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These are the user uploaded subtitles that are being translated: 1 00:00:02,929 --> 00:00:03,747 In this lesson, 2 00:00:03,747 --> 00:00:06,706 we're going to talk about animating a complex rotoscoping 3 00:00:06,706 --> 00:00:12,929 mask and how to do it really easily. 4 00:00:12,929 --> 00:00:15,929 OK so I've already gone ahead and drawn out all of the 5 00:00:15,929 --> 00:00:19,928 different roto shapes that you would need to completely roto 6 00:00:19,929 --> 00:00:22,929 out our figure from the background. 7 00:00:22,929 --> 00:00:26,929 So if I just hit play, you can see that she's standing pretty still here. 8 00:00:26,929 --> 00:00:31,929 We have just a little bit of camera movement, and then she's waving her hand. 9 00:00:31,929 --> 00:00:34,429 And the way that she's waving is a little bit different maybe 10 00:00:34,429 --> 00:00:37,929 then from just keeping your hands straight. 11 00:00:37,929 --> 00:00:39,929 She's kind of flexing her fingers around a little bit. 12 00:00:39,929 --> 00:00:44,544 So it's very necessary in a case like this to make sure 13 00:00:44,544 --> 00:00:47,838 if you want to have a really nice, crisp, 14 00:00:47,838 --> 00:00:51,929 clean roto, that you get different pieces for all of the fingers. 15 00:00:51,929 --> 00:00:54,383 I also have a different piece for the hand, 16 00:00:54,383 --> 00:00:56,529 a different piece for the forearm, 17 00:00:56,529 --> 00:00:59,929 and then the upper arm that's connecting to her shoulder. 18 00:00:59,929 --> 00:01:03,929 Then we've got a piece for her other arm which is staying pretty still. 19 00:01:03,929 --> 00:01:07,929 That possibly could have been combined with the whole torso, 20 00:01:07,929 --> 00:01:12,929 and then we have the head shape, and then also these two little pieces of hair. 21 00:01:12,929 --> 00:01:15,928 So the hair is going to be flying around a lot and that's 22 00:01:15,929 --> 00:01:19,500 going to be a little bit of a challenge just as far as getting 23 00:01:19,500 --> 00:01:22,928 those to animate the hair blowing. 24 00:01:22,929 --> 00:01:26,679 But the main point here, to pay attention to, 25 00:01:26,679 --> 00:01:28,929 is how many different roto shapes I have. 26 00:01:28,929 --> 00:01:33,019 I can't stress enough to you that is of paramount importance that you 27 00:01:33,019 --> 00:01:38,151 get all of the different parts that are going to move independently from 28 00:01:38,151 --> 00:01:41,040 each other with different rotation points, 29 00:01:41,040 --> 00:01:46,929 joints on bodies like this, and make them their own roto shape. 30 00:01:46,929 --> 00:01:50,262 So without taking up too much more time stressing that point, 31 00:01:50,262 --> 00:01:52,928 let's go ahead and get started animating this. 32 00:01:52,929 --> 00:01:55,429 Now once you have drawn out all of these shapes, 33 00:01:55,429 --> 00:01:58,929 you may have a little bit of a hard time deciding where do I start. 34 00:01:58,929 --> 00:02:01,928 There are so many things for me to click on here. 35 00:02:01,929 --> 00:02:04,929 I don't even know what to animate first. 36 00:02:04,929 --> 00:02:08,929 And there's really not a wrong place to start but I have found that 37 00:02:08,929 --> 00:02:14,595 animating the stillest part of your image is going to be the most 38 00:02:14,595 --> 00:02:18,179 beneficial because a lot of times-- in my case at least, 39 00:02:18,179 --> 00:02:21,838 with this body-- the stillest part is going to be the 40 00:02:21,838 --> 00:02:23,929 torso because she's just standing there. 41 00:02:23,929 --> 00:02:27,929 So that's going to require fewer key frames and then as I 42 00:02:27,929 --> 00:02:30,698 move out to the area that is moving more, 43 00:02:30,698 --> 00:02:34,929 I'll be able to see if those larger areas are going to overlap with my 44 00:02:34,929 --> 00:02:39,929 fingers and it's just going to save me a little bit of work from having to 45 00:02:39,929 --> 00:02:42,929 go back and move any points on the larger pieces. 46 00:02:42,929 --> 00:02:47,928 So let's go ahead and get started with what we have here for her torso. 47 00:02:47,929 --> 00:02:49,929 So it's a very simple mask. 48 00:02:49,929 --> 00:02:51,929 We've already got our frame set on zero, 49 00:02:51,929 --> 00:02:55,929 so I'm going to go ahead and move forward to the last frame, 50 00:02:55,929 --> 00:02:59,929 frame 89, and it looks like it's barely changed. 51 00:02:59,929 --> 00:03:03,262 So let's go ahead and we'll just scoot this point 52 00:03:03,262 --> 00:03:05,929 over a little bit here to the left. 53 00:03:05,929 --> 00:03:06,929 This one as well. 54 00:03:06,929 --> 00:03:10,929 It looks like she's almost just maybe swayed a little bit. 55 00:03:10,929 --> 00:03:12,928 And this one still looks pretty good. 56 00:03:12,929 --> 00:03:16,429 You could get a little bit closer if we wanted to and this one 57 00:03:16,429 --> 00:03:19,373 overlaps with her arm pretty much the whole time so I'm not 58 00:03:19,373 --> 00:03:20,929 concerned about moving this edge at all. 59 00:03:20,929 --> 00:03:24,775 Let's go move over here to the middle, to 40, 60 00:03:24,775 --> 00:03:29,929 frame 40, and it looks like again, we're pretty close. 61 00:03:29,929 --> 00:03:32,929 So really not a lot of moving going on here. 62 00:03:32,929 --> 00:03:36,262 So let's go ahead and play through this and just see if there's 63 00:03:36,262 --> 00:03:38,929 any big animation that we're missing out on. 64 00:03:38,929 --> 00:03:42,565 So it would appear that between frame zero and 40, 65 00:03:42,565 --> 00:03:46,357 we get a little bit of sway in her hip kind of here, 66 00:03:46,357 --> 00:03:47,928 and this bumps out just a little bit more. 67 00:03:47,929 --> 00:03:52,179 So I'm just going to go right in between those two keys that we've 68 00:03:52,179 --> 00:03:56,129 already set up and just pull this handle out a little bit and 69 00:03:56,129 --> 00:04:00,928 actually maybe pull this forward a little bit, 70 00:04:00,929 --> 00:04:01,929 turn that back down, 71 00:04:01,929 --> 00:04:06,928 and we're just trying to get the best curve on the edge of her sweater. 72 00:04:06,929 --> 00:04:11,929 OK so now let's go ahead and play that and we'll just watch this through. 73 00:04:11,929 --> 00:04:12,929 Much better. 74 00:04:12,929 --> 00:04:17,928 So that's following along really nicely with that contour. 75 00:04:17,928 --> 00:04:23,929 Let's see what happens up here on her shoulder. 76 00:04:23,929 --> 00:04:27,201 So it looks like her shoulder might drop down just a little bit 77 00:04:27,201 --> 00:04:29,928 towards the beginning so we can change that as well. 78 00:04:29,929 --> 00:04:34,928 It looks like between frame 20 and 40 is where that's happening. 79 00:04:34,929 --> 00:04:47,929 So let's go ahead and pull this handle down just a bit there. 80 00:04:47,929 --> 00:04:50,428 And it looks like on frame 40, 81 00:04:50,428 --> 00:04:54,747 it kind of pops back up so let's go ahead and we'll 82 00:04:54,747 --> 00:05:01,929 move this back into position, just down a little bit. 83 00:05:01,929 --> 00:05:02,928 And that looks pretty good. 84 00:05:02,929 --> 00:05:07,928 That seems to stay relatively consistent throughout the rest of this. 85 00:05:07,929 --> 00:05:10,328 Now you could go over here and do some more but I don't want to 86 00:05:10,328 --> 00:05:15,019 spend the whole time rotoscoping that one piece so let's go ahead 87 00:05:15,019 --> 00:05:17,929 and move on to this area over here. 88 00:05:17,929 --> 00:05:18,929 So now we've got this arm. 89 00:05:18,929 --> 00:05:22,262 It's got just a little bit more movement and you'll notice 90 00:05:22,262 --> 00:05:28,262 once I click a different roto shape, even though it's all on the same roto node, 91 00:05:28,262 --> 00:05:32,929 it's going to show the lack or addition of those key frames. 92 00:05:32,929 --> 00:05:35,928 So you can see all my key frames are here when I have the torso selected 93 00:05:35,928 --> 00:05:38,929 because that's the only place we've set those key frames. 94 00:05:38,929 --> 00:05:40,928 Just represented by those little blue lines. 95 00:05:40,929 --> 00:05:43,500 And then when I move over to her arm, 96 00:05:43,500 --> 00:05:45,500 we don't have any key frames present because we 97 00:05:45,500 --> 00:05:47,929 haven't set any for this shape yet. 98 00:05:47,929 --> 00:05:50,679 So let's go ahead and we've drawn this on frame zero, 99 00:05:50,679 --> 00:05:54,929 so this is pretty much going to be right in place on frame zero. 100 00:05:54,929 --> 00:05:58,595 So we'll move forward to 89 at the end of our animation and it looks 101 00:05:58,595 --> 00:06:02,236 like her elbow might move down just a little bit here, 102 00:06:02,236 --> 00:06:04,390 maybe up a bit on the side, 103 00:06:04,390 --> 00:06:08,928 and it looks like her shoulder is a little bit lower than it was. 104 00:06:08,929 --> 00:06:13,929 And then let's just move to 40, just right about the halfway point. 105 00:06:13,929 --> 00:06:17,928 Can move this down again, maybe come in down here. 106 00:06:17,929 --> 00:06:20,383 Looks like her arm has moved pretty considerably so 107 00:06:20,383 --> 00:06:22,928 we can move this point back down. 108 00:06:22,929 --> 00:06:26,929 Maybe pull that handle out just to make that follow a little bit better. 109 00:06:26,929 --> 00:06:27,928 Just like that. 110 00:06:27,929 --> 00:06:31,429 OK so now we have a few keys set for her arm which it 111 00:06:31,429 --> 00:06:32,928 has a little more movement than that. 112 00:06:32,929 --> 00:06:38,929 You definitely want to go in in between here and add some more frames to this. 113 00:06:38,929 --> 00:06:43,928 So you can definitely see right about here her arm really kicks out. 114 00:06:43,929 --> 00:06:46,929 Let's go ahead and add a key frame right there. 115 00:06:46,929 --> 00:06:48,929 And you can see my method for doing this. 116 00:06:48,929 --> 00:06:55,595 I'm really trying to maintain my point consistency but also I'm really 117 00:06:55,595 --> 00:06:59,929 trying to make this have as few key frames as possible. 118 00:06:59,929 --> 00:07:05,095 So that's just to help keep everything as consistent as it can be 119 00:07:05,095 --> 00:07:10,928 in spite of having so much movement in her arm. 120 00:07:10,929 --> 00:07:12,262 The more movement you have, actually, 121 00:07:12,262 --> 00:07:15,429 sometimes it's a little bit more difficult to tell if you have a 122 00:07:15,429 --> 00:07:17,729 good roto shape because it moves so quickly, 123 00:07:17,729 --> 00:07:19,929 like in that bobble head lesson. 124 00:07:19,929 --> 00:07:20,474 But here, 125 00:07:20,474 --> 00:07:23,747 this is one of the most difficult rotos to achieve because she's 126 00:07:23,747 --> 00:07:28,429 standing still but then she also has a lot of movement in her arm 127 00:07:28,429 --> 00:07:30,929 and we have really slight sways. 128 00:07:30,929 --> 00:07:34,929 So it can be really obvious if something is going a little bit wrong. 129 00:07:34,929 --> 00:07:39,262 Now let's just play that through again and for the most part, 130 00:07:39,262 --> 00:07:41,928 at the beginning, that's sticking with her arm. 131 00:07:41,929 --> 00:07:43,929 Let's go ahead and let that play through one more time. 132 00:07:43,929 --> 00:07:47,929 And it looks like it's catching up here. 133 00:07:47,929 --> 00:07:51,929 Maybe right in between there we need to have another key frame. 134 00:07:51,929 --> 00:07:53,928 We'll just have to keep going through and adding these. 135 00:07:53,929 --> 00:07:57,929 Now this is going to take quite a while to do so I'm 136 00:07:57,929 --> 00:07:59,429 going to say in between lessons, 137 00:07:59,429 --> 00:08:02,110 you'll finish whatever we don't get finished here and we're 138 00:08:02,110 --> 00:08:04,565 going to come back in our next lesson and I'll have the 139 00:08:04,565 --> 00:08:06,929 whole thing rotoscoped for you. 140 00:08:06,929 --> 00:08:11,929 So once you have this outer extremity key framed then you're going to want 141 00:08:11,929 --> 00:08:14,928 to move on to one that's further away from the body. 142 00:08:14,929 --> 00:08:17,110 So let's go ahead and of course, again, 143 00:08:17,110 --> 00:08:21,929 we already have our frame zero set because that's the frame we drew on. 144 00:08:21,929 --> 00:08:22,928 So we'll go to 89. 145 00:08:22,929 --> 00:08:23,747 And this time, 146 00:08:23,747 --> 00:08:26,817 there's so much rotation that I'm going to need to rotate the 147 00:08:26,817 --> 00:08:29,929 whole mask instead of just moving a few points. 148 00:08:29,929 --> 00:08:32,328 So I'm going to select all those points, 149 00:08:32,328 --> 00:08:35,110 grab that rotation up here in the corner, 150 00:08:35,110 --> 00:08:45,929 and then we can move that back down into place just like that. 151 00:08:45,929 --> 00:08:49,929 And then let's click off to the side over here to de-select. 152 00:08:49,929 --> 00:08:51,565 And that still looks pretty close on her wrist, 153 00:08:51,565 --> 00:08:53,929 so I'm just going to leave that there. 154 00:08:53,929 --> 00:08:57,817 And then I would just continue that process of going through and adding 155 00:08:57,817 --> 00:09:01,929 keys where needed to make those fit along with her arm. 156 00:09:01,929 --> 00:09:06,928 Then we would do her hand and then move on to the fingers. 157 00:09:06,929 --> 00:09:10,747 So usually on the fingers, I start on the outside and work my way in, 158 00:09:10,747 --> 00:09:13,179 starting with that little finger or with the finger 159 00:09:13,179 --> 00:09:14,929 that has the least amount of movement. 160 00:09:14,929 --> 00:09:18,929 So if they're doing something else with their hand, you could start there. 161 00:09:18,929 --> 00:09:20,929 Or maybe the finger with the most amount of movement. 162 00:09:20,929 --> 00:09:24,929 It's really up to you, but definitely I would say start in the middle here, 163 00:09:24,929 --> 00:09:29,929 work your way out, and then you can start setting some key frames on the head. 164 00:09:29,929 --> 00:09:31,929 So we've gotten this shape started. 165 00:09:31,929 --> 00:09:36,304 It's definitely looking better than it did when we very first began, 166 00:09:36,304 --> 00:09:38,929 but there's a lot more to do. 167 00:09:38,929 --> 00:09:39,500 So in between lessons, 168 00:09:39,500 --> 00:09:42,383 I want you to go ahead and try to set key frames for each 169 00:09:42,383 --> 00:09:45,786 of these different roto shapes and get her completely 170 00:09:45,786 --> 00:09:47,929 rotoed out of our background. 171 00:09:47,929 --> 00:09:48,852 And then in our next lesson, 172 00:09:48,852 --> 00:09:53,929 I'm going to show you how to use this rotoscope to completely isolate her from 173 00:09:53,929 --> 00:09:58,595 the background and we'll drop in a completely different background as if she was 174 00:09:58,595 --> 00:10:03,236 shot on a green screen or really just make it look like she was in the footage 175 00:10:03,236 --> 00:10:06,929 that we are dropping her into all along. 176 00:10:06,929 --> 00:10:12,929 So we're going to learn how to do all of that in our next lesson. 16064

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