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Hello people and welcome
to this new class
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in where we're going to
see a very important tool.
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It is called move,
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and we will find it here in
the transformation panel.
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It is this tool and it is set,
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move a stretched copy,
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an array selected entities.
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In my opinion, this description
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is a little bit confusing,
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so don't pay too much
attention to it,
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and I will try to explain
it more clear way.
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So this tool has three
main properties.
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We will be able to move things,
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we will be able
to rotate groups,
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just groups, not free geometry,
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and we will be able
to copy things,
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any kinds of things.
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Three-year maturity, groups,
components, everything.
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So let's start from
the beginning.
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We have to distinguish
three main things here,
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surfaces, SDS, and endpoints,
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because our movements
will be completely
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different if we start our
movement selecting a surface,
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selecting Annette, or
selecting an end point.
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Let's go with this
2D example here.
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This square, we have a surface,
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we have edges around,
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and we have endpoints
in every corner, right?
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If I select the surface
and I tap letter M,
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that is the shortcut
for this tool.
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I'll be asked to select
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the first point of this
movement, let's say e.g.
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this first point
outside of the square,
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and then click unreleased,
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and then I move my mouse,
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let's say on the blue
axis, what is going on?
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I am moving the entire
rectangle on this blue axis,
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because as we already know,
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all the edges
around the surface,
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Let's say that they are
part of the surface.
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Surface can't live
without the address.
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So now I should precise the
length of this movement
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and I could even type in this
lens on the distance bar,
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Let's say e.g. 2 m distance.
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Here we're Space key.
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One-click outside
from the figure.
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We have finished our movement.
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Let's go now with the edges.
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Imagine that I
select an edge, e.g.
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this one letter M.
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Now I have to select
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my first point of the
movement, let's say e.g.
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this point, this is not the key
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for understanding this
kind of movement.
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Then I move the mouse and
look what is going on here,
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because this is what it
is really important.
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If I move again along
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the blue axis as far as
the line was selected,
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when I am moving it,
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thanks to the glue concept,
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perpendicular lines in
contact with it are
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being inclined and
the parallel line,
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which is not in contact at
all, remains still, right?
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So I could create this kind of
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inclined surface just
by moving that line.
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I could say that
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the second point of my
movement is the origin.
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I have locked the blue axis
by using the up arrow.
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Click on the region,
and here we are.
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If I select another line, e.g.
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this one letter M,
again, first point,
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let's say any point of the line,
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including the end points
that is not important here.
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And then I move the mouse alone,
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this time the red axis.
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What we are doing now is light
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stretching that surface, right?
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It is the same concept.
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Perpendicular lines
in contact with
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my selection are being
affected by these movements.
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And the parallel line
just in front of
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my selection remains still
working as an anchor.
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Now I can type in the length
of this new distance,
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Let's say 2 m. Enter.
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Finally, we can move endpoints.
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When my first selection
is an end point,
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then the movement is gonna
be completely different.
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But the thing here is how I
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select an endpoint, because e.g.
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this corner could
be an endpoint.
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But I can select it, right?
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I just can select surfaces
and lines or edges.
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So if I want to
select an endpoint,
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what I have to do is to
select my move tool and go
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directly to that
endpoint looked at if
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I hover the mouse
over the surface,
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all the lines, I
am selecting them.
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Even when I didn't use
the selection tool,
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just by hovering the mouse
over these entities.
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So if I go over the end point
and I click unreleased,
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we can say that it has been
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selected when I move
the mouse now you can
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see how we are moving
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just that endpoint and then
the lines in touch with
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that end point are
being affected by
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this movement and the rest
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remain still working
as an anchor.
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Again, I could look the blue
axis again and create e.g.
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this kind of figure.
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As far as this new
geometry is more
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complex and these both two
surfaces are not coplanar,
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then SketchUp has
created this new EDS.
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Let's practice these
movements now in a 3D model,
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I will place this Q
a little bit further
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because I want you not to be
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distracted by the
rest of the geometry.
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So first option, move
the surface, letter M.
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I hover the mouse over
any of my surfaces,
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I select the first
point, e.g. here.
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Then I have to decide
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the direction in where I
want that surface to move.
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And we can see here
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their consequences on the
lines in contact with
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that surface will be
affected and the ones
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which are not in contact
will work as an anchor.
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If my movement is in
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the perpendicular
direction of that surface,
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it will be like if I
am doing an extrusion,
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Let's do it like that.
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Second point, we have
finished our movement.
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Let's go now with
this second option,
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moving a line, I have a
steal my move tool selected.
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Then I hover over a
line, I select e.g.
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this line by clicking,
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I'll release any point of
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the line except for
the end points.
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Because if I click
on an endpoint,
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the movement will be different.
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So one-click here.
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Then again, I have to
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select the direction
of my movement.
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Lines in contact will be
affected by this movement.
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So I could create
this inclined plane,
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or if I move myself,
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let's say on the green axis,
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I could stretch that plane
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and create this
kind of 3D models.
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Let's select this second point
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as the end of the movement.
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And let's jump into
this third option,
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moving an end point.
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For this third example,
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I will draw another cube,
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and then I will draw
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two diagonals on the
top of the queue.
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As far as we have
here, an intersection.
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This point works as
an endpoint, right?
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Because we have a split the
lines into different pieces.
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So if I say letter M,
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I hover over this
endpoint, one-click,
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unreleased, and then I move
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the mouse along the blue axis.
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What we are doing is to create
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this kind of neuroma tree
as far as we are moving
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just the point and the rest of
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the model remains still
working as an anchor.
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I hope it is clear.
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Anyways, we will practice a
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lot these tools
during the course.
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So let's jump now into
this second property,
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which is rotate groups.
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With the move tool.
We will be able
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as well to rotate things,
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but not free geometry.
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E.g. here we have a queue
which is free geometry.
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It is not placed
into a box group.
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So if I select the Move tool,
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I cannot rotate anything here.
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On the other hand, if I
go to this another cube,
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which it is placed
into a group box,
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I select again the move tool.
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When I hover over the queue,
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you will see that it will pop
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up this kind of
different crosses,
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depending if my mouse is
in one surface or another.
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If I hover the mouse over
any of those Croesus,
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then a protractor appears.
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So I could initiate
the rotation.
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One first click here,
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I move the mouse and I am
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rotating my group
along that plane,
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which is selected the
plane of the ground floor,
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which is perpendicular to
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that blue color of the
protractor, right?
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I can type in the angle,
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let's say 45 degrees.
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And the rotation is finished.
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You should know that
we have another,
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a specific tool
for rotate things,
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which is this one, rotate.
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But when we are working
with groups and we
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want to rotate them
this way could be very,
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very handy and fast.
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Finally, with this move tool,
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we will be able as
well to copy things.
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As you can imagine,
copy things will be
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paramount for us when we
are doing a 3D model.
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So I prefer to do
on a specific class
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for learning how to
copy them, say goodbye.
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And in the next class
we will learn how to
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copy any entity in SketchUp.
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