All language subtitles for 613241-09 - Navigation - The definitive SKETCHUP course. From beginner to expert.en-US

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These are the user uploaded subtitles that are being translated: 1 00:00:00,000 --> 00:00:03,320 In this episode, we will talk about the navigation. 2 00:00:03,315 --> 00:00:04,455 So first of all, 3 00:00:04,455 --> 00:00:05,775 we have to understand 4 00:00:05,774 --> 00:00:08,854 these three axes that we can see on the screen. 5 00:00:08,850 --> 00:00:11,480 One is blue, another one is green, 6 00:00:11,475 --> 00:00:13,365 and the last one is red. 7 00:00:13,365 --> 00:00:16,485 They are representing the three-dimensions 8 00:00:16,485 --> 00:00:18,785 that we have in this space. 9 00:00:18,780 --> 00:00:21,740 The blue one, a vertical dimension, 10 00:00:21,740 --> 00:00:25,810 most of the times represented by the letter set. 11 00:00:25,805 --> 00:00:27,875 And then we have these two ones, 12 00:00:27,875 --> 00:00:29,695 the green and the red for 13 00:00:29,690 --> 00:00:33,160 representing the horizontal dimension. 14 00:00:33,155 --> 00:00:36,425 The letter for the green one is the letter Y, 15 00:00:36,425 --> 00:00:40,415 and the letter for the red one is the letter X. 16 00:00:40,415 --> 00:00:42,265 So as you can imagine, 17 00:00:42,260 --> 00:00:44,900 this axis will be all the time. 18 00:00:44,900 --> 00:00:47,510 Our references for don't be 19 00:00:47,510 --> 00:00:50,710 lost when we are orbiting e.g. 20 00:00:50,705 --> 00:00:54,865 because at the end it is like if we are astronauts into 21 00:00:54,860 --> 00:00:56,690 space and then we have to 22 00:00:56,690 --> 00:00:59,510 be patient in order to be able to, 23 00:00:59,510 --> 00:01:02,140 let's say, control our movements 24 00:01:02,135 --> 00:01:05,195 or the movement of the camera as to prefer, 25 00:01:05,195 --> 00:01:07,325 in a very accurate way. 26 00:01:07,325 --> 00:01:09,325 I would like to add as well that 27 00:01:09,320 --> 00:01:12,770 every axis continue after the region, 28 00:01:12,770 --> 00:01:16,340 which is this point I am marking right now with mouse. 29 00:01:16,340 --> 00:01:20,000 So this lines, this axis continue with a dotted line 30 00:01:20,000 --> 00:01:24,760 which represent the negative part of that dementia. 31 00:01:24,755 --> 00:01:26,995 Furthermore, if we look further, 32 00:01:26,990 --> 00:01:29,950 we will see the line of the horizontal. 33 00:01:29,945 --> 00:01:31,765 Above that line, we have 34 00:01:31,760 --> 00:01:34,060 the sky in a blue color right now. 35 00:01:34,055 --> 00:01:36,395 And below that horizontal, 36 00:01:36,394 --> 00:01:38,604 we have this gray color. 37 00:01:38,600 --> 00:01:43,370 All of the canvas at the end is representing a sphere. 38 00:01:43,370 --> 00:01:44,980 At this very moment, 39 00:01:44,975 --> 00:01:48,625 we don't have color for the plane of the ground. 40 00:01:48,620 --> 00:01:52,090 Right now, that plane is completely transparent. 41 00:01:52,085 --> 00:01:54,845 So we can see that semi sphere 42 00:01:54,845 --> 00:01:57,955 below the horizontal in that gray color are, 43 00:01:57,950 --> 00:02:00,770 we can see that another semi sphere 44 00:02:00,770 --> 00:02:04,720 above that horizontal line in that blue color. 45 00:02:04,715 --> 00:02:06,205 In the next episode, 46 00:02:06,200 --> 00:02:10,600 we will talk about the templates and in a very rapid way, 47 00:02:10,595 --> 00:02:12,365 I will teach you how to change 48 00:02:12,365 --> 00:02:14,935 those colors in case that you don't want it. 49 00:02:14,930 --> 00:02:17,590 But continue with this lesson 50 00:02:17,585 --> 00:02:20,545 in where we are focused on the navigation, 51 00:02:20,540 --> 00:02:24,860 we have to pay attention to this group of buttons we 52 00:02:24,860 --> 00:02:27,040 have here where we can find 53 00:02:27,035 --> 00:02:29,575 this first option called orbit, 54 00:02:29,570 --> 00:02:34,100 which actually I am already using it without clicking on 55 00:02:34,100 --> 00:02:39,520 here because I am clicking on whole the will of my mouth. 56 00:02:39,515 --> 00:02:42,575 Then I click I hall and I moved for 57 00:02:42,575 --> 00:02:45,995 understanding better these movements of the camera, 58 00:02:45,995 --> 00:02:48,505 I will draw a queue. 59 00:02:48,500 --> 00:02:52,310 Once we have this cube as a reference, 60 00:02:52,310 --> 00:02:53,920 if I click a whole, 61 00:02:53,915 --> 00:02:57,605 the will of my mouse and I move my mouse to the left. 62 00:02:57,605 --> 00:03:01,325 What is happening is that we are actually 63 00:03:01,325 --> 00:03:03,145 looking at the right side from 64 00:03:03,140 --> 00:03:05,710 my point of view of these Q, right? 65 00:03:05,705 --> 00:03:09,155 So if I move now the mouse to the right side, 66 00:03:09,155 --> 00:03:12,455 the other side of this cube is visible. 67 00:03:12,455 --> 00:03:15,905 Besides, if I move the mouse now to the top, 68 00:03:15,905 --> 00:03:17,035 as you can imagine, 69 00:03:17,030 --> 00:03:21,470 what is visible now is the ground floor of this cube. 70 00:03:21,470 --> 00:03:23,360 So the opposite all the time. 71 00:03:23,360 --> 00:03:25,700 And if I move my mouse down, 72 00:03:25,699 --> 00:03:29,229 then I am Watson at the top of the queue. 73 00:03:29,225 --> 00:03:32,245 So I recommend you to draw this cube. 74 00:03:32,240 --> 00:03:33,520 It is very easy. 75 00:03:33,515 --> 00:03:35,425 You just use a rectangle 76 00:03:35,420 --> 00:03:37,910 and use the extrusion, push and pull, 77 00:03:37,910 --> 00:03:42,140 and be very conscious about how this orbit tool 78 00:03:42,140 --> 00:03:44,420 works in a sketch will help 79 00:03:44,420 --> 00:03:47,050 you a lot for the next lesson. 80 00:03:47,045 --> 00:03:49,295 Apart of this orbit tool, 81 00:03:49,295 --> 00:03:51,185 which is very, very important, 82 00:03:51,185 --> 00:03:53,255 we have this pan tool, 83 00:03:53,255 --> 00:03:56,705 the shortcut for the pen tool 84 00:03:56,705 --> 00:03:59,525 is the letter H in your laptop. 85 00:03:59,525 --> 00:04:02,305 And then what I'm doing is not 86 00:04:02,300 --> 00:04:05,410 rotate the camera as I was doing before, 87 00:04:05,405 --> 00:04:09,475 but moving the camera vertically or horizontally, 88 00:04:09,470 --> 00:04:12,970 but I am keeping more or less the angle of the camera. 89 00:04:12,965 --> 00:04:17,915 Next option is the soon using the wheel of my mouse, 90 00:04:17,915 --> 00:04:20,995 I can scroll in or scroll out. 91 00:04:20,990 --> 00:04:24,130 But if I want it to be more precise, 92 00:04:24,125 --> 00:04:27,145 then I could use these two tools. 93 00:04:27,140 --> 00:04:29,690 The first one called soon, one is clicked. 94 00:04:29,690 --> 00:04:32,900 If I use the left button of my mouth, 95 00:04:32,900 --> 00:04:34,240 I click and hold, 96 00:04:34,235 --> 00:04:35,555 and I move the mouse, 97 00:04:35,555 --> 00:04:36,965 I will get closer, 98 00:04:36,965 --> 00:04:39,535 but in a very soft way, 99 00:04:39,530 --> 00:04:43,750 softer than if I am using the scroll of the mouth. 100 00:04:43,745 --> 00:04:46,555 So sometimes can be useful. 101 00:04:46,550 --> 00:04:49,030 Next option, Zoom window, 102 00:04:49,025 --> 00:04:53,615 will allow us to create a window clicking and holding. 103 00:04:53,615 --> 00:04:55,645 And then I will assume that 104 00:04:55,640 --> 00:04:59,060 content inside that window when I released, 105 00:04:59,060 --> 00:05:02,890 then I have some that specific area. 106 00:05:02,885 --> 00:05:04,525 I will do it again. 107 00:05:04,520 --> 00:05:08,830 With this woman, I create this window around her. 108 00:05:08,825 --> 00:05:10,265 And when I released, 109 00:05:10,265 --> 00:05:12,715 then you can see that we have 110 00:05:12,710 --> 00:05:17,210 some the woman at her maximum size in our screen. 111 00:05:17,210 --> 00:05:19,490 Next option for a good navigation 112 00:05:19,490 --> 00:05:23,620 is this button called zoom extents. 113 00:05:23,615 --> 00:05:26,225 This is a very useful bottom in my opinion 114 00:05:26,225 --> 00:05:30,095 because it will help us a lot to recover our, 115 00:05:30,095 --> 00:05:32,885 let's say, perspective drawing 116 00:05:32,885 --> 00:05:35,965 when we are quite lost, e.g. 117 00:05:35,960 --> 00:05:39,350 imagine that we are here now, maybe too close, 118 00:05:39,350 --> 00:05:41,270 and we want that perspective in 119 00:05:41,270 --> 00:05:43,150 where we can see everything. 120 00:05:43,145 --> 00:05:45,155 So we can click on here. 121 00:05:45,155 --> 00:05:46,435 And then the camera, 122 00:05:46,430 --> 00:05:51,410 we'll capture the complete drawing at its maximum size. 123 00:05:51,410 --> 00:05:54,740 That is very, very nice because e.g. 124 00:05:54,740 --> 00:05:56,690 if I have another object, 125 00:05:56,690 --> 00:06:00,560 let's say a line here and we were just 126 00:06:00,560 --> 00:06:04,850 pointing this woman and I use again this zoom extents. 127 00:06:04,849 --> 00:06:08,409 What the camera is going to do is to capture 128 00:06:08,405 --> 00:06:09,965 all the drawing at 129 00:06:09,965 --> 00:06:12,395 its maximum size, as I told you, right? 130 00:06:12,395 --> 00:06:15,415 So you can see here how our drawing 131 00:06:15,410 --> 00:06:18,280 now is not that big because the camera 132 00:06:18,275 --> 00:06:21,725 has to go farther in order to get 133 00:06:21,725 --> 00:06:25,375 that line which was hidden under these Default tray. 134 00:06:25,370 --> 00:06:27,400 But it is there so many times. 135 00:06:27,395 --> 00:06:29,575 If you click on the Zoom extent and you 136 00:06:29,570 --> 00:06:32,750 realize that the camera goes so far, 137 00:06:32,750 --> 00:06:35,110 it is saying to you that something, 138 00:06:35,105 --> 00:06:38,425 it is drawn and maybe you can't see it. 139 00:06:38,420 --> 00:06:41,050 Anyways, I will erase 140 00:06:41,045 --> 00:06:44,545 this element and let's jump to the next option, 141 00:06:44,540 --> 00:06:46,330 which is called Previous. 142 00:06:46,325 --> 00:06:48,995 These previews is kind of undo, 143 00:06:48,995 --> 00:06:53,695 but just related with the movements of the camera. 144 00:06:53,690 --> 00:06:58,250 So we will go one step back in our camera history. 145 00:06:58,250 --> 00:07:00,050 I click on it and you can see 146 00:07:00,050 --> 00:07:04,970 our previous step was here pointing this woman. 147 00:07:04,970 --> 00:07:06,950 Finally, it is important to 148 00:07:06,950 --> 00:07:09,760 point out here in this episode 149 00:07:09,755 --> 00:07:14,455 that we have this toolbar which is called views. 150 00:07:14,450 --> 00:07:15,700 I wouldn't put it here. 151 00:07:15,695 --> 00:07:17,995 Now, which is going to be super, 152 00:07:17,990 --> 00:07:20,380 super helpful for navigation. 153 00:07:20,375 --> 00:07:23,965 I mean, we don't have to all the time try to place 154 00:07:23,960 --> 00:07:26,180 the camera manually using 155 00:07:26,180 --> 00:07:28,750 these tools that we have just learned, 156 00:07:28,745 --> 00:07:32,895 like orbit or pan or zoom extents, 157 00:07:32,899 --> 00:07:35,499 we have this automatic positions 158 00:07:35,495 --> 00:07:38,305 of the camera right here in this toolbar. 159 00:07:38,300 --> 00:07:42,410 And the first one is the isometric view of the model. 160 00:07:42,410 --> 00:07:46,160 Click on here, then we have this isometric view. 161 00:07:46,160 --> 00:07:47,930 As always, we will have to 162 00:07:47,930 --> 00:07:50,020 keep in mind the position of the axis. 163 00:07:50,015 --> 00:07:54,025 Then we have this another option called top in where we 164 00:07:54,020 --> 00:07:58,220 will be able to what our model from the top one-click. 165 00:07:58,220 --> 00:07:59,180 And here we are. 166 00:07:59,180 --> 00:08:00,850 Then we have front, 167 00:08:00,845 --> 00:08:03,805 right, back, and left, e.g. 168 00:08:03,800 --> 00:08:06,340 if we start clicking on front, 169 00:08:06,335 --> 00:08:07,885 you can see how the camera 170 00:08:07,880 --> 00:08:10,150 moves exactly to this position. 171 00:08:10,145 --> 00:08:12,865 And again, pay attention to the axis in 172 00:08:12,860 --> 00:08:16,060 order to know where exactly are you. 173 00:08:16,055 --> 00:08:18,005 If I go to right, 174 00:08:18,005 --> 00:08:20,135 then the movement of the camera 175 00:08:20,135 --> 00:08:22,525 has been towards the right side, 176 00:08:22,520 --> 00:08:26,990 then back, we continue moving to the right and then left. 177 00:08:26,990 --> 00:08:30,640 So this is going to be super helpful as I told you. 178 00:08:30,635 --> 00:08:34,375 I'm finally we have this another option which is 179 00:08:34,370 --> 00:08:39,140 just select one face of the object right button. 180 00:08:39,140 --> 00:08:42,850 And then we have this option called Align View. 181 00:08:42,845 --> 00:08:44,125 If I click here, 182 00:08:44,120 --> 00:08:47,020 then the camera is going to be aligned with 183 00:08:47,015 --> 00:08:50,785 that phase Following that orthogonal line. 184 00:08:50,780 --> 00:08:52,750 To finish with the navigation, 185 00:08:52,745 --> 00:08:53,825 I would like to mention 186 00:08:53,825 --> 00:08:56,455 another tools that we can find if we 187 00:08:56,450 --> 00:09:01,220 move over a camera here we will find these two option, 188 00:09:01,220 --> 00:09:03,050 parallel projection and 189 00:09:03,050 --> 00:09:05,560 perspective when we're navigating. 190 00:09:05,555 --> 00:09:08,215 It is very, very interesting and 191 00:09:08,210 --> 00:09:11,570 useful to switch between these two options. 192 00:09:11,569 --> 00:09:14,859 Normally, we will be working on perspective. 193 00:09:14,855 --> 00:09:17,555 But if I select parallel projection, 194 00:09:17,555 --> 00:09:20,185 you will see that everything is like if we are 195 00:09:20,180 --> 00:09:23,060 working in a dihedral system. 196 00:09:23,060 --> 00:09:25,090 So if I use e.g. 197 00:09:25,085 --> 00:09:28,915 this top view, all the measures will be real. 198 00:09:28,910 --> 00:09:30,920 I mean that it is like if 199 00:09:30,920 --> 00:09:33,320 we're doing a planned floor here, 200 00:09:33,320 --> 00:09:35,570 we don't have perspective at all. 201 00:09:35,570 --> 00:09:39,080 All the lines are parallel between each other. 202 00:09:39,080 --> 00:09:43,150 So this could be very interesting for generating, 203 00:09:43,145 --> 00:09:46,825 as I said, gland floors or elevations, e.g. 204 00:09:46,820 --> 00:09:50,420 if I move to this front view, etc, etc. 205 00:09:50,420 --> 00:09:52,390 If I go again over camera, 206 00:09:52,385 --> 00:09:54,545 we will find here a third option 207 00:09:54,545 --> 00:09:56,515 called two-point perspective. 208 00:09:56,510 --> 00:09:57,980 But this upsilon, Let's say 209 00:09:57,980 --> 00:09:59,840 that it's not that important for 210 00:09:59,840 --> 00:10:01,790 the navigation and we will see it in 211 00:10:01,790 --> 00:10:04,180 a more advanced stage of the course. 212 00:10:04,175 --> 00:10:06,205 Good, we will finish the class here. 213 00:10:06,200 --> 00:10:08,470 We will talk more about navigation. 214 00:10:08,465 --> 00:10:10,435 This is the beginning. 215 00:10:10,430 --> 00:10:12,140 And of course, 216 00:10:12,140 --> 00:10:15,530 practice will make you more and more wetter. 217 00:10:15,530 --> 00:10:17,230 And at some point, 218 00:10:17,225 --> 00:10:18,995 you will not have to think is like 219 00:10:18,995 --> 00:10:21,215 driving a car and the movements of 220 00:10:21,215 --> 00:10:24,035 your fingers and your mouth will be 221 00:10:24,035 --> 00:10:27,515 super accurate even without thinking. 222 00:10:27,515 --> 00:10:31,225 Time to jump to the next episode where we're 223 00:10:31,220 --> 00:10:35,700 going to learn how to use the selection tools. 15982

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