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In this lesson,
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we're going to talk about animating a complex rotoscoping
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mask and how to do it really easily.
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OK so I've already gone ahead and drawn out all of the
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different roto shapes that you would need to completely roto
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out our figure from the background.
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So if I just hit play, you can see that she's standing pretty still here.
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We have just a little bit of camera movement, and then she's waving her hand.
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And the way that she's waving is a little bit different maybe
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then from just keeping your hands straight.
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She's kind of flexing her fingers around a little bit.
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So it's very necessary in a case like this to make sure
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if you want to have a really nice, crisp,
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clean roto, that you get different pieces for all of the fingers.
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I also have a different piece for the hand,
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a different piece for the forearm,
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and then the upper arm that's connecting to her shoulder.
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Then we've got a piece for her other arm which is staying pretty still.
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That possibly could have been combined with the whole torso,
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and then we have the head shape, and then also these two little pieces of hair.
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So the hair is going to be flying around a lot and that's
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going to be a little bit of a challenge just as far as getting
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those to animate the hair blowing.
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But the main point here, to pay attention to,
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is how many different roto shapes I have.
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I can't stress enough to you that is of paramount importance that you
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get all of the different parts that are going to move independently from
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each other with different rotation points,
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joints on bodies like this, and make them their own roto shape.
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So without taking up too much more time stressing that point,
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let's go ahead and get started animating this.
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Now once you have drawn out all of these shapes,
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you may have a little bit of a hard time deciding where do I start.
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There are so many things for me to click on here.
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I don't even know what to animate first.
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And there's really not a wrong place to start but I have found that
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animating the stillest part of your image is going to be the most
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beneficial because a lot of times-- in my case at least,
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with this body-- the stillest part is going to be the
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torso because she's just standing there.
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So that's going to require fewer key frames and then as I
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move out to the area that is moving more,
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I'll be able to see if those larger areas are going to overlap with my
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fingers and it's just going to save me a little bit of work from having to
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go back and move any points on the larger pieces.
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So let's go ahead and get started with what we have here for her torso.
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So it's a very simple mask.
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We've already got our frame set on zero,
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so I'm going to go ahead and move forward to the last frame,
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frame 89, and it looks like it's barely changed.
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So let's go ahead and we'll just scoot this point
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over a little bit here to the left.
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This one as well.
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It looks like she's almost just maybe swayed a little bit.
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And this one still looks pretty good.
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You could get a little bit closer if we wanted to and this one
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overlaps with her arm pretty much the whole time so I'm not
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concerned about moving this edge at all.
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Let's go move over here to the middle, to 40,
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frame 40, and it looks like again, we're pretty close.
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So really not a lot of moving going on here.
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So let's go ahead and play through this and just see if there's
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any big animation that we're missing out on.
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So it would appear that between frame zero and 40,
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we get a little bit of sway in her hip kind of here,
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and this bumps out just a little bit more.
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So I'm just going to go right in between those two keys that we've
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already set up and just pull this handle out a little bit and
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actually maybe pull this forward a little bit,
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turn that back down,
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and we're just trying to get the best curve on the edge of her sweater.
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OK so now let's go ahead and play that and we'll just watch this through.
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Much better.
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So that's following along really nicely with that contour.
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Let's see what happens up here on her shoulder.
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So it looks like her shoulder might drop down just a little bit
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towards the beginning so we can change that as well.
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It looks like between frame 20 and 40 is where that's happening.
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So let's go ahead and pull this handle down just a bit there.
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And it looks like on frame 40,
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it kind of pops back up so let's go ahead and we'll
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move this back into position, just down a little bit.
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And that looks pretty good.
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That seems to stay relatively consistent throughout the rest of this.
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Now you could go over here and do some more but I don't want to
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spend the whole time rotoscoping that one piece so let's go ahead
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and move on to this area over here.
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So now we've got this arm.
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It's got just a little bit more movement and you'll notice
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once I click a different roto shape, even though it's all on the same roto node,
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it's going to show the lack or addition of those key frames.
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So you can see all my key frames are here when I have the torso selected
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because that's the only place we've set those key frames.
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Just represented by those little blue lines.
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And then when I move over to her arm,
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we don't have any key frames present because we
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haven't set any for this shape yet.
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So let's go ahead and we've drawn this on frame zero,
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so this is pretty much going to be right in place on frame zero.
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So we'll move forward to 89 at the end of our animation and it looks
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like her elbow might move down just a little bit here,
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maybe up a bit on the side,
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and it looks like her shoulder is a little bit lower than it was.
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And then let's just move to 40, just right about the halfway point.
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Can move this down again, maybe come in down here.
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Looks like her arm has moved pretty considerably so
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we can move this point back down.
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Maybe pull that handle out just to make that follow a little bit better.
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Just like that.
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OK so now we have a few keys set for her arm which it
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has a little more movement than that.
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You definitely want to go in in between here and add some more frames to this.
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So you can definitely see right about here her arm really kicks out.
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Let's go ahead and add a key frame right there.
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And you can see my method for doing this.
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I'm really trying to maintain my point consistency but also I'm really
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trying to make this have as few key frames as possible.
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So that's just to help keep everything as consistent as it can be
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in spite of having so much movement in her arm.
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The more movement you have, actually,
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sometimes it's a little bit more difficult to tell if you have a
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good roto shape because it moves so quickly,
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like in that bobble head lesson.
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But here,
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this is one of the most difficult rotos to achieve because she's
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standing still but then she also has a lot of movement in her arm
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and we have really slight sways.
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So it can be really obvious if something is going a little bit wrong.
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Now let's just play that through again and for the most part,
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at the beginning, that's sticking with her arm.
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Let's go ahead and let that play through one more time.
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And it looks like it's catching up here.
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Maybe right in between there we need to have another key frame.
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We'll just have to keep going through and adding these.
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Now this is going to take quite a while to do so I'm
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going to say in between lessons,
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you'll finish whatever we don't get finished here and we're
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going to come back in our next lesson and I'll have the
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whole thing rotoscoped for you.
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So once you have this outer extremity key framed then you're going to want
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to move on to one that's further away from the body.
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So let's go ahead and of course, again,
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we already have our frame zero set because that's the frame we drew on.
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So we'll go to 89.
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And this time,
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there's so much rotation that I'm going to need to rotate the
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whole mask instead of just moving a few points.
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So I'm going to select all those points,
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grab that rotation up here in the corner,
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and then we can move that back down into place just like that.
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And then let's click off to the side over here to de-select.
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And that still looks pretty close on her wrist,
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so I'm just going to leave that there.
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And then I would just continue that process of going through and adding
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keys where needed to make those fit along with her arm.
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Then we would do her hand and then move on to the fingers.
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So usually on the fingers, I start on the outside and work my way in,
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starting with that little finger or with the finger
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that has the least amount of movement.
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So if they're doing something else with their hand, you could start there.
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Or maybe the finger with the most amount of movement.
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It's really up to you, but definitely I would say start in the middle here,
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work your way out, and then you can start setting some key frames on the head.
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So we've gotten this shape started.
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It's definitely looking better than it did when we very first began,
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but there's a lot more to do.
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So in between lessons,
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I want you to go ahead and try to set key frames for each
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of these different roto shapes and get her completely
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rotoed out of our background.
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And then in our next lesson,
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I'm going to show you how to use this rotoscope to completely isolate her from
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the background and we'll drop in a completely different background as if she was
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shot on a green screen or really just make it look like she was in the footage
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that we are dropping her into all along.
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So we're going to learn how to do all of that in our next lesson.
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