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These are the user uploaded subtitles that are being translated: 1 00:00:02,001 --> 00:00:09,002 In this lesson, we're going to learn how to reuse key frame data with the viewer. 2 00:00:09,002 --> 00:00:09,268 OK, 3 00:00:09,268 --> 00:00:12,735 so what I already have set up here for you is a Read 4 00:00:12,735 --> 00:00:16,001 node with this video of a bobble-head. 5 00:00:16,001 --> 00:00:19,735 And what I want to talk to you about in this lesson is how 6 00:00:19,735 --> 00:00:22,729 to create a rotoscope that has a lot of repetitive motion 7 00:00:22,729 --> 00:00:25,002 and save yourself some time. 8 00:00:25,002 --> 00:00:28,601 So if something is happening very similarly over and 9 00:00:28,601 --> 00:00:31,668 over in the shot that you're rotoing, 10 00:00:31,668 --> 00:00:36,638 you definitely want to reuse some of that key frame data and then 11 00:00:36,638 --> 00:00:40,668 minorly adjust it to fit any kind of subtle changes that may 12 00:00:40,668 --> 00:00:43,002 happen just to save yourself some time. 13 00:00:43,002 --> 00:00:46,001 So let's go ahead and get started with this process. 14 00:00:46,002 --> 00:00:49,002 So I'm going to open up the Roto node that we have down here. 15 00:00:49,002 --> 00:00:52,335 And this Roto node basically has just been drawn on 16 00:00:52,335 --> 00:00:56,002 top of the bobble-head's head here. 17 00:00:56,002 --> 00:01:00,002 And you can see that frame one through seven have already been keyed. 18 00:01:00,002 --> 00:01:02,502 So I just went ahead and saved us some time, 19 00:01:02,502 --> 00:01:07,002 because you're probably getting the hang of how to draw rotoscope by this point. 20 00:01:07,002 --> 00:01:12,002 So what I want to show you, though, is after frame seven, 21 00:01:12,002 --> 00:01:14,752 you can see that it just kind of sticks with the 22 00:01:14,752 --> 00:01:17,729 information it was left with on frame seven and the head 23 00:01:17,729 --> 00:01:20,002 continues to move without any keys. 24 00:01:20,002 --> 00:01:23,001 So all of this motion, however, is very similar. 25 00:01:23,002 --> 00:01:27,601 You can see if I'm on frame eight and then I come back to frame one, 26 00:01:27,601 --> 00:01:30,001 his head is in a very similar position. 27 00:01:30,002 --> 00:01:36,002 And the same goes for if I'm on frame nine and we go to frame two. 28 00:01:36,002 --> 00:01:39,729 His head-- not really looking at the roto shape-- just his head, 29 00:01:39,729 --> 00:01:41,002 doesn't really move too much. 30 00:01:41,002 --> 00:01:45,002 So we can reuse this shape very easily. 31 00:01:45,002 --> 00:01:48,002 So I'm going to go ahead and show you how to get started with this. 32 00:01:48,002 --> 00:01:50,456 So instead of copying from frame one to eight, 33 00:01:50,456 --> 00:01:54,001 which is kind of where that cycle begins again on frame eight. 34 00:01:54,002 --> 00:01:56,729 I'm going to show you from frame two to nine, 35 00:01:56,729 --> 00:02:01,402 simply because there's a bigger change that you can see in the movement 36 00:02:01,402 --> 00:02:05,002 of the rotoscope once that data has been applied. 37 00:02:05,002 --> 00:02:08,001 So that's just for the purpose of the tutorial, 38 00:02:08,001 --> 00:02:09,911 and if you're doing it on your own, 39 00:02:09,911 --> 00:02:13,002 you probably would just want to start right after that first cycle. 40 00:02:13,002 --> 00:02:16,668 So we'll go ahead, and come over here to frame two, 41 00:02:16,668 --> 00:02:20,002 which is where the data exists that we want to copy. 42 00:02:20,002 --> 00:02:22,359 So the first thing you want to do is, of course, 43 00:02:22,359 --> 00:02:24,001 move to the frame you want a copy from. 44 00:02:24,002 --> 00:02:28,002 Then we're going to come up here to our viewer, and select all of the points. 45 00:02:28,002 --> 00:02:32,802 So just drag a box around your whole rotoscope-- everything you 46 00:02:32,802 --> 00:02:36,002 want to move basically with this copy data. 47 00:02:36,002 --> 00:02:39,001 And then you're just going to right click on top of this, and go down to Copy. 48 00:02:39,002 --> 00:02:44,002 And you'll choose three curved spline key values. 49 00:02:44,002 --> 00:02:45,848 So this is going to give you the value of all of 50 00:02:45,848 --> 00:02:49,001 those little points or spline keys. 51 00:02:49,002 --> 00:02:51,002 So go ahead and click that. 52 00:02:51,002 --> 00:02:54,001 And now the data has been copied. 53 00:02:54,002 --> 00:02:54,183 Then, 54 00:02:54,183 --> 00:02:56,377 we'll come over here to frame nine because we know that 55 00:02:56,377 --> 00:02:59,002 our frame two corresponds to frame nine. 56 00:02:59,002 --> 00:03:02,668 And then we can right click again and just hit Paste 57 00:03:02,668 --> 00:03:06,002 and go down to three curves values. 58 00:03:06,002 --> 00:03:10,002 And you can see that now that roto shape snapped onto his head. 59 00:03:10,002 --> 00:03:13,002 Now we can go through here and adjust it a little bit if we need to. 60 00:03:13,002 --> 00:03:16,002 He might need a little more room on his chin. 61 00:03:16,002 --> 00:03:19,547 I can just click over here to deselect and maybe just grab those 62 00:03:19,547 --> 00:03:23,911 two points and pull them down just slightly, 63 00:03:23,911 --> 00:03:25,001 like that. 64 00:03:25,002 --> 00:03:25,668 But overall, 65 00:03:25,668 --> 00:03:31,002 he's very much in the same position that he was in that second frame. 66 00:03:31,002 --> 00:03:34,001 So let's go ahead and do this for our other frames as well. 67 00:03:34,002 --> 00:03:37,002 Now this is one of the drawbacks to this method. 68 00:03:37,002 --> 00:03:40,002 You have to do it frame by frame. 69 00:03:40,002 --> 00:03:42,001 So we'll start here on frame one. 70 00:03:42,002 --> 00:03:48,365 Select all of our data, right click, go to Copy spline key values, 71 00:03:48,365 --> 00:03:55,002 go over to our eight frame, right click and hit Paste three curve values. 72 00:03:55,002 --> 00:03:57,001 And then that's going to pop that back into place. 73 00:03:57,002 --> 00:04:01,002 And this one is a little bit more off than the first one, 74 00:04:01,002 --> 00:04:03,002 so we can kind of just move that down. 75 00:04:03,002 --> 00:04:09,001 But it's a lot better than trying to go in and redraw the shape from scratch. 76 00:04:09,002 --> 00:04:12,002 So you're going to have a lot better luck and also better 77 00:04:12,002 --> 00:04:15,638 point consistency by doing it in this way, 78 00:04:15,638 --> 00:04:18,668 because the more you change it over time, 79 00:04:18,668 --> 00:04:22,144 the more it's going to kind of differ from what that 80 00:04:22,144 --> 00:04:25,002 our original shape was that you drew. 81 00:04:25,002 --> 00:04:27,102 Cell this is definitely going to help, 82 00:04:27,102 --> 00:04:30,002 just by referencing that our original data. 83 00:04:30,002 --> 00:04:33,002 Then we'll go to-- let's see, frame three. 84 00:04:33,002 --> 00:04:37,001 And I'll go ahead and just select all my points. 85 00:04:37,002 --> 00:04:42,002 And you want to make sure that what you have over here is everything. 86 00:04:42,002 --> 00:04:44,002 So you see the ears haven't been selected. 87 00:04:44,002 --> 00:04:47,002 So I'm going to just shift to add those to the selection. 88 00:04:47,002 --> 00:04:49,001 Now those points are visible. 89 00:04:49,002 --> 00:04:52,002 Just draw that around there just to make sure you got everything. 90 00:04:52,002 --> 00:04:58,002 Then right click, go to Copy, spline key values, 91 00:04:58,002 --> 00:05:04,202 go to your next frame to copy to, right click, 92 00:05:04,202 --> 00:05:06,002 and hit Paste. 93 00:05:06,002 --> 00:05:08,001 And you can see that that just snaps into place. 94 00:05:08,002 --> 00:05:09,540 So now that we've done this a couple of times, 95 00:05:09,540 --> 00:05:11,668 I want to challenge you, in between lessons, 96 00:05:11,668 --> 00:05:14,002 to finish up this animation. 97 00:05:14,002 --> 00:05:18,002 Now I started on frame one and went to frame eight. 98 00:05:18,002 --> 00:05:21,502 So you can just remember that frame eight is the repeating frame, 99 00:05:21,502 --> 00:05:27,002 and then from there on, you would just basically continue repeating. 100 00:05:27,002 --> 00:05:30,729 Now I wouldn't necessarily say that by the time this cycle is in the 101 00:05:30,729 --> 00:05:34,002 third repetition to keep going back to frame one, 102 00:05:34,002 --> 00:05:35,002 because he's going to slow down over time. 103 00:05:35,002 --> 00:05:38,002 You can see he's already starting to slow down just a little bit. 104 00:05:38,002 --> 00:05:42,557 But it's a lot easier again just to adjust these key frames, 105 00:05:42,557 --> 00:05:49,002 rather than trying to come in here and draw it from scratch. 106 00:05:49,002 --> 00:05:50,002 So in this lesson, 107 00:05:50,002 --> 00:05:53,820 we learned how to copy and paste key frame data using our viewer, 108 00:05:53,820 --> 00:05:57,456 and in our next lesson we're going to learn the 109 00:05:57,456 --> 00:05:59,638 last step of drawing a rotoscope, 110 00:05:59,638 --> 00:06:05,002 which is going to be animating a complex rotoscoping mask really easily. 111 00:06:05,002 --> 00:06:08,602 So we've kind of gone through this, learned how to draw different things, 112 00:06:08,602 --> 00:06:10,102 learned how to re-use data, 113 00:06:10,102 --> 00:06:14,002 and now we're ready to start bringing this together to create a final 114 00:06:14,002 --> 00:06:19,001 piece that really shows off the power of rotoscoping. 115 00:06:19,002 --> 00:06:25,002 So stick around and we're going to learn how to do that in our next lesson. 10227

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