important here in a 3D model
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00:04:21,515 --> 00:04:24,635
because it will
allow us to stretch
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00:04:24,634 --> 00:04:28,314
that 3D model along
that direction.
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00:04:28,309 --> 00:04:31,629
E.g. here, read the scale
about opposite point.
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00:04:31,625 --> 00:04:33,695
We can read on each level,
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00:04:33,695 --> 00:04:35,635
the opposite point works as
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00:04:35,630 --> 00:04:38,670
an anchor and then
one-click unreleased.
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00:04:38,674 --> 00:04:42,534
And I am a scaling the
queue along the red axis.
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00:04:42,530 --> 00:04:46,280
Again, here I can type in
the scale factor or an,
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00:04:46,280 --> 00:04:49,490
a specific length,
Let's say e.g.
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00:04:49,490 --> 00:04:52,750
4.5 m letter M,
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00:04:52,745 --> 00:04:55,255
enter if I measure
that distance,
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00:04:55,250 --> 00:05:01,250
now we have here 4.5 m.
It was 3 m long before,
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00:05:01,250 --> 00:05:03,010
and now it is 4.5.
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00:05:03,005 --> 00:05:05,705
If we wanted to scale
the cube uniformly,
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00:05:05,705 --> 00:05:07,645
we should go here.
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00:05:07,640 --> 00:05:11,240
This corner grip point,
one-click can release,
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00:05:11,240 --> 00:05:14,920
and then the scale of the
cube works in an uniform way.
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00:05:14,915 --> 00:05:16,705
Second click here, e.g.
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00:05:16,700 --> 00:05:18,250
and we are done.
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00:05:18,245 --> 00:05:22,195
One very interesting thing
that we can do when we are
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00:05:22,190 --> 00:05:26,530
working with the scale tool
in a 3D object is e.g.
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00:05:26,525 --> 00:05:29,875
the *** select one
surface scale and
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00:05:29,870 --> 00:05:31,900
then transform just that surface
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00:05:31,895 --> 00:05:33,475
because of the glue concept,
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00:05:33,470 --> 00:05:37,030
the rest of the surfaces
will be affected.
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00:05:37,025 --> 00:05:41,725
So e.g. if I select this gray
scale and I move my mouse,
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00:05:41,720 --> 00:05:45,490
you can see how I am transforming
not just that surface,
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00:05:45,485 --> 00:05:48,335
but the rest of the
3D object, right?
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00:05:48,335 --> 00:05:51,145
Furthermore, if I
click Control key,
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00:05:51,140 --> 00:05:54,680
then the anchor point will
move to the center of
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00:05:54,680 --> 00:05:58,390
the surface and my scale
will keep uniform,
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00:05:58,385 --> 00:06:01,435
but the anchor point
will be placed in
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00:06:01,430 --> 00:06:04,550
that mid point of the surface,
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00:06:04,550 --> 00:06:06,820
not in the opposite corner.
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00:06:06,815 --> 00:06:09,805
I can create these
truncated pyramids.
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I have to hold down Control key,
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00:06:12,305 --> 00:06:14,585
then second click,
and we are done.
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00:06:14,585 --> 00:06:16,835
This way of working
with the scale tool
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00:06:16,835 --> 00:06:19,295
will be very useful
in the future.
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00:06:19,295 --> 00:06:21,865
You will see, Let's
practice now, e.g.
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00:06:21,860 --> 00:06:23,750
with these components,
if I select
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this guy letter S and
I hit the scale tool,
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and then I measure the guy.
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00:06:29,075 --> 00:06:33,295
It is like 1.76 m.
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00:06:33,290 --> 00:06:36,710
And imagine that I
want him to be 1.5.
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00:06:36,710 --> 00:06:39,230
Then scale again, I
select this point
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because it is with which
I can control its high.
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00:06:42,380 --> 00:06:44,900
And then if I type in 1.5,
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00:06:44,900 --> 00:06:47,480
the scale hasn't been uniform.
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00:06:47,480 --> 00:06:51,050
So the guy, let's say
it's being distorted in
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00:06:51,050 --> 00:06:54,890
a strange way now is fatter
because it's thicker.
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00:06:54,890 --> 00:06:57,770
We can see it more clear
if I make this guy
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00:06:57,770 --> 00:07:00,760
is shorter or if I make
this guy taller, right?
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00:07:00,755 --> 00:07:02,695
The scale is not uniform.
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00:07:02,690 --> 00:07:04,640
If I hold down Shift,
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00:07:04,640 --> 00:07:06,920
then the scale is uniform.
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00:07:06,920 --> 00:07:09,920
But when I want to
type in the length,
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00:07:09,920 --> 00:07:15,590
let's say 1.5, strange symbols
appear on my measurement.
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00:07:15,590 --> 00:07:18,320
By the way, for doing this is to
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00:07:18,320 --> 00:07:21,160
hold down Shift when
I am doing the scale,
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00:07:21,155 --> 00:07:23,125
but I don't type in the length.
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00:07:23,120 --> 00:07:25,690
I can do it graphically
and randomly.
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00:07:25,685 --> 00:07:28,495
Second click, and when the
guy is still selected,
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then I write down
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00:07:30,230 --> 00:07:33,840
the correct Hi For this
guy, we said 1.51,
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00:07:33,840 --> 00:07:37,460
0.5 m m enter,
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00:07:37,460 --> 00:07:42,940
or 2.5 m enter or 5 m enter.
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00:07:42,935 --> 00:07:45,595
The scale is uniform and we
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00:07:45,590 --> 00:07:48,800
are controlling the
height of the guy.
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00:07:48,800 --> 00:07:52,090
Let's jump now into
the symmetry tool.
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Let's use this car,
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which is a component,
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it is already selected.
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And if I hit the scale tool,
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we'll see our skin rips in
the specific positions,
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00:08:02,840 --> 00:08:05,510
corners, mid points in
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00:08:05,510 --> 00:08:08,570
the middle of the
surfaces like this one.
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00:08:08,570 --> 00:08:11,990
And those points are
the ones which are
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00:08:11,990 --> 00:08:15,680
very important if we want
to Meroe that object,
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00:08:15,680 --> 00:08:17,390
imagine that we select
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00:08:17,390 --> 00:08:21,100
this mid point of the surface,
one-click and release.
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Then we can stretch the
object in that direction,
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in this case, along
the red axis.
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00:08:27,335 --> 00:08:29,315
And at this very moment,
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00:08:29,315 --> 00:08:34,525
we are working with a scale
factor in we're number one.
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00:08:34,520 --> 00:08:38,440
Like if we are multiplying
that length just
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by 10.5 is half of the original.
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Size. Two is novel.
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00:08:44,630 --> 00:08:47,650
And if we go into the
negative numbers,
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00:08:47,645 --> 00:08:48,845
look what is going on.
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00:08:48,845 --> 00:08:50,855
We are creating a symmetry.
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00:08:50,855 --> 00:08:56,155
Now we have -0.37 minus
zero point, whatever.
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00:08:56,150 --> 00:08:58,430
So here, the correct number for
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00:08:58,430 --> 00:09:01,010
creating that symmetry along
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00:09:01,010 --> 00:09:03,590
the red axis without distorting
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00:09:03,590 --> 00:09:07,510
the object would be minus
one, exactly minus one.
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00:09:07,505 --> 00:09:09,185
If we are doing graphically,
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00:09:09,185 --> 00:09:12,875
we will notice how when
we arrive at minus one,
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00:09:12,875 --> 00:09:15,085
the scale is like
kind of blocked.
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00:09:15,080 --> 00:09:18,800
Then second click and
our symmetry is done.
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00:09:18,800 --> 00:09:21,370
We did it this time
along the red axis,
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00:09:21,365 --> 00:09:23,765
but we can do it as well, e.g.
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00:09:23,765 --> 00:09:26,005
along the set axis,
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00:09:26,000 --> 00:09:29,980
I have to select this scale
grip, one-click and release.
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00:09:29,975 --> 00:09:34,795
Then I move into the negative
numbers till minus one.
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00:09:34,790 --> 00:09:37,330
And we have that
symmetry control set.
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00:09:37,325 --> 00:09:38,815
And let's do it now.
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00:09:38,810 --> 00:09:40,990
Along the green axis,
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00:09:40,985 --> 00:09:44,015
this would be the
correct scale grip
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00:09:44,015 --> 00:09:46,745
when click and release
and then minus one.
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00:09:46,745 --> 00:09:50,035
Now that we are talking
about the symmetry tool,
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00:09:50,030 --> 00:09:53,320
you have to know that
if I select any object,
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00:09:53,315 --> 00:09:57,415
right button, I have
this option, flip along.
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00:09:57,410 --> 00:10:01,910
Then components red components,
rain components blue.
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00:10:01,910 --> 00:10:03,800
With this tool, we
will be able to
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00:10:03,800 --> 00:10:05,600
generate symmetries as well.
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00:10:05,600 --> 00:10:08,750
But you see the axis
of the component,
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00:10:08,750 --> 00:10:10,870
not the general axis.
209
00:10:10,865 --> 00:10:14,075
Anyways, we will see this
tool when we go deeper into
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00:10:14,075 --> 00:10:16,015
the components in case that we
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00:10:16,010 --> 00:10:18,230
wanted to use the general axis,
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00:10:18,230 --> 00:10:20,440
we should explode
these components.
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00:10:20,435 --> 00:10:23,065
Let's do it, selected,
then explode.
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00:10:23,060 --> 00:10:26,480
We can see here in the
entity Info that now is
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00:10:26,480 --> 00:10:29,900
not one component,
but 14 components.
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00:10:29,900 --> 00:10:32,060
If I make a selection box and
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00:10:32,060 --> 00:10:35,150
now right button flip alone,
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00:10:35,150 --> 00:10:38,300
I can flip along
the read direction,
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00:10:38,300 --> 00:10:41,010
green direction, blue direction.
220
00:10:41,014 --> 00:10:44,334
We are talking here
about the general axis.
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00:10:44,330 --> 00:10:46,340
If I say red direction,
222
00:10:46,340 --> 00:10:48,730
then we can see how we made
223
00:10:48,725 --> 00:10:53,975
a symmetry along that red
direction as we did before,
224
00:10:53,975 --> 00:10:57,695
just by stretching into
the negative numbers,
225
00:10:57,695 --> 00:10:59,795
the correct scale grid.
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00:10:59,795 --> 00:11:01,525
So time to say goodbye.
227
00:11:01,520 --> 00:11:03,190
And in the next episode,
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00:11:03,185 --> 00:11:06,095
we will see another tool of
the transformation panel,
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00:11:06,095 --> 00:11:08,185
which is called Follow me.
230
00:11:08,180 --> 00:11:10,060
This is a very interesting tool.
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00:11:10,055 --> 00:11:15,445
It will allow us to create
surfaces of revolution as e.g.
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00:11:15,440 --> 00:11:17,760
a cone or a sphere,
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00:11:17,764 --> 00:11:20,914
among other many things.
16862
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