All language subtitles for 613241-27 - Move tool - The definitive SKETCHUP course. From beginner to expert.en-US

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These are the user uploaded subtitles that are being translated: 1 00:00:00,000 --> 00:00:02,550 Hello people and welcome to this new class 2 00:00:02,550 --> 00:00:05,220 in where we're going to see a very important tool. 3 00:00:05,220 --> 00:00:06,990 It is called move, 4 00:00:06,990 --> 00:00:10,430 and we will find it here in the transformation panel. 5 00:00:10,425 --> 00:00:12,915 It is this tool and it is set, 6 00:00:12,915 --> 00:00:14,865 move a stretched copy, 7 00:00:14,865 --> 00:00:17,225 an array selected entities. 8 00:00:17,220 --> 00:00:19,700 In my opinion, this description 9 00:00:19,695 --> 00:00:21,345 is a little bit confusing, 10 00:00:21,345 --> 00:00:24,365 so don't pay too much attention to it, 11 00:00:24,360 --> 00:00:27,460 and I will try to explain it more clear way. 12 00:00:27,455 --> 00:00:30,155 So this tool has three main properties. 13 00:00:30,155 --> 00:00:32,905 We will be able to move things, 14 00:00:32,900 --> 00:00:36,280 we will be able to rotate groups, 15 00:00:36,275 --> 00:00:39,715 just groups, not free geometry, 16 00:00:39,710 --> 00:00:41,440 and we will be able to copy things, 17 00:00:41,435 --> 00:00:42,685 any kinds of things. 18 00:00:42,680 --> 00:00:46,030 Three-year maturity, groups, components, everything. 19 00:00:46,025 --> 00:00:47,975 So let's start from the beginning. 20 00:00:47,975 --> 00:00:51,005 We have to distinguish three main things here, 21 00:00:51,005 --> 00:00:54,605 surfaces, SDS, and endpoints, 22 00:00:54,605 --> 00:00:57,685 because our movements will be completely 23 00:00:57,680 --> 00:01:02,000 different if we start our movement selecting a surface, 24 00:01:01,999 --> 00:01:05,239 selecting Annette, or selecting an end point. 25 00:01:05,240 --> 00:01:08,330 Let's go with this 2D example here. 26 00:01:08,330 --> 00:01:10,980 This square, we have a surface, 27 00:01:10,984 --> 00:01:13,264 we have edges around, 28 00:01:13,265 --> 00:01:16,855 and we have endpoints in every corner, right? 29 00:01:16,850 --> 00:01:20,690 If I select the surface and I tap letter M, 30 00:01:20,690 --> 00:01:23,290 that is the shortcut for this tool. 31 00:01:23,285 --> 00:01:25,105 I'll be asked to select 32 00:01:25,100 --> 00:01:28,580 the first point of this movement, let's say e.g. 33 00:01:28,580 --> 00:01:31,670 this first point outside of the square, 34 00:01:31,670 --> 00:01:33,730 and then click unreleased, 35 00:01:33,725 --> 00:01:35,465 and then I move my mouse, 36 00:01:35,465 --> 00:01:38,875 let's say on the blue axis, what is going on? 37 00:01:38,870 --> 00:01:43,250 I am moving the entire rectangle on this blue axis, 38 00:01:43,250 --> 00:01:45,040 because as we already know, 39 00:01:45,035 --> 00:01:47,615 all the edges around the surface, 40 00:01:47,615 --> 00:01:50,755 Let's say that they are part of the surface. 41 00:01:50,750 --> 00:01:54,080 Surface can't live without the address. 42 00:01:54,080 --> 00:01:57,880 So now I should precise the length of this movement 43 00:01:57,875 --> 00:02:02,225 and I could even type in this lens on the distance bar, 44 00:02:02,225 --> 00:02:06,025 Let's say e.g. 2 m distance. 45 00:02:06,020 --> 00:02:08,170 Here we're Space key. 46 00:02:08,165 --> 00:02:10,675 One-click outside from the figure. 47 00:02:10,670 --> 00:02:12,850 We have finished our movement. 48 00:02:12,845 --> 00:02:14,935 Let's go now with the edges. 49 00:02:14,930 --> 00:02:18,250 Imagine that I select an edge, e.g. 50 00:02:18,245 --> 00:02:20,485 this one letter M. 51 00:02:20,480 --> 00:02:21,790 Now I have to select 52 00:02:21,785 --> 00:02:25,235 my first point of the movement, let's say e.g. 53 00:02:25,235 --> 00:02:27,925 this point, this is not the key 54 00:02:27,920 --> 00:02:30,860 for understanding this kind of movement. 55 00:02:30,860 --> 00:02:34,420 Then I move the mouse and look what is going on here, 56 00:02:34,415 --> 00:02:36,935 because this is what it is really important. 57 00:02:36,935 --> 00:02:38,845 If I move again along 58 00:02:38,840 --> 00:02:42,130 the blue axis as far as the line was selected, 59 00:02:42,125 --> 00:02:43,435 when I am moving it, 60 00:02:43,430 --> 00:02:44,990 thanks to the glue concept, 61 00:02:44,989 --> 00:02:47,809 perpendicular lines in contact with it are 62 00:02:47,810 --> 00:02:50,630 being inclined and the parallel line, 63 00:02:50,630 --> 00:02:55,420 which is not in contact at all, remains still, right? 64 00:02:55,415 --> 00:02:58,085 So I could create this kind of 65 00:02:58,085 --> 00:03:01,945 inclined surface just by moving that line. 66 00:03:01,940 --> 00:03:03,290 I could say that 67 00:03:03,290 --> 00:03:06,560 the second point of my movement is the origin. 68 00:03:06,560 --> 00:03:10,610 I have locked the blue axis by using the up arrow. 69 00:03:10,610 --> 00:03:13,190 Click on the region, and here we are. 70 00:03:13,190 --> 00:03:15,910 If I select another line, e.g. 71 00:03:15,905 --> 00:03:19,285 this one letter M, again, first point, 72 00:03:19,280 --> 00:03:21,800 let's say any point of the line, 73 00:03:21,800 --> 00:03:25,240 including the end points that is not important here. 74 00:03:25,235 --> 00:03:27,995 And then I move the mouse alone, 75 00:03:27,995 --> 00:03:29,855 this time the red axis. 76 00:03:29,854 --> 00:03:32,094 What we are doing now is light 77 00:03:32,090 --> 00:03:34,660 stretching that surface, right? 78 00:03:34,655 --> 00:03:36,125 It is the same concept. 79 00:03:36,125 --> 00:03:38,675 Perpendicular lines in contact with 80 00:03:38,675 --> 00:03:42,625 my selection are being affected by these movements. 81 00:03:42,620 --> 00:03:45,890 And the parallel line just in front of 82 00:03:45,890 --> 00:03:50,510 my selection remains still working as an anchor. 83 00:03:50,510 --> 00:03:55,120 Now I can type in the length of this new distance, 84 00:03:55,115 --> 00:03:58,745 Let's say 2 m. Enter. 85 00:03:58,745 --> 00:04:01,955 Finally, we can move endpoints. 86 00:04:01,955 --> 00:04:05,135 When my first selection is an end point, 87 00:04:05,135 --> 00:04:07,925 then the movement is gonna be completely different. 88 00:04:07,925 --> 00:04:10,045 But the thing here is how I 89 00:04:10,040 --> 00:04:13,150 select an endpoint, because e.g. 90 00:04:13,145 --> 00:04:15,875 this corner could be an endpoint. 91 00:04:15,874 --> 00:04:18,204 But I can select it, right? 92 00:04:18,200 --> 00:04:23,260 I just can select surfaces and lines or edges. 93 00:04:23,255 --> 00:04:26,125 So if I want to select an endpoint, 94 00:04:26,120 --> 00:04:31,210 what I have to do is to select my move tool and go 95 00:04:31,205 --> 00:04:34,105 directly to that endpoint looked at if 96 00:04:34,100 --> 00:04:37,340 I hover the mouse over the surface, 97 00:04:37,340 --> 00:04:39,830 all the lines, I am selecting them. 98 00:04:39,830 --> 00:04:43,280 Even when I didn't use the selection tool, 99 00:04:43,280 --> 00:04:47,170 just by hovering the mouse over these entities. 100 00:04:47,165 --> 00:04:53,045 So if I go over the end point and I click unreleased, 101 00:04:53,044 --> 00:04:55,584 we can say that it has been 102 00:04:55,580 --> 00:04:58,490 selected when I move the mouse now you can 103 00:04:58,490 --> 00:05:00,140 see how we are moving 104 00:05:00,140 --> 00:05:04,820 just that endpoint and then the lines in touch with 105 00:05:04,820 --> 00:05:07,760 that end point are being affected by 106 00:05:07,760 --> 00:05:09,760 this movement and the rest 107 00:05:09,755 --> 00:05:12,785 remain still working as an anchor. 108 00:05:12,785 --> 00:05:17,615 Again, I could look the blue axis again and create e.g. 109 00:05:17,615 --> 00:05:19,435 this kind of figure. 110 00:05:19,430 --> 00:05:22,310 As far as this new geometry is more 111 00:05:22,310 --> 00:05:26,420 complex and these both two surfaces are not coplanar, 112 00:05:26,420 --> 00:05:29,140 then SketchUp has created this new EDS. 113 00:05:29,135 --> 00:05:32,675 Let's practice these movements now in a 3D model, 114 00:05:32,675 --> 00:05:36,875 I will place this Q a little bit further 115 00:05:36,875 --> 00:05:39,865 because I want you not to be 116 00:05:39,860 --> 00:05:42,860 distracted by the rest of the geometry. 117 00:05:42,860 --> 00:05:47,500 So first option, move the surface, letter M. 118 00:05:47,495 --> 00:05:51,575 I hover the mouse over any of my surfaces, 119 00:05:51,575 --> 00:05:54,475 I select the first point, e.g. here. 120 00:05:54,470 --> 00:05:56,180 Then I have to decide 121 00:05:56,180 --> 00:06:00,250 the direction in where I want that surface to move. 122 00:06:00,245 --> 00:06:01,855 And we can see here 123 00:06:01,850 --> 00:06:05,990 their consequences on the lines in contact with 124 00:06:05,990 --> 00:06:09,190 that surface will be affected and the ones 125 00:06:09,185 --> 00:06:13,015 which are not in contact will work as an anchor. 126 00:06:13,010 --> 00:06:15,080 If my movement is in 127 00:06:15,080 --> 00:06:18,630 the perpendicular direction of that surface, 128 00:06:18,634 --> 00:06:22,174 it will be like if I am doing an extrusion, 129 00:06:22,175 --> 00:06:24,215 Let's do it like that. 130 00:06:24,215 --> 00:06:27,515 Second point, we have finished our movement. 131 00:06:27,515 --> 00:06:30,055 Let's go now with this second option, 132 00:06:30,050 --> 00:06:33,870 moving a line, I have a steal my move tool selected. 133 00:06:33,874 --> 00:06:37,944 Then I hover over a line, I select e.g. 134 00:06:37,940 --> 00:06:39,500 this line by clicking, 135 00:06:39,500 --> 00:06:41,450 I'll release any point of 136 00:06:41,450 --> 00:06:44,320 the line except for the end points. 137 00:06:44,315 --> 00:06:47,095 Because if I click on an endpoint, 138 00:06:47,090 --> 00:06:48,920 the movement will be different. 139 00:06:48,920 --> 00:06:51,050 So one-click here. 140 00:06:51,050 --> 00:06:53,180 Then again, I have to 141 00:06:53,180 --> 00:06:55,610 select the direction of my movement. 142 00:06:55,610 --> 00:06:59,410 Lines in contact will be affected by this movement. 143 00:06:59,405 --> 00:07:03,755 So I could create this inclined plane, 144 00:07:03,755 --> 00:07:06,305 or if I move myself, 145 00:07:06,304 --> 00:07:09,034 let's say on the green axis, 146 00:07:09,034 --> 00:07:11,664 I could stretch that plane 147 00:07:11,660 --> 00:07:14,390 and create this kind of 3D models. 148 00:07:14,390 --> 00:07:16,840 Let's select this second point 149 00:07:16,835 --> 00:07:18,775 as the end of the movement. 150 00:07:18,770 --> 00:07:21,550 And let's jump into this third option, 151 00:07:21,545 --> 00:07:23,075 moving an end point. 152 00:07:23,075 --> 00:07:24,755 For this third example, 153 00:07:24,755 --> 00:07:26,815 I will draw another cube, 154 00:07:26,810 --> 00:07:28,970 and then I will draw 155 00:07:28,970 --> 00:07:32,830 two diagonals on the top of the queue. 156 00:07:32,825 --> 00:07:35,945 As far as we have here, an intersection. 157 00:07:35,945 --> 00:07:39,785 This point works as an endpoint, right? 158 00:07:39,785 --> 00:07:43,715 Because we have a split the lines into different pieces. 159 00:07:43,715 --> 00:07:46,175 So if I say letter M, 160 00:07:46,175 --> 00:07:49,595 I hover over this endpoint, one-click, 161 00:07:49,595 --> 00:07:51,595 unreleased, and then I move 162 00:07:51,590 --> 00:07:53,980 the mouse along the blue axis. 163 00:07:53,975 --> 00:07:57,065 What we are doing is to create 164 00:07:57,065 --> 00:08:00,385 this kind of neuroma tree as far as we are moving 165 00:08:00,380 --> 00:08:03,170 just the point and the rest of 166 00:08:03,170 --> 00:08:06,800 the model remains still working as an anchor. 167 00:08:06,800 --> 00:08:08,120 I hope it is clear. 168 00:08:08,120 --> 00:08:09,410 Anyways, we will practice a 169 00:08:09,410 --> 00:08:11,440 lot these tools during the course. 170 00:08:11,435 --> 00:08:15,625 So let's jump now into this second property, 171 00:08:15,620 --> 00:08:17,900 which is rotate groups. 172 00:08:17,900 --> 00:08:19,640 With the move tool. We will be able 173 00:08:19,640 --> 00:08:21,560 as well to rotate things, 174 00:08:21,560 --> 00:08:23,750 but not free geometry. 175 00:08:23,750 --> 00:08:29,080 E.g. here we have a queue which is free geometry. 176 00:08:29,075 --> 00:08:32,035 It is not placed into a box group. 177 00:08:32,030 --> 00:08:34,300 So if I select the Move tool, 178 00:08:34,295 --> 00:08:37,655 I cannot rotate anything here. 179 00:08:37,655 --> 00:08:41,465 On the other hand, if I go to this another cube, 180 00:08:41,465 --> 00:08:45,145 which it is placed into a group box, 181 00:08:45,140 --> 00:08:47,470 I select again the move tool. 182 00:08:47,465 --> 00:08:49,675 When I hover over the queue, 183 00:08:49,670 --> 00:08:51,970 you will see that it will pop 184 00:08:51,965 --> 00:08:54,955 up this kind of different crosses, 185 00:08:54,950 --> 00:08:59,290 depending if my mouse is in one surface or another. 186 00:08:59,285 --> 00:09:02,875 If I hover the mouse over any of those Croesus, 187 00:09:02,870 --> 00:09:04,900 then a protractor appears. 188 00:09:04,895 --> 00:09:07,565 So I could initiate the rotation. 189 00:09:07,565 --> 00:09:09,115 One first click here, 190 00:09:09,110 --> 00:09:10,910 I move the mouse and I am 191 00:09:10,910 --> 00:09:14,390 rotating my group along that plane, 192 00:09:14,390 --> 00:09:17,560 which is selected the plane of the ground floor, 193 00:09:17,555 --> 00:09:19,165 which is perpendicular to 194 00:09:19,160 --> 00:09:21,610 that blue color of the protractor, right? 195 00:09:21,605 --> 00:09:24,055 I can type in the angle, 196 00:09:24,050 --> 00:09:27,310 let's say 45 degrees. 197 00:09:27,305 --> 00:09:29,915 And the rotation is finished. 198 00:09:29,915 --> 00:09:31,855 You should know that we have another, 199 00:09:31,850 --> 00:09:34,910 a specific tool for rotate things, 200 00:09:34,910 --> 00:09:37,180 which is this one, rotate. 201 00:09:37,175 --> 00:09:39,985 But when we are working with groups and we 202 00:09:39,980 --> 00:09:42,650 want to rotate them this way could be very, 203 00:09:42,650 --> 00:09:44,980 very handy and fast. 204 00:09:44,975 --> 00:09:47,585 Finally, with this move tool, 205 00:09:47,585 --> 00:09:50,275 we will be able as well to copy things. 206 00:09:50,270 --> 00:09:52,940 As you can imagine, copy things will be 207 00:09:52,940 --> 00:09:56,150 paramount for us when we are doing a 3D model. 208 00:09:56,150 --> 00:09:58,850 So I prefer to do on a specific class 209 00:09:58,850 --> 00:10:01,600 for learning how to copy them, say goodbye. 210 00:10:01,595 --> 00:10:03,925 And in the next class we will learn how to 211 00:10:03,920 --> 00:10:07,560 copy any entity in SketchUp. 15045

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