All language subtitles for 613241-21 - Styles - The definitive SKETCHUP course. From beginner to expert.en-US

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These are the user uploaded subtitles that are being translated: 1 00:00:00,000 --> 00:00:03,230 Hello everyone and welcome to this new class in where 2 00:00:03,225 --> 00:00:06,555 we're going to see a toolbar called styles. 3 00:00:06,555 --> 00:00:10,065 This toolbar is here, already expanded. 4 00:00:10,065 --> 00:00:11,445 If you don't find it, 5 00:00:11,445 --> 00:00:13,385 remember you have to go with 6 00:00:13,380 --> 00:00:15,890 the mouse still here, right button. 7 00:00:15,885 --> 00:00:18,545 Then you will find styles. 8 00:00:18,540 --> 00:00:21,990 This toolbar actually is part of 9 00:00:21,990 --> 00:00:26,340 a more important Default tray called styles as well. 10 00:00:26,340 --> 00:00:27,830 We can find it here. 11 00:00:27,825 --> 00:00:30,015 I will give you an, a specific class about 12 00:00:30,015 --> 00:00:33,695 this tray because it is kind of long. 13 00:00:33,690 --> 00:00:37,530 But you should know that here we can find three levels, 14 00:00:37,530 --> 00:00:39,590 select it, and mix. 15 00:00:39,590 --> 00:00:41,470 If I go over edit, 16 00:00:41,465 --> 00:00:43,795 we could change the font color and 17 00:00:43,790 --> 00:00:46,820 the color of our surfaces. 18 00:00:46,820 --> 00:00:48,290 We saw this already. 19 00:00:48,290 --> 00:00:52,960 And in the lower part we have this toolbar style. 20 00:00:52,955 --> 00:00:57,535 This toolbar is exactly the same than the one here, 21 00:00:57,530 --> 00:01:00,040 the one we're going to use right now. 22 00:01:00,035 --> 00:01:03,545 Let's focus right now on these styles toolbar. 23 00:01:03,545 --> 00:01:05,885 I will place it here horizontally. 24 00:01:05,885 --> 00:01:08,165 It is more comfortable for me. 25 00:01:08,165 --> 00:01:12,325 And you will find that at this very moment, the oxygen, 26 00:01:12,320 --> 00:01:14,480 which is heat, is this one 27 00:01:14,480 --> 00:01:17,150 with that blue color around, right? 28 00:01:17,150 --> 00:01:20,020 If we hover, the mouse over, 29 00:01:20,015 --> 00:01:23,285 this bottom level will pop up with 30 00:01:23,285 --> 00:01:28,285 a very nice explanation about how this option works. 31 00:01:28,280 --> 00:01:29,440 So in this case, 32 00:01:29,435 --> 00:01:33,295 it is called say that with textures in the description, 33 00:01:33,290 --> 00:01:37,070 it is said display the model with textures, faces. 34 00:01:37,070 --> 00:01:39,620 As we already know that in 35 00:01:39,620 --> 00:01:42,530 SketchUp we have mainly two entities, 36 00:01:42,529 --> 00:01:45,379 lines or edges and surfaces. 37 00:01:45,380 --> 00:01:48,560 With this option, we will be able to display 38 00:01:48,559 --> 00:01:53,139 our model with all the textures applied on the surfaces. 39 00:01:53,135 --> 00:01:55,435 And at the same time, we will be able 40 00:01:55,430 --> 00:01:58,270 to watch all the edges. 41 00:01:58,265 --> 00:02:02,365 I said, Oh, but if we look carefully our model, 42 00:02:02,360 --> 00:02:07,330 we can notice how the hidden edges are not visible 43 00:02:07,325 --> 00:02:09,205 because the textures from 44 00:02:09,200 --> 00:02:12,880 the surfaces are covering them at the same time. 45 00:02:12,875 --> 00:02:14,905 If we are talking about the textures, 46 00:02:14,900 --> 00:02:16,580 we can see here in 47 00:02:16,580 --> 00:02:20,920 this first block that we have a marble texture, 48 00:02:20,915 --> 00:02:25,045 while the rest of the elements are just colors, 49 00:02:25,040 --> 00:02:26,740 we can see all of them. 50 00:02:26,735 --> 00:02:29,905 Let's jump now to the one on the right side. 51 00:02:29,900 --> 00:02:32,060 It is called monochrome display. 52 00:02:32,060 --> 00:02:34,160 The model with only front and back 53 00:02:34,160 --> 00:02:36,340 faces colors, one single click, 54 00:02:36,335 --> 00:02:41,335 and then the model is displayed just using colors 55 00:02:41,330 --> 00:02:43,400 assigned by default to 56 00:02:43,400 --> 00:02:46,580 the front side of the surface and the backside, 57 00:02:46,579 --> 00:02:49,869 we can find those colors here in styles, 58 00:02:49,864 --> 00:02:52,074 edit, font, color, black color. 59 00:02:52,070 --> 00:02:54,500 Now all the surfaces are 60 00:02:54,500 --> 00:02:57,670 using the front color towards the camera. 61 00:02:57,665 --> 00:03:00,895 But if I go into this group, 62 00:03:00,890 --> 00:03:04,730 I select the surface right button reverse phases, 63 00:03:04,730 --> 00:03:08,770 then we will be able to appreciate this back color tube. 64 00:03:08,765 --> 00:03:10,745 We talked a little bit about this 65 00:03:10,745 --> 00:03:13,075 during the Reverse Faces class. 66 00:03:13,070 --> 00:03:14,600 So let's jump now to 67 00:03:14,600 --> 00:03:17,810 this third option called just said it. 68 00:03:17,810 --> 00:03:22,060 Display the model with solid colored faces, one-click. 69 00:03:22,055 --> 00:03:23,465 And as you can see, 70 00:03:23,465 --> 00:03:25,655 it is very similar to this, 71 00:03:25,655 --> 00:03:27,305 say that with textures, 72 00:03:27,305 --> 00:03:31,135 but now we can appreciate lectures 73 00:03:31,130 --> 00:03:35,570 from more sophisticated materials than colors. 74 00:03:35,570 --> 00:03:39,070 Remember that here in this rectangular model, 75 00:03:39,065 --> 00:03:43,375 we have marble, but now using this display mode, 76 00:03:43,370 --> 00:03:45,970 marble becomes a gray color 77 00:03:45,965 --> 00:03:49,265 just in order to simplify the graphics, 78 00:03:49,265 --> 00:03:52,985 the rest of the colors remain untouched. 79 00:03:52,984 --> 00:03:55,494 Fourth option, hidden line, 80 00:03:55,490 --> 00:03:57,380 hit all back edges and 81 00:03:57,380 --> 00:03:59,950 faces colors in the model. One-click. 82 00:03:59,945 --> 00:04:04,405 Here, we can find how we lost our surfaces, 83 00:04:04,400 --> 00:04:06,160 the textures, and the colors. 84 00:04:06,155 --> 00:04:10,165 All the models take this background color. 85 00:04:10,160 --> 00:04:12,110 It doesn't mean that the models are 86 00:04:12,110 --> 00:04:15,100 transparent and according with the edges, 87 00:04:15,095 --> 00:04:17,245 back, edges are hidden, 88 00:04:17,240 --> 00:04:19,010 we can't see them. 89 00:04:19,010 --> 00:04:22,810 Next option is called wireframe and display. 90 00:04:22,805 --> 00:04:25,835 Only ATS in the model, not surfaces, 91 00:04:25,834 --> 00:04:28,294 just the edges, which means 92 00:04:28,295 --> 00:04:30,845 that the surfaces are transparent. 93 00:04:30,845 --> 00:04:32,915 This time completely transparent. 94 00:04:32,915 --> 00:04:36,595 And finally, separated by this vertical line, 95 00:04:36,590 --> 00:04:38,480 we have two more options. 96 00:04:38,480 --> 00:04:40,570 One is called back edges 97 00:04:40,565 --> 00:04:43,255 and the other one is called X-ray. 98 00:04:43,250 --> 00:04:46,550 These are the most useful in my opinion, 99 00:04:46,550 --> 00:04:49,370 if we combine them with e.g. 100 00:04:49,370 --> 00:04:51,280 the, say that with textures. 101 00:04:51,275 --> 00:04:53,305 So I'll go back here, 102 00:04:53,300 --> 00:04:54,700 say that with textures, 103 00:04:54,695 --> 00:04:56,935 then I can choose any of them, 104 00:04:56,930 --> 00:05:00,500 not before when I was using this wireframe, 105 00:05:00,499 --> 00:05:03,759 just because here we don't have surfaces. 106 00:05:03,754 --> 00:05:05,914 So once we are with sided, 107 00:05:05,915 --> 00:05:09,125 with textures on and we can see the marble, 108 00:05:09,125 --> 00:05:10,285 we can see the colors, 109 00:05:10,280 --> 00:05:13,100 we can't see the hidden edges. 110 00:05:13,100 --> 00:05:14,960 Then we have these two options. 111 00:05:14,960 --> 00:05:19,070 Back edges, display the model with back at dusk. 112 00:05:19,070 --> 00:05:22,670 One click. And we can see here how this works. 113 00:05:22,670 --> 00:05:25,810 This is very useful because it allows us 114 00:05:25,805 --> 00:05:29,875 to snap any point from any position, e.g. 115 00:05:29,870 --> 00:05:31,910 we are here, we use the line, 116 00:05:31,910 --> 00:05:33,290 we want to use. 117 00:05:33,290 --> 00:05:37,150 This point, SketchUp can snap it easily. 118 00:05:37,145 --> 00:05:39,815 Then from here we continue drawing. 119 00:05:39,815 --> 00:05:42,215 If we don't have this option on, 120 00:05:42,215 --> 00:05:43,555 it's going to be much more 121 00:05:43,550 --> 00:05:46,280 difficult to access that point. 122 00:05:46,280 --> 00:05:48,920 We should orbit behind that point. 123 00:05:48,920 --> 00:05:50,980 Maybe it's this one and so on. 124 00:05:50,975 --> 00:05:52,645 More or less the same. We have 125 00:05:52,640 --> 00:05:54,820 this another option called x-ray, 126 00:05:54,815 --> 00:05:58,205 which display the model with nobody transparent phases. 127 00:05:58,205 --> 00:05:59,615 So here we don't have 128 00:05:59,615 --> 00:06:03,055 those hidden edits in a dashed line, 129 00:06:03,050 --> 00:06:07,090 but our faces in global transparency, 130 00:06:07,085 --> 00:06:10,135 the purpose is the same to have access to 131 00:06:10,130 --> 00:06:11,890 different points of the model 132 00:06:11,885 --> 00:06:14,215 easily and without the need. 133 00:06:14,210 --> 00:06:16,690 Using the orbit tool, 134 00:06:16,685 --> 00:06:20,645 which means to work more loose time and don't 135 00:06:20,645 --> 00:06:24,995 be so precise as we can see with those tools. 136 00:06:24,995 --> 00:06:27,215 So here you have to choose between 137 00:06:27,215 --> 00:06:29,545 the x-ray and the bad ideas. 138 00:06:29,540 --> 00:06:31,180 Which one is your favorite? 139 00:06:31,175 --> 00:06:34,075 My tip here is to use it when you need it. 140 00:06:34,070 --> 00:06:35,450 And then when you finish, 141 00:06:35,450 --> 00:06:37,940 turn these two off so you can 142 00:06:37,940 --> 00:06:41,680 continue working with a very nice workflow. 143 00:06:41,675 --> 00:06:44,335 Furthermore, sometimes if you have problems 144 00:06:44,330 --> 00:06:46,870 with the speed of your graphic card, 145 00:06:46,865 --> 00:06:50,905 because maybe you are working in a very high poly model, 146 00:06:50,900 --> 00:06:54,110 then I would suggest you to use e.g. 147 00:06:54,110 --> 00:06:57,070 this say that option in where 148 00:06:57,065 --> 00:07:00,415 you are going to lose the textures but not the colors. 149 00:07:00,410 --> 00:07:02,450 And then the graphic card will 150 00:07:02,450 --> 00:07:06,020 work faster in case that you need it. 151 00:07:06,020 --> 00:07:08,740 On the other hand, in case that you want to take, 152 00:07:08,735 --> 00:07:12,185 if you have any reverse phase in your model, 153 00:07:12,185 --> 00:07:13,735 you already know that you have to 154 00:07:13,730 --> 00:07:15,590 use this option monochrome, 155 00:07:15,590 --> 00:07:19,880 and then it will be super easy to spot out any of them. 156 00:07:19,880 --> 00:07:22,310 So till now, I can say that we were 157 00:07:22,310 --> 00:07:25,470 talking mainly about surface styles. 158 00:07:25,474 --> 00:07:30,354 It is high time for going over the edge styles. 159 00:07:30,349 --> 00:07:34,819 We don't have any specific toolbar for this edge styles, 160 00:07:34,820 --> 00:07:38,030 but we have two paths for going there. 161 00:07:38,030 --> 00:07:42,220 Once we are in the styles editor, then by default, 162 00:07:42,215 --> 00:07:44,975 we have this face settings heat, 163 00:07:44,975 --> 00:07:49,885 and on its left we have the edge settings, one-click. 164 00:07:49,880 --> 00:07:52,610 And from here we can change or we can 165 00:07:52,610 --> 00:07:56,470 define the edges of our model at the same time, 166 00:07:56,465 --> 00:07:59,855 we can go to View in the menu bar. 167 00:07:59,855 --> 00:08:03,715 And here we will find a style just below, 168 00:08:03,710 --> 00:08:05,690 we find phase style. 169 00:08:05,690 --> 00:08:09,130 This is exactly the same that we have just learned. 170 00:08:09,125 --> 00:08:12,835 So let's go to style, and from here, 171 00:08:12,830 --> 00:08:16,030 we will be able to turn on the edges, 172 00:08:16,025 --> 00:08:18,265 the edges, the profiles, 173 00:08:18,260 --> 00:08:20,740 depth, cue and extension. 174 00:08:20,735 --> 00:08:21,985 If you look carefully, 175 00:08:21,980 --> 00:08:25,430 you will find that it is the same as we can find here, 176 00:08:25,430 --> 00:08:27,830 with the difference that from here, 177 00:08:27,830 --> 00:08:29,530 from the style stray, 178 00:08:29,525 --> 00:08:33,295 we can be more precise, unchanged these numbers, 179 00:08:33,290 --> 00:08:36,520 which will change that say the thickness, 180 00:08:36,515 --> 00:08:40,285 the length, the aspect of our lines. 181 00:08:40,280 --> 00:08:41,990 During this class, we will 182 00:08:41,990 --> 00:08:44,570 check these more simple options 183 00:08:44,570 --> 00:08:46,070 here and we'll go into 184 00:08:46,070 --> 00:08:49,090 the deeper version of the Xist during this, 185 00:08:49,085 --> 00:08:52,445 another class about the style tray. 186 00:08:52,445 --> 00:08:55,205 At this, if I turn off edges, 187 00:08:55,205 --> 00:08:59,605 you can see in our model that we have lost many lines, 188 00:08:59,600 --> 00:09:01,070 but not all of them. 189 00:09:01,070 --> 00:09:05,530 This is because SketchUp Make a Difference between lines 190 00:09:05,525 --> 00:09:10,265 which are placed inside the term of the model. 191 00:09:10,265 --> 00:09:15,295 And those other lines called bias ketchup profiles, 192 00:09:15,290 --> 00:09:20,060 which we can say that our liked the term e.g. here. 193 00:09:20,060 --> 00:09:23,420 In this element, as it is inside a group, 194 00:09:23,420 --> 00:09:24,800 in a group box, 195 00:09:24,800 --> 00:09:26,830 it is treated individually. 196 00:09:26,825 --> 00:09:29,615 And then we can see how 197 00:09:29,615 --> 00:09:34,285 those lines around the elements are still there, right? 198 00:09:34,280 --> 00:09:37,790 Those the profiles, these profiles, 199 00:09:37,789 --> 00:09:40,189 this number two is the thickness. 200 00:09:40,190 --> 00:09:43,700 The rest of the lines are the edges. 201 00:09:43,700 --> 00:09:46,350 Here we can see them. 202 00:09:46,600 --> 00:09:50,750 So if I go back again over view 203 00:09:50,750 --> 00:09:54,580 its style and I say profiles off. 204 00:09:54,575 --> 00:09:56,935 Now we have zero edges, 205 00:09:56,930 --> 00:09:59,240 not edges, not profile's, 206 00:09:59,240 --> 00:10:01,310 not even one line, 207 00:10:01,310 --> 00:10:06,140 just the surfaces again view its style. 208 00:10:06,140 --> 00:10:09,350 And then here we can find as well back edges. 209 00:10:09,350 --> 00:10:12,130 You already know what is the mean of this. 210 00:10:12,125 --> 00:10:14,855 And depth cue and extensive 211 00:10:14,855 --> 00:10:19,105 the depth cue extension have to do with 212 00:10:19,100 --> 00:10:20,860 how we are going to represent 213 00:10:20,855 --> 00:10:23,315 those lines in order to create, 214 00:10:23,315 --> 00:10:25,925 let's say more artistic graphics. 215 00:10:25,924 --> 00:10:30,544 What is important for us now is just to understand edges, 216 00:10:30,545 --> 00:10:32,485 back edges, and profiles. 217 00:10:32,480 --> 00:10:35,030 Of course, we need to turn on 218 00:10:35,030 --> 00:10:38,890 edges in order to play with the back edges as well. 219 00:10:38,885 --> 00:10:39,805 Here we are. 220 00:10:39,800 --> 00:10:44,060 This option actually is the same as if we go to 221 00:10:44,060 --> 00:10:47,080 the style toolbar and we hit say that 222 00:10:47,075 --> 00:10:50,545 with textures and then back edges on. 223 00:10:50,540 --> 00:10:54,170 So I could turn off bad ideas from here 224 00:10:54,170 --> 00:10:59,030 or go to View style back edges off. 225 00:10:59,025 --> 00:11:03,505 Now at this very moment, profiles are off. 226 00:11:03,505 --> 00:11:04,725 This is something that I really 227 00:11:04,720 --> 00:11:07,130 like because profiles actually, 228 00:11:07,134 --> 00:11:10,244 in my opinion, don't make any sense. 229 00:11:10,240 --> 00:11:13,090 I mean, just to have a big line as I can 230 00:11:13,090 --> 00:11:16,770 turn around our models plus the MDS, 231 00:11:16,765 --> 00:11:19,525 It is like something completely unuseful. 232 00:11:19,525 --> 00:11:20,575 So when I work, 233 00:11:20,575 --> 00:11:23,145 I always switch off profiles. 234 00:11:23,140 --> 00:11:25,240 We will see how to do it automatically 235 00:11:25,240 --> 00:11:28,780 creating our own style by default. 236 00:11:28,780 --> 00:11:30,340 But from today on, 237 00:11:30,340 --> 00:11:33,370 I recommend you to switch off profiles and 238 00:11:33,370 --> 00:11:36,760 work just using the edges. 239 00:11:36,760 --> 00:11:38,020 Look the difference. 240 00:11:38,020 --> 00:11:40,540 I turn on profiles and then we have 241 00:11:40,540 --> 00:11:43,100 those thick black lines around 242 00:11:43,100 --> 00:11:45,770 the perimeter of all the models. 243 00:11:45,770 --> 00:11:47,110 And when I turn, 244 00:11:47,105 --> 00:11:52,315 profiles of lines are thinner and similar to each other. 245 00:11:52,310 --> 00:11:55,850 If you want to check even better these profiles, 246 00:11:55,849 --> 00:11:59,739 we can turn them on and then increase this value, 247 00:11:59,735 --> 00:12:04,015 this number to, let's say number ten. Enter. 248 00:12:04,010 --> 00:12:06,350 Here you can see perfectly where 249 00:12:06,350 --> 00:12:09,430 those lines are in our drawing. 250 00:12:09,425 --> 00:12:11,515 So better suites of profiles. 251 00:12:11,510 --> 00:12:12,740 I'm to say goodbye. 252 00:12:12,740 --> 00:12:14,050 In the next class, 253 00:12:14,045 --> 00:12:18,095 we will do our first exercise where we will practice 254 00:12:18,095 --> 00:12:23,075 all of the theory that we have been learning till now. 18191

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