All language subtitles for 613241-16 - Reverse faces - The definitive SKETCHUP course. From beginner to expert.en-US

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These are the user uploaded subtitles that are being translated: 1 00:00:00,000 --> 00:00:02,190 Hello everybody and welcome to 2 00:00:02,190 --> 00:00:04,670 this new episode in where we are going to talk 3 00:00:04,665 --> 00:00:09,255 about another concept which is called Reverse Faces. 4 00:00:09,255 --> 00:00:11,855 Well, when you are drawing in SketchUp, 5 00:00:11,850 --> 00:00:15,420 you will see many times that your faces are colored 6 00:00:15,420 --> 00:00:19,920 either in white or this kind of gray or blue color. 7 00:00:19,920 --> 00:00:22,400 This is because, as you already know, 8 00:00:22,395 --> 00:00:24,875 SketchUp is facing modeller, 9 00:00:24,870 --> 00:00:26,550 not as solid Modeller. 10 00:00:26,550 --> 00:00:30,180 So it is treating each phase individually. 11 00:00:30,180 --> 00:00:33,890 And we can say that its phase has two sides, 12 00:00:33,885 --> 00:00:37,045 the front side, the backside, 13 00:00:37,040 --> 00:00:40,130 by default, the front side is white, 14 00:00:40,130 --> 00:00:44,540 this one, and the backside is this kind of gray or blue. 15 00:00:44,540 --> 00:00:48,910 If I select any phase and I go to Entity Info tray, 16 00:00:48,905 --> 00:00:51,145 you will see here those thumbnails 17 00:00:51,140 --> 00:00:53,800 representing those two sites. 18 00:00:53,795 --> 00:00:55,745 The first one for the front side 19 00:00:55,745 --> 00:00:58,105 and the second one for the backside. 20 00:00:58,100 --> 00:01:00,380 Right now, they are both the 21 00:01:00,380 --> 00:01:03,640 same because it is selected this default style. 22 00:01:03,635 --> 00:01:05,855 But if I apply any color, 23 00:01:05,855 --> 00:01:08,905 I go to materials, select. 24 00:01:08,900 --> 00:01:12,410 I go here and I say colors, and I choose e.g. 25 00:01:12,409 --> 00:01:16,479 this pink, I apply this pink to this backside phase, 26 00:01:16,475 --> 00:01:18,365 then as it is still selected, 27 00:01:18,365 --> 00:01:21,705 you can see here that color for the backside 28 00:01:21,709 --> 00:01:25,609 and this another default style for the front side. 29 00:01:25,610 --> 00:01:28,100 Here it is represented those two colors, 30 00:01:28,100 --> 00:01:31,300 the white and that blue color for the backside. 31 00:01:31,295 --> 00:01:33,745 So the thing here is that it's very 32 00:01:33,740 --> 00:01:37,870 common that when we are drawing a sketch up randomly, 33 00:01:37,865 --> 00:01:41,365 Our Faces take the backside color when we 34 00:01:41,360 --> 00:01:45,160 actually want that front color towards us. 35 00:01:45,155 --> 00:01:47,735 And then is when we have to use that to 36 00:01:47,735 --> 00:01:50,545 call reverse phases, Let's do it. 37 00:01:50,540 --> 00:01:52,780 E.g. here with the cube. 38 00:01:52,775 --> 00:01:55,475 On the left side, we have this cube with 39 00:01:55,475 --> 00:01:58,385 all the phases using the front color. 40 00:01:58,385 --> 00:02:00,095 And on the right side, 41 00:02:00,095 --> 00:02:03,935 we have just the opposite example, my advice here, 42 00:02:03,935 --> 00:02:05,335 and you will see during the course 43 00:02:05,330 --> 00:02:07,010 that I will do it every single 44 00:02:07,010 --> 00:02:10,450 time is to fix this situation immediately. 45 00:02:10,445 --> 00:02:11,705 So it will become like 46 00:02:11,705 --> 00:02:14,785 a habit for you to reverse the phase. 47 00:02:14,780 --> 00:02:18,620 Place the front color to us, the camera, e.g. 48 00:02:18,620 --> 00:02:22,670 here, if I click on this face and I say right bottom, 49 00:02:22,670 --> 00:02:24,950 and I go to reverse faces, 50 00:02:24,950 --> 00:02:27,820 then this phase is already fixed. 51 00:02:27,815 --> 00:02:31,085 Then I should do the same everywhere here. 52 00:02:31,085 --> 00:02:33,715 I select all the faces, 53 00:02:33,710 --> 00:02:36,250 right bottom reverse phases. 54 00:02:36,245 --> 00:02:38,185 Here we are. Maybe you are 55 00:02:38,180 --> 00:02:40,430 thinking what is the reason for doing this? 56 00:02:40,430 --> 00:02:42,800 Firstly, is because it is very good 57 00:02:42,800 --> 00:02:45,410 to have your drawing organized, 58 00:02:45,410 --> 00:02:46,810 but at the same time, 59 00:02:46,805 --> 00:02:49,015 having the backside color to us, 60 00:02:49,010 --> 00:02:51,700 you might have bad consequences 61 00:02:51,695 --> 00:02:54,325 in terms of performance when you are 62 00:02:54,320 --> 00:02:57,310 exporting your SketchUp file to 63 00:02:57,305 --> 00:03:01,255 our rendering software or our 3D printer. 64 00:03:01,250 --> 00:03:05,870 Both of them use that information for pointing 65 00:03:05,870 --> 00:03:10,870 a normal vector towards the interior or the exterior. 66 00:03:10,865 --> 00:03:14,005 So it could end up in an error 67 00:03:14,000 --> 00:03:17,420 here in a SketchUp actually doesn't matter so much. 68 00:03:17,420 --> 00:03:20,630 E.g. if we are applying materials and I 69 00:03:20,630 --> 00:03:24,110 will recover those backside phases. 70 00:03:24,110 --> 00:03:26,800 And now I'm going to materials select. 71 00:03:26,795 --> 00:03:28,745 Let's pick up e.g. 72 00:03:28,745 --> 00:03:31,295 this brick antique texture. 73 00:03:31,295 --> 00:03:34,225 I will select with three clicks, 74 00:03:34,220 --> 00:03:36,260 all the entities connected here. 75 00:03:36,260 --> 00:03:41,180 Then letter B for the Paint Bucket Tool, one-click. 76 00:03:41,179 --> 00:03:44,809 Here we have this texture applied to the cube. 77 00:03:44,810 --> 00:03:47,060 I can do exactly the same to this 78 00:03:47,060 --> 00:03:49,970 another queue and there will be no differences. 79 00:03:49,970 --> 00:03:52,190 So we can think that it is not 80 00:03:52,190 --> 00:03:54,610 needed to do this reverse faces. 81 00:03:54,605 --> 00:03:57,125 But as I already told you, 82 00:03:57,125 --> 00:04:00,505 the problems will appear when we export 83 00:04:00,500 --> 00:04:04,970 this cube to our rendering software or a 3D printer. 84 00:04:04,970 --> 00:04:09,880 In my experience, not always those problems will ACU, 85 00:04:09,875 --> 00:04:13,805 but it does exist the possibility of the error. 86 00:04:13,805 --> 00:04:15,535 Another tool related with 87 00:04:15,530 --> 00:04:20,540 this Reverse Faces is called orient faces. Here, e.g. 88 00:04:20,540 --> 00:04:23,060 in this cube, we can check 89 00:04:23,060 --> 00:04:26,240 how this phase is currently oriented, 90 00:04:26,240 --> 00:04:28,220 but the rest are not. 91 00:04:28,220 --> 00:04:29,590 Instead of choosing 92 00:04:29,585 --> 00:04:32,555 every single wrong phase and fix them, 93 00:04:32,555 --> 00:04:34,765 I can choose the correct one, 94 00:04:34,760 --> 00:04:37,880 right bottom orient faces. 95 00:04:37,879 --> 00:04:40,119 And then the program is intelligent 96 00:04:40,114 --> 00:04:42,984 enough to recognize all the phases 97 00:04:42,980 --> 00:04:45,970 connected to our selection and orient 98 00:04:45,965 --> 00:04:49,655 them in the same direction as our reference. 99 00:04:49,654 --> 00:04:52,824 Finally, if I go to Styles, 100 00:04:52,819 --> 00:04:55,059 I will collapse the entity Info. 101 00:04:55,055 --> 00:04:57,155 Here, you will find, first of all, 102 00:04:57,155 --> 00:05:00,145 a thumbnail about the default style with 103 00:05:00,140 --> 00:05:03,340 those color I told you the white and the blue one. 104 00:05:03,335 --> 00:05:06,605 But my tip here is going to 105 00:05:06,605 --> 00:05:10,165 Edit and here go to face settings. 106 00:05:10,160 --> 00:05:12,710 Here you will be able to change and 107 00:05:12,710 --> 00:05:15,790 customize that front and back color, 108 00:05:15,785 --> 00:05:18,355 creating your own style or 109 00:05:18,350 --> 00:05:21,980 modifying the one you are using at that moment. 110 00:05:21,980 --> 00:05:23,720 So I'll click on 111 00:05:23,720 --> 00:05:27,790 this color and I will change e.g. this red. 112 00:05:27,785 --> 00:05:30,895 Or I can go to the color wheel and say 113 00:05:30,890 --> 00:05:34,250 that I want this red all the time 114 00:05:34,250 --> 00:05:36,020 with the purpose of making 115 00:05:36,020 --> 00:05:38,440 that backside color much more 116 00:05:38,435 --> 00:05:41,155 different than the front color. 117 00:05:41,150 --> 00:05:45,560 Furthermore, if I go to style and I click this option, 118 00:05:45,560 --> 00:05:48,500 displays said that he using all same, 119 00:05:48,500 --> 00:05:51,340 which can be found here as well. 120 00:05:51,335 --> 00:05:54,055 Then you will be able to spot Where are you 121 00:05:54,050 --> 00:05:57,740 using that back side color and then fix it. 122 00:05:57,740 --> 00:05:59,860 E.g. in this cube, 123 00:05:59,855 --> 00:06:03,265 where we applied that brick texture, 124 00:06:03,260 --> 00:06:06,140 three clicks, pattern, reversed faces, 125 00:06:06,140 --> 00:06:07,790 it is already corrected. 126 00:06:07,790 --> 00:06:09,710 And then I can go back to this, 127 00:06:09,710 --> 00:06:11,810 say that with textures option. 128 00:06:11,810 --> 00:06:15,710 Now that brick texture is applied inside 129 00:06:15,710 --> 00:06:20,440 the queue for spotting this backside color's faces, 130 00:06:20,435 --> 00:06:22,495 we will be able to use as well. 131 00:06:22,490 --> 00:06:25,420 And let's say automatic tool, 132 00:06:25,415 --> 00:06:28,385 which is not native from SketchUp, 133 00:06:28,385 --> 00:06:30,035 it is an extension. 134 00:06:30,035 --> 00:06:32,455 It is called solid inspector 135 00:06:32,450 --> 00:06:34,960 and then it will be easier and faster. 136 00:06:34,955 --> 00:06:39,325 But we will see that when we talk about plug-ins. 137 00:06:39,320 --> 00:06:41,200 Now, it's time to say goodbye. 138 00:06:41,195 --> 00:06:42,665 In the next episode, 139 00:06:42,665 --> 00:06:44,975 we will jump to another block of 140 00:06:44,975 --> 00:06:47,815 information and we will start 141 00:06:47,810 --> 00:06:50,540 drawing in SketchUp using 142 00:06:50,540 --> 00:06:54,600 the line tool and freehand tool. 10180

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