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In this episode, we will
talk about the navigation.
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So first of all,
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we have to understand
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these three axes that we
can see on the screen.
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One is blue, another
one is green,
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and the last one is red.
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They are representing
the three-dimensions
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that we have in this space.
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The blue one, a
vertical dimension,
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most of the times represented
by the letter set.
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And then we have these two ones,
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the green and the red for
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representing the
horizontal dimension.
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The letter for the green
one is the letter Y,
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and the letter for the
red one is the letter X.
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So as you can imagine,
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this axis will be all the time.
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Our references for don't be
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lost when we are orbiting e.g.
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because at the end it is like
if we are astronauts into
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space and then we have to
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be patient in order
to be able to,
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let's say, control our movements
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or the movement of the
camera as to prefer,
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in a very accurate way.
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I would like to add as well that
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every axis continue
after the region,
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which is this point I am
marking right now with mouse.
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So this lines, this axis
continue with a dotted line
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which represent the negative
part of that dementia.
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Furthermore, if we look further,
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we will see the line
of the horizontal.
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Above that line, we have
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the sky in a blue
color right now.
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And below that horizontal,
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we have this gray color.
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All of the canvas at the end
is representing a sphere.
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At this very moment,
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we don't have color for
the plane of the ground.
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Right now, that plane is
completely transparent.
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So we can see that semi sphere
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below the horizontal in
that gray color are,
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we can see that
another semi sphere
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above that horizontal
line in that blue color.
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In the next episode,
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we will talk about the templates
and in a very rapid way,
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I will teach you how to change
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those colors in case
that you don't want it.
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But continue with this lesson
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in where we are focused
on the navigation,
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we have to pay attention to
this group of buttons we
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have here where we can find
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this first option called orbit,
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which actually I am already
using it without clicking on
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here because I am clicking on
whole the will of my mouth.
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Then I click I hall
and I moved for
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understanding better these
movements of the camera,
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I will draw a queue.
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Once we have this
cube as a reference,
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if I click a whole,
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the will of my mouse and I
move my mouse to the left.
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What is happening is
that we are actually
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looking at the right side from
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my point of view
of these Q, right?
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So if I move now the
mouse to the right side,
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the other side of
this cube is visible.
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Besides, if I move the
mouse now to the top,
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as you can imagine,
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what is visible now is the
ground floor of this cube.
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So the opposite all the time.
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And if I move my mouse down,
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then I am Watson at
the top of the queue.
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So I recommend you
to draw this cube.
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It is very easy.
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You just use a rectangle
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and use the extrusion,
push and pull,
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and be very conscious
about how this orbit tool
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works in a sketch will help
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you a lot for the next lesson.
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Apart of this orbit tool,
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which is very, very important,
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we have this pan tool,
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the shortcut for the pen tool
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is the letter H in your laptop.
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And then what I'm doing is not
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rotate the camera as
I was doing before,
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but moving the camera
vertically or horizontally,
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but I am keeping more or less
the angle of the camera.
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Next option is the soon
using the wheel of my mouse,
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I can scroll in or scroll out.
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But if I want it to
be more precise,
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then I could use
these two tools.
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The first one called
soon, one is clicked.
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If I use the left
button of my mouth,
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I click and hold,
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and I move the mouse,
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I will get closer,
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but in a very soft way,
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softer than if I am using
the scroll of the mouth.
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So sometimes can be useful.
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Next option, Zoom window,
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will allow us to create a
window clicking and holding.
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And then I will assume that
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content inside that
window when I released,
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then I have some
that specific area.
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I will do it again.
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With this woman, I create
this window around her.
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And when I released,
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then you can see that we have
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some the woman at her
maximum size in our screen.
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Next option for a
good navigation
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is this button
called zoom extents.
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This is a very useful
bottom in my opinion
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because it will help us
a lot to recover our,
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let's say, perspective drawing
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when we are quite lost, e.g.
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imagine that we are here
now, maybe too close,
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and we want that perspective in
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where we can see everything.
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So we can click on here.
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And then the camera,
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we'll capture the complete
drawing at its maximum size.
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That is very, very
nice because e.g.
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if I have another object,
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let's say a line here
and we were just
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pointing this woman and I
use again this zoom extents.
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What the camera is going
to do is to capture
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all the drawing at
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its maximum size, as
I told you, right?
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So you can see here
how our drawing
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now is not that big
because the camera
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has to go farther
in order to get
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that line which was hidden
under these Default tray.
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But it is there so many times.
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If you click on the
Zoom extent and you
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realize that the
camera goes so far,
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it is saying to you
that something,
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it is drawn and maybe
you can't see it.
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Anyways, I will erase
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this element and let's
jump to the next option,
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which is called Previous.
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These previews is kind of undo,
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but just related with the
movements of the camera.
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So we will go one step back
in our camera history.
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I click on it and you can see
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our previous step was
here pointing this woman.
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Finally, it is important to
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point out here in this episode
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that we have this toolbar
which is called views.
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I wouldn't put it here.
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Now, which is going to be super,
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super helpful for navigation.
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I mean, we don't have to
all the time try to place
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the camera manually using
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these tools that we
have just learned,
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like orbit or pan
or zoom extents,
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we have this automatic positions
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of the camera right
here in this toolbar.
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And the first one is the
isometric view of the model.
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Click on here, then we
have this isometric view.
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As always, we will have to
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keep in mind the
position of the axis.
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Then we have this another
option called top in where we
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will be able to what our
model from the top one-click.
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And here we are.
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Then we have front,
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right, back, and left, e.g.
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if we start clicking on front,
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you can see how the camera
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moves exactly to this position.
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And again, pay attention
to the axis in
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order to know where
exactly are you.
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If I go to right,
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then the movement of the camera
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has been towards the right side,
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then back, we continue moving
to the right and then left.
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So this is going to be super
helpful as I told you.
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I'm finally we have this
another option which is
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just select one face of
the object right button.
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And then we have this
option called Align View.
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If I click here,
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then the camera is going
to be aligned with
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that phase Following
that orthogonal line.
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To finish with the navigation,
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I would like to mention
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another tools that
we can find if we
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move over a camera here we
will find these two option,
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parallel projection and
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perspective when
we're navigating.
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It is very, very interesting and
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useful to switch between
these two options.
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Normally, we will be
working on perspective.
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But if I select
parallel projection,
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you will see that everything
is like if we are
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working in a dihedral system.
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So if I use e.g.
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this top view, all the
measures will be real.
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I mean that it is like if
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we're doing a
planned floor here,
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we don't have
perspective at all.
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All the lines are parallel
between each other.
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So this could be very
interesting for generating,
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as I said, gland floors
or elevations, e.g.
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if I move to this
front view, etc, etc.
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If I go again over camera,
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we will find here a third option
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called two-point perspective.
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But this upsilon, Let's say
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that it's not that important for
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the navigation and
we will see it in
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00:10:01,790 --> 00:10:04,180
a more advanced
stage of the course.
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Good, we will finish
the class here.
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We will talk more
about navigation.
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This is the beginning.
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00:10:10,430 --> 00:10:12,140
And of course,
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practice will make you
more and more wetter.
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And at some point,
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00:10:17,225 --> 00:10:18,995
you will not have
to think is like
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00:10:18,995 --> 00:10:21,215
driving a car and
the movements of
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00:10:21,215 --> 00:10:24,035
your fingers and
your mouth will be
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super accurate even
without thinking.
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Time to jump to the next
episode where we're
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going to learn how to
use the selection tools.
15982
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