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Hello everyone and welcome
to this new class in where
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we're going to see a
toolbar called styles.
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This toolbar is here,
already expanded.
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If you don't find it,
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remember you have to go with
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the mouse still
here, right button.
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Then you will find styles.
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This toolbar actually is part of
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a more important Default
tray called styles as well.
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We can find it here.
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I will give you an, a
specific class about
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this tray because
it is kind of long.
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But you should know that here
we can find three levels,
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select it, and mix.
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If I go over edit,
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we could change
the font color and
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the color of our surfaces.
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We saw this already.
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And in the lower part we
have this toolbar style.
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This toolbar is exactly the
same than the one here,
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the one we're going
to use right now.
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Let's focus right now on
these styles toolbar.
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I will place it
here horizontally.
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It is more comfortable for me.
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And you will find that at
this very moment, the oxygen,
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which is heat, is this one
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with that blue color
around, right?
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If we hover, the mouse over,
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this bottom level
will pop up with
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a very nice explanation
about how this option works.
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So in this case,
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it is called say that with
textures in the description,
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it is said display the
model with textures, faces.
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As we already know that in
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SketchUp we have
mainly two entities,
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lines or edges and surfaces.
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With this option, we
will be able to display
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our model with all the textures
applied on the surfaces.
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And at the same time,
we will be able
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to watch all the edges.
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I said, Oh, but if we
look carefully our model,
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00:02:02,360 --> 00:02:07,330
we can notice how the hidden
edges are not visible
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because the textures from
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the surfaces are covering
them at the same time.
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00:02:12,875 --> 00:02:14,905
If we are talking
about the textures,
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we can see here in
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this first block that we
have a marble texture,
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while the rest of the
elements are just colors,
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we can see all of them.
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Let's jump now to the
one on the right side.
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It is called monochrome display.
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The model with only
front and back
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faces colors, one single click,
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and then the model is
displayed just using colors
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assigned by default to
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the front side of the
surface and the backside,
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we can find those
colors here in styles,
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edit, font, color, black color.
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Now all the surfaces are
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using the front color
towards the camera.
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But if I go into this group,
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I select the surface right
button reverse phases,
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00:03:04,730 --> 00:03:08,770
then we will be able to
appreciate this back color tube.
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00:03:08,765 --> 00:03:10,745
We talked a little
bit about this
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during the Reverse Faces class.
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So let's jump now to
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this third option
called just said it.
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Display the model with solid
colored faces, one-click.
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And as you can see,
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it is very similar to this,
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say that with textures,
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but now we can
appreciate lectures
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from more sophisticated
materials than colors.
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Remember that here in
this rectangular model,
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we have marble, but now
using this display mode,
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marble becomes a gray color
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just in order to
simplify the graphics,
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the rest of the colors
remain untouched.
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Fourth option, hidden line,
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hit all back edges and
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faces colors in the
model. One-click.
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Here, we can find how
we lost our surfaces,
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00:04:04,400 --> 00:04:06,160
the textures, and the colors.
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00:04:06,155 --> 00:04:10,165
All the models take
this background color.
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It doesn't mean
that the models are
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transparent and according
with the edges,
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00:04:15,095 --> 00:04:17,245
back, edges are hidden,
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we can't see them.
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00:04:19,010 --> 00:04:22,810
Next option is called
wireframe and display.
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00:04:22,805 --> 00:04:25,835
Only ATS in the
model, not surfaces,
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00:04:25,834 --> 00:04:28,294
just the edges, which means
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that the surfaces
are transparent.
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This time completely
transparent.
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00:04:32,915 --> 00:04:36,595
And finally, separated
by this vertical line,
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we have two more options.
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One is called back edges
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and the other one
is called X-ray.
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These are the most
useful in my opinion,
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if we combine them with e.g.
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the, say that with textures.
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So I'll go back here,
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say that with textures,
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then I can choose any of them,
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00:04:56,930 --> 00:05:00,500
not before when I was
using this wireframe,
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00:05:00,499 --> 00:05:03,759
just because here we
don't have surfaces.
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00:05:03,754 --> 00:05:05,914
So once we are with sided,
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with textures on and
we can see the marble,
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we can see the colors,
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we can't see the hidden edges.
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Then we have these two options.
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Back edges, display the
model with back at dusk.
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One click. And we can
see here how this works.
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This is very useful
because it allows us
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to snap any point from
any position, e.g.
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we are here, we use the line,
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we want to use.
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This point, SketchUp
can snap it easily.
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Then from here we
continue drawing.
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If we don't have this option on,
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it's going to be much more
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difficult to access that point.
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We should orbit
behind that point.
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Maybe it's this one and so on.
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More or less the same. We have
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this another option
called x-ray,
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which display the model with
nobody transparent phases.
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So here we don't have
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those hidden edits
in a dashed line,
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00:06:03,050 --> 00:06:07,090
but our faces in
global transparency,
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the purpose is the
same to have access to
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different points of the model
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easily and without the need.
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Using the orbit tool,
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which means to work more
loose time and don't
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00:06:20,645 --> 00:06:24,995
be so precise as we can
see with those tools.
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00:06:24,995 --> 00:06:27,215
So here you have
to choose between
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the x-ray and the bad ideas.
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Which one is your favorite?
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00:06:31,175 --> 00:06:34,075
My tip here is to use
it when you need it.
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00:06:34,070 --> 00:06:35,450
And then when you finish,
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turn these two off so you can
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continue working with
a very nice workflow.
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Furthermore, sometimes
if you have problems
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00:06:44,330 --> 00:06:46,870
with the speed of
your graphic card,
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because maybe you are working
in a very high poly model,
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then I would suggest
you to use e.g.
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this say that option in where
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you are going to lose the
textures but not the colors.
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And then the graphic card will
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00:07:02,450 --> 00:07:06,020
work faster in case
that you need it.
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00:07:06,020 --> 00:07:08,740
On the other hand, in case
that you want to take,
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if you have any reverse
phase in your model,
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you already know
that you have to
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use this option monochrome,
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and then it will be super
easy to spot out any of them.
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So till now, I can
say that we were
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talking mainly about
surface styles.
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It is high time for going
over the edge styles.
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We don't have any specific
toolbar for this edge styles,
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but we have two paths
for going there.
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Once we are in the styles
editor, then by default,
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we have this face settings heat,
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and on its left we have the
edge settings, one-click.
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And from here we can
change or we can
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define the edges of our
model at the same time,
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we can go to View
in the menu bar.
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And here we will find
a style just below,
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we find phase style.
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This is exactly the same
that we have just learned.
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So let's go to style,
and from here,
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we will be able to
turn on the edges,
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the edges, the profiles,
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depth, cue and extension.
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If you look carefully,
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00:08:21,980 --> 00:08:25,430
you will find that it is the
same as we can find here,
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with the difference
that from here,
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from the style stray,
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we can be more precise,
unchanged these numbers,
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which will change that
say the thickness,
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the length, the
aspect of our lines.
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During this class, we will
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check these more simple options
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here and we'll go into
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the deeper version of
the Xist during this,
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another class about
the style tray.
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At this, if I turn off edges,
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you can see in our model that
we have lost many lines,
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but not all of them.
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This is because SketchUp Make
a Difference between lines
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00:09:05,525 --> 00:09:10,265
which are placed inside
the term of the model.
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00:09:10,265 --> 00:09:15,295
And those other lines called
bias ketchup profiles,
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which we can say that our
liked the term e.g. here.
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00:09:20,060 --> 00:09:23,420
In this element, as
it is inside a group,
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in a group box,
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it is treated individually.
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And then we can see how
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those lines around the elements
are still there, right?
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Those the profiles,
these profiles,
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this number two
is the thickness.
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00:09:40,190 --> 00:09:43,700
The rest of the
lines are the edges.
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Here we can see them.
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00:09:46,600 --> 00:09:50,750
So if I go back again over view
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00:09:50,750 --> 00:09:54,580
its style and I
say profiles off.
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Now we have zero edges,
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not edges, not profile's,
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not even one line,
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00:10:01,310 --> 00:10:06,140
just the surfaces
again view its style.
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00:10:06,140 --> 00:10:09,350
And then here we can
find as well back edges.
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00:10:09,350 --> 00:10:12,130
You already know what
is the mean of this.
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00:10:12,125 --> 00:10:14,855
And depth cue and extensive
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00:10:14,855 --> 00:10:19,105
the depth cue extension
have to do with
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00:10:19,100 --> 00:10:20,860
how we are going to represent
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00:10:20,855 --> 00:10:23,315
those lines in order to create,
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00:10:23,315 --> 00:10:25,925
let's say more
artistic graphics.
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00:10:25,924 --> 00:10:30,544
What is important for us now
is just to understand edges,
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00:10:30,545 --> 00:10:32,485
back edges, and profiles.
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00:10:32,480 --> 00:10:35,030
Of course, we need to turn on
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00:10:35,030 --> 00:10:38,890
edges in order to play with
the back edges as well.
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00:10:38,885 --> 00:10:39,805
Here we are.
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00:10:39,800 --> 00:10:44,060
This option actually is
the same as if we go to
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00:10:44,060 --> 00:10:47,080
the style toolbar
and we hit say that
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00:10:47,075 --> 00:10:50,545
with textures and
then back edges on.
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00:10:50,540 --> 00:10:54,170
So I could turn off
bad ideas from here
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00:10:54,170 --> 00:10:59,030
or go to View style
back edges off.
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00:10:59,025 --> 00:11:03,505
Now at this very moment,
profiles are off.
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00:11:03,505 --> 00:11:04,725
This is something that I really
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00:11:04,720 --> 00:11:07,130
like because profiles actually,
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00:11:07,134 --> 00:11:10,244
in my opinion, don't
make any sense.
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00:11:10,240 --> 00:11:13,090
I mean, just to have
a big line as I can
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00:11:13,090 --> 00:11:16,770
turn around our
models plus the MDS,
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00:11:16,765 --> 00:11:19,525
It is like something
completely unuseful.
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00:11:19,525 --> 00:11:20,575
So when I work,
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00:11:20,575 --> 00:11:23,145
I always switch off profiles.
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00:11:23,140 --> 00:11:25,240
We will see how to
do it automatically
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00:11:25,240 --> 00:11:28,780
creating our own
style by default.
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00:11:28,780 --> 00:11:30,340
But from today on,
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00:11:30,340 --> 00:11:33,370
I recommend you to
switch off profiles and
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00:11:33,370 --> 00:11:36,760
work just using the edges.
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00:11:36,760 --> 00:11:38,020
Look the difference.
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00:11:38,020 --> 00:11:40,540
I turn on profiles
and then we have
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00:11:40,540 --> 00:11:43,100
those thick black lines around
242
00:11:43,100 --> 00:11:45,770
the perimeter of all the models.
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00:11:45,770 --> 00:11:47,110
And when I turn,
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00:11:47,105 --> 00:11:52,315
profiles of lines are thinner
and similar to each other.
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00:11:52,310 --> 00:11:55,850
If you want to check even
better these profiles,
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00:11:55,849 --> 00:11:59,739
we can turn them on and
then increase this value,
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00:11:59,735 --> 00:12:04,015
this number to, let's
say number ten. Enter.
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00:12:04,010 --> 00:12:06,350
Here you can see perfectly where
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00:12:06,350 --> 00:12:09,430
those lines are in our drawing.
250
00:12:09,425 --> 00:12:11,515
So better suites of profiles.
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00:12:11,510 --> 00:12:12,740
I'm to say goodbye.
252
00:12:12,740 --> 00:12:14,050
In the next class,
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00:12:14,045 --> 00:12:18,095
we will do our first exercise
where we will practice
254
00:12:18,095 --> 00:12:23,075
all of the theory that we
have been learning till now.
18191
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